| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('CharacterEffectCompositeDef', { | |
| 'Group', "System", | |
| 'Id', "AITauntCounter", | |
| 'Comment', "For tracking missed attacks on enemies", | |
| 'object_class', "CharacterEffect", | |
| 'unit_reactions', { | |
| PlaceObj('UnitReaction', { | |
| Event = "OnBeginTurn", | |
| Handler = function (self, target) | |
| target:RemoveStatusEffect(self.class, "all") | |
| end, | |
| }), | |
| }, | |
| 'max_stacks', 3, | |
| 'RemoveOnEndCombat', true, | |
| }) | |