-- ========== GENERATED BY InventoryItemCompositeDef Editor (Ctrl-Alt-Y) DO NOT EDIT MANUALLY! ========== UndefineClass('ConcussiveGrenade_Mine') DefineClass.ConcussiveGrenade_Mine = { __parents = { "Grenade" }, __generated_by_class = "InventoryItemCompositeDef", object_class = "Grenade", Repairable = false, Reliability = 100, Icon = "UI/Icons/Weapons/ConcussiveGrenade", ItemType = "Grenade", DisplayName = T(108430303610, --[[InventoryItemCompositeDef ConcussiveGrenade_Mine DisplayName]] "Flashbang"), DisplayNamePlural = T(330875154361, --[[InventoryItemCompositeDef ConcussiveGrenade_Mine DisplayNamePlural]] "Flashbangs"), UnitStat = "Explosives", Cost = 400, Tier = 2, RestockWeight = 25, CategoryPair = "Grenade", MinMishapChance = -2, MaxMishapChance = 18, MaxMishapRange = 6, CenterUnitDamageMod = 0, CenterObjDamageMod = 0, CenterAppliedEffects = { "Suppressed", "IncreaseTiredness", "KnockDown", }, AreaUnitDamageMod = 0, AreaObjDamageMod = 0, AreaAppliedEffects = { "Suppressed", "IncreaseTiredness", }, PenetrationClass = 1, BurnGround = false, BaseDamage = 10, Scatter = 4, AttackAP = 4000, Noise = 0, Entity = "Weapon_StunGrenadeM84", ActionIcon = "UI/Icons/Hud/concussive_grenade", }