diff --git a/docs/AI_RUN_BACKLOG.md b/docs/AI_RUN_BACKLOG.md index 96056cc476603d089aa6cdd5580001f92839cfff..2f3df864d5686463e5356bc842800c0e6eedffc3 100644 --- a/docs/AI_RUN_BACKLOG.md +++ b/docs/AI_RUN_BACKLOG.md @@ -26,10 +26,12 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358` | AI-RUN-016 | Fixed - smoke verified | Agent prompt/resources | High | Resource counts visible to agents do update after dice/resource spending, but the prompt does not explicitly state the dice result or resource distribution. Agents must infer what happened by diffing state, and `meta.dice` remains `null`. | `Alice/prompts/prompt_5.txt` before roll: Alice `O1 Wh2`, Bob `W1 B1 Wh1`, Charlie `S1 O1 Wh1`. `Alice/prompts/prompt_6.txt` after roll: Alice `S1 O1 Wh2`, Bob unchanged, Charlie `S1 O1 Wh2`, matching an 8 roll. But `what_just_happened` only says Alice rolled the dice and `meta.dice` is `null`. | `GameManager.get_full_state()` now preserves `dice_rolled` for AI state/meta, and dice events include explicit per-player resource distribution summaries. Added unit coverage for dice state and distribution formatting; manual smoke checks passed because pytest is not installed in the active env. | | AI-RUN-017 | Fixed - smoke verified | Agent action mapping | Critical | `steal_card` can be prompted and emitted with a player name, but the game engine expects a numeric player id. Bob repeatedly tried `{"target_player": "Charlie"}` after moving the robber, causing `ACTION_FAILED` instead of stealing. | `Bob/responses/response_7.json` through later responses emit `steal_card` with `"Charlie"`. `pycatan/ai/ai_user.py` passes `target_player` through unchanged for `ActionType.STEAL_CARD`, while `pycatan/management/game_manager.py` validates it as an integer (`target_player < 0`, indexes `self.game.players[target_player]`). Prompt example says `{"target_player": "Red"}`. | Implemented name/color/string-id normalization in `AIUser._convert_parameters` for `STEAL_CARD`; unknown names map to invalid id `-1` so the engine can return recoverable feedback. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. | | AI-RUN-018 | Fixed - smoke verified | Agent failure recovery | High | Failed actions are not fed back into the next AI prompt in a useful way, so the agent repeats the same invalid action. After Bob's failed `steal_card`, later prompts still show only `steal_card`/`wait_for_response` and `what_just_happened` incorrectly falls back to `Game is starting. Place your first settlement.` | `Bob/Bob.md` requests #8-#13 repeat `steal_card` against Charlie. `Bob/prompts/prompt_8.json` and later have `what_just_happened: "Game is starting. Place your first settlement."` despite being in `NORMAL_PLAY` with robber on hex 5. `AIUser.notify_action` only prints failed actions and does not call `AIManager.on_game_event`. | Implemented failure events on the acting agent via `AIUser.notify_action`; prompt context now combines the last event with the current phase prompt instead of falling back to setup text. Added unit coverage; manual smoke checks passed because pytest is not installed in the active env. | -| AI-RUN-019 | Proposed | Debug workflow/session replay | High | There is no way to resume or fast-replay an AI game from a specific prior point with board state, turn phase, resources, chat history, and agent memory intact. Debugging late-turn bugs requires replaying from the beginning, which wastes time and LLM tokens. | Session folders contain prompts/responses/chat/memory logs, but no authoritative GameManager/Game snapshot that can be loaded by `PLAY_AI_AUTO.BAT` / `play_with_ai.py`. | Prefer creating a new derived session with lineage metadata, then either load checkpoints or fast-replay recorded successful actions through the existing game logic. Carry over or rebuild AI chat history, agent memory, and request counters so prompts remain consistent without confusing the original session. | +| AI-RUN-019 | Fixed - smoke verified | Debug workflow/session replay | High | There was no way to resume or fast-replay an AI game from a specific prior point with board state, turn phase, resources, chat history, and agent memory intact. Debugging late-turn bugs required replaying from the beginning, which wastes time and LLM tokens. | Session folders contain prompts/responses/chat/memory logs, but no authoritative GameManager/Game snapshot that can be loaded by `PLAY_AI_AUTO.BAT` / `play_with_ai.py`. | Added fast action replay for existing sessions: `play_with_ai.py` accepts `--replay-session` / `--resume-session`, infers player names in original first-response order, replays parsed decisions through normal `GameManager` logic without LLM calls, writes derived-session lineage metadata, rebuilds replayed memory/chat from recorded `note_to_self` / `say_outloud`, and then falls back to live AI when recorded decisions are exhausted or no longer match `allowed_actions`. Added `--replay-through`, `--replay-stop-before`, and `--replay-max-decisions`. Smoke checks passed for loader/order/marker validation/CLI; this is not yet a full authoritative snapshot restore. | | AI-RUN-020 | Fixed - smoke verified | Agent action mapping/trading | Critical | `trade_propose` can be emitted without `target_player`, but the engine requires that parameter. The action construction fails before a normal `Action` exists, so the failure-feedback path does not notify the agent and Alice repeats the same invalid trade proposal. | In `session_20260515_194515`, `Alice/responses/response_6.json` through `response_9.json` all emit `trade_propose` with only `offer` and `request`. `Alice/prompts/prompt_6.json` shows the `trade_propose` example also omits `target_player`. `ActionType.TRADE_PROPOSE` requires `target_player`, and construction failures return `ACTION_PROCESSING_ERROR` without an action to pass into `AIUser.notify_action`. | `trade_propose` examples/schema now require `target_player`; `AIUser` normalizes trade target names/colors/ids and aliases like `to`; `GameManager` now surfaces pre-Action processing errors back to AI agents. Smoke check confirms Alice-style trade maps Charlie to id `2` and construction errors become agent events. | | AI-RUN-021 | Fixed - smoke verified | Response parsing/fallback | Critical | A truncated LLM JSON response during a required setup action is parsed as `null`; unsafe fallback can choose an illegal action, illegal node, or illegal `END_TURN`. | `session_20260515_202759/Bob/responses/response_1.json` has `parsed: null` and raw content cut at `"note`, causing fallback `END_TURN`. In `session_20260515_203358/Charlie/responses/response_1.json`, the model says node 42 is the strong choice, but old fallback selected earlier-mentioned node 12. `Charlie/responses/response_5.json` and `response_6.json` were cut before `action`, causing illegal `END_TURN` while `PLACE_STARTING_ROAD` was required. | Raised `config_dev.yaml` `max_tokens` from 4096 to 20000 after discovering default config loading made the dev cap much lower than runtime default. Disabled thinking for stable JSON auto-runs, added `finish_reason` logging, recovered settlement nodes only after filtering occupied/adjacent blocked nodes, recovered setup roads from legal mentioned edges, and replaced unsafe parameterized-action `END_TURN` fallback with a retry of the required action. Compile and log-replay smoke checks passed. | | AI-RUN-022 | Fixed - smoke verified | Turn phase/trading | Critical | After a successful dice roll, `allowed_actions` moved to post-roll actions but `turn_phase` stayed `ROLL_DICE`, so prompts still told the agent to roll. Also AI trade resources used compact keys like `S`/`B`, causing valid offers to fail resource validation. | `session_20260515_205233/Alice/prompts/prompt_6.json` has post-roll actions and resources `S:1,O:1,Wh:2`, but `what_happened` still says `Roll the dice`. `Alice/response_6.json` proposes `offer: {"S":1}` for `{"B":1}` and the engine rejects it with `You don't have the required cards to offer`; prompts #7/#9 then repeat stale roll instructions, producing illegal `ROLL_DICE` failures and a misleading `[0,0]=0` failed-roll log entry. | `AIUser` now normalizes trade resource bundles from compact prompt codes (`W/B/S/Wh/O`) and natural aliases to engine names (`wood/brick/sheep/wheat/ore`). `GameManager._resource_name_to_card()` accepts the same aliases defensively. `_handle_roll_dice()` now sets `turn_phase = PLAYER_ACTIONS` after non-7 rolls so prompt text matches allowed actions. Compile and smoke checks passed. Requires a fresh run because the active process loaded old code. | +| AI-RUN-023 | Fixed - replay smoke verified | Development cards | High | AI can hold and choose `use_dev_card` for Road Building, but the emitted card type `road_building` was rejected by the engine as invalid. The failure was fed back correctly, but the card could not be used and the agent could waste turns or loop around the same plan. | `session_20260515_211742/Alice/responses/response_10.json` emits `use_dev_card {"card_type": "road_building", "road_1": [45,35], "road_2": [35,34]}`. `Alice/prompts/prompt_11.json` says `Your previous action failed ... Error: Invalid card type: road_building`. | Added dev-card alias normalization in `AIUser` and defensive alias handling in `GameManager`: `road_building`/`road` -> `Road`, `year_of_plenty` -> `YearOfPlenty`, plus resource aliases for Monopoly/Year of Plenty. `AIUser` now converts AI road params like `road_1: [45,35]` into `road_one_coords`. Prompt examples now show exact parameter shapes for Knight, Road Building, Monopoly, and Year of Plenty. Replay smoke through `session_20260515_211742` `Alice:10` verifies Alice's Road card is consumed successfully instead of failing. | +| AI-RUN-024 | Open | Debug workflow/session replay | Medium | Fast replay replays recorded `say_outloud` and `note_to_self` for replayed actions, so if the source session contained a wrong belief near the bug, the derived session can inherit stale chat/memory even though the fixed engine state is now correct. | In derived `session_20260515_220558`, `--replay-through Alice:10` correctly executes Road Building, but also replays Alice's old table-talk: `nice, a 5! that brick is exactly what i needed...`. The live follow-up immediately corrects the state with `darn, no resources for me on that 5...`, and memory is corrected afterward. | Add a replay mode option such as `--replay-skip-side-effects-after Player:N` or recommend `--replay-stop-before Player:N` for bug-point re-generation. Consider marking replayed chat/memory as replayed and optionally excluding it from live prompt history after the cut point. | ## Run Notes @@ -113,3 +115,33 @@ Current run: `examples/ai_testing/my_games/session_20260515_203358` - Alice's valid-looking trade failed because the AI emitted compact resource keys from the prompt (`S` and `B`), while engine card validation expected full resource names. - Fixed resource normalization for player trades and bank trades, and set turn phase to `PLAYER_ACTIONS` immediately after non-7 dice rolls. - Verification: `py_compile` passed; smoke checks confirm `{"S": 1}` -> `{"sheep": 1}`, `{"B": 1}` -> `{"brick": 1}`, and GameManager accepts compact resource keys. + +### 2026-05-15 - Fast replay / derived sessions + +- Implemented first-pass session replay for `AI-RUN-019`. +- Usage examples: + - `play_ai_auto.bat --replay-session session_20260515_205233 --replay-stop-before Alice:6` + - `python examples/ai_testing/play_with_ai.py --auto --replay-session session_20260515_205233 --replay-through Bob:4` +- Replay creates a new session instead of mutating the old one. `session_metadata.json` records `derived_from`, source session name, replay markers, and number of loaded decisions. +- Replay uses parsed response decisions from `response_*.json`, sorted by timestamp, and feeds them back through `AIUser._decision_to_action()` and normal `GameManager` rules. +- Replay also reapplies recorded `note_to_self` and `say_outloud`, so derived sessions rebuild agent memory and chat as the replay advances. +- Replay now infers player order from first response timestamps instead of folder-name sorting, validates replay markers case-insensitively, and stops replay cleanly if an old decision no longer matches the current state's `allowed_actions`. +- Verification: `py_compile` passed; dry loader checks on `session_20260515_205233` and `session_20260515_211742` inferred `Alice, Bob, Charlie`, loaded chronological decisions, validated `--replay-stop-before Alice:6`, `--replay-through Bob:4`, and rejected a missing marker. +- Limitations: this is fast-replay, not a full `GameManager` snapshot restore. If old logged decisions include a bug that now behaves differently, use `--replay-stop-before Player:N` to stop before that point and continue live with fixed code. + +### 2026-05-15 - Live run watch (`session_20260515_211742`) + +- Game progressed into normal play: setup completed, resources/cards are visible in prompts, trade proposal/rejection worked, robber/steal sequence progressed, and agents are using tools before expansion decisions. +- Failure feedback is working live: after Alice's failed Road Building attempt, prompt #11 contains the exact failed action and engine error. +- New blocker logged as `AI-RUN-023`: development-card usage is not aligned between AI-facing `road_building` and engine-supported card type validation. + +### 2026-05-15 - Development-card replay fix + +- Fixed `AI-RUN-023` after stopping `session_20260515_211742`. +- `AIUser` now normalizes dev-card aliases and parameter shapes before creating `Action(USE_DEV_CARD)`. +- `GameManager` now defensively accepts dev-card aliases and compact resource names for Monopoly/Year of Plenty. +- `USE_DEV_CARD` prompt examples now show card-specific params instead of only `{"card_type": "knight"}`. +- Verification: + - `py_compile` passed for `pycatan/ai/ai_user.py`, `pycatan/ai/ai_manager.py`, `pycatan/management/game_manager.py`, and `examples/ai_testing/play_with_ai.py`. + - Conversion smoke maps Alice's failed payload to `{'card_type': 'Road', 'road_one_coords': ..., 'road_two_coords': ...}`. + - Fast replay through `session_20260515_211742 --replay-through Alice:10` consumes Alice's `Road` dev card successfully instead of returning `Invalid card type: road_building`. diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 73e12c7256c3f898e1cc1df778668e22c771b9dc..918a0d81ba863a1acd69cee79c696a2187747fc1 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260515_211742 \ No newline at end of file +session_20260515_220558 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md index a3d4a54f592253e8eef6ba6e6658474d4bce0eec..57fd3966447afedfeda456102065329f07e6ae69 100644 --- a/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/Alice.md @@ -60,3 +60,287 @@ See: [prompt_2.json](prompts/prompt_2.json) **Action:** **place_starting_road** - {"from": 20, "to": 10} --- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 21:24:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5861 (in:4614 out:346) | **Cost:** $0.003345 + +**Thinking:** My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position. + +**Note to Self:** Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center. + +**Says:** "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + +**Action:** **place_starting_settlement** - {"node": 44} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 21:26:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4665 (in:3935 out:258) | **Cost:** $0.002742 + +**Thinking:** My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility. + +**Note to Self:** Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space. + +**Says:** "heading towards the middle with this road, looking to pick up some more options for expansion later." + +**Action:** **place_starting_road** - {"from": 44, "to": 45} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 21:27:03 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1802 (in:1580 out:222) | **Cost:** $0.001456 + +**Thinking:** I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice. + +**Note to Self:** I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it. + +**Says:** "alright, let's see what the dice have in store for us. big numbers, please!" + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 21:27:20 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6552 (in:5469 out:241) | **Cost:** $0.003458 + +**Thinking:** I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner. + +**Note to Self:** Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33. + +**Says:** "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + +**Action:** **trade_propose** - {"target_player": "Bob", "offer": {"Wh": 1}, "request": {"B": 1}} + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 21:28:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6783 (in:5727 out:243) | **Cost:** $0.003593 + +**Thinking:** I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road. + +**Note to Self:** Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production. + +**Says:** "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + +**Action:** **buy_dev_card** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 21:28:56 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7547 (in:6144 out:301) | **Cost:** $0.003975 + +**Thinking:** I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35. + +**Note to Self:** I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production. + +**Says:** "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + +**Action:** **end_turn** + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 21:33:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1960 (in:1712 out:248) | **Cost:** $0.001600 + +**Thinking:** I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling. + +**Note to Self:** Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9. + +**Says:** "alright, let's see if the dice are on my side this time. come on, big numbers!" + +**Action:** **roll_dice** + +--- + +## Request #10 - 🎯 ACTIVE TURN + +**Time:** 21:33:43 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 8246 (in:6523 out:334) | **Cost:** $0.004263 + +**Thinking:** Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34. + +**Note to Self:** Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11). + +**Says:** "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + +**Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [45, 35], "road_2": [35, 34]} + +--- + +## Request #11 - 🎯 ACTIVE TURN + +**Time:** 21:35:21 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_11.json](prompts/prompt_11.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 7921 (in:6407 out:267) | **Cost:** $0.004005 + +**Thinking:** Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn. + +**Note to Self:** Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield. + +**Says:** "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + +**Action:** **use_dev_card** - {"card_type": "road", "road_1": [45, 35], "road_2": [35, 34]} + +--- + +## Request #12 - 🎯 ACTIVE TURN + +**Time:** 21:36:12 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_12.json](prompts/prompt_12.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6132 (in:5188 out:313) | **Cost:** $0.003533 + +**Thinking:** My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35. + +**Note to Self:** Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port. + +**Says:** "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." + +**Action:** **use_dev_card** - {"card_type": "road_building", "road_1": [45, 35], "road_2": [35, 34]} + +--- + +## Request #13 - 🎯 ACTIVE TURN + +**Time:** 21:37:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_13.json](prompts/prompt_13.json) + diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..9d5cdeb378fc2e2eb80a5a6cee0b52bcd652ba8c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.json @@ -0,0 +1,321 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T21:33:43.955085", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "recent_notes": [ + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..d725c4948cce4f0350ba29921d138c91cba86912 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_10.txt @@ -0,0 +1,193 @@ +=== Prompt #10 for Alice === +Timestamp: 2026-05-15T21:33:43.957674 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "recent_notes": [ + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json new file mode 100644 index 0000000000000000000000000000000000000000..916553610dcbac68647aa590b5f37a5d7cacd5ac --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.json @@ -0,0 +1,321 @@ +{ + "request_number": 11, + "timestamp": "2026-05-15T21:35:21.798032", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt new file mode 100644 index 0000000000000000000000000000000000000000..b245864fb86ad0f814f2b47efe26a65f0cfdcbfa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_11.txt @@ -0,0 +1,193 @@ +=== Prompt #11 for Alice === +Timestamp: 2026-05-15T21:35:21.801166 +Active Turn: True + +--- What Happened --- +Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json new file mode 100644 index 0000000000000000000000000000000000000000..496e3bf72e0090faa156839c42772d8b84f4c5fb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.json @@ -0,0 +1,321 @@ +{ + "request_number": 12, + "timestamp": "2026-05-15T21:36:12.764832", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "recent_notes": [ + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt new file mode 100644 index 0000000000000000000000000000000000000000..7de4f525abc4dff6ba6c1981f35f2d90bf7f3049 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_12.txt @@ -0,0 +1,193 @@ +=== Prompt #12 for Alice === +Timestamp: 2026-05-15T21:36:12.767633 +Active Turn: True + +--- What Happened --- +Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "recent_notes": [ + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json new file mode 100644 index 0000000000000000000000000000000000000000..a0f67cfa7d11fbd68edc9ee4d028c3eddefa6cd1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.json @@ -0,0 +1,321 @@ +{ + "request_number": 13, + "timestamp": "2026-05-15T21:37:35.846226", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + }, + { + "from": "Alice", + "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", + "recent_notes": [ + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt new file mode 100644 index 0000000000000000000000000000000000000000..1dd3061a7c84fc1c0133d06bab94c8d72d15a05d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_13.txt @@ -0,0 +1,193 @@ +=== Prompt #13 for Alice === +Timestamp: 2026-05-15T21:37:35.849442 +Active Turn: True + +--- What Happened --- +Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: USE_DEV_CARD {'card_type': 'road_building', 'road_1': [45, 35], 'road_2': [35, 34]}. Error: Invalid card type: road_building\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + }, + { + "from": "Alice", + "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", + "recent_notes": [ + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..97b7dfaed5ab7a7d6be03db65a3f6e55fa736e5f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.json @@ -0,0 +1,231 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:24:45.478004", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..567ced6bdd732f5994c4a353fba3fa5531320403 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_3.txt @@ -0,0 +1,138 @@ +=== Prompt #3 for Alice === +Timestamp: 2026-05-15T21:24:45.481038 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..d05dfa9d6fef5337d4339bdef34c07a2047172fd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.json @@ -0,0 +1,232 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:26:16.920911", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..a3547874d0387eaaec57cf080657a028aec3e0bc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_4.txt @@ -0,0 +1,139 @@ +=== Prompt #4 for Alice === +Timestamp: 2026-05-15T21:26:16.922808 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..f6a055e98d3aff9b9665e3b77bd84f46816a069b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:27:03.183568", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..5e1568da64bcfc2669a4f6d72c4a54a5a6e3f83d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Alice === +Timestamp: 2026-05-15T21:27:03.185635 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Roll the dice to start your turn. Use: roll + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Roll the dice to start your turn. Use: roll", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + } + ] + }, + "memory": { + "note_from_last_turn": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..d5ef6821314e9773fa33b8a94d7192d695dd9507 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.json @@ -0,0 +1,304 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:27:20.019224", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + } + ] + }, + "memory": { + "note_from_last_turn": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..87067eed06dd81fc02fa58c30defbfb22f8d865a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_6.txt @@ -0,0 +1,176 @@ +=== Prompt #6 for Alice === +Timestamp: 2026-05-15T21:27:20.021502 +Active Turn: True + +--- What Happened --- +Alice performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Alice performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + } + ] + }, + "memory": { + "note_from_last_turn": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "recent_notes": [ + "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..ddd10ba7015890393e33dfee3f81d304e5e343ee --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.json @@ -0,0 +1,321 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:28:16.989661", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "recent_notes": [ + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..95cbc3e4affe138f6a4ffc1dde5701373b4830c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_7.txt @@ -0,0 +1,193 @@ +=== Prompt #7 for Alice === +Timestamp: 2026-05-15T21:28:16.991613 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'brick': 1}, 'target_player': 1, 'trade_id': 'trade_6_1', 'trade_status': 'rejected'}. Error: Bob rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "recent_notes": [ + "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..fbb18d56c66b89c73fc5b216c6d2c6e36768e63d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.json @@ -0,0 +1,321 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:28:56.297662", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "recent_notes": [ + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c5c8a49db48c2ac00747fb7f2d8ae65694427a2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_8.txt @@ -0,0 +1,193 @@ +=== Prompt #8 for Alice === +Timestamp: 2026-05-15T21:28:56.299614 +Active Turn: True + +--- What Happened --- +alice performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "recent_notes": [ + "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..bffc1713e0e0284b9f7373a7d008681dd897a666 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.json @@ -0,0 +1,261 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T21:33:25.525617", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "recent_notes": [ + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..9d8836857f4b01e63bfd60301e595ddcbeca1b36 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/prompts/prompt_9.txt @@ -0,0 +1,163 @@ +=== Prompt #9 for Alice === +Timestamp: 2026-05-15T21:33:25.530286 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "recent_notes": [ + "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..8a5c18b95c52b0ce5ec99fb86b4661abd1c92989 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_10_iter1.json @@ -0,0 +1,45 @@ +{ + "request_number": 10, + "iteration": 1, + "timestamp": "2026-05-15T21:34:14.157416", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44.", + "node_id": 35 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.", + "from_node": 45 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2025, + "completion": 0, + "thinking": 0, + "total": 2025 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..a3d08c600e9a931e15e8113b2dc5790cf997fc01 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_11_iter1.json @@ -0,0 +1,37 @@ +{ + "request_number": 11, + "iteration": 1, + "timestamp": "2026-05-15T21:35:39.856343", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield." + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 45, + "reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2069, + "completion": 0, + "thinking": 0, + "total": 2069 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..68fb8c24286e987966aa7d8ad72c8ba53893190b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_12_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 12, + "iteration": 1, + "timestamp": "2026-05-15T21:36:44.192185", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.", + "from_node": 45 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement.", + "node_id": 35 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2082, + "completion": 0, + "thinking": 0, + "total": 2082 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0a9152d373b63fe0266dc5634ec554904a82b913 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_13_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 13, + "iteration": 1, + "timestamp": "2026-05-15T21:37:45.995867", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card.", + "node_id": 35 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 45, + "reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2114, + "completion": 0, + "thinking": 0, + "total": 2114 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..3d1e6d92e3f8fd02eda747b7797f53b91b3ebfe8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T21:25:32.639016", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1474, + "completion": 0, + "thinking": 0, + "total": 1474 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..7b1ad3fb91815ab27c058cf49b5349199c8abd77 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T21:26:29.182182", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 44, + "reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1569, + "completion": 0, + "thinking": 0, + "total": 1569 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..78d176949030ba586dbf4ee3a73c4eaf2d76709f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_6_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 6, + "iteration": 1, + "timestamp": "2026-05-15T21:27:32.624746", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1958, + "completion": 0, + "thinking": 0, + "total": 1958 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..2e48767ce24ae83bed4fd769692d03f7ef930eb6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_7_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T21:28:27.948003", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I want to identify the most valuable expansion targets to plan my next moves, especially since I'm currently blocked on building roads." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2102, + "completion": 0, + "thinking": 0, + "total": 2102 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..01419088ac7df924b4504e81bd2505c113e03049 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/intermediate/response_8_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 8, + "iteration": 1, + "timestamp": "2026-05-15T21:29:20.258830", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to improve my Ore production to build cities and buy more development cards. Looking for the best available Ore spots.", + "must_have_resource": "Ore" + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 45, + "reasoning": "Checking expansion options from my current road end at 45. Looking to reach high-value nodes in the center." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2079, + "completion": 0, + "thinking": 0, + "total": 2079 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..6052205a7b574c76a887775e2fb9f51a00686fcc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_10.json @@ -0,0 +1,35 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T21:35:21.784062", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.\",\n \"note_to_self\": \"Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).\",\n \"say_outloud\": \"nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice just rolled a 5, which grants her a Brick from Hex 5 (B6) because her settlement at Node 20 is adjacent to it. She currently has 1 Wheat and 1 Brick in hand. She also has a Road Building development card. Her primary goal is to expand towards Node 35 (Sheep 11, Wheat 6, Ore 3) which has a total of 9 pips and provides much-needed Ore and Wheat. Node 35 is reachable from her current road at Node 45. Using the Road Building card now will allow her to secure the path to Node 35 and move further towards Node 34/33, which are also high-yield spots. While she could try to trade for Wood or Sheep, the Road Building card is a more efficient way to use her turn given that no one else seems to have Wood available for trade. I will play the Road Building card to place roads from 45 to 35 and from 35 to 34.", + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "say_outloud": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there.", + "action_type": "use_dev_card", + "parameters": { + "card_type": "road_building", + "road_1": [ + 45, + 35 + ], + "road_2": [ + 35, + 34 + ] + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6523, + "completion": 334, + "thinking": 0, + "total": 8246 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json new file mode 100644 index 0000000000000000000000000000000000000000..0fd6f84c2760c86c7d963161a43928b2ca9f4ac2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_11.json @@ -0,0 +1,35 @@ +{ + "request_number": 11, + "timestamp": "2026-05-15T21:36:12.754522", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.\",\n \"note_to_self\": \"Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.\",\n \"say_outloud\": \"oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice has a Road Building card (listed as 'road' in her dev cards) and needs to expand towards high-yield nodes. Her previous attempt to use the card failed because she used the card type 'road_building' instead of 'road'. Node 35 is a strong settlement target (9 pips: Sheep 11, Wheat 6, Ore 3) and is reachable from her current road end at 45. Building further to node 34 (7 pips) or 33 (9 pips) will secure more Wheat production. She currently only has 1 Wheat, so she cannot build a settlement this turn, but playing the 'road' card will set her up for the next turn.", + "note_to_self": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "say_outloud": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex.", + "action_type": "use_dev_card", + "parameters": { + "card_type": "road", + "road_1": [ + 45, + 35 + ], + "road_2": [ + 35, + 34 + ] + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6407, + "completion": 267, + "thinking": 0, + "total": 7921 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json new file mode 100644 index 0000000000000000000000000000000000000000..b9d3dc8f56f479bcb5a31f18e9789754438e4cab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_12.json @@ -0,0 +1,35 @@ +{ + "request_number": 12, + "timestamp": "2026-05-15T21:37:35.833401", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.\",\n \"note_to_self\": \"Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.\",\n \"say_outloud\": \"third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"road_building\\\", \\\"road_1\\\": [45, 35], \\\"road_2\\\": [35, 34]}\"\n }\n}", + "parsed": { + "internal_thinking": "My previous attempt to use the Road Building card failed because the card type was incorrectly specified as 'road'. Looking at the player state, the card is listed as 'road' in my hidden dev cards, but the game engine rejected that name. In Catan, this card is typically called 'road_building'. I will correct the card type and re-attempt the move. I am building from my existing road at node 45 towards node 35 and then to node 34. This path is strategic as node 35 offers a strong mix of Wheat (6), Ore (3), and Sheep (11), and node 34 moves me closer to node 33, which has even higher Wheat yield. I currently only have 1 Wheat, so I'll need to wait for more resources to actually build a settlement at node 35.", + "note_to_self": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", + "say_outloud": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore.", + "action_type": "use_dev_card", + "parameters": { + "card_type": "road_building", + "road_1": [ + 45, + 35 + ], + "road_2": [ + 35, + 34 + ] + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5188, + "completion": 313, + "thinking": 0, + "total": 6132 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..741331654220032590262917e0ddb0962108c037 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:26:16.909480", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.\",\n \"note_to_self\": \"Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.\",\n \"say_outloud\": \"gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 44}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement on node 20 provides Wood (11), Brick (6), and Sheep (8), giving me a strong start for building roads. However, I currently lack any Wheat or Ore production, which are essential for buying development cards and upgrading to cities later in the game. Looking at the available nodes, node 44 is highly attractive. It sits on two Wheat hexes (6 and 9) and one Ore hex (2), totaling 10 pips (5+4+1). While the Ore number is low, the high probability of Wheat will be a massive asset. Node 35 was another consideration (Ore 3, Wheat 6, Sheep 11), but node 44 offers more total pips and stronger Wheat production. Node 14 is also a 10-pip option, but it provides more Wood, which I already have. Therefore, node 44 is the best choice to balance my economy and secure a versatile starting position.", + "note_to_self": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "say_outloud": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 44 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4614, + "completion": 346, + "thinking": 0, + "total": 5861 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..39c8cf903213303837496e331b3c95826b7f998f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:27:03.172602", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.\",\n \"note_to_self\": \"Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.\",\n \"say_outloud\": \"heading towards the middle with this road, looking to pick up some more options for expansion later.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 44, \\\"to\\\": 45}\"\n }\n}", + "parsed": { + "internal_thinking": "My second settlement at node 44 provides a strong income of Wheat (9 and 6) and some Ore (2). To expand, I have three options: node 43, 45, or 52. Node 43 is blocked for future settlements because it is adjacent to both my settlement at 44 and Bob's at 42, though it leads to node 33. Node 52 leads to 3:1 ports, which will be useful given my high Wheat production. Node 45 leads to node 35, which offers a good mix of Ore, Sheep, and Wheat (9 pips total). I've decided to point my road toward 45 to secure a path to the center and node 35, balancing my resource needs and maintaining flexibility.", + "note_to_self": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "say_outloud": "heading towards the middle with this road, looking to pick up some more options for expansion later.", + "action_type": "place_starting_road", + "parameters": { + "from": 44, + "to": 45 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3935, + "completion": 258, + "thinking": 0, + "total": 4665 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..599b4e24f342eba9f8f9279e213e0118db7db0df --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:27:20.009932", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.\",\n \"note_to_self\": \"I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.\",\n \"say_outloud\": \"alright, let's see what the dice have in store for us. big numbers, please!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have a solid setup with access to all five resources. Node 20 provides Wood (11), Brick (6), and Sheep (8), while node 44 gives me Wheat (9, 6) and Ore (2). My Ore production is currently very weak (only on a 2), so expanding towards node 35, which offers Ore (3) and Wheat (6), is a priority. I currently have 2 Wheat and 1 Ore in hand. The robber is on the Desert (Hex 10), so it's not currently blocking anyone. My only valid move at the start of the turn, since I have no development cards, is to roll the dice.", + "note_to_self": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "say_outloud": "alright, let's see what the dice have in store for us. big numbers, please!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1580, + "completion": 222, + "thinking": 0, + "total": 1802 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..3f7b222e6c6c875a87fc838606863e63cf50bc7d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_6.json @@ -0,0 +1,33 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:27:58.826290", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.\",\n \"note_to_self\": \"Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.\",\n \"say_outloud\": \"hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Bob\\\", \\\"offer\\\": {\\\"Wh\\\": 1}, \\\"request\\\": {\\\"B\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I've started with a strong position on Wheat (6, 9) and Ore (2, 5), but I'm currently lacking the Wood and Brick needed to expand. My road from node 44 is pointing towards node 35, which would give me Ore 3 and Sheep 11, or node 33 for even more Wheat (8, 6). Bob currently has a Brick and a Wood in his hand according to his starting resources and the recent rolls. I'll offer him a Wheat for a Brick to help me get a road down soon. Charlie also has Brick production, so he's a potential backup trade partner.", + "note_to_self": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "say_outloud": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Bob", + "offer": { + "Wh": 1 + }, + "request": { + "B": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5469, + "completion": 241, + "thinking": 0, + "total": 6552 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..7e0036a8135d1738fabad862c3566c22e1c6d011 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:28:56.286579", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.\",\n \"note_to_self\": \"Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.\",\n \"say_outloud\": \"tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Ore, 2 Wheat, and 1 Sheep, which are the exact resources needed for a development card. Since Bob rejected my trade for Brick and I'm currently unable to build a road or settlement without Wood and Brick, buying a development card is the most productive use of my resources. It gives me a chance to pull a Road Building or Year of Plenty card, which would solve my expansion issues, or a Knight to protect my tiles later. I've already confirmed I have the resources, and node 35 remains my primary expansion target once I secure the materials for a road.", + "note_to_self": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "say_outloud": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5727, + "completion": 243, + "thinking": 0, + "total": 6783 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..e91f1a3c00d354ccc3fc13d78ff89399a1fd6b97 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:29:49.440977", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.\",\n \"note_to_self\": \"I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.\",\n \"say_outloud\": \"not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just purchased a development card (Road Building) using my starting resources (Ore, Wheat, Sheep) and the Sheep I received from the dice roll of 8. Since standard rules prevent playing a development card on the same turn it was purchased, I cannot use the Road Building card yet. My current goal is to expand towards node 35, which offers a strong combination of Wheat (6), Ore (3), and Sheep (11). I am currently at node 45 with a road, making me only one road away from node 35. Charlie is at node 25 and could potentially contest this spot, but I am closer. With only 1 Wheat remaining and no immediate trade opportunities (Bob already rejected a trade), the best move is to end my turn and prepare to use the Road Building card next turn to secure my path to node 35.", + "note_to_self": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "say_outloud": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6144, + "completion": 301, + "thinking": 0, + "total": 7547 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..3736d8366afe1598c602914ae707bdba465c1755 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Alice/responses/response_9.json @@ -0,0 +1,25 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T21:33:43.944000", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.\",\n \"note_to_self\": \"Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.\",\n \"say_outloud\": \"alright, let's see if the dice are on my side this time. come on, big numbers!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have a Road Building development card and only 1 Wheat in hand. The robber is currently on one of my Wheat 9 hexes (Hex 14), which is slowing down my production. My plan from the previous turn was to use the Road Building card to expand from node 45 towards node 35 and 34. Node 35 is particularly attractive as it provides access to Sheep (11), Wheat (6), and Ore (3). Although I could play the development card before rolling, it's generally better to roll first to see what resources I get, as I might be able to build a settlement immediately after placing the roads if I get lucky with the dice. I'll start by rolling.", + "note_to_self": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "say_outloud": "alright, let's see if the dice are on my side this time. come on, big numbers!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1712, + "completion": 248, + "thinking": 0, + "total": 1960 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md index 3afdefb8473b0b0ba5caf02e98673431bbaf8372..f044ba43b135111c919cf3ce07753339342beec3 100644 --- a/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/Bob.md @@ -20,3 +20,264 @@ Current required action: Place your starting settlement. ### Prompt Sent See: [prompt_1.json](prompts/prompt_1.json) +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4504 (in:3409 out:280) | **Cost:** $0.002544 + +**Thinking:** Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility. + +**Note to Self:** I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production. + +**Says:** "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + +**Action:** **place_starting_settlement** - {"node": 42} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 21:20:04 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3767 (in:3038 out:283) | **Cost:** $0.002368 + +**Thinking:** I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42: +- Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant. +- Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs. +- Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build. + +I'll point my road toward 41 to set up for the Wood port and Brick access. + +**Note to Self:** Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start. + +**Says:** "heading towards the coast, might need that port logic later on." + +**Action:** **place_starting_road** - {"from": 42, "to": 41} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 21:23:00 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5648 (in:4445 out:339) | **Cost:** $0.003240 + +**Thinking:** After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port. + +**Note to Self:** I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next. + +**Says:** "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + +**Action:** **place_starting_settlement** - {"node": 31} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 21:24:05 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4617 (in:3863 out:300) | **Cost:** $0.002831 + +**Thinking:** I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road. + +**Note to Self:** I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes. + +**Says:** "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + +**Action:** **place_starting_road** - {"from": 31, "to": 41} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 21:27:58 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick. +Current required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2021 (in:1788 out:233) | **Cost:** $0.001593 + +**Thinking:** Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open. + +**Note to Self:** Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon. + +**Says:** "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + +**Action:** **trade_reject** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 21:29:49 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2100 (in:1839 out:261) | **Cost:** $0.001703 + +**Thinking:** It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion. + +**Note to Self:** Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon. + +**Says:** "alright, let's see some 9s or 5s! i really need to get this engine moving." + +**Action:** **roll_dice** + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 21:30:08 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2025 (in:1808 out:217) | **Cost:** $0.001555 + +**Thinking:** I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5). + +**Note to Self:** Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him. + +**Says:** "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + +**Action:** **robber_move** - {"hex": 5} + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 21:30:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: robber move +Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1936 (in:1783 out:153) | **Cost:** $0.001351 + +**Thinking:** Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice. + +**Note to Self:** Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production. + +**Says:** "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + +**Action:** **steal_card** - {"target_player": "Charlie"} + +--- + +## Request #9 - 🎯 ACTIVE TURN + +**Time:** 21:30:45 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_9.json](prompts/prompt_9.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6683 (in:5597 out:266) | **Cost:** $0.003597 + +**Thinking:** I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction. + +**Note to Self:** I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40. + +**Says:** "going to push a bit further out. that wood port looks pretty tempting for later." + +**Action:** **build_road** - {"from": 41, "to": 40} + +--- + +## Request #10 - 🎯 ACTIVE TURN + +**Time:** 21:31:16 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +bob built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_10.json](prompts/prompt_10.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5712 (in:4941 out:290) | **Cost:** $0.003341 + +**Thinking:** I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40. + +**Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards. + +**Says:** "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json new file mode 100644 index 0000000000000000000000000000000000000000..2fdb7e49cb350a8d913e0c7ce0d578e0dfd563a9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.json @@ -0,0 +1,321 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T21:31:16.159182", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "recent_notes": [ + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt new file mode 100644 index 0000000000000000000000000000000000000000..9a84fbef8188d86a4d146be6de09940a1f09598d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_10.txt @@ -0,0 +1,193 @@ +=== Prompt #10 for Bob === +Timestamp: 2026-05-15T21:31:16.161171 +Active Turn: True + +--- What Happened --- +bob built a road +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob built a road\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "recent_notes": [ + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..d672a6148e0764ade68d3b16f0af4d2c87e3e5cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.json @@ -0,0 +1,202 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T21:20:04.374666", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..bf5c8e7be28cf5d6ec0fcb2931c86264616947c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_2.txt @@ -0,0 +1,109 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-05-15T21:20:04.377523 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..a750b2e09611d96d4d50ecf455319169f28f4d86 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.json @@ -0,0 +1,223 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:23:00.827278", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..fe4662acfe39630b8679ff198cbbaec64097ea01 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_3.txt @@ -0,0 +1,130 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T21:23:00.830260 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + } + ] + }, + "memory": { + "note_from_last_turn": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..75f4f0d3f7ef891b108d4811371c7534ca66367c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.json @@ -0,0 +1,228 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:24:05.369998", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..5ed1ef9d44420ea4c42bf6db8e640d58dde2d06a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_4.txt @@ -0,0 +1,135 @@ +=== Prompt #4 for Bob === +Timestamp: 2026-05-15T21:24:05.372054 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..678544aeb6b2356219f9b20aba94d6dce147b14c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.json @@ -0,0 +1,258 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:27:58.831833", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.\nCurrent required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778869678.830187 + } + ] + }, + "memory": { + "note_from_last_turn": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.\nCurrent required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..ff94935a4df5f536ce6337cd1ad7119fb7046c2c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_5.txt @@ -0,0 +1,160 @@ +=== Prompt #5 for Bob === +Timestamp: 2026-05-15T21:27:58.833345 +Active Turn: True + +--- What Happened --- +trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick. +Current required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 6 1: alice offers 1 wheat to bob for 1 brick.\nCurrent required action: Trade offer trade_6_1: Alice offers 1 wheat to Bob for 1 brick. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[5,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "pending", + "timestamp": 1778869678.830187 + } + ] + }, + "memory": { + "note_from_last_turn": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..e63ab879e70aee882d7cc349dc95a53c199a8687 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.json @@ -0,0 +1,261 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:29:49.451560", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..d536fb0bd242968c1a3648bbcc6b98767c287746 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_6.txt @@ -0,0 +1,163 @@ +=== Prompt #6 for Bob === +Timestamp: 2026-05-15T21:29:49.453721 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "recent_notes": [ + "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..96298208cae4601fb07963e68bb6dc2a50f6aa28 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.json @@ -0,0 +1,251 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:30:08.477236", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "recent_notes": [ + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..0d18cea91bc3fcea2c722fc0daa953c0da23242c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_7.txt @@ -0,0 +1,158 @@ +=== Prompt #7 for Bob === +Timestamp: 2026-05-15T21:30:08.479078 +Active Turn: True + +--- What Happened --- +Bob performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "recent_notes": [ + "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..f482a165697afc270554b27f332edbdc47f66a8a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.json @@ -0,0 +1,251 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:30:34.500557", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "recent_notes": [ + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..d7de1f708f2a0e636d80b6dee80e809f1390421b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_8.txt @@ -0,0 +1,158 @@ +=== Prompt #8 for Bob === +Timestamp: 2026-05-15T21:30:34.502877 +Active Turn: True + +--- What Happened --- +bob performed action: robber move +Current required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: robber move\nCurrent required action: Choose a player to steal from: Charlie (id: 2), Alice (id: 0). Use: steal ", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "recent_notes": [ + "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "steal_card", + "description": "Steal a card from a player", + "example_parameters": "{\"target_player\": \"Red\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.json new file mode 100644 index 0000000000000000000000000000000000000000..ee3cb304d820d42e0660c07cc268100bd01e0e18 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.json @@ -0,0 +1,321 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T21:30:45.365968", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "recent_notes": [ + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.txt b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.txt new file mode 100644 index 0000000000000000000000000000000000000000..e5a6b9818a62de5fc76da6fed7a1e1edd75503b0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/prompts/prompt_9.txt @@ -0,0 +1,193 @@ +=== Prompt #9 for Bob === +Timestamp: 2026-05-15T21:30:45.369240 +Active Turn: True + +--- What Happened --- +bob performed action: steal card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "bob performed action: steal card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[6,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2,\"B\":1,\"W\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "from": "Alice", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778869678.830187, + "responded_by": "Bob", + "resolved_at": 1778869696.9856074 + } + ] + }, + "memory": { + "note_from_last_turn": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "recent_notes": [ + "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_10_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_10_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5b3bb5f68313484493a1fd680fc306d84ec2cbeb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_10_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 10, + "iteration": 1, + "timestamp": "2026-05-15T21:31:29.142755", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resources and port at node 40 where I just built a road.", + "node_id": 40 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking further expansion options from the wood port.", + "from_node": 40 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2067, + "completion": 0, + "thinking": 0, + "total": 2067 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..526bac3f1976febd98f538e8441d65cfe976c276 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T21:20:14.803473", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing potential road directions from my settlement at node 42 to determine the best path for future expansion, specifically looking for ports or missing resources like Wood and Brick.", + "from_node": 42 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1133, + "completion": 0, + "thinking": 0, + "total": 1133 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0f7a92c82d76b33187edac426dfcc611620c5847 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_3_iter1.json @@ -0,0 +1,29 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T21:23:07.038266", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Need Wood and Brick to balance the Wheat/Ore heavy first settlement at node 42. Looking for high pips and missing resources." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1398, + "completion": 0, + "thinking": 0, + "total": 1398 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..5c2f099d8515772851eb071a7f99da1d1f6bbfd7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T21:24:23.923000", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to see the best direction to point my road from my second settlement at node 31. I'm considering connecting to my first settlement at node 42 via node 41, or heading toward other high-value nodes or ports.", + "from_node": 31 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1542, + "completion": 0, + "thinking": 0, + "total": 1542 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_9_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_9_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..8a3ec49ee2e0bb7162e429f5b06ea3f4eff59600 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/intermediate/response_9_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 9, + "iteration": 1, + "timestamp": "2026-05-15T21:30:54.269156", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Exploring expansion options from my central node 41. I'm interested in the Wood port at 40.", + "from_node": 41 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Exploring expansion options from my settlement at 42. I'm interested in the 3:1 port at 50.", + "from_node": 42 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2068, + "completion": 0, + "thinking": 0, + "total": 2068 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..7953645f1984e92f33a72c5381e97a0947ca7880 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T21:20:04.363957", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility.\",\n \"note_to_self\": \"I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.\",\n \"say_outloud\": \"nice pick alice. i'm gonna go with 42, love that ore/wheat setup.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 42}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice has taken node 20, which is a strong Wood/Brick/Sheep spot. Looking at the board and the tool results, node 42 stands out as a premium location. It offers a high yield of 12 pips (Wheat 9, Ore 5, Wheat 9) and provides the essential Ore and Wheat needed for a strong city and development card strategy later in the game. While node 43 has a slightly higher total pip count (13), it is pure Wheat, making node 42 more balanced. Additionally, placing on node 42 strategically blocks adjacent high-yield nodes like 41 and 43. My road will eventually point towards node 41 or the 3:1 port at node 50 to ensure expansion and trading flexibility.", + "note_to_self": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "say_outloud": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 42 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3409, + "completion": 280, + "thinking": 0, + "total": 4504 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_10.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_10.json new file mode 100644 index 0000000000000000000000000000000000000000..0ae0c80c7b0aebaeb035986cd0a235610250dcd1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_10.json @@ -0,0 +1,25 @@ +{ + "request_number": 10, + "timestamp": "2026-05-15T21:31:51.409462", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40.\",\n \"note_to_self\": \"I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.\",\n \"say_outloud\": \"glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I have successfully extended my road to node 40, which is a Wood port (W2) and provides access to Ore (5) and Brick (10). This is a strategic position for my expansion. However, after building that road, I am left with only 2 Wheat in my hand. I cannot build a settlement (requires Wood, Brick, Wheat, Sheep), build another road (Wood, Brick), or buy a development card (Ore, Wheat, Sheep). Alice and Charlie also have very few resources, making a successful trade unlikely at this moment, especially since I only have Wheat to offer and they both already have some. My best move is to end my turn and wait for the dice to bring in more resources so I can settle on node 40.", + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "say_outloud": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4941, + "completion": 290, + "thinking": 0, + "total": 5712 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..ce7781a9bb8a242ab4f02562116957fa64873df2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T21:20:35.210791", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42: \\n- Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant.\\n- Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs.\\n- Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build.\\n\\nI'll point my road toward 41 to set up for the Wood port and Brick access.\",\n \"note_to_self\": \"Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.\",\n \"say_outloud\": \"heading towards the coast, might need that port logic later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 42, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my first settlement on node 42, which gives me a strong start in Ore (5) and Wheat (9, 9). My priority now is to find a path toward missing resources (Wood and Brick) or a port to utilize my high Wheat production. Analyzing the paths from 42: \n- Path to 43 leads to more Wheat (6, 9, 9). While high pips (13), it's redundant.\n- Path to 41 leads toward node 40, which features a Wood 2:1 port and access to Brick 10 and Ore 5. This is excellent for balancing my resource needs.\n- Path to 50 leads to a 3:1 port at node 50, which is also useful but node 40's Wood port and Brick access seem more strategic for a Wheat/Ore heavy build.\n\nI'll point my road toward 41 to set up for the Wood port and Brick access.", + "note_to_self": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "say_outloud": "heading towards the coast, might need that port logic later on.", + "action_type": "place_starting_road", + "parameters": { + "from": 42, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3038, + "completion": 283, + "thinking": 0, + "total": 3767 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..4a5bff1ed1eb7f7a3d76452058ac7e3f0f1550a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:24:05.359611", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port.\",\n \"note_to_self\": \"I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.\",\n \"say_outloud\": \"thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n} ", + "parsed": { + "internal_thinking": "After securing a strong Wheat/Ore base at node 42, my priority is to balance my resources with Brick and Wood. Node 31 is an excellent choice as it provides Wheat 9, Brick 10, and Wood 11. While node 14 has slightly higher total pips (10 vs 9), node 31 is strategically superior for two reasons: first, it provides Brick, which is essential for road building and currently missing from my setup; second, it is adjacent to node 41, which my first road already points toward. This allows me to connect my settlements almost immediately, securing a solid foundation and moving toward the 3:1 port at node 50. Additionally, since node 42 already touches two Wheat 9 hexes (H14 and H18), and node 31 touches H14, I will have a massive Wheat production that I can leverage through trading or a port.", + "note_to_self": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "say_outloud": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4445, + "completion": 339, + "thinking": 0, + "total": 5648 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..4c9ea1f3f5bc28667c96b2733b12436a8c923503 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:24:45.465374", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road.\",\n \"note_to_self\": \"I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.\",\n \"say_outloud\": \"gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 41}\"\n }\n} ", + "parsed": { + "internal_thinking": "I've placed my second settlement at node 31 to balance my resource production with Brick and Wood, complementing the heavy Wheat and Ore from my first settlement at node 42. Now, I need to place my starting road. The path analysis shows that connecting node 31 to node 41 is the most strategic move. Not only does this link my two settlements (since I already have a road from 42 to 41), but it also positions me to reach node 40, which is a Wood port. Given my high Wheat production and the presence of Wood/Brick, securing a port early will be vital for trading. Connecting the settlements also gives me a head start on the Longest Road.", + "note_to_self": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "say_outloud": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on.", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 41 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3863, + "completion": 300, + "thinking": 0, + "total": 4617 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..156005f9c1d59a39aba8ce0529827cac989151e3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:28:16.979607", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open.\",\n \"note_to_self\": \"Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.\",\n \"say_outloud\": \"sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice is offering wheat for my brick. Looking at my resources, I have 1 wood, 1 brick, and 1 wheat. I need that brick to build a road toward the wood port (node 40) or the 3:1 port (node 50). Furthermore, I already have strong wheat production from nodes 31 and 42 (Wheat 9 and 14), so I don't really need to trade for more wheat right now. Alice has node 20 which gives her brick on 6s, but she's clearly short. I'll pass on this to keep my expansion options open.", + "note_to_self": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "say_outloud": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1788, + "completion": 233, + "thinking": 0, + "total": 2021 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..367766289dce567fd2c245b587b0a1c0e71dc14c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_6.json @@ -0,0 +1,25 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:30:08.467741", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion.\",\n \"note_to_self\": \"Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.\",\n \"say_outloud\": \"alright, let's see some 9s or 5s! i really need to get this engine moving.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "It's the start of my turn and I need to roll the dice. I currently have a strong Wheat and Ore setup, especially with the double Wheat 9 at node 42. I've already connected my two settlements at node 41, which gives me flexibility. My immediate goal is to reach a port to trade off my surplus Wheat. Node 50 (3:1 port) is a prime target since it sits on the same high-yield Ore 5 and Wheat 9 hexes I'm already on. I have the resources for one road (1 Brick, 1 Wood), so I'll see what the roll brings before deciding where to place it. I'm keeping an eye on Alice as she's hunting for Brick, which I also need for my expansion.", + "note_to_self": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "say_outloud": "alright, let's see some 9s or 5s! i really need to get this engine moving.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1839, + "completion": 261, + "thinking": 0, + "total": 2100 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..a1fbd9d440df0465bb2270bb38fa36965335f69d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_7.json @@ -0,0 +1,27 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:30:34.487733", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5).\",\n \"note_to_self\": \"Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.\",\n \"say_outloud\": \"sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 5}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a 7. I need to move the robber. Looking at the board, Hex 5 (Brick 6) is the most strategic spot. It's a high-probability roll (6) and it's adjacent to both Alice (Node 20) and Charlie (Node 12). Alice has been looking for brick to build roads, so blocking this helps slow her down. Charlie currently has the most cards (4), making him the primary target for the steal. Blocking Hex 5 doesn't affect any of my own resource production (Wheat 9, Brick 10, Wood 11, Ore 5).", + "note_to_self": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "say_outloud": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now.", + "action_type": "robber_move", + "parameters": { + "hex": 5 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1808, + "completion": 217, + "thinking": 0, + "total": 2025 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..4028ac53194d3353d4bd3102b9c2e5698481cc62 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_8.json @@ -0,0 +1,27 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:30:45.353874", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice.\",\n \"note_to_self\": \"Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.\",\n \"say_outloud\": \"sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands.\",\n \"action\": {\n \"type\": \"steal_card\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "Charlie has 4 cards while Alice only has 1. Charlie also has a more diverse hand (Ore, Wheat, Sheep) which is more valuable to me right now since I'm lacking Sheep and Ore. Stealing from Charlie is the statistically superior choice.", + "note_to_self": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "say_outloud": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands.", + "action_type": "steal_card", + "parameters": { + "target_player": "Charlie" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1783, + "completion": 153, + "thinking": 0, + "total": 1936 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_9.json b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_9.json new file mode 100644 index 0000000000000000000000000000000000000000..1b53832a644a76310c7de72c0b8c742ca409a55e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Bob/responses/response_9.json @@ -0,0 +1,28 @@ +{ + "request_number": 9, + "timestamp": "2026-05-15T21:31:16.150749", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction.\",\n \"note_to_self\": \"I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.\",\n \"say_outloud\": \"going to push a bit further out. that wood port looks pretty tempting for later.\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 40}\"\n }\n}", + "parsed": { + "internal_thinking": "I have the necessary resources (1 Brick, 1 Wood) to build a road. My current position at nodes 31, 41, and 42 gives me a strong Wheat engine, but I need to diversify. Node 40 is an excellent target because it provides access to Brick (10) and Ore (5), and more importantly, it houses a Wood 2:1 port. Since I already have Wood production on node 31, this port will be vital for trading. Node 50 is also an option for a 3:1 port, but securing the path to the Wood port at 40 feels like a more strategic move to prevent Charlie or Alice from cutting off my expansion in that direction.", + "note_to_self": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "say_outloud": "going to push a bit further out. that wood port looks pretty tempting for later.", + "action_type": "build_road", + "parameters": { + "from": 41, + "to": 40 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5597, + "completion": 266, + "thinking": 0, + "total": 6683 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_211742/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..42c2e18381436814df07b093e99b4dc593981408 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/Charlie.md @@ -0,0 +1,224 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_211742 +**Started:** 2026-05-15 21:17:42 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 21:20:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your starting settlement. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2801 (in:2363 out:246) | **Cost:** $0.001920 + +**Thinking:** Alice and Bob have secured very strong high-pip positions (Nodes 20 and 42 respectively, both with 12 pips). I need to find a high-yield spot that provides a good foundation for early expansion. Node 12 is the best available option according to the analysis, offering 11 pips across Wood (3), Brick (6), and Sheep (5). This provides a strong start for building roads and settlements early on, particularly with the 6-Brick and 5-Sheep. While I'll need to find Wheat and Ore in my second placement to round out my resources, Node 12 is a solid competitive start. + +**Note to Self:** I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards. + +**Says:** "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + +**Action:** **place_starting_settlement** - {"node": 12} + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 21:21:09 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 3788 (in:3111 out:237) | **Cost:** $0.002266 + +**Thinking:** I've placed my first settlement at Node 12, which gives me Wood (3), Brick (6), and Sheep (5). Now I need to place a road. Looking at the expansion options: building towards 11 puts me in Alice's path (she's at 20 and moving to 10). Building towards 22 leads towards the desert. Building towards 13 opens up paths to Node 14 (Wheat 8) and eventually Node 25 (Ore 3, Wheat 8, Sheep 4). Since my goal is to secure Wheat and Ore for the long game, the path through 13 is the most strategic. It also keeps me from getting boxed in by Alice early on. + +**Note to Self:** Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck. + +**Says:** "heading towards the center, hopefully i can find some wheat up there." + +**Action:** **place_starting_road** - {"from": 12, "to": 13} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 21:21:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5470 (in:4281 out:274) | **Cost:** $0.002962 + +**Thinking:** I have already secured a good starting position with Wood, Brick, and Sheep at Node 12. For my second settlement, I need to prioritize Wheat and Ore to ensure I can upgrade to cities and buy development cards. Node 25 is an excellent choice as it provides the highest-probability Wheat on the board (8) along with Ore (3) and Sheep (4). This gives me access to all five resources from the start. Node 44 was another option with high Wheat, but the Ore there is much weaker (Ore 2). Node 25 also puts me in a good position to expand toward the Ore port at Node 26 or further into the Wheat fields at Node 24. + +**Note to Self:** Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus. + +**Says:** "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + +**Action:** **place_starting_settlement** - {"node": 25} + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 21:22:23 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4247 (in:3518 out:296) | **Cost:** $0.002647 + +**Thinking:** I have just placed my second settlement on node 25, which gives me access to Wheat (8), Ore (3), and Sheep (4). My first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This gives me all five resources. My priority now is to secure a port to handle my Sheep production and to expand toward higher-yield nodes. Node 26 is the closest port (Ore 2:1), and although node 26 itself is blocked by the distance rule from node 25, building a road there allows me to reach node 16 (also part of the Ore port) or node 27. Alternatively, I could go toward node 14 (10 pips) via node 24, but I already have a road from node 12 heading toward node 13, which also connects to node 14. Therefore, heading toward the Ore port at 26/16 is the most strategic move to diversify my options. + +**Note to Self:** Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16. + +**Says:** "pointing this road towards the coast, that port might come in handy later on." + +**Action:** **place_starting_road** - {"from": 25, "to": 26} + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 21:31:51 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1739 (in:1575 out:164) | **Cost:** $0.001280 + +**Thinking:** Bob blocked my 6-Brick and stole from me. That hurts since brick is essential for my expansion plans towards Node 14. I have no development cards to play, so my only option is to roll the dice and hope for some resource income to recover. + +**Note to Self:** Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port. + +**Says:** "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + +**Action:** **roll_dice** + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 21:32:05 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Charlie performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 1845 (in:1622 out:223) | **Cost:** $0.001480 + +**Thinking:** I rolled a 7, so I need to move the robber. Bob currently has the robber on my 6-Brick (Hex 5), which is stalling my expansion. Looking at the board, Bob has two settlements (Node 31 and Node 42) touching Hex 14, which is a Wheat 9. By moving the robber to Hex 14, I can block both of his settlements at once and potentially steal one of the two wheats he's holding. Alice is also a threat with her road-building card, but Bob's double-dip on that Wheat 9 makes it the most impactful target for a block. + +**Note to Self:** Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card. + +**Says:** "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + +**Action:** **robber_move** - {"hex": 14} + +--- + +## Request #7 - 🎯 ACTIVE TURN + +**Time:** 21:32:35 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_7.json](prompts/prompt_7.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 6662 (in:5482 out:224) | **Cost:** $0.003413 + +**Thinking:** I have 1 Ore, 2 Wheat, and 1 Sheep, which is exactly what I need to buy a development card. Since Bob has blocked my primary brick source (Hex 5), my expansion towards the high-yield Wheat/Wood at Node 14 or the Ore port at Node 16 is stalled. Getting a development card is the best move here—I'm hoping for a Knight to move the robber off my Brick hex, or perhaps a Road Building card to compensate for the lack of resources. Trading seems unlikely given that Alice and Bob currently have very few resources in hand. + +**Note to Self:** Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14. + +**Says:** "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + +**Action:** **buy_dev_card** + +--- + +## Request #8 - 🎯 ACTIVE TURN + +**Time:** 21:33:06 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_8.json](prompts/prompt_8.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2157 (in:1939 out:218) | **Cost:** $0.001623 + +**Thinking:** I just moved the robber to Bob's Wheat 9 (Hex 14) and bought a development card, which turned out to be a Knight. Since I can't play the Knight on the same turn I bought it, and I only have 1 Wheat remaining, I have no further moves to make. My long-term plan remains expanding toward the high-yield Node 14 (Wheat 8, Brick 6, Wood 4) and securing the Ore port at Node 26. For now, I'll end my turn and hope for some better rolls to get my resource production back on track. + +**Note to Self:** Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity. + +**Says:** "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..8f8380c2c175663c8506bc45b8cec426933d90e1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.json @@ -0,0 +1,200 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T21:20:35.219652", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..b1887fa156b25cc8b39e772904c9842ca9b1ca1d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_1.txt @@ -0,0 +1,107 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T21:20:35.221474 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your starting settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your starting settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..10eb27b5f5f87d7022a853eb58e8a86c9ca222be --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.json @@ -0,0 +1,210 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T21:21:09.273307", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d15f731bac3e0a93713bcc229c2a421807803135 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_2.txt @@ -0,0 +1,117 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T21:21:09.275556 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + } + ] + }, + "memory": { + "note_from_last_turn": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..2980bcf6de85a6c2f37f38985cdfe51180012447 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.json @@ -0,0 +1,215 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:21:35.395135", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + } + ] + }, + "memory": { + "note_from_last_turn": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..6f89010bc7712de86609a5322bce81a935d3a0d1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_3.txt @@ -0,0 +1,122 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T21:21:35.396996 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Place your second starting settlement. Resources from adjacent hexes will be granted after this placement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + } + ] + }, + "memory": { + "note_from_last_turn": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..de2f5ee8b71cc889bf5d7aa8ee82fdca1256e3e2 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.json @@ -0,0 +1,220 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:22:23.165645", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + } + ] + }, + "memory": { + "note_from_last_turn": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..a81162e285995b85ca3cd42c830742a33f676812 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_4.txt @@ -0,0 +1,127 @@ +=== Prompt #4 for Charlie === +Timestamp: 2026-05-15T21:22:23.167487 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. +Current required action: Place your starting road adjacent to your new settlement. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.\nCurrent required action: Place your starting road adjacent to your new settlement.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[42,\"Bob\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"]]},\"players\":{\"Alice\":{\"vp\":1,\"res\":{}},\"Bob\":{\"vp\":1,\"res\":{}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "from": "Alice", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "from": "Bob", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "from": "Bob", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "from": "Charlie", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "from": "Charlie", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "from": "Charlie", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + } + ] + }, + "memory": { + "note_from_last_turn": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..8b18240090049c5104fdaea078a0e52e42dec1e3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.json @@ -0,0 +1,243 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:31:51.421991", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + } + ] + }, + "memory": { + "note_from_last_turn": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..84672415fe8a24970c4a7fc58d9b496f9b8efd27 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_5.txt @@ -0,0 +1,145 @@ +=== Prompt #5 for Charlie === +Timestamp: 2026-05-15T21:31:51.424250 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + } + ] + }, + "memory": { + "note_from_last_turn": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..c3fe43fe224c8b7c8e869455f588a4d4b56b16d6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.json @@ -0,0 +1,234 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:32:05.899496", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + } + ] + }, + "memory": { + "note_from_last_turn": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..8889f396d6612e01c09ea3436e9c41e435b022dc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_6.txt @@ -0,0 +1,141 @@ +=== Prompt #6 for Charlie === +Timestamp: 2026-05-15T21:32:05.901416 +Active Turn: True + +--- What Happened --- +Charlie performed action: rolled the dice +Current required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs) + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Move the robber to a tile. Use: robber (click tiles in web view to see IDs)", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":5,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + } + ] + }, + "memory": { + "note_from_last_turn": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "recent_notes": [ + "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "robber_move", + "description": "Move the robber to a hex", + "example_parameters": "{\"hex\": X}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.json new file mode 100644 index 0000000000000000000000000000000000000000..f9616ee64e6a782a25c6d9ab502f15446c5d74f3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.json @@ -0,0 +1,304 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:32:35.528142", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "recent_notes": [ + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.txt new file mode 100644 index 0000000000000000000000000000000000000000..1780c13fdb03f208cc4e9cf7ad3708da6869bb54 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_7.txt @@ -0,0 +1,176 @@ +=== Prompt #7 for Charlie === +Timestamp: 2026-05-15T21:32:35.530451 +Active Turn: True + +--- What Happened --- +charlie performed action: robber move +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: robber move\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + } + ] + }, + "memory": { + "note_from_last_turn": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "recent_notes": [ + "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.json new file mode 100644 index 0000000000000000000000000000000000000000..2fd8c440a1e3e311d04ba53ce5c9cdb751aa3123 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.json @@ -0,0 +1,304 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:33:06.447687", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + } + ] + }, + "memory": { + "note_from_last_turn": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "recent_notes": [ + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.txt b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.txt new file mode 100644 index 0000000000000000000000000000000000000000..c35ad5b8e2996d13161aea1ea2d851a30617f633 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/prompts/prompt_8.txt @@ -0,0 +1,176 @@ +=== Prompt #8 for Charlie === +Timestamp: 2026-05-15T21:33:06.450859 +Active Turn: True + +--- What Happened --- +charlie performed action: buy dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: buy dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,2]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"road\"]}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Alice", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "from": "Alice", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "from": "Bob", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + } + ] + }, + "memory": { + "note_from_last_turn": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "recent_notes": [ + "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..03afe227e8a0cfd2840c4383c88e49b061de3cc7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T21:20:41.592833", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for a high-yield starting position with a good balance of resources to compete with Alice and Bob's strong starts.", + "min_pips": 11 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1021, + "completion": 0, + "thinking": 0, + "total": 1021 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..37c6d46a0bbf8d0df3cdd269d93d3ef53c5acd65 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T21:21:14.572994", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my settlement at Node 12. I need to decide which direction to build my road (towards 11, 13, or 22). I want to see which path offers better expansion opportunities for my next settlement or a port.", + "from_node": 12 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1174, + "completion": 0, + "thinking": 0, + "total": 1174 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..a8087371725f0a777da3db330fe6ffaeb484db10 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T21:21:58.834016", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need a strong second settlement that provides Wheat and ideally Ore to complement my first settlement (Wood/Brick/Sheep). Looking for high pip values.", + "must_have_resource": "Wheat" + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1272, + "completion": 0, + "thinking": 0, + "total": 1272 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..a7b7f906354d12caf9372286bb4bbf6119c7ca7c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_4_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T21:22:31.558017", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "I just placed my settlement on node 25. I want to see which direction offers the best expansion or port access. Node 26 has an Ore port, while 24 and 36 lead to other hexes." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1378, + "completion": 0, + "thinking": 0, + "total": 1378 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_7_iter1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_7_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..d59650f9d975e103b38711339470c5270ddec9ae --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/intermediate/response_7_iter1.json @@ -0,0 +1,46 @@ +{ + "request_number": 7, + "iteration": 1, + "timestamp": "2026-05-15T21:32:49.821892", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Node 14 looks like a strong expansion target with Wheat 8 and double Wood (3, 4). Verifying its exact yield and neighbors." + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road at [12, 13]. I want to see if continuing towards Node 14 is the best move for Wood/Wheat production.", + "from_node": 13 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "from_node": 26, + "reasoning": "I have a road at [25, 26]. Checking if there are better spots beyond the Ore port or if I should settle there immediately." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1943, + "completion": 0, + "thinking": 0, + "total": 1943 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..7f8f7c25f66f7a9f7fa9d6c6cc4cdf4f6f1bcf3e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_1.json @@ -0,0 +1,27 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T21:21:09.263451", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Alice and Bob have secured very strong high-pip positions (Nodes 20 and 42 respectively, both with 12 pips). I need to find a high-yield spot that provides a good foundation for early expansion. Node 12 is the best available option according to the analysis, offering 11 pips across Wood (3), Brick (6), and Sheep (5). This provides a strong start for building roads and settlements early on, particularly with the 6-Brick and 5-Sheep. While I'll need to find Wheat and Ore in my second placement to round out my resources, Node 12 is a solid competitive start.\",\n \"note_to_self\": \"I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.\",\n \"say_outloud\": \"nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 12}\"\n }\n}", + "parsed": { + "internal_thinking": "Alice and Bob have secured very strong high-pip positions (Nodes 20 and 42 respectively, both with 12 pips). I need to find a high-yield spot that provides a good foundation for early expansion. Node 12 is the best available option according to the analysis, offering 11 pips across Wood (3), Brick (6), and Sheep (5). This provides a strong start for building roads and settlements early on, particularly with the 6-Brick and 5-Sheep. While I'll need to find Wheat and Ore in my second placement to round out my resources, Node 12 is a solid competitive start.", + "note_to_self": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "say_outloud": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 12 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2363, + "completion": 246, + "thinking": 0, + "total": 2801 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..3ccc236a4e1a33b19982896f644ad274b962d6d8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_2.json @@ -0,0 +1,28 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T21:21:35.380211", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I've placed my first settlement at Node 12, which gives me Wood (3), Brick (6), and Sheep (5). Now I need to place a road. Looking at the expansion options: building towards 11 puts me in Alice's path (she's at 20 and moving to 10). Building towards 22 leads towards the desert. Building towards 13 opens up paths to Node 14 (Wheat 8) and eventually Node 25 (Ore 3, Wheat 8, Sheep 4). Since my goal is to secure Wheat and Ore for the long game, the path through 13 is the most strategic. It also keeps me from getting boxed in by Alice early on.\",\n \"note_to_self\": \"Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.\",\n \"say_outloud\": \"heading towards the center, hopefully i can find some wheat up there.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 12, \\\"to\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "I've placed my first settlement at Node 12, which gives me Wood (3), Brick (6), and Sheep (5). Now I need to place a road. Looking at the expansion options: building towards 11 puts me in Alice's path (she's at 20 and moving to 10). Building towards 22 leads towards the desert. Building towards 13 opens up paths to Node 14 (Wheat 8) and eventually Node 25 (Ore 3, Wheat 8, Sheep 4). Since my goal is to secure Wheat and Ore for the long game, the path through 13 is the most strategic. It also keeps me from getting boxed in by Alice early on.", + "note_to_self": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "say_outloud": "heading towards the center, hopefully i can find some wheat up there.", + "action_type": "place_starting_road", + "parameters": { + "from": 12, + "to": 13 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3111, + "completion": 237, + "thinking": 0, + "total": 3788 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..4c87f10132a091f9d1bc6a9a0d08a7ef3f8aa6a4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_3.json @@ -0,0 +1,27 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T21:22:23.157567", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have already secured a good starting position with Wood, Brick, and Sheep at Node 12. For my second settlement, I need to prioritize Wheat and Ore to ensure I can upgrade to cities and buy development cards. Node 25 is an excellent choice as it provides the highest-probability Wheat on the board (8) along with Ore (3) and Sheep (4). This gives me access to all five resources from the start. Node 44 was another option with high Wheat, but the Ore there is much weaker (Ore 2). Node 25 also puts me in a good position to expand toward the Ore port at Node 26 or further into the Wheat fields at Node 24.\",\n \"note_to_self\": \"Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.\",\n \"say_outloud\": \"node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 25}\"\n }\n}", + "parsed": { + "internal_thinking": "I have already secured a good starting position with Wood, Brick, and Sheep at Node 12. For my second settlement, I need to prioritize Wheat and Ore to ensure I can upgrade to cities and buy development cards. Node 25 is an excellent choice as it provides the highest-probability Wheat on the board (8) along with Ore (3) and Sheep (4). This gives me access to all five resources from the start. Node 44 was another option with high Wheat, but the Ore there is much weaker (Ore 2). Node 25 also puts me in a good position to expand toward the Ore port at Node 26 or further into the Wheat fields at Node 24.", + "note_to_self": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "say_outloud": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 25 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4281, + "completion": 274, + "thinking": 0, + "total": 5470 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_4.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..f691e8bd6413fb1c633427a3ea1bb1e99621d840 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_4.json @@ -0,0 +1,28 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T21:23:00.818093", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just placed my second settlement on node 25, which gives me access to Wheat (8), Ore (3), and Sheep (4). My first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This gives me all five resources. My priority now is to secure a port to handle my Sheep production and to expand toward higher-yield nodes. Node 26 is the closest port (Ore 2:1), and although node 26 itself is blocked by the distance rule from node 25, building a road there allows me to reach node 16 (also part of the Ore port) or node 27. Alternatively, I could go toward node 14 (10 pips) via node 24, but I already have a road from node 12 heading toward node 13, which also connects to node 14. Therefore, heading toward the Ore port at 26/16 is the most strategic move to diversify my options.\",\n \"note_to_self\": \"Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.\",\n \"say_outloud\": \"pointing this road towards the coast, that port might come in handy later on.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 25, \\\"to\\\": 26}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just placed my second settlement on node 25, which gives me access to Wheat (8), Ore (3), and Sheep (4). My first settlement at node 12 provides Wood (3), Brick (6), and Sheep (5). This gives me all five resources. My priority now is to secure a port to handle my Sheep production and to expand toward higher-yield nodes. Node 26 is the closest port (Ore 2:1), and although node 26 itself is blocked by the distance rule from node 25, building a road there allows me to reach node 16 (also part of the Ore port) or node 27. Alternatively, I could go toward node 14 (10 pips) via node 24, but I already have a road from node 12 heading toward node 13, which also connects to node 14. Therefore, heading toward the Ore port at 26/16 is the most strategic move to diversify my options.", + "note_to_self": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "say_outloud": "pointing this road towards the coast, that port might come in handy later on.", + "action_type": "place_starting_road", + "parameters": { + "from": 25, + "to": 26 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3518, + "completion": 296, + "thinking": 0, + "total": 4247 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_5.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..098b33dd5c33c0f5e760b9c9bbac1e3a0891ea4f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_5.json @@ -0,0 +1,25 @@ +{ + "request_number": 5, + "timestamp": "2026-05-15T21:32:05.889063", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob blocked my 6-Brick and stole from me. That hurts since brick is essential for my expansion plans towards Node 14. I have no development cards to play, so my only option is to roll the dice and hope for some resource income to recover.\",\n \"note_to_self\": \"Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.\",\n \"say_outloud\": \"dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "Bob blocked my 6-Brick and stole from me. That hurts since brick is essential for my expansion plans towards Node 14. I have no development cards to play, so my only option is to roll the dice and hope for some resource income to recover.", + "note_to_self": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "say_outloud": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1575, + "completion": 164, + "thinking": 0, + "total": 1739 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_6.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..74e9e754ac7a81167f0a641e18d2c2df6f4711be --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_6.json @@ -0,0 +1,27 @@ +{ + "request_number": 6, + "timestamp": "2026-05-15T21:32:35.518894", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 7, so I need to move the robber. Bob currently has the robber on my 6-Brick (Hex 5), which is stalling my expansion. Looking at the board, Bob has two settlements (Node 31 and Node 42) touching Hex 14, which is a Wheat 9. By moving the robber to Hex 14, I can block both of his settlements at once and potentially steal one of the two wheats he's holding. Alice is also a threat with her road-building card, but Bob's double-dip on that Wheat 9 makes it the most impactful target for a block.\",\n \"note_to_self\": \"Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.\",\n \"say_outloud\": \"payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply.\",\n \"action\": {\n \"type\": \"robber_move\",\n \"parameters\": \"{\\\"hex\\\": 14}\"\n }\n} ", + "parsed": { + "internal_thinking": "I rolled a 7, so I need to move the robber. Bob currently has the robber on my 6-Brick (Hex 5), which is stalling my expansion. Looking at the board, Bob has two settlements (Node 31 and Node 42) touching Hex 14, which is a Wheat 9. By moving the robber to Hex 14, I can block both of his settlements at once and potentially steal one of the two wheats he's holding. Alice is also a threat with her road-building card, but Bob's double-dip on that Wheat 9 makes it the most impactful target for a block.", + "note_to_self": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "say_outloud": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply.", + "action_type": "robber_move", + "parameters": { + "hex": 14 + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1622, + "completion": 223, + "thinking": 0, + "total": 1845 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_7.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_7.json new file mode 100644 index 0000000000000000000000000000000000000000..63d4ade51b599a372736ffc7d3c2a412dc657bbe --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_7.json @@ -0,0 +1,25 @@ +{ + "request_number": 7, + "timestamp": "2026-05-15T21:33:06.437776", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have 1 Ore, 2 Wheat, and 1 Sheep, which is exactly what I need to buy a development card. Since Bob has blocked my primary brick source (Hex 5), my expansion towards the high-yield Wheat/Wood at Node 14 or the Ore port at Node 16 is stalled. Getting a development card is the best move here—I'm hoping for a Knight to move the robber off my Brick hex, or perhaps a Road Building card to compensate for the lack of resources. Trading seems unlikely given that Alice and Bob currently have very few resources in hand.\",\n \"note_to_self\": \"Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.\",\n \"say_outloud\": \"not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me.\",\n \"action\": {\n \"type\": \"buy_dev_card\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have 1 Ore, 2 Wheat, and 1 Sheep, which is exactly what I need to buy a development card. Since Bob has blocked my primary brick source (Hex 5), my expansion towards the high-yield Wheat/Wood at Node 14 or the Ore port at Node 16 is stalled. Getting a development card is the best move here—I'm hoping for a Knight to move the robber off my Brick hex, or perhaps a Road Building card to compensate for the lack of resources. Trading seems unlikely given that Alice and Bob currently have very few resources in hand.", + "note_to_self": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "say_outloud": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me.", + "action_type": "buy_dev_card", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5482, + "completion": 224, + "thinking": 0, + "total": 6662 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_8.json b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_8.json new file mode 100644 index 0000000000000000000000000000000000000000..f1092d63072050a2783bff81e29bad435cdf0ef7 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_211742/Charlie/responses/response_8.json @@ -0,0 +1,25 @@ +{ + "request_number": 8, + "timestamp": "2026-05-15T21:33:25.505975", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just moved the robber to Bob's Wheat 9 (Hex 14) and bought a development card, which turned out to be a Knight. Since I can't play the Knight on the same turn I bought it, and I only have 1 Wheat remaining, I have no further moves to make. My long-term plan remains expanding toward the high-yield Node 14 (Wheat 8, Brick 6, Wood 4) and securing the Ore port at Node 26. For now, I'll end my turn and hope for some better rolls to get my resource production back on track.\",\n \"note_to_self\": \"Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.\",\n \"say_outloud\": \"alright, that's all for me. hopefully that knight card comes in handy later. your turn!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I just moved the robber to Bob's Wheat 9 (Hex 14) and bought a development card, which turned out to be a Knight. Since I can't play the Knight on the same turn I bought it, and I only have 1 Wheat remaining, I have no further moves to make. My long-term plan remains expanding toward the high-yield Node 14 (Wheat 8, Brick 6, Wood 4) and securing the Ore port at Node 26. For now, I'll end my turn and hope for some better rolls to get my resource production back on track.", + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "say_outloud": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1939, + "completion": 218, + "thinking": 0, + "total": 2157 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json b/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json index 210ff004cb3ceef830eba263b3afaad25c53e478..479610c94f1ad9ddfa2555fa117f17497e63c402 100644 --- a/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json +++ b/examples/ai_testing/my_games/session_20260515_211742/agent_memories.json @@ -1,16 +1,132 @@ { "Alice": { - "note_to_self": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "note_to_self": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", "recent_notes": [ { - "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", - "timestamp": 1778869101.5753946 + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778869576.912765 }, { - "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", - "timestamp": 1778869122.4353256 + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778869623.1755643 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778869640.012748 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778869678.8284476 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778869736.290393 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778869789.4434714 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778870023.9475996 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778870121.788998 + }, + { + "note": "Played Road Building card to reach node 35 and 34. Need Wood and Sheep to settle at node 35. Node 33 is the next target for high Wheat yield.", + "timestamp": 1778870172.75644 + }, + { + "note": "Played Road Building card (corrected type) to reach nodes 35 and 34. Next priority is gathering Wood, Brick, and Sheep to settle at node 35. Keep an eye on Bob's expansion toward the wood port.", + "timestamp": 1778870255.8360798 + } + ], + "last_updated": "2026-05-15T21:37:35.836080" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778869204.3679698 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778869235.2130253 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778869445.3621395 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778869485.4707704 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778869696.9834816 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778869808.471433 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778869834.4914427 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778869845.357087 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778869876.1524563 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778869911.4135644 + } + ], + "last_updated": "2026-05-15T21:31:51.413564" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778869269.267165 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778869295.3862777 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778869343.1593084 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778869380.820571 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778869925.891484 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778869955.521017 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778869986.4406624 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778870005.5115862 } ], - "last_updated": "2026-05-15T21:18:42.435326" + "last_updated": "2026-05-15T21:33:25.511586" } } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/chat_history.json b/examples/ai_testing/my_games/session_20260515_211742/chat_history.json index 89fdf8e4024bd964b1b58c4fa3d1009f16fc5306..ece8fbea2f027539685848582b1504ee9fe04c7c 100644 --- a/examples/ai_testing/my_games/session_20260515_211742/chat_history.json +++ b/examples/ai_testing/my_games/session_20260515_211742/chat_history.json @@ -11,6 +11,174 @@ "from": "Alice", "to": "all", "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:20:04.369244", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:20:35.213766", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:21:09.267965", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:21:35.387392", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:22:23.160337", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:23:00.821363", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:24:05.363420", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:24:45.471674", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:26:16.913684", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:27:03.176928", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:27:20.013598", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:27:58.829289", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:28:16.984660", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:28:56.291471", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:29:49.444652", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:30:08.472493", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:30:34.492836", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:30:45.358524", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:31:16.153857", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:31:51.414871", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:32:05.892651", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:32:35.521988", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:33:06.442044", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:33:25.514949", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:33:43.949457", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:35:21.790678", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "timestamp": "2026-05-15T21:36:12.758059", + "from": "Alice", + "to": "all", + "message": "oops, looks like i got the name of the card wrong last time. let's try that again. going to use my road building card to head towards that wheat hex." + }, + { + "timestamp": "2026-05-15T21:37:35.837612", + "from": "Alice", + "to": "all", + "message": "third time's the charm! let's try that again with the right card name. road building card, go! heading towards that wheat and ore." } ] } \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json b/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json index 095f660d64989e143f20db5d219dd115d847bf88..7eaab0905ebbef19b74133d3b895da0e213efc4d 100644 --- a/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json +++ b/examples/ai_testing/my_games/session_20260515_211742/tool_executions.json @@ -961,5 +961,5716 @@ } } ] + }, + { + "timestamp": "2026-05-15T21:20:15.300193", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.58, + "tokens": { + "input": 55, + "output": 391, + "total": 446 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Analyzing potential road directions from my settlement at node 42 to determine the best path for future expansion, specifically looking for ports or missing resources like Wood and Brick.", + "from_node": 42 + }, + "result": { + "llm_reasoning": "Analyzing potential road directions from my settlement at node 42 to determine the best path for future expansion, specifically looking for ports or missing resources like Wood and Brick.", + "from_node": 42, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 44, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 44, + "best_pips": 10 + }, + "highlights": [ + "High-value node at depth 1" + ], + "score": 18.0 + }, + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 31, + "best_pips": 9 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)" + ], + "score": 17.0 + }, + { + "direction": 50, + "depth_1": { + "node_id": 50, + "resources": { + "Wheat": [ + 9 + ], + "Ore": [ + 5 + ] + }, + "total_pips": 8, + "port": "?3", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 1", + "Port (?3) at depth 2 (node 51)" + ], + "score": 14.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.38, + "tokens": { + "input": 55, + "output": 391, + "total": 446 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:20:42.089562", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.49, + "tokens": { + "input": 39, + "output": 153, + "total": 192 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for a high-yield starting position with a good balance of resources to compete with Alice and Bob's strong starts.", + "min_pips": 11 + }, + "result": { + "llm_reasoning": "I'm looking for a high-yield starting position with a good balance of resources to compete with Alice and Bob's strong starts.", + "query": { + "min_pips": 11, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 1, + "nodes": [ + { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Brick", + "number": 6, + "pips": 5 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 11, + "port": null, + "neighbors": [ + 11, + 13, + 22 + ], + "score": 12.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.38, + "tokens": { + "input": 39, + "output": 153, + "total": 192 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:21:15.068663", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.32, + "tokens": { + "input": 61, + "output": 379, + "total": 440 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I just placed my settlement at Node 12. I need to decide which direction to build my road (towards 11, 13, or 22). I want to see which path offers better expansion opportunities for my next settlement or a port.", + "from_node": 12 + }, + "result": { + "llm_reasoning": "I just placed my settlement at Node 12. I need to decide which direction to build my road (towards 11, 13, or 22). I want to see which path offers better expansion opportunities for my next settlement or a port.", + "from_node": 12, + "total_directions": 3, + "paths": [ + { + "direction": 11, + "depth_1": { + "node_id": 11, + "resources": { + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 10, + "total_pips": 11, + "port": null, + "can_build": false + }, + { + "node_id": 3, + "total_pips": 5, + "port": "Wh2", + "can_build": true + } + ], + "best_node": 10, + "best_pips": 11 + }, + "highlights": [ + "Port (Wh2) at depth 2 (node 3)" + ], + "score": 17.0 + }, + { + "direction": 13, + "depth_1": { + "node_id": 13, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + }, + { + "node_id": 5, + "total_pips": 7, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 22, + "depth_1": { + "node_id": 22, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + }, + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 21, + "best_pips": 7 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.23, + "tokens": { + "input": 61, + "output": 379, + "total": 440 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:21:59.331666", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.34, + "tokens": { + "input": 50, + "output": 865, + "total": 915 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need a strong second settlement that provides Wheat and ideally Ore to complement my first settlement (Wood/Brick/Sheep). Looking for high pip values.", + "must_have_resource": "Wheat" + }, + "result": { + "llm_reasoning": "I need a strong second settlement that provides Wheat and ideally Ore to complement my first settlement (Wood/Brick/Sheep). Looking for high pip values.", + "query": { + "min_pips": 0, + "must_have_resource": "Wheat", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 15, + "nodes": [ + { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 24, + 26, + 36 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": "O2", + "neighbors": [ + 25, + 27, + 16 + ], + "score": 11.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 3, + "pips": 2 + }, + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 23, + 25, + 14 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 31, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.24, + "tokens": { + "input": 50, + "output": 865, + "total": 915 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:22:32.054042", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.28, + "tokens": { + "input": 51, + "output": 382, + "total": 433 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 25, + "reasoning": "I just placed my settlement on node 25. I want to see which direction offers the best expansion or port access. Node 26 has an Ore port, while 24 and 36 lead to other hexes." + }, + "result": { + "llm_reasoning": "I just placed my settlement on node 25. I want to see which direction offers the best expansion or port access. Node 26 has an Ore port, while 24 and 36 lead to other hexes.", + "from_node": 25, + "total_directions": 3, + "paths": [ + { + "direction": 26, + "depth_1": { + "node_id": 26, + "resources": { + "Sheep": [ + 4 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 8, + "port": "O2", + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 27, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 16, + "total_pips": 5, + "port": "O2", + "can_build": true + } + ], + "best_node": 16, + "best_pips": 5 + }, + "highlights": [ + "Port (O2) at depth 1", + "Port (O2) at depth 2 (node 16)" + ], + "score": 15.0 + }, + { + "direction": 24, + "depth_1": { + "node_id": 24, + "resources": { + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ], + "Wood": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 23, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 14, + "total_pips": 10, + "port": null, + "can_build": true + } + ], + "best_node": 14, + "best_pips": 10 + }, + "highlights": [], + "score": 14.0 + }, + { + "direction": 36, + "depth_1": { + "node_id": 36, + "resources": { + "Sheep": [ + 11, + 4 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 7, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 37, + "total_pips": 5, + "port": "?3", + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [ + "Port (?3) at depth 2 (node 37)" + ], + "score": 13.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.19, + "tokens": { + "input": 51, + "output": 382, + "total": 433 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:23:07.534213", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.71, + "tokens": { + "input": 35, + "output": 829, + "total": 864 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Need Wood and Brick to balance the Wheat/Ore heavy first settlement at node 42. Looking for high pips and missing resources." + }, + "result": { + "llm_reasoning": "Need Wood and Brick to balance the Wheat/Ore heavy first settlement at node 42. 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I'm considering connecting to my first settlement at node 42 via node 41, or heading toward other high-value nodes or ports.", + "from_node": 31 + }, + "result": { + "llm_reasoning": "I want to see the best direction to point my road from my second settlement at node 31. I'm considering connecting to my first settlement at node 42 via node 41, or heading toward other high-value nodes or ports.", + "from_node": 31, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 40, + "total_pips": 7, + "port": "W2", + "can_build": true + }, + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "Port (W2) at depth 2 (node 40)", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 18.5 + }, + { + "direction": 30, + "depth_1": { + "node_id": 30, + "resources": { + "Brick": [ + 10, + 10 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + }, + { + "node_id": 19, + "total_pips": 10, + "port": null, + "can_build": false + } + ], + "best_node": 19, + "best_pips": 10 + }, + "highlights": [], + "score": 13.0 + }, + { + "direction": 32, + "depth_1": { + "node_id": 32, + "resources": { + "Wheat": [ + 9 + ], + "Wood": [ + 11 + ] + }, + "total_pips": 6, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + }, + { + "node_id": 21, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 33, + "best_pips": 9 + }, + "highlights": [], + "score": 10.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.14, + "tokens": { + "input": 61, + "output": 393, + "total": 454 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:25:33.135598", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.4, + "tokens": { + "input": 61, + "output": 840, + "total": 901 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production." + }, + "result": { + "llm_reasoning": "I'm looking for the best available nodes, specifically prioritizing Wheat and Ore since my first settlement (Node 20) already provides Wood, Brick, and Sheep. I want to maximize total pips while balancing my resource production.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 35, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 44, + 46, + 35 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.31, + "tokens": { + "input": 61, + "output": 840, + "total": 901 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:26:29.673767", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.19, + "tokens": { + "input": 65, + "output": 407, + "total": 472 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "from_node": 44, + "reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center." + }, + "result": { + "llm_reasoning": "Checking the potential of roads from my second settlement at node 44. I'm looking for the best path to expand, considering ports and future settlement locations. Node 52 leads towards a port, while 45 moves towards the center.", + "from_node": 44, + "total_directions": 3, + "paths": [ + { + "direction": 43, + "depth_1": { + "node_id": 43, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "total_pips": 13, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 33, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 1", + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 19.0 + }, + { + "direction": 45, + "depth_1": { + "node_id": 45, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ] + }, + "total_pips": 8, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 46, + "total_pips": 3, + "port": null, + "can_build": true + }, + { + "node_id": 35, + "total_pips": 9, + "port": null, + "can_build": true + } + ], + "best_node": 35, + "best_pips": 9 + }, + "highlights": [], + "score": 12.5 + }, + { + "direction": 52, + "depth_1": { + "node_id": 52, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9 + ] + }, + "total_pips": 5, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 51, + "total_pips": 4, + "port": "?3", + "can_build": true + }, + { + "node_id": 53, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 51, + "best_pips": 4 + }, + "highlights": [ + "Port (?3) at depth 2 (node 51)", + "Port (?3) at depth 2 (node 53)" + ], + "score": 10.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 65, + "output": 407, + "total": 472 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:27:33.121382", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.51, + "tokens": { + "input": 52, + "output": 790, + "total": 842 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat." + }, + "result": { + "llm_reasoning": "I need to identify the best expansion spots to plan my road building. I'm currently at 44 and 20, and I need to balance my resources, specifically looking for Wood and Brick or better Ore/Wheat.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + 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"tokens": { + "input": 47, + "output": 434, + "total": 481 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resources and port at node 40 where I just built a road.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resources and port at node 40 where I just built a road." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 25, + "output": 110, + "total": 135 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Checking further expansion options from the wood port.", + "from_node": 40 + }, + "result": { + "llm_reasoning": "Checking further expansion options from the wood port.", + "from_node": 40, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 17.0 + }, + { + "direction": 48, + "depth_1": { + "node_id": 48, + "resources": { + "Ore": [ + 5 + ] + }, + "total_pips": 4, + "port": "W2", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (W2) at depth 1", + "Can build settlement at depth 1" + ], + "score": 10.0 + }, + { + "direction": 39, + "depth_1": { + "node_id": 39, + "resources": { + "Brick": [ + 10 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 29, + "best_pips": 6 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 22, + "output": 324, + "total": 346 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:32:50.316439", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.85, + "tokens": { + "input": 114, + "output": 842, + "total": 956 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Node 14 looks like a strong expansion target with Wheat 8 and double Wood (3, 4). Verifying its exact yield and neighbors." + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Node 14 looks like a strong expansion target with Wheat 8 and double Wood (3, 4). Verifying its exact yield and neighbors." + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 38, + "output": 135, + "total": 173 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I have a road at [12, 13]. I want to see if continuing towards Node 14 is the best move for Wood/Wheat production.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "I have a road at [12, 13]. I want to see if continuing towards Node 14 is the best move for Wood/Wheat production.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.23, + "tokens": { + "input": 37, + "output": 370, + "total": 407 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "from_node": 26, + "reasoning": "I have a road at [25, 26]. Checking if there are better spots beyond the Ore port or if I should settle there immediately." + }, + "result": { + "llm_reasoning": "I have a road at [25, 26]. Checking if there are better spots beyond the Ore port or if I should settle there immediately.", + "from_node": 26, + "total_directions": 3, + "paths": [ + { + "direction": 25, + "depth_1": { + "node_id": 25, + "resources": { + "Sheep": [ + 4 + ], + "Ore": [ + 3 + ], + "Wheat": [ + 8 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [], + "score": 14.5 + }, + { + "direction": 16, + "depth_1": { + "node_id": 16, + "resources": { + "Wheat": [ + 8 + ] + }, + "total_pips": 5, + "port": "O2", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + } + ], + "best_node": 15, + "best_pips": 8 + }, + "highlights": [ + "Port (O2) at depth 1", + "Can build settlement at depth 1" + ], + "score": 13.0 + }, + { + "direction": 27, + "depth_1": { + "node_id": 27, + "resources": { + "Sheep": [ + 4 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 38, + "total_pips": 3, + "port": "?3", + "can_build": true + } + ], + "best_node": 38, + "best_pips": 3 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 38)" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.17, + "tokens": { + "input": 39, + "output": 337, + "total": 376 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:34:14.652421", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 1.77, + "tokens": { + "input": 104, + "output": 1285, + "total": 1389 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options." + }, + "result": { + "llm_reasoning": "Looking for high yield expansion spots near my current settlements (Nodes 20 and 44). Node 35 looks promising, but I want to see if there are better options.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 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4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.92, + "tokens": { + "input": 43, + "output": 780, + "total": 823 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44.", + "node_id": 35 + }, + "result": { + "node_id": 35, + "exists": true, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the yield and potential of node 35 as it's the primary expansion target from node 44." + }, + "success": true, + "error": null, + "execution_time_ms": 0.13, + "tokens": { + "input": 31, + "output": 130, + "total": 161 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.", + "from_node": 45 + }, + "result": { + "llm_reasoning": "Planning road expansion from my current road end at node 45 towards node 35 and beyond.", + "from_node": 45, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 35, + "depth_1": { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 13.5 + }, + { + "direction": 46, + "depth_1": { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 47, + "total_pips": 2, + "port": null, + "can_build": true + }, + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 47, + "best_pips": 2 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 6.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.24, + "tokens": { + "input": 30, + "output": 375, + "total": 405 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:35:40.352535", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.57, + "tokens": { + "input": 82, + "output": 1165, + "total": 1247 + }, + "calls": [ + { + "id": "call_1", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield." + }, + "result": { + "llm_reasoning": "I need to find the best available settlement locations for Alice. She currently has roads leading to node 10 and node 45. I want to see if node 35 or others are viable and high-yield.", + "query": { + "min_pips": 0, + "must_have_resource": null, + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 32, + "nodes": [ + { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "score": 11.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 40, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 33, + "resources": { + "Wheat": [ + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 32, + 34, + 43 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 15, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 14, + 16, + 7 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.32, + "tokens": { + "input": 50, + "output": 787, + "total": 837 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 45, + "reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond." + }, + "result": { + "llm_reasoning": "Alice has a road ending at 45. I want to see the potential of moving towards node 35 and beyond.", + "from_node": 45, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 35, + "depth_1": { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 13.5 + }, + { + "direction": 46, + "depth_1": { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 47, + "total_pips": 2, + "port": null, + "can_build": true + }, + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 47, + "best_pips": 2 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 6.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.07, + "tokens": { + "input": 32, + "output": 378, + "total": 410 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:36:44.688634", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.22, + "tokens": { + "input": 93, + "output": 538, + "total": 631 + }, + "calls": [ + { + "id": "call_1", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.", + "from_node": 45 + }, + "result": { + "llm_reasoning": "I want to verify the potential of the path from node 45 towards nodes 35 and 34, which I'm planning to reach using a Road Building card. I need to see what resources and ports are accessible.", + "from_node": 45, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 35, + "depth_1": { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 13.5 + }, + { + "direction": 46, + "depth_1": { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 47, + "total_pips": 2, + "port": null, + "can_build": true + }, + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 47, + "best_pips": 2 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 6.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.12, + "tokens": { + "input": 56, + "output": 401, + "total": 457 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement.", + "node_id": 35 + }, + "result": { + "node_id": 35, + "exists": true, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the exact resource yields and pips for node 35 to confirm it's a high-priority target for my next settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 37, + "output": 137, + "total": 174 + } + } + ] + }, + { + "timestamp": "2026-05-15T21:37:46.489516", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.44, + "tokens": { + "input": 78, + "output": 523, + "total": 601 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card.", + "node_id": 35 + }, + "result": { + "node_id": 35, + "exists": true, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking the resources and neighbors of node 35 to confirm it is a good spot for a settlement after using the Road Building card." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 40, + "output": 139, + "total": 179 + } + }, + { + "id": "call_2", + "name": "analyze_path_potential", + "parameters": { + "from_node": 45, + "reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets." + }, + "result": { + "llm_reasoning": "Checking the path from node 45 to see where the Road Building card can take me. Node 35 and 34 are the intended targets.", + "from_node": 45, + "total_directions": 3, + "paths": [ + { + "direction": 44, + "depth_1": { + "node_id": 44, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "total_pips": 10, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 43, + "total_pips": 13, + "port": null, + "can_build": false + }, + { + "node_id": 52, + "total_pips": 5, + "port": null, + "can_build": false + } + ], + "best_node": 43, + "best_pips": 13 + }, + "highlights": [ + "High-value node at depth 2 (node 43, 13 pips)" + ], + "score": 16.5 + }, + { + "direction": 35, + "depth_1": { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "total_pips": 9, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 34, + "total_pips": 7, + "port": null, + "can_build": true + }, + { + "node_id": 36, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 34, + "best_pips": 7 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 13.5 + }, + { + "direction": 46, + "depth_1": { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 47, + "total_pips": 2, + "port": null, + "can_build": true + }, + { + "node_id": 54, + "total_pips": 1, + "port": "?3", + "can_build": true + } + ], + "best_node": 47, + "best_pips": 2 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (?3) at depth 2 (node 54)" + ], + "score": 6.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.16, + "tokens": { + "input": 38, + "output": 384, + "total": 422 + } + } + ] } ] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_214840/session_metadata.json b/examples/ai_testing/my_games/session_20260515_214840/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..d1b189e02992910b670a2afb64d12f9ba2b2580e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_214840/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_214840", + "start_time": "2026-05-15T21:48:40.479555", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215036/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215036/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..df3a9a24e4a87ccab88e8ea7b98e12e516c6e15d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215036/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215036", + "start_time": "2026-05-15T21:50:36.696983", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215114/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215114/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..a0b392b338ce75755dae92e2c741b9c75aa78024 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215114/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871077.016046 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871077.0255115 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871077.1906261 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871077.2022004 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871077.218037 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871077.2300858 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871077.2462034 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871077.253157 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871077.326842 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871077.3320906 + } + ], + "last_updated": "2026-05-15T21:51:17.332091" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871077.044425 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871077.0652711 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871077.1612017 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871077.1791263 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871077.2385995 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871077.2601411 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871077.268689 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871077.2780492 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871077.289266 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871077.297979 + } + ], + "last_updated": "2026-05-15T21:51:17.297979" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871077.0878124 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871077.1089184 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871077.130182 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871077.1483445 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871077.3054736 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871077.311044 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871077.316747 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871077.3219995 + } + ], + "last_updated": "2026-05-15T21:51:17.322000" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215114/chat_history.json b/examples/ai_testing/my_games/session_20260515_215114/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..3bd2fea46fff116c02a8b695ff0417e332304a09 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215114/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:51:17.020376", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:51:17.033953", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:51:17.054023", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:51:17.074474", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:51:17.096206", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:51:17.119050", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:51:17.137187", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:51:17.152571", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:51:17.170066", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:51:17.184063", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:51:17.195861", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:51:17.209046", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:51:17.223343", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:51:17.233948", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:51:17.241922", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:51:17.248519", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:51:17.256357", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:51:17.262094", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:51:17.272863", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:51:17.282447", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:51:17.293507", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:51:17.301809", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:51:17.307991", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:51:17.313496", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:51:17.318952", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:51:17.323971", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:51:17.328942", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:51:17.334426", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215114/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215114/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..b6ee49b7182703ce9f0d5cfd8c5598581b609cd9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215114/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215114", + "start_time": "2026-05-15T21:51:14.967682", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215151/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215151/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..ab336769fbb5e1478c5c7bee85be2c3cd3dc9308 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215151/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871113.3470538 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871113.356276 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871113.4731467 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871113.4843757 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871113.499327 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871113.508553 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871113.5235283 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871113.529896 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871113.5849326 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871113.5907881 + } + ], + "last_updated": "2026-05-15T21:51:53.590788" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871113.377007 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871113.38809 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871113.4475522 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871113.4601173 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871113.5155404 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871113.535674 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871113.5410604 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871113.5465925 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871113.5519104 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871113.557209 + } + ], + "last_updated": "2026-05-15T21:51:53.557209" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871113.4065418 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871113.4197433 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871113.4256475 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871113.4337506 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871113.5625782 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871113.5680993 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871113.5733438 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871113.5793183 + } + ], + "last_updated": "2026-05-15T21:51:53.579318" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215151/chat_history.json b/examples/ai_testing/my_games/session_20260515_215151/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..9a4b16b2f6eb3fd83937975209994889374a3f36 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215151/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:51:53.352126", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:51:53.365233", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:51:53.382487", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:51:53.397969", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:51:53.411559", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:51:53.422528", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:51:53.427155", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:51:53.440751", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:51:53.455257", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:51:53.468355", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:51:53.476495", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:51:53.491837", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:51:53.503601", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:51:53.511972", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:51:53.519044", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:51:53.526005", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:51:53.532703", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:51:53.537615", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:51:53.543250", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:51:53.548854", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:51:53.553929", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:51:53.559584", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:51:53.564746", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:51:53.570225", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:51:53.575599", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:51:53.582029", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:51:53.587021", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:51:53.593201", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215151/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215151/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..60711175fab08dfe9ce288452b7f506901a2f25b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215151/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215151", + "start_time": "2026-05-15T21:51:51.305454", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215223/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215223/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..6c19c56024a5d1c3a70b8d6ec5b9731b0c25b1e8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215223/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871145.4604566 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871145.4735723 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871145.6363325 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871145.6433034 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871145.6555438 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871145.669091 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871145.683541 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871145.6986756 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871145.764416 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871145.7705104 + } + ], + "last_updated": "2026-05-15T21:52:25.770510" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871145.4927804 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871145.5133052 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871145.6047657 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871145.6205359 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871145.6787493 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871145.7106519 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871145.7176287 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871145.7235508 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871145.728514 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871145.735174 + } + ], + "last_updated": "2026-05-15T21:52:25.735174" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871145.5309546 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871145.5530472 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871145.5727909 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871145.5913153 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871145.741337 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871145.747726 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871145.7539434 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871145.7591825 + } + ], + "last_updated": "2026-05-15T21:52:25.759182" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215223/chat_history.json b/examples/ai_testing/my_games/session_20260515_215223/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..3939d784e4f0cca400f0b44cab0dc5f2291a2290 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215223/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:52:25.465924", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:52:25.480864", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:52:25.503699", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:52:25.520871", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:52:25.541078", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:52:25.558975", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:52:25.581746", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:52:25.597237", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:52:25.611513", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:52:25.628278", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:52:25.639141", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:52:25.648372", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:52:25.660765", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:52:25.673468", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:52:25.681142", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:52:25.690063", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:52:25.704298", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:52:25.714424", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:52:25.719692", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:52:25.725795", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:52:25.731052", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:52:25.737913", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:52:25.743471", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:52:25.750148", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:52:25.756106", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:52:25.761473", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:52:25.766615", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:52:25.773253", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215223/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215223/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..da2229a9f004fec2ff26c9df66921da8e1aac7e3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215223/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215223", + "start_time": "2026-05-15T21:52:23.400856", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215252/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215252/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..58fb017f74b2a237307b08fa8d2101140a2ee274 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215252/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871174.1216521 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871174.1336012 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871174.2505825 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871174.256634 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871174.2646909 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871174.2775674 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871174.301041 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871174.3070467 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871174.3645623 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871174.3694263 + } + ], + "last_updated": "2026-05-15T21:52:54.369426" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871174.1562967 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871174.1741562 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871174.2336903 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871174.2425559 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871174.2920039 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871174.3131108 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871174.3190234 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871174.324366 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871174.3294034 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871174.3349164 + } + ], + "last_updated": "2026-05-15T21:52:54.334916" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871174.1939714 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871174.2055094 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871174.215492 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871174.2234714 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871174.341357 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871174.3484936 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871174.3540723 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871174.3600292 + } + ], + "last_updated": "2026-05-15T21:52:54.360029" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215252/chat_history.json b/examples/ai_testing/my_games/session_20260515_215252/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..3c3165fd6e3ff741b569e8f9acd4456f35a859a5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215252/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:52:54.125413", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:52:54.143074", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:52:54.164192", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:52:54.181915", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:52:54.199415", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:52:54.208296", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:52:54.218498", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:52:54.226844", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:52:54.236712", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:52:54.245565", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:52:54.253478", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:52:54.259253", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:52:54.269170", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:52:54.284161", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:52:54.297912", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:52:54.302930", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:52:54.309554", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:52:54.315184", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:52:54.320814", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:52:54.326190", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:52:54.331823", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:52:54.337238", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:52:54.344321", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:52:54.350486", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:52:54.356327", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:52:54.361955", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:52:54.366249", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:52:54.370889", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215252/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215252/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..ef69fc1a1ccd518a9cf3a2e02dcf77ad22dbe5c5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215252/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215252", + "start_time": "2026-05-15T21:52:52.078759", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215321/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215321/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..d9ce1f0a4632bd74944a042008578f4d887e4450 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215321/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871203.6360137 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871203.6473234 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871203.8177912 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871203.8303754 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871203.8404732 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871203.8479686 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871203.8656845 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871203.8730419 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871203.9681792 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871203.9782782 + } + ], + "last_updated": "2026-05-15T21:53:23.978278" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871203.6682184 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871203.6851673 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871203.7865956 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871203.803396 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871203.856581 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871203.8796017 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871203.8861413 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871203.8922892 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871203.8993068 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871203.9128907 + } + ], + "last_updated": "2026-05-15T21:53:23.912891" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871203.7082782 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871203.7306602 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871203.7444963 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871203.7659488 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871203.924129 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871203.9354959 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871203.9464023 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871203.9570787 + } + ], + "last_updated": "2026-05-15T21:53:23.957079" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215321/chat_history.json b/examples/ai_testing/my_games/session_20260515_215321/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..c192153157be0a39fb1c23999191bf88ff4793c1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215321/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:53:23.640905", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:53:23.654805", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:53:23.679985", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:53:23.695272", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:53:23.719949", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:53:23.735924", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:53:23.754074", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:53:23.775568", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:53:23.794857", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:53:23.809808", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:53:23.823490", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:53:23.836524", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:53:23.843644", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:53:23.852151", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:53:23.860911", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:53:23.868882", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:53:23.876541", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:53:23.882381", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:53:23.888519", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:53:23.895431", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:53:23.905696", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:53:23.918909", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:53:23.928793", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:53:23.940440", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:53:23.951769", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:53:23.961168", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:53:23.972938", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:53:23.981924", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215321/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215321/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..19049db372866191989507a2b6364301b76e8f47 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215321/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215321", + "start_time": "2026-05-15T21:53:21.592759", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215349/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215349/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..4602c3a1da46d8dba6bda7f4361eab8bd436647f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215349/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871231.6608064 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871231.6719239 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871231.7926788 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871231.801993 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871231.81322 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871231.8235223 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871231.8427513 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871231.861206 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871232.029079 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871232.0444598 + } + ], + "last_updated": "2026-05-15T21:53:52.044460" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871231.6859386 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871231.6991673 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871231.774818 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871231.7829196 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871231.8333395 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871231.8802397 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871231.8981824 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871231.916049 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871231.9326994 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871231.94707 + } + ], + "last_updated": "2026-05-15T21:53:51.947070" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871231.7098014 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871231.7194426 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871231.7368047 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871231.7575164 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871231.9633377 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871231.9802089 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871231.996146 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871232.0115554 + } + ], + "last_updated": "2026-05-15T21:53:52.011555" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215349/chat_history.json b/examples/ai_testing/my_games/session_20260515_215349/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..2fdb37f877284dadcd22eaa5525e35cf49982b9c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215349/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:53:51.663939", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:53:51.677451", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:53:51.690102", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:53:51.703713", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:53:51.712900", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:53:51.726130", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:53:51.744829", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:53:51.766846", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:53:51.777764", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:53:51.785876", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:53:51.796390", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:53:51.805304", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:53:51.816437", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:53:51.827254", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:53:51.836673", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:53:51.851068", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:53:51.868565", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:53:51.887787", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:53:51.905042", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:53:51.922548", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:53:51.938316", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:53:51.953627", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:53:51.969462", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:53:51.986466", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:53:52.002413", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:53:52.018430", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:53:52.035907", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:53:52.050519", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215349/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215349/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..9bcdccdd50d0a1ebc4c0ce26a72e7b9d53cc10fb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215349/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215349", + "start_time": "2026-05-15T21:53:49.602156", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215417/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215417/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..6d1cc2cf8b44af114d8b2d7240a541e7d22ced10 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215417/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871259.6730506 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871259.6821802 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871259.7910156 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871259.801736 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871259.8110332 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871259.8236225 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871259.8560402 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871259.8764064 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871260.0503354 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871260.0694447 + } + ], + "last_updated": "2026-05-15T21:54:20.069445" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871259.6988862 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871259.715335 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871259.77229 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871259.7807217 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871259.8396199 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871259.8878098 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871259.9044516 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871259.9226966 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871259.9402115 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871259.961135 + } + ], + "last_updated": "2026-05-15T21:54:19.961135" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871259.729728 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871259.740994 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871259.7583382 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871259.7644343 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871259.9803965 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871259.9974477 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871260.0158207 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871260.0323932 + } + ], + "last_updated": "2026-05-15T21:54:20.032393" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215417/chat_history.json b/examples/ai_testing/my_games/session_20260515_215417/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..9fefdd8589a49873fe693081d6efc01a3a9eaf30 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215417/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:54:19.676212", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:54:19.689303", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:54:19.703764", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:54:19.723176", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:54:19.733113", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:54:19.747800", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:54:19.760553", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:54:19.767588", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:54:19.775419", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:54:19.783407", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:54:19.795866", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:54:19.804647", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:54:19.813832", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:54:19.831453", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:54:19.847028", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:54:19.864826", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:54:19.881239", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:54:19.894263", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:54:19.912108", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:54:19.930179", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:54:19.949108", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:54:19.969934", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:54:19.987885", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:54:20.005171", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:54:20.022469", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:54:20.039053", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:54:20.057455", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:54:20.076307", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215417/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215417/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..dc9a6a2a014bbeb9741cc1c731b524a2f395bd30 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215417/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215417", + "start_time": "2026-05-15T21:54:17.599956", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215448/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215448/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..5b8cd6ab1db6b406623583ed40aba2c5bd6834ff --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215448/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871290.72938 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871290.7415798 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871290.8695588 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871290.8794432 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871290.8922698 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871290.9006996 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871290.9154408 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871290.9324396 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871291.1031628 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871291.1221929 + } + ], + "last_updated": "2026-05-15T21:54:51.122193" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871290.756947 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871290.773777 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871290.8488264 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871290.859026 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871290.9077604 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871290.9509006 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871290.9688692 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871290.9861479 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871291.0033119 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871291.0194623 + } + ], + "last_updated": "2026-05-15T21:54:51.019462" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871290.7909093 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871290.805494 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871290.8217027 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871290.8407094 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871291.0362637 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871291.0529394 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871291.069798 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871291.0858064 + } + ], + "last_updated": "2026-05-15T21:54:51.085806" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215448/chat_history.json b/examples/ai_testing/my_games/session_20260515_215448/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..1b703b3658cffa9840b617cd1454abb6d12b4f84 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215448/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:54:50.735612", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:54:50.746787", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:54:50.764058", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:54:50.780832", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:54:50.797166", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:54:50.812132", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:54:50.829219", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:54:50.843520", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:54:50.852577", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:54:50.863122", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:54:50.872569", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:54:50.884575", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:54:50.895751", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:54:50.903389", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:54:50.910746", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:54:50.923095", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:54:50.940567", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:54:50.958848", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:54:50.976181", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:54:50.993971", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:54:51.009934", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:54:51.027559", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:54:51.041999", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:54:51.060068", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:54:51.076225", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:54:51.092183", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:54:51.110274", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:54:51.130854", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215448/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215448/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..9f29445599bfedff764995fd2b270db0fbafd90d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215448/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215448", + "start_time": "2026-05-15T21:54:48.657804", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215518/agent_memories.json b/examples/ai_testing/my_games/session_20260515_215518/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..0d8708ba4cbd35d46e9ee7eb877de4ff4b285769 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215518/agent_memories.json @@ -0,0 +1,132 @@ +{ + "Alice": { + "note_to_self": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + { + "note": "Placed first settlement on node 20. Planning to look for Ore and Wheat in the second round to balance the economy.", + "timestamp": 1778871320.3900337 + }, + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871320.397667 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871320.5599782 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871320.575288 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871320.5881472 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871320.600868 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871320.6198418 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871320.6298854 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871320.6993048 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871320.7042522 + } + ], + "last_updated": "2026-05-15T21:55:20.704252" + }, + "Bob": { + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + { + "note": "I've secured a high-yield Ore/Wheat cluster at node 42. Alice is prioritizing Wood/Brick at node 20. I'll need to use my second settlement to pick up missing resources like Wood or Brick, or aim for a port to leverage my high Wheat production.", + "timestamp": 1778871320.4079895 + }, + { + "note": "Headed toward node 41/40 to secure Brick and a Wood port. Need to look for Wood/Brick in my second settlement placement to avoid being trapped by the wheat/ore heavy start.", + "timestamp": 1778871320.4283147 + }, + { + "note": "I've secured a massive Wheat engine by doubling down on Wheat 9. My next move should be to connect my settlements at node 41 and then expand to the 3:1 port at node 50 to capitalize on my high Wheat production. I'm still missing Sheep, so I'll need to trade or aim for a Sheep hex next.", + "timestamp": 1778871320.5231972 + }, + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871320.5446765 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871320.6129253 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871320.6415436 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871320.6526122 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871320.662488 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871320.668166 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871320.6745098 + } + ], + "last_updated": "2026-05-15T21:55:20.674510" + }, + "Charlie": { + "note_to_self": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + { + "note": "I've secured Node 12 (Wood/Brick/Sheep). For my second settlement, I must prioritize Wheat and Ore to ensure I can build cities and buy development cards.", + "timestamp": 1778871320.4489546 + }, + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871320.4686766 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871320.4894583 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871320.50511 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871320.6800098 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871320.6850104 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871320.6902246 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871320.6952133 + } + ], + "last_updated": "2026-05-15T21:55:20.695213" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215518/chat_history.json b/examples/ai_testing/my_games/session_20260515_215518/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..be4cd9be2c32e8ee44e0d550aab66309819bd349 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215518/chat_history.json @@ -0,0 +1,172 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T21:55:20.393716", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T21:55:20.403985", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T21:55:20.417021", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T21:55:20.437945", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T21:55:20.458478", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:55:20.477757", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T21:55:20.496100", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T21:55:20.514409", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T21:55:20.531844", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T21:55:20.549810", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T21:55:20.566163", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T21:55:20.581744", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T21:55:20.593935", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T21:55:20.606311", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T21:55:20.616343", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T21:55:20.623888", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T21:55:20.635119", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T21:55:20.646214", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T21:55:20.657644", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T21:55:20.664944", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T21:55:20.671087", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T21:55:20.676959", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T21:55:20.682007", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T21:55:20.687208", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T21:55:20.692432", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T21:55:20.696729", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T21:55:20.701337", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T21:55:20.705932", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_215518/session_metadata.json b/examples/ai_testing/my_games/session_20260515_215518/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..1de93dcf5be3689d9b0f8b095e20adc5aae9cc3a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_215518/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260515_215518", + "start_time": "2026-05-15T21:55:18.325666", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md b/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md new file mode 100644 index 0000000000000000000000000000000000000000..efd0bd3c1ef5696393db1f58bb41a18654eaa86b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/Alice.md @@ -0,0 +1,35 @@ +# AI Agent Log: Alice + +**Session:** session_20260515_220558 +**Started:** 2026-05-15 22:05:58 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 22:06:02 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +alice performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5261 (in:4715 out:239) | **Cost:** $0.003074 + +**Thinking:** I have just used my Road Building development card to place roads towards nodes 35 and 34. My current resource count is 1 Wheat, which is insufficient to build a settlement (requires 1 Wood, 1 Brick, 1 Sheep, 1 Wheat) or buy a development card (requires 1 Sheep, 1 Wheat, 1 Ore). The dice roll was a 5, but none of my settlements (at nodes 20 and 44) are adjacent to hexes with the number 5 (Hex 2 is Sheep 5, Hex 17 is Ore 5). Therefore, I have no further moves to make this turn. I'll end my turn and wait for more resources. + +**Note to Self:** I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there. + +**Says:** "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..868f9ea73dac7cd0b7928030e12eb8cd221fd66a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.json @@ -0,0 +1,321 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:06:02.550700", + "player_name": "Alice", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "alice performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..41a1ae979a048fcf47cc4d3d6ed6296adf89886f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/prompts/prompt_1.txt @@ -0,0 +1,193 @@ +=== Prompt #1 for Alice === +Timestamp: 2026-05-15T22:06:02.572864 +Active Turn: True + +--- What Happened --- +alice performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Alice", + "role": null + }, + "task_context": { + "what_just_happened": "alice performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Alice\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[4,1]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "recent_notes": [ + "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11)." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..1200dd3964fd92dfa8bcb504d5ba350eb77ee9e5 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/intermediate/response_1_iter1.json @@ -0,0 +1,38 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T22:06:32.864872", + "player_name": "Alice", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resources and pips for my target expansion node.", + "node_id": 35 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking if node 43 is a better high-yield wheat spot than my current expansion plan.", + "node_id": 43 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2137, + "completion": 0, + "thinking": 0, + "total": 2137 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..2956ae5cc57d9d814d04bc6d8494434dbe901152 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Alice/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:07:00.985290", + "player_name": "Alice", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I have just used my Road Building development card to place roads towards nodes 35 and 34. My current resource count is 1 Wheat, which is insufficient to build a settlement (requires 1 Wood, 1 Brick, 1 Sheep, 1 Wheat) or buy a development card (requires 1 Sheep, 1 Wheat, 1 Ore). The dice roll was a 5, but none of my settlements (at nodes 20 and 44) are adjacent to hexes with the number 5 (Hex 2 is Sheep 5, Hex 17 is Ore 5). Therefore, I have no further moves to make this turn. I'll end my turn and wait for more resources.\",\n \"note_to_self\": \"I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.\",\n \"say_outloud\": \"darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "I have just used my Road Building development card to place roads towards nodes 35 and 34. My current resource count is 1 Wheat, which is insufficient to build a settlement (requires 1 Wood, 1 Brick, 1 Sheep, 1 Wheat) or buy a development card (requires 1 Sheep, 1 Wheat, 1 Ore). The dice roll was a 5, but none of my settlements (at nodes 20 and 44) are adjacent to hexes with the number 5 (Hex 2 is Sheep 5, Hex 17 is Ore 5). Therefore, I have no further moves to make this turn. I'll end my turn and wait for more resources.", + "note_to_self": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "say_outloud": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4715, + "completion": 239, + "thinking": 0, + "total": 5261 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md b/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md new file mode 100644 index 0000000000000000000000000000000000000000..b12fed5b26987c3bf4b75a76ba063af8b2b4443b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/Bob.md @@ -0,0 +1,89 @@ +# AI Agent Log: Bob + +**Session:** session_20260515_220558 +**Started:** 2026-05-15 22:05:58 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 22:07:01 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 4329 (in:3972 out:214) | **Cost:** $0.002628 + +**Thinking:** It's the start of my turn and I haven't rolled yet. My current resources are 1 Ore and 1 Wheat. My goal is to eventually build a settlement on node 40 to secure the Wood port and gain access to Brick 10 and Ore 5. My Wheat 9 production is currently blocked by the robber at hex 14, so I'm hoping for a 5, 10, or 11 to get some resources moving. Since I have no development cards to play, my only logical move is to roll. + +**Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. + +**Says:** "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + +**Action:** **roll_dice** + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 22:07:25 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Bob performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 8407 (in:6709 out:340) | **Cost:** $0.004374 + +**Thinking:** I rolled a 9, and although one of the Wheat 9 hexes is blocked by the robber, I still received 1 Wheat from the other one. I now have 1 Ore and 2 Wheat. My goal is to build a settlement on node 40 to get that Wood port, but I'm missing Wood, Brick, and Sheep. Charlie has a Sheep (confirmed by the dice history and his resource count). I'll propose a trade: my Wheat for his Sheep. If he accepts, I'll have the resources (Wheat, Ore, Sheep) to buy a development card, which could help me get a Knight to move the robber off my Wheat 9 or provide another advantage while I wait for Wood and Brick rolls. + +**Note to Self:** I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn. + +**Says:** "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + +**Action:** **trade_propose** - {"target_player": "Charlie", "offer": {"wheat": 1}, "request": {"sheep": 1}} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 22:08:50 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5459 (in:5062 out:256) | **Cost:** $0.003299 + +**Thinking:** The dice roll was a 9 (5+4). Hex 14 (Wheat 9) is currently blocked by the robber, but Hex 18 (also Wheat 9) is open. Since I have a settlement at node 42, I collected 1 Wheat, bringing my total to 2 Wheat and 1 Ore. I attempted to trade 1 Wheat for Charlie's 1 Sheep to buy a development card, but he rejected it. Alice only has Wheat, and I don't have enough resources to build a road or settlement (I need Wood, Brick, and Sheep for the settlement at node 40). Since I cannot trade effectively or build anything, I will end my turn. + +**Note to Self:** Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources. + +**Says:** "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + +**Action:** **end_turn** + +--- diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..46741a45395b8cbf5ff49844789c7b2663c0a48f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.json @@ -0,0 +1,261 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:07:00.999898", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..12ce9502d1dceeb20b194fce0f98e8bd70a29016 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_1.txt @@ -0,0 +1,163 @@ +=== Prompt #1 for Bob === +Timestamp: 2026-05-15T22:07:01.002275 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":1}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "recent_notes": [ + "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a3db983ab6a8f994d76603f479cc4b88294630ab --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.json @@ -0,0 +1,321 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:07:25.589940", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "recent_notes": [ + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..4bdb3aa1db3a1d245e147b4bfdb6ba150508b785 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_2.txt @@ -0,0 +1,193 @@ +=== Prompt #2 for Bob === +Timestamp: 2026-05-15T22:07:25.593960 +Active Turn: True + +--- What Happened --- +Bob performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Bob performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + } + ] + }, + "memory": { + "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "recent_notes": [ + "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..ce57a726c3e7979acbd35c4613f18b85bec4294c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.json @@ -0,0 +1,336 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:08:50.552794", + "player_name": "Bob", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "recent_notes": [ + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..fefd9bd0f946a6ddbf55867ac810a5b2f93b2852 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/prompts/prompt_3.txt @@ -0,0 +1,208 @@ +=== Prompt #3 for Bob === +Timestamp: 2026-05-15T22:08:50.556657 +Active Turn: True + +--- What Happened --- +Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Bob", + "role": null + }, + "task_context": { + "what_just_happened": "Your previous action failed: TRADE_PROPOSE {'offer': {'wheat': 1}, 'request': {'sheep': 1}, 'target_player': 2, 'trade_id': 'trade_10_2', 'trade_status': 'rejected'}. Error: Charlie rejected your trade offer\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + } + ], + "pending_trades": [ + { + "trade_id": "trade_6_1", + "from": "Alice", + "to": "Bob", + "offer": { + "wheat": 1 + }, + "request": { + "brick": 1 + }, + "status": "rejected", + "timestamp": 1778871962.0982647, + "responded_by": "Bob", + "resolved_at": 1778871962.1469734 + }, + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "recent_notes": [ + "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_1_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_1_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..dd8e38ae7e8b901456a00d7178294f5d2175ba14 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_1_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 1, + "iteration": 1, + "timestamp": "2026-05-15T22:07:11.638475", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 40, + "reasoning": "Verifying the Wood port and adjacent hexes at node 40 to confirm my settlement plan." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1880, + "completion": 0, + "thinking": 0, + "total": 1880 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..0067360ffb26c0401b40a39770612739c88d45e0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_2_iter1.json @@ -0,0 +1,46 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T22:07:49.256431", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I have a road leading to node 40 and I want to confirm its resource yields and port status before committing to a settlement there. It looks like a Wood port.", + "node_id": 40 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I am currently lacking Sheep to build my next settlement or buy development cards. I want to see if there are any high-probability sheep nodes available.", + "must_have_resource": "Sheep" + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "from_node": 40, + "reasoning": "I've reached node 40, but I want to see if continuing the road further offers better long-term prospects or if I should settle here immediately." + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2195, + "completion": 0, + "thinking": 0, + "total": 2195 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_3_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_3_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..ea1d25ce9f34508d40661a48ef6be776f10d9239 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/intermediate/response_3_iter1.json @@ -0,0 +1,30 @@ +{ + "request_number": 3, + "iteration": 1, + "timestamp": "2026-05-15T22:09:04.574598", + "player_name": "Bob", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 to confirm its resources and port status for my next settlement.", + "node_id": 40 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2426, + "completion": 0, + "thinking": 0, + "total": 2426 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..1c511204ca72dc6c8b33aefb5e22f3ae62c617b4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:07:25.579300", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"It's the start of my turn and I haven't rolled yet. My current resources are 1 Ore and 1 Wheat. My goal is to eventually build a settlement on node 40 to secure the Wood port and gain access to Brick 10 and Ore 5. My Wheat 9 production is currently blocked by the robber at hex 14, so I'm hoping for a 5, 10, or 11 to get some resources moving. Since I have no development cards to play, my only logical move is to roll.\",\n \"note_to_self\": \"I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.\",\n \"say_outloud\": \"alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port.\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "It's the start of my turn and I haven't rolled yet. My current resources are 1 Ore and 1 Wheat. My goal is to eventually build a settlement on node 40 to secure the Wood port and gain access to Brick 10 and Ore 5. My Wheat 9 production is currently blocked by the robber at hex 14, so I'm hoping for a 5, 10, or 11 to get some resources moving. Since I have no development cards to play, my only logical move is to roll.", + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "say_outloud": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port.", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 3972, + "completion": 214, + "thinking": 0, + "total": 4329 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..01c79d732af8bcd70110f069583fe2cd303de04a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_2.json @@ -0,0 +1,33 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:08:26.796028", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I rolled a 9, and although one of the Wheat 9 hexes is blocked by the robber, I still received 1 Wheat from the other one. I now have 1 Ore and 2 Wheat. My goal is to build a settlement on node 40 to get that Wood port, but I'm missing Wood, Brick, and Sheep. Charlie has a Sheep (confirmed by the dice history and his resource count). I'll propose a trade: my Wheat for his Sheep. If he accepts, I'll have the resources (Wheat, Ore, Sheep) to buy a development card, which could help me get a Knight to move the robber off my Wheat 9 or provide another advantage while I wait for Wood and Brick rolls.\",\n \"note_to_self\": \"I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.\",\n \"say_outloud\": \"dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement.\",\n \"action\": {\n \"type\": \"trade_propose\",\n \"parameters\": \"{\\\"target_player\\\": \\\"Charlie\\\", \\\"offer\\\": {\\\"wheat\\\": 1}, \\\"request\\\": {\\\"sheep\\\": 1}}\"\n }\n}", + "parsed": { + "internal_thinking": "I rolled a 9, and although one of the Wheat 9 hexes is blocked by the robber, I still received 1 Wheat from the other one. I now have 1 Ore and 2 Wheat. My goal is to build a settlement on node 40 to get that Wood port, but I'm missing Wood, Brick, and Sheep. Charlie has a Sheep (confirmed by the dice history and his resource count). I'll propose a trade: my Wheat for his Sheep. If he accepts, I'll have the resources (Wheat, Ore, Sheep) to buy a development card, which could help me get a Knight to move the robber off my Wheat 9 or provide another advantage while I wait for Wood and Brick rolls.", + "note_to_self": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "say_outloud": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement.", + "action_type": "trade_propose", + "parameters": { + "target_player": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + } + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 6709, + "completion": 340, + "thinking": 0, + "total": 8407 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..6f3c4e61661edbc21faeb34154bf134d076f01de --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Bob/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:09:34.508167", + "player_name": "Bob", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The dice roll was a 9 (5+4). Hex 14 (Wheat 9) is currently blocked by the robber, but Hex 18 (also Wheat 9) is open. Since I have a settlement at node 42, I collected 1 Wheat, bringing my total to 2 Wheat and 1 Ore. I attempted to trade 1 Wheat for Charlie's 1 Sheep to buy a development card, but he rejected it. Alice only has Wheat, and I don't have enough resources to build a road or settlement (I need Wood, Brick, and Sheep for the settlement at node 40). Since I cannot trade effectively or build anything, I will end my turn.\",\n \"note_to_self\": \"Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.\",\n \"say_outloud\": \"dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better.\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "The dice roll was a 9 (5+4). Hex 14 (Wheat 9) is currently blocked by the robber, but Hex 18 (also Wheat 9) is open. Since I have a settlement at node 42, I collected 1 Wheat, bringing my total to 2 Wheat and 1 Ore. I attempted to trade 1 Wheat for Charlie's 1 Sheep to buy a development card, but he rejected it. Alice only has Wheat, and I don't have enough resources to build a road or settlement (I need Wood, Brick, and Sheep for the settlement at node 40). Since I cannot trade effectively or build anything, I will end my turn.", + "note_to_self": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "say_outloud": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better.", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 5062, + "completion": 256, + "thinking": 0, + "total": 5459 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md b/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md new file mode 100644 index 0000000000000000000000000000000000000000..310593a9e5903fc356ef9e84e94d727bf899d439 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/Charlie.md @@ -0,0 +1,103 @@ +# AI Agent Log: Charlie + +**Session:** session_20260515_220558 +**Started:** 2026-05-15 22:05:58 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 22:08:26 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep. +Current required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2031 (in:1779 out:252) | **Cost:** $0.001645 + +**Thinking:** Bob is offering 1 Wheat for 1 Sheep. I currently have 1 Wheat and 1 Sheep. Accepting this trade would leave me with 2 Wheat and 0 Sheep, which doesn't actually help me towards a settlement (needs 1 of each) or a development card (needs 1 of each plus an Ore). Bob, however, has 2 Wheat and 1 Ore. If I give him a Sheep, he'll have exactly what he needs to buy a development card. Given that I just blocked his Wheat 9, he's almost certainly fishing for a Knight to move the robber back onto my Brick 6. I'm going to reject this to keep him from retaliating and because the trade doesn't benefit my immediate goals. + +**Note to Self:** Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply. + +**Says:** "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + +**Action:** **trade_reject** + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 22:09:34 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 5290 (in:4455 out:327) | **Cost:** $0.003208 + +**Thinking:** The robber is currently on Hex 14 (Wheat 9), which is already putting pressure on Bob by blocking his primary wheat production at nodes 31 and 42. However, Bob's node 42 is a significant threat as it touches two Wheat 9 hexes (14 and 18) and an Ore 5 hex (17). My own production on Hex 5 (Brick 6) is currently unblocked. To maximize my advantage and keep Bob from expanding or buying development cards, I'll play my Knight card before rolling. Since I must move the robber to a new hex, I'll move it to Hex 17 (Ore 5). This targets Bob exclusively, blocking his only source of Ore and allowing me to steal a resource from him. This is a strategic move to potentially gain the Ore I need for a future city or development card while keeping Bob's most valuable node suppressed. + +**Note to Self:** Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity. + +**Says:** "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + +**Action:** **use_dev_card** - {"card_type": "knight", "hex": 17, "target_player": "Bob"} + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 22:10:39 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 0.00s | **Tokens:** 2135 (in:1906 out:229) | **Cost:** $0.001640 + +**Thinking:** I just played my Knight card to block Bob's high-yield Ore 5 (Hex 17) and stole a resource from him. This is part of my strategy to slow down his progress, as he's currently a significant threat with his wheat and ore production. My own resource production is currently limited by the lack of wood and brick, though I have a settlement on Wood 3 and Brick 6. My next immediate goal is to expand towards Node 14 to secure more wood and wheat. Since I haven't rolled yet this turn (dice is null), I must roll now to get resources for the building phase. + +**Note to Self:** Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick. + +**Says:** "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + +**Action:** **roll_dice** + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 22:11:00 +**Tools:** inspect_node, find_best_nodes, analyze_path_potential + + +### What Happened +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..eecf3f3ca50364d83f9a1e81e9f46f5a69c185dd --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.json @@ -0,0 +1,259 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:08:26.809763", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778872106.8055682 + } + ] + }, + "memory": { + "note_from_last_turn": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..a0cfbeb50d1a8e80eabaac28ca7508411442f5c3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_1.txt @@ -0,0 +1,161 @@ +=== Prompt #1 for Charlie === +Timestamp: 2026-05-15T22:08:26.813248 +Active Turn: True + +--- What Happened --- +trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep. +Current required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "trade offer trade 10 2: bob offers 1 wheat to charlie for 1 sheep.\nCurrent required action: Trade offer trade_10_2: Bob offers 1 wheat to Charlie for 1 sheep. Choose trade_accept to accept or trade_reject to reject.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Bob\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":[5,4]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Bob", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "from": "Charlie", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "pending", + "timestamp": 1778872106.8055682 + } + ] + }, + "memory": { + "note_from_last_turn": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "recent_notes": [ + "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "trade_accept", + "description": "Trade Accept", + "example_parameters": {} + }, + { + "type": "trade_reject", + "description": "Trade Reject", + "example_parameters": {} + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..fdcc0cf97eddc4f2440addbb64f34291a541a537 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.json @@ -0,0 +1,261 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:09:34.517248", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "recent_notes": [ + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7d794bd8bf26086e9cd5e34c6bd41b3b3abfd553 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_2.txt @@ -0,0 +1,163 @@ +=== Prompt #2 for Charlie === +Timestamp: 2026-05-15T22:09:34.519074 +Active Turn: True + +--- What Happened --- +It's your turn. +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":14,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1},\"dev\":{\"h\":[\"knight\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "recent_notes": [ + "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..dbc1c41e436b57e968bcdbc319c6f84be9b3354a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.json @@ -0,0 +1,261 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:10:39.758548", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "recent_notes": [ + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..7579b93b037f599580f2930e5c7e37bf122d3dce --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_3.txt @@ -0,0 +1,163 @@ +=== Prompt #3 for Charlie === +Timestamp: 2026-05-15T22:10:39.760208 +Active Turn: True + +--- What Happened --- +charlie performed action: use dev card +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "charlie performed action: use dev card\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":1},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "recent_notes": [ + "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..dd0a782a7363ed2464b8208f38e579ff2e460d20 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.json @@ -0,0 +1,321 @@ +{ + "request_number": 4, + "timestamp": "2026-05-15T22:11:00.245278", + "player_name": "Charlie", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "recent_notes": [ + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ], + "tools_schema": [ + { + "name": "inspect_node", + "description": "Get detailed information about a specific node on the board. USE THIS to verify node data instead of trying to interpret Arrays N and H yourself - this prevents hallucinations!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain WHY you're inspecting this specific node. What are you trying to verify or learn?" + }, + "node_id": { + "type": "integer", + "description": "The node ID to inspect (e.g., 10, 18, 40)" + } + }, + "required": [ + "reasoning", + "node_id" + ] + } + }, + { + "name": "find_best_nodes", + "description": "Search for the best available nodes matching specific criteria. USE THIS instead of manually scanning the board - prevents missing opportunities!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your search strategy. What kind of position are you looking for and why?" + }, + "min_pips": { + "type": "integer", + "description": "Minimum total pip value (probability). Good nodes have 10+, excellent have 12+", + "default": 0 + }, + "must_have_resource": { + "type": "string", + "description": "Required resource type (e.g., 'Wheat', 'Ore', 'Brick', 'Wood', 'Sheep')", + "nullable": true + }, + "exclude_blocked": { + "type": "boolean", + "description": "Skip nodes that cannot be built on (occupied or too close to other buildings)", + "default": true + }, + "prefer_port": { + "type": "boolean", + "description": "Prioritize nodes with port access", + "default": false + }, + "limit": { + "type": "integer", + "description": "Maximum number of results to return", + "default": 10 + } + }, + "required": [ + "reasoning" + ] + } + }, + { + "name": "analyze_path_potential", + "description": "Analyze where a road path leads and what opportunities exist ahead. USE THIS to plan road building - shows ports and valuable nodes 1-2 steps away!", + "parameters": { + "type": "object", + "properties": { + "reasoning": { + "type": "string", + "description": "Explain your road-building strategy. Why analyze this path? What are you hoping to reach?" + }, + "from_node": { + "type": "integer", + "description": "Starting node ID (where you currently have a settlement/road)" + }, + "direction_node": { + "type": "integer", + "description": "Specific neighbor to analyze, or omit to see all directions", + "nullable": true + }, + "max_depth": { + "type": "integer", + "description": "How many steps ahead to look (1 or 2)", + "default": 2 + } + }, + "required": [ + "reasoning", + "from_node" + ] + } + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..c47171a75de60683e6c89233487621b9d8b6dd1f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/prompts/prompt_4.txt @@ -0,0 +1,193 @@ +=== Prompt #4 for Charlie === +Timestamp: 2026-05-15T22:11:00.247027 +Active Turn: True + +--- What Happened --- +Charlie performed action: rolled the dice +Current required action: Your turn - build, trade, or end turn. Type 'help' for commands. + +--- Tools Available --- + - inspect_node: Get detailed information about a specific node on the board. USE THIS to verify ... + - find_best_nodes: Search for the best available nodes matching specific criteria. USE THIS instead... + - analyze_path_potential: Analyze where a road path leads and what opportunities exist ahead. USE THIS to ... + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. Plan your move logically here. Analyze the board, probabilities, and opponents. NOTE: Keep your logic HERE. Do not leak technical explanations into 'say_outloud'.", + "minLength": 120 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations for future turns (e.g., 'Player 3 is hoarding ore').", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Table talk. Must be natural. If nothing interesting happened, leave empty. If frustrated or happy, express it briefly. mimic real chat: no capitalization sometimes, slang allowed but not forced.", + "maxLength": 120 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {}" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "Charlie", + "role": null + }, + "task_context": { + "what_just_happened": "Charlie performed action: rolled the dice\nCurrent required action: Your turn - build, trade, or end turn. Type 'help' for commands.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 8 possible actions. For road placement, use analyze_path_potential to compare where candidate roads lead before choosing. For settlement placement, use find_best_nodes and inspect_node instead of manually decoding the board arrays. Treat nodes in state.bld and all adjacent nodes as unavailable. Do not state node resources or opponent settlement facts unless they come from the filtered game_state or a tool result." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"Charlie\",\"phase\":\"NORMAL_PLAY\",\"robber\":17,\"dice\":[2,3]},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[12,\"Charlie\",\"S\"],[20,\"Alice\",\"S\"],[25,\"Charlie\",\"S\"],[31,\"Bob\",\"S\"],[42,\"Bob\",\"S\"],[44,\"Alice\",\"S\"]],\"rds\":[[[20,10],\"Alice\"],[[42,41],\"Bob\"],[[12,13],\"Charlie\"],[[25,26],\"Charlie\"],[[31,41],\"Bob\"],[[44,45],\"Alice\"],[[41,40],\"Bob\"],[[45,35],\"Alice\"],[[35,34],\"Alice\"]]},\"players\":{\"Alice\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Bob\":{\"vp\":2,\"res\":{\"Wh\":2}},\"Charlie\":{\"vp\":2,\"res\":{\"O\":1,\"Wh\":1,\"S\":2},\"dev\":{\"r\":[\"K\"]}}}}", + "social_context": { + "recent_chat": [ + { + "from": "Charlie", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "from": "Alice", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "from": "Alice", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "from": "Alice", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "from": "Bob", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "from": "Bob", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "from": "Charlie", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "from": "Bob", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "from": "Charlie", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "from": "Charlie", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + } + ], + "pending_trades": [ + { + "trade_id": "trade_10_2", + "from": "Bob", + "to": "Charlie", + "offer": { + "wheat": 1 + }, + "request": { + "sheep": 1 + }, + "status": "rejected", + "timestamp": 1778872106.8055682, + "responded_by": "Charlie", + "resolved_at": 1778872130.5485487 + } + ] + }, + "memory": { + "note_from_last_turn": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "recent_notes": [ + "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick." + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"target_player\": \"Charlie\", \"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card. Use exact card_type values: knight, road_building, monopoly, year_of_plenty. Victory points are counted automatically.", + "example_parameters": "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR {\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR {\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR {\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_2_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_2_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..84b1e37c02f59d0e6559f6450562cf13fcb836a1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_2_iter1.json @@ -0,0 +1,46 @@ +{ + "request_number": 2, + "iteration": 1, + "timestamp": "2026-05-15T22:09:59.689693", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 31, + "reasoning": "Verifying Bob's settlement yields to ensure the robber is optimally placed on Hex 14 (Wheat 9)." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 42, + "reasoning": "Verifying if Bob's second settlement also touches Hex 14 (Wheat 9) or Hex 18 (Wheat 9)." + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking Alice's yields to see if she is also affected by the current robber or a potential move to Hex 18.", + "node_id": 44 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1875, + "completion": 0, + "thinking": 0, + "total": 1875 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_4_iter1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_4_iter1.json new file mode 100644 index 0000000000000000000000000000000000000000..dd768095e57150ad0ef30f8f64c0f0bac27dff2a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/intermediate/response_4_iter1.json @@ -0,0 +1,46 @@ +{ + "request_number": 4, + "iteration": 1, + "timestamp": "2026-05-15T22:11:30.210785", + "player_name": "Charlie", + "type": "intermediate", + "success": true, + "raw_content": "", + "has_tool_calls": true, + "tool_calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Verifying the resource yield for node 14, which is my planned expansion target for wood and wheat." + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the node I'm currently at with a road to see its potential and neighbors.", + "node_id": 13 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Planning the road from 13 to 14 to secure the wood/wheat spot.", + "from_node": 13 + } + } + ], + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 2202, + "completion": 0, + "thinking": 0, + "total": 2202 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_1.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ba538ba1ad4652e9b2e7aa071b32b70a76fa4119 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_1.json @@ -0,0 +1,25 @@ +{ + "request_number": 1, + "timestamp": "2026-05-15T22:08:50.536050", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Bob is offering 1 Wheat for 1 Sheep. I currently have 1 Wheat and 1 Sheep. Accepting this trade would leave me with 2 Wheat and 0 Sheep, which doesn't actually help me towards a settlement (needs 1 of each) or a development card (needs 1 of each plus an Ore). Bob, however, has 2 Wheat and 1 Ore. If I give him a Sheep, he'll have exactly what he needs to buy a development card. Given that I just blocked his Wheat 9, he's almost certainly fishing for a Knight to move the robber back onto my Brick 6. I'm going to reject this to keep him from retaliating and because the trade doesn't benefit my immediate goals.\",\n \"note_to_self\": \"Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.\",\n \"say_outloud\": \"tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery.\",\n \"action\": {\n \"type\": \"trade_reject\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "Bob is offering 1 Wheat for 1 Sheep. I currently have 1 Wheat and 1 Sheep. Accepting this trade would leave me with 2 Wheat and 0 Sheep, which doesn't actually help me towards a settlement (needs 1 of each) or a development card (needs 1 of each plus an Ore). Bob, however, has 2 Wheat and 1 Ore. If I give him a Sheep, he'll have exactly what he needs to buy a development card. Given that I just blocked his Wheat 9, he's almost certainly fishing for a Knight to move the robber back onto my Brick 6. I'm going to reject this to keep him from retaliating and because the trade doesn't benefit my immediate goals.", + "note_to_self": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "say_outloud": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery.", + "action_type": "trade_reject", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1779, + "completion": 252, + "thinking": 0, + "total": 2031 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_2.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a7ea2c7cedc130a812c1915d587be01c10e0cf99 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_2.json @@ -0,0 +1,29 @@ +{ + "request_number": 2, + "timestamp": "2026-05-15T22:10:39.748230", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The robber is currently on Hex 14 (Wheat 9), which is already putting pressure on Bob by blocking his primary wheat production at nodes 31 and 42. However, Bob's node 42 is a significant threat as it touches two Wheat 9 hexes (14 and 18) and an Ore 5 hex (17). My own production on Hex 5 (Brick 6) is currently unblocked. To maximize my advantage and keep Bob from expanding or buying development cards, I'll play my Knight card before rolling. Since I must move the robber to a new hex, I'll move it to Hex 17 (Ore 5). This targets Bob exclusively, blocking his only source of Ore and allowing me to steal a resource from him. This is a strategic move to potentially gain the Ore I need for a future city or development card while keeping Bob's most valuable node suppressed.\",\n \"note_to_self\": \"Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.\",\n \"say_outloud\": \"sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand.\",\n \"action\": {\n \"type\": \"use_dev_card\",\n \"parameters\": \"{\\\"card_type\\\": \\\"knight\\\", \\\"hex\\\": 17, \\\"target_player\\\": \\\"Bob\\\"}\"\n }\n}", + "parsed": { + "internal_thinking": "The robber is currently on Hex 14 (Wheat 9), which is already putting pressure on Bob by blocking his primary wheat production at nodes 31 and 42. However, Bob's node 42 is a significant threat as it touches two Wheat 9 hexes (14 and 18) and an Ore 5 hex (17). My own production on Hex 5 (Brick 6) is currently unblocked. To maximize my advantage and keep Bob from expanding or buying development cards, I'll play my Knight card before rolling. Since I must move the robber to a new hex, I'll move it to Hex 17 (Ore 5). This targets Bob exclusively, blocking his only source of Ore and allowing me to steal a resource from him. This is a strategic move to potentially gain the Ore I need for a future city or development card while keeping Bob's most valuable node suppressed.", + "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "say_outloud": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand.", + "action_type": "use_dev_card", + "parameters": { + "card_type": "knight", + "hex": 17, + "target_player": "Bob" + } + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 4455, + "completion": 327, + "thinking": 0, + "total": 5290 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_3.json b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..8f7db5c599e15322ce8af98e6cbe7ee840e7576d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/Charlie/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-05-15T22:11:00.236488", + "player_name": "Charlie", + "type": "final", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I just played my Knight card to block Bob's high-yield Ore 5 (Hex 17) and stole a resource from him. This is part of my strategy to slow down his progress, as he's currently a significant threat with his wheat and ore production. My own resource production is currently limited by the lack of wood and brick, though I have a settlement on Wood 3 and Brick 6. My next immediate goal is to expand towards Node 14 to secure more wood and wheat. Since I haven't rolled yet this turn (dice is null), I must roll now to get resources for the building phase.\",\n \"note_to_self\": \"Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.\",\n \"say_outloud\": \"alright, let's see if those dice are feeling generous after that move. come on, big numbers!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n} ", + "parsed": { + "internal_thinking": "I just played my Knight card to block Bob's high-yield Ore 5 (Hex 17) and stole a resource from him. This is part of my strategy to slow down his progress, as he's currently a significant threat with his wheat and ore production. My own resource production is currently limited by the lack of wood and brick, though I have a settlement on Wood 3 and Brick 6. My next immediate goal is to expand towards Node 14 to secure more wood and wheat. Since I haven't rolled yet this turn (dice is null), I must roll now to get resources for the building phase.", + "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "say_outloud": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-3-flash-preview", + "tokens": { + "prompt": 1906, + "completion": 229, + "thinking": 0, + "total": 2135 + }, + "finish_reason": null, + "latency_seconds": 0.0, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json b/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..980d894cc391b480b7971e36f372431391d34037 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/agent_memories.json @@ -0,0 +1,140 @@ +{ + "Alice": { + "note_to_self": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "recent_notes": [ + { + "note": "Placed first settlement on node 20 and road towards 10. Need to prioritize Ore and Wheat for the second placement to ensure a balanced economy for development cards and cities.", + "timestamp": 1778871961.3866014 + }, + { + "note": "Placed second settlement on node 44. This gives me a starting hand of two Wheat and one Ore. My road from node 44 should likely point towards node 52 to eventually reach the 3:1 port at node 53, or towards node 45 to expand into the center.", + "timestamp": 1778871961.848076 + }, + { + "note": "Placed road from 44 to 45. Planning to reach node 35 for Sheep and Ore. Charlie is at 25 but currently building in the opposite direction, so I should have space.", + "timestamp": 1778871961.9006329 + }, + { + "note": "I need to prioritize getting to node 35 to improve my Ore production. I currently have 1 Ore and 2 Wheat; I need Wood and Brick to build more roads towards it.", + "timestamp": 1778871961.9363465 + }, + { + "note": "Bob has Wood and Brick in hand. Charlie has good Brick production (6). I need to secure Wood and Brick to reach node 35 or 33.", + "timestamp": 1778871962.042567 + }, + { + "note": "Bob is currently lacking Sheep but has Wood, Brick, and Ore. Charlie has a very balanced resource income. I need to watch for a 6 to roll for my own Brick production.", + "timestamp": 1778871962.1775558 + }, + { + "note": "I have a Road Building card. Next turn, I should use it to build from 45 to 35, and then from 35 to 34 to secure the expansion and move towards more Ore and Wheat production.", + "timestamp": 1778871962.2464716 + }, + { + "note": "Still planning to use the Road Building card to reach node 35 (S11, Wh6, O3). Need to clear the robber from Hex 14 soon since it's blocking my Wheat 9.", + "timestamp": 1778871962.4971902 + }, + { + "note": "Played Road Building card to reach node 35. Need Wood and Sheep to settle there. Node 35 will provide Ore (3), Wheat (6), and Sheep (11).", + "timestamp": 1778871962.5192492 + }, + { + "note": "I have roads leading to nodes 35 and 34. Node 35 is a high-priority target as it provides Wheat 6, Ore 3, and Sheep 11. I need Wood, Brick, and Sheep to settle there.", + "timestamp": 1778872020.9890919 + } + ], + "last_updated": "2026-05-15T22:07:00.989092" + }, + "Bob": { + "note_to_self": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "recent_notes": [ + { + "note": "I have successfully connected my two settlements at node 41. My next priority is to expand toward the Wood port at node 40 or the 3:1 port at node 50. I need to keep an eye on Charlie, who is heading toward the center and might compete for space near the Wheat hexes.", + "timestamp": 1778871961.7777562 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871962.1076283 + }, + { + "note": "Alice is hunting for brick to probably extend her road from node 20. I need to prioritize building my road to node 40 or 50 before I get blocked. I have a good wheat engine, so I should look for a port soon.", + "timestamp": 1778871962.289912 + }, + { + "note": "Blocked Hex 5 to slow Alice's road expansion and Charlie's overall growth. Charlie is the richest player right now, so I'll steal from him.", + "timestamp": 1778871962.3189046 + }, + { + "note": "Stole from Charlie because he had 4 cards compared to Alice's 1. I need to keep an eye on his Ore production.", + "timestamp": 1778871962.3463647 + }, + { + "note": "I've started building toward the Wood port at node 40. I need to keep an eye on Charlie's Ore and Sheep production, as he might be looking to upgrade to a city or buy development cards soon. My next goal is to get a settlement on node 40.", + "timestamp": 1778871962.3684373 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a decent setup for Ore and Sheep, so I should monitor his progress toward cities or development cards.", + "timestamp": 1778871962.3830068 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon.", + "timestamp": 1778872045.5825968 + }, + { + "note": "I've reached the Wood port at node 40. I need to collect Wood, Brick, and Sheep to build the settlement there. Charlie has a Knight card, so I should be prepared for the robber to move soon. I am attempting to trade Wheat for Charlie's Sheep to potentially buy a development card this turn.", + "timestamp": 1778872106.8022633 + }, + { + "note": "Charlie is holding onto his sheep and has a hidden development card (likely another knight). I need to prioritize getting Wood and Brick to settle on the Wood port at node 40. Alice is also low on diverse resources.", + "timestamp": 1778872174.5122397 + } + ], + "last_updated": "2026-05-15T22:09:34.512240" + }, + "Charlie": { + "note_to_self": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "recent_notes": [ + { + "note": "Planning to expand towards Node 14 for Wheat and then Node 25 for Ore/Wheat. Alice is already moving towards the 10/11/20 area, so I should avoid that bottleneck.", + "timestamp": 1778871961.6202824 + }, + { + "note": "Settled on Node 25 for Wheat 8 and Ore 3. This completes my resource coverage. Next priority is getting a road to the Ore port at Node 26 or the 3:1 port at Node 37/38 to manage my Sheep surplus.", + "timestamp": 1778871961.6504326 + }, + { + "note": "Settled on 25. Road to 26. Next goal: build a road from 13 to 14 to secure that high-yield Wheat/Wood spot, and eventually reach the Ore port at 16.", + "timestamp": 1778871961.6831083 + }, + { + "note": "Bob blocked my 6-Brick (Hex 5). I need to get the robber off that hex as soon as possible to resume brick production. Focus remains on reaching Node 14 for Wheat/Wood or Node 26 for the Ore port.", + "timestamp": 1778871962.4082332 + }, + { + "note": "Blocked Bob's Wheat 9 (Hex 14) to retaliate for his block on my Brick 6. Need to keep an eye on Alice's road building card.", + "timestamp": 1778871962.428526 + }, + { + "note": "Bought a development card. Still need to prioritize getting the robber off Hex 5 (Brick 6) to resume expansion towards Node 14.", + "timestamp": 1778871962.4491565 + }, + { + "note": "Holding a Knight card to move the robber off my Brick 6 (Hex 5) next turn if it gets blocked again or stays blocked. Priority is still Node 14 for better resource diversity.", + "timestamp": 1778871962.4689543 + }, + { + "note": "Bob is looking for sheep to buy a dev card, likely to get a knight and move the robber off his 9 wheat. Keep an eye on his ore/wheat supply.", + "timestamp": 1778872130.5444849 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17) and steal. Bob is currently the biggest threat due to his high-yield wheat/ore node at 42. Need to maintain pressure on him while I push towards Node 14 for better resource diversity.", + "timestamp": 1778872239.752698 + }, + { + "note": "Played Knight to block Bob's Ore 5 (Hex 17). Need to keep pushing toward Node 14 for resource diversity. Currently need Wood and Brick.", + "timestamp": 1778872260.2381463 + } + ], + "last_updated": "2026-05-15T22:11:00.238146" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/chat_history.json b/examples/ai_testing/my_games/session_20260515_220558/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..c9ee9544269302a69145fd087c7431de0e6c139c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/chat_history.json @@ -0,0 +1,214 @@ +{ + "messages": [ + { + "timestamp": "2026-05-15T22:06:01.352830", + "from": "Alice", + "to": "all", + "message": "hey everyone! node 20 looks like a solid spot to start with those numbers. good luck!" + }, + { + "timestamp": "2026-05-15T22:06:01.405505", + "from": "Alice", + "to": "all", + "message": "pointing my road towards node 10 to grab those high pips and maybe a port later on." + }, + { + "timestamp": "2026-05-15T22:06:01.471118", + "from": "Bob", + "to": "all", + "message": "nice pick alice. i'm gonna go with 42, love that ore/wheat setup." + }, + { + "timestamp": "2026-05-15T22:06:01.523238", + "from": "Bob", + "to": "all", + "message": "heading towards the coast, might need that port logic later on." + }, + { + "timestamp": "2026-05-15T22:06:01.600170", + "from": "Charlie", + "to": "all", + "message": "nice starts guys. node 12 looks like a good spot for me to grab some brick and sheep. good luck everyone!" + }, + { + "timestamp": "2026-05-15T22:06:01.630521", + "from": "Charlie", + "to": "all", + "message": "heading towards the center, hopefully i can find some wheat up there." + }, + { + "timestamp": "2026-05-15T22:06:01.663259", + "from": "Charlie", + "to": "all", + "message": "node 25 looks like a great spot to round out my resources. that wheat should come in handy! good luck with the starts everyone." + }, + { + "timestamp": "2026-05-15T22:06:01.700800", + "from": "Charlie", + "to": "all", + "message": "pointing this road towards the coast, that port might come in handy later on." + }, + { + "timestamp": "2026-05-15T22:06:01.740831", + "from": "Bob", + "to": "all", + "message": "thanks charlie. i'm gonna grab 31, i think that brick and wood will really help me get some roads down early on." + }, + { + "timestamp": "2026-05-15T22:06:01.790581", + "from": "Bob", + "to": "all", + "message": "gonna connect my settlements early. seems like a solid way to start and gives me some good options for the ports later on." + }, + { + "timestamp": "2026-05-15T22:06:01.864569", + "from": "Alice", + "to": "all", + "message": "gonna grab node 44 for my second settlement. really need to get some wheat and ore on the board to balance out my start. good luck with the rest of the setup everyone!" + }, + { + "timestamp": "2026-05-15T22:06:01.912269", + "from": "Alice", + "to": "all", + "message": "heading towards the middle with this road, looking to pick up some more options for expansion later." + }, + { + "timestamp": "2026-05-15T22:06:01.960410", + "from": "Alice", + "to": "all", + "message": "alright, let's see what the dice have in store for us. big numbers, please!" + }, + { + "timestamp": "2026-05-15T22:06:02.074215", + "from": "Alice", + "to": "all", + "message": "hey bob, i've got some spare wheat if you're looking to trade that brick? i'm trying to get some roads moving." + }, + { + "timestamp": "2026-05-15T22:06:02.141096", + "from": "Bob", + "to": "all", + "message": "sorry alice, i'm actually holding onto this brick to get a road down myself. i've got plenty of wheat coming in anyway!" + }, + { + "timestamp": "2026-05-15T22:06:02.195443", + "from": "Alice", + "to": "all", + "message": "tough crowd! well, if i can't get a trade going, let's see what the development deck has for me instead." + }, + { + "timestamp": "2026-05-15T22:06:02.259521", + "from": "Alice", + "to": "all", + "message": "not a bad roll for me. i'll see if this development card can help me get some momentum next turn. good luck everyone!" + }, + { + "timestamp": "2026-05-15T22:06:02.300352", + "from": "Bob", + "to": "all", + "message": "alright, let's see some 9s or 5s! i really need to get this engine moving." + }, + { + "timestamp": "2026-05-15T22:06:02.327329", + "from": "Bob", + "to": "all", + "message": "sorry guys, but that 6 is a bit too scary to leave open. gotta put the robber on the brick for now." + }, + { + "timestamp": "2026-05-15T22:06:02.352824", + "from": "Bob", + "to": "all", + "message": "sorry charlie, but you're looking a bit too loaded over there. i'll take one of those off your hands." + }, + { + "timestamp": "2026-05-15T22:06:02.373002", + "from": "Bob", + "to": "all", + "message": "going to push a bit further out. that wood port looks pretty tempting for later." + }, + { + "timestamp": "2026-05-15T22:06:02.388543", + "from": "Bob", + "to": "all", + "message": "glad i could get that road down. that wood port is going to be huge for me once i can get settled there. your turn, charlie!" + }, + { + "timestamp": "2026-05-15T22:06:02.415929", + "from": "Charlie", + "to": "all", + "message": "dang bob, hitting my 6 brick? cold blooded. let's see if the dice can make up for it." + }, + { + "timestamp": "2026-05-15T22:06:02.432962", + "from": "Charlie", + "to": "all", + "message": "payback time bob. that 9 wheat is way too productive for you anyway, especially after you cut off my brick supply." + }, + { + "timestamp": "2026-05-15T22:06:02.454132", + "from": "Charlie", + "to": "all", + "message": "not much i can do with my brick supply cut off, so let's see if the development deck has something useful for me." + }, + { + "timestamp": "2026-05-15T22:06:02.476243", + "from": "Charlie", + "to": "all", + "message": "alright, that's all for me. hopefully that knight card comes in handy later. your turn!" + }, + { + "timestamp": "2026-05-15T22:06:02.504396", + "from": "Alice", + "to": "all", + "message": "alright, let's see if the dice are on my side this time. come on, big numbers!" + }, + { + "timestamp": "2026-05-15T22:06:02.526436", + "from": "Alice", + "to": "all", + "message": "nice, a 5! that brick is exactly what i needed. i think i'll use my road building card now to stretch out a bit towards that wheat hex. it's looking pretty good over there." + }, + { + "timestamp": "2026-05-15T22:07:00.991520", + "from": "Alice", + "to": "all", + "message": "darn, no resources for me on that 5. at least the roads are in place for when i finally get some brick and wood. your turn, bob!" + }, + { + "timestamp": "2026-05-15T22:07:25.583906", + "from": "Bob", + "to": "all", + "message": "alright, let's see some big numbers. daddy needs a new pair of shoes... or at least some wood for this port." + }, + { + "timestamp": "2026-05-15T22:08:26.803417", + "from": "Bob", + "to": "all", + "message": "dang, that robber on the 9 is really cramping my style, but at least the other one paid out. hey charlie, i see you've got a sheep there from earlier. want to swap it for some of this wheat? might help you get closer to your next settlement." + }, + { + "timestamp": "2026-05-15T22:08:50.546991", + "from": "Charlie", + "to": "all", + "message": "tempting bob, but i think i'll hold onto my sheep for now. gotta keep my options open after that brick robbery." + }, + { + "timestamp": "2026-05-15T22:09:34.513481", + "from": "Bob", + "to": "all", + "message": "dang charlie, no love for the wheat? i thought for sure you'd want to diversify. alright then, let's see if the next roll treats me better." + }, + { + "timestamp": "2026-05-15T22:10:39.753729", + "from": "Charlie", + "to": "all", + "message": "sorry bob, but that ore is just too tempting to leave open. let's see what you've got in your hand." + }, + { + "timestamp": "2026-05-15T22:11:00.240771", + "from": "Charlie", + "to": "all", + "message": "alright, let's see if those dice are feeling generous after that move. come on, big numbers!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/session_metadata.json b/examples/ai_testing/my_games/session_20260515_220558/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..32005181e31f01ffbb8a1cb18a87411b8b3fd662 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/session_metadata.json @@ -0,0 +1,13 @@ +{ + "session_id": "session_20260515_220558", + "start_time": "2026-05-15T22:05:58.047251", + "version": "2.0", + "derived_from": "examples\\ai_testing\\my_games\\session_20260515_211742", + "replay": { + "source_session": "session_20260515_211742", + "decisions_loaded": 28, + "replay_through": "Alice:10", + "replay_stop_before": null, + "mode": "fast_action_replay_then_live_ai" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json b/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json new file mode 100644 index 0000000000000000000000000000000000000000..cb3e4356900eddd60d412a8eae0e1bba5ae991a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260515_220558/tool_executions.json @@ -0,0 +1,1272 @@ +[ + { + "timestamp": "2026-05-15T22:06:33.345301", + "total_calls": 2, + "successful": 2, + "failed": 0, + "total_time_ms": 0.63, + "tokens": { + "input": 52, + "output": 255, + "total": 307 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Verifying the resources and pips for my target expansion node.", + "node_id": 35 + }, + "result": { + "node_id": 35, + "exists": true, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resources and pips for my target expansion node." + }, + "success": true, + "error": null, + "execution_time_ms": 0.19, + "tokens": { + "input": 23, + "output": 122, + "total": 145 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking if node 43 is a better high-yield wheat spot than my current expansion plan.", + "node_id": 43 + }, + "result": { + "node_id": 43, + "exists": true, + "resources": { + "Wheat": [ + 9, + 6, + 9 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 13, + "port": null, + "neighbors": [ + 42, + 44, + 33 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Bob's building at node 42", + "llm_reasoning": "Checking if node 43 is a better high-yield wheat spot than my current expansion plan." + }, + "success": true, + "error": null, + "execution_time_ms": 0.11, + "tokens": { + "input": 29, + "output": 133, + "total": 162 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:07:12.131964", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.17, + "tokens": { + "input": 29, + "output": 114, + "total": 143 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 40, + "reasoning": "Verifying the Wood port and adjacent hexes at node 40 to confirm my settlement plan." + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the Wood port and adjacent hexes at node 40 to confirm my settlement plan." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 29, + "output": 114, + "total": 143 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:07:49.752634", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.87, + "tokens": { + "input": 141, + "output": 1217, + "total": 1358 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "I have a road leading to node 40 and I want to confirm its resource yields and port status before committing to a settlement there. It looks like a Wood port.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "I have a road leading to node 40 and I want to confirm its resource yields and port status before committing to a settlement there. It looks like a Wood port." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 47, + "output": 132, + "total": 179 + } + }, + { + "id": "call_2", + "name": "find_best_nodes", + "parameters": { + "reasoning": "I am currently lacking Sheep to build my next settlement or buy development cards. I want to see if there are any high-probability sheep nodes available.", + "must_have_resource": "Sheep" + }, + "result": { + "llm_reasoning": "I am currently lacking Sheep to build my next settlement or buy development cards. I want to see if there are any high-probability sheep nodes available.", + "query": { + "min_pips": 0, + "must_have_resource": "Sheep", + "exclude_blocked": true, + "prefer_port": false + }, + "total_found": 12, + "nodes": [ + { + "node_id": 35, + "resources": { + "Sheep": [ + 11 + ], + "Wheat": [ + 6 + ], + "Ore": [ + 3 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + }, + { + "type": "Ore", + "number": 3, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 34, + 36, + 45 + ], + "score": 10.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 9, + "resources": { + "Sheep": [ + 8 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 6, + "port": "?3", + "neighbors": [ + 8, + 10, + 1 + ], + "score": 9.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 18, + "resources": { + "Brick": [ + 10 + ], + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 8, + "port": null, + "neighbors": [ + 17, + 19, + 8 + ], + "score": 9.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 3, + "resources": { + "Sheep": [ + 5 + ], + "Wood": [ + 12 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + }, + { + "type": "Wood", + "number": 12, + "pips": 1 + } + ], + "total_pips": 5, + "port": "Wh2", + "neighbors": [ + 2, + 4, + 11 + ], + "score": 8.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 7, + "port": null, + "neighbors": [ + 4, + 6, + 13 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 8, + "resources": { + "Sheep": [ + 8 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 8, + "pips": 5 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 9, + 18 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 37, + "resources": { + "Sheep": [ + 11, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 11, + "pips": 2 + }, + { + "type": "Sheep", + "number": 4, + "pips": 3 + } + ], + "total_pips": 5, + "port": "?3", + "neighbors": [ + 36, + 38, + 47 + ], + "score": 8.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 38, + "resources": { + "Sheep": [ + 4 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 4, + "pips": 3 + } + ], + "total_pips": 3, + "port": "?3", + "neighbors": [ + 37, + 27 + ], + "score": 6.0, + "can_build": true, + "occupied": false + }, + { + "node_id": 4, + "resources": { + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 4, + "port": null, + "neighbors": [ + 3, + 5 + ], + "score": 4.5, + "can_build": true, + "occupied": false + }, + { + "node_id": 46, + "resources": { + "Ore": [ + 2 + ], + "Sheep": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Sheep", + "number": 11, + "pips": 2 + } + ], + "total_pips": 3, + "port": null, + "neighbors": [ + 45, + 47, + 54 + ], + "score": 4.0, + "can_build": true, + "occupied": false + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.46, + "tokens": { + "input": 50, + "output": 739, + "total": 789 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "from_node": 40, + "reasoning": "I've reached node 40, but I want to see if continuing the road further offers better long-term prospects or if I should settle here immediately." + }, + "result": { + "llm_reasoning": "I've reached node 40, but I want to see if continuing the road further offers better long-term prospects or if I should settle here immediately.", + "from_node": 40, + "total_directions": 3, + "paths": [ + { + "direction": 41, + "depth_1": { + "node_id": 41, + "resources": { + "Ore": [ + 5 + ], + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 42, + "total_pips": 12, + "port": null, + "can_build": false + }, + { + "node_id": 31, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 42, + "best_pips": 12 + }, + "highlights": [ + "High-value node at depth 2 (node 42, 12 pips)" + ], + "score": 17.0 + }, + { + "direction": 48, + "depth_1": { + "node_id": 48, + "resources": { + "Ore": [ + 5 + ] + }, + "total_pips": 4, + "port": "W2", + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 49, + "total_pips": 4, + "port": null, + "can_build": true + } + ], + "best_node": 49, + "best_pips": 4 + }, + "highlights": [ + "Port (W2) at depth 1", + "Can build settlement at depth 1" + ], + "score": 10.0 + }, + { + "direction": 39, + "depth_1": { + "node_id": 39, + "resources": { + "Brick": [ + 10 + ] + }, + "total_pips": 3, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 29, + "total_pips": 6, + "port": null, + "can_build": true + } + ], + "best_node": 29, + "best_pips": 6 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 7.0 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.1, + "tokens": { + "input": 44, + "output": 346, + "total": 390 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:09:05.067911", + "total_calls": 1, + "successful": 1, + "failed": 0, + "total_time_ms": 0.17, + "tokens": { + "input": 28, + "output": 113, + "total": 141 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking node 40 to confirm its resources and port status for my next settlement.", + "node_id": 40 + }, + "result": { + "node_id": 40, + "exists": true, + "resources": { + "Ore": [ + 5 + ], + "Brick": [ + 10 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + } + ], + "total_pips": 7, + "port": "W2", + "neighbors": [ + 39, + 41, + 48 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Checking node 40 to confirm its resources and port status for my next settlement." + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 28, + "output": 113, + "total": 141 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:10:00.184800", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.32, + "tokens": { + "input": 94, + "output": 414, + "total": 508 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 31, + "reasoning": "Verifying Bob's settlement yields to ensure the robber is optimally placed on Hex 14 (Wheat 9)." + }, + "result": { + "node_id": 31, + "exists": true, + "resources": { + "Wheat": [ + 9 + ], + "Brick": [ + 10 + ], + "Wood": [ + 11 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Brick", + "number": 10, + "pips": 3 + }, + { + "type": "Wood", + "number": 11, + "pips": 2 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 30, + 32, + 41 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying Bob's settlement yields to ensure the robber is optimally placed on Hex 14 (Wheat 9)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.09, + "tokens": { + "input": 31, + "output": 140, + "total": 171 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "node_id": 42, + "reasoning": "Verifying if Bob's second settlement also touches Hex 14 (Wheat 9) or Hex 18 (Wheat 9)." + }, + "result": { + "node_id": 42, + "exists": true, + "resources": { + "Wheat": [ + 9, + 9 + ], + "Ore": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Ore", + "number": 5, + "pips": 4 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + } + ], + "total_pips": 12, + "port": null, + "neighbors": [ + 41, + 43, + 50 + ], + "occupied": true, + "occupied_by": "Bob", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Bob's settlement", + "llm_reasoning": "Verifying if Bob's second settlement also touches Hex 14 (Wheat 9) or Hex 18 (Wheat 9)." + }, + "success": true, + "error": null, + "execution_time_ms": 0.04, + "tokens": { + "input": 29, + "output": 134, + "total": 163 + } + }, + { + "id": "call_3", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking Alice's yields to see if she is also affected by the current robber or a potential move to Hex 18.", + "node_id": 44 + }, + "result": { + "node_id": 44, + "exists": true, + "resources": { + "Ore": [ + 2 + ], + "Wheat": [ + 9, + 6 + ] + }, + "resources_detailed": [ + { + "type": "Ore", + "number": 2, + "pips": 1 + }, + { + "type": "Wheat", + "number": 9, + "pips": 4 + }, + { + "type": "Wheat", + "number": 6, + "pips": 5 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 43, + 45, + 52 + ], + "occupied": true, + "occupied_by": "Alice", + "building_type": "settlement", + "can_build_here": false, + "blocked_reason": "Occupied by Alice's settlement", + "llm_reasoning": "Checking Alice's yields to see if she is also affected by the current robber or a potential move to Hex 18." + }, + "success": true, + "error": null, + "execution_time_ms": 0.03, + "tokens": { + "input": 34, + "output": 140, + "total": 174 + } + } + ] + }, + { + "timestamp": "2026-05-15T22:11:30.707502", + "total_calls": 3, + "successful": 3, + "failed": 0, + "total_time_ms": 0.26, + "tokens": { + "input": 84, + "output": 620, + "total": 704 + }, + "calls": [ + { + "id": "call_1", + "name": "inspect_node", + "parameters": { + "node_id": 14, + "reasoning": "Verifying the resource yield for node 14, which is my planned expansion target for wood and wheat." + }, + "result": { + "node_id": 14, + "exists": true, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "resources_detailed": [ + { + "type": "Wheat", + "number": 8, + "pips": 5 + }, + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + } + ], + "total_pips": 10, + "port": null, + "neighbors": [ + 13, + 15, + 24 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": true, + "blocked_reason": null, + "llm_reasoning": "Verifying the resource yield for node 14, which is my planned expansion target for wood and wheat." + }, + "success": true, + "error": null, + "execution_time_ms": 0.06, + "tokens": { + "input": 32, + "output": 129, + "total": 161 + } + }, + { + "id": "call_2", + "name": "inspect_node", + "parameters": { + "reasoning": "Checking the node I'm currently at with a road to see its potential and neighbors.", + "node_id": 13 + }, + "result": { + "node_id": 13, + "exists": true, + "resources": { + "Wood": [ + 3, + 4 + ], + "Sheep": [ + 5 + ] + }, + "resources_detailed": [ + { + "type": "Wood", + "number": 3, + "pips": 2 + }, + { + "type": "Wood", + "number": 4, + "pips": 3 + }, + { + "type": "Sheep", + "number": 5, + "pips": 4 + } + ], + "total_pips": 9, + "port": null, + "neighbors": [ + 12, + 14, + 5 + ], + "occupied": false, + "occupied_by": null, + "building_type": null, + "can_build_here": false, + "blocked_reason": "Too close to Charlie's building at node 12", + "llm_reasoning": "Checking the node I'm currently at with a road to see its potential and neighbors." + }, + "success": true, + "error": null, + "execution_time_ms": 0.02, + "tokens": { + "input": 28, + "output": 134, + "total": 162 + } + }, + { + "id": "call_3", + "name": "analyze_path_potential", + "parameters": { + "reasoning": "Planning the road from 13 to 14 to secure the wood/wheat spot.", + "from_node": 13 + }, + "result": { + "llm_reasoning": "Planning the road from 13 to 14 to secure the wood/wheat spot.", + "from_node": 13, + "total_directions": 3, + "paths": [ + { + "direction": 12, + "depth_1": { + "node_id": 12, + "resources": { + "Wood": [ + 3 + ], + "Brick": [ + 6 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 11, + "port": null, + "can_build": false, + "occupied": true + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 11, + "total_pips": 10, + "port": null, + "can_build": false + }, + { + "node_id": 22, + "total_pips": 7, + "port": null, + "can_build": false + } + ], + "best_node": 11, + "best_pips": 10 + }, + "highlights": [], + "score": 16.0 + }, + { + "direction": 14, + "depth_1": { + "node_id": 14, + "resources": { + "Wheat": [ + 8 + ], + "Wood": [ + 3, + 4 + ] + }, + "total_pips": 10, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 15, + "total_pips": 8, + "port": null, + "can_build": true + }, + { + "node_id": 24, + "total_pips": 9, + "port": null, + "can_build": false + } + ], + "best_node": 24, + "best_pips": 9 + }, + "highlights": [ + "Can build settlement at depth 1" + ], + "score": 15.5 + }, + { + "direction": 5, + "depth_1": { + "node_id": 5, + "resources": { + "Wood": [ + 4 + ], + "Sheep": [ + 5 + ] + }, + "total_pips": 7, + "port": null, + "can_build": true, + "occupied": false + }, + "depth_2": { + "reachable_nodes": [ + { + "node_id": 4, + "total_pips": 4, + "port": null, + "can_build": true + }, + { + "node_id": 6, + "total_pips": 3, + "port": "B2", + "can_build": true + } + ], + "best_node": 4, + "best_pips": 4 + }, + "highlights": [ + "Can build settlement at depth 1", + "Port (B2) at depth 2 (node 6)" + ], + "score": 11.5 + } + ] + }, + "success": true, + "error": null, + "execution_time_ms": 0.08, + "tokens": { + "input": 24, + "output": 357, + "total": 381 + } + } + ] + } +] \ No newline at end of file diff --git a/examples/ai_testing/play_with_ai.py b/examples/ai_testing/play_with_ai.py index 30019b8b0583e55ef27cec6431546bba68d156da..45abd6a605fc42bdb0dee61415a0f4926219f52d 100644 --- a/examples/ai_testing/play_with_ai.py +++ b/examples/ai_testing/play_with_ai.py @@ -29,6 +29,7 @@ Usage: import sys import os import ssl +import json from pathlib import Path # Fix SSL certificate verification on Windows (must be before any other imports) @@ -44,7 +45,7 @@ except Exception: # Add parent directories to path for imports sys.path.insert(0, str(Path(__file__).parent.parent.parent)) -from typing import List, Optional +from typing import List, Optional, Dict, Any import webbrowser import threading import time @@ -61,6 +62,216 @@ if sys.platform == 'win32': sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding='utf-8', errors='replace') +LOGS_DIR = Path("examples") / "ai_testing" / "my_games" + + +def resolve_session_path(session_ref: str) -> Path: + """Resolve a replay session name/path.""" + path = Path(session_ref) + if path.is_absolute() and path.exists(): + return path + if path.exists(): + return path + + session_path = LOGS_DIR / session_ref + if session_path.exists(): + return session_path + + raise FileNotFoundError(f"Replay session not found: {session_ref}") + + +def _parse_replay_marker(value: Optional[str]) -> Optional[tuple[str, int]]: + """Parse a replay marker in the form Player:request_number.""" + if not value: + return None + if ":" not in value: + raise ValueError("Replay marker must be in the form Player:request_number") + player, request_number = value.split(":", 1) + return player.strip(), int(request_number.strip()) + + +def _marker_matches(decision: Dict[str, Any], marker: tuple[str, int]) -> bool: + player_name, request_number = marker + return ( + decision["player_name"].lower() == player_name.lower() + and decision["request_number"] == request_number + ) + + +def _first_response_timestamp(player_dir: Path) -> str: + responses_dir = player_dir / "responses" + if not responses_dir.exists(): + return "" + + timestamps = [] + for response_file in responses_dir.glob("response_*.json"): + try: + data = json.loads(response_file.read_text(encoding="utf-8")) + except Exception: + continue + if data.get("timestamp"): + timestamps.append(str(data["timestamp"])) + + return min(timestamps) if timestamps else "" + + +def infer_players_from_session(session_dir: Path) -> List[str]: + """Infer player names from session folders, preserving original turn order when possible.""" + ignored = {"prompts", "responses", "intermediate"} + players = [] + for child in sorted(session_dir.iterdir(), key=lambda p: p.name.lower()): + if child.is_dir() and child.name not in ignored: + if (child / "responses").exists() or (child / "prompts").exists(): + players.append((child.name, _first_response_timestamp(child))) + + # In setup, first response order is the player order. Fall back to name order for + # empty/incomplete folders. + players.sort(key=lambda item: (item[1] == "", item[1], item[0].lower())) + return [name for name, _timestamp in players] + + +def load_replay_decisions( + session_dir: Path, + max_decisions: Optional[int] = None, + replay_through: Optional[str] = None, + replay_stop_before: Optional[str] = None +) -> List[Dict[str, Any]]: + """Load parsed final responses from a previous session in chronological order.""" + through_marker = _parse_replay_marker(replay_through) + stop_before_marker = _parse_replay_marker(replay_stop_before) + decisions = [] + + for player_dir in session_dir.iterdir(): + responses_dir = player_dir / "responses" + if not responses_dir.exists(): + continue + + for response_file in responses_dir.glob("response_*.json"): + if response_file.parent.name == "intermediate": + continue + try: + data = json.loads(response_file.read_text(encoding="utf-8")) + except Exception: + continue + + parsed = data.get("parsed") + if not parsed or not parsed.get("action_type"): + continue + + decisions.append({ + "player_name": data.get("player_name") or player_dir.name, + "request_number": int(data.get("request_number", 0)), + "timestamp": data.get("timestamp", ""), + "parsed": parsed, + "source_file": str(response_file), + }) + + decisions.sort(key=lambda item: (item.get("timestamp", ""), item.get("player_name", ""), item.get("request_number", 0))) + + for marker_name, marker in [("replay-through", through_marker), ("replay-stop-before", stop_before_marker)]: + if marker and not any(_marker_matches(decision, marker) for decision in decisions): + raise ValueError( + f"{marker_name} marker not found in session: {marker[0]}:{marker[1]}" + ) + + selected = [] + for decision in decisions: + if stop_before_marker and _marker_matches(decision, stop_before_marker): + break + + selected.append(decision) + + if through_marker and _marker_matches(decision, through_marker): + break + if max_decisions and len(selected) >= max_decisions: + break + + return selected + + +def group_replay_decisions(decisions: List[Dict[str, Any]]) -> Dict[str, List[Dict[str, Any]]]: + """Group replay decisions by player, preserving chronological order per player.""" + grouped: Dict[str, List[Dict[str, Any]]] = {} + for decision in decisions: + grouped.setdefault(decision["player_name"], []).append(decision) + return grouped + + +def annotate_replay_session( + ai_manager: AIManager, + source_session: Path, + decisions: List[Dict[str, Any]], + replay_through: Optional[str], + replay_stop_before: Optional[str] +) -> None: + """Write lineage metadata into the newly created session.""" + metadata_file = ai_manager.get_session_path() / "session_metadata.json" + metadata = {} + if metadata_file.exists(): + metadata = json.loads(metadata_file.read_text(encoding="utf-8")) + + metadata["derived_from"] = str(source_session) + metadata["replay"] = { + "source_session": source_session.name, + "decisions_loaded": len(decisions), + "replay_through": replay_through, + "replay_stop_before": replay_stop_before, + "mode": "fast_action_replay_then_live_ai", + } + + metadata_file.write_text(json.dumps(metadata, indent=2, ensure_ascii=False), encoding="utf-8") + + +class ReplayAIUser(AIUser): + """AI user that first replays recorded parsed decisions, then falls back to live AI.""" + + def __init__( + self, + name: str, + user_id: int, + ai_manager: AIManager, + color: str = "", + replay_decisions: Optional[List[Dict[str, Any]]] = None + ): + super().__init__(name=name, user_id=user_id, ai_manager=ai_manager, color=color) + self.replay_decisions = list(replay_decisions or []) + + def get_input(self, game_state, prompt_message: str, allowed_actions: Optional[List[str]] = None): + if self.replay_decisions: + replay_item = self.replay_decisions[0] + decision = dict(replay_item["parsed"]) + action = self._decision_to_action(decision, allowed_actions) + + if allowed_actions and action.action_type.name not in allowed_actions: + print( + f"[REPLAY] {self.name} #{replay_item['request_number']} no longer matches " + f"allowed actions {allowed_actions}; switching {self.name} to live AI." + ) + self.replay_decisions.clear() + return super().get_input(game_state, prompt_message, allowed_actions) + + self.replay_decisions.pop(0) + self._apply_replay_memory_and_chat(decision) + print( + f"[REPLAY] {self.name} #{replay_item['request_number']}: " + f"{decision.get('action_type')} {decision.get('parameters', {})}" + ) + return action + + return super().get_input(game_state, prompt_message, allowed_actions) + + def _apply_replay_memory_and_chat(self, decision: Dict[str, Any]) -> None: + agent = self.ai_manager.agents.get(self.name) + note_to_self = decision.get("note_to_self") + if agent and note_to_self: + agent.update_memory(note_to_self) + self.ai_manager.logger.save_agent_memories(self.ai_manager.agents) + + say_outloud = decision.get("say_outloud") + if say_outloud: + self.ai_manager._broadcast_chat(self.name, say_outloud) + + def load_env_file(env_path: Path = Path(".env")) -> None: """Load simple KEY=VALUE entries from .env without requiring python-dotenv.""" if not env_path.exists(): @@ -154,7 +365,8 @@ def create_game( player_configs: List[dict], send_to_llm: bool = True, manual_actions: bool = True, - config: Optional[AIConfig] = None + config: Optional[AIConfig] = None, + replay_decisions: Optional[Dict[str, List[Dict[str, Any]]]] = None ) -> tuple: """ Create the game with configured players. @@ -176,15 +388,25 @@ def create_game( # Create user objects users = [] + replay_decisions = replay_decisions or {} for i, cfg in enumerate(player_configs): if cfg["is_ai"]: - # Create AI user - user = AIUser( - name=cfg["name"], - user_id=i, - ai_manager=ai_manager, - color=cfg["color"] - ) + if cfg["name"] in replay_decisions: + user = ReplayAIUser( + name=cfg["name"], + user_id=i, + ai_manager=ai_manager, + color=cfg["color"], + replay_decisions=replay_decisions[cfg["name"]] + ) + else: + # Create AI user + user = AIUser( + name=cfg["name"], + user_id=i, + ai_manager=ai_manager, + color=cfg["color"] + ) else: # Create human user user = HumanUser(cfg["name"], i) @@ -292,10 +514,36 @@ def main(): help="Custom names for AI players (e.g., --names Alice Bob Charlie). Also sets player count.") parser.add_argument("--config", type=str, help="Path to AI config YAML. Defaults to pycatan/ai/config_dev.yaml when present.") + parser.add_argument("--replay-session", type=str, + help="Fast-replay parsed actions from an existing session, then continue live.") + parser.add_argument("--resume-session", type=str, + help="Alias for --replay-session.") + parser.add_argument("--replay-max-decisions", type=int, + help="Maximum number of parsed decisions to replay.") + parser.add_argument("--replay-through", type=str, + help="Replay through a marker like Alice:5, inclusive.") + parser.add_argument("--replay-stop-before", type=str, + help="Stop replay before a marker like Alice:6.") args = parser.parse_args() load_env_file() ai_config = load_ai_config(args.config) + replay_session_ref = args.replay_session or args.resume_session + replay_session_path = resolve_session_path(replay_session_ref) if replay_session_ref else None + replay_decision_list: List[Dict[str, Any]] = [] + replay_decisions_by_player: Dict[str, List[Dict[str, Any]]] = {} + replay_player_names: List[str] = [] + if replay_session_path: + replay_decision_list = load_replay_decisions( + replay_session_path, + max_decisions=args.replay_max_decisions, + replay_through=args.replay_through, + replay_stop_before=args.replay_stop_before + ) + replay_decisions_by_player = group_replay_decisions(replay_decision_list) + replay_player_names = infer_players_from_session(replay_session_path) + print(f"[REPLAY] Source: {replay_session_path}") + print(f"[REPLAY] Loaded {len(replay_decision_list)} parsed decisions") # Quick setup mode - either explicit --players or inferred from --names num_players = args.players @@ -307,6 +555,10 @@ def main(): if num_players < 2: num_players = 2 # Min 2 players args.all_ai = True # Names implies all-ai mode + elif replay_session_path and replay_player_names: + num_players = min(len(replay_player_names), 4) + args.names = replay_player_names[:num_players] + args.all_ai = True if num_players and args.all_ai: colors = ["Red", "Blue", "White", "Orange"] @@ -343,8 +595,18 @@ def main(): player_configs, send_to_llm=send_to_llm, manual_actions=manual_actions, - config=ai_config + config=ai_config, + replay_decisions=replay_decisions_by_player ) + if replay_session_path: + annotate_replay_session( + ai_manager, + replay_session_path, + replay_decision_list, + args.replay_through, + args.replay_stop_before + ) + print(f"[REPLAY] New derived session: {ai_manager.get_session_path()}") # Run game run_game(game_manager, ai_manager, web_viz) diff --git a/play_ai_auto.bat b/play_ai_auto.bat index e04a9c7ece752efc08724ba5933b409c43ab04e6..5a0b88281149f67798ae471c29faffbd4ba4ff2a 100644 --- a/play_ai_auto.bat +++ b/play_ai_auto.bat @@ -85,9 +85,11 @@ echo Watch the LLM Logger window to see their thinking process. echo Press Ctrl+C to stop the game. echo. echo Custom names: --names Alice Bob Charlie (also sets player count!) +echo Replay: --replay-session session_YYYYMMDD_HHMMSS --replay-stop-before Alice:6 echo Examples: echo play_ai_auto.bat --names Dan Yael (2 players) echo play_ai_auto.bat --names A B C D (4 players) +echo play_ai_auto.bat --replay-session session_20260515_205233 --replay-stop-before Alice:6 echo ================================================================================ echo. diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index 458cc665afc9f3ac0da7aa94fe2b01101c3f12f7..144fda9f076453a6c5f19c456321ed6e619ddb75 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -783,8 +783,17 @@ class AIManager: }, "USE_DEV_CARD": { "type": "use_dev_card", - "description": "Play a development card", - "example_parameters": "{\"card_type\": \"knight\"}" + "description": ( + "Play a development card. Use exact card_type values: " + "knight, road_building, monopoly, year_of_plenty. " + "Victory points are counted automatically." + ), + "example_parameters": ( + "{\"card_type\": \"knight\", \"hex\": X, \"target_player\": \"Bob\"} OR " + "{\"card_type\": \"road_building\", \"road_1\": [A, B], \"road_2\": [C, D]} OR " + "{\"card_type\": \"monopoly\", \"resource\": \"wheat\"} OR " + "{\"card_type\": \"year_of_plenty\", \"resources\": [\"wood\", \"brick\"]}" + ) }, "TRADE_BANK": { "type": "trade_bank", diff --git a/pycatan/ai/ai_user.py b/pycatan/ai/ai_user.py index 752659f88263323628e496946221a0fc044b1a93..46349f7f3cc9b4c4d99eaf582b970a70466eca38 100644 --- a/pycatan/ai/ai_user.py +++ b/pycatan/ai/ai_user.py @@ -380,8 +380,7 @@ class AIUser(User): return result elif action_type == ActionType.USE_DEV_CARD: - # Keep card_type - return parameters + return self._normalize_dev_card_parameters(parameters) elif action_type == ActionType.DISCARD_CARDS: # Keep cards list @@ -389,6 +388,110 @@ class AIUser(User): return parameters + def _normalize_dev_card_parameters(self, parameters: Dict[str, Any]) -> Dict[str, Any]: + """Normalize AI-facing development-card params to GameManager format.""" + result = dict(parameters) + + card_type = self._normalize_dev_card_name(result.get("card_type") or result.get("card")) + if card_type: + result["card_type"] = card_type + + if card_type == "Road": + road_one = result.pop("road_1", None) or result.pop("road_one", None) + road_two = result.pop("road_2", None) or result.pop("road_two", None) + roads = result.pop("roads", None) + if roads and isinstance(roads, list): + if len(roads) > 0 and road_one is None: + road_one = roads[0] + if len(roads) > 1 and road_two is None: + road_two = roads[1] + + if road_one is not None: + result["road_one_coords"] = self._road_param_to_coords(road_one) + if road_two is not None: + result["road_two_coords"] = self._road_param_to_coords(road_two) + + elif card_type == "Knight": + if "hex" in result and "tile_coords" not in result: + coords = board_definition.hex_id_to_game_coords(result.pop("hex")) + if coords: + result["tile_coords"] = list(coords) + for key in ("target_player", "victim", "steal_from"): + if key in result and "victim_id" not in result: + result["victim_id"] = self._resolve_player_identifier(result.pop(key)) + break + + elif card_type == "Monopoly": + resource = ( + result.get("resource_type") + or result.get("resource") + or result.get("target_resource") + ) + normalized = self._normalize_resource_name(resource) + if normalized: + result["resource_type"] = normalized.title() + + elif card_type == "YearOfPlenty": + resources = result.pop("resources", None) + if isinstance(resources, list): + if len(resources) > 0 and "resource1" not in result: + result["resource1"] = resources[0] + if len(resources) > 1 and "resource2" not in result: + result["resource2"] = resources[1] + + for key in ("resource1", "resource2"): + normalized = self._normalize_resource_name(result.get(key)) + if normalized: + result[key] = normalized.title() + + return result + + def _normalize_dev_card_name(self, card_type: Any) -> Optional[str]: + """Accept prompt-facing and natural dev-card names.""" + if card_type is None: + return None + + key = str(card_type).strip().lower().replace("-", "_").replace(" ", "_") + mapping = { + "k": "Knight", + "knight": "Knight", + "road": "Road", + "road_building": "Road", + "roadbuilding": "Road", + "roads": "Road", + "monopoly": "Monopoly", + "year": "YearOfPlenty", + "plenty": "YearOfPlenty", + "year_of_plenty": "YearOfPlenty", + "yearofplenty": "YearOfPlenty", + "victory": "VictoryPoint", + "victory_point": "VictoryPoint", + "victorypoint": "VictoryPoint", + } + return mapping.get(key, str(card_type)) + + def _road_param_to_coords(self, road: Any) -> Dict[str, Any]: + """Convert AI road references like [45, 35] to GameManager coord dicts.""" + start_node = None + end_node = None + + if isinstance(road, dict): + start_node = road.get("from") or road.get("start") or road.get("start_node") + end_node = road.get("to") or road.get("end") or road.get("end_node") + elif isinstance(road, (list, tuple)) and len(road) >= 2: + start_node, end_node = road[0], road[1] + + def convert(node: Any) -> Any: + if isinstance(node, (list, tuple)) and len(node) == 2: + return list(node) + coords = board_definition.point_id_to_game_coords(node) + return list(coords) if coords else node + + return { + "start": convert(start_node), + "end": convert(end_node), + } + def _normalize_resource_bundle(self, resources: Dict[str, Any]) -> Dict[str, Any]: """Normalize AI-facing resource keys to engine-facing lowercase names.""" if not isinstance(resources, dict): diff --git a/pycatan/management/game_manager.py b/pycatan/management/game_manager.py index e7d65d3723dc02f02e1d44e52ca8742cdeb69e40..312c8ded6112ceec9a0bcae8e17ee471111a278c 100644 --- a/pycatan/management/game_manager.py +++ b/pycatan/management/game_manager.py @@ -757,6 +757,39 @@ class GameManager: } return resource_map.get(resource_name.lower()) + + def _dev_card_name_to_card(self, card_name): + """Convert AI/human dev-card aliases to DevCard enum.""" + from pycatan.core.card import DevCard + if card_name is None: + return None + if isinstance(card_name, DevCard): + return card_name + + key = str(card_name).strip().lower().replace("-", "_").replace(" ", "_") + card_map = { + "k": DevCard.Knight, + "knight": DevCard.Knight, + "road": DevCard.Road, + "road_building": DevCard.Road, + "roadbuilding": DevCard.Road, + "roads": DevCard.Road, + "monopoly": DevCard.Monopoly, + "year": DevCard.YearOfPlenty, + "plenty": DevCard.YearOfPlenty, + "year_of_plenty": DevCard.YearOfPlenty, + "yearofplenty": DevCard.YearOfPlenty, + "victory": DevCard.VictoryPoint, + "victory_point": DevCard.VictoryPoint, + "victorypoint": DevCard.VictoryPoint, + } + if key in card_map: + return card_map[key] + + try: + return DevCard[str(card_name)] + except KeyError: + return None def _execute_buy_dev_card(self, action: Action) -> ActionResult: """Execute buying a development card.""" @@ -800,15 +833,15 @@ class GameManager: "MISSING_PARAMETER" ) - # Convert string to DevCard enum + # Convert prompt-facing/human-friendly names to DevCard enum. from pycatan.core.card import DevCard - try: - card_type = DevCard[card_type_str] - except KeyError: + card_type = self._dev_card_name_to_card(card_type_str) + if card_type is None: return ActionResult.failure_result( f"Invalid card type: {card_type_str}", "INVALID_CARD_TYPE" ) + action.parameters['card_type'] = card_type.name # Check if player has the card if not self.game.players[player_id].has_dev_cards([card_type]): @@ -1079,16 +1112,7 @@ class GameManager: ) # Convert resource name to ResCard enum - from pycatan.core.card import ResCard - resource_map = { - 'Wood': ResCard.Wood, - 'Brick': ResCard.Brick, - 'Sheep': ResCard.Sheep, - 'Wheat': ResCard.Wheat, - 'Ore': ResCard.Ore - } - - card_type = resource_map.get(resource_type) + card_type = self._resource_name_to_card(resource_type) if not card_type: return ActionResult.failure_result( f"Invalid resource type: {resource_type}", @@ -1147,17 +1171,8 @@ class GameManager: ) # Convert resource names to ResCard enums - from pycatan.core.card import ResCard - resource_map = { - 'Wood': ResCard.Wood, - 'Brick': ResCard.Brick, - 'Sheep': ResCard.Sheep, - 'Wheat': ResCard.Wheat, - 'Ore': ResCard.Ore - } - - card_one = resource_map.get(resource1_str) - card_two = resource_map.get(resource2_str) + card_one = self._resource_name_to_card(resource1_str) + card_two = self._resource_name_to_card(resource2_str) if not card_one or not card_two: return ActionResult.failure_result(