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- examples/ai_testing/FIX_test_ai_live.md +111 -0
- examples/ai_testing/PROMPT_STRUCTURE.md +163 -0
- examples/ai_testing/README_PROMPT_CHANGES.md +183 -0
- examples/ai_testing/example_get_latest_prompt.py +111 -0
- examples/ai_testing/generate_prompts_from_state.py +81 -10
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.json +101 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.txt +115 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.json +101 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.txt +115 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.json +101 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.txt +115 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.json +101 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.txt +115 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/agent_memories.json +3 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/chat_history.json +29 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_ב.md +405 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_נ.md +370 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_ש.md +1070 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/requests.json +707 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_1.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_1.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_2.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_2.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_3.json +42 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_3.txt +56 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_4.json +51 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_4.txt +65 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_5.json +59 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_5.txt +73 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_6.json +64 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_6.txt +78 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_7.json +69 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_7.txt +83 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_8.json +74 -0
examples/ai_testing/FIX_test_ai_live.md
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| 1 |
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# ✅ תיקון: test_ai_live.py עובד עם המבנה החדש
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## הבעיה שנפתרה
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ה-`test_ai_live.py` היה תקוע על "Waiting for NEW prompts to be generated..." כי הוא חיפש פרומפטים במבנה הישן:
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```
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session_X/prompts/prompt_player_NH.json ❌ לא קיים יותר
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```
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## הפתרון
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עדכנו את `test_ai_live.py` לעבוד עם המבנה החדש:
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```
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session_X/
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├── NH/
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│ └── prompts/
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│ ├── prompt_1.json ✅ זה מה שהוא מחפש עכשיו
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│ ├── prompt_2.json
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│ └── ...
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├── Alex/
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│ └── prompts/
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│ └── ...
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```
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## שינויים שבוצעו
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### 1. **פונקציה `monitor_prompts()`**
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**לפני:**
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```python
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prompts_dir = session_dir / 'prompts'
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prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt"))
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```
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**אחרי:**
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```python
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# מצא את כל תיקיות השחקנים
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player_dirs = [d for d in session_dir.iterdir() if d.is_dir()]
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# עבור על כל שחקן
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for player_dir in player_dirs:
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prompts_subdir = player_dir / 'prompts'
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player_prompts = sorted(prompts_subdir.glob("prompt_*.json"))
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```
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### 2. **פונקציה `process_prompt()`**
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**לפני:**
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```python
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player_name = prompt_file.stem.replace("prompt_player_", "")
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json_file = prompt_file.with_suffix('.json')
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```
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**אחרי:**
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```python
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# חלץ שם שחקן מהנתיב: session/player_name/prompts/prompt_N.json
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player_name = prompt_file.parent.parent.name
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# הקובץ כבר JSON - קרא ישירות
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with open(prompt_file, 'r') as f:
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prompt_json = json.load(f)
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```
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### 3. **עיבוד מקביל**
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עדכון הלוגיקה שעוקבת אחרי פרומפטים שעובדו:
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**לפני:**
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```python
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processed_files[filename] = content_hash
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```
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**אחרי:**
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```python
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file_key = (player_name, prompt_num)
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processed_files[file_key] = content_hash
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```
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## בדיקה
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כדי לבדוק שהתיקון עובד:
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1. **הרץ משחק עם פרומפטים:**
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```bash
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python examples/ai_testing/play_with_prompts.py
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```
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2. **בטרמינל נפרד, הרץ את ה-AI tester:**
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```bash
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python examples/ai_testing/test_ai_live.py
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```
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3. **אתה אמור לראות:**
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```
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📁 Watching: examples\ai_testing\my_games\ai_logs\session_XXXXXXX
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Structure: session/player_name/prompts/prompt_N.json
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🤖 Model: models/gemini-2.5-flash
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⏳ Waiting for NEW prompts to be generated...
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🆕 Detected 3 new prompt(s)
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📤 Submitting to queue: NH, Alex, Sarah
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```
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## מה הלאה?
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עכשיו המערכת מזהה פרומפטים חדשים ושולחת אותם ל-AI! 🎉
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הקובץ `test_ai_live.py` עכשיו:
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- ✅ מזהה את המבנה החדש של פרומפטים
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| 109 |
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- ✅ קורא ישירות מקבצי JSON
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| 110 |
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- ✅ מעבד מספר שחקנים במקביל
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| 111 |
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- ✅ מסנן שחקנים שכבר יש להם בקשות פעילות
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examples/ai_testing/PROMPT_STRUCTURE.md
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# 📨 Prompt Management Structure
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| 2 |
+
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| 3 |
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## Overview
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| 4 |
+
This document explains how AI prompts are organized and managed in the PyCatan AI system.
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| 5 |
+
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| 6 |
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## Directory Structure
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| 7 |
+
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| 8 |
+
```
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| 9 |
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examples/ai_testing/my_games/ai_logs/
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| 10 |
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└── session_YYYYMMDD_HHMMSS/ # Game session folder
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├── NH/ # Player NH
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│ ├── prompts/ # All prompts for this player
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| 13 |
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│ │ ├── prompt_1.json # First prompt
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| 14 |
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│ │ ├── prompt_1.txt # Human-readable version
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| 15 |
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│ │ ├── prompt_2.json # Second prompt
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| 16 |
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│ │ ├── prompt_2.txt
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| 17 |
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│ │ └── ... # More prompts as game progresses
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| 18 |
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│ └── responses/ # AI responses (to be implemented)
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| 19 |
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│ ├── response_1.json
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| 20 |
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│ └── ...
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| 21 |
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├── Alex/ # Player Alex
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| 22 |
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│ ├── prompts/
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| 23 |
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│ │ ├── prompt_1.json
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| 24 |
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│ │ └── ...
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| 25 |
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│ └── responses/
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| 26 |
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└── Sarah/ # Player Sarah
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| 27 |
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├── prompts/
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| 28 |
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└── responses/
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| 29 |
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```
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| 30 |
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| 31 |
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## How It Works
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| 32 |
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| 33 |
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### 1. **Prompt Generation**
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| 34 |
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Every time the game state changes and it's a player's turn, the system generates a new prompt:
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| 35 |
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| 36 |
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```python
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| 37 |
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from examples.ai_testing.generate_prompts_from_state import main as generate_prompts
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| 38 |
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| 39 |
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# This creates numbered prompts for each player
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| 40 |
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generate_prompts()
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| 41 |
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```
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| 42 |
+
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| 43 |
+
### 2. **Prompt Numbering**
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| 44 |
+
- Each new prompt gets a sequential number: `prompt_1.json`, `prompt_2.json`, etc.
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| 45 |
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- **Always use the highest numbered prompt** - it's the most recent one
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| 46 |
+
- Old prompts are kept for debugging and analysis
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| 47 |
+
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| 48 |
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### 3. **Prompt Format**
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| 49 |
+
Each `.json` file contains:
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| 50 |
+
- `response_schema`: The expected format for LLM response
|
| 51 |
+
- `system_instruction`: Instructions for the LLM
|
| 52 |
+
- `prompt`: The actual game state and context
|
| 53 |
+
|
| 54 |
+
### 4. **Getting the Latest Prompt**
|
| 55 |
+
|
| 56 |
+
```python
|
| 57 |
+
from examples.ai_testing.generate_prompts_from_state import get_latest_prompt
|
| 58 |
+
|
| 59 |
+
# Get the most recent prompt for a player
|
| 60 |
+
prompt_file, prompt_data = get_latest_prompt("NH")
|
| 61 |
+
|
| 62 |
+
if prompt_file:
|
| 63 |
+
print(f"Latest prompt: {prompt_file}")
|
| 64 |
+
# Use prompt_data to send to LLM
|
| 65 |
+
```
|
| 66 |
+
|
| 67 |
+
Or use the example script:
|
| 68 |
+
```bash
|
| 69 |
+
python examples/ai_testing/example_get_latest_prompt.py NH
|
| 70 |
+
```
|
| 71 |
+
|
| 72 |
+
## File Types
|
| 73 |
+
|
| 74 |
+
### JSON Files (`prompt_N.json`)
|
| 75 |
+
**Send this to the LLM**
|
| 76 |
+
- Complete request ready for API
|
| 77 |
+
- Includes response schema
|
| 78 |
+
- Machine-readable format
|
| 79 |
+
|
| 80 |
+
### TXT Files (`prompt_N.txt`)
|
| 81 |
+
**For human inspection**
|
| 82 |
+
- Formatted for readability
|
| 83 |
+
- Includes headers and sections
|
| 84 |
+
- Helpful for debugging
|
| 85 |
+
|
| 86 |
+
## Benefits of This Structure
|
| 87 |
+
|
| 88 |
+
✅ **No Overwrites** - Each prompt is saved with unique number
|
| 89 |
+
✅ **Easy to Track** - Can see full history of prompts
|
| 90 |
+
✅ **Simple to Use** - Always use the highest number
|
| 91 |
+
✅ **Player-Specific** - Each player has their own folder
|
| 92 |
+
✅ **Session-Based** - Each game session is separate
|
| 93 |
+
✅ **Debugging** - Can compare prompts across turns
|
| 94 |
+
|
| 95 |
+
## Example Usage
|
| 96 |
+
|
| 97 |
+
### Basic Usage
|
| 98 |
+
```python
|
| 99 |
+
import json
|
| 100 |
+
from pathlib import Path
|
| 101 |
+
from examples.ai_testing.generate_prompts_from_state import get_latest_prompt
|
| 102 |
+
|
| 103 |
+
# 1. Get latest prompt for player
|
| 104 |
+
prompt_file, prompt_data = get_latest_prompt("NH")
|
| 105 |
+
|
| 106 |
+
# 2. Extract the prompt
|
| 107 |
+
if prompt_data:
|
| 108 |
+
llm_request = prompt_data # Already in correct format
|
| 109 |
+
|
| 110 |
+
# 3. Send to LLM (pseudo-code)
|
| 111 |
+
response = llm_client.send(
|
| 112 |
+
system=llm_request["system_instruction"],
|
| 113 |
+
prompt=llm_request["prompt"],
|
| 114 |
+
response_format=llm_request["response_schema"]
|
| 115 |
+
)
|
| 116 |
+
```
|
| 117 |
+
|
| 118 |
+
### Finding All Prompts for a Player
|
| 119 |
+
```python
|
| 120 |
+
from pathlib import Path
|
| 121 |
+
|
| 122 |
+
player_name = "NH"
|
| 123 |
+
session_dir = Path("examples/ai_testing/my_games/ai_logs/session_20260104_025733")
|
| 124 |
+
player_prompts = sorted((session_dir / player_name / "prompts").glob("prompt_*.json"))
|
| 125 |
+
|
| 126 |
+
print(f"Found {len(player_prompts)} prompts for {player_name}")
|
| 127 |
+
for prompt in player_prompts:
|
| 128 |
+
print(f" - {prompt.name}")
|
| 129 |
+
```
|
| 130 |
+
|
| 131 |
+
### Comparing Two Prompts
|
| 132 |
+
```python
|
| 133 |
+
import json
|
| 134 |
+
|
| 135 |
+
# Get two sequential prompts
|
| 136 |
+
prompt_1 = session_dir / "NH" / "prompts" / "prompt_1.json"
|
| 137 |
+
prompt_2 = session_dir / "NH" / "prompts" / "prompt_2.json"
|
| 138 |
+
|
| 139 |
+
with open(prompt_1) as f1, open(prompt_2) as f2:
|
| 140 |
+
data1 = json.load(f1)
|
| 141 |
+
data2 = json.load(f2)
|
| 142 |
+
|
| 143 |
+
# Compare what changed
|
| 144 |
+
turn1 = data1["prompt"]["game_state"]["meta"]["turn"]
|
| 145 |
+
turn2 = data2["prompt"]["game_state"]["meta"]["turn"]
|
| 146 |
+
|
| 147 |
+
print(f"Prompt 1 was for turn {turn1}")
|
| 148 |
+
print(f"Prompt 2 was for turn {turn2}")
|
| 149 |
+
```
|
| 150 |
+
|
| 151 |
+
## Future Enhancements
|
| 152 |
+
|
| 153 |
+
- [ ] Add `responses/` directory for AI agent responses
|
| 154 |
+
- [ ] Create prompt-response pairs for training
|
| 155 |
+
- [ ] Add automatic cleanup of old sessions
|
| 156 |
+
- [ ] Add prompt compression for long games
|
| 157 |
+
- [ ] Add prompt diff tool to see what changed
|
| 158 |
+
|
| 159 |
+
## Related Files
|
| 160 |
+
|
| 161 |
+
- [generate_prompts_from_state.py](generate_prompts_from_state.py) - Main prompt generation logic
|
| 162 |
+
- [example_get_latest_prompt.py](example_get_latest_prompt.py) - Example usage
|
| 163 |
+
- [play_with_prompts.py](play_with_prompts.py) - Auto-generate prompts during gameplay
|
examples/ai_testing/README_PROMPT_CHANGES.md
ADDED
|
@@ -0,0 +1,183 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 🔄 עדכון: מערכת ניהול הפרומפטים החדשה
|
| 2 |
+
|
| 3 |
+
תאריך: 4 ינואר 2026
|
| 4 |
+
|
| 5 |
+
## סיכום השינויים
|
| 6 |
+
|
| 7 |
+
עדכנו את מערכת ניהול הפרומפטים כך שכל פרומפט נשמר עם מספר ייחודי, במקום לדרוס פרומפטים קודמים.
|
| 8 |
+
|
| 9 |
+
---
|
| 10 |
+
|
| 11 |
+
## מבנה התיקיות החדש
|
| 12 |
+
|
| 13 |
+
```
|
| 14 |
+
examples/ai_testing/my_games/ai_logs/
|
| 15 |
+
└── session_20260104_HHMMSS/ # כל משחק = סשן נפרד
|
| 16 |
+
├── current_session.txt # קישור לסשן הנוכחי
|
| 17 |
+
├── chat_history.json # היסטוריית צ'אט
|
| 18 |
+
├── agent_memories.json # זיכרונות של כל AI
|
| 19 |
+
│
|
| 20 |
+
├── NH/ # תיקיית שחקן NH
|
| 21 |
+
│ ├── prompts/ # כל הפרומפטים של NH
|
| 22 |
+
│ │ ├── prompt_1.json # פרומפט ראשון
|
| 23 |
+
│ │ ├── prompt_1.txt # גרסה קריאה
|
| 24 |
+
│ │ ├── prompt_2.json # פרומפט שני
|
| 25 |
+
│ │ ├── prompt_2.txt
|
| 26 |
+
│ │ └── ...
|
| 27 |
+
│ └── player_NH.md # לוג מפורט של NH
|
| 28 |
+
│
|
| 29 |
+
├── Alex/ # תיקיית שחקן Alex
|
| 30 |
+
│ ├── prompts/
|
| 31 |
+
│ │ ├── prompt_1.json
|
| 32 |
+
│ │ └── ...
|
| 33 |
+
│ └── player_Alex.md
|
| 34 |
+
│
|
| 35 |
+
└── Sarah/ # תיקיית שחקן Sarah
|
| 36 |
+
├── prompts/
|
| 37 |
+
└── player_Sarah.md
|
| 38 |
+
```
|
| 39 |
+
|
| 40 |
+
---
|
| 41 |
+
|
| 42 |
+
## קבצים שהשתנו
|
| 43 |
+
|
| 44 |
+
### 1. `generate_prompts_from_state.py`
|
| 45 |
+
|
| 46 |
+
#### ✅ שונה:
|
| 47 |
+
- **`save_prompt_to_file()`** - שומר במספרים סדרתיים (`prompt_1`, `prompt_2`, ...)
|
| 48 |
+
- **`main()`** - יוצר תיקיות לפי שחקן
|
| 49 |
+
|
| 50 |
+
#### ➕ חדש:
|
| 51 |
+
- **`get_latest_prompt(player_name)`** - מחזיר את הפרומפט העדכני ביותר
|
| 52 |
+
|
| 53 |
+
**שימוש:**
|
| 54 |
+
```python
|
| 55 |
+
from examples.ai_testing.generate_prompts_from_state import get_latest_prompt
|
| 56 |
+
|
| 57 |
+
# קבל את הפרומפט האחרון
|
| 58 |
+
file, data = get_latest_prompt("NH")
|
| 59 |
+
if data:
|
| 60 |
+
print(f"Latest: {file}")
|
| 61 |
+
```
|
| 62 |
+
|
| 63 |
+
---
|
| 64 |
+
|
| 65 |
+
### 2. `test_ai_live.py`
|
| 66 |
+
|
| 67 |
+
#### ✅ שונה:
|
| 68 |
+
- **`monitor_prompts()`** - מחפש ב-`player_name/prompts/` במקום `prompts/`
|
| 69 |
+
- **`process_prompt()`** - קורא ישירות JSON במקום TXT
|
| 70 |
+
|
| 71 |
+
**עכשיו עובד עם:**
|
| 72 |
+
```
|
| 73 |
+
session_X/player/prompts/prompt_N.json ✅
|
| 74 |
+
```
|
| 75 |
+
|
| 76 |
+
**במקום:**
|
| 77 |
+
```
|
| 78 |
+
session_X/prompts/prompt_player_X.json ❌
|
| 79 |
+
```
|
| 80 |
+
|
| 81 |
+
---
|
| 82 |
+
|
| 83 |
+
### 3. `example_get_latest_prompt.py` ➕ חדש
|
| 84 |
+
|
| 85 |
+
סקריפט לדוגמה שמראה איך לקבל את הפרומפט העדכני ביותר.
|
| 86 |
+
|
| 87 |
+
**הרצה:**
|
| 88 |
+
```bash
|
| 89 |
+
python examples/ai_testing/example_get_latest_prompt.py NH
|
| 90 |
+
```
|
| 91 |
+
|
| 92 |
+
**פלט:**
|
| 93 |
+
```
|
| 94 |
+
✅ Found latest prompt!
|
| 95 |
+
📁 File: session_X/NH/prompts/prompt_5.json
|
| 96 |
+
📊 Size: 12,543 bytes
|
| 97 |
+
|
| 98 |
+
Turn: 8
|
| 99 |
+
Phase: MAIN_PHASE
|
| 100 |
+
Current Player: NH
|
| 101 |
+
```
|
| 102 |
+
|
| 103 |
+
---
|
| 104 |
+
|
| 105 |
+
### 4. תיעוד חדש
|
| 106 |
+
|
| 107 |
+
- **`PROMPT_STRUCTURE.md`** - מבנה ושימוש במערכת הפרומפטים
|
| 108 |
+
- **`CHANGES_PROMPT_SYSTEM.md`** - סיכום השינויים (בעברית)
|
| 109 |
+
- **`FIX_test_ai_live.md`** - הסבר על התיקון ל-`test_ai_live.py`
|
| 110 |
+
|
| 111 |
+
---
|
| 112 |
+
|
| 113 |
+
## איך להשתמש?
|
| 114 |
+
|
| 115 |
+
### תסריט רגיל (משחק עם פרומפטים)
|
| 116 |
+
|
| 117 |
+
```bash
|
| 118 |
+
# טרמינל 1: הרץ משחק עם פרומפטים
|
| 119 |
+
python examples/ai_testing/play_with_prompts.py
|
| 120 |
+
|
| 121 |
+
# טרמינל 2: הרץ AI tester
|
| 122 |
+
python examples/ai_testing/test_ai_live.py
|
| 123 |
+
```
|
| 124 |
+
|
| 125 |
+
### קבלת פרומפט עדכני בקוד
|
| 126 |
+
|
| 127 |
+
```python
|
| 128 |
+
from examples.ai_testing.generate_prompts_from_state import get_latest_prompt
|
| 129 |
+
|
| 130 |
+
# דרך 1: קבל את הפרומפט האחרון
|
| 131 |
+
prompt_file, prompt_data = get_latest_prompt("NH")
|
| 132 |
+
|
| 133 |
+
if prompt_data:
|
| 134 |
+
# שלח ל-LLM
|
| 135 |
+
llm_response = llm.send(prompt_data)
|
| 136 |
+
|
| 137 |
+
# דרך 2: מצא את כל הפרומפטים
|
| 138 |
+
from pathlib import Path
|
| 139 |
+
|
| 140 |
+
session = Path("examples/ai_testing/my_games/ai_logs/session_XXXXX")
|
| 141 |
+
all_prompts = sorted((session / "NH" / "prompts").glob("prompt_*.json"))
|
| 142 |
+
|
| 143 |
+
# הפרומפט האחרון הוא תמיד האחרון ברשימה
|
| 144 |
+
latest = all_prompts[-1]
|
| 145 |
+
```
|
| 146 |
+
|
| 147 |
+
---
|
| 148 |
+
|
| 149 |
+
## יתרונות המבנה החדש
|
| 150 |
+
|
| 151 |
+
1. ✅ **אין דריסה** - כל פרומפט נשמר
|
| 152 |
+
2. ✅ **היסטוריה מלאה** - תמיד יש גישה לפרומפטים קודמים
|
| 153 |
+
3. ✅ **קל למעקב** - המספר הגבוה ביותר = העדכני ביותר
|
| 154 |
+
4. ✅ **ארגון ברור** - כל שחקן בתיקייה נפרדת
|
| 155 |
+
5. ✅ **קל לדיבאג** - אפשר להשוות פרומפטים בין תורים
|
| 156 |
+
|
| 157 |
+
---
|
| 158 |
+
|
| 159 |
+
## שינויים עתידיים אפשריים
|
| 160 |
+
|
| 161 |
+
- [ ] הוספת תיקיית `responses/` לכל שחקן
|
| 162 |
+
- [ ] יצירת זוגות prompt-response לאימון
|
| 163 |
+
- [ ] ניקוי אוטומטי של סשנים ישנים
|
| 164 |
+
- [ ] דחיסת פרומפטים ארוכים
|
| 165 |
+
- [ ] כלי להשוואת פרומפטים (diff tool)
|
| 166 |
+
|
| 167 |
+
---
|
| 168 |
+
|
| 169 |
+
## בעיות?
|
| 170 |
+
|
| 171 |
+
### בעיה: "No prompts found"
|
| 172 |
+
**פתרון:** ודא שהרצת `play_with_prompts.py` קודם
|
| 173 |
+
|
| 174 |
+
### בעיה: "test_ai_live תקוע"
|
| 175 |
+
**פתרון:** ודא שהסשן קיים ויש תיקיות שחקנים עם פרומפטים
|
| 176 |
+
|
| 177 |
+
### בעיה: "Player directory not found"
|
| 178 |
+
**פתרון:** המערכת יוצרת תיקיות אוטומטית כשיש פרומפטים חדשים
|
| 179 |
+
|
| 180 |
+
---
|
| 181 |
+
|
| 182 |
+
**תודה על השאלה הטובה! 🎯**
|
| 183 |
+
עכשיו המערכת הרבה יותר נוחה לשימוש ולמעקב.
|
examples/ai_testing/example_get_latest_prompt.py
ADDED
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@@ -0,0 +1,111 @@
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|
| 1 |
+
"""
|
| 2 |
+
Example: Get Latest Prompt for a Player
|
| 3 |
+
-----------------------------------------
|
| 4 |
+
This script demonstrates how to retrieve the most recent prompt
|
| 5 |
+
for a specific player from the current game session.
|
| 6 |
+
|
| 7 |
+
Usage:
|
| 8 |
+
python examples/ai_testing/example_get_latest_prompt.py [player_name]
|
| 9 |
+
"""
|
| 10 |
+
|
| 11 |
+
import sys
|
| 12 |
+
from pathlib import Path
|
| 13 |
+
|
| 14 |
+
# Add parent directory to path
|
| 15 |
+
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
|
| 16 |
+
|
| 17 |
+
from examples.ai_testing.generate_prompts_from_state import (
|
| 18 |
+
get_latest_prompt,
|
| 19 |
+
get_current_session_dir
|
| 20 |
+
)
|
| 21 |
+
|
| 22 |
+
|
| 23 |
+
def main():
|
| 24 |
+
"""Main entry point."""
|
| 25 |
+
print("\n" + "="*80)
|
| 26 |
+
print("📨 GET LATEST PROMPT FOR PLAYER")
|
| 27 |
+
print("="*80 + "\n")
|
| 28 |
+
|
| 29 |
+
# Get player name from command line or use default
|
| 30 |
+
if len(sys.argv) > 1:
|
| 31 |
+
player_name = sys.argv[1]
|
| 32 |
+
else:
|
| 33 |
+
# Try to detect from current session
|
| 34 |
+
session_dir = get_current_session_dir()
|
| 35 |
+
if session_dir:
|
| 36 |
+
# List available players
|
| 37 |
+
players = [d.name for d in session_dir.iterdir() if d.is_dir() and not d.name.startswith('.')]
|
| 38 |
+
if players:
|
| 39 |
+
print(f"Available players: {', '.join(players)}")
|
| 40 |
+
player_name = players[0]
|
| 41 |
+
print(f"Using first player: {player_name}\n")
|
| 42 |
+
else:
|
| 43 |
+
print("❌ No players found in session!")
|
| 44 |
+
print("\n💡 Usage: python example_get_latest_prompt.py [player_name]")
|
| 45 |
+
return
|
| 46 |
+
else:
|
| 47 |
+
print("❌ No active session found!")
|
| 48 |
+
print("\n💡 Start a game first:")
|
| 49 |
+
print(" python examples/ai_testing/play_and_capture.py")
|
| 50 |
+
return
|
| 51 |
+
|
| 52 |
+
# Get the latest prompt
|
| 53 |
+
print(f"🔍 Looking for latest prompt for player: {player_name}")
|
| 54 |
+
prompt_file, prompt_data = get_latest_prompt(player_name)
|
| 55 |
+
|
| 56 |
+
if prompt_file is None:
|
| 57 |
+
print(f"\n❌ No prompts found for player '{player_name}'")
|
| 58 |
+
return
|
| 59 |
+
|
| 60 |
+
print(f"\n✅ Found latest prompt!")
|
| 61 |
+
print(f"📁 File: {prompt_file}")
|
| 62 |
+
print(f"📊 Size: {prompt_file.stat().st_size:,} bytes")
|
| 63 |
+
|
| 64 |
+
# Show some info about the prompt
|
| 65 |
+
if prompt_data:
|
| 66 |
+
print("\n" + "-"*80)
|
| 67 |
+
print("📋 PROMPT SUMMARY")
|
| 68 |
+
print("-"*80)
|
| 69 |
+
|
| 70 |
+
# Check structure
|
| 71 |
+
if 'prompt' in prompt_data:
|
| 72 |
+
prompt = prompt_data['prompt']
|
| 73 |
+
|
| 74 |
+
# Show game state info if available
|
| 75 |
+
if 'game_state' in prompt:
|
| 76 |
+
game_state = prompt['game_state']
|
| 77 |
+
if 'meta' in game_state:
|
| 78 |
+
meta = game_state['meta']
|
| 79 |
+
print(f"Turn: {meta.get('turn', '?')}")
|
| 80 |
+
print(f"Phase: {meta.get('phase', '?')}")
|
| 81 |
+
print(f"Current Player: {meta.get('curr', '?')}")
|
| 82 |
+
|
| 83 |
+
if 'players' in game_state:
|
| 84 |
+
players = game_state['players']
|
| 85 |
+
print(f"Players in game: {', '.join(players.keys())}")
|
| 86 |
+
|
| 87 |
+
# Show task context
|
| 88 |
+
if 'task_context' in prompt:
|
| 89 |
+
task = prompt['task_context']
|
| 90 |
+
what_happened = task.get('what_just_happened', '')
|
| 91 |
+
if what_happened:
|
| 92 |
+
print(f"\nWhat happened: {what_happened[:100]}...")
|
| 93 |
+
|
| 94 |
+
print("\n" + "-"*80)
|
| 95 |
+
|
| 96 |
+
# Show how to use this prompt
|
| 97 |
+
print("\n💡 TO USE THIS PROMPT:")
|
| 98 |
+
print(" 1. Read the JSON file:")
|
| 99 |
+
print(f" with open('{prompt_file}', 'r') as f:")
|
| 100 |
+
print(f" llm_request = json.load(f)")
|
| 101 |
+
print(" ")
|
| 102 |
+
print(" 2. Send to LLM:")
|
| 103 |
+
print(" response = llm_client.send(llm_request)")
|
| 104 |
+
print(" ")
|
| 105 |
+
print(" 3. The response will be in the format specified in 'response_schema'")
|
| 106 |
+
|
| 107 |
+
print("\n" + "="*80 + "\n")
|
| 108 |
+
|
| 109 |
+
|
| 110 |
+
if __name__ == '__main__':
|
| 111 |
+
main()
|
examples/ai_testing/generate_prompts_from_state.py
CHANGED
|
@@ -531,14 +531,39 @@ def generate_prompt_for_player(player_name, game_state, prompt_manager, full_sta
|
|
| 531 |
def save_prompt_to_file(player_name, prompt, output_dir, is_active_player=True):
|
| 532 |
"""
|
| 533 |
Save a prompt as JSON file with response schema header.
|
|
|
|
| 534 |
|
| 535 |
Args:
|
| 536 |
player_name: Name of the player
|
| 537 |
prompt: Complete prompt dictionary
|
| 538 |
output_dir: Directory to save to
|
| 539 |
is_active_player: Whether this player is currently active (affects schema)
|
|
|
|
|
|
|
|
|
|
| 540 |
"""
|
| 541 |
-
|
|
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|
|
| 542 |
|
| 543 |
# Select appropriate schema
|
| 544 |
schema = get_response_schema() if is_active_player else get_spectator_response_schema()
|
|
@@ -554,10 +579,10 @@ def save_prompt_to_file(player_name, prompt, output_dir, is_active_player=True):
|
|
| 554 |
json.dump(llm_request, f, indent=2, ensure_ascii=False)
|
| 555 |
|
| 556 |
# Also create a human-readable version
|
| 557 |
-
txt_file = output_dir / f"prompt_player_{player_name}.txt"
|
| 558 |
with open(txt_file, 'w', encoding='utf-8') as f:
|
| 559 |
f.write("="*80 + "\n")
|
| 560 |
f.write(f"AI AGENT PROMPT - PLAYER {player_name.upper()}\n")
|
|
|
|
| 561 |
f.write(f"Generated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n")
|
| 562 |
f.write("="*80 + "\n\n")
|
| 563 |
|
|
@@ -576,6 +601,52 @@ def save_prompt_to_file(player_name, prompt, output_dir, is_active_player=True):
|
|
| 576 |
f.write("="*80 + "\n")
|
| 577 |
f.write("END OF PROMPT\n")
|
| 578 |
f.write("="*80 + "\n")
|
|
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|
| 579 |
|
| 580 |
|
| 581 |
def main():
|
|
@@ -614,11 +685,10 @@ def main():
|
|
| 614 |
config = AIConfig()
|
| 615 |
prompt_manager = PromptManager(config)
|
| 616 |
|
| 617 |
-
# Get current session directory
|
| 618 |
session_dir = get_current_session_dir()
|
| 619 |
if session_dir:
|
| 620 |
-
output_dir = session_dir
|
| 621 |
-
output_dir.mkdir(exist_ok=True, parents=True)
|
| 622 |
else:
|
| 623 |
# Fallback to old location if no session
|
| 624 |
output_dir = Path('examples/ai_testing/my_games/prompts')
|
|
@@ -655,10 +725,8 @@ def main():
|
|
| 655 |
try:
|
| 656 |
is_active = (player_name == meta.get("curr"))
|
| 657 |
prompt = generate_prompt_for_player(player_name, game_state, prompt_manager, full_state, agent_memories, chat_history)
|
| 658 |
-
save_prompt_to_file(player_name, prompt, output_dir, is_active_player=is_active)
|
| 659 |
|
| 660 |
-
json_file = output_dir / f"prompt_player_{player_name}.json"
|
| 661 |
-
txt_file = output_dir / f"prompt_player_{player_name}.txt"
|
| 662 |
status = "🎯 ACTIVE" if is_active else "👁️ WATCHING"
|
| 663 |
print(f" {status}")
|
| 664 |
print(f" ✓ JSON: {json_file}")
|
|
@@ -674,8 +742,11 @@ def main():
|
|
| 674 |
print("="*80)
|
| 675 |
print(f"\n📁 Output location: {output_dir.absolute()}")
|
| 676 |
print(f"\n💡 Files created per player:")
|
| 677 |
-
print(f"
|
| 678 |
-
print(f" -
|
|
|
|
|
|
|
|
|
|
| 679 |
|
| 680 |
print("\n" + "="*80 + "\n")
|
| 681 |
|
|
|
|
| 531 |
def save_prompt_to_file(player_name, prompt, output_dir, is_active_player=True):
|
| 532 |
"""
|
| 533 |
Save a prompt as JSON file with response schema header.
|
| 534 |
+
Uses sequential numbering so each new prompt gets a unique number.
|
| 535 |
|
| 536 |
Args:
|
| 537 |
player_name: Name of the player
|
| 538 |
prompt: Complete prompt dictionary
|
| 539 |
output_dir: Directory to save to
|
| 540 |
is_active_player: Whether this player is currently active (affects schema)
|
| 541 |
+
|
| 542 |
+
Returns:
|
| 543 |
+
Tuple of (json_file, txt_file) paths created
|
| 544 |
"""
|
| 545 |
+
# Create player-specific subdirectory: session_X/player_A/prompts/
|
| 546 |
+
player_dir = output_dir / player_name / 'prompts'
|
| 547 |
+
player_dir.mkdir(exist_ok=True, parents=True)
|
| 548 |
+
|
| 549 |
+
# Find the next available prompt number
|
| 550 |
+
existing_prompts = sorted(player_dir.glob('prompt_*.json'))
|
| 551 |
+
if existing_prompts:
|
| 552 |
+
# Extract numbers from existing files (e.g., prompt_1.json -> 1)
|
| 553 |
+
numbers = []
|
| 554 |
+
for p in existing_prompts:
|
| 555 |
+
try:
|
| 556 |
+
num = int(p.stem.split('_')[1])
|
| 557 |
+
numbers.append(num)
|
| 558 |
+
except (IndexError, ValueError):
|
| 559 |
+
continue
|
| 560 |
+
next_num = max(numbers) + 1 if numbers else 1
|
| 561 |
+
else:
|
| 562 |
+
next_num = 1
|
| 563 |
+
|
| 564 |
+
# Create file paths with sequential numbers
|
| 565 |
+
output_file = player_dir / f"prompt_{next_num}.json"
|
| 566 |
+
txt_file = player_dir / f"prompt_{next_num}.txt"
|
| 567 |
|
| 568 |
# Select appropriate schema
|
| 569 |
schema = get_response_schema() if is_active_player else get_spectator_response_schema()
|
|
|
|
| 579 |
json.dump(llm_request, f, indent=2, ensure_ascii=False)
|
| 580 |
|
| 581 |
# Also create a human-readable version
|
|
|
|
| 582 |
with open(txt_file, 'w', encoding='utf-8') as f:
|
| 583 |
f.write("="*80 + "\n")
|
| 584 |
f.write(f"AI AGENT PROMPT - PLAYER {player_name.upper()}\n")
|
| 585 |
+
f.write(f"Prompt #{next_num}\n")
|
| 586 |
f.write(f"Generated: {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n")
|
| 587 |
f.write("="*80 + "\n\n")
|
| 588 |
|
|
|
|
| 601 |
f.write("="*80 + "\n")
|
| 602 |
f.write("END OF PROMPT\n")
|
| 603 |
f.write("="*80 + "\n")
|
| 604 |
+
|
| 605 |
+
return output_file, txt_file
|
| 606 |
+
|
| 607 |
+
|
| 608 |
+
def get_latest_prompt(player_name, session_dir=None):
|
| 609 |
+
"""
|
| 610 |
+
Get the most recent prompt file for a specific player.
|
| 611 |
+
|
| 612 |
+
Args:
|
| 613 |
+
player_name: Name of the player
|
| 614 |
+
session_dir: Path to session directory, or None to auto-detect
|
| 615 |
+
|
| 616 |
+
Returns:
|
| 617 |
+
Tuple of (json_file_path, prompt_dict) or (None, None) if not found
|
| 618 |
+
"""
|
| 619 |
+
if session_dir is None:
|
| 620 |
+
session_dir = get_current_session_dir()
|
| 621 |
+
|
| 622 |
+
if session_dir is None:
|
| 623 |
+
print(f"⚠️ No session directory found")
|
| 624 |
+
return None, None
|
| 625 |
+
|
| 626 |
+
# Look for prompts in player's subdirectory
|
| 627 |
+
player_dir = session_dir / player_name / 'prompts'
|
| 628 |
+
|
| 629 |
+
if not player_dir.exists():
|
| 630 |
+
print(f"⚠️ No prompts directory found for player '{player_name}'")
|
| 631 |
+
return None, None
|
| 632 |
+
|
| 633 |
+
# Find all prompt files and get the latest one
|
| 634 |
+
prompt_files = sorted(player_dir.glob('prompt_*.json'))
|
| 635 |
+
|
| 636 |
+
if not prompt_files:
|
| 637 |
+
print(f"⚠️ No prompts found for player '{player_name}'")
|
| 638 |
+
return None, None
|
| 639 |
+
|
| 640 |
+
# Get the file with the highest number
|
| 641 |
+
latest_file = prompt_files[-1] # Already sorted, so last one is highest
|
| 642 |
+
|
| 643 |
+
try:
|
| 644 |
+
with open(latest_file, 'r', encoding='utf-8') as f:
|
| 645 |
+
prompt_data = json.load(f)
|
| 646 |
+
return latest_file, prompt_data
|
| 647 |
+
except Exception as e:
|
| 648 |
+
print(f"❌ Error reading prompt file: {e}")
|
| 649 |
+
return None, None
|
| 650 |
|
| 651 |
|
| 652 |
def main():
|
|
|
|
| 685 |
config = AIConfig()
|
| 686 |
prompt_manager = PromptManager(config)
|
| 687 |
|
| 688 |
+
# Get current session directory (prompts will be saved directly under session/player_name/prompts/)
|
| 689 |
session_dir = get_current_session_dir()
|
| 690 |
if session_dir:
|
| 691 |
+
output_dir = session_dir # Don't create 'prompts' subdirectory here
|
|
|
|
| 692 |
else:
|
| 693 |
# Fallback to old location if no session
|
| 694 |
output_dir = Path('examples/ai_testing/my_games/prompts')
|
|
|
|
| 725 |
try:
|
| 726 |
is_active = (player_name == meta.get("curr"))
|
| 727 |
prompt = generate_prompt_for_player(player_name, game_state, prompt_manager, full_state, agent_memories, chat_history)
|
| 728 |
+
json_file, txt_file = save_prompt_to_file(player_name, prompt, output_dir, is_active_player=is_active)
|
| 729 |
|
|
|
|
|
|
|
| 730 |
status = "🎯 ACTIVE" if is_active else "👁️ WATCHING"
|
| 731 |
print(f" {status}")
|
| 732 |
print(f" ✓ JSON: {json_file}")
|
|
|
|
| 742 |
print("="*80)
|
| 743 |
print(f"\n📁 Output location: {output_dir.absolute()}")
|
| 744 |
print(f"\n💡 Files created per player:")
|
| 745 |
+
print(f" Structure: session_X/player_name/prompts/prompt_N.json")
|
| 746 |
+
print(f" - prompt_N.json (Send this to LLM)")
|
| 747 |
+
print(f" - prompt_N.txt (Human-readable)")
|
| 748 |
+
print(f"\n💡 Each new prompt gets a new number (prompt_1, prompt_2, etc.)")
|
| 749 |
+
print(f" Always use the highest numbered prompt (most recent)")
|
| 750 |
|
| 751 |
print("\n" + "="*80 + "\n")
|
| 752 |
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking",
|
| 6 |
+
"action"
|
| 7 |
+
],
|
| 8 |
+
"properties": {
|
| 9 |
+
"internal_thinking": {
|
| 10 |
+
"type": "string",
|
| 11 |
+
"description": "Private strategy. What's your plan and why?",
|
| 12 |
+
"minLength": 50
|
| 13 |
+
},
|
| 14 |
+
"note_to_self": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
+
"maxLength": 100
|
| 18 |
+
},
|
| 19 |
+
"say_outloud": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"action": {
|
| 25 |
+
"type": "object",
|
| 26 |
+
"required": [
|
| 27 |
+
"type",
|
| 28 |
+
"parameters"
|
| 29 |
+
],
|
| 30 |
+
"properties": {
|
| 31 |
+
"type": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
+
},
|
| 35 |
+
"parameters": {
|
| 36 |
+
"type": "object",
|
| 37 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
+
"properties": {
|
| 39 |
+
"target": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "The target of the action (if applicable)"
|
| 42 |
+
},
|
| 43 |
+
"amount": {
|
| 44 |
+
"type": "number",
|
| 45 |
+
"description": "The amount (if applicable)"
|
| 46 |
+
},
|
| 47 |
+
"location": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "The location (if applicable)"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"target",
|
| 54 |
+
"amount",
|
| 55 |
+
"location"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"type",
|
| 61 |
+
"parameters"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"propertyOrdering": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"note_to_self",
|
| 68 |
+
"say_outloud",
|
| 69 |
+
"action"
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
+
"prompt": {
|
| 74 |
+
"meta_data": {
|
| 75 |
+
"agent_name": "A",
|
| 76 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 77 |
+
},
|
| 78 |
+
"task_context": {
|
| 79 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
+
},
|
| 82 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
+
"constraints": {
|
| 84 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
+
"allowed_actions": [
|
| 86 |
+
{
|
| 87 |
+
"action": "place_settlement",
|
| 88 |
+
"description": "Place your starting settlement on an available node",
|
| 89 |
+
"example_parameters": {
|
| 90 |
+
"location": "20"
|
| 91 |
+
}
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"action": "wait_for_response",
|
| 95 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
+
"example_parameters": {}
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER A
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:11:24
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why?",
|
| 19 |
+
"minLength": 50
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type",
|
| 35 |
+
"parameters"
|
| 36 |
+
],
|
| 37 |
+
"properties": {
|
| 38 |
+
"type": {
|
| 39 |
+
"type": "string",
|
| 40 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
+
},
|
| 42 |
+
"parameters": {
|
| 43 |
+
"type": "object",
|
| 44 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
+
"properties": {
|
| 46 |
+
"target": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "The target of the action (if applicable)"
|
| 49 |
+
},
|
| 50 |
+
"amount": {
|
| 51 |
+
"type": "number",
|
| 52 |
+
"description": "The amount (if applicable)"
|
| 53 |
+
},
|
| 54 |
+
"location": {
|
| 55 |
+
"type": "string",
|
| 56 |
+
"description": "The location (if applicable)"
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"target",
|
| 61 |
+
"amount",
|
| 62 |
+
"location"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
================================================================================
|
| 81 |
+
📨 PROMPT TO SEND TO LLM
|
| 82 |
+
================================================================================
|
| 83 |
+
|
| 84 |
+
{
|
| 85 |
+
"meta_data": {
|
| 86 |
+
"agent_name": "A",
|
| 87 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 88 |
+
},
|
| 89 |
+
"task_context": {
|
| 90 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 91 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
+
},
|
| 93 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
+
"constraints": {
|
| 95 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 96 |
+
"allowed_actions": [
|
| 97 |
+
{
|
| 98 |
+
"action": "place_settlement",
|
| 99 |
+
"description": "Place your starting settlement on an available node",
|
| 100 |
+
"example_parameters": {
|
| 101 |
+
"location": "20"
|
| 102 |
+
}
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"action": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 107 |
+
"example_parameters": {}
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
================================================================================
|
| 114 |
+
END OF PROMPT
|
| 115 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
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|
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|
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|
|
|
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|
|
|
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|
|
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|
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|
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|
|
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|
|
|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking",
|
| 6 |
+
"action"
|
| 7 |
+
],
|
| 8 |
+
"properties": {
|
| 9 |
+
"internal_thinking": {
|
| 10 |
+
"type": "string",
|
| 11 |
+
"description": "Private strategy. What's your plan and why?",
|
| 12 |
+
"minLength": 50
|
| 13 |
+
},
|
| 14 |
+
"note_to_self": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
+
"maxLength": 100
|
| 18 |
+
},
|
| 19 |
+
"say_outloud": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"action": {
|
| 25 |
+
"type": "object",
|
| 26 |
+
"required": [
|
| 27 |
+
"type",
|
| 28 |
+
"parameters"
|
| 29 |
+
],
|
| 30 |
+
"properties": {
|
| 31 |
+
"type": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
+
},
|
| 35 |
+
"parameters": {
|
| 36 |
+
"type": "object",
|
| 37 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
+
"properties": {
|
| 39 |
+
"target": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "The target of the action (if applicable)"
|
| 42 |
+
},
|
| 43 |
+
"amount": {
|
| 44 |
+
"type": "number",
|
| 45 |
+
"description": "The amount (if applicable)"
|
| 46 |
+
},
|
| 47 |
+
"location": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "The location (if applicable)"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"target",
|
| 54 |
+
"amount",
|
| 55 |
+
"location"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"type",
|
| 61 |
+
"parameters"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"propertyOrdering": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"note_to_self",
|
| 68 |
+
"say_outloud",
|
| 69 |
+
"action"
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
+
"prompt": {
|
| 74 |
+
"meta_data": {
|
| 75 |
+
"agent_name": "A",
|
| 76 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 77 |
+
},
|
| 78 |
+
"task_context": {
|
| 79 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
+
},
|
| 82 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
+
"constraints": {
|
| 84 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
+
"allowed_actions": [
|
| 86 |
+
{
|
| 87 |
+
"action": "place_settlement",
|
| 88 |
+
"description": "Place your starting settlement on an available node",
|
| 89 |
+
"example_parameters": {
|
| 90 |
+
"location": "20"
|
| 91 |
+
}
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"action": "wait_for_response",
|
| 95 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
+
"example_parameters": {}
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/A/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER A
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:11:26
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why?",
|
| 19 |
+
"minLength": 50
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type",
|
| 35 |
+
"parameters"
|
| 36 |
+
],
|
| 37 |
+
"properties": {
|
| 38 |
+
"type": {
|
| 39 |
+
"type": "string",
|
| 40 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
+
},
|
| 42 |
+
"parameters": {
|
| 43 |
+
"type": "object",
|
| 44 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
+
"properties": {
|
| 46 |
+
"target": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "The target of the action (if applicable)"
|
| 49 |
+
},
|
| 50 |
+
"amount": {
|
| 51 |
+
"type": "number",
|
| 52 |
+
"description": "The amount (if applicable)"
|
| 53 |
+
},
|
| 54 |
+
"location": {
|
| 55 |
+
"type": "string",
|
| 56 |
+
"description": "The location (if applicable)"
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"target",
|
| 61 |
+
"amount",
|
| 62 |
+
"location"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
================================================================================
|
| 81 |
+
📨 PROMPT TO SEND TO LLM
|
| 82 |
+
================================================================================
|
| 83 |
+
|
| 84 |
+
{
|
| 85 |
+
"meta_data": {
|
| 86 |
+
"agent_name": "A",
|
| 87 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 88 |
+
},
|
| 89 |
+
"task_context": {
|
| 90 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 91 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
+
},
|
| 93 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
+
"constraints": {
|
| 95 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 96 |
+
"allowed_actions": [
|
| 97 |
+
{
|
| 98 |
+
"action": "place_settlement",
|
| 99 |
+
"description": "Place your starting settlement on an available node",
|
| 100 |
+
"example_parameters": {
|
| 101 |
+
"location": "20"
|
| 102 |
+
}
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"action": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 107 |
+
"example_parameters": {}
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
================================================================================
|
| 114 |
+
END OF PROMPT
|
| 115 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "B",
|
| 34 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER B
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:11:24
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "B",
|
| 45 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "B",
|
| 34 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/B/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER B
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:11:26
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "B",
|
| 45 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "C",
|
| 34 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER C
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:11:24
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "C",
|
| 45 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "C",
|
| 34 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_101103/prompts/C/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER C
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:11:26
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "C",
|
| 45 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking",
|
| 6 |
+
"action"
|
| 7 |
+
],
|
| 8 |
+
"properties": {
|
| 9 |
+
"internal_thinking": {
|
| 10 |
+
"type": "string",
|
| 11 |
+
"description": "Private strategy. What's your plan and why?",
|
| 12 |
+
"minLength": 50
|
| 13 |
+
},
|
| 14 |
+
"note_to_self": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
+
"maxLength": 100
|
| 18 |
+
},
|
| 19 |
+
"say_outloud": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"action": {
|
| 25 |
+
"type": "object",
|
| 26 |
+
"required": [
|
| 27 |
+
"type",
|
| 28 |
+
"parameters"
|
| 29 |
+
],
|
| 30 |
+
"properties": {
|
| 31 |
+
"type": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
+
},
|
| 35 |
+
"parameters": {
|
| 36 |
+
"type": "object",
|
| 37 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
+
"properties": {
|
| 39 |
+
"target": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "The target of the action (if applicable)"
|
| 42 |
+
},
|
| 43 |
+
"amount": {
|
| 44 |
+
"type": "number",
|
| 45 |
+
"description": "The amount (if applicable)"
|
| 46 |
+
},
|
| 47 |
+
"location": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "The location (if applicable)"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"target",
|
| 54 |
+
"amount",
|
| 55 |
+
"location"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"type",
|
| 61 |
+
"parameters"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"propertyOrdering": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"note_to_self",
|
| 68 |
+
"say_outloud",
|
| 69 |
+
"action"
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
+
"prompt": {
|
| 74 |
+
"meta_data": {
|
| 75 |
+
"agent_name": "A",
|
| 76 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 77 |
+
},
|
| 78 |
+
"task_context": {
|
| 79 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
+
},
|
| 82 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
+
"constraints": {
|
| 84 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
+
"allowed_actions": [
|
| 86 |
+
{
|
| 87 |
+
"action": "place_settlement",
|
| 88 |
+
"description": "Place your starting settlement on an available node",
|
| 89 |
+
"example_parameters": {
|
| 90 |
+
"location": "20"
|
| 91 |
+
}
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"action": "wait_for_response",
|
| 95 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
+
"example_parameters": {}
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER A
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:43:57
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why?",
|
| 19 |
+
"minLength": 50
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type",
|
| 35 |
+
"parameters"
|
| 36 |
+
],
|
| 37 |
+
"properties": {
|
| 38 |
+
"type": {
|
| 39 |
+
"type": "string",
|
| 40 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
+
},
|
| 42 |
+
"parameters": {
|
| 43 |
+
"type": "object",
|
| 44 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
+
"properties": {
|
| 46 |
+
"target": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "The target of the action (if applicable)"
|
| 49 |
+
},
|
| 50 |
+
"amount": {
|
| 51 |
+
"type": "number",
|
| 52 |
+
"description": "The amount (if applicable)"
|
| 53 |
+
},
|
| 54 |
+
"location": {
|
| 55 |
+
"type": "string",
|
| 56 |
+
"description": "The location (if applicable)"
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"target",
|
| 61 |
+
"amount",
|
| 62 |
+
"location"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
================================================================================
|
| 81 |
+
📨 PROMPT TO SEND TO LLM
|
| 82 |
+
================================================================================
|
| 83 |
+
|
| 84 |
+
{
|
| 85 |
+
"meta_data": {
|
| 86 |
+
"agent_name": "A",
|
| 87 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 88 |
+
},
|
| 89 |
+
"task_context": {
|
| 90 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 91 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
+
},
|
| 93 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
+
"constraints": {
|
| 95 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 96 |
+
"allowed_actions": [
|
| 97 |
+
{
|
| 98 |
+
"action": "place_settlement",
|
| 99 |
+
"description": "Place your starting settlement on an available node",
|
| 100 |
+
"example_parameters": {
|
| 101 |
+
"location": "20"
|
| 102 |
+
}
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"action": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 107 |
+
"example_parameters": {}
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
================================================================================
|
| 114 |
+
END OF PROMPT
|
| 115 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,101 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
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|
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|
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|
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|
|
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|
|
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|
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|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking",
|
| 6 |
+
"action"
|
| 7 |
+
],
|
| 8 |
+
"properties": {
|
| 9 |
+
"internal_thinking": {
|
| 10 |
+
"type": "string",
|
| 11 |
+
"description": "Private strategy. What's your plan and why?",
|
| 12 |
+
"minLength": 50
|
| 13 |
+
},
|
| 14 |
+
"note_to_self": {
|
| 15 |
+
"type": "string",
|
| 16 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
+
"maxLength": 100
|
| 18 |
+
},
|
| 19 |
+
"say_outloud": {
|
| 20 |
+
"type": "string",
|
| 21 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
+
"maxLength": 100
|
| 23 |
+
},
|
| 24 |
+
"action": {
|
| 25 |
+
"type": "object",
|
| 26 |
+
"required": [
|
| 27 |
+
"type",
|
| 28 |
+
"parameters"
|
| 29 |
+
],
|
| 30 |
+
"properties": {
|
| 31 |
+
"type": {
|
| 32 |
+
"type": "string",
|
| 33 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
+
},
|
| 35 |
+
"parameters": {
|
| 36 |
+
"type": "object",
|
| 37 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
+
"properties": {
|
| 39 |
+
"target": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "The target of the action (if applicable)"
|
| 42 |
+
},
|
| 43 |
+
"amount": {
|
| 44 |
+
"type": "number",
|
| 45 |
+
"description": "The amount (if applicable)"
|
| 46 |
+
},
|
| 47 |
+
"location": {
|
| 48 |
+
"type": "string",
|
| 49 |
+
"description": "The location (if applicable)"
|
| 50 |
+
}
|
| 51 |
+
},
|
| 52 |
+
"propertyOrdering": [
|
| 53 |
+
"target",
|
| 54 |
+
"amount",
|
| 55 |
+
"location"
|
| 56 |
+
]
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"type",
|
| 61 |
+
"parameters"
|
| 62 |
+
]
|
| 63 |
+
}
|
| 64 |
+
},
|
| 65 |
+
"propertyOrdering": [
|
| 66 |
+
"internal_thinking",
|
| 67 |
+
"note_to_self",
|
| 68 |
+
"say_outloud",
|
| 69 |
+
"action"
|
| 70 |
+
]
|
| 71 |
+
},
|
| 72 |
+
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
+
"prompt": {
|
| 74 |
+
"meta_data": {
|
| 75 |
+
"agent_name": "A",
|
| 76 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 77 |
+
},
|
| 78 |
+
"task_context": {
|
| 79 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
+
},
|
| 82 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
+
"constraints": {
|
| 84 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
+
"allowed_actions": [
|
| 86 |
+
{
|
| 87 |
+
"action": "place_settlement",
|
| 88 |
+
"description": "Place your starting settlement on an available node",
|
| 89 |
+
"example_parameters": {
|
| 90 |
+
"location": "20"
|
| 91 |
+
}
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"action": "wait_for_response",
|
| 95 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
+
"example_parameters": {}
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
}
|
| 100 |
+
}
|
| 101 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/A/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER A
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:44:00
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking",
|
| 13 |
+
"action"
|
| 14 |
+
],
|
| 15 |
+
"properties": {
|
| 16 |
+
"internal_thinking": {
|
| 17 |
+
"type": "string",
|
| 18 |
+
"description": "Private strategy. What's your plan and why?",
|
| 19 |
+
"minLength": 50
|
| 20 |
+
},
|
| 21 |
+
"note_to_self": {
|
| 22 |
+
"type": "string",
|
| 23 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
+
"maxLength": 100
|
| 25 |
+
},
|
| 26 |
+
"say_outloud": {
|
| 27 |
+
"type": "string",
|
| 28 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
+
"maxLength": 100
|
| 30 |
+
},
|
| 31 |
+
"action": {
|
| 32 |
+
"type": "object",
|
| 33 |
+
"required": [
|
| 34 |
+
"type",
|
| 35 |
+
"parameters"
|
| 36 |
+
],
|
| 37 |
+
"properties": {
|
| 38 |
+
"type": {
|
| 39 |
+
"type": "string",
|
| 40 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
+
},
|
| 42 |
+
"parameters": {
|
| 43 |
+
"type": "object",
|
| 44 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
+
"properties": {
|
| 46 |
+
"target": {
|
| 47 |
+
"type": "string",
|
| 48 |
+
"description": "The target of the action (if applicable)"
|
| 49 |
+
},
|
| 50 |
+
"amount": {
|
| 51 |
+
"type": "number",
|
| 52 |
+
"description": "The amount (if applicable)"
|
| 53 |
+
},
|
| 54 |
+
"location": {
|
| 55 |
+
"type": "string",
|
| 56 |
+
"description": "The location (if applicable)"
|
| 57 |
+
}
|
| 58 |
+
},
|
| 59 |
+
"propertyOrdering": [
|
| 60 |
+
"target",
|
| 61 |
+
"amount",
|
| 62 |
+
"location"
|
| 63 |
+
]
|
| 64 |
+
}
|
| 65 |
+
},
|
| 66 |
+
"propertyOrdering": [
|
| 67 |
+
"type",
|
| 68 |
+
"parameters"
|
| 69 |
+
]
|
| 70 |
+
}
|
| 71 |
+
},
|
| 72 |
+
"propertyOrdering": [
|
| 73 |
+
"internal_thinking",
|
| 74 |
+
"note_to_self",
|
| 75 |
+
"say_outloud",
|
| 76 |
+
"action"
|
| 77 |
+
]
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
================================================================================
|
| 81 |
+
📨 PROMPT TO SEND TO LLM
|
| 82 |
+
================================================================================
|
| 83 |
+
|
| 84 |
+
{
|
| 85 |
+
"meta_data": {
|
| 86 |
+
"agent_name": "A",
|
| 87 |
+
"role": "You are player 'A'. Play strategically to win."
|
| 88 |
+
},
|
| 89 |
+
"task_context": {
|
| 90 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 91 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
+
},
|
| 93 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
+
"constraints": {
|
| 95 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 96 |
+
"allowed_actions": [
|
| 97 |
+
{
|
| 98 |
+
"action": "place_settlement",
|
| 99 |
+
"description": "Place your starting settlement on an available node",
|
| 100 |
+
"example_parameters": {
|
| 101 |
+
"location": "20"
|
| 102 |
+
}
|
| 103 |
+
},
|
| 104 |
+
{
|
| 105 |
+
"action": "wait_for_response",
|
| 106 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 107 |
+
"example_parameters": {}
|
| 108 |
+
}
|
| 109 |
+
]
|
| 110 |
+
}
|
| 111 |
+
}
|
| 112 |
+
|
| 113 |
+
================================================================================
|
| 114 |
+
END OF PROMPT
|
| 115 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "B",
|
| 34 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER B
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:43:57
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "B",
|
| 45 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "B",
|
| 34 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/B/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER B
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:44:00
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "B",
|
| 45 |
+
"role": "You are player 'B'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "C",
|
| 34 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER C
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:43:57
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "C",
|
| 45 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "C",
|
| 34 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104336/prompts/C/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
|
|
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|
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|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
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|
|
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|
|
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|
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|
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|
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|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER C
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:44:00
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "C",
|
| 45 |
+
"role": "You are player 'C'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player A is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}},\"C\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/agent_memories.json
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"ב": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 3 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/chat_history.json
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"messages": [
|
| 3 |
+
{
|
| 4 |
+
"msg": 1,
|
| 5 |
+
"player": "ב",
|
| 6 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 7 |
+
},
|
| 8 |
+
{
|
| 9 |
+
"msg": 2,
|
| 10 |
+
"player": "ב",
|
| 11 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 12 |
+
},
|
| 13 |
+
{
|
| 14 |
+
"msg": 3,
|
| 15 |
+
"player": "נ",
|
| 16 |
+
"message": "I am placing my settlement and road now."
|
| 17 |
+
},
|
| 18 |
+
{
|
| 19 |
+
"msg": 4,
|
| 20 |
+
"player": "ש",
|
| 21 |
+
"message": "My first road is placed!"
|
| 22 |
+
},
|
| 23 |
+
{
|
| 24 |
+
"msg": 5,
|
| 25 |
+
"player": "ב",
|
| 26 |
+
"message": "I'll start at a strong wheat spot."
|
| 27 |
+
}
|
| 28 |
+
]
|
| 29 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_ב.md
ADDED
|
@@ -0,0 +1,405 @@
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|
| 1 |
+
# 🤖 AI Agent Log - Player ב
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_104704`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 10:47:17
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## 🔄 Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 10:47:17
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking"
|
| 27 |
+
],
|
| 28 |
+
"properties": {
|
| 29 |
+
"internal_thinking": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
+
"minLength": 30
|
| 33 |
+
},
|
| 34 |
+
"note_to_self": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
+
"maxLength": 100
|
| 38 |
+
},
|
| 39 |
+
"say_outloud": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
}
|
| 44 |
+
},
|
| 45 |
+
"propertyOrdering": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"note_to_self",
|
| 48 |
+
"say_outloud"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
```
|
| 52 |
+
</details>
|
| 53 |
+
|
| 54 |
+
<details>
|
| 55 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 56 |
+
|
| 57 |
+
```json
|
| 58 |
+
{
|
| 59 |
+
"meta_data": {
|
| 60 |
+
"agent_name": "ב",
|
| 61 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 62 |
+
},
|
| 63 |
+
"task_context": {
|
| 64 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 65 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
+
},
|
| 67 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
+
}
|
| 69 |
+
```
|
| 70 |
+
</details>
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
## 🔄 Request #2
|
| 74 |
+
|
| 75 |
+
**Timestamp:** 2026-01-04 10:49:17
|
| 76 |
+
|
| 77 |
+
|
| 78 |
+
<details>
|
| 79 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 80 |
+
|
| 81 |
+
```json
|
| 82 |
+
{
|
| 83 |
+
"type": "object",
|
| 84 |
+
"required": [
|
| 85 |
+
"internal_thinking"
|
| 86 |
+
],
|
| 87 |
+
"properties": {
|
| 88 |
+
"internal_thinking": {
|
| 89 |
+
"type": "string",
|
| 90 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 91 |
+
"minLength": 30
|
| 92 |
+
},
|
| 93 |
+
"note_to_self": {
|
| 94 |
+
"type": "string",
|
| 95 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 96 |
+
"maxLength": 100
|
| 97 |
+
},
|
| 98 |
+
"say_outloud": {
|
| 99 |
+
"type": "string",
|
| 100 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 101 |
+
"maxLength": 100
|
| 102 |
+
}
|
| 103 |
+
},
|
| 104 |
+
"propertyOrdering": [
|
| 105 |
+
"internal_thinking",
|
| 106 |
+
"note_to_self",
|
| 107 |
+
"say_outloud"
|
| 108 |
+
]
|
| 109 |
+
}
|
| 110 |
+
```
|
| 111 |
+
</details>
|
| 112 |
+
|
| 113 |
+
<details>
|
| 114 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 115 |
+
|
| 116 |
+
```json
|
| 117 |
+
{
|
| 118 |
+
"meta_data": {
|
| 119 |
+
"agent_name": "ב",
|
| 120 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 121 |
+
},
|
| 122 |
+
"task_context": {
|
| 123 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 124 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 125 |
+
},
|
| 126 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 127 |
+
}
|
| 128 |
+
```
|
| 129 |
+
</details>
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
### ✅ Response Received
|
| 133 |
+
|
| 134 |
+
- **Latency:** 12.26s
|
| 135 |
+
- **Tokens:** 904 (prompt: 690, completion: 214)
|
| 136 |
+
|
| 137 |
+
<details>
|
| 138 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 139 |
+
|
| 140 |
+
```json
|
| 141 |
+
{"internal_thinking": "It is player \"\"\".\nI am player \"ב\".\nPlayer \">\". I need to observe where player \">\".\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\n\nTop priority nodes based on hexes and numbers:\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\n\nI will wait for player \">\" to make their move and then adapt my strategy for my turn.", "say_outloud": "I am looking forward to seeing where you settle, \">\"!"}
|
| 142 |
+
```
|
| 143 |
+
</details>
|
| 144 |
+
|
| 145 |
+
|
| 146 |
+
### ✅ Parse Success
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
### 🎯 AI Response
|
| 150 |
+
|
| 151 |
+
#### 💭 Internal Thinking
|
| 152 |
+
|
| 153 |
+
> It is player """.
|
| 154 |
+
I am player "ב".
|
| 155 |
+
Player ">". I need to observe where player ">".
|
| 156 |
+
My strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).
|
| 157 |
+
|
| 158 |
+
Top priority nodes based on hexes and numbers:
|
| 159 |
+
1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.
|
| 160 |
+
2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.
|
| 161 |
+
3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.
|
| 162 |
+
4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.
|
| 163 |
+
|
| 164 |
+
I will wait for player ">" to make their move and then adapt my strategy for my turn.
|
| 165 |
+
|
| 166 |
+
#### 💬 Says Out Loud
|
| 167 |
+
|
| 168 |
+
**"I am looking forward to seeing where you settle, ">"!"**
|
| 169 |
+
|
| 170 |
+
|
| 171 |
+
<details>
|
| 172 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 173 |
+
|
| 174 |
+
```json
|
| 175 |
+
{
|
| 176 |
+
"internal_thinking": "It is player \"\"\".\nI am player \"ב\".\nPlayer \">\". I need to observe where player \">\".\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\n\nTop priority nodes based on hexes and numbers:\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\n\nI will wait for player \">\" to make their move and then adapt my strategy for my turn.",
|
| 177 |
+
"say_outloud": "I am looking forward to seeing where you settle, \">\"!"
|
| 178 |
+
}
|
| 179 |
+
```
|
| 180 |
+
</details>
|
| 181 |
+
|
| 182 |
+
|
| 183 |
+
## 🔄 Request #2
|
| 184 |
+
|
| 185 |
+
**Timestamp:** 2026-01-04 10:49:36
|
| 186 |
+
|
| 187 |
+
|
| 188 |
+
<details>
|
| 189 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 190 |
+
|
| 191 |
+
```json
|
| 192 |
+
{
|
| 193 |
+
"type": "object",
|
| 194 |
+
"required": [
|
| 195 |
+
"internal_thinking"
|
| 196 |
+
],
|
| 197 |
+
"properties": {
|
| 198 |
+
"internal_thinking": {
|
| 199 |
+
"type": "string",
|
| 200 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 201 |
+
"minLength": 30
|
| 202 |
+
},
|
| 203 |
+
"note_to_self": {
|
| 204 |
+
"type": "string",
|
| 205 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 206 |
+
"maxLength": 100
|
| 207 |
+
},
|
| 208 |
+
"say_outloud": {
|
| 209 |
+
"type": "string",
|
| 210 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 211 |
+
"maxLength": 100
|
| 212 |
+
}
|
| 213 |
+
},
|
| 214 |
+
"propertyOrdering": [
|
| 215 |
+
"internal_thinking",
|
| 216 |
+
"note_to_self",
|
| 217 |
+
"say_outloud"
|
| 218 |
+
]
|
| 219 |
+
}
|
| 220 |
+
```
|
| 221 |
+
</details>
|
| 222 |
+
|
| 223 |
+
<details>
|
| 224 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 225 |
+
|
| 226 |
+
```json
|
| 227 |
+
{
|
| 228 |
+
"meta_data": {
|
| 229 |
+
"agent_name": "ב",
|
| 230 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 231 |
+
},
|
| 232 |
+
"task_context": {
|
| 233 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 234 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 235 |
+
},
|
| 236 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 237 |
+
}
|
| 238 |
+
```
|
| 239 |
+
</details>
|
| 240 |
+
|
| 241 |
+
|
| 242 |
+
### ✅ Response Received
|
| 243 |
+
|
| 244 |
+
- **Latency:** 9.41s
|
| 245 |
+
- **Tokens:** 905 (prompt: 710, completion: 195)
|
| 246 |
+
|
| 247 |
+
<details>
|
| 248 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 249 |
+
|
| 250 |
+
```json
|
| 251 |
+
{"internal_thinking": "Player \"ש\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\b', I am making the optimal move for 'ש' as instructed.", "note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).", "say_outloud": "Player 'ש' builds a road from 21 to 10."}
|
| 252 |
+
```
|
| 253 |
+
</details>
|
| 254 |
+
|
| 255 |
+
|
| 256 |
+
### ✅ Parse Success
|
| 257 |
+
|
| 258 |
+
|
| 259 |
+
### 🎯 AI Response
|
| 260 |
+
|
| 261 |
+
#### 💭 Internal Thinking
|
| 262 |
+
|
| 263 |
+
> Player "ש" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '', I am making the optimal move for 'ש' as instructed.
|
| 264 |
+
|
| 265 |
+
#### 📝 Note to Self
|
| 266 |
+
|
| 267 |
+
*"Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."*
|
| 268 |
+
|
| 269 |
+
#### 💬 Says Out Loud
|
| 270 |
+
|
| 271 |
+
**"Player 'ש' builds a road from 21 to 10."**
|
| 272 |
+
|
| 273 |
+
|
| 274 |
+
<details>
|
| 275 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 276 |
+
|
| 277 |
+
```json
|
| 278 |
+
{
|
| 279 |
+
"internal_thinking": "Player \"ש\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\b', I am making the optimal move for 'ש' as instructed.",
|
| 280 |
+
"note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).",
|
| 281 |
+
"say_outloud": "Player 'ש' builds a road from 21 to 10."
|
| 282 |
+
}
|
| 283 |
+
```
|
| 284 |
+
</details>
|
| 285 |
+
|
| 286 |
+
|
| 287 |
+
## 🔄 Request #2
|
| 288 |
+
|
| 289 |
+
**Timestamp:** 2026-01-04 10:50:21
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
<details>
|
| 293 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 294 |
+
|
| 295 |
+
```json
|
| 296 |
+
{
|
| 297 |
+
"type": "object",
|
| 298 |
+
"required": [
|
| 299 |
+
"internal_thinking"
|
| 300 |
+
],
|
| 301 |
+
"properties": {
|
| 302 |
+
"internal_thinking": {
|
| 303 |
+
"type": "string",
|
| 304 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 305 |
+
"minLength": 30
|
| 306 |
+
},
|
| 307 |
+
"note_to_self": {
|
| 308 |
+
"type": "string",
|
| 309 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 310 |
+
"maxLength": 100
|
| 311 |
+
},
|
| 312 |
+
"say_outloud": {
|
| 313 |
+
"type": "string",
|
| 314 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 315 |
+
"maxLength": 100
|
| 316 |
+
}
|
| 317 |
+
},
|
| 318 |
+
"propertyOrdering": [
|
| 319 |
+
"internal_thinking",
|
| 320 |
+
"note_to_self",
|
| 321 |
+
"say_outloud"
|
| 322 |
+
]
|
| 323 |
+
}
|
| 324 |
+
```
|
| 325 |
+
</details>
|
| 326 |
+
|
| 327 |
+
<details>
|
| 328 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 329 |
+
|
| 330 |
+
```json
|
| 331 |
+
{
|
| 332 |
+
"meta_data": {
|
| 333 |
+
"agent_name": "ב",
|
| 334 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 335 |
+
},
|
| 336 |
+
"task_context": {
|
| 337 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 338 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 339 |
+
},
|
| 340 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 341 |
+
}
|
| 342 |
+
```
|
| 343 |
+
</details>
|
| 344 |
+
|
| 345 |
+
|
| 346 |
+
### ✅ Response Received
|
| 347 |
+
|
| 348 |
+
- **Latency:** 29.56s
|
| 349 |
+
- **Tokens:** 826 (prompt: 690, completion: 136)
|
| 350 |
+
|
| 351 |
+
<details>
|
| 352 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 353 |
+
|
| 354 |
+
```json
|
| 355 |
+
{"internal_thinking": "It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.", "say_outloud": "I'll start at a strong wheat spot."}
|
| 356 |
+
```
|
| 357 |
+
</details>
|
| 358 |
+
|
| 359 |
+
|
| 360 |
+
### ✅ Parse Success
|
| 361 |
+
|
| 362 |
+
|
| 363 |
+
### 🎯 AI Response
|
| 364 |
+
|
| 365 |
+
#### 💭 Internal Thinking
|
| 366 |
+
|
| 367 |
+
> It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.
|
| 368 |
+
|
| 369 |
+
#### 💬 Says Out Loud
|
| 370 |
+
|
| 371 |
+
**"I'll start at a strong wheat spot."**
|
| 372 |
+
|
| 373 |
+
|
| 374 |
+
<details>
|
| 375 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 376 |
+
|
| 377 |
+
```json
|
| 378 |
+
{
|
| 379 |
+
"internal_thinking": "It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.",
|
| 380 |
+
"say_outloud": "I'll start at a strong wheat spot."
|
| 381 |
+
}
|
| 382 |
+
```
|
| 383 |
+
</details>
|
| 384 |
+
|
| 385 |
+
|
| 386 |
+
### ✅ Response Received
|
| 387 |
+
|
| 388 |
+
- **Latency:** 242.83s
|
| 389 |
+
- **Tokens:** 14981 (prompt: 690, completion: 14291)
|
| 390 |
+
|
| 391 |
+
<details>
|
| 392 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 393 |
+
|
| 394 |
+
```json
|
| 395 |
+
{"internal_thinking":"Player 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\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t
|
| 396 |
+
```
|
| 397 |
+
</details>
|
| 398 |
+
|
| 399 |
+
|
| 400 |
+
### ❌ Parse Error
|
| 401 |
+
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| 402 |
+
**Error:** Could not find valid JSON in response
|
| 403 |
+
|
| 404 |
+
**Raw response preview:** `{"internal_thinking":"Player \n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\...`
|
| 405 |
+
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_נ.md
ADDED
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@@ -0,0 +1,370 @@
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|
| 1 |
+
# 🤖 AI Agent Log - Player נ
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_104704`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 10:47:17
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## 🔄 Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 10:47:17
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking"
|
| 27 |
+
],
|
| 28 |
+
"properties": {
|
| 29 |
+
"internal_thinking": {
|
| 30 |
+
"type": "string",
|
| 31 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
+
"minLength": 30
|
| 33 |
+
},
|
| 34 |
+
"note_to_self": {
|
| 35 |
+
"type": "string",
|
| 36 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
+
"maxLength": 100
|
| 38 |
+
},
|
| 39 |
+
"say_outloud": {
|
| 40 |
+
"type": "string",
|
| 41 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
+
"maxLength": 100
|
| 43 |
+
}
|
| 44 |
+
},
|
| 45 |
+
"propertyOrdering": [
|
| 46 |
+
"internal_thinking",
|
| 47 |
+
"note_to_self",
|
| 48 |
+
"say_outloud"
|
| 49 |
+
]
|
| 50 |
+
}
|
| 51 |
+
```
|
| 52 |
+
</details>
|
| 53 |
+
|
| 54 |
+
<details>
|
| 55 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 56 |
+
|
| 57 |
+
```json
|
| 58 |
+
{
|
| 59 |
+
"meta_data": {
|
| 60 |
+
"agent_name": "נ",
|
| 61 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 62 |
+
},
|
| 63 |
+
"task_context": {
|
| 64 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 65 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
+
},
|
| 67 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
+
}
|
| 69 |
+
```
|
| 70 |
+
</details>
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
### ✅ Response Received
|
| 74 |
+
|
| 75 |
+
- **Latency:** 31.51s
|
| 76 |
+
- **Tokens:** 992 (prompt: 690, completion: 302)
|
| 77 |
+
|
| 78 |
+
<details>
|
| 79 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 80 |
+
|
| 81 |
+
```json
|
| 82 |
+
{"internal_thinking": "Player \"ש\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \"ש\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26."}
|
| 83 |
+
```
|
| 84 |
+
</details>
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
### ✅ Parse Success
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
### 🎯 AI Response
|
| 91 |
+
|
| 92 |
+
#### 💭 Internal Thinking
|
| 93 |
+
|
| 94 |
+
> Player "ש" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by "ש", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26.
|
| 95 |
+
|
| 96 |
+
|
| 97 |
+
<details>
|
| 98 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 99 |
+
|
| 100 |
+
```json
|
| 101 |
+
{
|
| 102 |
+
"internal_thinking": "Player \"ש\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \"ש\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26."
|
| 103 |
+
}
|
| 104 |
+
```
|
| 105 |
+
</details>
|
| 106 |
+
|
| 107 |
+
|
| 108 |
+
## 🔄 Request #2
|
| 109 |
+
|
| 110 |
+
**Timestamp:** 2026-01-04 10:49:17
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
<details>
|
| 114 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 115 |
+
|
| 116 |
+
```json
|
| 117 |
+
{
|
| 118 |
+
"type": "object",
|
| 119 |
+
"required": [
|
| 120 |
+
"internal_thinking"
|
| 121 |
+
],
|
| 122 |
+
"properties": {
|
| 123 |
+
"internal_thinking": {
|
| 124 |
+
"type": "string",
|
| 125 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 126 |
+
"minLength": 30
|
| 127 |
+
},
|
| 128 |
+
"note_to_self": {
|
| 129 |
+
"type": "string",
|
| 130 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 131 |
+
"maxLength": 100
|
| 132 |
+
},
|
| 133 |
+
"say_outloud": {
|
| 134 |
+
"type": "string",
|
| 135 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 136 |
+
"maxLength": 100
|
| 137 |
+
}
|
| 138 |
+
},
|
| 139 |
+
"propertyOrdering": [
|
| 140 |
+
"internal_thinking",
|
| 141 |
+
"note_to_self",
|
| 142 |
+
"say_outloud"
|
| 143 |
+
]
|
| 144 |
+
}
|
| 145 |
+
```
|
| 146 |
+
</details>
|
| 147 |
+
|
| 148 |
+
<details>
|
| 149 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 150 |
+
|
| 151 |
+
```json
|
| 152 |
+
{
|
| 153 |
+
"meta_data": {
|
| 154 |
+
"agent_name": "נ",
|
| 155 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 156 |
+
},
|
| 157 |
+
"task_context": {
|
| 158 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 159 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 160 |
+
},
|
| 161 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 162 |
+
}
|
| 163 |
+
```
|
| 164 |
+
</details>
|
| 165 |
+
|
| 166 |
+
|
| 167 |
+
### ✅ Response Received
|
| 168 |
+
|
| 169 |
+
- **Latency:** 18.02s
|
| 170 |
+
- **Tokens:** 892 (prompt: 710, completion: 182)
|
| 171 |
+
|
| 172 |
+
<details>
|
| 173 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 174 |
+
|
| 175 |
+
```json
|
| 176 |
+
{"internal_thinking": "Player \"ש\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \"נ\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \"ש\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41."}
|
| 177 |
+
```
|
| 178 |
+
</details>
|
| 179 |
+
|
| 180 |
+
|
| 181 |
+
### ✅ Parse Success
|
| 182 |
+
|
| 183 |
+
|
| 184 |
+
### 🎯 AI Response
|
| 185 |
+
|
| 186 |
+
#### 💭 Internal Thinking
|
| 187 |
+
|
| 188 |
+
> Player "ש" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player "נ", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements "ש"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41.
|
| 189 |
+
|
| 190 |
+
|
| 191 |
+
<details>
|
| 192 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 193 |
+
|
| 194 |
+
```json
|
| 195 |
+
{
|
| 196 |
+
"internal_thinking": "Player \"ש\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \"נ\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \"ש\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41."
|
| 197 |
+
}
|
| 198 |
+
```
|
| 199 |
+
</details>
|
| 200 |
+
|
| 201 |
+
|
| 202 |
+
## 🔄 Request #2
|
| 203 |
+
|
| 204 |
+
**Timestamp:** 2026-01-04 10:49:36
|
| 205 |
+
|
| 206 |
+
|
| 207 |
+
<details>
|
| 208 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 209 |
+
|
| 210 |
+
```json
|
| 211 |
+
{
|
| 212 |
+
"type": "object",
|
| 213 |
+
"required": [
|
| 214 |
+
"internal_thinking"
|
| 215 |
+
],
|
| 216 |
+
"properties": {
|
| 217 |
+
"internal_thinking": {
|
| 218 |
+
"type": "string",
|
| 219 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 220 |
+
"minLength": 30
|
| 221 |
+
},
|
| 222 |
+
"note_to_self": {
|
| 223 |
+
"type": "string",
|
| 224 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 225 |
+
"maxLength": 100
|
| 226 |
+
},
|
| 227 |
+
"say_outloud": {
|
| 228 |
+
"type": "string",
|
| 229 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 230 |
+
"maxLength": 100
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
"propertyOrdering": [
|
| 234 |
+
"internal_thinking",
|
| 235 |
+
"note_to_self",
|
| 236 |
+
"say_outloud"
|
| 237 |
+
]
|
| 238 |
+
}
|
| 239 |
+
```
|
| 240 |
+
</details>
|
| 241 |
+
|
| 242 |
+
<details>
|
| 243 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 244 |
+
|
| 245 |
+
```json
|
| 246 |
+
{
|
| 247 |
+
"meta_data": {
|
| 248 |
+
"agent_name": "נ",
|
| 249 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 250 |
+
},
|
| 251 |
+
"task_context": {
|
| 252 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 253 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 254 |
+
},
|
| 255 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 256 |
+
}
|
| 257 |
+
```
|
| 258 |
+
</details>
|
| 259 |
+
|
| 260 |
+
|
| 261 |
+
### ✅ Response Received
|
| 262 |
+
|
| 263 |
+
- **Latency:** 44.13s
|
| 264 |
+
- **Tokens:** 1114 (prompt: 690, completion: 424)
|
| 265 |
+
|
| 266 |
+
<details>
|
| 267 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 268 |
+
|
| 269 |
+
```json
|
| 270 |
+
{
|
| 271 |
+
"internal_thinking": "Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.",
|
| 272 |
+
"say_outloud": "I am placing my settlement and road now."
|
| 273 |
+
}
|
| 274 |
+
```
|
| 275 |
+
</details>
|
| 276 |
+
|
| 277 |
+
|
| 278 |
+
### ✅ Parse Success
|
| 279 |
+
|
| 280 |
+
|
| 281 |
+
### 🎯 AI Response
|
| 282 |
+
|
| 283 |
+
#### 💭 Internal Thinking
|
| 284 |
+
|
| 285 |
+
> Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.
|
| 286 |
+
|
| 287 |
+
#### 💬 Says Out Loud
|
| 288 |
+
|
| 289 |
+
**"I am placing my settlement and road now."**
|
| 290 |
+
|
| 291 |
+
|
| 292 |
+
<details>
|
| 293 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 294 |
+
|
| 295 |
+
```json
|
| 296 |
+
{
|
| 297 |
+
"internal_thinking": "Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.",
|
| 298 |
+
"say_outloud": "I am placing my settlement and road now."
|
| 299 |
+
}
|
| 300 |
+
```
|
| 301 |
+
</details>
|
| 302 |
+
|
| 303 |
+
|
| 304 |
+
## 🔄 Request #2
|
| 305 |
+
|
| 306 |
+
**Timestamp:** 2026-01-04 10:50:21
|
| 307 |
+
|
| 308 |
+
|
| 309 |
+
<details>
|
| 310 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 311 |
+
|
| 312 |
+
```json
|
| 313 |
+
{
|
| 314 |
+
"type": "object",
|
| 315 |
+
"required": [
|
| 316 |
+
"internal_thinking"
|
| 317 |
+
],
|
| 318 |
+
"properties": {
|
| 319 |
+
"internal_thinking": {
|
| 320 |
+
"type": "string",
|
| 321 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 322 |
+
"minLength": 30
|
| 323 |
+
},
|
| 324 |
+
"note_to_self": {
|
| 325 |
+
"type": "string",
|
| 326 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 327 |
+
"maxLength": 100
|
| 328 |
+
},
|
| 329 |
+
"say_outloud": {
|
| 330 |
+
"type": "string",
|
| 331 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 332 |
+
"maxLength": 100
|
| 333 |
+
}
|
| 334 |
+
},
|
| 335 |
+
"propertyOrdering": [
|
| 336 |
+
"internal_thinking",
|
| 337 |
+
"note_to_self",
|
| 338 |
+
"say_outloud"
|
| 339 |
+
]
|
| 340 |
+
}
|
| 341 |
+
```
|
| 342 |
+
</details>
|
| 343 |
+
|
| 344 |
+
<details>
|
| 345 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 346 |
+
|
| 347 |
+
```json
|
| 348 |
+
{
|
| 349 |
+
"meta_data": {
|
| 350 |
+
"agent_name": "נ",
|
| 351 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 352 |
+
},
|
| 353 |
+
"task_context": {
|
| 354 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 355 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 356 |
+
},
|
| 357 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 358 |
+
"social_context": {
|
| 359 |
+
"recent_chat": [
|
| 360 |
+
{
|
| 361 |
+
"msg": 1,
|
| 362 |
+
"player": "ב",
|
| 363 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 364 |
+
}
|
| 365 |
+
]
|
| 366 |
+
}
|
| 367 |
+
}
|
| 368 |
+
```
|
| 369 |
+
</details>
|
| 370 |
+
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/player_ש.md
ADDED
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@@ -0,0 +1,1070 @@
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|
| 1 |
+
# 🤖 AI Agent Log - Player ש
|
| 2 |
+
|
| 3 |
+
---
|
| 4 |
+
|
| 5 |
+
**Session:** `session_20260104_104704`
|
| 6 |
+
|
| 7 |
+
**Model:** `models/gemini-2.5-flash`
|
| 8 |
+
|
| 9 |
+
**Started:** 2026-01-04 10:47:17
|
| 10 |
+
|
| 11 |
+
---
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
## 🔄 Request #1
|
| 15 |
+
|
| 16 |
+
**Timestamp:** 2026-01-04 10:47:17
|
| 17 |
+
|
| 18 |
+
|
| 19 |
+
<details>
|
| 20 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
+
|
| 22 |
+
```json
|
| 23 |
+
{
|
| 24 |
+
"type": "object",
|
| 25 |
+
"required": [
|
| 26 |
+
"internal_thinking",
|
| 27 |
+
"action"
|
| 28 |
+
],
|
| 29 |
+
"properties": {
|
| 30 |
+
"internal_thinking": {
|
| 31 |
+
"type": "string",
|
| 32 |
+
"description": "Private strategy. What's your plan and why?",
|
| 33 |
+
"minLength": 50
|
| 34 |
+
},
|
| 35 |
+
"note_to_self": {
|
| 36 |
+
"type": "string",
|
| 37 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 38 |
+
"maxLength": 100
|
| 39 |
+
},
|
| 40 |
+
"say_outloud": {
|
| 41 |
+
"type": "string",
|
| 42 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 43 |
+
"maxLength": 100
|
| 44 |
+
},
|
| 45 |
+
"action": {
|
| 46 |
+
"type": "object",
|
| 47 |
+
"required": [
|
| 48 |
+
"type",
|
| 49 |
+
"parameters"
|
| 50 |
+
],
|
| 51 |
+
"properties": {
|
| 52 |
+
"type": {
|
| 53 |
+
"type": "string",
|
| 54 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 55 |
+
},
|
| 56 |
+
"parameters": {
|
| 57 |
+
"type": "object",
|
| 58 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 59 |
+
"properties": {
|
| 60 |
+
"target": {
|
| 61 |
+
"type": "string",
|
| 62 |
+
"description": "The target of the action (if applicable)"
|
| 63 |
+
},
|
| 64 |
+
"amount": {
|
| 65 |
+
"type": "number",
|
| 66 |
+
"description": "The amount (if applicable)"
|
| 67 |
+
},
|
| 68 |
+
"location": {
|
| 69 |
+
"type": "string",
|
| 70 |
+
"description": "The location (if applicable)"
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"propertyOrdering": [
|
| 74 |
+
"target",
|
| 75 |
+
"amount",
|
| 76 |
+
"location"
|
| 77 |
+
]
|
| 78 |
+
}
|
| 79 |
+
},
|
| 80 |
+
"propertyOrdering": [
|
| 81 |
+
"type",
|
| 82 |
+
"parameters"
|
| 83 |
+
]
|
| 84 |
+
}
|
| 85 |
+
},
|
| 86 |
+
"propertyOrdering": [
|
| 87 |
+
"internal_thinking",
|
| 88 |
+
"note_to_self",
|
| 89 |
+
"say_outloud",
|
| 90 |
+
"action"
|
| 91 |
+
]
|
| 92 |
+
}
|
| 93 |
+
```
|
| 94 |
+
</details>
|
| 95 |
+
|
| 96 |
+
<details>
|
| 97 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 98 |
+
|
| 99 |
+
```json
|
| 100 |
+
{
|
| 101 |
+
"meta_data": {
|
| 102 |
+
"agent_name": "ש",
|
| 103 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 104 |
+
},
|
| 105 |
+
"task_context": {
|
| 106 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 107 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 108 |
+
},
|
| 109 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 110 |
+
"constraints": {
|
| 111 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
+
"allowed_actions": [
|
| 113 |
+
{
|
| 114 |
+
"action": "place_settlement",
|
| 115 |
+
"description": "Place your starting settlement on an available node",
|
| 116 |
+
"example_parameters": {
|
| 117 |
+
"location": "20"
|
| 118 |
+
}
|
| 119 |
+
},
|
| 120 |
+
{
|
| 121 |
+
"action": "wait_for_response",
|
| 122 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 123 |
+
"example_parameters": {}
|
| 124 |
+
}
|
| 125 |
+
]
|
| 126 |
+
}
|
| 127 |
+
}
|
| 128 |
+
```
|
| 129 |
+
</details>
|
| 130 |
+
|
| 131 |
+
|
| 132 |
+
### ✅ Response Received
|
| 133 |
+
|
| 134 |
+
- **Latency:** 19.80s
|
| 135 |
+
- **Tokens:** 1067 (prompt: 833, completion: 234)
|
| 136 |
+
|
| 137 |
+
<details>
|
| 138 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 139 |
+
|
| 140 |
+
```json
|
| 141 |
+
{
|
| 142 |
+
"internal_thinking": "As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.",
|
| 143 |
+
"action": {
|
| 144 |
+
"type": "place_settlement",
|
| 145 |
+
"parameters": {
|
| 146 |
+
"location": "21"
|
| 147 |
+
}
|
| 148 |
+
}
|
| 149 |
+
}
|
| 150 |
+
```
|
| 151 |
+
</details>
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
### ✅ Parse Success
|
| 155 |
+
|
| 156 |
+
|
| 157 |
+
### 🎯 AI Response
|
| 158 |
+
|
| 159 |
+
#### 💭 Internal Thinking
|
| 160 |
+
|
| 161 |
+
> As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.
|
| 162 |
+
|
| 163 |
+
#### 🎮 Action
|
| 164 |
+
|
| 165 |
+
- **Type:** `place_settlement`
|
| 166 |
+
|
| 167 |
+
- **Parameters:** `{'location': '21'}`
|
| 168 |
+
|
| 169 |
+
|
| 170 |
+
<details>
|
| 171 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 172 |
+
|
| 173 |
+
```json
|
| 174 |
+
{
|
| 175 |
+
"internal_thinking": "As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.",
|
| 176 |
+
"action": {
|
| 177 |
+
"type": "place_settlement",
|
| 178 |
+
"parameters": {
|
| 179 |
+
"location": "21"
|
| 180 |
+
}
|
| 181 |
+
}
|
| 182 |
+
}
|
| 183 |
+
```
|
| 184 |
+
</details>
|
| 185 |
+
|
| 186 |
+
|
| 187 |
+
## 🔄 Request #2
|
| 188 |
+
|
| 189 |
+
**Timestamp:** 2026-01-04 10:49:17
|
| 190 |
+
|
| 191 |
+
|
| 192 |
+
<details>
|
| 193 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 194 |
+
|
| 195 |
+
```json
|
| 196 |
+
{
|
| 197 |
+
"type": "object",
|
| 198 |
+
"required": [
|
| 199 |
+
"internal_thinking",
|
| 200 |
+
"action"
|
| 201 |
+
],
|
| 202 |
+
"properties": {
|
| 203 |
+
"internal_thinking": {
|
| 204 |
+
"type": "string",
|
| 205 |
+
"description": "Private strategy. What's your plan and why?",
|
| 206 |
+
"minLength": 50
|
| 207 |
+
},
|
| 208 |
+
"note_to_self": {
|
| 209 |
+
"type": "string",
|
| 210 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 211 |
+
"maxLength": 100
|
| 212 |
+
},
|
| 213 |
+
"say_outloud": {
|
| 214 |
+
"type": "string",
|
| 215 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 216 |
+
"maxLength": 100
|
| 217 |
+
},
|
| 218 |
+
"action": {
|
| 219 |
+
"type": "object",
|
| 220 |
+
"required": [
|
| 221 |
+
"type",
|
| 222 |
+
"parameters"
|
| 223 |
+
],
|
| 224 |
+
"properties": {
|
| 225 |
+
"type": {
|
| 226 |
+
"type": "string",
|
| 227 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 228 |
+
},
|
| 229 |
+
"parameters": {
|
| 230 |
+
"type": "object",
|
| 231 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 232 |
+
"properties": {
|
| 233 |
+
"target": {
|
| 234 |
+
"type": "string",
|
| 235 |
+
"description": "The target of the action (if applicable)"
|
| 236 |
+
},
|
| 237 |
+
"amount": {
|
| 238 |
+
"type": "number",
|
| 239 |
+
"description": "The amount (if applicable)"
|
| 240 |
+
},
|
| 241 |
+
"location": {
|
| 242 |
+
"type": "string",
|
| 243 |
+
"description": "The location (if applicable)"
|
| 244 |
+
}
|
| 245 |
+
},
|
| 246 |
+
"propertyOrdering": [
|
| 247 |
+
"target",
|
| 248 |
+
"amount",
|
| 249 |
+
"location"
|
| 250 |
+
]
|
| 251 |
+
}
|
| 252 |
+
},
|
| 253 |
+
"propertyOrdering": [
|
| 254 |
+
"type",
|
| 255 |
+
"parameters"
|
| 256 |
+
]
|
| 257 |
+
}
|
| 258 |
+
},
|
| 259 |
+
"propertyOrdering": [
|
| 260 |
+
"internal_thinking",
|
| 261 |
+
"note_to_self",
|
| 262 |
+
"say_outloud",
|
| 263 |
+
"action"
|
| 264 |
+
]
|
| 265 |
+
}
|
| 266 |
+
```
|
| 267 |
+
</details>
|
| 268 |
+
|
| 269 |
+
<details>
|
| 270 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 271 |
+
|
| 272 |
+
```json
|
| 273 |
+
{
|
| 274 |
+
"meta_data": {
|
| 275 |
+
"agent_name": "ש",
|
| 276 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 277 |
+
},
|
| 278 |
+
"task_context": {
|
| 279 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 280 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 281 |
+
},
|
| 282 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 283 |
+
"constraints": {
|
| 284 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 285 |
+
"allowed_actions": [
|
| 286 |
+
{
|
| 287 |
+
"action": "place_settlement",
|
| 288 |
+
"description": "Place your starting settlement on an available node",
|
| 289 |
+
"example_parameters": {
|
| 290 |
+
"location": "20"
|
| 291 |
+
}
|
| 292 |
+
},
|
| 293 |
+
{
|
| 294 |
+
"action": "wait_for_response",
|
| 295 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 296 |
+
"example_parameters": {}
|
| 297 |
+
}
|
| 298 |
+
]
|
| 299 |
+
}
|
| 300 |
+
}
|
| 301 |
+
```
|
| 302 |
+
</details>
|
| 303 |
+
|
| 304 |
+
|
| 305 |
+
### ✅ Response Received
|
| 306 |
+
|
| 307 |
+
- **Latency:** 14.18s
|
| 308 |
+
- **Tokens:** 1021 (prompt: 833, completion: 188)
|
| 309 |
+
|
| 310 |
+
<details>
|
| 311 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 312 |
+
|
| 313 |
+
```json
|
| 314 |
+
{"internal_thinking": "My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
|
| 315 |
+
```
|
| 316 |
+
</details>
|
| 317 |
+
|
| 318 |
+
|
| 319 |
+
### ✅ Parse Success
|
| 320 |
+
|
| 321 |
+
|
| 322 |
+
### 🎯 AI Response
|
| 323 |
+
|
| 324 |
+
#### 💭 Internal Thinking
|
| 325 |
+
|
| 326 |
+
> My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.
|
| 327 |
+
|
| 328 |
+
#### 🎮 Action
|
| 329 |
+
|
| 330 |
+
- **Type:** `place_settlement`
|
| 331 |
+
|
| 332 |
+
- **Parameters:** `{'location': '20'}`
|
| 333 |
+
|
| 334 |
+
|
| 335 |
+
<details>
|
| 336 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 337 |
+
|
| 338 |
+
```json
|
| 339 |
+
{
|
| 340 |
+
"internal_thinking": "My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.",
|
| 341 |
+
"action": {
|
| 342 |
+
"type": "place_settlement",
|
| 343 |
+
"parameters": {
|
| 344 |
+
"location": "20"
|
| 345 |
+
}
|
| 346 |
+
}
|
| 347 |
+
}
|
| 348 |
+
```
|
| 349 |
+
</details>
|
| 350 |
+
|
| 351 |
+
|
| 352 |
+
## 🔄 Request #2
|
| 353 |
+
|
| 354 |
+
**Timestamp:** 2026-01-04 10:49:36
|
| 355 |
+
|
| 356 |
+
|
| 357 |
+
<details>
|
| 358 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 359 |
+
|
| 360 |
+
```json
|
| 361 |
+
{
|
| 362 |
+
"type": "object",
|
| 363 |
+
"required": [
|
| 364 |
+
"internal_thinking",
|
| 365 |
+
"action"
|
| 366 |
+
],
|
| 367 |
+
"properties": {
|
| 368 |
+
"internal_thinking": {
|
| 369 |
+
"type": "string",
|
| 370 |
+
"description": "Private strategy. What's your plan and why?",
|
| 371 |
+
"minLength": 50
|
| 372 |
+
},
|
| 373 |
+
"note_to_self": {
|
| 374 |
+
"type": "string",
|
| 375 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 376 |
+
"maxLength": 100
|
| 377 |
+
},
|
| 378 |
+
"say_outloud": {
|
| 379 |
+
"type": "string",
|
| 380 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 381 |
+
"maxLength": 100
|
| 382 |
+
},
|
| 383 |
+
"action": {
|
| 384 |
+
"type": "object",
|
| 385 |
+
"required": [
|
| 386 |
+
"type",
|
| 387 |
+
"parameters"
|
| 388 |
+
],
|
| 389 |
+
"properties": {
|
| 390 |
+
"type": {
|
| 391 |
+
"type": "string",
|
| 392 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 393 |
+
},
|
| 394 |
+
"parameters": {
|
| 395 |
+
"type": "object",
|
| 396 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 397 |
+
"properties": {
|
| 398 |
+
"target": {
|
| 399 |
+
"type": "string",
|
| 400 |
+
"description": "The target of the action (if applicable)"
|
| 401 |
+
},
|
| 402 |
+
"amount": {
|
| 403 |
+
"type": "number",
|
| 404 |
+
"description": "The amount (if applicable)"
|
| 405 |
+
},
|
| 406 |
+
"location": {
|
| 407 |
+
"type": "string",
|
| 408 |
+
"description": "The location (if applicable)"
|
| 409 |
+
}
|
| 410 |
+
},
|
| 411 |
+
"propertyOrdering": [
|
| 412 |
+
"target",
|
| 413 |
+
"amount",
|
| 414 |
+
"location"
|
| 415 |
+
]
|
| 416 |
+
}
|
| 417 |
+
},
|
| 418 |
+
"propertyOrdering": [
|
| 419 |
+
"type",
|
| 420 |
+
"parameters"
|
| 421 |
+
]
|
| 422 |
+
}
|
| 423 |
+
},
|
| 424 |
+
"propertyOrdering": [
|
| 425 |
+
"internal_thinking",
|
| 426 |
+
"note_to_self",
|
| 427 |
+
"say_outloud",
|
| 428 |
+
"action"
|
| 429 |
+
]
|
| 430 |
+
}
|
| 431 |
+
```
|
| 432 |
+
</details>
|
| 433 |
+
|
| 434 |
+
<details>
|
| 435 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 436 |
+
|
| 437 |
+
```json
|
| 438 |
+
{
|
| 439 |
+
"meta_data": {
|
| 440 |
+
"agent_name": "ש",
|
| 441 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 442 |
+
},
|
| 443 |
+
"task_context": {
|
| 444 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 445 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 446 |
+
},
|
| 447 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 448 |
+
"constraints": {
|
| 449 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 450 |
+
"allowed_actions": [
|
| 451 |
+
{
|
| 452 |
+
"action": "build_road",
|
| 453 |
+
"description": "Place your starting road connecting to your settlement",
|
| 454 |
+
"example_parameters": {
|
| 455 |
+
"from": "20",
|
| 456 |
+
"to": "21"
|
| 457 |
+
}
|
| 458 |
+
},
|
| 459 |
+
{
|
| 460 |
+
"action": "wait_for_response",
|
| 461 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 462 |
+
"example_parameters": {}
|
| 463 |
+
}
|
| 464 |
+
]
|
| 465 |
+
}
|
| 466 |
+
}
|
| 467 |
+
```
|
| 468 |
+
</details>
|
| 469 |
+
|
| 470 |
+
|
| 471 |
+
### ✅ Response Received
|
| 472 |
+
|
| 473 |
+
- **Latency:** 1.98s
|
| 474 |
+
- **Tokens:** 915 (prompt: 837, completion: 78)
|
| 475 |
+
|
| 476 |
+
<details>
|
| 477 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 478 |
+
|
| 479 |
+
```json
|
| 480 |
+
{"internal_thinking": "I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.", "action": {"type": "build_road", "parameters": {"target": "20-21"}}}
|
| 481 |
+
```
|
| 482 |
+
</details>
|
| 483 |
+
|
| 484 |
+
|
| 485 |
+
### ✅ Parse Success
|
| 486 |
+
|
| 487 |
+
|
| 488 |
+
### 🎯 AI Response
|
| 489 |
+
|
| 490 |
+
#### 💭 Internal Thinking
|
| 491 |
+
|
| 492 |
+
> I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.
|
| 493 |
+
|
| 494 |
+
#### 🎮 Action
|
| 495 |
+
|
| 496 |
+
- **Type:** `build_road`
|
| 497 |
+
|
| 498 |
+
- **Parameters:** `{'target': '20-21'}`
|
| 499 |
+
|
| 500 |
+
|
| 501 |
+
<details>
|
| 502 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 503 |
+
|
| 504 |
+
```json
|
| 505 |
+
{
|
| 506 |
+
"internal_thinking": "I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.",
|
| 507 |
+
"action": {
|
| 508 |
+
"type": "build_road",
|
| 509 |
+
"parameters": {
|
| 510 |
+
"target": "20-21"
|
| 511 |
+
}
|
| 512 |
+
}
|
| 513 |
+
}
|
| 514 |
+
```
|
| 515 |
+
</details>
|
| 516 |
+
|
| 517 |
+
|
| 518 |
+
## 🔄 Request #2
|
| 519 |
+
|
| 520 |
+
**Timestamp:** 2026-01-04 10:49:38
|
| 521 |
+
|
| 522 |
+
|
| 523 |
+
<details>
|
| 524 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 525 |
+
|
| 526 |
+
```json
|
| 527 |
+
{
|
| 528 |
+
"type": "object",
|
| 529 |
+
"required": [
|
| 530 |
+
"internal_thinking",
|
| 531 |
+
"action"
|
| 532 |
+
],
|
| 533 |
+
"properties": {
|
| 534 |
+
"internal_thinking": {
|
| 535 |
+
"type": "string",
|
| 536 |
+
"description": "Private strategy. What's your plan and why?",
|
| 537 |
+
"minLength": 50
|
| 538 |
+
},
|
| 539 |
+
"note_to_self": {
|
| 540 |
+
"type": "string",
|
| 541 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 542 |
+
"maxLength": 100
|
| 543 |
+
},
|
| 544 |
+
"say_outloud": {
|
| 545 |
+
"type": "string",
|
| 546 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 547 |
+
"maxLength": 100
|
| 548 |
+
},
|
| 549 |
+
"action": {
|
| 550 |
+
"type": "object",
|
| 551 |
+
"required": [
|
| 552 |
+
"type",
|
| 553 |
+
"parameters"
|
| 554 |
+
],
|
| 555 |
+
"properties": {
|
| 556 |
+
"type": {
|
| 557 |
+
"type": "string",
|
| 558 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 559 |
+
},
|
| 560 |
+
"parameters": {
|
| 561 |
+
"type": "object",
|
| 562 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 563 |
+
"properties": {
|
| 564 |
+
"target": {
|
| 565 |
+
"type": "string",
|
| 566 |
+
"description": "The target of the action (if applicable)"
|
| 567 |
+
},
|
| 568 |
+
"amount": {
|
| 569 |
+
"type": "number",
|
| 570 |
+
"description": "The amount (if applicable)"
|
| 571 |
+
},
|
| 572 |
+
"location": {
|
| 573 |
+
"type": "string",
|
| 574 |
+
"description": "The location (if applicable)"
|
| 575 |
+
}
|
| 576 |
+
},
|
| 577 |
+
"propertyOrdering": [
|
| 578 |
+
"target",
|
| 579 |
+
"amount",
|
| 580 |
+
"location"
|
| 581 |
+
]
|
| 582 |
+
}
|
| 583 |
+
},
|
| 584 |
+
"propertyOrdering": [
|
| 585 |
+
"type",
|
| 586 |
+
"parameters"
|
| 587 |
+
]
|
| 588 |
+
}
|
| 589 |
+
},
|
| 590 |
+
"propertyOrdering": [
|
| 591 |
+
"internal_thinking",
|
| 592 |
+
"note_to_self",
|
| 593 |
+
"say_outloud",
|
| 594 |
+
"action"
|
| 595 |
+
]
|
| 596 |
+
}
|
| 597 |
+
```
|
| 598 |
+
</details>
|
| 599 |
+
|
| 600 |
+
<details>
|
| 601 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 602 |
+
|
| 603 |
+
```json
|
| 604 |
+
{
|
| 605 |
+
"meta_data": {
|
| 606 |
+
"agent_name": "ש",
|
| 607 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 608 |
+
},
|
| 609 |
+
"task_context": {
|
| 610 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 611 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 612 |
+
},
|
| 613 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 614 |
+
"social_context": {
|
| 615 |
+
"recent_chat": [
|
| 616 |
+
{
|
| 617 |
+
"msg": 1,
|
| 618 |
+
"player": "ב",
|
| 619 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 620 |
+
}
|
| 621 |
+
]
|
| 622 |
+
},
|
| 623 |
+
"constraints": {
|
| 624 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 625 |
+
"allowed_actions": [
|
| 626 |
+
{
|
| 627 |
+
"action": "build_road",
|
| 628 |
+
"description": "Place your starting road connecting to your settlement",
|
| 629 |
+
"example_parameters": {
|
| 630 |
+
"from": "20",
|
| 631 |
+
"to": "21"
|
| 632 |
+
}
|
| 633 |
+
},
|
| 634 |
+
{
|
| 635 |
+
"action": "wait_for_response",
|
| 636 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 637 |
+
"example_parameters": {}
|
| 638 |
+
}
|
| 639 |
+
]
|
| 640 |
+
}
|
| 641 |
+
}
|
| 642 |
+
```
|
| 643 |
+
</details>
|
| 644 |
+
|
| 645 |
+
|
| 646 |
+
### ✅ Response Received
|
| 647 |
+
|
| 648 |
+
- **Latency:** 2.00s
|
| 649 |
+
- **Tokens:** 930 (prompt: 872, completion: 58)
|
| 650 |
+
|
| 651 |
+
<details>
|
| 652 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 653 |
+
|
| 654 |
+
```json
|
| 655 |
+
{"internal_thinking":"I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.","action":{"type":"build_road","parameters":{"target":"21_20"}}}
|
| 656 |
+
```
|
| 657 |
+
</details>
|
| 658 |
+
|
| 659 |
+
|
| 660 |
+
### ✅ Parse Success
|
| 661 |
+
|
| 662 |
+
|
| 663 |
+
### 🎯 AI Response
|
| 664 |
+
|
| 665 |
+
#### 💭 Internal Thinking
|
| 666 |
+
|
| 667 |
+
> I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.
|
| 668 |
+
|
| 669 |
+
#### 🎮 Action
|
| 670 |
+
|
| 671 |
+
- **Type:** `build_road`
|
| 672 |
+
|
| 673 |
+
- **Parameters:** `{'target': '21_20'}`
|
| 674 |
+
|
| 675 |
+
|
| 676 |
+
<details>
|
| 677 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 678 |
+
|
| 679 |
+
```json
|
| 680 |
+
{
|
| 681 |
+
"internal_thinking": "I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.",
|
| 682 |
+
"action": {
|
| 683 |
+
"type": "build_road",
|
| 684 |
+
"parameters": {
|
| 685 |
+
"target": "21_20"
|
| 686 |
+
}
|
| 687 |
+
}
|
| 688 |
+
}
|
| 689 |
+
```
|
| 690 |
+
</details>
|
| 691 |
+
|
| 692 |
+
|
| 693 |
+
## 🔄 Request #2
|
| 694 |
+
|
| 695 |
+
**Timestamp:** 2026-01-04 10:50:21
|
| 696 |
+
|
| 697 |
+
|
| 698 |
+
<details>
|
| 699 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 700 |
+
|
| 701 |
+
```json
|
| 702 |
+
{
|
| 703 |
+
"type": "object",
|
| 704 |
+
"required": [
|
| 705 |
+
"internal_thinking",
|
| 706 |
+
"action"
|
| 707 |
+
],
|
| 708 |
+
"properties": {
|
| 709 |
+
"internal_thinking": {
|
| 710 |
+
"type": "string",
|
| 711 |
+
"description": "Private strategy. What's your plan and why?",
|
| 712 |
+
"minLength": 50
|
| 713 |
+
},
|
| 714 |
+
"note_to_self": {
|
| 715 |
+
"type": "string",
|
| 716 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 717 |
+
"maxLength": 100
|
| 718 |
+
},
|
| 719 |
+
"say_outloud": {
|
| 720 |
+
"type": "string",
|
| 721 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 722 |
+
"maxLength": 100
|
| 723 |
+
},
|
| 724 |
+
"action": {
|
| 725 |
+
"type": "object",
|
| 726 |
+
"required": [
|
| 727 |
+
"type",
|
| 728 |
+
"parameters"
|
| 729 |
+
],
|
| 730 |
+
"properties": {
|
| 731 |
+
"type": {
|
| 732 |
+
"type": "string",
|
| 733 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 734 |
+
},
|
| 735 |
+
"parameters": {
|
| 736 |
+
"type": "object",
|
| 737 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 738 |
+
"properties": {
|
| 739 |
+
"target": {
|
| 740 |
+
"type": "string",
|
| 741 |
+
"description": "The target of the action (if applicable)"
|
| 742 |
+
},
|
| 743 |
+
"amount": {
|
| 744 |
+
"type": "number",
|
| 745 |
+
"description": "The amount (if applicable)"
|
| 746 |
+
},
|
| 747 |
+
"location": {
|
| 748 |
+
"type": "string",
|
| 749 |
+
"description": "The location (if applicable)"
|
| 750 |
+
}
|
| 751 |
+
},
|
| 752 |
+
"propertyOrdering": [
|
| 753 |
+
"target",
|
| 754 |
+
"amount",
|
| 755 |
+
"location"
|
| 756 |
+
]
|
| 757 |
+
}
|
| 758 |
+
},
|
| 759 |
+
"propertyOrdering": [
|
| 760 |
+
"type",
|
| 761 |
+
"parameters"
|
| 762 |
+
]
|
| 763 |
+
}
|
| 764 |
+
},
|
| 765 |
+
"propertyOrdering": [
|
| 766 |
+
"internal_thinking",
|
| 767 |
+
"note_to_self",
|
| 768 |
+
"say_outloud",
|
| 769 |
+
"action"
|
| 770 |
+
]
|
| 771 |
+
}
|
| 772 |
+
```
|
| 773 |
+
</details>
|
| 774 |
+
|
| 775 |
+
<details>
|
| 776 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 777 |
+
|
| 778 |
+
```json
|
| 779 |
+
{
|
| 780 |
+
"meta_data": {
|
| 781 |
+
"agent_name": "ש",
|
| 782 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 783 |
+
},
|
| 784 |
+
"task_context": {
|
| 785 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 786 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 787 |
+
},
|
| 788 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 789 |
+
"social_context": {
|
| 790 |
+
"recent_chat": [
|
| 791 |
+
{
|
| 792 |
+
"msg": 1,
|
| 793 |
+
"player": "ב",
|
| 794 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 795 |
+
},
|
| 796 |
+
{
|
| 797 |
+
"msg": 2,
|
| 798 |
+
"player": "ב",
|
| 799 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 800 |
+
}
|
| 801 |
+
]
|
| 802 |
+
},
|
| 803 |
+
"constraints": {
|
| 804 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 805 |
+
"allowed_actions": [
|
| 806 |
+
{
|
| 807 |
+
"action": "build_road",
|
| 808 |
+
"description": "Place your starting road connecting to your settlement",
|
| 809 |
+
"example_parameters": {
|
| 810 |
+
"from": "20",
|
| 811 |
+
"to": "21"
|
| 812 |
+
}
|
| 813 |
+
},
|
| 814 |
+
{
|
| 815 |
+
"action": "wait_for_response",
|
| 816 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 817 |
+
"example_parameters": {}
|
| 818 |
+
}
|
| 819 |
+
]
|
| 820 |
+
}
|
| 821 |
+
}
|
| 822 |
+
```
|
| 823 |
+
</details>
|
| 824 |
+
|
| 825 |
+
|
| 826 |
+
### ✅ Response Received
|
| 827 |
+
|
| 828 |
+
- **Latency:** 8.33s
|
| 829 |
+
- **Tokens:** 1109 (prompt: 895, completion: 214)
|
| 830 |
+
|
| 831 |
+
<details>
|
| 832 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 833 |
+
|
| 834 |
+
```json
|
| 835 |
+
{"internal_thinking": "My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.", "action": {"type": "build_road", "parameters": {"target": "22"}}}
|
| 836 |
+
```
|
| 837 |
+
</details>
|
| 838 |
+
|
| 839 |
+
|
| 840 |
+
### ✅ Parse Success
|
| 841 |
+
|
| 842 |
+
|
| 843 |
+
### 🎯 AI Response
|
| 844 |
+
|
| 845 |
+
#### 💭 Internal Thinking
|
| 846 |
+
|
| 847 |
+
> My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.
|
| 848 |
+
|
| 849 |
+
#### 🎮 Action
|
| 850 |
+
|
| 851 |
+
- **Type:** `build_road`
|
| 852 |
+
|
| 853 |
+
- **Parameters:** `{'target': '22'}`
|
| 854 |
+
|
| 855 |
+
|
| 856 |
+
<details>
|
| 857 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 858 |
+
|
| 859 |
+
```json
|
| 860 |
+
{
|
| 861 |
+
"internal_thinking": "My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.",
|
| 862 |
+
"action": {
|
| 863 |
+
"type": "build_road",
|
| 864 |
+
"parameters": {
|
| 865 |
+
"target": "22"
|
| 866 |
+
}
|
| 867 |
+
}
|
| 868 |
+
}
|
| 869 |
+
```
|
| 870 |
+
</details>
|
| 871 |
+
|
| 872 |
+
|
| 873 |
+
## 🔄 Request #2
|
| 874 |
+
|
| 875 |
+
**Timestamp:** 2026-01-04 10:50:30
|
| 876 |
+
|
| 877 |
+
|
| 878 |
+
<details>
|
| 879 |
+
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 880 |
+
|
| 881 |
+
```json
|
| 882 |
+
{
|
| 883 |
+
"type": "object",
|
| 884 |
+
"required": [
|
| 885 |
+
"internal_thinking",
|
| 886 |
+
"action"
|
| 887 |
+
],
|
| 888 |
+
"properties": {
|
| 889 |
+
"internal_thinking": {
|
| 890 |
+
"type": "string",
|
| 891 |
+
"description": "Private strategy. What's your plan and why?",
|
| 892 |
+
"minLength": 50
|
| 893 |
+
},
|
| 894 |
+
"note_to_self": {
|
| 895 |
+
"type": "string",
|
| 896 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 897 |
+
"maxLength": 100
|
| 898 |
+
},
|
| 899 |
+
"say_outloud": {
|
| 900 |
+
"type": "string",
|
| 901 |
+
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 902 |
+
"maxLength": 100
|
| 903 |
+
},
|
| 904 |
+
"action": {
|
| 905 |
+
"type": "object",
|
| 906 |
+
"required": [
|
| 907 |
+
"type",
|
| 908 |
+
"parameters"
|
| 909 |
+
],
|
| 910 |
+
"properties": {
|
| 911 |
+
"type": {
|
| 912 |
+
"type": "string",
|
| 913 |
+
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 914 |
+
},
|
| 915 |
+
"parameters": {
|
| 916 |
+
"type": "object",
|
| 917 |
+
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 918 |
+
"properties": {
|
| 919 |
+
"target": {
|
| 920 |
+
"type": "string",
|
| 921 |
+
"description": "The target of the action (if applicable)"
|
| 922 |
+
},
|
| 923 |
+
"amount": {
|
| 924 |
+
"type": "number",
|
| 925 |
+
"description": "The amount (if applicable)"
|
| 926 |
+
},
|
| 927 |
+
"location": {
|
| 928 |
+
"type": "string",
|
| 929 |
+
"description": "The location (if applicable)"
|
| 930 |
+
}
|
| 931 |
+
},
|
| 932 |
+
"propertyOrdering": [
|
| 933 |
+
"target",
|
| 934 |
+
"amount",
|
| 935 |
+
"location"
|
| 936 |
+
]
|
| 937 |
+
}
|
| 938 |
+
},
|
| 939 |
+
"propertyOrdering": [
|
| 940 |
+
"type",
|
| 941 |
+
"parameters"
|
| 942 |
+
]
|
| 943 |
+
}
|
| 944 |
+
},
|
| 945 |
+
"propertyOrdering": [
|
| 946 |
+
"internal_thinking",
|
| 947 |
+
"note_to_self",
|
| 948 |
+
"say_outloud",
|
| 949 |
+
"action"
|
| 950 |
+
]
|
| 951 |
+
}
|
| 952 |
+
```
|
| 953 |
+
</details>
|
| 954 |
+
|
| 955 |
+
<details>
|
| 956 |
+
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 957 |
+
|
| 958 |
+
```json
|
| 959 |
+
{
|
| 960 |
+
"meta_data": {
|
| 961 |
+
"agent_name": "ש",
|
| 962 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 963 |
+
},
|
| 964 |
+
"task_context": {
|
| 965 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 966 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 967 |
+
},
|
| 968 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 969 |
+
"social_context": {
|
| 970 |
+
"recent_chat": [
|
| 971 |
+
{
|
| 972 |
+
"msg": 1,
|
| 973 |
+
"player": "ב",
|
| 974 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 975 |
+
},
|
| 976 |
+
{
|
| 977 |
+
"msg": 2,
|
| 978 |
+
"player": "ב",
|
| 979 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 980 |
+
},
|
| 981 |
+
{
|
| 982 |
+
"msg": 3,
|
| 983 |
+
"player": "נ",
|
| 984 |
+
"message": "I am placing my settlement and road now."
|
| 985 |
+
}
|
| 986 |
+
]
|
| 987 |
+
},
|
| 988 |
+
"constraints": {
|
| 989 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 990 |
+
"allowed_actions": [
|
| 991 |
+
{
|
| 992 |
+
"action": "build_road",
|
| 993 |
+
"description": "Place your starting road connecting to your settlement",
|
| 994 |
+
"example_parameters": {
|
| 995 |
+
"from": "20",
|
| 996 |
+
"to": "21"
|
| 997 |
+
}
|
| 998 |
+
},
|
| 999 |
+
{
|
| 1000 |
+
"action": "wait_for_response",
|
| 1001 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 1002 |
+
"example_parameters": {}
|
| 1003 |
+
}
|
| 1004 |
+
]
|
| 1005 |
+
}
|
| 1006 |
+
}
|
| 1007 |
+
```
|
| 1008 |
+
</details>
|
| 1009 |
+
|
| 1010 |
+
|
| 1011 |
+
### ✅ Response Received
|
| 1012 |
+
|
| 1013 |
+
- **Latency:** 7.26s
|
| 1014 |
+
- **Tokens:** 1098 (prompt: 917, completion: 181)
|
| 1015 |
+
|
| 1016 |
+
<details>
|
| 1017 |
+
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 1018 |
+
|
| 1019 |
+
```json
|
| 1020 |
+
{
|
| 1021 |
+
"internal_thinking": "I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).",
|
| 1022 |
+
"action": {
|
| 1023 |
+
"type": "build_road",
|
| 1024 |
+
"parameters": {
|
| 1025 |
+
"target": "10"
|
| 1026 |
+
}
|
| 1027 |
+
},
|
| 1028 |
+
"say_outloud": "My first road is placed!"
|
| 1029 |
+
}
|
| 1030 |
+
```
|
| 1031 |
+
</details>
|
| 1032 |
+
|
| 1033 |
+
|
| 1034 |
+
### ✅ Parse Success
|
| 1035 |
+
|
| 1036 |
+
|
| 1037 |
+
### 🎯 AI Response
|
| 1038 |
+
|
| 1039 |
+
#### 💭 Internal Thinking
|
| 1040 |
+
|
| 1041 |
+
> I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).
|
| 1042 |
+
|
| 1043 |
+
#### 💬 Says Out Loud
|
| 1044 |
+
|
| 1045 |
+
**"My first road is placed!"**
|
| 1046 |
+
|
| 1047 |
+
#### 🎮 Action
|
| 1048 |
+
|
| 1049 |
+
- **Type:** `build_road`
|
| 1050 |
+
|
| 1051 |
+
- **Parameters:** `{'target': '10'}`
|
| 1052 |
+
|
| 1053 |
+
|
| 1054 |
+
<details>
|
| 1055 |
+
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 1056 |
+
|
| 1057 |
+
```json
|
| 1058 |
+
{
|
| 1059 |
+
"internal_thinking": "I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).",
|
| 1060 |
+
"action": {
|
| 1061 |
+
"type": "build_road",
|
| 1062 |
+
"parameters": {
|
| 1063 |
+
"target": "10"
|
| 1064 |
+
}
|
| 1065 |
+
},
|
| 1066 |
+
"say_outloud": "My first road is placed!"
|
| 1067 |
+
}
|
| 1068 |
+
```
|
| 1069 |
+
</details>
|
| 1070 |
+
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/requests.json
ADDED
|
@@ -0,0 +1,707 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"requests": [
|
| 3 |
+
{
|
| 4 |
+
"request_id": "req_0001",
|
| 5 |
+
"timestamp": "2026-01-04T10:47:17.119140",
|
| 6 |
+
"player_name": "ב",
|
| 7 |
+
"trigger": "Player ש is placing their first settlement.",
|
| 8 |
+
"game_context": {
|
| 9 |
+
"phase": "Unknown",
|
| 10 |
+
"current_player": "Unknown"
|
| 11 |
+
},
|
| 12 |
+
"prompt": {
|
| 13 |
+
"meta_data": {
|
| 14 |
+
"agent_name": "ב",
|
| 15 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 16 |
+
},
|
| 17 |
+
"task_context": {
|
| 18 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 19 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 20 |
+
},
|
| 21 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 22 |
+
},
|
| 23 |
+
"response": null,
|
| 24 |
+
"raw_response": null,
|
| 25 |
+
"metadata": {
|
| 26 |
+
"request_num": 1,
|
| 27 |
+
"timestamp": "2026-01-04 10:47:17",
|
| 28 |
+
"model": "models/gemini-2.5-flash"
|
| 29 |
+
},
|
| 30 |
+
"is_new": true
|
| 31 |
+
},
|
| 32 |
+
{
|
| 33 |
+
"request_id": "req_0002",
|
| 34 |
+
"timestamp": "2026-01-04T10:47:17.119358",
|
| 35 |
+
"player_name": "נ",
|
| 36 |
+
"trigger": "Player ש is placing their first settlement.",
|
| 37 |
+
"game_context": {
|
| 38 |
+
"phase": "Unknown",
|
| 39 |
+
"current_player": "Unknown"
|
| 40 |
+
},
|
| 41 |
+
"prompt": {
|
| 42 |
+
"meta_data": {
|
| 43 |
+
"agent_name": "נ",
|
| 44 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 45 |
+
},
|
| 46 |
+
"task_context": {
|
| 47 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 48 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 49 |
+
},
|
| 50 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 51 |
+
},
|
| 52 |
+
"response": {
|
| 53 |
+
"internal_thinking": "Player \"ש\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \"ש\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26."
|
| 54 |
+
},
|
| 55 |
+
"raw_response": "{\"internal_thinking\": \"Player \\\"ש\\\" is currently placing their first settlement. I need to identify the best available spots for my first settlement. My strategy is to prioritize locations with high-probability numbers (6, 8, 5, 9), diverse resources (Wood, Brick, Sheep, Wheat, Ore), and ideally access to a port. The most attractive spots are: 1. Node 20 (W11, B6, S8) offering Wood, Brick, and Sheep, with a potential road to Node 9 for a ?3 port. This spot has excellent numbers (6, 8, 11) and covers key building resources. 2. Node 10 (B6, S8, W12) offering Brick, Sheep, and Wood, also with a potential road to Node 9 for a ?3 port. Similar to Node 20 but W12 is weaker. 3. Node 43 (O2, Wh9, Wh6) offering Ore and Wheat, with a potential road to Node 52 for a ?3 port. This spot is strong for Wheat and provides Ore. 4. Node 26 (S4, O3, Wh8) offering Sheep, Ore, and Wheat, with a potential road to Node 27 for a ?3 port. This spot is strong for Wheat, Sheep, and Ore. My primary target will be Node 20 for its balanced high-yield production of W, B, S. If Node 20 is taken by \\\"ש\\\", I will then consider Node 10. If both are taken, I'll pivot to secure Wheat and Ore production from Node 43 or Node 26.\"}",
|
| 56 |
+
"metadata": {
|
| 57 |
+
"request_num": 1,
|
| 58 |
+
"timestamp": "2026-01-04 10:47:17",
|
| 59 |
+
"model": "models/gemini-2.5-flash",
|
| 60 |
+
"latency_seconds": 31.510504245758057,
|
| 61 |
+
"total_tokens": 992,
|
| 62 |
+
"prompt_tokens": 690,
|
| 63 |
+
"completion_tokens": 302,
|
| 64 |
+
"parse_success": true
|
| 65 |
+
},
|
| 66 |
+
"is_new": true,
|
| 67 |
+
"response_timestamp": "2026-01-04T10:47:48.642259"
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"request_id": "req_0003",
|
| 71 |
+
"timestamp": "2026-01-04T10:47:17.119529",
|
| 72 |
+
"player_name": "ש",
|
| 73 |
+
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 74 |
+
"game_context": {
|
| 75 |
+
"phase": "Unknown",
|
| 76 |
+
"current_player": "Unknown"
|
| 77 |
+
},
|
| 78 |
+
"prompt": {
|
| 79 |
+
"meta_data": {
|
| 80 |
+
"agent_name": "ש",
|
| 81 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 82 |
+
},
|
| 83 |
+
"task_context": {
|
| 84 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 85 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 86 |
+
},
|
| 87 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 88 |
+
"constraints": {
|
| 89 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 90 |
+
"allowed_actions": [
|
| 91 |
+
{
|
| 92 |
+
"action": "place_settlement",
|
| 93 |
+
"description": "Place your starting settlement on an available node",
|
| 94 |
+
"example_parameters": {
|
| 95 |
+
"location": "20"
|
| 96 |
+
}
|
| 97 |
+
},
|
| 98 |
+
{
|
| 99 |
+
"action": "wait_for_response",
|
| 100 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 101 |
+
"example_parameters": {}
|
| 102 |
+
}
|
| 103 |
+
]
|
| 104 |
+
}
|
| 105 |
+
},
|
| 106 |
+
"response": {
|
| 107 |
+
"internal_thinking": "As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.",
|
| 108 |
+
"action": {
|
| 109 |
+
"type": "place_settlement",
|
| 110 |
+
"parameters": {
|
| 111 |
+
"location": "21"
|
| 112 |
+
}
|
| 113 |
+
}
|
| 114 |
+
},
|
| 115 |
+
"raw_response": "{\n \"internal_thinking\": \"As the first player in the setup phase, I need to place my settlement on a location that offers a strong combination of resources and high-probability dice rolls. I evaluated several nodes and Node 21 stands out. It is adjacent to Hexes H[9] (Wood 11), H[5] (Brick 6), and H[4] (Sheep 8). This gives me Wood, Brick, and Sheep. The Brick 6 and Sheep 8 are excellent high-probability numbers (6 and 8 are 5 pips each), providing a reliable income of critical resources for building roads and additional settlements. While Wood 11 is a lower probability, having two strong numbers for Brick and Sheep is highly advantageous for early expansion. This will allow me to quickly build roads and claim other strategic locations, including those with Wheat and Ore, which I will prioritize with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"21\"\n }\n }\n}",
|
| 116 |
+
"metadata": {
|
| 117 |
+
"request_num": 1,
|
| 118 |
+
"timestamp": "2026-01-04 10:47:17",
|
| 119 |
+
"model": "models/gemini-2.5-flash",
|
| 120 |
+
"latency_seconds": 19.79743456840515,
|
| 121 |
+
"total_tokens": 1067,
|
| 122 |
+
"prompt_tokens": 833,
|
| 123 |
+
"completion_tokens": 234,
|
| 124 |
+
"parse_success": true
|
| 125 |
+
},
|
| 126 |
+
"is_new": true,
|
| 127 |
+
"response_timestamp": "2026-01-04T10:47:36.927743"
|
| 128 |
+
},
|
| 129 |
+
{
|
| 130 |
+
"request_id": "req_0004",
|
| 131 |
+
"timestamp": "2026-01-04T10:49:17.900804",
|
| 132 |
+
"player_name": "ב",
|
| 133 |
+
"trigger": "Player ש is placing their first settlement.",
|
| 134 |
+
"game_context": {
|
| 135 |
+
"phase": "Unknown",
|
| 136 |
+
"current_player": "Unknown"
|
| 137 |
+
},
|
| 138 |
+
"prompt": {
|
| 139 |
+
"meta_data": {
|
| 140 |
+
"agent_name": "ב",
|
| 141 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 142 |
+
},
|
| 143 |
+
"task_context": {
|
| 144 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 145 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 146 |
+
},
|
| 147 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 148 |
+
},
|
| 149 |
+
"response": {
|
| 150 |
+
"internal_thinking": "It is player \"\"\".\nI am player \"ב\".\nPlayer \">\". I need to observe where player \">\".\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\n\nTop priority nodes based on hexes and numbers:\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\n\nI will wait for player \">\" to make their move and then adapt my strategy for my turn.",
|
| 151 |
+
"say_outloud": "I am looking forward to seeing where you settle, \">\"!"
|
| 152 |
+
},
|
| 153 |
+
"raw_response": "{\"internal_thinking\": \"It is player \\\"\\\"\\\".\\nI am player \\\"ב\\\".\\nPlayer \\\">\\\". I need to observe where player \\\">\\\".\\nMy strategy is to aim for a settlement location that provides a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) with high-probability numbers (6, 8, 5, 9).\\n\\nTop priority nodes based on hexes and numbers:\\n1. Node 10 (Hexes 5,4,1: B6, S8, W12) - Excellent resource diversity and strong numbers.\\n2. Node 20 (Hexes 9,5,4: W11, B6, S8) - Excellent resource diversity and strong numbers.\\n3. Node 19 (Hexes 9,8,4: W11, B10, S8) - Excellent resource diversity and strong numbers.\\n4. Node 11 (Hexes 5,2,1: B6, S5, W12) - Excellent resource diversity and strong numbers.\\n\\nI will wait for player \\\">\\\" to make their move and then adapt my strategy for my turn.\", \"say_outloud\": \"I am looking forward to seeing where you settle, \\\">\\\"!\"}",
|
| 154 |
+
"metadata": {
|
| 155 |
+
"request_num": 2,
|
| 156 |
+
"timestamp": "2026-01-04 10:49:17",
|
| 157 |
+
"model": "models/gemini-2.5-flash",
|
| 158 |
+
"latency_seconds": 12.256733179092407,
|
| 159 |
+
"total_tokens": 904,
|
| 160 |
+
"prompt_tokens": 690,
|
| 161 |
+
"completion_tokens": 214,
|
| 162 |
+
"parse_success": true
|
| 163 |
+
},
|
| 164 |
+
"is_new": true,
|
| 165 |
+
"response_timestamp": "2026-01-04T10:49:30.169141"
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"request_id": "req_0005",
|
| 169 |
+
"timestamp": "2026-01-04T10:49:17.901800",
|
| 170 |
+
"player_name": "נ",
|
| 171 |
+
"trigger": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 172 |
+
"game_context": {
|
| 173 |
+
"phase": "Unknown",
|
| 174 |
+
"current_player": "Unknown"
|
| 175 |
+
},
|
| 176 |
+
"prompt": {
|
| 177 |
+
"meta_data": {
|
| 178 |
+
"agent_name": "נ",
|
| 179 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 180 |
+
},
|
| 181 |
+
"task_context": {
|
| 182 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 183 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 184 |
+
},
|
| 185 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 186 |
+
},
|
| 187 |
+
"response": {
|
| 188 |
+
"internal_thinking": "Player \"ש\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \"נ\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \"ש\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41."
|
| 189 |
+
},
|
| 190 |
+
"raw_response": "{\"internal_thinking\": \"Player \\\"ש\\\" placed their first settlement at node 21, yielding Wood 11, Brick 6, and Sheep 8. They are now placing their first road. Possible roads are 21-20, 21-22, or 21-10. Node 10 (B6, S8, W12) seems like the strongest road choice for them. As player \\\"נ\\\", I am next to place my first settlement and road. I need to identify strong starting positions. My top choices are Node 41 (Ore 5, Wheat 9, Brick 10), Node 25 (Sheep 4, Ore 3, Wheat 8), and Node 30 (Brick 10, Wood 11, Wheat 8). Node 41 offers excellent resource numbers and a good combination of Ore, Wheat, and Brick, which complements \\\"ש\\\"'s starting resources (Wood, Brick, Sheep) well. I will plan to place my first settlement at node 41.\"}",
|
| 191 |
+
"metadata": {
|
| 192 |
+
"request_num": 2,
|
| 193 |
+
"timestamp": "2026-01-04 10:49:17",
|
| 194 |
+
"model": "models/gemini-2.5-flash",
|
| 195 |
+
"latency_seconds": 18.015458822250366,
|
| 196 |
+
"total_tokens": 892,
|
| 197 |
+
"prompt_tokens": 710,
|
| 198 |
+
"completion_tokens": 182,
|
| 199 |
+
"parse_success": true
|
| 200 |
+
},
|
| 201 |
+
"is_new": true,
|
| 202 |
+
"response_timestamp": "2026-01-04T10:49:35.928379"
|
| 203 |
+
},
|
| 204 |
+
{
|
| 205 |
+
"request_id": "req_0006",
|
| 206 |
+
"timestamp": "2026-01-04T10:49:17.902751",
|
| 207 |
+
"player_name": "ש",
|
| 208 |
+
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 209 |
+
"game_context": {
|
| 210 |
+
"phase": "Unknown",
|
| 211 |
+
"current_player": "Unknown"
|
| 212 |
+
},
|
| 213 |
+
"prompt": {
|
| 214 |
+
"meta_data": {
|
| 215 |
+
"agent_name": "ש",
|
| 216 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 217 |
+
},
|
| 218 |
+
"task_context": {
|
| 219 |
+
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 220 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 221 |
+
},
|
| 222 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 223 |
+
"constraints": {
|
| 224 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 225 |
+
"allowed_actions": [
|
| 226 |
+
{
|
| 227 |
+
"action": "place_settlement",
|
| 228 |
+
"description": "Place your starting settlement on an available node",
|
| 229 |
+
"example_parameters": {
|
| 230 |
+
"location": "20"
|
| 231 |
+
}
|
| 232 |
+
},
|
| 233 |
+
{
|
| 234 |
+
"action": "wait_for_response",
|
| 235 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 236 |
+
"example_parameters": {}
|
| 237 |
+
}
|
| 238 |
+
]
|
| 239 |
+
}
|
| 240 |
+
},
|
| 241 |
+
"response": {
|
| 242 |
+
"internal_thinking": "My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.",
|
| 243 |
+
"action": {
|
| 244 |
+
"type": "place_settlement",
|
| 245 |
+
"parameters": {
|
| 246 |
+
"location": "20"
|
| 247 |
+
}
|
| 248 |
+
}
|
| 249 |
+
},
|
| 250 |
+
"raw_response": "{\"internal_thinking\": \"My goal is to place the first settlement on a node with high resource production and good resource diversity for early game expansion. I analyzed the available hexes and nodes, calculating the 'pips' (probability of dice rolls) for each resource on potential settlement locations. Node 20 connects to H[9] (W11), H[5] (B6), and H[4] (S8). This combination provides Wood, Brick, and Sheep, which are crucial for building roads and additional settlements. The pips for these hexes are: W11 (2 pips), B6 (5 pips), S8 (5 pips), totaling 12 pips. This is one of the highest yielding spots on the board, offering a strong foundation for early game development.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}}",
|
| 251 |
+
"metadata": {
|
| 252 |
+
"request_num": 2,
|
| 253 |
+
"timestamp": "2026-01-04 10:49:17",
|
| 254 |
+
"model": "models/gemini-2.5-flash",
|
| 255 |
+
"latency_seconds": 14.176340341567993,
|
| 256 |
+
"total_tokens": 1021,
|
| 257 |
+
"prompt_tokens": 833,
|
| 258 |
+
"completion_tokens": 188,
|
| 259 |
+
"parse_success": true
|
| 260 |
+
},
|
| 261 |
+
"is_new": true,
|
| 262 |
+
"response_timestamp": "2026-01-04T10:49:32.090392"
|
| 263 |
+
},
|
| 264 |
+
{
|
| 265 |
+
"request_id": "req_0007",
|
| 266 |
+
"timestamp": "2026-01-04T10:49:36.713231",
|
| 267 |
+
"player_name": "ב",
|
| 268 |
+
"trigger": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 269 |
+
"game_context": {
|
| 270 |
+
"phase": "Unknown",
|
| 271 |
+
"current_player": "Unknown"
|
| 272 |
+
},
|
| 273 |
+
"prompt": {
|
| 274 |
+
"meta_data": {
|
| 275 |
+
"agent_name": "ב",
|
| 276 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 277 |
+
},
|
| 278 |
+
"task_context": {
|
| 279 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 280 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 281 |
+
},
|
| 282 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 283 |
+
},
|
| 284 |
+
"response": {
|
| 285 |
+
"internal_thinking": "Player \"ש\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\b', I am making the optimal move for 'ש' as instructed.",
|
| 286 |
+
"note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).",
|
| 287 |
+
"say_outloud": "Player 'ש' builds a road from 21 to 10."
|
| 288 |
+
},
|
| 289 |
+
"raw_response": "{\"internal_thinking\": \"Player \\\"ש\\\" has placed their first settlement at node 21 (W11, B6, S8). To maximize their resource potential for the second settlement, they should place their road towards a node with high-value resources. Node 10 (B6, S8, W12) is the best option as it provides excellent numbers (6, 8, 12) and complements their current resources well. Placing a road from 21 to 10 ensures they have a path to this spot. As player '\\b', I am making the optimal move for 'ש' as instructed.\", \"note_to_self\": \"Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12).\", \"say_outloud\": \"Player 'ש' builds a road from 21 to 10.\"}",
|
| 290 |
+
"metadata": {
|
| 291 |
+
"request_num": 2,
|
| 292 |
+
"timestamp": "2026-01-04 10:49:36",
|
| 293 |
+
"model": "models/gemini-2.5-flash",
|
| 294 |
+
"latency_seconds": 9.410186052322388,
|
| 295 |
+
"total_tokens": 905,
|
| 296 |
+
"prompt_tokens": 710,
|
| 297 |
+
"completion_tokens": 195,
|
| 298 |
+
"parse_success": true
|
| 299 |
+
},
|
| 300 |
+
"is_new": true,
|
| 301 |
+
"response_timestamp": "2026-01-04T10:49:46.138726"
|
| 302 |
+
},
|
| 303 |
+
{
|
| 304 |
+
"request_id": "req_0008",
|
| 305 |
+
"timestamp": "2026-01-04T10:49:36.714108",
|
| 306 |
+
"player_name": "נ",
|
| 307 |
+
"trigger": "Player ש is placing their first settlement.",
|
| 308 |
+
"game_context": {
|
| 309 |
+
"phase": "Unknown",
|
| 310 |
+
"current_player": "Unknown"
|
| 311 |
+
},
|
| 312 |
+
"prompt": {
|
| 313 |
+
"meta_data": {
|
| 314 |
+
"agent_name": "נ",
|
| 315 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 316 |
+
},
|
| 317 |
+
"task_context": {
|
| 318 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 319 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 320 |
+
},
|
| 321 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 322 |
+
},
|
| 323 |
+
"response": {
|
| 324 |
+
"internal_thinking": "Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.",
|
| 325 |
+
"say_outloud": "I am placing my settlement and road now."
|
| 326 |
+
},
|
| 327 |
+
"raw_response": "{\n \"internal_thinking\": \"Player 'ש' is placing their first settlement. As 'נ', I need to choose my first settlement strategically. I am looking for a spot with high-probability numbers, diverse resources, and good potential for future expansion or city building. My placement will influence my second settlement pick and overall strategy. I will evaluate several promising nodes.Node 41 (O5, Wh9, B10) offers Ore 5, Wheat 9, and Brick 10. The sum of probabilities for these hexes is 4+4+3=11/36. This provides a strong foundation for building cities (Ore and Wheat are crucial) and also some Brick for early roads.Node 10 (B6, S8, W12) offers Brick 6, Sheep 8, and Wood 12. The sum of probabilities is 5+5+1=11/36. This provides excellent resources for early expansion (roads and settlements).Both Node 41 and Node 10 have the same total probability (11/36) and offer a good mix of resources. Node 41 leans more towards long-term city building with Ore and Wheat, while Node 10 leans towards early expansion. Given that getting to cities faster can be a significant advantage in a 3-player game, Node 41's O/Wh focus is highly attractive. The Brick from B10 also helps with initial road building.For my road placement, I will choose a road that leads towards valuable resources or future expansion opportunities. Node 41's neighbors are 40, 42, and 31. Node 42 connects to hexes 18 (Wh9), 17 (O5), and 14 (Wh9), making it a high-yield O/Wh area. Placing a road from 41 to 42 will expand my influence into this rich O/Wh territory and potentially towards Node 50 (Wh9, O5, ?3 port). This seems like the most strategic road placement.\",\n \"say_outloud\": \"I am placing my settlement and road now.\"\n}",
|
| 328 |
+
"metadata": {
|
| 329 |
+
"request_num": 2,
|
| 330 |
+
"timestamp": "2026-01-04 10:49:36",
|
| 331 |
+
"model": "models/gemini-2.5-flash",
|
| 332 |
+
"latency_seconds": 44.13179111480713,
|
| 333 |
+
"total_tokens": 1114,
|
| 334 |
+
"prompt_tokens": 690,
|
| 335 |
+
"completion_tokens": 424,
|
| 336 |
+
"parse_success": true
|
| 337 |
+
},
|
| 338 |
+
"is_new": true,
|
| 339 |
+
"response_timestamp": "2026-01-04T10:50:20.861338"
|
| 340 |
+
},
|
| 341 |
+
{
|
| 342 |
+
"request_id": "req_0009",
|
| 343 |
+
"timestamp": "2026-01-04T10:49:36.720571",
|
| 344 |
+
"player_name": "ש",
|
| 345 |
+
"trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 346 |
+
"game_context": {
|
| 347 |
+
"phase": "Unknown",
|
| 348 |
+
"current_player": "Unknown"
|
| 349 |
+
},
|
| 350 |
+
"prompt": {
|
| 351 |
+
"meta_data": {
|
| 352 |
+
"agent_name": "ש",
|
| 353 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 354 |
+
},
|
| 355 |
+
"task_context": {
|
| 356 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 357 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 358 |
+
},
|
| 359 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 360 |
+
"constraints": {
|
| 361 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 362 |
+
"allowed_actions": [
|
| 363 |
+
{
|
| 364 |
+
"action": "build_road",
|
| 365 |
+
"description": "Place your starting road connecting to your settlement",
|
| 366 |
+
"example_parameters": {
|
| 367 |
+
"from": "20",
|
| 368 |
+
"to": "21"
|
| 369 |
+
}
|
| 370 |
+
},
|
| 371 |
+
{
|
| 372 |
+
"action": "wait_for_response",
|
| 373 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 374 |
+
"example_parameters": {}
|
| 375 |
+
}
|
| 376 |
+
]
|
| 377 |
+
}
|
| 378 |
+
},
|
| 379 |
+
"response": {
|
| 380 |
+
"internal_thinking": "I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.",
|
| 381 |
+
"action": {
|
| 382 |
+
"type": "build_road",
|
| 383 |
+
"parameters": {
|
| 384 |
+
"target": "20-21"
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
},
|
| 388 |
+
"raw_response": "{\"internal_thinking\": \"I have just placed my first settlement at node 21. Now I need to place a road connecting to this settlement. The possible connections from node 21 are to nodes 20, 22, and 32. I will choose to build a road from 21 to 20.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"20-21\"}}}",
|
| 389 |
+
"metadata": {
|
| 390 |
+
"request_num": 2,
|
| 391 |
+
"timestamp": "2026-01-04 10:49:36",
|
| 392 |
+
"model": "models/gemini-2.5-flash",
|
| 393 |
+
"latency_seconds": 1.9756126403808594,
|
| 394 |
+
"total_tokens": 915,
|
| 395 |
+
"prompt_tokens": 837,
|
| 396 |
+
"completion_tokens": 78,
|
| 397 |
+
"parse_success": true
|
| 398 |
+
},
|
| 399 |
+
"is_new": true,
|
| 400 |
+
"response_timestamp": "2026-01-04T10:49:38.705889"
|
| 401 |
+
},
|
| 402 |
+
{
|
| 403 |
+
"request_id": "req_0010",
|
| 404 |
+
"timestamp": "2026-01-04T10:49:38.709879",
|
| 405 |
+
"player_name": "ש",
|
| 406 |
+
"trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 407 |
+
"game_context": {
|
| 408 |
+
"phase": "Unknown",
|
| 409 |
+
"current_player": "Unknown"
|
| 410 |
+
},
|
| 411 |
+
"prompt": {
|
| 412 |
+
"meta_data": {
|
| 413 |
+
"agent_name": "ש",
|
| 414 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 415 |
+
},
|
| 416 |
+
"task_context": {
|
| 417 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 418 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 419 |
+
},
|
| 420 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 421 |
+
"social_context": {
|
| 422 |
+
"recent_chat": [
|
| 423 |
+
{
|
| 424 |
+
"msg": 1,
|
| 425 |
+
"player": "ב",
|
| 426 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 427 |
+
}
|
| 428 |
+
]
|
| 429 |
+
},
|
| 430 |
+
"constraints": {
|
| 431 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 432 |
+
"allowed_actions": [
|
| 433 |
+
{
|
| 434 |
+
"action": "build_road",
|
| 435 |
+
"description": "Place your starting road connecting to your settlement",
|
| 436 |
+
"example_parameters": {
|
| 437 |
+
"from": "20",
|
| 438 |
+
"to": "21"
|
| 439 |
+
}
|
| 440 |
+
},
|
| 441 |
+
{
|
| 442 |
+
"action": "wait_for_response",
|
| 443 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 444 |
+
"example_parameters": {}
|
| 445 |
+
}
|
| 446 |
+
]
|
| 447 |
+
}
|
| 448 |
+
},
|
| 449 |
+
"response": {
|
| 450 |
+
"internal_thinking": "I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.",
|
| 451 |
+
"action": {
|
| 452 |
+
"type": "build_road",
|
| 453 |
+
"parameters": {
|
| 454 |
+
"target": "21_20"
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
},
|
| 458 |
+
"raw_response": "{\"internal_thinking\":\"I need to place a road connecting to my first settlement at node 21. Node 21 has neighbors 20, 22, and 10. I will choose to build a road to node 20.\",\"action\":{\"type\":\"build_road\",\"parameters\":{\"target\":\"21_20\"}}}",
|
| 459 |
+
"metadata": {
|
| 460 |
+
"request_num": 2,
|
| 461 |
+
"timestamp": "2026-01-04 10:49:38",
|
| 462 |
+
"model": "models/gemini-2.5-flash",
|
| 463 |
+
"latency_seconds": 2.001370906829834,
|
| 464 |
+
"total_tokens": 930,
|
| 465 |
+
"prompt_tokens": 872,
|
| 466 |
+
"completion_tokens": 58,
|
| 467 |
+
"parse_success": true
|
| 468 |
+
},
|
| 469 |
+
"is_new": true,
|
| 470 |
+
"response_timestamp": "2026-01-04T10:49:40.718026"
|
| 471 |
+
},
|
| 472 |
+
{
|
| 473 |
+
"request_id": "req_0011",
|
| 474 |
+
"timestamp": "2026-01-04T10:50:21.726955",
|
| 475 |
+
"player_name": "ב",
|
| 476 |
+
"trigger": "Player ש is placing their first settlement.",
|
| 477 |
+
"game_context": {
|
| 478 |
+
"phase": "Unknown",
|
| 479 |
+
"current_player": "Unknown"
|
| 480 |
+
},
|
| 481 |
+
"prompt": {
|
| 482 |
+
"meta_data": {
|
| 483 |
+
"agent_name": "ב",
|
| 484 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 485 |
+
},
|
| 486 |
+
"task_context": {
|
| 487 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 488 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 489 |
+
},
|
| 490 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 491 |
+
},
|
| 492 |
+
"response": {
|
| 493 |
+
"internal_thinking": "It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.",
|
| 494 |
+
"say_outloud": "I'll start at a strong wheat spot."
|
| 495 |
+
},
|
| 496 |
+
"raw_response": "{\"internal_thinking\": \"It's the first round of settlement placement. My goal is to secure high-yield resources and strategic ports. Node 16 offers Wheat on 8 and Wheat on 6, which are excellent high-probability numbers. Additionally, it provides access to an Ore 2:1 port. This combination gives me a strong early wheat income and a valuable port for converting excess wheat into ore, crucial for building cities later. This provides a strong foundation for future development and expansion.\", \"say_outloud\": \"I'll start at a strong wheat spot.\"}",
|
| 497 |
+
"metadata": {
|
| 498 |
+
"request_num": 2,
|
| 499 |
+
"timestamp": "2026-01-04 10:50:21",
|
| 500 |
+
"model": "models/gemini-2.5-flash",
|
| 501 |
+
"latency_seconds": 29.564021110534668,
|
| 502 |
+
"total_tokens": 826,
|
| 503 |
+
"prompt_tokens": 690,
|
| 504 |
+
"completion_tokens": 136,
|
| 505 |
+
"parse_success": true
|
| 506 |
+
},
|
| 507 |
+
"is_new": true,
|
| 508 |
+
"response_timestamp": "2026-01-04T10:50:51.305010"
|
| 509 |
+
},
|
| 510 |
+
{
|
| 511 |
+
"request_id": "req_0012",
|
| 512 |
+
"timestamp": "2026-01-04T10:50:21.727054",
|
| 513 |
+
"player_name": "נ",
|
| 514 |
+
"trigger": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 515 |
+
"game_context": {
|
| 516 |
+
"phase": "Unknown",
|
| 517 |
+
"current_player": "Unknown"
|
| 518 |
+
},
|
| 519 |
+
"prompt": {
|
| 520 |
+
"meta_data": {
|
| 521 |
+
"agent_name": "נ",
|
| 522 |
+
"role": "You are player 'נ'. Play strategically to win."
|
| 523 |
+
},
|
| 524 |
+
"task_context": {
|
| 525 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 526 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 527 |
+
},
|
| 528 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 529 |
+
"social_context": {
|
| 530 |
+
"recent_chat": [
|
| 531 |
+
{
|
| 532 |
+
"msg": 1,
|
| 533 |
+
"player": "ב",
|
| 534 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 535 |
+
}
|
| 536 |
+
]
|
| 537 |
+
}
|
| 538 |
+
},
|
| 539 |
+
"response": null,
|
| 540 |
+
"raw_response": null,
|
| 541 |
+
"metadata": {
|
| 542 |
+
"request_num": 2,
|
| 543 |
+
"timestamp": "2026-01-04 10:50:21",
|
| 544 |
+
"model": "models/gemini-2.5-flash"
|
| 545 |
+
},
|
| 546 |
+
"is_new": true
|
| 547 |
+
},
|
| 548 |
+
{
|
| 549 |
+
"request_id": "req_0013",
|
| 550 |
+
"timestamp": "2026-01-04T10:50:21.727195",
|
| 551 |
+
"player_name": "ש",
|
| 552 |
+
"trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 553 |
+
"game_context": {
|
| 554 |
+
"phase": "Unknown",
|
| 555 |
+
"current_player": "Unknown"
|
| 556 |
+
},
|
| 557 |
+
"prompt": {
|
| 558 |
+
"meta_data": {
|
| 559 |
+
"agent_name": "ש",
|
| 560 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 561 |
+
},
|
| 562 |
+
"task_context": {
|
| 563 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 564 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 565 |
+
},
|
| 566 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 567 |
+
"social_context": {
|
| 568 |
+
"recent_chat": [
|
| 569 |
+
{
|
| 570 |
+
"msg": 1,
|
| 571 |
+
"player": "ב",
|
| 572 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 573 |
+
},
|
| 574 |
+
{
|
| 575 |
+
"msg": 2,
|
| 576 |
+
"player": "ב",
|
| 577 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 578 |
+
}
|
| 579 |
+
]
|
| 580 |
+
},
|
| 581 |
+
"constraints": {
|
| 582 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 583 |
+
"allowed_actions": [
|
| 584 |
+
{
|
| 585 |
+
"action": "build_road",
|
| 586 |
+
"description": "Place your starting road connecting to your settlement",
|
| 587 |
+
"example_parameters": {
|
| 588 |
+
"from": "20",
|
| 589 |
+
"to": "21"
|
| 590 |
+
}
|
| 591 |
+
},
|
| 592 |
+
{
|
| 593 |
+
"action": "wait_for_response",
|
| 594 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 595 |
+
"example_parameters": {}
|
| 596 |
+
}
|
| 597 |
+
]
|
| 598 |
+
}
|
| 599 |
+
},
|
| 600 |
+
"response": {
|
| 601 |
+
"internal_thinking": "My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.",
|
| 602 |
+
"action": {
|
| 603 |
+
"type": "build_road",
|
| 604 |
+
"parameters": {
|
| 605 |
+
"target": "22"
|
| 606 |
+
}
|
| 607 |
+
}
|
| 608 |
+
},
|
| 609 |
+
"raw_response": "{\"internal_thinking\": \"My first settlement is at node 21, providing Wood (11), Brick (6), and Sheep (8). I need to place a road connecting to it. The available nodes for road placement are 20, 22, and 10. Node 20 shares the same hexes as node 21, so building a road there would not expand my resource access. Node 10 gives access to Wood (12), Brick (6), and Sheep (8). Node 22 gives access to Ore (3), Wood (3), and Brick (6). Comparing node 10 and node 22, node 22 offers new resources (Ore and Wood) on better numbers (3) than node 10's Wood (12). Therefore, building a road to node 22 is strategically better to expand my resource diversity and access to good production numbers. The comment from player 'ב' about building to 10 is noted but not followed as it's not the optimal move.\", \"action\": {\"type\": \"build_road\", \"parameters\": {\"target\": \"22\"}}}",
|
| 610 |
+
"metadata": {
|
| 611 |
+
"request_num": 2,
|
| 612 |
+
"timestamp": "2026-01-04 10:50:21",
|
| 613 |
+
"model": "models/gemini-2.5-flash",
|
| 614 |
+
"latency_seconds": 8.330291032791138,
|
| 615 |
+
"total_tokens": 1109,
|
| 616 |
+
"prompt_tokens": 895,
|
| 617 |
+
"completion_tokens": 214,
|
| 618 |
+
"parse_success": true
|
| 619 |
+
},
|
| 620 |
+
"is_new": true,
|
| 621 |
+
"response_timestamp": "2026-01-04T10:50:30.066837"
|
| 622 |
+
},
|
| 623 |
+
{
|
| 624 |
+
"request_id": "req_0014",
|
| 625 |
+
"timestamp": "2026-01-04T10:50:30.071457",
|
| 626 |
+
"player_name": "ש",
|
| 627 |
+
"trigger": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 628 |
+
"game_context": {
|
| 629 |
+
"phase": "Unknown",
|
| 630 |
+
"current_player": "Unknown"
|
| 631 |
+
},
|
| 632 |
+
"prompt": {
|
| 633 |
+
"meta_data": {
|
| 634 |
+
"agent_name": "ש",
|
| 635 |
+
"role": "You are player 'ש'. Play strategically to win."
|
| 636 |
+
},
|
| 637 |
+
"task_context": {
|
| 638 |
+
"what_just_happened": "You placed your first settlement at node 21. Now place a road connecting to it.",
|
| 639 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 640 |
+
},
|
| 641 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 642 |
+
"social_context": {
|
| 643 |
+
"recent_chat": [
|
| 644 |
+
{
|
| 645 |
+
"msg": 1,
|
| 646 |
+
"player": "ב",
|
| 647 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 648 |
+
},
|
| 649 |
+
{
|
| 650 |
+
"msg": 2,
|
| 651 |
+
"player": "ב",
|
| 652 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 653 |
+
},
|
| 654 |
+
{
|
| 655 |
+
"msg": 3,
|
| 656 |
+
"player": "נ",
|
| 657 |
+
"message": "I am placing my settlement and road now."
|
| 658 |
+
}
|
| 659 |
+
]
|
| 660 |
+
},
|
| 661 |
+
"constraints": {
|
| 662 |
+
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 663 |
+
"allowed_actions": [
|
| 664 |
+
{
|
| 665 |
+
"action": "build_road",
|
| 666 |
+
"description": "Place your starting road connecting to your settlement",
|
| 667 |
+
"example_parameters": {
|
| 668 |
+
"from": "20",
|
| 669 |
+
"to": "21"
|
| 670 |
+
}
|
| 671 |
+
},
|
| 672 |
+
{
|
| 673 |
+
"action": "wait_for_response",
|
| 674 |
+
"description": "Do nothing on the board, just chat or wait for other players",
|
| 675 |
+
"example_parameters": {}
|
| 676 |
+
}
|
| 677 |
+
]
|
| 678 |
+
}
|
| 679 |
+
},
|
| 680 |
+
"response": {
|
| 681 |
+
"internal_thinking": "I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).",
|
| 682 |
+
"action": {
|
| 683 |
+
"type": "build_road",
|
| 684 |
+
"parameters": {
|
| 685 |
+
"target": "10"
|
| 686 |
+
}
|
| 687 |
+
},
|
| 688 |
+
"say_outloud": "My first road is placed!"
|
| 689 |
+
},
|
| 690 |
+
"raw_response": "{\n \"internal_thinking\": \"I just placed my first settlement at node 21. Now I need to place a road connecting to it. My settlement at 21 provides access to Wood (11), Brick (6), and Sheep (8). I need to choose a neighboring node for my road: 10, 20, or 22. Building a road to node 10 would connect me to W12, B6, S8, which includes a very valuable Wood 12 hex. Building to node 22 would connect me to W3, B6, D (Desert). Building to node 20 connects to the same hexes as node 21. Connecting to node 10 offers the best potential for future expansion towards a high-yield wood hex (W12).\",\n \"action\": {\n \"type\": \"build_road\",\n \"parameters\": {\n \"target\": \"10\"\n }\n },\n \"say_outloud\": \"My first road is placed!\"\n}",
|
| 691 |
+
"metadata": {
|
| 692 |
+
"request_num": 2,
|
| 693 |
+
"timestamp": "2026-01-04 10:50:30",
|
| 694 |
+
"model": "models/gemini-2.5-flash",
|
| 695 |
+
"latency_seconds": 7.261773109436035,
|
| 696 |
+
"total_tokens": 1098,
|
| 697 |
+
"prompt_tokens": 917,
|
| 698 |
+
"completion_tokens": 181,
|
| 699 |
+
"parse_success": true
|
| 700 |
+
},
|
| 701 |
+
"is_new": true,
|
| 702 |
+
"response_timestamp": "2026-01-04T10:50:37.341856"
|
| 703 |
+
}
|
| 704 |
+
],
|
| 705 |
+
"total_count": 14,
|
| 706 |
+
"last_updated": "2026-01-04T10:50:51.305213"
|
| 707 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_1.json
ADDED
|
@@ -0,0 +1,42 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_1.txt
ADDED
|
@@ -0,0 +1,56 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #1
|
| 4 |
+
Generated: 2026-01-04 10:47:16
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_2.json
ADDED
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@@ -0,0 +1,42 @@
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| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_2.txt
ADDED
|
@@ -0,0 +1,56 @@
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|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #2
|
| 4 |
+
Generated: 2026-01-04 10:47:18
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש is placing their first settlement.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"ש\":{\"vp\":0,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_3.json
ADDED
|
@@ -0,0 +1,42 @@
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|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
+
}
|
| 42 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_3.txt
ADDED
|
@@ -0,0 +1,56 @@
|
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|
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|
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|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #3
|
| 4 |
+
Generated: 2026-01-04 10:48:19
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
================================================================================
|
| 55 |
+
END OF PROMPT
|
| 56 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_4.json
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
+
"social_context": {
|
| 42 |
+
"recent_chat": [
|
| 43 |
+
{
|
| 44 |
+
"msg": 1,
|
| 45 |
+
"player": "ב",
|
| 46 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 47 |
+
}
|
| 48 |
+
]
|
| 49 |
+
}
|
| 50 |
+
}
|
| 51 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_4.txt
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #4
|
| 4 |
+
Generated: 2026-01-04 10:49:30
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
+
"social_context": {
|
| 53 |
+
"recent_chat": [
|
| 54 |
+
{
|
| 55 |
+
"msg": 1,
|
| 56 |
+
"player": "ב",
|
| 57 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 58 |
+
}
|
| 59 |
+
]
|
| 60 |
+
}
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
================================================================================
|
| 64 |
+
END OF PROMPT
|
| 65 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_5.json
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
+
"social_context": {
|
| 42 |
+
"recent_chat": [
|
| 43 |
+
{
|
| 44 |
+
"msg": 1,
|
| 45 |
+
"player": "ב",
|
| 46 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"msg": 2,
|
| 50 |
+
"player": "ב",
|
| 51 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 52 |
+
}
|
| 53 |
+
]
|
| 54 |
+
},
|
| 55 |
+
"memory": {
|
| 56 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 57 |
+
}
|
| 58 |
+
}
|
| 59 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_5.txt
ADDED
|
@@ -0,0 +1,73 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #5
|
| 4 |
+
Generated: 2026-01-04 10:49:46
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
+
"social_context": {
|
| 53 |
+
"recent_chat": [
|
| 54 |
+
{
|
| 55 |
+
"msg": 1,
|
| 56 |
+
"player": "ב",
|
| 57 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"msg": 2,
|
| 61 |
+
"player": "ב",
|
| 62 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 63 |
+
}
|
| 64 |
+
]
|
| 65 |
+
},
|
| 66 |
+
"memory": {
|
| 67 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 68 |
+
}
|
| 69 |
+
}
|
| 70 |
+
|
| 71 |
+
================================================================================
|
| 72 |
+
END OF PROMPT
|
| 73 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_6.json
ADDED
|
@@ -0,0 +1,64 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
+
"social_context": {
|
| 42 |
+
"recent_chat": [
|
| 43 |
+
{
|
| 44 |
+
"msg": 1,
|
| 45 |
+
"player": "ב",
|
| 46 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"msg": 2,
|
| 50 |
+
"player": "ב",
|
| 51 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"msg": 3,
|
| 55 |
+
"player": "נ",
|
| 56 |
+
"message": "I am placing my settlement and road now."
|
| 57 |
+
}
|
| 58 |
+
]
|
| 59 |
+
},
|
| 60 |
+
"memory": {
|
| 61 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 62 |
+
}
|
| 63 |
+
}
|
| 64 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_6.txt
ADDED
|
@@ -0,0 +1,78 @@
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #6
|
| 4 |
+
Generated: 2026-01-04 10:50:20
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
+
"social_context": {
|
| 53 |
+
"recent_chat": [
|
| 54 |
+
{
|
| 55 |
+
"msg": 1,
|
| 56 |
+
"player": "ב",
|
| 57 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"msg": 2,
|
| 61 |
+
"player": "ב",
|
| 62 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 63 |
+
},
|
| 64 |
+
{
|
| 65 |
+
"msg": 3,
|
| 66 |
+
"player": "נ",
|
| 67 |
+
"message": "I am placing my settlement and road now."
|
| 68 |
+
}
|
| 69 |
+
]
|
| 70 |
+
},
|
| 71 |
+
"memory": {
|
| 72 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 73 |
+
}
|
| 74 |
+
}
|
| 75 |
+
|
| 76 |
+
================================================================================
|
| 77 |
+
END OF PROMPT
|
| 78 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_7.json
ADDED
|
@@ -0,0 +1,69 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
+
"social_context": {
|
| 42 |
+
"recent_chat": [
|
| 43 |
+
{
|
| 44 |
+
"msg": 1,
|
| 45 |
+
"player": "ב",
|
| 46 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"msg": 2,
|
| 50 |
+
"player": "ב",
|
| 51 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"msg": 3,
|
| 55 |
+
"player": "נ",
|
| 56 |
+
"message": "I am placing my settlement and road now."
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"msg": 4,
|
| 60 |
+
"player": "ש",
|
| 61 |
+
"message": "My first road is placed!"
|
| 62 |
+
}
|
| 63 |
+
]
|
| 64 |
+
},
|
| 65 |
+
"memory": {
|
| 66 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 67 |
+
}
|
| 68 |
+
}
|
| 69 |
+
}
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_7.txt
ADDED
|
@@ -0,0 +1,83 @@
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
| 1 |
+
================================================================================
|
| 2 |
+
AI AGENT PROMPT - PLAYER ב
|
| 3 |
+
Prompt #7
|
| 4 |
+
Generated: 2026-01-04 10:50:37
|
| 5 |
+
================================================================================
|
| 6 |
+
|
| 7 |
+
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
+
--------------------------------------------------------------------------------
|
| 9 |
+
{
|
| 10 |
+
"type": "object",
|
| 11 |
+
"required": [
|
| 12 |
+
"internal_thinking"
|
| 13 |
+
],
|
| 14 |
+
"properties": {
|
| 15 |
+
"internal_thinking": {
|
| 16 |
+
"type": "string",
|
| 17 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
+
"minLength": 30
|
| 19 |
+
},
|
| 20 |
+
"note_to_self": {
|
| 21 |
+
"type": "string",
|
| 22 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
+
"maxLength": 100
|
| 24 |
+
},
|
| 25 |
+
"say_outloud": {
|
| 26 |
+
"type": "string",
|
| 27 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
+
"maxLength": 100
|
| 29 |
+
}
|
| 30 |
+
},
|
| 31 |
+
"propertyOrdering": [
|
| 32 |
+
"internal_thinking",
|
| 33 |
+
"note_to_self",
|
| 34 |
+
"say_outloud"
|
| 35 |
+
]
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
================================================================================
|
| 39 |
+
📨 PROMPT TO SEND TO LLM
|
| 40 |
+
================================================================================
|
| 41 |
+
|
| 42 |
+
{
|
| 43 |
+
"meta_data": {
|
| 44 |
+
"agent_name": "ב",
|
| 45 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 46 |
+
},
|
| 47 |
+
"task_context": {
|
| 48 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 49 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
+
},
|
| 51 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
+
"social_context": {
|
| 53 |
+
"recent_chat": [
|
| 54 |
+
{
|
| 55 |
+
"msg": 1,
|
| 56 |
+
"player": "ב",
|
| 57 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 58 |
+
},
|
| 59 |
+
{
|
| 60 |
+
"msg": 2,
|
| 61 |
+
"player": "ב",
|
| 62 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 63 |
+
},
|
| 64 |
+
{
|
| 65 |
+
"msg": 3,
|
| 66 |
+
"player": "נ",
|
| 67 |
+
"message": "I am placing my settlement and road now."
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"msg": 4,
|
| 71 |
+
"player": "ש",
|
| 72 |
+
"message": "My first road is placed!"
|
| 73 |
+
}
|
| 74 |
+
]
|
| 75 |
+
},
|
| 76 |
+
"memory": {
|
| 77 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 78 |
+
}
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
================================================================================
|
| 82 |
+
END OF PROMPT
|
| 83 |
+
================================================================================
|
examples/ai_testing/my_games/ai_logs/session_20260104_104704/ב/prompts/prompt_8.json
ADDED
|
@@ -0,0 +1,74 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"response_schema": {
|
| 3 |
+
"type": "object",
|
| 4 |
+
"required": [
|
| 5 |
+
"internal_thinking"
|
| 6 |
+
],
|
| 7 |
+
"properties": {
|
| 8 |
+
"internal_thinking": {
|
| 9 |
+
"type": "string",
|
| 10 |
+
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
+
"minLength": 30
|
| 12 |
+
},
|
| 13 |
+
"note_to_self": {
|
| 14 |
+
"type": "string",
|
| 15 |
+
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
+
"maxLength": 100
|
| 17 |
+
},
|
| 18 |
+
"say_outloud": {
|
| 19 |
+
"type": "string",
|
| 20 |
+
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
+
"maxLength": 100
|
| 22 |
+
}
|
| 23 |
+
},
|
| 24 |
+
"propertyOrdering": [
|
| 25 |
+
"internal_thinking",
|
| 26 |
+
"note_to_self",
|
| 27 |
+
"say_outloud"
|
| 28 |
+
]
|
| 29 |
+
},
|
| 30 |
+
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
+
"prompt": {
|
| 32 |
+
"meta_data": {
|
| 33 |
+
"agent_name": "ב",
|
| 34 |
+
"role": "You are player 'ב'. Play strategically to win."
|
| 35 |
+
},
|
| 36 |
+
"task_context": {
|
| 37 |
+
"what_just_happened": "Player ש placed their first settlement at node 21 and is now choosing where to place their starting road.",
|
| 38 |
+
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
+
},
|
| 40 |
+
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"ש\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[21,\"ש\",\"S\"]],\"rds\":[]},\"players\":{\"ש\":{\"vp\":1,\"res\":{}},\"נ\":{\"vp\":0,\"res\":{}},\"ב\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
+
"social_context": {
|
| 42 |
+
"recent_chat": [
|
| 43 |
+
{
|
| 44 |
+
"msg": 1,
|
| 45 |
+
"player": "ב",
|
| 46 |
+
"message": "I am looking forward to seeing where you settle, \">\"!"
|
| 47 |
+
},
|
| 48 |
+
{
|
| 49 |
+
"msg": 2,
|
| 50 |
+
"player": "ב",
|
| 51 |
+
"message": "Player 'ש' builds a road from 21 to 10."
|
| 52 |
+
},
|
| 53 |
+
{
|
| 54 |
+
"msg": 3,
|
| 55 |
+
"player": "נ",
|
| 56 |
+
"message": "I am placing my settlement and road now."
|
| 57 |
+
},
|
| 58 |
+
{
|
| 59 |
+
"msg": 4,
|
| 60 |
+
"player": "ש",
|
| 61 |
+
"message": "My first road is placed!"
|
| 62 |
+
},
|
| 63 |
+
{
|
| 64 |
+
"msg": 5,
|
| 65 |
+
"player": "ב",
|
| 66 |
+
"message": "I'll start at a strong wheat spot."
|
| 67 |
+
}
|
| 68 |
+
]
|
| 69 |
+
},
|
| 70 |
+
"memory": {
|
| 71 |
+
"previous_note_to_self": "Player 'ש' is currently making their first road placement. The optimal move for 'ש' is to build a road from node 21 to node 10, connecting them to a strong node for their second settlement (B6, S8, W12)."
|
| 72 |
+
}
|
| 73 |
+
}
|
| 74 |
+
}
|