Spaces:
Sleeping
Sleeping
Add ramsch game type
Browse files
app.py
CHANGED
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@@ -9,12 +9,13 @@ from pathlib import Path
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GRUNDWERTE = {"Karo": 9, "Herz": 10, "Pik": 11, "Kreuz": 12, "Grand": 24}
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NULL_SPIELE = {"Null": 23, "Null Hand": 35, "Null Ouvert": 46, "Null Hand Ouvert": 59}
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SPIELER = ["Kirsten", "Robert", "Samuel"]
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HISTORY_DF_HEADERS = ["Kirsten", "Robert", "Samuel", "Spielwert", "Spielart", "Alleinspieler", "Details", "Verloren"]
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# --- Hugging Face Configuration ---
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# Define a more descriptive local folder for saving tournament files before upload.
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LOCAL_TOURNAMENT_DIR = Path("saved_tournaments/")
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LOCAL_TOURNAMENT_DIR.mkdir(exist_ok=True)
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token = os.getenv('dataset_access_token')
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@@ -37,8 +38,47 @@ def calculate_spielwert(spielart, spitzen_str, hand, schneider, schwarz, schneid
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grundwert = GRUNDWERTE[spielart]
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return (spitzen_anzahl + gewinnstufe) * grundwert
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def spiel_hinzufuegen(history_df, spieler, spielart, spitzen, hand, schneider, schwarz, schneider_angesagt, schwarz_angesagt, offen, verloren):
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"""Adds a new game to the history DataFrame and dynamically calculates the total scores."""
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spielwert = calculate_spielwert(spielart, spitzen, hand, schneider, schwarz, schneider_angesagt, schwarz_angesagt, offen)
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neue_punkte = {name: 0 for name in SPIELER}
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@@ -49,7 +89,7 @@ def spiel_hinzufuegen(history_df, spieler, spielart, spitzen, hand, schneider, s
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for p in SPIELER:
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if p != spieler:
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neue_punkte[p] = -40
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else:
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neue_punkte[spieler] = -50 - (2 * spielwert)
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for p in SPIELER:
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if p != spieler:
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@@ -74,11 +114,12 @@ def spiel_hinzufuegen(history_df, spieler, spielart, spitzen, hand, schneider, s
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new_row_df = pd.DataFrame([neues_spiel_eintrag])
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updated_history_df = pd.concat([history_df, new_row_df], ignore_index=True)
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total_scores = updated_history_df[SPIELER].sum()
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totals_df = pd.DataFrame([total_scores])
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return totals_df, updated_history_df
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def reset_turnier():
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"""Resets the entire score and history."""
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empty_totals = pd.DataFrame([{"Kirsten": 0, "Robert": 0, "Samuel": 0}])
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@@ -87,27 +128,16 @@ def reset_turnier():
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def save_turnier_to_hf(history_df):
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"""Saves the current tournament history to a local JSON file and immediately uploads it to the Hugging Face Hub."""
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# Check for Hugging Face token
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if HfFolder.get_token() is None:
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return "Hugging Face Token nicht gefunden. Bitte via `huggingface-cli login` anmelden."
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# Prevent saving an empty tournament
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if history_df.empty:
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return "Keine Spieldaten zum Speichern vorhanden."
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# Generate a unique filename for the tournament data to avoid overwriting files.
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tournament_filename = f"skat_tournament_{uuid.uuid4()}.jsonl"
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local_file_path = LOCAL_TOURNAMENT_DIR / tournament_filename
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# Save the DataFrame to a local JSON Lines file.
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history_df.to_json(local_file_path, orient="records", lines=True, force_ascii=False)
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# Instantiate the HfApi client to upload the file.
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api = HfApi()
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repo_id = "slevis/skat-scores"
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try:
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# Upload the file directly. The repo will be created if it doesn't exist.
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api.upload_file(
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path_or_fileobj=local_file_path,
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path_in_repo=f"data/{tournament_filename}",
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@@ -119,7 +149,6 @@ def save_turnier_to_hf(history_df):
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except Exception as e:
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return f"Fehler beim Upload: {e}"
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-
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# --- UI Definition with Gradio ---
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with gr.Blocks() as demo:
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@@ -139,26 +168,39 @@ with gr.Blocks() as demo:
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with gr.Column(scale=1):
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gr.Markdown("### Neues Spiel eingeben")
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spieler_input = gr.Dropdown(SPIELER, label="Alleinspieler")
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spielart_input = gr.Dropdown(
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choices=
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label="Spielart"
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)
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spitzen_input = gr.Dropdown(
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choices=[f"{m} {i}" for m in ["Mit", "Ohne"] for i in range(1, 5)],
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label="Spitzen"
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)
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with gr.Row():
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speichere_spiel = gr.Button("Speichere Spiel", variant="primary", scale=2)
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@@ -177,16 +219,43 @@ with gr.Blocks() as demo:
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wrap=True
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)
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spieler_input, spielart_input, spitzen_input,
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hand_input, schneider_input, schwarz_input,
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schneider_angesagt_input, schwarz_angesagt_input, offen_input,
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verloren_input
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]
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speichere_spiel.click(
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fn=spiel_hinzufuegen,
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inputs=
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outputs=[totals_output, turnier_output]
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)
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@@ -196,7 +265,6 @@ with gr.Blocks() as demo:
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outputs=[totals_output, turnier_output]
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)
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# --- Click Handler for the Hugging Face Button ---
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save_to_hf_button.click(
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fn=save_turnier_to_hf,
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inputs=[turnier_output],
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@@ -204,4 +272,4 @@ with gr.Blocks() as demo:
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)
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if __name__ == "__main__":
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demo.launch(share=True)
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GRUNDWERTE = {"Karo": 9, "Herz": 10, "Pik": 11, "Kreuz": 12, "Grand": 24}
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NULL_SPIELE = {"Null": 23, "Null Hand": 35, "Null Ouvert": 46, "Null Hand Ouvert": 59}
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SPIELER = ["Kirsten", "Robert", "Samuel"]
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# Added a new game type 'Ramsch' to the list of choices
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SPIELARTEN = ['Karo', 'Herz', 'Pik', 'Kreuz', 'Grand', 'Null', 'Null Hand', 'Null Ouvert', 'Null Hand Ouvert', 'Ramsch']
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HISTORY_DF_HEADERS = ["Kirsten", "Robert", "Samuel", "Spielwert", "Spielart", "Alleinspieler", "Details", "Verloren"]
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# --- Hugging Face Configuration ---
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LOCAL_TOURNAMENT_DIR = Path("saved_tournaments/")
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LOCAL_TOURNAMENT_DIR.mkdir(exist_ok=True)
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token = os.getenv('dataset_access_token')
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grundwert = GRUNDWERTE[spielart]
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return (spitzen_anzahl + gewinnstufe) * grundwert
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def spiel_hinzufuegen(history_df, spieler, spielart, spitzen, hand, schneider, schwarz, schneider_angesagt, schwarz_angesagt, offen, verloren, ramsch_verlierer=None, ramsch_punkte=None, ramsch_geschoben=None):
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"""Adds a new game to the history DataFrame and dynamically calculates the total scores."""
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# --- New logic for 'Ramsch' game type ---
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if spielart == 'Ramsch':
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if not ramsch_verlierer or not isinstance(ramsch_punkte, (int, float)) or ramsch_punkte <= 0:
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# Return current state if Ramsch inputs are invalid or no points were made.
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total_scores = history_df[SPIELER].sum() if not history_df.empty else {s: 0 for s in SPIELER}
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totals_df = pd.DataFrame([total_scores])
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return totals_df, history_df
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# Per user request: a negative score for the loser based on their points and how often the skat was passed ("geschoben").
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# A standard rule is that each "schieben" doubles the game's value.
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# Final score = loser_points * (2 ** number_of_passes). This is robust and handles the 0-pass case correctly.
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spielwert = ramsch_punkte * (2 ** ramsch_geschoben)
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neue_punkte = {name: 0 for name in SPIELER}
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# Only the loser's score is affected, as specified.
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neue_punkte[ramsch_verlierer] = -spielwert
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details = f"Augen: {int(ramsch_punkte)}, Geschoben: {ramsch_geschoben} mal"
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neues_spiel_eintrag = {
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"Kirsten": neue_punkte["Kirsten"],
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"Robert": neue_punkte["Robert"],
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"Samuel": neue_punkte["Samuel"],
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"Spielwert": spielwert,
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"Spielart": "Ramsch",
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"Alleinspieler": "N/A", # No soloist in Ramsch
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"Details": details,
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"Verloren": "Ja" # A Ramsch game always has a loser
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}
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new_row_df = pd.DataFrame([neues_spiel_eintrag])
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updated_history_df = pd.concat([history_df, new_row_df], ignore_index=True)
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total_scores = updated_history_df[SPIELER].sum().astype(int)
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totals_df = pd.DataFrame([total_scores])
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return totals_df, updated_history_df
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# --- Original logic for standard games ---
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spielwert = calculate_spielwert(spielart, spitzen, hand, schneider, schwarz, schneider_angesagt, schwarz_angesagt, offen)
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neue_punkte = {name: 0 for name in SPIELER}
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for p in SPIELER:
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if p != spieler:
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neue_punkte[p] = -40
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else: # Game lost
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neue_punkte[spieler] = -50 - (2 * spielwert)
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for p in SPIELER:
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if p != spieler:
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new_row_df = pd.DataFrame([neues_spiel_eintrag])
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updated_history_df = pd.concat([history_df, new_row_df], ignore_index=True)
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total_scores = updated_history_df[SPIELER].sum().astype(int)
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totals_df = pd.DataFrame([total_scores])
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return totals_df, updated_history_df
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+
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def reset_turnier():
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"""Resets the entire score and history."""
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empty_totals = pd.DataFrame([{"Kirsten": 0, "Robert": 0, "Samuel": 0}])
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def save_turnier_to_hf(history_df):
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"""Saves the current tournament history to a local JSON file and immediately uploads it to the Hugging Face Hub."""
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if HfFolder.get_token() is None:
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return "Hugging Face Token nicht gefunden. Bitte via `huggingface-cli login` anmelden."
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if history_df.empty:
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return "Keine Spieldaten zum Speichern vorhanden."
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tournament_filename = f"skat_tournament_{uuid.uuid4()}.jsonl"
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local_file_path = LOCAL_TOURNAMENT_DIR / tournament_filename
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history_df.to_json(local_file_path, orient="records", lines=True, force_ascii=False)
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api = HfApi()
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repo_id = "slevis/skat-scores"
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try:
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api.upload_file(
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path_or_fileobj=local_file_path,
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path_in_repo=f"data/{tournament_filename}",
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except Exception as e:
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return f"Fehler beim Upload: {e}"
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# --- UI Definition with Gradio ---
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with gr.Blocks() as demo:
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with gr.Column(scale=1):
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gr.Markdown("### Neues Spiel eingeben")
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spielart_input = gr.Dropdown(
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choices=SPIELARTEN,
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label="Spielart"
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)
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# --- Container for Standard Game Inputs (visible by default) ---
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with gr.Group(visible=True) as standard_spiel_group:
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gr.Markdown("#### Standard-Spiel")
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spieler_input = gr.Dropdown(SPIELER, label="Alleinspieler")
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spitzen_input = gr.Dropdown(
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choices=[f"{m} {i}" for m in ["Mit", "Ohne"] for i in range(1, 5)],
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label="Spitzen"
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)
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with gr.Row():
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schneider_input = gr.Checkbox(label="Schneider")
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schwarz_input = gr.Checkbox(label="Schwarz")
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verloren_input = gr.Checkbox(label="Verloren?")
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with gr.Accordion("Optionen für Handspiele", open=False):
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hand_input = gr.Checkbox(label="Handspiel")
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schneider_angesagt_input = gr.Checkbox(label="Schneider angesagt")
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schwarz_angesagt_input = gr.Checkbox(label="Schwarz angesagt")
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offen_input = gr.Checkbox(label="Offen / Ouvert")
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# --- Container for Ramsch Game Inputs (hidden by default) ---
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with gr.Group(visible=False) as ramsch_spiel_group:
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gr.Markdown("#### Ramsch-Spiel")
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ramsch_verlierer_input = gr.Dropdown(SPIELER, label="Verlierer")
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ramsch_punkte_input = gr.Number(label="Augen des Verlierers", value=0, precision=0)
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ramsch_geschoben_input = gr.Dropdown(
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choices=[("Keinmal (Standard)", 0), ("1 mal", 1), ("2 mal", 2), ("3 mal", 3)],
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value=0,
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label="Wie oft wurde der Skat geschoben?"
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)
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with gr.Row():
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speichere_spiel = gr.Button("Speichere Spiel", variant="primary", scale=2)
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wrap=True
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)
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# --- Function to dynamically show/hide input sections ---
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def toggle_spielart_inputs(spielart):
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if spielart == "Ramsch":
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return {
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standard_spiel_group: gr.update(visible=False),
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ramsch_spiel_group: gr.update(visible=True)
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}
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else:
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return {
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standard_spiel_group: gr.update(visible=True),
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ramsch_spiel_group: gr.update(visible=False)
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}
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# --- Event Handlers ---
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# Link the dropdown change to the visibility function
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spielart_input.change(
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fn=toggle_spielart_inputs,
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inputs=spielart_input,
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outputs=[standard_spiel_group, ramsch_spiel_group]
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)
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# Consolidate all possible inputs for the click handler
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all_inputs = [
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turnier_output,
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# Standard game inputs
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spieler_input, spielart_input, spitzen_input,
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hand_input, schneider_input, schwarz_input,
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schneider_angesagt_input, schwarz_angesagt_input, offen_input,
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verloren_input,
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# Ramsch game inputs
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ramsch_verlierer_input, ramsch_punkte_input, ramsch_geschoben_input
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]
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speichere_spiel.click(
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fn=spiel_hinzufuegen,
|
| 258 |
+
inputs=all_inputs,
|
| 259 |
outputs=[totals_output, turnier_output]
|
| 260 |
)
|
| 261 |
|
|
|
|
| 265 |
outputs=[totals_output, turnier_output]
|
| 266 |
)
|
| 267 |
|
|
|
|
| 268 |
save_to_hf_button.click(
|
| 269 |
fn=save_turnier_to_hf,
|
| 270 |
inputs=[turnier_output],
|
|
|
|
| 272 |
)
|
| 273 |
|
| 274 |
if __name__ == "__main__":
|
| 275 |
+
demo.launch(share=True)
|