| | # cameraMax reference |
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| | ## cameraMax.Activate |
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| | Activates the Max the camera. |
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| | void **cameraMax.Activate**(int view) |
| | int view |
| | : set 1 for the first view. Set 0 to deactivate all the views. |
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| | ## cameraMax.GetPosLookAt |
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| | Returns camera position and 'look at' point |
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| | void **cameraMax.GetPosLookAt**([int view]) |
| | int view |
| | : optional, set 1 for the first view |
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| | _returns_ point pos, point look_at |
| | : camera position and 'look at' point |
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| | ## cameraMax.IsActive |
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| | Check if the Max camera is active. |
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| | bool **cameraMax.IsActive**() |
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| | ## cameraMax.SetAnimObj |
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| | Attach camera to the object spot "Camera", looking to another object spot "Target". Camera horizontal FOV is controlled by the spot scale, interpret as radians multiplied by 1000. |
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| | void **cameraMax.SetAnimObj**(object obj, [int view]) |
| | int view |
| | : optional, set 1 for the first view |
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| | ## cameraMax.SetCamera |
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| | Set camera position and 'look at' point |
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| | void **cameraMax.SetCamera**(point pos, point look_at, [int time]) |
| | point pos |
| | : new position of the camera. |
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| | point look_at |
| | : new look at position of the camera. |
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| | int time |
| | : time (ms) to interpolate to the new camera |
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| | ## cameraMax.SetCameraEx |
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| | Set camera position and 'look at' point |
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| | void **cameraMax.SetCameraEx**(int view, point pos, point look_at, [int time]) |
| | int view |
| | : set 1 for the first view. |
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| | point pos |
| | : new position of the camera. |
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| | point look_at |
| | : new look at position of the camera. |
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| | int time |
| | : time (ms) to interpolate to the new camera |
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| | ## cameraMax.SetCameraPrecise |
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| | Set camera position and 'look at' point |
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| | void **cameraMax.SetCameraPrecise**(point pos, point look_at, [int time]) |
| | point pos |
| | : new position of the camera multiplied by 1000. |
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| | point look_at |
| | : new look at position of the camera multiplied by 1000. |
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| | int time |
| | : time (ms) to interpolate to the new camera |
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| | ## cameraMax.SetPositionLookatAndRoll |
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| | Set camera position,'look at' and roll |
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| | void **cameraMax.SetPositionLookatAndRoll**(point pos, point look_at, int roll) |
| | point pos |
| | : new position of the camera. |
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| | point look_at |
| | : new look at position of the camera. |
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| | int roll |
| | : roll angle in minutes |
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