Spaces:
Sleeping
Sleeping
File size: 42,386 Bytes
cc303f4 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 | ---
sidebar_position: 5
---
# Chapter 4: Advanced AI-Robot Brain Techniques
## Learning Objectives
- Understand advanced AI techniques for humanoid robot perception and decision making
- Learn about reinforcement learning for humanoid locomotion
- Explore deep learning integration with Isaac ROS perception
- Implement adaptive control systems using AI
- Understand neural architecture search for robotics applications
## Introduction to Advanced AI Techniques
Humanoid robots require sophisticated AI systems to perceive, reason, and act in complex environments. This chapter explores advanced techniques that go beyond basic perception and navigation, focusing on systems that can learn, adapt, and make complex decisions.
### Key Areas of Advanced AI for Humanoid Robotics
1. **Learning-based Locomotion**: Using AI to develop adaptive walking patterns
2. **Perception-Action Integration**: Deep learning systems that connect perception to action
3. **Adaptive Control**: AI systems that adjust control parameters in real-time
4. **Hierarchical Decision Making**: Multi-level AI systems for complex tasks
5. **Sim-to-Real Transfer**: Techniques to transfer learned behaviors from simulation to real robots
## Reinforcement Learning for Humanoid Locomotion
Reinforcement Learning (RL) has shown remarkable success in developing robust humanoid locomotion controllers. Unlike traditional control methods, RL can learn complex gait patterns and adapt to various terrains.
### Deep Reinforcement Learning Framework
```python
import torch
import torch.nn as nn
import torch.optim as optim
import numpy as np
from collections import deque
import random
class ActorNetwork(nn.Module):
"""Actor network for humanoid control policy"""
def __init__(self, state_dim, action_dim, hidden_dim=256):
super(ActorNetwork, self).__init__()
self.network = nn.Sequential(
nn.Linear(state_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, action_dim),
nn.Tanh() # Actions are clamped to [-1, 1]
)
def forward(self, state):
return self.network(state)
class CriticNetwork(nn.Module):
"""Critic network for value estimation"""
def __init__(self, state_dim, action_dim, hidden_dim=256):
super(CriticNetwork, self).__init__()
self.network = nn.Sequential(
nn.Linear(state_dim + action_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, 1)
)
def forward(self, state, action):
x = torch.cat([state, action], dim=1)
return self.network(x)
class HumanoidRLAgent:
def __init__(self, state_dim, action_dim, lr=3e-4, gamma=0.99, tau=0.005):
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# Networks
self.actor = ActorNetwork(state_dim, action_dim).to(self.device)
self.critic = CriticNetwork(state_dim, action_dim).to(self.device)
self.target_actor = ActorNetwork(state_dim, action_dim).to(self.device)
self.target_critic = CriticNetwork(state_dim, action_dim).to(self.device)
# Optimizers
self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=lr)
self.critic_optimizer = optim.Adam(self.critic.parameters(), lr=lr)
# Hyperparameters
self.gamma = gamma # Discount factor
self.tau = tau # Soft update parameter
self.action_dim = action_dim
# Initialize target networks
self.hard_update(self.target_actor, self.actor)
self.hard_update(self.target_critic, self.critic)
def hard_update(self, target, source):
"""Hard update target network with source parameters"""
for target_param, param in zip(target.parameters(), source.parameters()):
target_param.data.copy_(param.data)
def soft_update(self, target, source):
"""Soft update target network with source parameters"""
for target_param, param in zip(target.parameters(), source.parameters()):
target_param.data.copy_(self.tau * param.data + (1.0 - self.tau) * target_param.data)
def select_action(self, state, add_noise=False, noise_scale=0.1):
"""Select action with exploration noise"""
state_tensor = torch.FloatTensor(state).unsqueeze(0).to(self.device)
with torch.no_grad():
action = self.actor(state_tensor)
if add_noise:
noise = torch.randn_like(action) * noise_scale
action = torch.clamp(action + noise, -1, 1)
return action.cpu().numpy()[0]
def update(self, replay_buffer, batch_size=100):
"""Update networks with experiences from replay buffer"""
if len(replay_buffer) < batch_size:
return
# Sample batch
states, actions, rewards, next_states, dones = replay_buffer.sample(batch_size)
states = torch.FloatTensor(states).to(self.device)
actions = torch.FloatTensor(actions).to(self.device)
rewards = torch.FloatTensor(rewards).unsqueeze(1).to(self.device)
next_states = torch.FloatTensor(next_states).to(self.device)
dones = torch.BoolTensor(dones).unsqueeze(1).to(self.device)
# Update critic
with torch.no_grad():
next_actions = self.target_actor(next_states)
next_q_values = self.target_critic(next_states, next_actions)
target_q_values = rewards + (self.gamma * next_q_values * ~dones)
current_q_values = self.critic(states, actions)
critic_loss = nn.MSELoss()(current_q_values, target_q_values)
self.critic_optimizer.zero_grad()
critic_loss.backward()
self.critic_optimizer.step()
# Update actor
predicted_actions = self.actor(states)
actor_loss = -self.critic(states, predicted_actions).mean()
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
# Soft update target networks
self.soft_update(self.target_actor, self.actor)
self.soft_update(self.target_critic, self.critic)
class ReplayBuffer:
"""Experience replay buffer for RL training"""
def __init__(self, capacity=1000000):
self.buffer = deque(maxlen=capacity)
def push(self, state, action, reward, next_state, done):
"""Add experience to buffer"""
self.buffer.append((state, action, reward, next_state, done))
def sample(self, batch_size):
"""Sample batch from buffer"""
batch = random.sample(self.buffer, batch_size)
state, action, reward, next_state, done = map(np.stack, zip(*batch))
return state, action, reward, next_state, done
def __len__(self):
return len(self.buffer)
```
### Humanoid Environment for RL Training
```python
import gym
from gym import spaces
import numpy as np
class HumanoidLocomotionEnv(gym.Env):
"""Custom environment for humanoid locomotion training"""
def __init__(self):
super(HumanoidLocomotionEnv, self).__init__()
# Define action and observation spaces
# This is a simplified example - real environments would have more complex spaces
self.action_space = spaces.Box(
low=-1.0, high=1.0, shape=(19,), dtype=np.float32 # 19 joints
)
# Observation space: joint positions, velocities, IMU readings
obs_dim = 48 # Example dimension
self.observation_space = spaces.Box(
low=-np.inf, high=np.inf, shape=(obs_dim,), dtype=np.float32
)
# Humanoid robot interface (simplified)
self.robot = None # Would interface with Gazebo, PyBullet, etc.
# Episode parameters
self.max_episode_steps = 1000
self.current_step = 0
self.target_velocity = 0.5 # m/s
def reset(self):
"""Reset the environment"""
# Reset robot to initial pose
self._reset_robot()
self.current_step = 0
# Return initial observation
return self._get_observation()
def step(self, action):
"""Execute one step with given action"""
# Apply action to robot
self._apply_action(action)
# Step simulation
self._step_simulation()
# Get new observation
observation = self._get_observation()
# Calculate reward
reward = self._calculate_reward()
# Check termination
done = self._is_done()
info = {}
self.current_step += 1
return observation, reward, done, info
def _get_observation(self):
"""Get current observation from robot"""
# This would interface with robot's sensors
# Example observations: joint angles, velocities, IMU data, etc.
observation = np.zeros(48, dtype=np.float32) # Simplified
return observation
def _calculate_reward(self):
"""Calculate reward based on current state"""
# Reward for forward velocity
forward_vel_reward = self._get_forward_velocity() * 0.1
# Penalty for energy consumption
energy_penalty = self._get_energy_consumption() * 0.01
# Reward for maintaining balance
balance_reward = self._get_balance_score() * 0.5
# Penalty for joint limits violations
joint_limit_penalty = self._get_joint_limit_violations() * 1.0
total_reward = forward_vel_reward - energy_penalty + balance_reward - joint_limit_penalty
return max(total_reward, -10.0) # Clamp reward
def _get_forward_velocity(self):
"""Get forward velocity of the robot"""
# Would interface with robot's odometry
return 0.0 # Simplified
def _get_energy_consumption(self):
"""Get energy consumption"""
# Would calculate based on joint torques and velocities
return 0.0 # Simplified
def _get_balance_score(self):
"""Get balance score (higher is better)"""
# Calculate based on COM position, IMU readings, etc.
return 0.0 # Simplified
def _get_joint_limit_violations(self):
"""Count joint limit violations"""
# Check current joint positions against limits
return 0.0 # Simplified
def _is_done(self):
"""Check if episode is done"""
# Done if fallen, exceeded max steps, or other failure conditions
return self.current_step >= self.max_episode_steps
def _apply_action(self, action):
"""Apply action to robot"""
# Convert normalized action to joint commands
# This would interface with robot controller
pass
def _step_simulation(self):
"""Step the physics simulation"""
# This would interface with physics engine
pass
def _reset_robot(self):
"""Reset robot to initial configuration"""
# Reset robot pose, velocities, etc.
pass
```
### Training Loop for Humanoid Locomotion
```python
def train_humanoid_locomotion():
"""Training loop for humanoid locomotion policy"""
env = HumanoidLocomotionEnv()
# Initialize agent
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
agent = HumanoidRLAgent(state_dim, action_dim)
# Initialize replay buffer
replay_buffer = ReplayBuffer(capacity=1000000)
# Training parameters
num_episodes = 2000
max_steps_per_episode = 1000
batch_size = 256
update_every = 50
scores = []
avg_scores = []
for episode in range(num_episodes):
state = env.reset()
episode_reward = 0
episode_steps = 0
for step in range(max_steps_per_episode):
# Select action with exploration
action = agent.select_action(state, add_noise=True, noise_scale=0.1)
# Take action
next_state, reward, done, info = env.step(action)
# Store experience
replay_buffer.push(state, action, reward, next_state, done)
# Update agent
if len(replay_buffer) > batch_size and step % update_every == 0:
agent.update(replay_buffer, batch_size)
state = next_state
episode_reward += reward
episode_steps += 1
if done:
break
scores.append(episode_reward)
# Calculate average score over last 100 episodes
if len(scores) >= 100:
avg_score = sum(scores[-100:]) / 100
avg_scores.append(avg_score)
else:
avg_scores.append(sum(scores) / len(scores))
print(f"Episode {episode}, Score: {episode_reward:.2f}, "
f"Avg Score: {avg_scores[-1]:.2f}")
# Save trained model
torch.save(agent.actor.state_dict(), "humanoid_locomotion_actor.pth")
torch.save(agent.critic.state_dict(), "humanoid_locomotion_critic.pth")
return agent, scores, avg_scores
```
## Isaac ROS Deep Learning Integration
Isaac ROS provides GPU-accelerated deep learning capabilities that can be integrated with humanoid control systems:
### Perception-Action Integration
```python
import rclpy
from rclpy.node import Node
from sensor_msgs.msg import Image, CompressedImage, Imu
from geometry_msgs.msg import Twist
import torch
import torchvision.transforms as T
from PIL import Image as PILImage
import io
import cv2
class PerceptionActionNode(Node):
def __init__(self):
super().__init__('perception_action_node')
# Subscriptions
self.image_sub = self.create_subscription(
Image, '/camera/color/image_raw', self.image_callback, 10)
self.depth_sub = self.create_subscription(
Image, '/camera/depth/image_rect_raw', self.depth_callback, 10)
self.imu_sub = self.create_subscription(
Imu, '/imu/data', self.imu_callback, 10)
# Publisher for action commands
self.cmd_vel_pub = self.create_publisher(Twist, '/cmd_vel', 10)
# Load pretrained models
self.perception_model = self.load_perception_model()
self.action_model = self.load_action_model()
# Transformation for images
self.transform = T.Compose([
T.Resize((224, 224)),
T.ToTensor(),
T.Normalize(mean=[0.485, 0.456, 0.406], std=[0.229, 0.224, 0.225])
])
# State buffers
self.current_img = None
self.current_depth = None
self.current_imu = None
self.get_logger().info('Perception-Action Node initialized')
def load_perception_model(self):
"""Load pretrained perception model"""
# In practice, this would load a model from Isaac ROS or other source
# For example, an object detection or segmentation model
import torchvision.models as models
model = models.resnet18(pretrained=True)
model.eval()
return model
def load_action_model(self):
"""Load action selection model"""
# This would be a model that maps perceptions to actions
# Could be the RL policy trained above
import torch.nn as nn
class ActionModel(nn.Module):
def __init__(self, perception_features_dim, action_dim):
super(ActionModel, self).__init__()
self.fc1 = nn.Linear(perception_features_dim, 256)
self.relu = nn.ReLU()
self.fc2 = nn.Linear(256, 128)
self.action_head = nn.Linear(128, action_dim)
def forward(self, perception_features):
x = self.relu(self.fc1(perception_features))
x = self.relu(self.fc2(x))
action = torch.tanh(self.action_head(x))
return action
model = ActionModel(512, 2) # 512 features, 2D action (vx, wz)
model.eval()
return model
def image_callback(self, msg):
"""Process incoming image"""
try:
# Convert ROS Image to PIL Image
img_data = np.frombuffer(msg.data, dtype=np.uint8).reshape(
msg.height, msg.width, -1)
pil_img = PILImage.fromarray(img_data)
# Process image with perception model
with torch.no_grad():
transformed_img = self.transform(pil_img).unsqueeze(0)
features = self.extract_features(transformed_img)
# Determine action based on perception
action = self.action_model(features)
# Execute action
self.publish_action(action)
except Exception as e:
self.get_logger().error(f'Error processing image: {str(e)}')
def extract_features(self, img_tensor):
"""Extract features using perception model"""
# Get intermediate layer features (example)
# This would depend on the specific model architecture
with torch.no_grad():
# Run through convolutional layers to extract features
x = self.perception_model.conv1(img_tensor)
x = self.perception_model.bn1(x)
x = self.perception_model.relu(x)
x = self.perception_model.maxpool(x)
x = self.perception_model.layer1(x)
x = self.perception_model.layer2(x)
x = self.perception_model.layer3(x)
x = self.perception_model.layer4(x)
# Global average pooling
x = torch.nn.functional.adaptive_avg_pool2d(x, (1, 1))
features = torch.flatten(x, 1)
return features
def depth_callback(self, msg):
"""Process depth information"""
# Process depth data for navigation
pass
def imu_callback(self, msg):
"""Process IMU data for balance"""
# Process IMU for balance awareness
pass
def publish_action(self, action_tensor):
"""Execute action by publishing to robot"""
cmd_msg = Twist()
cmd_msg.linear.x = float(action_tensor[0, 0]) * 0.5 # Scale to reasonable velocity
cmd_msg.angular.z = float(action_tensor[0, 1]) * 0.5 # Scale to reasonable angular velocity
self.cmd_vel_pub.publish(cmd_msg)
```
## Adaptive Control Systems
Adaptive control systems can modify their behavior based on changing conditions or performance:
### Model Reference Adaptive Control (MRAC)
```python
class MRACController:
"""Model Reference Adaptive Controller for humanoid robots"""
def __init__(self, reference_model_params, plant_params):
self.reference_model = self.initialize_reference_model(reference_model_params)
self.plant_params = plant_params
# Adaptive parameters
self.theta = np.zeros(plant_params.size) # Controller parameters
self.P = np.eye(plant_params.size) * 100 # Covariance matrix
self.gamma = 1.0 # Adaptation gain
# State tracking
self.error = 0.0
self.prev_error = 0.0
self.integral_error = 0.0
def initialize_reference_model(self, params):
"""Initialize reference model for desired behavior"""
# This would create a reference dynamic system
# For humanoid, this might represent ideal walking dynamics
class ReferenceModel:
def __init__(self, params):
self.params = params
self.state = 0.0 # Simplified state
def update(self, input_signal):
# Update reference model state
# This implements the desired dynamics
self.state = self.state * 0.9 + input_signal * 0.1 # Simplified
return self.state
return ReferenceModel(params)
def update(self, measured_output, reference_input):
"""Update controller with new measurements"""
# Get reference output
reference_output = self.reference_model.update(reference_input)
# Calculate tracking error
self.error = reference_output - measured_output
# Compute parameter adjustment
phi = self.get_regression_vector(measured_output, reference_input)
adjustment = self.gamma * np.outer(self.P, phi) * self.error
self.theta += adjustment.flatten()
# Update covariance matrix
denom = 1 + np.dot(phi, np.dot(self.P, phi))
self.P = self.P - (np.outer(np.dot(self.P, phi), np.dot(phi, self.P))) / denom
# Compute control signal
control_signal = np.dot(self.theta, phi)
# Update for next iteration
self.prev_error = self.error
return control_signal
def get_regression_vector(self, y, r):
"""Get regression vector for adaptation law"""
# This would depend on the specific plant model
# For humanoid, this might relate to joint kinematics/dynamics
phi = np.array([y, r, y*r, y**2, r**2]) # Example features
return phi[:self.theta.size] # Trim to match parameter size
```
### Neural Adaptive Control
```python
import torch.nn as nn
class NeuralAdaptiveController(nn.Module):
"""Neural adaptive controller for complex robotic systems"""
def __init__(self, state_dim, action_dim, hidden_dim=128):
super(NeuralAdaptiveController, self).__init__()
# Controller network
self.controller_network = nn.Sequential(
nn.Linear(state_dim + action_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, action_dim),
)
# Adaptation network (learns to adjust controller parameters)
self.adaptation_network = nn.Sequential(
nn.Linear(state_dim + action_dim + hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, hidden_dim),
)
# Error prediction network
self.error_predictor = nn.Sequential(
nn.Linear(state_dim + action_dim, hidden_dim),
nn.ReLU(),
nn.Linear(hidden_dim, 1),
)
self.state_dim = state_dim
self.action_dim = action_dim
def forward(self, state, action, internal_state=None):
"""Forward pass with potential adaptation"""
if internal_state is None:
internal_state = torch.zeros(state.size(0), self.hidden_dim)
# Controller output
controller_output = self.controller_network(torch.cat([state, action], dim=1))
# Adaptation
adaptation_input = torch.cat([state, action, internal_state], dim=1)
adaptation = self.adaptation_network(adaptation_input)
# Combined output
adapted_output = controller_output + 0.1 * adaptation # Small adaptation influence
# Predict error for learning
error_prediction = self.error_predictor(torch.cat([state, action], dim=1))
return adapted_output, adaptation, error_prediction
class AdaptiveControlSystem:
"""Complete adaptive control system for humanoid robots"""
def __init__(self, state_dim, action_dim):
self.neural_controller = NeuralAdaptiveController(state_dim, action_dim)
self.optimizer = optim.Adam(self.neural_controller.parameters(), lr=1e-4)
# Performance metrics
self.performance_history = deque(maxlen=100)
self.adaptation_activity = 0.0
def compute_control(self, state, desired_action):
"""Compute control action with adaptation"""
state_tensor = torch.FloatTensor(state).unsqueeze(0)
action_tensor = torch.FloatTensor(desired_action).unsqueeze(0)
with torch.no_grad():
control_output, adaptation, error_pred = self.neural_controller(
state_tensor, action_tensor)
return control_output.numpy()[0]
def update_adaptation(self, state, action, desired_output, actual_output):
"""Update neural adaptation based on performance"""
state_tensor = torch.FloatTensor(state).unsqueeze(0)
action_tensor = torch.FloatTensor(action).unsqueeze(0)
desired_tensor = torch.FloatTensor(desired_output).unsqueeze(0)
actual_tensor = torch.FloatTensor(actual_output).unsqueeze(0)
# Compute loss
tracking_error = desired_tensor - actual_tensor
error_loss = torch.mean(tracking_error ** 2)
# Also train on error prediction
error_pred = self.neural_controller.error_predictor(
torch.cat([state_tensor, actual_tensor], dim=1))
prediction_loss = torch.nn.functional.mse_loss(error_pred, tracking_error)
total_loss = error_loss + 0.1 * prediction_loss
# Update
self.optimizer.zero_grad()
total_loss.backward()
self.optimizer.step()
# Track performance
self.performance_history.append(error_loss.item())
return error_loss.item()
```
## Hierarchical Decision Making
Complex humanoid tasks often require hierarchical decision-making systems:
### Task and Motion Planning (TAMP)
```python
class TaskAndMotionPlanner:
"""Hierarchical planner for complex humanoid tasks"""
def __init__(self):
self.task_planner = SymbolicTaskPlanner()
self.motion_planner = BiPedalMotionPlanner()
self.high_level_reasoner = HighLevelReasoner()
def plan_task(self, goal_description):
"""Plan high-level task decomposition"""
# Parse goal description
goal = self.parse_goal(goal_description)
# Decompose into subtasks
task_plan = self.task_planner.decompose_task(goal)
# For each task, generate motion plans
complete_plan = []
for task in task_plan:
if task.type == "navigate":
motion_plan = self.motion_planner.plan_navigate(task.destination)
elif task.type == "manipulate":
motion_plan = self.motion_planner.plan_manipulate(
task.object, task.destination)
elif task.type == "communicate":
motion_plan = self.motion_planner.plan_communicate(task.message)
complete_plan.append({
'task': task,
'motion_plan': motion_plan
})
return complete_plan
def parse_goal(self, goal_description):
"""Parse natural language goal into structured format"""
# This would use NLP to parse goals
# Example: "Go to kitchen and bring me a water bottle"
# Would be parsed into navigate → find_object → grasp → navigate → place
pass
class SymbolicTaskPlanner:
"""Symbolic task planner using STRIPS-like formalism"""
def __init__(self):
# Define operators (actions) and predicates (states)
self.operators = self.define_operators()
self.predicates = self.define_predicates()
def define_operators(self):
"""Define available operators for task planning"""
return {
'navigate': {
'preconditions': ['at(X)', 'accessible(Y)'],
'effects': ['at(Y)', '!at(X)'],
'cost': 1.0
},
'grasp': {
'preconditions': ['at(X)', 'reachable(X)', 'free_hand()'],
'effects': ['holding(X)', '!free_hand()'],
'cost': 0.5
},
'place': {
'preconditions': ['holding(X)', 'at(Y)'],
'effects': ['!holding(X)', 'placed(X, Y)', 'free_hand()'],
'cost': 0.5
}
}
def decompose_task(self, goal):
"""Decompose goal into sequence of operators"""
# Implement forward/backward chaining search
# or use classical planning algorithms
task_plan = []
# Simplified implementation
return task_plan
class BiPedalMotionPlanner:
"""Motion planner specialized for bipedal robots"""
def __init__(self):
self.footstep_planner = FootstepPlanner()
self.balance_controller = BalanceController()
self.manipulation_planner = ManipulationPlanner()
def plan_navigate(self, destination):
"""Plan navigation motion for bipedal robot"""
return self.footstep_planner.plan_path(destination)
def plan_manipulate(self, obj, destination):
"""Plan manipulation motion for object"""
return self.manipulation_planner.plan_grasp_transport_place(obj, destination)
def plan_communicate(self, message):
"""Plan motion for communication (e.g., gestures)"""
return [{'type': 'gesture', 'motion': 'wave', 'duration': 2.0}]
```
## Sim-to-Real Transfer Techniques
Transferring learned behaviors from simulation to real robots requires special consideration:
### Domain Randomization
```python
class DomainRandomization:
"""Domain randomization for sim-to-real transfer"""
def __init__(self):
self.randomization_params = {
'visual': {
'lighting': (0.5, 2.0), # Intensity range
'textures': ['concrete', 'wood', 'carpet', 'grass'],
'colors': [(0.2, 0.2, 0.2), (0.8, 0.8, 0.8)], # Dark to light
'materials': ['matte', 'glossy', 'rough']
},
'dynamics': {
'friction': (0.3, 1.0),
'mass_variation': (0.8, 1.2),
'inertia_scaling': (0.9, 1.1),
'actuator_noise': (0.0, 0.05)
},
'sensor': {
'camera_noise': (0.0, 0.02),
'imu_drift': (0.0, 0.01),
'delay_range': (0.01, 0.05)
}
}
def randomize_domain(self, sim_env):
"""Randomize simulation domain parameters"""
# Visual randomization
lighting_mult = np.random.uniform(
self.randomization_params['visual']['lighting'][0],
self.randomization_params['visual']['lighting'][1]
)
sim_env.set_lighting_multiplier(lighting_mult)
# Dynamics randomization
friction = np.random.uniform(
self.randomization_params['dynamics']['friction'][0],
self.randomization_params['dynamics']['friction'][1]
)
sim_env.set_friction(friction)
# Add sensor noise
camera_noise = np.random.uniform(
self.randomization_params['sensor']['camera_noise'][0],
self.randomization_params['sensor']['camera_noise'][1]
)
sim_env.add_camera_noise(camera_noise)
return sim_env
```
### Curriculum Learning
```python
class CurriculumLearning:
"""Curriculum learning for gradual skill acquisition"""
def __init__(self):
self.curriculum_levels = [
{
'name': 'stationary_balance',
'difficulty': 0.1,
'tasks': ['maintain_balance'],
'rewards': {'balance_time': 1.0, 'fall_penalty': -10.0}
},
{
'name': 'simple_stepping',
'difficulty': 0.3,
'tasks': ['step_forward', 'step_backward'],
'rewards': {'balance_time': 1.0, 'reach_target': 5.0, 'fall_penalty': -10.0}
},
{
'name': 'straight_line_walking',
'difficulty': 0.5,
'tasks': ['walk_forward', 'walk_backward'],
'rewards': {'forward_vel': 1.0, 'energy_efficiency': 0.5, 'balance_time': 0.5, 'fall_penalty': -10.0}
},
{
'name': 'turning',
'difficulty': 0.7,
'tasks': ['turn_left', 'turn_right'],
'rewards': {'heading_accuracy': 2.0, 'balance_time': 0.5, 'energy_efficiency': 0.3, 'fall_penalty': -10.0}
},
{
'name': 'complex_maneuvers',
'difficulty': 1.0,
'tasks': ['sidestep', 'walk_over_small_obstacles'],
'rewards': {'task_completion': 10.0, 'smoothness': 1.0, 'balance_time': 0.5, 'fall_penalty': -10.0}
}
]
self.current_level = 0
self.level_progress_threshold = 0.8 # 80% success rate to advance
def get_current_tasks(self):
"""Get tasks for current curriculum level"""
return self.curriculum_levels[self.current_level]['tasks']
def evaluate_performance(self, episode_results):
"""Evaluate agent performance on current level"""
# Calculate performance metrics based on episode results
success_rate = self.calculate_success_rate(episode_results)
if success_rate >= self.level_progress_threshold and self.current_level < len(self.curriculum_levels) - 1:
self.current_level += 1
print(f"Advancing to curriculum level: {self.curriculum_levels[self.current_level]['name']}")
return success_rate
def calculate_success_rate(self, results):
"""Calculate success rate from episode results"""
if not results:
return 0.0
successful_episodes = sum(1 for r in results if r.success)
return successful_episodes / len(results)
```
## Neural Architecture Search for Robotics
Neural Architecture Search (NAS) can optimize neural networks specifically for robotic tasks:
```python
class RobotNASCandidate:
"""Represents a candidate neural architecture for robotics"""
def __init__(self, layers_config):
self.layers_config = layers_config # List of layer specifications
self.fitness_score = 0.0
self.computation_cost = 0.0 # FLOPs or inference time
def build_network(self):
"""Build the neural network from configuration"""
layers = []
for layer_config in self.layers_config:
layer_type = layer_config['type']
if layer_type == 'conv':
layers.append(nn.Conv2d(layer_config['in_channels'],
layer_config['out_channels'],
layer_config['kernel_size']))
elif layer_type == 'linear':
layers.append(nn.Linear(layer_config['in_size'],
layer_config['out_size']))
elif layer_type == 'residual':
layers.append(ResidualBlock(layer_config['channels']))
# Add activation functions
layers.append(nn.ReLU())
return nn.Sequential(*layers)
class RobotNeuralArchitectureSearch:
"""Neural Architecture Search specialized for robotics applications"""
def __init__(self, search_space, population_size=50, generations=20):
self.search_space = search_space
self.population_size = population_size
self.generations = generations
self.population = []
# Robot-specific objectives
self.objectives = {
'accuracy': 0.5,
'latency': 0.3,
'power_efficiency': 0.2
}
def initialize_population(self):
"""Initialize random population of architectures"""
for _ in range(self.population_size):
config = self.generate_random_architecture()
candidate = RobotNASCandidate(config)
self.population.append(candidate)
def generate_random_architecture(self):
"""Generate a random architecture within search space"""
layers = []
# Generate random sequence of layers
num_layers = np.random.randint(3, 8) # 3-8 layers
for _ in range(num_layers):
layer_type = np.random.choice(['conv', 'linear', 'residual'])
layer_config = self.sample_layer_configuration(layer_type)
layers.append(layer_config)
return layers
def sample_layer_configuration(self, layer_type):
"""Sample configuration for a layer type"""
if layer_type == 'conv':
return {
'type': 'conv',
'in_channels': np.random.choice([16, 32, 64, 128]),
'out_channels': np.random.choice([32, 64, 128, 256]),
'kernel_size': np.random.choice([3, 5, 7])
}
elif layer_type == 'linear':
return {
'type': 'linear',
'in_size': np.random.choice([64, 128, 256, 512]),
'out_size': np.random.choice([32, 64, 128, 256])
}
elif layer_type == 'residual':
return {
'type': 'residual',
'channels': np.random.choice([64, 128, 256])
}
def evaluate_candidate(self, candidate, eval_env):
"""Evaluate a candidate architecture"""
try:
network = candidate.build_network()
# Test accuracy on evaluation environment
accuracy = self.evaluate_accuracy(network, eval_env)
# Estimate computational cost
latency = self.estimate_latency(network)
power = self.estimate_power_usage(network)
# Combined fitness score
fitness = (self.objectives['accuracy'] * accuracy -
self.objectives['latency'] * latency -
self.objectives['power_efficiency'] * power)
candidate.fitness_score = fitness
candidate.computation_cost = latency
return fitness
except Exception as e:
# Penalize invalid architectures
candidate.fitness_score = -1.0
return -1.0
def evolve_population(self):
"""Evolve population using genetic operators"""
# Sort by fitness
self.population.sort(key=lambda x: x.fitness_score, reverse=True)
# Keep top performers
survivors = self.population[:int(0.2 * self.population_size)]
# Generate offspring through mutation and crossover
offspring = []
for _ in range(self.population_size - len(survivors)):
parent1 = np.random.choice(survivors)
if np.random.rand() < 0.8: # Crossover 80% of the time
parent2 = np.random.choice(survivors)
child_config = self.crossover(parent1.layers_config, parent2.layers_config)
else: # Mutation otherwise
child_config = self.mutate(parent1.layers_config)
offspring.append(RobotNASCandidate(child_config))
self.population = survivors + offspring
def crossover(self, config1, config2):
"""Combine two architectures"""
# Simplified crossover: take half from each
mid_point = len(config1) // 2
child_config = config1[:mid_point] + config2[mid_point:]
return child_config
def mutate(self, config):
"""Mutate an architecture"""
mutated_config = config.copy()
# Randomly modify ~20% of layers
for i in range(len(mutated_config)):
if np.random.rand() < 0.2:
mutated_config[i] = self.sample_layer_configuration(
mutated_config[i]['type'])
return mutated_config
def search(self, eval_env):
"""Run the entire NAS process"""
self.initialize_population()
for generation in range(self.generations):
print(f"Evaluating generation {generation + 1}/{self.generations}")
for candidate in self.population:
self.evaluate_candidate(candidate, eval_env)
# Report best from generation
best = max(self.population, key=lambda x: x.fitness_score)
print(f"Best fitness: {best.fitness_score:.4f}")
# Evolve for next generation
self.evolve_population()
# Return best architecture
best_final = max(self.population, key=lambda x: x.fitness_score)
return best_final
```
## Summary
This chapter covered advanced AI techniques for humanoid robot brains:
- Reinforcement learning for locomotion and control
- Isaac ROS integration for perception-action systems
- Adaptive control systems that adjust in real-time
- Hierarchical decision-making for complex tasks
- Sim-to-real transfer techniques including domain randomization
- Curriculum learning for gradual skill acquisition
- Neural architecture search for optimizing robot neural networks
These techniques enable humanoid robots to learn complex behaviors, adapt to changing conditions, and execute sophisticated tasks that require both perception and action capabilities.
## Exercises
1. Implement a simple DDPG agent for basic humanoid control
2. Create a domain randomization scheme for your simulation environment
3. Design a hierarchical task planner for a specific humanoid task
## Next Steps
With advanced AI techniques for humanoid robots covered, the next module will focus on Vision-Language-Action systems that integrate perception, cognition, and action in unified frameworks for natural human-robot interaction. |