-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== PlaceObj('InventoryItemCompositeDef', { 'Group', "Grenade - Throwable", 'Id', "ConcussiveGrenade", 'object_class', "Grenade", 'Repairable', false, 'Reliability', 100, 'Icon', "UI/Icons/Weapons/ConcussiveGrenade", 'ItemType', "Grenade", 'DisplayName', T(893674710968, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayName]] "Flashbang"), 'DisplayNamePlural', T(904754847701, --[[InventoryItemCompositeDef ConcussiveGrenade DisplayNamePlural]] "Flashbangs"), 'AdditionalHint', T(168495550375, --[[InventoryItemCompositeDef ConcussiveGrenade AdditionalHint]] " Causes Suppressed\n Reduces target Energy (once per battle)\n Knocks down units in the center of the explosion\n Almost silent"), 'UnitStat', "Explosives", 'Cost', 400, 'CanAppearInShop', true, 'Tier', 2, 'RestockWeight', 25, 'CategoryPair', "Grenade", 'MinMishapChance', -2, 'MaxMishapChance', 18, 'MaxMishapRange', 6, 'CenterUnitDamageMod', 0, 'CenterObjDamageMod', 0, 'CenterAppliedEffects', { "Suppressed", "IncreaseTiredness", "KnockDown", }, 'AreaUnitDamageMod', 0, 'AreaObjDamageMod', 0, 'AreaAppliedEffects', { "Suppressed", "IncreaseTiredness", }, 'PenetrationClass', 1, 'BurnGround', false, 'BaseDamage', 0, 'Scatter', 4, 'AttackAP', 4000, 'Noise', 0, 'Entity', "Weapon_StunGrenadeM84", 'ActionIcon', "UI/Icons/Hud/concussive_grenade", })