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EZTIME2025 commited on
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Parent(s): 97a1bff
This view is limited to 50 files because it contains too many changes. See raw diff
- .github/instructions/AI_REFACTOR_PLAN.md +849 -0
- START.md +218 -0
- docs/THINKING_MODE_SETUP.md +247 -0
- examples/ai_testing/__init__.py +22 -3
- examples/ai_testing/_deprecated/__init__.py +49 -0
- examples/ai_testing/{example_get_latest_prompt.py → _deprecated/example_get_latest_prompt.py} +0 -0
- examples/ai_testing/{generate_prompts_from_state.py → _deprecated/generate_prompts_from_state.py} +0 -0
- examples/ai_testing/{play_with_prompts.py → _deprecated/play_with_prompts.py} +0 -0
- examples/ai_testing/{request_tracker.py → _deprecated/request_tracker.py} +0 -0
- examples/ai_testing/{test_ai_live.py → _deprecated/test_ai_live.py} +0 -0
- examples/ai_testing/{test_new_structure.py → _deprecated/test_new_structure.py} +0 -0
- examples/ai_testing/{test_optimized_prompts.py → _deprecated/test_optimized_prompts.py} +0 -0
- examples/ai_testing/llm_logger_console.py +127 -0
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md +0 -200
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md +0 -371
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md +0 -202
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json +0 -276
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json +0 -42
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt +0 -56
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json +0 -42
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt +0 -56
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json +0 -101
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json +0 -101
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json +0 -42
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt +0 -56
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json +0 -42
- examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt +0 -56
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json +0 -4
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json +0 -14
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json +0 -42
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt +0 -56
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json +0 -42
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt +0 -56
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json +0 -51
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt +0 -65
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json +0 -51
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt +0 -65
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json +0 -51
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt +0 -65
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json +0 -59
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt +0 -73
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md +0 -396
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md +0 -721
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json +0 -441
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json +0 -101
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json +0 -101
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt +0 -124
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt +0 -125
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt +0 -128
- examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt +0 -133
.github/instructions/AI_REFACTOR_PLAN.md
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|
| 1 |
+
# 🔄 AI System Refactoring Plan
|
| 2 |
+
|
| 3 |
+
## תוכנית ריפקטור מערכת ה-AI
|
| 4 |
+
|
| 5 |
+
**תאריך:** January 2026
|
| 6 |
+
**סטטוס:** 📋 Planning
|
| 7 |
+
**גרסה:** 1.0
|
| 8 |
+
|
| 9 |
+
---
|
| 10 |
+
|
| 11 |
+
## 📋 תוכן עניינים
|
| 12 |
+
|
| 13 |
+
1. [סקירת המצב הנוכחי](#-סקירת-המצב-הנוכחי)
|
| 14 |
+
2. [הבעיות שצריך לפתור](#-הבעיות-שצריך-לפתור)
|
| 15 |
+
3. [הארכיטקטורה החדשה](#-הארכיטקטורה-החדשה)
|
| 16 |
+
4. [פירוט הרכיבים](#-פירוט-הרכיבים)
|
| 17 |
+
5. [תוכנית מימוש](#-תוכנית-מימוש)
|
| 18 |
+
6. [מיגרציה והגירה](#-מיגרציה-והגירה)
|
| 19 |
+
7. [בדיקות](#-בדיקות)
|
| 20 |
+
|
| 21 |
+
---
|
| 22 |
+
|
| 23 |
+
## 🔴 סקירת המצב הנוכחי
|
| 24 |
+
|
| 25 |
+
### מבנה קיים
|
| 26 |
+
|
| 27 |
+
```
|
| 28 |
+
┌─────────────────────────────────────────────────────────────────────┐
|
| 29 |
+
│ המצב הנוכחי (בלאגן) │
|
| 30 |
+
├─────────────────────────────────────────────────────────────────────┤
|
| 31 |
+
│ │
|
| 32 |
+
│ GameManager │
|
| 33 |
+
│ │ │
|
| 34 |
+
│ ▼ saves state to file │
|
| 35 |
+
│ current_state.json │
|
| 36 |
+
│ │ │
|
| 37 |
+
│ ▼ watches file changes │
|
| 38 |
+
│ play_with_prompts.py (background thread) │
|
| 39 |
+
│ │ │
|
| 40 |
+
│ ▼ calls │
|
| 41 |
+
│ generate_prompts_from_state.py │
|
| 42 |
+
│ │ │
|
| 43 |
+
│ ├──► generate_what_happened_message() (guesses from state!) │
|
| 44 |
+
│ │ │
|
| 45 |
+
│ ▼ saves │
|
| 46 |
+
│ prompt_N.json files │
|
| 47 |
+
│ │ │
|
| 48 |
+
│ ▼ watches files │
|
| 49 |
+
│ test_ai_live.py │
|
| 50 |
+
│ │ │
|
| 51 |
+
│ ▼ sends to │
|
| 52 |
+
│ LLM (Gemini) │
|
| 53 |
+
│ │ │
|
| 54 |
+
│ ▼ ??? │
|
| 55 |
+
│ How do responses get back to game? ← 🚨 BROKEN │
|
| 56 |
+
│ │
|
| 57 |
+
└─────────────────────────────────────────────────────────────────────┘
|
| 58 |
+
```
|
| 59 |
+
|
| 60 |
+
### קבצים קיימים
|
| 61 |
+
|
| 62 |
+
| קובץ | מיקום | תפקיד |
|
| 63 |
+
|------|-------|-------|
|
| 64 |
+
| `prompt_manager.py` | `pycatan/ai/` | יצירת פרומפטים |
|
| 65 |
+
| `llm_client.py` | `pycatan/ai/` | תקשורת עם Gemini |
|
| 66 |
+
| `state_filter.py` | `pycatan/ai/` | סינון state לשחקן |
|
| 67 |
+
| `prompt_templates.py` | `pycatan/ai/` | תבניות ו-schemas |
|
| 68 |
+
| `config.py` | `pycatan/ai/` | קונפיגורציה |
|
| 69 |
+
| `generate_prompts_from_state.py` | `examples/ai_testing/` | יצירת פרומפטים מקובץ |
|
| 70 |
+
| `test_ai_live.py` | `examples/ai_testing/` | שליחה ל-LLM |
|
| 71 |
+
| `play_with_prompts.py` | `examples/ai_testing/` | הרצת משחק עם AI |
|
| 72 |
+
| `web_viewer.py` | `examples/ai_testing/` | צפייה בפרומפטים |
|
| 73 |
+
| `user.py` | `pycatan/players/` | ממשק User מופשט |
|
| 74 |
+
| `human_user.py` | `pycatan/players/` | מימוש לשחקן אנושי |
|
| 75 |
+
|
| 76 |
+
---
|
| 77 |
+
|
| 78 |
+
## 🚨 הבעיות שצריך לפתור
|
| 79 |
+
|
| 80 |
+
### בעיה 1: הפרדת אחריות חסרה
|
| 81 |
+
```
|
| 82 |
+
❌ GameManager לא צריך לדעת על AI/פרומפטים
|
| 83 |
+
❌ יצירת פרומפטים מפוזרת במספר מקומות
|
| 84 |
+
❌ אין מקום מרכזי לניהול סוכני AI
|
| 85 |
+
```
|
| 86 |
+
|
| 87 |
+
### בעיה 2: "מה קרה" מבוסס על ניחושים
|
| 88 |
+
```
|
| 89 |
+
❌ generate_what_happened_message() מנסה לשחזר מה קרה מתוך state
|
| 90 |
+
❌ לא מדויק - חסר מידע על מה באמת התרחש
|
| 91 |
+
❌ GameManager יודע בדיוק מה קרה אבל המידע לא מועבר
|
| 92 |
+
```
|
| 93 |
+
|
| 94 |
+
### בעיה 3: אין שליטה על מת�� לשלוח פרומפטים
|
| 95 |
+
```
|
| 96 |
+
❌ פרומפטים נשלחים על כל שינוי קובץ
|
| 97 |
+
❌ אין בדיקה אם כבר ממתינים לתשובה (pending)
|
| 98 |
+
❌ צ'אט לא מעורר שליחת פרומפטים
|
| 99 |
+
```
|
| 100 |
+
|
| 101 |
+
### בעיה 4: תשובות לא חוזרות למשחק
|
| 102 |
+
```
|
| 103 |
+
❌ אין מסלול ברור לתשובות לחזור ל-GameManager
|
| 104 |
+
❌ הכל עובד דרך קבצים - לא real-time
|
| 105 |
+
```
|
| 106 |
+
|
| 107 |
+
### בעיה 5: זיכרון מפוזר
|
| 108 |
+
```
|
| 109 |
+
❌ note_to_self נשמר בקבצים, לא במקום מרכזי
|
| 110 |
+
❌ אירועים (events) לא נשמרים לכל סוכן
|
| 111 |
+
❌ סיכומי צ'אט לא קיימים
|
| 112 |
+
```
|
| 113 |
+
|
| 114 |
+
---
|
| 115 |
+
|
| 116 |
+
## 🟢 הארכיטקטורה החדשה
|
| 117 |
+
|
| 118 |
+
### תרשים מבנה
|
| 119 |
+
|
| 120 |
+
```
|
| 121 |
+
┌─────────────────────────────────────────────────────────────────────────┐
|
| 122 |
+
│ ארכיטקטורה חדשה │
|
| 123 |
+
├─────────────────────────────────────────────────────────────────────────┤
|
| 124 |
+
│ │
|
| 125 |
+
│ ┌──────────────────┐ ┌──────────────────────┐ │
|
| 126 |
+
│ │ │ │ │ │
|
| 127 |
+
│ │ GameManager │◄──── Actions ──────│ AIManager │ │
|
| 128 |
+
│ │ │ │ │ │
|
| 129 |
+
│ │ • Game Loop │ │ • Creates Prompts │ │
|
| 130 |
+
│ │ • Rules │──── Events ───────►│ • Manages Agents │ │
|
| 131 |
+
│ │ • State │ (notify_all) │ • Handles Chat │ │
|
| 132 |
+
│ │ • Turn Flow │ │ • Tracks Pending │ │
|
| 133 |
+
│ │ │ │ • Sends to LLM │ │
|
| 134 |
+
│ └────────┬─────────┘ └──────────┬───────────┘ │
|
| 135 |
+
│ │ │ │
|
| 136 |
+
│ │ get_input() │ │
|
| 137 |
+
│ ▼ ▼ │
|
| 138 |
+
│ ┌──────────────────┐ ┌──────────────────────┐ │
|
| 139 |
+
│ │ │ │ │ │
|
| 140 |
+
│ │ HumanUser │ │ AIUser (Wrapper) │ │
|
| 141 |
+
│ │ (CLI) │ │ │ │
|
| 142 |
+
│ │ │ │ • Delegates to │ │
|
| 143 |
+
│ │ │ │ AIManager │ │
|
| 144 |
+
│ └──────────────────┘ │ │ │
|
| 145 |
+
│ └──────────┬───────────┘ │
|
| 146 |
+
│ │ │
|
| 147 |
+
│ ▼ │
|
| 148 |
+
│ ┌──────────────────────┐ │
|
| 149 |
+
│ │ │ │
|
| 150 |
+
│ │ AILogger │ │
|
| 151 |
+
│ │ │ │
|
| 152 |
+
│ │ • MD logs │ │
|
| 153 |
+
│ │ • JSON files │ │
|
| 154 |
+
│ │ • Web Viewer │ │
|
| 155 |
+
│ │ │ │
|
| 156 |
+
│ └──────────────────────┘ │
|
| 157 |
+
│ │
|
| 158 |
+
└─────────────────────────────────────────────────────────────────────────┘
|
| 159 |
+
```
|
| 160 |
+
|
| 161 |
+
### עקרונות מנחים
|
| 162 |
+
|
| 163 |
+
| עיקרון | פירוט |
|
| 164 |
+
|--------|-------|
|
| 165 |
+
| **הפרדת אחריות** | GameManager לא יודע על AI, AIManager ��א יודע על חוקי המשחק |
|
| 166 |
+
| **מקום אחד לפרומפטים** | כל יצירת הפרומפטים דרך AIManager |
|
| 167 |
+
| **שליטה מרכזית** | `should_send_prompt()` מחליט מתי לשלוח |
|
| 168 |
+
| **"מה קרה" מדויק** | Events מגיעים ישירות מ-GameManager |
|
| 169 |
+
| **לוגים תואמים** | AILogger שומר על אותו פורמט קבצים |
|
| 170 |
+
|
| 171 |
+
---
|
| 172 |
+
|
| 173 |
+
## 📦 פירוט הרכיבים
|
| 174 |
+
|
| 175 |
+
### 1. AgentState - מצב סוכן יחיד
|
| 176 |
+
|
| 177 |
+
```python
|
| 178 |
+
@dataclass
|
| 179 |
+
class AgentState:
|
| 180 |
+
"""
|
| 181 |
+
מצב של סוכן AI יחיד.
|
| 182 |
+
|
| 183 |
+
כל הזיכרון והמצב של סוכן ספציפי מנוהל כאן.
|
| 184 |
+
"""
|
| 185 |
+
|
| 186 |
+
# === זיהוי ===
|
| 187 |
+
player_name: str # שם השחקן ("dudu", "shon")
|
| 188 |
+
player_id: int # מספר שחקן (0, 1, 2...)
|
| 189 |
+
player_color: str # צבע ("Red", "Blue")
|
| 190 |
+
|
| 191 |
+
# === סטטוס בקשה ===
|
| 192 |
+
pending_request: bool = False # האם ממתין לתשובה מ-LLM?
|
| 193 |
+
last_request_time: Optional[float] = None
|
| 194 |
+
|
| 195 |
+
# === זיכרון פרטי ===
|
| 196 |
+
memory: Optional[str] = None # note_to_self מתשובה אחרונה
|
| 197 |
+
|
| 198 |
+
# === סיכומי צ'אט (לעתיד) ===
|
| 199 |
+
chat_summaries: List[str] = field(default_factory=list)
|
| 200 |
+
# דוגמה: ["Turn 5: Dana agreed to trade wood for brick"]
|
| 201 |
+
|
| 202 |
+
# === אירועים שקרו מאז הפרומפט האחרון ===
|
| 203 |
+
recent_events: List[Dict[str, Any]] = field(default_factory=list)
|
| 204 |
+
# דוגמה: [{"type": "dice_roll", "message": "Rolled 6", "timestamp": 123}]
|
| 205 |
+
|
| 206 |
+
# === מעקב שינויים ===
|
| 207 |
+
last_state_hash: Optional[str] = None
|
| 208 |
+
last_prompt_time: Optional[float] = None
|
| 209 |
+
|
| 210 |
+
# === סטטיסטיקות ===
|
| 211 |
+
total_requests: int = 0
|
| 212 |
+
total_tokens_used: int = 0
|
| 213 |
+
```
|
| 214 |
+
|
| 215 |
+
**מיקום:** `pycatan/ai/agent_state.py`
|
| 216 |
+
|
| 217 |
+
---
|
| 218 |
+
|
| 219 |
+
### 2. AIManager - המנהל המרכזי
|
| 220 |
+
|
| 221 |
+
```python
|
| 222 |
+
class AIManager:
|
| 223 |
+
"""
|
| 224 |
+
מנהל מרכזי לכל סוכני ה-AI.
|
| 225 |
+
|
| 226 |
+
אחריות:
|
| 227 |
+
- ניהול מצב כל הסוכנים
|
| 228 |
+
- יצירת ושליחת פרומפטים
|
| 229 |
+
- קבלת תשובות והמרה לפעולות
|
| 230 |
+
- ניהול צ'אט והיסטוריה
|
| 231 |
+
- החלטה מתי לשלוח פרומפטים
|
| 232 |
+
"""
|
| 233 |
+
|
| 234 |
+
def __init__(
|
| 235 |
+
self,
|
| 236 |
+
game_manager: GameManager,
|
| 237 |
+
config: AIConfig = None,
|
| 238 |
+
session_dir: Path = None
|
| 239 |
+
):
|
| 240 |
+
"""
|
| 241 |
+
Args:
|
| 242 |
+
game_manager: הפניה ל-GameManager לקריאת state
|
| 243 |
+
config: קונפיגורציה (ברירת מחדל אם None)
|
| 244 |
+
session_dir: תיקיית session ללוגים
|
| 245 |
+
"""
|
| 246 |
+
self.game_manager = game_manager
|
| 247 |
+
self.config = config or AIConfig()
|
| 248 |
+
|
| 249 |
+
# רכיבים פנימיים
|
| 250 |
+
self.prompt_manager = PromptManager(self.config)
|
| 251 |
+
self.llm_client = self._create_llm_client()
|
| 252 |
+
self.logger = AILogger(session_dir)
|
| 253 |
+
|
| 254 |
+
# מצב
|
| 255 |
+
self.agents: Dict[str, AgentState] = {}
|
| 256 |
+
self.chat_history: List[Dict] = []
|
| 257 |
+
self.max_chat_history: int = 20
|
| 258 |
+
|
| 259 |
+
# === ניהול סוכנים ===
|
| 260 |
+
|
| 261 |
+
def register_agent(self, player_name: str, player_id: int, player_color: str = ""):
|
| 262 |
+
"""רושם סוכן AI חדש"""
|
| 263 |
+
|
| 264 |
+
def unregister_agent(self, player_name: str):
|
| 265 |
+
"""מסיר סוכן (אם שחקן עזב)"""
|
| 266 |
+
|
| 267 |
+
# === נקודת הכניסה הראשית ===
|
| 268 |
+
|
| 269 |
+
def process_agent_turn(self, player_name: str) -> Action:
|
| 270 |
+
"""
|
| 271 |
+
מעבד תור של סוכן AI.
|
| 272 |
+
|
| 273 |
+
זו הפונקציה שנקראת מ-AIUser.get_input()
|
| 274 |
+
|
| 275 |
+
Returns:
|
| 276 |
+
Action: הפעולה שהסוכן בחר לבצע
|
| 277 |
+
"""
|
| 278 |
+
|
| 279 |
+
# === קבלת אירועים ===
|
| 280 |
+
|
| 281 |
+
def on_game_event(self, event_type: str, message: str, affected_players: List[int] = None):
|
| 282 |
+
"""
|
| 283 |
+
נקרא כשמתרחש אירוע במשחק.
|
| 284 |
+
|
| 285 |
+
נקרא מ-AIUser.notify_game_event() עבור כל סוכן.
|
| 286 |
+
"""
|
| 287 |
+
|
| 288 |
+
def on_chat_message(self, from_player: str, message: str):
|
| 289 |
+
"""
|
| 290 |
+
נקרא כשסוכן שולח הודעת צ'אט.
|
| 291 |
+
|
| 292 |
+
מוסיף להיסטוריה ושולח פרומפטים לסוכנים אחרים.
|
| 293 |
+
"""
|
| 294 |
+
|
| 295 |
+
# === לוגיקת שליחה ===
|
| 296 |
+
|
| 297 |
+
def should_send_prompt(self, player_name: str) -> bool:
|
| 298 |
+
"""
|
| 299 |
+
מחליט אם לשלוח פרומפט לסוכן.
|
| 300 |
+
|
| 301 |
+
כללים:
|
| 302 |
+
1. אין בקשה תלויה (pending_request == False)
|
| 303 |
+
2. וגם אחד מאלה:
|
| 304 |
+
- מצב המשחק השתנה (state_hash שונה)
|
| 305 |
+
- הגיעה הודעת צ'אט חדשה
|
| 306 |
+
"""
|
| 307 |
+
|
| 308 |
+
# === פונקציות פנימיות ===
|
| 309 |
+
|
| 310 |
+
def _create_prompt(self, agent: AgentState, is_active_turn: bool) -> Dict:
|
| 311 |
+
"""יוצר פרומפט מלא לסוכן"""
|
| 312 |
+
|
| 313 |
+
def _build_what_happened(self, agent: AgentState) -> str:
|
| 314 |
+
"""בונה תיאור 'מה קרה' מהאירועים האחרונים"""
|
| 315 |
+
|
| 316 |
+
def _get_optimized_state(self) -> Dict:
|
| 317 |
+
"""מחזיר state ממוטב לשליחה ל-LLM"""
|
| 318 |
+
|
| 319 |
+
def _hash_state(self) -> str:
|
| 320 |
+
"""יוצר hash של ה-state לזיהוי שינויים"""
|
| 321 |
+
|
| 322 |
+
def _convert_to_action(self, parsed_response: Dict, player_id: int) -> Action:
|
| 323 |
+
"""ממיר תשובת LLM לאובייקט Action"""
|
| 324 |
+
|
| 325 |
+
def _broadcast_chat(self, from_player: str, message: str):
|
| 326 |
+
"""משדר הודעת צ'אט לכל הסוכנים"""
|
| 327 |
+
```
|
| 328 |
+
|
| 329 |
+
**מיקום:** `pycatan/ai/ai_manager.py`
|
| 330 |
+
|
| 331 |
+
---
|
| 332 |
+
|
| 333 |
+
### 3. AIUser - Wrapper לממשק User
|
| 334 |
+
|
| 335 |
+
```python
|
| 336 |
+
class AIUser(User):
|
| 337 |
+
"""
|
| 338 |
+
Wrapper שמחבר בין GameManager ל-AIManager.
|
| 339 |
+
|
| 340 |
+
GameManager רואה את זה כ-User רגיל ומתקשר איתו
|
| 341 |
+
דרך get_input() ו-notify_game_event().
|
| 342 |
+
"""
|
| 343 |
+
|
| 344 |
+
def __init__(self, name: str, user_id: int, ai_manager: AIManager, color: str = ""):
|
| 345 |
+
"""
|
| 346 |
+
Args:
|
| 347 |
+
name: שם השחקן
|
| 348 |
+
user_id: מספר שחקן (0-based)
|
| 349 |
+
ai_manager: הפניה ל-AIManager
|
| 350 |
+
color: צבע השחקן
|
| 351 |
+
"""
|
| 352 |
+
super().__init__(name, user_id)
|
| 353 |
+
self.ai_manager = ai_manager
|
| 354 |
+
self.color = color
|
| 355 |
+
|
| 356 |
+
# רושם את עצמו ב-AIManager
|
| 357 |
+
ai_manager.register_agent(name, user_id, color)
|
| 358 |
+
|
| 359 |
+
def get_input(
|
| 360 |
+
self,
|
| 361 |
+
game_state: GameState,
|
| 362 |
+
prompt_message: str,
|
| 363 |
+
allowed_actions: Optional[List[str]] = None
|
| 364 |
+
) -> Action:
|
| 365 |
+
"""
|
| 366 |
+
GameManager קורא לזה כשצריך פעולה.
|
| 367 |
+
|
| 368 |
+
מעביר את הבקשה ל-AIManager לטיפול.
|
| 369 |
+
"""
|
| 370 |
+
return self.ai_manager.process_agent_turn(self.name)
|
| 371 |
+
|
| 372 |
+
def notify_game_event(
|
| 373 |
+
self,
|
| 374 |
+
event_type: str,
|
| 375 |
+
message: str,
|
| 376 |
+
affected_players: Optional[List[int]] = None
|
| 377 |
+
):
|
| 378 |
+
"""
|
| 379 |
+
GameManager קורא לזה כשמתרחש אירוע.
|
| 380 |
+
|
| 381 |
+
מעביר ל-AIManager לשמירה.
|
| 382 |
+
"""
|
| 383 |
+
self.ai_manager.on_game_event(event_type, message, affected_players)
|
| 384 |
+
|
| 385 |
+
def notify_action(self, action: Action, success: bool, message: str = ""):
|
| 386 |
+
"""
|
| 387 |
+
GameManager קורא לזה אחרי ביצוע פעולה.
|
| 388 |
+
"""
|
| 389 |
+
# אפשר להוסיף לוגיקה אם צריך
|
| 390 |
+
pass
|
| 391 |
+
```
|
| 392 |
+
|
| 393 |
+
**מיקום:** `pycatan/ai/ai_user.py`
|
| 394 |
+
|
| 395 |
+
---
|
| 396 |
+
|
| 397 |
+
### 4. AILogger - ניהול לוגים
|
| 398 |
+
|
| 399 |
+
```python
|
| 400 |
+
class AILogger:
|
| 401 |
+
"""
|
| 402 |
+
מנהל לוגים עבור מערכת ה-AI.
|
| 403 |
+
|
| 404 |
+
שומר על תאימות לפורמט הקיים:
|
| 405 |
+
- player_X.md (לוגים קריאים)
|
| 406 |
+
- prompt_N.json (פרומפטים)
|
| 407 |
+
- response_N.json (תשובות)
|
| 408 |
+
|
| 409 |
+
גם תומך ב-Web Viewer (לעתיד).
|
| 410 |
+
"""
|
| 411 |
+
|
| 412 |
+
def __init__(self, session_dir: Path = None):
|
| 413 |
+
"""
|
| 414 |
+
Args:
|
| 415 |
+
session_dir: תיקיית session. אם None, יוצר אוטומטית.
|
| 416 |
+
"""
|
| 417 |
+
if session_dir is None:
|
| 418 |
+
session_dir = self._create_session_dir()
|
| 419 |
+
|
| 420 |
+
self.session_dir = session_dir
|
| 421 |
+
self.session_dir.mkdir(parents=True, exist_ok=True)
|
| 422 |
+
|
| 423 |
+
self.request_counters: Dict[str, int] = {}
|
| 424 |
+
self.start_time = datetime.now()
|
| 425 |
+
|
| 426 |
+
# יצירת header ללוגים
|
| 427 |
+
self._init_session()
|
| 428 |
+
|
| 429 |
+
# === Logging ===
|
| 430 |
+
|
| 431 |
+
def log_prompt(
|
| 432 |
+
self,
|
| 433 |
+
player_name: str,
|
| 434 |
+
prompt: Dict,
|
| 435 |
+
schema: Dict,
|
| 436 |
+
is_active: bool = True
|
| 437 |
+
) -> Path:
|
| 438 |
+
"""
|
| 439 |
+
שומר פרומפט לקובץ.
|
| 440 |
+
|
| 441 |
+
יוצר:
|
| 442 |
+
- session/player_name/prompts/prompt_N.json
|
| 443 |
+
- session/player_name/prompts/prompt_N.txt
|
| 444 |
+
|
| 445 |
+
Returns:
|
| 446 |
+
Path: נתיב לקובץ JSON
|
| 447 |
+
"""
|
| 448 |
+
|
| 449 |
+
def log_response(
|
| 450 |
+
self,
|
| 451 |
+
player_name: str,
|
| 452 |
+
response: LLMResponse,
|
| 453 |
+
parsed: Dict
|
| 454 |
+
):
|
| 455 |
+
"""
|
| 456 |
+
שומר תשובה ומעדכן MD log.
|
| 457 |
+
|
| 458 |
+
יוצר:
|
| 459 |
+
- session/player_name/responses/response_N.json
|
| 460 |
+
- מעדכן session/player_name.md
|
| 461 |
+
"""
|
| 462 |
+
|
| 463 |
+
def log_chat(self, from_player: str, message: str):
|
| 464 |
+
"""שומר הודעת צ'אט ללוג"""
|
| 465 |
+
|
| 466 |
+
def log_error(self, player_name: str, error: str):
|
| 467 |
+
"""שומר שגיאה ללוג"""
|
| 468 |
+
|
| 469 |
+
# === MD Generation ===
|
| 470 |
+
|
| 471 |
+
def _init_player_md(self, player_name: str, model: str):
|
| 472 |
+
"""יוצר header לקובץ MD של שחקן"""
|
| 473 |
+
|
| 474 |
+
def _append_request_to_md(
|
| 475 |
+
self,
|
| 476 |
+
player_name: str,
|
| 477 |
+
num: int,
|
| 478 |
+
prompt: Dict
|
| 479 |
+
):
|
| 480 |
+
"""מוסיף request section ל-MD"""
|
| 481 |
+
|
| 482 |
+
def _append_response_to_md(
|
| 483 |
+
self,
|
| 484 |
+
player_name: str,
|
| 485 |
+
num: int,
|
| 486 |
+
response: LLMResponse,
|
| 487 |
+
parsed: Dict
|
| 488 |
+
):
|
| 489 |
+
"""מוסיף response section ל-MD"""
|
| 490 |
+
|
| 491 |
+
# === Utilities ===
|
| 492 |
+
|
| 493 |
+
def _create_session_dir(self) -> Path:
|
| 494 |
+
"""יוצר תיקיית session עם timestamp"""
|
| 495 |
+
|
| 496 |
+
def get_session_path(self) -> Path:
|
| 497 |
+
"""מחזיר נתיב ה-session"""
|
| 498 |
+
|
| 499 |
+
def save_agent_memories(self, agents: Dict[str, AgentState]):
|
| 500 |
+
"""שומר את הזיכרונות של כל הסוכנים לקובץ"""
|
| 501 |
+
|
| 502 |
+
def save_chat_history(self, chat_history: List[Dict]):
|
| 503 |
+
"""שומר היסטוריית צ'אט לקובץ"""
|
| 504 |
+
```
|
| 505 |
+
|
| 506 |
+
**מיקום:** `pycatan/ai/ai_logger.py`
|
| 507 |
+
|
| 508 |
+
---
|
| 509 |
+
|
| 510 |
+
## 🔄 זרימות עבודה
|
| 511 |
+
|
| 512 |
+
### זרימה 1: תור של סוכן AI
|
| 513 |
+
|
| 514 |
+
```
|
| 515 |
+
┌────────────────────────────────────────────────────────────────────┐
|
| 516 |
+
│ AGENT TURN FLOW │
|
| 517 |
+
├────────────────────────────────────────────────────────────────────┤
|
| 518 |
+
│ │
|
| 519 |
+
│ 1. GameManager._process_user_action() │
|
| 520 |
+
│ │ │
|
| 521 |
+
│ │ calls │
|
| 522 |
+
│ ▼ │
|
| 523 |
+
│ 2. AIUser.get_input(game_state, prompt_message, allowed_actions) │
|
| 524 |
+
│ │ │
|
| 525 |
+
│ │ delegates to │
|
| 526 |
+
│ ▼ │
|
| 527 |
+
│ 3. AIManager.process_agent_turn(player_name) │
|
| 528 |
+
│ │ │
|
| 529 |
+
│ ├─► Get agent state │
|
| 530 |
+
│ │ │
|
| 531 |
+
│ ├─► Build "what_happened" from recent_events │
|
| 532 |
+
│ │ │
|
| 533 |
+
│ ├─► Create prompt via PromptManager │
|
| 534 |
+
│ │ │
|
| 535 |
+
│ ├─► AILogger.log_prompt() → saves files │
|
| 536 |
+
│ │ │
|
| 537 |
+
│ ├─► Mark agent.pending_request = True │
|
| 538 |
+
│ │ │
|
| 539 |
+
│ ├─► LLMClient.generate(prompt) ──────► 🤖 Gemini │
|
| 540 |
+
│ │ │ │
|
| 541 |
+
│ │◄─── Response ◄──────────────────────────────┘ │
|
| 542 |
+
│ │ │
|
| 543 |
+
│ ├─► Mark agent.pending_request = False │
|
| 544 |
+
│ │ │
|
| 545 |
+
│ ├─► Parse response │
|
| 546 |
+
│ │ │
|
| 547 |
+
│ ├─► AILogger.log_response() → saves files + MD │
|
| 548 |
+
│ │ │
|
| 549 |
+
│ ├─► Update agent.memory (note_to_self) │
|
| 550 |
+
│ │ │
|
| 551 |
+
│ ├─► Clear agent.recent_events │
|
| 552 |
+
│ │ │
|
| 553 |
+
│ ├─► Handle chat_message if present │
|
| 554 |
+
│ │ │
|
| 555 |
+
│ ▼ │
|
| 556 |
+
│ 4. Return Action │
|
| 557 |
+
│ │ │
|
| 558 |
+
│ ▼ │
|
| 559 |
+
│ 5. GameManager.execute_action() │
|
| 560 |
+
│ │ │
|
| 561 |
+
│ ▼ │
|
| 562 |
+
│ 6. GameManager._notify_all_users() ──► AIUser.notify_game_event() │
|
| 563 |
+
│ │ │
|
| 564 |
+
│ ▼ │
|
| 565 |
+
│ AIManager.on_game_event() │
|
| 566 |
+
│ │ │
|
| 567 |
+
│ ▼ │
|
| 568 |
+
│ Save to agent.recent_events│
|
| 569 |
+
│ │
|
| 570 |
+
└────────────────────────────────────────────────────────────────────┘
|
| 571 |
+
```
|
| 572 |
+
|
| 573 |
+
### זרימה 2: הודעת צ'אט
|
| 574 |
+
|
| 575 |
+
```
|
| 576 |
+
┌────────────────────────────────────────────────────────────────────┐
|
| 577 |
+
│ CHAT MESSAGE FLOW │
|
| 578 |
+
├────────────────────────────────────────────────────────────────────┤
|
| 579 |
+
│ │
|
| 580 |
+
│ 1. Agent A response includes chat_message: "Anyone want sheep?" │
|
| 581 |
+
│ │ │
|
| 582 |
+
│ ▼ │
|
| 583 |
+
│ 2. AIManager._broadcast_chat("A", "Anyone want sheep?") │
|
| 584 |
+
│ │ │
|
| 585 |
+
│ ├─► Add to chat_history (shared) │
|
| 586 |
+
│ │ │
|
| 587 |
+
│ ├─► AILogger.log_chat() │
|
| 588 |
+
│ │ │
|
| 589 |
+
│ ▼ │
|
| 590 |
+
│ 3. For each other agent (B, C, D): │
|
| 591 |
+
│ │ │
|
| 592 |
+
│ ├─► Check should_send_prompt(agent) │
|
| 593 |
+
│ │ │ │
|
| 594 |
+
│ │ ├─► if pending_request: SKIP (don't queue!) │
|
| 595 |
+
│ │ │ │
|
| 596 |
+
│ │ └─► if not pending: Send spectator prompt │
|
| 597 |
+
│ │ │
|
| 598 |
+
│ └─► Agents see chat in their next prompt │
|
| 599 |
+
│ │
|
| 600 |
+
└────────────────────────────────────────────────────────────────────┘
|
| 601 |
+
```
|
| 602 |
+
|
| 603 |
+
### זרימה 3: אירוע במשחק (Event)
|
| 604 |
+
|
| 605 |
+
```
|
| 606 |
+
┌────────────────────────────────────────────────────────────────────┐
|
| 607 |
+
│ GAME EVENT FLOW │
|
| 608 |
+
├────────────────────────────────────────────────────────────────────┤
|
| 609 |
+
│ │
|
| 610 |
+
│ 1. GameManager: Something happens (dice roll, build, trade...) │
|
| 611 |
+
│ │ │
|
| 612 |
+
│ ▼ │
|
| 613 |
+
│ 2. GameManager._notify_all_users("dice_roll", "Rolled 6 (3+3)") │
|
| 614 |
+
│ │ │
|
| 615 |
+
│ │ For each user: │
|
| 616 |
+
│ ▼ │
|
| 617 |
+
│ 3. User.notify_game_event("dice_roll", "Rolled 6 (3+3)") │
|
| 618 |
+
│ │ │
|
| 619 |
+
│ ├─► HumanUser: prints to console │
|
| 620 |
+
│ │ │
|
| 621 |
+
│ └─► AIUser: delegates to AIManager │
|
| 622 |
+
│ │ │
|
| 623 |
+
│ ▼ │
|
| 624 |
+
│ 4. AIManager.on_game_event("dice_roll", "Rolled 6 (3+3)") │
|
| 625 |
+
│ │ │
|
| 626 |
+
│ ▼ │
|
| 627 |
+
│ 5. For each agent: │
|
| 628 |
+
│ │ │
|
| 629 |
+
│ └─► agent.recent_events.append({ │
|
| 630 |
+
│ "type": "dice_roll", │
|
| 631 |
+
│ "message": "Rolled 6 (3+3)", │
|
| 632 |
+
│ "timestamp": time.time() │
|
| 633 |
+
│ }) │
|
| 634 |
+
│ │
|
| 635 |
+
│ 6. When agent's turn comes, recent_events → "what_happened" │
|
| 636 |
+
│ │
|
| 637 |
+
└────────────────────────────────────────────────────────────────────┘
|
| 638 |
+
```
|
| 639 |
+
|
| 640 |
+
---
|
| 641 |
+
|
| 642 |
+
## 📁 מבנה קבצים חדש
|
| 643 |
+
|
| 644 |
+
```
|
| 645 |
+
pycatan/
|
| 646 |
+
├── ai/
|
| 647 |
+
│ ├── __init__.py # exports
|
| 648 |
+
│ │
|
| 649 |
+
│ │ # === NEW FILES ===
|
| 650 |
+
│ ├── ai_manager.py # 🆕 AIManager class
|
| 651 |
+
│ ├── ai_user.py # 🆕 AIUser class (wrapper)
|
| 652 |
+
│ ├── ai_logger.py # 🆕 AILogger class
|
| 653 |
+
│ ├── agent_state.py # 🆕 AgentState dataclass
|
| 654 |
+
│ │
|
| 655 |
+
│ │ # === EXISTING (minimal changes) ===
|
| 656 |
+
│ ├── prompt_manager.py # ✅ Keep as-is
|
| 657 |
+
│ ├── llm_client.py # ✅ Keep as-is
|
| 658 |
+
│ ├── state_filter.py # ✅ Keep as-is
|
| 659 |
+
│ ├── prompt_templates.py # ✅ Keep as-is
|
| 660 |
+
│ ├── response_parser.py # ✅ Keep as-is
|
| 661 |
+
│ ├── schemas.py # ✅ Keep as-is
|
| 662 |
+
│ └── config.py # ✅ Keep as-is
|
| 663 |
+
│
|
| 664 |
+
├── players/
|
| 665 |
+
│ ├── __init__.py
|
| 666 |
+
│ ├── user.py # ✅ Keep as-is (abstract interface)
|
| 667 |
+
│ └── human_user.py # ✅ Keep as-is
|
| 668 |
+
│
|
| 669 |
+
├── management/
|
| 670 |
+
│ └── game_manager.py # ✅ Keep as-is (no changes!)
|
| 671 |
+
│
|
| 672 |
+
examples/
|
| 673 |
+
├── ai_testing/
|
| 674 |
+
│ │ # === DEPRECATED (will be replaced) ===
|
| 675 |
+
│ ├── generate_prompts_from_state.py # ⚠️ DEPRECATED
|
| 676 |
+
│ ├── test_ai_live.py # ⚠️ DEPRECATED
|
| 677 |
+
│ ├── play_with_prompts.py # ⚠️ DEPRECATED
|
| 678 |
+
│ │
|
| 679 |
+
│ │ # === NEW ===
|
| 680 |
+
│ ├── play_with_ai.py # 🆕 New unified entry point
|
| 681 |
+
│ │
|
| 682 |
+
│ │ # === KEEP ===
|
| 683 |
+
│ ├── web_viewer.py # ✅ Keep (works with new log format)
|
| 684 |
+
│ └── my_games/ # ✅ Keep (session storage)
|
| 685 |
+
```
|
| 686 |
+
|
| 687 |
+
---
|
| 688 |
+
|
| 689 |
+
## 📋 תוכנית מימוש
|
| 690 |
+
|
| 691 |
+
### Phase 1: יצירת רכיבים חדשים (לא שוברים קוד קיים)
|
| 692 |
+
|
| 693 |
+
#### Step 1.1: AgentState
|
| 694 |
+
```
|
| 695 |
+
📁 Create: pycatan/ai/agent_state.py
|
| 696 |
+
⏱️ Estimated: 15 min
|
| 697 |
+
📝 Contents:
|
| 698 |
+
- AgentState dataclass
|
| 699 |
+
- Helper methods
|
| 700 |
+
```
|
| 701 |
+
|
| 702 |
+
#### Step 1.2: AILogger
|
| 703 |
+
```
|
| 704 |
+
📁 Create: pycatan/ai/ai_logger.py
|
| 705 |
+
⏱️ Estimated: 45 min
|
| 706 |
+
📝 Contents:
|
| 707 |
+
- AILogger class
|
| 708 |
+
- log_prompt() - saves JSON + TXT
|
| 709 |
+
- log_response() - saves JSON + updates MD
|
| 710 |
+
- MD format matching existing player_X.md
|
| 711 |
+
```
|
| 712 |
+
|
| 713 |
+
#### Step 1.3: AIManager
|
| 714 |
+
```
|
| 715 |
+
📁 Create: pycatan/ai/ai_manager.py
|
| 716 |
+
⏱️ Estimated: 1.5 hours
|
| 717 |
+
📝 Contents:
|
| 718 |
+
- AIManager class
|
| 719 |
+
- process_agent_turn()
|
| 720 |
+
- on_game_event()
|
| 721 |
+
- on_chat_message()
|
| 722 |
+
- should_send_prompt()
|
| 723 |
+
- _broadcast_chat()
|
| 724 |
+
```
|
| 725 |
+
|
| 726 |
+
#### Step 1.4: AIUser
|
| 727 |
+
```
|
| 728 |
+
📁 Create: pycatan/ai/ai_user.py
|
| 729 |
+
⏱️ Estimated: 30 min
|
| 730 |
+
📝 Contents:
|
| 731 |
+
- AIUser class extending User
|
| 732 |
+
- get_input() delegation
|
| 733 |
+
- notify_game_event() delegation
|
| 734 |
+
```
|
| 735 |
+
|
| 736 |
+
#### Step 1.5: Update __init__.py
|
| 737 |
+
```
|
| 738 |
+
📁 Modify: pycatan/ai/__init__.py
|
| 739 |
+
⏱️ Estimated: 5 min
|
| 740 |
+
📝 Add exports for new classes
|
| 741 |
+
```
|
| 742 |
+
|
| 743 |
+
---
|
| 744 |
+
|
| 745 |
+
### Phase 2: Entry Point חדש
|
| 746 |
+
|
| 747 |
+
#### Step 2.1: Create play_with_ai.py
|
| 748 |
+
```
|
| 749 |
+
📁 Create: examples/ai_testing/play_with_ai.py
|
| 750 |
+
⏱️ Estimated: 45 min
|
| 751 |
+
📝 Contents:
|
| 752 |
+
- Creates GameManager with AIUsers
|
| 753 |
+
- Creates AIManager
|
| 754 |
+
- Runs game loop
|
| 755 |
+
```
|
| 756 |
+
|
| 757 |
+
---
|
| 758 |
+
|
| 759 |
+
### Phase 3: בדיקות ווידוא
|
| 760 |
+
|
| 761 |
+
#### Step 3.1: Test basic flow
|
| 762 |
+
```
|
| 763 |
+
⏱️ Estimated: 30 min
|
| 764 |
+
📝 Run play_with_ai.py
|
| 765 |
+
- Verify prompts generated
|
| 766 |
+
- Verify responses logged
|
| 767 |
+
- Verify MD files created
|
| 768 |
+
- Verify actions returned to GameManager
|
| 769 |
+
```
|
| 770 |
+
|
| 771 |
+
#### Step 3.2: Test chat flow
|
| 772 |
+
```
|
| 773 |
+
⏱️ Estimated: 20 min
|
| 774 |
+
📝 Test chat messages
|
| 775 |
+
- Agent sends chat
|
| 776 |
+
- Other agents receive in next prompt
|
| 777 |
+
- Chat history saved
|
| 778 |
+
```
|
| 779 |
+
|
| 780 |
+
#### Step 3.3: Test Web Viewer
|
| 781 |
+
```
|
| 782 |
+
⏱️ Estimated: 15 min
|
| 783 |
+
📝 Verify web_viewer.py works with new log format
|
| 784 |
+
```
|
| 785 |
+
|
| 786 |
+
---
|
| 787 |
+
|
| 788 |
+
### Phase 4: Cleanup (אופציונלי)
|
| 789 |
+
|
| 790 |
+
#### Step 4.1: Mark deprecated files
|
| 791 |
+
```
|
| 792 |
+
📝 Add deprecation notices to:
|
| 793 |
+
- generate_prompts_from_state.py
|
| 794 |
+
- test_ai_live.py
|
| 795 |
+
- play_with_prompts.py
|
| 796 |
+
```
|
| 797 |
+
|
| 798 |
+
#### Step 4.2: Update documentation
|
| 799 |
+
```
|
| 800 |
+
📝 Update:
|
| 801 |
+
- README
|
| 802 |
+
- AI_ARCHITECTURE.md
|
| 803 |
+
```
|
| 804 |
+
|
| 805 |
+
---
|
| 806 |
+
|
| 807 |
+
## ⏱️ סיכום זמנים
|
| 808 |
+
|
| 809 |
+
| Phase | Task | Time |
|
| 810 |
+
|-------|------|------|
|
| 811 |
+
| 1.1 | AgentState | 15 min |
|
| 812 |
+
| 1.2 | AILogger | 45 min |
|
| 813 |
+
| 1.3 | AIManager | 1.5 hours |
|
| 814 |
+
| 1.4 | AIUser | 30 min |
|
| 815 |
+
| 1.5 | __init__.py | 5 min |
|
| 816 |
+
| 2.1 | play_with_ai.py | 45 min |
|
| 817 |
+
| 3.x | Testing | 1 hour |
|
| 818 |
+
| **Total** | | **~5 hours** |
|
| 819 |
+
|
| 820 |
+
---
|
| 821 |
+
|
| 822 |
+
## ✅ Checklist לפני התחלה
|
| 823 |
+
|
| 824 |
+
- [ ] מבנה הארכיטקטורה ברור
|
| 825 |
+
- [ ] הבנת זרימת העבודה
|
| 826 |
+
- [ ] הבנת אחריות כל רכיב
|
| 827 |
+
- [ ] מוכן להתחיל Phase 1
|
| 828 |
+
|
| 829 |
+
---
|
| 830 |
+
|
| 831 |
+
## 🔮 תוספות עתידיות (לא בריפקטור הנוכחי)
|
| 832 |
+
|
| 833 |
+
1. **סיכום צ'אט אוטומטי** - `_maybe_summarize_chat()`
|
| 834 |
+
2. **Web Viewer real-time** - WebSocket ל-AILogger
|
| 835 |
+
3. **Multi-LLM support** - OpenAI, Anthropic
|
| 836 |
+
4. **Agent personalities** - Different prompts per agent
|
| 837 |
+
5. **Replay system** - Play back from logs
|
| 838 |
+
|
| 839 |
+
---
|
| 840 |
+
|
| 841 |
+
## 📚 קבצים קשורים
|
| 842 |
+
|
| 843 |
+
- [AI_ARCHITECTURE.md](.github/instructions/AI_ARCHITECTURE.md) - ארכיטקטורה כללית
|
| 844 |
+
- [AI_AGENT_PRINCIPLES.md](.github/instructions/AI_AGENT_PRINCIPLES.md) - עקרונות עיצוב
|
| 845 |
+
- [WORK_PLAN.md](.github/instructions/WORK_PLAN.md) - תוכנית עבודה כללית
|
| 846 |
+
|
| 847 |
+
---
|
| 848 |
+
|
| 849 |
+
**מוכן להתחיל?** 🚀
|
START.md
ADDED
|
@@ -0,0 +1,218 @@
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 🎮 PyCatan AI - Quick Start Guide
|
| 2 |
+
|
| 3 |
+
## 🚀 How to Run
|
| 4 |
+
|
| 5 |
+
### Option 1: Play with AI Agents (Recommended)
|
| 6 |
+
```bash
|
| 7 |
+
python examples/ai_testing/play_with_ai.py
|
| 8 |
+
```
|
| 9 |
+
|
| 10 |
+
This will:
|
| 11 |
+
1. Let you configure players (human or AI)
|
| 12 |
+
2. Generate AI prompts for AI players
|
| 13 |
+
3. Allow you to manually enter AI actions
|
| 14 |
+
4. Log all prompts and responses for analysis
|
| 15 |
+
|
| 16 |
+
### Option 2: Quick Start - All AI Players
|
| 17 |
+
```bash
|
| 18 |
+
python examples/ai_testing/play_with_ai.py --players 3 --all-ai
|
| 19 |
+
```
|
| 20 |
+
|
| 21 |
+
### Option 3: Auto-LLM Mode (requires API key)
|
| 22 |
+
```bash
|
| 23 |
+
# First set your API key:
|
| 24 |
+
set GEMINI_API_KEY=your_api_key_here
|
| 25 |
+
|
| 26 |
+
# Then run:
|
| 27 |
+
python examples/ai_testing/play_with_ai.py --auto-llm
|
| 28 |
+
```
|
| 29 |
+
|
| 30 |
+
---
|
| 31 |
+
|
| 32 |
+
## 📁 Project Structure
|
| 33 |
+
|
| 34 |
+
```
|
| 35 |
+
pycatan/
|
| 36 |
+
├── ai/ # 🤖 AI System (NEW)
|
| 37 |
+
│ ├── ai_manager.py # Central AI coordinator
|
| 38 |
+
│ ├── ai_user.py # AI player wrapper
|
| 39 |
+
│ ├── ai_logger.py # Logging system
|
| 40 |
+
│ ├── agent_state.py # Per-agent state
|
| 41 |
+
│ ├── prompt_manager.py # Prompt construction
|
| 42 |
+
│ ├── response_parser.py # Response parsing
|
| 43 |
+
│ ├── llm_client.py # Gemini API client
|
| 44 |
+
│ ├── config.py # Configuration
|
| 45 |
+
│ └── schemas.py # JSON schemas
|
| 46 |
+
│
|
| 47 |
+
├── management/
|
| 48 |
+
│ └── game_manager.py # Game coordination
|
| 49 |
+
│
|
| 50 |
+
├── players/
|
| 51 |
+
│ ├── user.py # Abstract user class
|
| 52 |
+
│ └── human_user.py # Human player CLI
|
| 53 |
+
│
|
| 54 |
+
└── core/ # Game logic
|
| 55 |
+
├── game.py
|
| 56 |
+
├── board.py
|
| 57 |
+
└── ...
|
| 58 |
+
|
| 59 |
+
examples/
|
| 60 |
+
└── ai_testing/
|
| 61 |
+
├── play_with_ai.py # 🆕 Main entry point
|
| 62 |
+
├── play_and_capture.py # State capture utility
|
| 63 |
+
├── web_viewer.py # Prompt visualization
|
| 64 |
+
├── my_games/ # Session storage
|
| 65 |
+
└── _deprecated/ # Old files (for reference)
|
| 66 |
+
```
|
| 67 |
+
|
| 68 |
+
---
|
| 69 |
+
|
| 70 |
+
## 🎯 Manual Mode Commands
|
| 71 |
+
|
| 72 |
+
When playing in manual mode, use these commands for AI players:
|
| 73 |
+
|
| 74 |
+
### Basic Actions
|
| 75 |
+
| Command | Description |
|
| 76 |
+
|---------|-------------|
|
| 77 |
+
| `roll_dice` or `r` | Roll the dice |
|
| 78 |
+
| `end_turn` or `e` | End turn |
|
| 79 |
+
|
| 80 |
+
### Building
|
| 81 |
+
| Command | Example |
|
| 82 |
+
|---------|---------|
|
| 83 |
+
| `build_settlement` | `build_settlement {"node": 14}` |
|
| 84 |
+
| `build_city` | `build_city {"node": 14}` |
|
| 85 |
+
| `build_road` | `build_road {"from": 14, "to": 15}` |
|
| 86 |
+
|
| 87 |
+
### Shortcuts (Setup Phase)
|
| 88 |
+
| Command | Meaning |
|
| 89 |
+
|---------|---------|
|
| 90 |
+
| `s 14` | Place settlement at node 14 |
|
| 91 |
+
| `rd 14 15` | Place road from 14 to 15 |
|
| 92 |
+
|
| 93 |
+
### Other Actions
|
| 94 |
+
| Command | Example |
|
| 95 |
+
|---------|---------|
|
| 96 |
+
| `buy_dev_card` | Buy a development card |
|
| 97 |
+
| `robber_move` | `robber_move {"hex": 5}` |
|
| 98 |
+
| `steal_card` | `steal_card {"target_player": "Bob"}` |
|
| 99 |
+
| `trade_bank` | `trade_bank {"give": "wheat", "receive": "ore"}` |
|
| 100 |
+
|
| 101 |
+
Type `help` at any prompt for more details.
|
| 102 |
+
|
| 103 |
+
---
|
| 104 |
+
|
| 105 |
+
## 📊 Logs and Sessions
|
| 106 |
+
|
| 107 |
+
Each game session creates a folder in `examples/ai_testing/my_games/`:
|
| 108 |
+
|
| 109 |
+
```
|
| 110 |
+
session_20260108_143022/
|
| 111 |
+
├── session_metadata.json # Session info
|
| 112 |
+
├── chat_history.json # Chat messages
|
| 113 |
+
├── session_summary.json # Final stats
|
| 114 |
+
│
|
| 115 |
+
├── AI_1/ # Per-player folder
|
| 116 |
+
│ ├── prompts/
|
| 117 |
+
│ │ ├── prompt_1.json # Full prompt
|
| 118 |
+
│ │ ├── prompt_1.txt # Human-readable
|
| 119 |
+
│ │ └── ...
|
| 120 |
+
│ ├── responses/
|
| 121 |
+
│ │ ├── response_1.json # LLM response
|
| 122 |
+
│ │ └── ...
|
| 123 |
+
│ └── AI_1.md # Log file
|
| 124 |
+
│
|
| 125 |
+
└── AI_2/
|
| 126 |
+
└── ...
|
| 127 |
+
```
|
| 128 |
+
|
| 129 |
+
---
|
| 130 |
+
|
| 131 |
+
## 🔧 Configuration
|
| 132 |
+
|
| 133 |
+
### AI Config (Optional)
|
| 134 |
+
Create `config_dev.yaml` in `pycatan/ai/`:
|
| 135 |
+
|
| 136 |
+
```yaml
|
| 137 |
+
llm:
|
| 138 |
+
provider: "gemini"
|
| 139 |
+
model_name: "gemini-2.0-flash-exp"
|
| 140 |
+
temperature: 0.7
|
| 141 |
+
api_key_env_var: "GEMINI_API_KEY"
|
| 142 |
+
|
| 143 |
+
memory:
|
| 144 |
+
chat_history_size: 10
|
| 145 |
+
```
|
| 146 |
+
|
| 147 |
+
### Environment Variables
|
| 148 |
+
```bash
|
| 149 |
+
# Windows
|
| 150 |
+
set GEMINI_API_KEY=your_api_key
|
| 151 |
+
|
| 152 |
+
# Linux/Mac
|
| 153 |
+
export GEMINI_API_KEY=your_api_key
|
| 154 |
+
```
|
| 155 |
+
|
| 156 |
+
---
|
| 157 |
+
|
| 158 |
+
## 🏗️ Architecture Overview
|
| 159 |
+
|
| 160 |
+
```
|
| 161 |
+
┌─────────────────────────────────────────────────────────────────┐
|
| 162 |
+
│ Game Flow │
|
| 163 |
+
├─────────────────────────────────────────────────────────────────┤
|
| 164 |
+
│ │
|
| 165 |
+
│ GameManager AIManager │
|
| 166 |
+
│ │ │ │
|
| 167 |
+
│ │ "What action?" │ Creates prompts │
|
| 168 |
+
│ ▼ │ Manages memory │
|
| 169 |
+
│ ┌─────────┐ │ Logs everything │
|
| 170 |
+
│ │ AIUser │◄──── delegates to ──────────►│ │
|
| 171 |
+
│ │(Wrapper)│ │ │
|
| 172 |
+
│ └─────────┘ ▼ │
|
| 173 |
+
│ │ ┌─────────────┐ │
|
| 174 |
+
│ │ Returns Action │ AILogger │ │
|
| 175 |
+
│ ▼ │ (Files) │ │
|
| 176 |
+
│ GameManager └─────────────┘ │
|
| 177 |
+
│ executes action │
|
| 178 |
+
│ │
|
| 179 |
+
└─────────────────────────────────────────────────────────────────┘
|
| 180 |
+
```
|
| 181 |
+
|
| 182 |
+
---
|
| 183 |
+
|
| 184 |
+
## 📚 Documentation
|
| 185 |
+
|
| 186 |
+
- [AI_REFACTOR_PLAN.md](.github/instructions/AI_REFACTOR_PLAN.md) - Detailed refactoring plan
|
| 187 |
+
- [AI_ARCHITECTURE.md](.github/instructions/AI_ARCHITECTURE.md) - System architecture
|
| 188 |
+
- [AI_AGENT_PRINCIPLES.md](.github/instructions/AI_AGENT_PRINCIPLES.md) - Design principles
|
| 189 |
+
|
| 190 |
+
---
|
| 191 |
+
|
| 192 |
+
## ❓ Troubleshooting
|
| 193 |
+
|
| 194 |
+
### "API key not found"
|
| 195 |
+
Make sure to set the environment variable:
|
| 196 |
+
```bash
|
| 197 |
+
set GEMINI_API_KEY=your_key_here
|
| 198 |
+
```
|
| 199 |
+
|
| 200 |
+
### "Module not found"
|
| 201 |
+
Run from the project root directory:
|
| 202 |
+
```bash
|
| 203 |
+
cd C:\GIT_new\PyCatan_AI
|
| 204 |
+
python examples/ai_testing/play_with_ai.py
|
| 205 |
+
```
|
| 206 |
+
|
| 207 |
+
### "Action not allowed"
|
| 208 |
+
Check the `allowed_actions` list shown in the prompt. The action must be one of those.
|
| 209 |
+
|
| 210 |
+
---
|
| 211 |
+
|
| 212 |
+
## 🎉 Have Fun!
|
| 213 |
+
|
| 214 |
+
Start a game and experiment with AI prompts. Check the generated logs to understand how the AI "thinks" about the game state.
|
| 215 |
+
|
| 216 |
+
```bash
|
| 217 |
+
python examples/ai_testing/play_with_ai.py
|
| 218 |
+
```
|
docs/THINKING_MODE_SETUP.md
ADDED
|
@@ -0,0 +1,247 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
# 🧠 Thinking Mode Setup Guide
|
| 2 |
+
|
| 3 |
+
## Overview
|
| 4 |
+
|
| 5 |
+
Gemini 2.0 Flash introduces **thinking mode** - the model explicitly "thinks" through problems before responding. This generates higher quality responses for complex tasks like game strategy.
|
| 6 |
+
|
| 7 |
+
---
|
| 8 |
+
|
| 9 |
+
## 🚀 Quick Start
|
| 10 |
+
|
| 11 |
+
### 1. Switch to Thinking Model
|
| 12 |
+
|
| 13 |
+
**Option A: Edit config.yaml** (Recommended)
|
| 14 |
+
```yaml
|
| 15 |
+
llm:
|
| 16 |
+
model_name: "gemini-2.0-flash-thinking-exp"
|
| 17 |
+
enable_thinking: true
|
| 18 |
+
thinking_budget: 16000 # Max tokens for thinking (8k-32k)
|
| 19 |
+
```
|
| 20 |
+
|
| 21 |
+
**Option B: Edit config.py** (For default settings)
|
| 22 |
+
```python
|
| 23 |
+
@dataclass
|
| 24 |
+
class LLMConfig:
|
| 25 |
+
model_name: str = "gemini-2.0-flash-thinking-exp"
|
| 26 |
+
enable_thinking: bool = True
|
| 27 |
+
thinking_budget: int = 16000
|
| 28 |
+
```
|
| 29 |
+
|
| 30 |
+
### 2. Run Your Game
|
| 31 |
+
|
| 32 |
+
```bash
|
| 33 |
+
python play_catan.py
|
| 34 |
+
```
|
| 35 |
+
|
| 36 |
+
The AI will now use thinking mode automatically!
|
| 37 |
+
|
| 38 |
+
---
|
| 39 |
+
|
| 40 |
+
## 📊 How to Monitor Thinking
|
| 41 |
+
|
| 42 |
+
### In Console Logs
|
| 43 |
+
|
| 44 |
+
Look for thinking token counts:
|
| 45 |
+
```
|
| 46 |
+
✅ Response received: 450 tokens (+1200 thinking), 3.5s
|
| 47 |
+
```
|
| 48 |
+
|
| 49 |
+
### In Log Files
|
| 50 |
+
|
| 51 |
+
**JSON logs** (`examples/ai_testing/my_games/AI_Agent_1/prompt_1.json`):
|
| 52 |
+
```json
|
| 53 |
+
{
|
| 54 |
+
"tokens": {
|
| 55 |
+
"prompt": 1523,
|
| 56 |
+
"completion": 450,
|
| 57 |
+
"thinking": 1200,
|
| 58 |
+
"total": 3173
|
| 59 |
+
}
|
| 60 |
+
}
|
| 61 |
+
```
|
| 62 |
+
|
| 63 |
+
**TXT logs** (`examples/ai_testing/my_games/AI_Agent_1/prompt_1.txt`):
|
| 64 |
+
```
|
| 65 |
+
Tokens: prompt=1523, completion=450, thinking=1200, total=3173
|
| 66 |
+
```
|
| 67 |
+
|
| 68 |
+
### In Web Viewer
|
| 69 |
+
|
| 70 |
+
Visit: http://localhost:5001
|
| 71 |
+
|
| 72 |
+
The viewer will show:
|
| 73 |
+
- 📊 Token breakdown including thinking tokens
|
| 74 |
+
- 💰 Cost calculation (thinking tokens = input cost)
|
| 75 |
+
- 📈 Thinking usage trends
|
| 76 |
+
|
| 77 |
+
---
|
| 78 |
+
|
| 79 |
+
## ⚙️ Configuration Options
|
| 80 |
+
|
| 81 |
+
### Model Selection
|
| 82 |
+
|
| 83 |
+
| Model | Thinking | Speed | Quality |
|
| 84 |
+
|-------|----------|-------|---------|
|
| 85 |
+
| `gemini-2.0-flash-exp` | ❌ | ⚡ Fast | Good |
|
| 86 |
+
| `gemini-2.0-flash-thinking-exp` | ✅ | 🐢 Slower | Better |
|
| 87 |
+
|
| 88 |
+
### Thinking Budget
|
| 89 |
+
|
| 90 |
+
Controls max tokens the model can use for thinking:
|
| 91 |
+
|
| 92 |
+
```yaml
|
| 93 |
+
thinking_budget: 16000 # Recommended: 8000-32000
|
| 94 |
+
```
|
| 95 |
+
|
| 96 |
+
- **Lower (8k)**: Faster, less thorough
|
| 97 |
+
- **Medium (16k)**: Balanced (default)
|
| 98 |
+
- **Higher (32k)**: Slower, more thorough
|
| 99 |
+
|
| 100 |
+
### Enable/Disable
|
| 101 |
+
|
| 102 |
+
```yaml
|
| 103 |
+
enable_thinking: true # Turn on thinking mode
|
| 104 |
+
enable_thinking: false # Turn off (faster, cheaper)
|
| 105 |
+
```
|
| 106 |
+
|
| 107 |
+
---
|
| 108 |
+
|
| 109 |
+
## 💰 Cost Impact
|
| 110 |
+
|
| 111 |
+
**Thinking tokens are charged as input tokens:**
|
| 112 |
+
|
| 113 |
+
Example (16k thinking budget):
|
| 114 |
+
- Standard mode: ~450 output tokens = $0.000034
|
| 115 |
+
- Thinking mode: ~1200 thinking + 450 output = $0.000056
|
| 116 |
+
|
| 117 |
+
**~1.6x cost increase for better decisions** 🎯
|
| 118 |
+
|
| 119 |
+
---
|
| 120 |
+
|
| 121 |
+
## 🔍 Viewing the Schema
|
| 122 |
+
|
| 123 |
+
The **response schema** is logged in TXT files for debugging:
|
| 124 |
+
|
| 125 |
+
```
|
| 126 |
+
=== Prompt #1 (Active Turn) ===
|
| 127 |
+
|
| 128 |
+
--- Response Schema ---
|
| 129 |
+
{
|
| 130 |
+
"type": "object",
|
| 131 |
+
"properties": {
|
| 132 |
+
"internal_thinking": {
|
| 133 |
+
"type": "string",
|
| 134 |
+
"description": "Your reasoning process...",
|
| 135 |
+
"minLength": 200
|
| 136 |
+
},
|
| 137 |
+
...
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
--- Prompt Content ---
|
| 142 |
+
{
|
| 143 |
+
"meta_data": { ... }
|
| 144 |
+
}
|
| 145 |
+
```
|
| 146 |
+
|
| 147 |
+
Location: `examples/ai_testing/my_games/AI_Agent_1/prompt_N.txt`
|
| 148 |
+
|
| 149 |
+
---
|
| 150 |
+
|
| 151 |
+
## ✅ Testing Thinking Mode
|
| 152 |
+
|
| 153 |
+
### Quick Test
|
| 154 |
+
|
| 155 |
+
1. Edit `pycatan/ai/config.py`:
|
| 156 |
+
```python
|
| 157 |
+
model_name: str = "gemini-2.0-flash-thinking-exp"
|
| 158 |
+
enable_thinking: bool = True
|
| 159 |
+
```
|
| 160 |
+
|
| 161 |
+
2. Run a game:
|
| 162 |
+
```bash
|
| 163 |
+
python play_catan.py
|
| 164 |
+
```
|
| 165 |
+
|
| 166 |
+
3. Check console output for thinking tokens:
|
| 167 |
+
```
|
| 168 |
+
✅ Response received: 450 tokens (+1200 thinking), 3.5s
|
| 169 |
+
```
|
| 170 |
+
|
| 171 |
+
4. View logs:
|
| 172 |
+
```bash
|
| 173 |
+
# Check TXT file
|
| 174 |
+
cat examples/ai_testing/my_games/AI_Agent_1/prompt_1.txt
|
| 175 |
+
|
| 176 |
+
# Or JSON
|
| 177 |
+
cat examples/ai_testing/my_games/AI_Agent_1/prompt_1.json
|
| 178 |
+
```
|
| 179 |
+
|
| 180 |
+
### Web Viewer
|
| 181 |
+
|
| 182 |
+
```bash
|
| 183 |
+
cd examples/ai_testing
|
| 184 |
+
python web_viewer.py
|
| 185 |
+
```
|
| 186 |
+
|
| 187 |
+
Visit http://localhost:5001 to see:
|
| 188 |
+
- Token breakdowns with thinking
|
| 189 |
+
- Cost calculations
|
| 190 |
+
- Response quality metrics
|
| 191 |
+
|
| 192 |
+
---
|
| 193 |
+
|
| 194 |
+
## 🐛 Troubleshooting
|
| 195 |
+
|
| 196 |
+
### Not Seeing Thinking Tokens?
|
| 197 |
+
|
| 198 |
+
1. **Check model name**: Must be `gemini-2.0-flash-thinking-exp`
|
| 199 |
+
2. **Check enable_thinking**: Must be `true` in config
|
| 200 |
+
3. **Check logs**: Look for "enable_thinking" in debug output
|
| 201 |
+
|
| 202 |
+
### Error: "thinking_config not supported"
|
| 203 |
+
|
| 204 |
+
- Your model doesn't support thinking mode
|
| 205 |
+
- Switch to: `gemini-2.0-flash-thinking-exp`
|
| 206 |
+
|
| 207 |
+
### High Costs?
|
| 208 |
+
|
| 209 |
+
- Reduce `thinking_budget` (e.g., 8000)
|
| 210 |
+
- Or disable thinking: `enable_thinking: false`
|
| 211 |
+
|
| 212 |
+
---
|
| 213 |
+
|
| 214 |
+
## 📚 Configuration Files
|
| 215 |
+
|
| 216 |
+
### Location
|
| 217 |
+
|
| 218 |
+
- **Active config**: `pycatan/ai/config_dev.yaml`
|
| 219 |
+
- **Example**: `pycatan/ai/config_example.yaml`
|
| 220 |
+
- **Defaults**: `pycatan/ai/config.py`
|
| 221 |
+
|
| 222 |
+
### Priority
|
| 223 |
+
|
| 224 |
+
1. Config YAML file (if exists)
|
| 225 |
+
2. Default values in `config.py`
|
| 226 |
+
|
| 227 |
+
---
|
| 228 |
+
|
| 229 |
+
## 🎯 Summary
|
| 230 |
+
|
| 231 |
+
**To enable thinking mode:**
|
| 232 |
+
|
| 233 |
+
1. Set `model_name: "gemini-2.0-flash-thinking-exp"`
|
| 234 |
+
2. Set `enable_thinking: true`
|
| 235 |
+
3. Set `thinking_budget: 16000` (optional)
|
| 236 |
+
4. Run your game
|
| 237 |
+
5. Check logs for thinking token counts
|
| 238 |
+
|
| 239 |
+
**Benefits:**
|
| 240 |
+
- ✅ Better strategic decisions
|
| 241 |
+
- ✅ More thorough reasoning
|
| 242 |
+
- ✅ Higher quality play
|
| 243 |
+
|
| 244 |
+
**Trade-offs:**
|
| 245 |
+
- ⏱️ Slower responses (~2-5s)
|
| 246 |
+
- 💰 Higher costs (~1.5-2x)
|
| 247 |
+
|
examples/ai_testing/__init__.py
CHANGED
|
@@ -1,8 +1,27 @@
|
|
| 1 |
"""
|
| 2 |
AI Testing Tools
|
| 3 |
----------------
|
| 4 |
-
Tools for testing AI understanding of game state via Web Visualizer.
|
| 5 |
|
| 6 |
-
This package
|
| 7 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 8 |
"""
|
|
|
|
| 1 |
"""
|
| 2 |
AI Testing Tools
|
| 3 |
----------------
|
|
|
|
| 4 |
|
| 5 |
+
This package provides tools for testing AI agents in PyCatan.
|
| 6 |
+
|
| 7 |
+
Main Entry Points:
|
| 8 |
+
- play_with_ai.py - Run a game with AI agents (manual or LLM mode)
|
| 9 |
+
- play_and_capture.py - Play and capture game states for analysis
|
| 10 |
+
- web_viewer.py - Visualize AI prompts and responses
|
| 11 |
+
|
| 12 |
+
Key Files:
|
| 13 |
+
- my_games/ - Session storage for AI interactions
|
| 14 |
+
- sample_states/ - Example game states for testing
|
| 15 |
+
- templates/ - Prompt templates
|
| 16 |
+
|
| 17 |
+
Deprecated Files (in _deprecated/):
|
| 18 |
+
- Old prompt generation and testing scripts
|
| 19 |
+
- See _deprecated/__init__.py for details
|
| 20 |
+
|
| 21 |
+
Usage:
|
| 22 |
+
# Run a game with AI agents (manual mode):
|
| 23 |
+
python examples/ai_testing/play_with_ai.py
|
| 24 |
+
|
| 25 |
+
# Run a game and capture states:
|
| 26 |
+
python examples/ai_testing/play_and_capture.py
|
| 27 |
"""
|
examples/ai_testing/_deprecated/__init__.py
ADDED
|
@@ -0,0 +1,49 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""
|
| 2 |
+
⚠️ DEPRECATED FILES - OLD AI TESTING INFRASTRUCTURE
|
| 3 |
+
|
| 4 |
+
This folder contains the OLD AI testing files that have been replaced
|
| 5 |
+
by the new unified AI system in pycatan/ai/.
|
| 6 |
+
|
| 7 |
+
These files are kept for reference but should NOT be used for new development.
|
| 8 |
+
|
| 9 |
+
Old Files (in this folder):
|
| 10 |
+
- generate_prompts_from_state.py - Old prompt generation (replaced by AIManager)
|
| 11 |
+
- play_with_prompts.py - Old game runner (replaced by play_with_ai.py)
|
| 12 |
+
- test_ai_live.py - Old LLM tester (replaced by AIManager)
|
| 13 |
+
- request_tracker.py - Old request tracking (replaced by AILogger)
|
| 14 |
+
- test_optimized_prompts.py - Old prompt testing
|
| 15 |
+
- test_new_structure.py - Old structure tests
|
| 16 |
+
- example_get_latest_prompt.py - Old prompt retrieval
|
| 17 |
+
|
| 18 |
+
New System (use these instead):
|
| 19 |
+
- play_with_ai.py (in examples/ai_testing/) - New unified entry point
|
| 20 |
+
- pycatan/ai/ai_manager.py - Central AI coordinator
|
| 21 |
+
- pycatan/ai/ai_user.py - AI player wrapper
|
| 22 |
+
- pycatan/ai/ai_logger.py - Logging system
|
| 23 |
+
- pycatan/ai/agent_state.py - Agent state management
|
| 24 |
+
|
| 25 |
+
Migration:
|
| 26 |
+
The new system provides:
|
| 27 |
+
1. Cleaner separation of concerns
|
| 28 |
+
2. Better event tracking ("what happened" based on real events)
|
| 29 |
+
3. Unified logging with session management
|
| 30 |
+
4. Support for both manual and automatic LLM modes
|
| 31 |
+
5. Better parameter conversion between AI and GameManager
|
| 32 |
+
|
| 33 |
+
To run a game with AI:
|
| 34 |
+
python examples/ai_testing/play_with_ai.py
|
| 35 |
+
|
| 36 |
+
For more information, see:
|
| 37 |
+
- .github/instructions/AI_REFACTOR_PLAN.md
|
| 38 |
+
- .github/instructions/AI_ARCHITECTURE.md
|
| 39 |
+
"""
|
| 40 |
+
|
| 41 |
+
__deprecated__ = True
|
| 42 |
+
__version__ = "1.0.0 (deprecated)"
|
| 43 |
+
|
| 44 |
+
import warnings
|
| 45 |
+
warnings.warn(
|
| 46 |
+
"This module is deprecated. Use pycatan.ai instead.",
|
| 47 |
+
DeprecationWarning,
|
| 48 |
+
stacklevel=2
|
| 49 |
+
)
|
examples/ai_testing/{example_get_latest_prompt.py → _deprecated/example_get_latest_prompt.py}
RENAMED
|
File without changes
|
examples/ai_testing/{generate_prompts_from_state.py → _deprecated/generate_prompts_from_state.py}
RENAMED
|
File without changes
|
examples/ai_testing/{play_with_prompts.py → _deprecated/play_with_prompts.py}
RENAMED
|
File without changes
|
examples/ai_testing/{request_tracker.py → _deprecated/request_tracker.py}
RENAMED
|
File without changes
|
examples/ai_testing/{test_ai_live.py → _deprecated/test_ai_live.py}
RENAMED
|
File without changes
|
examples/ai_testing/{test_new_structure.py → _deprecated/test_new_structure.py}
RENAMED
|
File without changes
|
examples/ai_testing/{test_optimized_prompts.py → _deprecated/test_optimized_prompts.py}
RENAMED
|
File without changes
|
examples/ai_testing/llm_logger_console.py
ADDED
|
@@ -0,0 +1,127 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#!/usr/bin/env python3
|
| 2 |
+
# -*- coding: utf-8 -*-
|
| 3 |
+
"""
|
| 4 |
+
LLM Logger Console - Displays real-time LLM communication logs
|
| 5 |
+
|
| 6 |
+
This runs in a separate console window and shows:
|
| 7 |
+
- Prompts sent to Gemini
|
| 8 |
+
- Responses received
|
| 9 |
+
- Errors and timing
|
| 10 |
+
"""
|
| 11 |
+
|
| 12 |
+
import sys
|
| 13 |
+
import time
|
| 14 |
+
import os
|
| 15 |
+
from pathlib import Path
|
| 16 |
+
|
| 17 |
+
# Configure for Windows
|
| 18 |
+
if sys.platform == 'win32':
|
| 19 |
+
import io
|
| 20 |
+
sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding='utf-8', errors='replace')
|
| 21 |
+
|
| 22 |
+
# Color codes for Windows console
|
| 23 |
+
class Colors:
|
| 24 |
+
HEADER = '\033[95m'
|
| 25 |
+
BLUE = '\033[94m'
|
| 26 |
+
CYAN = '\033[96m'
|
| 27 |
+
GREEN = '\033[92m'
|
| 28 |
+
YELLOW = '\033[93m'
|
| 29 |
+
RED = '\033[91m'
|
| 30 |
+
END = '\033[0m'
|
| 31 |
+
BOLD = '\033[1m'
|
| 32 |
+
|
| 33 |
+
def print_header():
|
| 34 |
+
"""Print welcome header."""
|
| 35 |
+
print("=" * 70)
|
| 36 |
+
print(f"{Colors.CYAN}[LLM LOGGER] Real-time Gemini Communication{Colors.END}")
|
| 37 |
+
print("=" * 70)
|
| 38 |
+
print()
|
| 39 |
+
print("This window shows all communication with the LLM.")
|
| 40 |
+
print("Keep it open while playing!")
|
| 41 |
+
print()
|
| 42 |
+
print("=" * 70)
|
| 43 |
+
print()
|
| 44 |
+
|
| 45 |
+
def watch_log_file(log_file: Path):
|
| 46 |
+
"""Watch a log file and print new lines."""
|
| 47 |
+
print(f"[WATCHING] {log_file}")
|
| 48 |
+
print("-" * 70)
|
| 49 |
+
|
| 50 |
+
# Wait for file to exist
|
| 51 |
+
while not log_file.exists():
|
| 52 |
+
time.sleep(0.5)
|
| 53 |
+
|
| 54 |
+
# Start from end of file
|
| 55 |
+
with open(log_file, 'r', encoding='utf-8', errors='replace') as f:
|
| 56 |
+
# Go to end
|
| 57 |
+
f.seek(0, 2)
|
| 58 |
+
|
| 59 |
+
while True:
|
| 60 |
+
line = f.readline()
|
| 61 |
+
if line:
|
| 62 |
+
# Color code based on content
|
| 63 |
+
if '[SEND]' in line or '[PROMPT]' in line:
|
| 64 |
+
print(f"{Colors.BLUE}{line.rstrip()}{Colors.END}")
|
| 65 |
+
elif '[RECV]' in line or '[RESPONSE]' in line:
|
| 66 |
+
print(f"{Colors.GREEN}{line.rstrip()}{Colors.END}")
|
| 67 |
+
elif '[ERROR]' in line or 'Error' in line:
|
| 68 |
+
print(f"{Colors.RED}{line.rstrip()}{Colors.END}")
|
| 69 |
+
elif '[LLM]' in line:
|
| 70 |
+
print(f"{Colors.YELLOW}{line.rstrip()}{Colors.END}")
|
| 71 |
+
else:
|
| 72 |
+
print(line.rstrip())
|
| 73 |
+
else:
|
| 74 |
+
time.sleep(0.1)
|
| 75 |
+
|
| 76 |
+
def main():
|
| 77 |
+
"""Main entry point."""
|
| 78 |
+
print_header()
|
| 79 |
+
|
| 80 |
+
# Find session directory - use absolute path from script location
|
| 81 |
+
script_dir = Path(__file__).parent.absolute()
|
| 82 |
+
base_dir = script_dir / "my_games"
|
| 83 |
+
|
| 84 |
+
print(f"[DEBUG] Script dir: {script_dir}")
|
| 85 |
+
print(f"[DEBUG] Base dir: {base_dir}")
|
| 86 |
+
print(f"[DEBUG] Base dir exists: {base_dir.exists()}")
|
| 87 |
+
|
| 88 |
+
# Look for current session file
|
| 89 |
+
current_session_file = base_dir / "current_session.txt"
|
| 90 |
+
|
| 91 |
+
session_name = None
|
| 92 |
+
log_file = None
|
| 93 |
+
|
| 94 |
+
if current_session_file.exists():
|
| 95 |
+
session_name = current_session_file.read_text().strip()
|
| 96 |
+
print(f"[DEBUG] Session name from file: {session_name}")
|
| 97 |
+
# Handle both full path and just session name
|
| 98 |
+
if Path(session_name).is_absolute():
|
| 99 |
+
log_file = Path(session_name) / "llm_communication.log"
|
| 100 |
+
else:
|
| 101 |
+
log_file = base_dir / session_name / "llm_communication.log"
|
| 102 |
+
print(f"[DEBUG] Log file path: {log_file}")
|
| 103 |
+
print(f"[DEBUG] Log file exists: {log_file.exists()}")
|
| 104 |
+
else:
|
| 105 |
+
print(f"[DEBUG] No current_session.txt at {current_session_file}")
|
| 106 |
+
# Find most recent session
|
| 107 |
+
sessions = sorted(base_dir.glob("session_*"), key=lambda p: p.stat().st_mtime, reverse=True)
|
| 108 |
+
print(f"[DEBUG] Found sessions: {[s.name for s in sessions]}")
|
| 109 |
+
if sessions:
|
| 110 |
+
log_file = sessions[0] / "llm_communication.log"
|
| 111 |
+
|
| 112 |
+
if log_file is None or not log_file.parent.exists():
|
| 113 |
+
print("[!] No sessions found. Start a game first!")
|
| 114 |
+
print(f"[?] Looking in: {base_dir}")
|
| 115 |
+
input("Press Enter to exit...")
|
| 116 |
+
return
|
| 117 |
+
|
| 118 |
+
print(f"[LOG FILE] {log_file}")
|
| 119 |
+
print()
|
| 120 |
+
|
| 121 |
+
try:
|
| 122 |
+
watch_log_file(log_file)
|
| 123 |
+
except KeyboardInterrupt:
|
| 124 |
+
print("\n[STOPPED] Logger closed.")
|
| 125 |
+
|
| 126 |
+
if __name__ == "__main__":
|
| 127 |
+
main()
|
examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md
DELETED
|
@@ -1,200 +0,0 @@
|
|
| 1 |
-
# 🤖 AI Agent Log - Player SHELLY
|
| 2 |
-
|
| 3 |
-
---
|
| 4 |
-
|
| 5 |
-
**Session:** `session_20260104_215128`
|
| 6 |
-
|
| 7 |
-
**Model:** `models/gemini-2.5-flash`
|
| 8 |
-
|
| 9 |
-
**Started:** 2026-01-04 21:51:48
|
| 10 |
-
|
| 11 |
-
---
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
## 🔄 Request #1
|
| 15 |
-
|
| 16 |
-
**Timestamp:** 2026-01-04 21:51:48
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
<details>
|
| 20 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
-
|
| 22 |
-
```json
|
| 23 |
-
{
|
| 24 |
-
"type": "object",
|
| 25 |
-
"required": [
|
| 26 |
-
"internal_thinking"
|
| 27 |
-
],
|
| 28 |
-
"properties": {
|
| 29 |
-
"internal_thinking": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
-
"minLength": 30
|
| 33 |
-
},
|
| 34 |
-
"note_to_self": {
|
| 35 |
-
"type": "string",
|
| 36 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
-
"maxLength": 100
|
| 38 |
-
},
|
| 39 |
-
"say_outloud": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
-
"maxLength": 100
|
| 43 |
-
}
|
| 44 |
-
},
|
| 45 |
-
"propertyOrdering": [
|
| 46 |
-
"internal_thinking",
|
| 47 |
-
"note_to_self",
|
| 48 |
-
"say_outloud"
|
| 49 |
-
]
|
| 50 |
-
}
|
| 51 |
-
```
|
| 52 |
-
</details>
|
| 53 |
-
|
| 54 |
-
<details>
|
| 55 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 56 |
-
|
| 57 |
-
```json
|
| 58 |
-
{
|
| 59 |
-
"meta_data": {
|
| 60 |
-
"agent_name": "shelly",
|
| 61 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 62 |
-
},
|
| 63 |
-
"task_context": {
|
| 64 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 65 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
-
},
|
| 67 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
-
}
|
| 69 |
-
```
|
| 70 |
-
</details>
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
### ✅ Response Received
|
| 74 |
-
|
| 75 |
-
- **Latency:** 21.80s
|
| 76 |
-
- **Tokens:** 936 (prompt: 687, completion: 249)
|
| 77 |
-
|
| 78 |
-
<details>
|
| 79 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 80 |
-
|
| 81 |
-
```json
|
| 82 |
-
{"internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."}
|
| 83 |
-
```
|
| 84 |
-
</details>
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
### ✅ Parse Success
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
### 🎯 AI Response
|
| 91 |
-
|
| 92 |
-
#### 💭 Internal Thinking
|
| 93 |
-
|
| 94 |
-
> It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place.
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
<details>
|
| 98 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 99 |
-
|
| 100 |
-
```json
|
| 101 |
-
{
|
| 102 |
-
"internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."
|
| 103 |
-
}
|
| 104 |
-
```
|
| 105 |
-
</details>
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
## 🔄 Request #2
|
| 109 |
-
|
| 110 |
-
**Timestamp:** 2026-01-04 21:52:10
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
<details>
|
| 114 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 115 |
-
|
| 116 |
-
```json
|
| 117 |
-
{
|
| 118 |
-
"type": "object",
|
| 119 |
-
"required": [
|
| 120 |
-
"internal_thinking"
|
| 121 |
-
],
|
| 122 |
-
"properties": {
|
| 123 |
-
"internal_thinking": {
|
| 124 |
-
"type": "string",
|
| 125 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 126 |
-
"minLength": 30
|
| 127 |
-
},
|
| 128 |
-
"note_to_self": {
|
| 129 |
-
"type": "string",
|
| 130 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 131 |
-
"maxLength": 100
|
| 132 |
-
},
|
| 133 |
-
"say_outloud": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 136 |
-
"maxLength": 100
|
| 137 |
-
}
|
| 138 |
-
},
|
| 139 |
-
"propertyOrdering": [
|
| 140 |
-
"internal_thinking",
|
| 141 |
-
"note_to_self",
|
| 142 |
-
"say_outloud"
|
| 143 |
-
]
|
| 144 |
-
}
|
| 145 |
-
```
|
| 146 |
-
</details>
|
| 147 |
-
|
| 148 |
-
<details>
|
| 149 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 150 |
-
|
| 151 |
-
```json
|
| 152 |
-
{
|
| 153 |
-
"meta_data": {
|
| 154 |
-
"agent_name": "shelly",
|
| 155 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 156 |
-
},
|
| 157 |
-
"task_context": {
|
| 158 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 159 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 160 |
-
},
|
| 161 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 162 |
-
}
|
| 163 |
-
```
|
| 164 |
-
</details>
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
### ✅ Response Received
|
| 168 |
-
|
| 169 |
-
- **Latency:** 26.38s
|
| 170 |
-
- **Tokens:** 871 (prompt: 687, completion: 184)
|
| 171 |
-
|
| 172 |
-
<details>
|
| 173 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 174 |
-
|
| 175 |
-
```json
|
| 176 |
-
{"internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."}
|
| 177 |
-
```
|
| 178 |
-
</details>
|
| 179 |
-
|
| 180 |
-
|
| 181 |
-
### ✅ Parse Success
|
| 182 |
-
|
| 183 |
-
|
| 184 |
-
### 🎯 AI Response
|
| 185 |
-
|
| 186 |
-
#### 💭 Internal Thinking
|
| 187 |
-
|
| 188 |
-
> Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move.
|
| 189 |
-
|
| 190 |
-
|
| 191 |
-
<details>
|
| 192 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 193 |
-
|
| 194 |
-
```json
|
| 195 |
-
{
|
| 196 |
-
"internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."
|
| 197 |
-
}
|
| 198 |
-
```
|
| 199 |
-
</details>
|
| 200 |
-
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md
DELETED
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@@ -1,371 +0,0 @@
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| 1 |
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# 🤖 AI Agent Log - Player SHON
|
| 2 |
-
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---
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| 4 |
-
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**Session:** `session_20260104_215128`
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| 7 |
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**Model:** `models/gemini-2.5-flash`
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| 8 |
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| 9 |
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**Started:** 2026-01-04 21:51:48
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---
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-
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| 13 |
-
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| 14 |
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## 🔄 Request #1
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**Timestamp:** 2026-01-04 21:51:48
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| 17 |
-
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| 18 |
-
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| 19 |
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<details>
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| 20 |
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<summary><strong>📋 Expected Response Schema</strong></summary>
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```json
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{
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"type": "object",
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"required": [
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"internal_thinking",
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"action"
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],
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| 29 |
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"properties": {
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| 30 |
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"internal_thinking": {
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"type": "string",
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"description": "Private strategy. What's your plan and why?",
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| 33 |
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"minLength": 50
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},
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| 35 |
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"note_to_self": {
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"type": "string",
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"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
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| 38 |
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"maxLength": 100
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| 39 |
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},
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| 40 |
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"say_outloud": {
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| 41 |
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"type": "string",
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| 42 |
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"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 43 |
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"maxLength": 100
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| 44 |
-
},
|
| 45 |
-
"action": {
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| 46 |
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"type": "object",
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| 47 |
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"required": [
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| 48 |
-
"type",
|
| 49 |
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"parameters"
|
| 50 |
-
],
|
| 51 |
-
"properties": {
|
| 52 |
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"type": {
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| 53 |
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"type": "string",
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| 54 |
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"description": "The action type (must match one from allowed_actions in constraints)"
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| 55 |
-
},
|
| 56 |
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"parameters": {
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| 57 |
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"type": "object",
|
| 58 |
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"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 59 |
-
"properties": {
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| 60 |
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"target": {
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| 61 |
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"type": "string",
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| 62 |
-
"description": "The target of the action (if applicable)"
|
| 63 |
-
},
|
| 64 |
-
"amount": {
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| 65 |
-
"type": "number",
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| 66 |
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"description": "The amount (if applicable)"
|
| 67 |
-
},
|
| 68 |
-
"location": {
|
| 69 |
-
"type": "string",
|
| 70 |
-
"description": "The location (if applicable)"
|
| 71 |
-
}
|
| 72 |
-
},
|
| 73 |
-
"propertyOrdering": [
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| 74 |
-
"target",
|
| 75 |
-
"amount",
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| 76 |
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"location"
|
| 77 |
-
]
|
| 78 |
-
}
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| 79 |
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},
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| 80 |
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"propertyOrdering": [
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| 81 |
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"type",
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| 82 |
-
"parameters"
|
| 83 |
-
]
|
| 84 |
-
}
|
| 85 |
-
},
|
| 86 |
-
"propertyOrdering": [
|
| 87 |
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"internal_thinking",
|
| 88 |
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"note_to_self",
|
| 89 |
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"say_outloud",
|
| 90 |
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"action"
|
| 91 |
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]
|
| 92 |
-
}
|
| 93 |
-
```
|
| 94 |
-
</details>
|
| 95 |
-
|
| 96 |
-
<details>
|
| 97 |
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<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 98 |
-
|
| 99 |
-
```json
|
| 100 |
-
{
|
| 101 |
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"meta_data": {
|
| 102 |
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"agent_name": "shon",
|
| 103 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 104 |
-
},
|
| 105 |
-
"task_context": {
|
| 106 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 107 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 108 |
-
},
|
| 109 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
|
| 110 |
-
"constraints": {
|
| 111 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
-
"allowed_actions": [
|
| 113 |
-
{
|
| 114 |
-
"action": "place_settlement",
|
| 115 |
-
"description": "Place your starting settlement on an available node",
|
| 116 |
-
"example_parameters": {
|
| 117 |
-
"location": "20"
|
| 118 |
-
}
|
| 119 |
-
},
|
| 120 |
-
{
|
| 121 |
-
"action": "wait_for_response",
|
| 122 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 123 |
-
"example_parameters": {}
|
| 124 |
-
}
|
| 125 |
-
]
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
```
|
| 129 |
-
</details>
|
| 130 |
-
|
| 131 |
-
|
| 132 |
-
### ✅ Response Received
|
| 133 |
-
|
| 134 |
-
- **Latency:** 18.57s
|
| 135 |
-
- **Tokens:** 1002 (prompt: 830, completion: 172)
|
| 136 |
-
|
| 137 |
-
<details>
|
| 138 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 139 |
-
|
| 140 |
-
```json
|
| 141 |
-
{
|
| 142 |
-
"internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
|
| 143 |
-
"action": {
|
| 144 |
-
"type": "place_settlement",
|
| 145 |
-
"parameters": {
|
| 146 |
-
"location": "10"
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
}
|
| 150 |
-
```
|
| 151 |
-
</details>
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
### ✅ Parse Success
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
### 🎯 AI Response
|
| 158 |
-
|
| 159 |
-
#### 💭 Internal Thinking
|
| 160 |
-
|
| 161 |
-
> My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.
|
| 162 |
-
|
| 163 |
-
#### 🎮 Action
|
| 164 |
-
|
| 165 |
-
- **Type:** `place_settlement`
|
| 166 |
-
|
| 167 |
-
- **Parameters:** `{'location': '10'}`
|
| 168 |
-
|
| 169 |
-
|
| 170 |
-
<details>
|
| 171 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 172 |
-
|
| 173 |
-
```json
|
| 174 |
-
{
|
| 175 |
-
"internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
|
| 176 |
-
"action": {
|
| 177 |
-
"type": "place_settlement",
|
| 178 |
-
"parameters": {
|
| 179 |
-
"location": "10"
|
| 180 |
-
}
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
```
|
| 184 |
-
</details>
|
| 185 |
-
|
| 186 |
-
|
| 187 |
-
## 🔄 Request #2
|
| 188 |
-
|
| 189 |
-
**Timestamp:** 2026-01-04 21:52:10
|
| 190 |
-
|
| 191 |
-
|
| 192 |
-
<details>
|
| 193 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 194 |
-
|
| 195 |
-
```json
|
| 196 |
-
{
|
| 197 |
-
"type": "object",
|
| 198 |
-
"required": [
|
| 199 |
-
"internal_thinking",
|
| 200 |
-
"action"
|
| 201 |
-
],
|
| 202 |
-
"properties": {
|
| 203 |
-
"internal_thinking": {
|
| 204 |
-
"type": "string",
|
| 205 |
-
"description": "Private strategy. What's your plan and why?",
|
| 206 |
-
"minLength": 50
|
| 207 |
-
},
|
| 208 |
-
"note_to_self": {
|
| 209 |
-
"type": "string",
|
| 210 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 211 |
-
"maxLength": 100
|
| 212 |
-
},
|
| 213 |
-
"say_outloud": {
|
| 214 |
-
"type": "string",
|
| 215 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 216 |
-
"maxLength": 100
|
| 217 |
-
},
|
| 218 |
-
"action": {
|
| 219 |
-
"type": "object",
|
| 220 |
-
"required": [
|
| 221 |
-
"type",
|
| 222 |
-
"parameters"
|
| 223 |
-
],
|
| 224 |
-
"properties": {
|
| 225 |
-
"type": {
|
| 226 |
-
"type": "string",
|
| 227 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 228 |
-
},
|
| 229 |
-
"parameters": {
|
| 230 |
-
"type": "object",
|
| 231 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 232 |
-
"properties": {
|
| 233 |
-
"target": {
|
| 234 |
-
"type": "string",
|
| 235 |
-
"description": "The target of the action (if applicable)"
|
| 236 |
-
},
|
| 237 |
-
"amount": {
|
| 238 |
-
"type": "number",
|
| 239 |
-
"description": "The amount (if applicable)"
|
| 240 |
-
},
|
| 241 |
-
"location": {
|
| 242 |
-
"type": "string",
|
| 243 |
-
"description": "The location (if applicable)"
|
| 244 |
-
}
|
| 245 |
-
},
|
| 246 |
-
"propertyOrdering": [
|
| 247 |
-
"target",
|
| 248 |
-
"amount",
|
| 249 |
-
"location"
|
| 250 |
-
]
|
| 251 |
-
}
|
| 252 |
-
},
|
| 253 |
-
"propertyOrdering": [
|
| 254 |
-
"type",
|
| 255 |
-
"parameters"
|
| 256 |
-
]
|
| 257 |
-
}
|
| 258 |
-
},
|
| 259 |
-
"propertyOrdering": [
|
| 260 |
-
"internal_thinking",
|
| 261 |
-
"note_to_self",
|
| 262 |
-
"say_outloud",
|
| 263 |
-
"action"
|
| 264 |
-
]
|
| 265 |
-
}
|
| 266 |
-
```
|
| 267 |
-
</details>
|
| 268 |
-
|
| 269 |
-
<details>
|
| 270 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 271 |
-
|
| 272 |
-
```json
|
| 273 |
-
{
|
| 274 |
-
"meta_data": {
|
| 275 |
-
"agent_name": "shon",
|
| 276 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 277 |
-
},
|
| 278 |
-
"task_context": {
|
| 279 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 280 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 281 |
-
},
|
| 282 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
|
| 283 |
-
"constraints": {
|
| 284 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 285 |
-
"allowed_actions": [
|
| 286 |
-
{
|
| 287 |
-
"action": "place_settlement",
|
| 288 |
-
"description": "Place your starting settlement on an available node",
|
| 289 |
-
"example_parameters": {
|
| 290 |
-
"location": "20"
|
| 291 |
-
}
|
| 292 |
-
},
|
| 293 |
-
{
|
| 294 |
-
"action": "wait_for_response",
|
| 295 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 296 |
-
"example_parameters": {}
|
| 297 |
-
}
|
| 298 |
-
]
|
| 299 |
-
}
|
| 300 |
-
}
|
| 301 |
-
```
|
| 302 |
-
</details>
|
| 303 |
-
|
| 304 |
-
|
| 305 |
-
### ✅ Response Received
|
| 306 |
-
|
| 307 |
-
- **Latency:** 26.65s
|
| 308 |
-
- **Tokens:** 1377 (prompt: 830, completion: 547)
|
| 309 |
-
|
| 310 |
-
<details>
|
| 311 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 312 |
-
|
| 313 |
-
```json
|
| 314 |
-
{
|
| 315 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
|
| 316 |
-
"action": {
|
| 317 |
-
"type": "place_settlement",
|
| 318 |
-
"parameters": {
|
| 319 |
-
"location": "31"
|
| 320 |
-
}
|
| 321 |
-
}
|
| 322 |
-
}
|
| 323 |
-
```
|
| 324 |
-
</details>
|
| 325 |
-
|
| 326 |
-
|
| 327 |
-
### ✅ Parse Success
|
| 328 |
-
|
| 329 |
-
|
| 330 |
-
### 🎯 AI Response
|
| 331 |
-
|
| 332 |
-
#### 💭 Internal Thinking
|
| 333 |
-
|
| 334 |
-
> I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:
|
| 335 |
-
- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.
|
| 336 |
-
- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.
|
| 337 |
-
- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.
|
| 338 |
-
- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.
|
| 339 |
-
- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.
|
| 340 |
-
|
| 341 |
-
Comparing Node 10, 20, and 31:
|
| 342 |
-
Nodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.
|
| 343 |
-
Node 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.
|
| 344 |
-
|
| 345 |
-
While Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.
|
| 346 |
-
|
| 347 |
-
Therefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.
|
| 348 |
-
|
| 349 |
-
#### 🎮 Action
|
| 350 |
-
|
| 351 |
-
- **Type:** `place_settlement`
|
| 352 |
-
|
| 353 |
-
- **Parameters:** `{'location': '31'}`
|
| 354 |
-
|
| 355 |
-
|
| 356 |
-
<details>
|
| 357 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 358 |
-
|
| 359 |
-
```json
|
| 360 |
-
{
|
| 361 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
|
| 362 |
-
"action": {
|
| 363 |
-
"type": "place_settlement",
|
| 364 |
-
"parameters": {
|
| 365 |
-
"location": "31"
|
| 366 |
-
}
|
| 367 |
-
}
|
| 368 |
-
}
|
| 369 |
-
```
|
| 370 |
-
</details>
|
| 371 |
-
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|
examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md
DELETED
|
@@ -1,202 +0,0 @@
|
|
| 1 |
-
# 🤖 AI Agent Log - Player ZIV
|
| 2 |
-
|
| 3 |
-
---
|
| 4 |
-
|
| 5 |
-
**Session:** `session_20260104_215128`
|
| 6 |
-
|
| 7 |
-
**Model:** `models/gemini-2.5-flash`
|
| 8 |
-
|
| 9 |
-
**Started:** 2026-01-04 21:51:48
|
| 10 |
-
|
| 11 |
-
---
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
## 🔄 Request #1
|
| 15 |
-
|
| 16 |
-
**Timestamp:** 2026-01-04 21:51:48
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
<details>
|
| 20 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
-
|
| 22 |
-
```json
|
| 23 |
-
{
|
| 24 |
-
"type": "object",
|
| 25 |
-
"required": [
|
| 26 |
-
"internal_thinking"
|
| 27 |
-
],
|
| 28 |
-
"properties": {
|
| 29 |
-
"internal_thinking": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
-
"minLength": 30
|
| 33 |
-
},
|
| 34 |
-
"note_to_self": {
|
| 35 |
-
"type": "string",
|
| 36 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
-
"maxLength": 100
|
| 38 |
-
},
|
| 39 |
-
"say_outloud": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
-
"maxLength": 100
|
| 43 |
-
}
|
| 44 |
-
},
|
| 45 |
-
"propertyOrdering": [
|
| 46 |
-
"internal_thinking",
|
| 47 |
-
"note_to_self",
|
| 48 |
-
"say_outloud"
|
| 49 |
-
]
|
| 50 |
-
}
|
| 51 |
-
```
|
| 52 |
-
</details>
|
| 53 |
-
|
| 54 |
-
<details>
|
| 55 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 56 |
-
|
| 57 |
-
```json
|
| 58 |
-
{
|
| 59 |
-
"meta_data": {
|
| 60 |
-
"agent_name": "ziv",
|
| 61 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 62 |
-
},
|
| 63 |
-
"task_context": {
|
| 64 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 65 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
-
},
|
| 67 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
-
}
|
| 69 |
-
```
|
| 70 |
-
</details>
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
### ✅ Response Received
|
| 74 |
-
|
| 75 |
-
- **Latency:** 18.04s
|
| 76 |
-
- **Tokens:** 857 (prompt: 686, completion: 171)
|
| 77 |
-
|
| 78 |
-
<details>
|
| 79 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 80 |
-
|
| 81 |
-
```json
|
| 82 |
-
{"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."}
|
| 83 |
-
```
|
| 84 |
-
</details>
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
### ✅ Parse Success
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
### 🎯 AI Response
|
| 91 |
-
|
| 92 |
-
#### 💭 Internal Thinking
|
| 93 |
-
|
| 94 |
-
> Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken.
|
| 95 |
-
|
| 96 |
-
|
| 97 |
-
<details>
|
| 98 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 99 |
-
|
| 100 |
-
```json
|
| 101 |
-
{
|
| 102 |
-
"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."
|
| 103 |
-
}
|
| 104 |
-
```
|
| 105 |
-
</details>
|
| 106 |
-
|
| 107 |
-
|
| 108 |
-
## 🔄 Request #2
|
| 109 |
-
|
| 110 |
-
**Timestamp:** 2026-01-04 21:52:10
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
<details>
|
| 114 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 115 |
-
|
| 116 |
-
```json
|
| 117 |
-
{
|
| 118 |
-
"type": "object",
|
| 119 |
-
"required": [
|
| 120 |
-
"internal_thinking"
|
| 121 |
-
],
|
| 122 |
-
"properties": {
|
| 123 |
-
"internal_thinking": {
|
| 124 |
-
"type": "string",
|
| 125 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 126 |
-
"minLength": 30
|
| 127 |
-
},
|
| 128 |
-
"note_to_self": {
|
| 129 |
-
"type": "string",
|
| 130 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 131 |
-
"maxLength": 100
|
| 132 |
-
},
|
| 133 |
-
"say_outloud": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 136 |
-
"maxLength": 100
|
| 137 |
-
}
|
| 138 |
-
},
|
| 139 |
-
"propertyOrdering": [
|
| 140 |
-
"internal_thinking",
|
| 141 |
-
"note_to_self",
|
| 142 |
-
"say_outloud"
|
| 143 |
-
]
|
| 144 |
-
}
|
| 145 |
-
```
|
| 146 |
-
</details>
|
| 147 |
-
|
| 148 |
-
<details>
|
| 149 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 150 |
-
|
| 151 |
-
```json
|
| 152 |
-
{
|
| 153 |
-
"meta_data": {
|
| 154 |
-
"agent_name": "ziv",
|
| 155 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 156 |
-
},
|
| 157 |
-
"task_context": {
|
| 158 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 159 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 160 |
-
},
|
| 161 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 162 |
-
}
|
| 163 |
-
```
|
| 164 |
-
</details>
|
| 165 |
-
|
| 166 |
-
|
| 167 |
-
### ✅ Response Received
|
| 168 |
-
|
| 169 |
-
- **Latency:** 9.49s
|
| 170 |
-
- **Tokens:** 807 (prompt: 686, completion: 121)
|
| 171 |
-
|
| 172 |
-
<details>
|
| 173 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 174 |
-
|
| 175 |
-
```json
|
| 176 |
-
{"internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.","note_to_self": "","say_outloud": ""}
|
| 177 |
-
```
|
| 178 |
-
</details>
|
| 179 |
-
|
| 180 |
-
|
| 181 |
-
### ✅ Parse Success
|
| 182 |
-
|
| 183 |
-
|
| 184 |
-
### 🎯 AI Response
|
| 185 |
-
|
| 186 |
-
#### 💭 Internal Thinking
|
| 187 |
-
|
| 188 |
-
> Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.
|
| 189 |
-
|
| 190 |
-
|
| 191 |
-
<details>
|
| 192 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 193 |
-
|
| 194 |
-
```json
|
| 195 |
-
{
|
| 196 |
-
"internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.",
|
| 197 |
-
"note_to_self": "",
|
| 198 |
-
"say_outloud": ""
|
| 199 |
-
}
|
| 200 |
-
```
|
| 201 |
-
</details>
|
| 202 |
-
|
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|
examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json
DELETED
|
@@ -1,276 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"requests": [
|
| 3 |
-
{
|
| 4 |
-
"request_id": "req_0001",
|
| 5 |
-
"timestamp": "2026-01-04T21:51:48.287782",
|
| 6 |
-
"player_name": "shelly",
|
| 7 |
-
"trigger": "Player shon is placing their first settlement.",
|
| 8 |
-
"game_context": {
|
| 9 |
-
"phase": "Unknown",
|
| 10 |
-
"current_player": "Unknown"
|
| 11 |
-
},
|
| 12 |
-
"prompt": {
|
| 13 |
-
"meta_data": {
|
| 14 |
-
"agent_name": "shelly",
|
| 15 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 16 |
-
},
|
| 17 |
-
"task_context": {
|
| 18 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 19 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 20 |
-
},
|
| 21 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 22 |
-
},
|
| 23 |
-
"response": {
|
| 24 |
-
"internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."
|
| 25 |
-
},
|
| 26 |
-
"raw_response": "{\"internal_thinking\": \"It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place.\"}",
|
| 27 |
-
"metadata": {
|
| 28 |
-
"request_num": 1,
|
| 29 |
-
"timestamp": "2026-01-04 21:51:48",
|
| 30 |
-
"model": "models/gemini-2.5-flash",
|
| 31 |
-
"latency_seconds": 21.796142101287842,
|
| 32 |
-
"total_tokens": 936,
|
| 33 |
-
"prompt_tokens": 687,
|
| 34 |
-
"completion_tokens": 249,
|
| 35 |
-
"parse_success": true
|
| 36 |
-
},
|
| 37 |
-
"is_new": true,
|
| 38 |
-
"response_timestamp": "2026-01-04T21:52:10.095963"
|
| 39 |
-
},
|
| 40 |
-
{
|
| 41 |
-
"request_id": "req_0002",
|
| 42 |
-
"timestamp": "2026-01-04T21:51:48.288312",
|
| 43 |
-
"player_name": "shon",
|
| 44 |
-
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 45 |
-
"game_context": {
|
| 46 |
-
"phase": "Unknown",
|
| 47 |
-
"current_player": "Unknown"
|
| 48 |
-
},
|
| 49 |
-
"prompt": {
|
| 50 |
-
"meta_data": {
|
| 51 |
-
"agent_name": "shon",
|
| 52 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 53 |
-
},
|
| 54 |
-
"task_context": {
|
| 55 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 56 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 57 |
-
},
|
| 58 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
|
| 59 |
-
"constraints": {
|
| 60 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 61 |
-
"allowed_actions": [
|
| 62 |
-
{
|
| 63 |
-
"action": "place_settlement",
|
| 64 |
-
"description": "Place your starting settlement on an available node",
|
| 65 |
-
"example_parameters": {
|
| 66 |
-
"location": "20"
|
| 67 |
-
}
|
| 68 |
-
},
|
| 69 |
-
{
|
| 70 |
-
"action": "wait_for_response",
|
| 71 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 72 |
-
"example_parameters": {}
|
| 73 |
-
}
|
| 74 |
-
]
|
| 75 |
-
}
|
| 76 |
-
},
|
| 77 |
-
"response": {
|
| 78 |
-
"internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
|
| 79 |
-
"action": {
|
| 80 |
-
"type": "place_settlement",
|
| 81 |
-
"parameters": {
|
| 82 |
-
"location": "10"
|
| 83 |
-
}
|
| 84 |
-
}
|
| 85 |
-
},
|
| 86 |
-
"raw_response": "{\n \"internal_thinking\": \"My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"10\"\n }\n }\n}",
|
| 87 |
-
"metadata": {
|
| 88 |
-
"request_num": 1,
|
| 89 |
-
"timestamp": "2026-01-04 21:51:48",
|
| 90 |
-
"model": "models/gemini-2.5-flash",
|
| 91 |
-
"latency_seconds": 18.57251214981079,
|
| 92 |
-
"total_tokens": 1002,
|
| 93 |
-
"prompt_tokens": 830,
|
| 94 |
-
"completion_tokens": 172,
|
| 95 |
-
"parse_success": true
|
| 96 |
-
},
|
| 97 |
-
"is_new": true,
|
| 98 |
-
"response_timestamp": "2026-01-04T21:52:06.876115"
|
| 99 |
-
},
|
| 100 |
-
{
|
| 101 |
-
"request_id": "req_0003",
|
| 102 |
-
"timestamp": "2026-01-04T21:51:48.289012",
|
| 103 |
-
"player_name": "ziv",
|
| 104 |
-
"trigger": "Player shon is placing their first settlement.",
|
| 105 |
-
"game_context": {
|
| 106 |
-
"phase": "Unknown",
|
| 107 |
-
"current_player": "Unknown"
|
| 108 |
-
},
|
| 109 |
-
"prompt": {
|
| 110 |
-
"meta_data": {
|
| 111 |
-
"agent_name": "ziv",
|
| 112 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 113 |
-
},
|
| 114 |
-
"task_context": {
|
| 115 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 116 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 117 |
-
},
|
| 118 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 119 |
-
},
|
| 120 |
-
"response": {
|
| 121 |
-
"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."
|
| 122 |
-
},
|
| 123 |
-
"raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken.\"}",
|
| 124 |
-
"metadata": {
|
| 125 |
-
"request_num": 1,
|
| 126 |
-
"timestamp": "2026-01-04 21:51:48",
|
| 127 |
-
"model": "models/gemini-2.5-flash",
|
| 128 |
-
"latency_seconds": 18.035075902938843,
|
| 129 |
-
"total_tokens": 857,
|
| 130 |
-
"prompt_tokens": 686,
|
| 131 |
-
"completion_tokens": 171,
|
| 132 |
-
"parse_success": true
|
| 133 |
-
},
|
| 134 |
-
"is_new": true,
|
| 135 |
-
"response_timestamp": "2026-01-04T21:52:06.338155"
|
| 136 |
-
},
|
| 137 |
-
{
|
| 138 |
-
"request_id": "req_0004",
|
| 139 |
-
"timestamp": "2026-01-04T21:52:10.813054",
|
| 140 |
-
"player_name": "shon",
|
| 141 |
-
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 142 |
-
"game_context": {
|
| 143 |
-
"phase": "Unknown",
|
| 144 |
-
"current_player": "Unknown"
|
| 145 |
-
},
|
| 146 |
-
"prompt": {
|
| 147 |
-
"meta_data": {
|
| 148 |
-
"agent_name": "shon",
|
| 149 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 150 |
-
},
|
| 151 |
-
"task_context": {
|
| 152 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 153 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 154 |
-
},
|
| 155 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
|
| 156 |
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"constraints": {
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| 157 |
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"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 158 |
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"allowed_actions": [
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| 159 |
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{
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| 160 |
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"action": "place_settlement",
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| 161 |
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"description": "Place your starting settlement on an available node",
|
| 162 |
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"example_parameters": {
|
| 163 |
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"location": "20"
|
| 164 |
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}
|
| 165 |
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},
|
| 166 |
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{
|
| 167 |
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"action": "wait_for_response",
|
| 168 |
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"description": "Do nothing on the board, just chat or wait for other players",
|
| 169 |
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"example_parameters": {}
|
| 170 |
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}
|
| 171 |
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]
|
| 172 |
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}
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| 173 |
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},
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| 174 |
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"response": {
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| 175 |
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"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
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| 176 |
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"action": {
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| 177 |
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"type": "place_settlement",
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| 178 |
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"parameters": {
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| 179 |
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"location": "31"
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| 180 |
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}
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| 181 |
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}
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| 182 |
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},
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| 183 |
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"raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\\n\\nComparing Node 10, 20, and 31:\\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\\n\\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\\n\\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"31\"\n }\n }\n}",
|
| 184 |
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"metadata": {
|
| 185 |
-
"request_num": 2,
|
| 186 |
-
"timestamp": "2026-01-04 21:52:10",
|
| 187 |
-
"model": "models/gemini-2.5-flash",
|
| 188 |
-
"latency_seconds": 26.654208183288574,
|
| 189 |
-
"total_tokens": 1377,
|
| 190 |
-
"prompt_tokens": 830,
|
| 191 |
-
"completion_tokens": 547,
|
| 192 |
-
"parse_success": true
|
| 193 |
-
},
|
| 194 |
-
"is_new": true,
|
| 195 |
-
"response_timestamp": "2026-01-04T21:52:37.480437"
|
| 196 |
-
},
|
| 197 |
-
{
|
| 198 |
-
"request_id": "req_0005",
|
| 199 |
-
"timestamp": "2026-01-04T21:52:10.813425",
|
| 200 |
-
"player_name": "shelly",
|
| 201 |
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"trigger": "Player shon is placing their first settlement.",
|
| 202 |
-
"game_context": {
|
| 203 |
-
"phase": "Unknown",
|
| 204 |
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"current_player": "Unknown"
|
| 205 |
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},
|
| 206 |
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"prompt": {
|
| 207 |
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"meta_data": {
|
| 208 |
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"agent_name": "shelly",
|
| 209 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 210 |
-
},
|
| 211 |
-
"task_context": {
|
| 212 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 213 |
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 214 |
-
},
|
| 215 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 216 |
-
},
|
| 217 |
-
"response": {
|
| 218 |
-
"internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."
|
| 219 |
-
},
|
| 220 |
-
"raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move.\"}",
|
| 221 |
-
"metadata": {
|
| 222 |
-
"request_num": 2,
|
| 223 |
-
"timestamp": "2026-01-04 21:52:10",
|
| 224 |
-
"model": "models/gemini-2.5-flash",
|
| 225 |
-
"latency_seconds": 26.37698984146118,
|
| 226 |
-
"total_tokens": 871,
|
| 227 |
-
"prompt_tokens": 687,
|
| 228 |
-
"completion_tokens": 184,
|
| 229 |
-
"parse_success": true
|
| 230 |
-
},
|
| 231 |
-
"is_new": true,
|
| 232 |
-
"response_timestamp": "2026-01-04T21:52:37.212485"
|
| 233 |
-
},
|
| 234 |
-
{
|
| 235 |
-
"request_id": "req_0006",
|
| 236 |
-
"timestamp": "2026-01-04T21:52:10.816681",
|
| 237 |
-
"player_name": "ziv",
|
| 238 |
-
"trigger": "Player shon is placing their first settlement.",
|
| 239 |
-
"game_context": {
|
| 240 |
-
"phase": "Unknown",
|
| 241 |
-
"current_player": "Unknown"
|
| 242 |
-
},
|
| 243 |
-
"prompt": {
|
| 244 |
-
"meta_data": {
|
| 245 |
-
"agent_name": "ziv",
|
| 246 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 247 |
-
},
|
| 248 |
-
"task_context": {
|
| 249 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 250 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 251 |
-
},
|
| 252 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 253 |
-
},
|
| 254 |
-
"response": {
|
| 255 |
-
"internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.",
|
| 256 |
-
"note_to_self": "",
|
| 257 |
-
"say_outloud": ""
|
| 258 |
-
},
|
| 259 |
-
"raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.\",\"note_to_self\": \"\",\"say_outloud\": \"\"}",
|
| 260 |
-
"metadata": {
|
| 261 |
-
"request_num": 2,
|
| 262 |
-
"timestamp": "2026-01-04 21:52:10",
|
| 263 |
-
"model": "models/gemini-2.5-flash",
|
| 264 |
-
"latency_seconds": 9.491818189620972,
|
| 265 |
-
"total_tokens": 807,
|
| 266 |
-
"prompt_tokens": 686,
|
| 267 |
-
"completion_tokens": 121,
|
| 268 |
-
"parse_success": true
|
| 269 |
-
},
|
| 270 |
-
"is_new": true,
|
| 271 |
-
"response_timestamp": "2026-01-04T21:52:20.317523"
|
| 272 |
-
}
|
| 273 |
-
],
|
| 274 |
-
"total_count": 6,
|
| 275 |
-
"last_updated": "2026-01-04T21:52:37.480542"
|
| 276 |
-
}
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "shelly",
|
| 34 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
-
}
|
| 42 |
-
}
|
|
|
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|
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt
DELETED
|
@@ -1,56 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER SHELLY
|
| 3 |
-
Prompt #1
|
| 4 |
-
Generated: 2026-01-04 21:51:47
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "shelly",
|
| 45 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
================================================================================
|
| 55 |
-
END OF PROMPT
|
| 56 |
-
================================================================================
|
|
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|
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "shelly",
|
| 34 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
-
}
|
| 42 |
-
}
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt
DELETED
|
@@ -1,56 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER SHELLY
|
| 3 |
-
Prompt #2
|
| 4 |
-
Generated: 2026-01-04 21:51:49
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "shelly",
|
| 45 |
-
"role": "You are player 'shelly'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
================================================================================
|
| 55 |
-
END OF PROMPT
|
| 56 |
-
================================================================================
|
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json
DELETED
|
@@ -1,101 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking",
|
| 6 |
-
"action"
|
| 7 |
-
],
|
| 8 |
-
"properties": {
|
| 9 |
-
"internal_thinking": {
|
| 10 |
-
"type": "string",
|
| 11 |
-
"description": "Private strategy. What's your plan and why?",
|
| 12 |
-
"minLength": 50
|
| 13 |
-
},
|
| 14 |
-
"note_to_self": {
|
| 15 |
-
"type": "string",
|
| 16 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
-
"maxLength": 100
|
| 18 |
-
},
|
| 19 |
-
"say_outloud": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
-
"maxLength": 100
|
| 23 |
-
},
|
| 24 |
-
"action": {
|
| 25 |
-
"type": "object",
|
| 26 |
-
"required": [
|
| 27 |
-
"type",
|
| 28 |
-
"parameters"
|
| 29 |
-
],
|
| 30 |
-
"properties": {
|
| 31 |
-
"type": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
-
},
|
| 35 |
-
"parameters": {
|
| 36 |
-
"type": "object",
|
| 37 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
-
"properties": {
|
| 39 |
-
"target": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "The target of the action (if applicable)"
|
| 42 |
-
},
|
| 43 |
-
"amount": {
|
| 44 |
-
"type": "number",
|
| 45 |
-
"description": "The amount (if applicable)"
|
| 46 |
-
},
|
| 47 |
-
"location": {
|
| 48 |
-
"type": "string",
|
| 49 |
-
"description": "The location (if applicable)"
|
| 50 |
-
}
|
| 51 |
-
},
|
| 52 |
-
"propertyOrdering": [
|
| 53 |
-
"target",
|
| 54 |
-
"amount",
|
| 55 |
-
"location"
|
| 56 |
-
]
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"type",
|
| 61 |
-
"parameters"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
},
|
| 65 |
-
"propertyOrdering": [
|
| 66 |
-
"internal_thinking",
|
| 67 |
-
"note_to_self",
|
| 68 |
-
"say_outloud",
|
| 69 |
-
"action"
|
| 70 |
-
]
|
| 71 |
-
},
|
| 72 |
-
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
-
"prompt": {
|
| 74 |
-
"meta_data": {
|
| 75 |
-
"agent_name": "shon",
|
| 76 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 77 |
-
},
|
| 78 |
-
"task_context": {
|
| 79 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
-
},
|
| 82 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
-
"constraints": {
|
| 84 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
-
"allowed_actions": [
|
| 86 |
-
{
|
| 87 |
-
"action": "place_settlement",
|
| 88 |
-
"description": "Place your starting settlement on an available node",
|
| 89 |
-
"example_parameters": {
|
| 90 |
-
"location": "20"
|
| 91 |
-
}
|
| 92 |
-
},
|
| 93 |
-
{
|
| 94 |
-
"action": "wait_for_response",
|
| 95 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
-
"example_parameters": {}
|
| 97 |
-
}
|
| 98 |
-
]
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
}
|
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json
DELETED
|
@@ -1,101 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking",
|
| 6 |
-
"action"
|
| 7 |
-
],
|
| 8 |
-
"properties": {
|
| 9 |
-
"internal_thinking": {
|
| 10 |
-
"type": "string",
|
| 11 |
-
"description": "Private strategy. What's your plan and why?",
|
| 12 |
-
"minLength": 50
|
| 13 |
-
},
|
| 14 |
-
"note_to_self": {
|
| 15 |
-
"type": "string",
|
| 16 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
-
"maxLength": 100
|
| 18 |
-
},
|
| 19 |
-
"say_outloud": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
-
"maxLength": 100
|
| 23 |
-
},
|
| 24 |
-
"action": {
|
| 25 |
-
"type": "object",
|
| 26 |
-
"required": [
|
| 27 |
-
"type",
|
| 28 |
-
"parameters"
|
| 29 |
-
],
|
| 30 |
-
"properties": {
|
| 31 |
-
"type": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
-
},
|
| 35 |
-
"parameters": {
|
| 36 |
-
"type": "object",
|
| 37 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
-
"properties": {
|
| 39 |
-
"target": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "The target of the action (if applicable)"
|
| 42 |
-
},
|
| 43 |
-
"amount": {
|
| 44 |
-
"type": "number",
|
| 45 |
-
"description": "The amount (if applicable)"
|
| 46 |
-
},
|
| 47 |
-
"location": {
|
| 48 |
-
"type": "string",
|
| 49 |
-
"description": "The location (if applicable)"
|
| 50 |
-
}
|
| 51 |
-
},
|
| 52 |
-
"propertyOrdering": [
|
| 53 |
-
"target",
|
| 54 |
-
"amount",
|
| 55 |
-
"location"
|
| 56 |
-
]
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"type",
|
| 61 |
-
"parameters"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
},
|
| 65 |
-
"propertyOrdering": [
|
| 66 |
-
"internal_thinking",
|
| 67 |
-
"note_to_self",
|
| 68 |
-
"say_outloud",
|
| 69 |
-
"action"
|
| 70 |
-
]
|
| 71 |
-
},
|
| 72 |
-
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
-
"prompt": {
|
| 74 |
-
"meta_data": {
|
| 75 |
-
"agent_name": "shon",
|
| 76 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 77 |
-
},
|
| 78 |
-
"task_context": {
|
| 79 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
-
},
|
| 82 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
-
"constraints": {
|
| 84 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
-
"allowed_actions": [
|
| 86 |
-
{
|
| 87 |
-
"action": "place_settlement",
|
| 88 |
-
"description": "Place your starting settlement on an available node",
|
| 89 |
-
"example_parameters": {
|
| 90 |
-
"location": "20"
|
| 91 |
-
}
|
| 92 |
-
},
|
| 93 |
-
{
|
| 94 |
-
"action": "wait_for_response",
|
| 95 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
-
"example_parameters": {}
|
| 97 |
-
}
|
| 98 |
-
]
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
}
|
|
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "ziv",
|
| 34 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
-
}
|
| 42 |
-
}
|
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|
examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt
DELETED
|
@@ -1,56 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER ZIV
|
| 3 |
-
Prompt #1
|
| 4 |
-
Generated: 2026-01-04 21:51:47
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "ziv",
|
| 45 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
================================================================================
|
| 55 |
-
END OF PROMPT
|
| 56 |
-
================================================================================
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "ziv",
|
| 34 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
-
}
|
| 42 |
-
}
|
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examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt
DELETED
|
@@ -1,56 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER ZIV
|
| 3 |
-
Prompt #2
|
| 4 |
-
Generated: 2026-01-04 21:51:49
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "ziv",
|
| 45 |
-
"role": "You are player 'ziv'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
================================================================================
|
| 55 |
-
END OF PROMPT
|
| 56 |
-
================================================================================
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json
DELETED
|
@@ -1,4 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"shon": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers.",
|
| 3 |
-
"dudu": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
|
| 4 |
-
}
|
|
|
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|
|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json
DELETED
|
@@ -1,14 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"messages": [
|
| 3 |
-
{
|
| 4 |
-
"msg": 1,
|
| 5 |
-
"player": "dudu",
|
| 6 |
-
"message": "No message."
|
| 7 |
-
},
|
| 8 |
-
{
|
| 9 |
-
"msg": 2,
|
| 10 |
-
"player": "shon",
|
| 11 |
-
"message": "I'm starting strong with a balanced resource income. Let's build!"
|
| 12 |
-
}
|
| 13 |
-
]
|
| 14 |
-
}
|
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "dudu",
|
| 34 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
-
}
|
| 42 |
-
}
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt
DELETED
|
@@ -1,56 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER DUDU
|
| 3 |
-
Prompt #1
|
| 4 |
-
Generated: 2026-01-08 13:56:41
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "dudu",
|
| 45 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
================================================================================
|
| 55 |
-
END OF PROMPT
|
| 56 |
-
================================================================================
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json
DELETED
|
@@ -1,42 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "dudu",
|
| 34 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 41 |
-
}
|
| 42 |
-
}
|
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt
DELETED
|
@@ -1,56 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER DUDU
|
| 3 |
-
Prompt #2
|
| 4 |
-
Generated: 2026-01-08 13:56:44
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "dudu",
|
| 45 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 52 |
-
}
|
| 53 |
-
|
| 54 |
-
================================================================================
|
| 55 |
-
END OF PROMPT
|
| 56 |
-
================================================================================
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json
DELETED
|
@@ -1,51 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "dudu",
|
| 34 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
-
"social_context": {
|
| 42 |
-
"recent_chat": [
|
| 43 |
-
{
|
| 44 |
-
"msg": 1,
|
| 45 |
-
"player": "dudu",
|
| 46 |
-
"message": "No message."
|
| 47 |
-
}
|
| 48 |
-
]
|
| 49 |
-
}
|
| 50 |
-
}
|
| 51 |
-
}
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt
DELETED
|
@@ -1,65 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER DUDU
|
| 3 |
-
Prompt #3
|
| 4 |
-
Generated: 2026-01-08 13:57:00
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "dudu",
|
| 45 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
-
"social_context": {
|
| 53 |
-
"recent_chat": [
|
| 54 |
-
{
|
| 55 |
-
"msg": 1,
|
| 56 |
-
"player": "dudu",
|
| 57 |
-
"message": "No message."
|
| 58 |
-
}
|
| 59 |
-
]
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
================================================================================
|
| 64 |
-
END OF PROMPT
|
| 65 |
-
================================================================================
|
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json
DELETED
|
@@ -1,51 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "dudu",
|
| 34 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
-
"social_context": {
|
| 42 |
-
"recent_chat": [
|
| 43 |
-
{
|
| 44 |
-
"msg": 1,
|
| 45 |
-
"player": "dudu",
|
| 46 |
-
"message": "No message."
|
| 47 |
-
}
|
| 48 |
-
]
|
| 49 |
-
}
|
| 50 |
-
}
|
| 51 |
-
}
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt
DELETED
|
@@ -1,65 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER DUDU
|
| 3 |
-
Prompt #4
|
| 4 |
-
Generated: 2026-01-08 13:57:14
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "dudu",
|
| 45 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
-
"social_context": {
|
| 53 |
-
"recent_chat": [
|
| 54 |
-
{
|
| 55 |
-
"msg": 1,
|
| 56 |
-
"player": "dudu",
|
| 57 |
-
"message": "No message."
|
| 58 |
-
}
|
| 59 |
-
]
|
| 60 |
-
}
|
| 61 |
-
}
|
| 62 |
-
|
| 63 |
-
================================================================================
|
| 64 |
-
END OF PROMPT
|
| 65 |
-
================================================================================
|
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json
DELETED
|
@@ -1,51 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking"
|
| 6 |
-
],
|
| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
|
| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
-
},
|
| 30 |
-
"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "dudu",
|
| 34 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
|
| 40 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
-
"social_context": {
|
| 42 |
-
"recent_chat": [
|
| 43 |
-
{
|
| 44 |
-
"msg": 1,
|
| 45 |
-
"player": "dudu",
|
| 46 |
-
"message": "No message."
|
| 47 |
-
}
|
| 48 |
-
]
|
| 49 |
-
}
|
| 50 |
-
}
|
| 51 |
-
}
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt
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================================================================================
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AI AGENT PROMPT - PLAYER DUDU
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| 3 |
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Prompt #5
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| 4 |
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Generated: 2026-01-08 13:57:26
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================================================================================
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| 6 |
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📋 RESPONSE SCHEMA (Expected LLM Output Format)
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| 8 |
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--------------------------------------------------------------------------------
|
| 9 |
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{
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| 10 |
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"type": "object",
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| 11 |
-
"required": [
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| 12 |
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"internal_thinking"
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| 13 |
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],
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| 14 |
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"properties": {
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| 15 |
-
"internal_thinking": {
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| 16 |
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"type": "string",
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| 17 |
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"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
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| 18 |
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"minLength": 30
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| 19 |
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},
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| 20 |
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"note_to_self": {
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| 21 |
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"type": "string",
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| 22 |
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"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
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| 23 |
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"maxLength": 100
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| 24 |
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},
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| 25 |
-
"say_outloud": {
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| 26 |
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"type": "string",
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| 27 |
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"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
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| 28 |
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"maxLength": 100
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| 29 |
-
}
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| 30 |
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},
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| 31 |
-
"propertyOrdering": [
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| 32 |
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"internal_thinking",
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| 33 |
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"note_to_self",
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| 34 |
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"say_outloud"
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| 35 |
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]
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| 36 |
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}
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| 37 |
-
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| 38 |
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================================================================================
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| 39 |
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📨 PROMPT TO SEND TO LLM
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| 40 |
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================================================================================
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| 41 |
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| 42 |
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{
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| 43 |
-
"meta_data": {
|
| 44 |
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"agent_name": "dudu",
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| 45 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 46 |
-
},
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| 47 |
-
"task_context": {
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| 48 |
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"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 49 |
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"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
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| 50 |
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},
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| 51 |
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"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
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| 52 |
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"social_context": {
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| 53 |
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"recent_chat": [
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| 54 |
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{
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| 55 |
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"msg": 1,
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| 56 |
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"player": "dudu",
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| 57 |
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"message": "No message."
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| 58 |
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}
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| 59 |
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]
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| 60 |
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}
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| 61 |
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}
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| 62 |
-
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| 63 |
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================================================================================
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| 64 |
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END OF PROMPT
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| 65 |
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================================================================================
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json
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@@ -1,59 +0,0 @@
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| 1 |
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{
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| 2 |
-
"response_schema": {
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| 3 |
-
"type": "object",
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| 4 |
-
"required": [
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| 5 |
-
"internal_thinking"
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| 6 |
-
],
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| 7 |
-
"properties": {
|
| 8 |
-
"internal_thinking": {
|
| 9 |
-
"type": "string",
|
| 10 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 11 |
-
"minLength": 30
|
| 12 |
-
},
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| 13 |
-
"note_to_self": {
|
| 14 |
-
"type": "string",
|
| 15 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 16 |
-
"maxLength": 100
|
| 17 |
-
},
|
| 18 |
-
"say_outloud": {
|
| 19 |
-
"type": "string",
|
| 20 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 21 |
-
"maxLength": 100
|
| 22 |
-
}
|
| 23 |
-
},
|
| 24 |
-
"propertyOrdering": [
|
| 25 |
-
"internal_thinking",
|
| 26 |
-
"note_to_self",
|
| 27 |
-
"say_outloud"
|
| 28 |
-
]
|
| 29 |
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},
|
| 30 |
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"system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
|
| 31 |
-
"prompt": {
|
| 32 |
-
"meta_data": {
|
| 33 |
-
"agent_name": "dudu",
|
| 34 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 35 |
-
},
|
| 36 |
-
"task_context": {
|
| 37 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 38 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 39 |
-
},
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| 40 |
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"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 41 |
-
"social_context": {
|
| 42 |
-
"recent_chat": [
|
| 43 |
-
{
|
| 44 |
-
"msg": 1,
|
| 45 |
-
"player": "dudu",
|
| 46 |
-
"message": "No message."
|
| 47 |
-
},
|
| 48 |
-
{
|
| 49 |
-
"msg": 2,
|
| 50 |
-
"player": "shon",
|
| 51 |
-
"message": "I'm starting strong with a balanced resource income. Let's build!"
|
| 52 |
-
}
|
| 53 |
-
]
|
| 54 |
-
},
|
| 55 |
-
"memory": {
|
| 56 |
-
"previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
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| 57 |
-
}
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| 58 |
-
}
|
| 59 |
-
}
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt
DELETED
|
@@ -1,73 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER DUDU
|
| 3 |
-
Prompt #6
|
| 4 |
-
Generated: 2026-01-08 13:58:13
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking"
|
| 13 |
-
],
|
| 14 |
-
"properties": {
|
| 15 |
-
"internal_thinking": {
|
| 16 |
-
"type": "string",
|
| 17 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 18 |
-
"minLength": 30
|
| 19 |
-
},
|
| 20 |
-
"note_to_self": {
|
| 21 |
-
"type": "string",
|
| 22 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 23 |
-
"maxLength": 100
|
| 24 |
-
},
|
| 25 |
-
"say_outloud": {
|
| 26 |
-
"type": "string",
|
| 27 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 28 |
-
"maxLength": 100
|
| 29 |
-
}
|
| 30 |
-
},
|
| 31 |
-
"propertyOrdering": [
|
| 32 |
-
"internal_thinking",
|
| 33 |
-
"note_to_self",
|
| 34 |
-
"say_outloud"
|
| 35 |
-
]
|
| 36 |
-
}
|
| 37 |
-
|
| 38 |
-
================================================================================
|
| 39 |
-
📨 PROMPT TO SEND TO LLM
|
| 40 |
-
================================================================================
|
| 41 |
-
|
| 42 |
-
{
|
| 43 |
-
"meta_data": {
|
| 44 |
-
"agent_name": "dudu",
|
| 45 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 46 |
-
},
|
| 47 |
-
"task_context": {
|
| 48 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 49 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 50 |
-
},
|
| 51 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 52 |
-
"social_context": {
|
| 53 |
-
"recent_chat": [
|
| 54 |
-
{
|
| 55 |
-
"msg": 1,
|
| 56 |
-
"player": "dudu",
|
| 57 |
-
"message": "No message."
|
| 58 |
-
},
|
| 59 |
-
{
|
| 60 |
-
"msg": 2,
|
| 61 |
-
"player": "shon",
|
| 62 |
-
"message": "I'm starting strong with a balanced resource income. Let's build!"
|
| 63 |
-
}
|
| 64 |
-
]
|
| 65 |
-
},
|
| 66 |
-
"memory": {
|
| 67 |
-
"previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
|
| 68 |
-
}
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
================================================================================
|
| 72 |
-
END OF PROMPT
|
| 73 |
-
================================================================================
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md
DELETED
|
@@ -1,396 +0,0 @@
|
|
| 1 |
-
# 🤖 AI Agent Log - Player DUDU
|
| 2 |
-
|
| 3 |
-
---
|
| 4 |
-
|
| 5 |
-
**Session:** `session_20260108_135628`
|
| 6 |
-
|
| 7 |
-
**Model:** `models/gemini-2.5-flash`
|
| 8 |
-
|
| 9 |
-
**Started:** 2026-01-08 13:56:42
|
| 10 |
-
|
| 11 |
-
---
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
## 🔄 Request #1
|
| 15 |
-
|
| 16 |
-
**Timestamp:** 2026-01-08 13:56:42
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
<details>
|
| 20 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
-
|
| 22 |
-
```json
|
| 23 |
-
{
|
| 24 |
-
"type": "object",
|
| 25 |
-
"required": [
|
| 26 |
-
"internal_thinking"
|
| 27 |
-
],
|
| 28 |
-
"properties": {
|
| 29 |
-
"internal_thinking": {
|
| 30 |
-
"type": "string",
|
| 31 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 32 |
-
"minLength": 30
|
| 33 |
-
},
|
| 34 |
-
"note_to_self": {
|
| 35 |
-
"type": "string",
|
| 36 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 37 |
-
"maxLength": 100
|
| 38 |
-
},
|
| 39 |
-
"say_outloud": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 42 |
-
"maxLength": 100
|
| 43 |
-
}
|
| 44 |
-
},
|
| 45 |
-
"propertyOrdering": [
|
| 46 |
-
"internal_thinking",
|
| 47 |
-
"note_to_self",
|
| 48 |
-
"say_outloud"
|
| 49 |
-
]
|
| 50 |
-
}
|
| 51 |
-
```
|
| 52 |
-
</details>
|
| 53 |
-
|
| 54 |
-
<details>
|
| 55 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 56 |
-
|
| 57 |
-
```json
|
| 58 |
-
{
|
| 59 |
-
"meta_data": {
|
| 60 |
-
"agent_name": "dudu",
|
| 61 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 62 |
-
},
|
| 63 |
-
"task_context": {
|
| 64 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 65 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 66 |
-
},
|
| 67 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 68 |
-
}
|
| 69 |
-
```
|
| 70 |
-
</details>
|
| 71 |
-
|
| 72 |
-
|
| 73 |
-
### ✅ Response Received
|
| 74 |
-
|
| 75 |
-
- **Latency:** 17.63s
|
| 76 |
-
- **Tokens:** 810 (prompt: 678, completion: 132)
|
| 77 |
-
|
| 78 |
-
<details>
|
| 79 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 80 |
-
|
| 81 |
-
```json
|
| 82 |
-
{"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.", "say_outloud": "No message."}
|
| 83 |
-
```
|
| 84 |
-
</details>
|
| 85 |
-
|
| 86 |
-
|
| 87 |
-
### ✅ Parse Success
|
| 88 |
-
|
| 89 |
-
|
| 90 |
-
### 🎯 AI Response
|
| 91 |
-
|
| 92 |
-
#### 💭 Internal Thinking
|
| 93 |
-
|
| 94 |
-
> Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.
|
| 95 |
-
|
| 96 |
-
#### 💬 Says Out Loud
|
| 97 |
-
|
| 98 |
-
**"No message."**
|
| 99 |
-
|
| 100 |
-
|
| 101 |
-
<details>
|
| 102 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 103 |
-
|
| 104 |
-
```json
|
| 105 |
-
{
|
| 106 |
-
"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.",
|
| 107 |
-
"say_outloud": "No message."
|
| 108 |
-
}
|
| 109 |
-
```
|
| 110 |
-
</details>
|
| 111 |
-
|
| 112 |
-
|
| 113 |
-
## 🔄 Request #2
|
| 114 |
-
|
| 115 |
-
**Timestamp:** 2026-01-08 13:57:00
|
| 116 |
-
|
| 117 |
-
|
| 118 |
-
<details>
|
| 119 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 120 |
-
|
| 121 |
-
```json
|
| 122 |
-
{
|
| 123 |
-
"type": "object",
|
| 124 |
-
"required": [
|
| 125 |
-
"internal_thinking"
|
| 126 |
-
],
|
| 127 |
-
"properties": {
|
| 128 |
-
"internal_thinking": {
|
| 129 |
-
"type": "string",
|
| 130 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 131 |
-
"minLength": 30
|
| 132 |
-
},
|
| 133 |
-
"note_to_self": {
|
| 134 |
-
"type": "string",
|
| 135 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 136 |
-
"maxLength": 100
|
| 137 |
-
},
|
| 138 |
-
"say_outloud": {
|
| 139 |
-
"type": "string",
|
| 140 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 141 |
-
"maxLength": 100
|
| 142 |
-
}
|
| 143 |
-
},
|
| 144 |
-
"propertyOrdering": [
|
| 145 |
-
"internal_thinking",
|
| 146 |
-
"note_to_self",
|
| 147 |
-
"say_outloud"
|
| 148 |
-
]
|
| 149 |
-
}
|
| 150 |
-
```
|
| 151 |
-
</details>
|
| 152 |
-
|
| 153 |
-
<details>
|
| 154 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 155 |
-
|
| 156 |
-
```json
|
| 157 |
-
{
|
| 158 |
-
"meta_data": {
|
| 159 |
-
"agent_name": "dudu",
|
| 160 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 161 |
-
},
|
| 162 |
-
"task_context": {
|
| 163 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 164 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 165 |
-
},
|
| 166 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 167 |
-
}
|
| 168 |
-
```
|
| 169 |
-
</details>
|
| 170 |
-
|
| 171 |
-
|
| 172 |
-
### ✅ Response Received
|
| 173 |
-
|
| 174 |
-
- **Latency:** 34.11s
|
| 175 |
-
- **Tokens:** 905 (prompt: 678, completion: 227)
|
| 176 |
-
|
| 177 |
-
<details>
|
| 178 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 179 |
-
|
| 180 |
-
```json
|
| 181 |
-
{"internal_thinking":"Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.","note_to_self":"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.","say_outloud":""}
|
| 182 |
-
```
|
| 183 |
-
</details>
|
| 184 |
-
|
| 185 |
-
|
| 186 |
-
### ✅ Parse Success
|
| 187 |
-
|
| 188 |
-
|
| 189 |
-
### 🎯 AI Response
|
| 190 |
-
|
| 191 |
-
#### 💭 Internal Thinking
|
| 192 |
-
|
| 193 |
-
> Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.
|
| 194 |
-
|
| 195 |
-
#### 📝 Note to Self
|
| 196 |
-
|
| 197 |
-
*"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available."*
|
| 198 |
-
|
| 199 |
-
|
| 200 |
-
<details>
|
| 201 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 202 |
-
|
| 203 |
-
```json
|
| 204 |
-
{
|
| 205 |
-
"internal_thinking": "Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.",
|
| 206 |
-
"note_to_self": "Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.",
|
| 207 |
-
"say_outloud": ""
|
| 208 |
-
}
|
| 209 |
-
```
|
| 210 |
-
</details>
|
| 211 |
-
|
| 212 |
-
|
| 213 |
-
## 🔄 Request #2
|
| 214 |
-
|
| 215 |
-
**Timestamp:** 2026-01-08 13:57:35
|
| 216 |
-
|
| 217 |
-
|
| 218 |
-
<details>
|
| 219 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 220 |
-
|
| 221 |
-
```json
|
| 222 |
-
{
|
| 223 |
-
"type": "object",
|
| 224 |
-
"required": [
|
| 225 |
-
"internal_thinking"
|
| 226 |
-
],
|
| 227 |
-
"properties": {
|
| 228 |
-
"internal_thinking": {
|
| 229 |
-
"type": "string",
|
| 230 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 231 |
-
"minLength": 30
|
| 232 |
-
},
|
| 233 |
-
"note_to_self": {
|
| 234 |
-
"type": "string",
|
| 235 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 236 |
-
"maxLength": 100
|
| 237 |
-
},
|
| 238 |
-
"say_outloud": {
|
| 239 |
-
"type": "string",
|
| 240 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 241 |
-
"maxLength": 100
|
| 242 |
-
}
|
| 243 |
-
},
|
| 244 |
-
"propertyOrdering": [
|
| 245 |
-
"internal_thinking",
|
| 246 |
-
"note_to_self",
|
| 247 |
-
"say_outloud"
|
| 248 |
-
]
|
| 249 |
-
}
|
| 250 |
-
```
|
| 251 |
-
</details>
|
| 252 |
-
|
| 253 |
-
<details>
|
| 254 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 255 |
-
|
| 256 |
-
```json
|
| 257 |
-
{
|
| 258 |
-
"meta_data": {
|
| 259 |
-
"agent_name": "dudu",
|
| 260 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 261 |
-
},
|
| 262 |
-
"task_context": {
|
| 263 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 264 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 265 |
-
},
|
| 266 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 267 |
-
"social_context": {
|
| 268 |
-
"recent_chat": [
|
| 269 |
-
{
|
| 270 |
-
"msg": 1,
|
| 271 |
-
"player": "dudu",
|
| 272 |
-
"message": "No message."
|
| 273 |
-
}
|
| 274 |
-
]
|
| 275 |
-
}
|
| 276 |
-
}
|
| 277 |
-
```
|
| 278 |
-
</details>
|
| 279 |
-
|
| 280 |
-
|
| 281 |
-
### ✅ Response Received
|
| 282 |
-
|
| 283 |
-
- **Latency:** 34.66s
|
| 284 |
-
- **Tokens:** 945 (prompt: 702, completion: 243)
|
| 285 |
-
|
| 286 |
-
<details>
|
| 287 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 288 |
-
|
| 289 |
-
```json
|
| 290 |
-
{"internal_thinking":"Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.","note_to_self":"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.","say_outloud":""}
|
| 291 |
-
```
|
| 292 |
-
</details>
|
| 293 |
-
|
| 294 |
-
|
| 295 |
-
### ✅ Parse Success
|
| 296 |
-
|
| 297 |
-
|
| 298 |
-
### 🎯 AI Response
|
| 299 |
-
|
| 300 |
-
#### 💭 Internal Thinking
|
| 301 |
-
|
| 302 |
-
> Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.
|
| 303 |
-
|
| 304 |
-
#### 📝 Note to Self
|
| 305 |
-
|
| 306 |
-
*"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."*
|
| 307 |
-
|
| 308 |
-
|
| 309 |
-
<details>
|
| 310 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 311 |
-
|
| 312 |
-
```json
|
| 313 |
-
{
|
| 314 |
-
"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.",
|
| 315 |
-
"note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.",
|
| 316 |
-
"say_outloud": ""
|
| 317 |
-
}
|
| 318 |
-
```
|
| 319 |
-
</details>
|
| 320 |
-
|
| 321 |
-
|
| 322 |
-
## 🔄 Request #2
|
| 323 |
-
|
| 324 |
-
**Timestamp:** 2026-01-08 13:58:14
|
| 325 |
-
|
| 326 |
-
|
| 327 |
-
<details>
|
| 328 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 329 |
-
|
| 330 |
-
```json
|
| 331 |
-
{
|
| 332 |
-
"type": "object",
|
| 333 |
-
"required": [
|
| 334 |
-
"internal_thinking"
|
| 335 |
-
],
|
| 336 |
-
"properties": {
|
| 337 |
-
"internal_thinking": {
|
| 338 |
-
"type": "string",
|
| 339 |
-
"description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
|
| 340 |
-
"minLength": 30
|
| 341 |
-
},
|
| 342 |
-
"note_to_self": {
|
| 343 |
-
"type": "string",
|
| 344 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 345 |
-
"maxLength": 100
|
| 346 |
-
},
|
| 347 |
-
"say_outloud": {
|
| 348 |
-
"type": "string",
|
| 349 |
-
"description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
|
| 350 |
-
"maxLength": 100
|
| 351 |
-
}
|
| 352 |
-
},
|
| 353 |
-
"propertyOrdering": [
|
| 354 |
-
"internal_thinking",
|
| 355 |
-
"note_to_self",
|
| 356 |
-
"say_outloud"
|
| 357 |
-
]
|
| 358 |
-
}
|
| 359 |
-
```
|
| 360 |
-
</details>
|
| 361 |
-
|
| 362 |
-
<details>
|
| 363 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 364 |
-
|
| 365 |
-
```json
|
| 366 |
-
{
|
| 367 |
-
"meta_data": {
|
| 368 |
-
"agent_name": "dudu",
|
| 369 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 370 |
-
},
|
| 371 |
-
"task_context": {
|
| 372 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 373 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 374 |
-
},
|
| 375 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 376 |
-
"social_context": {
|
| 377 |
-
"recent_chat": [
|
| 378 |
-
{
|
| 379 |
-
"msg": 1,
|
| 380 |
-
"player": "dudu",
|
| 381 |
-
"message": "No message."
|
| 382 |
-
},
|
| 383 |
-
{
|
| 384 |
-
"msg": 2,
|
| 385 |
-
"player": "shon",
|
| 386 |
-
"message": "I'm starting strong with a balanced resource income. Let's build!"
|
| 387 |
-
}
|
| 388 |
-
]
|
| 389 |
-
},
|
| 390 |
-
"memory": {
|
| 391 |
-
"previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
|
| 392 |
-
}
|
| 393 |
-
}
|
| 394 |
-
```
|
| 395 |
-
</details>
|
| 396 |
-
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md
DELETED
|
@@ -1,721 +0,0 @@
|
|
| 1 |
-
# 🤖 AI Agent Log - Player SHON
|
| 2 |
-
|
| 3 |
-
---
|
| 4 |
-
|
| 5 |
-
**Session:** `session_20260108_135628`
|
| 6 |
-
|
| 7 |
-
**Model:** `models/gemini-2.5-flash`
|
| 8 |
-
|
| 9 |
-
**Started:** 2026-01-08 13:56:42
|
| 10 |
-
|
| 11 |
-
---
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
## 🔄 Request #1
|
| 15 |
-
|
| 16 |
-
**Timestamp:** 2026-01-08 13:56:42
|
| 17 |
-
|
| 18 |
-
|
| 19 |
-
<details>
|
| 20 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 21 |
-
|
| 22 |
-
```json
|
| 23 |
-
{
|
| 24 |
-
"type": "object",
|
| 25 |
-
"required": [
|
| 26 |
-
"internal_thinking",
|
| 27 |
-
"action"
|
| 28 |
-
],
|
| 29 |
-
"properties": {
|
| 30 |
-
"internal_thinking": {
|
| 31 |
-
"type": "string",
|
| 32 |
-
"description": "Private strategy. What's your plan and why?",
|
| 33 |
-
"minLength": 50
|
| 34 |
-
},
|
| 35 |
-
"note_to_self": {
|
| 36 |
-
"type": "string",
|
| 37 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 38 |
-
"maxLength": 100
|
| 39 |
-
},
|
| 40 |
-
"say_outloud": {
|
| 41 |
-
"type": "string",
|
| 42 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 43 |
-
"maxLength": 100
|
| 44 |
-
},
|
| 45 |
-
"action": {
|
| 46 |
-
"type": "object",
|
| 47 |
-
"required": [
|
| 48 |
-
"type",
|
| 49 |
-
"parameters"
|
| 50 |
-
],
|
| 51 |
-
"properties": {
|
| 52 |
-
"type": {
|
| 53 |
-
"type": "string",
|
| 54 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 55 |
-
},
|
| 56 |
-
"parameters": {
|
| 57 |
-
"type": "object",
|
| 58 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 59 |
-
"properties": {
|
| 60 |
-
"target": {
|
| 61 |
-
"type": "string",
|
| 62 |
-
"description": "The target of the action (if applicable)"
|
| 63 |
-
},
|
| 64 |
-
"amount": {
|
| 65 |
-
"type": "number",
|
| 66 |
-
"description": "The amount (if applicable)"
|
| 67 |
-
},
|
| 68 |
-
"location": {
|
| 69 |
-
"type": "string",
|
| 70 |
-
"description": "The location (if applicable)"
|
| 71 |
-
}
|
| 72 |
-
},
|
| 73 |
-
"propertyOrdering": [
|
| 74 |
-
"target",
|
| 75 |
-
"amount",
|
| 76 |
-
"location"
|
| 77 |
-
]
|
| 78 |
-
}
|
| 79 |
-
},
|
| 80 |
-
"propertyOrdering": [
|
| 81 |
-
"type",
|
| 82 |
-
"parameters"
|
| 83 |
-
]
|
| 84 |
-
}
|
| 85 |
-
},
|
| 86 |
-
"propertyOrdering": [
|
| 87 |
-
"internal_thinking",
|
| 88 |
-
"note_to_self",
|
| 89 |
-
"say_outloud",
|
| 90 |
-
"action"
|
| 91 |
-
]
|
| 92 |
-
}
|
| 93 |
-
```
|
| 94 |
-
</details>
|
| 95 |
-
|
| 96 |
-
<details>
|
| 97 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 98 |
-
|
| 99 |
-
```json
|
| 100 |
-
{
|
| 101 |
-
"meta_data": {
|
| 102 |
-
"agent_name": "shon",
|
| 103 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 104 |
-
},
|
| 105 |
-
"task_context": {
|
| 106 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 107 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 108 |
-
},
|
| 109 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 110 |
-
"constraints": {
|
| 111 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 112 |
-
"allowed_actions": [
|
| 113 |
-
{
|
| 114 |
-
"action": "place_settlement",
|
| 115 |
-
"description": "Place your starting settlement on an available node",
|
| 116 |
-
"example_parameters": {
|
| 117 |
-
"location": "20"
|
| 118 |
-
}
|
| 119 |
-
},
|
| 120 |
-
{
|
| 121 |
-
"action": "wait_for_response",
|
| 122 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 123 |
-
"example_parameters": {}
|
| 124 |
-
}
|
| 125 |
-
]
|
| 126 |
-
}
|
| 127 |
-
}
|
| 128 |
-
```
|
| 129 |
-
</details>
|
| 130 |
-
|
| 131 |
-
|
| 132 |
-
### ✅ Response Received
|
| 133 |
-
|
| 134 |
-
- **Latency:** 16.58s
|
| 135 |
-
- **Tokens:** 964 (prompt: 822, completion: 142)
|
| 136 |
-
|
| 137 |
-
<details>
|
| 138 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 139 |
-
|
| 140 |
-
```json
|
| 141 |
-
{
|
| 142 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
|
| 143 |
-
"action": {
|
| 144 |
-
"type": "place_settlement",
|
| 145 |
-
"parameters": {
|
| 146 |
-
"location": "20"
|
| 147 |
-
}
|
| 148 |
-
}
|
| 149 |
-
}
|
| 150 |
-
```
|
| 151 |
-
</details>
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
### ✅ Parse Success
|
| 155 |
-
|
| 156 |
-
|
| 157 |
-
### 🎯 AI Response
|
| 158 |
-
|
| 159 |
-
#### 💭 Internal Thinking
|
| 160 |
-
|
| 161 |
-
> I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.
|
| 162 |
-
|
| 163 |
-
#### 🎮 Action
|
| 164 |
-
|
| 165 |
-
- **Type:** `place_settlement`
|
| 166 |
-
|
| 167 |
-
- **Parameters:** `{'location': '20'}`
|
| 168 |
-
|
| 169 |
-
|
| 170 |
-
<details>
|
| 171 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 172 |
-
|
| 173 |
-
```json
|
| 174 |
-
{
|
| 175 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
|
| 176 |
-
"action": {
|
| 177 |
-
"type": "place_settlement",
|
| 178 |
-
"parameters": {
|
| 179 |
-
"location": "20"
|
| 180 |
-
}
|
| 181 |
-
}
|
| 182 |
-
}
|
| 183 |
-
```
|
| 184 |
-
</details>
|
| 185 |
-
|
| 186 |
-
|
| 187 |
-
## 🔄 Request #2
|
| 188 |
-
|
| 189 |
-
**Timestamp:** 2026-01-08 13:57:00
|
| 190 |
-
|
| 191 |
-
|
| 192 |
-
<details>
|
| 193 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 194 |
-
|
| 195 |
-
```json
|
| 196 |
-
{
|
| 197 |
-
"type": "object",
|
| 198 |
-
"required": [
|
| 199 |
-
"internal_thinking",
|
| 200 |
-
"action"
|
| 201 |
-
],
|
| 202 |
-
"properties": {
|
| 203 |
-
"internal_thinking": {
|
| 204 |
-
"type": "string",
|
| 205 |
-
"description": "Private strategy. What's your plan and why?",
|
| 206 |
-
"minLength": 50
|
| 207 |
-
},
|
| 208 |
-
"note_to_self": {
|
| 209 |
-
"type": "string",
|
| 210 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 211 |
-
"maxLength": 100
|
| 212 |
-
},
|
| 213 |
-
"say_outloud": {
|
| 214 |
-
"type": "string",
|
| 215 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 216 |
-
"maxLength": 100
|
| 217 |
-
},
|
| 218 |
-
"action": {
|
| 219 |
-
"type": "object",
|
| 220 |
-
"required": [
|
| 221 |
-
"type",
|
| 222 |
-
"parameters"
|
| 223 |
-
],
|
| 224 |
-
"properties": {
|
| 225 |
-
"type": {
|
| 226 |
-
"type": "string",
|
| 227 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 228 |
-
},
|
| 229 |
-
"parameters": {
|
| 230 |
-
"type": "object",
|
| 231 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 232 |
-
"properties": {
|
| 233 |
-
"target": {
|
| 234 |
-
"type": "string",
|
| 235 |
-
"description": "The target of the action (if applicable)"
|
| 236 |
-
},
|
| 237 |
-
"amount": {
|
| 238 |
-
"type": "number",
|
| 239 |
-
"description": "The amount (if applicable)"
|
| 240 |
-
},
|
| 241 |
-
"location": {
|
| 242 |
-
"type": "string",
|
| 243 |
-
"description": "The location (if applicable)"
|
| 244 |
-
}
|
| 245 |
-
},
|
| 246 |
-
"propertyOrdering": [
|
| 247 |
-
"target",
|
| 248 |
-
"amount",
|
| 249 |
-
"location"
|
| 250 |
-
]
|
| 251 |
-
}
|
| 252 |
-
},
|
| 253 |
-
"propertyOrdering": [
|
| 254 |
-
"type",
|
| 255 |
-
"parameters"
|
| 256 |
-
]
|
| 257 |
-
}
|
| 258 |
-
},
|
| 259 |
-
"propertyOrdering": [
|
| 260 |
-
"internal_thinking",
|
| 261 |
-
"note_to_self",
|
| 262 |
-
"say_outloud",
|
| 263 |
-
"action"
|
| 264 |
-
]
|
| 265 |
-
}
|
| 266 |
-
```
|
| 267 |
-
</details>
|
| 268 |
-
|
| 269 |
-
<details>
|
| 270 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 271 |
-
|
| 272 |
-
```json
|
| 273 |
-
{
|
| 274 |
-
"meta_data": {
|
| 275 |
-
"agent_name": "shon",
|
| 276 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 277 |
-
},
|
| 278 |
-
"task_context": {
|
| 279 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 280 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 281 |
-
},
|
| 282 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 283 |
-
"social_context": {
|
| 284 |
-
"recent_chat": [
|
| 285 |
-
{
|
| 286 |
-
"msg": 1,
|
| 287 |
-
"player": "dudu",
|
| 288 |
-
"message": "No message."
|
| 289 |
-
}
|
| 290 |
-
]
|
| 291 |
-
},
|
| 292 |
-
"constraints": {
|
| 293 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 294 |
-
"allowed_actions": [
|
| 295 |
-
{
|
| 296 |
-
"action": "place_settlement",
|
| 297 |
-
"description": "Place your starting settlement on an available node",
|
| 298 |
-
"example_parameters": {
|
| 299 |
-
"location": "20"
|
| 300 |
-
}
|
| 301 |
-
},
|
| 302 |
-
{
|
| 303 |
-
"action": "wait_for_response",
|
| 304 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 305 |
-
"example_parameters": {}
|
| 306 |
-
}
|
| 307 |
-
]
|
| 308 |
-
}
|
| 309 |
-
}
|
| 310 |
-
```
|
| 311 |
-
</details>
|
| 312 |
-
|
| 313 |
-
|
| 314 |
-
### ✅ Response Received
|
| 315 |
-
|
| 316 |
-
- **Latency:** 25.87s
|
| 317 |
-
- **Tokens:** 1120 (prompt: 845, completion: 275)
|
| 318 |
-
|
| 319 |
-
<details>
|
| 320 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 321 |
-
|
| 322 |
-
```json
|
| 323 |
-
{
|
| 324 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
|
| 325 |
-
"action": {
|
| 326 |
-
"type": "place_settlement",
|
| 327 |
-
"parameters": {
|
| 328 |
-
"location": "20"
|
| 329 |
-
}
|
| 330 |
-
},
|
| 331 |
-
"note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 332 |
-
}
|
| 333 |
-
```
|
| 334 |
-
</details>
|
| 335 |
-
|
| 336 |
-
|
| 337 |
-
### ✅ Parse Success
|
| 338 |
-
|
| 339 |
-
|
| 340 |
-
### 🎯 AI Response
|
| 341 |
-
|
| 342 |
-
#### 💭 Internal Thinking
|
| 343 |
-
|
| 344 |
-
> I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.
|
| 345 |
-
|
| 346 |
-
#### 📝 Note to Self
|
| 347 |
-
|
| 348 |
-
*"My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."*
|
| 349 |
-
|
| 350 |
-
#### 🎮 Action
|
| 351 |
-
|
| 352 |
-
- **Type:** `place_settlement`
|
| 353 |
-
|
| 354 |
-
- **Parameters:** `{'location': '20'}`
|
| 355 |
-
|
| 356 |
-
|
| 357 |
-
<details>
|
| 358 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 359 |
-
|
| 360 |
-
```json
|
| 361 |
-
{
|
| 362 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
|
| 363 |
-
"action": {
|
| 364 |
-
"type": "place_settlement",
|
| 365 |
-
"parameters": {
|
| 366 |
-
"location": "20"
|
| 367 |
-
}
|
| 368 |
-
},
|
| 369 |
-
"note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 370 |
-
}
|
| 371 |
-
```
|
| 372 |
-
</details>
|
| 373 |
-
|
| 374 |
-
|
| 375 |
-
## 🔄 Request #2
|
| 376 |
-
|
| 377 |
-
**Timestamp:** 2026-01-08 13:57:35
|
| 378 |
-
|
| 379 |
-
|
| 380 |
-
<details>
|
| 381 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 382 |
-
|
| 383 |
-
```json
|
| 384 |
-
{
|
| 385 |
-
"type": "object",
|
| 386 |
-
"required": [
|
| 387 |
-
"internal_thinking",
|
| 388 |
-
"action"
|
| 389 |
-
],
|
| 390 |
-
"properties": {
|
| 391 |
-
"internal_thinking": {
|
| 392 |
-
"type": "string",
|
| 393 |
-
"description": "Private strategy. What's your plan and why?",
|
| 394 |
-
"minLength": 50
|
| 395 |
-
},
|
| 396 |
-
"note_to_self": {
|
| 397 |
-
"type": "string",
|
| 398 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 399 |
-
"maxLength": 100
|
| 400 |
-
},
|
| 401 |
-
"say_outloud": {
|
| 402 |
-
"type": "string",
|
| 403 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 404 |
-
"maxLength": 100
|
| 405 |
-
},
|
| 406 |
-
"action": {
|
| 407 |
-
"type": "object",
|
| 408 |
-
"required": [
|
| 409 |
-
"type",
|
| 410 |
-
"parameters"
|
| 411 |
-
],
|
| 412 |
-
"properties": {
|
| 413 |
-
"type": {
|
| 414 |
-
"type": "string",
|
| 415 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 416 |
-
},
|
| 417 |
-
"parameters": {
|
| 418 |
-
"type": "object",
|
| 419 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 420 |
-
"properties": {
|
| 421 |
-
"target": {
|
| 422 |
-
"type": "string",
|
| 423 |
-
"description": "The target of the action (if applicable)"
|
| 424 |
-
},
|
| 425 |
-
"amount": {
|
| 426 |
-
"type": "number",
|
| 427 |
-
"description": "The amount (if applicable)"
|
| 428 |
-
},
|
| 429 |
-
"location": {
|
| 430 |
-
"type": "string",
|
| 431 |
-
"description": "The location (if applicable)"
|
| 432 |
-
}
|
| 433 |
-
},
|
| 434 |
-
"propertyOrdering": [
|
| 435 |
-
"target",
|
| 436 |
-
"amount",
|
| 437 |
-
"location"
|
| 438 |
-
]
|
| 439 |
-
}
|
| 440 |
-
},
|
| 441 |
-
"propertyOrdering": [
|
| 442 |
-
"type",
|
| 443 |
-
"parameters"
|
| 444 |
-
]
|
| 445 |
-
}
|
| 446 |
-
},
|
| 447 |
-
"propertyOrdering": [
|
| 448 |
-
"internal_thinking",
|
| 449 |
-
"note_to_self",
|
| 450 |
-
"say_outloud",
|
| 451 |
-
"action"
|
| 452 |
-
]
|
| 453 |
-
}
|
| 454 |
-
```
|
| 455 |
-
</details>
|
| 456 |
-
|
| 457 |
-
<details>
|
| 458 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 459 |
-
|
| 460 |
-
```json
|
| 461 |
-
{
|
| 462 |
-
"meta_data": {
|
| 463 |
-
"agent_name": "shon",
|
| 464 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 465 |
-
},
|
| 466 |
-
"task_context": {
|
| 467 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 468 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 469 |
-
},
|
| 470 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 471 |
-
"constraints": {
|
| 472 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 473 |
-
"allowed_actions": [
|
| 474 |
-
{
|
| 475 |
-
"action": "place_settlement",
|
| 476 |
-
"description": "Place your starting settlement on an available node",
|
| 477 |
-
"example_parameters": {
|
| 478 |
-
"location": "20"
|
| 479 |
-
}
|
| 480 |
-
},
|
| 481 |
-
{
|
| 482 |
-
"action": "wait_for_response",
|
| 483 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 484 |
-
"example_parameters": {}
|
| 485 |
-
}
|
| 486 |
-
]
|
| 487 |
-
}
|
| 488 |
-
}
|
| 489 |
-
```
|
| 490 |
-
</details>
|
| 491 |
-
|
| 492 |
-
|
| 493 |
-
### ✅ Response Received
|
| 494 |
-
|
| 495 |
-
- **Latency:** 37.86s
|
| 496 |
-
- **Tokens:** 1135 (prompt: 822, completion: 313)
|
| 497 |
-
|
| 498 |
-
<details>
|
| 499 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 500 |
-
|
| 501 |
-
```json
|
| 502 |
-
{"internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}, "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"}
|
| 503 |
-
```
|
| 504 |
-
</details>
|
| 505 |
-
|
| 506 |
-
|
| 507 |
-
### ✅ Parse Success
|
| 508 |
-
|
| 509 |
-
|
| 510 |
-
### 🎯 AI Response
|
| 511 |
-
|
| 512 |
-
#### 💭 Internal Thinking
|
| 513 |
-
|
| 514 |
-
> My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.
|
| 515 |
-
|
| 516 |
-
#### 💬 Says Out Loud
|
| 517 |
-
|
| 518 |
-
**"I'm starting strong with a balanced resource income. Let's build!"**
|
| 519 |
-
|
| 520 |
-
#### 🎮 Action
|
| 521 |
-
|
| 522 |
-
- **Type:** `place_settlement`
|
| 523 |
-
|
| 524 |
-
- **Parameters:** `{'location': '20'}`
|
| 525 |
-
|
| 526 |
-
|
| 527 |
-
<details>
|
| 528 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 529 |
-
|
| 530 |
-
```json
|
| 531 |
-
{
|
| 532 |
-
"internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.",
|
| 533 |
-
"action": {
|
| 534 |
-
"type": "place_settlement",
|
| 535 |
-
"parameters": {
|
| 536 |
-
"location": "20"
|
| 537 |
-
}
|
| 538 |
-
},
|
| 539 |
-
"say_outloud": "I'm starting strong with a balanced resource income. Let's build!"
|
| 540 |
-
}
|
| 541 |
-
```
|
| 542 |
-
</details>
|
| 543 |
-
|
| 544 |
-
|
| 545 |
-
## 🔄 Request #2
|
| 546 |
-
|
| 547 |
-
**Timestamp:** 2026-01-08 13:58:14
|
| 548 |
-
|
| 549 |
-
|
| 550 |
-
<details>
|
| 551 |
-
<summary><strong>📋 Expected Response Schema</strong></summary>
|
| 552 |
-
|
| 553 |
-
```json
|
| 554 |
-
{
|
| 555 |
-
"type": "object",
|
| 556 |
-
"required": [
|
| 557 |
-
"internal_thinking",
|
| 558 |
-
"action"
|
| 559 |
-
],
|
| 560 |
-
"properties": {
|
| 561 |
-
"internal_thinking": {
|
| 562 |
-
"type": "string",
|
| 563 |
-
"description": "Private strategy. What's your plan and why?",
|
| 564 |
-
"minLength": 50
|
| 565 |
-
},
|
| 566 |
-
"note_to_self": {
|
| 567 |
-
"type": "string",
|
| 568 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 569 |
-
"maxLength": 100
|
| 570 |
-
},
|
| 571 |
-
"say_outloud": {
|
| 572 |
-
"type": "string",
|
| 573 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 574 |
-
"maxLength": 100
|
| 575 |
-
},
|
| 576 |
-
"action": {
|
| 577 |
-
"type": "object",
|
| 578 |
-
"required": [
|
| 579 |
-
"type",
|
| 580 |
-
"parameters"
|
| 581 |
-
],
|
| 582 |
-
"properties": {
|
| 583 |
-
"type": {
|
| 584 |
-
"type": "string",
|
| 585 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 586 |
-
},
|
| 587 |
-
"parameters": {
|
| 588 |
-
"type": "object",
|
| 589 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 590 |
-
"properties": {
|
| 591 |
-
"target": {
|
| 592 |
-
"type": "string",
|
| 593 |
-
"description": "The target of the action (if applicable)"
|
| 594 |
-
},
|
| 595 |
-
"amount": {
|
| 596 |
-
"type": "number",
|
| 597 |
-
"description": "The amount (if applicable)"
|
| 598 |
-
},
|
| 599 |
-
"location": {
|
| 600 |
-
"type": "string",
|
| 601 |
-
"description": "The location (if applicable)"
|
| 602 |
-
}
|
| 603 |
-
},
|
| 604 |
-
"propertyOrdering": [
|
| 605 |
-
"target",
|
| 606 |
-
"amount",
|
| 607 |
-
"location"
|
| 608 |
-
]
|
| 609 |
-
}
|
| 610 |
-
},
|
| 611 |
-
"propertyOrdering": [
|
| 612 |
-
"type",
|
| 613 |
-
"parameters"
|
| 614 |
-
]
|
| 615 |
-
}
|
| 616 |
-
},
|
| 617 |
-
"propertyOrdering": [
|
| 618 |
-
"internal_thinking",
|
| 619 |
-
"note_to_self",
|
| 620 |
-
"say_outloud",
|
| 621 |
-
"action"
|
| 622 |
-
]
|
| 623 |
-
}
|
| 624 |
-
```
|
| 625 |
-
</details>
|
| 626 |
-
|
| 627 |
-
<details>
|
| 628 |
-
<summary><strong>📤 Prompt Sent to Gemini</strong></summary>
|
| 629 |
-
|
| 630 |
-
```json
|
| 631 |
-
{
|
| 632 |
-
"meta_data": {
|
| 633 |
-
"agent_name": "shon",
|
| 634 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 635 |
-
},
|
| 636 |
-
"task_context": {
|
| 637 |
-
"what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 638 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 639 |
-
},
|
| 640 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 641 |
-
"social_context": {
|
| 642 |
-
"recent_chat": [
|
| 643 |
-
{
|
| 644 |
-
"msg": 1,
|
| 645 |
-
"player": "dudu",
|
| 646 |
-
"message": "No message."
|
| 647 |
-
}
|
| 648 |
-
]
|
| 649 |
-
},
|
| 650 |
-
"memory": {
|
| 651 |
-
"previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 652 |
-
},
|
| 653 |
-
"constraints": {
|
| 654 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 655 |
-
"allowed_actions": [
|
| 656 |
-
{
|
| 657 |
-
"action": "build_road",
|
| 658 |
-
"description": "Place your starting road connecting to your settlement",
|
| 659 |
-
"example_parameters": {
|
| 660 |
-
"from": "20",
|
| 661 |
-
"to": "21"
|
| 662 |
-
}
|
| 663 |
-
},
|
| 664 |
-
{
|
| 665 |
-
"action": "wait_for_response",
|
| 666 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 667 |
-
"example_parameters": {}
|
| 668 |
-
}
|
| 669 |
-
]
|
| 670 |
-
}
|
| 671 |
-
}
|
| 672 |
-
```
|
| 673 |
-
</details>
|
| 674 |
-
|
| 675 |
-
|
| 676 |
-
### ✅ Response Received
|
| 677 |
-
|
| 678 |
-
- **Latency:** 25.27s
|
| 679 |
-
- **Tokens:** 1062 (prompt: 899, completion: 163)
|
| 680 |
-
|
| 681 |
-
<details>
|
| 682 |
-
<summary><strong>📥 Raw Response from Gemini</strong></summary>
|
| 683 |
-
|
| 684 |
-
```json
|
| 685 |
-
{"internal_thinking":"My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.","action":{"type":"build_road","parameters":{"target":"19"}}}
|
| 686 |
-
```
|
| 687 |
-
</details>
|
| 688 |
-
|
| 689 |
-
|
| 690 |
-
### ✅ Parse Success
|
| 691 |
-
|
| 692 |
-
|
| 693 |
-
### 🎯 AI Response
|
| 694 |
-
|
| 695 |
-
#### 💭 Internal Thinking
|
| 696 |
-
|
| 697 |
-
> My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.
|
| 698 |
-
|
| 699 |
-
#### 🎮 Action
|
| 700 |
-
|
| 701 |
-
- **Type:** `build_road`
|
| 702 |
-
|
| 703 |
-
- **Parameters:** `{'target': '19'}`
|
| 704 |
-
|
| 705 |
-
|
| 706 |
-
<details>
|
| 707 |
-
<summary><strong>🔍 Raw JSON (Debug)</strong></summary>
|
| 708 |
-
|
| 709 |
-
```json
|
| 710 |
-
{
|
| 711 |
-
"internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.",
|
| 712 |
-
"action": {
|
| 713 |
-
"type": "build_road",
|
| 714 |
-
"parameters": {
|
| 715 |
-
"target": "19"
|
| 716 |
-
}
|
| 717 |
-
}
|
| 718 |
-
}
|
| 719 |
-
```
|
| 720 |
-
</details>
|
| 721 |
-
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json
DELETED
|
@@ -1,441 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"requests": [
|
| 3 |
-
{
|
| 4 |
-
"request_id": "req_0001",
|
| 5 |
-
"timestamp": "2026-01-08T13:56:42.513764",
|
| 6 |
-
"player_name": "dudu",
|
| 7 |
-
"trigger": "Player shon is placing their first settlement.",
|
| 8 |
-
"game_context": {
|
| 9 |
-
"phase": "Unknown",
|
| 10 |
-
"current_player": "Unknown"
|
| 11 |
-
},
|
| 12 |
-
"prompt": {
|
| 13 |
-
"meta_data": {
|
| 14 |
-
"agent_name": "dudu",
|
| 15 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 16 |
-
},
|
| 17 |
-
"task_context": {
|
| 18 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 19 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 20 |
-
},
|
| 21 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 22 |
-
},
|
| 23 |
-
"response": {
|
| 24 |
-
"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.",
|
| 25 |
-
"say_outloud": "No message."
|
| 26 |
-
},
|
| 27 |
-
"raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.\", \"say_outloud\": \"No message.\"}",
|
| 28 |
-
"metadata": {
|
| 29 |
-
"request_num": 1,
|
| 30 |
-
"timestamp": "2026-01-08 13:56:42",
|
| 31 |
-
"model": "models/gemini-2.5-flash",
|
| 32 |
-
"latency_seconds": 17.631365299224854,
|
| 33 |
-
"total_tokens": 810,
|
| 34 |
-
"prompt_tokens": 678,
|
| 35 |
-
"completion_tokens": 132,
|
| 36 |
-
"parse_success": true
|
| 37 |
-
},
|
| 38 |
-
"is_new": true,
|
| 39 |
-
"response_timestamp": "2026-01-08T13:57:00.160106"
|
| 40 |
-
},
|
| 41 |
-
{
|
| 42 |
-
"request_id": "req_0002",
|
| 43 |
-
"timestamp": "2026-01-08T13:56:42.514013",
|
| 44 |
-
"player_name": "shon",
|
| 45 |
-
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 46 |
-
"game_context": {
|
| 47 |
-
"phase": "Unknown",
|
| 48 |
-
"current_player": "Unknown"
|
| 49 |
-
},
|
| 50 |
-
"prompt": {
|
| 51 |
-
"meta_data": {
|
| 52 |
-
"agent_name": "shon",
|
| 53 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 54 |
-
},
|
| 55 |
-
"task_context": {
|
| 56 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 57 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 58 |
-
},
|
| 59 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 60 |
-
"constraints": {
|
| 61 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 62 |
-
"allowed_actions": [
|
| 63 |
-
{
|
| 64 |
-
"action": "place_settlement",
|
| 65 |
-
"description": "Place your starting settlement on an available node",
|
| 66 |
-
"example_parameters": {
|
| 67 |
-
"location": "20"
|
| 68 |
-
}
|
| 69 |
-
},
|
| 70 |
-
{
|
| 71 |
-
"action": "wait_for_response",
|
| 72 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 73 |
-
"example_parameters": {}
|
| 74 |
-
}
|
| 75 |
-
]
|
| 76 |
-
}
|
| 77 |
-
},
|
| 78 |
-
"response": {
|
| 79 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
|
| 80 |
-
"action": {
|
| 81 |
-
"type": "place_settlement",
|
| 82 |
-
"parameters": {
|
| 83 |
-
"location": "20"
|
| 84 |
-
}
|
| 85 |
-
}
|
| 86 |
-
},
|
| 87 |
-
"raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"20\"\n }\n }\n}",
|
| 88 |
-
"metadata": {
|
| 89 |
-
"request_num": 1,
|
| 90 |
-
"timestamp": "2026-01-08 13:56:42",
|
| 91 |
-
"model": "models/gemini-2.5-flash",
|
| 92 |
-
"latency_seconds": 16.58264183998108,
|
| 93 |
-
"total_tokens": 964,
|
| 94 |
-
"prompt_tokens": 822,
|
| 95 |
-
"completion_tokens": 142,
|
| 96 |
-
"parse_success": true
|
| 97 |
-
},
|
| 98 |
-
"is_new": true,
|
| 99 |
-
"response_timestamp": "2026-01-08T13:56:59.107025"
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"request_id": "req_0003",
|
| 103 |
-
"timestamp": "2026-01-08T13:57:00.975236",
|
| 104 |
-
"player_name": "dudu",
|
| 105 |
-
"trigger": "Player shon is placing their first settlement.",
|
| 106 |
-
"game_context": {
|
| 107 |
-
"phase": "Unknown",
|
| 108 |
-
"current_player": "Unknown"
|
| 109 |
-
},
|
| 110 |
-
"prompt": {
|
| 111 |
-
"meta_data": {
|
| 112 |
-
"agent_name": "dudu",
|
| 113 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 114 |
-
},
|
| 115 |
-
"task_context": {
|
| 116 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 117 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 118 |
-
},
|
| 119 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
|
| 120 |
-
},
|
| 121 |
-
"response": {
|
| 122 |
-
"internal_thinking": "Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.",
|
| 123 |
-
"note_to_self": "Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.",
|
| 124 |
-
"say_outloud": ""
|
| 125 |
-
},
|
| 126 |
-
"raw_response": "{\"internal_thinking\":\"Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.\",\"note_to_self\":\"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.\",\"say_outloud\":\"\"}",
|
| 127 |
-
"metadata": {
|
| 128 |
-
"request_num": 2,
|
| 129 |
-
"timestamp": "2026-01-08 13:57:00",
|
| 130 |
-
"model": "models/gemini-2.5-flash",
|
| 131 |
-
"latency_seconds": 34.109519720077515,
|
| 132 |
-
"total_tokens": 905,
|
| 133 |
-
"prompt_tokens": 678,
|
| 134 |
-
"completion_tokens": 227,
|
| 135 |
-
"parse_success": true
|
| 136 |
-
},
|
| 137 |
-
"is_new": true,
|
| 138 |
-
"response_timestamp": "2026-01-08T13:57:35.093482"
|
| 139 |
-
},
|
| 140 |
-
{
|
| 141 |
-
"request_id": "req_0004",
|
| 142 |
-
"timestamp": "2026-01-08T13:57:00.975346",
|
| 143 |
-
"player_name": "shon",
|
| 144 |
-
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 145 |
-
"game_context": {
|
| 146 |
-
"phase": "Unknown",
|
| 147 |
-
"current_player": "Unknown"
|
| 148 |
-
},
|
| 149 |
-
"prompt": {
|
| 150 |
-
"meta_data": {
|
| 151 |
-
"agent_name": "shon",
|
| 152 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 153 |
-
},
|
| 154 |
-
"task_context": {
|
| 155 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 156 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 157 |
-
},
|
| 158 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 159 |
-
"social_context": {
|
| 160 |
-
"recent_chat": [
|
| 161 |
-
{
|
| 162 |
-
"msg": 1,
|
| 163 |
-
"player": "dudu",
|
| 164 |
-
"message": "No message."
|
| 165 |
-
}
|
| 166 |
-
]
|
| 167 |
-
},
|
| 168 |
-
"constraints": {
|
| 169 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 170 |
-
"allowed_actions": [
|
| 171 |
-
{
|
| 172 |
-
"action": "place_settlement",
|
| 173 |
-
"description": "Place your starting settlement on an available node",
|
| 174 |
-
"example_parameters": {
|
| 175 |
-
"location": "20"
|
| 176 |
-
}
|
| 177 |
-
},
|
| 178 |
-
{
|
| 179 |
-
"action": "wait_for_response",
|
| 180 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 181 |
-
"example_parameters": {}
|
| 182 |
-
}
|
| 183 |
-
]
|
| 184 |
-
}
|
| 185 |
-
},
|
| 186 |
-
"response": {
|
| 187 |
-
"internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
|
| 188 |
-
"action": {
|
| 189 |
-
"type": "place_settlement",
|
| 190 |
-
"parameters": {
|
| 191 |
-
"location": "20"
|
| 192 |
-
}
|
| 193 |
-
},
|
| 194 |
-
"note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 195 |
-
},
|
| 196 |
-
"raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"20\"\n }\n },\n \"note_to_self\": \"My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers.\"\n}",
|
| 197 |
-
"metadata": {
|
| 198 |
-
"request_num": 2,
|
| 199 |
-
"timestamp": "2026-01-08 13:57:00",
|
| 200 |
-
"model": "models/gemini-2.5-flash",
|
| 201 |
-
"latency_seconds": 25.873740673065186,
|
| 202 |
-
"total_tokens": 1120,
|
| 203 |
-
"prompt_tokens": 845,
|
| 204 |
-
"completion_tokens": 275,
|
| 205 |
-
"parse_success": true
|
| 206 |
-
},
|
| 207 |
-
"is_new": true,
|
| 208 |
-
"response_timestamp": "2026-01-08T13:57:26.856683"
|
| 209 |
-
},
|
| 210 |
-
{
|
| 211 |
-
"request_id": "req_0005",
|
| 212 |
-
"timestamp": "2026-01-08T13:57:35.877718",
|
| 213 |
-
"player_name": "dudu",
|
| 214 |
-
"trigger": "Player shon is placing their first settlement.",
|
| 215 |
-
"game_context": {
|
| 216 |
-
"phase": "Unknown",
|
| 217 |
-
"current_player": "Unknown"
|
| 218 |
-
},
|
| 219 |
-
"prompt": {
|
| 220 |
-
"meta_data": {
|
| 221 |
-
"agent_name": "dudu",
|
| 222 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 223 |
-
},
|
| 224 |
-
"task_context": {
|
| 225 |
-
"what_just_happened": "Player shon is placing their first settlement.",
|
| 226 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 227 |
-
},
|
| 228 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 229 |
-
"social_context": {
|
| 230 |
-
"recent_chat": [
|
| 231 |
-
{
|
| 232 |
-
"msg": 1,
|
| 233 |
-
"player": "dudu",
|
| 234 |
-
"message": "No message."
|
| 235 |
-
}
|
| 236 |
-
]
|
| 237 |
-
}
|
| 238 |
-
},
|
| 239 |
-
"response": {
|
| 240 |
-
"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.",
|
| 241 |
-
"note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.",
|
| 242 |
-
"say_outloud": ""
|
| 243 |
-
},
|
| 244 |
-
"raw_response": "{\"internal_thinking\":\"Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.\",\"note_to_self\":\"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.\",\"say_outloud\":\"\"}",
|
| 245 |
-
"metadata": {
|
| 246 |
-
"request_num": 2,
|
| 247 |
-
"timestamp": "2026-01-08 13:57:35",
|
| 248 |
-
"model": "models/gemini-2.5-flash",
|
| 249 |
-
"latency_seconds": 34.657498836517334,
|
| 250 |
-
"total_tokens": 945,
|
| 251 |
-
"prompt_tokens": 702,
|
| 252 |
-
"completion_tokens": 243,
|
| 253 |
-
"parse_success": true
|
| 254 |
-
},
|
| 255 |
-
"is_new": true,
|
| 256 |
-
"response_timestamp": "2026-01-08T13:58:10.545464"
|
| 257 |
-
},
|
| 258 |
-
{
|
| 259 |
-
"request_id": "req_0006",
|
| 260 |
-
"timestamp": "2026-01-08T13:57:35.878646",
|
| 261 |
-
"player_name": "shon",
|
| 262 |
-
"trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 263 |
-
"game_context": {
|
| 264 |
-
"phase": "Unknown",
|
| 265 |
-
"current_player": "Unknown"
|
| 266 |
-
},
|
| 267 |
-
"prompt": {
|
| 268 |
-
"meta_data": {
|
| 269 |
-
"agent_name": "shon",
|
| 270 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 271 |
-
},
|
| 272 |
-
"task_context": {
|
| 273 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 274 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 275 |
-
},
|
| 276 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 277 |
-
"constraints": {
|
| 278 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 279 |
-
"allowed_actions": [
|
| 280 |
-
{
|
| 281 |
-
"action": "place_settlement",
|
| 282 |
-
"description": "Place your starting settlement on an available node",
|
| 283 |
-
"example_parameters": {
|
| 284 |
-
"location": "20"
|
| 285 |
-
}
|
| 286 |
-
},
|
| 287 |
-
{
|
| 288 |
-
"action": "wait_for_response",
|
| 289 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 290 |
-
"example_parameters": {}
|
| 291 |
-
}
|
| 292 |
-
]
|
| 293 |
-
}
|
| 294 |
-
},
|
| 295 |
-
"response": {
|
| 296 |
-
"internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.",
|
| 297 |
-
"action": {
|
| 298 |
-
"type": "place_settlement",
|
| 299 |
-
"parameters": {
|
| 300 |
-
"location": "20"
|
| 301 |
-
}
|
| 302 |
-
},
|
| 303 |
-
"say_outloud": "I'm starting strong with a balanced resource income. Let's build!"
|
| 304 |
-
},
|
| 305 |
-
"raw_response": "{\"internal_thinking\": \"My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}, \"say_outloud\": \"I'm starting strong with a balanced resource income. Let's build!\"}",
|
| 306 |
-
"metadata": {
|
| 307 |
-
"request_num": 2,
|
| 308 |
-
"timestamp": "2026-01-08 13:57:35",
|
| 309 |
-
"model": "models/gemini-2.5-flash",
|
| 310 |
-
"latency_seconds": 37.86154556274414,
|
| 311 |
-
"total_tokens": 1135,
|
| 312 |
-
"prompt_tokens": 822,
|
| 313 |
-
"completion_tokens": 313,
|
| 314 |
-
"parse_success": true
|
| 315 |
-
},
|
| 316 |
-
"is_new": true,
|
| 317 |
-
"response_timestamp": "2026-01-08T13:58:13.747960"
|
| 318 |
-
},
|
| 319 |
-
{
|
| 320 |
-
"request_id": "req_0007",
|
| 321 |
-
"timestamp": "2026-01-08T13:58:14.543073",
|
| 322 |
-
"player_name": "dudu",
|
| 323 |
-
"trigger": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 324 |
-
"game_context": {
|
| 325 |
-
"phase": "Unknown",
|
| 326 |
-
"current_player": "Unknown"
|
| 327 |
-
},
|
| 328 |
-
"prompt": {
|
| 329 |
-
"meta_data": {
|
| 330 |
-
"agent_name": "dudu",
|
| 331 |
-
"role": "You are player 'dudu'. Play strategically to win."
|
| 332 |
-
},
|
| 333 |
-
"task_context": {
|
| 334 |
-
"what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
|
| 335 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 336 |
-
},
|
| 337 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 338 |
-
"social_context": {
|
| 339 |
-
"recent_chat": [
|
| 340 |
-
{
|
| 341 |
-
"msg": 1,
|
| 342 |
-
"player": "dudu",
|
| 343 |
-
"message": "No message."
|
| 344 |
-
},
|
| 345 |
-
{
|
| 346 |
-
"msg": 2,
|
| 347 |
-
"player": "shon",
|
| 348 |
-
"message": "I'm starting strong with a balanced resource income. Let's build!"
|
| 349 |
-
}
|
| 350 |
-
]
|
| 351 |
-
},
|
| 352 |
-
"memory": {
|
| 353 |
-
"previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
|
| 354 |
-
}
|
| 355 |
-
},
|
| 356 |
-
"response": null,
|
| 357 |
-
"raw_response": null,
|
| 358 |
-
"metadata": {
|
| 359 |
-
"request_num": 2,
|
| 360 |
-
"timestamp": "2026-01-08 13:58:14",
|
| 361 |
-
"model": "models/gemini-2.5-flash"
|
| 362 |
-
},
|
| 363 |
-
"is_new": true
|
| 364 |
-
},
|
| 365 |
-
{
|
| 366 |
-
"request_id": "req_0008",
|
| 367 |
-
"timestamp": "2026-01-08T13:58:14.544102",
|
| 368 |
-
"player_name": "shon",
|
| 369 |
-
"trigger": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 370 |
-
"game_context": {
|
| 371 |
-
"phase": "Unknown",
|
| 372 |
-
"current_player": "Unknown"
|
| 373 |
-
},
|
| 374 |
-
"prompt": {
|
| 375 |
-
"meta_data": {
|
| 376 |
-
"agent_name": "shon",
|
| 377 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 378 |
-
},
|
| 379 |
-
"task_context": {
|
| 380 |
-
"what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 381 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 382 |
-
},
|
| 383 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 384 |
-
"social_context": {
|
| 385 |
-
"recent_chat": [
|
| 386 |
-
{
|
| 387 |
-
"msg": 1,
|
| 388 |
-
"player": "dudu",
|
| 389 |
-
"message": "No message."
|
| 390 |
-
}
|
| 391 |
-
]
|
| 392 |
-
},
|
| 393 |
-
"memory": {
|
| 394 |
-
"previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 395 |
-
},
|
| 396 |
-
"constraints": {
|
| 397 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 398 |
-
"allowed_actions": [
|
| 399 |
-
{
|
| 400 |
-
"action": "build_road",
|
| 401 |
-
"description": "Place your starting road connecting to your settlement",
|
| 402 |
-
"example_parameters": {
|
| 403 |
-
"from": "20",
|
| 404 |
-
"to": "21"
|
| 405 |
-
}
|
| 406 |
-
},
|
| 407 |
-
{
|
| 408 |
-
"action": "wait_for_response",
|
| 409 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 410 |
-
"example_parameters": {}
|
| 411 |
-
}
|
| 412 |
-
]
|
| 413 |
-
}
|
| 414 |
-
},
|
| 415 |
-
"response": {
|
| 416 |
-
"internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.",
|
| 417 |
-
"action": {
|
| 418 |
-
"type": "build_road",
|
| 419 |
-
"parameters": {
|
| 420 |
-
"target": "19"
|
| 421 |
-
}
|
| 422 |
-
}
|
| 423 |
-
},
|
| 424 |
-
"raw_response": "{\"internal_thinking\":\"My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.\",\"action\":{\"type\":\"build_road\",\"parameters\":{\"target\":\"19\"}}}",
|
| 425 |
-
"metadata": {
|
| 426 |
-
"request_num": 2,
|
| 427 |
-
"timestamp": "2026-01-08 13:58:14",
|
| 428 |
-
"model": "models/gemini-2.5-flash",
|
| 429 |
-
"latency_seconds": 25.268324613571167,
|
| 430 |
-
"total_tokens": 1062,
|
| 431 |
-
"prompt_tokens": 899,
|
| 432 |
-
"completion_tokens": 163,
|
| 433 |
-
"parse_success": true
|
| 434 |
-
},
|
| 435 |
-
"is_new": true,
|
| 436 |
-
"response_timestamp": "2026-01-08T13:58:39.821552"
|
| 437 |
-
}
|
| 438 |
-
],
|
| 439 |
-
"total_count": 8,
|
| 440 |
-
"last_updated": "2026-01-08T13:58:39.821753"
|
| 441 |
-
}
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json
DELETED
|
@@ -1,101 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking",
|
| 6 |
-
"action"
|
| 7 |
-
],
|
| 8 |
-
"properties": {
|
| 9 |
-
"internal_thinking": {
|
| 10 |
-
"type": "string",
|
| 11 |
-
"description": "Private strategy. What's your plan and why?",
|
| 12 |
-
"minLength": 50
|
| 13 |
-
},
|
| 14 |
-
"note_to_self": {
|
| 15 |
-
"type": "string",
|
| 16 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
-
"maxLength": 100
|
| 18 |
-
},
|
| 19 |
-
"say_outloud": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
-
"maxLength": 100
|
| 23 |
-
},
|
| 24 |
-
"action": {
|
| 25 |
-
"type": "object",
|
| 26 |
-
"required": [
|
| 27 |
-
"type",
|
| 28 |
-
"parameters"
|
| 29 |
-
],
|
| 30 |
-
"properties": {
|
| 31 |
-
"type": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
-
},
|
| 35 |
-
"parameters": {
|
| 36 |
-
"type": "object",
|
| 37 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
-
"properties": {
|
| 39 |
-
"target": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "The target of the action (if applicable)"
|
| 42 |
-
},
|
| 43 |
-
"amount": {
|
| 44 |
-
"type": "number",
|
| 45 |
-
"description": "The amount (if applicable)"
|
| 46 |
-
},
|
| 47 |
-
"location": {
|
| 48 |
-
"type": "string",
|
| 49 |
-
"description": "The location (if applicable)"
|
| 50 |
-
}
|
| 51 |
-
},
|
| 52 |
-
"propertyOrdering": [
|
| 53 |
-
"target",
|
| 54 |
-
"amount",
|
| 55 |
-
"location"
|
| 56 |
-
]
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"type",
|
| 61 |
-
"parameters"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
},
|
| 65 |
-
"propertyOrdering": [
|
| 66 |
-
"internal_thinking",
|
| 67 |
-
"note_to_self",
|
| 68 |
-
"say_outloud",
|
| 69 |
-
"action"
|
| 70 |
-
]
|
| 71 |
-
},
|
| 72 |
-
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
-
"prompt": {
|
| 74 |
-
"meta_data": {
|
| 75 |
-
"agent_name": "shon",
|
| 76 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 77 |
-
},
|
| 78 |
-
"task_context": {
|
| 79 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
-
},
|
| 82 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
-
"constraints": {
|
| 84 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
-
"allowed_actions": [
|
| 86 |
-
{
|
| 87 |
-
"action": "place_settlement",
|
| 88 |
-
"description": "Place your starting settlement on an available node",
|
| 89 |
-
"example_parameters": {
|
| 90 |
-
"location": "20"
|
| 91 |
-
}
|
| 92 |
-
},
|
| 93 |
-
{
|
| 94 |
-
"action": "wait_for_response",
|
| 95 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
-
"example_parameters": {}
|
| 97 |
-
}
|
| 98 |
-
]
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
}
|
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json
DELETED
|
@@ -1,101 +0,0 @@
|
|
| 1 |
-
{
|
| 2 |
-
"response_schema": {
|
| 3 |
-
"type": "object",
|
| 4 |
-
"required": [
|
| 5 |
-
"internal_thinking",
|
| 6 |
-
"action"
|
| 7 |
-
],
|
| 8 |
-
"properties": {
|
| 9 |
-
"internal_thinking": {
|
| 10 |
-
"type": "string",
|
| 11 |
-
"description": "Private strategy. What's your plan and why?",
|
| 12 |
-
"minLength": 50
|
| 13 |
-
},
|
| 14 |
-
"note_to_self": {
|
| 15 |
-
"type": "string",
|
| 16 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 17 |
-
"maxLength": 100
|
| 18 |
-
},
|
| 19 |
-
"say_outloud": {
|
| 20 |
-
"type": "string",
|
| 21 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 22 |
-
"maxLength": 100
|
| 23 |
-
},
|
| 24 |
-
"action": {
|
| 25 |
-
"type": "object",
|
| 26 |
-
"required": [
|
| 27 |
-
"type",
|
| 28 |
-
"parameters"
|
| 29 |
-
],
|
| 30 |
-
"properties": {
|
| 31 |
-
"type": {
|
| 32 |
-
"type": "string",
|
| 33 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 34 |
-
},
|
| 35 |
-
"parameters": {
|
| 36 |
-
"type": "object",
|
| 37 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 38 |
-
"properties": {
|
| 39 |
-
"target": {
|
| 40 |
-
"type": "string",
|
| 41 |
-
"description": "The target of the action (if applicable)"
|
| 42 |
-
},
|
| 43 |
-
"amount": {
|
| 44 |
-
"type": "number",
|
| 45 |
-
"description": "The amount (if applicable)"
|
| 46 |
-
},
|
| 47 |
-
"location": {
|
| 48 |
-
"type": "string",
|
| 49 |
-
"description": "The location (if applicable)"
|
| 50 |
-
}
|
| 51 |
-
},
|
| 52 |
-
"propertyOrdering": [
|
| 53 |
-
"target",
|
| 54 |
-
"amount",
|
| 55 |
-
"location"
|
| 56 |
-
]
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"type",
|
| 61 |
-
"parameters"
|
| 62 |
-
]
|
| 63 |
-
}
|
| 64 |
-
},
|
| 65 |
-
"propertyOrdering": [
|
| 66 |
-
"internal_thinking",
|
| 67 |
-
"note_to_self",
|
| 68 |
-
"say_outloud",
|
| 69 |
-
"action"
|
| 70 |
-
]
|
| 71 |
-
},
|
| 72 |
-
"system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
|
| 73 |
-
"prompt": {
|
| 74 |
-
"meta_data": {
|
| 75 |
-
"agent_name": "shon",
|
| 76 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 77 |
-
},
|
| 78 |
-
"task_context": {
|
| 79 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 80 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 81 |
-
},
|
| 82 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 83 |
-
"constraints": {
|
| 84 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 85 |
-
"allowed_actions": [
|
| 86 |
-
{
|
| 87 |
-
"action": "place_settlement",
|
| 88 |
-
"description": "Place your starting settlement on an available node",
|
| 89 |
-
"example_parameters": {
|
| 90 |
-
"location": "20"
|
| 91 |
-
}
|
| 92 |
-
},
|
| 93 |
-
{
|
| 94 |
-
"action": "wait_for_response",
|
| 95 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 96 |
-
"example_parameters": {}
|
| 97 |
-
}
|
| 98 |
-
]
|
| 99 |
-
}
|
| 100 |
-
}
|
| 101 |
-
}
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt
DELETED
|
@@ -1,124 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER SHON
|
| 3 |
-
Prompt #3
|
| 4 |
-
Generated: 2026-01-08 13:57:00
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking",
|
| 13 |
-
"action"
|
| 14 |
-
],
|
| 15 |
-
"properties": {
|
| 16 |
-
"internal_thinking": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Private strategy. What's your plan and why?",
|
| 19 |
-
"minLength": 50
|
| 20 |
-
},
|
| 21 |
-
"note_to_self": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
-
"maxLength": 100
|
| 25 |
-
},
|
| 26 |
-
"say_outloud": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"action": {
|
| 32 |
-
"type": "object",
|
| 33 |
-
"required": [
|
| 34 |
-
"type",
|
| 35 |
-
"parameters"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "object",
|
| 44 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
-
"properties": {
|
| 46 |
-
"target": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "The target of the action (if applicable)"
|
| 49 |
-
},
|
| 50 |
-
"amount": {
|
| 51 |
-
"type": "number",
|
| 52 |
-
"description": "The amount (if applicable)"
|
| 53 |
-
},
|
| 54 |
-
"location": {
|
| 55 |
-
"type": "string",
|
| 56 |
-
"description": "The location (if applicable)"
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"target",
|
| 61 |
-
"amount",
|
| 62 |
-
"location"
|
| 63 |
-
]
|
| 64 |
-
}
|
| 65 |
-
},
|
| 66 |
-
"propertyOrdering": [
|
| 67 |
-
"type",
|
| 68 |
-
"parameters"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
"propertyOrdering": [
|
| 73 |
-
"internal_thinking",
|
| 74 |
-
"note_to_self",
|
| 75 |
-
"say_outloud",
|
| 76 |
-
"action"
|
| 77 |
-
]
|
| 78 |
-
}
|
| 79 |
-
|
| 80 |
-
================================================================================
|
| 81 |
-
📨 PROMPT TO SEND TO LLM
|
| 82 |
-
================================================================================
|
| 83 |
-
|
| 84 |
-
{
|
| 85 |
-
"meta_data": {
|
| 86 |
-
"agent_name": "shon",
|
| 87 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 88 |
-
},
|
| 89 |
-
"task_context": {
|
| 90 |
-
"what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
|
| 91 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
-
},
|
| 93 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
-
"social_context": {
|
| 95 |
-
"recent_chat": [
|
| 96 |
-
{
|
| 97 |
-
"msg": 1,
|
| 98 |
-
"player": "dudu",
|
| 99 |
-
"message": "No message."
|
| 100 |
-
}
|
| 101 |
-
]
|
| 102 |
-
},
|
| 103 |
-
"constraints": {
|
| 104 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 105 |
-
"allowed_actions": [
|
| 106 |
-
{
|
| 107 |
-
"action": "place_settlement",
|
| 108 |
-
"description": "Place your starting settlement on an available node",
|
| 109 |
-
"example_parameters": {
|
| 110 |
-
"location": "20"
|
| 111 |
-
}
|
| 112 |
-
},
|
| 113 |
-
{
|
| 114 |
-
"action": "wait_for_response",
|
| 115 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 116 |
-
"example_parameters": {}
|
| 117 |
-
}
|
| 118 |
-
]
|
| 119 |
-
}
|
| 120 |
-
}
|
| 121 |
-
|
| 122 |
-
================================================================================
|
| 123 |
-
END OF PROMPT
|
| 124 |
-
================================================================================
|
|
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examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt
DELETED
|
@@ -1,125 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER SHON
|
| 3 |
-
Prompt #4
|
| 4 |
-
Generated: 2026-01-08 13:57:14
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking",
|
| 13 |
-
"action"
|
| 14 |
-
],
|
| 15 |
-
"properties": {
|
| 16 |
-
"internal_thinking": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Private strategy. What's your plan and why?",
|
| 19 |
-
"minLength": 50
|
| 20 |
-
},
|
| 21 |
-
"note_to_self": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
-
"maxLength": 100
|
| 25 |
-
},
|
| 26 |
-
"say_outloud": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"action": {
|
| 32 |
-
"type": "object",
|
| 33 |
-
"required": [
|
| 34 |
-
"type",
|
| 35 |
-
"parameters"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "object",
|
| 44 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
-
"properties": {
|
| 46 |
-
"target": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "The target of the action (if applicable)"
|
| 49 |
-
},
|
| 50 |
-
"amount": {
|
| 51 |
-
"type": "number",
|
| 52 |
-
"description": "The amount (if applicable)"
|
| 53 |
-
},
|
| 54 |
-
"location": {
|
| 55 |
-
"type": "string",
|
| 56 |
-
"description": "The location (if applicable)"
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"target",
|
| 61 |
-
"amount",
|
| 62 |
-
"location"
|
| 63 |
-
]
|
| 64 |
-
}
|
| 65 |
-
},
|
| 66 |
-
"propertyOrdering": [
|
| 67 |
-
"type",
|
| 68 |
-
"parameters"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
"propertyOrdering": [
|
| 73 |
-
"internal_thinking",
|
| 74 |
-
"note_to_self",
|
| 75 |
-
"say_outloud",
|
| 76 |
-
"action"
|
| 77 |
-
]
|
| 78 |
-
}
|
| 79 |
-
|
| 80 |
-
================================================================================
|
| 81 |
-
📨 PROMPT TO SEND TO LLM
|
| 82 |
-
================================================================================
|
| 83 |
-
|
| 84 |
-
{
|
| 85 |
-
"meta_data": {
|
| 86 |
-
"agent_name": "shon",
|
| 87 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 88 |
-
},
|
| 89 |
-
"task_context": {
|
| 90 |
-
"what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 91 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
-
},
|
| 93 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
-
"social_context": {
|
| 95 |
-
"recent_chat": [
|
| 96 |
-
{
|
| 97 |
-
"msg": 1,
|
| 98 |
-
"player": "dudu",
|
| 99 |
-
"message": "No message."
|
| 100 |
-
}
|
| 101 |
-
]
|
| 102 |
-
},
|
| 103 |
-
"constraints": {
|
| 104 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 105 |
-
"allowed_actions": [
|
| 106 |
-
{
|
| 107 |
-
"action": "build_road",
|
| 108 |
-
"description": "Place your starting road connecting to your settlement",
|
| 109 |
-
"example_parameters": {
|
| 110 |
-
"from": "20",
|
| 111 |
-
"to": "21"
|
| 112 |
-
}
|
| 113 |
-
},
|
| 114 |
-
{
|
| 115 |
-
"action": "wait_for_response",
|
| 116 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 117 |
-
"example_parameters": {}
|
| 118 |
-
}
|
| 119 |
-
]
|
| 120 |
-
}
|
| 121 |
-
}
|
| 122 |
-
|
| 123 |
-
================================================================================
|
| 124 |
-
END OF PROMPT
|
| 125 |
-
================================================================================
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt
DELETED
|
@@ -1,128 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER SHON
|
| 3 |
-
Prompt #5
|
| 4 |
-
Generated: 2026-01-08 13:57:26
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking",
|
| 13 |
-
"action"
|
| 14 |
-
],
|
| 15 |
-
"properties": {
|
| 16 |
-
"internal_thinking": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Private strategy. What's your plan and why?",
|
| 19 |
-
"minLength": 50
|
| 20 |
-
},
|
| 21 |
-
"note_to_self": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
-
"maxLength": 100
|
| 25 |
-
},
|
| 26 |
-
"say_outloud": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"action": {
|
| 32 |
-
"type": "object",
|
| 33 |
-
"required": [
|
| 34 |
-
"type",
|
| 35 |
-
"parameters"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "object",
|
| 44 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
-
"properties": {
|
| 46 |
-
"target": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "The target of the action (if applicable)"
|
| 49 |
-
},
|
| 50 |
-
"amount": {
|
| 51 |
-
"type": "number",
|
| 52 |
-
"description": "The amount (if applicable)"
|
| 53 |
-
},
|
| 54 |
-
"location": {
|
| 55 |
-
"type": "string",
|
| 56 |
-
"description": "The location (if applicable)"
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"target",
|
| 61 |
-
"amount",
|
| 62 |
-
"location"
|
| 63 |
-
]
|
| 64 |
-
}
|
| 65 |
-
},
|
| 66 |
-
"propertyOrdering": [
|
| 67 |
-
"type",
|
| 68 |
-
"parameters"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
"propertyOrdering": [
|
| 73 |
-
"internal_thinking",
|
| 74 |
-
"note_to_self",
|
| 75 |
-
"say_outloud",
|
| 76 |
-
"action"
|
| 77 |
-
]
|
| 78 |
-
}
|
| 79 |
-
|
| 80 |
-
================================================================================
|
| 81 |
-
📨 PROMPT TO SEND TO LLM
|
| 82 |
-
================================================================================
|
| 83 |
-
|
| 84 |
-
{
|
| 85 |
-
"meta_data": {
|
| 86 |
-
"agent_name": "shon",
|
| 87 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 88 |
-
},
|
| 89 |
-
"task_context": {
|
| 90 |
-
"what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 91 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
-
},
|
| 93 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
-
"social_context": {
|
| 95 |
-
"recent_chat": [
|
| 96 |
-
{
|
| 97 |
-
"msg": 1,
|
| 98 |
-
"player": "dudu",
|
| 99 |
-
"message": "No message."
|
| 100 |
-
}
|
| 101 |
-
]
|
| 102 |
-
},
|
| 103 |
-
"memory": {
|
| 104 |
-
"previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 105 |
-
},
|
| 106 |
-
"constraints": {
|
| 107 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 108 |
-
"allowed_actions": [
|
| 109 |
-
{
|
| 110 |
-
"action": "build_road",
|
| 111 |
-
"description": "Place your starting road connecting to your settlement",
|
| 112 |
-
"example_parameters": {
|
| 113 |
-
"from": "20",
|
| 114 |
-
"to": "21"
|
| 115 |
-
}
|
| 116 |
-
},
|
| 117 |
-
{
|
| 118 |
-
"action": "wait_for_response",
|
| 119 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 120 |
-
"example_parameters": {}
|
| 121 |
-
}
|
| 122 |
-
]
|
| 123 |
-
}
|
| 124 |
-
}
|
| 125 |
-
|
| 126 |
-
================================================================================
|
| 127 |
-
END OF PROMPT
|
| 128 |
-
================================================================================
|
|
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|
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt
DELETED
|
@@ -1,133 +0,0 @@
|
|
| 1 |
-
================================================================================
|
| 2 |
-
AI AGENT PROMPT - PLAYER SHON
|
| 3 |
-
Prompt #6
|
| 4 |
-
Generated: 2026-01-08 13:58:13
|
| 5 |
-
================================================================================
|
| 6 |
-
|
| 7 |
-
📋 RESPONSE SCHEMA (Expected LLM Output Format)
|
| 8 |
-
--------------------------------------------------------------------------------
|
| 9 |
-
{
|
| 10 |
-
"type": "object",
|
| 11 |
-
"required": [
|
| 12 |
-
"internal_thinking",
|
| 13 |
-
"action"
|
| 14 |
-
],
|
| 15 |
-
"properties": {
|
| 16 |
-
"internal_thinking": {
|
| 17 |
-
"type": "string",
|
| 18 |
-
"description": "Private strategy. What's your plan and why?",
|
| 19 |
-
"minLength": 50
|
| 20 |
-
},
|
| 21 |
-
"note_to_self": {
|
| 22 |
-
"type": "string",
|
| 23 |
-
"description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
|
| 24 |
-
"maxLength": 100
|
| 25 |
-
},
|
| 26 |
-
"say_outloud": {
|
| 27 |
-
"type": "string",
|
| 28 |
-
"description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
|
| 29 |
-
"maxLength": 100
|
| 30 |
-
},
|
| 31 |
-
"action": {
|
| 32 |
-
"type": "object",
|
| 33 |
-
"required": [
|
| 34 |
-
"type",
|
| 35 |
-
"parameters"
|
| 36 |
-
],
|
| 37 |
-
"properties": {
|
| 38 |
-
"type": {
|
| 39 |
-
"type": "string",
|
| 40 |
-
"description": "The action type (must match one from allowed_actions in constraints)"
|
| 41 |
-
},
|
| 42 |
-
"parameters": {
|
| 43 |
-
"type": "object",
|
| 44 |
-
"description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
|
| 45 |
-
"properties": {
|
| 46 |
-
"target": {
|
| 47 |
-
"type": "string",
|
| 48 |
-
"description": "The target of the action (if applicable)"
|
| 49 |
-
},
|
| 50 |
-
"amount": {
|
| 51 |
-
"type": "number",
|
| 52 |
-
"description": "The amount (if applicable)"
|
| 53 |
-
},
|
| 54 |
-
"location": {
|
| 55 |
-
"type": "string",
|
| 56 |
-
"description": "The location (if applicable)"
|
| 57 |
-
}
|
| 58 |
-
},
|
| 59 |
-
"propertyOrdering": [
|
| 60 |
-
"target",
|
| 61 |
-
"amount",
|
| 62 |
-
"location"
|
| 63 |
-
]
|
| 64 |
-
}
|
| 65 |
-
},
|
| 66 |
-
"propertyOrdering": [
|
| 67 |
-
"type",
|
| 68 |
-
"parameters"
|
| 69 |
-
]
|
| 70 |
-
}
|
| 71 |
-
},
|
| 72 |
-
"propertyOrdering": [
|
| 73 |
-
"internal_thinking",
|
| 74 |
-
"note_to_self",
|
| 75 |
-
"say_outloud",
|
| 76 |
-
"action"
|
| 77 |
-
]
|
| 78 |
-
}
|
| 79 |
-
|
| 80 |
-
================================================================================
|
| 81 |
-
📨 PROMPT TO SEND TO LLM
|
| 82 |
-
================================================================================
|
| 83 |
-
|
| 84 |
-
{
|
| 85 |
-
"meta_data": {
|
| 86 |
-
"agent_name": "shon",
|
| 87 |
-
"role": "You are player 'shon'. Play strategically to win."
|
| 88 |
-
},
|
| 89 |
-
"task_context": {
|
| 90 |
-
"what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
|
| 91 |
-
"instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
|
| 92 |
-
},
|
| 93 |
-
"game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
|
| 94 |
-
"social_context": {
|
| 95 |
-
"recent_chat": [
|
| 96 |
-
{
|
| 97 |
-
"msg": 1,
|
| 98 |
-
"player": "dudu",
|
| 99 |
-
"message": "No message."
|
| 100 |
-
},
|
| 101 |
-
{
|
| 102 |
-
"msg": 2,
|
| 103 |
-
"player": "shon",
|
| 104 |
-
"message": "I'm starting strong with a balanced resource income. Let's build!"
|
| 105 |
-
}
|
| 106 |
-
]
|
| 107 |
-
},
|
| 108 |
-
"memory": {
|
| 109 |
-
"previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
|
| 110 |
-
},
|
| 111 |
-
"constraints": {
|
| 112 |
-
"usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
|
| 113 |
-
"allowed_actions": [
|
| 114 |
-
{
|
| 115 |
-
"action": "build_road",
|
| 116 |
-
"description": "Place your starting road connecting to your settlement",
|
| 117 |
-
"example_parameters": {
|
| 118 |
-
"from": "20",
|
| 119 |
-
"to": "21"
|
| 120 |
-
}
|
| 121 |
-
},
|
| 122 |
-
{
|
| 123 |
-
"action": "wait_for_response",
|
| 124 |
-
"description": "Do nothing on the board, just chat or wait for other players",
|
| 125 |
-
"example_parameters": {}
|
| 126 |
-
}
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| 127 |
-
]
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| 128 |
-
}
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| 129 |
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}
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| 130 |
-
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| 131 |
-
================================================================================
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| 132 |
-
END OF PROMPT
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| 133 |
-
================================================================================
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