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  1. .github/instructions/AI_REFACTOR_PLAN.md +849 -0
  2. START.md +218 -0
  3. docs/THINKING_MODE_SETUP.md +247 -0
  4. examples/ai_testing/__init__.py +22 -3
  5. examples/ai_testing/_deprecated/__init__.py +49 -0
  6. examples/ai_testing/{example_get_latest_prompt.py → _deprecated/example_get_latest_prompt.py} +0 -0
  7. examples/ai_testing/{generate_prompts_from_state.py → _deprecated/generate_prompts_from_state.py} +0 -0
  8. examples/ai_testing/{play_with_prompts.py → _deprecated/play_with_prompts.py} +0 -0
  9. examples/ai_testing/{request_tracker.py → _deprecated/request_tracker.py} +0 -0
  10. examples/ai_testing/{test_ai_live.py → _deprecated/test_ai_live.py} +0 -0
  11. examples/ai_testing/{test_new_structure.py → _deprecated/test_new_structure.py} +0 -0
  12. examples/ai_testing/{test_optimized_prompts.py → _deprecated/test_optimized_prompts.py} +0 -0
  13. examples/ai_testing/llm_logger_console.py +127 -0
  14. examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md +0 -200
  15. examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md +0 -371
  16. examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md +0 -202
  17. examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json +0 -276
  18. examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json +0 -42
  19. examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt +0 -56
  20. examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json +0 -42
  21. examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt +0 -56
  22. examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json +0 -101
  23. examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json +0 -101
  24. examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json +0 -42
  25. examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt +0 -56
  26. examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json +0 -42
  27. examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt +0 -56
  28. examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json +0 -4
  29. examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json +0 -14
  30. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json +0 -42
  31. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt +0 -56
  32. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json +0 -42
  33. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt +0 -56
  34. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json +0 -51
  35. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt +0 -65
  36. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json +0 -51
  37. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt +0 -65
  38. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json +0 -51
  39. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt +0 -65
  40. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json +0 -59
  41. examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt +0 -73
  42. examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md +0 -396
  43. examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md +0 -721
  44. examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json +0 -441
  45. examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json +0 -101
  46. examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json +0 -101
  47. examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt +0 -124
  48. examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt +0 -125
  49. examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt +0 -128
  50. examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt +0 -133
.github/instructions/AI_REFACTOR_PLAN.md ADDED
@@ -0,0 +1,849 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🔄 AI System Refactoring Plan
2
+
3
+ ## תוכנית ריפקטור מערכת ה-AI
4
+
5
+ **תאריך:** January 2026
6
+ **סטטוס:** 📋 Planning
7
+ **גרסה:** 1.0
8
+
9
+ ---
10
+
11
+ ## 📋 תוכן עניינים
12
+
13
+ 1. [סקירת המצב הנוכחי](#-סקירת-המצב-הנוכחי)
14
+ 2. [הבעיות שצריך לפתור](#-הבעיות-שצריך-לפתור)
15
+ 3. [הארכיטקטורה החדשה](#-הארכיטקטורה-החדשה)
16
+ 4. [פירוט הרכיבים](#-פירוט-הרכיבים)
17
+ 5. [תוכנית מימוש](#-תוכנית-מימוש)
18
+ 6. [מיגרציה והגירה](#-מיגרציה-והגירה)
19
+ 7. [בדיקות](#-בדיקות)
20
+
21
+ ---
22
+
23
+ ## 🔴 סקירת המצב הנוכחי
24
+
25
+ ### מבנה קיים
26
+
27
+ ```
28
+ ┌─────────────────────────────────────────────────────────────────────┐
29
+ │ המצב הנוכחי (בלאגן) │
30
+ ├─────────────────────────────────────────────────────────────────────┤
31
+ │ │
32
+ │ GameManager │
33
+ │ │ │
34
+ │ ▼ saves state to file │
35
+ │ current_state.json │
36
+ │ │ │
37
+ │ ▼ watches file changes │
38
+ │ play_with_prompts.py (background thread) │
39
+ │ │ │
40
+ │ ▼ calls │
41
+ │ generate_prompts_from_state.py │
42
+ │ │ │
43
+ │ ├──► generate_what_happened_message() (guesses from state!) │
44
+ │ │ │
45
+ │ ▼ saves │
46
+ │ prompt_N.json files │
47
+ │ │ │
48
+ │ ▼ watches files │
49
+ │ test_ai_live.py │
50
+ │ │ │
51
+ │ ▼ sends to │
52
+ │ LLM (Gemini) │
53
+ │ │ │
54
+ │ ▼ ??? │
55
+ │ How do responses get back to game? ← 🚨 BROKEN │
56
+ │ │
57
+ └─────────────────────────────────────────────────────────────────────┘
58
+ ```
59
+
60
+ ### קבצים קיימים
61
+
62
+ | קובץ | מיקום | תפקיד |
63
+ |------|-------|-------|
64
+ | `prompt_manager.py` | `pycatan/ai/` | יצירת פרומפטים |
65
+ | `llm_client.py` | `pycatan/ai/` | תקשורת עם Gemini |
66
+ | `state_filter.py` | `pycatan/ai/` | סינון state לשחקן |
67
+ | `prompt_templates.py` | `pycatan/ai/` | תבניות ו-schemas |
68
+ | `config.py` | `pycatan/ai/` | קונפיגורציה |
69
+ | `generate_prompts_from_state.py` | `examples/ai_testing/` | יצירת פרומפטים מקובץ |
70
+ | `test_ai_live.py` | `examples/ai_testing/` | שליחה ל-LLM |
71
+ | `play_with_prompts.py` | `examples/ai_testing/` | הרצת משחק עם AI |
72
+ | `web_viewer.py` | `examples/ai_testing/` | צפייה בפרומפטים |
73
+ | `user.py` | `pycatan/players/` | ממשק User מופשט |
74
+ | `human_user.py` | `pycatan/players/` | מימוש לשחקן אנושי |
75
+
76
+ ---
77
+
78
+ ## 🚨 הבעיות שצריך לפתור
79
+
80
+ ### בעיה 1: הפרדת אחריות חסרה
81
+ ```
82
+ ❌ GameManager לא צריך לדעת על AI/פרומפטים
83
+ ❌ יצירת פרומפטים מפוזרת במספר מקומות
84
+ ❌ אין מקום מרכזי לניהול סוכני AI
85
+ ```
86
+
87
+ ### בעיה 2: "מה קרה" מבוסס על ניחושים
88
+ ```
89
+ ❌ generate_what_happened_message() מנסה לשחזר מה קרה מתוך state
90
+ ❌ לא מדויק - חסר מידע על מה באמת התרחש
91
+ ❌ GameManager יודע בדיוק מה קרה אבל המידע לא מועבר
92
+ ```
93
+
94
+ ### בעיה 3: אין שליטה על מת�� לשלוח פרומפטים
95
+ ```
96
+ ❌ פרומפטים נשלחים על כל שינוי קובץ
97
+ ❌ אין בדיקה אם כבר ממתינים לתשובה (pending)
98
+ ❌ צ'אט לא מעורר שליחת פרומפטים
99
+ ```
100
+
101
+ ### בעיה 4: תשובות לא חוזרות למשחק
102
+ ```
103
+ ❌ אין מסלול ברור לתשובות לחזור ל-GameManager
104
+ ❌ הכל עובד דרך קבצים - לא real-time
105
+ ```
106
+
107
+ ### בעיה 5: זיכרון מפוזר
108
+ ```
109
+ ❌ note_to_self נשמר בקבצים, לא במקום מרכזי
110
+ ❌ אירועים (events) לא נשמרים לכל סוכן
111
+ ❌ סיכומי צ'אט לא קיימים
112
+ ```
113
+
114
+ ---
115
+
116
+ ## 🟢 הארכיטקטורה החדשה
117
+
118
+ ### תרשים מבנה
119
+
120
+ ```
121
+ ┌─────────────────────────────────────────────────────────────────────────┐
122
+ │ ארכיטקטורה חדשה │
123
+ ├─────────────────────────────────────────────────────────────────────────┤
124
+ │ │
125
+ │ ┌──────────────────┐ ┌──────────────────────┐ │
126
+ │ │ │ │ │ │
127
+ │ │ GameManager │◄──── Actions ──────│ AIManager │ │
128
+ │ │ │ │ │ │
129
+ │ │ • Game Loop │ │ • Creates Prompts │ │
130
+ │ │ • Rules │──── Events ───────►│ • Manages Agents │ │
131
+ │ │ • State │ (notify_all) │ • Handles Chat │ │
132
+ │ │ • Turn Flow │ │ • Tracks Pending │ │
133
+ │ │ │ │ • Sends to LLM │ │
134
+ │ └────────┬─────────┘ └──────────┬───────────┘ │
135
+ │ │ │ │
136
+ │ │ get_input() │ │
137
+ │ ▼ ▼ │
138
+ │ ┌──────────────────┐ ┌──────────────────────┐ │
139
+ │ │ │ │ │ │
140
+ │ │ HumanUser │ │ AIUser (Wrapper) │ │
141
+ │ │ (CLI) │ │ │ │
142
+ │ │ │ │ • Delegates to │ │
143
+ │ │ │ │ AIManager │ │
144
+ │ └──────────────────┘ │ │ │
145
+ │ └──────────┬───────────┘ │
146
+ │ │ │
147
+ │ ▼ │
148
+ │ ┌──────────────────────┐ │
149
+ │ │ │ │
150
+ │ │ AILogger │ │
151
+ │ │ │ │
152
+ │ │ • MD logs │ │
153
+ │ │ • JSON files │ │
154
+ │ │ • Web Viewer │ │
155
+ │ │ │ │
156
+ │ └──────────────────────┘ │
157
+ │ │
158
+ └─────────────────────────────────────────────────────────────────────────┘
159
+ ```
160
+
161
+ ### עקרונות מנחים
162
+
163
+ | עיקרון | פירוט |
164
+ |--------|-------|
165
+ | **הפרדת אחריות** | GameManager לא יודע על AI, AIManager ��א יודע על חוקי המשחק |
166
+ | **מקום אחד לפרומפטים** | כל יצירת הפרומפטים דרך AIManager |
167
+ | **שליטה מרכזית** | `should_send_prompt()` מחליט מתי לשלוח |
168
+ | **"מה קרה" מדויק** | Events מגיעים ישירות מ-GameManager |
169
+ | **לוגים תואמים** | AILogger שומר על אותו פורמט קבצים |
170
+
171
+ ---
172
+
173
+ ## 📦 פירוט הרכיבים
174
+
175
+ ### 1. AgentState - מצב סוכן יחיד
176
+
177
+ ```python
178
+ @dataclass
179
+ class AgentState:
180
+ """
181
+ מצב של סוכן AI יחיד.
182
+
183
+ כל הזיכרון והמצב של סוכן ספציפי מנוהל כאן.
184
+ """
185
+
186
+ # === זיהוי ===
187
+ player_name: str # שם השחקן ("dudu", "shon")
188
+ player_id: int # מספר שחקן (0, 1, 2...)
189
+ player_color: str # צבע ("Red", "Blue")
190
+
191
+ # === סטטוס בקשה ===
192
+ pending_request: bool = False # האם ממתין לתשובה מ-LLM?
193
+ last_request_time: Optional[float] = None
194
+
195
+ # === זיכרון פרטי ===
196
+ memory: Optional[str] = None # note_to_self מתשובה אחרונה
197
+
198
+ # === סיכומי צ'אט (לעתיד) ===
199
+ chat_summaries: List[str] = field(default_factory=list)
200
+ # דוגמה: ["Turn 5: Dana agreed to trade wood for brick"]
201
+
202
+ # === אירועים שקרו מאז הפרומפט האחרון ===
203
+ recent_events: List[Dict[str, Any]] = field(default_factory=list)
204
+ # דוגמה: [{"type": "dice_roll", "message": "Rolled 6", "timestamp": 123}]
205
+
206
+ # === מעקב שינויים ===
207
+ last_state_hash: Optional[str] = None
208
+ last_prompt_time: Optional[float] = None
209
+
210
+ # === סטטיסטיקות ===
211
+ total_requests: int = 0
212
+ total_tokens_used: int = 0
213
+ ```
214
+
215
+ **מיקום:** `pycatan/ai/agent_state.py`
216
+
217
+ ---
218
+
219
+ ### 2. AIManager - המנהל המרכזי
220
+
221
+ ```python
222
+ class AIManager:
223
+ """
224
+ מנהל מרכזי לכל סוכני ה-AI.
225
+
226
+ אחריות:
227
+ - ניהול מצב כל הסוכנים
228
+ - יצירת ושליחת פרומפטים
229
+ - קבלת תשובות והמרה לפעולות
230
+ - ניהול צ'אט והיסטוריה
231
+ - החלטה מתי לשלוח פרומפטים
232
+ """
233
+
234
+ def __init__(
235
+ self,
236
+ game_manager: GameManager,
237
+ config: AIConfig = None,
238
+ session_dir: Path = None
239
+ ):
240
+ """
241
+ Args:
242
+ game_manager: הפניה ל-GameManager לקריאת state
243
+ config: קונפיגורציה (ברירת מחדל אם None)
244
+ session_dir: תיקיית session ללוגים
245
+ """
246
+ self.game_manager = game_manager
247
+ self.config = config or AIConfig()
248
+
249
+ # רכיבים פנימיים
250
+ self.prompt_manager = PromptManager(self.config)
251
+ self.llm_client = self._create_llm_client()
252
+ self.logger = AILogger(session_dir)
253
+
254
+ # מצב
255
+ self.agents: Dict[str, AgentState] = {}
256
+ self.chat_history: List[Dict] = []
257
+ self.max_chat_history: int = 20
258
+
259
+ # === ניהול סוכנים ===
260
+
261
+ def register_agent(self, player_name: str, player_id: int, player_color: str = ""):
262
+ """רושם סוכן AI חדש"""
263
+
264
+ def unregister_agent(self, player_name: str):
265
+ """מסיר סוכן (אם שחקן עזב)"""
266
+
267
+ # === נקודת הכניסה הראשית ===
268
+
269
+ def process_agent_turn(self, player_name: str) -> Action:
270
+ """
271
+ מעבד תור של סוכן AI.
272
+
273
+ זו הפונקציה שנקראת מ-AIUser.get_input()
274
+
275
+ Returns:
276
+ Action: הפעולה שהסוכן בחר לבצע
277
+ """
278
+
279
+ # === קבלת אירועים ===
280
+
281
+ def on_game_event(self, event_type: str, message: str, affected_players: List[int] = None):
282
+ """
283
+ נקרא כשמתרחש אירוע במשחק.
284
+
285
+ נקרא מ-AIUser.notify_game_event() עבור כל סוכן.
286
+ """
287
+
288
+ def on_chat_message(self, from_player: str, message: str):
289
+ """
290
+ נקרא כשסוכן שולח הודעת צ'אט.
291
+
292
+ מוסיף להיסטוריה ושולח פרומפטים לסוכנים אחרים.
293
+ """
294
+
295
+ # === לוגיקת שליחה ===
296
+
297
+ def should_send_prompt(self, player_name: str) -> bool:
298
+ """
299
+ מחליט אם לשלוח פרומפט לסוכן.
300
+
301
+ כללים:
302
+ 1. אין בקשה תלויה (pending_request == False)
303
+ 2. וגם אחד מאלה:
304
+ - מצב המשחק השתנה (state_hash שונה)
305
+ - הגיעה הודעת צ'אט חדשה
306
+ """
307
+
308
+ # === פונקציות פנימיות ===
309
+
310
+ def _create_prompt(self, agent: AgentState, is_active_turn: bool) -> Dict:
311
+ """יוצר פרומפט מלא לסוכן"""
312
+
313
+ def _build_what_happened(self, agent: AgentState) -> str:
314
+ """בונה תיאור 'מה קרה' מהאירועים האחרונים"""
315
+
316
+ def _get_optimized_state(self) -> Dict:
317
+ """מחזיר state ממוטב לשליחה ל-LLM"""
318
+
319
+ def _hash_state(self) -> str:
320
+ """יוצר hash של ה-state לזיהוי שינויים"""
321
+
322
+ def _convert_to_action(self, parsed_response: Dict, player_id: int) -> Action:
323
+ """ממיר תשובת LLM לאובייקט Action"""
324
+
325
+ def _broadcast_chat(self, from_player: str, message: str):
326
+ """משדר הודעת צ'אט לכל הסוכנים"""
327
+ ```
328
+
329
+ **מיקום:** `pycatan/ai/ai_manager.py`
330
+
331
+ ---
332
+
333
+ ### 3. AIUser - Wrapper לממשק User
334
+
335
+ ```python
336
+ class AIUser(User):
337
+ """
338
+ Wrapper שמחבר בין GameManager ל-AIManager.
339
+
340
+ GameManager רואה את זה כ-User רגיל ומתקשר איתו
341
+ דרך get_input() ו-notify_game_event().
342
+ """
343
+
344
+ def __init__(self, name: str, user_id: int, ai_manager: AIManager, color: str = ""):
345
+ """
346
+ Args:
347
+ name: שם השחקן
348
+ user_id: מספר שחקן (0-based)
349
+ ai_manager: הפניה ל-AIManager
350
+ color: צבע השחקן
351
+ """
352
+ super().__init__(name, user_id)
353
+ self.ai_manager = ai_manager
354
+ self.color = color
355
+
356
+ # רושם את עצמו ב-AIManager
357
+ ai_manager.register_agent(name, user_id, color)
358
+
359
+ def get_input(
360
+ self,
361
+ game_state: GameState,
362
+ prompt_message: str,
363
+ allowed_actions: Optional[List[str]] = None
364
+ ) -> Action:
365
+ """
366
+ GameManager קורא לזה כשצריך פעולה.
367
+
368
+ מעביר את הבקשה ל-AIManager לטיפול.
369
+ """
370
+ return self.ai_manager.process_agent_turn(self.name)
371
+
372
+ def notify_game_event(
373
+ self,
374
+ event_type: str,
375
+ message: str,
376
+ affected_players: Optional[List[int]] = None
377
+ ):
378
+ """
379
+ GameManager קורא לזה כשמתרחש אירוע.
380
+
381
+ מעביר ל-AIManager לשמירה.
382
+ """
383
+ self.ai_manager.on_game_event(event_type, message, affected_players)
384
+
385
+ def notify_action(self, action: Action, success: bool, message: str = ""):
386
+ """
387
+ GameManager קורא לזה אחרי ביצוע פעולה.
388
+ """
389
+ # אפשר להוסיף לוגיקה אם צריך
390
+ pass
391
+ ```
392
+
393
+ **מיקום:** `pycatan/ai/ai_user.py`
394
+
395
+ ---
396
+
397
+ ### 4. AILogger - ניהול לוגים
398
+
399
+ ```python
400
+ class AILogger:
401
+ """
402
+ מנהל לוגים עבור מערכת ה-AI.
403
+
404
+ שומר על תאימות לפורמט הקיים:
405
+ - player_X.md (לוגים קריאים)
406
+ - prompt_N.json (פרומפטים)
407
+ - response_N.json (תשובות)
408
+
409
+ גם תומך ב-Web Viewer (לעתיד).
410
+ """
411
+
412
+ def __init__(self, session_dir: Path = None):
413
+ """
414
+ Args:
415
+ session_dir: תיקיית session. אם None, יוצר אוטומטית.
416
+ """
417
+ if session_dir is None:
418
+ session_dir = self._create_session_dir()
419
+
420
+ self.session_dir = session_dir
421
+ self.session_dir.mkdir(parents=True, exist_ok=True)
422
+
423
+ self.request_counters: Dict[str, int] = {}
424
+ self.start_time = datetime.now()
425
+
426
+ # יצירת header ללוגים
427
+ self._init_session()
428
+
429
+ # === Logging ===
430
+
431
+ def log_prompt(
432
+ self,
433
+ player_name: str,
434
+ prompt: Dict,
435
+ schema: Dict,
436
+ is_active: bool = True
437
+ ) -> Path:
438
+ """
439
+ שומר פרומפט לקובץ.
440
+
441
+ יוצר:
442
+ - session/player_name/prompts/prompt_N.json
443
+ - session/player_name/prompts/prompt_N.txt
444
+
445
+ Returns:
446
+ Path: נתיב לקובץ JSON
447
+ """
448
+
449
+ def log_response(
450
+ self,
451
+ player_name: str,
452
+ response: LLMResponse,
453
+ parsed: Dict
454
+ ):
455
+ """
456
+ שומר תשובה ומעדכן MD log.
457
+
458
+ יוצר:
459
+ - session/player_name/responses/response_N.json
460
+ - מעדכן session/player_name.md
461
+ """
462
+
463
+ def log_chat(self, from_player: str, message: str):
464
+ """שומר הודעת צ'אט ללוג"""
465
+
466
+ def log_error(self, player_name: str, error: str):
467
+ """שומר שגיאה ללוג"""
468
+
469
+ # === MD Generation ===
470
+
471
+ def _init_player_md(self, player_name: str, model: str):
472
+ """יוצר header לקובץ MD של שחקן"""
473
+
474
+ def _append_request_to_md(
475
+ self,
476
+ player_name: str,
477
+ num: int,
478
+ prompt: Dict
479
+ ):
480
+ """מוסיף request section ל-MD"""
481
+
482
+ def _append_response_to_md(
483
+ self,
484
+ player_name: str,
485
+ num: int,
486
+ response: LLMResponse,
487
+ parsed: Dict
488
+ ):
489
+ """מוסיף response section ל-MD"""
490
+
491
+ # === Utilities ===
492
+
493
+ def _create_session_dir(self) -> Path:
494
+ """יוצר תיקיית session עם timestamp"""
495
+
496
+ def get_session_path(self) -> Path:
497
+ """מחזיר נתיב ה-session"""
498
+
499
+ def save_agent_memories(self, agents: Dict[str, AgentState]):
500
+ """שומר את הזיכרונות של כל הסוכנים לקובץ"""
501
+
502
+ def save_chat_history(self, chat_history: List[Dict]):
503
+ """שומר היסטוריית צ'אט לקובץ"""
504
+ ```
505
+
506
+ **מיקום:** `pycatan/ai/ai_logger.py`
507
+
508
+ ---
509
+
510
+ ## 🔄 זרימות עבודה
511
+
512
+ ### זרימה 1: תור של סוכן AI
513
+
514
+ ```
515
+ ┌────────────────────────────────────────────────────────────────────┐
516
+ │ AGENT TURN FLOW │
517
+ ├────────────────────────────────────────────────────────────────────┤
518
+ │ │
519
+ │ 1. GameManager._process_user_action() │
520
+ │ │ │
521
+ │ │ calls │
522
+ │ ▼ │
523
+ │ 2. AIUser.get_input(game_state, prompt_message, allowed_actions) │
524
+ │ │ │
525
+ │ │ delegates to │
526
+ │ ▼ │
527
+ │ 3. AIManager.process_agent_turn(player_name) │
528
+ │ │ │
529
+ │ ├─► Get agent state │
530
+ │ │ │
531
+ │ ├─► Build "what_happened" from recent_events │
532
+ │ │ │
533
+ │ ├─► Create prompt via PromptManager │
534
+ │ │ │
535
+ │ ├─► AILogger.log_prompt() → saves files │
536
+ │ │ │
537
+ │ ├─► Mark agent.pending_request = True │
538
+ │ │ │
539
+ │ ├─► LLMClient.generate(prompt) ──────► 🤖 Gemini │
540
+ │ │ │ │
541
+ │ │◄─── Response ◄──────────────────────────────┘ │
542
+ │ │ │
543
+ │ ├─► Mark agent.pending_request = False │
544
+ │ │ │
545
+ │ ├─► Parse response │
546
+ │ │ │
547
+ │ ├─► AILogger.log_response() → saves files + MD │
548
+ │ │ │
549
+ │ ├─► Update agent.memory (note_to_self) │
550
+ │ │ │
551
+ │ ├─► Clear agent.recent_events │
552
+ │ │ │
553
+ │ ├─► Handle chat_message if present │
554
+ │ │ │
555
+ │ ▼ │
556
+ │ 4. Return Action │
557
+ │ │ │
558
+ │ ▼ │
559
+ │ 5. GameManager.execute_action() │
560
+ │ │ │
561
+ │ ▼ │
562
+ │ 6. GameManager._notify_all_users() ──► AIUser.notify_game_event() │
563
+ │ │ │
564
+ │ ▼ │
565
+ │ AIManager.on_game_event() │
566
+ │ │ │
567
+ │ ▼ │
568
+ │ Save to agent.recent_events│
569
+ │ │
570
+ └────────────────────────────────────────────────────────────────────┘
571
+ ```
572
+
573
+ ### זרימה 2: הודעת צ'אט
574
+
575
+ ```
576
+ ┌────────────────────────────────────────────────────────────────────┐
577
+ │ CHAT MESSAGE FLOW │
578
+ ├────────────────────────────────────────────────────────────────────┤
579
+ │ │
580
+ │ 1. Agent A response includes chat_message: "Anyone want sheep?" │
581
+ │ │ │
582
+ │ ▼ │
583
+ │ 2. AIManager._broadcast_chat("A", "Anyone want sheep?") │
584
+ │ │ │
585
+ │ ├─► Add to chat_history (shared) │
586
+ │ │ │
587
+ │ ├─► AILogger.log_chat() │
588
+ │ │ │
589
+ │ ▼ │
590
+ │ 3. For each other agent (B, C, D): │
591
+ │ │ │
592
+ │ ├─► Check should_send_prompt(agent) │
593
+ │ │ │ │
594
+ │ │ ├─► if pending_request: SKIP (don't queue!) │
595
+ │ │ │ │
596
+ │ │ └─► if not pending: Send spectator prompt │
597
+ │ │ │
598
+ │ └─► Agents see chat in their next prompt │
599
+ │ │
600
+ └────────────────────────────────────────────────────────────────────┘
601
+ ```
602
+
603
+ ### זרימה 3: אירוע במשחק (Event)
604
+
605
+ ```
606
+ ┌────────────────────────────────────────────────────────────────────┐
607
+ │ GAME EVENT FLOW │
608
+ ├────────────────────────────────────────────────────────────────────┤
609
+ │ │
610
+ │ 1. GameManager: Something happens (dice roll, build, trade...) │
611
+ │ │ │
612
+ │ ▼ │
613
+ │ 2. GameManager._notify_all_users("dice_roll", "Rolled 6 (3+3)") │
614
+ │ │ │
615
+ │ │ For each user: │
616
+ │ ▼ │
617
+ │ 3. User.notify_game_event("dice_roll", "Rolled 6 (3+3)") │
618
+ │ │ │
619
+ │ ├─► HumanUser: prints to console │
620
+ │ │ │
621
+ │ └─► AIUser: delegates to AIManager │
622
+ │ │ │
623
+ │ ▼ │
624
+ │ 4. AIManager.on_game_event("dice_roll", "Rolled 6 (3+3)") │
625
+ │ │ │
626
+ │ ▼ │
627
+ │ 5. For each agent: │
628
+ │ │ │
629
+ │ └─► agent.recent_events.append({ │
630
+ │ "type": "dice_roll", │
631
+ │ "message": "Rolled 6 (3+3)", │
632
+ │ "timestamp": time.time() │
633
+ │ }) │
634
+ │ │
635
+ │ 6. When agent's turn comes, recent_events → "what_happened" │
636
+ │ │
637
+ └────────────────────────────────────────────────────────────────────┘
638
+ ```
639
+
640
+ ---
641
+
642
+ ## 📁 מבנה קבצים חדש
643
+
644
+ ```
645
+ pycatan/
646
+ ├── ai/
647
+ │ ├── __init__.py # exports
648
+ │ │
649
+ │ │ # === NEW FILES ===
650
+ │ ├── ai_manager.py # 🆕 AIManager class
651
+ │ ├── ai_user.py # 🆕 AIUser class (wrapper)
652
+ │ ├── ai_logger.py # 🆕 AILogger class
653
+ │ ├── agent_state.py # 🆕 AgentState dataclass
654
+ │ │
655
+ │ │ # === EXISTING (minimal changes) ===
656
+ │ ├── prompt_manager.py # ✅ Keep as-is
657
+ │ ├── llm_client.py # ✅ Keep as-is
658
+ │ ├── state_filter.py # ✅ Keep as-is
659
+ │ ├── prompt_templates.py # ✅ Keep as-is
660
+ │ ├── response_parser.py # ✅ Keep as-is
661
+ │ ├── schemas.py # ✅ Keep as-is
662
+ │ └── config.py # ✅ Keep as-is
663
+
664
+ ├── players/
665
+ │ ├── __init__.py
666
+ │ ├── user.py # ✅ Keep as-is (abstract interface)
667
+ │ └── human_user.py # ✅ Keep as-is
668
+
669
+ ├── management/
670
+ │ └── game_manager.py # ✅ Keep as-is (no changes!)
671
+
672
+ examples/
673
+ ├── ai_testing/
674
+ │ │ # === DEPRECATED (will be replaced) ===
675
+ │ ├── generate_prompts_from_state.py # ⚠️ DEPRECATED
676
+ │ ├── test_ai_live.py # ⚠️ DEPRECATED
677
+ │ ├── play_with_prompts.py # ⚠️ DEPRECATED
678
+ │ │
679
+ │ │ # === NEW ===
680
+ │ ├── play_with_ai.py # 🆕 New unified entry point
681
+ │ │
682
+ │ │ # === KEEP ===
683
+ │ ├── web_viewer.py # ✅ Keep (works with new log format)
684
+ │ └── my_games/ # ✅ Keep (session storage)
685
+ ```
686
+
687
+ ---
688
+
689
+ ## 📋 תוכנית מימוש
690
+
691
+ ### Phase 1: יצירת רכיבים חדשים (לא שוברים קוד קיים)
692
+
693
+ #### Step 1.1: AgentState
694
+ ```
695
+ 📁 Create: pycatan/ai/agent_state.py
696
+ ⏱️ Estimated: 15 min
697
+ 📝 Contents:
698
+ - AgentState dataclass
699
+ - Helper methods
700
+ ```
701
+
702
+ #### Step 1.2: AILogger
703
+ ```
704
+ 📁 Create: pycatan/ai/ai_logger.py
705
+ ⏱️ Estimated: 45 min
706
+ 📝 Contents:
707
+ - AILogger class
708
+ - log_prompt() - saves JSON + TXT
709
+ - log_response() - saves JSON + updates MD
710
+ - MD format matching existing player_X.md
711
+ ```
712
+
713
+ #### Step 1.3: AIManager
714
+ ```
715
+ 📁 Create: pycatan/ai/ai_manager.py
716
+ ⏱️ Estimated: 1.5 hours
717
+ 📝 Contents:
718
+ - AIManager class
719
+ - process_agent_turn()
720
+ - on_game_event()
721
+ - on_chat_message()
722
+ - should_send_prompt()
723
+ - _broadcast_chat()
724
+ ```
725
+
726
+ #### Step 1.4: AIUser
727
+ ```
728
+ 📁 Create: pycatan/ai/ai_user.py
729
+ ⏱️ Estimated: 30 min
730
+ 📝 Contents:
731
+ - AIUser class extending User
732
+ - get_input() delegation
733
+ - notify_game_event() delegation
734
+ ```
735
+
736
+ #### Step 1.5: Update __init__.py
737
+ ```
738
+ 📁 Modify: pycatan/ai/__init__.py
739
+ ⏱️ Estimated: 5 min
740
+ 📝 Add exports for new classes
741
+ ```
742
+
743
+ ---
744
+
745
+ ### Phase 2: Entry Point חדש
746
+
747
+ #### Step 2.1: Create play_with_ai.py
748
+ ```
749
+ 📁 Create: examples/ai_testing/play_with_ai.py
750
+ ⏱️ Estimated: 45 min
751
+ 📝 Contents:
752
+ - Creates GameManager with AIUsers
753
+ - Creates AIManager
754
+ - Runs game loop
755
+ ```
756
+
757
+ ---
758
+
759
+ ### Phase 3: בדיקות ווידוא
760
+
761
+ #### Step 3.1: Test basic flow
762
+ ```
763
+ ⏱️ Estimated: 30 min
764
+ 📝 Run play_with_ai.py
765
+ - Verify prompts generated
766
+ - Verify responses logged
767
+ - Verify MD files created
768
+ - Verify actions returned to GameManager
769
+ ```
770
+
771
+ #### Step 3.2: Test chat flow
772
+ ```
773
+ ⏱️ Estimated: 20 min
774
+ 📝 Test chat messages
775
+ - Agent sends chat
776
+ - Other agents receive in next prompt
777
+ - Chat history saved
778
+ ```
779
+
780
+ #### Step 3.3: Test Web Viewer
781
+ ```
782
+ ⏱️ Estimated: 15 min
783
+ 📝 Verify web_viewer.py works with new log format
784
+ ```
785
+
786
+ ---
787
+
788
+ ### Phase 4: Cleanup (אופציונלי)
789
+
790
+ #### Step 4.1: Mark deprecated files
791
+ ```
792
+ 📝 Add deprecation notices to:
793
+ - generate_prompts_from_state.py
794
+ - test_ai_live.py
795
+ - play_with_prompts.py
796
+ ```
797
+
798
+ #### Step 4.2: Update documentation
799
+ ```
800
+ 📝 Update:
801
+ - README
802
+ - AI_ARCHITECTURE.md
803
+ ```
804
+
805
+ ---
806
+
807
+ ## ⏱️ סיכום זמנים
808
+
809
+ | Phase | Task | Time |
810
+ |-------|------|------|
811
+ | 1.1 | AgentState | 15 min |
812
+ | 1.2 | AILogger | 45 min |
813
+ | 1.3 | AIManager | 1.5 hours |
814
+ | 1.4 | AIUser | 30 min |
815
+ | 1.5 | __init__.py | 5 min |
816
+ | 2.1 | play_with_ai.py | 45 min |
817
+ | 3.x | Testing | 1 hour |
818
+ | **Total** | | **~5 hours** |
819
+
820
+ ---
821
+
822
+ ## ✅ Checklist לפני התחלה
823
+
824
+ - [ ] מבנה הארכיטקטורה ברור
825
+ - [ ] הבנת זרימת העבודה
826
+ - [ ] הבנת אחריות כל רכיב
827
+ - [ ] מוכן להתחיל Phase 1
828
+
829
+ ---
830
+
831
+ ## 🔮 תוספות עתידיות (לא בריפקטור הנוכחי)
832
+
833
+ 1. **סיכום צ'אט אוטומטי** - `_maybe_summarize_chat()`
834
+ 2. **Web Viewer real-time** - WebSocket ל-AILogger
835
+ 3. **Multi-LLM support** - OpenAI, Anthropic
836
+ 4. **Agent personalities** - Different prompts per agent
837
+ 5. **Replay system** - Play back from logs
838
+
839
+ ---
840
+
841
+ ## 📚 קבצים קשורים
842
+
843
+ - [AI_ARCHITECTURE.md](.github/instructions/AI_ARCHITECTURE.md) - ארכיטקטורה כללית
844
+ - [AI_AGENT_PRINCIPLES.md](.github/instructions/AI_AGENT_PRINCIPLES.md) - עקרונות עיצוב
845
+ - [WORK_PLAN.md](.github/instructions/WORK_PLAN.md) - תוכנית עבודה כללית
846
+
847
+ ---
848
+
849
+ **מוכן להתחיל?** 🚀
START.md ADDED
@@ -0,0 +1,218 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🎮 PyCatan AI - Quick Start Guide
2
+
3
+ ## 🚀 How to Run
4
+
5
+ ### Option 1: Play with AI Agents (Recommended)
6
+ ```bash
7
+ python examples/ai_testing/play_with_ai.py
8
+ ```
9
+
10
+ This will:
11
+ 1. Let you configure players (human or AI)
12
+ 2. Generate AI prompts for AI players
13
+ 3. Allow you to manually enter AI actions
14
+ 4. Log all prompts and responses for analysis
15
+
16
+ ### Option 2: Quick Start - All AI Players
17
+ ```bash
18
+ python examples/ai_testing/play_with_ai.py --players 3 --all-ai
19
+ ```
20
+
21
+ ### Option 3: Auto-LLM Mode (requires API key)
22
+ ```bash
23
+ # First set your API key:
24
+ set GEMINI_API_KEY=your_api_key_here
25
+
26
+ # Then run:
27
+ python examples/ai_testing/play_with_ai.py --auto-llm
28
+ ```
29
+
30
+ ---
31
+
32
+ ## 📁 Project Structure
33
+
34
+ ```
35
+ pycatan/
36
+ ├── ai/ # 🤖 AI System (NEW)
37
+ │ ├── ai_manager.py # Central AI coordinator
38
+ │ ├── ai_user.py # AI player wrapper
39
+ │ ├── ai_logger.py # Logging system
40
+ │ ├── agent_state.py # Per-agent state
41
+ │ ├── prompt_manager.py # Prompt construction
42
+ │ ├── response_parser.py # Response parsing
43
+ │ ├── llm_client.py # Gemini API client
44
+ │ ├── config.py # Configuration
45
+ │ └── schemas.py # JSON schemas
46
+
47
+ ├── management/
48
+ │ └── game_manager.py # Game coordination
49
+
50
+ ├── players/
51
+ │ ├── user.py # Abstract user class
52
+ │ └── human_user.py # Human player CLI
53
+
54
+ └── core/ # Game logic
55
+ ├── game.py
56
+ ├── board.py
57
+ └── ...
58
+
59
+ examples/
60
+ └── ai_testing/
61
+ ├── play_with_ai.py # 🆕 Main entry point
62
+ ├── play_and_capture.py # State capture utility
63
+ ├── web_viewer.py # Prompt visualization
64
+ ├── my_games/ # Session storage
65
+ └── _deprecated/ # Old files (for reference)
66
+ ```
67
+
68
+ ---
69
+
70
+ ## 🎯 Manual Mode Commands
71
+
72
+ When playing in manual mode, use these commands for AI players:
73
+
74
+ ### Basic Actions
75
+ | Command | Description |
76
+ |---------|-------------|
77
+ | `roll_dice` or `r` | Roll the dice |
78
+ | `end_turn` or `e` | End turn |
79
+
80
+ ### Building
81
+ | Command | Example |
82
+ |---------|---------|
83
+ | `build_settlement` | `build_settlement {"node": 14}` |
84
+ | `build_city` | `build_city {"node": 14}` |
85
+ | `build_road` | `build_road {"from": 14, "to": 15}` |
86
+
87
+ ### Shortcuts (Setup Phase)
88
+ | Command | Meaning |
89
+ |---------|---------|
90
+ | `s 14` | Place settlement at node 14 |
91
+ | `rd 14 15` | Place road from 14 to 15 |
92
+
93
+ ### Other Actions
94
+ | Command | Example |
95
+ |---------|---------|
96
+ | `buy_dev_card` | Buy a development card |
97
+ | `robber_move` | `robber_move {"hex": 5}` |
98
+ | `steal_card` | `steal_card {"target_player": "Bob"}` |
99
+ | `trade_bank` | `trade_bank {"give": "wheat", "receive": "ore"}` |
100
+
101
+ Type `help` at any prompt for more details.
102
+
103
+ ---
104
+
105
+ ## 📊 Logs and Sessions
106
+
107
+ Each game session creates a folder in `examples/ai_testing/my_games/`:
108
+
109
+ ```
110
+ session_20260108_143022/
111
+ ├── session_metadata.json # Session info
112
+ ├── chat_history.json # Chat messages
113
+ ├── session_summary.json # Final stats
114
+
115
+ ├── AI_1/ # Per-player folder
116
+ │ ├── prompts/
117
+ │ │ ├── prompt_1.json # Full prompt
118
+ │ │ ├── prompt_1.txt # Human-readable
119
+ │ │ └── ...
120
+ │ ├── responses/
121
+ │ │ ├── response_1.json # LLM response
122
+ │ │ └── ...
123
+ │ └── AI_1.md # Log file
124
+
125
+ └── AI_2/
126
+ └── ...
127
+ ```
128
+
129
+ ---
130
+
131
+ ## 🔧 Configuration
132
+
133
+ ### AI Config (Optional)
134
+ Create `config_dev.yaml` in `pycatan/ai/`:
135
+
136
+ ```yaml
137
+ llm:
138
+ provider: "gemini"
139
+ model_name: "gemini-2.0-flash-exp"
140
+ temperature: 0.7
141
+ api_key_env_var: "GEMINI_API_KEY"
142
+
143
+ memory:
144
+ chat_history_size: 10
145
+ ```
146
+
147
+ ### Environment Variables
148
+ ```bash
149
+ # Windows
150
+ set GEMINI_API_KEY=your_api_key
151
+
152
+ # Linux/Mac
153
+ export GEMINI_API_KEY=your_api_key
154
+ ```
155
+
156
+ ---
157
+
158
+ ## 🏗️ Architecture Overview
159
+
160
+ ```
161
+ ┌─────────────────────────────────────────────────────────────────┐
162
+ │ Game Flow │
163
+ ├─────────────────────────────────────────────────────────────────┤
164
+ │ │
165
+ │ GameManager AIManager │
166
+ │ │ │ │
167
+ │ │ "What action?" │ Creates prompts │
168
+ │ ▼ │ Manages memory │
169
+ │ ┌─────────┐ │ Logs everything │
170
+ │ │ AIUser │◄──── delegates to ──────────►│ │
171
+ │ │(Wrapper)│ │ │
172
+ │ └─────────┘ ▼ │
173
+ │ │ ┌─────────────┐ │
174
+ │ │ Returns Action │ AILogger │ │
175
+ │ ▼ │ (Files) │ │
176
+ │ GameManager └─────────────┘ │
177
+ │ executes action │
178
+ │ │
179
+ └─────────────────────────────────────────────────────────────────┘
180
+ ```
181
+
182
+ ---
183
+
184
+ ## 📚 Documentation
185
+
186
+ - [AI_REFACTOR_PLAN.md](.github/instructions/AI_REFACTOR_PLAN.md) - Detailed refactoring plan
187
+ - [AI_ARCHITECTURE.md](.github/instructions/AI_ARCHITECTURE.md) - System architecture
188
+ - [AI_AGENT_PRINCIPLES.md](.github/instructions/AI_AGENT_PRINCIPLES.md) - Design principles
189
+
190
+ ---
191
+
192
+ ## ❓ Troubleshooting
193
+
194
+ ### "API key not found"
195
+ Make sure to set the environment variable:
196
+ ```bash
197
+ set GEMINI_API_KEY=your_key_here
198
+ ```
199
+
200
+ ### "Module not found"
201
+ Run from the project root directory:
202
+ ```bash
203
+ cd C:\GIT_new\PyCatan_AI
204
+ python examples/ai_testing/play_with_ai.py
205
+ ```
206
+
207
+ ### "Action not allowed"
208
+ Check the `allowed_actions` list shown in the prompt. The action must be one of those.
209
+
210
+ ---
211
+
212
+ ## 🎉 Have Fun!
213
+
214
+ Start a game and experiment with AI prompts. Check the generated logs to understand how the AI "thinks" about the game state.
215
+
216
+ ```bash
217
+ python examples/ai_testing/play_with_ai.py
218
+ ```
docs/THINKING_MODE_SETUP.md ADDED
@@ -0,0 +1,247 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🧠 Thinking Mode Setup Guide
2
+
3
+ ## Overview
4
+
5
+ Gemini 2.0 Flash introduces **thinking mode** - the model explicitly "thinks" through problems before responding. This generates higher quality responses for complex tasks like game strategy.
6
+
7
+ ---
8
+
9
+ ## 🚀 Quick Start
10
+
11
+ ### 1. Switch to Thinking Model
12
+
13
+ **Option A: Edit config.yaml** (Recommended)
14
+ ```yaml
15
+ llm:
16
+ model_name: "gemini-2.0-flash-thinking-exp"
17
+ enable_thinking: true
18
+ thinking_budget: 16000 # Max tokens for thinking (8k-32k)
19
+ ```
20
+
21
+ **Option B: Edit config.py** (For default settings)
22
+ ```python
23
+ @dataclass
24
+ class LLMConfig:
25
+ model_name: str = "gemini-2.0-flash-thinking-exp"
26
+ enable_thinking: bool = True
27
+ thinking_budget: int = 16000
28
+ ```
29
+
30
+ ### 2. Run Your Game
31
+
32
+ ```bash
33
+ python play_catan.py
34
+ ```
35
+
36
+ The AI will now use thinking mode automatically!
37
+
38
+ ---
39
+
40
+ ## 📊 How to Monitor Thinking
41
+
42
+ ### In Console Logs
43
+
44
+ Look for thinking token counts:
45
+ ```
46
+ ✅ Response received: 450 tokens (+1200 thinking), 3.5s
47
+ ```
48
+
49
+ ### In Log Files
50
+
51
+ **JSON logs** (`examples/ai_testing/my_games/AI_Agent_1/prompt_1.json`):
52
+ ```json
53
+ {
54
+ "tokens": {
55
+ "prompt": 1523,
56
+ "completion": 450,
57
+ "thinking": 1200,
58
+ "total": 3173
59
+ }
60
+ }
61
+ ```
62
+
63
+ **TXT logs** (`examples/ai_testing/my_games/AI_Agent_1/prompt_1.txt`):
64
+ ```
65
+ Tokens: prompt=1523, completion=450, thinking=1200, total=3173
66
+ ```
67
+
68
+ ### In Web Viewer
69
+
70
+ Visit: http://localhost:5001
71
+
72
+ The viewer will show:
73
+ - 📊 Token breakdown including thinking tokens
74
+ - 💰 Cost calculation (thinking tokens = input cost)
75
+ - 📈 Thinking usage trends
76
+
77
+ ---
78
+
79
+ ## ⚙️ Configuration Options
80
+
81
+ ### Model Selection
82
+
83
+ | Model | Thinking | Speed | Quality |
84
+ |-------|----------|-------|---------|
85
+ | `gemini-2.0-flash-exp` | ❌ | ⚡ Fast | Good |
86
+ | `gemini-2.0-flash-thinking-exp` | ✅ | 🐢 Slower | Better |
87
+
88
+ ### Thinking Budget
89
+
90
+ Controls max tokens the model can use for thinking:
91
+
92
+ ```yaml
93
+ thinking_budget: 16000 # Recommended: 8000-32000
94
+ ```
95
+
96
+ - **Lower (8k)**: Faster, less thorough
97
+ - **Medium (16k)**: Balanced (default)
98
+ - **Higher (32k)**: Slower, more thorough
99
+
100
+ ### Enable/Disable
101
+
102
+ ```yaml
103
+ enable_thinking: true # Turn on thinking mode
104
+ enable_thinking: false # Turn off (faster, cheaper)
105
+ ```
106
+
107
+ ---
108
+
109
+ ## 💰 Cost Impact
110
+
111
+ **Thinking tokens are charged as input tokens:**
112
+
113
+ Example (16k thinking budget):
114
+ - Standard mode: ~450 output tokens = $0.000034
115
+ - Thinking mode: ~1200 thinking + 450 output = $0.000056
116
+
117
+ **~1.6x cost increase for better decisions** 🎯
118
+
119
+ ---
120
+
121
+ ## 🔍 Viewing the Schema
122
+
123
+ The **response schema** is logged in TXT files for debugging:
124
+
125
+ ```
126
+ === Prompt #1 (Active Turn) ===
127
+
128
+ --- Response Schema ---
129
+ {
130
+ "type": "object",
131
+ "properties": {
132
+ "internal_thinking": {
133
+ "type": "string",
134
+ "description": "Your reasoning process...",
135
+ "minLength": 200
136
+ },
137
+ ...
138
+ }
139
+ }
140
+
141
+ --- Prompt Content ---
142
+ {
143
+ "meta_data": { ... }
144
+ }
145
+ ```
146
+
147
+ Location: `examples/ai_testing/my_games/AI_Agent_1/prompt_N.txt`
148
+
149
+ ---
150
+
151
+ ## ✅ Testing Thinking Mode
152
+
153
+ ### Quick Test
154
+
155
+ 1. Edit `pycatan/ai/config.py`:
156
+ ```python
157
+ model_name: str = "gemini-2.0-flash-thinking-exp"
158
+ enable_thinking: bool = True
159
+ ```
160
+
161
+ 2. Run a game:
162
+ ```bash
163
+ python play_catan.py
164
+ ```
165
+
166
+ 3. Check console output for thinking tokens:
167
+ ```
168
+ ✅ Response received: 450 tokens (+1200 thinking), 3.5s
169
+ ```
170
+
171
+ 4. View logs:
172
+ ```bash
173
+ # Check TXT file
174
+ cat examples/ai_testing/my_games/AI_Agent_1/prompt_1.txt
175
+
176
+ # Or JSON
177
+ cat examples/ai_testing/my_games/AI_Agent_1/prompt_1.json
178
+ ```
179
+
180
+ ### Web Viewer
181
+
182
+ ```bash
183
+ cd examples/ai_testing
184
+ python web_viewer.py
185
+ ```
186
+
187
+ Visit http://localhost:5001 to see:
188
+ - Token breakdowns with thinking
189
+ - Cost calculations
190
+ - Response quality metrics
191
+
192
+ ---
193
+
194
+ ## 🐛 Troubleshooting
195
+
196
+ ### Not Seeing Thinking Tokens?
197
+
198
+ 1. **Check model name**: Must be `gemini-2.0-flash-thinking-exp`
199
+ 2. **Check enable_thinking**: Must be `true` in config
200
+ 3. **Check logs**: Look for "enable_thinking" in debug output
201
+
202
+ ### Error: "thinking_config not supported"
203
+
204
+ - Your model doesn't support thinking mode
205
+ - Switch to: `gemini-2.0-flash-thinking-exp`
206
+
207
+ ### High Costs?
208
+
209
+ - Reduce `thinking_budget` (e.g., 8000)
210
+ - Or disable thinking: `enable_thinking: false`
211
+
212
+ ---
213
+
214
+ ## 📚 Configuration Files
215
+
216
+ ### Location
217
+
218
+ - **Active config**: `pycatan/ai/config_dev.yaml`
219
+ - **Example**: `pycatan/ai/config_example.yaml`
220
+ - **Defaults**: `pycatan/ai/config.py`
221
+
222
+ ### Priority
223
+
224
+ 1. Config YAML file (if exists)
225
+ 2. Default values in `config.py`
226
+
227
+ ---
228
+
229
+ ## 🎯 Summary
230
+
231
+ **To enable thinking mode:**
232
+
233
+ 1. Set `model_name: "gemini-2.0-flash-thinking-exp"`
234
+ 2. Set `enable_thinking: true`
235
+ 3. Set `thinking_budget: 16000` (optional)
236
+ 4. Run your game
237
+ 5. Check logs for thinking token counts
238
+
239
+ **Benefits:**
240
+ - ✅ Better strategic decisions
241
+ - ✅ More thorough reasoning
242
+ - ✅ Higher quality play
243
+
244
+ **Trade-offs:**
245
+ - ⏱️ Slower responses (~2-5s)
246
+ - 💰 Higher costs (~1.5-2x)
247
+
examples/ai_testing/__init__.py CHANGED
@@ -1,8 +1,27 @@
1
  """
2
  AI Testing Tools
3
  ----------------
4
- Tools for testing AI understanding of game state via Web Visualizer.
5
 
6
- This package helps visualize game states and capture the JSON data
7
- that would be sent to an AI agent for decision making.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8
  """
 
1
  """
2
  AI Testing Tools
3
  ----------------
 
4
 
5
+ This package provides tools for testing AI agents in PyCatan.
6
+
7
+ Main Entry Points:
8
+ - play_with_ai.py - Run a game with AI agents (manual or LLM mode)
9
+ - play_and_capture.py - Play and capture game states for analysis
10
+ - web_viewer.py - Visualize AI prompts and responses
11
+
12
+ Key Files:
13
+ - my_games/ - Session storage for AI interactions
14
+ - sample_states/ - Example game states for testing
15
+ - templates/ - Prompt templates
16
+
17
+ Deprecated Files (in _deprecated/):
18
+ - Old prompt generation and testing scripts
19
+ - See _deprecated/__init__.py for details
20
+
21
+ Usage:
22
+ # Run a game with AI agents (manual mode):
23
+ python examples/ai_testing/play_with_ai.py
24
+
25
+ # Run a game and capture states:
26
+ python examples/ai_testing/play_and_capture.py
27
  """
examples/ai_testing/_deprecated/__init__.py ADDED
@@ -0,0 +1,49 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ ⚠️ DEPRECATED FILES - OLD AI TESTING INFRASTRUCTURE
3
+
4
+ This folder contains the OLD AI testing files that have been replaced
5
+ by the new unified AI system in pycatan/ai/.
6
+
7
+ These files are kept for reference but should NOT be used for new development.
8
+
9
+ Old Files (in this folder):
10
+ - generate_prompts_from_state.py - Old prompt generation (replaced by AIManager)
11
+ - play_with_prompts.py - Old game runner (replaced by play_with_ai.py)
12
+ - test_ai_live.py - Old LLM tester (replaced by AIManager)
13
+ - request_tracker.py - Old request tracking (replaced by AILogger)
14
+ - test_optimized_prompts.py - Old prompt testing
15
+ - test_new_structure.py - Old structure tests
16
+ - example_get_latest_prompt.py - Old prompt retrieval
17
+
18
+ New System (use these instead):
19
+ - play_with_ai.py (in examples/ai_testing/) - New unified entry point
20
+ - pycatan/ai/ai_manager.py - Central AI coordinator
21
+ - pycatan/ai/ai_user.py - AI player wrapper
22
+ - pycatan/ai/ai_logger.py - Logging system
23
+ - pycatan/ai/agent_state.py - Agent state management
24
+
25
+ Migration:
26
+ The new system provides:
27
+ 1. Cleaner separation of concerns
28
+ 2. Better event tracking ("what happened" based on real events)
29
+ 3. Unified logging with session management
30
+ 4. Support for both manual and automatic LLM modes
31
+ 5. Better parameter conversion between AI and GameManager
32
+
33
+ To run a game with AI:
34
+ python examples/ai_testing/play_with_ai.py
35
+
36
+ For more information, see:
37
+ - .github/instructions/AI_REFACTOR_PLAN.md
38
+ - .github/instructions/AI_ARCHITECTURE.md
39
+ """
40
+
41
+ __deprecated__ = True
42
+ __version__ = "1.0.0 (deprecated)"
43
+
44
+ import warnings
45
+ warnings.warn(
46
+ "This module is deprecated. Use pycatan.ai instead.",
47
+ DeprecationWarning,
48
+ stacklevel=2
49
+ )
examples/ai_testing/{example_get_latest_prompt.py → _deprecated/example_get_latest_prompt.py} RENAMED
File without changes
examples/ai_testing/{generate_prompts_from_state.py → _deprecated/generate_prompts_from_state.py} RENAMED
File without changes
examples/ai_testing/{play_with_prompts.py → _deprecated/play_with_prompts.py} RENAMED
File without changes
examples/ai_testing/{request_tracker.py → _deprecated/request_tracker.py} RENAMED
File without changes
examples/ai_testing/{test_ai_live.py → _deprecated/test_ai_live.py} RENAMED
File without changes
examples/ai_testing/{test_new_structure.py → _deprecated/test_new_structure.py} RENAMED
File without changes
examples/ai_testing/{test_optimized_prompts.py → _deprecated/test_optimized_prompts.py} RENAMED
File without changes
examples/ai_testing/llm_logger_console.py ADDED
@@ -0,0 +1,127 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #!/usr/bin/env python3
2
+ # -*- coding: utf-8 -*-
3
+ """
4
+ LLM Logger Console - Displays real-time LLM communication logs
5
+
6
+ This runs in a separate console window and shows:
7
+ - Prompts sent to Gemini
8
+ - Responses received
9
+ - Errors and timing
10
+ """
11
+
12
+ import sys
13
+ import time
14
+ import os
15
+ from pathlib import Path
16
+
17
+ # Configure for Windows
18
+ if sys.platform == 'win32':
19
+ import io
20
+ sys.stdout = io.TextIOWrapper(sys.stdout.buffer, encoding='utf-8', errors='replace')
21
+
22
+ # Color codes for Windows console
23
+ class Colors:
24
+ HEADER = '\033[95m'
25
+ BLUE = '\033[94m'
26
+ CYAN = '\033[96m'
27
+ GREEN = '\033[92m'
28
+ YELLOW = '\033[93m'
29
+ RED = '\033[91m'
30
+ END = '\033[0m'
31
+ BOLD = '\033[1m'
32
+
33
+ def print_header():
34
+ """Print welcome header."""
35
+ print("=" * 70)
36
+ print(f"{Colors.CYAN}[LLM LOGGER] Real-time Gemini Communication{Colors.END}")
37
+ print("=" * 70)
38
+ print()
39
+ print("This window shows all communication with the LLM.")
40
+ print("Keep it open while playing!")
41
+ print()
42
+ print("=" * 70)
43
+ print()
44
+
45
+ def watch_log_file(log_file: Path):
46
+ """Watch a log file and print new lines."""
47
+ print(f"[WATCHING] {log_file}")
48
+ print("-" * 70)
49
+
50
+ # Wait for file to exist
51
+ while not log_file.exists():
52
+ time.sleep(0.5)
53
+
54
+ # Start from end of file
55
+ with open(log_file, 'r', encoding='utf-8', errors='replace') as f:
56
+ # Go to end
57
+ f.seek(0, 2)
58
+
59
+ while True:
60
+ line = f.readline()
61
+ if line:
62
+ # Color code based on content
63
+ if '[SEND]' in line or '[PROMPT]' in line:
64
+ print(f"{Colors.BLUE}{line.rstrip()}{Colors.END}")
65
+ elif '[RECV]' in line or '[RESPONSE]' in line:
66
+ print(f"{Colors.GREEN}{line.rstrip()}{Colors.END}")
67
+ elif '[ERROR]' in line or 'Error' in line:
68
+ print(f"{Colors.RED}{line.rstrip()}{Colors.END}")
69
+ elif '[LLM]' in line:
70
+ print(f"{Colors.YELLOW}{line.rstrip()}{Colors.END}")
71
+ else:
72
+ print(line.rstrip())
73
+ else:
74
+ time.sleep(0.1)
75
+
76
+ def main():
77
+ """Main entry point."""
78
+ print_header()
79
+
80
+ # Find session directory - use absolute path from script location
81
+ script_dir = Path(__file__).parent.absolute()
82
+ base_dir = script_dir / "my_games"
83
+
84
+ print(f"[DEBUG] Script dir: {script_dir}")
85
+ print(f"[DEBUG] Base dir: {base_dir}")
86
+ print(f"[DEBUG] Base dir exists: {base_dir.exists()}")
87
+
88
+ # Look for current session file
89
+ current_session_file = base_dir / "current_session.txt"
90
+
91
+ session_name = None
92
+ log_file = None
93
+
94
+ if current_session_file.exists():
95
+ session_name = current_session_file.read_text().strip()
96
+ print(f"[DEBUG] Session name from file: {session_name}")
97
+ # Handle both full path and just session name
98
+ if Path(session_name).is_absolute():
99
+ log_file = Path(session_name) / "llm_communication.log"
100
+ else:
101
+ log_file = base_dir / session_name / "llm_communication.log"
102
+ print(f"[DEBUG] Log file path: {log_file}")
103
+ print(f"[DEBUG] Log file exists: {log_file.exists()}")
104
+ else:
105
+ print(f"[DEBUG] No current_session.txt at {current_session_file}")
106
+ # Find most recent session
107
+ sessions = sorted(base_dir.glob("session_*"), key=lambda p: p.stat().st_mtime, reverse=True)
108
+ print(f"[DEBUG] Found sessions: {[s.name for s in sessions]}")
109
+ if sessions:
110
+ log_file = sessions[0] / "llm_communication.log"
111
+
112
+ if log_file is None or not log_file.parent.exists():
113
+ print("[!] No sessions found. Start a game first!")
114
+ print(f"[?] Looking in: {base_dir}")
115
+ input("Press Enter to exit...")
116
+ return
117
+
118
+ print(f"[LOG FILE] {log_file}")
119
+ print()
120
+
121
+ try:
122
+ watch_log_file(log_file)
123
+ except KeyboardInterrupt:
124
+ print("\n[STOPPED] Logger closed.")
125
+
126
+ if __name__ == "__main__":
127
+ main()
examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shelly.md DELETED
@@ -1,200 +0,0 @@
1
- # 🤖 AI Agent Log - Player SHELLY
2
-
3
- ---
4
-
5
- **Session:** `session_20260104_215128`
6
-
7
- **Model:** `models/gemini-2.5-flash`
8
-
9
- **Started:** 2026-01-04 21:51:48
10
-
11
- ---
12
-
13
-
14
- ## 🔄 Request #1
15
-
16
- **Timestamp:** 2026-01-04 21:51:48
17
-
18
-
19
- <details>
20
- <summary><strong>📋 Expected Response Schema</strong></summary>
21
-
22
- ```json
23
- {
24
- "type": "object",
25
- "required": [
26
- "internal_thinking"
27
- ],
28
- "properties": {
29
- "internal_thinking": {
30
- "type": "string",
31
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
- "minLength": 30
33
- },
34
- "note_to_self": {
35
- "type": "string",
36
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
- "maxLength": 100
38
- },
39
- "say_outloud": {
40
- "type": "string",
41
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
- "maxLength": 100
43
- }
44
- },
45
- "propertyOrdering": [
46
- "internal_thinking",
47
- "note_to_self",
48
- "say_outloud"
49
- ]
50
- }
51
- ```
52
- </details>
53
-
54
- <details>
55
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
56
-
57
- ```json
58
- {
59
- "meta_data": {
60
- "agent_name": "shelly",
61
- "role": "You are player 'shelly'. Play strategically to win."
62
- },
63
- "task_context": {
64
- "what_just_happened": "Player shon is placing their first settlement.",
65
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
- },
67
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
68
- }
69
- ```
70
- </details>
71
-
72
-
73
- ### ✅ Response Received
74
-
75
- - **Latency:** 21.80s
76
- - **Tokens:** 936 (prompt: 687, completion: 249)
77
-
78
- <details>
79
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
80
-
81
- ```json
82
- {"internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."}
83
- ```
84
- </details>
85
-
86
-
87
- ### ✅ Parse Success
88
-
89
-
90
- ### 🎯 AI Response
91
-
92
- #### 💭 Internal Thinking
93
-
94
- > It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place.
95
-
96
-
97
- <details>
98
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
99
-
100
- ```json
101
- {
102
- "internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."
103
- }
104
- ```
105
- </details>
106
-
107
-
108
- ## 🔄 Request #2
109
-
110
- **Timestamp:** 2026-01-04 21:52:10
111
-
112
-
113
- <details>
114
- <summary><strong>📋 Expected Response Schema</strong></summary>
115
-
116
- ```json
117
- {
118
- "type": "object",
119
- "required": [
120
- "internal_thinking"
121
- ],
122
- "properties": {
123
- "internal_thinking": {
124
- "type": "string",
125
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
126
- "minLength": 30
127
- },
128
- "note_to_self": {
129
- "type": "string",
130
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
131
- "maxLength": 100
132
- },
133
- "say_outloud": {
134
- "type": "string",
135
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
136
- "maxLength": 100
137
- }
138
- },
139
- "propertyOrdering": [
140
- "internal_thinking",
141
- "note_to_self",
142
- "say_outloud"
143
- ]
144
- }
145
- ```
146
- </details>
147
-
148
- <details>
149
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
150
-
151
- ```json
152
- {
153
- "meta_data": {
154
- "agent_name": "shelly",
155
- "role": "You are player 'shelly'. Play strategically to win."
156
- },
157
- "task_context": {
158
- "what_just_happened": "Player shon is placing their first settlement.",
159
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
160
- },
161
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
162
- }
163
- ```
164
- </details>
165
-
166
-
167
- ### ✅ Response Received
168
-
169
- - **Latency:** 26.38s
170
- - **Tokens:** 871 (prompt: 687, completion: 184)
171
-
172
- <details>
173
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
174
-
175
- ```json
176
- {"internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."}
177
- ```
178
- </details>
179
-
180
-
181
- ### ✅ Parse Success
182
-
183
-
184
- ### 🎯 AI Response
185
-
186
- #### 💭 Internal Thinking
187
-
188
- > Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move.
189
-
190
-
191
- <details>
192
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
193
-
194
- ```json
195
- {
196
- "internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."
197
- }
198
- ```
199
- </details>
200
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_shon.md DELETED
@@ -1,371 +0,0 @@
1
- # 🤖 AI Agent Log - Player SHON
2
-
3
- ---
4
-
5
- **Session:** `session_20260104_215128`
6
-
7
- **Model:** `models/gemini-2.5-flash`
8
-
9
- **Started:** 2026-01-04 21:51:48
10
-
11
- ---
12
-
13
-
14
- ## 🔄 Request #1
15
-
16
- **Timestamp:** 2026-01-04 21:51:48
17
-
18
-
19
- <details>
20
- <summary><strong>📋 Expected Response Schema</strong></summary>
21
-
22
- ```json
23
- {
24
- "type": "object",
25
- "required": [
26
- "internal_thinking",
27
- "action"
28
- ],
29
- "properties": {
30
- "internal_thinking": {
31
- "type": "string",
32
- "description": "Private strategy. What's your plan and why?",
33
- "minLength": 50
34
- },
35
- "note_to_self": {
36
- "type": "string",
37
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
38
- "maxLength": 100
39
- },
40
- "say_outloud": {
41
- "type": "string",
42
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
43
- "maxLength": 100
44
- },
45
- "action": {
46
- "type": "object",
47
- "required": [
48
- "type",
49
- "parameters"
50
- ],
51
- "properties": {
52
- "type": {
53
- "type": "string",
54
- "description": "The action type (must match one from allowed_actions in constraints)"
55
- },
56
- "parameters": {
57
- "type": "object",
58
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
59
- "properties": {
60
- "target": {
61
- "type": "string",
62
- "description": "The target of the action (if applicable)"
63
- },
64
- "amount": {
65
- "type": "number",
66
- "description": "The amount (if applicable)"
67
- },
68
- "location": {
69
- "type": "string",
70
- "description": "The location (if applicable)"
71
- }
72
- },
73
- "propertyOrdering": [
74
- "target",
75
- "amount",
76
- "location"
77
- ]
78
- }
79
- },
80
- "propertyOrdering": [
81
- "type",
82
- "parameters"
83
- ]
84
- }
85
- },
86
- "propertyOrdering": [
87
- "internal_thinking",
88
- "note_to_self",
89
- "say_outloud",
90
- "action"
91
- ]
92
- }
93
- ```
94
- </details>
95
-
96
- <details>
97
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
98
-
99
- ```json
100
- {
101
- "meta_data": {
102
- "agent_name": "shon",
103
- "role": "You are player 'shon'. Play strategically to win."
104
- },
105
- "task_context": {
106
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
107
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
108
- },
109
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
110
- "constraints": {
111
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
112
- "allowed_actions": [
113
- {
114
- "action": "place_settlement",
115
- "description": "Place your starting settlement on an available node",
116
- "example_parameters": {
117
- "location": "20"
118
- }
119
- },
120
- {
121
- "action": "wait_for_response",
122
- "description": "Do nothing on the board, just chat or wait for other players",
123
- "example_parameters": {}
124
- }
125
- ]
126
- }
127
- }
128
- ```
129
- </details>
130
-
131
-
132
- ### ✅ Response Received
133
-
134
- - **Latency:** 18.57s
135
- - **Tokens:** 1002 (prompt: 830, completion: 172)
136
-
137
- <details>
138
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
139
-
140
- ```json
141
- {
142
- "internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
143
- "action": {
144
- "type": "place_settlement",
145
- "parameters": {
146
- "location": "10"
147
- }
148
- }
149
- }
150
- ```
151
- </details>
152
-
153
-
154
- ### ✅ Parse Success
155
-
156
-
157
- ### 🎯 AI Response
158
-
159
- #### 💭 Internal Thinking
160
-
161
- > My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.
162
-
163
- #### 🎮 Action
164
-
165
- - **Type:** `place_settlement`
166
-
167
- - **Parameters:** `{'location': '10'}`
168
-
169
-
170
- <details>
171
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
172
-
173
- ```json
174
- {
175
- "internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
176
- "action": {
177
- "type": "place_settlement",
178
- "parameters": {
179
- "location": "10"
180
- }
181
- }
182
- }
183
- ```
184
- </details>
185
-
186
-
187
- ## 🔄 Request #2
188
-
189
- **Timestamp:** 2026-01-04 21:52:10
190
-
191
-
192
- <details>
193
- <summary><strong>📋 Expected Response Schema</strong></summary>
194
-
195
- ```json
196
- {
197
- "type": "object",
198
- "required": [
199
- "internal_thinking",
200
- "action"
201
- ],
202
- "properties": {
203
- "internal_thinking": {
204
- "type": "string",
205
- "description": "Private strategy. What's your plan and why?",
206
- "minLength": 50
207
- },
208
- "note_to_self": {
209
- "type": "string",
210
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
211
- "maxLength": 100
212
- },
213
- "say_outloud": {
214
- "type": "string",
215
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
216
- "maxLength": 100
217
- },
218
- "action": {
219
- "type": "object",
220
- "required": [
221
- "type",
222
- "parameters"
223
- ],
224
- "properties": {
225
- "type": {
226
- "type": "string",
227
- "description": "The action type (must match one from allowed_actions in constraints)"
228
- },
229
- "parameters": {
230
- "type": "object",
231
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
232
- "properties": {
233
- "target": {
234
- "type": "string",
235
- "description": "The target of the action (if applicable)"
236
- },
237
- "amount": {
238
- "type": "number",
239
- "description": "The amount (if applicable)"
240
- },
241
- "location": {
242
- "type": "string",
243
- "description": "The location (if applicable)"
244
- }
245
- },
246
- "propertyOrdering": [
247
- "target",
248
- "amount",
249
- "location"
250
- ]
251
- }
252
- },
253
- "propertyOrdering": [
254
- "type",
255
- "parameters"
256
- ]
257
- }
258
- },
259
- "propertyOrdering": [
260
- "internal_thinking",
261
- "note_to_self",
262
- "say_outloud",
263
- "action"
264
- ]
265
- }
266
- ```
267
- </details>
268
-
269
- <details>
270
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
271
-
272
- ```json
273
- {
274
- "meta_data": {
275
- "agent_name": "shon",
276
- "role": "You are player 'shon'. Play strategically to win."
277
- },
278
- "task_context": {
279
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
280
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
281
- },
282
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
283
- "constraints": {
284
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
285
- "allowed_actions": [
286
- {
287
- "action": "place_settlement",
288
- "description": "Place your starting settlement on an available node",
289
- "example_parameters": {
290
- "location": "20"
291
- }
292
- },
293
- {
294
- "action": "wait_for_response",
295
- "description": "Do nothing on the board, just chat or wait for other players",
296
- "example_parameters": {}
297
- }
298
- ]
299
- }
300
- }
301
- ```
302
- </details>
303
-
304
-
305
- ### ✅ Response Received
306
-
307
- - **Latency:** 26.65s
308
- - **Tokens:** 1377 (prompt: 830, completion: 547)
309
-
310
- <details>
311
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
312
-
313
- ```json
314
- {
315
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
316
- "action": {
317
- "type": "place_settlement",
318
- "parameters": {
319
- "location": "31"
320
- }
321
- }
322
- }
323
- ```
324
- </details>
325
-
326
-
327
- ### ✅ Parse Success
328
-
329
-
330
- ### 🎯 AI Response
331
-
332
- #### 💭 Internal Thinking
333
-
334
- > I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:
335
- - Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.
336
- - Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.
337
- - Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.
338
- - Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.
339
- - Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.
340
-
341
- Comparing Node 10, 20, and 31:
342
- Nodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.
343
- Node 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.
344
-
345
- While Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.
346
-
347
- Therefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.
348
-
349
- #### 🎮 Action
350
-
351
- - **Type:** `place_settlement`
352
-
353
- - **Parameters:** `{'location': '31'}`
354
-
355
-
356
- <details>
357
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
358
-
359
- ```json
360
- {
361
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
362
- "action": {
363
- "type": "place_settlement",
364
- "parameters": {
365
- "location": "31"
366
- }
367
- }
368
- }
369
- ```
370
- </details>
371
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/player_ziv.md DELETED
@@ -1,202 +0,0 @@
1
- # 🤖 AI Agent Log - Player ZIV
2
-
3
- ---
4
-
5
- **Session:** `session_20260104_215128`
6
-
7
- **Model:** `models/gemini-2.5-flash`
8
-
9
- **Started:** 2026-01-04 21:51:48
10
-
11
- ---
12
-
13
-
14
- ## 🔄 Request #1
15
-
16
- **Timestamp:** 2026-01-04 21:51:48
17
-
18
-
19
- <details>
20
- <summary><strong>📋 Expected Response Schema</strong></summary>
21
-
22
- ```json
23
- {
24
- "type": "object",
25
- "required": [
26
- "internal_thinking"
27
- ],
28
- "properties": {
29
- "internal_thinking": {
30
- "type": "string",
31
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
- "minLength": 30
33
- },
34
- "note_to_self": {
35
- "type": "string",
36
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
- "maxLength": 100
38
- },
39
- "say_outloud": {
40
- "type": "string",
41
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
- "maxLength": 100
43
- }
44
- },
45
- "propertyOrdering": [
46
- "internal_thinking",
47
- "note_to_self",
48
- "say_outloud"
49
- ]
50
- }
51
- ```
52
- </details>
53
-
54
- <details>
55
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
56
-
57
- ```json
58
- {
59
- "meta_data": {
60
- "agent_name": "ziv",
61
- "role": "You are player 'ziv'. Play strategically to win."
62
- },
63
- "task_context": {
64
- "what_just_happened": "Player shon is placing their first settlement.",
65
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
- },
67
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
68
- }
69
- ```
70
- </details>
71
-
72
-
73
- ### ✅ Response Received
74
-
75
- - **Latency:** 18.04s
76
- - **Tokens:** 857 (prompt: 686, completion: 171)
77
-
78
- <details>
79
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
80
-
81
- ```json
82
- {"internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."}
83
- ```
84
- </details>
85
-
86
-
87
- ### ✅ Parse Success
88
-
89
-
90
- ### 🎯 AI Response
91
-
92
- #### 💭 Internal Thinking
93
-
94
- > Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken.
95
-
96
-
97
- <details>
98
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
99
-
100
- ```json
101
- {
102
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."
103
- }
104
- ```
105
- </details>
106
-
107
-
108
- ## 🔄 Request #2
109
-
110
- **Timestamp:** 2026-01-04 21:52:10
111
-
112
-
113
- <details>
114
- <summary><strong>📋 Expected Response Schema</strong></summary>
115
-
116
- ```json
117
- {
118
- "type": "object",
119
- "required": [
120
- "internal_thinking"
121
- ],
122
- "properties": {
123
- "internal_thinking": {
124
- "type": "string",
125
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
126
- "minLength": 30
127
- },
128
- "note_to_self": {
129
- "type": "string",
130
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
131
- "maxLength": 100
132
- },
133
- "say_outloud": {
134
- "type": "string",
135
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
136
- "maxLength": 100
137
- }
138
- },
139
- "propertyOrdering": [
140
- "internal_thinking",
141
- "note_to_self",
142
- "say_outloud"
143
- ]
144
- }
145
- ```
146
- </details>
147
-
148
- <details>
149
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
150
-
151
- ```json
152
- {
153
- "meta_data": {
154
- "agent_name": "ziv",
155
- "role": "You are player 'ziv'. Play strategically to win."
156
- },
157
- "task_context": {
158
- "what_just_happened": "Player shon is placing their first settlement.",
159
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
160
- },
161
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
162
- }
163
- ```
164
- </details>
165
-
166
-
167
- ### ✅ Response Received
168
-
169
- - **Latency:** 9.49s
170
- - **Tokens:** 807 (prompt: 686, completion: 121)
171
-
172
- <details>
173
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
174
-
175
- ```json
176
- {"internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.","note_to_self": "","say_outloud": ""}
177
- ```
178
- </details>
179
-
180
-
181
- ### ✅ Parse Success
182
-
183
-
184
- ### 🎯 AI Response
185
-
186
- #### 💭 Internal Thinking
187
-
188
- > Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.
189
-
190
-
191
- <details>
192
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
193
-
194
- ```json
195
- {
196
- "internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.",
197
- "note_to_self": "",
198
- "say_outloud": ""
199
- }
200
- ```
201
- </details>
202
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/requests.json DELETED
@@ -1,276 +0,0 @@
1
- {
2
- "requests": [
3
- {
4
- "request_id": "req_0001",
5
- "timestamp": "2026-01-04T21:51:48.287782",
6
- "player_name": "shelly",
7
- "trigger": "Player shon is placing their first settlement.",
8
- "game_context": {
9
- "phase": "Unknown",
10
- "current_player": "Unknown"
11
- },
12
- "prompt": {
13
- "meta_data": {
14
- "agent_name": "shelly",
15
- "role": "You are player 'shelly'. Play strategically to win."
16
- },
17
- "task_context": {
18
- "what_just_happened": "Player shon is placing their first settlement.",
19
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
20
- },
21
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
22
- },
23
- "response": {
24
- "internal_thinking": "It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place."
25
- },
26
- "raw_response": "{\"internal_thinking\": \"It's the SETUP_FIRST_ROUND phase, and shon is placing their first settlement. I am shelly, the third player to place. My strategy is to secure a strong resource production, prioritizing Wheat and Ore for future cities and development cards, while also considering good numbers (6, 8, 5, 9) and resource diversity. I will also look for port access. My top preferred settlement spots are: 1. Node 50 (Wh9, O5, ?3 Port) - excellent Ore and Wheat production with a useful port. 2. Node 41 (O5, Wh9, B10) - a balanced mix of Ore, Wheat, and Brick with strong numbers. 3. Node 42 (Wh9, O5, Wh9) - very high Ore and Wheat production, though less resource diversity. 4. Node 21 (W11, B6, S8) - a strong general production spot for Wood, Brick, and Sheep, which would be a solid fallback if all high Wh/O spots are taken. I anticipate shon and ziv will take some of these prime locations, so I will select the best available option from my preferred list when it is my turn to place.\"}",
27
- "metadata": {
28
- "request_num": 1,
29
- "timestamp": "2026-01-04 21:51:48",
30
- "model": "models/gemini-2.5-flash",
31
- "latency_seconds": 21.796142101287842,
32
- "total_tokens": 936,
33
- "prompt_tokens": 687,
34
- "completion_tokens": 249,
35
- "parse_success": true
36
- },
37
- "is_new": true,
38
- "response_timestamp": "2026-01-04T21:52:10.095963"
39
- },
40
- {
41
- "request_id": "req_0002",
42
- "timestamp": "2026-01-04T21:51:48.288312",
43
- "player_name": "shon",
44
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
45
- "game_context": {
46
- "phase": "Unknown",
47
- "current_player": "Unknown"
48
- },
49
- "prompt": {
50
- "meta_data": {
51
- "agent_name": "shon",
52
- "role": "You are player 'shon'. Play strategically to win."
53
- },
54
- "task_context": {
55
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
56
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
57
- },
58
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
59
- "constraints": {
60
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
61
- "allowed_actions": [
62
- {
63
- "action": "place_settlement",
64
- "description": "Place your starting settlement on an available node",
65
- "example_parameters": {
66
- "location": "20"
67
- }
68
- },
69
- {
70
- "action": "wait_for_response",
71
- "description": "Do nothing on the board, just chat or wait for other players",
72
- "example_parameters": {}
73
- }
74
- ]
75
- }
76
- },
77
- "response": {
78
- "internal_thinking": "My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.",
79
- "action": {
80
- "type": "place_settlement",
81
- "parameters": {
82
- "location": "10"
83
- }
84
- }
85
- },
86
- "raw_response": "{\n \"internal_thinking\": \"My goal is to place the first settlement on a node that maximizes immediate resource production and provides a good mix of resources for early game expansion. I analyzed nodes based on adjacent hexes' resources and dice probabilities (prioritizing 6, 8, 5, 9). Node 10 (Brick 6, Sheep 8, Wood 12) stands out. It offers diverse resources (Wood, Brick, Sheep) essential for building roads and additional settlements, and has two high-probability numbers (6 and 8), giving it a high total pip count (12). This provides a strong foundation for the start of the game.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"10\"\n }\n }\n}",
87
- "metadata": {
88
- "request_num": 1,
89
- "timestamp": "2026-01-04 21:51:48",
90
- "model": "models/gemini-2.5-flash",
91
- "latency_seconds": 18.57251214981079,
92
- "total_tokens": 1002,
93
- "prompt_tokens": 830,
94
- "completion_tokens": 172,
95
- "parse_success": true
96
- },
97
- "is_new": true,
98
- "response_timestamp": "2026-01-04T21:52:06.876115"
99
- },
100
- {
101
- "request_id": "req_0003",
102
- "timestamp": "2026-01-04T21:51:48.289012",
103
- "player_name": "ziv",
104
- "trigger": "Player shon is placing their first settlement.",
105
- "game_context": {
106
- "phase": "Unknown",
107
- "current_player": "Unknown"
108
- },
109
- "prompt": {
110
- "meta_data": {
111
- "agent_name": "ziv",
112
- "role": "You are player 'ziv'. Play strategically to win."
113
- },
114
- "task_context": {
115
- "what_just_happened": "Player shon is placing their first settlement.",
116
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
117
- },
118
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
119
- },
120
- "response": {
121
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken."
122
- },
123
- "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to identify the best available spots for my first settlement, prioritizing high-probability numbers (6, 8, 5, 9) and diverse resources (Wood, Brick, Wheat, Sheep, Ore). My top candidate nodes are: 1. Node 21 (W11, B6, S8) for Wood, Brick, Sheep with numbers 11,6,8. 2. Node 10 (B6, S8, W12) for Brick, Sheep, Wood with numbers 6,8,12. 3. Node 41 (O5, Wh9, B10) for Ore, Wheat, Brick with numbers 5,9,10. These spots offer a strong resource mix for early expansion and development. I will observe shon's placement and pick the best remaining spot among these, or the next best alternative if all are taken.\"}",
124
- "metadata": {
125
- "request_num": 1,
126
- "timestamp": "2026-01-04 21:51:48",
127
- "model": "models/gemini-2.5-flash",
128
- "latency_seconds": 18.035075902938843,
129
- "total_tokens": 857,
130
- "prompt_tokens": 686,
131
- "completion_tokens": 171,
132
- "parse_success": true
133
- },
134
- "is_new": true,
135
- "response_timestamp": "2026-01-04T21:52:06.338155"
136
- },
137
- {
138
- "request_id": "req_0004",
139
- "timestamp": "2026-01-04T21:52:10.813054",
140
- "player_name": "shon",
141
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
142
- "game_context": {
143
- "phase": "Unknown",
144
- "current_player": "Unknown"
145
- },
146
- "prompt": {
147
- "meta_data": {
148
- "agent_name": "shon",
149
- "role": "You are player 'shon'. Play strategically to win."
150
- },
151
- "task_context": {
152
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
153
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
154
- },
155
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
156
- "constraints": {
157
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
158
- "allowed_actions": [
159
- {
160
- "action": "place_settlement",
161
- "description": "Place your starting settlement on an available node",
162
- "example_parameters": {
163
- "location": "20"
164
- }
165
- },
166
- {
167
- "action": "wait_for_response",
168
- "description": "Do nothing on the board, just chat or wait for other players",
169
- "example_parameters": {}
170
- }
171
- ]
172
- }
173
- },
174
- "response": {
175
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\n\nComparing Node 10, 20, and 31:\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\n\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\n\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.",
176
- "action": {
177
- "type": "place_settlement",
178
- "parameters": {
179
- "location": "31"
180
- }
181
- }
182
- },
183
- "raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to choose a node that provides a good mix of basic resources (Wood, Brick, Wheat, Sheep) with decent production numbers, prioritizing resources for expansion (roads and settlements). I will also consider potential spots for my second settlement to ensure a balanced resource income.I've analyzed several nodes:\\n- Node 10 (B6, S8, W12): Produces Brick, Sheep, Wood with strong numbers (6, 8). Combined pips: 11. Lacks Wheat.\\n- Node 19 (W11, B10, S8): Produces Wood, Brick, Sheep with good numbers (8, 10, 11). Combined pips: 10. Lacks Wheat.\\n- Node 20 (W11, B6, S8): Produces Wood, Brick, Sheep with strong numbers (6, 8, 11). Combined pips: 12. Lacks Wheat.\\n- Node 31 (Wh9, B10, W11): Produces Wheat, Brick, Wood with decent numbers (9, 10, 11). Combined pips: 9. Lacks Sheep.\\n- Node 41 (O5, Wh9, B10): Produces Ore, Wheat, Brick with good numbers (5, 9, 10). Combined pips: 11. Lacks Wood, Sheep. This is good for cities but not ideal for a first settlement.\\n\\nComparing Node 10, 20, and 31:\\nNodes 10 and 20 offer higher probability production (due to 6s and 8s) for Wood, Brick, and Sheep. However, they both lack Wheat.\\nNode 31 offers Wood, Brick, and Wheat. This combination is ideal for early expansion, as Wood and Brick are needed for roads, and all three (plus Sheep) are needed for settlements. Wheat is also crucial for future city upgrades.\\n\\nWhile Node 10/20 have slightly higher overall production pips, Node 31's resource synergy for immediate building is more valuable for the first settlement. I can aim to get Sheep with my second settlement. For instance, Node 10 (B6, S8, W12) would be an excellent complementary second settlement to Node 31, providing Sheep and high-probability numbers, giving me all four basic resources.\\n\\nTherefore, I choose Node 31 for its strategic resource combination (W, B, Wh) which sets me up well for immediate expansion and future development, even if the individual production numbers are slightly lower than other options.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"31\"\n }\n }\n}",
184
- "metadata": {
185
- "request_num": 2,
186
- "timestamp": "2026-01-04 21:52:10",
187
- "model": "models/gemini-2.5-flash",
188
- "latency_seconds": 26.654208183288574,
189
- "total_tokens": 1377,
190
- "prompt_tokens": 830,
191
- "completion_tokens": 547,
192
- "parse_success": true
193
- },
194
- "is_new": true,
195
- "response_timestamp": "2026-01-04T21:52:37.480437"
196
- },
197
- {
198
- "request_id": "req_0005",
199
- "timestamp": "2026-01-04T21:52:10.813425",
200
- "player_name": "shelly",
201
- "trigger": "Player shon is placing their first settlement.",
202
- "game_context": {
203
- "phase": "Unknown",
204
- "current_player": "Unknown"
205
- },
206
- "prompt": {
207
- "meta_data": {
208
- "agent_name": "shelly",
209
- "role": "You are player 'shelly'. Play strategically to win."
210
- },
211
- "task_context": {
212
- "what_just_happened": "Player shon is placing their first settlement.",
213
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
214
- },
215
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
216
- },
217
- "response": {
218
- "internal_thinking": "Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move."
219
- },
220
- "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I am shelly, the third player in the first setup round. My strategy is to secure a high-yield, diverse starting position. I will prioritize nodes adjacent to 6s and 8s, aiming for Wood, Brick, Sheep, and Wheat. Good spots include N[10] (B6, S8, W12), N[20] (B6, S8, W11), N[19] (S8, B10, W11), and N[31] (Wh9, B10, W11). I anticipate shon and ziv will take some of the best W/B/S spots. My primary goal will be to pick the best remaining spot to get at least 3 core resources (W, B, S, Wh) with high production. For my second settlement, I will aim to round out my resources and potentially get access to Ore or a useful port. I am currently waiting for shon's move.\"}",
221
- "metadata": {
222
- "request_num": 2,
223
- "timestamp": "2026-01-04 21:52:10",
224
- "model": "models/gemini-2.5-flash",
225
- "latency_seconds": 26.37698984146118,
226
- "total_tokens": 871,
227
- "prompt_tokens": 687,
228
- "completion_tokens": 184,
229
- "parse_success": true
230
- },
231
- "is_new": true,
232
- "response_timestamp": "2026-01-04T21:52:37.212485"
233
- },
234
- {
235
- "request_id": "req_0006",
236
- "timestamp": "2026-01-04T21:52:10.816681",
237
- "player_name": "ziv",
238
- "trigger": "Player shon is placing their first settlement.",
239
- "game_context": {
240
- "phase": "Unknown",
241
- "current_player": "Unknown"
242
- },
243
- "prompt": {
244
- "meta_data": {
245
- "agent_name": "ziv",
246
- "role": "You are player 'ziv'. Play strategically to win."
247
- },
248
- "task_context": {
249
- "what_just_happened": "Player shon is placing their first settlement.",
250
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
251
- },
252
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
253
- },
254
- "response": {
255
- "internal_thinking": "Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.",
256
- "note_to_self": "",
257
- "say_outloud": ""
258
- },
259
- "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I am waiting for my turn. My strategy for my first settlement is to secure a node with high-probability numbers and a good mix of starting resources (wood, brick, sheep, wheat). Node 10 (B6, S8, W12) looks like a very strong candidate, providing Brick, Sheep, and Wood with 6 and 8 numbers. I will observe shon's placement and adjust if needed, but Node 10 is my primary target.\",\"note_to_self\": \"\",\"say_outloud\": \"\"}",
260
- "metadata": {
261
- "request_num": 2,
262
- "timestamp": "2026-01-04 21:52:10",
263
- "model": "models/gemini-2.5-flash",
264
- "latency_seconds": 9.491818189620972,
265
- "total_tokens": 807,
266
- "prompt_tokens": 686,
267
- "completion_tokens": 121,
268
- "parse_success": true
269
- },
270
- "is_new": true,
271
- "response_timestamp": "2026-01-04T21:52:20.317523"
272
- }
273
- ],
274
- "total_count": 6,
275
- "last_updated": "2026-01-04T21:52:37.480542"
276
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.json DELETED
@@ -1,42 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "shelly",
34
- "role": "You are player 'shelly'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
41
- }
42
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_1.txt DELETED
@@ -1,56 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER SHELLY
3
- Prompt #1
4
- Generated: 2026-01-04 21:51:47
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "shelly",
45
- "role": "You are player 'shelly'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
52
- }
53
-
54
- ================================================================================
55
- END OF PROMPT
56
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.json DELETED
@@ -1,42 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "shelly",
34
- "role": "You are player 'shelly'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
41
- }
42
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shelly/prompts/prompt_2.txt DELETED
@@ -1,56 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER SHELLY
3
- Prompt #2
4
- Generated: 2026-01-04 21:51:49
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "shelly",
45
- "role": "You are player 'shelly'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
52
- }
53
-
54
- ================================================================================
55
- END OF PROMPT
56
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_1.json DELETED
@@ -1,101 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking",
6
- "action"
7
- ],
8
- "properties": {
9
- "internal_thinking": {
10
- "type": "string",
11
- "description": "Private strategy. What's your plan and why?",
12
- "minLength": 50
13
- },
14
- "note_to_self": {
15
- "type": "string",
16
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
17
- "maxLength": 100
18
- },
19
- "say_outloud": {
20
- "type": "string",
21
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
22
- "maxLength": 100
23
- },
24
- "action": {
25
- "type": "object",
26
- "required": [
27
- "type",
28
- "parameters"
29
- ],
30
- "properties": {
31
- "type": {
32
- "type": "string",
33
- "description": "The action type (must match one from allowed_actions in constraints)"
34
- },
35
- "parameters": {
36
- "type": "object",
37
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
38
- "properties": {
39
- "target": {
40
- "type": "string",
41
- "description": "The target of the action (if applicable)"
42
- },
43
- "amount": {
44
- "type": "number",
45
- "description": "The amount (if applicable)"
46
- },
47
- "location": {
48
- "type": "string",
49
- "description": "The location (if applicable)"
50
- }
51
- },
52
- "propertyOrdering": [
53
- "target",
54
- "amount",
55
- "location"
56
- ]
57
- }
58
- },
59
- "propertyOrdering": [
60
- "type",
61
- "parameters"
62
- ]
63
- }
64
- },
65
- "propertyOrdering": [
66
- "internal_thinking",
67
- "note_to_self",
68
- "say_outloud",
69
- "action"
70
- ]
71
- },
72
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
- "prompt": {
74
- "meta_data": {
75
- "agent_name": "shon",
76
- "role": "You are player 'shon'. Play strategically to win."
77
- },
78
- "task_context": {
79
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
80
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
- },
82
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
83
- "constraints": {
84
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
- "allowed_actions": [
86
- {
87
- "action": "place_settlement",
88
- "description": "Place your starting settlement on an available node",
89
- "example_parameters": {
90
- "location": "20"
91
- }
92
- },
93
- {
94
- "action": "wait_for_response",
95
- "description": "Do nothing on the board, just chat or wait for other players",
96
- "example_parameters": {}
97
- }
98
- ]
99
- }
100
- }
101
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/shon/prompts/prompt_2.json DELETED
@@ -1,101 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking",
6
- "action"
7
- ],
8
- "properties": {
9
- "internal_thinking": {
10
- "type": "string",
11
- "description": "Private strategy. What's your plan and why?",
12
- "minLength": 50
13
- },
14
- "note_to_self": {
15
- "type": "string",
16
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
17
- "maxLength": 100
18
- },
19
- "say_outloud": {
20
- "type": "string",
21
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
22
- "maxLength": 100
23
- },
24
- "action": {
25
- "type": "object",
26
- "required": [
27
- "type",
28
- "parameters"
29
- ],
30
- "properties": {
31
- "type": {
32
- "type": "string",
33
- "description": "The action type (must match one from allowed_actions in constraints)"
34
- },
35
- "parameters": {
36
- "type": "object",
37
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
38
- "properties": {
39
- "target": {
40
- "type": "string",
41
- "description": "The target of the action (if applicable)"
42
- },
43
- "amount": {
44
- "type": "number",
45
- "description": "The amount (if applicable)"
46
- },
47
- "location": {
48
- "type": "string",
49
- "description": "The location (if applicable)"
50
- }
51
- },
52
- "propertyOrdering": [
53
- "target",
54
- "amount",
55
- "location"
56
- ]
57
- }
58
- },
59
- "propertyOrdering": [
60
- "type",
61
- "parameters"
62
- ]
63
- }
64
- },
65
- "propertyOrdering": [
66
- "internal_thinking",
67
- "note_to_self",
68
- "say_outloud",
69
- "action"
70
- ]
71
- },
72
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
- "prompt": {
74
- "meta_data": {
75
- "agent_name": "shon",
76
- "role": "You are player 'shon'. Play strategically to win."
77
- },
78
- "task_context": {
79
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
80
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
- },
82
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}",
83
- "constraints": {
84
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
- "allowed_actions": [
86
- {
87
- "action": "place_settlement",
88
- "description": "Place your starting settlement on an available node",
89
- "example_parameters": {
90
- "location": "20"
91
- }
92
- },
93
- {
94
- "action": "wait_for_response",
95
- "description": "Do nothing on the board, just chat or wait for other players",
96
- "example_parameters": {}
97
- }
98
- ]
99
- }
100
- }
101
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.json DELETED
@@ -1,42 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "ziv",
34
- "role": "You are player 'ziv'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
41
- }
42
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_1.txt DELETED
@@ -1,56 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER ZIV
3
- Prompt #1
4
- Generated: 2026-01-04 21:51:47
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "ziv",
45
- "role": "You are player 'ziv'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
52
- }
53
-
54
- ================================================================================
55
- END OF PROMPT
56
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.json DELETED
@@ -1,42 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "ziv",
34
- "role": "You are player 'ziv'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
41
- }
42
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260104_215128/ziv/prompts/prompt_2.txt DELETED
@@ -1,56 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER ZIV
3
- Prompt #2
4
- Generated: 2026-01-04 21:51:49
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "ziv",
45
- "role": "You are player 'ziv'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"ziv\":{\"vp\":0,\"res\":{}},\"shelly\":{\"vp\":0,\"res\":{}}}}"
52
- }
53
-
54
- ================================================================================
55
- END OF PROMPT
56
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/agent_memories.json DELETED
@@ -1,4 +0,0 @@
1
- {
2
- "shon": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers.",
3
- "dudu": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
4
- }
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/chat_history.json DELETED
@@ -1,14 +0,0 @@
1
- {
2
- "messages": [
3
- {
4
- "msg": 1,
5
- "player": "dudu",
6
- "message": "No message."
7
- },
8
- {
9
- "msg": 2,
10
- "player": "shon",
11
- "message": "I'm starting strong with a balanced resource income. Let's build!"
12
- }
13
- ]
14
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.json DELETED
@@ -1,42 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "dudu",
34
- "role": "You are player 'dudu'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
41
- }
42
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_1.txt DELETED
@@ -1,56 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER DUDU
3
- Prompt #1
4
- Generated: 2026-01-08 13:56:41
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "dudu",
45
- "role": "You are player 'dudu'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
52
- }
53
-
54
- ================================================================================
55
- END OF PROMPT
56
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.json DELETED
@@ -1,42 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "dudu",
34
- "role": "You are player 'dudu'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
41
- }
42
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_2.txt DELETED
@@ -1,56 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER DUDU
3
- Prompt #2
4
- Generated: 2026-01-08 13:56:44
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "dudu",
45
- "role": "You are player 'dudu'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
52
- }
53
-
54
- ================================================================================
55
- END OF PROMPT
56
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.json DELETED
@@ -1,51 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "dudu",
34
- "role": "You are player 'dudu'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon is placing their first settlement.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
41
- "social_context": {
42
- "recent_chat": [
43
- {
44
- "msg": 1,
45
- "player": "dudu",
46
- "message": "No message."
47
- }
48
- ]
49
- }
50
- }
51
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_3.txt DELETED
@@ -1,65 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER DUDU
3
- Prompt #3
4
- Generated: 2026-01-08 13:57:00
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "dudu",
45
- "role": "You are player 'dudu'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon is placing their first settlement.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
52
- "social_context": {
53
- "recent_chat": [
54
- {
55
- "msg": 1,
56
- "player": "dudu",
57
- "message": "No message."
58
- }
59
- ]
60
- }
61
- }
62
-
63
- ================================================================================
64
- END OF PROMPT
65
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.json DELETED
@@ -1,51 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "dudu",
34
- "role": "You are player 'dudu'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
41
- "social_context": {
42
- "recent_chat": [
43
- {
44
- "msg": 1,
45
- "player": "dudu",
46
- "message": "No message."
47
- }
48
- ]
49
- }
50
- }
51
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_4.txt DELETED
@@ -1,65 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER DUDU
3
- Prompt #4
4
- Generated: 2026-01-08 13:57:14
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "dudu",
45
- "role": "You are player 'dudu'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
52
- "social_context": {
53
- "recent_chat": [
54
- {
55
- "msg": 1,
56
- "player": "dudu",
57
- "message": "No message."
58
- }
59
- ]
60
- }
61
- }
62
-
63
- ================================================================================
64
- END OF PROMPT
65
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.json DELETED
@@ -1,51 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "dudu",
34
- "role": "You are player 'dudu'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
41
- "social_context": {
42
- "recent_chat": [
43
- {
44
- "msg": 1,
45
- "player": "dudu",
46
- "message": "No message."
47
- }
48
- ]
49
- }
50
- }
51
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_5.txt DELETED
@@ -1,65 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER DUDU
3
- Prompt #5
4
- Generated: 2026-01-08 13:57:26
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "dudu",
45
- "role": "You are player 'dudu'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
52
- "social_context": {
53
- "recent_chat": [
54
- {
55
- "msg": 1,
56
- "player": "dudu",
57
- "message": "No message."
58
- }
59
- ]
60
- }
61
- }
62
-
63
- ================================================================================
64
- END OF PROMPT
65
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.json DELETED
@@ -1,59 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking"
6
- ],
7
- "properties": {
8
- "internal_thinking": {
9
- "type": "string",
10
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
11
- "minLength": 30
12
- },
13
- "note_to_self": {
14
- "type": "string",
15
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
16
- "maxLength": 100
17
- },
18
- "say_outloud": {
19
- "type": "string",
20
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
21
- "maxLength": 100
22
- }
23
- },
24
- "propertyOrdering": [
25
- "internal_thinking",
26
- "note_to_self",
27
- "say_outloud"
28
- ]
29
- },
30
- "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
- "prompt": {
32
- "meta_data": {
33
- "agent_name": "dudu",
34
- "role": "You are player 'dudu'. Play strategically to win."
35
- },
36
- "task_context": {
37
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
38
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
- },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
41
- "social_context": {
42
- "recent_chat": [
43
- {
44
- "msg": 1,
45
- "player": "dudu",
46
- "message": "No message."
47
- },
48
- {
49
- "msg": 2,
50
- "player": "shon",
51
- "message": "I'm starting strong with a balanced resource income. Let's build!"
52
- }
53
- ]
54
- },
55
- "memory": {
56
- "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
57
- }
58
- }
59
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/dudu/prompts/prompt_6.txt DELETED
@@ -1,73 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER DUDU
3
- Prompt #6
4
- Generated: 2026-01-08 13:58:13
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
18
- "minLength": 30
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
23
- "maxLength": 100
24
- },
25
- "say_outloud": {
26
- "type": "string",
27
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
28
- "maxLength": 100
29
- }
30
- },
31
- "propertyOrdering": [
32
- "internal_thinking",
33
- "note_to_self",
34
- "say_outloud"
35
- ]
36
- }
37
-
38
- ================================================================================
39
- 📨 PROMPT TO SEND TO LLM
40
- ================================================================================
41
-
42
- {
43
- "meta_data": {
44
- "agent_name": "dudu",
45
- "role": "You are player 'dudu'. Play strategically to win."
46
- },
47
- "task_context": {
48
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
49
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
50
- },
51
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
52
- "social_context": {
53
- "recent_chat": [
54
- {
55
- "msg": 1,
56
- "player": "dudu",
57
- "message": "No message."
58
- },
59
- {
60
- "msg": 2,
61
- "player": "shon",
62
- "message": "I'm starting strong with a balanced resource income. Let's build!"
63
- }
64
- ]
65
- },
66
- "memory": {
67
- "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
68
- }
69
- }
70
-
71
- ================================================================================
72
- END OF PROMPT
73
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_dudu.md DELETED
@@ -1,396 +0,0 @@
1
- # 🤖 AI Agent Log - Player DUDU
2
-
3
- ---
4
-
5
- **Session:** `session_20260108_135628`
6
-
7
- **Model:** `models/gemini-2.5-flash`
8
-
9
- **Started:** 2026-01-08 13:56:42
10
-
11
- ---
12
-
13
-
14
- ## 🔄 Request #1
15
-
16
- **Timestamp:** 2026-01-08 13:56:42
17
-
18
-
19
- <details>
20
- <summary><strong>📋 Expected Response Schema</strong></summary>
21
-
22
- ```json
23
- {
24
- "type": "object",
25
- "required": [
26
- "internal_thinking"
27
- ],
28
- "properties": {
29
- "internal_thinking": {
30
- "type": "string",
31
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
- "minLength": 30
33
- },
34
- "note_to_self": {
35
- "type": "string",
36
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
- "maxLength": 100
38
- },
39
- "say_outloud": {
40
- "type": "string",
41
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
- "maxLength": 100
43
- }
44
- },
45
- "propertyOrdering": [
46
- "internal_thinking",
47
- "note_to_self",
48
- "say_outloud"
49
- ]
50
- }
51
- ```
52
- </details>
53
-
54
- <details>
55
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
56
-
57
- ```json
58
- {
59
- "meta_data": {
60
- "agent_name": "dudu",
61
- "role": "You are player 'dudu'. Play strategically to win."
62
- },
63
- "task_context": {
64
- "what_just_happened": "Player shon is placing their first settlement.",
65
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
- },
67
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
68
- }
69
- ```
70
- </details>
71
-
72
-
73
- ### ✅ Response Received
74
-
75
- - **Latency:** 17.63s
76
- - **Tokens:** 810 (prompt: 678, completion: 132)
77
-
78
- <details>
79
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
80
-
81
- ```json
82
- {"internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.", "say_outloud": "No message."}
83
- ```
84
- </details>
85
-
86
-
87
- ### ✅ Parse Success
88
-
89
-
90
- ### 🎯 AI Response
91
-
92
- #### 💭 Internal Thinking
93
-
94
- > Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.
95
-
96
- #### 💬 Says Out Loud
97
-
98
- **"No message."**
99
-
100
-
101
- <details>
102
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
103
-
104
- ```json
105
- {
106
- "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.",
107
- "say_outloud": "No message."
108
- }
109
- ```
110
- </details>
111
-
112
-
113
- ## 🔄 Request #2
114
-
115
- **Timestamp:** 2026-01-08 13:57:00
116
-
117
-
118
- <details>
119
- <summary><strong>📋 Expected Response Schema</strong></summary>
120
-
121
- ```json
122
- {
123
- "type": "object",
124
- "required": [
125
- "internal_thinking"
126
- ],
127
- "properties": {
128
- "internal_thinking": {
129
- "type": "string",
130
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
131
- "minLength": 30
132
- },
133
- "note_to_self": {
134
- "type": "string",
135
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
136
- "maxLength": 100
137
- },
138
- "say_outloud": {
139
- "type": "string",
140
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
141
- "maxLength": 100
142
- }
143
- },
144
- "propertyOrdering": [
145
- "internal_thinking",
146
- "note_to_self",
147
- "say_outloud"
148
- ]
149
- }
150
- ```
151
- </details>
152
-
153
- <details>
154
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
155
-
156
- ```json
157
- {
158
- "meta_data": {
159
- "agent_name": "dudu",
160
- "role": "You are player 'dudu'. Play strategically to win."
161
- },
162
- "task_context": {
163
- "what_just_happened": "Player shon is placing their first settlement.",
164
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
165
- },
166
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
167
- }
168
- ```
169
- </details>
170
-
171
-
172
- ### ✅ Response Received
173
-
174
- - **Latency:** 34.11s
175
- - **Tokens:** 905 (prompt: 678, completion: 227)
176
-
177
- <details>
178
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
179
-
180
- ```json
181
- {"internal_thinking":"Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.","note_to_self":"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.","say_outloud":""}
182
- ```
183
- </details>
184
-
185
-
186
- ### ✅ Parse Success
187
-
188
-
189
- ### 🎯 AI Response
190
-
191
- #### 💭 Internal Thinking
192
-
193
- > Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.
194
-
195
- #### 📝 Note to Self
196
-
197
- *"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available."*
198
-
199
-
200
- <details>
201
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
202
-
203
- ```json
204
- {
205
- "internal_thinking": "Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.",
206
- "note_to_self": "Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.",
207
- "say_outloud": ""
208
- }
209
- ```
210
- </details>
211
-
212
-
213
- ## 🔄 Request #2
214
-
215
- **Timestamp:** 2026-01-08 13:57:35
216
-
217
-
218
- <details>
219
- <summary><strong>📋 Expected Response Schema</strong></summary>
220
-
221
- ```json
222
- {
223
- "type": "object",
224
- "required": [
225
- "internal_thinking"
226
- ],
227
- "properties": {
228
- "internal_thinking": {
229
- "type": "string",
230
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
231
- "minLength": 30
232
- },
233
- "note_to_self": {
234
- "type": "string",
235
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
236
- "maxLength": 100
237
- },
238
- "say_outloud": {
239
- "type": "string",
240
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
241
- "maxLength": 100
242
- }
243
- },
244
- "propertyOrdering": [
245
- "internal_thinking",
246
- "note_to_self",
247
- "say_outloud"
248
- ]
249
- }
250
- ```
251
- </details>
252
-
253
- <details>
254
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
255
-
256
- ```json
257
- {
258
- "meta_data": {
259
- "agent_name": "dudu",
260
- "role": "You are player 'dudu'. Play strategically to win."
261
- },
262
- "task_context": {
263
- "what_just_happened": "Player shon is placing their first settlement.",
264
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
265
- },
266
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
267
- "social_context": {
268
- "recent_chat": [
269
- {
270
- "msg": 1,
271
- "player": "dudu",
272
- "message": "No message."
273
- }
274
- ]
275
- }
276
- }
277
- ```
278
- </details>
279
-
280
-
281
- ### ✅ Response Received
282
-
283
- - **Latency:** 34.66s
284
- - **Tokens:** 945 (prompt: 702, completion: 243)
285
-
286
- <details>
287
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
288
-
289
- ```json
290
- {"internal_thinking":"Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.","note_to_self":"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.","say_outloud":""}
291
- ```
292
- </details>
293
-
294
-
295
- ### ✅ Parse Success
296
-
297
-
298
- ### 🎯 AI Response
299
-
300
- #### 💭 Internal Thinking
301
-
302
- > Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.
303
-
304
- #### 📝 Note to Self
305
-
306
- *"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."*
307
-
308
-
309
- <details>
310
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
311
-
312
- ```json
313
- {
314
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.",
315
- "note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.",
316
- "say_outloud": ""
317
- }
318
- ```
319
- </details>
320
-
321
-
322
- ## 🔄 Request #2
323
-
324
- **Timestamp:** 2026-01-08 13:58:14
325
-
326
-
327
- <details>
328
- <summary><strong>📋 Expected Response Schema</strong></summary>
329
-
330
- ```json
331
- {
332
- "type": "object",
333
- "required": [
334
- "internal_thinking"
335
- ],
336
- "properties": {
337
- "internal_thinking": {
338
- "type": "string",
339
- "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
340
- "minLength": 30
341
- },
342
- "note_to_self": {
343
- "type": "string",
344
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
345
- "maxLength": 100
346
- },
347
- "say_outloud": {
348
- "type": "string",
349
- "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
350
- "maxLength": 100
351
- }
352
- },
353
- "propertyOrdering": [
354
- "internal_thinking",
355
- "note_to_self",
356
- "say_outloud"
357
- ]
358
- }
359
- ```
360
- </details>
361
-
362
- <details>
363
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
364
-
365
- ```json
366
- {
367
- "meta_data": {
368
- "agent_name": "dudu",
369
- "role": "You are player 'dudu'. Play strategically to win."
370
- },
371
- "task_context": {
372
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
373
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
374
- },
375
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
376
- "social_context": {
377
- "recent_chat": [
378
- {
379
- "msg": 1,
380
- "player": "dudu",
381
- "message": "No message."
382
- },
383
- {
384
- "msg": 2,
385
- "player": "shon",
386
- "message": "I'm starting strong with a balanced resource income. Let's build!"
387
- }
388
- ]
389
- },
390
- "memory": {
391
- "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
392
- }
393
- }
394
- ```
395
- </details>
396
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/player_shon.md DELETED
@@ -1,721 +0,0 @@
1
- # 🤖 AI Agent Log - Player SHON
2
-
3
- ---
4
-
5
- **Session:** `session_20260108_135628`
6
-
7
- **Model:** `models/gemini-2.5-flash`
8
-
9
- **Started:** 2026-01-08 13:56:42
10
-
11
- ---
12
-
13
-
14
- ## 🔄 Request #1
15
-
16
- **Timestamp:** 2026-01-08 13:56:42
17
-
18
-
19
- <details>
20
- <summary><strong>📋 Expected Response Schema</strong></summary>
21
-
22
- ```json
23
- {
24
- "type": "object",
25
- "required": [
26
- "internal_thinking",
27
- "action"
28
- ],
29
- "properties": {
30
- "internal_thinking": {
31
- "type": "string",
32
- "description": "Private strategy. What's your plan and why?",
33
- "minLength": 50
34
- },
35
- "note_to_self": {
36
- "type": "string",
37
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
38
- "maxLength": 100
39
- },
40
- "say_outloud": {
41
- "type": "string",
42
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
43
- "maxLength": 100
44
- },
45
- "action": {
46
- "type": "object",
47
- "required": [
48
- "type",
49
- "parameters"
50
- ],
51
- "properties": {
52
- "type": {
53
- "type": "string",
54
- "description": "The action type (must match one from allowed_actions in constraints)"
55
- },
56
- "parameters": {
57
- "type": "object",
58
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
59
- "properties": {
60
- "target": {
61
- "type": "string",
62
- "description": "The target of the action (if applicable)"
63
- },
64
- "amount": {
65
- "type": "number",
66
- "description": "The amount (if applicable)"
67
- },
68
- "location": {
69
- "type": "string",
70
- "description": "The location (if applicable)"
71
- }
72
- },
73
- "propertyOrdering": [
74
- "target",
75
- "amount",
76
- "location"
77
- ]
78
- }
79
- },
80
- "propertyOrdering": [
81
- "type",
82
- "parameters"
83
- ]
84
- }
85
- },
86
- "propertyOrdering": [
87
- "internal_thinking",
88
- "note_to_self",
89
- "say_outloud",
90
- "action"
91
- ]
92
- }
93
- ```
94
- </details>
95
-
96
- <details>
97
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
98
-
99
- ```json
100
- {
101
- "meta_data": {
102
- "agent_name": "shon",
103
- "role": "You are player 'shon'. Play strategically to win."
104
- },
105
- "task_context": {
106
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
107
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
108
- },
109
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
110
- "constraints": {
111
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
112
- "allowed_actions": [
113
- {
114
- "action": "place_settlement",
115
- "description": "Place your starting settlement on an available node",
116
- "example_parameters": {
117
- "location": "20"
118
- }
119
- },
120
- {
121
- "action": "wait_for_response",
122
- "description": "Do nothing on the board, just chat or wait for other players",
123
- "example_parameters": {}
124
- }
125
- ]
126
- }
127
- }
128
- ```
129
- </details>
130
-
131
-
132
- ### ✅ Response Received
133
-
134
- - **Latency:** 16.58s
135
- - **Tokens:** 964 (prompt: 822, completion: 142)
136
-
137
- <details>
138
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
139
-
140
- ```json
141
- {
142
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
143
- "action": {
144
- "type": "place_settlement",
145
- "parameters": {
146
- "location": "20"
147
- }
148
- }
149
- }
150
- ```
151
- </details>
152
-
153
-
154
- ### ✅ Parse Success
155
-
156
-
157
- ### 🎯 AI Response
158
-
159
- #### 💭 Internal Thinking
160
-
161
- > I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.
162
-
163
- #### 🎮 Action
164
-
165
- - **Type:** `place_settlement`
166
-
167
- - **Parameters:** `{'location': '20'}`
168
-
169
-
170
- <details>
171
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
172
-
173
- ```json
174
- {
175
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
176
- "action": {
177
- "type": "place_settlement",
178
- "parameters": {
179
- "location": "20"
180
- }
181
- }
182
- }
183
- ```
184
- </details>
185
-
186
-
187
- ## 🔄 Request #2
188
-
189
- **Timestamp:** 2026-01-08 13:57:00
190
-
191
-
192
- <details>
193
- <summary><strong>📋 Expected Response Schema</strong></summary>
194
-
195
- ```json
196
- {
197
- "type": "object",
198
- "required": [
199
- "internal_thinking",
200
- "action"
201
- ],
202
- "properties": {
203
- "internal_thinking": {
204
- "type": "string",
205
- "description": "Private strategy. What's your plan and why?",
206
- "minLength": 50
207
- },
208
- "note_to_self": {
209
- "type": "string",
210
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
211
- "maxLength": 100
212
- },
213
- "say_outloud": {
214
- "type": "string",
215
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
216
- "maxLength": 100
217
- },
218
- "action": {
219
- "type": "object",
220
- "required": [
221
- "type",
222
- "parameters"
223
- ],
224
- "properties": {
225
- "type": {
226
- "type": "string",
227
- "description": "The action type (must match one from allowed_actions in constraints)"
228
- },
229
- "parameters": {
230
- "type": "object",
231
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
232
- "properties": {
233
- "target": {
234
- "type": "string",
235
- "description": "The target of the action (if applicable)"
236
- },
237
- "amount": {
238
- "type": "number",
239
- "description": "The amount (if applicable)"
240
- },
241
- "location": {
242
- "type": "string",
243
- "description": "The location (if applicable)"
244
- }
245
- },
246
- "propertyOrdering": [
247
- "target",
248
- "amount",
249
- "location"
250
- ]
251
- }
252
- },
253
- "propertyOrdering": [
254
- "type",
255
- "parameters"
256
- ]
257
- }
258
- },
259
- "propertyOrdering": [
260
- "internal_thinking",
261
- "note_to_self",
262
- "say_outloud",
263
- "action"
264
- ]
265
- }
266
- ```
267
- </details>
268
-
269
- <details>
270
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
271
-
272
- ```json
273
- {
274
- "meta_data": {
275
- "agent_name": "shon",
276
- "role": "You are player 'shon'. Play strategically to win."
277
- },
278
- "task_context": {
279
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
280
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
281
- },
282
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
283
- "social_context": {
284
- "recent_chat": [
285
- {
286
- "msg": 1,
287
- "player": "dudu",
288
- "message": "No message."
289
- }
290
- ]
291
- },
292
- "constraints": {
293
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
294
- "allowed_actions": [
295
- {
296
- "action": "place_settlement",
297
- "description": "Place your starting settlement on an available node",
298
- "example_parameters": {
299
- "location": "20"
300
- }
301
- },
302
- {
303
- "action": "wait_for_response",
304
- "description": "Do nothing on the board, just chat or wait for other players",
305
- "example_parameters": {}
306
- }
307
- ]
308
- }
309
- }
310
- ```
311
- </details>
312
-
313
-
314
- ### ✅ Response Received
315
-
316
- - **Latency:** 25.87s
317
- - **Tokens:** 1120 (prompt: 845, completion: 275)
318
-
319
- <details>
320
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
321
-
322
- ```json
323
- {
324
- "internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
325
- "action": {
326
- "type": "place_settlement",
327
- "parameters": {
328
- "location": "20"
329
- }
330
- },
331
- "note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
332
- }
333
- ```
334
- </details>
335
-
336
-
337
- ### ✅ Parse Success
338
-
339
-
340
- ### 🎯 AI Response
341
-
342
- #### 💭 Internal Thinking
343
-
344
- > I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.
345
-
346
- #### 📝 Note to Self
347
-
348
- *"My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."*
349
-
350
- #### 🎮 Action
351
-
352
- - **Type:** `place_settlement`
353
-
354
- - **Parameters:** `{'location': '20'}`
355
-
356
-
357
- <details>
358
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
359
-
360
- ```json
361
- {
362
- "internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
363
- "action": {
364
- "type": "place_settlement",
365
- "parameters": {
366
- "location": "20"
367
- }
368
- },
369
- "note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
370
- }
371
- ```
372
- </details>
373
-
374
-
375
- ## 🔄 Request #2
376
-
377
- **Timestamp:** 2026-01-08 13:57:35
378
-
379
-
380
- <details>
381
- <summary><strong>📋 Expected Response Schema</strong></summary>
382
-
383
- ```json
384
- {
385
- "type": "object",
386
- "required": [
387
- "internal_thinking",
388
- "action"
389
- ],
390
- "properties": {
391
- "internal_thinking": {
392
- "type": "string",
393
- "description": "Private strategy. What's your plan and why?",
394
- "minLength": 50
395
- },
396
- "note_to_self": {
397
- "type": "string",
398
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
399
- "maxLength": 100
400
- },
401
- "say_outloud": {
402
- "type": "string",
403
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
404
- "maxLength": 100
405
- },
406
- "action": {
407
- "type": "object",
408
- "required": [
409
- "type",
410
- "parameters"
411
- ],
412
- "properties": {
413
- "type": {
414
- "type": "string",
415
- "description": "The action type (must match one from allowed_actions in constraints)"
416
- },
417
- "parameters": {
418
- "type": "object",
419
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
420
- "properties": {
421
- "target": {
422
- "type": "string",
423
- "description": "The target of the action (if applicable)"
424
- },
425
- "amount": {
426
- "type": "number",
427
- "description": "The amount (if applicable)"
428
- },
429
- "location": {
430
- "type": "string",
431
- "description": "The location (if applicable)"
432
- }
433
- },
434
- "propertyOrdering": [
435
- "target",
436
- "amount",
437
- "location"
438
- ]
439
- }
440
- },
441
- "propertyOrdering": [
442
- "type",
443
- "parameters"
444
- ]
445
- }
446
- },
447
- "propertyOrdering": [
448
- "internal_thinking",
449
- "note_to_self",
450
- "say_outloud",
451
- "action"
452
- ]
453
- }
454
- ```
455
- </details>
456
-
457
- <details>
458
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
459
-
460
- ```json
461
- {
462
- "meta_data": {
463
- "agent_name": "shon",
464
- "role": "You are player 'shon'. Play strategically to win."
465
- },
466
- "task_context": {
467
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
468
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
469
- },
470
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
471
- "constraints": {
472
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
473
- "allowed_actions": [
474
- {
475
- "action": "place_settlement",
476
- "description": "Place your starting settlement on an available node",
477
- "example_parameters": {
478
- "location": "20"
479
- }
480
- },
481
- {
482
- "action": "wait_for_response",
483
- "description": "Do nothing on the board, just chat or wait for other players",
484
- "example_parameters": {}
485
- }
486
- ]
487
- }
488
- }
489
- ```
490
- </details>
491
-
492
-
493
- ### ✅ Response Received
494
-
495
- - **Latency:** 37.86s
496
- - **Tokens:** 1135 (prompt: 822, completion: 313)
497
-
498
- <details>
499
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
500
-
501
- ```json
502
- {"internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}, "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"}
503
- ```
504
- </details>
505
-
506
-
507
- ### ✅ Parse Success
508
-
509
-
510
- ### 🎯 AI Response
511
-
512
- #### 💭 Internal Thinking
513
-
514
- > My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.
515
-
516
- #### 💬 Says Out Loud
517
-
518
- **"I'm starting strong with a balanced resource income. Let's build!"**
519
-
520
- #### 🎮 Action
521
-
522
- - **Type:** `place_settlement`
523
-
524
- - **Parameters:** `{'location': '20'}`
525
-
526
-
527
- <details>
528
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
529
-
530
- ```json
531
- {
532
- "internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.",
533
- "action": {
534
- "type": "place_settlement",
535
- "parameters": {
536
- "location": "20"
537
- }
538
- },
539
- "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"
540
- }
541
- ```
542
- </details>
543
-
544
-
545
- ## 🔄 Request #2
546
-
547
- **Timestamp:** 2026-01-08 13:58:14
548
-
549
-
550
- <details>
551
- <summary><strong>📋 Expected Response Schema</strong></summary>
552
-
553
- ```json
554
- {
555
- "type": "object",
556
- "required": [
557
- "internal_thinking",
558
- "action"
559
- ],
560
- "properties": {
561
- "internal_thinking": {
562
- "type": "string",
563
- "description": "Private strategy. What's your plan and why?",
564
- "minLength": 50
565
- },
566
- "note_to_self": {
567
- "type": "string",
568
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
569
- "maxLength": 100
570
- },
571
- "say_outloud": {
572
- "type": "string",
573
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
574
- "maxLength": 100
575
- },
576
- "action": {
577
- "type": "object",
578
- "required": [
579
- "type",
580
- "parameters"
581
- ],
582
- "properties": {
583
- "type": {
584
- "type": "string",
585
- "description": "The action type (must match one from allowed_actions in constraints)"
586
- },
587
- "parameters": {
588
- "type": "object",
589
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
590
- "properties": {
591
- "target": {
592
- "type": "string",
593
- "description": "The target of the action (if applicable)"
594
- },
595
- "amount": {
596
- "type": "number",
597
- "description": "The amount (if applicable)"
598
- },
599
- "location": {
600
- "type": "string",
601
- "description": "The location (if applicable)"
602
- }
603
- },
604
- "propertyOrdering": [
605
- "target",
606
- "amount",
607
- "location"
608
- ]
609
- }
610
- },
611
- "propertyOrdering": [
612
- "type",
613
- "parameters"
614
- ]
615
- }
616
- },
617
- "propertyOrdering": [
618
- "internal_thinking",
619
- "note_to_self",
620
- "say_outloud",
621
- "action"
622
- ]
623
- }
624
- ```
625
- </details>
626
-
627
- <details>
628
- <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
629
-
630
- ```json
631
- {
632
- "meta_data": {
633
- "agent_name": "shon",
634
- "role": "You are player 'shon'. Play strategically to win."
635
- },
636
- "task_context": {
637
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
638
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
639
- },
640
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
641
- "social_context": {
642
- "recent_chat": [
643
- {
644
- "msg": 1,
645
- "player": "dudu",
646
- "message": "No message."
647
- }
648
- ]
649
- },
650
- "memory": {
651
- "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
652
- },
653
- "constraints": {
654
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
655
- "allowed_actions": [
656
- {
657
- "action": "build_road",
658
- "description": "Place your starting road connecting to your settlement",
659
- "example_parameters": {
660
- "from": "20",
661
- "to": "21"
662
- }
663
- },
664
- {
665
- "action": "wait_for_response",
666
- "description": "Do nothing on the board, just chat or wait for other players",
667
- "example_parameters": {}
668
- }
669
- ]
670
- }
671
- }
672
- ```
673
- </details>
674
-
675
-
676
- ### ✅ Response Received
677
-
678
- - **Latency:** 25.27s
679
- - **Tokens:** 1062 (prompt: 899, completion: 163)
680
-
681
- <details>
682
- <summary><strong>📥 Raw Response from Gemini</strong></summary>
683
-
684
- ```json
685
- {"internal_thinking":"My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.","action":{"type":"build_road","parameters":{"target":"19"}}}
686
- ```
687
- </details>
688
-
689
-
690
- ### ✅ Parse Success
691
-
692
-
693
- ### 🎯 AI Response
694
-
695
- #### 💭 Internal Thinking
696
-
697
- > My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.
698
-
699
- #### 🎮 Action
700
-
701
- - **Type:** `build_road`
702
-
703
- - **Parameters:** `{'target': '19'}`
704
-
705
-
706
- <details>
707
- <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
708
-
709
- ```json
710
- {
711
- "internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.",
712
- "action": {
713
- "type": "build_road",
714
- "parameters": {
715
- "target": "19"
716
- }
717
- }
718
- }
719
- ```
720
- </details>
721
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/requests.json DELETED
@@ -1,441 +0,0 @@
1
- {
2
- "requests": [
3
- {
4
- "request_id": "req_0001",
5
- "timestamp": "2026-01-08T13:56:42.513764",
6
- "player_name": "dudu",
7
- "trigger": "Player shon is placing their first settlement.",
8
- "game_context": {
9
- "phase": "Unknown",
10
- "current_player": "Unknown"
11
- },
12
- "prompt": {
13
- "meta_data": {
14
- "agent_name": "dudu",
15
- "role": "You are player 'dudu'. Play strategically to win."
16
- },
17
- "task_context": {
18
- "what_just_happened": "Player shon is placing their first settlement.",
19
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
20
- },
21
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
22
- },
23
- "response": {
24
- "internal_thinking": "Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.",
25
- "say_outloud": "No message."
26
- },
27
- "raw_response": "{\"internal_thinking\": \"Player shon is placing their first settlement. I need to observe their choice to adjust my strategy. My top priority settlement spots are Node 10 (B6, S8, W12) and Node 21 (W11, B6, S8) due to their high-probability numbers and diverse resources (wood, brick, sheep). If shon takes one, I'll aim for the other or a similarly strong spot like Node 11 (B6, S5, W12). For my second settlement, I'll look to diversify resources, potentially targeting ore/wheat or a useful port.\", \"say_outloud\": \"No message.\"}",
28
- "metadata": {
29
- "request_num": 1,
30
- "timestamp": "2026-01-08 13:56:42",
31
- "model": "models/gemini-2.5-flash",
32
- "latency_seconds": 17.631365299224854,
33
- "total_tokens": 810,
34
- "prompt_tokens": 678,
35
- "completion_tokens": 132,
36
- "parse_success": true
37
- },
38
- "is_new": true,
39
- "response_timestamp": "2026-01-08T13:57:00.160106"
40
- },
41
- {
42
- "request_id": "req_0002",
43
- "timestamp": "2026-01-08T13:56:42.514013",
44
- "player_name": "shon",
45
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
46
- "game_context": {
47
- "phase": "Unknown",
48
- "current_player": "Unknown"
49
- },
50
- "prompt": {
51
- "meta_data": {
52
- "agent_name": "shon",
53
- "role": "You are player 'shon'. Play strategically to win."
54
- },
55
- "task_context": {
56
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
57
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
58
- },
59
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
60
- "constraints": {
61
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
62
- "allowed_actions": [
63
- {
64
- "action": "place_settlement",
65
- "description": "Place your starting settlement on an available node",
66
- "example_parameters": {
67
- "location": "20"
68
- }
69
- },
70
- {
71
- "action": "wait_for_response",
72
- "description": "Do nothing on the board, just chat or wait for other players",
73
- "example_parameters": {}
74
- }
75
- ]
76
- }
77
- },
78
- "response": {
79
- "internal_thinking": "I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.",
80
- "action": {
81
- "type": "place_settlement",
82
- "parameters": {
83
- "location": "20"
84
- }
85
- }
86
- },
87
- "raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. My strategy is to prioritize nodes with high-probability numbers (6s and 8s) and diverse resources. I've analyzed several nodes and Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong combination of Brick 6 and Sheep 8, which are excellent numbers, along with Wood 11 for good resource diversity (W, B, S). This will provide a solid foundation for early game resource generation.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"20\"\n }\n }\n}",
88
- "metadata": {
89
- "request_num": 1,
90
- "timestamp": "2026-01-08 13:56:42",
91
- "model": "models/gemini-2.5-flash",
92
- "latency_seconds": 16.58264183998108,
93
- "total_tokens": 964,
94
- "prompt_tokens": 822,
95
- "completion_tokens": 142,
96
- "parse_success": true
97
- },
98
- "is_new": true,
99
- "response_timestamp": "2026-01-08T13:56:59.107025"
100
- },
101
- {
102
- "request_id": "req_0003",
103
- "timestamp": "2026-01-08T13:57:00.975236",
104
- "player_name": "dudu",
105
- "trigger": "Player shon is placing their first settlement.",
106
- "game_context": {
107
- "phase": "Unknown",
108
- "current_player": "Unknown"
109
- },
110
- "prompt": {
111
- "meta_data": {
112
- "agent_name": "dudu",
113
- "role": "You are player 'dudu'. Play strategically to win."
114
- },
115
- "task_context": {
116
- "what_just_happened": "Player shon is placing their first settlement.",
117
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
118
- },
119
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}"
120
- },
121
- "response": {
122
- "internal_thinking": "Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.",
123
- "note_to_self": "Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.",
124
- "say_outloud": ""
125
- },
126
- "raw_response": "{\"internal_thinking\":\"Player 'shon' is placing their first settlement. I need to observe their choice to inform my own strategy. I anticipate 'shon' will prioritize a spot with high-probability numbers and diverse resources. Two strong options for 'shon' are Node 20 (W11, B6, S8) with 13 pips (Wood, Brick, Sheep) or Node 41 (O5, Wh9, B10) with 11 pips (Ore, Wheat, Brick). Node 20 offers a slightly higher pip count and a balanced mix of basic resources crucial for early expansion and development cards. Node 41 is excellent for city building. I predict 'shon' will choose Node 20 for its superior overall production and versatility early game. If 'shon' picks Node 20, I will aim for a spot with Wheat and Ore, like Node 41, for my first settlement.\",\"note_to_self\":\"Shon will likely pick Node 20 (W11, B6, S8). My target for first settlement will be Node 41 (O5, Wh9, B10) if available.\",\"say_outloud\":\"\"}",
127
- "metadata": {
128
- "request_num": 2,
129
- "timestamp": "2026-01-08 13:57:00",
130
- "model": "models/gemini-2.5-flash",
131
- "latency_seconds": 34.109519720077515,
132
- "total_tokens": 905,
133
- "prompt_tokens": 678,
134
- "completion_tokens": 227,
135
- "parse_success": true
136
- },
137
- "is_new": true,
138
- "response_timestamp": "2026-01-08T13:57:35.093482"
139
- },
140
- {
141
- "request_id": "req_0004",
142
- "timestamp": "2026-01-08T13:57:00.975346",
143
- "player_name": "shon",
144
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
145
- "game_context": {
146
- "phase": "Unknown",
147
- "current_player": "Unknown"
148
- },
149
- "prompt": {
150
- "meta_data": {
151
- "agent_name": "shon",
152
- "role": "You are player 'shon'. Play strategically to win."
153
- },
154
- "task_context": {
155
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
156
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
157
- },
158
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
159
- "social_context": {
160
- "recent_chat": [
161
- {
162
- "msg": 1,
163
- "player": "dudu",
164
- "message": "No message."
165
- }
166
- ]
167
- },
168
- "constraints": {
169
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
170
- "allowed_actions": [
171
- {
172
- "action": "place_settlement",
173
- "description": "Place your starting settlement on an available node",
174
- "example_parameters": {
175
- "location": "20"
176
- }
177
- },
178
- {
179
- "action": "wait_for_response",
180
- "description": "Do nothing on the board, just chat or wait for other players",
181
- "example_parameters": {}
182
- }
183
- ]
184
- }
185
- },
186
- "response": {
187
- "internal_thinking": "I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.",
188
- "action": {
189
- "type": "place_settlement",
190
- "parameters": {
191
- "location": "20"
192
- }
193
- },
194
- "note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
195
- },
196
- "raw_response": "{\n \"internal_thinking\": \"I am in the setup phase and need to place my first settlement. I analyzed the available nodes and their connected hexes, prioritizing high-probability dice rolls (6, 8, 5, 9) and resource diversity. Node 20 (Wood 11, Brick 6, Sheep 8) offers a strong production probability with 12 pips (5+5+2) and provides Wood and Brick, which are crucial for early expansion (roads and settlements), along with Sheep. This gives me a solid base for growth. Node 41 (Ore 5, Wheat 9, Brick 10) was also a strong contender, offering Ore and Wheat essential for cities and development cards, with 11 pips (4+4+3). For the first settlement, I'm prioritizing immediate expansion resources (Wood, Brick, Sheep) over later-game resources (Ore, Wheat), with the plan to secure Ore and Wheat with my second settlement.\",\n \"action\": {\n \"type\": \"place_settlement\",\n \"parameters\": {\n \"location\": \"20\"\n }\n },\n \"note_to_self\": \"My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers.\"\n}",
197
- "metadata": {
198
- "request_num": 2,
199
- "timestamp": "2026-01-08 13:57:00",
200
- "model": "models/gemini-2.5-flash",
201
- "latency_seconds": 25.873740673065186,
202
- "total_tokens": 1120,
203
- "prompt_tokens": 845,
204
- "completion_tokens": 275,
205
- "parse_success": true
206
- },
207
- "is_new": true,
208
- "response_timestamp": "2026-01-08T13:57:26.856683"
209
- },
210
- {
211
- "request_id": "req_0005",
212
- "timestamp": "2026-01-08T13:57:35.877718",
213
- "player_name": "dudu",
214
- "trigger": "Player shon is placing their first settlement.",
215
- "game_context": {
216
- "phase": "Unknown",
217
- "current_player": "Unknown"
218
- },
219
- "prompt": {
220
- "meta_data": {
221
- "agent_name": "dudu",
222
- "role": "You are player 'dudu'. Play strategically to win."
223
- },
224
- "task_context": {
225
- "what_just_happened": "Player shon is placing their first settlement.",
226
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
227
- },
228
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
229
- "social_context": {
230
- "recent_chat": [
231
- {
232
- "msg": 1,
233
- "player": "dudu",
234
- "message": "No message."
235
- }
236
- ]
237
- }
238
- },
239
- "response": {
240
- "internal_thinking": "Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.",
241
- "note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.",
242
- "say_outloud": ""
243
- },
244
- "raw_response": "{\"internal_thinking\":\"Player shon is placing their first settlement. I need to identify the best available spots for my two settlements, prioritizing high-pip value and diverse resource production, while also considering future expansion and port access. My primary targets for the first settlement are Node 31 (Wh9, B10, W11, Pips: 30) for its strong W,B,Wh production, or Node 19 (W11, B10, S8, Pips: 29) for W,B,S. Node 31 is slightly preferred due to Wheat for cities/dev cards and its potential synergy with Node 41 (O5, Wh9, B10, Pips: 24, near W2 port) as a second settlement, which would provide all 5 resources. If Shon takes one of these, I will adapt my choice, aiming to secure a good mix of basic resources (Wood, Brick, Wheat, Sheep) and potentially Ore. My road placement will aim towards a complementary second settlement location.\",\"note_to_self\":\"Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port.\",\"say_outloud\":\"\"}",
245
- "metadata": {
246
- "request_num": 2,
247
- "timestamp": "2026-01-08 13:57:35",
248
- "model": "models/gemini-2.5-flash",
249
- "latency_seconds": 34.657498836517334,
250
- "total_tokens": 945,
251
- "prompt_tokens": 702,
252
- "completion_tokens": 243,
253
- "parse_success": true
254
- },
255
- "is_new": true,
256
- "response_timestamp": "2026-01-08T13:58:10.545464"
257
- },
258
- {
259
- "request_id": "req_0006",
260
- "timestamp": "2026-01-08T13:57:35.878646",
261
- "player_name": "shon",
262
- "trigger": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
263
- "game_context": {
264
- "phase": "Unknown",
265
- "current_player": "Unknown"
266
- },
267
- "prompt": {
268
- "meta_data": {
269
- "agent_name": "shon",
270
- "role": "You are player 'shon'. Play strategically to win."
271
- },
272
- "task_context": {
273
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
274
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
275
- },
276
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
277
- "constraints": {
278
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
279
- "allowed_actions": [
280
- {
281
- "action": "place_settlement",
282
- "description": "Place your starting settlement on an available node",
283
- "example_parameters": {
284
- "location": "20"
285
- }
286
- },
287
- {
288
- "action": "wait_for_response",
289
- "description": "Do nothing on the board, just chat or wait for other players",
290
- "example_parameters": {}
291
- }
292
- ]
293
- }
294
- },
295
- "response": {
296
- "internal_thinking": "My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.",
297
- "action": {
298
- "type": "place_settlement",
299
- "parameters": {
300
- "location": "20"
301
- }
302
- },
303
- "say_outloud": "I'm starting strong with a balanced resource income. Let's build!"
304
- },
305
- "raw_response": "{\"internal_thinking\": \"My goal is to place the first settlement on a strategic location that provides a good mix of resources for early game development and has high production probability. I've analyzed all nodes with 3 adjacent hexes, calculating their total 'pip' value (sum of pips for each number, indicating production likelihood) and resource diversity. The critical resources for early game are Wood, Brick, and Sheep for building roads and additional settlements, followed by Wheat for versatility and Ore for cities and development cards later on. I identified Node 20 as the optimal choice. It connects to Hex 9 (W11), Hex 5 (B6), and Hex 4 (S8), providing Wood, Brick, and Sheep, respectively. The total pip value is 2 (W11) + 5 (B6) + 5 (S8) = 12, which is excellent. This combination gives me all three essential early-game resources with strong production potential, setting me up well for immediate expansion. For my second settlement, I will aim for a location that provides Wheat and Ore, like Node 41 (O5, B10, Wh9), to complete my resource set and ensure a balanced economy.\", \"action\": {\"type\": \"place_settlement\", \"parameters\": {\"location\": \"20\"}}, \"say_outloud\": \"I'm starting strong with a balanced resource income. Let's build!\"}",
306
- "metadata": {
307
- "request_num": 2,
308
- "timestamp": "2026-01-08 13:57:35",
309
- "model": "models/gemini-2.5-flash",
310
- "latency_seconds": 37.86154556274414,
311
- "total_tokens": 1135,
312
- "prompt_tokens": 822,
313
- "completion_tokens": 313,
314
- "parse_success": true
315
- },
316
- "is_new": true,
317
- "response_timestamp": "2026-01-08T13:58:13.747960"
318
- },
319
- {
320
- "request_id": "req_0007",
321
- "timestamp": "2026-01-08T13:58:14.543073",
322
- "player_name": "dudu",
323
- "trigger": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
324
- "game_context": {
325
- "phase": "Unknown",
326
- "current_player": "Unknown"
327
- },
328
- "prompt": {
329
- "meta_data": {
330
- "agent_name": "dudu",
331
- "role": "You are player 'dudu'. Play strategically to win."
332
- },
333
- "task_context": {
334
- "what_just_happened": "Player shon placed their first settlement at node 20 and is now choosing where to place their starting road.",
335
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
336
- },
337
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
338
- "social_context": {
339
- "recent_chat": [
340
- {
341
- "msg": 1,
342
- "player": "dudu",
343
- "message": "No message."
344
- },
345
- {
346
- "msg": 2,
347
- "player": "shon",
348
- "message": "I'm starting strong with a balanced resource income. Let's build!"
349
- }
350
- ]
351
- },
352
- "memory": {
353
- "previous_note_to_self": "Prioritize N31 or N19 for first settlement. For second, aim for all 5 resources or a port."
354
- }
355
- },
356
- "response": null,
357
- "raw_response": null,
358
- "metadata": {
359
- "request_num": 2,
360
- "timestamp": "2026-01-08 13:58:14",
361
- "model": "models/gemini-2.5-flash"
362
- },
363
- "is_new": true
364
- },
365
- {
366
- "request_id": "req_0008",
367
- "timestamp": "2026-01-08T13:58:14.544102",
368
- "player_name": "shon",
369
- "trigger": "You placed your first settlement at node 20. Now place a road connecting to it.",
370
- "game_context": {
371
- "phase": "Unknown",
372
- "current_player": "Unknown"
373
- },
374
- "prompt": {
375
- "meta_data": {
376
- "agent_name": "shon",
377
- "role": "You are player 'shon'. Play strategically to win."
378
- },
379
- "task_context": {
380
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
381
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
382
- },
383
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
384
- "social_context": {
385
- "recent_chat": [
386
- {
387
- "msg": 1,
388
- "player": "dudu",
389
- "message": "No message."
390
- }
391
- ]
392
- },
393
- "memory": {
394
- "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
395
- },
396
- "constraints": {
397
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
398
- "allowed_actions": [
399
- {
400
- "action": "build_road",
401
- "description": "Place your starting road connecting to your settlement",
402
- "example_parameters": {
403
- "from": "20",
404
- "to": "21"
405
- }
406
- },
407
- {
408
- "action": "wait_for_response",
409
- "description": "Do nothing on the board, just chat or wait for other players",
410
- "example_parameters": {}
411
- }
412
- ]
413
- }
414
- },
415
- "response": {
416
- "internal_thinking": "My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.",
417
- "action": {
418
- "type": "build_road",
419
- "parameters": {
420
- "target": "19"
421
- }
422
- }
423
- },
424
- "raw_response": "{\"internal_thinking\":\"My first settlement is at node 20, providing Wood (11), Brick (6), and Sheep (8). To diversify my resource production and enable future expansion, I need to secure Ore and Wheat. My long-term plan is to aim for Node 41 (Ore 5, Wheat 9, Brick 10) for my second settlement, as identified in my previous note to self. Building a road from node 20 to node 19 is the first step towards this goal, as it opens up a path towards Node 30 and subsequently Node 41. Node 19 itself connects to good resources (Wood 11, Brick 10, Sheep 8) and is part of a promising expansion route.\",\"action\":{\"type\":\"build_road\",\"parameters\":{\"target\":\"19\"}}}",
425
- "metadata": {
426
- "request_num": 2,
427
- "timestamp": "2026-01-08 13:58:14",
428
- "model": "models/gemini-2.5-flash",
429
- "latency_seconds": 25.268324613571167,
430
- "total_tokens": 1062,
431
- "prompt_tokens": 899,
432
- "completion_tokens": 163,
433
- "parse_success": true
434
- },
435
- "is_new": true,
436
- "response_timestamp": "2026-01-08T13:58:39.821552"
437
- }
438
- ],
439
- "total_count": 8,
440
- "last_updated": "2026-01-08T13:58:39.821753"
441
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_1.json DELETED
@@ -1,101 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking",
6
- "action"
7
- ],
8
- "properties": {
9
- "internal_thinking": {
10
- "type": "string",
11
- "description": "Private strategy. What's your plan and why?",
12
- "minLength": 50
13
- },
14
- "note_to_self": {
15
- "type": "string",
16
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
17
- "maxLength": 100
18
- },
19
- "say_outloud": {
20
- "type": "string",
21
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
22
- "maxLength": 100
23
- },
24
- "action": {
25
- "type": "object",
26
- "required": [
27
- "type",
28
- "parameters"
29
- ],
30
- "properties": {
31
- "type": {
32
- "type": "string",
33
- "description": "The action type (must match one from allowed_actions in constraints)"
34
- },
35
- "parameters": {
36
- "type": "object",
37
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
38
- "properties": {
39
- "target": {
40
- "type": "string",
41
- "description": "The target of the action (if applicable)"
42
- },
43
- "amount": {
44
- "type": "number",
45
- "description": "The amount (if applicable)"
46
- },
47
- "location": {
48
- "type": "string",
49
- "description": "The location (if applicable)"
50
- }
51
- },
52
- "propertyOrdering": [
53
- "target",
54
- "amount",
55
- "location"
56
- ]
57
- }
58
- },
59
- "propertyOrdering": [
60
- "type",
61
- "parameters"
62
- ]
63
- }
64
- },
65
- "propertyOrdering": [
66
- "internal_thinking",
67
- "note_to_self",
68
- "say_outloud",
69
- "action"
70
- ]
71
- },
72
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
- "prompt": {
74
- "meta_data": {
75
- "agent_name": "shon",
76
- "role": "You are player 'shon'. Play strategically to win."
77
- },
78
- "task_context": {
79
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
80
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
- },
82
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
83
- "constraints": {
84
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
- "allowed_actions": [
86
- {
87
- "action": "place_settlement",
88
- "description": "Place your starting settlement on an available node",
89
- "example_parameters": {
90
- "location": "20"
91
- }
92
- },
93
- {
94
- "action": "wait_for_response",
95
- "description": "Do nothing on the board, just chat or wait for other players",
96
- "example_parameters": {}
97
- }
98
- ]
99
- }
100
- }
101
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_2.json DELETED
@@ -1,101 +0,0 @@
1
- {
2
- "response_schema": {
3
- "type": "object",
4
- "required": [
5
- "internal_thinking",
6
- "action"
7
- ],
8
- "properties": {
9
- "internal_thinking": {
10
- "type": "string",
11
- "description": "Private strategy. What's your plan and why?",
12
- "minLength": 50
13
- },
14
- "note_to_self": {
15
- "type": "string",
16
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
17
- "maxLength": 100
18
- },
19
- "say_outloud": {
20
- "type": "string",
21
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
22
- "maxLength": 100
23
- },
24
- "action": {
25
- "type": "object",
26
- "required": [
27
- "type",
28
- "parameters"
29
- ],
30
- "properties": {
31
- "type": {
32
- "type": "string",
33
- "description": "The action type (must match one from allowed_actions in constraints)"
34
- },
35
- "parameters": {
36
- "type": "object",
37
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
38
- "properties": {
39
- "target": {
40
- "type": "string",
41
- "description": "The target of the action (if applicable)"
42
- },
43
- "amount": {
44
- "type": "number",
45
- "description": "The amount (if applicable)"
46
- },
47
- "location": {
48
- "type": "string",
49
- "description": "The location (if applicable)"
50
- }
51
- },
52
- "propertyOrdering": [
53
- "target",
54
- "amount",
55
- "location"
56
- ]
57
- }
58
- },
59
- "propertyOrdering": [
60
- "type",
61
- "parameters"
62
- ]
63
- }
64
- },
65
- "propertyOrdering": [
66
- "internal_thinking",
67
- "note_to_self",
68
- "say_outloud",
69
- "action"
70
- ]
71
- },
72
- "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
- "prompt": {
74
- "meta_data": {
75
- "agent_name": "shon",
76
- "role": "You are player 'shon'. Play strategically to win."
77
- },
78
- "task_context": {
79
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
80
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
- },
82
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
83
- "constraints": {
84
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
- "allowed_actions": [
86
- {
87
- "action": "place_settlement",
88
- "description": "Place your starting settlement on an available node",
89
- "example_parameters": {
90
- "location": "20"
91
- }
92
- },
93
- {
94
- "action": "wait_for_response",
95
- "description": "Do nothing on the board, just chat or wait for other players",
96
- "example_parameters": {}
97
- }
98
- ]
99
- }
100
- }
101
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_3.txt DELETED
@@ -1,124 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER SHON
3
- Prompt #3
4
- Generated: 2026-01-08 13:57:00
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking",
13
- "action"
14
- ],
15
- "properties": {
16
- "internal_thinking": {
17
- "type": "string",
18
- "description": "Private strategy. What's your plan and why?",
19
- "minLength": 50
20
- },
21
- "note_to_self": {
22
- "type": "string",
23
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
24
- "maxLength": 100
25
- },
26
- "say_outloud": {
27
- "type": "string",
28
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
29
- "maxLength": 100
30
- },
31
- "action": {
32
- "type": "object",
33
- "required": [
34
- "type",
35
- "parameters"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "object",
44
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
45
- "properties": {
46
- "target": {
47
- "type": "string",
48
- "description": "The target of the action (if applicable)"
49
- },
50
- "amount": {
51
- "type": "number",
52
- "description": "The amount (if applicable)"
53
- },
54
- "location": {
55
- "type": "string",
56
- "description": "The location (if applicable)"
57
- }
58
- },
59
- "propertyOrdering": [
60
- "target",
61
- "amount",
62
- "location"
63
- ]
64
- }
65
- },
66
- "propertyOrdering": [
67
- "type",
68
- "parameters"
69
- ]
70
- }
71
- },
72
- "propertyOrdering": [
73
- "internal_thinking",
74
- "note_to_self",
75
- "say_outloud",
76
- "action"
77
- ]
78
- }
79
-
80
- ================================================================================
81
- 📨 PROMPT TO SEND TO LLM
82
- ================================================================================
83
-
84
- {
85
- "meta_data": {
86
- "agent_name": "shon",
87
- "role": "You are player 'shon'. Play strategically to win."
88
- },
89
- "task_context": {
90
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
91
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
92
- },
93
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"shon\":{\"vp\":0,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
94
- "social_context": {
95
- "recent_chat": [
96
- {
97
- "msg": 1,
98
- "player": "dudu",
99
- "message": "No message."
100
- }
101
- ]
102
- },
103
- "constraints": {
104
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
105
- "allowed_actions": [
106
- {
107
- "action": "place_settlement",
108
- "description": "Place your starting settlement on an available node",
109
- "example_parameters": {
110
- "location": "20"
111
- }
112
- },
113
- {
114
- "action": "wait_for_response",
115
- "description": "Do nothing on the board, just chat or wait for other players",
116
- "example_parameters": {}
117
- }
118
- ]
119
- }
120
- }
121
-
122
- ================================================================================
123
- END OF PROMPT
124
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_4.txt DELETED
@@ -1,125 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER SHON
3
- Prompt #4
4
- Generated: 2026-01-08 13:57:14
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking",
13
- "action"
14
- ],
15
- "properties": {
16
- "internal_thinking": {
17
- "type": "string",
18
- "description": "Private strategy. What's your plan and why?",
19
- "minLength": 50
20
- },
21
- "note_to_self": {
22
- "type": "string",
23
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
24
- "maxLength": 100
25
- },
26
- "say_outloud": {
27
- "type": "string",
28
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
29
- "maxLength": 100
30
- },
31
- "action": {
32
- "type": "object",
33
- "required": [
34
- "type",
35
- "parameters"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "object",
44
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
45
- "properties": {
46
- "target": {
47
- "type": "string",
48
- "description": "The target of the action (if applicable)"
49
- },
50
- "amount": {
51
- "type": "number",
52
- "description": "The amount (if applicable)"
53
- },
54
- "location": {
55
- "type": "string",
56
- "description": "The location (if applicable)"
57
- }
58
- },
59
- "propertyOrdering": [
60
- "target",
61
- "amount",
62
- "location"
63
- ]
64
- }
65
- },
66
- "propertyOrdering": [
67
- "type",
68
- "parameters"
69
- ]
70
- }
71
- },
72
- "propertyOrdering": [
73
- "internal_thinking",
74
- "note_to_self",
75
- "say_outloud",
76
- "action"
77
- ]
78
- }
79
-
80
- ================================================================================
81
- 📨 PROMPT TO SEND TO LLM
82
- ================================================================================
83
-
84
- {
85
- "meta_data": {
86
- "agent_name": "shon",
87
- "role": "You are player 'shon'. Play strategically to win."
88
- },
89
- "task_context": {
90
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
91
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
92
- },
93
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
94
- "social_context": {
95
- "recent_chat": [
96
- {
97
- "msg": 1,
98
- "player": "dudu",
99
- "message": "No message."
100
- }
101
- ]
102
- },
103
- "constraints": {
104
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
105
- "allowed_actions": [
106
- {
107
- "action": "build_road",
108
- "description": "Place your starting road connecting to your settlement",
109
- "example_parameters": {
110
- "from": "20",
111
- "to": "21"
112
- }
113
- },
114
- {
115
- "action": "wait_for_response",
116
- "description": "Do nothing on the board, just chat or wait for other players",
117
- "example_parameters": {}
118
- }
119
- ]
120
- }
121
- }
122
-
123
- ================================================================================
124
- END OF PROMPT
125
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_5.txt DELETED
@@ -1,128 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER SHON
3
- Prompt #5
4
- Generated: 2026-01-08 13:57:26
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking",
13
- "action"
14
- ],
15
- "properties": {
16
- "internal_thinking": {
17
- "type": "string",
18
- "description": "Private strategy. What's your plan and why?",
19
- "minLength": 50
20
- },
21
- "note_to_self": {
22
- "type": "string",
23
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
24
- "maxLength": 100
25
- },
26
- "say_outloud": {
27
- "type": "string",
28
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
29
- "maxLength": 100
30
- },
31
- "action": {
32
- "type": "object",
33
- "required": [
34
- "type",
35
- "parameters"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "object",
44
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
45
- "properties": {
46
- "target": {
47
- "type": "string",
48
- "description": "The target of the action (if applicable)"
49
- },
50
- "amount": {
51
- "type": "number",
52
- "description": "The amount (if applicable)"
53
- },
54
- "location": {
55
- "type": "string",
56
- "description": "The location (if applicable)"
57
- }
58
- },
59
- "propertyOrdering": [
60
- "target",
61
- "amount",
62
- "location"
63
- ]
64
- }
65
- },
66
- "propertyOrdering": [
67
- "type",
68
- "parameters"
69
- ]
70
- }
71
- },
72
- "propertyOrdering": [
73
- "internal_thinking",
74
- "note_to_self",
75
- "say_outloud",
76
- "action"
77
- ]
78
- }
79
-
80
- ================================================================================
81
- 📨 PROMPT TO SEND TO LLM
82
- ================================================================================
83
-
84
- {
85
- "meta_data": {
86
- "agent_name": "shon",
87
- "role": "You are player 'shon'. Play strategically to win."
88
- },
89
- "task_context": {
90
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
91
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
92
- },
93
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
94
- "social_context": {
95
- "recent_chat": [
96
- {
97
- "msg": 1,
98
- "player": "dudu",
99
- "message": "No message."
100
- }
101
- ]
102
- },
103
- "memory": {
104
- "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
105
- },
106
- "constraints": {
107
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
108
- "allowed_actions": [
109
- {
110
- "action": "build_road",
111
- "description": "Place your starting road connecting to your settlement",
112
- "example_parameters": {
113
- "from": "20",
114
- "to": "21"
115
- }
116
- },
117
- {
118
- "action": "wait_for_response",
119
- "description": "Do nothing on the board, just chat or wait for other players",
120
- "example_parameters": {}
121
- }
122
- ]
123
- }
124
- }
125
-
126
- ================================================================================
127
- END OF PROMPT
128
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/my_games/ai_logs/session_20260108_135628/shon/prompts/prompt_6.txt DELETED
@@ -1,133 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER SHON
3
- Prompt #6
4
- Generated: 2026-01-08 13:58:13
5
- ================================================================================
6
-
7
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
8
- --------------------------------------------------------------------------------
9
- {
10
- "type": "object",
11
- "required": [
12
- "internal_thinking",
13
- "action"
14
- ],
15
- "properties": {
16
- "internal_thinking": {
17
- "type": "string",
18
- "description": "Private strategy. What's your plan and why?",
19
- "minLength": 50
20
- },
21
- "note_to_self": {
22
- "type": "string",
23
- "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
24
- "maxLength": 100
25
- },
26
- "say_outloud": {
27
- "type": "string",
28
- "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
29
- "maxLength": 100
30
- },
31
- "action": {
32
- "type": "object",
33
- "required": [
34
- "type",
35
- "parameters"
36
- ],
37
- "properties": {
38
- "type": {
39
- "type": "string",
40
- "description": "The action type (must match one from allowed_actions in constraints)"
41
- },
42
- "parameters": {
43
- "type": "object",
44
- "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
45
- "properties": {
46
- "target": {
47
- "type": "string",
48
- "description": "The target of the action (if applicable)"
49
- },
50
- "amount": {
51
- "type": "number",
52
- "description": "The amount (if applicable)"
53
- },
54
- "location": {
55
- "type": "string",
56
- "description": "The location (if applicable)"
57
- }
58
- },
59
- "propertyOrdering": [
60
- "target",
61
- "amount",
62
- "location"
63
- ]
64
- }
65
- },
66
- "propertyOrdering": [
67
- "type",
68
- "parameters"
69
- ]
70
- }
71
- },
72
- "propertyOrdering": [
73
- "internal_thinking",
74
- "note_to_self",
75
- "say_outloud",
76
- "action"
77
- ]
78
- }
79
-
80
- ================================================================================
81
- 📨 PROMPT TO SEND TO LLM
82
- ================================================================================
83
-
84
- {
85
- "meta_data": {
86
- "agent_name": "shon",
87
- "role": "You are player 'shon'. Play strategically to win."
88
- },
89
- "task_context": {
90
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
91
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
92
- },
93
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"shon\",\"S\"]],\"rds\":[]},\"players\":{\"shon\":{\"vp\":1,\"res\":{}},\"dudu\":{\"vp\":0,\"res\":{}}}}",
94
- "social_context": {
95
- "recent_chat": [
96
- {
97
- "msg": 1,
98
- "player": "dudu",
99
- "message": "No message."
100
- },
101
- {
102
- "msg": 2,
103
- "player": "shon",
104
- "message": "I'm starting strong with a balanced resource income. Let's build!"
105
- }
106
- ]
107
- },
108
- "memory": {
109
- "previous_note_to_self": "My next settlement should aim for Node 41 (Ore 5, Wheat 9, Brick 10) to secure Ore and Wheat, completing my resource diversity with good production numbers."
110
- },
111
- "constraints": {
112
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
113
- "allowed_actions": [
114
- {
115
- "action": "build_road",
116
- "description": "Place your starting road connecting to your settlement",
117
- "example_parameters": {
118
- "from": "20",
119
- "to": "21"
120
- }
121
- },
122
- {
123
- "action": "wait_for_response",
124
- "description": "Do nothing on the board, just chat or wait for other players",
125
- "example_parameters": {}
126
- }
127
- ]
128
- }
129
- }
130
-
131
- ================================================================================
132
- END OF PROMPT
133
- ================================================================================