| # cameraMax reference |
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| ## cameraMax.Activate |
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| Activates the Max the camera. |
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| void **cameraMax.Activate**(int view) |
| int view |
| : set 1 for the first view. Set 0 to deactivate all the views. |
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| ## cameraMax.GetPosLookAt |
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| Returns camera position and 'look at' point |
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| void **cameraMax.GetPosLookAt**([int view]) |
| int view |
| : optional, set 1 for the first view |
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| _returns_ point pos, point look_at |
| : camera position and 'look at' point |
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| ## cameraMax.IsActive |
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| Check if the Max camera is active. |
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| bool **cameraMax.IsActive**() |
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| ## cameraMax.SetAnimObj |
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| Attach camera to the object spot "Camera", looking to another object spot "Target". Camera horizontal FOV is controlled by the spot scale, interpret as radians multiplied by 1000. |
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| void **cameraMax.SetAnimObj**(object obj, [int view]) |
| int view |
| : optional, set 1 for the first view |
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| ## cameraMax.SetCamera |
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| Set camera position and 'look at' point |
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| void **cameraMax.SetCamera**(point pos, point look_at, [int time]) |
| point pos |
| : new position of the camera. |
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| point look_at |
| : new look at position of the camera. |
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| int time |
| : time (ms) to interpolate to the new camera |
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| ## cameraMax.SetCameraEx |
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| Set camera position and 'look at' point |
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| void **cameraMax.SetCameraEx**(int view, point pos, point look_at, [int time]) |
| int view |
| : set 1 for the first view. |
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| point pos |
| : new position of the camera. |
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| point look_at |
| : new look at position of the camera. |
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| int time |
| : time (ms) to interpolate to the new camera |
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| ## cameraMax.SetCameraPrecise |
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| Set camera position and 'look at' point |
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| void **cameraMax.SetCameraPrecise**(point pos, point look_at, [int time]) |
| point pos |
| : new position of the camera multiplied by 1000. |
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| point look_at |
| : new look at position of the camera multiplied by 1000. |
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| int time |
| : time (ms) to interpolate to the new camera |
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| ## cameraMax.SetPositionLookatAndRoll |
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| Set camera position,'look at' and roll |
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| void **cameraMax.SetPositionLookatAndRoll**(point pos, point look_at, int roll) |
| point pos |
| : new position of the camera. |
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| point look_at |
| : new look at position of the camera. |
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| int roll |
| : roll angle in minutes |
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