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os.system("pip install gradio chess cairosvg torch huggingface")
import gradio as gr
import chess
import chess.svg
from io import BytesIO
import cairosvg
import torch
from huggingface_hub import hf_hub_download
from torch import nn
import numpy as np
from PIL import Image
eval = 0
# Global board state
wait_list_ip = []
wait_list_name = []
user_n = 0
board = chess.Board()
player_color = chess.WHITE # Default
ai_color = chess.BLACK # Default
model_path = hf_hub_download("sigmoidneuron123/NeoChess", "chessy_model.pth")
device = torch.device("cpu")
def board_to_tensor(board):
piece_encoding = {
'P': 1, 'N': 2, 'B': 3, 'R': 4, 'Q': 5, 'K': 6,
'p': 7, 'n': 8, 'b': 9, 'r': 10, 'q': 11, 'k': 12
}
tensor = torch.zeros(64, dtype=torch.long)
for square in chess.SQUARES:
piece = board.piece_at(square)
if piece:
tensor[square] = piece_encoding[piece.symbol()]
else:
tensor[square] = 0
return tensor.unsqueeze(0)
class NN1(nn.Module):
def __init__(self):
super().__init__()
self.embedding = nn.Embedding(13, 64)
self.attention = nn.MultiheadAttention(embed_dim=64, num_heads=16)
self.neu = 512
self.neurons = nn.Sequential(
nn.Linear(4096, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, self.neu),
nn.ReLU(),
nn.Linear(self.neu, 64),
nn.ReLU(),
nn.Linear(64, 4)
)
def forward(self, x):
x = self.embedding(x)
x = x.permute(1, 0, 2)
attn_output, _ = self.attention(x, x, x)
x = attn_output.permute(1, 0, 2).contiguous()
x = x.view(x.size(0), -1)
x = self.neurons(x)
return x
model = NN1().to(device)
file = torch.load(model_path,map_location=device)
model.load_state_dict(file)
model.eval()
def get_evaluation(board):
tensor = board_to_tensor(board).to(device)
with torch.no_grad():
evaluation = model(tensor)[0][0].item()
if board.turn == chess.WHITE:
return evaluation
else:
return -evaluation
def order_moves(board):
# Example heuristic: captures first, then others
captures = []
non_captures = []
for move in board.legal_moves:
if board.is_capture(move):
captures.append(move)
else:
non_captures.append(move)
# Put captures first
return captures + non_captures
def search(board, depth, alpha, beta):
"""
A negamax search function.
"""
if depth == 0 or board.is_game_over():
return get_evaluation(board)
max_eval = float('-inf')
for move in order_moves(board):
board.push(move)
evali = -search(board, depth - 1, -beta, -alpha)
board.pop()
max_eval = max(max_eval, evali)
alpha = max(alpha, evali)
if alpha >= beta:
break
return max_eval
def ai_actor(board):
evaling = {}
for move in board.legal_moves:
board.push(move)
evaling[move] = -search(board, depth=2, alpha=float('-inf'), beta=float('inf'))
board.pop()
keys = list(evaling.keys())
vals = list(evaling.values())
logits = torch.tensor(vals).to(device)
probs = torch.softmax(logits,dim=0)
idx = torch.argmax(probs)
idx = int(idx)
return (keys[idx],vals[idx])
# Convert board to image
def board_to_image():
svg_data = chess.svg.board(board, orientation=player_color)
png_data = BytesIO()
cairosvg.svg2png(bytestring=svg_data.encode('utf-8'), write_to=png_data)
return np.array(Image.open(BytesIO(png_data.getvalue())).convert("RGB"))
# Handle move input
def make_move(move_uci,request: gr.Request):
global board, eval, wait_list_ip, user_n
if wait_list_ip[user_n] == request.client.host:
if board.turn == player_color:
if not move_uci:
return "Please enter a move.", board_to_image(), f'Your Eval: {eval}'
if board.is_game_over():
return "Game over!", board_to_image(), f'Your Eval: {eval}'
# Player's move
try:
board.push_uci(move_uci)
except:
return "Invalid move!", board_to_image(), f'Your Eval: {eval}'
# AI's move
if not board.is_game_over():
ai_act = ai_actor(board)
ai_move = ai_act[0].uci()
eval = -ai_act[1]
if ai_move:
board.push_uci(ai_move)
return "Move accepted.", board_to_image(), f'Your Eval: {eval}'
else:
ai_act = ai_actor(board)
ai_move = ai_act[0].uci()
eval = -ai_act[1]
if ai_move:
board.push_uci(ai_move)
if not move_uci:
return "Please enter a move.", board_to_image(), f'Your Eval: {eval}'
if board.is_game_over():
return "Game over!", board_to_image(), f'Your Eval: {eval}'
# Player's move
try:
board.push_uci(move_uci)
except:
return "Invalid move!", board_to_image(), f'Your Eval: {eval}'
return "Move accepted.", board_to_image(), f'Your Eval: {eval}'
else:
return "Wrong user!", board_to_image(), f'Your Eval: {eval}'
def wait(user_name,request: gr.Request):
global wait_list_ip, wait_list_name
wait_list_ip.append(request.client.host)
wait_list_name.append(user_name)
return None
def next(request: gr.Request):
global wait_list_ip, user_n, wait_list_name
if wait_list_ip[user_n] == request.client.host:
try:
user_n += 1
wait_list_ip[user_n]
except:
pass
return f"Current_user: {wait_list_name[user_n]}"
# Reset game
def reset_game(request: gr.Request):
global board, wait_list_ip, user_n
if wait_list_ip[user_n] == request.client.host:
board = chess.Board()
return board_to_image()
# Set player color
def set_color(color_choice,request: gr.Request):
global player_color, ai_color, board, wait_list_ip, user_n
if wait_list_ip[user_n] == request.client.host:
player_color = chess.WHITE if color_choice == "White" else chess.BLACK
ai_color = not player_color
board.reset()
return board_to_image()
# --- Gradio UI ---
with gr.Blocks() as demo:
gr.Markdown("## ♟️ Chess AI")
eval_val = gr.Markdown('Your Eval: 0.0')
current_user = gr.Markdown("Current_user: None")
with gr.Row():
color_choice = gr.Radio(choices=["White", "Black"], value="White", label="Choose your side")
reset_btn = gr.Button("♻️ Reset Board")
board_output = gr.Image(value=board_to_image(), label="Chess Board", type="numpy")
with gr.Row():
move_input = gr.Textbox(label="Enter your move (UCI format, e.g., e2e4)")
result = gr.Textbox(label="Result")
submit = gr.Button("Play Move")
with gr.Row():
name = gr.Textbox(label="Enter user name")
wai = gr.Button("Wait")
nx = gr.Button("Next")
submit.click(make_move, inputs=[move_input], outputs=[result, board_output, eval_val])
reset_btn.click(reset_game, outputs=[board_output])
color_choice.change(set_color, inputs=[color_choice], outputs=board_output)
wai.click(wait, inputs=[name], outputs=[])
nx.click(next,outputs=[current_user])
demo.launch()
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