Spaces:
Running
Running
Build me a snake game with close to 3d visualization
Browse files- README.md +8 -5
- index.html +487 -19
README.md
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---
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title:
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sdk: static
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pinned: false
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---
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title: SlitherSphere 3D ππ
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colorFrom: pink
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colorTo: yellow
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emoji: π³
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sdk: static
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pinned: false
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tags:
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- deepsite-v3
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---
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# Welcome to your new DeepSite project!
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This project was created with [DeepSite](https://deepsite.hf.co).
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index.html
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en" class="dark">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>SlitherSphere 3D</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<script src="https://unpkg.com/feather-icons"></script>
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| 9 |
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<script src="https://cdn.jsdelivr.net/npm/vanta@latest/dist/vanta.globe.min.js"></script>
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| 10 |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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font-family: 'Press Start 2P', cursive;
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overflow: hidden;
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touch-action: none;
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}
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#game-container {
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perspective: 1000px;
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transform-style: preserve-3d;
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}
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.snake-segment {
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box-shadow: 0 0 15px rgba(110, 231, 183, 0.7);
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transition: all 0.2s ease-out;
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}
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.food {
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animation: pulse 1.5s infinite alternate;
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box-shadow: 0 0 20px rgba(236, 72, 153, 0.8);
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}
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@keyframes pulse {
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0% { transform: scale(1) translateZ(0); }
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100% { transform: scale(1.2) translateZ(10px); }
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}
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#vanta-bg {
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position: fixed;
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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z-index: -1;
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opacity: 0.3;
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}
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</style>
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</head>
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<body class="bg-gray-900 text-teal-300 min-h-screen flex flex-col items-center justify-center">
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<div id="vanta-bg"></div>
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<div class="text-center mb-8">
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<h1 class="text-4xl md:text-6xl font-bold mb-4 text-transparent bg-clip-text bg-gradient-to-r from-teal-400 to-pink-500">
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SLITHERSPHERE 3D
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</h1>
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| 58 |
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<div class="flex justify-center gap-8 text-xl">
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<div>
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<p class="text-pink-400">SCORE</p>
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<p id="score" class="text-teal-300">0</p>
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</div>
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<div>
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<p class="text-pink-400">HIGH SCORE</p>
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<p id="high-score" class="text-teal-300">0</p>
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</div>
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| 67 |
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</div>
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</div>
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| 69 |
+
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<div id="game-container" class="relative w-full max-w-2xl aspect-square bg-gray-800 rounded-xl overflow-hidden shadow-2xl shadow-black/50">
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<canvas id="game-canvas" class="w-full h-full"></canvas>
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| 72 |
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<div id="game-over" class="absolute inset-0 bg-black/80 flex flex-col items-center justify-center hidden">
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<h2 class="text-4xl text-pink-500 mb-6">GAME OVER</h2>
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<p class="text-xl text-teal-300 mb-8">Score: <span id="final-score">0</span></p>
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<button id="restart-btn" class="px-8 py-3 bg-gradient-to-r from-teal-500 to-pink-500 rounded-full font-bold hover:scale-105 transition-transform">
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PLAY AGAIN
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| 78 |
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</button>
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| 79 |
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</div>
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| 80 |
+
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<div id="start-screen" class="absolute inset-0 bg-black/80 flex flex-col items-center justify-center">
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| 82 |
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<h2 class="text-4xl text-teal-300 mb-6">SLITHERSPHERE</h2>
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| 83 |
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<p class="text-pink-400 mb-8 text-center px-4">Use arrow keys or swipe to control the snake</p>
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| 84 |
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<button id="start-btn" class="px-8 py-3 bg-gradient-to-r from-teal-500 to-pink-500 rounded-full font-bold hover:scale-105 transition-transform">
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| 85 |
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START GAME
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| 86 |
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</button>
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| 87 |
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</div>
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| 88 |
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</div>
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| 89 |
+
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| 90 |
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<div class="mt-8 flex gap-4">
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| 91 |
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<button id="sound-btn" class="p-3 bg-gray-800 rounded-full hover:bg-gray-700 transition-colors">
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| 92 |
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<i data-feather="volume-2" class="text-teal-400"></i>
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| 93 |
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</button>
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| 94 |
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<button id="fullscreen-btn" class="p-3 bg-gray-800 rounded-full hover:bg-gray-700 transition-colors">
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| 95 |
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<i data-feather="maximize" class="text-teal-400"></i>
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| 96 |
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</button>
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| 97 |
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</div>
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| 98 |
+
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| 99 |
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<audio id="eat-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-arcade-game-jump-coin-216.mp3" preload="auto"></audio>
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| 100 |
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<audio id="gameover-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-retro-arcade-lose-2027.mp3" preload="auto"></audio>
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| 101 |
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<audio id="bg-music" loop src="https://assets.mixkit.co/music/preview/mixkit-game-show-suspense-waiting-668.mp3" preload="auto"></audio>
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| 102 |
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| 103 |
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<script>
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| 104 |
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// Initialize Vanta.js background
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| 105 |
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VANTA.GLOBE({
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| 106 |
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el: "#vanta-bg",
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| 107 |
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mouseControls: true,
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| 108 |
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touchControls: true,
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| 109 |
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gyroControls: false,
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| 110 |
+
minHeight: 200.00,
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| 111 |
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minWidth: 200.00,
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| 112 |
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scale: 1.00,
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| 113 |
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scaleMobile: 1.00,
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| 114 |
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color: 0x3b82f6,
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| 115 |
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backgroundColor: 0x111827,
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| 116 |
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size: 0.8
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| 117 |
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});
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| 118 |
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| 119 |
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// Game variables
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| 120 |
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const canvas = document.getElementById('game-canvas');
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| 121 |
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const ctx = canvas.getContext('2d');
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| 122 |
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const scoreElement = document.getElementById('score');
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| 123 |
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const highScoreElement = document.getElementById('high-score');
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| 124 |
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const finalScoreElement = document.getElementById('final-score');
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| 125 |
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const gameOverScreen = document.getElementById('game-over');
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| 126 |
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const startScreen = document.getElementById('start-screen');
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| 127 |
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const startBtn = document.getElementById('start-btn');
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| 128 |
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const restartBtn = document.getElementById('restart-btn');
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| 129 |
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const soundBtn = document.getElementById('sound-btn');
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| 130 |
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const fullscreenBtn = document.getElementById('fullscreen-btn');
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| 131 |
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const eatSound = document.getElementById('eat-sound');
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| 132 |
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const gameoverSound = document.getElementById('gameover-sound');
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| 133 |
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const bgMusic = document.getElementById('bg-music');
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| 134 |
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| 135 |
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let gridSize = 20;
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| 136 |
+
let tileSize;
|
| 137 |
+
let snake = [];
|
| 138 |
+
let food = {};
|
| 139 |
+
let direction = 'right';
|
| 140 |
+
let nextDirection = 'right';
|
| 141 |
+
let gameSpeed = 150;
|
| 142 |
+
let score = 0;
|
| 143 |
+
let highScore = localStorage.getItem('highScore') || 0;
|
| 144 |
+
let gameInterval;
|
| 145 |
+
let isPaused = false;
|
| 146 |
+
let isSoundOn = true;
|
| 147 |
+
let touchStartX = 0;
|
| 148 |
+
let touchStartY = 0;
|
| 149 |
+
|
| 150 |
+
// Set canvas size
|
| 151 |
+
function resizeCanvas() {
|
| 152 |
+
const container = document.getElementById('game-container');
|
| 153 |
+
const size = Math.min(container.clientWidth, container.clientHeight);
|
| 154 |
+
canvas.width = size;
|
| 155 |
+
canvas.height = size;
|
| 156 |
+
tileSize = canvas.width / gridSize;
|
| 157 |
+
}
|
| 158 |
+
|
| 159 |
+
// Initialize game
|
| 160 |
+
function initGame() {
|
| 161 |
+
resizeCanvas();
|
| 162 |
+
|
| 163 |
+
// Create snake
|
| 164 |
+
snake = [];
|
| 165 |
+
for (let i = 3; i >= 0; i--) {
|
| 166 |
+
snake.push({ x: i, y: 0 });
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
// Create food
|
| 170 |
+
generateFood();
|
| 171 |
+
|
| 172 |
+
// Reset score
|
| 173 |
+
score = 0;
|
| 174 |
+
scoreElement.textContent = score;
|
| 175 |
+
highScoreElement.textContent = highScore;
|
| 176 |
+
|
| 177 |
+
// Reset direction
|
| 178 |
+
direction = 'right';
|
| 179 |
+
nextDirection = 'right';
|
| 180 |
+
|
| 181 |
+
// Hide game over screen
|
| 182 |
+
gameOverScreen.classList.add('hidden');
|
| 183 |
+
|
| 184 |
+
// Start game loop
|
| 185 |
+
if (gameInterval) clearInterval(gameInterval);
|
| 186 |
+
gameInterval = setInterval(gameLoop, gameSpeed);
|
| 187 |
+
|
| 188 |
+
// Play background music
|
| 189 |
+
if (isSoundOn) {
|
| 190 |
+
bgMusic.currentTime = 0;
|
| 191 |
+
bgMusic.play().catch(e => console.log("Autoplay prevented:", e));
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
// Generate food at random position
|
| 196 |
+
function generateFood() {
|
| 197 |
+
let validPosition = false;
|
| 198 |
+
|
| 199 |
+
while (!validPosition) {
|
| 200 |
+
food = {
|
| 201 |
+
x: Math.floor(Math.random() * gridSize),
|
| 202 |
+
y: Math.floor(Math.random() * gridSize)
|
| 203 |
+
};
|
| 204 |
+
|
| 205 |
+
validPosition = true;
|
| 206 |
+
|
| 207 |
+
// Check if food is on snake
|
| 208 |
+
for (let segment of snake) {
|
| 209 |
+
if (segment.x === food.x && segment.y === food.y) {
|
| 210 |
+
validPosition = false;
|
| 211 |
+
break;
|
| 212 |
+
}
|
| 213 |
+
}
|
| 214 |
+
}
|
| 215 |
+
}
|
| 216 |
+
|
| 217 |
+
// Main game loop
|
| 218 |
+
function gameLoop() {
|
| 219 |
+
if (isPaused) return;
|
| 220 |
+
|
| 221 |
+
// Move snake
|
| 222 |
+
direction = nextDirection;
|
| 223 |
+
let head = { ...snake[0] };
|
| 224 |
+
|
| 225 |
+
switch (direction) {
|
| 226 |
+
case 'up':
|
| 227 |
+
head.y--;
|
| 228 |
+
break;
|
| 229 |
+
case 'down':
|
| 230 |
+
head.y++;
|
| 231 |
+
break;
|
| 232 |
+
case 'left':
|
| 233 |
+
head.x--;
|
| 234 |
+
break;
|
| 235 |
+
case 'right':
|
| 236 |
+
head.x++;
|
| 237 |
+
break;
|
| 238 |
+
}
|
| 239 |
+
|
| 240 |
+
// Check wall collision
|
| 241 |
+
if (head.x < 0 || head.x >= gridSize || head.y < 0 || head.y >= gridSize) {
|
| 242 |
+
gameOver();
|
| 243 |
+
return;
|
| 244 |
+
}
|
| 245 |
+
|
| 246 |
+
// Check self collision
|
| 247 |
+
for (let segment of snake) {
|
| 248 |
+
if (segment.x === head.x && segment.y === head.y) {
|
| 249 |
+
gameOver();
|
| 250 |
+
return;
|
| 251 |
+
}
|
| 252 |
+
}
|
| 253 |
+
|
| 254 |
+
// Add new head
|
| 255 |
+
snake.unshift(head);
|
| 256 |
+
|
| 257 |
+
// Check food collision
|
| 258 |
+
if (head.x === food.x && head.y === food.y) {
|
| 259 |
+
score++;
|
| 260 |
+
scoreElement.textContent = score;
|
| 261 |
+
|
| 262 |
+
if (score > highScore) {
|
| 263 |
+
highScore = score;
|
| 264 |
+
highScoreElement.textContent = highScore;
|
| 265 |
+
localStorage.setItem('highScore', highScore);
|
| 266 |
+
}
|
| 267 |
+
|
| 268 |
+
if (isSoundOn) eatSound.play();
|
| 269 |
+
|
| 270 |
+
// Increase speed every 5 points
|
| 271 |
+
if (score % 5 === 0) {
|
| 272 |
+
clearInterval(gameInterval);
|
| 273 |
+
gameSpeed = Math.max(50, gameSpeed - 10);
|
| 274 |
+
gameInterval = setInterval(gameLoop, gameSpeed);
|
| 275 |
+
}
|
| 276 |
+
|
| 277 |
+
generateFood();
|
| 278 |
+
} else {
|
| 279 |
+
// Remove tail if no food eaten
|
| 280 |
+
snake.pop();
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
// Draw game
|
| 284 |
+
drawGame();
|
| 285 |
+
}
|
| 286 |
+
|
| 287 |
+
// Draw game elements
|
| 288 |
+
function drawGame() {
|
| 289 |
+
// Clear canvas
|
| 290 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 291 |
+
|
| 292 |
+
// Draw grid
|
| 293 |
+
ctx.strokeStyle = 'rgba(75, 85, 99, 0.3)';
|
| 294 |
+
ctx.lineWidth = 0.5;
|
| 295 |
+
|
| 296 |
+
for (let i = 0; i < gridSize; i++) {
|
| 297 |
+
// Vertical lines
|
| 298 |
+
ctx.beginPath();
|
| 299 |
+
ctx.moveTo(i * tileSize, 0);
|
| 300 |
+
ctx.lineTo(i * tileSize, canvas.height);
|
| 301 |
+
ctx.stroke();
|
| 302 |
+
|
| 303 |
+
// Horizontal lines
|
| 304 |
+
ctx.beginPath();
|
| 305 |
+
ctx.moveTo(0, i * tileSize);
|
| 306 |
+
ctx.lineTo(canvas.width, i * tileSize);
|
| 307 |
+
ctx.stroke();
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
// Draw food with 3D effect
|
| 311 |
+
const foodX = food.x * tileSize + tileSize / 2;
|
| 312 |
+
const foodY = food.y * tileSize + tileSize / 2;
|
| 313 |
+
const foodRadius = tileSize * 0.4;
|
| 314 |
+
|
| 315 |
+
// Food glow
|
| 316 |
+
const foodGradient = ctx.createRadialGradient(
|
| 317 |
+
foodX, foodY, 0,
|
| 318 |
+
foodX, foodY, foodRadius * 1.5
|
| 319 |
+
);
|
| 320 |
+
foodGradient.addColorStop(0, 'rgba(236, 72, 153, 0.8)');
|
| 321 |
+
foodGradient.addColorStop(1, 'rgba(236, 72, 153, 0)');
|
| 322 |
+
|
| 323 |
+
ctx.fillStyle = foodGradient;
|
| 324 |
+
ctx.beginPath();
|
| 325 |
+
ctx.arc(foodX, foodY, foodRadius * 1.5, 0, Math.PI * 2);
|
| 326 |
+
ctx.fill();
|
| 327 |
+
|
| 328 |
+
// Food main
|
| 329 |
+
const foodMainGradient = ctx.createRadialGradient(
|
| 330 |
+
foodX, foodY - foodRadius * 0.2, 0,
|
| 331 |
+
foodX, foodY, foodRadius
|
| 332 |
+
);
|
| 333 |
+
foodMainGradient.addColorStop(0, '#ec4899');
|
| 334 |
+
foodMainGradient.addColorStop(1, '#be185d');
|
| 335 |
+
|
| 336 |
+
ctx.fillStyle = foodMainGradient;
|
| 337 |
+
ctx.beginPath();
|
| 338 |
+
ctx.arc(foodX, foodY, foodRadius, 0, Math.PI * 2);
|
| 339 |
+
ctx.fill();
|
| 340 |
+
|
| 341 |
+
// Food highlight
|
| 342 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
|
| 343 |
+
ctx.beginPath();
|
| 344 |
+
ctx.arc(
|
| 345 |
+
foodX - foodRadius * 0.3,
|
| 346 |
+
foodY - foodRadius * 0.3,
|
| 347 |
+
foodRadius * 0.2,
|
| 348 |
+
0, Math.PI * 2
|
| 349 |
+
);
|
| 350 |
+
ctx.fill();
|
| 351 |
+
|
| 352 |
+
// Draw snake with 3D effect
|
| 353 |
+
for (let i = 0; i < snake.length; i++) {
|
| 354 |
+
const segment = snake[i];
|
| 355 |
+
const x = segment.x * tileSize;
|
| 356 |
+
const y = segment.y * tileSize;
|
| 357 |
+
const size = tileSize * 0.9;
|
| 358 |
+
const offset = (tileSize - size) / 2;
|
| 359 |
+
const isHead = i === 0;
|
| 360 |
+
|
| 361 |
+
// Snake segment shadow
|
| 362 |
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.3)';
|
| 363 |
+
ctx.beginPath();
|
| 364 |
+
ctx.roundRect(
|
| 365 |
+
x + offset + 3,
|
| 366 |
+
y + offset + 3,
|
| 367 |
+
size,
|
| 368 |
+
size,
|
| 369 |
+
[size * 0.2]
|
| 370 |
+
);
|
| 371 |
+
ctx.fill();
|
| 372 |
+
|
| 373 |
+
// Snake segment main
|
| 374 |
+
const segmentGradient = ctx.createLinearGradient(
|
| 375 |
+
x, y,
|
| 376 |
+
x + tileSize, y + tileSize
|
| 377 |
+
);
|
| 378 |
+
|
| 379 |
+
if (isHead) {
|
| 380 |
+
segmentGradient.addColorStop(0, '#2dd4bf');
|
| 381 |
+
segmentGradient.addColorStop(1, '#0d9488');
|
| 382 |
+
} else {
|
| 383 |
+
const intensity = 1 - (i / snake.length) * 0.5;
|
| 384 |
+
segmentGradient.addColorStop(0, `rgba(45, 212, 191, ${intensity})`);
|
| 385 |
+
segmentGradient.addColorStop(1, `rgba(13, 148, 136, ${intensity})`);
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
ctx.fillStyle = segmentGradient;
|
| 389 |
+
ctx.beginPath();
|
| 390 |
+
ctx.roundRect(
|
| 391 |
+
x + offset,
|
| 392 |
+
y + offset,
|
| 393 |
+
size,
|
| 394 |
+
size,
|
| 395 |
+
[size * 0.2]
|
| 396 |
+
);
|
| 397 |
+
ctx.fill();
|
| 398 |
+
|
| 399 |
+
// Snake segment highlight
|
| 400 |
+
if (isHead) {
|
| 401 |
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.3)';
|
| 402 |
+
ctx.beginPath();
|
| 403 |
+
ctx.arc(
|
| 404 |
+
x + offset + size * 0.3,
|
| 405 |
+
y + offset + size * 0.3,
|
| 406 |
+
size * 0.15,
|
| 407 |
+
0, Math.PI * 2
|
| 408 |
+
);
|
| 409 |
+
ctx.fill();
|
| 410 |
+
|
| 411 |
+
// Eyes
|
| 412 |
+
const eyeOffsetX = direction === 'left' ? -0.2 :
|
| 413 |
+
direction === 'right' ? 0.2 : 0;
|
| 414 |
+
const eyeOffsetY = direction === 'up' ? -0.2 :
|
| 415 |
+
direction === 'down' ? 0.2 : 0;
|
| 416 |
+
|
| 417 |
+
// Left eye
|
| 418 |
+
ctx.fillStyle = 'white';
|
| 419 |
+
ctx.beginPath();
|
| 420 |
+
ctx.arc(
|
| 421 |
+
x + offset + size * 0.5 + eyeOffsetX * size * 0.3,
|
| 422 |
+
y + offset + size * 0.4 + eyeOffsetY * size * 0.3,
|
| 423 |
+
size * 0.08,
|
| 424 |
+
0, Math.PI * 2
|
| 425 |
+
);
|
| 426 |
+
ctx.fill();
|
| 427 |
+
|
| 428 |
+
// Right eye
|
| 429 |
+
ctx.beginPath();
|
| 430 |
+
ctx.arc(
|
| 431 |
+
x + offset + size * 0.7 + eyeOffsetX * size * 0.3,
|
| 432 |
+
y + offset + size * 0.4 + eyeOffsetY * size * 0.3,
|
| 433 |
+
size * 0.08,
|
| 434 |
+
0, Math.PI * 2
|
| 435 |
+
);
|
| 436 |
+
ctx.fill();
|
| 437 |
+
|
| 438 |
+
// Pupils
|
| 439 |
+
ctx.fillStyle = 'black';
|
| 440 |
+
ctx.beginPath();
|
| 441 |
+
ctx.arc(
|
| 442 |
+
x + offset + size * 0.5 + eyeOffsetX * size * 0.35,
|
| 443 |
+
y + offset + size * 0.4 + eyeOffsetY * size * 0.35,
|
| 444 |
+
size * 0.04,
|
| 445 |
+
0, Math.PI * 2
|
| 446 |
+
);
|
| 447 |
+
ctx.fill();
|
| 448 |
+
|
| 449 |
+
ctx.beginPath();
|
| 450 |
+
ctx.arc(
|
| 451 |
+
x + offset + size * 0.7 + eyeOffsetX * size * 0.35,
|
| 452 |
+
y + offset + size * 0.4 + eyeOffsetY * size * 0.35,
|
| 453 |
+
size * 0.04,
|
| 454 |
+
0, Math.PI * 2
|
| 455 |
+
);
|
| 456 |
+
ctx.fill();
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
|
| 461 |
+
// Game over
|
| 462 |
+
function gameOver() {
|
| 463 |
+
clearInterval(gameInterval);
|
| 464 |
+
gameOverScreen.classList.remove('hidden');
|
| 465 |
+
finalScoreElement.textContent = score;
|
| 466 |
+
|
| 467 |
+
if (isSoundOn) {
|
| 468 |
+
bgMusic.pause();
|
| 469 |
+
gameoverSound.play();
|
| 470 |
+
}
|
| 471 |
+
}
|
| 472 |
+
|
| 473 |
+
// Event listeners
|
| 474 |
+
window.addEventListener('resize', () => {
|
| 475 |
+
resizeCanvas();
|
| 476 |
+
drawGame();
|
| 477 |
+
});
|
| 478 |
+
|
| 479 |
+
document.addEventListener('keydown', (e) => {
|
| 480 |
+
switch (e.key) {
|
| 481 |
+
case 'ArrowUp':
|
| 482 |
+
if (direction !== 'down') nextDirection = 'up';
|
| 483 |
+
break;
|
| 484 |
+
case 'ArrowDown':
|
| 485 |
+
if (direction !==
|
| 486 |
+
</body>
|
| 487 |
+
</html>
|