NeuroMusicLab / app.log
sofieff's picture
layering works
c2929af
raw
history blame
27.2 kB
🧠 EEG Motor Imagery Music Composer
==================================================
Starting Gradio application...
🎯 New random sequence (5 movements): Left Leg β†’ Right Leg β†’ Right Hand β†’ Left Hand β†’ Tongue
Loaded sound for left_hand: 1_SoundHelix-Song-6_(Bass).wav
Loaded sound for right_hand: 1_SoundHelix-Song-6_(Drums).wav
Loaded sound for left_leg: 1_SoundHelix-Song-6_(Other).wav
Loaded sound for tongue: 1_SoundHelix-Song-6_(Vocals).wav
Loaded sound for right_leg: 1_SoundHelix-Song-6_(Bass).wav
Dropped auxiliary channels [np.str_('X5')]. Remaining channels: 21
Creating RawArray with float64 data, n_channels=21, n_times=667600
Range : 0 ... 667599 = 0.000 ... 3337.995 secs
Ready.
Not setting metadata
959 matching events found
No baseline correction applied
0 projection items activated
Using data from preloaded Raw for 959 events and 301 original time points ...
0 bad epochs dropped
Dropped auxiliary channels [np.str_('X5')]. Remaining channels: 21
Creating RawArray with float64 data, n_channels=21, n_times=681400
Range : 0 ... 681399 = 0.000 ... 3406.995 secs
Ready.
Not setting metadata
958 matching events found
No baseline correction applied
0 projection items activated
Using data from preloaded Raw for 958 events and 301 original time points ...
0 bad epochs dropped
Dropped auxiliary channels [np.str_('X5')]. Remaining channels: 21
Creating RawArray with float64 data, n_channels=21, n_times=813600
Range : 0 ... 813599 = 0.000 ... 4067.995 secs
Ready.
Not setting metadata
960 matching events found
No baseline correction applied
0 projection items activated
Using data from preloaded Raw for 960 events and 301 original time points ...
0 bad epochs dropped
Not setting metadata
2877 matching events found
No baseline correction applied
βœ… Pre-trained model loaded successfully from shallow_weights_all.pth
βœ… Pre-trained model loaded successfully from shallow_weights_all.pth
Pre-trained Demo: 2877 samples from 3 subjects
Available sound classes: ['left_hand', 'right_hand', 'neutral', 'left_leg', 'tongue', 'right_leg']
* Running on local URL: http://0.0.0.0:7867
* To create a public link, set `share=True` in `launch()`.
🎯 New random sequence (5 movements): Right Leg β†’ Tongue β†’ Right Hand β†’ Left Hand β†’ Left Leg
πŸ”„ Starting Cycle 2
πŸ’ͺ Let's create your first brain-music composition!
DEBUG start_automatic_composition: current target = right_leg
DEBUG: Added layer 1, total layers now: 1
DEBUG: Composition layers: ['left_leg']
DEBUG: Current composition has 1 layers: ['left_leg']
DEBUG: Audio files to mix: ['1_SoundHelix-Song-6_(Other).wav']
DEBUG: Using base audio file as fallback: 1_SoundHelix-Song-6_(Vocals).wav (FILE SAVING DISABLED)
βœ“ Cycle 2: Added 1_SoundHelix-Song-6_(Other).wav for left_leg (1/5 complete)
DEBUG start_automatic_composition: predicted=left_leg, confidence=0.413, sound_added=True
DEBUG: Available sounds: ['left_hand', 'right_hand', 'left_leg', 'tongue', 'right_leg']
DEBUG: Completed movements: {'left_leg'}
DEBUG: Showing individual sounds that will layer together: ['left_leg']
DEBUG: Left leg playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Other).wav
DEBUG: 1 individual sounds will play together creating layered composition
DEBUG continue_automatic_composition: current target = right_leg
DEBUG: Added layer 2, total layers now: 2
DEBUG: Composition layers: ['left_leg', 'left_hand']
DEBUG: Current composition has 2 layers: ['left_leg', 'left_hand']
DEBUG: Audio files to mix: ['1_SoundHelix-Song-6_(Other).wav', '1_SoundHelix-Song-6_(Bass).wav']
DEBUG: Using base audio file as fallback: 1_SoundHelix-Song-6_(Vocals).wav (FILE SAVING DISABLED)
βœ“ Cycle 2: Added 1_SoundHelix-Song-6_(Bass).wav for left_hand (2/5 complete)
DEBUG continue: Available sounds: ['left_hand', 'right_hand', 'left_leg', 'tongue', 'right_leg']
DEBUG continue: Completed movements: {'left_hand', 'left_leg'}
DEBUG continue: Showing individual sounds that will layer together: ['left_hand', 'left_leg']
DEBUG continue: Left hand playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav
DEBUG continue: Left leg playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Other).wav
DEBUG continue: 2 individual sounds will play together creating layered composition
DEBUG continue_automatic_composition: current target = right_leg
DEBUG: Added layer 3, total layers now: 3
DEBUG: Composition layers: ['left_leg', 'left_hand', 'right_hand']
DEBUG: Current composition has 3 layers: ['left_leg', 'left_hand', 'right_hand']
DEBUG: Audio files to mix: ['1_SoundHelix-Song-6_(Other).wav', '1_SoundHelix-Song-6_(Bass).wav', '1_SoundHelix-Song-6_(Drums).wav']
DEBUG: Using base audio file as fallback: 1_SoundHelix-Song-6_(Vocals).wav (FILE SAVING DISABLED)
βœ“ Cycle 2: Added 1_SoundHelix-Song-6_(Drums).wav for right_hand (3/5 complete)
DEBUG continue: Available sounds: ['left_hand', 'right_hand', 'left_leg', 'tongue', 'right_leg']
DEBUG continue: Completed movements: {'left_hand', 'left_leg', 'right_hand'}
DEBUG continue: Showing individual sounds that will layer together: ['left_hand', 'left_leg', 'right_hand']
DEBUG continue: Left hand playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav
DEBUG continue: Right hand playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Drums).wav
DEBUG continue: Left leg playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Other).wav
DEBUG continue: 3 individual sounds will play together creating layered composition
DEBUG continue_automatic_composition: current target = right_leg
DEBUG: Added layer 4, total layers now: 4
DEBUG: Composition layers: ['left_leg', 'left_hand', 'right_hand', 'right_leg']
DEBUG: Current composition has 4 layers: ['left_leg', 'left_hand', 'right_hand', 'right_leg']
DEBUG: Audio files to mix: ['1_SoundHelix-Song-6_(Other).wav', '1_SoundHelix-Song-6_(Bass).wav', '1_SoundHelix-Song-6_(Drums).wav', '1_SoundHelix-Song-6_(Bass).wav']
DEBUG: Using base audio file as fallback: 1_SoundHelix-Song-6_(Vocals).wav (FILE SAVING DISABLED)
βœ“ Cycle 2: Added 1_SoundHelix-Song-6_(Bass).wav for right_leg (4/5 complete)
DEBUG continue: Available sounds: ['left_hand', 'right_hand', 'left_leg', 'tongue', 'right_leg']
DEBUG continue: Completed movements: {'left_hand', 'left_leg', 'right_leg', 'right_hand'}
DEBUG continue: Showing individual sounds that will layer together: ['left_hand', 'left_leg', 'right_leg', 'right_hand']
DEBUG continue: Left hand playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav
DEBUG continue: Right hand playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Drums).wav
DEBUG continue: Left leg playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Other).wav
DEBUG continue: Right leg playing: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav
DEBUG continue: 4 individual sounds will play together creating layered composition
DEBUG continue_automatic_composition: current target = right_leg
DEBUG: Added layer 5, total layers now: 5
DEBUG: Composition layers: ['left_leg', 'left_hand', 'right_hand', 'right_leg', 'tongue']
DEBUG: Current composition has 5 layers: ['left_leg', 'left_hand', 'right_hand', 'right_leg', 'tongue']
DEBUG: Audio files to mix: ['1_SoundHelix-Song-6_(Other).wav', '1_SoundHelix-Song-6_(Bass).wav', '1_SoundHelix-Song-6_(Drums).wav', '1_SoundHelix-Song-6_(Bass).wav', '1_SoundHelix-Song-6_(Vocals).wav']
DEBUG: Using base audio file as fallback: 1_SoundHelix-Song-6_(Vocals).wav (FILE SAVING DISABLED)
βœ“ Cycle 2: Added 1_SoundHelix-Song-6_(Vocals).wav for tongue (5/5 complete)
🎡 Cycle 2 complete! All 5 movements successfully classified!
πŸ“€ Using existing audio as mixed composition: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav (FILE SAVING DISABLED)
🎡 Composition Complete! Transitioning to DJ Effects Phase...
🎧 You are now the DJ! Use movements to control effects:
πŸ‘ˆ Left Hand: Volume Fade
πŸ‘‰ Right Hand: High Pass Filter
🦡 Left Leg: Reverb Effect
🦡 Right Leg: Low Pass Filter
πŸ‘… Tongue: Bass Boost
DEBUG: Successfully transitioned to DJ phase with 5 completed movements
DEBUG continue: DJ mode - NEW mixed composition loaded: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: clean (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
🎡 Cycle 2 complete! All 5 movements successfully classified!
DEBUG continue_automatic_composition: current target = right_leg
DEBUG start_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf (FILE SAVING DISABLED)/Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/app.py:729: RuntimeWarning: More than 20 figures have been opened. Figures created through the pyplot interface (`matplotlib.pyplot.figure`) are retained until explicitly closed and may consume too much memory. (To control this warning, see the rcParam `figure.max_open_warning`). Consider using `matplotlib.pyplot.close()`.
fig, axes = plt.subplots(2, 2, figsize=(12, 8))
πŸŽ›οΈ Audio processed with effects: rev_lpf (FILE SAVING DISABLED)
DEBUG start_automatic_composition: predicted=right_hand, confidence=0.424, sound_added=True
DEBUG DJ: Playing mixed composition with effects: /Users/sofiafregni/Downloads/portfolio_ML_project/Gradio/sounds/1_SoundHelix-Song-6_(Bass).wav
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: clean (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: clean (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: hpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: fade_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: fade_hpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: fade (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: clean (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: hpf_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: clean (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: hpf_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: hpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: fade_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: fade_rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: fade_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
🎡 Cycle 2 complete! All 5 movements successfully classified!
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: fade_rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: fade_hpf_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: fade_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: fade_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: hpf_rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: OFF
πŸŽ›οΈ Audio processed with effects: hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: hpf_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ High Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: OFF
πŸŽ›οΈ Audio processed with effects: lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: ON
πŸŽ›οΈ Audio processed with effects: fade_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Reverb Effect: ON
πŸŽ›οΈ Audio processed with effects: fade_rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Volume Fade: OFF
πŸŽ›οΈ Audio processed with effects: rev_lpf (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Bass Boost: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: OFF
πŸŽ›οΈ Audio processed with effects: rev_bass (FILE SAVING DISABLED)
DEBUG continue_automatic_composition: current target = right_leg
πŸŽ›οΈ Low Pass Filter: ON
πŸŽ›οΈ Audio processed with effects: rev_lpf_bass (FILE SAVING DISABLED)