diff --git a/.env.example b/.env.example index 76214b9a29f137e74900614c3a1df4840542aa7d..b1825ffcca7bcdb678c834bfb544705889d88ddf 100644 --- a/.env.example +++ b/.env.example @@ -67,9 +67,12 @@ AI_TTS_CACHE_ENABLED=true GEMINI_TTS_ENABLED=true GEMINI_TTS_MODEL_ID=gemini-3.1-flash-tts-preview GEMINI_TTS_VOICE_NAME=Kore -GEMINI_TTS_VOICE_ALICE=Achernar -GEMINI_TTS_VOICE_BOB=Achird -GEMINI_TTS_VOICE_CHARLIE=Alnilam +# Per-player voices are keyed by player slot, so renaming Alice/Bob/etc. +# does not change who sounds like whom. PLAYER1 and PLAYER_1 both work. +GEMINI_TTS_VOICE_PLAYER_1=Achernar +GEMINI_TTS_VOICE_PLAYER_2=Achird +GEMINI_TTS_VOICE_PLAYER_3=Alnilam +# GEMINI_TTS_VOICE_PLAYER_4=Kore GEMINI_TTS_PLAY_AUDIO=true GEMINI_TTS_VERIFY_SSL=true GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation] {text} @@ -77,9 +80,8 @@ GEMINI_TTS_PROMPT_TEMPLATE=[casual, conversational, Israeli Hebrew pronunciation # ElevenLabs TTS requires ELEVENLABS_API_KEY and a voice ID. # # Set ELEVENLABS_DEFAULT_VOICE_ID to any voice from your ElevenLabs library. -# Per-player voice overrides are optional. Player names are uppercased and -# non-alphanumeric characters become underscores, e.g. "Charlie Brown" -> -# ELEVENLABS_VOICE_CHARLIE_BROWN. +# Per-player voice overrides are optional and should be keyed by player slot, +# so renaming the player does not change the voice. ELEVENLABS_TTS_ENABLED=false ELEVENLABS_DEFAULT_VOICE_ID= @@ -88,10 +90,11 @@ ELEVENLABS_TTS_OUTPUT_FORMAT=pcm_16000 ELEVENLABS_TTS_PLAY_AUDIO=true ELEVENLABS_TTS_VERIFY_SSL=true -# Optional per-player voices -# ELEVENLABS_VOICE_ALICE= -# ELEVENLABS_VOICE_BOB= -# ELEVENLABS_VOICE_CHARLIE= +# Optional per-player voices. PLAYER1 and PLAYER_1 both work. +# ELEVENLABS_VOICE_PLAYER_1= +# ELEVENLABS_VOICE_PLAYER_2= +# ELEVENLABS_VOICE_PLAYER_3= +# ELEVENLABS_VOICE_PLAYER_4= # Optional tuning # ELEVENLABS_TTS_LANGUAGE_CODE=he diff --git a/AI_GAME_COMMANDS.md b/AI_GAME_COMMANDS.md new file mode 100644 index 0000000000000000000000000000000000000000..558bcb8fe618ce2f1e617dc48f7eca2949cdab66 --- /dev/null +++ b/AI_GAME_COMMANDS.md @@ -0,0 +1,253 @@ +# PyCatan AI - פקודות הרצה חשובות + +מסמך קצר לפקודות היומיומיות של הרצת משחק, המשך מסשן קודם, replay, ושפת צ'אט. + +## ריצה חדשה רגילה + +```powershell +.\play_ai_auto.bat +``` + +פותח: + +- Board / Unified view: `http://localhost:5000/unified` +- AI Viewer: `http://localhost:5001` +- LLM Logger console + +כל ריצה יוצרת סשן חדש תחת: + +```text +examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS +``` + +## ריצה חדשה עם צ'אט בעברית + +```powershell +.\play_ai_auto.bat --hebrew-chat +``` + +## ריצה חדשה עם צ'אט באנגלית + +```powershell +.\play_ai_auto.bat --english-chat +``` + +אפשר גם להשתמש בצורה הכללית: + +```powershell +.\play_ai_auto.bat --chat-language hebrew +.\play_ai_auto.bat --chat-language english +``` + +## ריצה עם שמות שחקנים + +```powershell +.\play_ai_auto.bat --names Hadar Shon Ziv --hebrew-chat +``` + +מספר השמות קובע את מספר השחקנים. + +## ריצה עם מסך הגדרות + +```powershell +.\PLAY_WITH_SET_SETTINGS.bat +``` + +זה פותח דף בדפדפן לבחירת model, API key, מספר שחקנים, שמות ושפת table-talk. + +אפשר להעביר גם flags: + +```powershell +.\PLAY_WITH_SET_SETTINGS.bat --hebrew-chat +``` + +## לראות מה הסשן הנוכחי + +```powershell +Get-Content examples\ai_testing\my_games\current_session.txt +``` + +## למצוא סשנים אחרונים + +```powershell +Get-ChildItem examples\ai_testing\my_games -Directory | + Sort-Object LastWriteTime -Descending | + Select-Object -First 10 Name,LastWriteTime +``` + +## להמשיך סשן קודם + +בפועל זה fast replay: הקוד משחק מחדש את הפעולות המוקלטות מהר, ואז ממשיך live עם הקוד הנוכחי. + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_235539 +``` + +חשוב: זה יוצר סשן חדש נגזר. הסשן המקורי לא משתנה. + +אל תשתמש כסורס בסשן שנוצר על ידי `--watch-replay`. סשן כזה הוא תצוגה בלבד ובדרך כלל אין בו `responses/response_*.json`. אם פתחת `session_metadata.json` ורואים: + +```json +"mode": "watch_replay_visual_playback" +``` + +אז צריך להשתמש בסשן המקורי שמופיע תחת `replay.source_session` או `derived_from`. + +## לעצור לפני נקודת באג ולהמשיך live + +אם הבאג קרה בפעולה של שחקן מסוים, עדיף לעצור לפני הפעולה החשודה: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_235539 --replay-stop-before Shon:4 +``` + +המשמעות: משחזר הכל עד לפני `Shon` בקשה 4, ואז נותן ל-AI להחליט מחדש עם הקוד המתוקן. + +## לשחזר כולל פעולה מסוימת ואז להמשיך + +אם הפעולה כבר ידועה כתקינה ורוצים לדלג עליה: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_235539 --replay-through Shon:4 +``` + +זה משחזר גם את `Shon:4`, כולל צ'אט וזיכרון שהוקלטו שם. + +## איך למצוא את `Player:N` + +פתח את תיקיית הסשן: + +```text +examples\ai_testing\my_games\session_YYYYMMDD_HHMMSS +``` + +ואז חפש אצל השחקן: + +```text +\prompts\prompt_N.json +\responses\response_N.json +``` + +אם הקובץ הוא: + +```text +examples\ai_testing\my_games\session_20260515_235539\Shon\responses\response_4.json +``` + +אז הסמן הוא: + +```text +Shon:4 +``` + +## Replay וצ'אט בעברית/אנגלית + +דוגמה להמשך סשן ישן, אבל הודעות חדשות בעברית: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_235539 --hebrew-chat +``` + +דוגמה להמשך סשן ישן, אבל הודעות חדשות באנגלית: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_235539 --english-chat +``` + +חשוב: הודעות שכבר הוקלטו בסשן המקורי נשארות בשפה המקורית שלהן. הדגל `--hebrew-chat` או `--english-chat` משפיע בעיקר על ההודעות החדשות אחרי שהמשחק ממשיך live. + +## לא להציג צ'אט ישן בזמן replay + +אם לא רוצים שהצ'אט הישן יוזרק מחדש: + +```powershell +.\play_ai_auto.bat --replay-session session_20260515_235539 --replay-skip-chat --hebrew-chat +``` + +זה שימושי אם הצ'אט הישן הכיל אמונה שגויה או בלבול סביב באג. + +## צפייה ב-replay בלי להמשיך AI live + +```powershell +.\play_ai_auto.bat --watch-replay --replay-session session_20260515_235539 --replay-delay 2.5 +``` + +עם צ'אט שמופיע קצת לפני הפעולה: + +```powershell +.\play_ai_auto.bat --watch-replay --replay-session session_20260515_235539 --replay-delay 2.5 --replay-text-lead 0.5 +``` + +## ניתוח משחק מוקלט - ANALYSE_GAME + +כשרוצים לא רק לצפות בריפליי אלא להבין את קבלת ההחלטות של השחקנים: + +```powershell +.\ANALYSE_GAME.bat --session session_20260516_002753 +``` + +אפשר גם להעביר אופציות ריפליי רגילות: + +```powershell +.\ANALYSE_GAME.bat --session session_20260516_002753 --replay-delay 1.5 --replay-text-lead 0.5 +``` + +זה פותח את ה-Unified View במצב replay ונותן כפתור `Analyse` ליד בקרי הריפליי. עוצרים על נקודה בסליידר ולוחצים `Analyse` כדי לפתוח פופאפ Decision Trace. + +בפופאפ רואים את המציאות כפי שהמודל ראה אותה באותו רגע, מתוך קובץ הפרומפט המקורי: + +- `task_context`: מה קרה ומה התבקש ממנו לעשות. +- `game_state`: מצב המשחק הדחוס/מסונן שנכנס לפרומפט. +- `memory`: הזיכרון שהיה לו לפני ההחלטה. +- `Compacted long-term memory`: סיכום זיכרון מקומפקט אם היה `prompt.memory.long_term_summary`. +- `Recent notes`: הזיכרונות האחרונים שנשארו אחרי compaction. +- `social_context`: צ'אט, סיכומי הודעות, וטריידים שהיו זמינים לו. +- `Compacted message summaries`: סיכומי הודעות אם היו `prompt.social_context.last_summaries` או `recent_summaries`. +- `Tool calls`: איזה כלים הפעיל, למה, מה הקלט, ומה הפלט. +- `Internal thinking`: הנימוק הפרטי שהמודל החזיר. +- `note_to_self`: מה נשמר לזיכרון הבא. +- `say_outloud`: מה נאמר לשחקנים. +- `Action`: הפעולה שנבחרה. +- `Engine Result`: האם הפעולה הצליחה ומה המנוע רשם. + +חשוב: `ANALYSE_GAME` לא עושה קריאות LLM חדשות. הוא קורא את קבצי הסשן המוקלטים: + +```text +\prompts\prompt_N.json +\responses\response_N.json +\responses\intermediate\response_N_iterM.json +tool_executions.json +chat_history.json +agent_memories.json +``` + +לגבי cache: + +- מהלכי המשחק עצמם משוחזרים מה-responses המוקלטים, לא מ-cache של לוח. +- אם יש קול/TTS, מצב watch/analyse משתמש כברירת מחדל ב-`tts_cache` של הסשן שמנתחים: + +```text +examples\ai_testing\my_games\\tts_cache +``` + +- אם הקלטה קולית קיימת שם, היא תנוגן מה-cache. +- אם אין קובץ TTS קיים, ייתכן שהמערכת תכין/תייצר אודיו לפי הגדרות ה-TTS, אבל לא תשלח את המשחק ל-LLM מחדש. + +## חיפוש תקלות בסשן + +```powershell +Select-String -Path examples\ai_testing\my_games\session_20260515_235539\**\*.json,examples\ai_testing\my_games\session_20260515_235539\llm_communication.log ` + -Pattern "ACTION_FAILED|Invalid|failed|Error|Traceback|not allowed" ` + -CaseSensitive:$false +``` + +## כלל אצבע לדיבוג + +1. מריצים משחק רגיל. +2. כשיש באג, עוצרים. +3. מוצאים את `Player:N` שבו הבאג קרה. +4. מתקנים קוד. +5. מריצים עם `--replay-stop-before Player:N`. +6. אם תקין, ממשיכים את הסשן החדש ומעדכנים backlog. + +למידע מפורט יותר על replay, ראה גם `REPLAY_GUIDE.md`. diff --git a/ANALYSE_GAME.bat b/ANALYSE_GAME.bat new file mode 100644 index 0000000000000000000000000000000000000000..6833713495f68c922ed5e6a21e47acdb414324fc --- /dev/null +++ b/ANALYSE_GAME.bat @@ -0,0 +1,75 @@ +@echo off +REM ============================================ +REM PyCatan AI Game Analysis Replay +REM ============================================ +REM Opens a recorded session as a visual replay with +REM per-decision analysis: memory, prompt context, tools, +REM thinking, communication, action, and engine result. +REM ============================================ + +cd /d "%~dp0" + +where python >nul 2>nul +if %ERRORLEVEL% NEQ 0 ( + echo ERROR: Python not found in PATH + pause + exit /b 1 +) + +if exist ".venv\Scripts\python.exe" ( + set PYTHON_CMD=.venv\Scripts\python.exe + echo [OK] Using virtual environment +) else ( + set PYTHON_CMD=python + echo [!] No virtual environment found, using system Python +) + +set HAS_SESSION=0 +set NORMALIZED_ARGS= + +:parse_args +if "%~1"=="" goto after_parse +if /I "%~1"=="--session" ( + if "%~2"=="" ( + echo ERROR: --session requires a session name or path. + pause + exit /b 1 + ) + set HAS_SESSION=1 + set NORMALIZED_ARGS=%NORMALIZED_ARGS% --replay-session "%~2" + shift + shift + goto parse_args +) +if /I "%~1"=="--replay-session" set HAS_SESSION=1 +if /I "%~1"=="--resume-session" set HAS_SESSION=1 +set NORMALIZED_ARGS=%NORMALIZED_ARGS% %1 +shift +goto parse_args + +:after_parse +if "%HAS_SESSION%"=="0" ( + echo. + echo Usage: + echo ANALYSE_GAME.bat --session session_YYYYMMDD_HHMMSS + echo. + echo You can also pass any replay options, for example: + echo ANALYSE_GAME.bat --session session_20260516_000342 --replay-delay 1.5 + echo. + pause + exit /b 1 +) + +echo. +echo ================================================================================ +echo ANALYSE GAME - VISUAL REPLAY WITH DECISION TRACE +echo ================================================================================ +echo. +echo The browser will open when the replay timeline is ready. +echo Use Play/Pause or the slider, then click Analyse to inspect the current decision. +echo. + +%PYTHON_CMD% examples\ai_testing\play_with_ai.py --auto --analyse-game %NORMALIZED_ARGS% + +echo. +pause diff --git a/REPLAY_GUIDE.md b/REPLAY_GUIDE.md index f25df5c82e15d60b5d3f90b70dd83e81c908e7f1..519258df2c05f0ca59a1b1ea5351bcd521c10a3d 100644 --- a/REPLAY_GUIDE.md +++ b/REPLAY_GUIDE.md @@ -28,9 +28,11 @@ This opens the normal board/unified view with video-like timeline controls: play/pause, previous/next, jump to start/end, and a draggable slider. The replay is rebuilt from recorded parsed actions, so board state, action log, resources, and chat can be scrubbed backward and forward. Recorded `say_outloud` messages -are shown with the action. If TTS is enabled in `.env`, forward playback also -speaks those messages; generated clips are cached under the replayed session's -`tts_cache/` folder by default and reused on later runs of that same session. +are shown just before the related action. If TTS is enabled in `.env`, forward +playback speaks those messages before rendering the action; generated clips are +cached under the replayed session's `tts_cache/` folder by default and reused +on later runs of that same session. Use `--replay-text-lead 0.5` to make the +chat appear a little earlier before the game action. ## How Replay Works @@ -185,8 +187,10 @@ Visual replay options: ``` Use `--replay-skip-chat` to hide old table talk, or `--replay-speak` to force -speech during a non-watch replay. TTS cache is per session by default and can -be controlled with `AI_TTS_CACHE_ENABLED` and `AI_TTS_CACHE_DIR` in `.env`. +speech during a non-watch replay. In watch replay, `--replay-text-lead 0.25` +controls how long chat is visible before the matching action appears. TTS cache +is per session by default and can be controlled with `AI_TTS_CACHE_ENABLED` and +`AI_TTS_CACHE_DIR` in `.env`. ## Recommended Debug Workflow diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt new file mode 100644 index 0000000000000000000000000000000000000000..26e4c25a2f2f5864fe08e2fbd158c8f15bb59c78 --- /dev/null +++ b/examples/ai_testing/my_games/current_session.txt @@ -0,0 +1 @@ +session_20260516_004645 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235517/agent_memories.json b/examples/ai_testing/my_games/session_20260515_235517/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..9e26dfeeb6e641a33dae4961196235bdb965b21b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235517/agent_memories.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235517/session_metadata.json b/examples/ai_testing/my_games/session_20260515_235517/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..db1ccbfae587b46fa1aa75b5e1a367b4d24a7cd6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235517/session_metadata.json @@ -0,0 +1,10 @@ +{ + "session_id": "session_20260515_235517", + "start_time": "2026-05-15T23:55:17.939008", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260515_235517\\tts_cache", + "source": "session_default" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235517/session_summary.json b/examples/ai_testing/my_games/session_20260515_235517/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..804681daa7f1c22288a7bea1d2b2f03732a8a68b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235517/session_summary.json @@ -0,0 +1,761 @@ +{ + "session_id": "session_20260515_235517", + "start_time": "2026-05-15T23:55:17.939008", + "end_time": "2026-05-15T23:55:23.763654", + "duration_seconds": 5.82465, + "agents": { + "shon": { + "player_name": "shon", + "player_id": 0, + "player_color": "Red", + "memory": null, + "memory_updated_at": null, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!", + "timestamp": 1778878520.9748135 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778878520.9748461 + } + ], + "last_prompt_number": 1, + "stats": { + "player_name": "shon", + "player_id": 0, + "total_requests": 1, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "0.0%" + } + }, + "hadar": { + "player_name": "hadar", + "player_id": 1, + "player_color": "Blue", + "memory": null, + "memory_updated_at": null, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!", + "timestamp": 1778878520.9748197 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778878520.9748466 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "hadar", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "ziv": { + "player_name": "ziv", + "player_id": 2, + "player_color": "White", + "memory": null, + "memory_updated_at": null, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game c01c8769-b168-46b6-9e79-0baedd54b1bd has started with 3 players!", + "timestamp": 1778878520.9748335 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778878520.9748473 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "ziv", + "player_id": 2, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + } + }, + "final_game_state": { + "meta": { + "curr": "shon", + "phase": "SETUP_FIRST_ROUND", + "robber": 10, + "dice": null + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], + [ + [ + 1, + 3 + 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[ + [ + 40, + 29 + ], + [ + 13 + ] + ], + [ + [ + 39, + 41, + 48 + ], + [ + 17, + 13 + ], + "W2" + ], + [ + [ + 40, + 42, + 31 + ], + [ + 17, + 14, + 13 + ] + ], + [ + [ + 41, + 43, + 50 + ], + [ + 18, + 17, + 14 + ] + ], + [ + [ + 42, + 44, + 33 + ], + [ + 18, + 15, + 14 + ] + ], + [ + [ + 43, + 45, + 52 + ], + [ + 19, + 18, + 15 + ] + ], + [ + [ + 44, + 46, + 35 + ], + [ + 19, + 16, + 15 + ] + ], + [ + [ + 45, + 47, + 54 + ], + [ + 19, + 16 + ] + ], + [ + [ + 46, + 37 + ], + [ + 16 + ] + ], + [ + [ + 49, + 40 + ], + [ + 17 + ], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [], + "rds": [] + }, + "players": { + "shon": { + "vp": 0, + "res": {} + }, + "hadar": { + "vp": 0, + "res": {} + }, + "ziv": { + "vp": 0, + "res": {} + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..13c07ecdb688d1eb99fdd9fdfaedce10fec4f224 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:55:20.979121", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..60d335c3781335f17aa12b24b723576b220f159f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235517/shon/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for shon === +Timestamp: 2026-05-15T23:55:20.980445 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"hadar\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_235517/shon/shon.md b/examples/ai_testing/my_games/session_20260515_235517/shon/shon.md new file mode 100644 index 0000000000000000000000000000000000000000..e52b07f8bdab4df05e08bc3e0fe9b9c97cbda64b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235517/shon/shon.md @@ -0,0 +1,22 @@ +# AI Agent Log: shon + +**Session:** session_20260515_235517 +**Started:** 2026-05-15 23:55:17 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 23:55:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260515_235539/agent_memories.json b/examples/ai_testing/my_games/session_20260515_235539/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..1044f0c5e2def6d7bbf73171049b21679ea83a1e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/agent_memories.json @@ -0,0 +1,36 @@ +{ + "hadar": { + "note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778878569.5490694 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778878595.4781375 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:56:35.478137", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778878628.11089 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "timestamp": 1778878667.191802 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:57:47.191802", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/chat_history.json b/examples/ai_testing/my_games/session_20260515_235539/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..50290ff9bfd4c563e278042c37c613105019fb30 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:56:09.549664", + "from": "hadar", + "to": "all", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "timestamp": "2026-05-15T23:56:35.478930", + "from": "hadar", + "to": "all", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-15T23:57:08.111728", + "from": "shon", + "to": "all", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + }, + { + "timestamp": "2026-05-15T23:57:47.192758", + "from": "shon", + "to": "all", + "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md b/examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md new file mode 100644 index 0000000000000000000000000000000000000000..62fc64fcd50a9c1d8bf92be9af26c9d9218a1699 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/hadar.md @@ -0,0 +1,62 @@ +# AI Agent Log: hadar + +**Session:** session_20260515_235539 +**Started:** 2026-05-15 23:55:39 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 23:55:42 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4775 (in:3571 out:243) | **Cost:** $0.002515 + +**Thinking:** I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20. + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy. + +**Says:** "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 23:56:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3460 (in:2794 out:217) | **Cost:** $0.002048 + +**Thinking:** I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes. + +**Note to Self:** Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement. + +**Says:** "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..b60575ed3fe30140be5a0bd67901f5cdba52f245 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:55:42.938594", + "player_name": "hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..c85b34b61f898b21c02ebe176b89cf289c7492cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for hadar === +Timestamp: 2026-05-15T23:55:42.939824 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ac7bce7a7f575fafcefe3173bbff42fb7108530a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.json @@ -0,0 +1,194 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:56:09.557276", + "player_name": "hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..373f11380dcb59da7e66a0eabd199cca7b928ea3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for hadar === +Timestamp: 2026-05-15T23:56:09.560296 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..39dc710bb7d3a384f77e087336478c61b0567c68 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T23:55:48.314075", + "player_name": "hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 867, + "completion": 0, + "thinking": 0, + "total": 867 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9ff54c2b017eca0580b801796a43affabb06d7c6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T23:56:19.353241", + "player_name": "hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1008, + "completion": 0, + "thinking": 0, + "total": 1008 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..2564a700ae38a61881fac4be5ed6652824e4b700 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:56:09.547222", + "player_name": "hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.\",\n \"say_outloud\": \"שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I have analyzed the board to find the best starting position. Node 20 stands out as one of the strongest available spots with a total of 12 pips across three essential resources: Wood (11), Brick (6), and Sheep (8). This provides a very balanced start for expansion, especially with the high probability of getting Brick and Sheep. While Node 43 has 13 pips, it is entirely Wheat, which lacks diversity for a first settlement. Node 42 is also strong with 12 pips (Ore and Wheat), but Node 20's combination of road-building materials and sheep is ideal for the initial setup phase. I will place my first settlement on Node 20.", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "say_outloud": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3571, + "completion": 243, + "thinking": 0, + "total": 4775 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ae6433762ec8ff5d22866185597d6f376a85d0b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/hadar/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:56:35.474601", + "player_name": "hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes.\",\n \"note_to_self\": \"Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I placed my first settlement on Node 20, which gives me Wood (11), Brick (6), and Sheep (8). Now I need to place a road. Based on the path analysis, extending towards Node 10 is the strongest move. Node 10 itself provides high pip values (11 pips with Wood 12, Brick 6, and Sheep 8) and leads directly to a 3:1 port at Node 9. This gives me a solid foundation for Wood and Brick production and a way to trade them efficiently later. The other directions lead towards the desert or lower-value nodes.", + "note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "say_outloud": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2794, + "completion": 217, + "thinking": 0, + "total": 3460 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/session_metadata.json b/examples/ai_testing/my_games/session_20260515_235539/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..024f41ec39d9229570614ec19c15d92cff97399b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/session_metadata.json @@ -0,0 +1,10 @@ +{ + "session_id": "session_20260515_235539", + "start_time": "2026-05-15T23:55:39.890521", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260515_235539\\tts_cache", + "source": "session_default" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/session_summary.json b/examples/ai_testing/my_games/session_20260515_235539/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..b94d7b746a45f51f89acbb7e04e3309af1fcf6e8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/session_summary.json @@ -0,0 +1,850 @@ +{ + "session_id": "session_20260515_235539", + "start_time": "2026-05-15T23:55:39.890521", + "end_time": "2026-05-15T23:58:14.985205", + "duration_seconds": 155.094688, + "agents": { + "hadar": { + "player_name": "hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "memory_updated_at": 1778878595.4781375, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778878569.5490694 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778878595.4781375 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878595.4801128 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778878595.4806342 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878628.1127381 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878667.1938827 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778878667.1944475 + } + ], + "last_prompt_number": 2, + "stats": { + "player_name": "hadar", + "player_id": 0, + "total_requests": 2, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 8235, + "success_rate": "100.0%" + } + }, + "shon": { + "player_name": "shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "memory_updated_at": 1778878667.191802, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778878628.11089 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. 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18, + 15 + ] + ], + [ + [ + 44, + 46, + 35 + ], + [ + 19, + 16, + 15 + ] + ], + [ + [ + 45, + 47, + 54 + ], + [ + 19, + 16 + ] + ], + [ + [ + 46, + 37 + ], + [ + 16 + ] + ], + [ + [ + 49, + 40 + ], + [ + 17 + ], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 12, + "shon", + "S" + ], + [ + 20, + "hadar", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "hadar" + ], + [ + [ + 12, + 13 + ], + "shon" + ] + ] + }, + "players": { + "hadar": { + "vp": 1, + "res": {} + }, + "shon": { + "vp": 1, + "res": {} + }, + "ziv": { + "vp": 0, + "res": {} + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..bc09b70907021ee40081e10ccb323e5ad73d93f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.json @@ -0,0 +1,192 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:56:35.483738", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "from": "hadar", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..1a53e88cbe8bc5cea3a469ff02f509824f99ccf3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_1.txt @@ -0,0 +1,99 @@ +=== Prompt #1 for shon === +Timestamp: 2026-05-15T23:56:35.487291 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "from": "hadar", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..0ef729caaacb917f30cb2c4656b273ed385c87f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.json @@ -0,0 +1,202 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:57:08.117156", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "from": "hadar", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "from": "shon", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "recent_notes": [ + "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d88c3633d63d4481026461713f8c10da53b45a70 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/prompts/prompt_2.txt @@ -0,0 +1,109 @@ +=== Prompt #2 for shon === +Timestamp: 2026-05-15T23:57:08.119722 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "from": "hadar", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "from": "shon", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "recent_notes": [ + "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9b155745b123075a25806651b2a7c5769c5a0472 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T23:56:40.189125", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 948, + "completion": 0, + "thinking": 0, + "total": 948 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..e3f93233ec09f3b2446a4e83eb55167f1315af0e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T23:57:20.025562", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.", + "from_node": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1070, + "completion": 0, + "thinking": 0, + "total": 1070 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..575d701e78e7b4056be09e06810ea22ac68ef80e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T23:57:08.108687", + "player_name": "shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. \\n\\nLooking for high yield and resource diversity. \\n- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).\\n- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).\\n- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.\\n- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).\\n\\nSince Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.\",\n \"note_to_self\": \"Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.\",\n \"say_outloud\": \"אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. \n\nLooking for high yield and resource diversity. \n- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9).\n- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9).\n- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep.\n- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10).\n\nSince Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement.", + "note_to_self": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "say_outloud": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3640, + "completion": 305, + "thinking": 0, + "total": 4857 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..fb8ab384c4af9d9bbf1acb80eeff770cb1e83692 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T23:57:47.186356", + "player_name": "shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.\",\n \"note_to_self\": \"Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.\",\n \"say_outloud\": \"בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13.", + "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "say_outloud": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2889, + "completion": 286, + "thinking": 0, + "total": 3601 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/shon/shon.md b/examples/ai_testing/my_games/session_20260515_235539/shon/shon.md new file mode 100644 index 0000000000000000000000000000000000000000..8630f452fc1e029b996c3d3ed7169461e39cf51e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/shon/shon.md @@ -0,0 +1,70 @@ +# AI Agent Log: shon + +**Session:** session_20260515_235539 +**Started:** 2026-05-15 23:55:39 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 23:56:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4857 (in:3640 out:305) | **Cost:** $0.002735 + +**Thinking:** Analyzing the board for the first settlement placement. Hadar has already taken node 20, which covers Wood 11, Brick 6, and Sheep 8. + +Looking for high yield and resource diversity. +- Node 43 has the highest yield (13 pips) but is purely Wheat (9, 6, 9). +- Node 42 has 12 pips (Wheat 9, Ore 5, Wheat 9). +- Node 12 has 11 pips (Wood 3, Brick 6, Sheep 5). This provides a great balance of expansion resources (Wood/Brick) and Sheep. +- Node 41 has 11 pips (Ore 5, Wheat 9, Brick 10). + +Since Wood and Ore are relatively scarce on this board compared to Wheat, securing a strong Brick (6) and Sheep (5) with some Wood (3) at Node 12 seems like the most balanced opening to ensure I can build roads and settlements early. Hadar is also on the B6 tile, so competition for that resource will be high. Node 12 is 3 edges away from Hadar's settlement at 20, so it's a valid placement. + +**Note to Self:** Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon. + +**Says:** "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 23:57:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3601 (in:2889 out:286) | **Cost:** $0.002302 + +**Thinking:** I have placed my first settlement at node 12, which gives me access to Brick (6), Sheep (5), and Wood (3). I am currently lacking Wheat and Ore. Looking at the potential paths from node 12 using the analysis tool, the path toward node 13 is the most promising. From node 13, I can reach node 14, which provides Wheat (8) and more Wood (3, 4). Even better, node 14 leads to node 24, which provides Ore (3) along with Wheat and Wood. This direction balances my resource income and sets up a strong expansion toward necessary resources. Node 11 is less attractive because it's adjacent to the nodes blocked by Hadar's settlement at 20, and the Wheat port at node 3 has very low production (5 pips). Therefore, I will place my road from 12 to 13. + +**Note to Self:** Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center. + +**Says:** "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- diff --git a/examples/ai_testing/my_games/session_20260515_235539/tool_executions.json b/examples/ai_testing/my_games/session_20260515_235539/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..b89fcbf13b205ac1eb2f2e0cd205aba31c19a191 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/tool_executions.json @@ -0,0 +1,1465 @@ +[ + { + "timestamp": "2026-05-15T23:55:48.812503", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.47, + "tokens": { + "input": 49, + "output": 912, + "total": 961 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "I'm looking for the best starting positions with high resource yield and diversity. Since it's the first settlement, I want to maximize my early game resource income.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.27, + "tokens": { + "input": 49, + "output": 912, + "total": 961 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:56:19.849477", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.27, + "tokens": { + "input": 64, + "output": 385, + "total": 449 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 20, + "reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert." + }, + "result": { + "llm_reasoning": "I'm evaluating which road direction from Node 20 (W11, B6, S8) offers the best expansion. Node 10 leads toward a 3:1 port and more Wood/Brick/Sheep, while Node 19 leads toward more Brick and Sheep. Node 21 is near the desert.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 64, + "output": 385, + "total": 449 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:56:40.687442", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.42, + "tokens": { + "input": 40, + "output": 872, + "total": 912 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources." + }, + "result": { + "llm_reasoning": "Looking for high yield nodes with a good resource mix for the first settlement. I want to prioritize nodes with 10+ pips and diverse resources.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.31, + "tokens": { + "input": 40, + "output": 872, + "total": 912 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:57:20.524037", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.2, + "tokens": { + "input": 54, + "output": 372, + "total": 426 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.", + "from_node": 12 + }, + "result": { + "llm_reasoning": "Checking where to build my first road from node 12. I want to see which direction leads to the best second settlement or expansion opportunities, specifically looking for Wheat or Ore.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 54, + "output": 372, + "total": 426 + } + } + ] + }, + { + "timestamp": "2026-05-15T23:57:53.711670", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.28, + "tokens": { + "input": 44, + "output": 564, + "total": 608 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 6, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 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Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "from": "hadar", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "from": "shon", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + }, + { + "from": "shon", + "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..55525f5edf8d6242932315006654687d32ef6437 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/ziv/prompts/prompt_1.txt @@ -0,0 +1,107 @@ +=== Prompt #1 for ziv === +Timestamp: 2026-05-15T23:57:47.200804 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "from": "hadar", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "from": "shon", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + }, + { + "from": "shon", + "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..c2506a802b55af0cfa9159d3ce674a3b73ca0491 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/ziv/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T23:57:53.213338", + "player_name": "ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best starting locations based on resource yield (pips) and diversity. I'm looking for high-probability numbers (6, 8, 5, 9).", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1019, + "completion": 0, + "thinking": 0, + "total": 1019 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md b/examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md new file mode 100644 index 0000000000000000000000000000000000000000..ff2d22f404cab7a6c0c8e80f04003e8bbc78a6c7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235539/ziv/ziv.md @@ -0,0 +1,22 @@ +# AI Agent Log: ziv + +**Session:** session_20260515_235539 +**Started:** 2026-05-15 23:55:39 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 23:57:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260515_235949/agent_memories.json b/examples/ai_testing/my_games/session_20260515_235949/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..f8a95b3875ee1da65f4b21deec51001b99196b0c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235949/agent_memories.json @@ -0,0 +1,36 @@ +{ + "hadar": { + "note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778878790.6055846 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778878790.6111894 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:59:50.611189", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778878790.615308 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "timestamp": 1778878790.618185 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-15T23:59:50.618185", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235949/chat_history.json b/examples/ai_testing/my_games/session_20260515_235949/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..be89ab61f2e4c428a0b10fbdf533999b93e5d651 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235949/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T23:59:50.606473", + "from": "hadar", + "to": "all", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "timestamp": "2026-05-15T23:59:50.612839", + "from": "hadar", + "to": "all", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-15T23:59:50.615941", + "from": "shon", + "to": "all", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + }, + { + "timestamp": "2026-05-15T23:59:50.618876", + "from": "shon", + "to": "all", + "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235949/session_metadata.json b/examples/ai_testing/my_games/session_20260515_235949/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..a4bf71fc4e43d094a6297244bc396e558cb33cb6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235949/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260515_235949", + "start_time": "2026-05-15T23:59:49.571435", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260515_235539\\tts_cache", + "source": "replay_session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_235539", + "replay": { + "source_session": "session_20260515_235539", + "decisions_loaded": 4, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_235949/session_summary.json b/examples/ai_testing/my_games/session_20260515_235949/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..8ae17abc202be4e9e1f9f5fe098f4b09b517ab59 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_235949/session_summary.json @@ -0,0 +1,218 @@ +{ + "session_id": "session_20260515_235949", + "start_time": "2026-05-15T23:59:49.571435", + "end_time": "2026-05-16T00:02:24.356656", + "duration_seconds": 154.785225, + "agents": { + "hadar": { + "player_name": "hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "memory_updated_at": 1778878790.6111894, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778878790.6055846 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778878790.6111894 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!", + "timestamp": 1778878790.6043522 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778878790.6043656 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878790.6089365 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878790.6137836 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778878790.6142433 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878790.6170514 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878790.6197453 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778878790.6201787 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "hadar", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "shon": { + "player_name": "shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "memory_updated_at": 1778878790.618185, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778878790.615308 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "timestamp": 1778878790.618185 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!", + "timestamp": 1778878790.604355 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778878790.6043658 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878790.6089377 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878790.6137843 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778878790.614244 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878790.617052 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878790.619746 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778878790.6201792 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "shon", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "ziv": { + "player_name": "ziv", + "player_id": 2, + "player_color": "White", + "memory": null, + "memory_updated_at": null, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 796c05ab-5bc4-4220-a036-8c454ba5b1ef has started with 3 players!", + "timestamp": 1778878790.6043558 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778878790.604366 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878790.6089385 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878790.6137853 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778878790.6142445 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778878790.6170526 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778878790.6197464 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778878790.6201797 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "ziv", + "player_id": 2, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/agent_memories.json b/examples/ai_testing/my_games/session_20260516_000342/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..b4fad69aef30124d3ea75a58729d9efbd0f81866 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/agent_memories.json @@ -0,0 +1,61 @@ +{ + "hadar": { + "note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "timestamp": 1778879066.947894 + }, + { + "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778879088.5667243 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:04:48.566724", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "timestamp": 1778879131.746489 + }, + { + "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "timestamp": 1778879158.233023 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:05:58.233023", + "long_term_updated": null + }, + "ziv": { + "note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "timestamp": 1778879224.932584 + }, + { + "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "timestamp": 1778879245.5378482 + }, + { + "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "timestamp": 1778879305.0633385 + }, + { + "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "timestamp": 1778879335.5485466 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:08:55.548547", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/chat_history.json b/examples/ai_testing/my_games/session_20260516_000342/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..140b3c1285f77e052686747903cc3b66f990237c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/chat_history.json @@ -0,0 +1,52 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:04:26.949076", + "from": "hadar", + "to": "all", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:04:48.567758", + "from": "hadar", + "to": "all", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "timestamp": "2026-05-16T00:05:31.747917", + "from": "shon", + "to": "all", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:05:58.233605", + "from": "shon", + "to": "all", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "timestamp": "2026-05-16T00:07:04.933339", + "from": "ziv", + "to": "all", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "timestamp": "2026-05-16T00:07:25.539338", + "from": "ziv", + "to": "all", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "timestamp": "2026-05-16T00:08:25.065433", + "from": "ziv", + "to": "all", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:08:55.549183", + "from": "ziv", + "to": "all", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md b/examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md new file mode 100644 index 0000000000000000000000000000000000000000..e1068e000fdf1b45f3c34b6ce21e2d8c95fa2fc4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/hadar.md @@ -0,0 +1,62 @@ +# AI Agent Log: hadar + +**Session:** session_20260516_000342 +**Started:** 2026-05-16 00:03:42 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:03:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4730 (in:3547 out:246) | **Cost:** $0.002511 + +**Thinking:** I am the first player to place a settlement. After analyzing the board using the 'find_best_nodes' tool, Node 20 stands out as the most balanced high-yield option. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early-game expansion, specifically for building roads and settlements. While Node 43 has a higher pip count (13), it is exclusively Wheat, which is risky for a first placement. Node 20 offers a solid foundation without being blocked by the Desert (Hex 10). I will secure this spot and look for Ore/Wheat in the second round. + +**Note to Self:** I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round. + +**Says:** "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:04:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3404 (in:2796 out:203) | **Cost:** $0.002007 + +**Thinking:** I have placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the path analysis, building towards node 10 is the strongest option. It leads to node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield nodes. Node 10 itself provides a bridge to high-probability spots for my third or fourth settlement. + +**Note to Self:** Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement. + +**Says:** "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..1b5ea938d09cc60870d4e3e7773c291b78f3b483 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:03:45.440169", + "player_name": "hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a86e1619db15980492fefcee4e3960eab41d55d5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for hadar === +Timestamp: 2026-05-16T00:03:45.441270 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ebb453ae94124fe590574211d1a216c9a89b4307 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_2.json @@ -0,0 +1,194 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:04:26.957137", + "player_name": "hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + } + ] + }, + "memory": { + "note_from_last_turn": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "recent_notes": [ + "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ad3afebee88384130f1a5d1ac0d82b9b8c591611 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for hadar === +Timestamp: 2026-05-16T00:04:26.959559 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + } + ] + }, + "memory": { + "note_from_last_turn": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "recent_notes": [ + "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..9b81053ee43a6c54f94202f9699c013110783ff0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:03:50.499125", + "player_name": "hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Searching for high-yield nodes for the first settlement in the game. I want to see the best options across the board." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 867, + "completion": 0, + "thinking": 0, + "total": 867 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..a89efdd42017a4970c9289d821fca970119cacdc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:04:33.549202", + "player_name": "hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to decide which direction to build my road from Node 20. I want to see which direction leads to better expansion spots or ports.", + "from_node": 20 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1032, + "completion": 0, + "thinking": 0, + "total": 1032 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e3d7cbadd52a088cc9d9dca508baccf6b1955f29 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:04:26.943278", + "player_name": "hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement. After analyzing the board using the 'find_best_nodes' tool, Node 20 stands out as the most balanced high-yield option. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early-game expansion, specifically for building roads and settlements. While Node 43 has a higher pip count (13), it is exclusively Wheat, which is risky for a first placement. Node 20 offers a solid foundation without being blocked by the Desert (Hex 10). I will secure this spot and look for Ore/Wheat in the second round.\",\n \"note_to_self\": \"I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.\",\n \"say_outloud\": \"אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am the first player to place a settlement. After analyzing the board using the 'find_best_nodes' tool, Node 20 stands out as the most balanced high-yield option. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early-game expansion, specifically for building roads and settlements. While Node 43 has a higher pip count (13), it is exclusively Wheat, which is risky for a first placement. Node 20 offers a solid foundation without being blocked by the Desert (Hex 10). I will secure this spot and look for Ore/Wheat in the second round.", + "note_to_self": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "say_outloud": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3547, + "completion": 246, + "thinking": 0, + "total": 4730 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..aaa32b8f1abbf04e96b38566d9b8a85f2e6379d4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/hadar/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:04:48.563386", + "player_name": "hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the path analysis, building towards node 10 is the strongest option. It leads to node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield nodes. Node 10 itself provides a bridge to high-probability spots for my third or fourth settlement.\",\n \"note_to_self\": \"Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.\",\n \"say_outloud\": \"נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the path analysis, building towards node 10 is the strongest option. It leads to node 11 (10 pips) and a 3:1 port at node 9. The other directions (19 and 21) lead to lower-yield nodes. Node 10 itself provides a bridge to high-probability spots for my third or fourth settlement.", + "note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "say_outloud": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2796, + "completion": 203, + "thinking": 0, + "total": 3404 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/session_metadata.json b/examples/ai_testing/my_games/session_20260516_000342/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..b4d160a92c598748705d36e4a03bc8fb84e80f41 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/session_metadata.json @@ -0,0 +1,10 @@ +{ + "session_id": "session_20260516_000342", + "start_time": "2026-05-16T00:03:42.408489", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_000342\\tts_cache", + "source": "session_default" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/session_summary.json b/examples/ai_testing/my_games/session_20260516_000342/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..54c2b08db7189f94d067135f48df437eeee926f4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/session_summary.json @@ -0,0 +1,934 @@ +{ + "session_id": "session_20260516_000342", + "start_time": "2026-05-16T00:03:42.408489", + "end_time": "2026-05-16T00:09:49.681060", + "duration_seconds": 367.27258, + "agents": { + "hadar": { + "player_name": "hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "memory_updated_at": 1778879088.5667243, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "timestamp": 1778879066.947894 + }, + { + "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778879088.5667243 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879088.5692806 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778879088.56976 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879131.7489252 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879158.2344563 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778879158.2348876 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879224.9345233 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879245.5403354 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778879245.5408688 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778879245.540873 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879305.066453 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879335.5500941 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778879335.5506024 + } + ], + "last_prompt_number": 2, + "stats": { + "player_name": "hadar", + "player_id": 0, + "total_requests": 2, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 8134, + "success_rate": "100.0%" + } + }, + "shon": { + "player_name": "shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "memory_updated_at": 1778879158.233023, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "timestamp": 1778879131.746489 + }, + { + "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "timestamp": 1778879158.233023 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879158.2344568 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778879158.2348886 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879224.9345253 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879245.5403364 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778879245.5408697 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778879245.5408735 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879305.0664542 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879335.550095 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778879335.5506032 + } + ], + "last_prompt_number": 3, + "stats": { + "player_name": "shon", + "player_id": 1, + "total_requests": 3, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 7899, + "success_rate": "66.7%" + } + }, + "ziv": { + "player_name": "ziv", + "player_id": 2, + "player_color": "White", + "memory": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "memory_updated_at": 1778879335.5485466, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "timestamp": 1778879224.932584 + }, + { + "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "timestamp": 1778879245.5378482 + }, + { + "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "timestamp": 1778879305.0633385 + }, + { + "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "timestamp": 1778879335.5485466 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879335.5500958 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778879335.5506036 + } + ], + "last_prompt_number": 4, + "stats": { + "player_name": "ziv", + "player_id": 2, + "total_requests": 4, + "successful_requests": 4, + "failed_requests": 0, + "total_tokens_used": 20534, + "success_rate": "100.0%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "shon", + "phase": "SETUP_SECOND_ROUND", + "robber": 10, + "dice": null + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], 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+ ], + "?3" + ], + [ + [ + 40, + 29 + ], + [ + 13 + ] + ], + [ + [ + 39, + 41, + 48 + ], + [ + 17, + 13 + ], + "W2" + ], + [ + [ + 40, + 42, + 31 + ], + [ + 17, + 14, + 13 + ] + ], + [ + [ + 41, + 43, + 50 + ], + [ + 18, + 17, + 14 + ] + ], + [ + [ + 42, + 44, + 33 + ], + [ + 18, + 15, + 14 + ] + ], + [ + [ + 43, + 45, + 52 + ], + [ + 19, + 18, + 15 + ] + ], + [ + [ + 44, + 46, + 35 + ], + [ + 19, + 16, + 15 + ] + ], + [ + [ + 45, + 47, + 54 + ], + [ + 19, + 16 + ] + ], + [ + [ + 46, + 37 + ], + [ + 16 + ] + ], + [ + [ + 49, + 40 + ], + [ + 17 + ], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 12, + "shon", + "S" + ], + [ + 14, + "ziv", + "S" + ], + [ + 20, + "hadar", + "S" + ], + [ + 41, + "ziv", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "hadar" + ], + [ + [ + 12, + 13 + ], + "shon" + ], + [ + [ + 41, + 42 + ], + "ziv" + ], + [ + [ + 14, + 24 + ], + "ziv" + ] + ] + }, + "players": { + "hadar": { + "vp": 1, + "res": {} + }, + "shon": { + "vp": 1, + "res": {} + }, + "ziv": { + "vp": 2, + "res": { + "W": 2, + "Wh": 1 + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..a62642f18c5d716853f3626a04e6c67fb9c4c2ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_1.json @@ -0,0 +1,192 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:04:48.573850", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..45c8ce01476d988478c780e494c8f194d096d420 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_1.txt @@ -0,0 +1,99 @@ +=== Prompt #1 for shon === +Timestamp: 2026-05-16T00:04:48.575574 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a231eb6d57418da483b9ec6484f9c0d21fcce29a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_2.json @@ -0,0 +1,202 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:05:31.753726", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ee49bfca9397ebe42cf863dc720c8ea25575d180 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_2.txt @@ -0,0 +1,109 @@ +=== Prompt #2 for shon === +Timestamp: 2026-05-16T00:05:31.757245 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..cd7af7a6cc0f427da4c857c755ff6a2111efaff6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_3.json @@ -0,0 +1,223 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:08:55.556206", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..b5da29767fe878456bff8f305d5379dc12ffcd64 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for shon === +Timestamp: 2026-05-16T00:08:55.558155 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d4fe5c741a274ff680f6074497d8da14c1a89c7b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:04:53.937010", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "I'm looking for a strong starting position with high pip values and a good resource mix (Wood, Brick, Wheat) to ensure early growth and flexibility." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 946, + "completion": 0, + "thinking": 0, + "total": 946 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d0d733c41268026db4817c7711686c74dc241987 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:05:40.344368", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking potential for my first road from node 12. Looking for access to Wheat/Ore or strong expansion nodes.", + "from_node": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1085, + "completion": 0, + "thinking": 0, + "total": 1085 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..b1d53675982e06dfce0c913fdcf7d72999a88c77 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/intermediate/response_3_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-16T00:09:02.737103", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wh", + "reasoning": "I need Wheat and Ore to balance my production. Looking for high-yield Wheat nodes." + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "O", + "reasoning": "I need Ore for cities and development cards later. Looking for high-yield Ore nodes." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1304, + "completion": 0, + "thinking": 0, + "total": 1304 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..6f93c9c7f2a40c56bab5b522c926b7884153cbdb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:05:31.741346", + "player_name": "shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am placing my first settlement in the SETUP_FIRST_ROUND phase. Looking at the board, Node 12 is a very strong starting position with 11 total pips (Wood 3, Brick 6, Sheep 5). This provides a balanced resource mix, especially the 5-pip Brick 6 which is essential for early road building and expansion. Other high-pip nodes like 43 (13 pips) are too specialized in a single resource (Wheat). Node 42 (12 pips) is also strong with Wheat and Ore, but since I have the 2nd and 5th picks in this 3-player game, securing the Wood/Brick combo now is a safer foundation. Node 12 is also far enough from Hadar's settlement at Node 20 to avoid immediate conflict.\",\n \"note_to_self\": \"Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).\",\n \"say_outloud\": \"אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "I am placing my first settlement in the SETUP_FIRST_ROUND phase. Looking at the board, Node 12 is a very strong starting position with 11 total pips (Wood 3, Brick 6, Sheep 5). This provides a balanced resource mix, especially the 5-pip Brick 6 which is essential for early road building and expansion. Other high-pip nodes like 43 (13 pips) are too specialized in a single resource (Wheat). Node 42 (12 pips) is also strong with Wheat and Ore, but since I have the 2nd and 5th picks in this 3-player game, securing the Wood/Brick combo now is a safer foundation. Node 12 is also far enough from Hadar's settlement at Node 20 to avoid immediate conflict.", + "note_to_self": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "say_outloud": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3372, + "completion": 258, + "thinking": 0, + "total": 4409 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..51a5e2b298747a0b28ebd50d766ede9c6d77fdd8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:05:58.231022", + "player_name": "shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After placing my settlement at node 12, I have three directions for my road: 11, 13, and 22. Path 11 leads toward nodes 10 and 20, but Hadar has already settled at 20 and placed a road toward 10, meaning that direction is likely to be contested or blocked quickly. Path 22 is relatively low yield. Path 13 leads toward node 14, which offers a solid 10-pip yield with Wheat (8) and Wood (3, 4). This provides a clear expansion route toward resources I'll need later, especially Wheat. Therefore, I'll place my road toward node 13.\",\n \"note_to_self\": \"Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.\",\n \"say_outloud\": \"נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "After placing my settlement at node 12, I have three directions for my road: 11, 13, and 22. Path 11 leads toward nodes 10 and 20, but Hadar has already settled at 20 and placed a road toward 10, meaning that direction is likely to be contested or blocked quickly. Path 22 is relatively low yield. Path 13 leads toward node 14, which offers a solid 10-pip yield with Wheat (8) and Wood (3, 4). This provides a clear expansion route toward resources I'll need later, especially Wheat. Therefore, I'll place my road toward node 13.", + "note_to_self": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "say_outloud": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2882, + "completion": 219, + "thinking": 0, + "total": 3490 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/shon/shon.md b/examples/ai_testing/my_games/session_20260516_000342/shon/shon.md new file mode 100644 index 0000000000000000000000000000000000000000..831e2b0d13492b66d5e3df72aecfd02f4b641df8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/shon/shon.md @@ -0,0 +1,76 @@ +# AI Agent Log: shon + +**Session:** session_20260516_000342 +**Started:** 2026-05-16 00:03:42 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:04:48 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4409 (in:3372 out:258) | **Cost:** $0.002460 + +**Thinking:** I am placing my first settlement in the SETUP_FIRST_ROUND phase. Looking at the board, Node 12 is a very strong starting position with 11 total pips (Wood 3, Brick 6, Sheep 5). This provides a balanced resource mix, especially the 5-pip Brick 6 which is essential for early road building and expansion. Other high-pip nodes like 43 (13 pips) are too specialized in a single resource (Wheat). Node 42 (12 pips) is also strong with Wheat and Ore, but since I have the 2nd and 5th picks in this 3-player game, securing the Wood/Brick combo now is a safer foundation. Node 12 is also far enough from Hadar's settlement at Node 20 to avoid immediate conflict. + +**Note to Self:** Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5). + +**Says:** "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:05:31 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3490 (in:2882 out:219) | **Cost:** $0.002098 + +**Thinking:** After placing my settlement at node 12, I have three directions for my road: 11, 13, and 22. Path 11 leads toward nodes 10 and 20, but Hadar has already settled at 20 and placed a road toward 10, meaning that direction is likely to be contested or blocked quickly. Path 22 is relatively low yield. Path 13 leads toward node 14, which offers a solid 10-pip yield with Wheat (8) and Wood (3, 4). This provides a clear expansion route toward resources I'll need later, especially Wheat. Therefore, I'll place my road toward node 13. + +**Note to Self:** Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access. + +**Says:** "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 00:08:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + diff --git a/examples/ai_testing/my_games/session_20260516_000342/tool_executions.json b/examples/ai_testing/my_games/session_20260516_000342/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..debcf277ac3116429855e3c283a1053c3cc56052 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/tool_executions.json @@ -0,0 +1,2688 @@ +[ + { + "timestamp": "2026-05-16T00:03:50.996623", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.38, + "tokens": { + "input": 37, + "output": 900, + "total": 937 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "Searching for high-yield nodes for the first settlement in the game. I want to see the best options across the board." + }, + "result": { + "llm_reasoning": "Searching for high-yield nodes for the first settlement in the game. I want to see the best options across the board.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 11, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.25, + "tokens": { + "input": 37, + "output": 900, + "total": 937 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:04:34.046852", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.33, + "tokens": { + "input": 42, + "output": 363, + "total": 405 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to decide which direction to build my road from Node 20. I want to see which direction leads to better expansion spots or ports.", + "from_node": 20 + }, + "result": { + "llm_reasoning": "I need to decide which direction to build my road from Node 20. I want to see which direction leads to better expansion spots or ports.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 42, + "output": 363, + "total": 405 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:04:54.435270", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.29, + "tokens": { + "input": 45, + "output": 734, + "total": 779 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "min_pips": 10, + "reasoning": "I'm looking for a strong starting position with high pip values and a good resource mix (Wood, Brick, Wheat) to ensure early growth and flexibility." + }, + "result": { + "llm_reasoning": "I'm looking for a strong starting position with high pip values and a good resource mix (Wood, Brick, Wheat) to ensure early growth and flexibility.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 8, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.21, + "tokens": { + "input": 45, + "output": 734, + "total": 779 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:05:40.841994", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 35, + "output": 354, + "total": 389 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking potential for my first road from node 12. Looking for access to Wheat/Ore or strong expansion nodes.", + "from_node": 12 + }, + "result": { + "llm_reasoning": "Checking potential for my first road from node 12. Looking for access to Wheat/Ore or strong expansion nodes.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 35, + "output": 354, + "total": 389 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:06:04.956281", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.34, + "tokens": { + "input": 35, + "output": 866, + "total": 901 + }, + 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9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + 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I'm looking for sheep and good expansion opportunities.", + "from_node": 14, + "total_directions": 3, + "paths": [ + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 12, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 12, + "best_pips": 11 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 25, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 25, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 15, + "depth_1": { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + }, + { + "node_id": 7, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 2 (node 16)", + "Port (B2) at depth 2 (node 7)" + ], + "score": 13.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 44, + "output": 369, + "total": 413 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:09:03.235398", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.41, + "tokens": { + "input": 63, + "output": 117, + "total": 180 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wh", + "reasoning": "I need Wheat and Ore to balance my production. Looking for high-yield Wheat nodes." + }, + "result": { + "llm_reasoning": "I need Wheat and Ore to balance my production. Looking for high-yield Wheat nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Wh", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.23, + "tokens": { + "input": 31, + "output": 58, + "total": 89 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "O", + "reasoning": "I need Ore for cities and development cards later. Looking for high-yield Ore nodes." + }, + "result": { + "llm_reasoning": "I need Ore for cities and development cards later. 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settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b3f3c79e677b9a3693d523186fadb544e6a454ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_1.txt @@ -0,0 +1,107 @@ +=== Prompt #1 for ziv === +Timestamp: 2026-05-16T00:05:58.241742 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..5169b69189be2dbf47b59906285f8839827ff6ed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_2.json @@ -0,0 +1,210 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:07:04.940564", + "player_name": "ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + } + ] + }, + "memory": { + "note_from_last_turn": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "recent_notes": [ + "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..b7887df0e6d2be20a616badcd62399c0dcdc331f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_2.txt @@ -0,0 +1,117 @@ +=== Prompt #2 for ziv === +Timestamp: 2026-05-16T00:07:04.943042 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + } + ] + }, + "memory": { + "note_from_last_turn": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "recent_notes": [ + "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..44d9fd9673ae63a531fe659ada0f7f4b011792d3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_3.json @@ -0,0 +1,215 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:07:25.546332", + "player_name": "ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + } + ] + }, + "memory": { + "note_from_last_turn": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "recent_notes": [ + "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..585fd130ba13d5190add64927c1cdb0b2a8ebea7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for ziv === +Timestamp: 2026-05-16T00:07:25.547984 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + } + ] + }, + "memory": { + "note_from_last_turn": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "recent_notes": [ + "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..453f96342c6cd32bd437de4f1495a648246a3078 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_4.json @@ -0,0 +1,220 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:08:25.070782", + "player_name": "ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + } + ] + }, + "memory": { + "note_from_last_turn": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "recent_notes": [ + "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..065b6e0fa797a54a0d149f456b23e3f710be6446 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/prompts/prompt_4.txt @@ -0,0 +1,127 @@ +=== Prompt #4 for ziv === +Timestamp: 2026-05-16T00:08:25.072642 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"W\":2,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + } + ] + }, + "memory": { + "note_from_last_turn": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "recent_notes": [ + "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..b3596c4a928e9280587b960c8461996a66501981 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:06:04.457985", + "player_name": "ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes with a balance of resources, especially focusing on Brick, Wood, and Wheat for early growth." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1019, + "completion": 0, + "thinking": 0, + "total": 1019 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..854bc8636f9d5594e5d60924876bb18faaeb1abf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:07:11.174628", + "player_name": "ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 41, + "reasoning": "I want to see which direction from my settlement at node 41 leads to the best expansion opportunities, particularly looking for ports or high-yield nodes." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1162, + "completion": 0, + "thinking": 0, + "total": 1162 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..26e604f64a205e225053c200db725f2a0eb1aec5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_3_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-16T00:07:33.001568", + "player_name": "ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wood", + "reasoning": "Looking for a node with Wood and high pips to complement my existing Ore, Wheat, and Brick." + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Sheep", + "reasoning": "Looking for a node with Sheep and high pips to complement my existing Ore, Wheat, and Brick." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1268, + "completion": 0, + "thinking": 0, + "total": 1268 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..365355086ed860e8a2a5678db9d9d963144bc28c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-16T00:08:36.277719", + "player_name": "ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to decide which direction to build my road from my second settlement at node 14. I'm looking for sheep and good expansion opportunities.", + "from_node": 14 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1376, + "completion": 0, + "thinking": 0, + "total": 1376 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..c8474f73455c562da9fa2bd1acaf05e2806bfe40 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:07:04.929490", + "player_name": "ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Analyzing the board for the first settlement placement. 'hadar' and 'shon' have already placed their first settlements. Hadar is at Node 20 (W11, B6, S8) and Shon is at Node 12 (S5, B6, W3). The high-yield Brick 6 (Hex 5) is effectively blocked for new settlements as all its adjacent nodes are either occupied or adjacent to settlements. This makes Brick very scarce. Node 41 is an excellent choice as it provides Brick 10, Ore 5, and Wheat 9 (Total 11 pips), offering a balanced start with three essential resources. Since I am the third player, I will get two placements in a row, so I'll secure Node 41 now and look to pair it with a Wood-producing node like Node 14 (Wh8, W3, W4) in my next turn to ensure expansion capability.\",\n \"note_to_self\": \"The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.\",\n \"say_outloud\": \"אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "Analyzing the board for the first settlement placement. 'hadar' and 'shon' have already placed their first settlements. Hadar is at Node 20 (W11, B6, S8) and Shon is at Node 12 (S5, B6, W3). The high-yield Brick 6 (Hex 5) is effectively blocked for new settlements as all its adjacent nodes are either occupied or adjacent to settlements. This makes Brick very scarce. Node 41 is an excellent choice as it provides Brick 10, Ore 5, and Wheat 9 (Total 11 pips), offering a balanced start with three essential resources. Since I am the third player, I will get two placements in a row, so I'll secure Node 41 now and look to pair it with a Wood-producing node like Node 14 (Wh8, W3, W4) in my next turn to ensure expansion capability.", + "note_to_self": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "say_outloud": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3771, + "completion": 280, + "thinking": 0, + "total": 4952 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..db2933cdbe39cbfe4839e217f0002edeff7045bf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:07:25.533193", + "player_name": "ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my settlement at node 41. Now I need to choose the best direction for my starting road. Based on the path analysis, the direction towards node 42 is the most promising. It leads to node 42 itself, which has high yield (12 pips from Wheat 9, Wheat 9, and Ore 5), and further to node 43 (13 pips) or node 50 (a 3:1 port). The other directions (nodes 40 and 31) have significantly lower yield potentials. Therefore, I will place the road from 41 to 42 to maximize my expansion potential into high-probability resource nodes.\",\n \"note_to_self\": \"I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.\",\n \"say_outloud\": \"מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my settlement at node 41. Now I need to choose the best direction for my starting road. Based on the path analysis, the direction towards node 42 is the most promising. It leads to node 42 itself, which has high yield (12 pips from Wheat 9, Wheat 9, and Ore 5), and further to node 43 (13 pips) or node 50 (a 3:1 port). The other directions (nodes 40 and 31) have significantly lower yield potentials. Therefore, I will place the road from 41 to 42 to maximize my expansion potential into high-probability resource nodes.", + "note_to_self": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "say_outloud": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם.", + "action_type": "place_starting_road", + "parameters": { + "from": 41, + "to": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3101, + "completion": 239, + "thinking": 0, + "total": 3785 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..0e1d3cb89f55ab0101f95722a6929b602aef414f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:08:25.060725", + "player_name": "ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"For my second settlement, I'm looking to balance my resources while maximizing production. My first settlement at node 41 provides Ore 5 (4 pips), Wheat 9 (4 pips), and Brick 10 (3 pips). I currently lack Wood and Sheep. \\n\\nAnalyzing the board:\\n- Node 14 is an excellent choice. It provides Wheat 8 (5 pips), Wood 3 (2 pips), and Wood 4 (3 pips), totaling 10 pips. This gives me a strong wood income, which is crucial for early expansion, and significantly boosts my wheat production.\\n- Node 5 provides Wood 4 and Sheep 5 (7 pips). While it gives me all resources, the production is lower.\\n- Node 25 provides Sheep 4, Ore 3, and Wheat 8 (10 pips), but leaves me without wood.\\n\\nNode 14 offers the highest production value (10 pips) among the nodes providing wood. Combined with my first settlement, I will have 21 total pips and four out of five resources (missing only Sheep). Given the high Wheat and Ore production, I can eventually pivot into a City/Development card strategy or trade for Sheep. Node 14 is legal as it is not adjacent to any occupied nodes (12, 20, 41) or their neighbors.\",\n \"note_to_self\": \"I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.\",\n \"say_outloud\": \"אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 14}\"\n }\n}", + "parsed": { + "internal_thinking": "For my second settlement, I'm looking to balance my resources while maximizing production. My first settlement at node 41 provides Ore 5 (4 pips), Wheat 9 (4 pips), and Brick 10 (3 pips). I currently lack Wood and Sheep. \n\nAnalyzing the board:\n- Node 14 is an excellent choice. It provides Wheat 8 (5 pips), Wood 3 (2 pips), and Wood 4 (3 pips), totaling 10 pips. This gives me a strong wood income, which is crucial for early expansion, and significantly boosts my wheat production.\n- Node 5 provides Wood 4 and Sheep 5 (7 pips). While it gives me all resources, the production is lower.\n- Node 25 provides Sheep 4, Ore 3, and Wheat 8 (10 pips), but leaves me without wood.\n\nNode 14 offers the highest production value (10 pips) among the nodes providing wood. Combined with my first settlement, I will have 21 total pips and four out of five resources (missing only Sheep). Given the high Wheat and Ore production, I can eventually pivot into a City/Development card strategy or trade for Sheep. Node 14 is legal as it is not adjacent to any occupied nodes (12, 20, 41) or their neighbors.", + "note_to_self": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "say_outloud": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5605, + "completion": 396, + "thinking": 0, + "total": 7628 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..cba9e0bef025697086c0eb1f86f470f9455f727c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:08:55.546626", + "player_name": "ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my second settlement at node 14, which provides Wood (3, 4) and Wheat (8). My primary goal now is to secure a source of Sheep and potentially more Ore. Analyzing the paths from node 14: \\n1. Path to 13: Leads toward Shon's territory (he's at 12 and already has a road to 13). This is likely a dead end or will lead to a conflict.\\n2. Path to 15: Leads toward the coast and ports (Ore 2:1 and Brick 2:1). While ports are good, I need better production first.\\n3. Path to 24: This direction leads toward node 25, which offers Sheep 4, Ore 3, and Wheat 8. This is the most balanced expansion path and addresses my lack of Sheep.\\nTherefore, I will build my road from 14 to 24 to prepare for expansion toward node 25.\",\n \"note_to_self\": \"Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 14, \\\"to\\\": 24}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my second settlement at node 14, which provides Wood (3, 4) and Wheat (8). My primary goal now is to secure a source of Sheep and potentially more Ore. Analyzing the paths from node 14: \n1. Path to 13: Leads toward Shon's territory (he's at 12 and already has a road to 13). This is likely a dead end or will lead to a conflict.\n2. Path to 15: Leads toward the coast and ports (Ore 2:1 and Brick 2:1). While ports are good, I need better production first.\n3. Path to 24: This direction leads toward node 25, which offers Sheep 4, Ore 3, and Wheat 8. This is the most balanced expansion path and addresses my lack of Sheep.\nTherefore, I will build my road from 14 to 24 to prepare for expansion toward node 25.", + "note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "say_outloud": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 14, + "to": 24 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3489, + "completion": 267, + "thinking": 0, + "total": 4169 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000342/ziv/ziv.md b/examples/ai_testing/my_games/session_20260516_000342/ziv/ziv.md new file mode 100644 index 0000000000000000000000000000000000000000..790d546a3d7d6a3cc02aacfd11ec7cba7b85efb0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000342/ziv/ziv.md @@ -0,0 +1,127 @@ +# AI Agent Log: ziv + +**Session:** session_20260516_000342 +**Started:** 2026-05-16 00:03:42 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:05:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4952 (in:3771 out:280) | **Cost:** $0.002726 + +**Thinking:** Analyzing the board for the first settlement placement. 'hadar' and 'shon' have already placed their first settlements. Hadar is at Node 20 (W11, B6, S8) and Shon is at Node 12 (S5, B6, W3). The high-yield Brick 6 (Hex 5) is effectively blocked for new settlements as all its adjacent nodes are either occupied or adjacent to settlements. This makes Brick very scarce. Node 41 is an excellent choice as it provides Brick 10, Ore 5, and Wheat 9 (Total 11 pips), offering a balanced start with three essential resources. Since I am the third player, I will get two placements in a row, so I'll secure Node 41 now and look to pair it with a Wood-producing node like Node 14 (Wh8, W3, W4) in my next turn to ensure expansion capability. + +**Note to Self:** The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set. + +**Says:** "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + +**Action:** **place_starting_settlement** - {"node": 41} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:07:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3785 (in:3101 out:239) | **Cost:** $0.002267 + +**Thinking:** I have placed my settlement at node 41. Now I need to choose the best direction for my starting road. Based on the path analysis, the direction towards node 42 is the most promising. It leads to node 42 itself, which has high yield (12 pips from Wheat 9, Wheat 9, and Ore 5), and further to node 43 (13 pips) or node 50 (a 3:1 port). The other directions (nodes 40 and 31) have significantly lower yield potentials. Therefore, I will place the road from 41 to 42 to maximize my expansion potential into high-probability resource nodes. + +**Note to Self:** I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income. + +**Says:** "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + +**Action:** **place_starting_road** - {"from": 41, "to": 42} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 00:07:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7628 (in:5605 out:396) | **Cost:** $0.003990 + +**Thinking:** For my second settlement, I'm looking to balance my resources while maximizing production. My first settlement at node 41 provides Ore 5 (4 pips), Wheat 9 (4 pips), and Brick 10 (3 pips). I currently lack Wood and Sheep. + +Analyzing the board: +- Node 14 is an excellent choice. It provides Wheat 8 (5 pips), Wood 3 (2 pips), and Wood 4 (3 pips), totaling 10 pips. This gives me a strong wood income, which is crucial for early expansion, and significantly boosts my wheat production. +- Node 5 provides Wood 4 and Sheep 5 (7 pips). While it gives me all resources, the production is lower. +- Node 25 provides Sheep 4, Ore 3, and Wheat 8 (10 pips), but leaves me without wood. + +Node 14 offers the highest production value (10 pips) among the nodes providing wood. Combined with my first settlement, I will have 21 total pips and four out of five resources (missing only Sheep). Given the high Wheat and Ore production, I can eventually pivot into a City/Development card strategy or trade for Sheep. Node 14 is legal as it is not adjacent to any occupied nodes (12, 20, 41) or their neighbors. + +**Note to Self:** I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep. + +**Says:** "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + +**Action:** **place_starting_settlement** - {"node": 14} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 00:08:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4169 (in:3489 out:267) | **Cost:** $0.002546 + +**Thinking:** I have placed my second settlement at node 14, which provides Wood (3, 4) and Wheat (8). My primary goal now is to secure a source of Sheep and potentially more Ore. Analyzing the paths from node 14: +1. Path to 13: Leads toward Shon's territory (he's at 12 and already has a road to 13). This is likely a dead end or will lead to a conflict. +2. Path to 15: Leads toward the coast and ports (Ore 2:1 and Brick 2:1). While ports are good, I need better production first. +3. Path to 24: This direction leads toward node 25, which offers Sheep 4, Ore 3, and Wheat 8. This is the most balanced expansion path and addresses my lack of Sheep. +Therefore, I will build my road from 14 to 24 to prepare for expansion toward node 25. + +**Note to Self:** Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production. + +**Says:** "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + +**Action:** **place_starting_road** - {"from": 14, "to": 24} + +--- diff --git a/examples/ai_testing/my_games/session_20260516_000958/agent_memories.json b/examples/ai_testing/my_games/session_20260516_000958/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..f72aea182416b1c76f1a115276964cdc919e229b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000958/agent_memories.json @@ -0,0 +1,36 @@ +{ + "hadar": { + "note_to_self": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778879399.6688855 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778879399.6738691 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:09:59.673869", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778879399.6781642 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "timestamp": 1778879399.6815097 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:09:59.681510", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000958/chat_history.json b/examples/ai_testing/my_games/session_20260516_000958/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..b71ee0d9570293fec9069665b9f6078ece6610fd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000958/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:09:59.671055", + "from": "hadar", + "to": "all", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "timestamp": "2026-05-16T00:09:59.675827", + "from": "hadar", + "to": "all", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T00:09:59.679342", + "from": "shon", + "to": "all", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + }, + { + "timestamp": "2026-05-16T00:09:59.682163", + "from": "shon", + "to": "all", + "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000958/session_metadata.json b/examples/ai_testing/my_games/session_20260516_000958/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..dabd9317a54c92661c50283923acb60a2a2ba9c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000958/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_000958", + "start_time": "2026-05-16T00:09:58.634951", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260515_235539\\tts_cache", + "source": "replay_session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_235539", + "replay": { + "source_session": "session_20260515_235539", + "decisions_loaded": 4, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_000958/session_summary.json b/examples/ai_testing/my_games/session_20260516_000958/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..a5b1cdbfe6d1aa0d60a3e9cd423d2e3ccc2d4d26 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_000958/session_summary.json @@ -0,0 +1,218 @@ +{ + "session_id": "session_20260516_000958", + "start_time": "2026-05-16T00:09:58.634951", + "end_time": "2026-05-16T00:11:08.537733", + "duration_seconds": 69.902786, + "agents": { + "hadar": { + "player_name": "hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "memory_updated_at": 1778879399.6738691, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778879399.6688855 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778879399.6738691 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 5a66bf87-9140-4e24-9296-cedd7f26f2b0 has started with 3 players!", + "timestamp": 1778879399.667459 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778879399.6674726 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879399.6727035 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879399.6766107 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778879399.677059 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879399.6803906 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879399.6830153 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778879399.6834404 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "hadar", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "shon": { + "player_name": "shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "memory_updated_at": 1778879399.6815097, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778879399.6781642 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. 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Need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778879684.5812237 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778879684.587493 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:14:44.587493", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778879684.592866 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "timestamp": 1778879684.5975382 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:14:44.597538", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_001443/chat_history.json b/examples/ai_testing/my_games/session_20260516_001443/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..b0b12bebe3e7614a599628280637de516f256a93 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_001443/chat_history.json @@ -0,0 +1,28 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:14:44.583846", + "from": "hadar", + "to": "all", + "message": "שלום לכולם, נראה לי שזה מקום טוב להתחיל בו. בהצלחה!" + }, + { + "timestamp": "2026-05-16T00:14:44.588945", + "from": "hadar", + "to": "all", + "message": "נראה לי שהכיוון הזה הכי טוב בשבילי כרגע. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T00:14:44.594498", + "from": "shon", + "to": "all", + "message": "אהלן כולם, נראה לי שאני אלך על המקום הזה. בהצלחה!" + }, + { + "timestamp": "2026-05-16T00:14:44.598889", + "from": "shon", + "to": "all", + "message": "בהצלחה לכולם! אני אבנה את הכביש לכיוון הזה, נראה לי שיש שם פוטנציאל טוב." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_001443/session_metadata.json b/examples/ai_testing/my_games/session_20260516_001443/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..6a67426609656aafe70c8fa6cc4a8b0d287317d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_001443/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_001443", + "start_time": "2026-05-16T00:14:43.549630", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_000958\\tts_cache", + "source": "replay_session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_000958", + "replay": { + "source_session": "session_20260516_000958", + "decisions_loaded": 4, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_001443/session_summary.json b/examples/ai_testing/my_games/session_20260516_001443/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..7a36407fb6d592f6de78afe19baeb68d688d4cfd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_001443/session_summary.json @@ -0,0 +1,218 @@ +{ + "session_id": "session_20260516_001443", + "start_time": "2026-05-16T00:14:43.549630", + "end_time": "2026-05-16T00:16:34.036312", + "duration_seconds": 110.486686, + "agents": { + "hadar": { + "player_name": "hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "memory_updated_at": 1778879684.587493, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). Looking to secure Ore and Wheat with the second settlement to balance the economy.", + "timestamp": 1778879684.5812237 + }, + { + "note": "Road placed towards Node 10 to secure the path to the 3:1 port and high-yield nodes. Need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778879684.587493 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 907c174b-e41f-4d18-acb7-82c7cf95b55e has started with 3 players!", + "timestamp": 1778879684.579069 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778879684.579083 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879684.5853863 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879684.5904052 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778879684.5912502 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879684.5959198 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879684.6000497 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778879684.6006215 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "hadar", + "player_id": 0, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "shon": { + "player_name": "shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "memory_updated_at": 1778879684.5975382, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar is on B6, W11, S8. I am taking the other side of B6 at node 12. Need to prioritize getting more Wood or a port soon.", + "timestamp": 1778879684.592866 + }, + { + "note": "Building toward node 14/24 to secure Wheat and Ore. Hadar is nearby at node 20, so I need to be careful about being cut off if they expand toward the center.", + "timestamp": 1778879684.5975382 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 907c174b-e41f-4d18-acb7-82c7cf95b55e has started with 3 players!", + "timestamp": 1778879684.5790718 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778879684.5790834 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879684.5853882 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879684.590407 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778879684.5912511 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879684.595922 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879684.6000507 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778879684.6006224 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "shon", + "player_id": 1, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + }, + "ziv": { + "player_name": "ziv", + "player_id": 2, + "player_color": "White", + "memory": null, + "memory_updated_at": null, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 907c174b-e41f-4d18-acb7-82c7cf95b55e has started with 3 players!", + "timestamp": 1778879684.5790727 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778879684.5790837 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879684.5853891 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879684.590408 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778879684.5912516 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778879684.5959227 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778879684.6000514 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778879684.6006227 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "ziv", + "player_id": 2, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/agent_memories.json b/examples/ai_testing/my_games/session_20260516_002136/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..02bfaa44211947f47db4d29a38bafdc71f20349d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/agent_memories.json @@ -0,0 +1,69 @@ +{ + "hadar": { + "note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "timestamp": 1778880099.5788264 + }, + { + "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778880099.5854115 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:21:39.585412", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "timestamp": 1778880099.5947912 + }, + { + "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "timestamp": 1778880099.6016705 + }, + { + "note": "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.", + "timestamp": 1778880142.7234168 + }, + { + "note": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "timestamp": 1778880169.3574457 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:22:49.357446", + "long_term_updated": null + }, + "ziv": { + "note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "timestamp": 1778880099.6124144 + }, + { + "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "timestamp": 1778880099.6195436 + }, + { + "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "timestamp": 1778880099.6277525 + }, + { + "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "timestamp": 1778880099.6348433 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:21:39.634843", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/chat_history.json b/examples/ai_testing/my_games/session_20260516_002136/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..31aad4e814084dae581b1ad7c4df45d4d791ad3c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/chat_history.json @@ -0,0 +1,64 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:21:39.581423", + "from": "hadar", + "to": "all", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:21:39.589634", + "from": "hadar", + "to": "all", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "timestamp": "2026-05-16T00:21:39.597616", + "from": "shon", + "to": "all", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:21:39.606589", + "from": "shon", + "to": "all", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "timestamp": "2026-05-16T00:21:39.615896", + "from": "ziv", + "to": "all", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "timestamp": "2026-05-16T00:21:39.622555", + "from": "ziv", + "to": "all", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "timestamp": "2026-05-16T00:21:39.630491", + "from": "ziv", + "to": "all", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:21:39.637223", + "from": "ziv", + "to": "all", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + }, + { + "timestamp": "2026-05-16T00:22:22.724226", + "from": "shon", + "to": "all", + "message": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + }, + { + "timestamp": "2026-05-16T00:22:49.358107", + "from": "shon", + "to": "all", + "message": "Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/hadar/hadar.md b/examples/ai_testing/my_games/session_20260516_002136/hadar/hadar.md new file mode 100644 index 0000000000000000000000000000000000000000..7b51fe0032fa02376e53cf9b5b3efa19aaa53733 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/hadar/hadar.md @@ -0,0 +1,22 @@ +# AI Agent Log: hadar + +**Session:** session_20260516_002136 +**Started:** 2026-05-16 00:21:36 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:22:49 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260516_002136/hadar/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_002136/hadar/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..898d8b0e7bb2ae7b5da90db9d664b76e9e0d0331 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/hadar/prompts/prompt_1.json @@ -0,0 +1,231 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:22:49.362704", + "player_name": "hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural English only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"],[44,\"shon\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"],[[44,52],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + }, + { + "from": "shon", + "message": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + }, + { + "from": "shon", + "message": "Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on." + } + ] + }, + "memory": { + "note_from_last_turn": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "recent_notes": [ + "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural English only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/hadar/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_002136/hadar/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..70245c4c797510e12a860450497548045b4dcac2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/hadar/prompts/prompt_1.txt @@ -0,0 +1,138 @@ +=== Prompt #1 for hadar === +Timestamp: 2026-05-16T00:22:49.364057 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural English only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural English only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"],[44,\"shon\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"],[[44,52],\"shon\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + }, + { + "from": "shon", + "message": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + }, + { + "from": "shon", + "message": "Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on." + } + ] + }, + "memory": { + "note_from_last_turn": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "recent_notes": [ + "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002136/session_metadata.json b/examples/ai_testing/my_games/session_20260516_002136/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..c100362c3807701c35e5c1b587e07279065a855d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_002136", + "start_time": "2026-05-16T00:21:36.537038", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_002136\\tts_cache", + "source": "session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_000342", + "replay": { + "source_session": "session_20260516_000342", + "decisions_loaded": 8, + "replay_through": "ziv:4", + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/session_summary.json b/examples/ai_testing/my_games/session_20260516_002136/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..64203a5bfe1dddc7e9d9bdfdfa96d12b4617f803 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/session_summary.json @@ -0,0 +1,1032 @@ +{ + "session_id": "session_20260516_002136", + "start_time": "2026-05-16T00:21:36.537038", + "end_time": "2026-05-16T00:22:54.371173", + "duration_seconds": 77.834138, + "agents": { + "hadar": { + "player_name": "hadar", + "player_id": 0, + "player_color": "Red", + "memory": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "memory_updated_at": 1778880099.5854115, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "timestamp": 1778880099.5788264 + }, + { + "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778880099.5854115 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 959f573a-5e37-4697-b93a-7f328c02b441 has started with 3 players!", + "timestamp": 1778880099.577019 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778880099.5770524 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.5841572 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.5927582 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778880099.5935748 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.6009364 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.6102285 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778880099.611146 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.618109 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.6255798 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778880099.626428 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778880099.6264353 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.6334279 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.6385767 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778880099.6391098 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880142.7252283 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880169.359221 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778880169.3597088 + } + ], + "last_prompt_number": 1, + "stats": { + "player_name": "hadar", + "player_id": 0, + "total_requests": 1, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "0.0%" + } + }, + "shon": { + "player_name": "shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "memory_updated_at": 1778880169.3574457, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "timestamp": 1778880099.5947912 + }, + { + "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "timestamp": 1778880099.6016705 + }, + { + "note": "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.", + "timestamp": 1778880142.7234168 + }, + { + "note": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "timestamp": 1778880169.3574457 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880169.3592215 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778880169.3597093 + } + ], + "last_prompt_number": 2, + "stats": { + "player_name": "shon", + "player_id": 1, + "total_requests": 2, + "successful_requests": 2, + "failed_requests": 0, + "total_tokens_used": 7516, + "success_rate": "100.0%" + } + }, + "ziv": { + "player_name": "ziv", + "player_id": 2, + "player_color": "White", + "memory": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "memory_updated_at": 1778880099.6348433, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "timestamp": 1778880099.6124144 + }, + { + "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "timestamp": 1778880099.6195436 + }, + { + "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "timestamp": 1778880099.6277525 + }, + { + "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "timestamp": 1778880099.6348433 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "game_start", + "message": "Game 959f573a-5e37-4697-b93a-7f328c02b441 has started with 3 players!", + "timestamp": 1778880099.5770297 + }, + { + "type": "turn_change", + "message": "Turn 0: Player 0's turn begins.", + "timestamp": 1778880099.577054 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.5841599 + }, + { + "type": "action_performed", + "message": "Player 0 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.5927625 + }, + { + "type": "turn_change", + "message": "Turn 1: Player 1's turn begins.", + "timestamp": 1778880099.5935767 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.6009383 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.6102319 + }, + { + "type": "turn_change", + "message": "Turn 2: Player 2's turn begins.", + "timestamp": 1778880099.6111486 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.618112 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.6255832 + }, + { + "type": "phase_change", + "message": "First round of setup complete! Starting second round (reverse order).", + "timestamp": 1778880099.6264298 + }, + { + "type": "turn_change", + "message": "Turn 3: Player 2's turn begins.", + "timestamp": 1778880099.626436 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880099.633431 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880099.6385782 + }, + { + "type": "turn_change", + "message": "Turn 4: Player 1's turn begins.", + "timestamp": 1778880099.6391106 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_SETTLEMENT", + "timestamp": 1778880142.7252297 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.PLACE_STARTING_ROAD", + "timestamp": 1778880169.3592222 + }, + { + "type": "turn_change", + "message": "Turn 5: Player 0's turn begins.", + "timestamp": 1778880169.3597097 + } + ], + "last_prompt_number": 0, + "stats": { + "player_name": "ziv", + "player_id": 2, + "total_requests": 0, + "successful_requests": 0, + "failed_requests": 0, + "total_tokens_used": 0, + "success_rate": "N/A" + } + } + }, + "final_game_state": { + "meta": { + "curr": "hadar", + "phase": "SETUP_SECOND_ROUND", + "robber": 10, + "dice": null + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], + [ + [ + 1, + 3 + ], + [ + 1 + ], + "Wh2" + ], + [ + [ + 2, + 4, + 11 + ], + [ + 2, + 1 + ], + "Wh2" + ], + [ + [ + 3, + 5 + ], + [ + 2 + ] + ], + [ + [ + 4, + 6, + 13 + ], + [ + 3, + 2 + ] + ], + [ + [ + 5, + 7 + ], + [ + 3 + ], + "B2" + ], + [ + [ + 6, + 15 + ], + [ + 3 + ], + "B2" + ], + [ + [ + 9, + 18 + ], + [ + 4 + ], + "?3" + ], + [ + [ + 8, + 10, + 1 + ], + [ + 4, + 1 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] + ], + [ + [ + 29, + 17 + ], + [ + 8 + ], + "S2" + ], + [ + [ + 28, + 30, + 39 + ], + [ + 13, + 8 + ] + ], + [ + [ + 29, + 31, + 19 + ], + [ + 13, + 9, + 8 + ] + ], + [ + [ + 30, + 32, + 41 + ], + [ + 14, + 13, + 9 + ] + ], + [ + [ + 31, + 33, + 21 + ], + [ + 14, + 10, + 9 + ] + ], + [ + [ + 32, + 34, + 43 + ], + [ + 15, + 14, + 10 + ] + ], + [ + [ + 33, + 35, + 23 + ], + [ + 15, + 11, + 10 + ] + ], + [ + [ + 34, + 36, + 45 + ], + [ + 16, + 15, + 11 + ] + ], + [ + [ + 35, + 37, + 25 + ], + [ + 16, + 12, + 11 + ] + ], + [ + [ + 36, + 38, + 47 + ], + [ + 16, + 12 + ], + "?3" + ], + [ + [ + 37, + 27 + ], + [ + 12 + ], + "?3" + ], + [ + [ + 40, + 29 + ], + [ + 13 + ] + ], + [ + [ + 39, + 41, + 48 + ], + [ + 17, + 13 + ], + "W2" + ], + [ + [ + 40, + 42, + 31 + ], + [ + 17, + 14, + 13 + ] + ], + [ + [ + 41, + 43, + 50 + ], + [ + 18, + 17, + 14 + ] + ], + [ + [ + 42, + 44, + 33 + ], + [ + 18, + 15, + 14 + ] + ], + [ + [ + 43, + 45, + 52 + ], + [ + 19, + 18, + 15 + ] + ], + [ + [ + 44, + 46, + 35 + ], + [ + 19, + 16, + 15 + ] + ], + [ + [ + 45, + 47, + 54 + ], + [ + 19, + 16 + ] + ], + [ + [ + 46, + 37 + ], + [ + 16 + ] + ], + [ + [ + 49, + 40 + ], + [ + 17 + ], + "W2" + ], + [ + [ + 48, + 50 + ], + [ + 17 + ] + ], + [ + [ + 49, + 51, + 42 + ], + [ + 18, + 17 + ], + "?3" + ], + [ + [ + 50, + 52 + ], + [ + 18 + ], + "?3" + ], + [ + [ + 51, + 53, + 44 + ], + [ + 19, + 18 + ] + ], + [ + [ + 52, + 54 + ], + [ + 19 + ], + "?3" + ], + [ + [ + 53, + 46 + ], + [ + 19 + ], + "?3" + ] + ], + "state": { + "bld": [ + [ + 12, + "shon", + "S" + ], + [ + 14, + "ziv", + "S" + ], + [ + 20, + "hadar", + "S" + ], + [ + 41, + "ziv", + "S" + ], + [ + 44, + "shon", + "S" + ] + ], + "rds": [ + [ + [ + 20, + 10 + ], + "hadar" + ], + [ + [ + 12, + 13 + ], + "shon" + ], + [ + [ + 41, + 42 + ], + "ziv" + ], + [ + [ + 14, + 24 + ], + "ziv" + ], + [ + [ + 44, + 52 + ], + "shon" + ] + ] + }, + "players": { + "hadar": { + "vp": 1, + "res": {} + }, + "shon": { + "vp": 2, + "res": { + "Wh": 2, + "O": 1 + } + }, + "ziv": { + "vp": 2, + "res": { + "Wh": 1, + "W": 2 + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..59c770f83979b1826a420592443b1d3738df6658 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_1.json @@ -0,0 +1,223 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:21:39.644819", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural English only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural English only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..d62f9ad67a6d9ab82f8f3ca99a6ada075ad8eda6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_1.txt @@ -0,0 +1,130 @@ +=== Prompt #1 for shon === +Timestamp: 2026-05-16T00:21:39.646371 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural English only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural English only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..7ed4fe83fc27c678e94e3181f63ab51cdc2e5392 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_2.json @@ -0,0 +1,228 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:22:22.728930", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural English only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"],[44,\"shon\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + }, + { + "from": "shon", + "message": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural English only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ed314dcd92e18b902270e5c59e75aecd9060b68e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/prompts/prompt_2.txt @@ -0,0 +1,135 @@ +=== Prompt #2 for shon === +Timestamp: 2026-05-16T00:22:22.730399 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural English only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural English only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"],[44,\"shon\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":2,\"res\":{\"Wh\":2,\"O\":1}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + }, + { + "from": "shon", + "message": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..4a36f3275304e1f3456746167be09232d98efad1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/intermediate/response_1_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:21:49.728207", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wh", + "reasoning": "Looking for a strong Wheat/Ore spot for my second settlement to complement my Wood/Brick/Sheep start." + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "O", + "reasoning": "Looking for Ore to complete my resource coverage for the mid-game." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1304, + "completion": 0, + "thinking": 0, + "total": 1304 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..4f29825f82505b2914e5b39b9e023a46ce6bfe2b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:22:29.031084", + "player_name": "shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 44, + "reasoning": "Evaluating expansion options from my second settlement at node 44. Looking for better numbers or port access." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1375, + "completion": 0, + "thinking": 0, + "total": 1375 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..7c3b42adcdf20d5098da04d660bd907db9e42f27 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:22:22.720536", + "player_name": "shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I need to place my second settlement. My first settlement at node 12 provides Wood (W3), Brick (B6), and Sheep (S5). I am missing Wheat and Ore. Node 43 is an exceptional Wheat spot with hexes 18 (Wh9), 15 (Wh6), and 14 (Wh9), totaling 13 pips. Node 44 is also strong, offering Wheat and Ore (Wh9, Wh6, O2) with 10 pips. Since I need Ore to complete my resource set, Node 44 is a very strong contender, but the 13-pip Wheat at Node 43 is hard to pass up for trading or city upgrades later. However, resource diversity is key in the early game. Looking at the board, Hex 11 is Ore 3 and Hex 17 is Ore 5. Node 50 (Wh9, O5) provides 8 pips and covers both needs. Node 25 (Wh8, O3, S4) provides 10 pips. Comparing 44 and 25: Node 44 has higher probability Wheat. I'll check Node 43 and 44 pips and adjacency to ensure I'm not blocked. Ziv is at 41 and 14. Hadar is at 20. Node 43 and 44 are safe. I'll go with Node 44 to secure Ore, even if it's a 2, because it also gives me the strongest Wheat hexes on the board (6 and 9).\",\n \"note_to_self\": \"Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.\",\n \"say_outloud\": \"This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{ \\\"node\\\": 44 }\"\n }\n}", + "parsed": { + "internal_thinking": "I need to place my second settlement. My first settlement at node 12 provides Wood (W3), Brick (B6), and Sheep (S5). I am missing Wheat and Ore. Node 43 is an exceptional Wheat spot with hexes 18 (Wh9), 15 (Wh6), and 14 (Wh9), totaling 13 pips. Node 44 is also strong, offering Wheat and Ore (Wh9, Wh6, O2) with 10 pips. Since I need Ore to complete my resource set, Node 44 is a very strong contender, but the 13-pip Wheat at Node 43 is hard to pass up for trading or city upgrades later. However, resource diversity is key in the early game. Looking at the board, Hex 11 is Ore 3 and Hex 17 is Ore 5. Node 50 (Wh9, O5) provides 8 pips and covers both needs. Node 25 (Wh8, O3, S4) provides 10 pips. Comparing 44 and 25: Node 44 has higher probability Wheat. I'll check Node 43 and 44 pips and adjacency to ensure I'm not blocked. Ziv is at 41 and 14. Hadar is at 20. Node 43 and 44 are safe. I'll go with Node 44 to secure Ore, even if it's a 2, because it also gives me the strongest Wheat hexes on the board (6 and 9).", + "note_to_self": "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.", + "say_outloud": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2853, + "completion": 351, + "thinking": 0, + "total": 3384 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..1755815a277ed6aca544b64ef642f73fb1b062d0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:22:49.353186", + "player_name": "shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have a strong Wheat production from my second settlement at node 44 (Wheat 9, 6). To capitalize on this, I need a way to trade efficiently or find more Ore. Looking at the paths from 44, direction 52 leads directly to a 3:1 port at node 51. Direction 43 leads toward more Wheat (node 33), and direction 45 leads toward Ore 3 (node 35). Given the high Wheat yield, securing a port early is a priority to prevent getting stuck with cards I can't use. I'll place my road towards node 52.\",\n \"note_to_self\": \"Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.\",\n \"say_outloud\": \"Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 52}\"\n }\n}", + "parsed": { + "internal_thinking": "I have a strong Wheat production from my second settlement at node 44 (Wheat 9, 6). To capitalize on this, I need a way to trade efficiently or find more Ore. Looking at the paths from 44, direction 52 leads directly to a 3:1 port at node 51. Direction 43 leads toward more Wheat (node 33), and direction 45 leads toward Ore 3 (node 35). Given the high Wheat yield, securing a port early is a priority to prevent getting stuck with cards I can't use. I'll place my road towards node 52.", + "note_to_self": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "say_outloud": "Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on.", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 52 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3488, + "completion": 231, + "thinking": 0, + "total": 4132 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002136/shon/shon.md b/examples/ai_testing/my_games/session_20260516_002136/shon/shon.md new file mode 100644 index 0000000000000000000000000000000000000000..66b5dc9e183ed5e8e05fdfbc7a025d2ab45c2171 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/shon/shon.md @@ -0,0 +1,62 @@ +# AI Agent Log: shon + +**Session:** session_20260516_002136 +**Started:** 2026-05-16 00:21:36 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:21:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3384 (in:2853 out:351) | **Cost:** $0.002479 + +**Thinking:** I need to place my second settlement. My first settlement at node 12 provides Wood (W3), Brick (B6), and Sheep (S5). I am missing Wheat and Ore. Node 43 is an exceptional Wheat spot with hexes 18 (Wh9), 15 (Wh6), and 14 (Wh9), totaling 13 pips. Node 44 is also strong, offering Wheat and Ore (Wh9, Wh6, O2) with 10 pips. Since I need Ore to complete my resource set, Node 44 is a very strong contender, but the 13-pip Wheat at Node 43 is hard to pass up for trading or city upgrades later. However, resource diversity is key in the early game. Looking at the board, Hex 11 is Ore 3 and Hex 17 is Ore 5. Node 50 (Wh9, O5) provides 8 pips and covers both needs. Node 25 (Wh8, O3, S4) provides 10 pips. Comparing 44 and 25: Node 44 has higher probability Wheat. I'll check Node 43 and 44 pips and adjacency to ensure I'm not blocked. Ziv is at 41 and 14. Hadar is at 20. Node 43 and 44 are safe. I'll go with Node 44 to secure Ore, even if it's a 2, because it also gives me the strongest Wheat hexes on the board (6 and 9). + +**Note to Self:** Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon. + +**Says:** "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:22:22 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4132 (in:3488 out:231) | **Cost:** $0.002437 + +**Thinking:** I have a strong Wheat production from my second settlement at node 44 (Wheat 9, 6). To capitalize on this, I need a way to trade efficiently or find more Ore. Looking at the paths from 44, direction 52 leads directly to a 3:1 port at node 51. Direction 43 leads toward more Wheat (node 33), and direction 45 leads toward Ore 3 (node 35). Given the high Wheat yield, securing a port early is a priority to prevent getting stuck with cards I can't use. I'll place my road towards node 52. + +**Note to Self:** Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5. + +**Says:** "Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on." + +**Action:** **place_starting_road** - {"from": 44, "to": 52} + +--- diff --git a/examples/ai_testing/my_games/session_20260516_002136/tool_executions.json b/examples/ai_testing/my_games/session_20260516_002136/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..bef9293cb9a333dea2407a0410932d0babbb768a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002136/tool_executions.json @@ -0,0 +1,229 @@ +[ + { + "timestamp": "2026-05-16T00:21:50.224100", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.75, + "tokens": { + "input": 63, + "output": 117, + "total": 180 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wh", + "reasoning": "Looking for a strong Wheat/Ore spot for my second settlement to complement my Wood/Brick/Sheep start." + }, + "result": { + "llm_reasoning": "Looking for a strong Wheat/Ore spot for my second settlement to complement my Wood/Brick/Sheep start.", + "query": { + "min_pips": 0, + "must_have_resource": "Wh", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.37, + "tokens": { + "input": 36, + "output": 63, + "total": 99 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "O", + "reasoning": "Looking for Ore to complete my resource coverage for the mid-game." + }, + "result": { + "llm_reasoning": "Looking for Ore to complete my resource coverage for the mid-game.", + "query": { + "min_pips": 0, + "must_have_resource": "O", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.22, + "tokens": { + "input": 27, + "output": 54, + "total": 81 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:22:29.528270", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.23, + "tokens": { + "input": 35, + "output": 378, + "total": 413 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 44, + "reasoning": "Evaluating expansion options from my second settlement at node 44. Looking for better numbers or port access." + }, + "result": { + "llm_reasoning": "Evaluating expansion options from my second settlement at node 44. Looking for better numbers or port access.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9 + ] + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.15, + "tokens": { + "input": 35, + "output": 378, + "total": 413 + } + } + ] + } +] \ No newline at end of file diff --git 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b/examples/ai_testing/my_games/session_20260516_002136/tts_cache/gemini/cc772bf0025466d31e0a3628648553b34b440d74e74eec2f886bf5febb055475.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3b46d03da46f44103c18040c4ce0ffbb5cadf1dcd03d0e2585a85f388c651001 +size 349484 diff --git a/examples/ai_testing/my_games/session_20260516_002340/agent_memories.json b/examples/ai_testing/my_games/session_20260516_002340/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..bc4e9f10a66feb1e195c8dbd4157f4fa0757ce3c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002340/agent_memories.json @@ -0,0 +1,61 @@ +{ + "hadar": { + "note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "timestamp": 1778880223.6669395 + }, + { + "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778880223.673277 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:23:43.673277", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "timestamp": 1778880223.6793895 + }, + { + "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "timestamp": 1778880223.6822894 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:23:43.682289", + "long_term_updated": null + }, + "ziv": { + "note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "timestamp": 1778880223.6870973 + }, + { + "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "timestamp": 1778880223.691955 + }, + { + "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "timestamp": 1778880223.695907 + }, + { + "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "timestamp": 1778880223.7009032 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:23:43.700903", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002340/chat_history.json b/examples/ai_testing/my_games/session_20260516_002340/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..ababa7fe5dea61d138fb619d98dedfb6ddbb2bbe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002340/chat_history.json @@ -0,0 +1,52 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:23:43.670010", + "from": "hadar", + "to": "all", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:23:43.674908", + "from": "hadar", + "to": "all", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "timestamp": "2026-05-16T00:23:43.680629", + "from": "shon", + "to": "all", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:23:43.683778", + "from": "shon", + "to": "all", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "timestamp": "2026-05-16T00:23:43.688787", + "from": "ziv", + "to": "all", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "timestamp": "2026-05-16T00:23:43.693559", + "from": "ziv", + "to": "all", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "timestamp": "2026-05-16T00:23:43.697562", + "from": "ziv", + "to": "all", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:23:43.702714", + "from": "ziv", + "to": "all", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002340/session_metadata.json b/examples/ai_testing/my_games/session_20260516_002340/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..b1cf4c93c5d6676fb025b1902cdf859e4e13188b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002340/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_002340", + "start_time": "2026-05-16T00:23:40.626178", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_002340\\tts_cache", + "source": "session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_000342", + "replay": { + "source_session": "session_20260516_000342", + "decisions_loaded": 8, + "replay_through": "ziv:4", + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002340/shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_002340/shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..1a6d852fe2dcae4fc3e1ed9dd3a152a5810e5d18 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002340/shon/prompts/prompt_1.json @@ -0,0 +1,223 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:23:43.709736", + "player_name": "shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002340/shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_002340/shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..1af7a3dbacc0b55a5b7fd727476af6045df5f000 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002340/shon/prompts/prompt_1.txt @@ -0,0 +1,130 @@ +=== Prompt #1 for shon === +Timestamp: 2026-05-16T00:23:43.711934 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"shon\",\"S\"],[14,\"ziv\",\"S\"],[20,\"hadar\",\"S\"],[41,\"ziv\",\"S\"]],\"rds\":[[[20,10],\"hadar\"],[[12,13],\"shon\"],[[41,42],\"ziv\"],[[14,24],\"ziv\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":1,\"res\":{}},\"ziv\":{\"vp\":2,\"res\":{\"Wh\":1,\"W\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "hadar", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "from": "hadar", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "from": "shon", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "from": "shon", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "from": "ziv", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "from": "ziv", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "from": "ziv", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "from": "ziv", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "recent_notes": [ + "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002340/shon/shon.md b/examples/ai_testing/my_games/session_20260516_002340/shon/shon.md new file mode 100644 index 0000000000000000000000000000000000000000..818abc159d6758a2a5b56eb76388df0e773207f0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002340/shon/shon.md @@ -0,0 +1,22 @@ +# AI Agent Log: shon + +**Session:** session_20260516_002340 +**Started:** 2026-05-16 00:23:40 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:23:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260516_002446/agent_memories.json b/examples/ai_testing/my_games/session_20260516_002446/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..973f62751a6405e02b74707b40adb5ec2e87f792 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002446/agent_memories.json @@ -0,0 +1,69 @@ +{ + "hadar": { + "note_to_self": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "I am the first player. Secured Node 20 (Wood/Brick/Sheep). Need to prioritize Ore and Wheat for the second settlement, though as the first player, I will pick last in the next round.", + "timestamp": 1778880287.5465395 + }, + { + "note": "Road placed towards node 10. Aiming for the 3:1 port at node 9 or the expansion at node 11. Still need to prioritize Ore and Wheat for the second settlement.", + "timestamp": 1778880287.5530372 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:24:47.553037", + "long_term_updated": null + }, + "shon": { + "note_to_self": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar started at node 20. I've taken node 12 for a balanced Wood/Brick/Sheep start. I should look for Wheat and Ore with my second settlement (pick 5).", + "timestamp": 1778880287.5575285 + }, + { + "note": "Hadar is already pushing toward node 10. I should focus my expansion toward node 14 to secure Wheat access.", + "timestamp": 1778880287.5616353 + }, + { + "note": "Placed second settlement at node 44 to secure Wheat and Ore. Need to expand towards a port or more Ore (Hex 17) soon.", + "timestamp": 1778880287.579142 + }, + { + "note": "Expanding towards the 3:1 port at node 51 to trade excess Wheat. Keep an eye on expansion from my first settlement (node 12) toward node 5.", + "timestamp": 1778880287.5828805 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:24:47.582880", + "long_term_updated": null + }, + "ziv": { + "note_to_self": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "The Brick 6 hex is blocked. Brick will be a high-value trade commodity. I need to prioritize Wood and Sheep in my next placement to have a full resource set.", + "timestamp": 1778880287.565342 + }, + { + "note": "I'm heading towards node 42 and 43 for high wheat and ore production. I should keep an eye on sheep and wood for my second settlement placement to ensure I have a balanced resource income.", + "timestamp": 1778880287.568414 + }, + { + "note": "I have secured a strong production base with 21 pips. I have Wood, Brick, Wheat, and Ore. My next priority is to expand towards a Sheep hex or a port to compensate for the lack of Sheep. Node 25 or Node 35 are good long-term targets for Sheep.", + "timestamp": 1778880287.5716867 + }, + { + "note": "Building toward node 25 to secure Sheep (4) and Ore (3). This will complement my current Wood and Wheat production.", + "timestamp": 1778880287.574829 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:24:47.574829", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002446/chat_history.json b/examples/ai_testing/my_games/session_20260516_002446/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..d7a551584996e6297adbb7fbb429bf7a6ad035c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002446/chat_history.json @@ -0,0 +1,64 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:24:47.549743", + "from": "hadar", + "to": "all", + "message": "אני אפתח כאן, נראה לי כמו אחלה מקום להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:24:47.554623", + "from": "hadar", + "to": "all", + "message": "נשים את הכביש לכיוון הזה, נראה לי הכי הגיוני להמשך." + }, + { + "timestamp": "2026-05-16T00:24:47.558901", + "from": "shon", + "to": "all", + "message": "אחלה, אני אשים את שלי כאן, נראה לי מקום מאוזן וטוב להתחיל בו." + }, + { + "timestamp": "2026-05-16T00:24:47.562855", + "from": "shon", + "to": "all", + "message": "נמשוך את הכביש לכיוון הזה, נראה לי כמו כיוון טוב להתרחב אליו בהמשך." + }, + { + "timestamp": "2026-05-16T00:24:47.566034", + "from": "ziv", + "to": "all", + "message": "אהלן חברים, נראה שהתחלתם חזק. אני אנסה למצוא פינה טובה להשתלב בה." + }, + { + "timestamp": "2026-05-16T00:24:47.569306", + "from": "ziv", + "to": "all", + "message": "מיקום מעניין, אני אכוון את הכביש לכיוון המשאבים היותר חזקים שם." + }, + { + "timestamp": "2026-05-16T00:24:47.572583", + "from": "ziv", + "to": "all", + "message": "אני אלך על המיקום הזה, נראה לי שהעץ והחיטה שם יהיו משמעותיים מאוד להמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:24:47.575535", + "from": "ziv", + "to": "all", + "message": "נראה לי שהכיוון הזה יפתח לי כמה אופציות מעניינות בהמשך." + }, + { + "timestamp": "2026-05-16T00:24:47.580380", + "from": "shon", + "to": "all", + "message": "This looks like a solid spot to get some Wheat and Ore flowing. Hopefully those numbers roll often!" + }, + { + "timestamp": "2026-05-16T00:24:47.583924", + "from": "shon", + "to": "all", + "message": "Alright, let's get this road started. Heading down towards the coast to see if I can set up some better trade routes later on." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002446/session_metadata.json b/examples/ai_testing/my_games/session_20260516_002446/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..e777d67a563948fab0306a3af925fe3b792de974 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002446/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_002446", + "start_time": "2026-05-16T00:24:46.497999", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_002136\\tts_cache", + "source": "replay_session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_002136", + "replay": { + "source_session": "session_20260516_002136", + "decisions_loaded": 10, + "replay_through": null, + "replay_stop_before": null, + "mode": "watch_replay_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/Hadar.md b/examples/ai_testing/my_games/session_20260516_002753/Hadar/Hadar.md new file mode 100644 index 0000000000000000000000000000000000000000..f5e37d2612a51be71bccabbf52c5ea408425d28c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/Hadar.md @@ -0,0 +1,305 @@ +# AI Agent Log: Hadar + +**Session:** session_20260516_002753 +**Started:** 2026-05-16 00:27:53 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:27:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4700 (in:3524 out:246) | **Cost:** $0.002500 + +**Thinking:** I am the first player to place a settlement. After analyzing the board using the find_best_nodes tool, Node 20 stands out as the most balanced and high-yield starting position. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early expansion, as it covers the resources needed for roads and settlements. Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is strong for an Ore/Wheat strategy (12 pips), but Node 20's access to Brick and Wood is generally more advantageous in the opening round to secure more territory. + +**Note to Self:** Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards. + +**Says:** "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + +**Action:** **place_starting_settlement** - {"node": 20} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:28:24 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3477 (in:2774 out:296) | **Cost:** $0.002275 + +**Thinking:** I have placed my first settlement on Node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the analysis of path potential from Node 20, the direction towards Node 10 is the most promising. Node 10 itself has 11 pips (Brick 6, Sheep 8, Wood 12) and leads towards a 3:1 port at Node 9 and another decent spot at Node 11 (10 pips). The other directions (19 and 21) have lower yield potential and don't offer immediate port access. Although I'm currently heavy on Wood, Brick, and Sheep, securing a path to a port or higher yield nodes is a solid opening move while I look for Ore and Wheat in my second placement. + +**Note to Self:** I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance. + +**Says:** "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + +**Action:** **place_starting_road** - {"from": 20, "to": 10} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 00:34:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5748 (in:4637 out:226) | **Cost:** $0.002997 + +**Thinking:** I need to balance my initial resources (Wood, Brick, Sheep) with Wheat and Ore. Node 25 offers an excellent combination: Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This node is currently available and provides the necessary resource diversity to build cities and buy development cards later. Other high-yield nodes like 50 (Wheat 9, Ore 5) have fewer pips (8) and fewer resources. Node 44 also has 10 pips but lower Ore (O2). Therefore, Node 25 is the optimal choice for my second settlement. + +**Note to Self:** Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production. + +**Says:** "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 00:34:50 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4773 (in:3955 out:249) | **Cost:** $0.002724 + +**Thinking:** I have my second settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to place a road. My first settlement (Node 20) is strong in Wood, Brick, and Sheep, but I need more Wood to keep building. Node 24 leads towards a cluster of Wood (Hexes 3 and 6). Although Ziv is close to Node 14, Node 24 itself is a good 9-pip spot with Ore, Wheat, and Wood. The Ore port at Node 26 is less attractive right now because my Ore production is very low (only on a 3). Therefore, building towards 24 is the best strategic move for expansion and resource balance. + +**Note to Self:** Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10). + +**Says:** "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + +**Action:** **place_starting_road** - {"from": 25, "to": 24} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 00:35:27 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1819 (in:1646 out:173) | **Cost:** $0.001342 + +**Thinking:** It's the start of my turn and I need to roll the dice to proceed. I have two settlements: one on node 20 (Wood 11, Brick 6, Sheep 8) and one on node 25 (Sheep 4, Ore 3, Wheat 8). My current resources are 1 Ore, 1 Sheep, and 1 Wheat. I don't have any development cards to play, so rolling is the only valid and necessary action. + +**Note to Self:** I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production. + +**Says:** "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 00:35:40 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5220 (in:4593 out:299) | **Cost:** $0.003194 + +**Thinking:** I have 1 Ore, 2 Sheep, and 2 Wheat after the dice roll of 8 (which gave me 1 Sheep from hex 4 and 1 Wheat from hex 7). I currently lack Wood and Brick to build roads or settlements, and I don't have enough Ore for a city (which requires 3). However, I have the exact resources needed to buy a development card (1 Ore, 1 Sheep, 1 Wheat). This is a strategic move early in the game to potentially pull a Knight for robber control, a Road Building card to reach the 3:1 port at node 9 or the high-yield node 14, or a Victory Point. My expansion targets remain Node 9 and Node 14, as Node 11 is blocked by Ziv's settlement at node 12. Since I cannot build or trade effectively for Wood/Brick right now, buying a development card is the most efficient use of my current surplus. + +**Note to Self:** I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port. + +**Says:** "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + +**Action:** **buy_dev_card** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 00:36:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +hadar performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6823 (in:5762 out:220) | **Cost:** $0.003541 + +**Thinking:** I just bought a development card (Road Building), which I cannot use this turn. I currently have 1 Sheep and 1 Wheat. My production on the last roll (8) gave me these resources. I have roads pointing towards Node 9 (3:1 port) and Node 14 (high yield Wood/Wheat). Since I don't have the resources to build or buy another card, and I can't use the 'road building' card yet, the best move is to end my turn and prepare for a strong expansion next turn using the Road Building card to reach Node 14. + +**Note to Self:** I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield. + +**Says:** "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + +**Action:** **end_turn** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 00:41:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1868 (in:1687 out:181) | **Cost:** $0.001387 + +**Thinking:** It's the start of my turn and the first thing I need to do is roll the dice. My brick production on Hex 5 (B6) is currently blocked by the robber, which is slowing down my expansion. I have a Road Building development card in hand that I plan to use this turn to reach Node 14 (for Wood and Wheat) and Node 9 (for the 3:1 port). I'll roll now and see what resources we get. + +**Note to Self:** The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9. + +**Says:** "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + +**Action:** **roll_dice** + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 00:41:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Hadar performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1802 (in:1566 out:236) | **Cost:** $0.001491 + +**Thinking:** I rolled a 7, so I need to move the robber. Currently, it's on Hex 5 (Brick 6), which is blocking both me (Node 20) and Ziv (Node 12). I want to move it to a high-value hex that belongs to my opponents but not to me. Shon is at Node 43, which sits on Hex 15 (Wheat 6). Since 6 is a high-probability roll and Shon has been aggressive with road building, blocking his 6 is the most strategic move. It also serves as a direct response to him blocking my 6 earlier. Hex 14 (Wheat 9) is also a candidate as it hits both Shon and Ziv, but the 6 is a higher priority to shut down. + +**Note to Self:** Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned. + +**Says:** "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + +**Action:** **robber_move** - {"hex": 15} + +--- + +## Request #10 - 🎯 ACTIVE TURN + +**Time:** 00:42:13 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +hadar performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6661 (in:5556 out:281) | **Cost:** $0.003621 + +**Thinking:** I have a Road Building development card and resources (2 Sheep, 1 Brick, 2 Wheat). My current settlements are at nodes 20 and 25, with roads leading to 10 and 24. Based on the analyze_path_potential results, expanding from Node 24 to Node 14 is highly beneficial for production (Wheat 8, Wood 3, Wood 4 - 10 pips), and expanding from Node 10 to Node 9 secures a 3:1 port and some additional Sheep/Wood yield (6 pips). I currently lack Wood to build a settlement, and looking at other players' resources, nobody has Wood to trade. I will use the Road Building card now to secure these paths and then end my turn. + +**Note to Self:** Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it. + +**Says:** "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + +**Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [24, 14], "road_2": [10, 9]} + +--- + +## Request #11 - 🎯 ACTIVE TURN + +**Time:** 00:42:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +hadar performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_11.json](prompts/prompt_11.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7514 (in:6099 out:304) | **Cost:** $0.003961 + +**Thinking:** I have successfully expanded my road network towards nodes 14 and 9 using the Road Building development card. Node 14 is my top priority for a settlement as it offers a high yield of Wood (3, 4) and Wheat (8), totaling 10 pips. Currently, I have 2 Sheep, 1 Brick, and 2 Wheat. To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Looking at the other players' resources, Shon only has 1 Brick and Ziv has 1 Ore and 1 Wheat. Since neither of them has Wood, and I don't have enough of any single resource to trade with the bank (4:1), I cannot perform any builds or purchases this turn. I will end my turn and wait for the next roll, hoping for Wood or Brick to further my expansion. + +**Note to Self:** I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade. + +**Says:** "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..cefbda590120df15da68c6e8148262ff66a5fac7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_1.json @@ -0,0 +1,180 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:27:56.735522", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Hadar\":{\"vp\":0,\"res\":{}},\"Shon\":{\"vp\":0,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a7b52310b9528f564af10a2deda460f71b436869 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_1.txt @@ -0,0 +1,87 @@ +=== Prompt #1 for Hadar === +Timestamp: 2026-05-16T00:27:56.737101 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"Hadar\":{\"vp\":0,\"res\":{}},\"Shon\":{\"vp\":0,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..e37c3bee7f1e2914ffc9c52ba4346b1d33578602 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_10.json @@ -0,0 +1,304 @@ +{ + "request_number": 10, + "timestamp": "2026-05-16T00:42:13.281250", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + } + ] + }, + "memory": { + "note_from_last_turn": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "recent_notes": [ + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "hadar performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d333f27b5cf78e8f894ab7a6b744d58ff8cdd62 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_10.txt @@ -0,0 +1,176 @@ +=== Prompt #10 for Hadar === +Timestamp: 2026-05-16T00:42:13.282546 +Active Turn: True + +--- What Happened --- +hadar performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + } + ] + }, + "memory": { + "note_from_last_turn": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "recent_notes": [ + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_11.json new file mode 100644 index 0000000000000000000000000000000000000000..3c7f2a6dbcff30d7a36d7beda9707f22eca7850f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_11.json @@ -0,0 +1,304 @@ +{ + "request_number": 11, + "timestamp": "2026-05-16T00:42:47.148917", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "recent_notes": [ + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "hadar performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_11.txt new file mode 100644 index 0000000000000000000000000000000000000000..f57360176af1d14098c386b64844f39d74ae1d52 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_11.txt @@ -0,0 +1,176 @@ +=== Prompt #11 for Hadar === +Timestamp: 2026-05-16T00:42:47.150513 +Active Turn: True + +--- What Happened --- +hadar performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[2,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "recent_notes": [ + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..36b1c6ca54dbff7db952288581cd946fcb87c75b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_2.json @@ -0,0 +1,194 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:28:24.095248", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"]],\"rds\":[]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":0,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..a5a132aa77d4e3fc786d13352f23c70157e5585d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for Hadar === +Timestamp: 2026-05-16T00:28:24.096707 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"]],\"rds\":[]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":0,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..7cd55d4e9da2fb51807e474aac5db506cf717bf4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_3.json @@ -0,0 +1,231 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:34:08.403149", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..65dfd0dad01ea2eeab521d314d918e1f8b187f50 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_3.txt @@ -0,0 +1,138 @@ +=== Prompt #3 for Hadar === +Timestamp: 2026-05-16T00:34:08.404737 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..299eca52a378fef6c5c6fc6559deec76e95ec3e8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_4.json @@ -0,0 +1,232 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:34:50.016626", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..08b782e71963ae560311dd384a9b2cc5334b4c2f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_4.txt @@ -0,0 +1,139 @@ +=== Prompt #4 for Hadar === +Timestamp: 2026-05-16T00:34:50.019049 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..5e68c2df42e21ff5ed4edd48dc3445b543436d48 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T00:35:27.803825", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..6659da194e1b58e369432213c3c750a9b1822674 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Hadar === +Timestamp: 2026-05-16T00:35:27.806665 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"O\":1,\"S\":1,\"Wh\":1}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..e2212a4d23c6aa11c18ef3eed2030dd3e83a1e4b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_6.json @@ -0,0 +1,304 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T00:35:40.395901", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + } + ] + }, + "memory": { + "note_from_last_turn": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..2d7db1bc69aa1b3e9cd1d4df79191423785574a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_6.txt @@ -0,0 +1,176 @@ +=== Prompt #6 for Hadar === +Timestamp: 2026-05-16T00:35:40.397557 +Active Turn: True + +--- What Happened --- +Hadar performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"O\":1,\"S\":2,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + } + ] + }, + "memory": { + "note_from_last_turn": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "recent_notes": [ + "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..9b74e34acac4d9c25cd4f6fec2d3f61e878c2815 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_7.json @@ -0,0 +1,304 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T00:36:43.069047", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + } + ] + }, + "memory": { + "note_from_last_turn": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "recent_notes": [ + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..d944c5610ec602a009fa780bb2b37016e9b7d3eb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_7.txt @@ -0,0 +1,176 @@ +=== Prompt #7 for Hadar === +Timestamp: 2026-05-16T00:36:43.071128 +Active Turn: True + +--- What Happened --- +hadar performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "hadar performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + } + ] + }, + "memory": { + "note_from_last_turn": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "recent_notes": [ + "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..61536020279db6ccdae47f138a7aa17f1ae24637 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_8.json @@ -0,0 +1,244 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T00:41:21.084737", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + } + ] + }, + "memory": { + "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "recent_notes": [ + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..b884cb29dc07884024fa0f3516164cf962e4d850 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_8.txt @@ -0,0 +1,146 @@ +=== Prompt #8 for Hadar === +Timestamp: 2026-05-16T00:41:21.086228 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + } + ] + }, + "memory": { + "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "recent_notes": [ + "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..5ec388e40a42a7cf02b14cacd2596e90d98cf182 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_9.json @@ -0,0 +1,234 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T00:41:37.207885", + "player_name": "Hadar", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "recent_notes": [ + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Hadar performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..32b8f140f4a19ae97178a558289a2c48323eb16d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/prompts/prompt_9.txt @@ -0,0 +1,141 @@ +=== Prompt #9 for Hadar === +Timestamp: 2026-05-16T00:41:37.209301 +Active Turn: True + +--- What Happened --- +Hadar performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Hadar", + "role": null + }, + "task_context": { + "what_just_happened": "Hadar performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Hadar\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[2,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + } + ] + }, + "memory": { + "note_from_last_turn": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "recent_notes": [ + "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_10_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..6e99809916d4b90c3b4912e80c04999cfea37efb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_10_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 10, + "iteration": 1, + "timestamp": "2026-05-16T00:42:21.090039", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see if expanding from Node 24 towards Node 14 is a good move for production (Hexes 7, 6, 3).", + "from_node": 24 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see if expanding from Node 10 towards Node 9 is a good move for the 3:1 port and potential resource gain.", + "from_node": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2041, + "completion": 0, + "thinking": 0, + "total": 2041 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_11_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_11_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..51bf39e34b2fefab55c4bd12ad619ef44cf5407f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_11_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 11, + "iteration": 1, + "timestamp": "2026-05-16T00:43:06.525435", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the yield of Node 14, which is my primary target for a settlement. I believe it has Wood and Wheat.", + "node_id": 14 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the yield and port of Node 9. I believe it's a 3:1 port with Sheep and Wood.", + "node_id": 9 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for other high-yield nodes I might have overlooked for future expansion." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2074, + "completion": 0, + "thinking": 0, + "total": 2074 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..f318768c5a39297c2e6ac1befb1c9b891d2b6e5f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:28:02.035617", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for nodes with total pips >= 12 and good resource variety." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 867, + "completion": 0, + "thinking": 0, + "total": 867 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..21e13363acecd019374a65f15ecc5fcfbdd15b15 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:28:32.522892", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing neighbors of my first settlement at node 20 to decide where to build my road. Looking for high-yield nodes or ports within 2 steps.", + "from_node": 20 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1019, + "completion": 0, + "thinking": 0, + "total": 1019 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..426f7bb554918345ff783eb947fc31bdc7993882 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-16T00:34:17.239437", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Wheat and Ore for my second settlement to balance my high Wood/Brick/Sheep production from the first settlement. I am looking for high pip nodes with these resources.", + "must_have_resource": "Wheat" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1490, + "completion": 0, + "thinking": 0, + "total": 1490 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..229b753476a9c3dac6240c2b8aa6ee4d1e35b978 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_4_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-16T00:34:57.387714", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the location and neighbors of my second settlement.", + "node_id": 25 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Deciding which direction to build the road from my second settlement. 26 leads to an Ore port, 24 and 36 lead to other resource spots.", + "from_node": 25 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1499, + "completion": 0, + "thinking": 0, + "total": 1499 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0b123628e9e41f070ab9bc6e2c4f8c3540c0e1fc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_6_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-16T00:35:51.443240", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 10, + "reasoning": "Checking Node 10 to see if it's a good spot for a settlement or if I should continue to Node 9." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking Node 24 to see its yield and if I should build there next.", + "node_id": 24 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2062, + "completion": 0, + "thinking": 0, + "total": 2062 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..874c588a7bc757119ed429f1580fb8037ab6a33c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/intermediate/response_7_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-16T00:36:58.084005", + "player_name": "Hadar", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I want to find the best expansion spots. I currently have settlements at 20 and 25. I have roads reaching 10 and 24. I'm looking for high yield or useful ports." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2093, + "completion": 0, + "thinking": 0, + "total": 2093 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..56a4bbee53273d429827a07021a7b8d29be38c52 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:28:24.088813", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am the first player to place a settlement. After analyzing the board using the find_best_nodes tool, Node 20 stands out as the most balanced and high-yield starting position. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early expansion, as it covers the resources needed for roads and settlements. Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is strong for an Ore/Wheat strategy (12 pips), but Node 20's access to Brick and Wood is generally more advantageous in the opening round to secure more territory.\",\n \"note_to_self\": \"Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.\",\n \"say_outloud\": \"אני אתחיל כאן, נראה כמו מיקום טוב להתחלה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "I am the first player to place a settlement. After analyzing the board using the find_best_nodes tool, Node 20 stands out as the most balanced and high-yield starting position. It provides Wood (11), Brick (6), and Sheep (8) with a total of 12 pips. This combination is ideal for early expansion, as it covers the resources needed for roads and settlements. Node 43 has 13 pips but is entirely Wheat, which is too specialized for a first placement. Node 42 is strong for an Ore/Wheat strategy (12 pips), but Node 20's access to Brick and Wood is generally more advantageous in the opening round to secure more territory.", + "note_to_self": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "say_outloud": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3524, + "completion": 246, + "thinking": 0, + "total": 4700 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_10.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..8f62db34016bff8d633147b63ca6f45f48f3caae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_10.json @@ -0,0 +1,35 @@ +{ + "request_number": 10, + "timestamp": "2026-05-16T00:42:42.058858", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have a Road Building development card and resources (2 Sheep, 1 Brick, 2 Wheat). My current settlements are at nodes 20 and 25, with roads leading to 10 and 24. Based on the analyze_path_potential results, expanding from Node 24 to Node 14 is highly beneficial for production (Wheat 8, Wood 3, Wood 4 - 10 pips), and expanding from Node 10 to Node 9 secures a 3:1 port and some additional Sheep/Wood yield (6 pips). I currently lack Wood to build a settlement, and looking at other players' resources, nobody has Wood to trade. I will use the Road Building card now to secure these paths and then end my turn.\",\n \"note_to_self\": \"Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.\",\n \"say_outloud\": \"אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [24, 14], \\\"road_2\\\": [10, 9]}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have a Road Building development card and resources (2 Sheep, 1 Brick, 2 Wheat). My current settlements are at nodes 20 and 25, with roads leading to 10 and 24. Based on the analyze_path_potential results, expanding from Node 24 to Node 14 is highly beneficial for production (Wheat 8, Wood 3, Wood 4 - 10 pips), and expanding from Node 10 to Node 9 secures a 3:1 port and some additional Sheep/Wood yield (6 pips). I currently lack Wood to build a settlement, and looking at other players' resources, nobody has Wood to trade. I will use the Road Building card now to secure these paths and then end my turn.", + "note_to_self": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "say_outloud": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים.", + "action_type": "use_dev_card", + "parameters": { + "card_type": "road_building", + "road_1": [ + 24, + 14 + ], + "road_2": [ + 10, + 9 + ] + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5556, + "completion": 281, + "thinking": 0, + "total": 6661 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_11.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_11.json new file mode 100644 index 0000000000000000000000000000000000000000..aad3aaa01804696703ec495b61f87faf5cc39b80 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_11.json @@ -0,0 +1,25 @@ +{ + "request_number": 11, + "timestamp": "2026-05-16T00:43:31.394299", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully expanded my road network towards nodes 14 and 9 using the Road Building development card. Node 14 is my top priority for a settlement as it offers a high yield of Wood (3, 4) and Wheat (8), totaling 10 pips. Currently, I have 2 Sheep, 1 Brick, and 2 Wheat. To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Looking at the other players' resources, Shon only has 1 Brick and Ziv has 1 Ore and 1 Wheat. Since neither of them has Wood, and I don't have enough of any single resource to trade with the bank (4:1), I cannot perform any builds or purchases this turn. I will end my turn and wait for the next roll, hoping for Wood or Brick to further my expansion.\",\n \"note_to_self\": \"I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.\",\n \"say_outloud\": \"טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have successfully expanded my road network towards nodes 14 and 9 using the Road Building development card. Node 14 is my top priority for a settlement as it offers a high yield of Wood (3, 4) and Wheat (8), totaling 10 pips. Currently, I have 2 Sheep, 1 Brick, and 2 Wheat. To build a settlement, I need 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. I am only missing 1 Wood. Looking at the other players' resources, Shon only has 1 Brick and Ziv has 1 Ore and 1 Wheat. Since neither of them has Wood, and I don't have enough of any single resource to trade with the bank (4:1), I cannot perform any builds or purchases this turn. I will end my turn and wait for the next roll, hoping for Wood or Brick to further my expansion.", + "note_to_self": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "say_outloud": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6099, + "completion": 304, + "thinking": 0, + "total": 7514 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..04f9fbd0733b2a823d89b0a1612c0400e53ae4b5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:28:53.947205", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my first settlement on Node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the analysis of path potential from Node 20, the direction towards Node 10 is the most promising. Node 10 itself has 11 pips (Brick 6, Sheep 8, Wood 12) and leads towards a 3:1 port at Node 9 and another decent spot at Node 11 (10 pips). The other directions (19 and 21) have lower yield potential and don't offer immediate port access. Although I'm currently heavy on Wood, Brick, and Sheep, securing a path to a port or higher yield nodes is a solid opening move while I look for Ore and Wheat in my second placement.\",\n \"note_to_self\": \"I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.\",\n \"say_outloud\": \"נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my first settlement on Node 20, which gives me access to Wood (11), Brick (6), and Sheep (8). Now I need to place my starting road. Based on the analysis of path potential from Node 20, the direction towards Node 10 is the most promising. Node 10 itself has 11 pips (Brick 6, Sheep 8, Wood 12) and leads towards a 3:1 port at Node 9 and another decent spot at Node 11 (10 pips). The other directions (19 and 21) have lower yield potential and don't offer immediate port access. Although I'm currently heavy on Wood, Brick, and Sheep, securing a path to a port or higher yield nodes is a solid opening move while I look for Ore and Wheat in my second placement.", + "note_to_self": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "say_outloud": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2774, + "completion": 296, + "thinking": 0, + "total": 3477 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..47af72c998f7eadc62ae358a4779d2d5f552ec64 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:34:50.007357", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I need to balance my initial resources (Wood, Brick, Sheep) with Wheat and Ore. Node 25 offers an excellent combination: Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This node is currently available and provides the necessary resource diversity to build cities and buy development cards later. Other high-yield nodes like 50 (Wheat 9, Ore 5) have fewer pips (8) and fewer resources. Node 44 also has 10 pips but lower Ore (O2). Therefore, Node 25 is the optimal choice for my second settlement.\",\n \"note_to_self\": \"Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.\",\n \"say_outloud\": \"אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", + "parsed": { + "internal_thinking": "I need to balance my initial resources (Wood, Brick, Sheep) with Wheat and Ore. Node 25 offers an excellent combination: Wheat 8 (5 pips), Ore 3 (2 pips), and Sheep 4 (3 pips), totaling 10 pips. This node is currently available and provides the necessary resource diversity to build cities and buy development cards later. Other high-yield nodes like 50 (Wheat 9, Ore 5) have fewer pips (8) and fewer resources. Node 44 also has 10 pips but lower Ore (O2). Therefore, Node 25 is the optimal choice for my second settlement.", + "note_to_self": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "say_outloud": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4637, + "completion": 226, + "thinking": 0, + "total": 5748 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..29a8f21adf707fcf2b735b90860c2794db685cdc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:35:27.789712", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have my second settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to place a road. My first settlement (Node 20) is strong in Wood, Brick, and Sheep, but I need more Wood to keep building. Node 24 leads towards a cluster of Wood (Hexes 3 and 6). Although Ziv is close to Node 14, Node 24 itself is a good 9-pip spot with Ore, Wheat, and Wood. The Ore port at Node 26 is less attractive right now because my Ore production is very low (only on a 3). Therefore, building towards 24 is the best strategic move for expansion and resource balance.\",\n \"note_to_self\": \"Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).\",\n \"say_outloud\": \"אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 24}\"\n }\n}", + "parsed": { + "internal_thinking": "I have my second settlement on Node 25 (Sheep 4, Ore 3, Wheat 8). I need to place a road. My first settlement (Node 20) is strong in Wood, Brick, and Sheep, but I need more Wood to keep building. Node 24 leads towards a cluster of Wood (Hexes 3 and 6). Although Ziv is close to Node 14, Node 24 itself is a good 9-pip spot with Ore, Wheat, and Wood. The Ore port at Node 26 is less attractive right now because my Ore production is very low (only on a 3). Therefore, building towards 24 is the best strategic move for expansion and resource balance.", + "note_to_self": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "say_outloud": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 24 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3955, + "completion": 249, + "thinking": 0, + "total": 4773 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..6e7955b508e30789337ed32c6c02a31d3953b797 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T00:35:40.390070", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I need to roll the dice to proceed. I have two settlements: one on node 20 (Wood 11, Brick 6, Sheep 8) and one on node 25 (Sheep 4, Ore 3, Wheat 8). My current resources are 1 Ore, 1 Sheep, and 1 Wheat. I don't have any development cards to play, so rolling is the only valid and necessary action.\",\n \"note_to_self\": \"I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and I need to roll the dice to proceed. I have two settlements: one on node 20 (Wood 11, Brick 6, Sheep 8) and one on node 25 (Sheep 4, Ore 3, Wheat 8). My current resources are 1 Ore, 1 Sheep, and 1 Wheat. I don't have any development cards to play, so rolling is the only valid and necessary action.", + "note_to_self": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "say_outloud": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1646, + "completion": 173, + "thinking": 0, + "total": 1819 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_6.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..8b8d7ec43b793f3e134c4a5b1a077a4385fc1578 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T00:36:43.060685", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Ore, 2 Sheep, and 2 Wheat after the dice roll of 8 (which gave me 1 Sheep from hex 4 and 1 Wheat from hex 7). I currently lack Wood and Brick to build roads or settlements, and I don't have enough Ore for a city (which requires 3). However, I have the exact resources needed to buy a development card (1 Ore, 1 Sheep, 1 Wheat). This is a strategic move early in the game to potentially pull a Knight for robber control, a Road Building card to reach the 3:1 port at node 9 or the high-yield node 14, or a Victory Point. My expansion targets remain Node 9 and Node 14, as Node 11 is blocked by Ziv's settlement at node 12. Since I cannot build or trade effectively for Wood/Brick right now, buying a development card is the most efficient use of my current surplus.\",\n \"note_to_self\": \"I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.\",\n \"say_outloud\": \"אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Ore, 2 Sheep, and 2 Wheat after the dice roll of 8 (which gave me 1 Sheep from hex 4 and 1 Wheat from hex 7). I currently lack Wood and Brick to build roads or settlements, and I don't have enough Ore for a city (which requires 3). However, I have the exact resources needed to buy a development card (1 Ore, 1 Sheep, 1 Wheat). This is a strategic move early in the game to potentially pull a Knight for robber control, a Road Building card to reach the 3:1 port at node 9 or the high-yield node 14, or a Victory Point. My expansion targets remain Node 9 and Node 14, as Node 11 is blocked by Ziv's settlement at node 12. Since I cannot build or trade effectively for Wood/Brick right now, buying a development card is the most efficient use of my current surplus.", + "note_to_self": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "say_outloud": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4593, + "completion": 299, + "thinking": 0, + "total": 5220 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_7.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..2600f179c5943743b6e38f46c09b05514790c800 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T00:37:22.573731", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just bought a development card (Road Building), which I cannot use this turn. I currently have 1 Sheep and 1 Wheat. My production on the last roll (8) gave me these resources. I have roads pointing towards Node 9 (3:1 port) and Node 14 (high yield Wood/Wheat). Since I don't have the resources to build or buy another card, and I can't use the 'road building' card yet, the best move is to end my turn and prepare for a strong expansion next turn using the Road Building card to reach Node 14.\",\n \"note_to_self\": \"I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.\",\n \"say_outloud\": \"סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I just bought a development card (Road Building), which I cannot use this turn. I currently have 1 Sheep and 1 Wheat. My production on the last roll (8) gave me these resources. I have roads pointing towards Node 9 (3:1 port) and Node 14 (high yield Wood/Wheat). Since I don't have the resources to build or buy another card, and I can't use the 'road building' card yet, the best move is to end my turn and prepare for a strong expansion next turn using the Road Building card to reach Node 14.", + "note_to_self": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "say_outloud": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5762, + "completion": 220, + "thinking": 0, + "total": 6823 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_8.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..712094a2d47357a13375c6cc9499a1367e2e5082 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T00:41:37.199747", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and the first thing I need to do is roll the dice. My brick production on Hex 5 (B6) is currently blocked by the robber, which is slowing down my expansion. I have a Road Building development card in hand that I plan to use this turn to reach Node 14 (for Wood and Wheat) and Node 9 (for the 3:1 port). I'll roll now and see what resources we get.\",\n \"note_to_self\": \"The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.\",\n \"say_outloud\": \"הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and the first thing I need to do is roll the dice. My brick production on Hex 5 (B6) is currently blocked by the robber, which is slowing down my expansion. I have a Road Building development card in hand that I plan to use this turn to reach Node 14 (for Wood and Wheat) and Node 9 (for the 3:1 port). I'll roll now and see what resources we get.", + "note_to_self": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "say_outloud": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1687, + "completion": 181, + "thinking": 0, + "total": 1868 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_9.json b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..552164ef26df532ad0cea0cf00d13c2db0df4fa6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Hadar/responses/response_9.json @@ -0,0 +1,27 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T00:42:13.274040", + "player_name": "Hadar", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7, so I need to move the robber. Currently, it's on Hex 5 (Brick 6), which is blocking both me (Node 20) and Ziv (Node 12). I want to move it to a high-value hex that belongs to my opponents but not to me. Shon is at Node 43, which sits on Hex 15 (Wheat 6). Since 6 is a high-probability roll and Shon has been aggressive with road building, blocking his 6 is the most strategic move. It also serves as a direct response to him blocking my 6 earlier. Hex 14 (Wheat 9) is also a candidate as it hits both Shon and Ziv, but the 6 is a higher priority to shut down.\",\n \"note_to_self\": \"Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.\",\n \"say_outloud\": \"סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 15}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 7, so I need to move the robber. Currently, it's on Hex 5 (Brick 6), which is blocking both me (Node 20) and Ziv (Node 12). I want to move it to a high-value hex that belongs to my opponents but not to me. Shon is at Node 43, which sits on Hex 15 (Wheat 6). Since 6 is a high-probability roll and Shon has been aggressive with road building, blocking his 6 is the most strategic move. It also serves as a direct response to him blocking my 6 earlier. Hex 14 (Wheat 9) is also a candidate as it hits both Shon and Ziv, but the 6 is a higher priority to shut down.", + "note_to_self": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "say_outloud": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי.", + "action_type": "robber_move", + "parameters": { + "hex": 15 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1566, + "completion": 236, + "thinking": 0, + "total": 1802 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/Shon.md b/examples/ai_testing/my_games/session_20260516_002753/Shon/Shon.md new file mode 100644 index 0000000000000000000000000000000000000000..3f38bbc0b1b5b031a36487ed89036d6a28ae03d2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/Shon.md @@ -0,0 +1,310 @@ +# AI Agent Log: Shon + +**Session:** session_20260516_002753 +**Started:** 2026-05-16 00:27:53 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:28:53 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4925 (in:3687 out:275) | **Cost:** $0.002668 + +**Thinking:** I am placing my first settlement. Hadar has already placed a settlement on node 20, which provides Wood 11, Brick 6, and Sheep 8 (a total of 12 pips). My analysis using the search tool identifies node 43 as the highest yield node on the board with 13 pips, consisting of Wheat 9, Wheat 6, and Wheat 9. While it's heavily concentrated in one resource, the sheer probability (13 pips) makes it an extremely powerful starting position. As I am the second player to place, I will have the opportunity to balance my resources with my second settlement, which will also provide my starting hand. I'll reserve the high-yield node 43 now and look for Wood and Brick in the next phase of the setup. + +**Note to Self:** Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand. + +**Says:** "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + +**Action:** **place_starting_settlement** - {"node": 43} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:29:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3564 (in:2916 out:257) | **Cost:** $0.002229 + +**Thinking:** I've placed my first settlement on node 43, which is a massive wheat producer (9, 6, 9). Now I need to decide where to point my road. Based on the path analysis, the direction toward node 42 is the strongest. Node 42 offers high probability (12 pips) and introduces Ore (5) to my production, which will be vital for upgrading these wheat-heavy settlements into cities later. Furthermore, it leads toward a 3:1 port at node 50, which I'll likely need to trade away my excess wheat. The other directions (44 and 33) have lower yields and less strategic utility for my current setup. + +**Note to Self:** I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore. + +**Says:** "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + +**Action:** **place_starting_road** - {"from": 43, "to": 42} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 00:32:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5330 (in:4287 out:245) | **Cost:** $0.002878 + +**Thinking:** My first settlement at node 43 provides an overwhelming amount of Wheat (13 pips). To actually build anything, I desperately need Wood and Brick. Node 30 is the optimal choice here: it provides 6 pips of Brick (from two 10 hexes) and 2 pips of Wood (from an 11 hex). This gives me a balanced production of Wheat, Wood, and Brick. While node 14 has higher total pips (10 vs 8), most of its yield is more Wheat, which I don't need. Placing at node 30 also grants me 2 Brick and 1 Wood as starting resources, allowing me to build a road immediately toward node 29 and eventually the Sheep port at node 28. + +**Note to Self:** I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat. + +**Says:** "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + +**Action:** **place_starting_settlement** - {"node": 30} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 00:33:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4389 (in:3656 out:277) | **Cost:** $0.002659 + +**Thinking:** I've placed my second settlement at node 30, which gives me a strong supply of Brick (double Brick 10) and some Wood (Wood 11). My primary goal now is to secure a source of Sheep to enable settlement and development card production. Looking at the paths from node 30: +1. Path to 19 leads to node 18, which sits on Sheep 8 and Brick 10. This is a very strong expansion target. +2. Path to 29 leads to node 28, which has a Sheep Port. While useful later, I need actual Sheep production first. +3. Path to 31 leads towards Ziv's settlement and doesn't offer as much immediate value. + +I will build my road towards node 19 to set up for node 18. This will complement my current resources and help me diversify. + +**Note to Self:** I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks. + +**Says:** "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + +**Action:** **place_starting_road** - {"from": 30, "to": 19} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 00:37:22 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6635 (in:5252 out:246) | **Cost:** $0.003364 + +**Thinking:** I am currently in a strong position for Wheat (Node 43: 6, 9, 9) and Brick (Node 30: 10, 10). However, I am completely lacking Sheep and Ore. My expansion paths at nodes 19 and 42 are blocked by Hadar and Ziv respectively, meaning I can't build settlements there, but I can still build roads through them. My immediate goals are to reach Node 18 for Sheep (8) and Node 50 for Ore (5) and a 3:1 port to trade my surplus Wheat and Brick. I have enough resources (1 Wood, 2 Brick) to build a road, but I must roll the dice first to see what this turn brings. + +**Note to Self:** I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus. + +**Says:** "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 00:38:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1775 (in:1581 out:194) | **Cost:** $0.001373 + +**Thinking:** I rolled a 7 and need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot to block. It affects both Hadar (Node 20) and Ziv (Node 12), and it's a high-probability number (6). Ziv currently has 3 resources including Ore, Brick, and Wheat, while Hadar has 2 resources. Blocking Hex 5 will limit their Brick production, which is crucial for early expansion. I'll target Ziv for the steal since he has more resources and potentially Ore, which I lack. + +**Note to Self:** Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore. + +**Says:** "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + +**Action:** **robber_move** - {"hex": 5} + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 00:38:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +shon performed action: robber move +Current required action: Choose a player to steal from: Ziv (id: 2), Hadar (id: 0). Use: steal + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1713 (in:1522 out:191) | **Cost:** $0.001334 + +**Thinking:** I've moved the robber to Hex 5, which is a Brick 6, blocking both Ziv and Hadar. Ziv currently has 3 resources (Ore, Brick, Wheat) while Hadar has 2 (Sheep, Wheat). Although Hadar has the Sheep and Wheat I need for a settlement, Ziv has Ore which is more valuable in the long run, and stealing from a player with more cards is generally safer. My previous note also suggested targeting Ziv for his Ore. I'll proceed with stealing from Ziv. + +**Note to Self:** Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card. + +**Says:** "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + +**Action:** **steal_card** - {"target_player": "Ziv"} + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 00:38:37 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +shon performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6446 (in:5391 out:226) | **Cost:** $0.003373 + +**Thinking:** I have a significant surplus of Wheat from my settlement at node 43 (Wh9, Wh6, Wh9) and a good supply of Brick from node 30. My immediate priority is to reach node 50, which provides access to Ore (5) and a crucial 3:1 port to trade my excess resources. I currently have 1 Wood and 3 Brick, which is enough to build the road from node 42 to node 50. This move follows my long-term strategy of securing a port and diversifying into Ore. Node 18 (Sheep 8) is also a target, but the 3:1 port at 50 is more critical for managing my current hand. + +**Note to Self:** Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there. + +**Says:** "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + +**Action:** **build_road** - {"from": 42, "to": 50} + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 00:39:15 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +shon built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4685 (in:4258 out:234) | **Cost:** $0.002831 + +**Thinking:** I have just built a road towards node 50, which is a strategic location with a 3:1 port and access to Ore (5) and Wheat (9). Currently, I have 2 Bricks left. I lack the necessary Wood, Wheat, or Sheep to build a settlement or another road right now. My production at node 30 (Brick 10, Wood 11) and node 43 (Wheat 6, Wheat 9) should eventually provide the resources I need, although Wood is a bit scarce. Since I cannot perform any other meaningful actions (build or bank trade) and no one currently has Wood to trade, I will end my turn and wait for the next dice rolls. + +**Note to Self:** I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production. + +**Says:** "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + +**Action:** **end_turn** + +--- + +## Request #10 - 🎯 ACTIVE TURN + +**Time:** 00:43:36 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1842 (in:1622 out:220) | **Cost:** $0.001471 + +**Thinking:** I am currently at 2 victory points with settlements at nodes 30 and 43. My resource production is focused on Brick, Wood, and Wheat. The robber is currently on Hex 15, which is a Wheat 6 hex that I rely on. I have a road reaching node 50, which provides access to Ore 5, Wheat 9, and a 3:1 port. To build there, I need Wood, Brick, Wheat, and Sheep. I currently only have 1 Brick. Since I have no development cards, my only available move is to roll the dice and hope for productive numbers, particularly 9, 10, or 11. + +**Note to Self:** I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore. + +**Says:** "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + +**Action:** **roll_dice** + +--- + +## Request #11 - 🎯 ACTIVE TURN + +**Time:** 00:43:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Shon performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_11.json](prompts/prompt_11.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 9170 (in:7103 out:272) | **Cost:** $0.004367 + +**Thinking:** The dice roll was a 5 (4+1), which benefits Ziv (Node 12 is on Sheep 5 and Node 41 is on Ore 5). I currently have only 1 Brick and no other resources. My settlements at Node 30 and Node 43 provide Brick (10), Wood (11), and Wheat (9, 6). I am currently waiting to collect Wood, Wheat, and Sheep to build a settlement at Node 50, where I already have a road. Node 50 is a high-priority target as it provides Ore 5 and a 3:1 port. Since both Ziv and Hadar already have access to Brick, a trade is unlikely to be successful. I have no development cards to play and cannot afford any builds or purchases. Therefore, the best move is to end my turn and wait for better dice rolls. + +**Note to Self:** Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement. + +**Says:** "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..618f2702101c6a65e9f6307b19f17ea38a2ac107 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_1.json @@ -0,0 +1,192 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:28:53.954948", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":0,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..81ea7610f7101ea9e5122ecea7b876e524e15cf4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_1.txt @@ -0,0 +1,99 @@ +=== Prompt #1 for Shon === +Timestamp: 2026-05-16T00:28:53.956315 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":0,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..35f8adfb7f35d4d8a562a0eae93f026a17f94408 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_10.json @@ -0,0 +1,244 @@ +{ + "request_number": 10, + "timestamp": "2026-05-16T00:43:36.041923", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + } + ] + }, + "memory": { + "note_from_last_turn": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "recent_notes": [ + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..05750661f2dde3573f307d6282259072754025e7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_10.txt @@ -0,0 +1,146 @@ +=== Prompt #10 for Shon === +Timestamp: 2026-05-16T00:43:36.045005 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + } + ] + }, + "memory": { + "note_from_last_turn": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "recent_notes": [ + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_11.json new file mode 100644 index 0000000000000000000000000000000000000000..5c8f6aaa13f82b67a351409dfbf6e58806b9eabf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_11.json @@ -0,0 +1,304 @@ +{ + "request_number": 11, + "timestamp": "2026-05-16T00:43:55.500965", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + } + ] + }, + "memory": { + "note_from_last_turn": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "recent_notes": [ + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_11.txt new file mode 100644 index 0000000000000000000000000000000000000000..1862ac481742794bb416835fdc5889a113f36827 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_11.txt @@ -0,0 +1,176 @@ +=== Prompt #11 for Shon === +Timestamp: 2026-05-16T00:43:55.502677 +Active Turn: True + +--- What Happened --- +Shon performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + } + ] + }, + "memory": { + "note_from_last_turn": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "recent_notes": [ + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..97bb36f01bc304c64895c9dbeaf9c3c16b73a8fe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_2.json @@ -0,0 +1,202 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:29:45.256218", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..aa081c334b686f2ed2737088061ece2c25635138 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_2.txt @@ -0,0 +1,109 @@ +=== Prompt #2 for Shon === +Timestamp: 2026-05-16T00:29:45.258008 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + } + ] + }, + "memory": { + "note_from_last_turn": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..7ffd7877bcca66321704826189a275f4c5103adb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_3.json @@ -0,0 +1,223 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:32:37.177258", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..b908e40ef898a851885480cd6a387b534c05a0f9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for Shon === +Timestamp: 2026-05-16T00:32:37.179118 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..e5e849a6657ada7b9513d03bace0b88afc083296 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_4.json @@ -0,0 +1,228 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:33:39.445485", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..e8547b2d425987f2c0580b1bfb8a30d9c4baeba6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_4.txt @@ -0,0 +1,135 @@ +=== Prompt #4 for Shon === +Timestamp: 2026-05-16T00:33:39.447233 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..b8b5bda23c5f4803c617af443e939c5401b250ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T00:37:22.585714", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..a680b5f52bd3bc163c9ba7e6c3cb0624e2e8ab8d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Shon === +Timestamp: 2026-05-16T00:37:22.590042 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + } + ] + }, + "memory": { + "note_from_last_turn": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..bf25d3df8c1a44ff0c62d0a5aa4b32ce367684c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_6.json @@ -0,0 +1,234 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T00:38:02.012293", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + } + ] + }, + "memory": { + "note_from_last_turn": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Shon performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..22c4f2eb16ae43468a2e226b81d61c5b48134f18 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_6.txt @@ -0,0 +1,141 @@ +=== Prompt #6 for Shon === +Timestamp: 2026-05-16T00:38:02.014203 +Active Turn: True + +--- What Happened --- +Shon performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "Shon performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + } + ] + }, + "memory": { + "note_from_last_turn": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "recent_notes": [ + "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..830f61676c19a3601c27e8e50b8952fb519e16eb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_7.json @@ -0,0 +1,234 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T00:38:20.578983", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "shon performed action: robber move\nCurrent required action: Choose a player to steal from: Ziv (id: 2), Hadar (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "recent_notes": [ + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "shon performed action: robber move\nCurrent required action: Choose a player to steal from: Ziv (id: 2), Hadar (id: 0). Use: steal ", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..72e1f820aca8784bc3d17ff7a01559541e522245 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_7.txt @@ -0,0 +1,141 @@ +=== Prompt #7 for Shon === +Timestamp: 2026-05-16T00:38:20.580341 +Active Turn: True + +--- What Happened --- +shon performed action: robber move +Current required action: Choose a player to steal from: Ziv (id: 2), Hadar (id: 0). Use: steal + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "shon performed action: robber move\nCurrent required action: Choose a player to steal from: Ziv (id: 2), Hadar (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Ziv", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "recent_notes": [ + "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..8ddcf057f048ae95802baf01cee316fb35b31e3d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_8.json @@ -0,0 +1,304 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T00:38:37.225496", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "shon performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":3}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + } + ] + }, + "memory": { + "note_from_last_turn": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "recent_notes": [ + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "shon performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..61cd56b90f8ec0fcb5735b7b3c5cc015c8873aad --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_8.txt @@ -0,0 +1,176 @@ +=== Prompt #8 for Shon === +Timestamp: 2026-05-16T00:38:37.228234 +Active Turn: True + +--- What Happened --- +shon performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "shon performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"W\":1,\"B\":3}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + } + ] + }, + "memory": { + "note_from_last_turn": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "recent_notes": [ + "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..336a6f95b13575e6dfaa91cb413884c12b5f71be --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_9.json @@ -0,0 +1,304 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T00:39:15.142630", + "player_name": "Shon", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "shon built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + } + ] + }, + "memory": { + "note_from_last_turn": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "recent_notes": [ + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "shon built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..d91f866cadc04e3b475fee69cef5f70cb63dbcc0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/prompts/prompt_9.txt @@ -0,0 +1,176 @@ +=== Prompt #9 for Shon === +Timestamp: 2026-05-16T00:39:15.144423 +Active Turn: True + +--- What Happened --- +shon built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Shon", + "role": null + }, + "task_context": { + "what_just_happened": "shon built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Shon\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + } + ] + }, + "memory": { + "note_from_last_turn": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "recent_notes": [ + "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_11_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_11_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0b500ad25b4acca420500ff92b4f6582c3d4a9a4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_11_iter1.json @@ -0,0 +1,53 @@ +{ + "request_number": 11, + "iteration": 1, + "timestamp": "2026-05-16T00:44:15.976113", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road reaching node 50. I want to see if there are better spots beyond it or if I should settle here. Node 50 itself has a 3:1 port and access to Ore 5 and Wheat 9.", + "from_node": 50 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road at node 19. I want to see the potential of moving towards the Sheep port at node 17 or node 18 for Brick/Sheep.", + "from_node": 19 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying node 50 yield and port status. It seems like a strong candidate for my next settlement.", + "node_id": 50 + } + }, + { + "id": "call_4", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes (especially Ore and Sheep) that are not yet occupied or blocked." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1979, + "completion": 0, + "thinking": 0, + "total": 1979 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..30ea9594727bed78bf38b9fb73b84a68be59908c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:29:06.438875", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the highest pip value nodes with a good resource mix to establish a strong start. Node 43 looks like a high-yield wheat spot, and node 12 seems balanced. I need to verify which nodes are actually available and their exact yields." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 946, + "completion": 0, + "thinking": 0, + "total": 946 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..7abcc567d32397e64e1393f9e70c42f04c731a16 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:29:50.913612", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing paths from my first settlement at node 43 (triple wheat) to decide the best direction for expansion.", + "from_node": 43 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1106, + "completion": 0, + "thinking": 0, + "total": 1106 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5c40dc289bb5bd68d7251ff6aacd213744066b65 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-16T00:32:43.901741", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wood", + "reasoning": "I have too much Wheat from my first settlement. I need Wood and Brick to build roads and expand." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1390, + "completion": 0, + "thinking": 0, + "total": 1390 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..58fa5fb2c9dd9e24e995c1651a52ac02787aa1aa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-16T00:33:46.178421", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to decide where to build my starting road from node 30. I want to see which path offers the best expansion opportunities, specifically looking for ports or high-yield nodes that aren't blocked by Hadar or Ziv.", + "from_node": 30 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1437, + "completion": 0, + "thinking": 0, + "total": 1437 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_5_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_5_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..18a7a45b6da3881fe438d1c0f640a07f6e6898ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_5_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 5, + "iteration": 1, + "timestamp": "2026-05-16T00:37:36.474758", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 19, + "reasoning": "Checking node 19 as a potential settlement spot for Sheep 8 and Wood 11." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 42 as a potential settlement spot for Ore 5 and Wheat 9.", + "node_id": 42 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the best available nodes to expand to, prioritizing Sheep and Ore since I have plenty of Brick and Wheat." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1632, + "completion": 0, + "thinking": 0, + "total": 1632 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d9d1b8791f33073c8afcfc78dae1982c00f1ebed --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_8_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-16T00:38:43.912776", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking potential from node 19 towards 18. Node 18 was mentioned in memory as a priority for Sheep 8.", + "from_node": 19 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking potential from node 42 towards 50. Node 50 was mentioned in memory as a priority for Ore 5 and a 3:1 port.", + "from_node": 42 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1962, + "completion": 0, + "thinking": 0, + "total": 1962 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_9_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..3a20f0d35e3056bf35a41dd32de71b8c5e36af15 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/intermediate/response_9_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 9, + "iteration": 1, + "timestamp": "2026-05-16T00:39:39.354433", + "player_name": "Shon", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best available nodes to plan my next settlements, specifically looking for Sheep and Ore to balance my production.", + "min_pips": 10 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1971, + "completion": 0, + "thinking": 0, + "total": 1971 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..3ed989fa5afb27a4e84be09d2b887d3be3e6c9b8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:29:45.241132", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am placing my first settlement. Hadar has already placed a settlement on node 20, which provides Wood 11, Brick 6, and Sheep 8 (a total of 12 pips). My analysis using the search tool identifies node 43 as the highest yield node on the board with 13 pips, consisting of Wheat 9, Wheat 6, and Wheat 9. While it's heavily concentrated in one resource, the sheer probability (13 pips) makes it an extremely powerful starting position. As I am the second player to place, I will have the opportunity to balance my resources with my second settlement, which will also provide my starting hand. I'll reserve the high-yield node 43 now and look for Wood and Brick in the next phase of the setup.\",\n \"note_to_self\": \"Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.\",\n \"say_outloud\": \"מיקום מעניין הדר, אני אנסה את מזלי כאן למטה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 43}\"\n }\n}", + "parsed": { + "internal_thinking": "I am placing my first settlement. Hadar has already placed a settlement on node 20, which provides Wood 11, Brick 6, and Sheep 8 (a total of 12 pips). My analysis using the search tool identifies node 43 as the highest yield node on the board with 13 pips, consisting of Wheat 9, Wheat 6, and Wheat 9. While it's heavily concentrated in one resource, the sheer probability (13 pips) makes it an extremely powerful starting position. As I am the second player to place, I will have the opportunity to balance my resources with my second settlement, which will also provide my starting hand. I'll reserve the high-yield node 43 now and look for Wood and Brick in the next phase of the setup.", + "note_to_self": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "say_outloud": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 43 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3687, + "completion": 275, + "thinking": 0, + "total": 4925 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_10.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..039083079518ac8602ae438838022d392c1c94f5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_10.json @@ -0,0 +1,25 @@ +{ + "request_number": 10, + "timestamp": "2026-05-16T00:43:51.331317", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently at 2 victory points with settlements at nodes 30 and 43. My resource production is focused on Brick, Wood, and Wheat. The robber is currently on Hex 15, which is a Wheat 6 hex that I rely on. I have a road reaching node 50, which provides access to Ore 5, Wheat 9, and a 3:1 port. To build there, I need Wood, Brick, Wheat, and Sheep. I currently only have 1 Brick. Since I have no development cards, my only available move is to roll the dice and hope for productive numbers, particularly 9, 10, or 11.\",\n \"note_to_self\": \"I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently at 2 victory points with settlements at nodes 30 and 43. My resource production is focused on Brick, Wood, and Wheat. The robber is currently on Hex 15, which is a Wheat 6 hex that I rely on. I have a road reaching node 50, which provides access to Ore 5, Wheat 9, and a 3:1 port. To build there, I need Wood, Brick, Wheat, and Sheep. I currently only have 1 Brick. Since I have no development cards, my only available move is to roll the dice and hope for productive numbers, particularly 9, 10, or 11.", + "note_to_self": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "say_outloud": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1622, + "completion": 220, + "thinking": 0, + "total": 1842 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_11.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_11.json new file mode 100644 index 0000000000000000000000000000000000000000..5e4758ce8808bd4029ec2f2ed79876d80b27b285 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_11.json @@ -0,0 +1,25 @@ +{ + "request_number": 11, + "timestamp": "2026-05-16T00:44:51.048853", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 5 (4+1), which benefits Ziv (Node 12 is on Sheep 5 and Node 41 is on Ore 5). I currently have only 1 Brick and no other resources. My settlements at Node 30 and Node 43 provide Brick (10), Wood (11), and Wheat (9, 6). I am currently waiting to collect Wood, Wheat, and Sheep to build a settlement at Node 50, where I already have a road. Node 50 is a high-priority target as it provides Ore 5 and a 3:1 port. Since both Ziv and Hadar already have access to Brick, a trade is unlikely to be successful. I have no development cards to play and cannot afford any builds or purchases. Therefore, the best move is to end my turn and wait for better dice rolls.\",\n \"note_to_self\": \"Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.\",\n \"say_outloud\": \"נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was a 5 (4+1), which benefits Ziv (Node 12 is on Sheep 5 and Node 41 is on Ore 5). I currently have only 1 Brick and no other resources. My settlements at Node 30 and Node 43 provide Brick (10), Wood (11), and Wheat (9, 6). I am currently waiting to collect Wood, Wheat, and Sheep to build a settlement at Node 50, where I already have a road. Node 50 is a high-priority target as it provides Ore 5 and a 3:1 port. Since both Ziv and Hadar already have access to Brick, a trade is unlikely to be successful. I have no development cards to play and cannot afford any builds or purchases. Therefore, the best move is to end my turn and wait for better dice rolls.", + "note_to_self": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "say_outloud": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 7103, + "completion": 272, + "thinking": 0, + "total": 9170 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..1c663602707ad14c667131c43f82e96dae07cef2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:30:06.836898", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 43, which is a massive wheat producer (9, 6, 9). Now I need to decide where to point my road. Based on the path analysis, the direction toward node 42 is the strongest. Node 42 offers high probability (12 pips) and introduces Ore (5) to my production, which will be vital for upgrading these wheat-heavy settlements into cities later. Furthermore, it leads toward a 3:1 port at node 50, which I'll likely need to trade away my excess wheat. The other directions (44 and 33) have lower yields and less strategic utility for my current setup.\",\n \"note_to_self\": \"I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.\",\n \"say_outloud\": \"נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 43, \\\"to\\\": 42}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 43, which is a massive wheat producer (9, 6, 9). Now I need to decide where to point my road. Based on the path analysis, the direction toward node 42 is the strongest. Node 42 offers high probability (12 pips) and introduces Ore (5) to my production, which will be vital for upgrading these wheat-heavy settlements into cities later. Furthermore, it leads toward a 3:1 port at node 50, which I'll likely need to trade away my excess wheat. The other directions (44 and 33) have lower yields and less strategic utility for my current setup.", + "note_to_self": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "say_outloud": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 43, + "to": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2916, + "completion": 257, + "thinking": 0, + "total": 3564 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..e60bfeea7482ed0d4899501facf00bdb510e9e95 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:33:39.438662", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at node 43 provides an overwhelming amount of Wheat (13 pips). To actually build anything, I desperately need Wood and Brick. Node 30 is the optimal choice here: it provides 6 pips of Brick (from two 10 hexes) and 2 pips of Wood (from an 11 hex). This gives me a balanced production of Wheat, Wood, and Brick. While node 14 has higher total pips (10 vs 8), most of its yield is more Wheat, which I don't need. Placing at node 30 also grants me 2 Brick and 1 Wood as starting resources, allowing me to build a road immediately toward node 29 and eventually the Sheep port at node 28.\",\n \"note_to_self\": \"I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.\",\n \"say_outloud\": \"אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 30}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement at node 43 provides an overwhelming amount of Wheat (13 pips). To actually build anything, I desperately need Wood and Brick. Node 30 is the optimal choice here: it provides 6 pips of Brick (from two 10 hexes) and 2 pips of Wood (from an 11 hex). This gives me a balanced production of Wheat, Wood, and Brick. While node 14 has higher total pips (10 vs 8), most of its yield is more Wheat, which I don't need. Placing at node 30 also grants me 2 Brick and 1 Wood as starting resources, allowing me to build a road immediately toward node 29 and eventually the Sheep port at node 28.", + "note_to_self": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "say_outloud": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 30 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4287, + "completion": 245, + "thinking": 0, + "total": 5330 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..8ca89352b3db235636d39898d415db3903d8397c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:34:08.394529", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 30, which gives me a strong supply of Brick (double Brick 10) and some Wood (Wood 11). My primary goal now is to secure a source of Sheep to enable settlement and development card production. Looking at the paths from node 30: \\n1. Path to 19 leads to node 18, which sits on Sheep 8 and Brick 10. This is a very strong expansion target.\\n2. Path to 29 leads to node 28, which has a Sheep Port. While useful later, I need actual Sheep production first.\\n3. Path to 31 leads towards Ziv's settlement and doesn't offer as much immediate value.\\n\\nI will build my road towards node 19 to set up for node 18. This will complement my current resources and help me diversify.\",\n \"note_to_self\": \"I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.\",\n \"say_outloud\": \"אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 30, \\\"to\\\": 19}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my second settlement at node 30, which gives me a strong supply of Brick (double Brick 10) and some Wood (Wood 11). My primary goal now is to secure a source of Sheep to enable settlement and development card production. Looking at the paths from node 30: \n1. Path to 19 leads to node 18, which sits on Sheep 8 and Brick 10. This is a very strong expansion target.\n2. Path to 29 leads to node 28, which has a Sheep Port. While useful later, I need actual Sheep production first.\n3. Path to 31 leads towards Ziv's settlement and doesn't offer as much immediate value.\n\nI will build my road towards node 19 to set up for node 18. This will complement my current resources and help me diversify.", + "note_to_self": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "say_outloud": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 30, + "to": 19 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3656, + "completion": 277, + "thinking": 0, + "total": 4389 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..d58c8cf8ec1c523e9704aa9b3d3018c4e85eec4c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T00:38:02.005020", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently in a strong position for Wheat (Node 43: 6, 9, 9) and Brick (Node 30: 10, 10). However, I am completely lacking Sheep and Ore. My expansion paths at nodes 19 and 42 are blocked by Hadar and Ziv respectively, meaning I can't build settlements there, but I can still build roads through them. My immediate goals are to reach Node 18 for Sheep (8) and Node 50 for Ore (5) and a 3:1 port to trade my surplus Wheat and Brick. I have enough resources (1 Wood, 2 Brick) to build a road, but I must roll the dice first to see what this turn brings.\",\n \"note_to_self\": \"I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently in a strong position for Wheat (Node 43: 6, 9, 9) and Brick (Node 30: 10, 10). However, I am completely lacking Sheep and Ore. My expansion paths at nodes 19 and 42 are blocked by Hadar and Ziv respectively, meaning I can't build settlements there, but I can still build roads through them. My immediate goals are to reach Node 18 for Sheep (8) and Node 50 for Ore (5) and a 3:1 port to trade my surplus Wheat and Brick. I have enough resources (1 Wood, 2 Brick) to build a road, but I must roll the dice first to see what this turn brings.", + "note_to_self": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "say_outloud": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5252, + "completion": 246, + "thinking": 0, + "total": 6635 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_6.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..4af144164356eee625bcf88be2c2c4a663b2e1a6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_6.json @@ -0,0 +1,27 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T00:38:20.570097", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7 and need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot to block. It affects both Hadar (Node 20) and Ziv (Node 12), and it's a high-probability number (6). Ziv currently has 3 resources including Ore, Brick, and Wheat, while Hadar has 2 resources. Blocking Hex 5 will limit their Brick production, which is crucial for early expansion. I'll target Ziv for the steal since he has more resources and potentially Ore, which I lack.\",\n \"note_to_self\": \"Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.\",\n \"say_outloud\": \"סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a 7 and need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot to block. It affects both Hadar (Node 20) and Ziv (Node 12), and it's a high-probability number (6). Ziv currently has 3 resources including Ore, Brick, and Wheat, while Hadar has 2 resources. Blocking Hex 5 will limit their Brick production, which is crucial for early expansion. I'll target Ziv for the steal since he has more resources and potentially Ore, which I lack.", + "note_to_self": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "say_outloud": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם.", + "action_type": "robber_move", + "parameters": { + "hex": 5 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1581, + "completion": 194, + "thinking": 0, + "total": 1775 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_7.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..c81466eed41894ecbd81e2c404fc57b26f305de1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_7.json @@ -0,0 +1,27 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T00:38:37.216872", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've moved the robber to Hex 5, which is a Brick 6, blocking both Ziv and Hadar. Ziv currently has 3 resources (Ore, Brick, Wheat) while Hadar has 2 (Sheep, Wheat). Although Hadar has the Sheep and Wheat I need for a settlement, Ziv has Ore which is more valuable in the long run, and stealing from a player with more cards is generally safer. My previous note also suggested targeting Ziv for his Ore. I'll proceed with stealing from Ziv.\",\n \"note_to_self\": \"Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.\",\n \"say_outloud\": \"מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Ziv\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "I've moved the robber to Hex 5, which is a Brick 6, blocking both Ziv and Hadar. Ziv currently has 3 resources (Ore, Brick, Wheat) while Hadar has 2 (Sheep, Wheat). Although Hadar has the Sheep and Wheat I need for a settlement, Ziv has Ore which is more valuable in the long run, and stealing from a player with more cards is generally safer. My previous note also suggested targeting Ziv for his Ore. I'll proceed with stealing from Ziv.", + "note_to_self": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "say_outloud": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם.", + "action_type": "steal_card", + "parameters": { + "target_player": "Ziv" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1522, + "completion": 191, + "thinking": 0, + "total": 1713 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_8.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..cdd43aa4a49ff687cd153037d86c622d4e1d5437 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_8.json @@ -0,0 +1,28 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T00:39:15.134796", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have a significant surplus of Wheat from my settlement at node 43 (Wh9, Wh6, Wh9) and a good supply of Brick from node 30. My immediate priority is to reach node 50, which provides access to Ore (5) and a crucial 3:1 port to trade my excess resources. I currently have 1 Wood and 3 Brick, which is enough to build the road from node 42 to node 50. This move follows my long-term strategy of securing a port and diversifying into Ore. Node 18 (Sheep 8) is also a target, but the 3:1 port at 50 is more critical for managing my current hand.\",\n \"note_to_self\": \"Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.\",\n \"say_outloud\": \"אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 50}\"\n }\n}", + "parsed": { + "internal_thinking": "I have a significant surplus of Wheat from my settlement at node 43 (Wh9, Wh6, Wh9) and a good supply of Brick from node 30. My immediate priority is to reach node 50, which provides access to Ore (5) and a crucial 3:1 port to trade my excess resources. I currently have 1 Wood and 3 Brick, which is enough to build the road from node 42 to node 50. This move follows my long-term strategy of securing a port and diversifying into Ore. Node 18 (Sheep 8) is also a target, but the 3:1 port at 50 is more critical for managing my current hand.", + "note_to_self": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "say_outloud": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת.", + "action_type": "build_road", + "parameters": { + "from": 42, + "to": 50 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5391, + "completion": 226, + "thinking": 0, + "total": 6446 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_9.json b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..374b108cef76ecd91f4f77ad05fb6889aff4ee27 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Shon/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-16T00:40:07.216721", + "player_name": "Shon", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just built a road towards node 50, which is a strategic location with a 3:1 port and access to Ore (5) and Wheat (9). Currently, I have 2 Bricks left. I lack the necessary Wood, Wheat, or Sheep to build a settlement or another road right now. My production at node 30 (Brick 10, Wood 11) and node 43 (Wheat 6, Wheat 9) should eventually provide the resources I need, although Wood is a bit scarce. Since I cannot perform any other meaningful actions (build or bank trade) and no one currently has Wood to trade, I will end my turn and wait for the next dice rolls.\",\n \"note_to_self\": \"I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.\",\n \"say_outloud\": \"סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just built a road towards node 50, which is a strategic location with a 3:1 port and access to Ore (5) and Wheat (9). Currently, I have 2 Bricks left. I lack the necessary Wood, Wheat, or Sheep to build a settlement or another road right now. My production at node 30 (Brick 10, Wood 11) and node 43 (Wheat 6, Wheat 9) should eventually provide the resources I need, although Wood is a bit scarce. Since I cannot perform any other meaningful actions (build or bank trade) and no one currently has Wood to trade, I will end my turn and wait for the next dice rolls.", + "note_to_self": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "say_outloud": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4258, + "completion": 234, + "thinking": 0, + "total": 4685 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/Ziv.md b/examples/ai_testing/my_games/session_20260516_002753/Ziv/Ziv.md new file mode 100644 index 0000000000000000000000000000000000000000..50c2836112c388443ca0a3f54a9af4ff98492d09 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/Ziv.md @@ -0,0 +1,217 @@ +# AI Agent Log: Ziv + +**Session:** session_20260516_002753 +**Started:** 2026-05-16 00:27:53 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 00:30:06 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4994 (in:3800 out:266) | **Cost:** $0.002698 + +**Thinking:** After analyzing the board using the find_best_nodes tool, Node 12 and Node 41 emerge as the strongest options with 11 pips each. Node 12 provides Wood (3), Brick (6), and Sheep (5), which is an excellent combination for early-game expansion and road building, especially with the high-probability 6 on Brick. Node 41 is also strong with Ore (5), Wheat (9), and Brick (10), but since Ore is generally more useful for late-game cities and development cards, I'll prioritize the Wood/Brick/Sheep foundation of Node 12 for my first settlement to ensure I can expand quickly. Node 12 is also safely distant from the existing settlements of Hadar (20) and Shon (43). + +**Note to Self:** Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources. + +**Says:** "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 00:30:47 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4077 (in:3223 out:320) | **Cost:** $0.002572 + +**Thinking:** My settlement at node 12 provides a strong foundation of Brick (6), Wood (3), and Sheep (5). To progress, I need to secure Wheat and Ore. Analyzing the available paths from node 12: + +1. Path 12-11: Leads towards node 10 and 3. However, node 11 is adjacent to Hadar's settlement at node 20, and node 10 is also a neighbor of 20, making both nodes invalid for settlement placement due to the distance rule. This path is effectively a dead end for expansion. +2. Path 12-13: Leads towards node 14 and 5. Node 14 is particularly attractive as it provides Wheat (8) and additional Wood (3, 4). This would solve my immediate need for Wheat. +3. Path 12-22: Leads towards node 23, which offers Ore (3) and Wood (3). While Ore is necessary, the probability (3) is quite low compared to the Wheat (8) available at node 14. + +Therefore, the optimal move is to build the road towards node 13 to prepare for a settlement at node 14. + +**Note to Self:** Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11. + +**Says:** "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 00:31:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5451 (in:4234 out:250) | **Cost:** $0.002867 + +**Thinking:** I need to balance my resources by acquiring Wheat and Ore, as my first settlement (Node 12) provides Brick, Wood, and Sheep. Looking at the tool results, Node 41 is an excellent choice. It offers Ore 5 (4 pips), Wheat 9 (4 pips), and Brick 10 (3 pips), totaling 11 pips. This is higher than any other available node and provides exactly the resource diversity I need. Node 41 is legally buildable as it is two edges away from Shon's settlement at Node 43 (connected via Node 42). This placement will grant me a starting hand of 1 Ore, 1 Wheat, and 1 Brick. + +**Note to Self:** Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40. + +**Says:** "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + +**Action:** **place_starting_settlement** - {"node": 41} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 00:31:54 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4086 (in:3427 out:230) | **Cost:** $0.002404 + +**Thinking:** I have placed my second settlement on Node 41, which gives me Ore (5), Wheat (9), and Brick (10). Now I need to place my starting road. The neighbors of Node 41 are 31, 40, and 42. Looking at the path potential: Direction 42 leads toward Shon and a 3:1 port, but Shon already has a road there. Direction 40 leads to a Wood port, but my wood production is currently very low (only on a 3). Direction 31 leads toward the center of the board and toward Node 30, which offers more Brick and Wood (10, 11). Building towards 31 provides the best balance of expansion and resource diversity. + +**Note to Self:** Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood. + +**Says:** "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + +**Action:** **place_starting_road** - {"from": 41, "to": 31} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 00:40:07 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1730 (in:1568 out:162) | **Cost:** $0.001270 + +**Thinking:** I am currently at the start of my turn. I don't have any development cards to play, so my only valid action is to roll the dice. The robber is currently on hex 5, which is a 6-Brick and one of my primary resource producers for settlement 12. I need to get some resources to continue my expansion towards the wood port or connecting my settlements. + +**Note to Self:** Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it. + +**Says:** "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 00:40:19 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5309 (in:4658 out:245) | **Cost:** $0.003064 + +**Thinking:** The dice roll was 8 (3+5). Hex 4 (Sheep 8) and Hex 7 (Wheat 8) produced resources. Shon (Node 30) received 1 Sheep, and Hadar (Node 25) received 1 Wheat. I (Ziv) have settlements on nodes 12 and 41, which are not adjacent to any 8-hexes, so I received no resources. My current resources are 1 Ore and 1 Wheat. I am currently blocked on my 6-Brick (Hex 5) by the robber. I don't have enough resources to build a road, settlement, city, or buy a development card. Trading 1-for-1 at this stage with my limited resources wouldn't provide an immediate benefit, so I will end my turn and hope for better rolls. + +**Note to Self:** I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood. + +**Says:** "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + +**Action:** **end_turn** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 00:44:55 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1866 (in:1636 out:230) | **Cost:** $0.001508 + +**Thinking:** The dice haven't been rolled yet for my turn (meta.dice is null). My current resources are 2 Ore, 1 Sheep, and 1 Wheat. I have settlements on Node 12 (Wood 3, Brick 6, Sheep 5) and Node 41 (Ore 5, Wheat 9, Brick 10). A roll of 5 or 6 would be very beneficial for me. Shon mentioned that a 5 was rolled previously, which gave me Ore and Sheep. Since I don't have any development cards to play before the roll, my only logical action is to roll the dice to start my turn. + +**Note to Self:** I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5). + +**Says:** "יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים." + +**Action:** **roll_dice** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 00:45:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..975aed96ce170313ca8326a6adf161d5e05c1224 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_1.json @@ -0,0 +1,200 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:30:06.844192", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..3538ec4eddd36840be96fbfb48c097db64b8fbdf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_1.txt @@ -0,0 +1,107 @@ +=== Prompt #1 for Ziv === +Timestamp: 2026-05-16T00:30:06.845424 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..8ddd401b42dc1158d320f7ae97ad69e4474228a3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_2.json @@ -0,0 +1,210 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:30:47.659953", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + } + ] + }, + "memory": { + "note_from_last_turn": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d99973bf3d11aff473a122d3f804bf6d2f396ca7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_2.txt @@ -0,0 +1,117 @@ +=== Prompt #2 for Ziv === +Timestamp: 2026-05-16T00:30:47.661549 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + } + ] + }, + "memory": { + "note_from_last_turn": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..78696d390e65ae90a5b7cb1a29f70542618f771a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_3.json @@ -0,0 +1,215 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:31:25.693853", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..10b923efb8c958f9783dd708c03c855f5e6ab08d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Ziv === +Timestamp: 2026-05-16T00:31:25.695654 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + } + ] + }, + "memory": { + "note_from_last_turn": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..2da94167d50674a47a1b6f0aff1bfd2f9c878f52 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_4.json @@ -0,0 +1,220 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:31:54.885687", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..10eec78a53b4322868e0ae30c086c3097ab9a3dd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_4.txt @@ -0,0 +1,127 @@ +=== Prompt #4 for Ziv === +Timestamp: 2026-05-16T00:31:54.887108 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"]]},\"players\":{\"Hadar\":{\"vp\":1,\"res\":{}},\"Shon\":{\"vp\":1,\"res\":{}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"B\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "from": "Hadar", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "from": "Shon", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "from": "Shon", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "from": "Ziv", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "from": "Ziv", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "from": "Ziv", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..a2be9cfd11f8731e77099faf439db15329440075 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T00:40:07.225025", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + } + ] + }, + "memory": { + "note_from_last_turn": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..e77bb7a826028ace597fbd1064d1417b8d219867 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Ziv === +Timestamp: 2026-05-16T00:40:07.227325 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":1,\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + } + ] + }, + "memory": { + "note_from_last_turn": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..d6ef247cad4fab84c99d495c3f6d5f26897d87c2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_6.json @@ -0,0 +1,304 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T00:40:19.924658", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + } + ] + }, + "memory": { + "note_from_last_turn": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..a668ef2e7a8e21ae3115835ccb001e67e787231e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_6.txt @@ -0,0 +1,176 @@ +=== Prompt #6 for Ziv === +Timestamp: 2026-05-16T00:40:19.926121 +Active Turn: True + +--- What Happened --- +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[3,5]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"Wh\":2},\"dev\":{\"h\":[\"road\"]}},\"Shon\":{\"vp\":2,\"res\":{\"B\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Hadar", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "from": "Hadar", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "from": "Hadar", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "from": "Hadar", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "from": "Shon", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "from": "Shon", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + } + ] + }, + "memory": { + "note_from_last_turn": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "recent_notes": [ + "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..b73daff754a0ea87cd1e66e8028c5d84964cc5b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_7.json @@ -0,0 +1,244 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T00:44:55.226582", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + } + ] + }, + "memory": { + "note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "recent_notes": [ + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..9ac4af0f57e4bb89d1872181a4332fd3a2bad3da --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_7.txt @@ -0,0 +1,146 @@ +=== Prompt #7 for Ziv === +Timestamp: 2026-05-16T00:44:55.228215 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + } + ] + }, + "memory": { + "note_from_last_turn": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "recent_notes": [ + "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..b89dcef5431d6edd0fe9c7d3a62d67a744d9ffc2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_8.json @@ -0,0 +1,304 @@ +{ + "request_number": 8, + "timestamp": "2026-05-16T00:45:16.669189", + "player_name": "Ziv", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים." + } + ] + }, + "memory": { + "note_from_last_turn": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "recent_notes": [ + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..03caf4b49685bc08f6ae7e4aeccb706a6cd98b04 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/prompts/prompt_8.txt @@ -0,0 +1,176 @@ +=== Prompt #8 for Ziv === +Timestamp: 2026-05-16T00:45:16.672902 +Active Turn: True + +--- What Happened --- +Ziv performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk in natural Hebrew only. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. Keep it casual, human, and non-technical.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Ziv", + "role": null + }, + "task_context": { + "what_just_happened": "Ziv performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Any say_outloud chat message must be written in natural Hebrew only. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Ziv\",\"phase\":\"NORMAL_PLAY\",\"robber\":15,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Ziv\",\"S\"],[20,\"Hadar\",\"S\"],[25,\"Hadar\",\"S\"],[30,\"Shon\",\"S\"],[41,\"Ziv\",\"S\"],[43,\"Shon\",\"S\"]],\"rds\":[[[20,10],\"Hadar\"],[[43,42],\"Shon\"],[[12,13],\"Ziv\"],[[41,31],\"Ziv\"],[[30,19],\"Shon\"],[[25,24],\"Hadar\"],[[42,50],\"Shon\"],[[24,14],\"Hadar\"],[[10,9],\"Hadar\"]]},\"players\":{\"Hadar\":{\"vp\":2,\"res\":{\"S\":2,\"B\":1,\"Wh\":2}},\"Shon\":{\"vp\":2,\"res\":{\"B\":1,\"Wh\":2}},\"Ziv\":{\"vp\":2,\"res\":{\"O\":2,\"S\":1,\"Wh\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Shon", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "from": "Ziv", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "from": "Ziv", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "from": "Hadar", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "from": "Hadar", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "from": "Hadar", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "from": "Hadar", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "from": "Shon", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "from": "Shon", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "from": "Ziv", + "message": "יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים." + } + ] + }, + "memory": { + "note_from_last_turn": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "recent_notes": [ + "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank. Default bank trade is 4:1 unless you have a matching 2:1 port or a 3:1 port. Only choose this when you have enough of the resource you give.", + "example_parameters": "{\"give\": \"wheat\", \"give_amount\": 4, \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..b4fd554af4c6d317ba7d454a5be84b9e2f5a7429 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_1_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-16T00:30:17.486678", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield nodes with good resource diversity for the first settlement. Need a balance of Wood/Brick for roads and Wheat/Ore/Sheep for growth." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1011, + "completion": 0, + "thinking": 0, + "total": 1011 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..746920f9f93d02292a401af34cf139b8a4595e44 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_2_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-16T00:30:57.202974", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Confirming neighbors and resources for my starting settlement.", + "node_id": 12 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 12, + "reasoning": "Evaluating which direction (11, 13, or 22) offers the best expansion towards Wheat or Ore." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1153, + "completion": 0, + "thinking": 0, + "total": 1153 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0c96f1ec4c40976b00fb60b98e8535a63edb87d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_3_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-16T00:31:32.918306", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wh2", + "reasoning": "I need Wheat and Ore to complement my current Wood, Brick, and Sheep. Looking for high-pip Wheat/Ore nodes." + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Wheat and Ore to complement my current Wood, Brick, and Sheep. Looking for high-pip Wheat/Ore nodes.", + "must_have_resource": "Ore" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1227, + "completion": 0, + "thinking": 0, + "total": 1227 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ac834497ff0657dc89de6ac8354cf93b24bd91de --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-16T00:32:03.401784", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I need to decide where to build my road from settlement 41. 40 is a Wood port, 42 is near Shon, and 31 leads to more land.", + "from_node": 41 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1333, + "completion": 0, + "thinking": 0, + "total": 1333 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..6d516632822419ebabbfbde6d447808c27e54300 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_6_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-16T00:40:44.600980", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking expansion possibilities from node 31, currently considering node 32 or going around Shon.", + "from_node": 31 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1962, + "completion": 0, + "thinking": 0, + "total": 1962 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..6375081615898d0791229fb6f23ae577da539262 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/intermediate/response_8_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-16T00:45:27.243016", + "player_name": "Ziv", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best locations to expand to, prioritizing Wood and Brick sources. Node 40 (Wood port) is a target, as is securing more Brick." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2065, + "completion": 0, + "thinking": 0, + "total": 2065 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_1.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..20a921e3158ae620e1a2351a58acf67f8bf2ec01 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-16T00:30:47.652139", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After analyzing the board using the find_best_nodes tool, Node 12 and Node 41 emerge as the strongest options with 11 pips each. Node 12 provides Wood (3), Brick (6), and Sheep (5), which is an excellent combination for early-game expansion and road building, especially with the high-probability 6 on Brick. Node 41 is also strong with Ore (5), Wheat (9), and Brick (10), but since Ore is generally more useful for late-game cities and development cards, I'll prioritize the Wood/Brick/Sheep foundation of Node 12 for my first settlement to ensure I can expand quickly. Node 12 is also safely distant from the existing settlements of Hadar (20) and Shon (43).\",\n \"note_to_self\": \"Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.\",\n \"say_outloud\": \"היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "After analyzing the board using the find_best_nodes tool, Node 12 and Node 41 emerge as the strongest options with 11 pips each. Node 12 provides Wood (3), Brick (6), and Sheep (5), which is an excellent combination for early-game expansion and road building, especially with the high-probability 6 on Brick. Node 41 is also strong with Ore (5), Wheat (9), and Brick (10), but since Ore is generally more useful for late-game cities and development cards, I'll prioritize the Wood/Brick/Sheep foundation of Node 12 for my first settlement to ensure I can expand quickly. Node 12 is also safely distant from the existing settlements of Hadar (20) and Shon (43).", + "note_to_self": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "say_outloud": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3800, + "completion": 266, + "thinking": 0, + "total": 4994 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_2.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..b5f1a30e05affe4fdd6bc4245979aaf09eec0461 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-16T00:31:25.686279", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My settlement at node 12 provides a strong foundation of Brick (6), Wood (3), and Sheep (5). To progress, I need to secure Wheat and Ore. Analyzing the available paths from node 12:\\n\\n1. Path 12-11: Leads towards node 10 and 3. However, node 11 is adjacent to Hadar's settlement at node 20, and node 10 is also a neighbor of 20, making both nodes invalid for settlement placement due to the distance rule. This path is effectively a dead end for expansion.\\n2. Path 12-13: Leads towards node 14 and 5. Node 14 is particularly attractive as it provides Wheat (8) and additional Wood (3, 4). This would solve my immediate need for Wheat.\\n3. Path 12-22: Leads towards node 23, which offers Ore (3) and Wood (3). While Ore is necessary, the probability (3) is quite low compared to the Wheat (8) available at node 14.\\n\\nTherefore, the optimal move is to build the road towards node 13 to prepare for a settlement at node 14.\",\n \"note_to_self\": \"Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.\",\n \"say_outloud\": \"אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "My settlement at node 12 provides a strong foundation of Brick (6), Wood (3), and Sheep (5). To progress, I need to secure Wheat and Ore. Analyzing the available paths from node 12:\n\n1. Path 12-11: Leads towards node 10 and 3. However, node 11 is adjacent to Hadar's settlement at node 20, and node 10 is also a neighbor of 20, making both nodes invalid for settlement placement due to the distance rule. This path is effectively a dead end for expansion.\n2. Path 12-13: Leads towards node 14 and 5. Node 14 is particularly attractive as it provides Wheat (8) and additional Wood (3, 4). This would solve my immediate need for Wheat.\n3. Path 12-22: Leads towards node 23, which offers Ore (3) and Wood (3). While Ore is necessary, the probability (3) is quite low compared to the Wheat (8) available at node 14.\n\nTherefore, the optimal move is to build the road towards node 13 to prepare for a settlement at node 14.", + "note_to_self": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "say_outloud": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3223, + "completion": 320, + "thinking": 0, + "total": 4077 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_3.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..ec2eab3dc90f49a2c9ff5ae6b917d80e83327acd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-16T00:31:54.876148", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I need to balance my resources by acquiring Wheat and Ore, as my first settlement (Node 12) provides Brick, Wood, and Sheep. Looking at the tool results, Node 41 is an excellent choice. It offers Ore 5 (4 pips), Wheat 9 (4 pips), and Brick 10 (3 pips), totaling 11 pips. This is higher than any other available node and provides exactly the resource diversity I need. Node 41 is legally buildable as it is two edges away from Shon's settlement at Node 43 (connected via Node 42). This placement will grant me a starting hand of 1 Ore, 1 Wheat, and 1 Brick.\",\n \"note_to_self\": \"Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.\",\n \"say_outloud\": \"אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I need to balance my resources by acquiring Wheat and Ore, as my first settlement (Node 12) provides Brick, Wood, and Sheep. Looking at the tool results, Node 41 is an excellent choice. It offers Ore 5 (4 pips), Wheat 9 (4 pips), and Brick 10 (3 pips), totaling 11 pips. This is higher than any other available node and provides exactly the resource diversity I need. Node 41 is legally buildable as it is two edges away from Shon's settlement at Node 43 (connected via Node 42). This placement will grant me a starting hand of 1 Ore, 1 Wheat, and 1 Brick.", + "note_to_self": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "say_outloud": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4234, + "completion": 250, + "thinking": 0, + "total": 5451 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_4.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..58db8ef8203d95cd9b8a8de80363521ec8130954 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-16T00:32:37.168606", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have placed my second settlement on Node 41, which gives me Ore (5), Wheat (9), and Brick (10). Now I need to place my starting road. The neighbors of Node 41 are 31, 40, and 42. Looking at the path potential: Direction 42 leads toward Shon and a 3:1 port, but Shon already has a road there. Direction 40 leads to a Wood port, but my wood production is currently very low (only on a 3). Direction 31 leads toward the center of the board and toward Node 30, which offers more Brick and Wood (10, 11). Building towards 31 provides the best balance of expansion and resource diversity.\",\n \"note_to_self\": \"Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.\",\n \"say_outloud\": \"אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "I have placed my second settlement on Node 41, which gives me Ore (5), Wheat (9), and Brick (10). Now I need to place my starting road. The neighbors of Node 41 are 31, 40, and 42. Looking at the path potential: Direction 42 leads toward Shon and a 3:1 port, but Shon already has a road there. Direction 40 leads to a Wood port, but my wood production is currently very low (only on a 3). Direction 31 leads toward the center of the board and toward Node 30, which offers more Brick and Wood (10, 11). Building towards 31 provides the best balance of expansion and resource diversity.", + "note_to_self": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "say_outloud": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך.", + "action_type": "place_starting_road", + "parameters": { + "from": 41, + "to": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3427, + "completion": 230, + "thinking": 0, + "total": 4086 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_5.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..74c30608443451f5700838a188942c013a320bdc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-16T00:40:19.916560", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am currently at the start of my turn. I don't have any development cards to play, so my only valid action is to roll the dice. The robber is currently on hex 5, which is a 6-Brick and one of my primary resource producers for settlement 12. I need to get some resources to continue my expansion towards the wood port or connecting my settlements.\",\n \"note_to_self\": \"Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.\",\n \"say_outloud\": \"טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I am currently at the start of my turn. I don't have any development cards to play, so my only valid action is to roll the dice. The robber is currently on hex 5, which is a 6-Brick and one of my primary resource producers for settlement 12. I need to get some resources to continue my expansion towards the wood port or connecting my settlements.", + "note_to_self": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "say_outloud": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1568, + "completion": 162, + "thinking": 0, + "total": 1730 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_6.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..a3f0c1e3ca56bb3b64fb8bb40f6c0bc7f2d49e33 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-16T00:41:21.077938", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was 8 (3+5). Hex 4 (Sheep 8) and Hex 7 (Wheat 8) produced resources. Shon (Node 30) received 1 Sheep, and Hadar (Node 25) received 1 Wheat. I (Ziv) have settlements on nodes 12 and 41, which are not adjacent to any 8-hexes, so I received no resources. My current resources are 1 Ore and 1 Wheat. I am currently blocked on my 6-Brick (Hex 5) by the robber. I don't have enough resources to build a road, settlement, city, or buy a development card. Trading 1-for-1 at this stage with my limited resources wouldn't provide an immediate benefit, so I will end my turn and hope for better rolls.\",\n \"note_to_self\": \"I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.\",\n \"say_outloud\": \"אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was 8 (3+5). Hex 4 (Sheep 8) and Hex 7 (Wheat 8) produced resources. Shon (Node 30) received 1 Sheep, and Hadar (Node 25) received 1 Wheat. I (Ziv) have settlements on nodes 12 and 41, which are not adjacent to any 8-hexes, so I received no resources. My current resources are 1 Ore and 1 Wheat. I am currently blocked on my 6-Brick (Hex 5) by the robber. I don't have enough resources to build a road, settlement, city, or buy a development card. Trading 1-for-1 at this stage with my limited resources wouldn't provide an immediate benefit, so I will end my turn and hope for better rolls.", + "note_to_self": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "say_outloud": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4658, + "completion": 245, + "thinking": 0, + "total": 5309 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_7.json b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..7f1b7c4958afdc1596abb139c5a43a00818267ce --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/Ziv/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-16T00:45:16.660666", + "player_name": "Ziv", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice haven't been rolled yet for my turn (meta.dice is null). My current resources are 2 Ore, 1 Sheep, and 1 Wheat. I have settlements on Node 12 (Wood 3, Brick 6, Sheep 5) and Node 41 (Ore 5, Wheat 9, Brick 10). A roll of 5 or 6 would be very beneficial for me. Shon mentioned that a 5 was rolled previously, which gave me Ore and Sheep. Since I don't have any development cards to play before the roll, my only logical action is to roll the dice to start my turn.\",\n \"note_to_self\": \"I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).\",\n \"say_outloud\": \"יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "The dice haven't been rolled yet for my turn (meta.dice is null). My current resources are 2 Ore, 1 Sheep, and 1 Wheat. I have settlements on Node 12 (Wood 3, Brick 6, Sheep 5) and Node 41 (Ore 5, Wheat 9, Brick 10). A roll of 5 or 6 would be very beneficial for me. Shon mentioned that a 5 was rolled previously, which gave me Ore and Sheep. Since I don't have any development cards to play before the roll, my only logical action is to roll the dice to start my turn.", + "note_to_self": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "say_outloud": "יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1636, + "completion": 230, + "thinking": 0, + "total": 1866 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/agent_memories.json b/examples/ai_testing/my_games/session_20260516_002753/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..b2efd6ff22690139b7e89d201ec54de142428ef6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/agent_memories.json @@ -0,0 +1,145 @@ +{ + "Hadar": { + "note_to_self": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778880504.090658 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778880533.9502864 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778880890.0091498 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778880927.7921329 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778880940.3913186 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778881003.063157 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778881042.577031 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778881297.2022054 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778881333.2759745 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778881362.0601752 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778881411.3967166 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:43:31.396717", + "long_term_updated": null + }, + "Shon": { + "note_to_self": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778880585.24519 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778880606.8390994 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778880819.4403286 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778880848.3959582 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778881082.006509 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778881100.572716 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778881117.219019 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778881155.1369798 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778881207.2192426 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778881431.3331664 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778881491.0504613 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:44:51.050461", + "long_term_updated": null + }, + "Ziv": { + "note_to_self": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778880647.6549888 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778880685.688334 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778880714.877728 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778880757.171062 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778881219.9190998 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778881281.0797064 + }, + { + "note": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "timestamp": 1778881516.6635695 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:45:16.663569", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/chat_history.json b/examples/ai_testing/my_games/session_20260516_002753/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..f44d193281165c532866de238a88139094af58e7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/chat_history.json @@ -0,0 +1,178 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:28:24.091251", + "from": "Hadar", + "to": "all", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "timestamp": "2026-05-16T00:28:53.951058", + "from": "Hadar", + "to": "all", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "timestamp": "2026-05-16T00:29:45.245812", + "from": "Shon", + "to": "all", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "timestamp": "2026-05-16T00:30:06.839780", + "from": "Shon", + "to": "all", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T00:30:47.655712", + "from": "Ziv", + "to": "all", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "timestamp": "2026-05-16T00:31:25.689038", + "from": "Ziv", + "to": "all", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "timestamp": "2026-05-16T00:31:54.878415", + "from": "Ziv", + "to": "all", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:32:37.171811", + "from": "Ziv", + "to": "all", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T00:33:39.441092", + "from": "Shon", + "to": "all", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "timestamp": "2026-05-16T00:34:08.396654", + "from": "Shon", + "to": "all", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T00:34:50.009992", + "from": "Hadar", + "to": "all", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:35:27.793462", + "from": "Hadar", + "to": "all", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T00:35:40.391900", + "from": "Hadar", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T00:36:43.064119", + "from": "Hadar", + "to": "all", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "timestamp": "2026-05-16T00:37:22.578470", + "from": "Hadar", + "to": "all", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "timestamp": "2026-05-16T00:38:02.007347", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "timestamp": "2026-05-16T00:38:20.573499", + "from": "Shon", + "to": "all", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "timestamp": "2026-05-16T00:38:37.220020", + "from": "Shon", + "to": "all", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "timestamp": "2026-05-16T00:39:15.137673", + "from": "Shon", + "to": "all", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "timestamp": "2026-05-16T00:40:07.220006", + "from": "Shon", + "to": "all", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "timestamp": "2026-05-16T00:40:19.919904", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "timestamp": "2026-05-16T00:41:21.080482", + "from": "Ziv", + "to": "all", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T00:41:37.202893", + "from": "Hadar", + "to": "all", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "timestamp": "2026-05-16T00:42:13.276728", + "from": "Hadar", + "to": "all", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "timestamp": "2026-05-16T00:42:47.144609", + "from": "Hadar", + "to": "all", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "timestamp": "2026-05-16T00:43:36.037637", + "from": "Hadar", + "to": "all", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T00:43:55.495230", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "timestamp": "2026-05-16T00:44:55.221447", + "from": "Shon", + "to": "all", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "timestamp": "2026-05-16T00:45:16.664405", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/session_metadata.json b/examples/ai_testing/my_games/session_20260516_002753/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..15be306df53875d7312957fbe51614c286e5f4a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/session_metadata.json @@ -0,0 +1,10 @@ +{ + "session_id": "session_20260516_002753", + "start_time": "2026-05-16T00:27:53.686017", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_002753\\tts_cache", + "source": "session_default" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/session_summary.json b/examples/ai_testing/my_games/session_20260516_002753/session_summary.json new file mode 100644 index 0000000000000000000000000000000000000000..45fc5f8c316c6085655ade7cb90df07bf15e3804 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/session_summary.json @@ -0,0 +1,1029 @@ +{ + "session_id": "session_20260516_002753", + "start_time": "2026-05-16T00:27:53.686017", + "end_time": "2026-05-16T00:45:37.651464", + "duration_seconds": 1063.965451, + "agents": { + "Hadar": { + "player_name": "Hadar", + "player_id": 0, + "player_color": "Red", + "memory": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "memory_updated_at": 1778881411.3967166, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778880504.090658 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778880533.9502864 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778880890.0091498 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778880927.7921329 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778880940.3913186 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778881003.063157 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778881042.577031 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778881297.2022054 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778881333.2759745 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778881362.0601752 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778881411.3967166 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 0 ended their turn", + "timestamp": 1778881416.0386565 + }, + { + "type": "turn_change", + "message": "Turn 10: Player 1's turn begins.", + "timestamp": 1778881416.0391872 + }, + { + "type": "dice_roll", + "message": "Rolled 5 (4+1). Resources distributed: Ziv +1 ore, 1 sheep.", + "timestamp": 1778881435.4965641 + }, + { + "type": "action_performed", + "message": "Player 1 performed action: ActionType.ROLL_DICE", + "timestamp": 1778881435.4969609 + }, + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778881495.222992 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778881495.2235415 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778881516.6651897 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778881516.665595 + } + ], + "last_prompt_number": 11, + "stats": { + "player_name": "Hadar", + "player_id": 0, + "total_requests": 11, + "successful_requests": 11, + "failed_requests": 0, + "total_tokens_used": 50405, + "success_rate": "100.0%" + } + }, + "Shon": { + "player_name": "Shon", + "player_id": 1, + "player_color": "Blue", + "memory": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "memory_updated_at": 1778881491.0504613, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778880585.24519 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778880606.8390994 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778880819.4403286 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778880848.3959582 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778881082.006509 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778881100.572716 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778881117.219019 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778881155.1369798 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778881207.2192426 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778881431.3331664 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778881491.0504613 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "action_performed", + "message": "Player 1 ended their turn", + "timestamp": 1778881495.2229927 + }, + { + "type": "turn_change", + "message": "Turn 11: Player 2's turn begins.", + "timestamp": 1778881495.2235422 + }, + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778881516.665191 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778881516.6655955 + } + ], + "last_prompt_number": 11, + "stats": { + "player_name": "Shon", + "player_id": 1, + "total_requests": 11, + "successful_requests": 11, + "failed_requests": 0, + "total_tokens_used": 50474, + "success_rate": "100.0%" + } + }, + "Ziv": { + "player_name": "Ziv", + "player_id": 2, + "player_color": "White", + "memory": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "memory_updated_at": 1778881516.6635695, + "compacted_memory": null, + "compacted_memory_updated_at": null, + "compaction_count": 0, + "memory_history": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778880647.6549888 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778880685.688334 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778880714.877728 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778880757.171062 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778881219.9190998 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778881281.0797064 + }, + { + "note": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "timestamp": 1778881516.6635695 + } + ], + "chat_summaries": [], + "recent_events": [ + { + "type": "dice_roll", + "message": "Rolled 9 (5+4). Resources distributed: Ziv +1 wheat; Shon +2 wheat.", + "timestamp": 1778881516.6651912 + }, + { + "type": "action_performed", + "message": "Player 2 performed action: ActionType.ROLL_DICE", + "timestamp": 1778881516.6655962 + } + ], + "last_prompt_number": 8, + "stats": { + "player_name": "Ziv", + "player_id": 2, + "total_requests": 8, + "successful_requests": 7, + "failed_requests": 0, + "total_tokens_used": 27513, + "success_rate": "87.5%" + } + } + }, + "final_game_state": { + "meta": { + "curr": "Ziv", + "phase": "NORMAL_PLAY", + "robber": 15, + "dice": [ + 5, + 4 + ] + }, + "H": [ + "", + "W12", + "S5", + "W4", + "S8", + "B6", + "W3", + "Wh8", + "B10", + "W11", + "D", + "O3", + "S4", + "B10", + "Wh9", + "Wh6", + "S11", + "O5", + "Wh9", + "O2" + ], + "N": [ + null, + [ + [ + 2, + 9 + ], + [ + 1 + ] + ], + [ + [ + 1, + 3 + ], + [ + 1 + ], + "Wh2" + ], + [ + [ + 2, + 4, + 11 + ], + [ + 2, + 1 + ], + "Wh2" + ], + [ + [ + 3, + 5 + ], + [ + 2 + ] + ], + [ + [ + 4, + 6, + 13 + ], + [ + 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], + [ + [ + 12, + 13 + ], + "Ziv" + ], + [ + [ + 41, + 31 + ], + "Ziv" + ], + [ + [ + 30, + 19 + ], + "Shon" + ], + [ + [ + 25, + 24 + ], + "Hadar" + ], + [ + [ + 42, + 50 + ], + "Shon" + ], + [ + [ + 24, + 14 + ], + "Hadar" + ], + [ + [ + 10, + 9 + ], + "Hadar" + ] + ] + }, + "players": { + "Hadar": { + "vp": 2, + "res": { + "S": 2, + "B": 1, + "Wh": 2 + } + }, + "Shon": { + "vp": 2, + "res": { + "B": 1, + "Wh": 2 + } + }, + "Ziv": { + "vp": 2, + "res": { + "O": 2, + "S": 1, + "Wh": 2 + } + } + } + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_002753/tool_executions.json b/examples/ai_testing/my_games/session_20260516_002753/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..b4c6e68137ceb55eeb6caea3cd59472f23dad13d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_002753/tool_executions.json @@ -0,0 +1,7059 @@ +[ + { + "timestamp": "2026-05-16T00:28:02.533403", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.42, + "tokens": { + "input": 37, + "output": 893, + "total": 930 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for nodes with total pips >= 12 and good resource variety." + }, + "result": { + "llm_reasoning": "Initial search for high-yield nodes to place the first settlement. Looking for nodes with total pips >= 12 and good resource variety.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 54, + "nodes": [ + { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 19, + 21, + 10 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.3, + "tokens": { + "input": 37, + "output": 893, + "total": 930 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:28:33.021505", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.23, + "tokens": { + "input": 43, + "output": 364, + "total": 407 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing neighbors of my first settlement at node 20 to decide where to build my road. Looking for high-yield nodes or ports within 2 steps.", + "from_node": 20 + }, + "result": { + "llm_reasoning": "Analyzing neighbors of my first settlement at node 20 to decide where to build my road. Looking for high-yield nodes or ports within 2 steps.", + "from_node": 20, + "total_directions": 3, + "paths": [ + { + "direction": 10, + "depth_1": { + "node_id": 10, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 9, + "total_pips": 6, + "port": "?3", + "can_build": true + }, + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [ + "Port (?3) at depth 2 (node 9)" + ], + "score": 17.5 + }, + { + "direction": 19, + "depth_1": { + "node_id": 19, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 18, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 30, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 18, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 21, + "depth_1": { + "node_id": 21, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 22, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 43, + "output": 364, + "total": 407 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:29:06.937202", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.48, + "tokens": { + "input": 65, + "output": 898, + "total": 963 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the highest pip value nodes with a good resource mix to establish a strong start. Node 43 looks like a high-yield wheat spot, and node 12 seems balanced. I need to verify which nodes are actually available and their exact yields." + }, + "result": { + "llm_reasoning": "I'm looking for the highest pip value nodes with a good resource mix to establish a strong start. Node 43 looks like a high-yield wheat spot, and node 12 seems balanced. I need to verify which nodes are actually available and their exact yields.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 50, + "nodes": [ + { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "score": 13.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "score": 13.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.37, + "tokens": { + "input": 65, + "output": 898, + "total": 963 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:29:51.412105", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.16, + "tokens": { + "input": 36, + "output": 355, + "total": 391 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing paths from my first settlement at node 43 (triple wheat) to decide the best direction for expansion.", + "from_node": 43 + }, + "result": { + "llm_reasoning": "Analyzing paths from my first settlement at node 43 (triple wheat) to decide the best direction for expansion.", + "from_node": 43, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 41, + "total_pips": 11, + "port": null, + "can_build": true + }, + { + "node_id": 50, + "total_pips": 8, + "port": "?3", + "can_build": true + } + ], + "best_node": 41, + "best_pips": 11 + }, + "highlights": [ + "High-value node at depth 1", + "Port (?3) at depth 2 (node 50)" + ], + "score": 19.0 + }, + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 45, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": true + } + ], + "best_node": 45, + "best_pips": 8 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 33, + "depth_1": { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 32, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [], + "score": 12.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.1, + "tokens": { + "input": 36, + "output": 355, + "total": 391 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:30:17.983432", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.43, + "tokens": { + "input": 42, + "output": 886, + "total": 928 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield nodes with good resource diversity for the first settlement. Need a balance of Wood/Brick for roads and Wheat/Ore/Sheep for growth." + }, + "result": { + "llm_reasoning": "Looking for high yield nodes with good resource diversity for the first settlement. Need a balance of Wood/Brick for roads and Wheat/Ore/Sheep for growth.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 46, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 10, + 12, + 3 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.31, + "tokens": { + "input": 42, + "output": 886, + "total": 928 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:30:57.701079", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.21, + "tokens": { + "input": 54, + "output": 480, + "total": 534 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Confirming neighbors and resources for my starting settlement.", + "node_id": 12 + }, + "result": { + "node_id": 12, + "exists": true, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "occupied": true, + "occupied_by": "Ziv", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Ziv's settlement", + "llm_reasoning": "Confirming neighbors and resources for my starting settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 23, + "output": 131, + "total": 154 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 12, + "reasoning": "Evaluating which direction (11, 13, or 22) offers the best expansion towards Wheat or Ore." + }, + "result": { + "llm_reasoning": "Evaluating which direction (11, 13, or 22) offers the best expansion towards Wheat or Ore.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 31, + "output": 349, + "total": 380 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:31:33.415243", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 1.06, + "tokens": { + "input": 76, + "output": 891, + "total": 967 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "must_have_resource": "Wh2", + "reasoning": "I need Wheat and Ore to complement my current Wood, Brick, and Sheep. Looking for high-pip Wheat/Ore nodes." + }, + "result": { + "llm_reasoning": "I need Wheat and Ore to complement my current Wood, Brick, and Sheep. Looking for high-pip Wheat/Ore nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Wh2", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 0, + "nodes": [] + }, + "success": true, + "error": null, + "execution_time_ms": 0.46, + "tokens": { + "input": 38, + "output": 65, + "total": 103 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need Wheat and Ore to complement my current Wood, Brick, and Sheep. Looking for high-pip Wheat/Ore nodes.", + "must_have_resource": "Ore" + }, + "result": { + "llm_reasoning": "I need Wheat and Ore to complement my current Wood, Brick, and Sheep. Looking for high-pip Wheat/Ore nodes.", + "query": { + "min_pips": 0, + "must_have_resource": "Ore", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 16, + "nodes": [ + { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 40, + 42, + 31 + ], + "score": 12.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + 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{ + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 42, + "output": 372, + "total": 414 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:35:51.941614", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.14, + "tokens": { + "input": 55, + "output": 273, + "total": 328 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 10, + "reasoning": "Checking Node 10 to see if it's a good spot for a settlement or if I should continue to Node 9." + }, + "result": { + "node_id": 10, + "exists": true, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 9, + 11, + 20 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Hadar's building at node 20", + "llm_reasoning": "Checking Node 10 to see if it's a good spot for a settlement or if I should continue to Node 9." + }, + "success": true, + "error": null, + "execution_time_ms": 0.05, + "tokens": { + "input": 31, + "output": 141, + "total": 172 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking Node 24 to see its yield and if I should build there next.", + "node_id": 24 + }, + "result": { + "node_id": 24, + "exists": true, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Hadar's building at node 25", + "llm_reasoning": "Checking Node 24 to see its yield and if I should build there next." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 24, + "output": 132, + "total": 156 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:36:58.581309", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.41, + "tokens": { + "input": 44, + "output": 797, + "total": 841 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I want to find the best expansion spots. I currently have settlements at 20 and 25. I have roads reaching 10 and 24. I'm looking for high yield or useful ports." + }, + "result": { + "llm_reasoning": "I want to find the best expansion spots. I currently have settlements at 20 and 25. I have roads reaching 10 and 24. I'm looking for high yield or useful ports.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 33, + "nodes": [ + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.31, + "tokens": { + "input": 44, + "output": 797, + "total": 841 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:37:36.972895", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.41, + "tokens": { + "input": 84, + "output": 1053, + "total": 1137 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 19, + "reasoning": "Checking node 19 as a potential settlement spot for Sheep 8 and Wood 11." + }, + "result": { + "node_id": 19, + "exists": true, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 11, + "pips": 2 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 18, + 20, + 30 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Hadar's building at node 20", + "llm_reasoning": "Checking node 19 as a potential settlement spot for Sheep 8 and Wood 11." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 26, + "output": 136, + "total": 162 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 42 as a potential settlement spot for Ore 5 and Wheat 9.", + "node_id": 42 + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Ziv's building at node 41", + "llm_reasoning": "Checking node 42 as a potential settlement spot for Ore 5 and Wheat 9." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 25, + "output": 131, + "total": 156 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for the best available nodes to expand to, prioritizing Sheep and Ore since I have plenty of Brick and Wheat." + }, + "result": { + "llm_reasoning": "Looking for the best available nodes to expand to, prioritizing Sheep and Ore since I have plenty of Brick and Wheat.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 33, + "nodes": [ + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.22, + "tokens": { + "input": 33, + "output": 786, + "total": 819 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:38:44.410582", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.33, + "tokens": { + "input": 71, + "output": 758, + "total": 829 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking potential from node 19 towards 18. Node 18 was mentioned in memory as a priority for Sheep 8.", + "from_node": 19 + }, + "result": { + "llm_reasoning": "Checking potential from node 19 towards 18. Node 18 was mentioned in memory as a priority for Sheep 8.", + "from_node": 19, + "total_directions": 3, + "paths": [ + { + "direction": 20, + "depth_1": { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 17.5 + }, + { + "direction": 18, + "depth_1": { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 8, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 17, + "total_pips": 3, + "port": "S2", + "can_build": true + }, + { + "node_id": 8, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 8, + "best_pips": 5 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (S2) at depth 2 (node 17)", + "Port (?3) at depth 2 (node 8)" + ], + "score": 14.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": false + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 34, + "output": 376, + "total": 410 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking potential from node 42 towards 50. Node 50 was mentioned in memory as a priority for Ore 5 and a 3:1 port.", + "from_node": 42 + }, + "result": { + "llm_reasoning": "Checking potential from node 42 towards 50. Node 50 was mentioned in memory as a priority for Ore 5 and a 3:1 port.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": false + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 15.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 37, + "output": 382, + "total": 419 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:39:39.852601", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 41, + "output": 152, + "total": 193 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for the best available nodes to plan my next settlements, specifically looking for Sheep and Ore to balance my production.", + "min_pips": 10 + }, + "result": { + "llm_reasoning": "Searching for the best available nodes to plan my next settlements, specifically looking for Sheep and Ore to balance my production.", + "query": { + "min_pips": 10, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 1, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + 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expanding from Node 24 towards Node 14 is a good move for production (Hexes 7, 6, 3).", + "from_node": 24 + }, + "result": { + "llm_reasoning": "I want to see if expanding from Node 24 towards Node 14 is a good move for production (Hexes 7, 6, 3).", + "from_node": 24, + "total_directions": 3, + "paths": [ + { + "direction": 25, + "depth_1": { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 26, + "total_pips": 8, + "port": "O2", + "can_build": false + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 26, + "best_pips": 8 + }, + "highlights": [ + "Port (O2) at depth 2 (node 26)" + ], + "score": 15.5 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + 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"input": 34, + "output": 366, + "total": 400 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see if expanding from Node 10 towards Node 9 is a good move for the 3:1 port and potential resource gain.", + "from_node": 10 + }, + "result": { + "llm_reasoning": "I want to see if expanding from Node 10 towards Node 9 is a good move for the 3:1 port and potential resource gain.", + "from_node": 10, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 12, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 12, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) 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"best_node": 8, + "best_pips": 5 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 8)" + ], + "score": 14.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 37, + "output": 387, + "total": 424 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:43:07.021360", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.89, + "tokens": { + "input": 88, + "output": 1023, + "total": 1111 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the yield of Node 14, which is my primary target for a settlement. I believe it has Wood and Wheat.", + "node_id": 14 + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the yield of Node 14, which is my primary target for a settlement. I believe it has Wood and Wheat." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 35, + "output": 131, + "total": 166 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the yield and port of Node 9. I believe it's a 3:1 port with Sheep and Wood.", + "node_id": 9 + }, + "result": { + "node_id": 9, + "exists": true, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the yield and port of Node 9. I believe it's a 3:1 port with Sheep and Wood." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 29, + "output": 114, + "total": 143 + } + }, + { + "id": "call_3", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for other high-yield nodes I might have overlooked for future expansion." + }, + "result": { + "llm_reasoning": "Searching for other high-yield nodes I might have overlooked for future expansion.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 33, + "nodes": [ + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.53, + "tokens": { + "input": 24, + "output": 778, + "total": 802 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:44:16.470978", + "total_calls": 4, + "successful": 4, + "failed": 0, + "total_time_ms": 0.97, + "tokens": { + "input": 150, + "output": 1645, + "total": 1795 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road reaching node 50. I want to see if there are better spots beyond it or if I should settle here. Node 50 itself has a 3:1 port and access to Ore 5 and Wheat 9.", + "from_node": 50 + }, + "result": { + "llm_reasoning": "I have a road reaching node 50. I want to see if there are better spots beyond it or if I should settle here. Node 50 itself has a 3:1 port and access to Ore 5 and Wheat 9.", + "from_node": 50, + "total_directions": 3, + "paths": [ + { + "direction": 42, + "depth_1": { + "node_id": 42, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 41, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 18.5 + }, + { + "direction": 51, + "depth_1": { + "node_id": 51, + "resources": { + "Wheat": [ + 9 + ] + }, + "total_pips": 4, + "port": "?3", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": true + } + ], + "best_node": 52, + "best_pips": 5 + }, + "highlights": [ + "Port (?3) at depth 1", + "Can build settlement at depth 1" + ], + "score": 10.5 + }, + { + "direction": 49, + "depth_1": { + "node_id": 49, + "resources": { + "Ore": [ + 5 + ] + }, + "total_pips": 4, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 48, + "total_pips": 4, + "port": "W2", + "can_build": true + } + ], + "best_node": 48, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (W2) at depth 2 (node 48)" + ], + "score": 8.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.18, + "tokens": { + "input": 51, + "output": 366, + "total": 417 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road at node 19. I want to see the potential of moving towards the Sheep port at node 17 or node 18 for Brick/Sheep.", + "from_node": 19 + }, + "result": { + "llm_reasoning": "I have a road at node 19. I want to see the potential of moving towards the Sheep port at node 17 or node 18 for Brick/Sheep.", + "from_node": 19, + "total_directions": 3, + "paths": [ + { + "direction": 20, + "depth_1": { + "node_id": 20, + "resources": { + "Wood": [ + 11 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 12, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 17.5 + }, + { + "direction": 18, + "depth_1": { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "total_pips": 8, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 17, + "total_pips": 3, + "port": "S2", + "can_build": true + }, + { + "node_id": 8, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 8, + "best_pips": 5 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (S2) at depth 2 (node 17)", + "Port (?3) at depth 2 (node 8)" + ], + "score": 14.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": false + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 39, + "output": 382, + "total": 421 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying node 50 yield and port status. It seems like a strong candidate for my next settlement.", + "node_id": 50 + }, + "result": { + "node_id": 50, + "exists": true, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying node 50 yield and port status. It seems like a strong candidate for my next settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 32, + "output": 116, + "total": 148 + } + }, + { + "id": "call_4", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Searching for high-yield nodes (especially Ore and Sheep) that are not yet occupied or blocked." + }, + "result": { + "llm_reasoning": "Searching for high-yield nodes (especially Ore and Sheep) that are not yet occupied or blocked.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 33, + "nodes": [ + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.36, + "tokens": { + "input": 28, + "output": 781, + "total": 809 + } + } + ] + }, + { + "timestamp": "2026-05-16T00:45:27.740037", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.39, + "tokens": { + "input": 40, + "output": 793, + "total": 833 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best locations to expand to, prioritizing Wood and Brick sources. Node 40 (Wood port) is a target, as is securing more Brick." + }, + "result": { + "llm_reasoning": "I need to find the best locations to expand to, prioritizing Wood and Brick sources. Node 40 (Wood port) is a target, as is securing more Brick.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 33, + "nodes": [ + { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + } + ], + "total_pips": 8, + "port": "?3", + "neighbors": [ + 49, + 51, + 42 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + 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Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Placed first settlement on Node 20 (W11, B6, S8). I should aim for Ore and Wheat in my second placement to balance my economy for cities and development cards.", + "timestamp": 1778881607.7307434 + }, + { + "note": "I am currently very strong in Wood, Brick, and Sheep. My second settlement MUST prioritize Wheat and Ore to ensure I can build cities and buy development cards. Node 10 is a good expansion point for yield, and Node 9 offers a 3:1 port which will be vital given my resource imbalance.", + "timestamp": 1778881607.736107 + }, + { + "note": "Placed second settlement on Node 25. Now I have access to all resources. Focus on getting a city on Node 25 or 20 quickly to boost production.", + "timestamp": 1778881607.772491 + }, + { + "note": "Building towards Node 24 to secure more Wood production. I should also keep an eye on the 3:1 port at Node 9 near my first settlement, as I have a road already pointing towards it (at Node 10).", + "timestamp": 1778881607.7754622 + }, + { + "note": "I need to focus on getting more Wood and Brick to expand towards the 3:1 port at node 9 or to connect my settlements. Node 24 is also a priority to secure more production.", + "timestamp": 1778881607.7796166 + }, + { + "note": "I was the only player to benefit from the roll of 8. I still need to prioritize Wood and Brick for my next road and settlement. Node 14 is the best production expansion, while Node 9 provides a vital 3:1 port.", + "timestamp": 1778881607.7833815 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to place roads from Node 24 to Node 14 and possibly from Node 10 to Node 9. Node 14 is a priority for its high Wood and Wheat yield.", + "timestamp": 1778881607.7872338 + }, + { + "note": "The robber is on my 6-Brick. I need to get a Knight or roll a 7 to move it. My Road Building card will be used to target Node 14 and Node 9.", + "timestamp": 1778881607.8159916 + }, + { + "note": "Moved the robber to Hex 15 to block Shon's Wheat 6. I have a Road Building card that I should use this turn to expand towards Node 14 and Node 9 as planned.", + "timestamp": 1778881607.8198633 + }, + { + "note": "Placed roads to nodes 14 and 9 using Road Building. Node 14 is the next priority for a settlement to boost Wood and Wheat production. I need 1 Wood and 1 Brick/Wheat/Sheep (already have the latter) to build it.", + "timestamp": 1778881607.8241851 + }, + { + "note": "I am 1 Wood away from building a settlement on Node 14. Shon and Ziv are currently low on resources, so trading for Wood is not an option. I need to keep an eye on the dice rolls for Wood (3, 4, 11, 12) or try to get more resources for a bank trade.", + "timestamp": 1778881607.828283 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:46:47.828283", + "long_term_updated": null + }, + "Shon": { + "note_to_self": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Hadar has a strong Brick 6/Sheep 8 start. I've taken the highest yield spot (43) which is heavy on Wheat. I must prioritize Wood and Brick in my second placement to ensure I can build roads and expand.", + "timestamp": 1778881607.739588 + }, + { + "note": "I am extremely heavy on Wheat (13 pips). My next settlement MUST prioritize Wood and Brick to actually build anything, or I'll be forced to rely entirely on the 3:1 port I'm building toward. Node 42 is my next target for Ore.", + "timestamp": 1778881607.7424119 + }, + { + "note": "I've secured a strong Brick source at node 30. My next priority is finding a source of Sheep or reaching the 3:1 port to trade my excess Wheat.", + "timestamp": 1778881607.7593665 + }, + { + "note": "I have a massive surplus of Brick 10. I need to prioritize getting to node 18 for Sheep 8, or finding a 3:1 port quickly to trade away the excess bricks.", + "timestamp": 1778881607.767113 + }, + { + "note": "I am blocked at nodes 19 and 42. I must build roads through them to reach node 18 (Sheep 8) and node 50 (Ore 5 + 3:1 Port). Node 50 is the priority to handle my Wheat/Brick surplus.", + "timestamp": 1778881607.7911463 + }, + { + "note": "Blocked Hadar and Ziv on Hex 5 (Brick 6). Target Ziv for stealing as he has Ore.", + "timestamp": 1778881607.7939498 + }, + { + "note": "Targeted Ziv for his Ore. Need to keep an eye on Hadar's 'Road Building' dev card.", + "timestamp": 1778881607.7967463 + }, + { + "note": "Building road to node 50 for Ore 5 and 3:1 Port access. Next turn, I need to collect Wood and Wheat/Sheep to build the settlement there.", + "timestamp": 1778881607.799953 + }, + { + "note": "I am at node 50 with a road. I need Wood, Wheat, and Sheep to build the settlement there. Node 50 is critical for its 3:1 port and Ore 5 production.", + "timestamp": 1778881607.8037846 + }, + { + "note": "I need to reach node 50 for the 3:1 port and Ore. Node 18 is also a target for the Sheep port. I'm short on Sheep and Ore.", + "timestamp": 1778881607.8320496 + }, + { + "note": "Ziv just gained Sheep and Ore from the roll of 5. I need to settle at Node 50 quickly to start collecting Ore and use the 3:1 port. I am currently missing Wood, Wheat, and Sheep for that settlement.", + "timestamp": 1778881607.8353078 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:46:47.835308", + "long_term_updated": null + }, + "Ziv": { + "note_to_self": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "long_term_summary": null, + "recent_notes": [ + { + "note": "Node 12 gives me a strong start on Brick (6) and Sheep (5). I should look for Wheat and Ore for my second settlement to balance my resources.", + "timestamp": 1778881607.7457309 + }, + { + "note": "Node 14 is my next target for Wheat (8). Hadar is occupying node 20, which blocks expansion through node 11.", + "timestamp": 1778881607.7491374 + }, + { + "note": "Placed second settlement on Node 41. This gives me a strong foundation for Ore and Wheat. My next priority should be connecting my settlements or expanding toward the Wood port at Node 40.", + "timestamp": 1778881607.7522662 + }, + { + "note": "Expanding from Node 41 towards Node 31 and then Node 30 to secure more Brick and Wood.", + "timestamp": 1778881607.7549813 + }, + { + "note": "Shon placed the robber on my 6-Brick (Hex 5). I need to roll or use a knight eventually to move it.", + "timestamp": 1778881607.8080416 + }, + { + "note": "I am currently resource-starved and blocked on Brick. I need to prioritize getting a Knight to move the robber or securing a different source of Brick/Wood.", + "timestamp": 1778881607.811763 + }, + { + "note": "I need Brick (6 or 10) to build roads and settlements. If I get enough Ore and Wheat, I should consider buying a development card to get a Knight and move the robber, although the robber is currently on Shon's Wheat 6 (Hex 15) and not my Brick 6 (Hex 5).", + "timestamp": 1778881607.839068 + } + ], + "compaction_count": 0, + "last_updated": "2026-05-16T00:46:47.839068", + "long_term_updated": null + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_004645/chat_history.json b/examples/ai_testing/my_games/session_20260516_004645/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..0684e36c6b7515a43ef12dd0f45247c298e33fa6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_004645/chat_history.json @@ -0,0 +1,178 @@ +{ + "messages": [ + { + "timestamp": "2026-05-16T00:46:47.733507", + "from": "Hadar", + "to": "all", + "message": "אני אתחיל כאן, נראה כמו מיקום טוב להתחלה." + }, + { + "timestamp": "2026-05-16T00:46:47.737105", + "from": "Hadar", + "to": "all", + "message": "נשים את הכביש לכיוון צפון, נראה לי שזה כיוון טוב להמשך." + }, + { + "timestamp": "2026-05-16T00:46:47.740466", + "from": "Shon", + "to": "all", + "message": "מיקום מעניין הדר, אני אנסה את מזלי כאן למטה." + }, + { + "timestamp": "2026-05-16T00:46:47.743209", + "from": "Shon", + "to": "all", + "message": "נראה לי שהכיוון הזה ייתן לי קצת גיוון במשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T00:46:47.746799", + "from": "Ziv", + "to": "all", + "message": "היי לכולם, נראה ששמתם לב למקומות הטובים. אני אלך על הנקודה הזאת כאן, נראה לי כמו בסיס טוב להתחלה." + }, + { + "timestamp": "2026-05-16T00:46:47.749785", + "from": "Ziv", + "to": "all", + "message": "אני אתחיל לסלול את הדרך לכיוון הזה, נראה לי שזה יפתח לי אפשרויות טובות בהמשך." + }, + { + "timestamp": "2026-05-16T00:46:47.753001", + "from": "Ziv", + "to": "all", + "message": "אוקיי, אני אלך על הנקודה הזאת למטה. נראה לי ששילוב של חיטה וברזל יעזור לי מאוד בהמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:46:47.755949", + "from": "Ziv", + "to": "all", + "message": "אני אבנה את הכביש לכיוון מרכז הלוח, נראה שיש שם עוד כמה אפשרויות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T00:46:47.760473", + "from": "Shon", + "to": "all", + "message": "אני אלך על הנקודה הזאת, היא נראית לי טובה כדי לאזן קצת את המשאבים שלי." + }, + { + "timestamp": "2026-05-16T00:46:47.768951", + "from": "Shon", + "to": "all", + "message": "אני אמשיך עם הכביש לכיוון צפון, נראה לי שיש שם כמה נקודות מעניינות להמשך." + }, + { + "timestamp": "2026-05-16T00:46:47.773298", + "from": "Hadar", + "to": "all", + "message": "אני אבחר בנקודה הזאת, השילוב של החיטה והברזל נראה לי ממש חשוב להמשך המשחק." + }, + { + "timestamp": "2026-05-16T00:46:47.776456", + "from": "Hadar", + "to": "all", + "message": "אני אמשוך את הכביש לכיוון הזה, נראה לי שזה ייתן לי קצת יותר גמישות עם המשאבים בהמשך." + }, + { + "timestamp": "2026-05-16T00:46:47.780818", + "from": "Hadar", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו הפעם. בהצלחה לכולם!" + }, + { + "timestamp": "2026-05-16T00:46:47.784525", + "from": "Hadar", + "to": "all", + "message": "אני אקנה כרטיס פיתוח, נראה מה יצא לנו הפעם. מקווה למשהו שיעזור לי להתקדם." + }, + { + "timestamp": "2026-05-16T00:46:47.788297", + "from": "Hadar", + "to": "all", + "message": "סיימתי את התור שלי, נראה מה יצא בקוביות בסיבוב הבא. בהצלחה!" + }, + { + "timestamp": "2026-05-16T00:46:47.791868", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו לנו. אני חייב קצת גיוון במשאבים שלי, כל הלבנים והחיטה האלה לא יעזרו לי לבד." + }, + { + "timestamp": "2026-05-16T00:46:47.794642", + "from": "Shon", + "to": "all", + "message": "סליחה חברים, אבל ה-6 הזה פשוט חזק מדי כרגע. אני אשים את השודד שם." + }, + { + "timestamp": "2026-05-16T00:46:47.797386", + "from": "Shon", + "to": "all", + "message": "מצטער זיו, אבל אתה נראה לי קצת יותר מדי עמוס במשאבים כרגע. בוא נראה מה יש לך שם." + }, + { + "timestamp": "2026-05-16T00:46:47.801149", + "from": "Shon", + "to": "all", + "message": "אני אבנה כביש לכיוון הנמל, אני חייב דרך להחליף את כל החיטה הזאת." + }, + { + "timestamp": "2026-05-16T00:46:47.804966", + "from": "Shon", + "to": "all", + "message": "סיימתי לבנות את הכביש לנמל, עכשיו רק צריך קצת מזל עם הקוביות כדי להקים שם יישוב." + }, + { + "timestamp": "2026-05-16T00:46:47.809154", + "from": "Ziv", + "to": "all", + "message": "טוב, בואו נראה מה יצא בקוביות. מקווה לצאת מהחסימה על ה-6 בקרוב." + }, + { + "timestamp": "2026-05-16T00:46:47.812981", + "from": "Ziv", + "to": "all", + "message": "אין לי כל כך מה לעשות כרגע, ה-6 החסום הזה באמת תוקע אותי. שיהיה בהצלחה בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T00:46:47.817172", + "from": "Hadar", + "to": "all", + "message": "הגיע הזמן לזרוק קוביות. מקווה שה-6 יחזור לעבוד בקרוב, השודד הזה ממש מציק." + }, + { + "timestamp": "2026-05-16T00:46:47.821285", + "from": "Hadar", + "to": "all", + "message": "סוף סוף ה-6 משתחרר. שון, מצטער, אבל ה-6 שלך פשוט קורץ לי יותר מדי." + }, + { + "timestamp": "2026-05-16T00:46:47.826034", + "from": "Hadar", + "to": "all", + "message": "אני מנצל את קלף בניית הדרכים שלי כדי להתרחב קצת. הנמל והמשאבים שם נראים לי די מבטיחים." + }, + { + "timestamp": "2026-05-16T00:46:47.829345", + "from": "Hadar", + "to": "all", + "message": "טוב, אין לי כל כך מה לעשות עם המשאבים שיש לי כרגע. אני אסיים את התור ומקווה שהקוביות יהיו לטובתי בסיבוב הבא." + }, + { + "timestamp": "2026-05-16T00:46:47.833071", + "from": "Shon", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו הפעם. אני ממש צריך שה-6 הזה יחזור לעבוד כבר, הוא חסום יותר מדי זמן." + }, + { + "timestamp": "2026-05-16T00:46:47.836352", + "from": "Shon", + "to": "all", + "message": "נו באמת, 5? זה רק עוזר לזיו. אני חייב להתחיל להוציא קצת משאבים מהקוביות האלה." + }, + { + "timestamp": "2026-05-16T00:46:47.839872", + "from": "Ziv", + "to": "all", + "message": "יאללה, בואו נראה מה הקוביות יביאו... אני ממש צריך קצת לבנים." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260516_004645/session_metadata.json b/examples/ai_testing/my_games/session_20260516_004645/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..7ba9f65559b33d3e6172a85b0649d33bd984c75f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260516_004645/session_metadata.json @@ -0,0 +1,18 @@ +{ + "session_id": "session_20260516_004645", + "start_time": "2026-05-16T00:46:45.695758", + "version": "2.0", + "tts_cache": { + "enabled": "true", + "path": "examples\\ai_testing\\my_games\\session_20260516_002753\\tts_cache", + "source": "replay_session_default" + }, + "derived_from": "examples\\ai_testing\\my_games\\session_20260516_002753", + "replay": { + "source_session": "session_20260516_002753", + "decisions_loaded": 29, + "replay_through": null, + "replay_stop_before": null, + "mode": "analyse_game_visual_playback" + } +} \ No newline at end of file diff --git a/examples/ai_testing/play_with_ai.py b/examples/ai_testing/play_with_ai.py index 90d9f5e182a5c892b9ea863489ca28365e3cd21b..61516757959a76491fb166cc0d7b871bf7db57a7 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -46,7 +46,7 @@ except Exception: # Add parent directories to path for imports sys.path.insert(0, str(Path(__file__).parent.parent.parent)) -from typing import List, Optional, Dict, Any +from typing import List, Optional, Dict, Any, Set import webbrowser import threading import time @@ -184,8 +184,14 @@ def _first_response_timestamp(player_dir: Path) -> str: return min(timestamps) if timestamps else "" -def infer_players_from_session(session_dir: Path) -> List[str]: +def infer_players_from_session(session_dir: Path, _visited: Optional[Set[str]] = None) -> List[str]: """Infer player names from session folders, preserving original turn order when possible.""" + _visited = _visited or set() + session_key = str(session_dir.resolve()) + if session_key in _visited: + return [] + _visited.add(session_key) + ignored = {"prompts", "responses", "intermediate"} players = [] for child in sorted(session_dir.iterdir(), key=lambda p: p.name.lower()): @@ -196,7 +202,44 @@ def infer_players_from_session(session_dir: Path) -> List[str]: # In setup, first response order is the player order. Fall back to name order for # empty/incomplete folders. players.sort(key=lambda item: (item[1] == "", item[1], item[0].lower())) - return [name for name, _timestamp in players] + local_inferred = [name for name, _timestamp in players] + + parent_inferred: List[str] = [] + metadata_file = session_dir / "session_metadata.json" + if metadata_file.exists(): + try: + metadata = json.loads(metadata_file.read_text(encoding="utf-8")) + except Exception: + metadata = {} + derived_from = metadata.get("derived_from") + if derived_from: + try: + parent_inferred = infer_players_from_session(resolve_session_path(derived_from), _visited) + except Exception: + parent_inferred = [] + + if parent_inferred: + merged = list(parent_inferred) + seen = {name.lower() for name in merged} + for name in local_inferred: + if name.lower() not in seen: + merged.append(name) + seen.add(name.lower()) + return merged + + return local_inferred + + +def infer_players_from_decisions(decisions: List[Dict[str, Any]]) -> List[str]: + """Infer player names from loaded replay decisions when session folders are absent.""" + players: List[str] = [] + seen = set() + for decision in decisions: + player_name = decision.get("player_name") + if player_name and player_name.lower() not in seen: + players.append(player_name) + seen.add(player_name.lower()) + return players def load_replay_decisions( @@ -262,7 +305,8 @@ def load_replay_decision_chain( session_dir: Path, max_decisions: Optional[int] = None, replay_through: Optional[str] = None, - replay_stop_before: Optional[str] = None + replay_stop_before: Optional[str] = None, + _visited: Optional[Set[str]] = None ) -> List[Dict[str, Any]]: """ Load replay decisions needed to reconstruct a session. @@ -271,6 +315,12 @@ def load_replay_decision_chain( prefix. To replay from a derived session, first replay its lineage metadata, then append this session's local decisions. """ + _visited = _visited or set() + session_key = str(session_dir.resolve()) + if session_key in _visited: + raise ValueError(f"Replay lineage cycle detected at {session_dir}") + _visited.add(session_key) + prefix: List[Dict[str, Any]] = [] metadata_file = session_dir / "session_metadata.json" if metadata_file.exists(): @@ -286,7 +336,8 @@ def load_replay_decision_chain( prefix = load_replay_decision_chain( parent_session, replay_through=replay_meta.get("replay_through"), - replay_stop_before=replay_meta.get("replay_stop_before") + replay_stop_before=replay_meta.get("replay_stop_before"), + _visited=_visited ) local = load_replay_decisions( @@ -1225,7 +1276,8 @@ def run_replay_viewer( ai_manager: AIManager, web_viz: WebVisualization, delay_seconds: float = 2.5, - source_session: Optional[Path] = None + source_session: Optional[Path] = None, + text_lead_seconds: float = 0.25 ) -> None: """ Build a recorded-session timeline and serve it to the browser. @@ -1240,17 +1292,36 @@ def run_replay_viewer( print() try: - speech_prepare_callback = ( + raw_speech_prepare_callback = ( getattr(ai_manager.tts, "prepare_blocking", None) or getattr(ai_manager.tts, "speak_blocking", None) or getattr(ai_manager.tts, "speak", None) ) - speech_play_callback = getattr(ai_manager.tts, "speak", None) + raw_speech_play_callback = ( + getattr(ai_manager.tts, "speak_blocking", None) + or getattr(ai_manager.tts, "speak", None) + ) + + def speech_prepare_callback(player_name: str, message: str) -> None: + if raw_speech_prepare_callback: + raw_speech_prepare_callback( + ai_manager.get_tts_speaker_key(player_name), + message, + ) + + def speech_play_callback(player_name: str, message: str) -> None: + if raw_speech_play_callback: + raw_speech_play_callback( + ai_manager.get_tts_speaker_key(player_name), + message, + ) + web_viz.enable_replay_mode( source_session=str(source_session or ai_manager.get_session_path()), delay_seconds=delay_seconds, speech_prepare_callback=speech_prepare_callback, speech_play_callback=speech_play_callback, + text_lead_seconds=text_lead_seconds, ) game_manager.start_game() @@ -1298,6 +1369,7 @@ def run_replay_viewer( print(f"[REPLAY] Timeline ready: {len(web_viz.replay_timeline)} snapshots") print("[WEB] Board: http://localhost:5000/unified") print(f"[REPLAY] Browser playback delay: {delay_seconds:.1f}s") + print(f"[REPLAY] Text lead before action: {text_lead_seconds:.2f}s") print("=" * 70) web_viz.seek_replay(0, speak=False) @@ -1365,8 +1437,12 @@ def main(): help="Do not rebroadcast recorded say_outloud chat while fast-replaying.") parser.add_argument("--watch-replay", action="store_true", help="Play a recorded session visually and stop when the recording ends. No LLM calls are made.") + parser.add_argument("--analyse-game", action="store_true", + help="Open a recorded session as a visual replay with per-decision analysis.") parser.add_argument("--replay-delay", type=float, default=2.5, help="Seconds to wait between recorded decisions in --watch-replay mode.") + parser.add_argument("--replay-text-lead", type=float, default=0.25, + help="Seconds to show recorded chat before rendering that step's game action.") parser.add_argument("--replay-speak", action="store_true", help="Speak recorded say_outloud chat during replay using the configured cached TTS provider.") args = parser.parse_args() @@ -1409,8 +1485,11 @@ def main(): print("[SETUP] Browser settings accepted") replay_session_ref = args.replay_session or args.resume_session + if args.analyse_game: + args.watch_replay = True + if args.watch_replay and not replay_session_ref: - parser.error("--watch-replay requires --replay-session or --resume-session") + parser.error("--watch-replay/--analyse-game requires --replay-session or --resume-session") replay_session_path = resolve_session_path(replay_session_ref) if replay_session_ref else None if ( @@ -1420,6 +1499,7 @@ def main(): and not os.environ.get("PYCATAN_TTS_CACHE_DIR") ): os.environ["AI_TTS_CACHE_DIR"] = str(replay_session_path / "tts_cache") + os.environ["AI_TTS_CACHE_DIR_AUTO"] = "replay_session_default" print(f"[REPLAY] TTS cache: {os.environ['AI_TTS_CACHE_DIR']}") elif not args.watch_replay and not os.environ.get("AI_TTS_CACHE_DIR") and not os.environ.get("PYCATAN_TTS_CACHE_DIR"): print("[TTS] Voice cache: per-session tts_cache/") @@ -1436,6 +1516,8 @@ def main(): ) replay_decisions_by_player = group_replay_decisions(replay_decision_list) replay_player_names = infer_players_from_session(replay_session_path) + if not replay_player_names: + replay_player_names = infer_players_from_decisions(replay_decision_list) print(f"[REPLAY] Source: {replay_session_path}") print(f"[REPLAY] Loaded {len(replay_decision_list)} parsed decisions") if (replay_session_path / "session_metadata.json").exists(): @@ -1494,7 +1576,10 @@ def main(): if args.watch_replay: send_to_llm = False manual_actions = False - print("[REPLAY] Watch mode enabled: using recorded decisions only") + if args.analyse_game: + print("[ANALYSE] Analysis replay enabled: using recorded decisions only") + else: + print("[REPLAY] Watch mode enabled: using recorded decisions only") print(f"[MODE] LLM: {'ON' if send_to_llm else 'OFF'} | Actions: {'Manual' if manual_actions else 'Auto'}") print(f"[CONFIG] {ai_config.llm.provider}/{ai_config.llm.model_name}") @@ -1517,7 +1602,13 @@ def main(): replay_decision_list, args.replay_through, args.replay_stop_before, - mode="watch_replay_visual_playback" if args.watch_replay else "fast_action_replay_then_live_ai" + mode=( + "analyse_game_visual_playback" + if args.analyse_game + else "watch_replay_visual_playback" + if args.watch_replay + else "fast_action_replay_then_live_ai" + ) ) print(f"[REPLAY] New derived session: {ai_manager.get_session_path()}") @@ -1528,7 +1619,8 @@ def main(): ai_manager, web_viz, delay_seconds=max(0.0, args.replay_delay), - source_session=replay_session_path + source_session=replay_session_path, + text_lead_seconds=max(0.0, args.replay_text_lead) ) else: run_game(game_manager, ai_manager, web_viz) diff --git a/play_ai_auto.bat b/play_ai_auto.bat index e27750d3997088ac7614153473b3d260858c2d69..0f3ce2c2966301c0f4a38724c103b0a7808d6e54 100644 --- a/play_ai_auto.bat +++ b/play_ai_auto.bat @@ -45,6 +45,13 @@ if exist ".venv\Scripts\python.exe" ( echo. +set WATCH_REPLAY=0 +if not "%~1"=="" ( + for %%A in (%*) do ( + if /I "%%~A"=="--watch-replay" set WATCH_REPLAY=1 + ) +) + REM Start Web Viewer in a new window echo [1/3] Starting AI Viewer... start "AI Viewer - http://localhost:5001" cmd /k "%PYTHON_CMD% examples\ai_testing\web_viewer.py" @@ -63,9 +70,13 @@ echo [OK] LLM Logger console opened echo. REM Open browser for Unified View (combines game board and AI viewer) -echo [BROWSER] Opening Unified View... -timeout /t 1 /nobreak >nul -start http://localhost:5000/unified +if "%WATCH_REPLAY%"=="1" ( + echo [BROWSER] Watch replay mode: browser will open when the replay timeline is ready. +) else ( + echo [BROWSER] Opening Unified View... + timeout /t 1 /nobreak >nul + start http://localhost:5000/unified +) echo. echo [NOTE] Alternative views available: @@ -87,14 +98,14 @@ echo. echo Custom names: --names Alice Bob Charlie (also sets player count!) echo Chat language: --hebrew-chat or --english-chat echo Replay: --replay-session session_YYYYMMDD_HHMMSS --replay-stop-before Alice:6 -echo Watch replay: --watch-replay --replay-session session_YYYYMMDD_HHMMSS --replay-delay 2.5 +echo Watch replay: --watch-replay --replay-session session_YYYYMMDD_HHMMSS --replay-delay 2.5 --replay-text-lead 0.25 echo Replay clean chat: add --replay-skip-chat to hide old recorded table talk echo Examples: echo play_ai_auto.bat --names Dan Yael (2 players) echo play_ai_auto.bat --names A B C D (4 players) echo play_ai_auto.bat --hebrew-chat echo play_ai_auto.bat --replay-session session_20260515_205233 --replay-stop-before Alice:6 --replay-skip-chat -echo play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 2.5 +echo play_ai_auto.bat --watch-replay --replay-session session_20260515_211742 --replay-delay 2.5 --replay-text-lead 0.5 echo ================================================================================ echo. diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index a135977688e1303154d488cc3c8e3d257d8774a9..2474050623b195c2a2e41e066e9c31ad2ed7d5f0 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -81,6 +81,7 @@ class AIManager: self.memory_compactor = MemoryCompactor(self.config) self.logger = AILogger(session_dir=session_dir) self._configure_session_tts_cache() + self._sync_default_tts_voice_slots() # Agent tools and executor self.agent_tools = AgentTools() @@ -97,6 +98,7 @@ class AIManager: # Agent state management self.agents: Dict[str, AgentState] = {} + self._tts_speaker_keys: Dict[str, str] = {} # Chat history (shared between all agents) self.chat_history: List[Dict[str, Any]] = [] @@ -126,12 +128,17 @@ class AIManager: def _configure_session_tts_cache(self) -> None: """Default generated voice clips to this session's log directory.""" existing_cache_dir = os.environ.get("AI_TTS_CACHE_DIR") or os.environ.get("PYCATAN_TTS_CACHE_DIR") - if existing_cache_dir: - self._write_tts_cache_metadata(Path(existing_cache_dir), source="env") + auto_cache_mode = os.environ.get("AI_TTS_CACHE_DIR_AUTO", "") + if existing_cache_dir and auto_cache_mode != "session_default": + self._write_tts_cache_metadata( + Path(existing_cache_dir), + source=auto_cache_mode or "env" + ) return cache_dir = self.logger.get_session_path() / "tts_cache" os.environ["AI_TTS_CACHE_DIR"] = str(cache_dir) + os.environ["AI_TTS_CACHE_DIR_AUTO"] = "session_default" self._write_tts_cache_metadata(cache_dir, source="session_default") def _write_tts_cache_metadata(self, cache_dir: Path, source: str) -> None: @@ -152,6 +159,26 @@ class AIManager: ) except Exception as exc: print(f"[TTS] Could not write cache metadata: {exc}") + + def _sync_default_tts_voice_slots(self) -> None: + """ + Treat legacy Alice/Bob/Charlie/Diana voice settings as player slots. + + Older .env files used name-based keys. After moving to slot-based voices, + those should still mean Player 1/2/3/4 even when the display names are + changed to something like hadar/shon/ziv. + """ + default_slot_names = ["ALICE", "BOB", "CHARLIE", "DIANA"] + for index, legacy_name in enumerate(default_slot_names, start=1): + slot_suffix = f"PLAYER_{index}" + env_pairs = [ + (f"GEMINI_TTS_VOICE_{slot_suffix}", f"GEMINI_TTS_VOICE_{legacy_name}"), + (f"ELEVENLABS_TTS_VOICE_{slot_suffix}", f"ELEVENLABS_TTS_VOICE_{legacy_name}"), + (f"ELEVENLABS_VOICE_{slot_suffix}", f"ELEVENLABS_VOICE_{legacy_name}"), + ] + for slot_key, legacy_key in env_pairs: + if not os.environ.get(slot_key) and os.environ.get(legacy_key): + os.environ[slot_key] = os.environ[legacy_key] @property def llm_client(self) -> GeminiClient: @@ -205,6 +232,8 @@ class AIManager: player_color=player_color ) self.agents[player_name] = agent + self._tts_speaker_keys[player_name] = f"player_{player_id + 1}" + self._sync_legacy_tts_voice_env(player_name, player_id) print(f"[AI] Registered AI agent: {player_name} (ID: {player_id}, Color: {player_color})") return agent @@ -217,7 +246,42 @@ class AIManager: """Remove an agent.""" if player_name in self.agents: del self.agents[player_name] + self._tts_speaker_keys.pop(player_name, None) print(f"[AI] Unregistered agent: {player_name}") + + def get_tts_speaker_key(self, player_name: str) -> str: + """Return the stable voice/cache identity for a display player name.""" + if player_name in self._tts_speaker_keys: + return self._tts_speaker_keys[player_name] + + agent = self.agents.get(player_name) + if agent: + speaker_key = f"player_{agent.player_id + 1}" + self._tts_speaker_keys[player_name] = speaker_key + return speaker_key + + return player_name + + def _sync_legacy_tts_voice_env(self, player_name: str, player_id: int) -> None: + """ + Keep old name-based .env voice overrides working for default sessions. + + New runs use PLAYER_1/PLAYER_2/etc. for stable voices, but many local + .env files may still contain GEMINI_TTS_VOICE_ALICE-style overrides. + """ + legacy_suffix = re.sub(r"[^A-Za-z0-9]+", "_", player_name or "").strip("_").upper() + if not legacy_suffix: + return + + slot_suffix = f"PLAYER_{player_id + 1}" + env_pairs = [ + (f"GEMINI_TTS_VOICE_{slot_suffix}", f"GEMINI_TTS_VOICE_{legacy_suffix}"), + (f"ELEVENLABS_TTS_VOICE_{slot_suffix}", f"ELEVENLABS_TTS_VOICE_{legacy_suffix}"), + (f"ELEVENLABS_VOICE_{slot_suffix}", f"ELEVENLABS_VOICE_{legacy_suffix}"), + ] + for slot_key, legacy_key in env_pairs: + if not os.environ.get(slot_key) and os.environ.get(legacy_key): + os.environ[slot_key] = os.environ[legacy_key] # === Core Processing === @@ -1782,7 +1846,7 @@ class AIManager: # Optional non-blocking text-to-speech. if speak: - self.tts.speak(from_player, message) + self.tts.speak(self.get_tts_speaker_key(from_player), message) # Display to console print(f"[CHAT] {from_player}: \"{message}\"") diff --git a/pycatan/ai/session_analysis.py b/pycatan/ai/session_analysis.py new file mode 100644 index 0000000000000000000000000000000000000000..69c62fdcaa2e22b661898e50140f6373a4d2f826 --- /dev/null +++ b/pycatan/ai/session_analysis.py @@ -0,0 +1,347 @@ +""" +Utilities for reconstructing an AI decision trace from a logged game session. + +The analyzer intentionally works from files already written by older sessions: +prompt_N.json, response_N.json, intermediate tool-call responses, optional +tool follow-up prompts, and tool_executions.json. +""" + +from __future__ import annotations + +import copy +import json +from datetime import datetime +from pathlib import Path +from typing import Any, Dict, List, Optional + + +def build_decision_analysis( + source_session: Path, + decision: Dict[str, Any], + action_result: Optional[Dict[str, Any]] = None, +) -> Dict[str, Any]: + """Build a human-readable decision trace for one replay decision.""" + session_dir = _resolve_session_for_decision(source_session, decision) + player_name = str(decision.get("player_name") or "") + request_number = int(decision.get("request_number") or 0) + + prompt_doc = _load_prompt(session_dir, player_name, request_number) + response_doc = _load_response(session_dir, player_name, request_number) + if not isinstance(prompt_doc, dict): + prompt_doc = {} + if not isinstance(response_doc, dict): + response_doc = {} + parsed = ( + copy.deepcopy(response_doc.get("parsed")) + if isinstance(response_doc, dict) and isinstance(response_doc.get("parsed"), dict) + else copy.deepcopy(decision.get("parsed") or {}) + ) + + prompt = prompt_doc.get("prompt") if isinstance(prompt_doc, dict) else {} + if not isinstance(prompt, dict): + prompt = {} + + tool_trace = _load_tool_trace(session_dir, player_name, request_number) + memory_before = copy.deepcopy(prompt.get("memory") or {}) + social_context = copy.deepcopy(prompt.get("social_context") or {}) + constraints = copy.deepcopy(prompt.get("constraints") or {}) + compact_state_text = prompt.get("game_state") or "" + compact_state_json = _extract_embedded_json(compact_state_text) + observed_facts = _build_observed_facts(compact_state_json) + + action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type") + action_parameters = parsed.get("parameters") + if action_parameters is None and isinstance(parsed.get("action"), dict): + action_parameters = parsed["action"].get("parameters") + + return { + "available": bool(prompt_doc or response_doc or parsed), + "session": session_dir.name if session_dir else "", + "session_path": str(session_dir) if session_dir else "", + "player_name": player_name, + "request_number": request_number, + "timestamp": ( + response_doc.get("timestamp") + or prompt_doc.get("timestamp") + or decision.get("timestamp") + or "" + ), + "label": f"{player_name} #{request_number}: {action_type or 'decision'}", + "worldview": { + "task_context": copy.deepcopy(prompt.get("task_context") or {}), + "memory_before": memory_before, + "social_context": social_context, + "constraints": constraints, + "compact_game_state": compact_state_text, + "compact_game_state_json": compact_state_json, + "observed_facts": observed_facts, + "allowed_actions": copy.deepcopy(prompt_doc.get("allowed_actions") or constraints.get("allowed_actions") or []), + }, + "tool_trace": tool_trace, + "thinking": parsed.get("internal_thinking") or "", + "memory_write": parsed.get("note_to_self") or "", + "say_outloud": parsed.get("say_outloud") or "", + "action": { + "type": action_type, + "parameters": action_parameters, + }, + "engine_result": copy.deepcopy(action_result or {}), + "raw": { + "prompt": prompt_doc, + "response": response_doc, + }, + } + + +def build_turn_flow( + source_session: Path, + decisions: List[Dict[str, Any]], +) -> List[Dict[str, Any]]: + """Build lightweight summaries for every decision in the selected turn.""" + flow: List[Dict[str, Any]] = [] + for item in decisions: + decision = item.get("decision") or {} + action_result = item.get("action_result") or {} + parsed = decision.get("parsed") or {} + action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type") + response_doc = _load_response( + _resolve_session_for_decision(source_session, decision), + str(decision.get("player_name") or ""), + int(decision.get("request_number") or 0), + ) + if isinstance(response_doc.get("parsed"), dict): + parsed = response_doc["parsed"] + action_type = parsed.get("action_type") or (parsed.get("action") or {}).get("type") + + flow.append({ + "snapshot_index": item.get("snapshot_index"), + "label": item.get("label") or "", + "player_name": decision.get("player_name") or "", + "request_number": decision.get("request_number") or 0, + "action_type": action_type, + "say_outloud": parsed.get("say_outloud") or "", + "memory_write": parsed.get("note_to_self") or "", + "success": action_result.get("success"), + "message": action_result.get("message") or "", + "turn_number": action_result.get("turn_number"), + }) + return flow + + +def _load_tool_trace(session_dir: Path, player_name: str, request_number: int) -> List[Dict[str, Any]]: + intermediate_responses = _load_intermediate_responses(session_dir, player_name, request_number) + followups = _load_tool_followups(session_dir, player_name, request_number) + execution_batches = _load_tool_executions(session_dir) + used_batch_indexes: set[int] = set() + trace = [] + + for intermediate in intermediate_responses: + iteration = int(intermediate.get("iteration") or 0) + tool_calls = copy.deepcopy(intermediate.get("tool_calls") or []) + followup = next((item for item in followups if int(item.get("iteration") or 0) == iteration), {}) + batch_index = _match_tool_execution_batch( + execution_batches, + intermediate, + tool_calls, + used_batch_indexes, + ) + batch = execution_batches[batch_index] if batch_index is not None else {} + if batch_index is not None: + used_batch_indexes.add(batch_index) + + trace.append({ + "iteration": iteration, + "timestamp": intermediate.get("timestamp") or followup.get("timestamp") or batch.get("timestamp") or "", + "tool_calls": tool_calls, + "tool_results_text": followup.get("tool_results") or _format_batch_results(batch), + "execution_batch": batch, + "followup_context_available": bool(followup.get("full_context_sent")), + "full_context_sent": followup.get("full_context_sent") or "", + }) + + for followup in followups: + iteration = int(followup.get("iteration") or 0) + if any(item["iteration"] == iteration for item in trace): + continue + trace.append({ + "iteration": iteration, + "timestamp": followup.get("timestamp") or "", + "tool_calls": [], + "tool_results_text": followup.get("tool_results") or "", + "execution_batch": {}, + "followup_context_available": bool(followup.get("full_context_sent")), + "full_context_sent": followup.get("full_context_sent") or "", + }) + + trace.sort(key=lambda item: item.get("iteration") or 0) + return trace + + +def _resolve_session_for_decision(source_session: Path, decision: Dict[str, Any]) -> Path: + source_file = decision.get("source_file") + if source_file: + response_path = Path(source_file) + if response_path.exists(): + return response_path.parent.parent.parent + return Path(source_session) + + +def _player_dir(session_dir: Path, player_name: str) -> Optional[Path]: + direct = session_dir / player_name + if direct.exists(): + return direct + wanted = player_name.lower() + for child in session_dir.iterdir() if session_dir.exists() else []: + if child.is_dir() and child.name.lower() == wanted: + return child + return None + + +def _load_prompt(session_dir: Path, player_name: str, request_number: int) -> Dict[str, Any]: + player_dir = _player_dir(session_dir, player_name) + if not player_dir: + return {} + return _read_json(player_dir / "prompts" / f"prompt_{request_number}.json") + + +def _load_response(session_dir: Path, player_name: str, request_number: int) -> Dict[str, Any]: + player_dir = _player_dir(session_dir, player_name) + if not player_dir: + return {} + return _read_json(player_dir / "responses" / f"response_{request_number}.json") + + +def _load_intermediate_responses(session_dir: Path, player_name: str, request_number: int) -> List[Dict[str, Any]]: + player_dir = _player_dir(session_dir, player_name) + if not player_dir: + return [] + intermediate_dir = player_dir / "responses" / "intermediate" + items = [] + for path in sorted(intermediate_dir.glob(f"response_{request_number}_iter*.json")): + data = _read_json(path) + if data: + items.append(data) + return items + + +def _load_tool_followups(session_dir: Path, player_name: str, request_number: int) -> List[Dict[str, Any]]: + player_dir = _player_dir(session_dir, player_name) + if not player_dir: + return [] + iterations_dir = player_dir / "prompts" / "iterations" + items = [] + for path in sorted(iterations_dir.glob(f"prompt_{request_number}_iter*.json")): + data = _read_json(path) + if data: + items.append(data) + return items + + +def _load_tool_executions(session_dir: Path) -> List[Dict[str, Any]]: + data = _read_json(session_dir / "tool_executions.json") + return data if isinstance(data, list) else [] + + +def _match_tool_execution_batch( + batches: List[Dict[str, Any]], + intermediate: Dict[str, Any], + tool_calls: List[Dict[str, Any]], + used_batch_indexes: set[int], +) -> Optional[int]: + expected_names = [str(call.get("name") or "") for call in tool_calls] + intermediate_ts = _parse_timestamp(intermediate.get("timestamp")) + best_index = None + best_delta = None + + for index, batch in enumerate(batches): + if index in used_batch_indexes: + continue + batch_names = [str(call.get("name") or "") for call in batch.get("calls") or []] + if expected_names and batch_names[: len(expected_names)] != expected_names: + continue + batch_ts = _parse_timestamp(batch.get("timestamp")) + if intermediate_ts and batch_ts and batch_ts < intermediate_ts: + continue + delta = ( + (batch_ts - intermediate_ts).total_seconds() + if intermediate_ts and batch_ts + else float(index) + ) + if best_delta is None or delta < best_delta: + best_delta = delta + best_index = index + + return best_index + + +def _format_batch_results(batch: Dict[str, Any]) -> str: + calls = batch.get("calls") or [] + if not calls: + return "" + lines = ["=== Tool Results ===\n"] + for call in calls: + lines.append(f"Tool: {call.get('name', '')}") + lines.append(f"Parameters: {json.dumps(call.get('parameters') or {}, indent=2, ensure_ascii=False)}") + if call.get("success", True): + lines.append("Result:") + lines.append(json.dumps(call.get("result"), indent=2, ensure_ascii=False)) + else: + lines.append(f"Error: {call.get('error') or ''}") + lines.append("---\n") + return "\n".join(lines) + + +def _extract_embedded_json(text: str) -> Optional[Dict[str, Any]]: + marker = "JSON:" + if not isinstance(text, str) or marker not in text: + return None + candidate = text.split(marker, 1)[1].strip() + try: + return json.loads(candidate) + except Exception: + return None + + +def _build_observed_facts(compact_state: Optional[Dict[str, Any]]) -> Dict[str, Any]: + """Extract the high-signal facts that were visible in compact game_state.""" + if not isinstance(compact_state, dict): + return {} + + meta = compact_state.get("meta") or {} + dice = meta.get("dice") + dice_total = sum(dice) if isinstance(dice, list) and all(isinstance(x, (int, float)) for x in dice) else None + current_player = meta.get("curr") + players = compact_state.get("players") or {} + current_player_state = ( + copy.deepcopy(players.get(current_player) or {}) + if current_player is not None and isinstance(players, dict) + else {} + ) + + return { + "current_player": current_player, + "phase": meta.get("phase"), + "robber_hex": meta.get("robber"), + "dice": dice, + "dice_total": dice_total, + "current_player_state": current_player_state, + "players": copy.deepcopy(players) if isinstance(players, dict) else {}, + } + + +def _parse_timestamp(value: Any) -> Optional[datetime]: + if not value: + return None + try: + return datetime.fromisoformat(str(value)) + except Exception: + return None + + +def _read_json(path: Path) -> Any: + try: + if path.exists(): + return json.loads(path.read_text(encoding="utf-8")) + except Exception: + return {} + return {} diff --git a/pycatan/ai/tts_elevenlabs.py b/pycatan/ai/tts_elevenlabs.py index 8cd3cf8323c6236799ef9bb8fd379d92358558fc..fb99ec662b92da9e55c13538d15f78321df28797 100644 --- a/pycatan/ai/tts_elevenlabs.py +++ b/pycatan/ai/tts_elevenlabs.py @@ -58,6 +58,15 @@ def _clean_player_env_name(player_name: str) -> str: return cleaned.upper() +def _speaker_env_suffixes(player_name: str) -> list[str]: + suffix = _clean_player_env_name(player_name) + suffixes = [suffix] if suffix else [] + compact = suffix.replace("_", "") + if compact and compact not in suffixes: + suffixes.append(compact) + return suffixes + + def _pcm_sample_rate(output_format: str) -> Optional[int]: match = re.match(r"pcm_(\d+)$", output_format or "") return int(match.group(1)) if match else None @@ -258,12 +267,14 @@ class ElevenLabsTTS: print(f"[TTS] ElevenLabs prepare error: {exc}") def _voice_id_for_player(self, player_name: str) -> str: - suffix = _clean_player_env_name(player_name) - return ( - os.environ.get(f"ELEVENLABS_TTS_VOICE_{suffix}") - or os.environ.get(f"ELEVENLABS_VOICE_{suffix}") - or self.config.default_voice_id - ).strip() + for suffix in _speaker_env_suffixes(player_name): + voice_id = ( + os.environ.get(f"ELEVENLABS_TTS_VOICE_{suffix}") + or os.environ.get(f"ELEVENLABS_VOICE_{suffix}") + ) + if voice_id: + return voice_id.strip() + return self.config.default_voice_id.strip() def _synthesize(self, player_name: str, text: str) -> bytes: voice_id = self._voice_id_for_player(player_name) diff --git a/pycatan/ai/tts_gemini.py b/pycatan/ai/tts_gemini.py index 66627e076315d688a16da61ef40286641e94b10e..3a99c4614bee78df15f4ff2e2526b83b14ce9d11 100644 --- a/pycatan/ai/tts_gemini.py +++ b/pycatan/ai/tts_gemini.py @@ -59,6 +59,15 @@ def _clean_player_env_name(player_name: str) -> str: return cleaned.upper() +def _speaker_env_suffixes(player_name: str) -> list[str]: + suffix = _clean_player_env_name(player_name) + suffixes = [suffix] if suffix else [] + compact = suffix.replace("_", "") + if compact and compact not in suffixes: + suffixes.append(compact) + return suffixes + + def _pcm_to_wav_bytes(pcm: bytes, sample_rate: int = 24000) -> bytes: buffer = io.BytesIO() with wave.open(buffer, "wb") as wav_file: @@ -228,11 +237,11 @@ class GeminiTTS: print(f"[TTS] Gemini prepare error: {exc}") def _voice_name_for_player(self, player_name: str) -> str: - suffix = _clean_player_env_name(player_name) - return ( - os.environ.get(f"GEMINI_TTS_VOICE_{suffix}") - or self.config.voice_name - ).strip() + for suffix in _speaker_env_suffixes(player_name): + voice_name = os.environ.get(f"GEMINI_TTS_VOICE_{suffix}") + if voice_name: + return voice_name.strip() + return self.config.voice_name.strip() def _synthesize(self, player_name: str, text: str) -> bytes: voice_name = self._voice_name_for_player(player_name) diff --git a/pycatan/static/css/unified.css b/pycatan/static/css/unified.css index 5b83fb20917cee3a3d50d580a1e80cd95d0a8c27..05731906d140be7848e7d90331b273c88e338acf 100644 --- a/pycatan/static/css/unified.css +++ b/pycatan/static/css/unified.css @@ -159,6 +159,13 @@ border-color: rgba(255, 255, 255, 0.35); } +.replay-analyse { + min-width: 70px; + background: #4ec9b0; + color: #10201d; + border-color: rgba(255, 255, 255, 0.45); +} + .replay-slider { flex: 1; min-width: 130px; @@ -172,6 +179,358 @@ text-align: right; } +/* ========== Replay Analysis Modal ========== */ +.analysis-modal { + position: fixed; + inset: 0; + z-index: 1000; + display: flex; + justify-content: center; + align-items: stretch; + padding: 24px; + background: rgba(7, 12, 18, 0.72); +} + +.analysis-modal.hidden { + display: none; +} + +.analysis-dialog { + width: min(1180px, 100%); + max-height: calc(100vh - 48px); + display: flex; + flex-direction: column; + overflow: hidden; + background: #1f2329; + border: 1px solid #3e3e42; + border-radius: 8px; + box-shadow: 0 18px 60px rgba(0, 0, 0, 0.45); +} + +.analysis-header { + display: flex; + justify-content: space-between; + gap: 16px; + padding: 18px 22px; + border-bottom: 1px solid #3e3e42; + background: #252526; +} + +.analysis-kicker { + color: #4ec9b0; + font-size: 11px; + font-weight: 700; + text-transform: uppercase; + letter-spacing: 1px; + margin-bottom: 4px; +} + +.analysis-header h2 { + margin: 0; + color: #f3f4f6; + font-size: 20px; +} + +.analysis-subtitle { + color: #9ca3af; + font-size: 12px; + margin-top: 6px; +} + +.analysis-close { + width: 36px; + height: 36px; + border: 1px solid #4b5563; + border-radius: 6px; + background: #1f2937; + color: #f9fafb; + cursor: pointer; + font-size: 16px; +} + +.analysis-body { + flex: 1; + overflow-y: auto; + padding: 20px 22px 28px; + color: #d4d4d4; +} + +.analysis-loading, +.analysis-empty { + padding: 28px; + color: #9ca3af; + text-align: center; +} + +.analysis-turn-flow { + margin-bottom: 18px; + padding-bottom: 16px; + border-bottom: 1px solid #3e3e42; +} + +.analysis-section-title { + color: #f3f4f6; + font-size: 12px; + font-weight: 700; + letter-spacing: 1px; + text-transform: uppercase; + margin-bottom: 10px; +} + +.analysis-turn-steps { + display: flex; + gap: 8px; + overflow-x: auto; + padding-bottom: 2px; +} + +.analysis-turn-step { + min-width: 160px; + border: 1px solid #3e3e42; + border-radius: 6px; + background: #252526; + color: #d4d4d4; + padding: 10px 12px; + text-align: left; + cursor: pointer; +} + +.analysis-turn-step span, +.analysis-turn-step strong { + display: block; +} + +.analysis-turn-step span { + color: #9ca3af; + font-size: 11px; + margin-bottom: 4px; +} + +.analysis-turn-step strong { + font-size: 13px; +} + +.analysis-turn-step.active { + border-color: #4ec9b0; + background: rgba(78, 201, 176, 0.12); +} + +.analysis-flow { + position: relative; + display: flex; + flex-direction: column; + gap: 14px; +} + +.analysis-flow::before { + content: ''; + position: absolute; + left: 12px; + top: 12px; + bottom: 12px; + width: 2px; + background: #3e3e42; +} + +.analysis-node { + position: relative; + display: grid; + grid-template-columns: 28px minmax(0, 1fr); + gap: 12px; +} + +.analysis-node-marker { + width: 26px; + height: 26px; + border: 3px solid #4ec9b0; + border-radius: 50%; + background: #1f2329; + z-index: 1; +} + +.analysis-node-content { + border: 1px solid #3e3e42; + border-radius: 8px; + background: #252526; + padding: 14px 16px; +} + +.analysis-node-title { + color: #f3f4f6; + font-size: 15px; + font-weight: 700; +} + +.analysis-node-subtitle { + color: #9ca3af; + font-size: 12px; + margin: 4px 0 12px; +} + +.analysis-field { + margin-bottom: 12px; +} + +.analysis-field-label { + color: #4fc1ff; + font-size: 11px; + font-weight: 700; + letter-spacing: 0.6px; + text-transform: uppercase; + margin: 10px 0 6px; +} + +.analysis-text, +.analysis-quote, +.analysis-mini-list { + color: #d4d4d4; + font-size: 13px; + line-height: 1.6; + white-space: pre-wrap; +} + +.analysis-quote { + color: #cfe8ff; + font-style: italic; +} + +.analysis-list { + margin: 0; + padding-left: 20px; + line-height: 1.6; + font-size: 13px; +} + +.analysis-pills { + display: flex; + flex-wrap: wrap; + gap: 6px; +} + +.analysis-pills span { + padding: 5px 8px; + border-radius: 6px; + background: rgba(79, 193, 255, 0.12); + color: #9cdcfe; + font-size: 12px; +} + +.analysis-fact-grid { + display: grid; + grid-template-columns: repeat(auto-fit, minmax(140px, 1fr)); + gap: 8px; + margin: 8px 0 10px; +} + +.analysis-fact-grid div { + border: 1px solid #3e3e42; + border-radius: 6px; + background: rgba(79, 193, 255, 0.08); + padding: 9px 10px; +} + +.analysis-fact-grid span, +.analysis-fact-grid strong { + display: block; +} + +.analysis-fact-grid span { + color: #9ca3af; + font-size: 11px; + margin-bottom: 4px; +} + +.analysis-fact-grid strong { + color: #f3f4f6; + font-size: 13px; +} + +.analysis-details { + margin-top: 10px; +} + +.analysis-details summary, +.analysis-raw summary { + cursor: pointer; + color: #9cdcfe; + font-size: 12px; + font-weight: 600; +} + +.analysis-pre { + max-height: 320px; + overflow: auto; + margin: 8px 0 0; + padding: 12px; + border-radius: 6px; + background: #111827; + color: #d1d5db; + font-size: 11px; + line-height: 1.5; + white-space: pre-wrap; +} + +.analysis-tool-iteration { + border: 1px solid #3e3e42; + border-radius: 6px; + padding: 12px; + margin-bottom: 10px; + background: rgba(0, 0, 0, 0.18); +} + +.analysis-tool-heading { + color: #c586c0; + font-weight: 700; + margin-bottom: 8px; +} + +.analysis-tool-call { + margin-bottom: 10px; +} + +.analysis-tool-call strong { + color: #4ec9b0; +} + +.analysis-tool-reason { + color: #d4d4d4; + font-size: 12px; + font-style: italic; + margin-top: 4px; +} + +.analysis-action-type { + color: #c586c0; + font-size: 18px; + font-weight: 700; +} + +.analysis-result { + display: inline-flex; + padding: 5px 8px; + border-radius: 6px; + font-size: 12px; + font-weight: 700; + background: rgba(78, 201, 176, 0.14); + color: #4ec9b0; +} + +.analysis-result.fail { + background: rgba(231, 76, 60, 0.14); + color: #f48771; +} + +.analysis-muted { + color: #9ca3af; + font-size: 12px; +} + +.analysis-raw { + margin-top: 18px; + border-top: 1px solid #3e3e42; + padding-top: 14px; +} + .status-dot { width: 10px; height: 10px; diff --git a/pycatan/static/js/main.js b/pycatan/static/js/main.js index b3a0f5e8a57ee82fe609e2ebd81fc3408935eab0..e8e01b5042358e0a1772c3a79021b3afcea90779 100644 --- a/pycatan/static/js/main.js +++ b/pycatan/static/js/main.js @@ -4,6 +4,7 @@ let gameState = null; let eventSource = null; let pointMapping = null; // Point mapping - will be loaded from server let playerNames = {}; // Store player names from game +window.replayServerEventsConnected = false; // Global functions for control buttons function zoomIn() { @@ -139,6 +140,11 @@ function connectToServer() { function connectToSSE() { try { eventSource = new EventSource('/api/events'); + + eventSource.onopen = function() { + window.replayServerEventsConnected = true; + document.dispatchEvent(new Event('server-events-connected')); + }; eventSource.onmessage = function(event) { const data = JSON.parse(event.data); @@ -199,6 +205,15 @@ function handleReplaySeek(payload) { renderActionHistory(payload.action_history || []); renderChatHistory(payload.chat_history || []); + if (payload.phase === 'speech' && Array.isArray(payload.chat_history) && payload.chat_history.length) { + const latestChat = payload.chat_history[payload.chat_history.length - 1]; + const playerName = latestChat.player_name || latestChat.from || latestChat.player; + const message = latestChat.message || latestChat.text; + if (playerName && message && typeof showPlayerChatBubble === 'function') { + showPlayerChatBubble(playerName, message); + } + } + if (window.replayControls && typeof window.replayControls.updateFromPayload === 'function') { window.replayControls.updateFromPayload(payload); } diff --git a/pycatan/static/js/unified.js b/pycatan/static/js/unified.js index 13416f061c39580e4c854d49d513f106e26b6834..1014dcf16b3441b4b38b71367711709e58f83ee2 100644 --- a/pycatan/static/js/unified.js +++ b/pycatan/static/js/unified.js @@ -989,10 +989,15 @@ async function initReplayControls() { pauseReplay(); seekReplay(replayState.total - 1, false); }); + bindReplayButton('replay-analyse', () => { + pauseReplay(); + openReplayAnalysis(replayState.index); + }); updateReplayLabel(); await seekReplay(replayState.index, false); if (replayState.total > 1) { + await waitForReplayEventStream(1500); playReplay(); } } catch (error) { @@ -1005,6 +1010,24 @@ function bindReplayButton(id, handler) { if (button) button.addEventListener('click', handler); } +function waitForReplayEventStream(timeoutMs) { + if (window.replayServerEventsConnected) { + return Promise.resolve(); + } + + return new Promise(resolve => { + const timeout = setTimeout(done, timeoutMs); + + function done() { + clearTimeout(timeout); + document.removeEventListener('server-events-connected', done); + resolve(); + } + + document.addEventListener('server-events-connected', done, { once: true }); + }); +} + async function seekReplay(index, speak) { if (!replayState.enabled || replayState.total === 0) return; const nextIndex = Math.max(0, Math.min(index, replayState.total - 1)); @@ -1101,6 +1124,287 @@ window.replayControls = { play: playReplay }; +// ========== Replay Decision Analysis ========== +async function openReplayAnalysis(index) { + const modal = document.getElementById('analysis-modal'); + const body = document.getElementById('analysis-body'); + if (!modal || !body) return; + + modal.classList.remove('hidden'); + body.innerHTML = '
Loading analysis...
'; + + try { + const response = await fetch(`/api/replay/analysis/${index}`); + if (!response.ok) { + throw new Error(`Analysis unavailable (${response.status})`); + } + const analysis = await response.json(); + renderReplayAnalysis(analysis); + } catch (error) { + body.innerHTML = `
${escapeHtml(error.message)}
`; + } +} + +function closeReplayAnalysis() { + const modal = document.getElementById('analysis-modal'); + if (modal) modal.classList.add('hidden'); +} + +function renderReplayAnalysis(analysis) { + const title = document.getElementById('analysis-title'); + const subtitle = document.getElementById('analysis-subtitle'); + const body = document.getElementById('analysis-body'); + if (!body) return; + + if (!analysis || analysis.available === false) { + if (title) title.textContent = 'AI Decision Analysis'; + if (subtitle) subtitle.textContent = ''; + body.innerHTML = `
${escapeHtml(analysis?.message || 'No AI decision at this replay point.')}
`; + return; + } + + const worldview = analysis.worldview || {}; + const task = worldview.task_context || {}; + const memory = worldview.memory_before || {}; + const social = worldview.social_context || {}; + const action = analysis.action || {}; + const result = analysis.engine_result || {}; + + if (title) title.textContent = analysis.label || 'AI Decision Analysis'; + if (subtitle) { + subtitle.textContent = `${analysis.session || ''} | replay ${Number(analysis.index || 0) + 1} / ${analysis.total || 0}`; + } + + body.innerHTML = ` + ${renderTurnFlow(analysis.turn_flow || [])} +
+ ${renderFlowNode('Worldview', 'What the agent could see', ` + ${renderKeyText('What just happened', task.what_just_happened)} + ${renderKeyText('Instructions', task.instructions)} + ${renderObservedFacts(worldview.observed_facts || {})} + ${renderMemory(memory)} + ${renderSocialContext(social)} + ${renderAllowedActions(worldview.allowed_actions || [])} + ${renderCompactGameState(worldview)} + `)} + ${renderToolTrace(analysis.tool_trace || [])} + ${renderFlowNode('Thinking', 'Private reasoning from the response', ` +
${escapeHtml(analysis.thinking || 'No internal thinking recorded.')}
+ `)} + ${renderFlowNode('Memory Update', 'What was written for future turns', ` +
${escapeHtml(analysis.memory_write || 'No memory update recorded.')}
+ `)} + ${renderFlowNode('Communication', 'What other players heard', ` +
${escapeHtml(analysis.say_outloud || 'No public message recorded.')}
+ `)} + ${renderFlowNode('Action', 'Final selected move', ` +
${escapeHtml(action.type || 'Unknown action')}
+ ${renderJsonBlock(action.parameters || {}, 'Parameters')} + `)} + ${renderFlowNode('Engine Result', 'What the game engine accepted or rejected', ` +
+ ${result.success === false ? 'Failed' : 'Succeeded'} +
+ ${renderKeyText('Message', result.message || result.structured || '')} + ${renderJsonBlock(result.data || {}, 'Result Data')} + `)} +
+
+ Raw prompt and response + ${renderJsonBlock(analysis.raw || {}, 'Raw')} +
+ `; +} + +function renderFlowNode(title, subtitle, innerHtml) { + return ` +
+
+
+
${escapeHtml(title)}
+
${escapeHtml(subtitle || '')}
+
${innerHtml}
+
+
+ `; +} + +function renderTurnFlow(items) { + if (!items.length) return ''; + return ` +
+
Full Player Turn
+
+ ${items.map(item => ` + + `).join('')} +
+
+ `; +} + +function renderMemory(memory) { + if (!memory || Object.keys(memory).length === 0) { + return renderKeyText('Memory before decision', 'No memory was included in this prompt.'); + } + return ` +
+
Memory before decision
+ ${renderKeyText('Last note', memory.note_from_last_turn || memory.previous_note_to_self || '')} + ${memory.long_term_summary ? renderKeyText('Compacted long-term memory', memory.long_term_summary) : ''} + ${Array.isArray(memory.recent_notes) ? ` +
Recent notes
+
    + ${memory.recent_notes.map(note => `
  1. ${escapeHtml(typeof note === 'string' ? note : (note.note || JSON.stringify(note)))}
  2. `).join('')} +
+ ` : ''} +
+ `; +} + +function renderObservedFacts(facts) { + if (!facts || Object.keys(facts).length === 0) return ''; + const dice = facts.dice; + const diceText = Array.isArray(dice) && dice.length + ? `${dice.join(' + ')} = ${facts.dice_total ?? dice.reduce((sum, value) => sum + Number(value || 0), 0)}` + : 'Not rolled yet / not visible'; + const playerState = facts.current_player_state || {}; + + return ` +
+
Observed game facts from prompt
+
+
Current${escapeHtml(facts.current_player || 'Unknown')}
+
Phase${escapeHtml(facts.phase || 'Unknown')}
+
Dice${escapeHtml(diceText)}
+
Robber hex${escapeHtml(String(facts.robber_hex ?? 'Unknown'))}
+
+ ${Object.keys(playerState).length ? renderJsonBlock(playerState, `${facts.current_player || 'Current player'} visible state`) : ''} +
+ `; +} + +function renderSocialContext(social) { + const chats = social.recent_chat || []; + const summaries = social.last_summaries || social.recent_summaries || []; + const trades = social.pending_trades || []; + const knownKeys = new Set(['recent_chat', 'last_summaries', 'recent_summaries', 'pending_trades']); + const extraContext = Object.fromEntries(Object.entries(social || {}).filter(([key]) => !knownKeys.has(key))); + if (!chats.length && !summaries.length && !trades.length && Object.keys(extraContext).length === 0) { + return renderKeyText('Social context', 'No recent chat or pending trades were included.'); + } + return ` +
Social context
+ ${summaries.length ? ` +
Compacted message summaries
+
    + ${summaries.map(item => `
  1. ${escapeHtml(typeof item === 'string' ? item : (item.summary || item.message || JSON.stringify(item)))}
  2. `).join('')} +
+ ` : ''} + ${chats.length ? ` +
Recent chat included in prompt
+
+ ${chats.slice(-6).map(msg => ` +
${escapeHtml(msg.from || msg.player || 'Unknown')}: ${escapeHtml(msg.message || '')}
+ `).join('')} +
+ ` : ''} + ${trades.length ? renderJsonBlock(trades, 'Pending trades') : ''} + ${Object.keys(extraContext).length ? renderJsonBlock(extraContext, 'Additional social context') : ''} + `; +} + +function renderAllowedActions(actions) { + if (!actions.length) return ''; + return ` +
Allowed actions
+
+ ${actions.map(item => `${escapeHtml(item.type || String(item))}`).join('')} +
+ `; +} + +function renderCompactGameState(worldview) { + const compactJson = worldview.compact_game_state_json; + const compactText = worldview.compact_game_state; + if (!compactText && !compactJson) return ''; + return ` +
+ Compact game state seen by the agent + ${compactJson ? renderJsonBlock(compactJson, 'Parsed compact state') : ''} + ${compactText ? `
${escapeHtml(compactText)}
` : ''} +
+ `; +} + +function renderToolTrace(toolTrace) { + if (!toolTrace.length) { + return renderFlowNode('Tools', 'Tool usage before the final answer', ` +
No tool calls were recorded for this decision.
+ `); + } + return renderFlowNode('Tools', 'Tool usage before the final answer', ` +
+ ${toolTrace.map(iter => ` +
+
Iteration ${escapeHtml(String(iter.iteration || '?'))}
+ ${(iter.tool_calls || []).map(call => ` +
+ ${escapeHtml(call.name || 'tool')} + ${call.parameters?.reasoning ? `
${escapeHtml(call.parameters.reasoning)}
` : ''} + ${renderJsonBlock(call.parameters || {}, 'Input')} +
+ `).join('')} + ${iter.tool_results_text ? ` +
+ Tool output +
${escapeHtml(iter.tool_results_text)}
+
+ ` : '
No tool output was logged.
'} +
+ `).join('')} +
+ `); +} + +function renderKeyText(label, text) { + if (!text) return ''; + return ` +
+
${escapeHtml(label)}
+
${escapeHtml(text)}
+
+ `; +} + +function renderJsonBlock(value, label) { + if (value === null || value === undefined || value === '') return ''; + let normalized = value; + if (typeof value === 'string') { + try { + normalized = JSON.parse(value); + } catch { + return renderKeyText(label, value); + } + } + return ` +
+ ${escapeHtml(label)} +
${escapeHtml(JSON.stringify(normalized, null, 2))}
+
+ `; +} + +document.addEventListener('keydown', event => { + if (event.key === 'Escape') { + closeReplayAnalysis(); + } +}); + // ========== Game Details Panel ========== function updateGameDetails(data) { const detailsPanel = document.getElementById('game-details'); diff --git a/pycatan/visualizations/templates/unified.html b/pycatan/visualizations/templates/unified.html index f94b9ce93776e448651b37f477638752b72c2f8e..dc0eecedbc140145a0ec73146a6945fe836e58da 100644 --- a/pycatan/visualizations/templates/unified.html +++ b/pycatan/visualizations/templates/unified.html @@ -34,6 +34,7 @@ 0 / 0 + + + diff --git a/pycatan/visualizations/web_visualization.py b/pycatan/visualizations/web_visualization.py index 12649318b498ed4eb968bb8a0860fdaa6de05766..b2f23fb154ce48ce8ab991495b957686ddda74cb 100644 --- a/pycatan/visualizations/web_visualization.py +++ b/pycatan/visualizations/web_visualization.py @@ -8,6 +8,7 @@ import copy import threading import time from datetime import datetime +from pathlib import Path from typing import Dict, Any, Optional, List from queue import Queue, Empty import webbrowser @@ -24,6 +25,7 @@ from .visualization import Visualization from pycatan.management.actions import Action, ActionResult, GameState from pycatan.config.board_definition import board_definition from pycatan.management.log_events import EventType, LogEntry, create_log_entry +from pycatan.ai.session_analysis import build_decision_analysis, build_turn_flow class WebVisualization(Visualization): @@ -86,6 +88,7 @@ class WebVisualization(Visualization): self.replay_index: int = 0 self.replay_speech_prepare_callback = None self.replay_speech_play_callback = None + self.replay_text_lead_seconds: float = 0.25 # SSE (Server-Sent Events) for real-time updates self.sse_clients: List[Queue] = [] @@ -248,6 +251,14 @@ class WebVisualization(Visualization): if snapshot is None: return jsonify({"error": "Replay snapshot not found"}), 404 return jsonify(snapshot) + + @self.app.route('/api/replay/analysis/') + def get_replay_analysis(index: int): + """Get a decision-analysis trace for a replay snapshot.""" + analysis = self.get_replay_analysis(index) + if analysis is None: + return jsonify({"error": "Replay analysis not available"}), 404 + return jsonify(analysis) @self.app.route('/api/board_mapping') def get_board_mapping(): @@ -767,12 +778,14 @@ class WebVisualization(Visualization): delay_seconds: float = 2.5, speech_callback=None, speech_prepare_callback=None, - speech_play_callback=None + speech_play_callback=None, + text_lead_seconds: float = 0.25 ) -> None: """Enable browser-controlled replay timeline mode.""" self.replay_enabled = True self.replay_source_session = source_session self.replay_delay_seconds = delay_seconds + self.replay_text_lead_seconds = max(0.0, text_lead_seconds) self.replay_speech_prepare_callback = speech_prepare_callback or speech_callback self.replay_speech_play_callback = speech_play_callback or speech_callback self.replay_timeline = [] @@ -818,6 +831,37 @@ class WebVisualization(Visualization): ], } + def get_replay_analysis(self, index: int) -> Optional[Dict[str, Any]]: + """Return AI decision analysis for the snapshot at index.""" + if not self.replay_enabled or not self.replay_timeline: + return None + + index = max(0, min(index, len(self.replay_timeline) - 1)) + snapshot = self.replay_timeline[index] + decision = snapshot.get("decision") or {} + if not decision: + return { + "available": False, + "index": index, + "total": len(self.replay_timeline), + "message": "This replay point does not contain an AI decision.", + } + + latest_action = self._snapshot_latest_action(snapshot) + analysis = build_decision_analysis( + Path(self.replay_source_session or "."), + decision, + action_result=latest_action, + ) + analysis["index"] = index + analysis["total"] = len(self.replay_timeline) + analysis["replay_label"] = snapshot.get("label", "") + analysis["turn_flow"] = build_turn_flow( + Path(self.replay_source_session or "."), + self._collect_turn_decision_items(index), + ) + return analysis + def seek_replay(self, index: int, speak: bool = False) -> Optional[Dict[str, Any]]: """Restore a captured replay snapshot and broadcast the restored UI state.""" if not self.replay_enabled or not self.replay_timeline: @@ -825,6 +869,11 @@ class WebVisualization(Visualization): index = max(0, min(index, len(self.replay_timeline) - 1)) previous_index = self.replay_index + previous_snapshot = ( + self.replay_timeline[previous_index] + if 0 <= previous_index < len(self.replay_timeline) + else None + ) previous_chat_count = ( len(self.replay_timeline[previous_index].get("chat_history") or []) if 0 <= previous_index < len(self.replay_timeline) @@ -832,57 +881,132 @@ class WebVisualization(Visualization): ) snapshot = self.replay_timeline[index] - self.replay_index = index - self.current_game_state = copy.deepcopy(snapshot.get("game_state")) - self.action_history = copy.deepcopy(snapshot.get("action_history") or []) - self.chat_history = copy.deepcopy(snapshot.get("chat_history") or []) - - self.player_chat_messages = {} - for chat in self.chat_history[-20:]: - player_name = chat.get("player_name") - message = chat.get("message") - if player_name and message: - self.player_chat_messages[player_name] = message - - payload = { - "index": self.replay_index, - "total": len(self.replay_timeline), - "label": snapshot.get("label", ""), - "decision": snapshot.get("decision", {}), - "game_state": self.current_game_state, - "action_history": self.action_history, - "chat_history": self.chat_history, - "delay_seconds": self.replay_delay_seconds, - } - # For forward playback with speech, keep the board/log render behind the - # audio step. Otherwise SSE can paint the action before the recording - # request finishes, which makes replay feel out of sync. messages_to_speak = [] if speak and index > previous_index: - new_messages = self.chat_history[previous_chat_count:] + new_messages = (snapshot.get("chat_history") or [])[previous_chat_count:] for chat in new_messages: player_name = chat.get("player_name") message = chat.get("message") if player_name and message: messages_to_speak.append((player_name, message)) + def apply_snapshot_state( + source_snapshot: Dict[str, Any], + phase: str = "action", + chat_history: Optional[List[Dict[str, Any]]] = None, + action_history: Optional[List[Dict[str, Any]]] = None, + game_state: Optional[Dict[str, Any]] = None + ) -> Dict[str, Any]: + self.replay_index = index + self.current_game_state = copy.deepcopy( + game_state if game_state is not None else source_snapshot.get("game_state") + ) + self.action_history = copy.deepcopy( + action_history if action_history is not None else source_snapshot.get("action_history") or [] + ) + self.chat_history = copy.deepcopy( + chat_history if chat_history is not None else source_snapshot.get("chat_history") or [] + ) + + self.player_chat_messages = {} + for chat in self.chat_history[-20:]: + player_name = chat.get("player_name") + message = chat.get("message") + if player_name and message: + self.player_chat_messages[player_name] = message + + return { + "index": self.replay_index, + "total": len(self.replay_timeline), + "label": source_snapshot.get("label", ""), + "decision": source_snapshot.get("decision", {}), + "game_state": self.current_game_state, + "action_history": self.action_history, + "chat_history": self.chat_history, + "delay_seconds": self.replay_delay_seconds, + "phase": phase, + } + # Wait until the audio is available before painting the action. Playback - # itself stays async below, so a long voice line does not freeze Flask. + # then runs before the final action snapshot is painted, keeping table + # talk visibly ahead of the game move that belongs to it. if messages_to_speak and self.replay_speech_prepare_callback: for player_name, message in messages_to_speak: self.replay_speech_prepare_callback(player_name, message) - self._broadcast_to_clients({ - "type": "replay_seek", - "payload": payload, - }) + if messages_to_speak and previous_snapshot: + speech_payload = apply_snapshot_state( + snapshot, + phase="speech", + chat_history=snapshot.get("chat_history") or [], + action_history=previous_snapshot.get("action_history") or [], + game_state=previous_snapshot.get("game_state"), + ) + self._broadcast_to_clients({ + "type": "replay_seek", + "payload": speech_payload, + }) + time.sleep(self.replay_text_lead_seconds) if messages_to_speak and self.replay_speech_play_callback: for player_name, message in messages_to_speak: self.replay_speech_play_callback(player_name, message) + payload = apply_snapshot_state(snapshot, phase="action") + self._broadcast_to_clients({ + "type": "replay_seek", + "payload": payload, + }) + return payload + + def _snapshot_latest_action(self, snapshot: Dict[str, Any]) -> Dict[str, Any]: + actions = snapshot.get("action_history") or [] + return copy.deepcopy(actions[-1]) if actions else {} + + def _collect_turn_decision_items(self, index: int) -> List[Dict[str, Any]]: + """Collect snapshot decisions that belong to the same player turn.""" + if not (0 <= index < len(self.replay_timeline)): + return [] + + target_snapshot = self.replay_timeline[index] + target_decision = target_snapshot.get("decision") or {} + target_action = self._snapshot_latest_action(target_snapshot) + target_turn = target_action.get("turn_number") + target_player = target_decision.get("player_name") + + items: List[Dict[str, Any]] = [] + for snap in self.replay_timeline: + decision = snap.get("decision") or {} + if not decision: + continue + action = self._snapshot_latest_action(snap) + same_turn = ( + target_turn not in (None, 0) + and action.get("turn_number") == target_turn + ) + same_setup_player = ( + target_turn in (None, 0) + and decision.get("player_name") == target_player + and snap.get("index") == index + ) + if same_turn or same_setup_player: + items.append({ + "snapshot_index": snap.get("index"), + "label": snap.get("label", ""), + "decision": decision, + "action_result": action, + }) + + if not items: + items.append({ + "snapshot_index": index, + "label": target_snapshot.get("label", ""), + "decision": target_decision, + "action_result": target_action, + }) + return items def _map_action_to_event(self, action: Action, result: ActionResult) -> tuple: """ @@ -1011,6 +1135,7 @@ class WebVisualization(Visualization): # Create display data from log entry action_data = { 'timestamp': log_entry.timestamp.strftime("%H:%M:%S.%f")[:-3], + 'turn_number': turn_number, 'action_type': action.action_type.name, 'event_type': event_type.value, 'player': action.player_id,