| -- ========== GENERATED BY CharacterEffectCompositeDef Editor DO NOT EDIT MANUALLY! ========== | |
| PlaceObj('CharacterEffectCompositeDef', { | |
| 'Group', "System", | |
| 'Id', "CancelShot", | |
| 'object_class', "CharacterEffect", | |
| 'OnAdded', function (self, obj) | |
| obj:InterruptPreparedAttack() | |
| obj:ActivatePerk("MeleeTraining") | |
| obj:RemoveStatusEffect("BandageInCombat") | |
| obj:RemoveStatusEffect("CancelShot") | |
| obj:UpdateMeleeTrainingVisual() | |
| end, | |
| }) | |