-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('CamoArmor_Light_Kompositum') DefineClass.CamoArmor_Light_Kompositum = { __parents = { "Armor" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Armor", ScrapParts = 4, Degradation = 6, Icon = "UI/Icons/Items/camo_armor_light", SubIcon = "UI/Icons/Items/kompositum58.png", DisplayName = T(787342918557, --[[InventoryItemCompositeDef CamoArmor_Light_Kompositum DisplayName]] "Kompositum Light Camo Armor"), DisplayNamePlural = T(730001345113, --[[InventoryItemCompositeDef CamoArmor_Light_Kompositum DisplayNamePlural]] "Kompositum Light Camo Armors"), AdditionalHint = T(484160716674, --[[InventoryItemCompositeDef CamoArmor_Light_Kompositum AdditionalHint]] " Harder to detect by enemies\n Aiming is less effective against camouflaged targets\n Combined with Kompositum 58"), Cost = 4500, Tier = 2, MaxStock = 1, RestockWeight = 25, CategoryPair = "Light", PenetrationClass = 2, DamageReduction = 20, AdditionalReduction = 35, ProtectedBodyParts = set( "Torso" ), Camouflage = true, }