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| ActionFXLight |
| ============= |
| This mod item places light sources when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. |
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| Properties |
| ---------- |
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| Type (`self.Type`) |
| : Allowed values are: PointLight, PointLightFlicker, SpotLight, SpotLightFlicker. |
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| CastShadows (`self.CastShadows`) |
| : Toggle on/off. |
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| DetailedShadows (`self.DetailedShadows`) |
| : Toggle on/off. |
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| Color |
| : Light color. |
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| Intensity |
| : Light intensity. |
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| Color0 |
| : Initial color used when the light flickers. |
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| Intensity0 |
| : Initial intensity used when the light flickers. |
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| Color1 |
| : End color used when the light flickers. |
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| Intensity1 |
| : End intensity used when the light flickers. |
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| Period |
| : Flicker period. |
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| Radius |
| : Attenuation radius in meters. |
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| FadeIn |
| : Fade in time. |
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| StartIntensity |
| : Initial intensity from which to fade in. |
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| StartColor |
| : Initial color from which to fade in. |
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| FadeOut |
| : Fade out time. |
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| FadeOutIntensity |
| : Final intensity after fade out. |
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| FadeOutColor |
| : Final color after fade out. |
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| Interior (`self.Interior`) |
| : Toggle on/off. |
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| Exterior (`self.Exterior`) |
| : Toggle on/off. |
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| InteriorAndExteriorWhenHasShadowmap (`self.InteriorAndExteriorWhenHasShadowmap`) |
| : Toggle on/off. |
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| Always Renderable (`self.Always Renderable`) |
| : Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. |
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| Source Radius (cm) (`self.SourceRadius`) |
| : Radius of the light source. |
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| Source (`self.Source`) |
| : Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos. |
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| Spot (`self.Spot`) |
| : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. |
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| Attach (`self.Attach`) |
| : Set true if the light should move with the source. |
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| Offset (m) (`self.Offset`) |
| : Offset from the target spot. |
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| OffsetDir (`self.OffsetDir`) |
| : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". |
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| Helper (`self.Helper`) |
| : Attach a helper object to the created light for debug purposes. |
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