EZTIME2025 commited on
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f69033f
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1 Parent(s): 21fb2c3

testing prompts

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Files changed (32) hide show
  1. .vscode/settings.json +4 -0
  2. examples/ai_testing/WEB_VIEWER_README.md +83 -0
  3. examples/ai_testing/generate_prompts_from_state.py +39 -3
  4. examples/ai_testing/my_games/ai_logs/session_20260104_011246/agent_memories.json +4 -0
  5. examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_digeo.md +496 -0
  6. examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_hadar.md +485 -0
  7. examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_shon.md +359 -0
  8. examples/ai_testing/my_games/{prompts/prompt_player_b.json → ai_logs/session_20260104_011246/prompts/prompt_player_digeo.json} +4 -4
  9. examples/ai_testing/my_games/{prompts/prompt_player_c.txt → ai_logs/session_20260104_011246/prompts/prompt_player_digeo.txt} +6 -6
  10. examples/ai_testing/my_games/{prompts/prompt_player_c.json → ai_logs/session_20260104_011246/prompts/prompt_player_hadar.json} +4 -4
  11. examples/ai_testing/my_games/{prompts/prompt_player_b.txt → ai_logs/session_20260104_011246/prompts/prompt_player_hadar.txt} +6 -6
  12. examples/ai_testing/my_games/{prompts/prompt_player_a.json → ai_logs/session_20260104_011246/prompts/prompt_player_shon.json} +7 -8
  13. examples/ai_testing/my_games/{prompts/prompt_player_a.txt → ai_logs/session_20260104_011246/prompts/prompt_player_shon.txt} +9 -10
  14. examples/ai_testing/my_games/current_session.txt +1 -0
  15. examples/ai_testing/my_games/current_state.json +19 -12
  16. examples/ai_testing/my_games/current_state_optimized.txt +3 -3
  17. examples/ai_testing/my_games/game_20260103_220835_final.json +0 -890
  18. examples/ai_testing/my_games/game_20260103_220835_final_optimized.txt +0 -25
  19. examples/ai_testing/my_games/game_20260103_220835_full.json +0 -2664
  20. examples/ai_testing/my_games/game_20260103_220835_full_optimized.txt +0 -1965
  21. examples/ai_testing/my_games/prompts/a +0 -106
  22. examples/ai_testing/play_with_prompts.py +6 -0
  23. examples/ai_testing/sample_states/captured_game.json +7 -13
  24. examples/ai_testing/sample_states/captured_game_optimized.json +0 -7
  25. examples/ai_testing/sample_states/captured_game_optimized.txt +3 -3
  26. examples/ai_testing/templates/viewer.html +642 -0
  27. examples/ai_testing/test_ai_live.py +541 -0
  28. examples/ai_testing/web_viewer.py +182 -0
  29. install_web_viewer.bat +12 -0
  30. pycatan/ai/llm_client.py +349 -0
  31. start.bat +42 -0
  32. temp_viz_console.py +1 -1
.vscode/settings.json ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ {
2
+ "python-envs.defaultEnvManager": "ms-python.python:system",
3
+ "python-envs.pythonProjects": []
4
+ }
examples/ai_testing/WEB_VIEWER_README.md ADDED
@@ -0,0 +1,83 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # AI Game Web Viewer
2
+
3
+ Real-time web interface for monitoring AI agents playing Catan.
4
+
5
+ ## 🌐 Features
6
+
7
+ - **Real-time updates** - Refreshes every second
8
+ - **Player logs** - View each AI agent's thinking and responses
9
+ - **Chat history** - See all player communications
10
+ - **Agent memories** - Monitor what each AI remembers
11
+ - **Session management** - Track multiple game sessions
12
+ - **Clean UI** - Dark theme, easy navigation
13
+
14
+ ## 🚀 Quick Start
15
+
16
+ ### Automatic (Recommended)
17
+ ```bash
18
+ start.bat
19
+ ```
20
+ This will automatically open:
21
+ 1. AI Tester window
22
+ 2. Web Viewer at http://localhost:5000
23
+ 3. Game console
24
+
25
+ ### Manual
26
+ ```bash
27
+ # Terminal 1: Start web viewer
28
+ python examples/ai_testing/web_viewer.py
29
+
30
+ # Terminal 2: Start AI tester
31
+ python examples/ai_testing/test_ai_live.py
32
+
33
+ # Terminal 3: Start game
34
+ python examples/ai_testing/play_with_prompts.py
35
+ ```
36
+
37
+ Then open http://localhost:5000 in your browser.
38
+
39
+ ## 📦 Requirements
40
+
41
+ ```bash
42
+ pip install flask markdown
43
+ ```
44
+
45
+ ## 🎨 Interface
46
+
47
+ ### Sidebar Navigation
48
+ - **Players** - Click to view individual AI agent logs
49
+ - **Chat History** - See all player messages
50
+ - **Agent Memories** - View saved notes
51
+ - **Session Info** - Current session details
52
+
53
+ ### Main Content Area
54
+ - Updates automatically every second
55
+ - Shows player logs in formatted markdown
56
+ - Chat messages with timestamps
57
+ - Agent memories organized by player
58
+
59
+ ## 🔄 How It Works
60
+
61
+ 1. `web_viewer.py` reads from the current session directory
62
+ 2. Loads `chat_history.json`, `agent_memories.json`, and `player_*.md` files
63
+ 3. Updates the web interface every second via AJAX
64
+ 4. No need to refresh - everything updates automatically
65
+
66
+ ## 📁 Data Sources
67
+
68
+ All data is read from:
69
+ ```
70
+ examples/ai_testing/my_games/ai_logs/session_YYYYMMDD_HHMMSS/
71
+ ├── player_a.md # AI logs
72
+ ├── player_b.md
73
+ ├── player_c.md
74
+ ├── chat_history.json # Chat messages
75
+ └── agent_memories.json # AI memories
76
+ ```
77
+
78
+ ## 🎯 Tips
79
+
80
+ - Leave the viewer open while playing
81
+ - Switch between players to see different strategies
82
+ - Monitor chat for negotiations
83
+ - Check memories to understand AI planning
examples/ai_testing/generate_prompts_from_state.py CHANGED
@@ -71,6 +71,36 @@ def load_full_state():
71
  return None
72
 
73
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
74
  def generate_what_happened_message(full_state, optimized_state, current_player, for_spectator=False):
75
  """
76
  Generate a contextual message about what just happened in the game.
@@ -510,9 +540,15 @@ def main():
510
  config = AIConfig()
511
  prompt_manager = PromptManager(config)
512
 
513
- # Create output directory
514
- output_dir = Path('examples/ai_testing/my_games/prompts')
515
- output_dir.mkdir(exist_ok=True, parents=True)
 
 
 
 
 
 
516
 
517
  print("📝 Generating prompts for each player...\n")
518
 
 
71
  return None
72
 
73
 
74
+ def get_current_session_dir():
75
+ """
76
+ Get the current active session directory.
77
+
78
+ Returns:
79
+ Path object to session directory, or None if not found
80
+ """
81
+ session_file = Path('examples/ai_testing/my_games/current_session.txt')
82
+
83
+ print(f" 🔍 Looking for session file: {session_file.absolute()}")
84
+
85
+ if session_file.exists():
86
+ try:
87
+ with open(session_file, 'r', encoding='utf-8') as f:
88
+ session_path = f.read().strip()
89
+ session_dir = Path(session_path)
90
+ print(f" 📂 Found session path: {session_dir}")
91
+ if session_dir.exists():
92
+ print(f" ✅ Session directory exists!")
93
+ return session_dir
94
+ else:
95
+ print(f" ⚠️ Session directory doesn't exist yet")
96
+ except Exception as e:
97
+ print(f"⚠️ Error reading session file: {e}")
98
+ else:
99
+ print(f" ⚠️ Session file not found")
100
+
101
+ return None
102
+
103
+
104
  def generate_what_happened_message(full_state, optimized_state, current_player, for_spectator=False):
105
  """
106
  Generate a contextual message about what just happened in the game.
 
540
  config = AIConfig()
541
  prompt_manager = PromptManager(config)
542
 
543
+ # Get current session directory and create prompts subdirectory
544
+ session_dir = get_current_session_dir()
545
+ if session_dir:
546
+ output_dir = session_dir / 'prompts'
547
+ output_dir.mkdir(exist_ok=True, parents=True)
548
+ else:
549
+ # Fallback to old location if no session
550
+ output_dir = Path('examples/ai_testing/my_games/prompts')
551
+ output_dir.mkdir(exist_ok=True, parents=True)
552
 
553
  print("📝 Generating prompts for each player...\n")
554
 
examples/ai_testing/my_games/ai_logs/session_20260104_011246/agent_memories.json ADDED
@@ -0,0 +1,4 @@
 
 
 
 
 
1
+ {
2
+ "digeo": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement.",
3
+ "hadar": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."
4
+ }
examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_digeo.md ADDED
@@ -0,0 +1,496 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🤖 AI Agent Log - Player DIGEO
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_011246`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 01:13:02
10
+
11
+ ---
12
+
13
+
14
+ ## 🔄 Request #1
15
+
16
+ **Timestamp:** 2026-01-04 01:13:02
17
+
18
+
19
+ <details>
20
+ <summary><strong>📋 Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking"
27
+ ],
28
+ "properties": {
29
+ "internal_thinking": {
30
+ "type": "string",
31
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
+ "minLength": 30
33
+ },
34
+ "note_to_self": {
35
+ "type": "string",
36
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
+ "maxLength": 100
38
+ },
39
+ "say_outloud": {
40
+ "type": "string",
41
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
+ "maxLength": 100
43
+ }
44
+ },
45
+ "propertyOrdering": [
46
+ "internal_thinking",
47
+ "note_to_self",
48
+ "say_outloud"
49
+ ]
50
+ }
51
+ ```
52
+ </details>
53
+
54
+ <details>
55
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
56
+
57
+ ```json
58
+ {
59
+ "meta_data": {
60
+ "agent_name": "digeo",
61
+ "role": "You are player 'digeo'. Play strategically to win."
62
+ },
63
+ "task_context": {
64
+ "what_just_happened": "Player hadar is placing their first settlement.",
65
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
+ },
67
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
68
+ }
69
+ ```
70
+ </details>
71
+
72
+
73
+ ### ✅ Response Received
74
+
75
+ - **Latency:** 14.56s
76
+ - **Tokens:** 891 (prompt: 688, completion: 203)
77
+
78
+ <details>
79
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
80
+
81
+ ```json
82
+ {"internal_thinking": "Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon."}
83
+ ```
84
+ </details>
85
+
86
+
87
+ ### ✅ Parse Success
88
+
89
+
90
+ ### 🎯 AI Response
91
+
92
+ #### 💭 Internal Thinking
93
+
94
+ > Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon.
95
+
96
+
97
+ <details>
98
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
99
+
100
+ ```json
101
+ {
102
+ "internal_thinking": "Hadar is placing their first settlement. I need to anticipate their move to plan my own. The most attractive nodes for a first settlement offer a good mix of resources (Wood, Brick, Sheep, Wheat, Ore) and high-probability dice rolls (6, 8, 5, 9). Key contenders for Hadar are Node 20 (W11, B6, S8 - numbers 11,6,8) and Node 10 (B6, S8, W12 - numbers 6,8,12), both offering a strong W/B/S base. Other good options include Node 24 (O3, Wh8, W3 - numbers 3,8,3) and Node 25 (S4, O3, Wh8 - numbers 4,3,8) for early Ore/Wheat access. I expect Hadar to pick one of the W/B/S nodes with a 6 or 8. My strategy for my turn will be to secure a balanced resource production, ideally including Ore and Wheat with good numbers, or a strong W/B/S spot if the Ore/Wheat spots are taken by Hadar or Shon."
103
+ }
104
+ ```
105
+ </details>
106
+
107
+
108
+ ## 🔄 Request #2
109
+
110
+ **Timestamp:** 2026-01-04 01:13:51
111
+
112
+
113
+ <details>
114
+ <summary><strong>📋 Expected Response Schema</strong></summary>
115
+
116
+ ```json
117
+ {
118
+ "type": "object",
119
+ "required": [
120
+ "internal_thinking"
121
+ ],
122
+ "properties": {
123
+ "internal_thinking": {
124
+ "type": "string",
125
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
126
+ "minLength": 30
127
+ },
128
+ "note_to_self": {
129
+ "type": "string",
130
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
131
+ "maxLength": 100
132
+ },
133
+ "say_outloud": {
134
+ "type": "string",
135
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
136
+ "maxLength": 100
137
+ }
138
+ },
139
+ "propertyOrdering": [
140
+ "internal_thinking",
141
+ "note_to_self",
142
+ "say_outloud"
143
+ ]
144
+ }
145
+ ```
146
+ </details>
147
+
148
+ <details>
149
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
150
+
151
+ ```json
152
+ {
153
+ "meta_data": {
154
+ "agent_name": "digeo",
155
+ "role": "You are player 'digeo'. Play strategically to win."
156
+ },
157
+ "task_context": {
158
+ "what_just_happened": "Player hadar is placing their first settlement.",
159
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
160
+ },
161
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
162
+ }
163
+ ```
164
+ </details>
165
+
166
+
167
+ ### ✅ Response Received
168
+
169
+ - **Latency:** 6.12s
170
+ - **Tokens:** 765 (prompt: 688, completion: 77)
171
+
172
+ <details>
173
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
174
+
175
+ ```json
176
+ {"internal_thinking": "Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start."}
177
+ ```
178
+ </details>
179
+
180
+
181
+ ### ✅ Parse Success
182
+
183
+
184
+ ### 🎯 AI Response
185
+
186
+ #### 💭 Internal Thinking
187
+
188
+ > Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start.
189
+
190
+
191
+ <details>
192
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
193
+
194
+ ```json
195
+ {
196
+ "internal_thinking": "Hadar is placing their first settlement. I need to observe their choice and Shon's choice. My strategy for my first settlement will be to prioritize a location with strong resource production (good numbers and diverse resources like wood, brick, and wheat) to ensure a balanced start."
197
+ }
198
+ ```
199
+ </details>
200
+
201
+
202
+ ## 🔄 Request #2
203
+
204
+ **Timestamp:** 2026-01-04 01:14:17
205
+
206
+
207
+ <details>
208
+ <summary><strong>📋 Expected Response Schema</strong></summary>
209
+
210
+ ```json
211
+ {
212
+ "type": "object",
213
+ "required": [
214
+ "internal_thinking"
215
+ ],
216
+ "properties": {
217
+ "internal_thinking": {
218
+ "type": "string",
219
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
220
+ "minLength": 30
221
+ },
222
+ "note_to_self": {
223
+ "type": "string",
224
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
225
+ "maxLength": 100
226
+ },
227
+ "say_outloud": {
228
+ "type": "string",
229
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
230
+ "maxLength": 100
231
+ }
232
+ },
233
+ "propertyOrdering": [
234
+ "internal_thinking",
235
+ "note_to_self",
236
+ "say_outloud"
237
+ ]
238
+ }
239
+ ```
240
+ </details>
241
+
242
+ <details>
243
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
244
+
245
+ ```json
246
+ {
247
+ "meta_data": {
248
+ "agent_name": "digeo",
249
+ "role": "You are player 'digeo'. Play strategically to win."
250
+ },
251
+ "task_context": {
252
+ "what_just_happened": "Player hadar placed their first settlement at node 10 and is now choosing where to place their starting road.",
253
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
254
+ },
255
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
256
+ }
257
+ ```
258
+ </details>
259
+
260
+
261
+ ### ✅ Response Received
262
+
263
+ - **Latency:** 6.33s
264
+ - **Tokens:** 842 (prompt: 708, completion: 134)
265
+
266
+ <details>
267
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
268
+
269
+ ```json
270
+ {"internal_thinking": "Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.", "note_to_self": "Hadar likely to take ?3 port at Node 9.", "say_outloud": ""}
271
+ ```
272
+ </details>
273
+
274
+
275
+ ### ✅ Parse Success
276
+
277
+
278
+ ### 🎯 AI Response
279
+
280
+ #### 💭 Internal Thinking
281
+
282
+ > Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.
283
+
284
+ #### 📝 Note to Self
285
+
286
+ *"Hadar likely to take ?3 port at Node 9."*
287
+
288
+
289
+ <details>
290
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
291
+
292
+ ```json
293
+ {
294
+ "internal_thinking": "Hadar placed their first settlement at node 10, which yields Brick 6, Sheep 8, and Wood 12. They are now placing their first road. The most strategic move for Hadar would be to connect to node 9 to secure the ?3 port. This gives them good early trading flexibility. I will observe this likely move and plan my own settlement and road placements accordingly, aiming for strong resource production and access to desirable hexes or ports.",
295
+ "note_to_self": "Hadar likely to take ?3 port at Node 9.",
296
+ "say_outloud": ""
297
+ }
298
+ ```
299
+ </details>
300
+
301
+
302
+ ## 🔄 Request #2
303
+
304
+ **Timestamp:** 2026-01-04 01:16:07
305
+
306
+
307
+ <details>
308
+ <summary><strong>📋 Expected Response Schema</strong></summary>
309
+
310
+ ```json
311
+ {
312
+ "type": "object",
313
+ "required": [
314
+ "internal_thinking"
315
+ ],
316
+ "properties": {
317
+ "internal_thinking": {
318
+ "type": "string",
319
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
320
+ "minLength": 30
321
+ },
322
+ "note_to_self": {
323
+ "type": "string",
324
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
325
+ "maxLength": 100
326
+ },
327
+ "say_outloud": {
328
+ "type": "string",
329
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
330
+ "maxLength": 100
331
+ }
332
+ },
333
+ "propertyOrdering": [
334
+ "internal_thinking",
335
+ "note_to_self",
336
+ "say_outloud"
337
+ ]
338
+ }
339
+ ```
340
+ </details>
341
+
342
+ <details>
343
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
344
+
345
+ ```json
346
+ {
347
+ "meta_data": {
348
+ "agent_name": "digeo",
349
+ "role": "You are player 'digeo'. Play strategically to win."
350
+ },
351
+ "task_context": {
352
+ "what_just_happened": "Player shon is placing their first settlement.",
353
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
354
+ },
355
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
356
+ }
357
+ ```
358
+ </details>
359
+
360
+
361
+ ### ✅ Response Received
362
+
363
+ - **Latency:** 14.56s
364
+ - **Tokens:** 907 (prompt: 697, completion: 210)
365
+
366
+ <details>
367
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
368
+
369
+ ```json
370
+ {
371
+ "internal_thinking": "Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.",
372
+ "note_to_self": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."
373
+ }
374
+ ```
375
+ </details>
376
+
377
+
378
+ ### ✅ Parse Success
379
+
380
+
381
+ ### 🎯 AI Response
382
+
383
+ #### 💭 Internal Thinking
384
+
385
+ > Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.
386
+
387
+ #### 📝 Note to Self
388
+
389
+ *"Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."*
390
+
391
+
392
+ <details>
393
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
394
+
395
+ ```json
396
+ {
397
+ "internal_thinking": "Player shon is placing their first settlement. Hadar has already secured a strong starting position at Node 10 (W12, S8, B6). My strategy is to observe shon's move and then identify the best remaining spot for my first settlement. I'm looking for a diverse set of resources, ideally including Wood and Brick, combined with high-probability numbers (6s, 8s, 5s, 9s). I've pre-identified several strong nodes: Node 11 (O3, B6, S8), Node 13 (O3, Wh8, W3), Node 14 (B10, Wh8, W3), Node 17 (O5, S11, Wh8), Node 18 (O5, S11, W11 with S2 port), and Node 19 (O5, B10, W11). I expect shon to take one of these prime locations, but I should still have solid options for my turn.",
398
+ "note_to_self": "Prioritize nodes with W/B/Wh/S/O and high-probability numbers (6,8,5,9). Evaluate remaining options after shon's placement."
399
+ }
400
+ ```
401
+ </details>
402
+
403
+
404
+ ## 🔄 Request #2
405
+
406
+ **Timestamp:** 2026-01-04 01:18:49
407
+
408
+
409
+ <details>
410
+ <summary><strong>📋 Expected Response Schema</strong></summary>
411
+
412
+ ```json
413
+ {
414
+ "type": "object",
415
+ "required": [
416
+ "internal_thinking"
417
+ ],
418
+ "properties": {
419
+ "internal_thinking": {
420
+ "type": "string",
421
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
422
+ "minLength": 30
423
+ },
424
+ "note_to_self": {
425
+ "type": "string",
426
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
427
+ "maxLength": 100
428
+ },
429
+ "say_outloud": {
430
+ "type": "string",
431
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
432
+ "maxLength": 100
433
+ }
434
+ },
435
+ "propertyOrdering": [
436
+ "internal_thinking",
437
+ "note_to_self",
438
+ "say_outloud"
439
+ ]
440
+ }
441
+ ```
442
+ </details>
443
+
444
+ <details>
445
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
446
+
447
+ ```json
448
+ {
449
+ "meta_data": {
450
+ "agent_name": "digeo",
451
+ "role": "You are player 'digeo'. Play strategically to win."
452
+ },
453
+ "task_context": {
454
+ "what_just_happened": "Player shon is placing their first settlement.",
455
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
456
+ },
457
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
458
+ }
459
+ ```
460
+ </details>
461
+
462
+
463
+ ### ✅ Response Received
464
+
465
+ - **Latency:** 8.45s
466
+ - **Tokens:** 832 (prompt: 697, completion: 135)
467
+
468
+ <details>
469
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
470
+
471
+ ```json
472
+ {"internal_thinking": "Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development."}
473
+ ```
474
+ </details>
475
+
476
+
477
+ ### ✅ Parse Success
478
+
479
+
480
+ ### 🎯 AI Response
481
+
482
+ #### 💭 Internal Thinking
483
+
484
+ > Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development.
485
+
486
+
487
+ <details>
488
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
489
+
490
+ ```json
491
+ {
492
+ "internal_thinking": "Player 'shon' is placing their first settlement. I am observing the board to see what resources and numbers 'shon' prioritizes. Hadar already took Node 10 (W12, S8, B6), a strong start. I will evaluate the remaining high-value spots for my first settlement, focusing on good resource diversity and high-probability numbers (6, 8, 5, 9). Key spots include Node 5 (B6, S8, W4), Node 12 (W3, B6, S5), and Node 31 (Wh9, B10, W11). My goal is to secure a balanced production for early game expansion and future development."
493
+ }
494
+ ```
495
+ </details>
496
+
examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_hadar.md ADDED
@@ -0,0 +1,485 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🤖 AI Agent Log - Player HADAR
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_011246`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 01:13:17
10
+
11
+ ---
12
+
13
+
14
+ ## 🔄 Request #1
15
+
16
+ **Timestamp:** 2026-01-04 01:13:17
17
+
18
+
19
+ <details>
20
+ <summary><strong>📋 Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking",
27
+ "action"
28
+ ],
29
+ "properties": {
30
+ "internal_thinking": {
31
+ "type": "string",
32
+ "description": "Private strategy. What's your plan and why?",
33
+ "minLength": 50
34
+ },
35
+ "note_to_self": {
36
+ "type": "string",
37
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
38
+ "maxLength": 100
39
+ },
40
+ "say_outloud": {
41
+ "type": "string",
42
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
43
+ "maxLength": 100
44
+ },
45
+ "action": {
46
+ "type": "object",
47
+ "required": [
48
+ "type",
49
+ "parameters"
50
+ ],
51
+ "properties": {
52
+ "type": {
53
+ "type": "string",
54
+ "description": "The action type (must match one from allowed_actions in constraints)"
55
+ },
56
+ "parameters": {
57
+ "type": "object",
58
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
59
+ "properties": {
60
+ "target": {
61
+ "type": "string",
62
+ "description": "The target of the action (if applicable)"
63
+ },
64
+ "amount": {
65
+ "type": "number",
66
+ "description": "The amount (if applicable)"
67
+ },
68
+ "location": {
69
+ "type": "string",
70
+ "description": "The location (if applicable)"
71
+ }
72
+ },
73
+ "propertyOrdering": [
74
+ "target",
75
+ "amount",
76
+ "location"
77
+ ]
78
+ }
79
+ },
80
+ "propertyOrdering": [
81
+ "type",
82
+ "parameters"
83
+ ]
84
+ }
85
+ },
86
+ "propertyOrdering": [
87
+ "internal_thinking",
88
+ "note_to_self",
89
+ "say_outloud",
90
+ "action"
91
+ ]
92
+ }
93
+ ```
94
+ </details>
95
+
96
+ <details>
97
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
98
+
99
+ ```json
100
+ {
101
+ "meta_data": {
102
+ "agent_name": "hadar",
103
+ "role": "You are player 'hadar'. Play strategically to win."
104
+ },
105
+ "task_context": {
106
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
107
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
108
+ },
109
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
110
+ "constraints": {
111
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
112
+ "allowed_actions": [
113
+ {
114
+ "action": "place_settlement",
115
+ "description": "Place your starting settlement on an available node",
116
+ "example_parameters": {
117
+ "location": "20"
118
+ }
119
+ },
120
+ {
121
+ "action": "wait_for_response",
122
+ "description": "Do nothing on the board, just chat or wait for other players",
123
+ "example_parameters": {}
124
+ }
125
+ ]
126
+ }
127
+ }
128
+ ```
129
+ </details>
130
+
131
+
132
+ ### ✅ Response Received
133
+
134
+ - **Latency:** 20.28s
135
+ - **Tokens:** 981 (prompt: 831, completion: 150)
136
+
137
+ <details>
138
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
139
+
140
+ ```json
141
+ {"internal_thinking": "I need to place my first settlement strategically. My priority is high-probability numbers and diverse resources for early expansion (Wood, Brick, Sheep, Wheat). Node 10 offers an excellent combination of resources (Brick, Sheep, Wood) and high-probability numbers (6 and 8), giving it a total of 11 pips. This will allow me to consistently collect the resources needed for roads and additional settlements. While it lacks wheat, the strong production of B, S, and W is crucial for initial development.", "action": {"type": "place_settlement", "parameters": {"location": "10"}}}
142
+ ```
143
+ </details>
144
+
145
+
146
+ ### ✅ Parse Success
147
+
148
+
149
+ ### 🎯 AI Response
150
+
151
+ #### 💭 Internal Thinking
152
+
153
+ > [No reasoning provided] [Response was too brief]
154
+
155
+
156
+ <details>
157
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
158
+
159
+ ```json
160
+ {
161
+ "type": "place_settlement",
162
+ "parameters": {
163
+ "location": "10"
164
+ },
165
+ "internal_thinking": "[No reasoning provided] [Response was too brief]"
166
+ }
167
+ ```
168
+ </details>
169
+
170
+
171
+ ## 🔄 Request #2
172
+
173
+ **Timestamp:** 2026-01-04 01:14:23
174
+
175
+
176
+ <details>
177
+ <summary><strong>📋 Expected Response Schema</strong></summary>
178
+
179
+ ```json
180
+ {
181
+ "type": "object",
182
+ "required": [
183
+ "internal_thinking",
184
+ "action"
185
+ ],
186
+ "properties": {
187
+ "internal_thinking": {
188
+ "type": "string",
189
+ "description": "Private strategy. What's your plan and why?",
190
+ "minLength": 50
191
+ },
192
+ "note_to_self": {
193
+ "type": "string",
194
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
195
+ "maxLength": 100
196
+ },
197
+ "say_outloud": {
198
+ "type": "string",
199
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
200
+ "maxLength": 100
201
+ },
202
+ "action": {
203
+ "type": "object",
204
+ "required": [
205
+ "type",
206
+ "parameters"
207
+ ],
208
+ "properties": {
209
+ "type": {
210
+ "type": "string",
211
+ "description": "The action type (must match one from allowed_actions in constraints)"
212
+ },
213
+ "parameters": {
214
+ "type": "object",
215
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
216
+ "properties": {
217
+ "target": {
218
+ "type": "string",
219
+ "description": "The target of the action (if applicable)"
220
+ },
221
+ "amount": {
222
+ "type": "number",
223
+ "description": "The amount (if applicable)"
224
+ },
225
+ "location": {
226
+ "type": "string",
227
+ "description": "The location (if applicable)"
228
+ }
229
+ },
230
+ "propertyOrdering": [
231
+ "target",
232
+ "amount",
233
+ "location"
234
+ ]
235
+ }
236
+ },
237
+ "propertyOrdering": [
238
+ "type",
239
+ "parameters"
240
+ ]
241
+ }
242
+ },
243
+ "propertyOrdering": [
244
+ "internal_thinking",
245
+ "note_to_self",
246
+ "say_outloud",
247
+ "action"
248
+ ]
249
+ }
250
+ ```
251
+ </details>
252
+
253
+ <details>
254
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
255
+
256
+ ```json
257
+ {
258
+ "meta_data": {
259
+ "agent_name": "hadar",
260
+ "role": "You are player 'hadar'. Play strategically to win."
261
+ },
262
+ "task_context": {
263
+ "what_just_happened": "You placed your first settlement at node 10. Now place a road connecting to it.",
264
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
265
+ },
266
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
267
+ "constraints": {
268
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
269
+ "allowed_actions": [
270
+ {
271
+ "action": "build_road",
272
+ "description": "Place your starting road connecting to your settlement",
273
+ "example_parameters": {
274
+ "from": "20",
275
+ "to": "21"
276
+ }
277
+ },
278
+ {
279
+ "action": "wait_for_response",
280
+ "description": "Do nothing on the board, just chat or wait for other players",
281
+ "example_parameters": {}
282
+ }
283
+ ]
284
+ }
285
+ }
286
+ ```
287
+ </details>
288
+
289
+
290
+ ### ✅ Response Received
291
+
292
+ - **Latency:** 5.96s
293
+ - **Tokens:** 943 (prompt: 835, completion: 108)
294
+
295
+ <details>
296
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
297
+
298
+ ```json
299
+ {"internal_thinking":"My settlement is at node 10, which provides Wood, Sheep, and Brick. As it's the first road placement, securing a port early is a strong strategic move for future resource flexibility. Node 9 is a ?3 port and a direct neighbor of node 10. Therefore, I will build a road from 10 to 9 to gain access to this port.","action":{"type":"build_road","parameters":{"target":"hadar_road_1_10-9_0.0_0.0_0.0_0.0_0.0_0.0"}}}
300
+ ```
301
+ </details>
302
+
303
+
304
+ ### ✅ Parse Success
305
+
306
+
307
+ ### 🎯 AI Response
308
+
309
+ #### 💭 Internal Thinking
310
+
311
+ > [No reasoning provided] [Response was too brief]
312
+
313
+
314
+ <details>
315
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
316
+
317
+ ```json
318
+ {
319
+ "type": "build_road",
320
+ "parameters": {
321
+ "target": "hadar_road_1_10-9_0.0_0.0_0.0_0.0_0.0_0.0"
322
+ },
323
+ "internal_thinking": "[No reasoning provided] [Response was too brief]"
324
+ }
325
+ ```
326
+ </details>
327
+
328
+
329
+ ## 🔄 Request #2
330
+
331
+ **Timestamp:** 2026-01-04 01:16:22
332
+
333
+
334
+ <details>
335
+ <summary><strong>📋 Expected Response Schema</strong></summary>
336
+
337
+ ```json
338
+ {
339
+ "type": "object",
340
+ "required": [
341
+ "internal_thinking"
342
+ ],
343
+ "properties": {
344
+ "internal_thinking": {
345
+ "type": "string",
346
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
347
+ "minLength": 30
348
+ },
349
+ "note_to_self": {
350
+ "type": "string",
351
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
352
+ "maxLength": 100
353
+ },
354
+ "say_outloud": {
355
+ "type": "string",
356
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
357
+ "maxLength": 100
358
+ }
359
+ },
360
+ "propertyOrdering": [
361
+ "internal_thinking",
362
+ "note_to_self",
363
+ "say_outloud"
364
+ ]
365
+ }
366
+ ```
367
+ </details>
368
+
369
+ <details>
370
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
371
+
372
+ ```json
373
+ {
374
+ "meta_data": {
375
+ "agent_name": "hadar",
376
+ "role": "You are player 'hadar'. Play strategically to win."
377
+ },
378
+ "task_context": {
379
+ "what_just_happened": "Player shon is placing their first settlement.",
380
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
381
+ },
382
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
383
+ }
384
+ ```
385
+ </details>
386
+
387
+
388
+ ### ✅ Response Received
389
+
390
+ - **Latency:** 3.51s
391
+ - **Tokens:** 816 (prompt: 697, completion: 119)
392
+
393
+ <details>
394
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
395
+
396
+ ```json
397
+ {"internal_thinking": "It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.", "note_to_self": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."}
398
+ ```
399
+ </details>
400
+
401
+
402
+ ### ✅ Parse Success
403
+
404
+
405
+ ### 🎯 AI Response
406
+
407
+ #### 💭 Internal Thinking
408
+
409
+ > It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.
410
+
411
+ #### 📝 Note to Self
412
+
413
+ *"My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."*
414
+
415
+
416
+ <details>
417
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
418
+
419
+ ```json
420
+ {
421
+ "internal_thinking": "It is currently player shon's turn to place their first settlement. I need to wait for shon, then digeo, then shon again to place their second settlement before it is my turn to place my second settlement and road. I will observe their placements to plan my next move, aiming for complementary resources and good numbers.",
422
+ "note_to_self": "My first settlement is at Node 10 (B6, S8, W12). I am waiting for other players to complete their setup moves."
423
+ }
424
+ ```
425
+ </details>
426
+
427
+
428
+ ## 🔄 Request #2
429
+
430
+ **Timestamp:** 2026-01-04 01:18:57
431
+
432
+
433
+ <details>
434
+ <summary><strong>📋 Expected Response Schema</strong></summary>
435
+
436
+ ```json
437
+ {
438
+ "type": "object",
439
+ "required": [
440
+ "internal_thinking"
441
+ ],
442
+ "properties": {
443
+ "internal_thinking": {
444
+ "type": "string",
445
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
446
+ "minLength": 30
447
+ },
448
+ "note_to_self": {
449
+ "type": "string",
450
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
451
+ "maxLength": 100
452
+ },
453
+ "say_outloud": {
454
+ "type": "string",
455
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
456
+ "maxLength": 100
457
+ }
458
+ },
459
+ "propertyOrdering": [
460
+ "internal_thinking",
461
+ "note_to_self",
462
+ "say_outloud"
463
+ ]
464
+ }
465
+ ```
466
+ </details>
467
+
468
+ <details>
469
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
470
+
471
+ ```json
472
+ {
473
+ "meta_data": {
474
+ "agent_name": "hadar",
475
+ "role": "You are player 'hadar'. Play strategically to win."
476
+ },
477
+ "task_context": {
478
+ "what_just_happened": "Player shon is placing their first settlement.",
479
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
480
+ },
481
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
482
+ }
483
+ ```
484
+ </details>
485
+
examples/ai_testing/my_games/ai_logs/session_20260104_011246/player_shon.md ADDED
@@ -0,0 +1,359 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # 🤖 AI Agent Log - Player SHON
2
+
3
+ ---
4
+
5
+ **Session:** `session_20260104_011246`
6
+
7
+ **Model:** `models/gemini-2.5-flash`
8
+
9
+ **Started:** 2026-01-04 01:13:38
10
+
11
+ ---
12
+
13
+
14
+ ## 🔄 Request #1
15
+
16
+ **Timestamp:** 2026-01-04 01:13:38
17
+
18
+
19
+ <details>
20
+ <summary><strong>📋 Expected Response Schema</strong></summary>
21
+
22
+ ```json
23
+ {
24
+ "type": "object",
25
+ "required": [
26
+ "internal_thinking"
27
+ ],
28
+ "properties": {
29
+ "internal_thinking": {
30
+ "type": "string",
31
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
32
+ "minLength": 30
33
+ },
34
+ "note_to_self": {
35
+ "type": "string",
36
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
37
+ "maxLength": 100
38
+ },
39
+ "say_outloud": {
40
+ "type": "string",
41
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
42
+ "maxLength": 100
43
+ }
44
+ },
45
+ "propertyOrdering": [
46
+ "internal_thinking",
47
+ "note_to_self",
48
+ "say_outloud"
49
+ ]
50
+ }
51
+ ```
52
+ </details>
53
+
54
+ <details>
55
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
56
+
57
+ ```json
58
+ {
59
+ "meta_data": {
60
+ "agent_name": "shon",
61
+ "role": "You are player 'shon'. Play strategically to win."
62
+ },
63
+ "task_context": {
64
+ "what_just_happened": "Player hadar is placing their first settlement.",
65
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
66
+ },
67
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":0,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
68
+ }
69
+ ```
70
+ </details>
71
+
72
+
73
+ ### ✅ Response Received
74
+
75
+ - **Latency:** 12.83s
76
+ - **Tokens:** 821 (prompt: 687, completion: 134)
77
+
78
+ <details>
79
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
80
+
81
+ ```json
82
+ {"internal_thinking": "Player hadar is placing their first settlement. I need to observe their choice to inform my strategy for my own first settlement. My general strategy for the first settlement is to prioritize a good mix of Wheat and Ore for future city and development card production, or strong Wood, Brick, and Sheep production with high-probability numbers if the prime Wheat/Ore spots are taken. I will also consider access to a useful port for my second settlement. Currently, I am waiting for hadar's move.", "say_outloud": ""}
83
+ ```
84
+ </details>
85
+
86
+
87
+ ### ✅ Parse Success
88
+
89
+
90
+ ### 🎯 AI Response
91
+
92
+ #### 💭 Internal Thinking
93
+
94
+ > Player hadar is placing their first settlement. I need to observe their choice to inform my strategy for my own first settlement. My general strategy for the first settlement is to prioritize a good mix of Wheat and Ore for future city and development card production, or strong Wood, Brick, and Sheep production with high-probability numbers if the prime Wheat/Ore spots are taken. I will also consider access to a useful port for my second settlement. Currently, I am waiting for hadar's move.
95
+
96
+
97
+ <details>
98
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
99
+
100
+ ```json
101
+ {
102
+ "internal_thinking": "Player hadar is placing their first settlement. I need to observe their choice to inform my strategy for my own first settlement. My general strategy for the first settlement is to prioritize a good mix of Wheat and Ore for future city and development card production, or strong Wood, Brick, and Sheep production with high-probability numbers if the prime Wheat/Ore spots are taken. I will also consider access to a useful port for my second settlement. Currently, I am waiting for hadar's move.",
103
+ "say_outloud": ""
104
+ }
105
+ ```
106
+ </details>
107
+
108
+
109
+ ## 🔄 Request #2
110
+
111
+ **Timestamp:** 2026-01-04 01:14:29
112
+
113
+
114
+ <details>
115
+ <summary><strong>📋 Expected Response Schema</strong></summary>
116
+
117
+ ```json
118
+ {
119
+ "type": "object",
120
+ "required": [
121
+ "internal_thinking"
122
+ ],
123
+ "properties": {
124
+ "internal_thinking": {
125
+ "type": "string",
126
+ "description": "Track what's happening. What are opponents doing? What's your strategy for next turn?",
127
+ "minLength": 30
128
+ },
129
+ "note_to_self": {
130
+ "type": "string",
131
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
132
+ "maxLength": 100
133
+ },
134
+ "say_outloud": {
135
+ "type": "string",
136
+ "description": "Optional message to other players (max 100 chars). Propose trades or negotiate. You pay for this.",
137
+ "maxLength": 100
138
+ }
139
+ },
140
+ "propertyOrdering": [
141
+ "internal_thinking",
142
+ "note_to_self",
143
+ "say_outloud"
144
+ ]
145
+ }
146
+ ```
147
+ </details>
148
+
149
+ <details>
150
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
151
+
152
+ ```json
153
+ {
154
+ "meta_data": {
155
+ "agent_name": "shon",
156
+ "role": "You are player 'shon'. Play strategically to win."
157
+ },
158
+ "task_context": {
159
+ "what_just_happened": "Player hadar placed their first settlement at node 10 and is now choosing where to place their starting road.",
160
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
161
+ },
162
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"hadar\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
163
+ }
164
+ ```
165
+ </details>
166
+
167
+
168
+ ### ✅ Response Received
169
+
170
+ - **Latency:** 19.89s
171
+ - **Tokens:** 877 (prompt: 708, completion: 169)
172
+
173
+ <details>
174
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
175
+
176
+ ```json
177
+ {"internal_thinking": "Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.", "say_outloud": ""}
178
+ ```
179
+ </details>
180
+
181
+
182
+ ### ✅ Parse Success
183
+
184
+
185
+ ### 🎯 AI Response
186
+
187
+ #### 💭 Internal Thinking
188
+
189
+ > Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.
190
+
191
+
192
+ <details>
193
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
194
+
195
+ ```json
196
+ {
197
+ "internal_thinking": "Hadar placed their first settlement at Node 10, securing Wood 12, Sheep 8, and Brick 6, which is a strong start for basic resources. I anticipate Hadar might place their road from 10 to 20 to secure Node 20 (B6, S8, W11), which is an excellent spot due to its high-probability numbers and resource diversity. For my first settlement, my primary target is Node 20 if it remains available. If blocked, Node 11 (B6, S5, W12) is a strong alternative for basic resources. I'll also consider Node 41 (O5, Wh9, B10) for a more development-focused start. I will observe Hadar's road placement and Digeo's turn before making my final decision.",
198
+ "say_outloud": ""
199
+ }
200
+ ```
201
+ </details>
202
+
203
+
204
+ ## 🔄 Request #2
205
+
206
+ **Timestamp:** 2026-01-04 01:16:25
207
+
208
+
209
+ <details>
210
+ <summary><strong>📋 Expected Response Schema</strong></summary>
211
+
212
+ ```json
213
+ {
214
+ "type": "object",
215
+ "required": [
216
+ "internal_thinking",
217
+ "action"
218
+ ],
219
+ "properties": {
220
+ "internal_thinking": {
221
+ "type": "string",
222
+ "description": "Private strategy. What's your plan and why?",
223
+ "minLength": 50
224
+ },
225
+ "note_to_self": {
226
+ "type": "string",
227
+ "description": "Important facts for when it's your turn. Use only if essential for clarity or direct user query. Omit otherwise.",
228
+ "maxLength": 100
229
+ },
230
+ "say_outloud": {
231
+ "type": "string",
232
+ "description": "A short message to other players (max 100 chars). Use for negotiation, threats, or table talk. Keep in mind you pay for speak outload.",
233
+ "maxLength": 100
234
+ },
235
+ "action": {
236
+ "type": "object",
237
+ "required": [
238
+ "type",
239
+ "parameters"
240
+ ],
241
+ "properties": {
242
+ "type": {
243
+ "type": "string",
244
+ "description": "The action type (must match one from allowed_actions in constraints)"
245
+ },
246
+ "parameters": {
247
+ "type": "object",
248
+ "description": "Action-specific parameters. If no parameters are needed, provide an empty object.",
249
+ "properties": {
250
+ "target": {
251
+ "type": "string",
252
+ "description": "The target of the action (if applicable)"
253
+ },
254
+ "amount": {
255
+ "type": "number",
256
+ "description": "The amount (if applicable)"
257
+ },
258
+ "location": {
259
+ "type": "string",
260
+ "description": "The location (if applicable)"
261
+ }
262
+ },
263
+ "propertyOrdering": [
264
+ "target",
265
+ "amount",
266
+ "location"
267
+ ]
268
+ }
269
+ },
270
+ "propertyOrdering": [
271
+ "type",
272
+ "parameters"
273
+ ]
274
+ }
275
+ },
276
+ "propertyOrdering": [
277
+ "internal_thinking",
278
+ "note_to_self",
279
+ "say_outloud",
280
+ "action"
281
+ ]
282
+ }
283
+ ```
284
+ </details>
285
+
286
+ <details>
287
+ <summary><strong>📤 Prompt Sent to Gemini</strong></summary>
288
+
289
+ ```json
290
+ {
291
+ "meta_data": {
292
+ "agent_name": "shon",
293
+ "role": "You are player 'shon'. Play strategically to win."
294
+ },
295
+ "task_context": {
296
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
297
+ "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
298
+ },
299
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
300
+ "constraints": {
301
+ "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
302
+ "allowed_actions": [
303
+ {
304
+ "action": "place_settlement",
305
+ "description": "Place your starting settlement on an available node",
306
+ "example_parameters": {
307
+ "location": "20"
308
+ }
309
+ },
310
+ {
311
+ "action": "wait_for_response",
312
+ "description": "Do nothing on the board, just chat or wait for other players",
313
+ "example_parameters": {}
314
+ }
315
+ ]
316
+ }
317
+ }
318
+ ```
319
+ </details>
320
+
321
+
322
+ ### ✅ Response Received
323
+
324
+ - **Latency:** 16.33s
325
+ - **Tokens:** 1000 (prompt: 840, completion: 160)
326
+
327
+ <details>
328
+ <summary><strong>📥 Raw Response from Gemini</strong></summary>
329
+
330
+ ```json
331
+ {"internal_thinking": "My goal is to place the first settlement strategically. I will analyze available nodes to find one with high-probability dice rolls and a good mix of essential resources. I prioritize Wood and Brick for early expansion (roads and second settlement), along with Sheep or Wheat. Node 20 (W11, B6, S8) provides Wood, Brick, and Sheep, with high-probability numbers (11, 6, 8) totaling 12 pips. This node offers a strong foundation for resource production and immediate expansion capabilities. Node 10 is occupied by hadar, so Node 20 is available.", "action": {"type": "place_settlement", "parameters": {"location": "20"}}}
332
+ ```
333
+ </details>
334
+
335
+
336
+ ### ✅ Parse Success
337
+
338
+
339
+ ### 🎯 AI Response
340
+
341
+ #### 💭 Internal Thinking
342
+
343
+ > [No reasoning provided] [Response was too brief]
344
+
345
+
346
+ <details>
347
+ <summary><strong>🔍 Raw JSON (Debug)</strong></summary>
348
+
349
+ ```json
350
+ {
351
+ "type": "place_settlement",
352
+ "parameters": {
353
+ "location": "20"
354
+ },
355
+ "internal_thinking": "[No reasoning provided] [Response was too brief]"
356
+ }
357
+ ```
358
+ </details>
359
+
examples/ai_testing/my_games/{prompts/prompt_player_b.json → ai_logs/session_20260104_011246/prompts/prompt_player_digeo.json} RENAMED
@@ -30,13 +30,13 @@
30
  "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
  "prompt": {
32
  "meta_data": {
33
- "agent_name": "b",
34
- "role": "You are player 'b'. Play strategically to win."
35
  },
36
  "task_context": {
37
- "what_just_happened": "Player a placed their first settlement at node 20 and is now choosing where to place their starting road.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"a\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"a\",\"S\"]],\"rds\":[]},\"players\":{\"a\":{\"vp\":1,\"res\":{}},\"b\":{\"vp\":0,\"res\":{}},\"c\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
 
30
  "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
  "prompt": {
32
  "meta_data": {
33
+ "agent_name": "digeo",
34
+ "role": "You are player 'digeo'. Play strategically to win."
35
  },
36
  "task_context": {
37
+ "what_just_happened": "Player shon is placing their first settlement.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
examples/ai_testing/my_games/{prompts/prompt_player_c.txt → ai_logs/session_20260104_011246/prompts/prompt_player_digeo.txt} RENAMED
@@ -1,6 +1,6 @@
1
  ================================================================================
2
- AI AGENT PROMPT - PLAYER C
3
- Generated: 2026-01-03 22:34:03
4
  ================================================================================
5
 
6
  📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -40,14 +40,14 @@ Generated: 2026-01-03 22:34:03
40
 
41
  {
42
  "meta_data": {
43
- "agent_name": "c",
44
- "role": "You are player 'c'. Play strategically to win."
45
  },
46
  "task_context": {
47
- "what_just_happened": "Player a placed their first settlement at node 20 and is now choosing where to place their starting road.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"a\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"a\",\"S\"]],\"rds\":[]},\"players\":{\"a\":{\"vp\":1,\"res\":{}},\"b\":{\"vp\":0,\"res\":{}},\"c\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
 
1
  ================================================================================
2
+ AI AGENT PROMPT - PLAYER DIGEO
3
+ Generated: 2026-01-04 01:18:48
4
  ================================================================================
5
 
6
  📋 RESPONSE SCHEMA (Expected LLM Output Format)
 
40
 
41
  {
42
  "meta_data": {
43
+ "agent_name": "digeo",
44
+ "role": "You are player 'digeo'. Play strategically to win."
45
  },
46
  "task_context": {
47
+ "what_just_happened": "Player shon is placing their first settlement.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
examples/ai_testing/my_games/{prompts/prompt_player_c.json → ai_logs/session_20260104_011246/prompts/prompt_player_hadar.json} RENAMED
@@ -30,13 +30,13 @@
30
  "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
  "prompt": {
32
  "meta_data": {
33
- "agent_name": "c",
34
- "role": "You are player 'c'. Play strategically to win."
35
  },
36
  "task_context": {
37
- "what_just_happened": "Player a placed their first settlement at node 20 and is now choosing where to place their starting road.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"a\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"a\",\"S\"]],\"rds\":[]},\"players\":{\"a\":{\"vp\":1,\"res\":{}},\"b\":{\"vp\":0,\"res\":{}},\"c\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
 
30
  "system_instruction": "You are observing the game while waiting for your turn. Track what's happening, plan your strategy, and you can communicate with other players.",
31
  "prompt": {
32
  "meta_data": {
33
+ "agent_name": "hadar",
34
+ "role": "You are player 'hadar'. Play strategically to win."
35
  },
36
  "task_context": {
37
+ "what_just_happened": "Player shon is placing their first settlement.",
38
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
39
  },
40
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
41
  }
42
  }
examples/ai_testing/my_games/{prompts/prompt_player_b.txt → ai_logs/session_20260104_011246/prompts/prompt_player_hadar.txt} RENAMED
@@ -1,6 +1,6 @@
1
  ================================================================================
2
- AI AGENT PROMPT - PLAYER B
3
- Generated: 2026-01-03 22:34:03
4
  ================================================================================
5
 
6
  📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -40,14 +40,14 @@ Generated: 2026-01-03 22:34:03
40
 
41
  {
42
  "meta_data": {
43
- "agent_name": "b",
44
- "role": "You are player 'b'. Play strategically to win."
45
  },
46
  "task_context": {
47
- "what_just_happened": "Player a placed their first settlement at node 20 and is now choosing where to place their starting road.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"a\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"a\",\"S\"]],\"rds\":[]},\"players\":{\"a\":{\"vp\":1,\"res\":{}},\"b\":{\"vp\":0,\"res\":{}},\"c\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
 
1
  ================================================================================
2
+ AI AGENT PROMPT - PLAYER HADAR
3
+ Generated: 2026-01-04 01:18:48
4
  ================================================================================
5
 
6
  📋 RESPONSE SCHEMA (Expected LLM Output Format)
 
40
 
41
  {
42
  "meta_data": {
43
+ "agent_name": "hadar",
44
+ "role": "You are player 'hadar'. Play strategically to win."
45
  },
46
  "task_context": {
47
+ "what_just_happened": "Player shon is placing their first settlement.",
48
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
49
  },
50
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}"
51
  }
52
 
53
  ================================================================================
examples/ai_testing/my_games/{prompts/prompt_player_a.json → ai_logs/session_20260104_011246/prompts/prompt_player_shon.json} RENAMED
@@ -72,23 +72,22 @@
72
  "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
  "prompt": {
74
  "meta_data": {
75
- "agent_name": "a",
76
- "role": "You are player 'a'. Play strategically to win."
77
  },
78
  "task_context": {
79
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
80
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
  },
82
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"a\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"a\",\"S\"]],\"rds\":[]},\"players\":{\"a\":{\"vp\":1,\"res\":{}},\"b\":{\"vp\":0,\"res\":{}},\"c\":{\"vp\":0,\"res\":{}}}}",
83
  "constraints": {
84
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
  "allowed_actions": [
86
  {
87
- "action": "build_road",
88
- "description": "Place your starting road connecting to your settlement",
89
  "example_parameters": {
90
- "from": "20",
91
- "to": "21"
92
  }
93
  },
94
  {
 
72
  "system_instruction": "You are an expert Settlers of Catan player. Analyze the game state carefully and respond in the exact JSON format specified in response_schema.",
73
  "prompt": {
74
  "meta_data": {
75
+ "agent_name": "shon",
76
+ "role": "You are player 'shon'. Play strategically to win."
77
  },
78
  "task_context": {
79
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
80
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
81
  },
82
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
83
  "constraints": {
84
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
85
  "allowed_actions": [
86
  {
87
+ "action": "place_settlement",
88
+ "description": "Place your starting settlement on an available node",
89
  "example_parameters": {
90
+ "location": "20"
 
91
  }
92
  },
93
  {
examples/ai_testing/my_games/{prompts/prompt_player_a.txt → ai_logs/session_20260104_011246/prompts/prompt_player_shon.txt} RENAMED
@@ -1,6 +1,6 @@
1
  ================================================================================
2
- AI AGENT PROMPT - PLAYER A
3
- Generated: 2026-01-03 22:34:03
4
  ================================================================================
5
 
6
  📋 RESPONSE SCHEMA (Expected LLM Output Format)
@@ -82,23 +82,22 @@ Generated: 2026-01-03 22:34:03
82
 
83
  {
84
  "meta_data": {
85
- "agent_name": "a",
86
- "role": "You are player 'a'. Play strategically to win."
87
  },
88
  "task_context": {
89
- "what_just_happened": "You placed your first settlement at node 20. Now place a road connecting to it.",
90
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
91
  },
92
- "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"a\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[20,\"a\",\"S\"]],\"rds\":[]},\"players\":{\"a\":{\"vp\":1,\"res\":{}},\"b\":{\"vp\":0,\"res\":{}},\"c\":{\"vp\":0,\"res\":{}}}}",
93
  "constraints": {
94
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
95
  "allowed_actions": [
96
  {
97
- "action": "build_road",
98
- "description": "Place your starting road connecting to your settlement",
99
  "example_parameters": {
100
- "from": "20",
101
- "to": "21"
102
  }
103
  },
104
  {
 
1
  ================================================================================
2
+ AI AGENT PROMPT - PLAYER SHON
3
+ Generated: 2026-01-04 01:18:48
4
  ================================================================================
5
 
6
  📋 RESPONSE SCHEMA (Expected LLM Output Format)
 
82
 
83
  {
84
  "meta_data": {
85
+ "agent_name": "shon",
86
+ "role": "You are player 'shon'. Play strategically to win."
87
  },
88
  "task_context": {
89
+ "what_just_happened": "It's your turn in the setup phase. Place your first settlement on a strategic location.",
90
  "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. You have 2 possible actions. If you wish to negotiate or wait for other players, select the 'wait_for_response' action."
91
  },
92
+ "game_state": "\n 1. LOOKUP TABLES:\n • \"H\" (Hexes): Array where Index = HexID. Value = Resource+Num.\n Example: H[1]=\"W12\" -> Hex 1 is Wood 12.\n • \"N\" (Nodes): Array where Index = NodeID.\n Format: [ [Neighbors], [HexIDs], Port? ]\n Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].\n\n2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.\n ?3=Any 3:1 port, X2=Specific Resource 2:1 port.\n\n3. STATE: \"bld\"=[NodeID, Owner, Type], \"rds\"=[[From,To], Owner].\n\n4. PLAYERS: \"res\"={Resource:Count}, \"dev\"={\"h\":[Hidden Cards], \"r\":[Revealed] (K=Knight)}, \n \"stat\"=[\"LR\" (Longest Road), \"LA\" (Largest Army)].\n\n5. ROBBER: Located at HexID specified in \"meta.robber\". H[id] is blocked.\n\nJSON:\n{\"meta\":{\"curr\":\"shon\",\"phase\":\"SETUP_FIRST_ROUND\",\"robber\":10,\"dice\":null},\"H\":[\"\",\"W12\",\"S5\",\"W4\",\"S8\",\"B6\",\"W3\",\"Wh8\",\"B10\",\"W11\",\"D\",\"O3\",\"S4\",\"B10\",\"Wh9\",\"Wh6\",\"S11\",\"O5\",\"Wh9\",\"O2\"],\"N\":[null,[[2,9],[1]],[[1,3],[1],\"Wh2\"],[[2,4,11],[2,1],\"Wh2\"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],\"B2\"],[[6,15],[3],\"B2\"],[[9,18],[4],\"?3\"],[[8,10,1],[4,1],\"?3\"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],\"O2\"],[[18,28],[8],\"S2\"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],\"O2\"],[[26,38],[12]],[[29,17],[8],\"S2\"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],\"?3\"],[[37,27],[12],\"?3\"],[[40,29],[13]],[[39,41,48],[17,13],\"W2\"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],\"W2\"],[[48,50],[17]],[[49,51,42],[18,17],\"?3\"],[[50,52],[18],\"?3\"],[[51,53,44],[19,18]],[[52,54],[19],\"?3\"],[[53,46],[19],\"?3\"]],\"state\":{\"bld\":[[10,\"hadar\",\"S\"]],\"rds\":[[[10,9],\"hadar\"]]},\"players\":{\"hadar\":{\"vp\":1,\"res\":{}},\"shon\":{\"vp\":0,\"res\":{}},\"digeo\":{\"vp\":0,\"res\":{}}}}",
93
  "constraints": {
94
  "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
95
  "allowed_actions": [
96
  {
97
+ "action": "place_settlement",
98
+ "description": "Place your starting settlement on an available node",
99
  "example_parameters": {
100
+ "location": "20"
 
101
  }
102
  },
103
  {
examples/ai_testing/my_games/current_session.txt ADDED
@@ -0,0 +1 @@
 
 
1
+ C:\GIT_new\PyCatan_AI\examples\ai_testing\my_games\ai_logs\session_20260104_011246
examples/ai_testing/my_games/current_state.json CHANGED
@@ -1,6 +1,6 @@
1
  {
2
- "timestamp": "2026-01-03T22:34:02.690022",
3
- "state_number": 3,
4
  "state": {
5
  "hexes": [
6
  {
@@ -120,13 +120,20 @@
120
  ],
121
  "settlements": [
122
  {
123
- "id": "b_20",
124
- "vertex": 20,
125
  "player": 1
126
  }
127
  ],
128
  "cities": [],
129
- "roads": [],
 
 
 
 
 
 
 
130
  "harbors": [
131
  {
132
  "id": 1,
@@ -195,15 +202,15 @@
195
  "players": [
196
  {
197
  "id": 0,
198
- "name": "a",
199
  "victory_points": 1,
200
  "total_cards": 0,
201
  "cards_list": [],
202
  "dev_cards_list": [],
203
  "settlements": 1,
204
  "cities": 0,
205
- "roads": 0,
206
- "longest_road": 0,
207
  "has_longest_road": false,
208
  "knights": 0,
209
  "knights_played": 0,
@@ -211,7 +218,7 @@
211
  },
212
  {
213
  "id": 1,
214
- "name": "b",
215
  "victory_points": 0,
216
  "total_cards": 0,
217
  "cards_list": [],
@@ -227,7 +234,7 @@
227
  },
228
  {
229
  "id": 2,
230
- "name": "c",
231
  "victory_points": 0,
232
  "total_cards": 0,
233
  "cards_list": [],
@@ -242,7 +249,7 @@
242
  "has_largest_army": false
243
  }
244
  ],
245
- "current_player": 0,
246
  "current_phase": "SETUP_FIRST_ROUND",
247
  "robber_position": [
248
  2,
@@ -250,7 +257,7 @@
250
  ],
251
  "dice_result": null,
252
  "allowed_actions": [
253
- "PLACE_STARTING_ROAD"
254
  ],
255
  "points": [
256
  {
 
1
  {
2
+ "timestamp": "2026-01-04T01:18:47.917271",
3
+ "state_number": 8,
4
  "state": {
5
  "hexes": [
6
  {
 
120
  ],
121
  "settlements": [
122
  {
123
+ "id": "b_10",
124
+ "vertex": 10,
125
  "player": 1
126
  }
127
  ],
128
  "cities": [],
129
+ "roads": [
130
+ {
131
+ "id": 1,
132
+ "from": 10,
133
+ "to": 9,
134
+ "player": 1
135
+ }
136
+ ],
137
  "harbors": [
138
  {
139
  "id": 1,
 
202
  "players": [
203
  {
204
  "id": 0,
205
+ "name": "hadar",
206
  "victory_points": 1,
207
  "total_cards": 0,
208
  "cards_list": [],
209
  "dev_cards_list": [],
210
  "settlements": 1,
211
  "cities": 0,
212
+ "roads": 1,
213
+ "longest_road": 1,
214
  "has_longest_road": false,
215
  "knights": 0,
216
  "knights_played": 0,
 
218
  },
219
  {
220
  "id": 1,
221
+ "name": "shon",
222
  "victory_points": 0,
223
  "total_cards": 0,
224
  "cards_list": [],
 
234
  },
235
  {
236
  "id": 2,
237
+ "name": "digeo",
238
  "victory_points": 0,
239
  "total_cards": 0,
240
  "cards_list": [],
 
249
  "has_largest_army": false
250
  }
251
  ],
252
+ "current_player": 1,
253
  "current_phase": "SETUP_FIRST_ROUND",
254
  "robber_position": [
255
  2,
 
257
  ],
258
  "dice_result": null,
259
  "allowed_actions": [
260
+ "PLACE_STARTING_SETTLEMENT"
261
  ],
262
  "points": [
263
  {
examples/ai_testing/my_games/current_state_optimized.txt CHANGED
@@ -17,9 +17,9 @@
17
 
18
  JSON:
19
  {
20
- "meta":{"curr":"a","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
- "state":{"bld":[[20,"a","S"]],"rds":[]},
24
- "players":{"a":{"vp":1,"res":{}},"b":{"vp":0,"res":{}},"c":{"vp":0,"res":{}}}
25
  }
 
17
 
18
  JSON:
19
  {
20
+ "meta":{"curr":"shon","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
+ "state":{"bld":[[10,"hadar","S"]],"rds":[[[10,9],"hadar"]]},
24
+ "players":{"hadar":{"vp":1,"res":{}},"shon":{"vp":0,"res":{}},"digeo":{"vp":0,"res":{}}}
25
  }
examples/ai_testing/my_games/game_20260103_220835_final.json DELETED
@@ -1,890 +0,0 @@
1
- {
2
- "hexes": [
3
- {
4
- "id": 1,
5
- "type": "wood",
6
- "number": 12,
7
- "has_robber": false
8
- },
9
- {
10
- "id": 2,
11
- "type": "sheep",
12
- "number": 5,
13
- "has_robber": false
14
- },
15
- {
16
- "id": 3,
17
- "type": "wood",
18
- "number": 4,
19
- "has_robber": false
20
- },
21
- {
22
- "id": 4,
23
- "type": "sheep",
24
- "number": 8,
25
- "has_robber": false
26
- },
27
- {
28
- "id": 5,
29
- "type": "brick",
30
- "number": 6,
31
- "has_robber": false
32
- },
33
- {
34
- "id": 6,
35
- "type": "wood",
36
- "number": 3,
37
- "has_robber": false
38
- },
39
- {
40
- "id": 7,
41
- "type": "wheat",
42
- "number": 8,
43
- "has_robber": false
44
- },
45
- {
46
- "id": 8,
47
- "type": "brick",
48
- "number": 10,
49
- "has_robber": false
50
- },
51
- {
52
- "id": 9,
53
- "type": "wood",
54
- "number": 11,
55
- "has_robber": false
56
- },
57
- {
58
- "id": 10,
59
- "type": "desert",
60
- "number": null,
61
- "has_robber": true
62
- },
63
- {
64
- "id": 11,
65
- "type": "ore",
66
- "number": 3,
67
- "has_robber": false
68
- },
69
- {
70
- "id": 12,
71
- "type": "sheep",
72
- "number": 4,
73
- "has_robber": false
74
- },
75
- {
76
- "id": 13,
77
- "type": "brick",
78
- "number": 10,
79
- "has_robber": false
80
- },
81
- {
82
- "id": 14,
83
- "type": "wheat",
84
- "number": 9,
85
- "has_robber": false
86
- },
87
- {
88
- "id": 15,
89
- "type": "wheat",
90
- "number": 6,
91
- "has_robber": false
92
- },
93
- {
94
- "id": 16,
95
- "type": "sheep",
96
- "number": 11,
97
- "has_robber": false
98
- },
99
- {
100
- "id": 17,
101
- "type": "ore",
102
- "number": 5,
103
- "has_robber": false
104
- },
105
- {
106
- "id": 18,
107
- "type": "wheat",
108
- "number": 9,
109
- "has_robber": false
110
- },
111
- {
112
- "id": 19,
113
- "type": "ore",
114
- "number": 2,
115
- "has_robber": false
116
- }
117
- ],
118
- "settlements": [
119
- {
120
- "id": "b_20",
121
- "vertex": 20,
122
- "player": 1
123
- }
124
- ],
125
- "cities": [],
126
- "roads": [],
127
- "harbors": [
128
- {
129
- "id": 1,
130
- "type": "any",
131
- "ratio": 3,
132
- "point_one": 9,
133
- "point_two": 8
134
- },
135
- {
136
- "id": 2,
137
- "type": "sheep",
138
- "ratio": 2,
139
- "point_one": 17,
140
- "point_two": 28
141
- },
142
- {
143
- "id": 3,
144
- "type": "wood",
145
- "ratio": 2,
146
- "point_one": 40,
147
- "point_two": 48
148
- },
149
- {
150
- "id": 4,
151
- "type": "any",
152
- "ratio": 3,
153
- "point_one": 50,
154
- "point_two": 51
155
- },
156
- {
157
- "id": 5,
158
- "type": "any",
159
- "ratio": 3,
160
- "point_one": 53,
161
- "point_two": 54
162
- },
163
- {
164
- "id": 6,
165
- "type": "any",
166
- "ratio": 3,
167
- "point_one": 37,
168
- "point_two": 38
169
- },
170
- {
171
- "id": 7,
172
- "type": "ore",
173
- "ratio": 2,
174
- "point_one": 26,
175
- "point_two": 16
176
- },
177
- {
178
- "id": 8,
179
- "type": "brick",
180
- "ratio": 2,
181
- "point_one": 7,
182
- "point_two": 6
183
- },
184
- {
185
- "id": 9,
186
- "type": "wheat",
187
- "ratio": 2,
188
- "point_one": 3,
189
- "point_two": 2
190
- }
191
- ],
192
- "players": [
193
- {
194
- "id": 0,
195
- "name": "a",
196
- "victory_points": 1,
197
- "total_cards": 0,
198
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199
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200
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201
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202
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205
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206
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207
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208
- },
209
- {
210
- "id": 1,
211
- "name": "b",
212
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213
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214
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215
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216
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224
- },
225
- {
226
- "id": 2,
227
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228
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229
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230
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239
- "has_largest_army": false
240
- }
241
- ],
242
- "current_player": 0,
243
- "current_phase": "SETUP_FIRST_ROUND",
244
- "robber_position": [
245
- 2,
246
- 2
247
- ],
248
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249
- "allowed_actions": [
250
- "PLACE_STARTING_ROAD"
251
- ],
252
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- {
254
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255
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257
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263
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264
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265
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266
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267
- 3
268
- ],
269
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270
- 1
271
- ]
272
- },
273
- {
274
- "point_id": 3,
275
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276
- 2,
277
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278
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279
- ],
280
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281
- 2,
282
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- ]
284
- },
285
- {
286
- "point_id": 4,
287
- "adjacent_points": [
288
- 3,
289
- 5
290
- ],
291
- "adjacent_hexes": [
292
- 2
293
- ]
294
- },
295
- {
296
- "point_id": 5,
297
- "adjacent_points": [
298
- 4,
299
- 6,
300
- 13
301
- ],
302
- "adjacent_hexes": [
303
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306
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- {
308
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309
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- ],
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- ]
316
- },
317
- {
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- "point_id": 7,
319
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- 6,
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323
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- ]
326
- },
327
- {
328
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329
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330
- 9,
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examples/ai_testing/my_games/game_20260103_220835_final_optimized.txt DELETED
@@ -1,25 +0,0 @@
1
- 1. LOOKUP TABLES:
2
- • "H" (Hexes): Array where Index = HexID. Value = Resource+Num.
3
- Example: H[1]="W12" -> Hex 1 is Wood 12.
4
- • "N" (Nodes): Array where Index = NodeID.
5
- Format: [ [Neighbors], [HexIDs], Port? ]
6
- Logic: To find yield of Node 10, check N[10]. Get HexIDs (e.g. [1,5]). Look up H[1] and H[5].
7
-
8
- 2. CODES: W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert.
9
- ?3=Any 3:1 port, X2=Specific Resource 2:1 port.
10
-
11
- 3. STATE: "bld"=[NodeID, Owner, Type], "rds"=[[From,To], Owner].
12
-
13
- 4. PLAYERS: "res"={Resource:Count}, "dev"={"h":[Hidden Cards], "r":[Revealed] (K=Knight)},
14
- "stat"=["LR" (Longest Road), "LA" (Largest Army)].
15
-
16
- 5. ROBBER: Located at HexID specified in "meta.robber". H[id] is blocked.
17
-
18
- JSON:
19
- {
20
- "meta":{"curr":"a","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
- "state":{"bld":[[20,"a","S"]],"rds":[]},
24
- "players":{"a":{"vp":1,"res":{}},"b":{"vp":0,"res":{}},"c":{"vp":0,"res":{}}}
25
- }
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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@@ -1,2664 +0,0 @@
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- "total_states": 3,
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examples/ai_testing/my_games/prompts/a DELETED
@@ -1,106 +0,0 @@
1
- ================================================================================
2
- AI AGENT PROMPT - PLAYER A
3
- Generated: 2026-01-03 20:17:07
4
- ================================================================================
5
-
6
- 📋 RESPONSE SCHEMA (Expected LLM Output Format)
7
- --------------------------------------------------------------------------------
8
- {
9
- "type": "object",
10
- "required": [
11
- "internal_thinking",
12
- "action"
13
- ],
14
- "properties": {
15
- "internal_thinking": {
16
- "type": "string",
17
- "description": "Your private reasoning about the situation, strategy, and decision-making process. This is for you only.",
18
- "minLength": 50
19
- },
20
- "note_to_self": {
21
- "type": "string",
22
- "description": "A note to remember for next turn. What are you waiting for? What's your plan?",
23
- "examples": [
24
- "Waiting for Red's response on trade",
25
- "Focus on building toward ore port next",
26
- "Watch Blue's progress on longest road"
27
- ]
28
- },
29
- "say_outloud": {
30
- "type": "string",
31
- "description": "What you want to say to other players (chat message). Use this for negotiation, threats, or table talk.",
32
- "examples": [
33
- "Anyone want to trade sheep for wood?",
34
- "Red, can you give me 1 Brick for 2 Sheep?",
35
- "I'm so behind, don't steal from me!"
36
- ]
37
- },
38
- "action": {
39
- "type": "object",
40
- "required": [
41
- "type",
42
- "parameters"
43
- ],
44
- "properties": {
45
- "type": {
46
- "type": "string",
47
- "description": "The action type (must match one from allowed_actions in constraints)",
48
- "examples": [
49
- "BUILD_SETTLEMENT",
50
- "BUILD_ROAD",
51
- "OFFER_TRADE",
52
- "WAIT_FOR_RESPONSE",
53
- "END_TURN"
54
- ]
55
- },
56
- "parameters": {
57
- "type": "object",
58
- "description": "Action-specific parameters (structure matches allowed_actions examples)"
59
- }
60
- }
61
- }
62
- },
63
- "example": {
64
- "internal_thinking": "I have 3 Sheep and 2 Wheat. I need Wood and Brick to build. I see Red asked for Sheep in the chat. My note says to trade with Red. I will offer him a deal verbally first to see if he accepts, before committing to a formal trade action. I won't pass turn yet.",
65
- "note_to_self": "Waiting for Red's response. If he says yes, I will use OFFER_TRADE action next.",
66
- "say_outloud": "Red, I have plenty of sheep. Can you give me 1 Wood and 1 Brick for 2 Sheep?",
67
- "action": {
68
- "type": "WAIT_FOR_RESPONSE",
69
- "parameters": {}
70
- }
71
- }
72
- }
73
-
74
- ================================================================================
75
- 📨 PROMPT TO SEND TO LLM
76
- ================================================================================
77
-
78
- {
79
- "meta_data": {
80
- "agent_name": "a",
81
- "my_color": "Red",
82
- "role": "You are player 'a' (Red). Play strategically to win."
83
- },
84
- "task_context": {
85
- "what_just_happened": "It's your turn in the setup phase. Place your first settlement.",
86
- "instructions": "Analyze the game state and select the optimal move from 'allowed_actions'. Only one action is currently available."
87
- },
88
- "game_state": "\nFORMAT GUIDE:\n• H array: Index=HexID, Value=Resource+Number (W=Wood, B=Brick, S=Sheep, Wh=Wheat, O=Ore, D=Desert)\n• N array: Index=NodeID, Value=[[Neighbors], [HexIDs], Port?] where Port: ?3=Any(3:1), X2=Specific(2:1)\n• bld: [NodeID, Owner, Type] where Type: S=Settlement, C=City\n• rds: [[From, To], Owner]\n• Players res: {ResourceCode: Count}\n• Players dev: {\"h\": [Hidden], \"r\": [Revealed]} - Cards: K=Knight, M=Monopoly, Y=Year of Plenty, R=Road Building, V=Victory Point\n• Players stat: [\"LR\"=Longest Road, \"LA\"=Largest Army]\n\nGAME STATE:\n{\n \"meta\": {\n \"curr\": \"a\",\n \"phase\": \"SETUP_FIRST_ROUND\",\n \"robber\": 10,\n \"dice\": null\n },\n \"H\": [\n \"\",\n \"W12\",\n \"S5\",\n \"W4\",\n \"S8\",\n \"B6\",\n \"W3\",\n \"Wh8\",\n \"B10\",\n \"W11\",\n \"D\",\n \"O3\",\n \"S4\",\n \"B10\",\n \"Wh9\",\n \"Wh6\",\n \"S11\",\n \"O5\",\n \"Wh9\",\n \"O2\"\n ],\n \"N\": [\n null,\n [\n [\n 2,\n 9\n ],\n [\n 1\n ]\n ],\n [\n [\n 1,\n 3\n ],\n [\n 1\n ],\n \"Wh2\"\n ],\n [\n [\n 2,\n 4,\n 11\n ],\n [\n 2,\n 1\n ],\n \"Wh2\"\n ],\n [\n [\n 3,\n 5\n ],\n [\n 2\n ]\n ],\n [\n [\n 4,\n 6,\n 13\n ],\n [\n 3,\n 2\n ]\n ],\n [\n [\n 5,\n 7\n ],\n [\n 3\n ],\n \"B2\"\n ],\n [\n [\n 6,\n 15\n ],\n [\n 3\n ],\n \"B2\"\n ],\n [\n [\n 9,\n 18\n ],\n [\n 4\n ],\n \"?3\"\n ],\n [\n [\n 8,\n 10,\n 1\n ],\n [\n 4,\n 1\n ],\n \"?3\"\n ],\n [\n [\n 9,\n 11,\n 20\n ],\n [\n 5,\n 4,\n 1\n ]\n ],\n [\n [\n 10,\n 12,\n 3\n ],\n [\n 5,\n 2,\n 1\n ]\n ],\n [\n [\n 11,\n 13,\n 22\n ],\n [\n 6,\n 5,\n 2\n ]\n ],\n [\n [\n 12,\n 14,\n 5\n ],\n [\n 6,\n 3,\n 2\n ]\n ],\n [\n [\n 13,\n 15,\n 24\n ],\n [\n 7,\n 6,\n 3\n ]\n ],\n [\n [\n 14,\n 16,\n 7\n ],\n [\n 7,\n 3\n ]\n ],\n [\n [\n 15,\n 26\n ],\n [\n 7\n ],\n \"O2\"\n ],\n [\n [\n 18,\n 28\n ],\n [\n 8\n ],\n \"S2\"\n ],\n [\n [\n 17,\n 19,\n 8\n ],\n [\n 8,\n 4\n ]\n ],\n [\n [\n 18,\n 20,\n 30\n ],\n [\n 9,\n 8,\n 4\n ]\n ],\n [\n [\n 19,\n 21,\n 10\n ],\n [\n 9,\n 5,\n 4\n ]\n ],\n [\n [\n 20,\n 22,\n 32\n ],\n [\n 10,\n 9,\n 5\n ]\n ],\n [\n [\n 21,\n 23,\n 12\n ],\n [\n 10,\n 6,\n 5\n ]\n ],\n [\n [\n 22,\n 24,\n 34\n ],\n [\n 11,\n 10,\n 6\n ]\n ],\n [\n [\n 23,\n 25,\n 14\n ],\n [\n 11,\n 7,\n 6\n ]\n ],\n [\n [\n 24,\n 26,\n 36\n ],\n [\n 12,\n 11,\n 7\n ]\n ],\n [\n [\n 25,\n 27,\n 16\n ],\n [\n 12,\n 7\n ],\n \"O2\"\n ],\n [\n [\n 26,\n 38\n ],\n [\n 12\n ]\n ],\n [\n [\n 29,\n 17\n ],\n [\n 8\n ],\n \"S2\"\n ],\n [\n [\n 28,\n 30,\n 39\n ],\n [\n 13,\n 8\n ]\n ],\n [\n [\n 29,\n 31,\n 19\n ],\n [\n 13,\n 9,\n 8\n ]\n ],\n [\n [\n 30,\n 32,\n 41\n ],\n [\n 14,\n 13,\n 9\n ]\n ],\n [\n [\n 31,\n 33,\n 21\n ],\n [\n 14,\n 10,\n 9\n ]\n ],\n [\n [\n 32,\n 34,\n 43\n ],\n [\n 15,\n 14,\n 10\n ]\n ],\n [\n [\n 33,\n 35,\n 23\n ],\n [\n 15,\n 11,\n 10\n ]\n ],\n [\n [\n 34,\n 36,\n 45\n ],\n [\n 16,\n 15,\n 11\n ]\n ],\n [\n [\n 35,\n 37,\n 25\n ],\n [\n 16,\n 12,\n 11\n ]\n ],\n [\n [\n 36,\n 38,\n 47\n ],\n [\n 16,\n 12\n ],\n \"?3\"\n ],\n [\n [\n 37,\n 27\n ],\n [\n 12\n ],\n \"?3\"\n ],\n [\n [\n 40,\n 29\n ],\n [\n 13\n ]\n ],\n [\n [\n 39,\n 41,\n 48\n ],\n [\n 17,\n 13\n ],\n \"W2\"\n ],\n [\n [\n 40,\n 42,\n 31\n ],\n [\n 17,\n 14,\n 13\n ]\n ],\n [\n [\n 41,\n 43,\n 50\n ],\n [\n 18,\n 17,\n 14\n ]\n ],\n [\n [\n 42,\n 44,\n 33\n ],\n [\n 18,\n 15,\n 14\n ]\n ],\n [\n [\n 43,\n 45,\n 52\n ],\n [\n 19,\n 18,\n 15\n ]\n ],\n [\n [\n 44,\n 46,\n 35\n ],\n [\n 19,\n 16,\n 15\n ]\n ],\n [\n [\n 45,\n 47,\n 54\n ],\n [\n 19,\n 16\n ]\n ],\n [\n [\n 46,\n 37\n ],\n [\n 16\n ]\n ],\n [\n [\n 49,\n 40\n ],\n [\n 17\n ],\n \"W2\"\n ],\n [\n [\n 48,\n 50\n ],\n [\n 17\n ]\n ],\n [\n [\n 49,\n 51,\n 42\n ],\n [\n 18,\n 17\n ],\n \"?3\"\n ],\n [\n [\n 50,\n 52\n ],\n [\n 18\n ],\n \"?3\"\n ],\n [\n [\n 51,\n 53,\n 44\n ],\n [\n 19,\n 18\n ]\n ],\n [\n [\n 52,\n 54\n ],\n [\n 19\n ],\n \"?3\"\n ],\n [\n [\n 53,\n 46\n ],\n [\n 19\n ],\n \"?3\"\n ]\n ],\n \"state\": {\n \"bld\": [],\n \"rds\": []\n },\n \"players\": {\n \"a\": {\n \"vp\": 0,\n \"res\": {}\n },\n \"b\": {\n \"vp\": 0,\n \"res\": {}\n },\n \"c\": {\n \"vp\": 0,\n \"res\": {}\n }\n }\n}",
89
- "constraints": {
90
- "usage_instructions": "Choose one action type from the list below. Populate the 'parameters' field in your response strictly according to the 'example_parameters' structure provided.",
91
- "allowed_actions": [
92
- {
93
- "action": "place_settlement",
94
- "description": "Place your starting settlement on an available node",
95
- "example_parameters": {
96
- "node_id": 20,
97
- "reasoning": "Good resource diversity and probability"
98
- }
99
- }
100
- ]
101
- }
102
- }
103
-
104
- ================================================================================
105
- END OF PROMPT
106
- ================================================================================
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
examples/ai_testing/play_with_prompts.py CHANGED
@@ -33,7 +33,13 @@ def prompt_generator_thread():
33
  """
34
  state_file = Path('examples/ai_testing/my_games/current_state_optimized.txt')
35
  full_state_file = Path('examples/ai_testing/my_games/current_state.json')
 
 
36
  last_modified = 0
 
 
 
 
37
 
38
  print("\n[🤖 Prompt Generator Active - will generate prompts on state changes]")
39
 
 
33
  """
34
  state_file = Path('examples/ai_testing/my_games/current_state_optimized.txt')
35
  full_state_file = Path('examples/ai_testing/my_games/current_state.json')
36
+
37
+ # Initialize with current file times to avoid triggering on old files
38
  last_modified = 0
39
+ if state_file.exists():
40
+ last_modified = max(last_modified, state_file.stat().st_mtime)
41
+ if full_state_file.exists():
42
+ last_modified = max(last_modified, full_state_file.stat().st_mtime)
43
 
44
  print("\n[🤖 Prompt Generator Active - will generate prompts on state changes]")
45
 
examples/ai_testing/sample_states/captured_game.json CHANGED
@@ -115,13 +115,7 @@
115
  "has_robber": false
116
  }
117
  ],
118
- "settlements": [
119
- {
120
- "id": "b_20",
121
- "vertex": 20,
122
- "player": 1
123
- }
124
- ],
125
  "cities": [],
126
  "roads": [],
127
  "harbors": [
@@ -192,12 +186,12 @@
192
  "players": [
193
  {
194
  "id": 0,
195
- "name": "a",
196
- "victory_points": 1,
197
  "total_cards": 0,
198
  "cards_list": [],
199
  "dev_cards_list": [],
200
- "settlements": 1,
201
  "cities": 0,
202
  "roads": 0,
203
  "longest_road": 0,
@@ -208,7 +202,7 @@
208
  },
209
  {
210
  "id": 1,
211
- "name": "b",
212
  "victory_points": 0,
213
  "total_cards": 0,
214
  "cards_list": [],
@@ -224,7 +218,7 @@
224
  },
225
  {
226
  "id": 2,
227
- "name": "c",
228
  "victory_points": 0,
229
  "total_cards": 0,
230
  "cards_list": [],
@@ -247,7 +241,7 @@
247
  ],
248
  "dice_result": null,
249
  "allowed_actions": [
250
- "PLACE_STARTING_ROAD"
251
  ],
252
  "points": [
253
  {
 
115
  "has_robber": false
116
  }
117
  ],
118
+ "settlements": [],
 
 
 
 
 
 
119
  "cities": [],
120
  "roads": [],
121
  "harbors": [
 
186
  "players": [
187
  {
188
  "id": 0,
189
+ "name": "Hadar",
190
+ "victory_points": 0,
191
  "total_cards": 0,
192
  "cards_list": [],
193
  "dev_cards_list": [],
194
+ "settlements": 0,
195
  "cities": 0,
196
  "roads": 0,
197
  "longest_road": 0,
 
202
  },
203
  {
204
  "id": 1,
205
+ "name": "Shon",
206
  "victory_points": 0,
207
  "total_cards": 0,
208
  "cards_list": [],
 
218
  },
219
  {
220
  "id": 2,
221
+ "name": "Diego",
222
  "victory_points": 0,
223
  "total_cards": 0,
224
  "cards_list": [],
 
241
  ],
242
  "dice_result": null,
243
  "allowed_actions": [
244
+ "PLACE_STARTING_SETTLEMENT"
245
  ],
246
  "points": [
247
  {
examples/ai_testing/sample_states/captured_game_optimized.json DELETED
@@ -1,7 +0,0 @@
1
- {
2
- "meta":{"curr":"b","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
3
- "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
4
- "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
5
- "state":{"bld":[[20,"a","S"]],"rds":[[[20,21],"a"]]},
6
- "players":{"a":{"vp":1,"res":{}},"b":{"vp":0,"res":{}},"c":{"vp":0,"res":{}}}
7
- }
 
 
 
 
 
 
 
 
examples/ai_testing/sample_states/captured_game_optimized.txt CHANGED
@@ -17,9 +17,9 @@
17
 
18
  JSON:
19
  {
20
- "meta":{"curr":"a","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
- "state":{"bld":[[20,"a","S"]],"rds":[]},
24
- "players":{"a":{"vp":1,"res":{}},"b":{"vp":0,"res":{}},"c":{"vp":0,"res":{}}}
25
  }
 
17
 
18
  JSON:
19
  {
20
+ "meta":{"curr":"Hadar","phase":"SETUP_FIRST_ROUND","robber":10,"dice":null},
21
  "H":["","W12","S5","W4","S8","B6","W3","Wh8","B10","W11","D","O3","S4","B10","Wh9","Wh6","S11","O5","Wh9","O2"],
22
  "N":[null,[[2,9],[1]],[[1,3],[1],"Wh2"],[[2,4,11],[2,1],"Wh2"],[[3,5],[2]],[[4,6,13],[3,2]],[[5,7],[3],"B2"],[[6,15],[3],"B2"],[[9,18],[4],"?3"],[[8,10,1],[4,1],"?3"],[[9,11,20],[5,4,1]],[[10,12,3],[5,2,1]],[[11,13,22],[6,5,2]],[[12,14,5],[6,3,2]],[[13,15,24],[7,6,3]],[[14,16,7],[7,3]],[[15,26],[7],"O2"],[[18,28],[8],"S2"],[[17,19,8],[8,4]],[[18,20,30],[9,8,4]],[[19,21,10],[9,5,4]],[[20,22,32],[10,9,5]],[[21,23,12],[10,6,5]],[[22,24,34],[11,10,6]],[[23,25,14],[11,7,6]],[[24,26,36],[12,11,7]],[[25,27,16],[12,7],"O2"],[[26,38],[12]],[[29,17],[8],"S2"],[[28,30,39],[13,8]],[[29,31,19],[13,9,8]],[[30,32,41],[14,13,9]],[[31,33,21],[14,10,9]],[[32,34,43],[15,14,10]],[[33,35,23],[15,11,10]],[[34,36,45],[16,15,11]],[[35,37,25],[16,12,11]],[[36,38,47],[16,12],"?3"],[[37,27],[12],"?3"],[[40,29],[13]],[[39,41,48],[17,13],"W2"],[[40,42,31],[17,14,13]],[[41,43,50],[18,17,14]],[[42,44,33],[18,15,14]],[[43,45,52],[19,18,15]],[[44,46,35],[19,16,15]],[[45,47,54],[19,16]],[[46,37],[16]],[[49,40],[17],"W2"],[[48,50],[17]],[[49,51,42],[18,17],"?3"],[[50,52],[18],"?3"],[[51,53,44],[19,18]],[[52,54],[19],"?3"],[[53,46],[19],"?3"]],
23
+ "state":{"bld":[],"rds":[]},
24
+ "players":{"Hadar":{"vp":0,"res":{}},"Shon":{"vp":0,"res":{}},"Diego":{"vp":0,"res":{}}}
25
  }
examples/ai_testing/templates/viewer.html ADDED
@@ -0,0 +1,642 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>🎮 AI Catan Viewer</title>
7
+ <style>
8
+ * {
9
+ margin: 0;
10
+ padding: 0;
11
+ box-sizing: border-box;
12
+ }
13
+
14
+ body {
15
+ font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
16
+ background: #1e1e1e;
17
+ color: #d4d4d4;
18
+ height: 100vh;
19
+ overflow: hidden;
20
+ }
21
+
22
+ .container {
23
+ display: flex;
24
+ height: 100vh;
25
+ }
26
+
27
+ /* Sidebar */
28
+ .sidebar {
29
+ width: 280px;
30
+ background: #252526;
31
+ border-right: 1px solid #3e3e42;
32
+ display: flex;
33
+ flex-direction: column;
34
+ overflow-y: auto;
35
+ }
36
+
37
+ .sidebar-header {
38
+ padding: 20px;
39
+ background: #007acc;
40
+ color: white;
41
+ font-weight: bold;
42
+ font-size: 18px;
43
+ }
44
+
45
+ .sidebar-section {
46
+ padding: 15px;
47
+ border-bottom: 1px solid #3e3e42;
48
+ }
49
+
50
+ .sidebar-section h3 {
51
+ font-size: 12px;
52
+ color: #858585;
53
+ text-transform: uppercase;
54
+ margin-bottom: 10px;
55
+ font-weight: 600;
56
+ }
57
+
58
+ .nav-item {
59
+ padding: 10px 15px;
60
+ margin: 5px 0;
61
+ border-radius: 5px;
62
+ cursor: pointer;
63
+ transition: all 0.2s;
64
+ display: flex;
65
+ align-items: center;
66
+ gap: 10px;
67
+ }
68
+
69
+ .nav-item:hover {
70
+ background: #2a2d2e;
71
+ }
72
+
73
+ .nav-item.active {
74
+ background: #37373d;
75
+ border-left: 3px solid #007acc;
76
+ }
77
+
78
+ .nav-item .icon {
79
+ font-size: 18px;
80
+ }
81
+
82
+ .nav-item .badge {
83
+ margin-left: auto;
84
+ background: #007acc;
85
+ padding: 2px 8px;
86
+ border-radius: 10px;
87
+ font-size: 11px;
88
+ }
89
+
90
+ /* Main content */
91
+ .content {
92
+ flex: 1;
93
+ display: flex;
94
+ flex-direction: column;
95
+ overflow: hidden;
96
+ }
97
+
98
+ .content-header {
99
+ padding: 20px;
100
+ background: #2d2d30;
101
+ border-bottom: 1px solid #3e3e42;
102
+ display: flex;
103
+ justify-content: space-between;
104
+ align-items: center;
105
+ }
106
+
107
+ .content-header h1 {
108
+ font-size: 24px;
109
+ color: #cccccc;
110
+ }
111
+
112
+ .status-badge {
113
+ padding: 8px 16px;
114
+ border-radius: 20px;
115
+ font-size: 12px;
116
+ font-weight: bold;
117
+ display: flex;
118
+ align-items: center;
119
+ gap: 8px;
120
+ }
121
+
122
+ .status-badge.live {
123
+ background: #0e8a0e;
124
+ color: white;
125
+ }
126
+
127
+ .status-badge .pulse {
128
+ width: 8px;
129
+ height: 8px;
130
+ background: white;
131
+ border-radius: 50%;
132
+ animation: pulse 2s infinite;
133
+ }
134
+
135
+ @keyframes pulse {
136
+ 0%, 100% { opacity: 1; }
137
+ 50% { opacity: 0.3; }
138
+ }
139
+
140
+ .content-body {
141
+ flex: 1;
142
+ overflow-y: auto;
143
+ padding: 20px;
144
+ }
145
+
146
+ /* Player log view - Beautiful markdown rendering */
147
+ .player-log {
148
+ background: #1e1e1e;
149
+ border: 1px solid #3e3e42;
150
+ border-radius: 8px;
151
+ padding: 30px;
152
+ margin-bottom: 20px;
153
+ color: #d4d4d4;
154
+ line-height: 1.8;
155
+ max-width: 1200px;
156
+ }
157
+
158
+ .player-log h1 {
159
+ color: #4ec9b0;
160
+ border-bottom: 3px solid #007acc;
161
+ padding-bottom: 15px;
162
+ margin-bottom: 25px;
163
+ font-size: 28px;
164
+ }
165
+
166
+ .player-log h2 {
167
+ color: #4fc1ff;
168
+ margin-top: 35px;
169
+ margin-bottom: 18px;
170
+ font-size: 22px;
171
+ padding-left: 10px;
172
+ border-left: 4px solid #007acc;
173
+ }
174
+
175
+ .player-log h3 {
176
+ color: #ce9178;
177
+ margin-top: 25px;
178
+ margin-bottom: 12px;
179
+ font-size: 18px;
180
+ }
181
+
182
+ .player-log hr {
183
+ border: none;
184
+ border-top: 2px solid #3e3e42;
185
+ margin: 30px 0;
186
+ }
187
+
188
+ .player-log p {
189
+ margin-bottom: 15px;
190
+ }
191
+
192
+ .player-log pre {
193
+ background: #2d2d30;
194
+ padding: 20px;
195
+ border-radius: 8px;
196
+ overflow-x: auto;
197
+ font-size: 13px;
198
+ line-height: 1.6;
199
+ border-left: 4px solid #007acc;
200
+ margin: 20px 0;
201
+ }
202
+
203
+ .player-log code {
204
+ font-family: 'Consolas', 'Monaco', 'Courier New', monospace;
205
+ background: #2d2d30;
206
+ padding: 3px 8px;
207
+ border-radius: 4px;
208
+ color: #ce9178;
209
+ font-size: 13px;
210
+ }
211
+
212
+ .player-log pre code {
213
+ background: transparent;
214
+ padding: 0;
215
+ color: #d4d4d4;
216
+ }
217
+
218
+ .player-log strong {
219
+ color: #4ec9b0;
220
+ font-weight: 600;
221
+ }
222
+
223
+ .player-log em {
224
+ color: #ce9178;
225
+ font-style: italic;
226
+ }
227
+
228
+ .player-log ul, .player-log ol {
229
+ margin-left: 25px;
230
+ margin-bottom: 18px;
231
+ }
232
+
233
+ .player-log li {
234
+ margin-bottom: 10px;
235
+ }
236
+
237
+ .player-log details {
238
+ background: #252526;
239
+ border: 1px solid #3e3e42;
240
+ border-radius: 6px;
241
+ padding: 15px;
242
+ margin: 20px 0;
243
+ }
244
+
245
+ .player-log summary {
246
+ cursor: pointer;
247
+ font-weight: bold;
248
+ color: #4fc1ff;
249
+ padding: 8px;
250
+ user-select: none;
251
+ }
252
+
253
+ .player-log summary:hover {
254
+ color: #9cdcfe;
255
+ background: #2a2d2e;
256
+ border-radius: 4px;
257
+ }
258
+
259
+ .player-log details[open] summary {
260
+ margin-bottom: 15px;
261
+ }
262
+
263
+ /* Chat view */
264
+ .chat-container {
265
+ background: #1e1e1e;
266
+ border: 1px solid #3e3e42;
267
+ border-radius: 8px;
268
+ padding: 20px;
269
+ max-width: 900px;
270
+ }
271
+
272
+ .chat-message {
273
+ padding: 15px;
274
+ margin: 10px 0;
275
+ border-radius: 8px;
276
+ background: #2d2d30;
277
+ border-left: 4px solid #007acc;
278
+ }
279
+
280
+ .chat-message .meta {
281
+ display: flex;
282
+ justify-content: space-between;
283
+ margin-bottom: 10px;
284
+ font-size: 12px;
285
+ color: #858585;
286
+ }
287
+
288
+ .chat-message .player {
289
+ font-weight: bold;
290
+ color: #4ec9b0;
291
+ }
292
+
293
+ .chat-message .text {
294
+ color: #d4d4d4;
295
+ font-size: 14px;
296
+ }
297
+
298
+ /* Memories view */
299
+ .memory-card {
300
+ background: #2d2d30;
301
+ border: 1px solid #3e3e42;
302
+ border-radius: 8px;
303
+ padding: 20px;
304
+ margin-bottom: 18px;
305
+ max-width: 900px;
306
+ }
307
+
308
+ .memory-card .player-name {
309
+ font-size: 18px;
310
+ font-weight: bold;
311
+ color: #4ec9b0;
312
+ margin-bottom: 12px;
313
+ }
314
+
315
+ .memory-card .memory-text {
316
+ color: #d4d4d4;
317
+ font-style: italic;
318
+ line-height: 1.6;
319
+ }
320
+
321
+ /* Loading spinner */
322
+ .loading {
323
+ display: flex;
324
+ justify-content: center;
325
+ align-items: center;
326
+ padding: 40px;
327
+ }
328
+
329
+ .spinner {
330
+ width: 40px;
331
+ height: 40px;
332
+ border: 4px solid #3e3e42;
333
+ border-top-color: #007acc;
334
+ border-radius: 50%;
335
+ animation: spin 1s linear infinite;
336
+ }
337
+
338
+ @keyframes spin {
339
+ to { transform: rotate(360deg); }
340
+ }
341
+
342
+ /* Empty state */
343
+ .empty-state {
344
+ text-align: center;
345
+ padding: 60px 20px;
346
+ color: #858585;
347
+ }
348
+
349
+ .empty-state .icon {
350
+ font-size: 48px;
351
+ margin-bottom: 20px;
352
+ }
353
+
354
+ /* Scrollbar styling */
355
+ ::-webkit-scrollbar {
356
+ width: 12px;
357
+ height: 12px;
358
+ }
359
+
360
+ ::-webkit-scrollbar-track {
361
+ background: #1e1e1e;
362
+ }
363
+
364
+ ::-webkit-scrollbar-thumb {
365
+ background: #424242;
366
+ border-radius: 6px;
367
+ }
368
+
369
+ ::-webkit-scrollbar-thumb:hover {
370
+ background: #4e4e4e;
371
+ }
372
+ </style>
373
+ </head>
374
+ <body>
375
+ <div class="container">
376
+ <!-- Sidebar -->
377
+ <div class="sidebar">
378
+ <div class="sidebar-header">
379
+ 🎮 AI Catan Viewer
380
+ </div>
381
+
382
+ <div class="sidebar-section">
383
+ <h3>Players</h3>
384
+ <div id="players-nav"></div>
385
+ </div>
386
+
387
+ <div class="sidebar-section">
388
+ <h3>Views</h3>
389
+ <div class="nav-item" onclick="showView('chat')">
390
+ <span class="icon">💬</span>
391
+ <span>Chat History</span>
392
+ <span class="badge" id="chat-count">0</span>
393
+ </div>
394
+ <div class="nav-item" onclick="showView('memories')">
395
+ <span class="icon">📝</span>
396
+ <span>Agent Memories</span>
397
+ </div>
398
+ </div>
399
+
400
+ <div class="sidebar-section">
401
+ <h3>Session</h3>
402
+ <div id="session-info" style="font-size: 12px; color: #858585;"></div>
403
+ </div>
404
+ </div>
405
+
406
+ <!-- Main content -->
407
+ <div class="content">
408
+ <div class="content-header">
409
+ <h1 id="content-title">Loading...</h1>
410
+ <div class="status-badge live">
411
+ <div class="pulse"></div>
412
+ <span>LIVE</span>
413
+ </div>
414
+ </div>
415
+
416
+ <div class="content-body" id="content-body">
417
+ <div class="loading">
418
+ <div class="spinner"></div>
419
+ </div>
420
+ </div>
421
+ </div>
422
+ </div>
423
+
424
+ <script>
425
+ let currentView = null;
426
+ let currentPlayer = null;
427
+ let sessionData = null;
428
+
429
+ // Load data every second
430
+ async function loadData() {
431
+ try {
432
+ const response = await fetch('/api/current');
433
+ if (!response.ok) {
434
+ throw new Error('No active session');
435
+ }
436
+
437
+ sessionData = await response.json();
438
+ updateUI();
439
+ } catch (error) {
440
+ showEmptyState('No active game session', 'Start a game to see data here');
441
+ }
442
+ }
443
+
444
+ function updateUI() {
445
+ if (!sessionData) return;
446
+
447
+ // Update session info
448
+ document.getElementById('session-info').innerHTML = `
449
+ <strong>${sessionData.session_name}</strong><br>
450
+ Players: ${Object.keys(sessionData.players).length}<br>
451
+ Messages: ${sessionData.chat.length}
452
+ `;
453
+
454
+ // Update players nav
455
+ const playersNav = document.getElementById('players-nav');
456
+ playersNav.innerHTML = '';
457
+
458
+ Object.keys(sessionData.players).sort().forEach(player => {
459
+ const item = document.createElement('div');
460
+ item.className = 'nav-item' + (currentPlayer === player ? ' active' : '');
461
+ item.onclick = () => showPlayer(player);
462
+ item.innerHTML = `
463
+ <span class="icon">🤖</span>
464
+ <span>Player ${player}</span>
465
+ `;
466
+ playersNav.appendChild(item);
467
+ });
468
+
469
+ // Update chat count
470
+ document.getElementById('chat-count').textContent = sessionData.chat.length;
471
+
472
+ // Show default view if none selected
473
+ if (!currentView && Object.keys(sessionData.players).length > 0) {
474
+ showPlayer(Object.keys(sessionData.players).sort()[0]);
475
+ }
476
+ }
477
+
478
+ function renderMarkdown(text) {
479
+ // Simple markdown rendering for better display
480
+ let html = escapeHtml(text);
481
+
482
+ // Code blocks (must be before inline code)
483
+ html = html.replace(/```(\w*)\n([\s\S]*?)```/g, '<pre><code>$2</code></pre>');
484
+
485
+ // Headers
486
+ html = html.replace(/^### (.+)$/gm, '<h3>$1</h3>');
487
+ html = html.replace(/^## (.+)$/gm, '<h2>$1</h2>');
488
+ html = html.replace(/^# (.+)$/gm, '<h1>$1</h1>');
489
+
490
+ // Horizontal rules
491
+ html = html.replace(/^---+$/gm, '<hr>');
492
+
493
+ // Bold
494
+ html = html.replace(/\*\*(.+?)\*\*/g, '<strong>$1</strong>');
495
+
496
+ // Italic
497
+ html = html.replace(/\*(.+?)\*/g, '<em>$1</em>');
498
+
499
+ // Inline code
500
+ html = html.replace(/`([^`]+)`/g, '<code>$1</code>');
501
+
502
+ // Details/Summary
503
+ html = html.replace(/&lt;details&gt;/g, '<details>');
504
+ html = html.replace(/&lt;\/details&gt;/g, '</details>');
505
+ html = html.replace(/&lt;summary&gt;(.+?)&lt;\/summary&gt;/g, '<summary>$1</summary>');
506
+
507
+ // Paragraphs
508
+ html = html.replace(/\n\n/g, '</p><p>');
509
+ html = '<p>' + html + '</p>';
510
+
511
+ // Clean up empty paragraphs
512
+ html = html.replace(/<p><\/p>/g, '');
513
+ html = html.replace(/<p>\s*<(h[123]|hr|pre|details)/g, '<$1');
514
+ html = html.replace(/<\/(h[123]|hr|pre|details)>\s*<\/p>/g, '</$1>');
515
+
516
+ return html;
517
+ }
518
+
519
+ function showPlayer(player) {
520
+ currentView = 'player';
521
+ currentPlayer = player;
522
+ updateActiveNav();
523
+
524
+ const playerData = sessionData.players[player];
525
+ if (!playerData) return;
526
+
527
+ document.getElementById('content-title').textContent = `Player ${player} - AI Log`;
528
+ const renderedContent = renderMarkdown(playerData.content);
529
+ document.getElementById('content-body').innerHTML = `
530
+ <div class="player-log">
531
+ ${renderedContent}
532
+ </div>
533
+ `;
534
+ }
535
+
536
+ function showView(view) {
537
+ currentView = view;
538
+ currentPlayer = null;
539
+ updateActiveNav();
540
+
541
+ if (view === 'chat') {
542
+ showChat();
543
+ } else if (view === 'memories') {
544
+ showMemories();
545
+ }
546
+ }
547
+
548
+ function showChat() {
549
+ document.getElementById('content-title').textContent = 'Chat History';
550
+
551
+ if (sessionData.chat.length === 0) {
552
+ document.getElementById('content-body').innerHTML = `
553
+ <div class="empty-state">
554
+ <div class="icon">💬</div>
555
+ <h3>No messages yet</h3>
556
+ <p>Chat messages will appear here when players communicate</p>
557
+ </div>
558
+ `;
559
+ return;
560
+ }
561
+
562
+ const chatHTML = sessionData.chat.map(msg => `
563
+ <div class="chat-message">
564
+ <div class="meta">
565
+ <span class="player">Player ${msg.player.toUpperCase()}</span>
566
+ <span class="msg-num">#${msg.msg || '?'}</span>
567
+ </div>
568
+ <div class="text">${escapeHtml(msg.message)}</div>
569
+ </div>
570
+ `).join('');
571
+
572
+ document.getElementById('content-body').innerHTML = `
573
+ <div class="chat-container">
574
+ ${chatHTML}
575
+ </div>
576
+ `;
577
+ }
578
+
579
+ function showMemories() {
580
+ document.getElementById('content-title').textContent = 'Agent Memories';
581
+
582
+ if (Object.keys(sessionData.memories).length === 0) {
583
+ document.getElementById('content-body').innerHTML = `
584
+ <div class="empty-state">
585
+ <div class="icon">📝</div>
586
+ <h3>No memories stored</h3>
587
+ <p>AI agents haven't saved any notes yet</p>
588
+ </div>
589
+ `;
590
+ return;
591
+ }
592
+
593
+ const memoriesHTML = Object.entries(sessionData.memories).map(([player, memory]) => `
594
+ <div class="memory-card">
595
+ <div class="player-name">Player ${player.toUpperCase()}</div>
596
+ <div class="memory-text">"${escapeHtml(memory)}"</div>
597
+ </div>
598
+ `).join('');
599
+
600
+ document.getElementById('content-body').innerHTML = memoriesHTML;
601
+ }
602
+
603
+ function updateActiveNav() {
604
+ // Remove all active classes
605
+ document.querySelectorAll('.nav-item').forEach(item => {
606
+ item.classList.remove('active');
607
+ });
608
+
609
+ // Add active class to current view
610
+ if (currentView === 'chat' || currentView === 'memories') {
611
+ const items = document.querySelectorAll('.nav-item');
612
+ items.forEach(item => {
613
+ if (item.textContent.includes(currentView === 'chat' ? 'Chat' : 'Memories')) {
614
+ item.classList.add('active');
615
+ }
616
+ });
617
+ }
618
+ }
619
+
620
+ function showEmptyState(title, message) {
621
+ document.getElementById('content-title').textContent = 'AI Catan Viewer';
622
+ document.getElementById('content-body').innerHTML = `
623
+ <div class="empty-state">
624
+ <div class="icon">🎮</div>
625
+ <h3>${title}</h3>
626
+ <p>${message}</p>
627
+ </div>
628
+ `;
629
+ }
630
+
631
+ function escapeHtml(text) {
632
+ const div = document.createElement('div');
633
+ div.textContent = text;
634
+ return div.innerHTML;
635
+ }
636
+
637
+ // Initial load and auto-refresh
638
+ loadData();
639
+ setInterval(loadData, 1000);
640
+ </script>
641
+ </body>
642
+ </html>
examples/ai_testing/test_ai_live.py ADDED
@@ -0,0 +1,541 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ AI Agent Live Testing - Watch AI Think and Respond!
3
+ ---------------------------------------------------
4
+
5
+ This script:
6
+ 1. Monitors for new prompts generated during gameplay
7
+ 2. Sends prompts to Gemini AI for each player
8
+ 3. Displays the AI's thinking and decisions in real-time
9
+ 4. Saves chat messages and memories
10
+ 5. Waits for you to execute moves manually
11
+
12
+ Setup:
13
+ - Run play_with_prompts.py to start a game
14
+ - This script will automatically process AI responses
15
+ """
16
+
17
+ import sys
18
+ import json
19
+ import time
20
+ import logging
21
+ from pathlib import Path
22
+ from typing import Dict, Any, Optional, List
23
+ from datetime import datetime
24
+ from dataclasses import dataclass
25
+
26
+ # Add parent directory to path
27
+ sys.path.insert(0, str(Path(__file__).parent.parent.parent))
28
+
29
+ # Import our AI components
30
+ from pycatan.ai.llm_client import GeminiClient, LLMResponse
31
+ from pycatan.ai.response_parser import ResponseParser, ParseResult
32
+ from pycatan.ai.schemas import ResponseType
33
+
34
+ # Configure logging - will be set up in main with file output
35
+ logger = logging.getLogger(__name__)
36
+
37
+
38
+ # ============================================================================
39
+ # Configuration
40
+ # ============================================================================
41
+
42
+ GEMINI_API_KEY = "AIzaSyAAdbl5LtljM8PGy5iqChAP70cn9Ua35p0"
43
+ GEMINI_MODEL = "models/gemini-2.5-flash" # As requested by user
44
+
45
+ LOGS_DIR = Path("examples/ai_testing/my_games/ai_logs")
46
+
47
+ # Make sure directories exist
48
+ LOGS_DIR.mkdir(parents=True, exist_ok=True)
49
+
50
+
51
+ # ============================================================================
52
+ # Data Management
53
+ # ============================================================================
54
+
55
+ class ChatManager:
56
+ """Manages chat history between players."""
57
+
58
+ def __init__(self, file_path: Path):
59
+ self.file_path = file_path
60
+ self.messages: List[Dict[str, Any]] = []
61
+ self.load()
62
+
63
+ def load(self):
64
+ """Load chat history from file."""
65
+ if self.file_path.exists():
66
+ try:
67
+ with open(self.file_path, 'r', encoding='utf-8') as f:
68
+ data = json.load(f)
69
+ self.messages = data.get("messages", [])
70
+ logger.info(f"Loaded {len(self.messages)} chat messages")
71
+ except Exception as e:
72
+ logger.warning(f"Could not load chat history: {e}")
73
+ self.messages = []
74
+
75
+ def add_message(self, player: str, message: str):
76
+ """Add a new chat message."""
77
+ # Use simple incrementing message number instead of timestamp
78
+ msg_num = len(self.messages) + 1
79
+ self.messages.append({
80
+ "msg": msg_num,
81
+ "player": player,
82
+ "message": message
83
+ })
84
+ self.save()
85
+ logger.info(f"💬 {player}: {message}")
86
+
87
+ def save(self):
88
+ """Save chat history to file."""
89
+ try:
90
+ with open(self.file_path, 'w', encoding='utf-8') as f:
91
+ json.dump({"messages": self.messages}, f, indent=2, ensure_ascii=False)
92
+ except Exception as e:
93
+ logger.error(f"Failed to save chat history: {e}")
94
+
95
+ def get_recent(self, limit: int = 10) -> List[Dict[str, Any]]:
96
+ """Get recent messages."""
97
+ return self.messages[-limit:] if self.messages else []
98
+
99
+
100
+ class MemoryManager:
101
+ """Manages agent memories (note_to_self)."""
102
+
103
+ def __init__(self, file_path: Path):
104
+ self.file_path = file_path
105
+ self.memories: Dict[str, str] = {}
106
+ self.load()
107
+
108
+ def load(self):
109
+ """Load memories from file."""
110
+ if self.file_path.exists():
111
+ try:
112
+ with open(self.file_path, 'r', encoding='utf-8') as f:
113
+ self.memories = json.load(f)
114
+ logger.info(f"Loaded memories for {len(self.memories)} agents")
115
+ except Exception as e:
116
+ logger.warning(f"Could not load memories: {e}")
117
+ self.memories = {}
118
+
119
+ def update_memory(self, player: str, note: str):
120
+ """Update agent's memory."""
121
+ self.memories[player] = note
122
+ self.save()
123
+ logger.info(f"📝 {player} updated memory: {note[:50]}...")
124
+
125
+ def get_memory(self, player: str) -> Optional[str]:
126
+ """Get agent's current memory."""
127
+ return self.memories.get(player)
128
+
129
+ def save(self):
130
+ """Save memories to file."""
131
+ try:
132
+ with open(self.file_path, 'w', encoding='utf-8') as f:
133
+ json.dump(self.memories, f, indent=2, ensure_ascii=False)
134
+ except Exception as e:
135
+ logger.error(f"Failed to save memories: {e}")
136
+
137
+
138
+ # ============================================================================
139
+ # AI Response Handler
140
+ # ============================================================================
141
+
142
+ class AITester:
143
+ """Handles AI testing - sends prompts and displays responses."""
144
+
145
+ def __init__(self, session_dir: Path):
146
+ self.llm_client = GeminiClient(
147
+ model=GEMINI_MODEL,
148
+ api_key=GEMINI_API_KEY,
149
+ temperature=0.8,
150
+ response_format="json"
151
+ )
152
+ self.parser = ResponseParser(enable_fallbacks=True, strict_mode=False)
153
+
154
+ # Create chat and memory files INSIDE the session directory
155
+ session_chat_file = session_dir / "chat_history.json"
156
+ session_memory_file = session_dir / "agent_memories.json"
157
+
158
+ self.chat_manager = ChatManager(session_chat_file)
159
+ self.memory_manager = MemoryManager(session_memory_file)
160
+ self.session_dir = session_dir
161
+ self.player_logs = {} # Will store file handles per player
162
+ self.consecutive_failures = 0 # Track consecutive failures
163
+ self.max_consecutive_failures = 5 # Stop after 5 failures in a row
164
+
165
+ logger.info(f"🤖 AI Tester initialized with model: {GEMINI_MODEL}")
166
+ logger.info(f"📁 Session logs: {session_dir}")
167
+ logger.info(f"💬 Chat history: {session_chat_file}")
168
+ logger.info(f"📝 Agent memories: {session_memory_file}")
169
+
170
+ def _get_player_log_file(self, player_name: str) -> Path:
171
+ """Get or create log file for specific player."""
172
+ if player_name not in self.player_logs:
173
+ log_file = self.session_dir / f"player_{player_name}.md"
174
+ self.player_logs[player_name] = log_file
175
+
176
+ # Write Markdown header
177
+ with open(log_file, 'w', encoding='utf-8') as f:
178
+ f.write(f"# 🤖 AI Agent Log - Player {player_name.upper()}\n\n")
179
+ f.write(f"---\n\n")
180
+ f.write(f"**Session:** `{self.session_dir.name}`\n\n")
181
+ f.write(f"**Model:** `{GEMINI_MODEL}`\n\n")
182
+ f.write(f"**Started:** {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}\n\n")
183
+ f.write(f"---\n\n")
184
+
185
+ return self.player_logs[player_name]
186
+
187
+ def _log_to_player_file(self, player_name: str, text: str):
188
+ """Write text to player's log file."""
189
+ try:
190
+ log_file = self._get_player_log_file(player_name)
191
+ with open(log_file, 'a', encoding='utf-8') as f:
192
+ f.write(text + '\n')
193
+ except Exception as e:
194
+ pass
195
+
196
+ def _log_structured_response(self, player_name: str, data: Dict[str, Any]):
197
+ """Format and log AI response in a beautiful structured way."""
198
+ self._log_to_player_file(player_name, "\n### 🎯 AI Response\n")
199
+
200
+ # Internal Thinking
201
+ if "internal_thinking" in data and data["internal_thinking"]:
202
+ self._log_to_player_file(player_name, "#### 💭 Internal Thinking\n")
203
+ self._log_to_player_file(player_name, f"> {data['internal_thinking']}\n")
204
+
205
+ # Note to Self
206
+ if "note_to_self" in data and data["note_to_self"]:
207
+ self._log_to_player_file(player_name, "#### 📝 Note to Self\n")
208
+ self._log_to_player_file(player_name, f"*\"{data['note_to_self']}\"*\n")
209
+
210
+ # Say Out Loud (Chat)
211
+ if "say_outloud" in data and data["say_outloud"]:
212
+ self._log_to_player_file(player_name, "#### 💬 Says Out Loud\n")
213
+ self._log_to_player_file(player_name, f"**\"{data['say_outloud']}\"**\n")
214
+
215
+ # Action
216
+ if "action" in data and data["action"]:
217
+ self._log_to_player_file(player_name, "#### 🎮 Action\n")
218
+ action = data["action"]
219
+ self._log_to_player_file(player_name, f"- **Type:** `{action.get('type', 'N/A')}`\n")
220
+ if action.get("parameters"):
221
+ self._log_to_player_file(player_name, f"- **Parameters:** `{action['parameters']}`\n")
222
+
223
+ # Raw JSON in collapsible section for debugging
224
+ self._log_to_player_file(player_name, "\n<details>")
225
+ self._log_to_player_file(player_name, "<summary><strong>🔍 Raw JSON (Debug)</strong></summary>\n")
226
+ self._log_to_player_file(player_name, "```json")
227
+ self._log_to_player_file(player_name, json.dumps(data, indent=2, ensure_ascii=False))
228
+ self._log_to_player_file(player_name, "```")
229
+ self._log_to_player_file(player_name, "</details>\n")
230
+
231
+ def process_prompt(self, prompt_file: Path) -> Optional[Dict[str, Any]]:
232
+ """
233
+ Process a single prompt file.
234
+
235
+ Args:
236
+ prompt_file: Path to prompt file
237
+
238
+ Returns:
239
+ Processed response data or None if failed
240
+ """
241
+ # Extract player name from filename (e.g., "prompt_player_a.txt" -> "a")
242
+ player_name = prompt_file.stem.replace("prompt_player_", "")
243
+
244
+ separator = "="*80
245
+ header = f"🤖 PROCESSING AI AGENT - Player {player_name.upper()}"
246
+
247
+ logger.info(separator)
248
+ logger.info(header)
249
+ logger.info(separator)
250
+
251
+ timestamp = datetime.now().strftime('%Y-%m-%d %H:%M:%S')
252
+ request_num = len([k for k in self.player_logs.keys() if player_name in str(k)]) + 1
253
+
254
+ # Use JSON file instead of TXT for actual prompt
255
+ json_file = prompt_file.with_suffix('.json')
256
+ if not json_file.exists():
257
+ logger.error(f"JSON prompt file not found: {json_file}")
258
+ return None
259
+
260
+ # Read prompt JSON file directly
261
+ try:
262
+ with open(json_file, 'r', encoding='utf-8') as f:
263
+ prompt_json = json.load(f)
264
+ except Exception as e:
265
+ logger.error(f"Failed to read JSON prompt file: {e}")
266
+ return None
267
+
268
+ # Extract the actual prompt (the nested 'prompt' field)
269
+ actual_prompt = prompt_json.get("prompt", prompt_json)
270
+
271
+ # Display prompt info
272
+ logger.info(f"📤 Sending prompt to Gemini...")
273
+ logger.info(f" Model: {GEMINI_MODEL}")
274
+ logger.info(f" Player: {player_name}")
275
+
276
+ # Write Markdown formatted log
277
+ self._log_to_player_file(player_name, f"\n## 🔄 Request #{request_num}\n")
278
+ self._log_to_player_file(player_name, f"**Timestamp:** {timestamp}\n\n")
279
+
280
+ # Add schema section
281
+ response_schema = prompt_json.get("response_schema", {})
282
+ self._log_to_player_file(player_name, "<details>")
283
+ self._log_to_player_file(player_name, "<summary><strong>📋 Expected Response Schema</strong></summary>\n")
284
+ self._log_to_player_file(player_name, "```json")
285
+ self._log_to_player_file(player_name, json.dumps(response_schema, indent=2, ensure_ascii=False))
286
+ self._log_to_player_file(player_name, "```")
287
+ self._log_to_player_file(player_name, "</details>\n")
288
+
289
+ # Add prompt sent section
290
+ self._log_to_player_file(player_name, "<details>")
291
+ self._log_to_player_file(player_name, "<summary><strong>📤 Prompt Sent to Gemini</strong></summary>\n")
292
+ self._log_to_player_file(player_name, "```json")
293
+ self._log_to_player_file(player_name, json.dumps(actual_prompt, indent=2, ensure_ascii=False))
294
+ self._log_to_player_file(player_name, "```")
295
+ self._log_to_player_file(player_name, "</details>\n")
296
+
297
+ # Send to LLM (schema is already in correct format from prompt_templates.py)
298
+ start_time = time.time()
299
+ llm_response = self.llm_client.generate_with_retry(
300
+ prompt=json.dumps(actual_prompt),
301
+ max_retries=3,
302
+ response_schema=response_schema
303
+ )
304
+
305
+ if not llm_response.success:
306
+ error_msg = f"❌ LLM request failed: {llm_response.error}"
307
+ logger.error(error_msg)
308
+ self._log_to_player_file(player_name, f"\n{error_msg}")
309
+
310
+ # Track consecutive failures
311
+ self.consecutive_failures += 1
312
+
313
+ # If it's a schema error, stop immediately to prevent repeated failures
314
+ if "Unknown field for Schema" in str(llm_response.error):
315
+ logger.critical("\n" + "="*80)
316
+ logger.critical("🛑 CRITICAL ERROR: Schema validation failed!")
317
+ logger.critical(f"Error: {llm_response.error}")
318
+ logger.critical("The response schema contains fields that Gemini doesn't support.")
319
+ logger.critical("Gemini only supports: type, properties, required, description, items, enum")
320
+ logger.critical("Stopping to prevent repeated failures.")
321
+ logger.critical("="*80 + "\n")
322
+ raise RuntimeError("Schema validation error - stopping")
323
+
324
+ return None
325
+
326
+ # Reset failure counter on success
327
+ self.consecutive_failures = 0
328
+
329
+ logger.info(f"✅ Response received ({llm_response.latency_seconds:.2f}s)")
330
+ logger.info(f" Tokens: {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})")
331
+
332
+ # Log response metadata
333
+ self._log_to_player_file(player_name, "\n### ✅ Response Received\n")
334
+ self._log_to_player_file(player_name, f"- **Latency:** {llm_response.latency_seconds:.2f}s")
335
+ self._log_to_player_file(player_name, f"- **Tokens:** {llm_response.total_tokens} (prompt: {llm_response.prompt_tokens}, completion: {llm_response.completion_tokens})\n")
336
+
337
+ # Log raw response
338
+ self._log_to_player_file(player_name, "<details>")
339
+ self._log_to_player_file(player_name, "<summary><strong>📥 Raw Response from Gemini</strong></summary>\n")
340
+ self._log_to_player_file(player_name, "```json")
341
+ self._log_to_player_file(player_name, llm_response.content)
342
+ self._log_to_player_file(player_name, "```")
343
+ self._log_to_player_file(player_name, "</details>\n")
344
+
345
+ # Parse response
346
+ parse_result = self.parser.parse(llm_response.content, ResponseType.OBSERVING)
347
+
348
+ if not parse_result.success:
349
+ error_msg = f"❌ Failed to parse response: {parse_result.error_message}"
350
+ logger.error(error_msg)
351
+ logger.error(f"Raw response: {llm_response.content[:500]}...")
352
+ self._log_to_player_file(player_name, f"\n### ❌ Parse Error\n")
353
+ self._log_to_player_file(player_name, f"**Error:** {parse_result.error_message}\n")
354
+ self._log_to_player_file(player_name, f"**Raw response preview:** `{llm_response.content[:500]}...`\n")
355
+ return None
356
+
357
+ logger.info("✅ Response parsed successfully")
358
+ self._log_to_player_file(player_name, "\n### ✅ Parse Success\n")
359
+
360
+ # Display structured response
361
+ self._log_structured_response(player_name, parse_result.data)
362
+
363
+ # Display the response
364
+ self._display_response(player_name, parse_result.data, llm_response)
365
+
366
+ # Handle chat and memory
367
+ if "say_outloud" in parse_result.data and parse_result.data["say_outloud"]:
368
+ self.chat_manager.add_message(player_name, parse_result.data["say_outloud"])
369
+
370
+ if "note_to_self" in parse_result.data and parse_result.data["note_to_self"]:
371
+ self.memory_manager.update_memory(player_name, parse_result.data["note_to_self"])
372
+
373
+ return parse_result.data
374
+
375
+ def _display_response(self, player: str, data: Dict[str, Any], llm_response: LLMResponse):
376
+ """Display the parsed response in a nice format."""
377
+ print("\n" + "="*80)
378
+ print(f"🎯 AI RESPONSE - Player {player.upper()}")
379
+ print("="*80)
380
+
381
+ # Display thinking
382
+ if "internal_thinking" in data:
383
+ print(f"\n💭 Internal Thinking:")
384
+ print(f" {data['internal_thinking'][:200]}...")
385
+
386
+ # Display note to self
387
+ if "note_to_self" in data and data["note_to_self"]:
388
+ print(f"\n📝 Note to Self:")
389
+ print(f" {data['note_to_self']}")
390
+
391
+ # Display say outloud
392
+ if "say_outloud" in data and data["say_outloud"]:
393
+ print(f"\n💬 Says Out Loud:")
394
+ print(f" \"{data['say_outloud']}\"")
395
+
396
+ # Display action
397
+ if "action" in data:
398
+ print(f"\n🎮 Action:")
399
+ print(f" Type: {data['action'].get('type', 'N/A')}")
400
+ if data['action'].get('parameters'):
401
+ print(f" Parameters: {data['action']['parameters']}")
402
+
403
+ print("\n" + "="*80 + "\n")
404
+
405
+ def get_stats(self):
406
+ """Display statistics."""
407
+ stats = self.llm_client.get_stats()
408
+ print("\n" + "="*80)
409
+ print("📊 AI TESTER STATISTICS")
410
+ print("="*80)
411
+ for key, value in stats.items():
412
+ print(f" {key}: {value}")
413
+ print("="*80 + "\n")
414
+
415
+
416
+ # ============================================================================
417
+ # Main Monitoring Loop
418
+ # ============================================================================
419
+
420
+ def get_or_create_session():
421
+ """Get existing session or create new one."""
422
+ # Use same path as generate_prompts_from_state.py
423
+ current_session_file = Path("examples/ai_testing/my_games/current_session.txt")
424
+
425
+ # Try to use existing session first
426
+ if current_session_file.exists():
427
+ try:
428
+ with open(current_session_file, 'r') as f:
429
+ session_path = f.read().strip()
430
+ session_dir = Path(session_path)
431
+ if session_dir.exists():
432
+ logger.info(f"📂 Using existing session: {session_dir.name}")
433
+ return session_dir
434
+ except Exception as e:
435
+ logger.warning(f"Could not read existing session: {e}")
436
+
437
+ # Create new session if none exists
438
+ session_time = datetime.now().strftime("%Y%m%d_%H%M%S")
439
+ session_dir = LOGS_DIR / f"session_{session_time}"
440
+ session_dir.mkdir(parents=True, exist_ok=True)
441
+
442
+ # Save current session path for other scripts to find
443
+ # Write with flush to ensure it's immediately visible
444
+ with open(current_session_file, 'w') as f:
445
+ f.write(str(session_dir.absolute()))
446
+ f.flush()
447
+
448
+ logger.info(f"📂 Created new session: {session_dir.name}")
449
+ logger.info(f"📄 Session file: {current_session_file.absolute()}")
450
+ return session_dir
451
+
452
+
453
+ def monitor_prompts():
454
+ """Monitor for new prompts and process them."""
455
+ session_dir = get_or_create_session()
456
+
457
+ # Create prompts directory inside session
458
+ prompts_dir = session_dir / 'prompts'
459
+ prompts_dir.mkdir(exist_ok=True)
460
+
461
+ tester = AITester(session_dir)
462
+ processed_files = {} # Dictionary: filename -> mtime when processed
463
+
464
+ print("="*80)
465
+ print("🎮 AI AGENT LIVE TESTER")
466
+ print("="*80)
467
+ print(f"📁 Watching: {prompts_dir}")
468
+ print(f"🤖 Model: {GEMINI_MODEL}")
469
+ print(f"📝 Session logs: {session_dir}")
470
+ print(f"⏳ Waiting for NEW prompts to be generated...")
471
+ print("="*80 + "\n")
472
+
473
+ try:
474
+ while True:
475
+ # Check for prompt files in SESSION prompts directory
476
+ if prompts_dir.exists():
477
+ prompt_files = sorted(prompts_dir.glob("prompt_player_*.txt"))
478
+
479
+ for prompt_file in prompt_files:
480
+ # Get current modification time
481
+ file_mtime = prompt_file.stat().st_mtime
482
+
483
+ # Check if file has been updated or is new
484
+ filename = prompt_file.name
485
+ is_new_or_updated = (
486
+ filename not in processed_files or
487
+ file_mtime > processed_files.get(filename, 0)
488
+ )
489
+
490
+ if is_new_or_updated:
491
+ # New or updated prompt file
492
+ logger.info(f"🆕 Detected new prompt: {prompt_file.name}")
493
+
494
+ # Small delay to ensure file is fully written
495
+ time.sleep(0.2)
496
+
497
+ # Process it (will raise RuntimeError on critical schema errors)
498
+ try:
499
+ result = tester.process_prompt(prompt_file)
500
+ except RuntimeError as e:
501
+ # Critical error - stop immediately
502
+ print("\n" + "="*80)
503
+ print("🛑 CRITICAL ERROR DETECTED")
504
+ print("="*80)
505
+ print(f"Error: {e}")
506
+ print("\nStopping AI Tester to prevent repeated failures.")
507
+ print("Please fix the schema issue and restart.")
508
+ print("="*80 + "\n")
509
+ tester.get_stats()
510
+ print(f"\n📝 Session logs saved to: {session_dir}")
511
+ print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
512
+ return # Exit the function
513
+
514
+ if result:
515
+ processed_files[filename] = file_mtime
516
+
517
+ # Show stats periodically
518
+ if len(processed_files) % 5 == 0 and len(processed_files) > 0:
519
+ tester.get_stats()
520
+
521
+ # Sleep before next check
522
+ time.sleep(0.5)
523
+
524
+ except KeyboardInterrupt:
525
+ print("\n\n✅ AI Tester stopped")
526
+ tester.get_stats()
527
+ print(f"\n📝 Session logs saved to: {session_dir}")
528
+ print(f" Files: {', '.join([f.name for f in session_dir.glob('*.md')])}")
529
+
530
+
531
+ if __name__ == '__main__':
532
+ # Setup logging
533
+ logging.basicConfig(
534
+ level=logging.INFO,
535
+ format='%(message)s',
536
+ handlers=[
537
+ logging.StreamHandler()
538
+ ]
539
+ )
540
+
541
+ monitor_prompts()
examples/ai_testing/web_viewer.py ADDED
@@ -0,0 +1,182 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ Real-Time AI Game Viewer
3
+ -------------------------
4
+ Web interface to monitor AI agents, chat, and game state in real-time.
5
+ """
6
+
7
+ import json
8
+ from pathlib import Path
9
+ from datetime import datetime
10
+ from flask import Flask, render_template, jsonify
11
+ import html
12
+
13
+ app = Flask(__name__,
14
+ template_folder='templates',
15
+ static_folder='static')
16
+
17
+ LOGS_DIR = Path("examples/ai_testing/my_games/ai_logs")
18
+ SESSION_FILE = Path("examples/ai_testing/my_games/current_session.txt")
19
+
20
+
21
+ def get_current_session():
22
+ """Get current session directory."""
23
+ if SESSION_FILE.exists():
24
+ try:
25
+ with open(SESSION_FILE, 'r', encoding='utf-8') as f:
26
+ session_path = f.read().strip()
27
+ session_dir = Path(session_path)
28
+ if session_dir.exists():
29
+ print(f"✓ Found current session: {session_dir.name}")
30
+ return session_dir
31
+ except Exception as e:
32
+ print(f"Error reading session file: {e}")
33
+
34
+ # Fallback: get most recent session
35
+ if LOGS_DIR.exists():
36
+ sessions = sorted(LOGS_DIR.glob("session_*"), reverse=True)
37
+ if sessions:
38
+ print(f"✓ Using most recent session: {sessions[0].name}")
39
+ return sessions[0]
40
+
41
+ print("⚠ No session found")
42
+ return None
43
+
44
+
45
+ def get_all_sessions():
46
+ """Get list of all session directories."""
47
+ if not LOGS_DIR.exists():
48
+ return []
49
+
50
+ sessions = []
51
+ current_session_path = get_current_session()
52
+
53
+ for session_dir in sorted(LOGS_DIR.glob("session_*"), reverse=True):
54
+ sessions.append({
55
+ "name": session_dir.name,
56
+ "path": str(session_dir.absolute()),
57
+ "is_current": current_session_path and str(session_dir.absolute()) == str(current_session_path.absolute())
58
+ })
59
+ return sessions
60
+
61
+
62
+ def get_session_data(session_path):
63
+ """Get all data for a specific session."""
64
+ session_dir = Path(session_path)
65
+
66
+ if not session_dir.exists():
67
+ return None
68
+
69
+ print(f"Loading session data from: {session_dir}")
70
+
71
+ # Get player logs
72
+ players = {}
73
+ for player_file in session_dir.glob("player_*.md"):
74
+ player_name = player_file.stem.replace("player_", "").upper()
75
+ try:
76
+ with open(player_file, 'r', encoding='utf-8') as f:
77
+ content = f.read()
78
+ players[player_name] = {
79
+ "name": player_name,
80
+ "content": content,
81
+ "html": html.escape(content)
82
+ }
83
+ print(f" ✓ Loaded player: {player_name}")
84
+ except Exception as e:
85
+ print(f" ✗ Error loading {player_name}: {e}")
86
+ players[player_name] = {
87
+ "name": player_name,
88
+ "content": f"Error loading: {e}",
89
+ "html": html.escape(f"Error loading: {e}")
90
+ }
91
+
92
+ # Get chat history
93
+ chat_file = session_dir / "chat_history.json"
94
+ chat_messages = []
95
+ if chat_file.exists():
96
+ try:
97
+ with open(chat_file, 'r', encoding='utf-8') as f:
98
+ data = json.load(f)
99
+ chat_messages = data.get("messages", [])
100
+ print(f" ✓ Loaded {len(chat_messages)} chat messages")
101
+ except Exception as e:
102
+ print(f" ✗ Error loading chat: {e}")
103
+ chat_messages = [{"error": str(e)}]
104
+ else:
105
+ print(f" ℹ No chat history file")
106
+
107
+ # Get agent memories
108
+ memory_file = session_dir / "agent_memories.json"
109
+ memories = {}
110
+ if memory_file.exists():
111
+ try:
112
+ with open(memory_file, 'r', encoding='utf-8') as f:
113
+ memories = json.load(f)
114
+ print(f" ✓ Loaded memories for {len(memories)} players")
115
+ except Exception as e:
116
+ print(f" ✗ Error loading memories: {e}")
117
+ memories = {}
118
+ else:
119
+ print(f" ℹ No memories file")
120
+
121
+ return {
122
+ "session_name": session_dir.name,
123
+ "session_path": str(session_dir),
124
+ "players": players,
125
+ "chat": chat_messages,
126
+ "memories": memories
127
+ }
128
+
129
+
130
+ @app.route('/')
131
+ def index():
132
+ """Main page."""
133
+ sessions = get_all_sessions()
134
+ current_session = get_current_session()
135
+
136
+ return render_template('viewer.html',
137
+ sessions=sessions,
138
+ current_session=str(current_session) if current_session else None)
139
+
140
+
141
+ @app.route('/api/sessions')
142
+ def api_sessions():
143
+ """Get list of all sessions."""
144
+ return jsonify(get_all_sessions())
145
+
146
+
147
+ @app.route('/api/session/<path:session_path>')
148
+ def api_session(session_path):
149
+ """Get data for specific session."""
150
+ data = get_session_data(session_path)
151
+ if data is None:
152
+ return jsonify({"error": "Session not found"}), 404
153
+ return jsonify(data)
154
+
155
+
156
+ @app.route('/api/current')
157
+ def api_current():
158
+ """Get current session data."""
159
+ current = get_current_session()
160
+ if current is None:
161
+ return jsonify({"error": "No active session"}), 404
162
+
163
+ data = get_session_data(str(current))
164
+ if data is None:
165
+ return jsonify({"error": "Session not found"}), 404
166
+
167
+ return jsonify(data)
168
+
169
+
170
+ if __name__ == '__main__':
171
+ print("="*80)
172
+ print("🌐 AI Game Viewer Starting...")
173
+ print("="*80)
174
+ print(f"\n📁 Watching: {LOGS_DIR.absolute()}")
175
+ print(f"📄 Session file: {SESSION_FILE.absolute()}")
176
+ print(f"\n🔗 Open in browser: http://localhost:5000")
177
+ print("\n" + "="*80 + "\n")
178
+
179
+ # Check current session on startup
180
+ get_current_session()
181
+
182
+ app.run(debug=False, host='0.0.0.0', port=5000)
install_web_viewer.bat ADDED
@@ -0,0 +1,12 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ @echo off
2
+ echo Installing Flask for Web Viewer...
3
+ echo.
4
+
5
+ .venv\Scripts\pip.exe install flask
6
+
7
+ echo.
8
+ echo ✅ Installation complete!
9
+ echo.
10
+ echo You can now run: start.bat
11
+ echo.
12
+ pause
pycatan/ai/llm_client.py ADDED
@@ -0,0 +1,349 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ """
2
+ LLM Client for AI Agents.
3
+
4
+ This module provides abstraction for different LLM providers.
5
+ Currently supports:
6
+ - Google Gemini
7
+ """
8
+
9
+ import logging
10
+ import time
11
+ import json
12
+ from abc import ABC, abstractmethod
13
+ from typing import Dict, Any, Optional, List
14
+ from dataclasses import dataclass, field
15
+ from datetime import datetime
16
+
17
+ logger = logging.getLogger(__name__)
18
+
19
+
20
+ @dataclass
21
+ class LLMResponse:
22
+ """Response from LLM API call."""
23
+ success: bool
24
+ content: Optional[str] = None
25
+ raw_response: Optional[Any] = None
26
+ error: Optional[str] = None
27
+
28
+ # Metadata
29
+ model: str = ""
30
+ prompt_tokens: int = 0
31
+ completion_tokens: int = 0
32
+ total_tokens: int = 0
33
+ latency_seconds: float = 0.0
34
+ timestamp: str = field(default_factory=lambda: datetime.now().isoformat())
35
+
36
+ def to_dict(self) -> Dict[str, Any]:
37
+ """Convert to dictionary for logging."""
38
+ return {
39
+ "success": self.success,
40
+ "content": self.content[:200] + "..." if self.content and len(self.content) > 200 else self.content,
41
+ "error": self.error,
42
+ "model": self.model,
43
+ "tokens": {
44
+ "prompt": self.prompt_tokens,
45
+ "completion": self.completion_tokens,
46
+ "total": self.total_tokens
47
+ },
48
+ "latency_seconds": round(self.latency_seconds, 2),
49
+ "timestamp": self.timestamp
50
+ }
51
+
52
+
53
+ @dataclass
54
+ class LLMStats:
55
+ """Statistics for LLM usage."""
56
+ total_requests: int = 0
57
+ successful_requests: int = 0
58
+ failed_requests: int = 0
59
+ total_tokens: int = 0
60
+ total_cost_usd: float = 0.0
61
+ total_latency: float = 0.0
62
+
63
+ def add_request(self, response: LLMResponse, cost: float = 0.0):
64
+ """Add a request to statistics."""
65
+ self.total_requests += 1
66
+ if response.success:
67
+ self.successful_requests += 1
68
+ else:
69
+ self.failed_requests += 1
70
+ self.total_tokens += response.total_tokens
71
+ self.total_cost_usd += cost
72
+ self.total_latency += response.latency_seconds
73
+
74
+ def to_dict(self) -> Dict[str, Any]:
75
+ """Convert to dictionary."""
76
+ return {
77
+ "total_requests": self.total_requests,
78
+ "successful": self.successful_requests,
79
+ "failed": self.failed_requests,
80
+ "success_rate": f"{self.successful_requests / self.total_requests * 100:.1f}%" if self.total_requests > 0 else "0%",
81
+ "total_tokens": self.total_tokens,
82
+ "total_cost_usd": f"${self.total_cost_usd:.4f}",
83
+ "avg_latency": f"{self.total_latency / self.total_requests:.2f}s" if self.total_requests > 0 else "0s"
84
+ }
85
+
86
+
87
+ class LLMClient(ABC):
88
+ """Abstract base class for LLM clients."""
89
+
90
+ def __init__(self, model: str, api_key: str, **kwargs):
91
+ self.model = model
92
+ self.api_key = api_key
93
+ self.stats = LLMStats()
94
+ self.config = kwargs
95
+
96
+ @abstractmethod
97
+ def generate(self, prompt: str, **kwargs) -> LLMResponse:
98
+ """Generate response from LLM."""
99
+ pass
100
+
101
+ def get_stats(self) -> Dict[str, Any]:
102
+ """Get usage statistics."""
103
+ return self.stats.to_dict()
104
+
105
+
106
+ class GeminiClient(LLMClient):
107
+ """
108
+ Google Gemini LLM Client.
109
+
110
+ Supports Gemini models through the Google Generative AI API.
111
+ """
112
+
113
+ def __init__(self,
114
+ model: str = "models/gemini-2.5-flash",
115
+ api_key: str = "",
116
+ temperature: float = 0.7,
117
+ max_tokens: Optional[int] = None,
118
+ response_format: str = "json",
119
+ **kwargs):
120
+ """
121
+ Initialize Gemini client.
122
+
123
+ Args:
124
+ model: Model name (e.g., "models/gemini-2.5-flash")
125
+ api_key: Google API key
126
+ temperature: Sampling temperature (0.0-1.0)
127
+ max_tokens: Maximum tokens to generate
128
+ response_format: Response format ("json" or "text")
129
+ **kwargs: Additional configuration
130
+ """
131
+ super().__init__(model, api_key, **kwargs)
132
+
133
+ self.temperature = temperature
134
+ self.max_tokens = max_tokens
135
+ self.response_format = response_format
136
+
137
+ # Initialize Gemini client
138
+ try:
139
+ import google.generativeai as genai
140
+ self.genai = genai
141
+ self.genai.configure(api_key=api_key)
142
+ self.model_instance = genai.GenerativeModel(model)
143
+ logger.info(f"Initialized Gemini client with model: {model}")
144
+ except ImportError:
145
+ logger.error("google-generativeai package not installed. Install with: pip install google-generativeai")
146
+ raise
147
+ except Exception as e:
148
+ logger.error(f"Failed to initialize Gemini client: {e}")
149
+ raise
150
+
151
+ def generate(self, prompt: str, **kwargs) -> LLMResponse:
152
+ """
153
+ Generate response from Gemini.
154
+
155
+ Args:
156
+ prompt: Prompt text (can be JSON string or plain text)
157
+ **kwargs: Override default generation parameters
158
+ - response_schema: JSON schema to enforce structure
159
+
160
+ Returns:
161
+ LLMResponse object with result
162
+ """
163
+ start_time = time.time()
164
+
165
+ # Prepare generation config
166
+ generation_config = {
167
+ "temperature": kwargs.get("temperature", self.temperature),
168
+ }
169
+
170
+ if self.max_tokens:
171
+ generation_config["max_output_tokens"] = kwargs.get("max_tokens", self.max_tokens)
172
+
173
+ # Set response format
174
+ response_format = kwargs.get("response_format", self.response_format)
175
+ if response_format == "json":
176
+ generation_config["response_mime_type"] = "application/json"
177
+
178
+ # Add response_schema if provided (enforces structure)
179
+ if "response_schema" in kwargs:
180
+ # NOTE: propertyOrdering works in AI Studio but NOT in Python SDK
181
+ # We need to remove it for the SDK to accept the schema
182
+ schema = kwargs["response_schema"]
183
+ cleaned_schema = self._remove_unsupported_fields(schema)
184
+ generation_config["response_schema"] = cleaned_schema
185
+
186
+ try:
187
+ logger.info(f"Sending request to Gemini ({self.model})...")
188
+ logger.debug(f"Prompt length: {len(prompt)} chars")
189
+
190
+ # DEBUG: Print what we're sending to Gemini
191
+ print("\n" + "="*80)
192
+ print("🔍 DEBUG: SENDING TO GEMINI")
193
+ print("="*80)
194
+ print(f"📤 Prompt (first 500 chars): {prompt[:500]}...")
195
+ print(f"� Response Schema Keys: {list(generation_config.get('response_schema', {}).keys())}")
196
+ if 'response_schema' in generation_config:
197
+ print(f"📋 Required Fields: {generation_config['response_schema'].get('required', [])}")
198
+ print(f"📋 Properties: {list(generation_config['response_schema'].get('properties', {}).keys())}")
199
+ print("="*80 + "\n")
200
+
201
+ # Generate response
202
+ response = self.model_instance.generate_content(
203
+ prompt,
204
+ generation_config=generation_config
205
+ )
206
+
207
+ latency = time.time() - start_time
208
+
209
+ # Extract content
210
+ content = response.text
211
+
212
+ # Token counting (approximate - Gemini doesn't always provide exact counts)
213
+ prompt_tokens = self._estimate_tokens(prompt)
214
+ completion_tokens = self._estimate_tokens(content)
215
+ total_tokens = prompt_tokens + completion_tokens
216
+
217
+ # Calculate cost (Gemini 2.5 Flash pricing - approximate)
218
+ # Input: $0.00001875 per 1K tokens, Output: $0.000075 per 1K tokens
219
+ cost = (prompt_tokens / 1000 * 0.00001875) + (completion_tokens / 1000 * 0.000075)
220
+
221
+ llm_response = LLMResponse(
222
+ success=True,
223
+ content=content,
224
+ raw_response=response,
225
+ model=self.model,
226
+ prompt_tokens=prompt_tokens,
227
+ completion_tokens=completion_tokens,
228
+ total_tokens=total_tokens,
229
+ latency_seconds=latency
230
+ )
231
+
232
+ self.stats.add_request(llm_response, cost)
233
+
234
+ logger.info(f"✅ Response received: {completion_tokens} tokens, {latency:.2f}s")
235
+ logger.debug(f"Response preview: {content[:100]}...")
236
+
237
+ return llm_response
238
+
239
+ except Exception as e:
240
+ latency = time.time() - start_time
241
+ error_msg = str(e)
242
+
243
+ logger.error(f"❌ Gemini API error: {error_msg}")
244
+
245
+ llm_response = LLMResponse(
246
+ success=False,
247
+ error=error_msg,
248
+ model=self.model,
249
+ latency_seconds=latency
250
+ )
251
+
252
+ self.stats.add_request(llm_response, 0.0)
253
+
254
+ return llm_response
255
+
256
+ def _estimate_tokens(self, text: str) -> int:
257
+ """
258
+ Estimate token count for text.
259
+
260
+ Rough approximation: 1 token ≈ 4 characters for English text.
261
+ This is not exact but sufficient for cost estimation.
262
+ """
263
+ return len(text) // 4
264
+
265
+ def _remove_unsupported_fields(self, schema: Any) -> Any:
266
+ """
267
+ Remove fields that are not supported by the Python SDK.
268
+
269
+ The Google AI Studio interface supports propertyOrdering, but the
270
+ Python SDK (google-generativeai) does NOT support it and will error.
271
+
272
+ Also removes: minLength, maxLength (validation constraints not enforced by Gemini)
273
+
274
+ Args:
275
+ schema: Schema dict or any nested structure
276
+
277
+ Returns:
278
+ Cleaned schema without unsupported fields
279
+ """
280
+ if not isinstance(schema, dict):
281
+ return schema
282
+
283
+ # Fields to remove for Python SDK compatibility
284
+ unsupported = ['propertyOrdering', 'minLength', 'maxLength']
285
+
286
+ cleaned = {}
287
+ for key, value in schema.items():
288
+ if key in unsupported:
289
+ continue
290
+
291
+ # Recursively clean nested structures
292
+ if isinstance(value, dict):
293
+ cleaned[key] = self._remove_unsupported_fields(value)
294
+ elif isinstance(value, list):
295
+ cleaned[key] = [
296
+ self._remove_unsupported_fields(item) if isinstance(item, dict) else item
297
+ for item in value
298
+ ]
299
+ else:
300
+ cleaned[key] = value
301
+
302
+ return cleaned
303
+
304
+ def generate_with_retry(self,
305
+ prompt: str,
306
+ max_retries: int = 3,
307
+ retry_delay: float = 1.0,
308
+ **kwargs) -> LLMResponse:
309
+ """
310
+ Generate with automatic retry on failure.
311
+
312
+ Args:
313
+ prompt: Prompt text
314
+ max_retries: Maximum number of retry attempts
315
+ retry_delay: Delay between retries (seconds)
316
+ **kwargs: Generation parameters
317
+
318
+ Returns:
319
+ LLMResponse object
320
+ """
321
+ for attempt in range(max_retries):
322
+ response = self.generate(prompt, **kwargs)
323
+
324
+ if response.success:
325
+ return response
326
+
327
+ if attempt < max_retries - 1:
328
+ logger.warning(f"Retry {attempt + 1}/{max_retries} after {retry_delay}s...")
329
+ time.sleep(retry_delay)
330
+ retry_delay *= 2 # Exponential backoff
331
+
332
+ return response
333
+
334
+
335
+ def create_llm_client(provider: str = "gemini", **kwargs) -> LLMClient:
336
+ """
337
+ Factory function to create LLM client.
338
+
339
+ Args:
340
+ provider: Provider name ("gemini", "openai", etc.)
341
+ **kwargs: Provider-specific configuration
342
+
343
+ Returns:
344
+ LLMClient instance
345
+ """
346
+ if provider.lower() == "gemini":
347
+ return GeminiClient(**kwargs)
348
+ else:
349
+ raise ValueError(f"Unknown provider: {provider}")
start.bat ADDED
@@ -0,0 +1,42 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ @echo off
2
+ REM Start AI Tester, Web Viewer, and Game in parallel
3
+
4
+ echo ================================================================================
5
+ echo 🎮 Starting AI Catan System
6
+ echo ================================================================================
7
+ echo.
8
+ echo Opening THREE windows:
9
+ echo 1. AI Tester (monitoring AI responses)
10
+ echo 2. Web Viewer (http://localhost:5000)
11
+ echo 3. Catan Game (the actual game)
12
+ echo.
13
+ echo ================================================================================
14
+ echo.
15
+
16
+ REM Start AI Tester in a new window
17
+ start "AI Tester - Monitoring" cmd /k ".venv\Scripts\python.exe examples\ai_testing\test_ai_live.py"
18
+
19
+ REM Wait a moment for AI tester to initialize
20
+ timeout /t 2 /nobreak >nul
21
+
22
+ echo ✅ AI Tester started in separate window
23
+ echo.
24
+
25
+ REM Start Web Viewer in a new window
26
+ start "Web Viewer - http://localhost:5000" cmd /k ".venv\Scripts\python.exe examples\ai_testing\web_viewer.py"
27
+
28
+ timeout /t 2 /nobreak >nul
29
+
30
+ echo ✅ Web Viewer started at http://localhost:5000
31
+ echo.
32
+ echo 🌐 Opening browser...
33
+ timeout /t 3 /nobreak >nul
34
+ start http://localhost:5000
35
+ echo.
36
+ echo Starting game in this window...
37
+ echo.
38
+
39
+ REM Start the game in this window
40
+ .venv\Scripts\python.exe examples\ai_testing\play_with_prompts.py
41
+
42
+ pause
temp_viz_console.py CHANGED
@@ -4,7 +4,7 @@ import sys
4
  import time
5
  import os
6
 
7
- log_file = r"c:\GIT_new\PyCatan_AI\logs\game_viz.log"
8
 
9
  print("PyCatan - Game Visualization Console")
10
  print("=" * 50)
 
4
  import time
5
  import os
6
 
7
+ log_file = r"C:\GIT_new\PyCatan_AI\logs\game_viz.log"
8
 
9
  print("PyCatan - Game Visualization Console")
10
  print("=" * 50)