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"""
MiniGrid-style warehouse fulfillment environment.
"""

from __future__ import annotations

from typing import Any, Dict, List, Optional, Tuple

from .graders import grade_episode
from .models import (
    BinState,
    OrderLine,
    PackedOrderLine,
    PendingOrderLine,
    TaskDefinition,
    WarehouseAction,
    WarehouseMetrics,
    WarehouseObservation,
    WarehouseReward,
    WarehouseState,
)
from .tasks import GRID_SIZE, TASKS, get_task


HEADINGS = ["N", "E", "S", "W"]
MOVE_DELTA = {
    "N": (0, -1),
    "E": (1, 0),
    "S": (0, 1),
    "W": (-1, 0),
}


class WarehouseFulfillmentEnv:
    action_space = [
        "turn_left",
        "turn_right",
        "move_forward",
        "scan_bin",
        "pick_item",
        "pack_item",
        "recharge",
        "rest",
        "wait",
    ]
    observation_space = [
        "task_id",
        "mission",
        "narrative",
        "agent_position",
        "heading",
        "front_cell",
        "carrying",
        "carrying_weight",
        "battery_level",
        "stamina_level",
        "money",
        "visible_bins",
        "pending_order",
        "packed_order",
        "progress_ratio",
    ]

    def __init__(self, task_id: str = "easy_single_pick", seed: int = 7) -> None:
        self.grid_size = GRID_SIZE
        self.seed = seed
        self._episode_counter = 0
        self.task: Optional[TaskDefinition] = None
        self._reset_runtime(task_id)

    def reset(
        self,
        task_id: Optional[str] = None,
        seed: Optional[int] = None,
    ) -> WarehouseObservation:
        if seed is not None:
            self.seed = seed
        self._episode_counter += 1
        self._reset_runtime(task_id or self.task.task_id)
        return self._build_observation("Episode reset. Start the pick-pack workflow.")

    def step(
        self,
        action: WarehouseAction | str,
    ) -> Tuple[WarehouseObservation, WarehouseReward, bool, Dict[str, Any]]:
        # Accept string actions from callers but keep handling robust for unknowns.
        command = action.command if isinstance(action, WarehouseAction) else str(action)

        if self.done:
            observation = self._build_observation("Episode already complete.")
            reward = WarehouseReward(
                value=0.0,
                reason="Episode already complete.",
                completion_ratio=self._completion_ratio(),
            )
            return observation, reward, True, {
                "score": grade_episode(self.state()),
                "completion_ratio": self._completion_ratio(),
                "metrics": self.metrics.model_dump(),
                "terminated": bool(self.success),
                "truncated": bool(self.step_count >= self.task.max_steps and not self.success),
                "termination_reason": self.termination_reason,
            }

        self.step_count += 1
        reward_value = -0.01
        narrative = "Action processed."
        prev_completion = self._completion_ratio()

        if command == "turn_left":
            self.heading = HEADINGS[(HEADINGS.index(self.heading) - 1) % len(HEADINGS)]
            self._consume_battery(1)
            narrative = f"Turned left. Now facing {self.heading}."
        elif command == "turn_right":
            self.heading = HEADINGS[(HEADINGS.index(self.heading) + 1) % len(HEADINGS)]
            self._consume_battery(1)
            narrative = f"Turned right. Now facing {self.heading}."
        elif command == "move_forward":
            reward_value, narrative = self._move_forward(reward_value)
        elif command == "scan_bin":
            reward_value, narrative = self._scan_bin(reward_value)
        elif command == "pick_item":
            reward_value, narrative = self._pick_item(reward_value)
        elif command == "pack_item":
            reward_value, narrative = self._pack_item(reward_value)
        elif command == "recharge":
            reward_value, narrative = self._recharge(reward_value)
        elif command == "rest":
            reward_value, narrative = self._rest(reward_value)
        elif command == "wait":
            reward_value -= 0.01
            narrative = "Waited in place and lost time."
        else:
            self.metrics.invalid_actions += 1
            reward_value -= 0.10
            narrative = f"Unknown action: {command}."

        completion_now = self._completion_ratio()
        progress_delta = max(0.0, completion_now - prev_completion)
        if progress_delta > 0.0:
            # Small dense shaping for moving the order toward completion.
            reward_value += 0.15 * progress_delta

        self.action_history.append(command)
        is_complete = self._is_episode_complete()
        hit_step_limit = self.step_count >= self.task.max_steps
        self.done = is_complete or hit_step_limit
        self.success = is_complete
        self.termination_reason = (
            "task_complete" if is_complete else ("max_steps_reached" if hit_step_limit else None)
        )
        if self.success:
            reward_value += 0.50
            narrative = "Order fully packed and ready for dispatch."

        self.total_reward += reward_value
        observation = self._build_observation(narrative)
        reward = WarehouseReward(
            value=round(reward_value, 4),
            reason=narrative,
            completion_ratio=self._completion_ratio(),
        )
        info = {
            "score": grade_episode(self.state()) if self.done else None,
            "completion_ratio": self._completion_ratio(),
            "metrics": self.metrics.model_dump(),
            "terminated": bool(self.done and self.success),
            "truncated": bool(self.done and not self.success and self.step_count >= self.task.max_steps),
            "termination_reason": self.termination_reason,
        }
        return observation, reward, self.done, info

    def state(self) -> WarehouseState:
        return WarehouseState(
            episode_id=self.episode_id,
            task_id=self.task.task_id,
            difficulty=self.task.difficulty,
            step_count=self.step_count,
            done=self.done,
            success=self.success,
            max_steps=self.task.max_steps,
            grid_size=self.grid_size,
            agent_position=self.agent_position,
            heading=self.heading,
            carrying=self.carrying,
            carrying_weight=self.carrying_weight,
            battery_level=self.battery_level,
            battery_capacity=self.task.battery_capacity,
            stamina_level=self.stamina_level,
            stamina_capacity=self.task.stamina_capacity,
            money=round(self.money, 2),
            profit_target=self.task.profit_target,
            dock_position=self.task.dock_position,
            pack_station_position=self.task.pack_station_position,
            charger_position=self.task.charger_position,
            obstacles=list(self.task.obstacles),
            bins=[self._clone_bin(bin_state) for bin_state in self.bins],
            order=[self._clone_order_line(line) for line in self.order],
            packed_order=[self._clone_order_line(line) for line in self.packed_order],
            scanned_bins=sorted(self.scanned_bins),
            metrics=WarehouseMetrics(**self.metrics.model_dump()),
            action_history=list(self.action_history),
            total_reward=round(self.total_reward, 4),
            completion_ratio=self._completion_ratio(),
            task_description=self.task.description,
        )

    def _reset_runtime(self, task_id: str) -> None:
        self.task = self._clone_task(get_task(task_id))
        self.episode_id = f"{task_id}-seed{self.seed}-ep{self._episode_counter + 1}"
        self.agent_position = self.task.agent_start
        self.heading = self.task.agent_heading
        self.battery_level = self.task.battery_capacity
        self.carrying: Optional[str] = None
        self.carrying_weight: int = 0
        self.stamina_level: int = self.task.stamina_capacity
        self.money: float = 0.0
        self.step_count = 0
        self.done = False
        self.success = False
        self.termination_reason: Optional[str] = None
        self.total_reward = 0.0
        self.metrics = WarehouseMetrics()
        self.scanned_bins: set[str] = set()
        self.action_history: List[str] = []
        self.bins = [self._clone_bin(bin_state) for bin_state in self.task.bins]
        self.order = [self._clone_order_line(line) for line in self.task.order]
        self.packed_order = [OrderLine(sku=line.sku, quantity=0) for line in self.task.order]

    def _clone_bin(self, bin_state: BinState | Dict[str, Any]) -> BinState:
        payload = bin_state.model_dump() if hasattr(bin_state, "model_dump") else dict(bin_state)
        return BinState(**payload)

    def _clone_order_line(self, line: OrderLine | Dict[str, Any]) -> OrderLine:
        payload = line.model_dump() if hasattr(line, "model_dump") else dict(line)
        return OrderLine(**payload)

    def _clone_task(self, task: TaskDefinition | Dict[str, Any]) -> TaskDefinition:
        payload = task.model_dump() if hasattr(task, "model_dump") else dict(task)
        payload["bins"] = [self._clone_bin(bin_state) for bin_state in payload["bins"]]
        payload["order"] = [self._clone_order_line(line) for line in payload["order"]]
        return TaskDefinition(**payload)

    def _front_position(self) -> Tuple[int, int]:
        dx, dy = MOVE_DELTA[self.heading]
        return (self.agent_position[0] + dx, self.agent_position[1] + dy)

    def _front_bin(self) -> Optional[BinState]:
        pos = self._front_position()
        for bin_state in self.bins:
            if bin_state.position == pos:
                return bin_state
        return None

    def _front_cell_label(self) -> str:
        front = self._front_position()
        if not self._in_bounds(front):
            return "wall"
        if self._is_obstacle(front):
            return "obstacle"
        front_bin = self._front_bin()
        if front_bin:
            return f"bin {front_bin.bin_id} ({front_bin.sku})"
        if front == self.task.pack_station_position:
            return "pack station"
        if front == self.task.charger_position:
            return "charger"
        if front == self.task.dock_position:
            return "dock"
        if self.task.rest_position and front == self.task.rest_position:
            return "rest area"
        return "aisle"

    def _move_forward(self, reward: float) -> Tuple[float, str]:
        next_pos = self._front_position()

        if self._is_obstacle(next_pos):
            self.metrics.obstacle_collisions += 1
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.12, "Blocked by an obstacle! Find another route."

        if not self._in_bounds(next_pos) or self._occupied(next_pos):
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "Forward move blocked by warehouse infrastructure."

        battery_cost = 2
        weight_penalty = self.carrying_weight if self.carrying_weight > 1 else 0
        battery_cost += weight_penalty

        if self._has_stamina() and self.stamina_level <= 0:
            battery_cost *= 2

        self.agent_position = next_pos
        self.metrics.distance_travelled += 1
        self._consume_battery(battery_cost)
        self._consume_stamina(self.task.stamina_move_cost)
        return reward, f"Moved to aisle cell {self.agent_position}."

    def _scan_bin(self, reward: float) -> Tuple[float, str]:
        bin_state = self._front_bin()
        if not bin_state:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "No bin in front to scan."

        self._consume_battery(1)
        if bin_state.bin_id not in self.scanned_bins:
            self.scanned_bins.add(bin_state.bin_id)
            if bin_state.bin_id in self.task.required_scans:
                self.metrics.correct_scans += 1
                return reward + 0.12, f"Scanned {bin_state.bin_id}; confirmed {bin_state.sku}."
            self.metrics.wrong_scans += 1
            return reward - 0.02, f"Scanned {bin_state.bin_id}; item not needed for this order."
        return reward - 0.01, f"Bin {bin_state.bin_id} was already scanned."

    def _pick_item(self, reward: float) -> Tuple[float, str]:
        bin_state = self._front_bin()
        if not bin_state:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "No pick face in front of the agent."
        if self.carrying is not None:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, f"Hands already occupied with {self.carrying}."
        if bin_state.quantity <= 0:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.10, f"Bin {bin_state.bin_id} is empty."
        if bin_state.weight > self.task.carry_capacity:
            self.metrics.overweight_attempts += 1
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.12, (
                f"Item {bin_state.sku} weighs {bin_state.weight} but carry capacity "
                f"is {self.task.carry_capacity}. Too heavy!"
            )

        self._consume_battery(1)
        bin_state.quantity -= 1
        self.carrying = bin_state.sku
        self.carrying_weight = bin_state.weight
        if self._remaining_quantity(bin_state.sku) > 0:
            self.metrics.correct_picks += 1
            return reward + 0.20, f"Picked {bin_state.sku} (weight {bin_state.weight}) from {bin_state.bin_id}."

        self.metrics.wrong_picks += 1
        return reward - 0.18, f"Picked {bin_state.sku}, which is not needed now."

    def _pack_item(self, reward: float) -> Tuple[float, str]:
        if self._front_position() != self.task.pack_station_position:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "Agent is not facing the pack station."
        if self.carrying is None:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "Nothing in hand to pack."

        self._consume_battery(1)
        remaining = self._remaining_quantity(self.carrying)
        if remaining <= 0:
            item = self.carrying
            item_value = self._item_value(item)
            self.carrying = None
            self.carrying_weight = 0
            self.metrics.wrong_picks += 1
            if item_value > 0:
                self.money -= item_value * 0.5
                self.metrics.money_lost += item_value * 0.5
            return reward - 0.15, f"Packed extra unit of {item}; order did not require it."

        item_value = self._item_value(self.carrying)
        for packed_line in self.packed_order:
            if packed_line.sku == self.carrying:
                packed_line.quantity += 1
                break
        item = self.carrying
        self.carrying = None
        self.carrying_weight = 0
        self.metrics.correct_packs += 1
        if item_value > 0:
            self.money += item_value
            self.metrics.money_earned += item_value
        return reward + 0.35, f"Packed {item} at the station. (+${item_value:.2f})"

    def _recharge(self, reward: float) -> Tuple[float, str]:
        if self._front_position() != self.task.charger_position:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "Recharge action requires facing the charger."

        if self.battery_level >= self.task.battery_capacity:
            return reward - 0.03, "Battery already full."

        benefit = 0.08 if self.battery_level <= self.task.low_battery_threshold else -0.02
        self.battery_level = self.task.battery_capacity
        self.metrics.recharges += 1
        return reward + benefit, "Battery restored to full capacity."

    def _rest(self, reward: float) -> Tuple[float, str]:
        if not self._has_stamina():
            self.metrics.invalid_actions += 1
            return reward - 0.03, "This task has no stamina mechanic."

        if self.task.rest_position and self._front_position() != self.task.rest_position:
            self.metrics.invalid_actions += 1
            self._consume_battery(1)
            return reward - 0.08, "Rest action requires facing the rest area."

        if self.stamina_level >= self.task.stamina_capacity:
            return reward - 0.03, "Stamina already full."

        benefit = 0.06 if self.stamina_level <= self.task.stamina_capacity // 4 else -0.02
        self.stamina_level = self.task.stamina_capacity
        self.metrics.rest_events += 1
        return reward + benefit, "Stamina restored to full capacity."

    def _build_observation(self, narrative: str) -> WarehouseObservation:
        nearby_bins = []
        for bin_state in self.bins:
            distance = abs(bin_state.position[0] - self.agent_position[0]) + abs(bin_state.position[1] - self.agent_position[1])
            if distance <= 2:
                nearby_bins.append(f"{bin_state.bin_id}:{bin_state.sku}:{bin_state.quantity}")

        pending = []
        packed = []
        for order_line, packed_line in zip(self.order, self.packed_order):
            pending_qty = max(0, order_line.quantity - packed_line.quantity)
            pending.append(PendingOrderLine(sku=order_line.sku, remaining=pending_qty))
            packed.append(PackedOrderLine(sku=packed_line.sku, packed=packed_line.quantity))

        return WarehouseObservation(
            task_id=self.task.task_id,
            mission=self.task.description,
            narrative=narrative,
            agent_position=self.agent_position,
            heading=self.heading,
            front_cell=self._front_cell_label(),
            carrying=self.carrying,
            carrying_weight=self.carrying_weight,
            battery_level=self.battery_level,
            stamina_level=self.stamina_level,
            money=round(self.money, 2),
            visible_bins=nearby_bins,
            pending_order=pending,
            packed_order=packed,
            progress_ratio=self._completion_ratio(),
        )

    def _completion_ratio(self) -> float:
        total_required = sum(line.quantity for line in self.order)
        total_packed = sum(min(order_line.quantity, packed_line.quantity) for order_line, packed_line in zip(self.order, self.packed_order))
        if total_required == 0:
            return 1.0
        return round(total_packed / total_required, 4)

    def _remaining_quantity(self, sku: str) -> int:
        for order_line, packed_line in zip(self.order, self.packed_order):
            if order_line.sku == sku:
                return max(0, order_line.quantity - packed_line.quantity)
        return 0

    def _all_order_lines_complete(self) -> bool:
        return all(self._remaining_quantity(line.sku) == 0 for line in self.order)

    def _consume_battery(self, amount: int) -> None:
        previous = self.battery_level
        self.battery_level = max(0, self.battery_level - amount)
        if previous > 0 and self.battery_level == 0:
            self.metrics.battery_depletion_events += 1

    def _consume_stamina(self, amount: int) -> None:
        if not self._has_stamina():
            return
        previous = self.stamina_level
        self.stamina_level = max(0, self.stamina_level - amount)
        if previous > 0 and self.stamina_level == 0:
            self.metrics.stamina_depletion_events += 1

    def _has_stamina(self) -> bool:
        return self.task.stamina_capacity > 0

    def _is_obstacle(self, position: Tuple[int, int]) -> bool:
        return tuple(position) in {tuple(o) for o in self.task.obstacles}

    def _item_value(self, sku: str) -> float:
        for bin_state in self.task.bins:
            if bin_state.sku == sku:
                return bin_state.value
        return 0.0

    def _is_episode_complete(self) -> bool:
        if not self._all_order_lines_complete():
            return False
        if self.task.profit_target > 0 and self.money < self.task.profit_target:
            return False
        return True

    def _in_bounds(self, position: Tuple[int, int]) -> bool:
        return 0 <= position[0] < self.grid_size[0] and 0 <= position[1] < self.grid_size[1]

    def _occupied(self, position: Tuple[int, int]) -> bool:
        fixed = {self.task.pack_station_position, self.task.charger_position, self.task.dock_position}
        if self.task.rest_position:
            fixed.add(self.task.rest_position)
        if position in fixed:
            return True
        if self._is_obstacle(position):
            return True
        return any(bin_state.position == position for bin_state in self.bins)


def available_tasks() -> List[Dict[str, str]]:
    return [
        {
            "task_id": task.task_id,
            "difficulty": task.difficulty,
            "title": task.title,
            "description": task.description,
        }
        for task in TASKS.values()
    ]