| [*Back to Index*](index.md.html) |
|
|
| ActionFXParticles |
| ================= |
| This mod item creates and places particle systems when an FX action is triggered. Inherits [ActionFX](ActionFX.md.html). Read [ActionFX](ActionFX.md.html) first for the common properties. |
|
|
| Properties |
| ---------- |
|
|
| Particles (`self.Particles`) - Particles4 (`self.Particles4`) |
| : The id of the particle system which will be spawned. One of the entities is picked at random when the FX is triggered. |
|
|
| Flags (`self.Flags`) |
| : Allowed values are: OnGround, LockedOrientation, Mirrored, OnGroundTiltByGround. |
|
|
| AlwaysVisible (`self.AlwaysVisible`) |
| : Toggle on/off. When enabled it will bypass the engine optimization for drawing off-screen and far away objects at a performance cost. |
|
|
| Scale (`self.Scale`) |
| : Scale in %. |
|
|
| ScaleMember (`self.ScaleMember`) |
| : Object member which will be used for the scale. This can also be a method which will be called and the result will override the Scale property. |
|
|
| FollowTick (`self.FollowTick`) |
| : The time interval (in ms) for setting the particles' position when following an object. |
|
|
| UseActorColorModifier (`self.UseActorColorModifier`) |
| : If true, parsys:SetColorModifer(actor). If false, sets dynamic param 'color_modifier' to the actor's color. |
|
|
| Source (`self.Source`) |
| : Particles source object or position. Allowed values are: Actor, ActorParent, ActorOwner, Target, ActionPos, Camera. |
|
|
| SourceProp (`self.SourceProp`) |
| : Source object property object. |
|
|
| Spot (`self.Spot`) |
| : Particles source object spot. |
| : Allowed values are: Origin, Muzzle, Muzzlea, Muzzleb, Stepl, Stepr. |
|
|
| SpotsPercent (`self.SpotsPercent`) |
| : Percent of random spots that should be used. One random spot is used when the value is negative. |
|
|
| Attach (`self.Attach`) |
| : Set true if the particles should move with the source. |
|
|
| SingleAttach (`self.SingleAttach`) |
| : When enabled the FX will not place a new particle on the same spot if there is already one attached there. Only valid with Attach enabled. |
|
|
| Offset (`self.Offset`) |
| : Offset against source object. |
|
|
| OffsetDir (`self.OffsetDir`) |
| : Offset direction. Allowed values are "", "SourceAxisX", "SourceAxisX2D", "SourceAxisY", "SourceAxisZ", "ActionDir", "ActionDir2D", "FaceTarget", "FaceTarget2D", "FaceActor", "FaceActor2D", "FaceActionPos", "FaceActionPos2D", "Random2D", "SpotX", "SpotY", "SpotZ", "RotateByPresetAngle". |
|
|
| Orientation (`self.Orientation`) |
| : Particles orientation. Has the same allowed values as OffsetDir. |
|
|
| PresetOrientationAngle (`self.PresetOrientationAngle`) |
| : Orientation angle used when Orientation is set to "RotateByPresetAngle". |
|
|
| OrientationAxis (`self.OrientationAxis`) |
| : Axis used for orientation of the object. |
|
|
|
|
|
|
| (insert footer.md.html here) |
| <link rel="stylesheet" type="text/css" href="Style.css" /> |
| <style class="fallback">body{visibility:hidden;white-space:pre;font-family:monospace}</style><script src="markdeep.min.js" charset="utf-8"></script><script>window.alreadyProcessedMarkdeep||(document.body.style.visibility="visible")</script> |