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| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>RPG Adventure</title> | |
| <script src="https://cdn.tailwindcss.com"></script> | |
| <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css"> | |
| <style> | |
| /* Custom styles that can't be done with Tailwind */ | |
| .game-container { | |
| image-rendering: pixelated; | |
| image-rendering: -moz-crisp-edges; | |
| image-rendering: crisp-edges; | |
| } | |
| .character { | |
| transition: transform 0.2s; | |
| } | |
| .character.moving { | |
| animation: walk 0.4s steps(4) infinite; | |
| } | |
| @keyframes walk { | |
| from { background-position: 0 0; } | |
| to { background-position: -128px 0; } | |
| } | |
| .dialog-box { | |
| box-shadow: 0 0 0 4px #2d1a12, 0 0 0 8px #e8c39e; | |
| } | |
| .menu-box { | |
| box-shadow: 0 0 0 4px #2d1a12, 0 0 0 8px #e8c39e; | |
| } | |
| .health-bar { | |
| box-shadow: 0 0 0 2px #2d1a12; | |
| } | |
| .battle-arena { | |
| background: linear-gradient(to bottom, #7eb8da, #a8d8f0); | |
| } | |
| </style> | |
| </head> | |
| <body class="bg-gray-900 text-white flex items-center justify-center min-h-screen"> | |
| <div class="relative w-full max-w-4xl h-[600px] bg-gray-800 overflow-hidden game-container"> | |
| <!-- Game Map --> | |
| <div id="game-map" class="relative w-full h-full bg-green-700 overflow-hidden"> | |
| <!-- Map tiles will be rendered here --> | |
| <div id="map-tiles" class="absolute top-0 left-0 w-full h-full"></div> | |
| <!-- Player Character --> | |
| <div id="player" class="character absolute w-8 h-8 bg-red-500 z-10" | |
| style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iI2ZmMDAwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iI2ZmODAwMCIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg=='); background-size: 128px 32px;"> | |
| </div> | |
| <!-- NPCs --> | |
| <div id="npc1" class="character absolute w-8 h-8 bg-blue-500" | |
| style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwMDBmZiIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iIzAwODBmZiIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg=='); background-size: 128px 32px;"></div> | |
| <div id="npc2" class="character absolute w-8 h-8 bg-green-500" | |
| style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwZmYwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iIzAwODAwMCIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg=='); background-size: 128px 32px;"></div> | |
| <!-- Items --> | |
| <div id="chest" class="absolute w-8 h-8" | |
| style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iI2ZmYzYwMCIgZD0iTTI4IDRoLTI0Yy0yLjIwOSAwLTQgMS43OTEtNCA0djIwYzAgMi4yMDkgMS43OTEgNCA0IDRoMjRjMi4yMDkgMCA0LTEuNzkxIDQtNHYtMjBjMC0yLjIwOS0xLjc5MS00LTQtNHoiLz48cGF0aCBmaWxsPSIjY2M4YzAwIiBkPSJNMTYgMTBjLTEuMTA1IDAtMiAuODk1LTIgMnYxMGMwIDEuMTA1Ljg5NSAyIDIgMnMyLS44OTUgMi0ydi0xMGMwLTEuMTA1LS44OTUtMi0yLTJ6Ii8+PC9zdmc+'); background-size: 32px 32px;"></div> | |
| </div> | |
| <!-- Dialog Box --> | |
| <div id="dialog-box" class="dialog-box absolute bottom-4 left-4 right-4 bg-amber-100 text-gray-900 p-4 hidden"> | |
| <div class="flex items-start"> | |
| <div id="dialog-portrait" class="w-16 h-16 bg-gray-300 mr-4" style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwMDBmZiIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iIzAwODBmZiIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg=='); background-size: 64px 64px;"></div> | |
| <div class="flex-1"> | |
| <div id="dialog-name" class="font-bold text-lg mb-2">NPC</div> | |
| <div id="dialog-text" class="text-sm">Hello there! Welcome to our village.</div> | |
| </div> | |
| </div> | |
| <div id="dialog-next" class="text-right mt-2 text-sm font-bold cursor-pointer">Next <i class="fas fa-chevron-right"></i></div> | |
| </div> | |
| <!-- Menu System --> | |
| <div id="menu" class="menu-box absolute top-0 left-0 w-full h-full bg-amber-100 text-gray-900 hidden"> | |
| <div class="p-4"> | |
| <h2 class="text-2xl font-bold mb-6 text-center">Menu</h2> | |
| <div class="grid grid-cols-4 gap-4"> | |
| <!-- Status --> | |
| <div class="col-span-1 bg-amber-50 p-4 rounded"> | |
| <h3 class="font-bold mb-2">Hero</h3> | |
| <div class="flex items-center mb-1"> | |
| <span class="w-16">HP:</span> | |
| <div class="flex-1 health-bar h-4 bg-red-500 rounded"> | |
| <div id="hp-bar" class="h-full bg-green-500 rounded" style="width: 100%"></div> | |
| </div> | |
| </div> | |
| <div class="flex items-center mb-1"> | |
| <span class="w-16">MP:</span> | |
| <div class="flex-1 health-bar h-4 bg-blue-100 rounded"> | |
| <div id="mp-bar" class="h-full bg-blue-500 rounded" style="width: 80%"></div> | |
| </div> | |
| </div> | |
| <div class="mt-2"> | |
| <div>Level: <span id="player-level">1</span></div> | |
| <div>Exp: <span id="player-exp">0</span>/100</div> | |
| <div>Gold: <span id="player-gold">50</span></div> | |
| </div> | |
| </div> | |
| <!-- Inventory --> | |
| <div class="col-span-2 bg-amber-50 p-4 rounded"> | |
| <h3 class="font-bold mb-2">Inventory</h3> | |
| <div id="inventory-items" class="grid grid-cols-3 gap-2"> | |
| <!-- Items will be added here --> | |
| </div> | |
| </div> | |
| <!-- Commands --> | |
| <div class="col-span-1 bg-amber-50 p-4 rounded"> | |
| <h3 class="font-bold mb-2">Commands</h3> | |
| <button id="menu-close" class="w-full bg-amber-600 text-white py-2 px-4 rounded mb-2">Close</button> | |
| <button id="menu-quests" class="w-full bg-purple-600 text-white py-2 px-4 rounded mb-2">Quests</button> | |
| <button id="menu-save" class="w-full bg-blue-600 text-white py-2 px-4 rounded mb-2">Save</button> | |
| <button id="menu-load" class="w-full bg-green-600 text-white py-2 px-4 rounded mb-2">Load</button> | |
| <button id="menu-quit" class="w-full bg-red-600 text-white py-2 px-4 rounded">Quit</button> | |
| </div> | |
| </div> | |
| <!-- Quest Log --> | |
| <div id="quest-log" class="hidden mt-4 bg-amber-50 p-4 rounded"> | |
| <h3 class="font-bold mb-2 text-center">Quest Log</h3> | |
| <div id="active-quests" class="mb-4"> | |
| <h4 class="font-bold mb-1">Active Quests</h4> | |
| <div id="active-quests-list"></div> | |
| </div> | |
| <div id="completed-quests"> | |
| <h4 class="font-bold mb-1">Completed Quests</h4> | |
| <div id="completed-quests-list"></div> | |
| </div> | |
| </div> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Battle Screen --> | |
| <div id="battle-screen" class="absolute top-0 left-0 w-full h-full battle-arena hidden"> | |
| <div class="absolute top-4 left-4"> | |
| <div class="bg-amber-100 text-gray-900 p-2 rounded"> | |
| <div class="font-bold">Hero</div> | |
| <div class="flex items-center mb-1"> | |
| <span class="w-8">HP:</span> | |
| <div class="flex-1 health-bar h-3 bg-red-500 rounded"> | |
| <div id="battle-hp-bar" class="h-full bg-green-500 rounded" style="width: 100%"></div> | |
| </div> | |
| </div> | |
| <div class="flex items-center"> | |
| <span class="w-8">MP:</span> | |
| <div class="flex-1 health-bar h-3 bg-blue-100 rounded"> | |
| <div id="battle-mp-bar" class="h-full bg-blue-500 rounded" style="width: 80%"></div> | |
| </div> | |
| </div> | |
| </div> | |
| </div> | |
| <div class="absolute bottom-4 right-4"> | |
| <div class="bg-amber-100 text-gray-900 p-2 rounded"> | |
| <div class="font-bold">Goblin</div> | |
| <div class="flex items-center mb-1"> | |
| <span class="w-8">HP:</span> | |
| <div class="flex-1 health-bar h-3 bg-red-500 rounded"> | |
| <div id="enemy-hp-bar" class="h-full bg-green-500 rounded" style="width: 100%"></div> | |
| </div> | |
| </div> | |
| </div> | |
| </div> | |
| <!-- Battle Characters --> | |
| <div id="battle-player" class="absolute bottom-16 left-16 w-16 h-16" | |
| style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iI2ZmMDAwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iI2ZmODAwMCIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg=='); background-size: 64px 64px;"></div> | |
| <div id="battle-enemy" class="absolute bottom-16 right-16 w-16 h-16" | |
| style="background-image: url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwODAwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iIzAwMDAwMCIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg=='); background-size: 64px 64px;"></div> | |
| <!-- Battle Commands --> | |
| <div id="battle-commands" class="absolute bottom-4 left-4 right-4 bg-amber-100 text-gray-900 p-4 rounded"> | |
| <div id="main-commands" class="grid grid-cols-2 gap-2"> | |
| <button id="battle-attack" class="bg-red-500 text-white py-2 px-4 rounded">Attack</button> | |
| <button id="battle-magic" class="bg-blue-500 text-white py-2 px-4 rounded">Magic</button> | |
| <button id="battle-item" class="bg-green-500 text-white py-2 px-4 rounded">Item</button> | |
| <button id="battle-flee" class="bg-gray-500 text-white py-2 px-4 rounded">Flee</button> | |
| </div> | |
| <div id="magic-commands" class="grid grid-cols-2 gap-2 hidden"> | |
| <button class="magic-option bg-blue-400 text-white py-2 px-4 rounded" data-spell="fire">Fire (10 MP)</button> | |
| <button class="magic-option bg-blue-400 text-white py-2 px-4 rounded" data-spell="heal">Heal (15 MP)</button> | |
| <button class="magic-option bg-blue-400 text-white py-2 px-4 rounded" data-spell="thunder">Thunder (20 MP)</button> | |
| <button id="back-to-main" class="bg-gray-500 text-white py-2 px-4 rounded">Back</button> | |
| </div> | |
| </div> | |
| <!-- Battle Log --> | |
| <div id="battle-log" class="absolute top-16 left-4 right-4 bg-black bg-opacity-70 text-white p-2 text-sm hidden"> | |
| <div>Hero attacks Goblin for 10 damage!</div> | |
| </div> | |
| </div> | |
| <!-- Title Screen --> | |
| <div id="title-screen" class="absolute top-0 left-0 w-full h-full bg-gray-900 flex flex-col items-center justify-center"> | |
| <h1 class="text-4xl font-bold mb-8 text-yellow-400">RPG Adventure</h1> | |
| <div class="flex flex-col space-y-4 w-64"> | |
| <button id="start-game" class="bg-yellow-600 hover:bg-yellow-700 text-white py-2 px-4 rounded">New Game</button> | |
| <button id="load-game" class="bg-blue-600 hover:bg-blue-700 text-white py-2 px-4 rounded">Load Game</button> | |
| <button id="quit-game" class="bg-red-600 hover:bg-red-700 text-white py-2 px-4 rounded">Quit</button> | |
| </div> | |
| </div> | |
| <!-- HUD --> | |
| <div class="absolute top-4 left-4 bg-black bg-opacity-50 text-white p-2 rounded"> | |
| <div>HP: <span id="hud-hp">100</span>/100</div> | |
| <div>MP: <span id="hud-mp">50</span>/50</div> | |
| <div>Lv: <span id="hud-level">1</span></div> | |
| </div> | |
| <div class="absolute top-4 right-4 bg-black bg-opacity-50 text-white p-2 rounded"> | |
| <button id="open-menu" class="bg-gray-700 hover:bg-gray-600 text-white py-1 px-2 rounded"> | |
| <i class="fas fa-bars"></i> Menu | |
| </button> | |
| </div> | |
| </div> | |
| <script> | |
| // Game State | |
| const gameState = { | |
| player: { | |
| x: 100, | |
| y: 100, | |
| direction: 'down', | |
| moving: false, | |
| hp: 100, | |
| maxHp: 100, | |
| mp: 50, | |
| maxMp: 50, | |
| level: 1, | |
| exp: 0, | |
| expToNext: 100, | |
| gold: 50, | |
| inventory: [ | |
| { id: 'potion', name: 'Potion', quantity: 3, type: 'heal', power: 30 }, | |
| { id: 'ether', name: 'Ether', quantity: 1, type: 'mana', power: 20 }, | |
| { id: 'sword', name: 'Iron Sword', quantity: 1, type: 'weapon', power: 10 } | |
| ], | |
| equipped: { | |
| weapon: 'sword' | |
| } | |
| }, | |
| npcs: [ | |
| { id: 'npc1', x: 200, y: 150, name: 'Villager', dialog: ['Hello traveler!', 'Welcome to our village.', 'The mayor is looking for help with a rat problem in the cellar.'] }, | |
| { id: 'npc2', x: 300, y: 200, name: 'Shopkeeper', dialog: ['I sell potions and weapons.', 'Come back when you have more gold!'] }, | |
| { id: 'npc3', x: 150, y: 250, name: 'Mayor', dialog: ['Please help us!', 'Giant rats invaded our cellar!', 'Clear them out and I\'ll reward you.'], quest: 'rat_quest' }, | |
| { id: 'npc4', x: 350, y: 100, name: 'Blacksmith', dialog: ['I can forge weapons if you bring me materials.'] }, | |
| { id: 'npc5', x: 400, y: 300, name: 'Mage', dialog: ['The ancient ruins to the east hold powerful magic.', 'But beware of the guardians!'] } | |
| ], | |
| quests: { | |
| rat_quest: { | |
| name: 'Rat Extermination', | |
| description: 'Clear 5 giant rats from the village cellar', | |
| target: { type: 'kill', enemy: 'giant_rat', count: 5 }, | |
| reward: { gold: 100, exp: 50, items: [{ id: 'potion', quantity: 3 }] }, | |
| completed: false | |
| } | |
| }, | |
| activeQuests: [], | |
| items: [ | |
| { id: 'chest', x: 250, y: 100, item: { id: 'potion', name: 'Potion', quantity: 2, type: 'heal', power: 30 }, opened: false } | |
| ], | |
| inDialog: false, | |
| dialogIndex: 0, | |
| currentDialog: [], | |
| currentNpc: null, | |
| inBattle: false, | |
| battleTurn: 'player', | |
| battleEnemies: [ | |
| { | |
| id: 'goblin', | |
| name: 'Goblin', | |
| hp: 50, | |
| maxHp: 50, | |
| attack: 8, | |
| defense: 2, | |
| speed: 5, | |
| exp: 25, | |
| gold: 10, | |
| sprite: 'data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwODAwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PHBhdGggZmlsbD0iIzAwMDAwMCIgZD0iTTE2IDhjLTIuMjA5IDAtNCAxLjc5MS00IDRzMS43OTEgNCA0IDQgNC0xLjc5MSA0LTRzLTEuNzkxLTQtNC00eiIvPjwvc3ZnPg==' | |
| }, | |
| { | |
| id: 'giant_rat', | |
| name: 'Giant Rat', | |
| hp: 30, | |
| maxHp: 30, | |
| attack: 5, | |
| defense: 1, | |
| speed: 7, | |
| exp: 15, | |
| gold: 5, | |
| sprite: 'data:image/svg+xml;base64,...' | |
| } | |
| ], | |
| currentEnemies: [], | |
| gameStarted: false, | |
| currentMap: 'village', | |
| maps: { | |
| village: { | |
| name: 'Village', | |
| width: 30, | |
| height: 20, | |
| tiles: [], // Generated in code | |
| npcs: ['npc1', 'npc2', 'npc3', 'npc4'], | |
| exits: [ | |
| { x: 0, y: 10, to: 'forest', toX: 28, toY: 10 }, | |
| { x: 15, y: 0, to: 'cellar', toX: 5, toY: 5 } | |
| ] | |
| }, | |
| forest: { | |
| name: 'Forest', | |
| width: 30, | |
| height: 20, | |
| tiles: [], | |
| npcs: ['npc5'], | |
| exits: [ | |
| { x: 29, y: 10, to: 'village', toX: 1, toY: 10 } | |
| ] | |
| }, | |
| cellar: { | |
| name: 'Cellar', | |
| width: 15, | |
| height: 15, | |
| tiles: [], | |
| exits: [ | |
| { x: 5, y: 0, to: 'village', toX: 15, toY: 1 } | |
| ] | |
| } | |
| } | |
| }; | |
| // DOM Elements | |
| const player = document.getElementById('player'); | |
| const npc1 = document.getElementById('npc1'); | |
| const npc2 = document.getElementById('npc2'); | |
| const chest = document.getElementById('chest'); | |
| const dialogBox = document.getElementById('dialog-box'); | |
| const dialogText = document.getElementById('dialog-text'); | |
| const dialogName = document.getElementById('dialog-name'); | |
| const dialogPortrait = document.getElementById('dialog-portrait'); | |
| const dialogNext = document.getElementById('dialog-next'); | |
| const menu = document.getElementById('menu'); | |
| const openMenu = document.getElementById('open-menu'); | |
| const menuClose = document.getElementById('menu-close'); | |
| const hpBar = document.getElementById('hp-bar'); | |
| const mpBar = document.getElementById('mp-bar'); | |
| const playerLevel = document.getElementById('player-level'); | |
| const playerExp = document.getElementById('player-exp'); | |
| const playerGold = document.getElementById('player-gold'); | |
| const inventoryItems = document.getElementById('inventory-items'); | |
| const battleScreen = document.getElementById('battle-screen'); | |
| const battlePlayer = document.getElementById('battle-player'); | |
| const battleEnemy = document.getElementById('battle-enemy'); | |
| const battleCommands = document.getElementById('battle-commands'); | |
| const battleLog = document.getElementById('battle-log'); | |
| const battleAttack = document.getElementById('battle-attack'); | |
| const battleMagic = document.getElementById('battle-magic'); | |
| const battleItem = document.getElementById('battle-item'); | |
| const battleFlee = document.getElementById('battle-flee'); | |
| const battleHpBar = document.getElementById('battle-hp-bar'); | |
| const battleMpBar = document.getElementById('battle-mp-bar'); | |
| const enemyHpBar = document.getElementById('enemy-hp-bar'); | |
| const hudHp = document.getElementById('hud-hp'); | |
| const hudMp = document.getElementById('hud-mp'); | |
| const hudLevel = document.getElementById('hud-level'); | |
| const titleScreen = document.getElementById('title-screen'); | |
| const startGame = document.getElementById('start-game'); | |
| const loadGame = document.getElementById('load-game'); | |
| const quitGame = document.getElementById('quit-game'); | |
| // Initialize game | |
| function initGame() { | |
| // Position elements | |
| updatePlayerPosition(); | |
| updateNpcPositions(); | |
| updateItemPositions(); | |
| // Update HUD | |
| updateHUD(); | |
| // Set up event listeners | |
| setupEventListeners(); | |
| // Generate map tiles | |
| generateMapTiles(); | |
| // Show title screen | |
| titleScreen.classList.remove('hidden'); | |
| } | |
| // Generate simple map tiles | |
| function generateMapTiles() { | |
| const mapTiles = document.getElementById('map-tiles'); | |
| mapTiles.innerHTML = ''; | |
| // Create grass tiles | |
| for (let y = 0; y < 20; y++) { | |
| for (let x = 0; x < 30; x++) { | |
| const tile = document.createElement('div'); | |
| tile.className = 'absolute w-8 h-8'; | |
| // Random grass variation | |
| const grassTypes = ['bg-green-600', 'bg-green-700', 'bg-green-800']; | |
| const randomGrass = grassTypes[Math.floor(Math.random() * grassTypes.length)]; | |
| tile.classList.add(randomGrass); | |
| // Add some decorative elements | |
| if (Math.random() < 0.02) { | |
| tile.style.backgroundImage = "url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwODAwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PC9zdmc+')"; | |
| tile.style.backgroundSize = '32px 32px'; | |
| } else if (Math.random() < 0.03) { | |
| tile.style.backgroundImage = "url('data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzMiAzMiI+PHBhdGggZmlsbD0iIzAwODAwMCIgZD0iTTE2IDRjLTYuNjI3IDAtMTIgNS4zNzMtMTIgMTJzNS4zNzMgMTIgMTIgMTIgMTItNS4zNzMgMTItMTItNS4zNzMtMTItMTItMTJ6Ii8+PC9zdmc+')"; | |
| tile.style.backgroundSize = '32px 32px'; | |
| tile.style.transform = 'scale(0.5)'; | |
| } | |
| tile.style.left = `${x * 32}px`; | |
| tile.style.top = `${y * 32}px`; | |
| mapTiles.appendChild(tile); | |
| } | |
| } | |
| // Add some paths | |
| for (let x = 10; x < 20; x++) { | |
| for (let y = 8; y < 12; y++) { | |
| const tile = document.createElement('div'); | |
| tile.className = 'absolute w-8 h-8 bg-yellow-800'; | |
| tile.style.left = `${x * 32}px`; | |
| tile.style.top = `${y * 32}px`; | |
| mapTiles.appendChild(tile); | |
| } | |
| } | |
| // Add a house | |
| for (let x = 5; x < 10; x++) { | |
| for (let y = 5; y < 10; y++) { | |
| const tile = document.createElement('div'); | |
| tile.className = 'absolute w-8 h-8 bg-red-800'; | |
| if (x === 7 && y === 9) { | |
| // Door | |
| tile.className = 'absolute w-8 h-8 bg-yellow-600'; | |
| } | |
| tile.style.left = `${x * 32}px`; | |
| tile.style.top = `${y * 32}px`; | |
| mapTiles.appendChild(tile); | |
| } | |
| } | |
| } | |
| // Update player position | |
| function updatePlayerPosition() { | |
| player.style.left = `${gameState.player.x}px`; | |
| player.style.top = `${gameState.player.y}px`; | |
| // Update sprite direction | |
| player.style.backgroundPositionY = { | |
| 'up': '-32px', | |
| 'down': '0px', | |
| 'left': '-64px', | |
| 'right': '-96px' | |
| }[gameState.player.direction]; | |
| // Update moving animation | |
| if (gameState.player.moving) { | |
| player.classList.add('moving'); | |
| } else { | |
| player.classList.remove('moving'); | |
| } | |
| } | |
| // Update NPC positions | |
| function updateNpcPositions() { | |
| gameState.npcs.forEach(npc => { | |
| const npcElement = document.getElementById(npc.id); | |
| if (npcElement) { | |
| npcElement.style.left = `${npc.x}px`; | |
| npcElement.style.top = `${npc.y}px`; | |
| } | |
| }); | |
| } | |
| // Update item positions | |
| function updateItemPositions() { | |
| gameState.items.forEach(item => { | |
| const itemElement = document.getElementById(item.id); | |
| if (itemElement) { | |
| itemElement.style.left = `${item.x}px`; | |
| itemElement.style.top = `${item.y}px`; | |
| itemElement.style.display = item.opened ? 'none' : 'block'; | |
| } | |
| }); | |
| } | |
| // Update HUD | |
| function updateHUD() { | |
| hudHp.textContent = gameState.player.hp; | |
| hudMp.textContent = gameState.player.mp; | |
| hudLevel.textContent = gameState.player.level; | |
| // Update menu stats | |
| hpBar.style.width = `${(gameState.player.hp / gameState.player.maxHp) * 100}%`; | |
| mpBar.style.width = `${(gameState.player.mp / gameState.player.maxMp) * 100}%`; | |
| playerLevel.textContent = gameState.player.level; | |
| playerExp.textContent = `${gameState.player.exp}/${gameState.player.expToNext}`; | |
| playerGold.textContent = gameState.player.gold; | |
| // Update inventory | |
| updateInventory(); | |
| } | |
| // Update inventory display | |
| function updateInventory() { | |
| inventoryItems.innerHTML = ''; | |
| gameState.player.inventory.forEach(item => { | |
| const itemElement = document.createElement('div'); | |
| itemElement.className = 'bg-amber-100 p-2 rounded text-center'; | |
| const itemName = document.createElement('div'); | |
| itemName.className = 'font-bold'; | |
| itemName.textContent = item.name; | |
| const itemQuantity = document.createElement('div'); | |
| itemQuantity.className = 'text-sm'; | |
| itemQuantity.textContent = `x${item.quantity}`; | |
| itemElement.appendChild(itemName); | |
| itemElement.appendChild(itemQuantity); | |
| // Add click event to use item | |
| itemElement.addEventListener('click', () => { | |
| if (item.type === 'heal') { | |
| gameState.player.hp = Math.min(gameState.player.hp + item.power, gameState.player.maxHp); | |
| item.quantity--; | |
| if (item.quantity <= 0) { | |
| gameState.player.inventory = gameState.player.inventory.filter(i => i.id !== item.id); | |
| } | |
| updateHUD(); | |
| showBattleMessage(`Used ${item.name}! Restored ${item.power} HP.`); | |
| } else if (item.type === 'mana') { | |
| gameState.player.mp = Math.min(gameState.player.mp + item.power, gameState.player.maxMp); | |
| item.quantity--; | |
| if (item.quantity <= 0) { | |
| gameState.player.inventory = gameState.player.inventory.filter(i => i.id !== item.id); | |
| } | |
| updateHUD(); | |
| showBattleMessage(`Used ${item.name}! Restored ${item.power} MP.`); | |
| } | |
| }); | |
| inventoryItems.appendChild(itemElement); | |
| }); | |
| } | |
| // Show dialog | |
| function showDialog(npc) { | |
| gameState.inDialog = true; | |
| gameState.currentNpc = npc; | |
| gameState.currentDialog = npc.dialog; | |
| gameState.dialogIndex = 0; | |
| dialogName.textContent = npc.name; | |
| dialogText.textContent = npc.dialog[0]; | |
| // Set portrait based on NPC | |
| dialogPortrait.style.backgroundImage = document.getElementById(npc.id).style.backgroundImage; | |
| dialogBox.classList.remove('hidden'); | |
| } | |
| // Next dialog | |
| function nextDialog() { | |
| gameState.dialogIndex++; | |
| if (gameState.dialogIndex < gameState.currentDialog.length) { | |
| dialogText.textContent = gameState.currentDialog[gameState.dialogIndex]; | |
| } else { | |
| // End dialog | |
| dialogBox.classList.add('hidden'); | |
| gameState.inDialog = false; | |
| gameState.currentDialog = []; | |
| gameState.dialogIndex = 0; | |
| } | |
| } | |
| // Check for interactions | |
| function checkInteractions() { | |
| // Check if player is near an NPC | |
| for (const npc of gameState.npcs) { | |
| const distance = Math.sqrt( | |
| Math.pow(gameState.player.x - npc.x, 2) + | |
| Math.pow(gameState.player.y - npc.y, 2) | |
| ); | |
| if (distance < 40 && !gameState.inDialog) { | |
| showDialog(npc); | |
| return; | |
| } | |
| } | |
| // Check if player is near an item | |
| for (const item of gameState.items) { | |
| if (item.opened) continue; | |
| const distance = Math.sqrt( | |
| Math.pow(gameState.player.x - item.x, 2) + | |
| Math.pow(gameState.player.y - item.y, 2) | |
| ); | |
| if (distance < 40) { | |
| // Open chest | |
| item.opened = true; | |
| // Add item to inventory | |
| const existingItem = gameState.player.inventory.find(i => i.id === item.item.id); | |
| if (existingItem) { | |
| existingItem.quantity += item.item.quantity; | |
| } else { | |
| gameState.player.inventory.push({...item.item}); | |
| } | |
| updateItemPositions(); | |
| updateHUD(); | |
| // Show message | |
| showDialog({ | |
| name: 'Treasure Chest', | |
| dialog: [`You found ${item.item.quantity}x ${item.item.name}!`] | |
| }); | |
| return; | |
| } | |
| } | |
| // Random battle chance when moving | |
| if (gameState.player.moving && Math.random() < 0.005 && !gameState.inBattle && !gameState.inDialog) { | |
| startBattle(); | |
| } | |
| } | |
| // Start battle | |
| function startBattle() { | |
| gameState.inBattle = true; | |
| battleScreen.classList.remove('hidden'); | |
| // Reset enemy HP | |
| gameState.battleEnemy.hp = gameState.battleEnemy.maxHp; | |
| // Update battle UI | |
| battleHpBar.style.width = '100%'; | |
| battleMpBar.style.width = `${(gameState.player.mp / gameState.player.maxMp) * 100}%`; | |
| enemyHpBar.style.width = '100%'; | |
| // Show battle message | |
| showBattleMessage(`A wild ${gameState.battleEnemy.name} appears!`); | |
| } | |
| // End battle | |
| function endBattle(victory) { | |
| gameState.inBattle = false; | |
| battleScreen.classList.add('hidden'); | |
| if (victory) { | |
| // Give rewards | |
| gameState.player.exp += gameState.battleEnemy.exp; | |
| gameState.player.gold += gameState.battleEnemy.gold; | |
| // Check for level up | |
| checkLevelUp(); | |
| // Show message | |
| showDialog({ | |
| name: 'Battle', | |
| dialog: [ | |
| `You defeated the ${gameState.battleEnemy.name}!`, | |
| `Gained ${gameState.battleEnemy.exp} EXP and ${gameState.battleEnemy.gold} Gold.` | |
| ] | |
| }); | |
| } else { | |
| // Game over | |
| gameState.player.hp = Math.floor(gameState.player.maxHp / 2); | |
| showDialog({ | |
| name: 'Battle', | |
| dialog: [ | |
| `You were defeated by the ${gameState.battleEnemy.name}!`, | |
| 'You wake up at the village with half HP.' | |
| ] | |
| }); | |
| } | |
| updateHUD(); | |
| } | |
| // Check for level up | |
| function checkLevelUp() { | |
| if (gameState.player.exp >= gameState.player.expToNext) { | |
| gameState.player.level++; | |
| gameState.player.exp -= gameState.player.expToNext; | |
| gameState.player.expToNext = Math.floor(gameState.player.expToNext * 1.5); | |
| // Increase stats | |
| gameState.player.maxHp += 10; | |
| gameState.player.hp = gameState.player.maxHp; | |
| gameState.player.maxMp += 5; | |
| gameState.player.mp = gameState.player.maxMp; | |
| // Show message | |
| showDialog({ | |
| name: 'Level Up', | |
| dialog: [ | |
| `Congratulations! You reached Level ${gameState.player.level}!`, | |
| 'Your stats have increased!' | |
| ] | |
| }); | |
| // Check for multiple level ups | |
| checkLevelUp(); | |
| } | |
| } | |
| // Player attack in battle | |
| function playerAttack() { | |
| const damage = Math.floor(Math.random() * 10) + 10; // 10-20 damage | |
| gameState.battleEnemy.hp = Math.max(0, gameState.battleEnemy.hp - damage); | |
| // Update enemy HP bar | |
| enemyHpBar.style.width = `${(gameState.battleEnemy.hp / gameState.battleEnemy.maxHp) * 100}%`; | |
| // Show message | |
| showBattleMessage(`You attack for ${damage} damage!`); | |
| // Check if enemy is defeated | |
| if (gameState.battleEnemy.hp <= 0) { | |
| setTimeout(() => { | |
| endBattle(true); | |
| }, 1000); | |
| return; | |
| } | |
| // Enemy attack | |
| setTimeout(() => { | |
| enemyAttack(); | |
| }, 1000); | |
| } | |
| // Enemy attack | |
| function enemyAttack() { | |
| const damage = Math.floor(Math.random() * gameState.battleEnemy.attack) + 1; | |
| gameState.player.hp = Math.max(0, gameState.player.hp - damage); | |
| // Update player HP bar | |
| battleHpBar.style.width = `${(gameState.player.hp / gameState.player.maxHp) * 100}%`; | |
| hudHp.textContent = gameState.player.hp; | |
| // Show message | |
| showBattleMessage(`${gameState.battleEnemy.name} attacks for ${damage} damage!`); | |
| // Check if player is defeated | |
| if (gameState.player.hp <= 0) { | |
| setTimeout(() => { | |
| endBattle(false); | |
| }, 1000); | |
| } | |
| } | |
| // Show battle message | |
| function showBattleMessage(message) { | |
| battleLog.innerHTML = message; | |
| battleLog.classList.remove('hidden'); | |
| setTimeout(() => { | |
| battleLog.classList.add('hidden'); | |
| }, 2000); | |
| } | |
| // Set up event listeners | |
| function setupEventListeners() { | |
| // Keyboard controls | |
| document.addEventListener('keydown', (e) => { | |
| if (gameState.inDialog || gameState.inBattle || !gameState.gameStarted) return; | |
| const speed = 2; | |
| let moved = false; | |
| switch (e.key) { | |
| case 'ArrowUp': | |
| gameState.player.y -= speed; | |
| gameState.player.direction = 'up'; | |
| moved = true; | |
| break; | |
| case 'ArrowDown': | |
| gameState.player.y += speed; | |
| gameState.player.direction = 'down'; | |
| moved = true; | |
| break; | |
| case 'ArrowLeft': | |
| gameState.player.x -= speed; | |
| gameState.player.direction = 'left'; | |
| moved = true; | |
| break; | |
| case 'ArrowRight': | |
| gameState.player.x += speed; | |
| gameState.player.direction = 'right'; | |
| moved = true; | |
| break; | |
| case ' ': | |
| // Space to interact | |
| checkInteractions(); | |
| break; | |
| case 'Escape': | |
| // Open menu | |
| menu.classList.remove('hidden'); | |
| break; | |
| } | |
| if (moved) { | |
| gameState.player.moving = true; | |
| updatePlayerPosition(); | |
| // Check for interactions when stopping | |
| setTimeout(() => { | |
| if (!gameState.player.moving) { | |
| checkInteractions(); | |
| } | |
| }, 100); | |
| } | |
| }); | |
| document.addEventListener('keyup', (e) => { | |
| if (['ArrowUp', 'ArrowDown', 'ArrowLeft', 'ArrowRight'].includes(e.key)) { | |
| gameState.player.moving = false; | |
| updatePlayerPosition(); | |
| } | |
| }); | |
| // Dialog next button | |
| dialogNext.addEventListener('click', nextDialog); | |
| // Menu buttons | |
| openMenu.addEventListener('click', () => { | |
| menu.classList.remove('hidden'); | |
| }); | |
| menuClose.addEventListener('click', () => { | |
| menu.classList.add('hidden'); | |
| }); | |
| // Battle buttons | |
| battleAttack.addEventListener('click', playerAttack); | |
| battleMagic.addEventListener('click', () => { | |
| if (gameState.player.mp >= 10) { | |
| gameState.player.mp -= 10; | |
| const damage = Math.floor(Math.random() * 15) + 15; // 15-30 damage | |
| gameState.battleEnemy.hp = Math.max(0, gameState.battleEnemy.hp - damage); | |
| // Update UI | |
| battleMpBar.style.width = `${(gameState.player.mp / gameState.player.maxMp) * 100}%`; | |
| enemyHpBar.style.width = `${(gameState.battleEnemy.hp / gameState.battleEnemy.maxHp) * 100}%`; | |
| // Show message | |
| showBattleMessage(`You cast Fire for ${damage} damage!`); | |
| // Check if enemy is defeated | |
| if (gameState.battleEnemy.hp <= 0) { | |
| setTimeout(() => { | |
| endBattle(true); | |
| }, 1000); | |
| return; | |
| } | |
| // Enemy attack | |
| setTimeout(() => { | |
| enemyAttack(); | |
| }, 1000); | |
| } else { | |
| showBattleMessage('Not enough MP!'); | |
| } | |
| }); | |
| battleItem.addEventListener('click', () => { | |
| // In a full game, this would open an item menu | |
| showBattleMessage('Select an item from the menu.'); | |
| }); | |
| battleFlee.addEventListener('click', () => { | |
| if (Math.random() < 0.7) { // 70% chance to flee | |
| showBattleMessage('You fled successfully!'); | |
| setTimeout(() => { | |
| battleScreen.classList.add('hidden'); | |
| gameState.inBattle = false; | |
| }, 1000); | |
| } else { | |
| showBattleMessage('Failed to flee!'); | |
| setTimeout(() => { | |
| enemyAttack(); | |
| }, 1000); | |
| } | |
| }); | |
| // Title screen buttons | |
| startGame.addEventListener('click', () => { | |
| titleScreen.classList.add('hidden'); | |
| gameState.gameStarted = true; | |
| }); | |
| loadGame.addEventListener('click', () => { | |
| // In a full game, this would load saved data | |
| showDialog({ | |
| name: 'System', | |
| dialog: ['No saved game found.'] | |
| }); | |
| titleScreen.classList.add('hidden'); | |
| gameState.gameStarted = true; | |
| }); | |
| quitGame.addEventListener('click', () => { | |
| if (confirm('Are you sure you want to quit?')) { | |
| window.close(); | |
| } | |
| }); | |
| } | |
| // Start the game | |
| initGame(); | |
| </script> | |
| <p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=sonusahani/ok" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body> | |
| </html> |