--- sidebar_position: 5 --- # Chapter 4: Advanced AI-Robot Brain Techniques ## Learning Objectives - Understand advanced AI techniques for humanoid robot perception and decision making - Learn about reinforcement learning for humanoid locomotion - Explore deep learning integration with Isaac ROS perception - Implement adaptive control systems using AI - Understand neural architecture search for robotics applications ## Introduction to Advanced AI Techniques Humanoid robots require sophisticated AI systems to perceive, reason, and act in complex environments. This chapter explores advanced techniques that go beyond basic perception and navigation, focusing on systems that can learn, adapt, and make complex decisions. ### Key Areas of Advanced AI for Humanoid Robotics 1. **Learning-based Locomotion**: Using AI to develop adaptive walking patterns 2. **Perception-Action Integration**: Deep learning systems that connect perception to action 3. **Adaptive Control**: AI systems that adjust control parameters in real-time 4. **Hierarchical Decision Making**: Multi-level AI systems for complex tasks 5. **Sim-to-Real Transfer**: Techniques to transfer learned behaviors from simulation to real robots ## Reinforcement Learning for Humanoid Locomotion Reinforcement Learning (RL) has shown remarkable success in developing robust humanoid locomotion controllers. Unlike traditional control methods, RL can learn complex gait patterns and adapt to various terrains. ### Deep Reinforcement Learning Framework ```python import torch import torch.nn as nn import torch.optim as optim import numpy as np from collections import deque import random class ActorNetwork(nn.Module): """Actor network for humanoid control policy""" def __init__(self, state_dim, action_dim, hidden_dim=256): super(ActorNetwork, self).__init__() self.network = nn.Sequential( nn.Linear(state_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, action_dim), nn.Tanh() # Actions are clamped to [-1, 1] ) def forward(self, state): return self.network(state) class CriticNetwork(nn.Module): """Critic network for value estimation""" def __init__(self, state_dim, action_dim, hidden_dim=256): super(CriticNetwork, self).__init__() self.network = nn.Sequential( nn.Linear(state_dim + action_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, 1) ) def forward(self, state, action): x = torch.cat([state, action], dim=1) return self.network(x) class HumanoidRLAgent: def __init__(self, state_dim, action_dim, lr=3e-4, gamma=0.99, tau=0.005): self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # Networks self.actor = ActorNetwork(state_dim, action_dim).to(self.device) self.critic = CriticNetwork(state_dim, action_dim).to(self.device) self.target_actor = ActorNetwork(state_dim, action_dim).to(self.device) self.target_critic = CriticNetwork(state_dim, action_dim).to(self.device) # Optimizers self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=lr) self.critic_optimizer = optim.Adam(self.critic.parameters(), lr=lr) # Hyperparameters self.gamma = gamma # Discount factor self.tau = tau # Soft update parameter self.action_dim = action_dim # Initialize target networks self.hard_update(self.target_actor, self.actor) self.hard_update(self.target_critic, self.critic) def hard_update(self, target, source): """Hard update target network with source parameters""" for target_param, param in zip(target.parameters(), source.parameters()): target_param.data.copy_(param.data) def soft_update(self, target, source): """Soft update target network with source parameters""" for target_param, param in zip(target.parameters(), source.parameters()): target_param.data.copy_(self.tau * param.data + (1.0 - self.tau) * target_param.data) def select_action(self, state, add_noise=False, noise_scale=0.1): """Select action with exploration noise""" state_tensor = torch.FloatTensor(state).unsqueeze(0).to(self.device) with torch.no_grad(): action = self.actor(state_tensor) if add_noise: noise = torch.randn_like(action) * noise_scale action = torch.clamp(action + noise, -1, 1) return action.cpu().numpy()[0] def update(self, replay_buffer, batch_size=100): """Update networks with experiences from replay buffer""" if len(replay_buffer) < batch_size: return # Sample batch states, actions, rewards, next_states, dones = replay_buffer.sample(batch_size) states = torch.FloatTensor(states).to(self.device) actions = torch.FloatTensor(actions).to(self.device) rewards = torch.FloatTensor(rewards).unsqueeze(1).to(self.device) next_states = torch.FloatTensor(next_states).to(self.device) dones = torch.BoolTensor(dones).unsqueeze(1).to(self.device) # Update critic with torch.no_grad(): next_actions = self.target_actor(next_states) next_q_values = self.target_critic(next_states, next_actions) target_q_values = rewards + (self.gamma * next_q_values * ~dones) current_q_values = self.critic(states, actions) critic_loss = nn.MSELoss()(current_q_values, target_q_values) self.critic_optimizer.zero_grad() critic_loss.backward() self.critic_optimizer.step() # Update actor predicted_actions = self.actor(states) actor_loss = -self.critic(states, predicted_actions).mean() self.actor_optimizer.zero_grad() actor_loss.backward() self.actor_optimizer.step() # Soft update target networks self.soft_update(self.target_actor, self.actor) self.soft_update(self.target_critic, self.critic) class ReplayBuffer: """Experience replay buffer for RL training""" def __init__(self, capacity=1000000): self.buffer = deque(maxlen=capacity) def push(self, state, action, reward, next_state, done): """Add experience to buffer""" self.buffer.append((state, action, reward, next_state, done)) def sample(self, batch_size): """Sample batch from buffer""" batch = random.sample(self.buffer, batch_size) state, action, reward, next_state, done = map(np.stack, zip(*batch)) return state, action, reward, next_state, done def __len__(self): return len(self.buffer) ``` ### Humanoid Environment for RL Training ```python import gym from gym import spaces import numpy as np class HumanoidLocomotionEnv(gym.Env): """Custom environment for humanoid locomotion training""" def __init__(self): super(HumanoidLocomotionEnv, self).__init__() # Define action and observation spaces # This is a simplified example - real environments would have more complex spaces self.action_space = spaces.Box( low=-1.0, high=1.0, shape=(19,), dtype=np.float32 # 19 joints ) # Observation space: joint positions, velocities, IMU readings obs_dim = 48 # Example dimension self.observation_space = spaces.Box( low=-np.inf, high=np.inf, shape=(obs_dim,), dtype=np.float32 ) # Humanoid robot interface (simplified) self.robot = None # Would interface with Gazebo, PyBullet, etc. # Episode parameters self.max_episode_steps = 1000 self.current_step = 0 self.target_velocity = 0.5 # m/s def reset(self): """Reset the environment""" # Reset robot to initial pose self._reset_robot() self.current_step = 0 # Return initial observation return self._get_observation() def step(self, action): """Execute one step with given action""" # Apply action to robot self._apply_action(action) # Step simulation self._step_simulation() # Get new observation observation = self._get_observation() # Calculate reward reward = self._calculate_reward() # Check termination done = self._is_done() info = {} self.current_step += 1 return observation, reward, done, info def _get_observation(self): """Get current observation from robot""" # This would interface with robot's sensors # Example observations: joint angles, velocities, IMU data, etc. observation = np.zeros(48, dtype=np.float32) # Simplified return observation def _calculate_reward(self): """Calculate reward based on current state""" # Reward for forward velocity forward_vel_reward = self._get_forward_velocity() * 0.1 # Penalty for energy consumption energy_penalty = self._get_energy_consumption() * 0.01 # Reward for maintaining balance balance_reward = self._get_balance_score() * 0.5 # Penalty for joint limits violations joint_limit_penalty = self._get_joint_limit_violations() * 1.0 total_reward = forward_vel_reward - energy_penalty + balance_reward - joint_limit_penalty return max(total_reward, -10.0) # Clamp reward def _get_forward_velocity(self): """Get forward velocity of the robot""" # Would interface with robot's odometry return 0.0 # Simplified def _get_energy_consumption(self): """Get energy consumption""" # Would calculate based on joint torques and velocities return 0.0 # Simplified def _get_balance_score(self): """Get balance score (higher is better)""" # Calculate based on COM position, IMU readings, etc. return 0.0 # Simplified def _get_joint_limit_violations(self): """Count joint limit violations""" # Check current joint positions against limits return 0.0 # Simplified def _is_done(self): """Check if episode is done""" # Done if fallen, exceeded max steps, or other failure conditions return self.current_step >= self.max_episode_steps def _apply_action(self, action): """Apply action to robot""" # Convert normalized action to joint commands # This would interface with robot controller pass def _step_simulation(self): """Step the physics simulation""" # This would interface with physics engine pass def _reset_robot(self): """Reset robot to initial configuration""" # Reset robot pose, velocities, etc. pass ``` ### Training Loop for Humanoid Locomotion ```python def train_humanoid_locomotion(): """Training loop for humanoid locomotion policy""" env = HumanoidLocomotionEnv() # Initialize agent state_dim = env.observation_space.shape[0] action_dim = env.action_space.shape[0] agent = HumanoidRLAgent(state_dim, action_dim) # Initialize replay buffer replay_buffer = ReplayBuffer(capacity=1000000) # Training parameters num_episodes = 2000 max_steps_per_episode = 1000 batch_size = 256 update_every = 50 scores = [] avg_scores = [] for episode in range(num_episodes): state = env.reset() episode_reward = 0 episode_steps = 0 for step in range(max_steps_per_episode): # Select action with exploration action = agent.select_action(state, add_noise=True, noise_scale=0.1) # Take action next_state, reward, done, info = env.step(action) # Store experience replay_buffer.push(state, action, reward, next_state, done) # Update agent if len(replay_buffer) > batch_size and step % update_every == 0: agent.update(replay_buffer, batch_size) state = next_state episode_reward += reward episode_steps += 1 if done: break scores.append(episode_reward) # Calculate average score over last 100 episodes if len(scores) >= 100: avg_score = sum(scores[-100:]) / 100 avg_scores.append(avg_score) else: avg_scores.append(sum(scores) / len(scores)) print(f"Episode {episode}, Score: {episode_reward:.2f}, " f"Avg Score: {avg_scores[-1]:.2f}") # Save trained model torch.save(agent.actor.state_dict(), "humanoid_locomotion_actor.pth") torch.save(agent.critic.state_dict(), "humanoid_locomotion_critic.pth") return agent, scores, avg_scores ``` ## Isaac ROS Deep Learning Integration Isaac ROS provides GPU-accelerated deep learning capabilities that can be integrated with humanoid control systems: ### Perception-Action Integration ```python import rclpy from rclpy.node import Node from sensor_msgs.msg import Image, CompressedImage, Imu from geometry_msgs.msg import Twist import torch import torchvision.transforms as T from PIL import Image as PILImage import io import cv2 class PerceptionActionNode(Node): def __init__(self): super().__init__('perception_action_node') # Subscriptions self.image_sub = self.create_subscription( Image, '/camera/color/image_raw', self.image_callback, 10) self.depth_sub = self.create_subscription( Image, '/camera/depth/image_rect_raw', self.depth_callback, 10) self.imu_sub = self.create_subscription( Imu, '/imu/data', self.imu_callback, 10) # Publisher for action commands self.cmd_vel_pub = self.create_publisher(Twist, '/cmd_vel', 10) # Load pretrained models self.perception_model = self.load_perception_model() self.action_model = self.load_action_model() # Transformation for images self.transform = T.Compose([ T.Resize((224, 224)), T.ToTensor(), T.Normalize(mean=[0.485, 0.456, 0.406], std=[0.229, 0.224, 0.225]) ]) # State buffers self.current_img = None self.current_depth = None self.current_imu = None self.get_logger().info('Perception-Action Node initialized') def load_perception_model(self): """Load pretrained perception model""" # In practice, this would load a model from Isaac ROS or other source # For example, an object detection or segmentation model import torchvision.models as models model = models.resnet18(pretrained=True) model.eval() return model def load_action_model(self): """Load action selection model""" # This would be a model that maps perceptions to actions # Could be the RL policy trained above import torch.nn as nn class ActionModel(nn.Module): def __init__(self, perception_features_dim, action_dim): super(ActionModel, self).__init__() self.fc1 = nn.Linear(perception_features_dim, 256) self.relu = nn.ReLU() self.fc2 = nn.Linear(256, 128) self.action_head = nn.Linear(128, action_dim) def forward(self, perception_features): x = self.relu(self.fc1(perception_features)) x = self.relu(self.fc2(x)) action = torch.tanh(self.action_head(x)) return action model = ActionModel(512, 2) # 512 features, 2D action (vx, wz) model.eval() return model def image_callback(self, msg): """Process incoming image""" try: # Convert ROS Image to PIL Image img_data = np.frombuffer(msg.data, dtype=np.uint8).reshape( msg.height, msg.width, -1) pil_img = PILImage.fromarray(img_data) # Process image with perception model with torch.no_grad(): transformed_img = self.transform(pil_img).unsqueeze(0) features = self.extract_features(transformed_img) # Determine action based on perception action = self.action_model(features) # Execute action self.publish_action(action) except Exception as e: self.get_logger().error(f'Error processing image: {str(e)}') def extract_features(self, img_tensor): """Extract features using perception model""" # Get intermediate layer features (example) # This would depend on the specific model architecture with torch.no_grad(): # Run through convolutional layers to extract features x = self.perception_model.conv1(img_tensor) x = self.perception_model.bn1(x) x = self.perception_model.relu(x) x = self.perception_model.maxpool(x) x = self.perception_model.layer1(x) x = self.perception_model.layer2(x) x = self.perception_model.layer3(x) x = self.perception_model.layer4(x) # Global average pooling x = torch.nn.functional.adaptive_avg_pool2d(x, (1, 1)) features = torch.flatten(x, 1) return features def depth_callback(self, msg): """Process depth information""" # Process depth data for navigation pass def imu_callback(self, msg): """Process IMU data for balance""" # Process IMU for balance awareness pass def publish_action(self, action_tensor): """Execute action by publishing to robot""" cmd_msg = Twist() cmd_msg.linear.x = float(action_tensor[0, 0]) * 0.5 # Scale to reasonable velocity cmd_msg.angular.z = float(action_tensor[0, 1]) * 0.5 # Scale to reasonable angular velocity self.cmd_vel_pub.publish(cmd_msg) ``` ## Adaptive Control Systems Adaptive control systems can modify their behavior based on changing conditions or performance: ### Model Reference Adaptive Control (MRAC) ```python class MRACController: """Model Reference Adaptive Controller for humanoid robots""" def __init__(self, reference_model_params, plant_params): self.reference_model = self.initialize_reference_model(reference_model_params) self.plant_params = plant_params # Adaptive parameters self.theta = np.zeros(plant_params.size) # Controller parameters self.P = np.eye(plant_params.size) * 100 # Covariance matrix self.gamma = 1.0 # Adaptation gain # State tracking self.error = 0.0 self.prev_error = 0.0 self.integral_error = 0.0 def initialize_reference_model(self, params): """Initialize reference model for desired behavior""" # This would create a reference dynamic system # For humanoid, this might represent ideal walking dynamics class ReferenceModel: def __init__(self, params): self.params = params self.state = 0.0 # Simplified state def update(self, input_signal): # Update reference model state # This implements the desired dynamics self.state = self.state * 0.9 + input_signal * 0.1 # Simplified return self.state return ReferenceModel(params) def update(self, measured_output, reference_input): """Update controller with new measurements""" # Get reference output reference_output = self.reference_model.update(reference_input) # Calculate tracking error self.error = reference_output - measured_output # Compute parameter adjustment phi = self.get_regression_vector(measured_output, reference_input) adjustment = self.gamma * np.outer(self.P, phi) * self.error self.theta += adjustment.flatten() # Update covariance matrix denom = 1 + np.dot(phi, np.dot(self.P, phi)) self.P = self.P - (np.outer(np.dot(self.P, phi), np.dot(phi, self.P))) / denom # Compute control signal control_signal = np.dot(self.theta, phi) # Update for next iteration self.prev_error = self.error return control_signal def get_regression_vector(self, y, r): """Get regression vector for adaptation law""" # This would depend on the specific plant model # For humanoid, this might relate to joint kinematics/dynamics phi = np.array([y, r, y*r, y**2, r**2]) # Example features return phi[:self.theta.size] # Trim to match parameter size ``` ### Neural Adaptive Control ```python import torch.nn as nn class NeuralAdaptiveController(nn.Module): """Neural adaptive controller for complex robotic systems""" def __init__(self, state_dim, action_dim, hidden_dim=128): super(NeuralAdaptiveController, self).__init__() # Controller network self.controller_network = nn.Sequential( nn.Linear(state_dim + action_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, action_dim), ) # Adaptation network (learns to adjust controller parameters) self.adaptation_network = nn.Sequential( nn.Linear(state_dim + action_dim + hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, hidden_dim), ) # Error prediction network self.error_predictor = nn.Sequential( nn.Linear(state_dim + action_dim, hidden_dim), nn.ReLU(), nn.Linear(hidden_dim, 1), ) self.state_dim = state_dim self.action_dim = action_dim def forward(self, state, action, internal_state=None): """Forward pass with potential adaptation""" if internal_state is None: internal_state = torch.zeros(state.size(0), self.hidden_dim) # Controller output controller_output = self.controller_network(torch.cat([state, action], dim=1)) # Adaptation adaptation_input = torch.cat([state, action, internal_state], dim=1) adaptation = self.adaptation_network(adaptation_input) # Combined output adapted_output = controller_output + 0.1 * adaptation # Small adaptation influence # Predict error for learning error_prediction = self.error_predictor(torch.cat([state, action], dim=1)) return adapted_output, adaptation, error_prediction class AdaptiveControlSystem: """Complete adaptive control system for humanoid robots""" def __init__(self, state_dim, action_dim): self.neural_controller = NeuralAdaptiveController(state_dim, action_dim) self.optimizer = optim.Adam(self.neural_controller.parameters(), lr=1e-4) # Performance metrics self.performance_history = deque(maxlen=100) self.adaptation_activity = 0.0 def compute_control(self, state, desired_action): """Compute control action with adaptation""" state_tensor = torch.FloatTensor(state).unsqueeze(0) action_tensor = torch.FloatTensor(desired_action).unsqueeze(0) with torch.no_grad(): control_output, adaptation, error_pred = self.neural_controller( state_tensor, action_tensor) return control_output.numpy()[0] def update_adaptation(self, state, action, desired_output, actual_output): """Update neural adaptation based on performance""" state_tensor = torch.FloatTensor(state).unsqueeze(0) action_tensor = torch.FloatTensor(action).unsqueeze(0) desired_tensor = torch.FloatTensor(desired_output).unsqueeze(0) actual_tensor = torch.FloatTensor(actual_output).unsqueeze(0) # Compute loss tracking_error = desired_tensor - actual_tensor error_loss = torch.mean(tracking_error ** 2) # Also train on error prediction error_pred = self.neural_controller.error_predictor( torch.cat([state_tensor, actual_tensor], dim=1)) prediction_loss = torch.nn.functional.mse_loss(error_pred, tracking_error) total_loss = error_loss + 0.1 * prediction_loss # Update self.optimizer.zero_grad() total_loss.backward() self.optimizer.step() # Track performance self.performance_history.append(error_loss.item()) return error_loss.item() ``` ## Hierarchical Decision Making Complex humanoid tasks often require hierarchical decision-making systems: ### Task and Motion Planning (TAMP) ```python class TaskAndMotionPlanner: """Hierarchical planner for complex humanoid tasks""" def __init__(self): self.task_planner = SymbolicTaskPlanner() self.motion_planner = BiPedalMotionPlanner() self.high_level_reasoner = HighLevelReasoner() def plan_task(self, goal_description): """Plan high-level task decomposition""" # Parse goal description goal = self.parse_goal(goal_description) # Decompose into subtasks task_plan = self.task_planner.decompose_task(goal) # For each task, generate motion plans complete_plan = [] for task in task_plan: if task.type == "navigate": motion_plan = self.motion_planner.plan_navigate(task.destination) elif task.type == "manipulate": motion_plan = self.motion_planner.plan_manipulate( task.object, task.destination) elif task.type == "communicate": motion_plan = self.motion_planner.plan_communicate(task.message) complete_plan.append({ 'task': task, 'motion_plan': motion_plan }) return complete_plan def parse_goal(self, goal_description): """Parse natural language goal into structured format""" # This would use NLP to parse goals # Example: "Go to kitchen and bring me a water bottle" # Would be parsed into navigate → find_object → grasp → navigate → place pass class SymbolicTaskPlanner: """Symbolic task planner using STRIPS-like formalism""" def __init__(self): # Define operators (actions) and predicates (states) self.operators = self.define_operators() self.predicates = self.define_predicates() def define_operators(self): """Define available operators for task planning""" return { 'navigate': { 'preconditions': ['at(X)', 'accessible(Y)'], 'effects': ['at(Y)', '!at(X)'], 'cost': 1.0 }, 'grasp': { 'preconditions': ['at(X)', 'reachable(X)', 'free_hand()'], 'effects': ['holding(X)', '!free_hand()'], 'cost': 0.5 }, 'place': { 'preconditions': ['holding(X)', 'at(Y)'], 'effects': ['!holding(X)', 'placed(X, Y)', 'free_hand()'], 'cost': 0.5 } } def decompose_task(self, goal): """Decompose goal into sequence of operators""" # Implement forward/backward chaining search # or use classical planning algorithms task_plan = [] # Simplified implementation return task_plan class BiPedalMotionPlanner: """Motion planner specialized for bipedal robots""" def __init__(self): self.footstep_planner = FootstepPlanner() self.balance_controller = BalanceController() self.manipulation_planner = ManipulationPlanner() def plan_navigate(self, destination): """Plan navigation motion for bipedal robot""" return self.footstep_planner.plan_path(destination) def plan_manipulate(self, obj, destination): """Plan manipulation motion for object""" return self.manipulation_planner.plan_grasp_transport_place(obj, destination) def plan_communicate(self, message): """Plan motion for communication (e.g., gestures)""" return [{'type': 'gesture', 'motion': 'wave', 'duration': 2.0}] ``` ## Sim-to-Real Transfer Techniques Transferring learned behaviors from simulation to real robots requires special consideration: ### Domain Randomization ```python class DomainRandomization: """Domain randomization for sim-to-real transfer""" def __init__(self): self.randomization_params = { 'visual': { 'lighting': (0.5, 2.0), # Intensity range 'textures': ['concrete', 'wood', 'carpet', 'grass'], 'colors': [(0.2, 0.2, 0.2), (0.8, 0.8, 0.8)], # Dark to light 'materials': ['matte', 'glossy', 'rough'] }, 'dynamics': { 'friction': (0.3, 1.0), 'mass_variation': (0.8, 1.2), 'inertia_scaling': (0.9, 1.1), 'actuator_noise': (0.0, 0.05) }, 'sensor': { 'camera_noise': (0.0, 0.02), 'imu_drift': (0.0, 0.01), 'delay_range': (0.01, 0.05) } } def randomize_domain(self, sim_env): """Randomize simulation domain parameters""" # Visual randomization lighting_mult = np.random.uniform( self.randomization_params['visual']['lighting'][0], self.randomization_params['visual']['lighting'][1] ) sim_env.set_lighting_multiplier(lighting_mult) # Dynamics randomization friction = np.random.uniform( self.randomization_params['dynamics']['friction'][0], self.randomization_params['dynamics']['friction'][1] ) sim_env.set_friction(friction) # Add sensor noise camera_noise = np.random.uniform( self.randomization_params['sensor']['camera_noise'][0], self.randomization_params['sensor']['camera_noise'][1] ) sim_env.add_camera_noise(camera_noise) return sim_env ``` ### Curriculum Learning ```python class CurriculumLearning: """Curriculum learning for gradual skill acquisition""" def __init__(self): self.curriculum_levels = [ { 'name': 'stationary_balance', 'difficulty': 0.1, 'tasks': ['maintain_balance'], 'rewards': {'balance_time': 1.0, 'fall_penalty': -10.0} }, { 'name': 'simple_stepping', 'difficulty': 0.3, 'tasks': ['step_forward', 'step_backward'], 'rewards': {'balance_time': 1.0, 'reach_target': 5.0, 'fall_penalty': -10.0} }, { 'name': 'straight_line_walking', 'difficulty': 0.5, 'tasks': ['walk_forward', 'walk_backward'], 'rewards': {'forward_vel': 1.0, 'energy_efficiency': 0.5, 'balance_time': 0.5, 'fall_penalty': -10.0} }, { 'name': 'turning', 'difficulty': 0.7, 'tasks': ['turn_left', 'turn_right'], 'rewards': {'heading_accuracy': 2.0, 'balance_time': 0.5, 'energy_efficiency': 0.3, 'fall_penalty': -10.0} }, { 'name': 'complex_maneuvers', 'difficulty': 1.0, 'tasks': ['sidestep', 'walk_over_small_obstacles'], 'rewards': {'task_completion': 10.0, 'smoothness': 1.0, 'balance_time': 0.5, 'fall_penalty': -10.0} } ] self.current_level = 0 self.level_progress_threshold = 0.8 # 80% success rate to advance def get_current_tasks(self): """Get tasks for current curriculum level""" return self.curriculum_levels[self.current_level]['tasks'] def evaluate_performance(self, episode_results): """Evaluate agent performance on current level""" # Calculate performance metrics based on episode results success_rate = self.calculate_success_rate(episode_results) if success_rate >= self.level_progress_threshold and self.current_level < len(self.curriculum_levels) - 1: self.current_level += 1 print(f"Advancing to curriculum level: {self.curriculum_levels[self.current_level]['name']}") return success_rate def calculate_success_rate(self, results): """Calculate success rate from episode results""" if not results: return 0.0 successful_episodes = sum(1 for r in results if r.success) return successful_episodes / len(results) ``` ## Neural Architecture Search for Robotics Neural Architecture Search (NAS) can optimize neural networks specifically for robotic tasks: ```python class RobotNASCandidate: """Represents a candidate neural architecture for robotics""" def __init__(self, layers_config): self.layers_config = layers_config # List of layer specifications self.fitness_score = 0.0 self.computation_cost = 0.0 # FLOPs or inference time def build_network(self): """Build the neural network from configuration""" layers = [] for layer_config in self.layers_config: layer_type = layer_config['type'] if layer_type == 'conv': layers.append(nn.Conv2d(layer_config['in_channels'], layer_config['out_channels'], layer_config['kernel_size'])) elif layer_type == 'linear': layers.append(nn.Linear(layer_config['in_size'], layer_config['out_size'])) elif layer_type == 'residual': layers.append(ResidualBlock(layer_config['channels'])) # Add activation functions layers.append(nn.ReLU()) return nn.Sequential(*layers) class RobotNeuralArchitectureSearch: """Neural Architecture Search specialized for robotics applications""" def __init__(self, search_space, population_size=50, generations=20): self.search_space = search_space self.population_size = population_size self.generations = generations self.population = [] # Robot-specific objectives self.objectives = { 'accuracy': 0.5, 'latency': 0.3, 'power_efficiency': 0.2 } def initialize_population(self): """Initialize random population of architectures""" for _ in range(self.population_size): config = self.generate_random_architecture() candidate = RobotNASCandidate(config) self.population.append(candidate) def generate_random_architecture(self): """Generate a random architecture within search space""" layers = [] # Generate random sequence of layers num_layers = np.random.randint(3, 8) # 3-8 layers for _ in range(num_layers): layer_type = np.random.choice(['conv', 'linear', 'residual']) layer_config = self.sample_layer_configuration(layer_type) layers.append(layer_config) return layers def sample_layer_configuration(self, layer_type): """Sample configuration for a layer type""" if layer_type == 'conv': return { 'type': 'conv', 'in_channels': np.random.choice([16, 32, 64, 128]), 'out_channels': np.random.choice([32, 64, 128, 256]), 'kernel_size': np.random.choice([3, 5, 7]) } elif layer_type == 'linear': return { 'type': 'linear', 'in_size': np.random.choice([64, 128, 256, 512]), 'out_size': np.random.choice([32, 64, 128, 256]) } elif layer_type == 'residual': return { 'type': 'residual', 'channels': np.random.choice([64, 128, 256]) } def evaluate_candidate(self, candidate, eval_env): """Evaluate a candidate architecture""" try: network = candidate.build_network() # Test accuracy on evaluation environment accuracy = self.evaluate_accuracy(network, eval_env) # Estimate computational cost latency = self.estimate_latency(network) power = self.estimate_power_usage(network) # Combined fitness score fitness = (self.objectives['accuracy'] * accuracy - self.objectives['latency'] * latency - self.objectives['power_efficiency'] * power) candidate.fitness_score = fitness candidate.computation_cost = latency return fitness except Exception as e: # Penalize invalid architectures candidate.fitness_score = -1.0 return -1.0 def evolve_population(self): """Evolve population using genetic operators""" # Sort by fitness self.population.sort(key=lambda x: x.fitness_score, reverse=True) # Keep top performers survivors = self.population[:int(0.2 * self.population_size)] # Generate offspring through mutation and crossover offspring = [] for _ in range(self.population_size - len(survivors)): parent1 = np.random.choice(survivors) if np.random.rand() < 0.8: # Crossover 80% of the time parent2 = np.random.choice(survivors) child_config = self.crossover(parent1.layers_config, parent2.layers_config) else: # Mutation otherwise child_config = self.mutate(parent1.layers_config) offspring.append(RobotNASCandidate(child_config)) self.population = survivors + offspring def crossover(self, config1, config2): """Combine two architectures""" # Simplified crossover: take half from each mid_point = len(config1) // 2 child_config = config1[:mid_point] + config2[mid_point:] return child_config def mutate(self, config): """Mutate an architecture""" mutated_config = config.copy() # Randomly modify ~20% of layers for i in range(len(mutated_config)): if np.random.rand() < 0.2: mutated_config[i] = self.sample_layer_configuration( mutated_config[i]['type']) return mutated_config def search(self, eval_env): """Run the entire NAS process""" self.initialize_population() for generation in range(self.generations): print(f"Evaluating generation {generation + 1}/{self.generations}") for candidate in self.population: self.evaluate_candidate(candidate, eval_env) # Report best from generation best = max(self.population, key=lambda x: x.fitness_score) print(f"Best fitness: {best.fitness_score:.4f}") # Evolve for next generation self.evolve_population() # Return best architecture best_final = max(self.population, key=lambda x: x.fitness_score) return best_final ``` ## Summary This chapter covered advanced AI techniques for humanoid robot brains: - Reinforcement learning for locomotion and control - Isaac ROS integration for perception-action systems - Adaptive control systems that adjust in real-time - Hierarchical decision-making for complex tasks - Sim-to-real transfer techniques including domain randomization - Curriculum learning for gradual skill acquisition - Neural architecture search for optimizing robot neural networks These techniques enable humanoid robots to learn complex behaviors, adapt to changing conditions, and execute sophisticated tasks that require both perception and action capabilities. ## Exercises 1. Implement a simple DDPG agent for basic humanoid control 2. Create a domain randomization scheme for your simulation environment 3. Design a hierarchical task planner for a specific humanoid task ## Next Steps With advanced AI techniques for humanoid robots covered, the next module will focus on Vision-Language-Action systems that integrate perception, cognition, and action in unified frameworks for natural human-robot interaction.