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| Photo mode - Color grading |
| ========================== |
| This mod item adds a new color grading item to the Photo mode's color grading property. |
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| ## Input properties |
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| **Path ('self.src_path')** |
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| - Points to the <i>*.cube</i> file. |
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| **Display Name ('self.display_name')** |
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| - The name which will be shown in the menu. |
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| ## Output properties |
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| **Size (Read only) ('self.size')** |
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| - Supported texture size |
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| **Color Space (Read only) ('self.color_space')** |
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| - Supported color space |
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| **Color Gamma (Read only) ('self.color_gamma')** |
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| - Supported color gamma |
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| **Path (Read only) ('self.size')** |
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| - Path for the generated <i>*.dds</i> file |
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| Project setup |
| ============= |
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| ## Install DaVinci Resolve |
| Recommended version >=15.1 |
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| ## Go to the *ModTools/ColorGrading/* directory |
| - Run the *Setup.bat* script which will add *JA3 LUTs" with the *ToneMapping.cube* to DaVinci Resolve's LUTs folder. |
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| ## Project setup |
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| - Open *File -> Project Manager* or press *Shift + 1*. |
| - Click on *Import* and select "ColorGrade.drp" |
| - Open the "ColorGrade" scene you just imported. |
| - In the *Media Pool* tab there should be screenshots which have errors. |
| - Select all of the screenshots, right-click them and press *Relink Selected Clips*. |
| - Navigate to "ModTools/ColorGrading/Screenshots/" and press *Select Folder* |
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| If there are problems finding *ToneMapping.cube* complete the following steps: |
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| - Open *File -> Project Settings*. |
| - Go to the *Color Management* tab. |
| - In the *Lookup Tables* subcategory press the *Update Lists* button. |
| - Press *Save*. |
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| Exporting and adding it to your mod |
| ================================ |
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| - You can take RAW screenshots in EXR format from the LightModel editor. |
| - Use *ToneMapping.cube* as a final node in your grade. Its purpose is to match DaVinci Resolve's results to in-game ones. |
| - After you have your desired grading, in the *Nodes* tab disable the tone-mapping node by selecting it and pressing *Ctrl + D* or unlink it by directly connecting the previous node to the end one (marked with a green dot). |
| - Right-click on the clip containing your grade and select *Generate LUT -> 65 Point Cube*. |
| - Save it in your mod's directory. |
| - Go to the mod editor and add *New -> Other... -> Photo mode - Grading LUT* |
| - Fill out the path to your *.cube* file, id, and display name and save the mod. |
| - Test it by going to the photo mode and pressing on *Color grading*. You should be seeing your newly added grading LUT's name. |
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