diff --git a/examples/ai_testing/my_games/current_session.txt b/examples/ai_testing/my_games/current_session.txt index 8cbbdb980ffdabc881f977d13250554fa9e9e7a0..2071333ae28ab80627c394f58d290b3850b2ce27 100644 --- a/examples/ai_testing/my_games/current_session.txt +++ b/examples/ai_testing/my_games/current_session.txt @@ -1 +1 @@ -session_20260109_023135 \ No newline at end of file +session_20260109_025726 \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/B/B.md b/examples/ai_testing/my_games/session_20260109_023135/B/B.md new file mode 100644 index 0000000000000000000000000000000000000000..92a32676742e1f07dd21ecda756ac51c6c868462 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023135/B/B.md @@ -0,0 +1,23 @@ +# AI Agent Log: B + +**Session:** session_20260109_023135 +**Started:** 2026-01-09 02:31:35 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:38:06 + +### What Happened +• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! +• Turn 0: Player 0's turn begins. +• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT +• Player 0 ended their turn +• Turn 1: Player 1's turn begins. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + diff --git a/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ac2eb5520ab484dff9fbfbd90bab396fdadcaa4b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.json @@ -0,0 +1,104 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:38:06.425169", + "player_name": "B", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", + "timestamp": 1767918800.7420254 + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..cdd5b98d2bcbfa22b55207a39689fd9b95044b04 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023135/B/prompts/prompt_1.txt @@ -0,0 +1,99 @@ +=== Prompt #1 for B === +Timestamp: 2026-01-09T02:38:06.427400 +Active Turn: True + +--- What Happened --- +• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players! +• Turn 0: Player 0's turn begins. +• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT +• Player 0 ended their turn +• Turn 1: Player 1's turn begins. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "• Game 6f4766ee-7795-4acd-9359-afd4ed606326 has started with 2 players!\n• Turn 0: Player 0's turn begins.\n• Player 0 performed action: ActionType.PLACE_STARTING_SETTLEMENT\n• Player 0 ended their turn\n• Turn 1: Player 1's turn begins.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm starting strong with a focus on early expansion! Let's see what the board has in store.", + "timestamp": 1767918800.7420254 + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/A.md b/examples/ai_testing/my_games/session_20260109_023918/A/A.md new file mode 100644 index 0000000000000000000000000000000000000000..5bcea91ea8f01162b4929972d41ed0bdd9aaaed4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/A.md @@ -0,0 +1,46 @@ +# AI Agent Log: A + +**Session:** session_20260109_023918 +**Started:** 2026-01-09 02:39:18 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:39:20 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 29.51s | **Tokens:** 9080 + +**Thinking:** As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need ... + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 02:40:10 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 18.31s | **Tokens:** 5517 + +**Thinking:** My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain ... + +**Says:** "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." + +--- diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..3ea7737c21d48304281849d03370d89528c5f232 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.json @@ -0,0 +1,95 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:39:20.661122", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..19590cfb62eabb616161040cc94185ee0e3358b9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_1.txt @@ -0,0 +1,86 @@ +=== Prompt #1 for A === +Timestamp: 2026-01-09T02:39:20.662564 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..a756d57135dc10b991562ddef41c5600b141a907 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.json @@ -0,0 +1,95 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:40:10.277538", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..d715cb2e70b30631bfd3ad8a964fb0db8caea204 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/prompts/prompt_2.txt @@ -0,0 +1,86 @@ +=== Prompt #2 for A === +Timestamp: 2026-01-09T02:40:10.279680 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e18223d99d4ae02718cb58f169ffc28c3886c7f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:39:51.623335", + "player_name": "A", + "success": true, + "raw_content": "{\"internal_thinking\":\"As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need Wood and Brick for roads, and Wheat and Sheep for settlements and development cards. Ore becomes more important in the mid to late game for cities and development cards. I must avoid nodes adjacent to the desert (Hex 10) for my initial placement, as they provide fewer resources. I will prioritize nodes that border three hexes and have high-probability numbers (6, 8, 5, 9). I have carefully reviewed all possible nodes.\\n\\nAfter analyzing the board, Node 20 stands out as the optimal choice. It connects to Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This combination provides Wood, Brick, and Sheep, which are the essential resources for rapid expansion in the early game. The production numbers (6, 8, 11) are excellent, with 6 and 8 being the highest probability rolls after 7, ensuring a consistent income. The total pips for this node are 3 (for 11) + 5 (for 6) + 5 (for 8) = 13, which is one of the highest on the board for a non-desert node. This placement allows me to quickly build roads and a second settlement, securing more resources and strategic positions. Other strong contenders like Node 10, Node 11, and Node 12 also offer Wood, Brick, and Sheep, but their number combinations (e.g., W12, W3) are slightly less favorable than Node 20's W11. Nodes rich in Ore and Wheat are good for later stages but less crucial for the very first settlement where expansion is key.\",\"action\":{\"type\":\"place_starting_settlement\",\"parameters\":\"{\\\"node\\\": 20}\"}}", + "parsed": { + "internal_thinking": "As player A in the first round of setup, my primary goal is to place a starting settlement that maximizes resource production and provides a balanced set of resources for early game expansion. I need Wood and Brick for roads, and Wheat and Sheep for settlements and development cards. Ore becomes more important in the mid to late game for cities and development cards. I must avoid nodes adjacent to the desert (Hex 10) for my initial placement, as they provide fewer resources. I will prioritize nodes that border three hexes and have high-probability numbers (6, 8, 5, 9). I have carefully reviewed all possible nodes.\n\nAfter analyzing the board, Node 20 stands out as the optimal choice. It connects to Hex 9 (Wood 11), Hex 5 (Brick 6), and Hex 4 (Sheep 8). This combination provides Wood, Brick, and Sheep, which are the essential resources for rapid expansion in the early game. The production numbers (6, 8, 11) are excellent, with 6 and 8 being the highest probability rolls after 7, ensuring a consistent income. The total pips for this node are 3 (for 11) + 5 (for 6) + 5 (for 8) = 13, which is one of the highest on the board for a non-desert node. This placement allows me to quickly build roads and a second settlement, securing more resources and strategic positions. Other strong contenders like Node 10, Node 11, and Node 12 also offer Wood, Brick, and Sheep, but their number combinations (e.g., W12, W3) are slightly less favorable than Node 20's W11. Nodes rich in Ore and Wheat are good for later stages but less crucial for the very first settlement where expansion is key.", + "note_to_self": null, + "say_outloud": null, + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1576, + "completion": 419, + "total": 9080 + }, + "latency_seconds": 29.512682914733887, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..65aad595c0db82acdb3d4bd9851322d3107b1ff8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/A/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:40:28.590447", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain and long-term strategic potential, considering future settlement locations and access to ports. \\n\\nPlacing a road from 20 to 19 would connect to Hex 8 (B10), giving me two Brick hexes (B6, B10), W11, and S8. This is decent for road building but doesn't offer diverse new resources or a port access point. \\n\\nPlacing a road from 20 to 21 would not connect to any new hexes immediately. This path leads towards Node 22 (H10-Desert, H6-W3, H5-B6). If I settled at Node 22, I would gain W3, resulting in two Wood (W11, W3), two Brick (B6), and one Sheep (S8). While this is a good resource mix for building, Node 22 is adjacent to the Desert, making it a less desirable settlement location.\\n\\nPlacing a road from 20 to 10 immediately connects to Hex 1 (W12), adding a second Wood hex to my production (W11, W12, B6, S8). This path leads towards Node 11 (H5-B6, H2-S5, H1-W12). A settlement at Node 11 would provide S5 and W12. Combined with Node 20, I would have a balanced production of 2x Wood (W11, W12), 1x Brick (B6), and 2x Sheep (S8, S5), with good numbers (11, 12, 6, 8, 5). Crucially, Node 11 is adjacent to Node 3, which is a Wheat 2:1 port. Gaining access to a specific 2:1 port, especially for Wheat, is a significant strategic advantage for future development cards and cities, even if I don't produce Wheat directly yet. This option offers the best balance of immediate resource gain and long-term strategic potential for expansion and trade. Therefore, the road between 20 and 10 is the optimal choice.\",\n \"say_outloud\": \"I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 10}\"\n }\n}", + "parsed": { + "internal_thinking": "My starting settlement is at Node 20, providing W11, B6, S8. I need to place a road adjacent to Node 20. The available neighbors are 19, 21, and 10. I analyzed each option for immediate resource gain and long-term strategic potential, considering future settlement locations and access to ports. \n\nPlacing a road from 20 to 19 would connect to Hex 8 (B10), giving me two Brick hexes (B6, B10), W11, and S8. This is decent for road building but doesn't offer diverse new resources or a port access point. \n\nPlacing a road from 20 to 21 would not connect to any new hexes immediately. This path leads towards Node 22 (H10-Desert, H6-W3, H5-B6). If I settled at Node 22, I would gain W3, resulting in two Wood (W11, W3), two Brick (B6), and one Sheep (S8). While this is a good resource mix for building, Node 22 is adjacent to the Desert, making it a less desirable settlement location.\n\nPlacing a road from 20 to 10 immediately connects to Hex 1 (W12), adding a second Wood hex to my production (W11, W12, B6, S8). This path leads towards Node 11 (H5-B6, H2-S5, H1-W12). A settlement at Node 11 would provide S5 and W12. Combined with Node 20, I would have a balanced production of 2x Wood (W11, W12), 1x Brick (B6), and 2x Sheep (S8, S5), with good numbers (11, 12, 6, 8, 5). Crucially, Node 11 is adjacent to Node 3, which is a Wheat 2:1 port. Gaining access to a specific 2:1 port, especially for Wheat, is a significant strategic advantage for future development cards and cities, even if I don't produce Wheat directly yet. This option offers the best balance of immediate resource gain and long-term strategic potential for expansion and trade. Therefore, the road between 20 and 10 is the optimal choice.", + "note_to_self": null, + "say_outloud": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 10 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1598, + "completion": 615, + "total": 5517 + }, + "latency_seconds": 18.30614137649536, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/B.md b/examples/ai_testing/my_games/session_20260109_023918/B/B.md new file mode 100644 index 0000000000000000000000000000000000000000..a034042965e3e5fbc9c464ece9cc25cfba985f7f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/B/B.md @@ -0,0 +1,30 @@ +# AI Agent Log: B + +**Session:** session_20260109_023918 +**Started:** 2026-01-09 02:39:18 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:40:49 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 52.21s | **Tokens:** 12989 + +**Thinking:** I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This give... + +**Note to Self:** Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots. + +**Says:** "I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!" + +--- diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..473e5a40347b7120c772bc1312b82a3ab167f39e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.json @@ -0,0 +1,103 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:40:49.466797", + "player_name": "B", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..0b3c139dbfd944f3e0b0d98a756c8e590138829a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/B/prompts/prompt_1.txt @@ -0,0 +1,94 @@ +=== Prompt #1 for B === +Timestamp: 2026-01-09T02:40:49.468577 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,10],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..ad29c04be12fb2026a510b13197c2bd3f83609e3 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/B/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:41:41.687293", + "player_name": "B", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This gives them a strong start for basic building resources and puts them in a good position for the early game.\\n\\nMy primary goal for this first placement is to establish a strong, diverse resource base with reliable production numbers. I have carefully analyzed the available nodes, prioritizing those that connect to three hexes with good probability numbers (6, 8, 5, 9, 10) and offer a balanced resource mix for both early expansion and future development.\\n\\nInitially, I considered Node 11 (B6, S5, W12) as it provides Wood, Brick, and Sheep, which are essential for building roads and settlements. However, the W12 is a very poor number, and overall, my WBS production would be weaker than opponent A's. Competing directly for WBS with inferior numbers would put me at a disadvantage.\\n\\nAfter further evaluation, Node 41 emerges as the optimal choice. Node 41 connects to Hex 17 (O5), Hex 14 (Wh9), and Hex 13 (B10). This provides me with:\\n* Ore (5): A strong number for a high-value resource, crucial for purchasing development cards and upgrading settlements to cities.\\n* Wheat (9): A decent number for another key resource, also vital for development cards and cities.\\n* Brick (10): A reliable number for a building resource, necessary for expanding my road network and placing my second settlement.\\n\\nThe combined probability (pips: 5+9+10 = 24) is strong, and all three resources have decent-to-good numbers. This combination positions me exceptionally well for future city upgrades and strategic development card purchases, allowing me to build a powerful long-term economy.\\n\\nWhile Node 41 lacks direct Wood and Sheep production, which are crucial for early expansion, the board's Wood and Sheep hexes generally have poor numbers (e.g., W12, W11, W3, S11, S4). Attempting to secure these low-yield hexes would compromise my overall resource efficiency. My strategy will be to place my road from Node 41 towards Node 40. Node 40 connects to Hex 17 (O5) and Hex 13 (B10) and, critically, hosts a Wood 2:1 port. By securing Node 41 and aiming for Node 40 with my second settlement, I will gain access to a powerful W2 port. This port will allow me to efficiently trade my abundant Ore, Wheat, and Brick for Wood (or any other missing resource) at a favorable 2:1 ratio, effectively mitigating the initial lack of Wood. This approach prioritizes a robust, flexible economy with strong numbers on high-value resources, using the port to address resource gaps, rather than settling for mediocre initial WBS production.\",\n \"note_to_self\": \"Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.\",\n \"say_outloud\": \"I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "I am in the SETUP_FIRST_ROUND phase, meaning I need to place my first settlement and a road. My opponent 'A' has placed a settlement at Node 20, securing Wood (11), Brick (6), and Sheep (8). This gives them a strong start for basic building resources and puts them in a good position for the early game.\n\nMy primary goal for this first placement is to establish a strong, diverse resource base with reliable production numbers. I have carefully analyzed the available nodes, prioritizing those that connect to three hexes with good probability numbers (6, 8, 5, 9, 10) and offer a balanced resource mix for both early expansion and future development.\n\nInitially, I considered Node 11 (B6, S5, W12) as it provides Wood, Brick, and Sheep, which are essential for building roads and settlements. However, the W12 is a very poor number, and overall, my WBS production would be weaker than opponent A's. Competing directly for WBS with inferior numbers would put me at a disadvantage.\n\nAfter further evaluation, Node 41 emerges as the optimal choice. Node 41 connects to Hex 17 (O5), Hex 14 (Wh9), and Hex 13 (B10). This provides me with:\n* Ore (5): A strong number for a high-value resource, crucial for purchasing development cards and upgrading settlements to cities.\n* Wheat (9): A decent number for another key resource, also vital for development cards and cities.\n* Brick (10): A reliable number for a building resource, necessary for expanding my road network and placing my second settlement.\n\nThe combined probability (pips: 5+9+10 = 24) is strong, and all three resources have decent-to-good numbers. This combination positions me exceptionally well for future city upgrades and strategic development card purchases, allowing me to build a powerful long-term economy.\n\nWhile Node 41 lacks direct Wood and Sheep production, which are crucial for early expansion, the board's Wood and Sheep hexes generally have poor numbers (e.g., W12, W11, W3, S11, S4). Attempting to secure these low-yield hexes would compromise my overall resource efficiency. My strategy will be to place my road from Node 41 towards Node 40. Node 40 connects to Hex 17 (O5) and Hex 13 (B10) and, critically, hosts a Wood 2:1 port. By securing Node 41 and aiming for Node 40 with my second settlement, I will gain access to a powerful W2 port. This port will allow me to efficiently trade my abundant Ore, Wheat, and Brick for Wood (or any other missing resource) at a favorable 2:1 ratio, effectively mitigating the initial lack of Wood. This approach prioritizes a robust, flexible economy with strong numbers on high-value resources, using the port to address resource gaps, rather than settling for mediocre initial WBS production.", + "note_to_self": "Prioritize claiming Node 40 for my second settlement to secure the W2 port. This will be crucial for balancing my resource production and ensuring I have access to Wood for future building. Keep an eye on opponent A's expansion to see if they target any key Ore/Wheat spots.", + "say_outloud": "I'm settling on a spot with good Ore, Wheat, and Brick. Looking forward to building up my development quickly!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 41 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1664, + "completion": 817, + "total": 12989 + }, + "latency_seconds": 52.21445083618164, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/chat_history.json b/examples/ai_testing/my_games/session_20260109_023918/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..5928beb0b69928fed04b1df82f98079e6843a2f1 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/chat_history.json @@ -0,0 +1,8 @@ +[ + { + "timestamp": "2026-01-09T02:40:49.459525", + "from": "A", + "to": "all", + "message": "I'm placing my first road from Node 20 to Node 10, expanding towards more wood and a potential future port." + } +] \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_023918/session_metadata.json b/examples/ai_testing/my_games/session_20260109_023918/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..6c11c115ffb1bafa07d918ff9d2498baf96eb5cb --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_023918/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_023918", + "start_time": "2026-01-09T02:39:18.602045", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/A.md b/examples/ai_testing/my_games/session_20260109_024536/A/A.md new file mode 100644 index 0000000000000000000000000000000000000000..d260a156ffcf0a4074228ebdaa9cd1f267335893 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/A.md @@ -0,0 +1,48 @@ +# AI Agent Log: A + +**Session:** session_20260109_024536 +**Started:** 2026-01-09 02:45:36 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:45:38 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 27.35s | **Tokens:** 7900 + +**Thinking:** My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep fo... + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 02:47:22 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 18.31s | **Tokens:** 5494 + +**Thinking:** My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19... + +**Note to Self:** My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left. + +**Says:** "I'm placing my road to expand towards new opportunities!" + +--- diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..2664c2818b10a999f8e3d2f9e72a9f6ee6af4166 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.json @@ -0,0 +1,95 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:45:38.492186", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..62ce7fbe5ff02a8d7fc62953642af2009f4121d6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_1.txt @@ -0,0 +1,86 @@ +=== Prompt #1 for A === +Timestamp: 2026-01-09T02:45:38.493095 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..6ac130a5964006fd7ccde3c21652119eff74f566 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.json @@ -0,0 +1,95 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:47:22.938097", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..ac548716afed38553b8a1b961ac6e6cc323df444 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/prompts/prompt_2.txt @@ -0,0 +1,86 @@ +=== Prompt #2 for A === +Timestamp: 2026-01-09T02:47:22.939342 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..6f18ca7b567db73eac77f00155aca77fc34eb7a0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:46:07.359882", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep for building roads and additional settlements, with Wheat being the next critical resource. Ore is valuable for later game cities and development cards but less immediate for the first settlement.\\n\\nI have analyzed the `H` (Hexes) and `N` (Nodes) data to identify promising locations. I focused on nodes connected to three hexes, aiming for a strong combination of high-frequency numbers (6, 8, 5, 9) and resource diversity.\\n\\nSeveral nodes provide good resource combinations, but after careful review, Node 20 stands out as the optimal choice. Node 20 is connected to Hexes 9, 5, and 4. These correspond to:\\n* H[9]: Wood 11 (2/36 probability)\\n* H[5]: Brick 6 (5/36 probability)\\n* H[4]: Sheep 8 (5/36 probability)\\n\\nThe total probability of rolling a resource on Node 20 is (2 + 5 + 5) / 36 = 12/36. This is one of the highest probabilities for any node, and it provides Wood, Brick, and Sheep – all crucial resources for building roads (Wood + Brick) and future settlements (Wood + Brick + Sheep + Wheat). While Wheat is missing from this initial spot, the high yield of the other three fundamental resources provides a strong foundation for early expansion. I will aim to secure Wheat with my second settlement.\\n\\nOther strong contenders like Node 10 (Brick 6, Sheep 8, Wood 12; total 11/36) and Node 19 (Wood 11, Brick 10, Sheep 8; total 10/36) were considered, but Node 20 offers a slightly better overall probability distribution. Port locations were also evaluated, but none offered a sufficiently strong resource combination for a first settlement to outweigh the benefits of Node 20's raw resource output.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "My primary goal is to place the first settlement on a node that offers a high probability of yielding diverse and essential resources for early game development. I prioritize Wood, Brick, and Sheep for building roads and additional settlements, with Wheat being the next critical resource. Ore is valuable for later game cities and development cards but less immediate for the first settlement.\n\nI have analyzed the `H` (Hexes) and `N` (Nodes) data to identify promising locations. I focused on nodes connected to three hexes, aiming for a strong combination of high-frequency numbers (6, 8, 5, 9) and resource diversity.\n\nSeveral nodes provide good resource combinations, but after careful review, Node 20 stands out as the optimal choice. Node 20 is connected to Hexes 9, 5, and 4. These correspond to:\n* H[9]: Wood 11 (2/36 probability)\n* H[5]: Brick 6 (5/36 probability)\n* H[4]: Sheep 8 (5/36 probability)\n\nThe total probability of rolling a resource on Node 20 is (2 + 5 + 5) / 36 = 12/36. This is one of the highest probabilities for any node, and it provides Wood, Brick, and Sheep – all crucial resources for building roads (Wood + Brick) and future settlements (Wood + Brick + Sheep + Wheat). While Wheat is missing from this initial spot, the high yield of the other three fundamental resources provides a strong foundation for early expansion. I will aim to secure Wheat with my second settlement.\n\nOther strong contenders like Node 10 (Brick 6, Sheep 8, Wood 12; total 11/36) and Node 19 (Wood 11, Brick 10, Sheep 8; total 10/36) were considered, but Node 20 offers a slightly better overall probability distribution. Port locations were also evaluated, but none offered a sufficiently strong resource combination for a first settlement to outweigh the benefits of Node 20's raw resource output.", + "note_to_self": null, + "say_outloud": null, + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1576, + "completion": 506, + "total": 7900 + }, + "latency_seconds": 27.346529483795166, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..4d3de340305ebc77e605305b97d562cb57d22ac8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/A/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:47:41.249113", + "player_name": "A", + "success": true, + "raw_content": "{\"internal_thinking\":\"My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19, 20-21, or 20-10. I need to choose the path that best facilitates future expansion and resource diversification, particularly aiming for Wheat and Ore, which I currently lack.I will analyze each potential road placement:1. Road 20-19: This path leads towards nodes 18 and 30. Node 19 itself connects to Hexes 9 (W11), 8 (B10), and 4 (S8). Node 18 connects to Hexes 8 (B10) and 4 (S8), offering no new resource types. Node 30 connects to Hexes 13 (B10), 9 (W11), and 8 (B10), again offering no new resource types beyond more Wood and Brick. This path does not enhance my resource diversity.2. Road 20-10: This path leads towards nodes 9 and 11. Node 10 connects to Hexes 5 (B6), 4 (S8), and 1 (W12). Node 9 connects to Hexes 4 (S8) and 1 (W12) and has a ?3 port. While a port is useful, it's not a specific resource port and doesn't introduce new resource types. Node 11 connects to Hexes 5 (B6), 2 (S5), and 1 (W12), offering more Brick, Sheep, and Wood but no new types. This path also doesn't improve resource diversity significantly.3. Road 20-21: Node 21 connects to Hexes 10 (Desert), 9 (W11), and 5 (B6). While Node 21 directly exposes me to a Desert hex, it's the gateway to Node 32. Node 32 connects to Hexes 14 (Wh9), 10 (Desert), and 9 (W11). This is a critical discovery: Hex 14 is Wheat 9. By placing a road from 20 to 21, I position myself to build a future settlement at Node 32, which would grant me access to Wheat, a resource I desperately need for development cards and further settlement expansion. This would complete a crucial set of resources (Wood, Brick, Sheep, Wheat).Given the options, the path towards Wheat via Node 21 and then Node 32 is the most strategically advantageous. It directly addresses my need for resource diversification and sets me up for a stronger mid-game.\",\"note_to_self\":\"My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.\",\"say_outloud\":\"I'm placing my road to expand towards new opportunities!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 20, \\\"to\\\": 21}\"}}", + "parsed": { + "internal_thinking": "My settlement is at Node 20, providing Wood (11), Brick (6), and Sheep (8). The goal for this turn is to place a starting road adjacent to this settlement. I have three possible road placements: 20-19, 20-21, or 20-10. I need to choose the path that best facilitates future expansion and resource diversification, particularly aiming for Wheat and Ore, which I currently lack.I will analyze each potential road placement:1. Road 20-19: This path leads towards nodes 18 and 30. Node 19 itself connects to Hexes 9 (W11), 8 (B10), and 4 (S8). Node 18 connects to Hexes 8 (B10) and 4 (S8), offering no new resource types. Node 30 connects to Hexes 13 (B10), 9 (W11), and 8 (B10), again offering no new resource types beyond more Wood and Brick. This path does not enhance my resource diversity.2. Road 20-10: This path leads towards nodes 9 and 11. Node 10 connects to Hexes 5 (B6), 4 (S8), and 1 (W12). Node 9 connects to Hexes 4 (S8) and 1 (W12) and has a ?3 port. While a port is useful, it's not a specific resource port and doesn't introduce new resource types. Node 11 connects to Hexes 5 (B6), 2 (S5), and 1 (W12), offering more Brick, Sheep, and Wood but no new types. This path also doesn't improve resource diversity significantly.3. Road 20-21: Node 21 connects to Hexes 10 (Desert), 9 (W11), and 5 (B6). While Node 21 directly exposes me to a Desert hex, it's the gateway to Node 32. Node 32 connects to Hexes 14 (Wh9), 10 (Desert), and 9 (W11). This is a critical discovery: Hex 14 is Wheat 9. By placing a road from 20 to 21, I position myself to build a future settlement at Node 32, which would grant me access to Wheat, a resource I desperately need for development cards and further settlement expansion. This would complete a crucial set of resources (Wood, Brick, Sheep, Wheat).Given the options, the path towards Wheat via Node 21 and then Node 32 is the most strategically advantageous. It directly addresses my need for resource diversification and sets me up for a stronger mid-game.", + "note_to_self": "My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.", + "say_outloud": "I'm placing my road to expand towards new opportunities!", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 21 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1598, + "completion": 734, + "total": 5494 + }, + "latency_seconds": 18.305805683135986, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/R.md b/examples/ai_testing/my_games/session_20260109_024536/R/R.md new file mode 100644 index 0000000000000000000000000000000000000000..ce744ac0e15ba7adcc4df9e7eaa3b7957eb0f17f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/R.md @@ -0,0 +1,74 @@ +# AI Agent Log: R + +**Session:** session_20260109_024536 +**Started:** 2026-01-09 02:45:36 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:48:55 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 29.86s | **Tokens:** 8245 + +**Thinking:** The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a l... + +**Note to Self:** Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement. + +**Says:** "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 02:49:44 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 12.21s | **Tokens:** 4481 + +**Thinking:** My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settl... + +**Note to Self:** My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8). + +**Says:** "I'm building my road towards new opportunities and resources as well!" + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 02:50:22 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 10.80s | **Tokens:** 4097 + +**Thinking:** My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and... + +**Note to Self:** Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep). + +**Says:** "My road is set, expanding my reach and securing vital resources for future growth!" + +--- diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..fd3c1b6cb50f223cd887f74d9958d0f11555cf28 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.json @@ -0,0 +1,103 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:48:55.272473", + "player_name": "R", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "R", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my road to expand towards new opportunities!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..1dbb49841f5e516e32029fb823c4bf41514ed993 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_1.txt @@ -0,0 +1,94 @@ +=== Prompt #1 for R === +Timestamp: 2026-01-09T02:48:55.274886 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "R", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my road to expand towards new opportunities!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..203cf3215e2e012bab5496e444254d8d98706678 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.json @@ -0,0 +1,110 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:49:44.328961", + "player_name": "R", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "R", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my road to expand towards new opportunities!" + }, + { + "from": "R", + "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" + } + ] + }, + "memory": { + "note_from_last_turn": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..2542920589fd2b013e06f25eb596af1d5790fb34 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for R === +Timestamp: 2026-01-09T02:49:44.330532 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "R", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my road to expand towards new opportunities!" + }, + { + "from": "R", + "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" + } + ] + }, + "memory": { + "note_from_last_turn": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..8f55ea05afae9b5fea7f14ae7f86582091c3967d --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.json @@ -0,0 +1,114 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T02:50:22.447137", + "player_name": "R", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "R", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my road to expand towards new opportunities!" + }, + { + "from": "R", + "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" + }, + { + "from": "R", + "message": "I'm building my road towards new opportunities and resources as well!" + } + ] + }, + "memory": { + "note_from_last_turn": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..9b48a0332ae6272fbc98dc03f71556b088cd6d88 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/prompts/prompt_3.txt @@ -0,0 +1,105 @@ +=== Prompt #3 for R === +Timestamp: 2026-01-09T02:50:22.449861 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "R", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"R\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"A\",\"S\"],[31,\"R\",\"S\"]],\"rds\":[[[20,21],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"R\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "I'm placing my road to expand towards new opportunities!" + }, + { + "from": "R", + "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" + }, + { + "from": "R", + "message": "I'm building my road towards new opportunities and resources as well!" + } + ] + }, + "memory": { + "note_from_last_turn": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8)." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..27eff920d614a1ffa171235db4e31a218591f432 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:49:25.133547", + "player_name": "R", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a location with a diverse set of resources, prioritizing Wood and Brick for immediate road building, alongside Wheat, Sheep, or Ore for future expansion and development. High-probability dice rolls (6s and 8s) are preferred, but consistent rolls (9s, 10s, 5s) are also valuable. The chosen node cannot be adjacent to Node 20 (i.e., not 19, 21, or 10).\\n\\nI evaluated several nodes:\\n- Node 11 (B6, S5, W12): Decent Brick, but low probability Wood and Sheep.\\n- Node 14 (Wh8, W3, W4): Excellent Wheat, but very poor Wood production.\\n- Node 18 (B10, S8): Strong Brick and Sheep, but only two hexes, limiting resource diversity.\\n- Node 25 (S4, O3, Wh8): Good Wheat, but low probability Sheep and Ore.\\n- Node 31 (Wh9, B10, W11): Offers Wheat (9), Brick (10), and Wood (11). This is a well-rounded combination for early expansion (W+B for roads) and future settlements/cities (Wh). The numbers (9, 10, 11) provide a solid, consistent income.\\n- Node 35 (S11, Wh6, O3): Good Sheep and Wheat, but low probability Ore, and lacks critical Wood/Brick for early roads.\\n- Node 41 (O5, Wh9, B10): Provides Ore (5), Wheat (9), and Brick (10). While it has Brick and Wheat, the O5 is a low probability, and crucially, it lacks Wood, which would hinder early road construction.\\n\\nComparing Node 31 and Node 41, Node 31 provides Wood, Brick, and Wheat with good, consistent numbers (9, 10, 11). This combination is superior for the first settlement because Wood and Brick are essential for building roads to expand rapidly. While Node 41 offers Ore, its O5 probability is a drawback, and the absence of Wood makes it less ideal for initial expansion. Therefore, Node 31 is the optimal choice for its balanced resource production and strong potential for early game development.\",\n \"note_to_self\": \"Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.\",\n \"say_outloud\": \"I'm settling at a strategic point to ensure a balanced resource flow for future growth!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "The current phase is SETUP_FIRST_ROUND, meaning I must place my first settlement. Player A has already settled at Node 20, gaining Wood (11), Brick (6), and Sheep (8). My primary goal is to secure a location with a diverse set of resources, prioritizing Wood and Brick for immediate road building, alongside Wheat, Sheep, or Ore for future expansion and development. High-probability dice rolls (6s and 8s) are preferred, but consistent rolls (9s, 10s, 5s) are also valuable. The chosen node cannot be adjacent to Node 20 (i.e., not 19, 21, or 10).\n\nI evaluated several nodes:\n- Node 11 (B6, S5, W12): Decent Brick, but low probability Wood and Sheep.\n- Node 14 (Wh8, W3, W4): Excellent Wheat, but very poor Wood production.\n- Node 18 (B10, S8): Strong Brick and Sheep, but only two hexes, limiting resource diversity.\n- Node 25 (S4, O3, Wh8): Good Wheat, but low probability Sheep and Ore.\n- Node 31 (Wh9, B10, W11): Offers Wheat (9), Brick (10), and Wood (11). This is a well-rounded combination for early expansion (W+B for roads) and future settlements/cities (Wh). The numbers (9, 10, 11) provide a solid, consistent income.\n- Node 35 (S11, Wh6, O3): Good Sheep and Wheat, but low probability Ore, and lacks critical Wood/Brick for early roads.\n- Node 41 (O5, Wh9, B10): Provides Ore (5), Wheat (9), and Brick (10). While it has Brick and Wheat, the O5 is a low probability, and crucially, it lacks Wood, which would hinder early road construction.\n\nComparing Node 31 and Node 41, Node 31 provides Wood, Brick, and Wheat with good, consistent numbers (9, 10, 11). This combination is superior for the first settlement because Wood and Brick are essential for building roads to expand rapidly. While Node 41 offers Ore, its O5 probability is a drawback, and the absence of Wood makes it less ideal for initial expansion. Therefore, Node 31 is the optimal choice for its balanced resource production and strong potential for early game development.", + "note_to_self": "Player A has a good WBS start. My W, B, Wh at Node 31 should allow for good road expansion and future settlements. Need to prioritize getting some Sheep for my second settlement. Look for a good port or a strong Sheep node for the second placement.", + "say_outloud": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 31 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1648, + "completion": 693, + "total": 8245 + }, + "latency_seconds": 29.855432987213135, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..e5344ec3c96df5e6092b71a901fc9106a52b7dfc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:49:56.546316", + "player_name": "R", + "success": true, + "raw_content": "{\"internal_thinking\":\"My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settlement is Sheep. Analyzing the available road placements from Node 31:\\n1. Road to Node 30: Node 30 is adjacent to Hexes 13 (Brick 10) and 8 (Wheat 8). Building here does not provide any new resources that my current settlement at Node 31 doesn't already produce. It would lead towards Node 39, which is also primarily Brick-focused.\\n2. Road to Node 32: Node 32 is adjacent to Hexes 14 (Wheat 9), 13 (Brick 10), and 9 (Wood 11). These are the exact same hexes as Node 31. This road would not provide access to any new resources and would lead towards Node 33, which borders a desert hex (Hex 10).\\n3. Road to Node 19: Node 19 is adjacent to Hexes 9 (Wood 11), 8 (Wheat 8), and 4 (Sheep 8). Placing a road to Node 19 immediately connects me to a source of Sheep (Hex 4, S8). This is crucial as Sheep is the only resource I lack from my starting settlement for building a second settlement. Furthermore, Node 19 itself is a strong node (W11, Wh8, S8) and opens up expansion towards other potentially good nodes like 20 (W11, B6, S8) which also has brick.\\n\\nTherefore, placing a road from 31 to 19 is the most strategic choice as it grants access to the missing Sheep resource, enabling faster expansion and the placement of a second settlement. This aligns with my goal of securing a balanced resource flow for future growth, as noted in my memory.\",\"note_to_self\":\"My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).\",\"say_outloud\":\"I'm building my road towards new opportunities and resources as well!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 31, \\\"to\\\": 19}\"}}", + "parsed": { + "internal_thinking": "My starting settlement at Node 31 provides Wood (11), Brick (10), and Wheat (9). This is a strong production base for building roads and future settlements. The key resource missing for a second settlement is Sheep. Analyzing the available road placements from Node 31:\n1. Road to Node 30: Node 30 is adjacent to Hexes 13 (Brick 10) and 8 (Wheat 8). Building here does not provide any new resources that my current settlement at Node 31 doesn't already produce. It would lead towards Node 39, which is also primarily Brick-focused.\n2. Road to Node 32: Node 32 is adjacent to Hexes 14 (Wheat 9), 13 (Brick 10), and 9 (Wood 11). These are the exact same hexes as Node 31. This road would not provide access to any new resources and would lead towards Node 33, which borders a desert hex (Hex 10).\n3. Road to Node 19: Node 19 is adjacent to Hexes 9 (Wood 11), 8 (Wheat 8), and 4 (Sheep 8). Placing a road to Node 19 immediately connects me to a source of Sheep (Hex 4, S8). This is crucial as Sheep is the only resource I lack from my starting settlement for building a second settlement. Furthermore, Node 19 itself is a strong node (W11, Wh8, S8) and opens up expansion towards other potentially good nodes like 20 (W11, B6, S8) which also has brick.\n\nTherefore, placing a road from 31 to 19 is the most strategic choice as it grants access to the missing Sheep resource, enabling faster expansion and the placement of a second settlement. This aligns with my goal of securing a balanced resource flow for future growth, as noted in my memory.", + "note_to_self": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).", + "say_outloud": "I'm building my road towards new opportunities and resources as well!", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 19 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1785, + "completion": 601, + "total": 4481 + }, + "latency_seconds": 12.212778568267822, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..084a91d41e6205976b73d9acce83f46ad69ac66f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/R/responses/response_3.json @@ -0,0 +1,25 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T02:50:33.257660", + "player_name": "R", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and future expansion. The neighbors of Node 31 are 30, 32, and 19. I will analyze each option:\\n\\n1. **Node 32**: This node shares all three hexes with Node 31 (Hex 14 Wh9, Hex 13 B10, Hex 9 W11). Building a road to 32 would not provide access to any new resources, making it a suboptimal choice for initial expansion.\\n\\n2. **Node 30**: This node connects to Hex 13 (B10) and Hex 8 (Wh8). While Wh8 is a decent number, I already have access to Wheat (Wh9) from my settlement at 31. This path doesn't introduce a new resource type that is critical for my second settlement.\\n\\n3. **Node 19**: This node connects to Hex 9 (W11), Hex 8 (Wh8), and Hex 4 (S8). Building a road from 31 to 19 immediately grants me access to Sheep (S8), a crucial resource that I currently lack from my settlement at 31. Acquiring Sheep is essential for building my second settlement, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. This path also leads towards the center of the board, potentially opening up more favorable locations for my second settlement or future cities. Node 19 itself is a strong location with W11, Wh8, and S8, making it a good candidate for a future city or a second settlement if I can extend further.\\n\\nBased on this analysis, building a road from 31 to 19 is the optimal move. It provides immediate access to a new, vital resource (Sheep), enhances my resource diversity, and aligns with my long-term strategy for efficient expansion and securing my second settlement.\",\n \"note_to_self\": \"Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).\",\n \"say_outloud\": \"My road is set, expanding my reach and securing vital resources for future growth!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 31, \\\"to\\\": 19}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement is strategically placed at Node 31, yielding Wood (W11), Brick (B10), and Wheat (Wh9). For my starting road, I need to choose an adjacent node that optimizes my resource access and future expansion. The neighbors of Node 31 are 30, 32, and 19. I will analyze each option:\n\n1. **Node 32**: This node shares all three hexes with Node 31 (Hex 14 Wh9, Hex 13 B10, Hex 9 W11). Building a road to 32 would not provide access to any new resources, making it a suboptimal choice for initial expansion.\n\n2. **Node 30**: This node connects to Hex 13 (B10) and Hex 8 (Wh8). While Wh8 is a decent number, I already have access to Wheat (Wh9) from my settlement at 31. This path doesn't introduce a new resource type that is critical for my second settlement.\n\n3. **Node 19**: This node connects to Hex 9 (W11), Hex 8 (Wh8), and Hex 4 (S8). Building a road from 31 to 19 immediately grants me access to Sheep (S8), a crucial resource that I currently lack from my settlement at 31. Acquiring Sheep is essential for building my second settlement, which requires 1 Wood, 1 Brick, 1 Wheat, and 1 Sheep. This path also leads towards the center of the board, potentially opening up more favorable locations for my second settlement or future cities. Node 19 itself is a strong location with W11, Wh8, and S8, making it a good candidate for a future city or a second settlement if I can extend further.\n\nBased on this analysis, building a road from 31 to 19 is the optimal move. It provides immediate access to a new, vital resource (Sheep), enhances my resource diversity, and aligns with my long-term strategy for efficient expansion and securing my second settlement.", + "note_to_self": "Successfully placed my road from 31 to 19, gaining access to Sheep (S8). My current resource access is now W, B, Wh, S from good numbers (W11, B10, Wh9, S8). My next priority is to identify the best location for my second settlement, ideally with a port or strong numbers, utilizing the new road path or other available options. I need to keep an eye on what resources I have and what I need for my second settlement (1 Wood, 1 Brick, 1 Wheat, 1 Sheep).", + "say_outloud": "My road is set, expanding my reach and securing vital resources for future growth!", + "action_type": "place_starting_road", + "parameters": { + "from": 31, + "to": 19 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1880, + "completion": 664, + "total": 4097 + }, + "latency_seconds": 10.804342031478882, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/agent_memories.json b/examples/ai_testing/my_games/session_20260109_024536/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..815fd99b36c28e262ba93f733a4fee6de0f165ef --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/agent_memories.json @@ -0,0 +1,10 @@ +{ + "A": { + "note_to_self": "My starting settlement is on W11, B6, S8. My priority for the next settlement will be to secure Wheat and Ore. Placing the road 20-21 positions me to claim Wheat 9 at Node 32. I should monitor other players' placements to see if any good Ore spots are left.", + "last_updated": "2026-01-09T02:50:22.442169" + }, + "R": { + "note_to_self": "My first settlement at 31 (W11, B10, Wh9) is solid. The road to 19 gives me access to Sheep (S8), making it easier to build my second settlement. My next goal is to identify a good spot for my second settlement, ideally with a port or good numbers, and prioritize getting the remaining resources (1 Wood, 1 Brick, 1 Wheat, 1 Sheep) for it. Node 19 itself is a strong contender for a city later (W11, Wh8, S8).", + "last_updated": "2026-01-09T02:50:22.442180" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/chat_history.json b/examples/ai_testing/my_games/session_20260109_024536/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..f2c450bdfbfb639887b70c0fff38973142a68dcf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/chat_history.json @@ -0,0 +1,22 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T02:48:55.267010", + "from": "A", + "to": "all", + "message": "I'm placing my road to expand towards new opportunities!" + }, + { + "timestamp": "2026-01-09T02:49:44.325148", + "from": "R", + "to": "all", + "message": "I'm settling at a strategic point to ensure a balanced resource flow for future growth!" + }, + { + "timestamp": "2026-01-09T02:50:22.443276", + "from": "R", + "to": "all", + "message": "I'm building my road towards new opportunities and resources as well!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_024536/session_metadata.json b/examples/ai_testing/my_games/session_20260109_024536/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..f55479155a819f1a4c336d7f4e96983766090057 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_024536/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_024536", + "start_time": "2026-01-09T02:45:36.439374", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/A.md b/examples/ai_testing/my_games/session_20260109_025726/A/A.md new file mode 100644 index 0000000000000000000000000000000000000000..a858a5bec2739600bd6e7c3f3bae178635d06c9e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/A.md @@ -0,0 +1,136 @@ +# AI Agent Log: A + +**Session:** session_20260109_025726 +**Started:** 2026-01-09 02:57:26 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:57:28 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 37.28s | **Tokens:** 10067 + +**Thinking:** My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nod... + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 02:58:28 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 12.74s | **Tokens:** 4311 + +**Thinking:** The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access t... + +**Note to Self:** My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes. + +**Says:** "Alright, time to lay down some road and start building my empire!" + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 03:03:07 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 23.39s | **Tokens:** 6902 + +**Thinking:** My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and... + +**Note to Self:** My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities. + +**Says:** "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 03:04:35 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 35.37s | **Tokens:** 9687 + +**Thinking:** My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads.... + +**Note to Self:** My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion. + +**Says:** "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" + +--- + +## Request #5 - 🎯 ACTIVE TURN + +**Time:** 03:05:20 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_5.json](prompts/prompt_5.json) + +### Response Received ✅ + +**Latency:** 10.03s | **Tokens:** 3988 + +**Thinking:** My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5... + +**Note to Self:** My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore. + +**Says:** "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" + +--- + +## Request #6 - 🎯 ACTIVE TURN + +**Time:** 03:06:04 + +### What Happened +Player 0 performed action: ActionType.ROLL_DICE + +### Prompt Sent +See: [prompt_6.json](prompts/prompt_6.json) + +### Response Received ✅ + +**Latency:** 25.94s | **Tokens:** 7793 + +**Thinking:** My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Bri... + +**Note to Self:** Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports. + +**Says:** "No moves for me this turn, just waiting for the dice to roll next time!" + +--- diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..8861c2538ebc4269618a0e092f55e844f55091fc --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.json @@ -0,0 +1,95 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:57:28.776768", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..d4184bf8a74d032593a1f34013e03cf78f91918b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_1.txt @@ -0,0 +1,86 @@ +=== Prompt #1 for A === +Timestamp: 2026-01-09T02:57:28.780256 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"A\":{\"vp\":0,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..c71e89961ded7ffd5d33bbfe184450082f565231 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.json @@ -0,0 +1,95 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:58:28.512559", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..08101693c1d8e79fdaab738d6fbbbb4fddf4a78a --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_2.txt @@ -0,0 +1,86 @@ +=== Prompt #2 for A === +Timestamp: 2026-01-09T02:58:28.513608 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..deccc22eaa3193bc162f78f76048755b07a9598f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.json @@ -0,0 +1,122 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T03:03:07.225295", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + } + ] + }, + "memory": { + "note_from_last_turn": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..4ecc87a59d42654430dde46429b22097abe07b28 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_3.txt @@ -0,0 +1,113 @@ +=== Prompt #3 for A === +Timestamp: 2026-01-09T03:03:07.227478 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + } + ] + }, + "memory": { + "note_from_last_turn": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..e82893916c900bbb3b5299afd6a426280588bea4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.json @@ -0,0 +1,126 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T03:04:35.756529", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "from": "A", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + } + ] + }, + "memory": { + "note_from_last_turn": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..3c3908eba418a9183187370bb7b8735daec8d950 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_4.txt @@ -0,0 +1,117 @@ +=== Prompt #4 for A === +Timestamp: 2026-01-09T03:04:35.757616 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "from": "A", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + } + ] + }, + "memory": { + "note_from_last_turn": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json new file mode 100644 index 0000000000000000000000000000000000000000..13219ab47ad126f71ab953b8835c3a7cf7914966 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.json @@ -0,0 +1,140 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T03:05:20.425463", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "from": "A", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + }, + { + "from": "A", + "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" + } + ] + }, + "memory": { + "note_from_last_turn": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt new file mode 100644 index 0000000000000000000000000000000000000000..504aededfcfb78111ecd27c98f80338d1092dadf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_5.txt @@ -0,0 +1,126 @@ +=== Prompt #5 for A === +Timestamp: 2026-01-09T03:05:20.426291 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 3 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "from": "A", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + }, + { + "from": "A", + "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" + } + ] + }, + "memory": { + "note_from_last_turn": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "roll_dice", + "description": "Roll the dice", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json new file mode 100644 index 0000000000000000000000000000000000000000..1bd93e7ad76cbea882370a4c52776238858e7881 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.json @@ -0,0 +1,204 @@ +{ + "request_number": 6, + "timestamp": "2026-01-09T03:06:04.279297", + "player_name": "A", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "Player 0 performed action: ActionType.ROLL_DICE", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "from": "A", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + }, + { + "from": "A", + "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" + }, + { + "from": "A", + "message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" + } + ] + }, + "memory": { + "note_from_last_turn": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "Player 0 performed action: ActionType.ROLL_DICE", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt new file mode 100644 index 0000000000000000000000000000000000000000..58efd77d63e612d40ba9f6b8e9a0c0f9f099aaf4 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/prompts/prompt_6.txt @@ -0,0 +1,160 @@ +=== Prompt #6 for A === +Timestamp: 2026-01-09T03:06:04.280351 +Active Turn: True + +--- What Happened --- +Player 0 performed action: ActionType.ROLL_DICE + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "A", + "role": null + }, + "task_context": { + "what_just_happened": "Player 0 performed action: ActionType.ROLL_DICE", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 9 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"A\",\"phase\":\"NORMAL_PLAY\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[13,\"A\",\"S\"],[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"],[[25,26],\"B\"],[[13,14],\"A\"]]},\"players\":{\"A\":{\"vp\":2,\"res\":{\"W\":2,\"S\":1}},\"B\":{\"vp\":2,\"res\":{\"Wh\":2,\"S\":2}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "from": "B", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "from": "A", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + }, + { + "from": "A", + "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" + }, + { + "from": "A", + "message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" + } + ] + }, + "memory": { + "note_from_last_turn": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "build_settlement", + "description": "Build a settlement at a node", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_city", + "description": "Upgrade a settlement to a city", + "example_parameters": "{\"node\": X}" + }, + { + "type": "build_road", + "description": "Build a road between two nodes", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "trade_propose", + "description": "Propose a trade to other players", + "example_parameters": "{\"offer\": {\"wood\": X}, \"request\": {\"brick\": Y}}" + }, + { + "type": "trade_bank", + "description": "Trade resources with the bank", + "example_parameters": "{\"give\": \"wood\", \"receive\": \"brick\"}" + }, + { + "type": "buy_dev_card", + "description": "Buy a development card", + "example_parameters": "{}" + }, + { + "type": "use_dev_card", + "description": "Play a development card", + "example_parameters": "{\"card_type\": \"knight\"}" + }, + { + "type": "end_turn", + "description": "End your turn", + "example_parameters": "{}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..451d5222d6f5713d05b9cccd01d3e8153e9e747c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:58:07.515841", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nodes by identifying their connected hexes, resources, and associated dice numbers, and then calculated their 'pips' (a measure of probability). My top candidates were Node 10 (W12, B6, S8 - 11 pips), Node 20 (W11, B6, S8 - 12 pips), and Node 41 (O5, Wh9, B10 - 11 pips).\\n\\nNode 20 offered the highest pips for Wood, Brick, and Sheep, which are excellent for early road and settlement expansion. However, it lacked Wheat and Ore, which are crucial for mid-to-late game cities and development cards. \\n\\nNode 41, while having slightly fewer pips than Node 20, provides Ore (5) and Wheat (9) with good numbers. These resources are often highly contested and are vital for building cities and buying development cards. The Brick (10) is also valuable for initial road building. This combination positions me for strong long-term growth. Crucially, I identified Node 31 (Wh9, B10, W11) as a prime target for my second settlement. If I secure Node 41 and then Node 31, I would gain access to Ore (5), Wheat (9), Brick (10), and Wood (11). This combination would provide a balanced economy covering four essential resources (Ore, Wheat, Brick, Wood) with decent probabilities, allowing for both rapid expansion and strong development card/city production. This strategy prioritizes securing critical development resources early while still having brick for expansion, leading to a more robust long-term game plan. The robber is on a desert hex, so no resource is immediately blocked.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 41}\"\n }\n}", + "parsed": { + "internal_thinking": "My primary goal for the first settlement is to secure a strong and diverse resource base with high-probability dice rolls, while also considering future expansion opportunities. I analyzed several nodes by identifying their connected hexes, resources, and associated dice numbers, and then calculated their 'pips' (a measure of probability). My top candidates were Node 10 (W12, B6, S8 - 11 pips), Node 20 (W11, B6, S8 - 12 pips), and Node 41 (O5, Wh9, B10 - 11 pips).\n\nNode 20 offered the highest pips for Wood, Brick, and Sheep, which are excellent for early road and settlement expansion. However, it lacked Wheat and Ore, which are crucial for mid-to-late game cities and development cards. \n\nNode 41, while having slightly fewer pips than Node 20, provides Ore (5) and Wheat (9) with good numbers. These resources are often highly contested and are vital for building cities and buying development cards. The Brick (10) is also valuable for initial road building. This combination positions me for strong long-term growth. Crucially, I identified Node 31 (Wh9, B10, W11) as a prime target for my second settlement. If I secure Node 41 and then Node 31, I would gain access to Ore (5), Wheat (9), Brick (10), and Wood (11). This combination would provide a balanced economy covering four essential resources (Ore, Wheat, Brick, Wood) with decent probabilities, allowing for both rapid expansion and strong development card/city production. This strategy prioritizes securing critical development resources early while still having brick for expansion, leading to a more robust long-term game plan. The robber is on a desert hex, so no resource is immediately blocked.", + "note_to_self": null, + "say_outloud": null, + "action_type": "place_starting_settlement", + "parameters": { + "node": 41 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1576, + "completion": 453, + "total": 10067 + }, + "latency_seconds": 37.28336477279663, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..8624cc83c5cd9e9590c4b75f3233591ec66f8b5c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T02:58:41.260153", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access to Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). To expand my road network and build additional settlements, I will primarily need Wood and Brick resources. I will analyze the three possible road placements from Node 41:\\n\\n1. **Road to Node 40**: Node 40 is connected to Hex 17 (Ore 5) and Hex 13 (Brick 10), and crucially, it offers a Wood 2:1 port. While a port is valuable, my current settlement does not produce Wood. This means I would need to acquire Wood through trades or by expanding to a Wood-producing hex to fully utilize this port. It doesn't immediately address my need for Wood production.\\n\\n2. **Road to Node 42**: Node 42 is connected to Hex 18 (Ore 5), Hex 17 (Ore 5), and Hex 14 (Wheat 9). This node offers strong future production of Ore and Wheat. While excellent for building cities and development cards, it does not provide Wood or additional Brick, which are essential for building more roads and settlements in the early game.\\n\\n3. **Road to Node 31**: Node 31 is connected to Hex 13 (Brick 10), Hex 9 (Wood 11), and Hex 8 (Brick 10). This node offers significant production of both Wood (from Hex 9, a desirable 11 roll) and Brick (from Hexes 13 and 8, both 10 rolls). This directly complements my existing Brick production and introduces Wood production, which is exactly what I need for rapid expansion of my road network and for building future settlements. This will allow me to access more resources and potentially secure Longest Road.\\n\\nBased on this analysis, placing the road from Node 41 to Node 31 is the optimal choice. It prioritizes the acquisition of Wood and Brick, which are critical for early game expansion and securing a strong resource engine for future settlements and roads.\",\n \"note_to_self\": \"My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes.\",\n \"say_outloud\": \"Alright, time to lay down some road and start building my empire!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 41, \\\"to\\\": 31}\"\n }\n}", + "parsed": { + "internal_thinking": "The current game phase is SETUP_FIRST_ROUND, and I have just placed my initial settlement at Node 41. My task is to place a road adjacent to this settlement. My settlement at Node 41 provides access to Hex 17 (Ore 5), Hex 14 (Wheat 9), and Hex 13 (Brick 10). To expand my road network and build additional settlements, I will primarily need Wood and Brick resources. I will analyze the three possible road placements from Node 41:\n\n1. **Road to Node 40**: Node 40 is connected to Hex 17 (Ore 5) and Hex 13 (Brick 10), and crucially, it offers a Wood 2:1 port. While a port is valuable, my current settlement does not produce Wood. This means I would need to acquire Wood through trades or by expanding to a Wood-producing hex to fully utilize this port. It doesn't immediately address my need for Wood production.\n\n2. **Road to Node 42**: Node 42 is connected to Hex 18 (Ore 5), Hex 17 (Ore 5), and Hex 14 (Wheat 9). This node offers strong future production of Ore and Wheat. While excellent for building cities and development cards, it does not provide Wood or additional Brick, which are essential for building more roads and settlements in the early game.\n\n3. **Road to Node 31**: Node 31 is connected to Hex 13 (Brick 10), Hex 9 (Wood 11), and Hex 8 (Brick 10). This node offers significant production of both Wood (from Hex 9, a desirable 11 roll) and Brick (from Hexes 13 and 8, both 10 rolls). This directly complements my existing Brick production and introduces Wood production, which is exactly what I need for rapid expansion of my road network and for building future settlements. This will allow me to access more resources and potentially secure Longest Road.\n\nBased on this analysis, placing the road from Node 41 to Node 31 is the optimal choice. It prioritizes the acquisition of Wood and Brick, which are critical for early game expansion and securing a strong resource engine for future settlements and roads.", + "note_to_self": "My initial settlement at Node 41 provides Ore, Wheat, and Brick. The road to Node 31 will give me access to Wood (W11) and more Brick (B10), which is crucial for building more roads and settlements. Next turn, I should aim to build a settlement on a sheep-producing hex to complete my resource set for settlement building. Watch out for opponent's placements, especially on high-production Wood/Brick/Sheep hexes.", + "say_outloud": "Alright, time to lay down some road and start building my empire!", + "action_type": "place_starting_road", + "parameters": { + "from": 41, + "to": 31 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1598, + "completion": 680, + "total": 4311 + }, + "latency_seconds": 12.740820169448853, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..f458add92176375984cffb03c97f162fa8adde08 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T03:03:30.620653", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and Sheep, which are essential for building more settlements and roads. I analyzed various available nodes, considering their resource yields and numbers, as well as adherence to the distance rule. Initially, I considered nodes adjacent to my first settlement or its road (Node 31). Node 31 offers Wheat, Brick, and Wood (Wh9, B10, W11), which would give me Wood but still leave me without Sheep. Other nodes like 19 seemed promising for Wood, Brick, and Sheep (W11, B10, S8), but upon closer inspection, Node 20 (a neighbor of 19) is occupied by Player B, making Node 19 unavailable due to the distance rule. After a thorough scan of the board for nodes providing Wood and Sheep, I identified Node 13. Node 13 is adjacent to Hexes 6 (W3), 3 (W4), and 2 (S5). This combination provides both Wood and Sheep with decent production numbers (3, 4, 5). Placing a settlement here would give me W, W, S, which, when combined with my existing O, Wh, B from Node 41, completes my set of all five basic resources (Wood, Brick, Sheep, Wheat, Ore). This comprehensive resource base is crucial for early game development, allowing me to build more settlements, roads, and potentially cities or development cards as the game progresses. Node 13 is currently unoccupied and adheres to the distance rule, as none of its adjacent nodes (12, 14, 5) or their neighbors are occupied by any player's settlements. After placing the settlement at Node 13, I will place an accompanying road. An optimal road placement from Node 13 would be to Node 12. Node 12 (W3, B6, S5) offers access to additional Wood, Brick, and Sheep, providing a strong potential future expansion point or trade leverage.\",\n \"note_to_self\": \"My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities.\",\n \"say_outloud\": \"Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 13}\"\n }\n}", + "parsed": { + "internal_thinking": "My first settlement at Node 41 provides Ore (O5), Wheat (Wh9), and Brick (B10). For my second settlement in this setup round, my primary goal is to diversify my resource production to acquire Wood and Sheep, which are essential for building more settlements and roads. I analyzed various available nodes, considering their resource yields and numbers, as well as adherence to the distance rule. Initially, I considered nodes adjacent to my first settlement or its road (Node 31). Node 31 offers Wheat, Brick, and Wood (Wh9, B10, W11), which would give me Wood but still leave me without Sheep. Other nodes like 19 seemed promising for Wood, Brick, and Sheep (W11, B10, S8), but upon closer inspection, Node 20 (a neighbor of 19) is occupied by Player B, making Node 19 unavailable due to the distance rule. After a thorough scan of the board for nodes providing Wood and Sheep, I identified Node 13. Node 13 is adjacent to Hexes 6 (W3), 3 (W4), and 2 (S5). This combination provides both Wood and Sheep with decent production numbers (3, 4, 5). Placing a settlement here would give me W, W, S, which, when combined with my existing O, Wh, B from Node 41, completes my set of all five basic resources (Wood, Brick, Sheep, Wheat, Ore). This comprehensive resource base is crucial for early game development, allowing me to build more settlements, roads, and potentially cities or development cards as the game progresses. Node 13 is currently unoccupied and adheres to the distance rule, as none of its adjacent nodes (12, 14, 5) or their neighbors are occupied by any player's settlements. After placing the settlement at Node 13, I will place an accompanying road. An optimal road placement from Node 13 would be to Node 12. Node 12 (W3, B6, S5) offers access to additional Wood, Brick, and Sheep, providing a strong potential future expansion point or trade leverage.", + "note_to_self": "My second settlement at Node 13 (W3, W4, S5) successfully completes my resource diversity with Wood and Sheep, complementing my first settlement's Ore, Wheat, and Brick. This gives me all five resources needed for early game building. My road will connect 13 to 12. Next turn, I should focus on accumulating resources for building more roads to expand towards high-value hexes or a port, or to upgrade my settlements to cities.", + "say_outloud": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 13 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1987, + "completion": 652, + "total": 6902 + }, + "latency_seconds": 23.388565063476562, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..c56ca14c1564b1211d25dc6f3a23ad7d9de655d0 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T03:05:11.136201", + "player_name": "A", + "success": true, + "raw_content": "{\"internal_thinking\":\"My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads. This indicates that I need to place one more road. The prompt's phrase \\\"You just placed your starting settlement. Now place your starting road adjacent to it.\\\" implies this road should be adjacent to the *most recently placed* settlement. However, the existing road 41-31 suggests that road has already been placed for settlement 41. Therefore, the road I need to place must be for my first settlement at Node 13. I must pick one of its neighbors: Node 12, 14, or 5.I will analyze the strategic value of each option:My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). This gives me a full set of all five resources (Wood, Sheep, Ore, Wheat, Brick).1. Road 13-12: Node 12 is adjacent to Hexes 6 (W3), 5 (B6), 2 (S5). This node offers more of Wood, Sheep, and some Brick. It doesn't immediately lead to a port or particularly high-value hexes.2. Road 13-14: Node 14 is adjacent to Hexes 7 (B2), 6 (W3), 3 (W4). This provides access to an additional Brick hex (B2) and more Wood (W3, W4). Node 14 also connects to Node 7, which has a B2 (Brick) port, reachable in two road segments (13->14->7).3. Road 13-5: Node 5 is adjacent to Hexes 3 (W4), 2 (S5). This node offers more Wood and Sheep. Node 5 connects to Node 6, which has a B2 (Brick) port, also reachable in two road segments (13->5->6).Comparing 13-14 and 13-5, both lead to a B2 port in two turns. However, 13-14 directly touches Hex 7 (B2), which is a good roll number (8), complementing my B10 from Node 41. This provides more diverse resource access immediately than 13-5, which only offers more Wood and Sheep (resources I already have in good supply from Node 13).While there is a W2 port near Node 41 (Node 40), I cannot place a second road from Node 41 as I already have 41-31. Therefore, expanding from Node 13 towards Node 14 is the most optimal choice for diversifying my immediate resource access and setting up a path to a port. This will also contribute to potential longest road.\",\"note_to_self\":\"My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion.\",\"say_outloud\":\"Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!\",\"action\":{\"type\":\"place_starting_road\",\"parameters\":\"{\\\"from\\\": 13, \\\"to\\\": 14}\"}}", + "parsed": { + "internal_thinking": "My current task is to place my second starting road. Based on the game state, Player A (me) has two settlements (Nodes 13 and 41) and only one road (41-31). Player B has two settlements and two roads. This indicates that I need to place one more road. The prompt's phrase \"You just placed your starting settlement. Now place your starting road adjacent to it.\" implies this road should be adjacent to the *most recently placed* settlement. However, the existing road 41-31 suggests that road has already been placed for settlement 41. Therefore, the road I need to place must be for my first settlement at Node 13. I must pick one of its neighbors: Node 12, 14, or 5.I will analyze the strategic value of each option:My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). This gives me a full set of all five resources (Wood, Sheep, Ore, Wheat, Brick).1. Road 13-12: Node 12 is adjacent to Hexes 6 (W3), 5 (B6), 2 (S5). This node offers more of Wood, Sheep, and some Brick. It doesn't immediately lead to a port or particularly high-value hexes.2. Road 13-14: Node 14 is adjacent to Hexes 7 (B2), 6 (W3), 3 (W4). This provides access to an additional Brick hex (B2) and more Wood (W3, W4). Node 14 also connects to Node 7, which has a B2 (Brick) port, reachable in two road segments (13->14->7).3. Road 13-5: Node 5 is adjacent to Hexes 3 (W4), 2 (S5). This node offers more Wood and Sheep. Node 5 connects to Node 6, which has a B2 (Brick) port, also reachable in two road segments (13->5->6).Comparing 13-14 and 13-5, both lead to a B2 port in two turns. However, 13-14 directly touches Hex 7 (B2), which is a good roll number (8), complementing my B10 from Node 41. This provides more diverse resource access immediately than 13-5, which only offers more Wood and Sheep (resources I already have in good supply from Node 13).While there is a W2 port near Node 41 (Node 40), I cannot place a second road from Node 41 as I already have 41-31. Therefore, expanding from Node 13 towards Node 14 is the most optimal choice for diversifying my immediate resource access and setting up a path to a port. This will also contribute to potential longest road.", + "note_to_self": "My second settlement is at Node 41, not 13 as my previous note stated. I have successfully established a diverse resource base with settlements at 13 (W, S) and 41 (O, Wh, B). I'm placing my second road from Node 13 to Node 14 to gain access to B2 and position myself for the B2 port at Node 7. My next focus should be accumulating resources to build more roads towards ports (W2 near 41, B2 near 13) or to secure additional settlement spots. Player B seems to be focusing on W,B,S,O and already has an O2 port. I should monitor their expansion.", + "say_outloud": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!", + "action_type": "place_starting_road", + "parameters": { + "from": 13, + "to": 14 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 2064, + "completion": 873, + "total": 9687 + }, + "latency_seconds": 35.37429094314575, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_5.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_5.json new file mode 100644 index 0000000000000000000000000000000000000000..70644bd72eb14fbe62da1782468d79206fe89be9 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_5.json @@ -0,0 +1,22 @@ +{ + "request_number": 5, + "timestamp": "2026-01-09T03:05:30.454860", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5), and Node 41, which provides Ore (5), Wheat (9), and Brick (10). The robber is currently on Hex 10, which is a desert, so none of my production hexes are blocked. I do not have enough resources to build a road (needs 1 Wood, 1 Brick), a settlement (needs 1 Wood, 1 Brick, 1 Sheep, 1 Wheat), a city (needs 2 Wheat, 3 Ore), or a development card (needs 1 Sheep, 1 Wheat, 1 Ore). Since I cannot build anything or play a development card, the optimal and only logical action to advance my game is to roll the dice to acquire resources. This will allow me to accumulate the necessary materials for future building, trading, or purchasing development cards. My immediate goal after rolling is to assess new resource gains and plan for building roads towards the B2 port at Node 7 or the W2 port at Node 48, or to secure a new settlement spot.\",\n \"note_to_self\": \"My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.\",\n \"say_outloud\": \"Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!\",\n \"action\": {\n \"type\": \"roll_dice\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "My current resources are 2 Wood and 1 Sheep. I have no development cards. It is the NORMAL_PLAY phase, and it is my turn. My settlements are located at Node 13, which provides Wood (3, 4) and Sheep (5), and Node 41, which provides Ore (5), Wheat (9), and Brick (10). The robber is currently on Hex 10, which is a desert, so none of my production hexes are blocked. I do not have enough resources to build a road (needs 1 Wood, 1 Brick), a settlement (needs 1 Wood, 1 Brick, 1 Sheep, 1 Wheat), a city (needs 2 Wheat, 3 Ore), or a development card (needs 1 Sheep, 1 Wheat, 1 Ore). Since I cannot build anything or play a development card, the optimal and only logical action to advance my game is to roll the dice to acquire resources. This will allow me to accumulate the necessary materials for future building, trading, or purchasing development cards. My immediate goal after rolling is to assess new resource gains and plan for building roads towards the B2 port at Node 7 or the W2 port at Node 48, or to secure a new settlement spot.", + "note_to_self": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.", + "say_outloud": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!", + "action_type": "roll_dice", + "parameters": {} + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 2203, + "completion": 565, + "total": 3988 + }, + "latency_seconds": 10.025294065475464, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_6.json b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_6.json new file mode 100644 index 0000000000000000000000000000000000000000..6bc0a6f4607805fe612a77f803411363e34319fa --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/A/responses/response_6.json @@ -0,0 +1,22 @@ +{ + "request_number": 6, + "timestamp": "2026-01-09T03:06:30.221255", + "player_name": "A", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat, and a development card requires 1 Ore, 1 Sheep, and 1 Wheat. I lack the necessary Brick, Wheat, and Ore to perform any of these actions. Furthermore, I do not possess 4 of any single resource to initiate a 4:1 bank trade, nor do I have any active 2:1 ports to leverage a more favorable trade. The `meta.dice` field is null, which indicates that the dice roll for my current turn has not yet occurred. Since 'roll_dice' is not an allowed action for me to select, the game system is expected to handle this automatically. However, until that automatic roll occurs and resources are distributed, my current resource pool is fixed. Given these constraints, I am unable to take any productive action on the board. Therefore, the most logical and appropriate action is to end my turn, passing the initiative to the next player. My strategic plan remains to expand towards the W2 port at Node 40 (from my settlement at Node 41, via road 41-40) and the B2 port at Node 7 (from Node 13, via roads 14-15 and 15-7). Both paths require accumulating Brick and Wood, which I will aim to do in subsequent turns once resources are collected.\",\n \"note_to_self\": \"Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports.\",\n \"say_outloud\": \"No moves for me this turn, just waiting for the dice to roll next time!\",\n \"action\": {\n \"type\": \"end_turn\",\n \"parameters\": \"{}\"\n }\n}", + "parsed": { + "internal_thinking": "My current resources are 2 Wood and 1 Sheep. Upon reviewing the game state, I cannot afford any actions at this moment. Building a road requires 1 Wood and 1 Brick, a settlement requires 1 Wood, 1 Brick, 1 Sheep, and 1 Wheat, and a development card requires 1 Ore, 1 Sheep, and 1 Wheat. I lack the necessary Brick, Wheat, and Ore to perform any of these actions. Furthermore, I do not possess 4 of any single resource to initiate a 4:1 bank trade, nor do I have any active 2:1 ports to leverage a more favorable trade. The `meta.dice` field is null, which indicates that the dice roll for my current turn has not yet occurred. Since 'roll_dice' is not an allowed action for me to select, the game system is expected to handle this automatically. However, until that automatic roll occurs and resources are distributed, my current resource pool is fixed. Given these constraints, I am unable to take any productive action on the board. Therefore, the most logical and appropriate action is to end my turn, passing the initiative to the next player. My strategic plan remains to expand towards the W2 port at Node 40 (from my settlement at Node 41, via road 41-40) and the B2 port at Node 7 (from Node 13, via roads 14-15 and 15-7). Both paths require accumulating Brick and Wood, which I will aim to do in subsequent turns once resources are collected.", + "note_to_self": "Current resources: W:2, S:1. Still need Brick, Wheat, and Ore for expansion and dev cards. Priority is to build roads towards the W2 port at Node 40 and the B2 port at Node 7. My settlements are at Node 13 (W3, S5, S5) and Node 41 (O5, Wh9, B10), providing a good resource spread. Player B is focused on Ore; keep an eye on their expansion and resource accumulation, especially with their O2 port at Node 16. Next turn, after dice roll, assess resources for road building towards ports.", + "say_outloud": "No moves for me this turn, just waiting for the dice to roll next time!", + "action_type": "end_turn", + "parameters": {} + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 2600, + "completion": 537, + "total": 7793 + }, + "latency_seconds": 25.938319444656372, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/B.md b/examples/ai_testing/my_games/session_20260109_025726/B/B.md new file mode 100644 index 0000000000000000000000000000000000000000..7b64f490c9c3d59092fd8f49db70a2a58b1f9699 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/B.md @@ -0,0 +1,96 @@ +# AI Agent Log: B + +**Session:** session_20260109_025726 +**Started:** 2026-01-09 02:57:26 +**Model:** gemini-2.0-flash + +--- + + +## Request #1 - 🎯 ACTIVE TURN + +**Time:** 02:59:11 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_1.json](prompts/prompt_1.json) + +### Response Received ✅ + +**Latency:** 40.08s | **Tokens:** 11242 + +**Thinking:** Player B is in the first setup round and needs to place a settlement and an adjacent road. The goal is to maximize future resource income and access to a balanced set of resources, considering player ... + +**Note to Self:** Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20. + +**Says:** "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + +--- + +## Request #2 - 🎯 ACTIVE TURN + +**Time:** 03:00:15 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_2.json](prompts/prompt_2.json) + +### Response Received ✅ + +**Latency:** 29.42s | **Tokens:** 8226 + +**Thinking:** My starting settlement is at Node 20, providing access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8). According to my strategic notes from the previous turn, my goal is to acquire Wheat and... + +**Note to Self:** The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26. + +**Says:** "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + +--- + +## Request #3 - 🎯 ACTIVE TURN + +**Time:** 03:01:13 + +### What Happened +It's your turn. + +### Prompt Sent +See: [prompt_3.json](prompts/prompt_3.json) + +### Response Received ✅ + +**Latency:** 10.51s | **Tokens:** 3897 + +**Thinking:** My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). This gives me a solid foundation for basic building. Player A's settlement at Node 41 gives them Ore (5), Wheat (9), and ... + +**Note to Self:** Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes. + +**Says:** "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + +--- + +## Request #4 - 🎯 ACTIVE TURN + +**Time:** 03:02:03 + +### What Happened +You just placed your starting settlement. Now place your starting road adjacent to it. + +### Prompt Sent +See: [prompt_4.json](prompts/prompt_4.json) + +### Response Received ✅ + +**Latency:** 20.49s | **Tokens:** 6384 + +**Thinking:** The current phase requires me to place a starting road adjacent to my second settlement. My second settlement is at Node 26, as confirmed by the game state and my previous turn's notes. I need to iden... + +**Note to Self:** Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace. + +**Says:** "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + +--- diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.json new file mode 100644 index 0000000000000000000000000000000000000000..a600c2cde7179faf20e5424cd277b59f5f2d473b --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.json @@ -0,0 +1,103 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:59:11.801914", + "player_name": "B", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.txt new file mode 100644 index 0000000000000000000000000000000000000000..45fb105f771ffb4e4dd167a9938d08fdf8b3f9c8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_1.txt @@ -0,0 +1,94 @@ +=== Prompt #1 for B === +Timestamp: 2026-01-09T02:59:11.802681 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":0,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + } + ] + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.json new file mode 100644 index 0000000000000000000000000000000000000000..5d778f324b3e3ce303f415447a395b7213ece02e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.json @@ -0,0 +1,110 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T03:00:15.898299", + "player_name": "B", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + } + ] + }, + "memory": { + "note_from_last_turn": "Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.txt new file mode 100644 index 0000000000000000000000000000000000000000..7c8eed9fe7470ddefe50418c88fa5e3e0741cf98 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_2.txt @@ -0,0 +1,101 @@ +=== Prompt #2 for B === +Timestamp: 2026-01-09T03:00:15.899334 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + } + ] + }, + "memory": { + "note_from_last_turn": "Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.json new file mode 100644 index 0000000000000000000000000000000000000000..dd65146b4670f4e479b8cfbd93cc54982613c9f6 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.json @@ -0,0 +1,114 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T03:01:13.686685", + "player_name": "B", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + } + ] + }, + "memory": { + "note_from_last_turn": "The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "It's your turn.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.txt new file mode 100644 index 0000000000000000000000000000000000000000..b997d81c30220a493693a222444b47e7e32a6e98 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_3.txt @@ -0,0 +1,105 @@ +=== Prompt #3 for B === +Timestamp: 2026-01-09T03:01:13.688909 +Active Turn: True + +--- What Happened --- +It's your turn. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "It's your turn.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":1,\"res\":{}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + } + ] + }, + "memory": { + "note_from_last_turn": "The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_settlement", + "description": "Place your starting settlement", + "example_parameters": "{\"node\": X}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.json b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.json new file mode 100644 index 0000000000000000000000000000000000000000..ca5100e47ae7653453de1ef898c8567ae5c1a52c --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.json @@ -0,0 +1,118 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T03:02:03.453570", + "player_name": "B", + "is_active_turn": true, + "prompt": { + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + } + ] + }, + "memory": { + "note_from_last_turn": "Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } + }, + "response_schema": { + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] + }, + "what_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.txt b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.txt new file mode 100644 index 0000000000000000000000000000000000000000..74468d39db90b41e032eb9c4b8149b80278fa551 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/prompts/prompt_4.txt @@ -0,0 +1,109 @@ +=== Prompt #4 for B === +Timestamp: 2026-01-09T03:02:03.454651 +Active Turn: True + +--- What Happened --- +You just placed your starting settlement. Now place your starting road adjacent to it. + +--- Response Schema --- +{ + "type": "object", + "required": [ + "internal_thinking", + "action" + ], + "properties": { + "internal_thinking": { + "type": "string", + "description": "Private strategy. What's your plan and why? Do not invent resources. Verify indices in Array N carefully. Write a detailed analysis (600+ chars) only AFTER verifying the node data", + "minLength": 1000 + }, + "note_to_self": { + "type": "string", + "description": "Save important observations and plans for future turns. Examples: opponent strategies, key nodes to claim, resource priorities, or threats to watch. This helps maintain continuity between turns.", + "maxLength": 100 + }, + "say_outloud": { + "type": "string", + "description": "Communicate with other players! Use for: trade proposals, warnings, bluffs, alliance hints, or strategic banter. Makes the game more interesting and can influence opponents.", + "maxLength": 100 + }, + "action": { + "type": "object", + "required": [ + "type" + ], + "properties": { + "type": { + "type": "string", + "description": "The action type (must match one from allowed_actions in constraints)" + }, + "parameters": { + "type": "string", + "description": "Action parameters as JSON string. Example: {\"node\": 14} or {} if no parameters needed" + } + }, + "propertyOrdering": [ + "type", + "parameters" + ] + } + }, + "propertyOrdering": [ + "internal_thinking", + "note_to_self", + "say_outloud", + "action" + ] +} + +--- Prompt Content --- +{ + "meta_data": { + "agent_name": "B", + "role": null + }, + "task_context": { + "what_just_happened": "You just placed your starting settlement. Now place your starting road adjacent to it.", + "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action." + }, + "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"B\",\"phase\":\"SETUP_SECOND_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"B\",\"S\"],[26,\"B\",\"S\"],[41,\"A\",\"S\"]],\"rds\":[[[41,31],\"A\"],[[20,21],\"B\"]]},\"players\":{\"A\":{\"vp\":1,\"res\":{}},\"B\":{\"vp\":2,\"res\":{\"Wh\":1,\"S\":1}}}}", + "social_context": { + "recent_chat": [ + { + "from": "A", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "from": "B", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "from": "B", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "from": "B", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + } + ] + }, + "memory": { + "note_from_last_turn": "Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes." + }, + "constraints": { + "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.", + "allowed_actions": [ + { + "type": "place_starting_road", + "description": "Place your starting road", + "example_parameters": "{\"from\": X, \"to\": Y}" + }, + { + "type": "wait_for_response", + "description": "Do nothing on the board, just wait or communicate. Use this when you want to talk, negotiate, or think without taking a game action.", + "example_parameters": "{}" + } + ] + } +} diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_1.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_1.json new file mode 100644 index 0000000000000000000000000000000000000000..e1810a7036f6fed60e6e5fcf6319fac873fa8e75 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_1.json @@ -0,0 +1,24 @@ +{ + "request_number": 1, + "timestamp": "2026-01-09T02:59:51.889983", + "player_name": "B", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"Player B is in the first setup round and needs to place a settlement and an adjacent road. The goal is to maximize future resource income and access to a balanced set of resources, considering player A's current placement. Player A has settled at Node 41 (Ore 5, Brick 10) and built a road towards Node 31 (Wheat 9, Brick 10, Wood 11). This means A has access to Ore, Brick, Wheat, and Wood with strong numbers (5, 9, 10, 11). Player A is notably missing Sheep from their initial placement. My strategy is to select a node that provides a strong mix of resources, high-probability numbers, and ideally includes Sheep to differentiate from A. I evaluated several nodes with 3 hexes:\\n\\n1. **Node 10**: Connects to Hexes 5 (B6), 4 (S8), 1 (W12). Resources: Brick, Sheep, Wood. Numbers: 6, 8, 12. Pips: 11.\\n2. **Node 20**: Connects to Hexes 9 (W11), 5 (B6), 4 (S8). Resources: Wood, Brick, Sheep. Numbers: 11, 6, 8. Pips: 12.\\n3. **Node 36**: Connects to Hexes 16 (S11), 15 (Wh6), 11 (O3). Resources: Sheep, Wheat, Ore. Numbers: 11, 6, 3. Pips: 9.\\n\\nNode 20 offers the highest pip count (12) among the strong 3-hex options. It provides Wood, Brick, and Sheep on excellent numbers (6, 8, 11), which are crucial for early game building (roads and settlements) and development cards (Sheep is needed). Importantly, it provides Sheep, a resource Player A currently lacks, giving me a potential trading advantage or a path towards a development card strategy. This placement provides a strong, balanced start, and for the second settlement, I can target Wheat and Ore, potentially using a port like Node 26 (S4, Wh8 + O2 port) to round out my resource production.\",\n \"note_to_self\": \"Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20.\",\n \"say_outloud\": \"Alright, time to find a good spot to start my own expansion. Let's see what resources are available!\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 20}\"\n }\n}", + "parsed": { + "internal_thinking": "Player B is in the first setup round and needs to place a settlement and an adjacent road. The goal is to maximize future resource income and access to a balanced set of resources, considering player A's current placement. Player A has settled at Node 41 (Ore 5, Brick 10) and built a road towards Node 31 (Wheat 9, Brick 10, Wood 11). This means A has access to Ore, Brick, Wheat, and Wood with strong numbers (5, 9, 10, 11). Player A is notably missing Sheep from their initial placement. My strategy is to select a node that provides a strong mix of resources, high-probability numbers, and ideally includes Sheep to differentiate from A. I evaluated several nodes with 3 hexes:\n\n1. **Node 10**: Connects to Hexes 5 (B6), 4 (S8), 1 (W12). Resources: Brick, Sheep, Wood. Numbers: 6, 8, 12. Pips: 11.\n2. **Node 20**: Connects to Hexes 9 (W11), 5 (B6), 4 (S8). Resources: Wood, Brick, Sheep. Numbers: 11, 6, 8. Pips: 12.\n3. **Node 36**: Connects to Hexes 16 (S11), 15 (Wh6), 11 (O3). Resources: Sheep, Wheat, Ore. Numbers: 11, 6, 3. Pips: 9.\n\nNode 20 offers the highest pip count (12) among the strong 3-hex options. It provides Wood, Brick, and Sheep on excellent numbers (6, 8, 11), which are crucial for early game building (roads and settlements) and development cards (Sheep is needed). Importantly, it provides Sheep, a resource Player A currently lacks, giving me a potential trading advantage or a path towards a development card strategy. This placement provides a strong, balanced start, and for the second settlement, I can target Wheat and Ore, potentially using a port like Node 26 (S4, Wh8 + O2 port) to round out my resource production.", + "note_to_self": "Player A is strong on Ore, Brick, Wheat, Wood. I should focus on building out my Sheep production and then seek out Wheat/Ore for my second settlement. Node 26 with its Ore port could be a good target for the second settlement, as it complements the resources from Node 20.", + "say_outloud": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!", + "action_type": "place_starting_settlement", + "parameters": { + "node": 20 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1650, + "completion": 649, + "total": 11242 + }, + "latency_seconds": 40.08305048942566, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_2.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_2.json new file mode 100644 index 0000000000000000000000000000000000000000..9353b4acf79e15d705afb79cd9b0096ac439646e --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_2.json @@ -0,0 +1,25 @@ +{ + "request_number": 2, + "timestamp": "2026-01-09T03:00:45.322144", + "player_name": "B", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My starting settlement is at Node 20, providing access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8). According to my strategic notes from the previous turn, my goal is to acquire Wheat and Ore for my second settlement to complement my current production and to counter Player A's strong start in Ore, Wheat, and Brick. I specifically identified Node 26 as a prime target due to its access to Ore (H[12]=O3), Wheat (H[7]=Wh8), and an Ore 2:1 port. I need to place my first road adjacent to Node 20. The possible nodes for my first road are Node 19, Node 21, and Node 10, as these are the neighbors of Node 20 (N[20]=[[19,21,10],[9,5,4]]). I will analyze each option:\\n\\n1. Road to Node 19: N[19] connects to Hexes 9 (W11), 8 (B10), and 4 (S8). This path leads towards Node 18 (S2 port) and Node 39 (O5, W2 port via Node 30). While Node 39 offers Ore and a Wood port, it's a 3-road journey (20-19, 19-30, 30-39).\\n\\n2. Road to Node 10: N[10] connects to Hexes 5 (B6), 4 (S8), and 1 (W12). This path leads towards Node 9 (?3 port) or Node 11. Node 9 offers S8 and W12. Node 3 (Wh2 port) is further along this path but lacks actual Wheat production from hexes.\\n\\n3. Road to Node 21: N[21] connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This node surprisingly shares the same hexes as Node 20. However, this path is the most direct route towards my target, Node 26. Following this path:\\n * Node 20 (W11, B6, S8)\\n * Node 21 (W11, B6, S8) - first road\\n * Node 22 (D, W3, B6)\\n * Node 23 (D, W3, B6)\\n * Node 24 (O3, W3, B6) - first appearance of Ore (H[11]=O3)\\n * Node 25 (O3, Wh8, O3) - provides Ore (H[12]=O3, H[11]=O3) and Wheat (H[7]=Wh8)\\n * Node 26 (O3, Wh8, O2 port) - the ultimate target, offering strong Ore and Wheat production with an Ore port.\\n\\nPlacing the road from 20 to 21 is the optimal choice as it initiates the most direct path to Node 26, which provides the crucial Wheat and Ore resources I need to balance my starting production and execute my long-term strategy. This path, despite being six roads long to reach Node 26, offers intermediate settlement opportunities at nodes like 24 and 25 that start providing Ore and Wheat earlier.\",\n \"note_to_self\": \"The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26.\",\n \"say_outloud\": \"Alright, time to pave the way! My expansion will be towards the valuable resources I need.\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 20, \\\"to\\\": 21}\"\n }\n}", + "parsed": { + "internal_thinking": "My starting settlement is at Node 20, providing access to Wood (H[9]=W11), Brick (H[5]=B6), and Sheep (H[4]=S8). According to my strategic notes from the previous turn, my goal is to acquire Wheat and Ore for my second settlement to complement my current production and to counter Player A's strong start in Ore, Wheat, and Brick. I specifically identified Node 26 as a prime target due to its access to Ore (H[12]=O3), Wheat (H[7]=Wh8), and an Ore 2:1 port. I need to place my first road adjacent to Node 20. The possible nodes for my first road are Node 19, Node 21, and Node 10, as these are the neighbors of Node 20 (N[20]=[[19,21,10],[9,5,4]]). I will analyze each option:\n\n1. Road to Node 19: N[19] connects to Hexes 9 (W11), 8 (B10), and 4 (S8). This path leads towards Node 18 (S2 port) and Node 39 (O5, W2 port via Node 30). While Node 39 offers Ore and a Wood port, it's a 3-road journey (20-19, 19-30, 30-39).\n\n2. Road to Node 10: N[10] connects to Hexes 5 (B6), 4 (S8), and 1 (W12). This path leads towards Node 9 (?3 port) or Node 11. Node 9 offers S8 and W12. Node 3 (Wh2 port) is further along this path but lacks actual Wheat production from hexes.\n\n3. Road to Node 21: N[21] connects to Hexes 9 (W11), 5 (B6), and 4 (S8). This node surprisingly shares the same hexes as Node 20. However, this path is the most direct route towards my target, Node 26. Following this path:\n * Node 20 (W11, B6, S8)\n * Node 21 (W11, B6, S8) - first road\n * Node 22 (D, W3, B6)\n * Node 23 (D, W3, B6)\n * Node 24 (O3, W3, B6) - first appearance of Ore (H[11]=O3)\n * Node 25 (O3, Wh8, O3) - provides Ore (H[12]=O3, H[11]=O3) and Wheat (H[7]=Wh8)\n * Node 26 (O3, Wh8, O2 port) - the ultimate target, offering strong Ore and Wheat production with an Ore port.\n\nPlacing the road from 20 to 21 is the optimal choice as it initiates the most direct path to Node 26, which provides the crucial Wheat and Ore resources I need to balance my starting production and execute my long-term strategy. This path, despite being six roads long to reach Node 26, offers intermediate settlement opportunities at nodes like 24 and 25 that start providing Ore and Wheat earlier.", + "note_to_self": "The path towards Node 26 (via 21, 22, 23, 24, 25) is confirmed as the best long-term strategy for acquiring Wheat and Ore, and the Ore port. My current settlement has good Wood, Brick, and Sheep. Player A has Ore, Wheat, Brick. Focusing on Wheat and Ore for my second settlement is key to a balanced economy. Node 25 (O3, Wh8, O3) is a strong intermediate target for a settlement before reaching 26.", + "say_outloud": "Alright, time to pave the way! My expansion will be towards the valuable resources I need.", + "action_type": "place_starting_road", + "parameters": { + "from": 20, + "to": 21 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1799, + "completion": 979, + "total": 8226 + }, + "latency_seconds": 29.420201301574707, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_3.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_3.json new file mode 100644 index 0000000000000000000000000000000000000000..74ed7817da41d947366eb1a7748d4d64ddce4811 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_3.json @@ -0,0 +1,24 @@ +{ + "request_number": 3, + "timestamp": "2026-01-09T03:01:24.205307", + "player_name": "B", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). This gives me a solid foundation for basic building. Player A's settlement at Node 41 gives them Ore (5), Wheat (9), and Brick (10), indicating a strong start in those resources. My strategy from the previous turn was to focus on acquiring Wheat and Ore to balance my economy and secure an Ore port. I have evaluated Node 26 as the prime location for my second settlement. Node 26 is connected to Hexes 12 (Ore 3) and 7 (Wheat 8). Crucially, Node 26 also provides access to an Ore 2:1 port. This selection perfectly aligns with my strategic goal of obtaining Wheat and Ore, which are essential for building cities and development cards, and securing a specific port for efficient trading of my most valuable resource. With settlements at Node 20 and Node 26, my resource production will include Wood (11), Brick (6), Sheep (8), Wheat (8), and Ore (3), along with an Ore port, providing a well-rounded and powerful starting position for the game. Node 26 is currently available and not blocked by any existing settlements or roads from other players. The robber is on Hex 10 (Desert), which does not affect Node 26.\",\n \"note_to_self\": \"Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes.\",\n \"say_outloud\": \"Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network.\",\n \"action\": {\n \"type\": \"place_starting_settlement\",\n \"parameters\": \"{\\\"node\\\": 26}\"\n }\n}", + "parsed": { + "internal_thinking": "My current settlement at Node 20 provides Wood (11), Brick (6), and Sheep (8). This gives me a solid foundation for basic building. Player A's settlement at Node 41 gives them Ore (5), Wheat (9), and Brick (10), indicating a strong start in those resources. My strategy from the previous turn was to focus on acquiring Wheat and Ore to balance my economy and secure an Ore port. I have evaluated Node 26 as the prime location for my second settlement. Node 26 is connected to Hexes 12 (Ore 3) and 7 (Wheat 8). Crucially, Node 26 also provides access to an Ore 2:1 port. This selection perfectly aligns with my strategic goal of obtaining Wheat and Ore, which are essential for building cities and development cards, and securing a specific port for efficient trading of my most valuable resource. With settlements at Node 20 and Node 26, my resource production will include Wood (11), Brick (6), Sheep (8), Wheat (8), and Ore (3), along with an Ore port, providing a well-rounded and powerful starting position for the game. Node 26 is currently available and not blocked by any existing settlements or roads from other players. The robber is on Hex 10 (Desert), which does not affect Node 26.", + "note_to_self": "Successfully placed second settlement at Node 26, securing strong Wheat (8), Ore (3) production, and an Ore 2:1 port. My resource base is now balanced: W11, B6, S8, Wh8, O3. Next turn, I will need to focus on expanding roads towards potential city spots, or considering development card purchases depending on initial rolls and player actions. Keep an eye on Player A's expansion, especially towards Ore and Wheat hexes.", + "say_outloud": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network.", + "action_type": "place_starting_settlement", + "parameters": { + "node": 26 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1886, + "completion": 477, + "total": 3897 + }, + "latency_seconds": 10.513125658035278, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_4.json b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_4.json new file mode 100644 index 0000000000000000000000000000000000000000..e964f6f69e7b512aebae5f3f4dffb08249c1b85f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/B/responses/response_4.json @@ -0,0 +1,25 @@ +{ + "request_number": 4, + "timestamp": "2026-01-09T03:02:23.947948", + "player_name": "B", + "success": true, + "raw_content": "{\n \"internal_thinking\": \"The current phase requires me to place a starting road adjacent to my second settlement. My second settlement is at Node 26, as confirmed by the game state and my previous turn's notes. I need to identify the optimal road placement from Node 26 to maximize future expansion potential, focusing on new valuable resources or strategic locations. The neighbors of Node 26 are Node 25, Node 27, and Node 16. I will evaluate each potential road segment:\\n\\n1. **Road 26-27:** Node 27 (`N[27] = [[26,38],[12]]`) only connects to Hex 12 (Ore 3). It leads to Node 38, which also only connects to Hex 12 (Ore 3) and has a generic 3:1 port. This path offers very limited resource expansion.\\n\\n2. **Road 26-16:** Node 16 (`N[16] = [[15,26],[7],\\\"O2\\\"]`) only connects to Hex 7 (Wheat 8). It leads to Node 15 (`N[15] = [[14,16,7],[7,3]]`), which connects to Hex 7 (Wheat 8) and Hex 3 (Wood 4). This path would open up access to Wood 4, which is a decent resource, but not as impactful as other options.\\n\\n3. **Road 26-25:** Node 25 (`N[25] = [[24,26,36],[12,11,7]]`) connects to Hex 12 (Ore 3), Hex 11 (Desert), and Hex 7 (Wheat 8). While the Desert is not useful, this path leads to two promising nodes:\\n * **Node 24:** (`N[24] = [[23,25,34],[11,10,6]]`) connects to Hex 11 (Desert), Hex 10 (Ore 9), and Hex 6 (Wood 3). This opens up access to high-value Ore 9 and Wood 3.\\n * **Node 36:** (`N[36] = [[35,37,25],[16,12,11]]`) connects to Hex 16 (Sheep 11), Hex 12 (Ore 3), and Hex 11 (Desert). This opens up access to high-value Sheep 11.\\n\\nComparing the options, the road from 26 to 25 offers significantly better strategic value. It provides access to multiple new valuable resources (Ore 9, Wood 3, Sheep 11) with strong production numbers, which will be crucial for my long-term resource generation and ability to build cities and development cards. My current resource base is W11, B6, S8, Wh8, O3. Expanding towards O9, W3, and S11 will further diversify and strengthen my production, allowing me to compete effectively with Player A's strong initial placement. No existing roads or settlements block this path. Therefore, placing the road between Node 26 and Node 25 is the optimal move.\",\n \"note_to_self\": \"Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace.\",\n \"say_outloud\": \"Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!\",\n \"action\": {\n \"type\": \"place_starting_road\",\n \"parameters\": \"{\\\"from\\\": 26, \\\"to\\\": 25}\"\n }\n}", + "parsed": { + "internal_thinking": "The current phase requires me to place a starting road adjacent to my second settlement. My second settlement is at Node 26, as confirmed by the game state and my previous turn's notes. I need to identify the optimal road placement from Node 26 to maximize future expansion potential, focusing on new valuable resources or strategic locations. The neighbors of Node 26 are Node 25, Node 27, and Node 16. I will evaluate each potential road segment:\n\n1. **Road 26-27:** Node 27 (`N[27] = [[26,38],[12]]`) only connects to Hex 12 (Ore 3). It leads to Node 38, which also only connects to Hex 12 (Ore 3) and has a generic 3:1 port. This path offers very limited resource expansion.\n\n2. **Road 26-16:** Node 16 (`N[16] = [[15,26],[7],\"O2\"]`) only connects to Hex 7 (Wheat 8). It leads to Node 15 (`N[15] = [[14,16,7],[7,3]]`), which connects to Hex 7 (Wheat 8) and Hex 3 (Wood 4). This path would open up access to Wood 4, which is a decent resource, but not as impactful as other options.\n\n3. **Road 26-25:** Node 25 (`N[25] = [[24,26,36],[12,11,7]]`) connects to Hex 12 (Ore 3), Hex 11 (Desert), and Hex 7 (Wheat 8). While the Desert is not useful, this path leads to two promising nodes:\n * **Node 24:** (`N[24] = [[23,25,34],[11,10,6]]`) connects to Hex 11 (Desert), Hex 10 (Ore 9), and Hex 6 (Wood 3). This opens up access to high-value Ore 9 and Wood 3.\n * **Node 36:** (`N[36] = [[35,37,25],[16,12,11]]`) connects to Hex 16 (Sheep 11), Hex 12 (Ore 3), and Hex 11 (Desert). This opens up access to high-value Sheep 11.\n\nComparing the options, the road from 26 to 25 offers significantly better strategic value. It provides access to multiple new valuable resources (Ore 9, Wood 3, Sheep 11) with strong production numbers, which will be crucial for my long-term resource generation and ability to build cities and development cards. My current resource base is W11, B6, S8, Wh8, O3. Expanding towards O9, W3, and S11 will further diversify and strengthen my production, allowing me to compete effectively with Player A's strong initial placement. No existing roads or settlements block this path. Therefore, placing the road between Node 26 and Node 25 is the optimal move.", + "note_to_self": "Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace.", + "say_outloud": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!", + "action_type": "place_starting_road", + "parameters": { + "from": 26, + "to": 25 + } + }, + "model": "gemini-2.5-flash", + "tokens": { + "prompt": 1945, + "completion": 906, + "total": 6384 + }, + "latency_seconds": 20.48988389968872, + "error": null +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/agent_memories.json b/examples/ai_testing/my_games/session_20260109_025726/agent_memories.json new file mode 100644 index 0000000000000000000000000000000000000000..6d5d97bf19645cdaeb3daf7e8a6f46326dd37acf --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/agent_memories.json @@ -0,0 +1,10 @@ +{ + "A": { + "note_to_self": "My settlements are at Node 13 (W3, W4, S5) and Node 41 (O5, Wh9, B10). My current resources are W:2, S:1. I need to acquire Brick, Wheat, and Ore to start building roads, settlements, or purchasing development cards. I have roads connecting 41-31 and 13-14. My next strategic moves should focus on building roads towards the B2 port at Node 7 (accessible from Node 13 via 14-15) or the W2 port at Node 48 (accessible from Node 41 via 40). I also need to identify good potential settlement spots that complement my current resource production. Player B has settlements at Node 20 (S, W, O) and Node 26 (W, S, O) and has an O2 port at Node 16. They seem to be focusing on Ore. I should monitor their expansion and resource accumulation, especially for Ore.", + "last_updated": "2026-01-09T03:06:04.274558" + }, + "B": { + "note_to_self": "Successfully placed road 26-25. This opens up future expansion towards Node 24 (Ore 9, Wood 3) and Node 36 (Sheep 11). These are excellent resources and will be key for my next settlements or city upgrades. Player A has a strong initial resource base with O5, Wh9, B10, W11. I need to continue expanding towards these high-value hexes to keep pace.", + "last_updated": "2026-01-09T03:06:04.274567" + } +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/chat_history.json b/examples/ai_testing/my_games/session_20260109_025726/chat_history.json new file mode 100644 index 0000000000000000000000000000000000000000..c638fa6cb8234b38b54d92e5dac2972c1d8bbd0f --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/chat_history.json @@ -0,0 +1,52 @@ +{ + "messages": [ + { + "timestamp": "2026-01-09T02:59:11.796384", + "from": "A", + "to": "all", + "message": "Alright, time to lay down some road and start building my empire!" + }, + { + "timestamp": "2026-01-09T03:00:15.894575", + "from": "B", + "to": "all", + "message": "Alright, time to find a good spot to start my own expansion. Let's see what resources are available!" + }, + { + "timestamp": "2026-01-09T03:01:13.684263", + "from": "B", + "to": "all", + "message": "Alright, time to pave the way! My expansion will be towards the valuable resources I need." + }, + { + "timestamp": "2026-01-09T03:02:03.449701", + "from": "B", + "to": "all", + "message": "Settling down with a strong base of Wheat and Ore! Looking forward to some good rolls and expanding my network." + }, + { + "timestamp": "2026-01-09T03:03:07.220971", + "from": "B", + "to": "all", + "message": "Alright, my road is set! Paving the way towards some exciting new resource opportunities. Let's see what the dice bring next!" + }, + { + "timestamp": "2026-01-09T03:04:35.753107", + "from": "A", + "to": "all", + "message": "Alright, time for my second settlement! I'm securing a spot that gives me a good spread of resources to kickstart my growth." + }, + { + "timestamp": "2026-01-09T03:05:20.404889", + "from": "A", + "to": "all", + "message": "Alright, my empire is taking shape! I'm laying down my final starting road, connecting to some valuable brick and wood hexes. Looking forward to some good rolls!" + }, + { + "timestamp": "2026-01-09T03:06:04.275563", + "from": "A", + "to": "all", + "message": "Alright, it's my turn! Time to roll the dice and see what resources the island blesses me with!" + } + ] +} \ No newline at end of file diff --git a/examples/ai_testing/my_games/session_20260109_025726/session_metadata.json b/examples/ai_testing/my_games/session_20260109_025726/session_metadata.json new file mode 100644 index 0000000000000000000000000000000000000000..aa401cfc68a0073153a0faad83aeb343c3f864f8 --- /dev/null +++ b/examples/ai_testing/my_games/session_20260109_025726/session_metadata.json @@ -0,0 +1,5 @@ +{ + "session_id": "session_20260109_025726", + "start_time": "2026-01-09T02:57:26.667363", + "version": "2.0" +} \ No newline at end of file diff --git a/examples/ai_testing/templates/viewer_dynamic.html b/examples/ai_testing/templates/viewer_dynamic.html index 467ff46857e077075b9433c4226d3033aa75373c..9f3952a231e996b2ba8e5b3e71d240196e3627b5 100644 --- a/examples/ai_testing/templates/viewer_dynamic.html +++ b/examples/ai_testing/templates/viewer_dynamic.html @@ -1196,7 +1196,7 @@ document.getElementById('filter-bar').style.display = 'none'; document.getElementById('content-title').textContent = 'Chat History'; - if (!sessionData.chat || sessionData.chat.length === 0) { + if (!sessionData || !sessionData.chat || sessionData.chat.length === 0) { document.getElementById('content-body').innerHTML = `
💬
@@ -1206,12 +1206,30 @@ `; return; } - - const chatHTML = sessionData.chat.map(msg => ` -
- ${msg.player.toUpperCase()}: "${escapeHtml(msg.message)}" -
- `).join(''); + + // Filter out undefined/null messages and validate structure + const validMessages = sessionData.chat.filter(msg => msg && msg.message); + + if (validMessages.length === 0) { + document.getElementById('content-body').innerHTML = ` +
+
💬
+

No valid messages

+

Chat data exists but contains no valid messages

+
+ `; + return; + } + + const chatHTML = validMessages.map(msg => { + const sender = msg.from || msg.player || 'UNKNOWN'; + const message = msg.message || ''; + return ` +
+ ${sender.toUpperCase()}: "${escapeHtml(message)}" +
+ `; + }).join(''); document.getElementById('content-body').innerHTML = chatHTML; } @@ -1231,12 +1249,17 @@ return; } - const memoriesHTML = Object.entries(sessionData.memories).map(([player, memory]) => ` -
- ${player.toUpperCase()}:
- "${escapeHtml(memory)}" -
- `).join(''); + const memoriesHTML = Object.entries(sessionData.memories).map(([player, memory]) => { + // Handle both string format and object format {note_to_self: ...} + const memoryText = typeof memory === 'string' ? memory : + (memory.note_to_self || JSON.stringify(memory)); + return ` +
+ ${player.toUpperCase()}:
+ "${escapeHtml(memoryText)}" +
+ `; + }).join(''); document.getElementById('content-body').innerHTML = memoriesHTML; } diff --git a/examples/ai_testing/web_viewer.py b/examples/ai_testing/web_viewer.py index 6a2a75e2295bf54a4e3596bfb32cf84cf90d3880..9fd047a8ae9c27786e0fd5029f1a78f7368c1fa4 100644 --- a/examples/ai_testing/web_viewer.py +++ b/examples/ai_testing/web_viewer.py @@ -169,10 +169,9 @@ def get_session_data(session_path): with open(chat_file, 'r', encoding='utf-8') as f: data = json.load(f) chat_messages = data.get("messages", []) - print(f" [OK] Loaded {len(chat_messages)} chat messages") except Exception as e: print(f" [!] Error loading chat: {e}") - chat_messages = [{"error": str(e)}] + chat_messages = [] # Get agent memories memory_file = session_dir / "agent_memories.json" diff --git a/pycatan/ai/ai_logger.py b/pycatan/ai/ai_logger.py index 00de1cc6ff5e13292021470f918845c9f50b69ce..05c6f098538f8693b5a1461cc34017673b06c4e5 100644 --- a/pycatan/ai/ai_logger.py +++ b/pycatan/ai/ai_logger.py @@ -380,22 +380,46 @@ See: [prompt_{num}.json](prompts/prompt_{num}.json) chat_file = self.session_dir / "chat_history.json" # Load existing chat - chat_history = [] + chat_data = {"messages": []} if chat_file.exists(): with open(chat_file, 'r', encoding='utf-8') as f: - chat_history = json.load(f) + loaded = json.load(f) + # Support both formats: {"messages": [...]} or [...] + if isinstance(loaded, dict): + chat_data = loaded + else: + chat_data = {"messages": loaded} # Add new message - chat_history.append({ + chat_data["messages"].append({ "timestamp": datetime.now().isoformat(), "from": from_player, "to": to_player or "all", "message": message }) - # Save + # Save (wrapped in object for viewer) with open(chat_file, 'w', encoding='utf-8') as f: - json.dump(chat_history, f, indent=2, ensure_ascii=False) + json.dump(chat_data, f, indent=2, ensure_ascii=False) + + def save_agent_memories(self, agents: Dict[str, Any]) -> None: + """ + Save current agent memories to file (for real-time web viewer updates). + + Args: + agents: Dictionary of AgentState objects + """ + memories = {} + for name, agent in agents.items(): + if hasattr(agent, 'memory') and agent.memory: + memories[name] = { + "note_to_self": agent.memory, + "last_updated": datetime.now().isoformat() + } + + memory_file = self.session_dir / "agent_memories.json" + with open(memory_file, 'w', encoding='utf-8') as f: + json.dump(memories, f, indent=2, ensure_ascii=False) def log_error(self, player_name: str, error: str, context: Optional[Dict] = None) -> None: """Log an error for a player.""" @@ -442,6 +466,17 @@ See: [prompt_{num}.json](prompts/prompt_{num}.json) summary_file = self.session_dir / "session_summary.json" with open(summary_file, 'w', encoding='utf-8') as f: json.dump(summary, f, indent=2, ensure_ascii=False) + + # Save agent memories separately for web viewer + memories = {} + for name, agent in agents.items(): + if hasattr(agent, 'memory') and agent.memory: + memories[name] = agent.memory + + if memories: + memory_file = self.session_dir / "agent_memories.json" + with open(memory_file, 'w', encoding='utf-8') as f: + json.dump(memories, f, indent=2, ensure_ascii=False) def get_session_path(self) -> Path: """Get the session directory path.""" diff --git a/pycatan/ai/ai_manager.py b/pycatan/ai/ai_manager.py index 346713f601e8be66a545ce74da29dda97fe74a29..e46ba02375fede99fd0a7774ee6396d3f15651e9 100644 --- a/pycatan/ai/ai_manager.py +++ b/pycatan/ai/ai_manager.py @@ -295,8 +295,10 @@ class AIManager: # Update memory note_to_self = parsed.get("note_to_self") agent.update_memory(note_to_self) - print(f"[DEBUG SAVE] Saved note_to_self: {note_to_self[:50] if note_to_self else 'None'}...") - print(f"[DEBUG SAVE] Agent.memory now: {agent.memory[:50] if agent.memory else 'None'}...") + + # Save memories to file for web viewer (real-time update) + if note_to_self: + self.logger.save_agent_memories(self.agents) # Clear events since they've been processed agent.clear_events() @@ -454,9 +456,6 @@ class AIManager: if agent.memory: agent_memory = {"note_from_last_turn": agent.memory} - # DEBUG: Print memory state - print(f"[DEBUG MEMORY] Agent: {agent.player_name}, Memory: {agent.memory[:50] if agent.memory else 'None'}...") - # Create prompt through PromptManager prompt = self.prompt_manager.create_prompt( player_num=agent.player_id, @@ -578,22 +577,111 @@ class AIManager: def _build_what_happened(self, agent: AgentState) -> str: """ - Build the 'what happened' message from recent events. + Build the 'what happened' message - only the LAST action in clear format. Args: agent: The agent to build message for Returns: - Human-readable summary of recent events + Clear description of the most recent action relevant to this agent """ if not agent.recent_events: - return "Game is starting." + return "Game is starting. Place your first settlement." + + # Get only the last event and format it clearly + last_event = agent.recent_events[-1] + return self._format_event_for_agent(last_event, agent) + + def _format_event_for_agent(self, event: Dict[str, Any], agent: AgentState) -> str: + """ + Format a single event into a clear, agent-focused message. + + Args: + event: Event dict with 'type' and 'message' keys + agent: The agent receiving this message + + Returns: + Clear, concise description of what happened + """ + event_type = event.get('type', '') + message = event.get('message', '') + + # Replace "Player X" with actual player name + message = self._replace_player_numbers_with_names(message) + + # Parse common event patterns and make them clearer + if 'PLACE_STARTING_SETTLEMENT' in message: + if agent.player_name in message: + return "You just placed your starting settlement. Now place your starting road adjacent to it." + else: + return message.replace('ActionType.PLACE_STARTING_SETTLEMENT', 'placed their starting settlement') + + if 'PLACE_STARTING_ROAD' in message: + if agent.player_name in message: + return "You just placed your starting road." + else: + return message.replace('ActionType.PLACE_STARTING_ROAD', 'placed their starting road') + + if 'BUILD_SETTLEMENT' in message: + if agent.player_name in message: + return "You just built a settlement." + else: + return message.replace('ActionType.BUILD_SETTLEMENT', 'built a settlement') + + if 'BUILD_ROAD' in message: + if agent.player_name in message: + return "You just built a road." + else: + return message.replace('ActionType.BUILD_ROAD', 'built a road') + + if 'BUILD_CITY' in message: + if agent.player_name in message: + return "You just upgraded to a city." + else: + return message.replace('ActionType.BUILD_CITY', 'upgraded to a city') + + if 'ROLL_DICE' in message: + # Extract dice result if present in message + # Try to make it more informative + if agent.player_name in message: + return message.replace('ActionType.ROLL_DICE', 'rolled the dice') + else: + return message.replace('ActionType.ROLL_DICE', 'rolled the dice') + + if 'turn begins' in message.lower(): + if agent.player_name in message: + return "It's your turn." + else: + return message + + # Default: clean up ActionType formatting + cleaned = message.replace('ActionType.', '').replace('_', ' ').lower() + return cleaned + + def _replace_player_numbers_with_names(self, message: str) -> str: + """ + Replace 'Player X' with actual player names in a message. + + Args: + message: Message with player numbers + + Returns: + Message with player names + """ + import re + + # Find all "Player X" patterns + pattern = r'Player (\d+)' - lines = [] - for event in agent.recent_events: - lines.append(f"• {event['message']}") + def replace_func(match): + player_id = int(match.group(1)) + # Find agent with this player_id + for agent_name, agent in self.agents.items(): + if agent.player_id == player_id: + return agent_name + return match.group(0) # Keep original if not found - return "\n".join(lines) + return re.sub(pattern, replace_func, message) def _send_to_llm( self, @@ -713,11 +801,10 @@ class AIManager: from_player: Name of player sending message message: The chat message """ - # Add to chat history + # Add to chat history (no timestamp - cleaner for LLM) chat_entry = { "from": from_player, - "message": message, - "timestamp": time.time() + "message": message } self.chat_history.append(chat_entry) diff --git a/pycatan/ai/ai_user.py b/pycatan/ai/ai_user.py index 8de170684c896a18cd293b2015a578c424c94109..c786c9f5b4a0205726cb6bdd2bd7c853bdc4121a 100644 --- a/pycatan/ai/ai_user.py +++ b/pycatan/ai/ai_user.py @@ -165,8 +165,8 @@ class AIUser(User): note_to_self = llm_response.get("note_to_self") if note_to_self: agent.update_memory(note_to_self) - print(f"[DEBUG SAVE] Saved note_to_self: {note_to_self[:50] if note_to_self else 'None'}...") - print(f"[DEBUG SAVE] Agent.memory now: {agent.memory[:50] if agent.memory else 'None'}...") + # Save memories to file for web viewer + self.ai_manager.logger.save_agent_memories(self.ai_manager.agents) # Broadcast say_outloud to chat say_outloud = llm_response.get("say_outloud")