Update index.html
Browse files- index.html +364 -310
index.html
CHANGED
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@@ -3,8 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>
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<style>
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* {
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margin: 0;
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@@ -13,13 +12,12 @@
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}
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body {
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font-family: 'Segoe UI',
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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min-height: 100vh;
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display: flex;
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flex-direction: column;
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color: white;
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overflow-x: hidden;
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}
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.header {
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@@ -31,11 +29,16 @@
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}
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.header h1 {
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font-size:
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margin-bottom: 10px;
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text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
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}
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.main-container {
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display: flex;
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flex: 1;
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@@ -62,18 +65,17 @@
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background: #1a1a2e;
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border-radius: 10px;
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overflow: hidden;
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-
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}
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#simulationCanvas {
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width: 100%;
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height: 100%;
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display: block;
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cursor: crosshair;
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}
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.controls-panel {
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width:
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background: rgba(255, 255, 255, 0.1);
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border-radius: 15px;
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padding: 20px;
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@@ -100,36 +102,14 @@
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.control-group label {
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display: block;
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margin-bottom:
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font-weight: 500;
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color: #e0e0e0;
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font-size: 0.9rem;
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}
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.slider-container {
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display: flex;
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align-items: center;
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gap: 10px;
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}
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.slider-container input[type="range"] {
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flex: 1;
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background: rgba(255, 255, 255, 0.2);
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border-radius: 5px;
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}
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.
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background: rgba(0, 0, 0, 0.3);
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padding: 4px 8px;
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border-radius: 4px;
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font-size: 0.8rem;
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min-width: 40px;
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text-align: center;
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}
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select {
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width: 100%;
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padding:
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border: none;
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border-radius: 8px;
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background: rgba(255, 255, 255, 0.2);
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@@ -137,6 +117,10 @@
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font-size: 14px;
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}
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.btn {
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width: 100%;
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padding: 12px;
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@@ -166,13 +150,7 @@
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.btn:hover {
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transform: translateY(-2px);
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box-shadow: 0
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}
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.btn:disabled {
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opacity: 0.6;
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cursor: not-allowed;
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transform: none;
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}
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.stats {
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@@ -180,7 +158,11 @@
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padding: 15px;
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border-radius: 8px;
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margin-top: 15px;
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-
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}
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.stat-item {
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@@ -188,13 +170,15 @@
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justify-content: space-between;
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margin-bottom: 8px;
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font-size: 14px;
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-
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}
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.stat-value {
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color: #4CAF50;
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font-weight: 600;
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font-family: monospace;
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}
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.ai-info {
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@@ -203,16 +187,7 @@
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border-radius: 8px;
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margin-top: 15px;
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font-size: 13px;
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-
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.current-decision {
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background: rgba(76, 175, 80, 0.2);
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padding: 8px;
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border-radius: 4px;
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margin: 10px 0;
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font-family: monospace;
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font-size: 12px;
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border-left: 3px solid #4CAF50;
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}
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.legend {
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@@ -220,9 +195,6 @@
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flex-wrap: wrap;
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gap: 15px;
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margin-top: 15px;
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padding: 10px;
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background: rgba(0, 0, 0, 0.2);
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border-radius: 8px;
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}
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.legend-item {
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@@ -241,16 +213,11 @@
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@media (max-width: 768px) {
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.main-container {
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flex-direction: column;
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padding: 10px;
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}
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.controls-panel {
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width: 100%;
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}
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-
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.canvas-container {
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height: 400px;
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}
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}
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</style>
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</head>
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@@ -281,7 +248,7 @@
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</div>
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<div class="legend-item">
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<div class="legend-color" style="background: #FFC107;"></div>
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<span>
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</div>
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</div>
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</div>
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@@ -289,74 +256,71 @@
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<div class="controls-panel">
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<div class="control-section">
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<h3>🎮 Simulation Controls</h3>
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<button class="btn btn-primary" id="startBtn">
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<button class="btn btn-secondary" id="pauseBtn"
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<button class="btn btn-danger" id="resetBtn">
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</div>
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<div class="control-section">
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<h3>⚙️
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<div class="control-group">
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<label>Vehicle Speed</label>
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<
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<span class="slider-value" id="speedValue">2.0</span>
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</div>
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</div>
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<div class="control-group">
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<label>Sensor Range</label>
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<
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<span class="slider-value" id="sensorValue">100</span>
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</div>
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</div>
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<div class="control-group">
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<label>AI Behavior</label>
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<select id="behaviorSelect">
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<option value="cautious">
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<option value="normal" selected>
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<option value="aggressive">
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</select>
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</div>
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</div>
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<div class="control-section">
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<h3>🏭 Environment</h3>
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<button class="btn btn-secondary" id="addObstacleBtn">
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<button class="btn btn-secondary" id="addTargetBtn">
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<button class="btn btn-danger" id="clearBtn">
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</div>
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<div class="stats">
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<h4>📊
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<div class="stat-item">
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<span>Distance Traveled:</span>
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<span class="stat-value" id="distanceTraveled">0m</span>
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</div>
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<div class="stat-item">
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<span>Targets Reached:</span>
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<span class="stat-value" id="targetsReached">0</span>
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</div>
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<div class="stat-item">
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<span>Obstacles Avoided:</span>
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<span class="stat-value" id="obstaclesAvoided">0</span>
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</div>
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<div class="stat-item">
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<span>AI Decisions/sec:</span>
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<span class="stat-value" id="decisionsPerSec">0</span>
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</div>
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</div>
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<div class="ai-info">
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<h4>🧠 AI Decision
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<
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<p><strong>Features:</strong></p>
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<ul>
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<li>Real-time sensor processing</li>
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<li>Dynamic path planning</li>
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<li>Obstacle avoidance</li>
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<li>
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</ul>
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</div>
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</div>
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@@ -367,30 +331,22 @@
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const canvas = document.getElementById('simulationCanvas');
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const ctx = canvas.getContext('2d');
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function resizeCanvas() {
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const container = canvas.parentElement;
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canvas.
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canvas.height = rect.height;
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}
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resizeCanvas();
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window.addEventListener('resize', resizeCanvas);
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// Simulation
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let isRunning = false;
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let animationId = null;
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let
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let obstacles = [];
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let targets = [];
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let stats = {
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distanceTraveled: 0,
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targetsReached: 0,
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obstaclesAvoided: 0,
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decisionsPerSecond: 0
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};
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let decisionCount = 0;
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let lastDecisionTime =
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// Vehicle class
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class AutonomousVehicle {
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this.vy = 0;
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this.angle = 0;
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this.speed = 2;
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this.size = 15;
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this.sensorRange = 100;
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this.sensors = [];
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this.lastX = x;
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this.lastY = y;
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this.
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}
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updateSensors() {
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for (let i = 0; i < numSensors; i++) {
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const angle = (i / numSensors) * 2 * Math.PI;
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let distance = this.sensorRange;
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// Check obstacles
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for (let obstacle of obstacles) {
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const dx = obstacle.x - this.x;
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const dy = obstacle.y - this.y;
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const distToObstacle = Math.sqrt(dx * dx + dy * dy);
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const angleToObstacle = Math.atan2(dy, dx);
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}
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}
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// Check boundaries
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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if (cos > 0) distance = Math.min(distance, (canvas.width - this.x) / cos);
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else if (cos < 0) distance = Math.min(distance, -this.x / cos);
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if (sin > 0) distance = Math.min(distance, (canvas.height - this.y) / sin);
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else if (sin < 0) distance = Math.min(distance, -this.y / sin);
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distance = Math.max(0, distance - 10);
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this.sensors.push({
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angle: angle,
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distance: distance,
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makeDecision() {
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decisionCount++;
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let decision = 'Exploring';
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// Find closest target
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let closestTarget = null;
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let
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for (let target of targets) {
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const
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closestTarget = target;
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}
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}
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for (let sensor of this.sensors) {
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if (sensor.distance < this.sensorRange * 0.
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avoidY -= Math.sin(sensor.angle) * strength;
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}
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}
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//
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this.
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this.
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this.vy += (dy / dist) * 0.2;
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}
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} else {
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this.wanderAngle += (Math.random() - 0.5) * 0.3;
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this.vx += Math.cos(this.wanderAngle) * 0.1;
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this.vy += Math.sin(this.wanderAngle) * 0.1;
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}
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document.getElementById('currentDecision').textContent = decision;
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return decision;
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}
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update() {
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this.speed = parseFloat(document.getElementById('speedSlider').value);
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this.sensorRange = parseInt(document.getElementById('sensorRange').value);
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this.updateSensors();
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this.makeDecision();
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//
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if (
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}
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//
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if (this.y < this.size) {
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this.y = this.size;
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this.vy = Math.abs(this.vy);
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}
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if (this.y > canvas.height - this.size) {
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this.y = canvas.height - this.size;
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this.vy = -Math.abs(this.vy);
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}
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// Update
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//
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if (dist < this.size + target.size) {
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stats.targetsReached++;
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return false;
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}
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return true;
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});
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//
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this.
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this.
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}
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draw() {
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// Draw
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ctx.strokeStyle = 'rgba(255, 193, 7, 0.3)';
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ctx.lineWidth = 1;
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for (let sensor of this.sensors) {
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}
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// Draw vehicle
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ctx.fillStyle = '#4CAF50';
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ctx.
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fill();
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//
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ctx.
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ctx.
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ctx.
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}
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}
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@@ -606,131 +581,141 @@
|
|
| 606 |
ctx.beginPath();
|
| 607 |
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
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ctx.fill();
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}
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}
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// Target class
|
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class Target {
|
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-
constructor(x, y
|
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this.x = x;
|
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this.y = y;
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-
this.size =
|
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-
this.
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}
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update() {
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this.
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}
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draw() {
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const
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ctx.beginPath();
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-
//
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// Update and draw targets
|
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targets.forEach(target => {
|
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-
target.update();
|
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-
target.draw();
|
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});
|
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-
// Draw obstacles
|
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-
obstacles.forEach(obstacle => obstacle.draw());
|
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|
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// Update UI stats
|
| 656 |
-
updateStats();
|
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-
|
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-
animationId = requestAnimationFrame(animate);
|
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-
}
|
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-
|
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-
function updateStats() {
|
| 662 |
-
document.getElementById('distanceTraveled').textContent = Math.round(stats.distanceTraveled) + 'm';
|
| 663 |
-
document.getElementById('targetsReached').textContent = stats.targetsReached;
|
| 664 |
-
document.getElementById('obstaclesAvoided').textContent = stats.obstaclesAvoided;
|
| 665 |
-
|
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-
// Calculate decisions per second
|
| 667 |
-
const now = Date.now();
|
| 668 |
-
if (now - lastDecisionTime >= 1000) {
|
| 669 |
-
stats.decisionsPerSecond = decisionCount;
|
| 670 |
-
document.getElementById('decisionsPerSec').textContent = stats.decisionsPerSecond;
|
| 671 |
-
decisionCount = 0;
|
| 672 |
-
lastDecisionTime = now;
|
| 673 |
-
}
|
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}
|
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|
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-
// Initialize
|
| 677 |
-
function
|
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-
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|
| 680 |
-
// Add some initial obstacles
|
| 681 |
obstacles.push(new Obstacle(300, 200, 25));
|
| 682 |
-
obstacles.push(new Obstacle(500,
|
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-
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}
|
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|
| 689 |
-
//
|
| 690 |
-
|
| 691 |
-
if (!vehicle) initSimulation();
|
| 692 |
isRunning = true;
|
| 693 |
-
document.getElementById('startBtn').disabled = true;
|
| 694 |
-
document.getElementById('pauseBtn').disabled = false;
|
| 695 |
animate();
|
| 696 |
-
}
|
| 697 |
|
| 698 |
-
|
| 699 |
isRunning = false;
|
| 700 |
-
document.getElementById('startBtn').disabled = false;
|
| 701 |
-
document.getElementById('pauseBtn').disabled = true;
|
| 702 |
if (animationId) {
|
| 703 |
cancelAnimationFrame(animationId);
|
| 704 |
}
|
| 705 |
-
}
|
| 706 |
|
| 707 |
-
|
| 708 |
isRunning = false;
|
| 709 |
if (animationId) {
|
| 710 |
cancelAnimationFrame(animationId);
|
| 711 |
}
|
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| 716 |
decisionCount = 0;
|
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|
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|
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|
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|
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|
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|
| 729 |
|
| 730 |
document.getElementById('addObstacleBtn').addEventListener('click', () => {
|
| 731 |
const x = Math.random() * (canvas.width - 100) + 50;
|
| 732 |
const y = Math.random() * (canvas.height - 100) + 50;
|
| 733 |
-
|
|
|
|
| 734 |
});
|
| 735 |
|
| 736 |
document.getElementById('addTargetBtn').addEventListener('click', () => {
|
|
@@ -740,34 +725,103 @@
|
|
| 740 |
});
|
| 741 |
|
| 742 |
document.getElementById('clearBtn').addEventListener('click', () => {
|
| 743 |
-
obstacles =
|
| 744 |
-
targets =
|
| 745 |
});
|
| 746 |
|
| 747 |
-
// Canvas click
|
| 748 |
canvas.addEventListener('click', (e) => {
|
| 749 |
const rect = canvas.getBoundingClientRect();
|
| 750 |
const x = e.clientX - rect.left;
|
| 751 |
const y = e.clientY - rect.top;
|
| 752 |
|
| 753 |
if (e.shiftKey) {
|
| 754 |
-
obstacles.push(new Obstacle(x, y));
|
| 755 |
} else {
|
| 756 |
targets.push(new Target(x, y));
|
| 757 |
}
|
| 758 |
});
|
| 759 |
|
| 760 |
-
//
|
| 761 |
-
|
| 762 |
-
document.getElementById('
|
| 763 |
-
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-
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|
| 768 |
|
| 769 |
-
// Initialize
|
| 770 |
-
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|
|
| 771 |
</script>
|
| 772 |
</body>
|
| 773 |
</html>
|
|
|
|
| 3 |
<head>
|
| 4 |
<meta charset="UTF-8">
|
| 5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Embodied AI - Autonomous Vehicle Simulator</title>
|
|
|
|
| 7 |
<style>
|
| 8 |
* {
|
| 9 |
margin: 0;
|
|
|
|
| 12 |
}
|
| 13 |
|
| 14 |
body {
|
| 15 |
+
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
|
| 16 |
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
| 17 |
min-height: 100vh;
|
| 18 |
display: flex;
|
| 19 |
flex-direction: column;
|
| 20 |
color: white;
|
|
|
|
| 21 |
}
|
| 22 |
|
| 23 |
.header {
|
|
|
|
| 29 |
}
|
| 30 |
|
| 31 |
.header h1 {
|
| 32 |
+
font-size: 2.5rem;
|
| 33 |
margin-bottom: 10px;
|
| 34 |
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.3);
|
| 35 |
}
|
| 36 |
|
| 37 |
+
.header p {
|
| 38 |
+
font-size: 1.1rem;
|
| 39 |
+
opacity: 0.9;
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
.main-container {
|
| 43 |
display: flex;
|
| 44 |
flex: 1;
|
|
|
|
| 65 |
background: #1a1a2e;
|
| 66 |
border-radius: 10px;
|
| 67 |
overflow: hidden;
|
| 68 |
+
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.3);
|
| 69 |
}
|
| 70 |
|
| 71 |
#simulationCanvas {
|
| 72 |
width: 100%;
|
| 73 |
height: 100%;
|
| 74 |
display: block;
|
|
|
|
| 75 |
}
|
| 76 |
|
| 77 |
.controls-panel {
|
| 78 |
+
width: 300px;
|
| 79 |
background: rgba(255, 255, 255, 0.1);
|
| 80 |
border-radius: 15px;
|
| 81 |
padding: 20px;
|
|
|
|
| 102 |
|
| 103 |
.control-group label {
|
| 104 |
display: block;
|
| 105 |
+
margin-bottom: 5px;
|
| 106 |
font-weight: 500;
|
| 107 |
color: #e0e0e0;
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| 108 |
}
|
| 109 |
|
| 110 |
+
.control-group input, .control-group select {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 111 |
width: 100%;
|
| 112 |
+
padding: 8px 12px;
|
| 113 |
border: none;
|
| 114 |
border-radius: 8px;
|
| 115 |
background: rgba(255, 255, 255, 0.2);
|
|
|
|
| 117 |
font-size: 14px;
|
| 118 |
}
|
| 119 |
|
| 120 |
+
.control-group input::placeholder {
|
| 121 |
+
color: rgba(255, 255, 255, 0.6);
|
| 122 |
+
}
|
| 123 |
+
|
| 124 |
.btn {
|
| 125 |
width: 100%;
|
| 126 |
padding: 12px;
|
|
|
|
| 150 |
|
| 151 |
.btn:hover {
|
| 152 |
transform: translateY(-2px);
|
| 153 |
+
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 154 |
}
|
| 155 |
|
| 156 |
.stats {
|
|
|
|
| 158 |
padding: 15px;
|
| 159 |
border-radius: 8px;
|
| 160 |
margin-top: 15px;
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
.stats h4 {
|
| 164 |
+
margin-bottom: 10px;
|
| 165 |
+
color: #fff;
|
| 166 |
}
|
| 167 |
|
| 168 |
.stat-item {
|
|
|
|
| 170 |
justify-content: space-between;
|
| 171 |
margin-bottom: 8px;
|
| 172 |
font-size: 14px;
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
.stat-label {
|
| 176 |
+
color: #ccc;
|
| 177 |
}
|
| 178 |
|
| 179 |
.stat-value {
|
| 180 |
color: #4CAF50;
|
| 181 |
font-weight: 600;
|
|
|
|
| 182 |
}
|
| 183 |
|
| 184 |
.ai-info {
|
|
|
|
| 187 |
border-radius: 8px;
|
| 188 |
margin-top: 15px;
|
| 189 |
font-size: 13px;
|
| 190 |
+
line-height: 1.4;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 191 |
}
|
| 192 |
|
| 193 |
.legend {
|
|
|
|
| 195 |
flex-wrap: wrap;
|
| 196 |
gap: 15px;
|
| 197 |
margin-top: 15px;
|
|
|
|
|
|
|
|
|
|
| 198 |
}
|
| 199 |
|
| 200 |
.legend-item {
|
|
|
|
| 213 |
@media (max-width: 768px) {
|
| 214 |
.main-container {
|
| 215 |
flex-direction: column;
|
|
|
|
| 216 |
}
|
| 217 |
|
| 218 |
.controls-panel {
|
| 219 |
width: 100%;
|
| 220 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
| 221 |
}
|
| 222 |
</style>
|
| 223 |
</head>
|
|
|
|
| 248 |
</div>
|
| 249 |
<div class="legend-item">
|
| 250 |
<div class="legend-color" style="background: #FFC107;"></div>
|
| 251 |
+
<span>Sensors (LiDAR)</span>
|
| 252 |
</div>
|
| 253 |
</div>
|
| 254 |
</div>
|
|
|
|
| 256 |
<div class="controls-panel">
|
| 257 |
<div class="control-section">
|
| 258 |
<h3>🎮 Simulation Controls</h3>
|
| 259 |
+
<button class="btn btn-primary" id="startBtn">Start Simulation</button>
|
| 260 |
+
<button class="btn btn-secondary" id="pauseBtn">Pause</button>
|
| 261 |
+
<button class="btn btn-danger" id="resetBtn">Reset</button>
|
| 262 |
</div>
|
| 263 |
|
| 264 |
<div class="control-section">
|
| 265 |
+
<h3>⚙️ Parameters</h3>
|
| 266 |
<div class="control-group">
|
| 267 |
<label>Vehicle Speed</label>
|
| 268 |
+
<input type="range" id="speedSlider" min="0" max="5" value="2" step="0.5">
|
| 269 |
+
<span id="speedValue">2.0</span>
|
|
|
|
|
|
|
| 270 |
</div>
|
| 271 |
<div class="control-group">
|
| 272 |
<label>Sensor Range</label>
|
| 273 |
+
<input type="range" id="sensorRange" min="50" max="200" value="100" step="10">
|
| 274 |
+
<span id="sensorValue">100</span>
|
|
|
|
|
|
|
| 275 |
</div>
|
| 276 |
<div class="control-group">
|
| 277 |
<label>AI Behavior</label>
|
| 278 |
<select id="behaviorSelect">
|
| 279 |
+
<option value="cautious">Cautious</option>
|
| 280 |
+
<option value="normal" selected>Normal</option>
|
| 281 |
+
<option value="aggressive">Aggressive</option>
|
| 282 |
</select>
|
| 283 |
</div>
|
| 284 |
</div>
|
| 285 |
|
| 286 |
<div class="control-section">
|
| 287 |
<h3>🏭 Environment</h3>
|
| 288 |
+
<button class="btn btn-secondary" id="addObstacleBtn">Add Obstacle</button>
|
| 289 |
+
<button class="btn btn-secondary" id="addTargetBtn">Add Target</button>
|
| 290 |
+
<button class="btn btn-danger" id="clearBtn">Clear All</button>
|
| 291 |
</div>
|
| 292 |
|
| 293 |
<div class="stats">
|
| 294 |
+
<h4>📊 Real-time Stats</h4>
|
| 295 |
<div class="stat-item">
|
| 296 |
+
<span class="stat-label">Distance Traveled:</span>
|
| 297 |
<span class="stat-value" id="distanceTraveled">0m</span>
|
| 298 |
</div>
|
| 299 |
<div class="stat-item">
|
| 300 |
+
<span class="stat-label">Targets Reached:</span>
|
| 301 |
<span class="stat-value" id="targetsReached">0</span>
|
| 302 |
</div>
|
| 303 |
<div class="stat-item">
|
| 304 |
+
<span class="stat-label">Obstacles Avoided:</span>
|
| 305 |
<span class="stat-value" id="obstaclesAvoided">0</span>
|
| 306 |
</div>
|
| 307 |
<div class="stat-item">
|
| 308 |
+
<span class="stat-label">AI Decisions/sec:</span>
|
| 309 |
<span class="stat-value" id="decisionsPerSec">0</span>
|
| 310 |
</div>
|
| 311 |
</div>
|
| 312 |
|
| 313 |
<div class="ai-info">
|
| 314 |
+
<h4>🧠 AI Decision Making</h4>
|
| 315 |
+
<p id="currentDecision">System initializing...</p>
|
| 316 |
+
<br>
|
| 317 |
+
<p><strong>Embodied AI Features:</strong></p>
|
| 318 |
+
<ul style="margin-left: 15px; margin-top: 5px;">
|
| 319 |
<li>Real-time sensor processing</li>
|
| 320 |
<li>Dynamic path planning</li>
|
| 321 |
<li>Obstacle avoidance</li>
|
| 322 |
+
<li>Goal-oriented behavior</li>
|
| 323 |
+
<li>Environmental adaptation</li>
|
| 324 |
</ul>
|
| 325 |
</div>
|
| 326 |
</div>
|
|
|
|
| 331 |
const canvas = document.getElementById('simulationCanvas');
|
| 332 |
const ctx = canvas.getContext('2d');
|
| 333 |
|
| 334 |
+
// Set canvas size
|
| 335 |
function resizeCanvas() {
|
| 336 |
const container = canvas.parentElement;
|
| 337 |
+
canvas.width = container.clientWidth;
|
| 338 |
+
canvas.height = container.clientHeight;
|
|
|
|
| 339 |
}
|
| 340 |
|
| 341 |
resizeCanvas();
|
| 342 |
window.addEventListener('resize', resizeCanvas);
|
| 343 |
|
| 344 |
+
// Simulation state
|
| 345 |
let isRunning = false;
|
| 346 |
let animationId = null;
|
| 347 |
+
let lastTime = 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 348 |
let decisionCount = 0;
|
| 349 |
+
let lastDecisionTime = 0;
|
| 350 |
|
| 351 |
// Vehicle class
|
| 352 |
class AutonomousVehicle {
|
|
|
|
| 357 |
this.vy = 0;
|
| 358 |
this.angle = 0;
|
| 359 |
this.speed = 2;
|
| 360 |
+
this.maxSpeed = 5;
|
| 361 |
this.size = 15;
|
| 362 |
this.sensorRange = 100;
|
| 363 |
this.sensors = [];
|
| 364 |
+
this.path = [];
|
| 365 |
+
this.currentTarget = null;
|
| 366 |
+
this.distanceTraveled = 0;
|
| 367 |
this.lastX = x;
|
| 368 |
this.lastY = y;
|
| 369 |
+
this.behavior = 'normal';
|
| 370 |
+
this.avoidanceVector = { x: 0, y: 0 };
|
| 371 |
}
|
| 372 |
|
| 373 |
updateSensors() {
|
|
|
|
| 376 |
|
| 377 |
for (let i = 0; i < numSensors; i++) {
|
| 378 |
const angle = (i / numSensors) * 2 * Math.PI;
|
| 379 |
+
const endX = this.x + Math.cos(angle) * this.sensorRange;
|
| 380 |
+
const endY = this.y + Math.sin(angle) * this.sensorRange;
|
| 381 |
+
|
| 382 |
let distance = this.sensorRange;
|
| 383 |
|
| 384 |
+
// Check collision with obstacles
|
| 385 |
for (let obstacle of obstacles) {
|
| 386 |
const dx = obstacle.x - this.x;
|
| 387 |
const dy = obstacle.y - this.y;
|
| 388 |
const distToObstacle = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
| 389 |
|
| 390 |
+
if (distToObstacle < distance && distToObstacle > 0) {
|
| 391 |
+
const angleToObstacle = Math.atan2(dy, dx);
|
| 392 |
+
const angleDiff = Math.abs(angle - angleToObstacle);
|
| 393 |
+
|
| 394 |
+
if (angleDiff < 0.5 || angleDiff > 2 * Math.PI - 0.5) {
|
| 395 |
+
distance = Math.max(0, distToObstacle - obstacle.size);
|
| 396 |
+
}
|
| 397 |
}
|
| 398 |
}
|
| 399 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 400 |
this.sensors.push({
|
| 401 |
angle: angle,
|
| 402 |
distance: distance,
|
|
|
|
| 408 |
|
| 409 |
makeDecision() {
|
| 410 |
decisionCount++;
|
|
|
|
| 411 |
|
| 412 |
// Find closest target
|
| 413 |
let closestTarget = null;
|
| 414 |
+
let minDistance = Infinity;
|
| 415 |
|
| 416 |
for (let target of targets) {
|
| 417 |
+
const dx = target.x - this.x;
|
| 418 |
+
const dy = target.y - this.y;
|
| 419 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 420 |
+
|
| 421 |
+
if (distance < minDistance) {
|
| 422 |
+
minDistance = distance;
|
| 423 |
closestTarget = target;
|
| 424 |
}
|
| 425 |
}
|
| 426 |
|
| 427 |
+
this.currentTarget = closestTarget;
|
| 428 |
+
|
| 429 |
+
// Calculate avoidance vector
|
| 430 |
+
this.avoidanceVector = { x: 0, y: 0 };
|
| 431 |
|
| 432 |
for (let sensor of this.sensors) {
|
| 433 |
+
if (sensor.distance < this.sensorRange * 0.7) {
|
| 434 |
+
const avoidanceStrength = (this.sensorRange * 0.7 - sensor.distance) / (this.sensorRange * 0.7);
|
| 435 |
+
this.avoidanceVector.x -= Math.cos(sensor.angle) * avoidanceStrength;
|
| 436 |
+
this.avoidanceVector.y -= Math.sin(sensor.angle) * avoidanceStrength;
|
|
|
|
| 437 |
}
|
| 438 |
}
|
| 439 |
|
| 440 |
+
// Normalize avoidance vector
|
| 441 |
+
const avoidanceMag = Math.sqrt(this.avoidanceVector.x ** 2 + this.avoidanceVector.y ** 2);
|
| 442 |
+
if (avoidanceMag > 0) {
|
| 443 |
+
this.avoidanceVector.x /= avoidanceMag;
|
| 444 |
+
this.avoidanceVector.y /= avoidanceMag;
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
// Update decision display
|
| 448 |
+
const decisionElement = document.getElementById('currentDecision');
|
| 449 |
+
if (this.currentTarget) {
|
| 450 |
+
if (avoidanceMag > 0.1) {
|
| 451 |
+
decisionElement.textContent = `Avoiding obstacles while navigating to target (${Math.round(minDistance)}m away)`;
|
| 452 |
+
} else {
|
| 453 |
+
decisionElement.textContent = `Direct path to target (${Math.round(minDistance)}m away)`;
|
|
|
|
| 454 |
}
|
| 455 |
} else {
|
| 456 |
+
decisionElement.textContent = 'Searching for targets...';
|
|
|
|
|
|
|
|
|
|
| 457 |
}
|
|
|
|
|
|
|
|
|
|
| 458 |
}
|
| 459 |
|
| 460 |
+
update(deltaTime) {
|
|
|
|
|
|
|
|
|
|
| 461 |
this.updateSensors();
|
| 462 |
this.makeDecision();
|
| 463 |
|
| 464 |
+
// Calculate target vector
|
| 465 |
+
let targetVector = { x: 0, y: 0 };
|
| 466 |
+
if (this.currentTarget) {
|
| 467 |
+
const dx = this.currentTarget.x - this.x;
|
| 468 |
+
const dy = this.currentTarget.y - this.y;
|
| 469 |
+
const distance = Math.sqrt(dx * dx + dy * dy);
|
| 470 |
+
|
| 471 |
+
if (distance > 0) {
|
| 472 |
+
targetVector.x = dx / distance;
|
| 473 |
+
targetVector.y = dy / distance;
|
| 474 |
+
}
|
| 475 |
+
|
| 476 |
+
// Check if reached target
|
| 477 |
+
if (distance < 20) {
|
| 478 |
+
const index = targets.indexOf(this.currentTarget);
|
| 479 |
+
if (index > -1) {
|
| 480 |
+
targets.splice(index, 1);
|
| 481 |
+
stats.targetsReached++;
|
| 482 |
+
document.getElementById('targetsReached').textContent = stats.targetsReached;
|
| 483 |
+
}
|
| 484 |
+
}
|
| 485 |
}
|
| 486 |
|
| 487 |
+
// Combine vectors based on behavior
|
| 488 |
+
let finalVector = { x: 0, y: 0 };
|
| 489 |
+
const behaviorSettings = {
|
| 490 |
+
cautious: { avoidance: 0.8, target: 0.2 },
|
| 491 |
+
normal: { avoidance: 0.6, target: 0.4 },
|
| 492 |
+
aggressive: { avoidance: 0.3, target: 0.7 }
|
| 493 |
+
};
|
| 494 |
|
| 495 |
+
const settings = behaviorSettings[this.behavior];
|
| 496 |
+
finalVector.x = targetVector.x * settings.target + this.avoidanceVector.x * settings.avoidance;
|
| 497 |
+
finalVector.y = targetVector.y * settings.target + this.avoidanceVector.y * settings.avoidance;
|
| 498 |
+
|
| 499 |
+
// Normalize final vector
|
| 500 |
+
const finalMag = Math.sqrt(finalVector.x ** 2 + finalVector.y ** 2);
|
| 501 |
+
if (finalMag > 0) {
|
| 502 |
+
finalVector.x /= finalMag;
|
| 503 |
+
finalVector.y /= finalMag;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 504 |
}
|
| 505 |
|
| 506 |
+
// Update velocity
|
| 507 |
+
this.vx = finalVector.x * this.speed;
|
| 508 |
+
this.vy = finalVector.y * this.speed;
|
| 509 |
|
| 510 |
+
// Update position
|
| 511 |
+
this.x += this.vx * deltaTime;
|
| 512 |
+
this.y += this.vy * deltaTime;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 513 |
|
| 514 |
+
// Keep within bounds
|
| 515 |
+
this.x = Math.max(this.size, Math.min(canvas.width - this.size, this.x));
|
| 516 |
+
this.y = Math.max(this.size, Math.min(canvas.height - this.size, this.y));
|
| 517 |
+
|
| 518 |
+
// Update angle for rendering
|
| 519 |
+
if (this.vx !== 0 || this.vy !== 0) {
|
| 520 |
+
this.angle = Math.atan2(this.vy, this.vx);
|
| 521 |
+
}
|
| 522 |
+
|
| 523 |
+
// Track distance traveled
|
| 524 |
+
const dx = this.x - this.lastX;
|
| 525 |
+
const dy = this.y - this.lastY;
|
| 526 |
+
this.distanceTraveled += Math.sqrt(dx * dx + dy * dy);
|
| 527 |
+
this.lastX = this.x;
|
| 528 |
+
this.lastY = this.y;
|
| 529 |
}
|
| 530 |
|
| 531 |
draw() {
|
| 532 |
+
// Draw sensor lines
|
| 533 |
ctx.strokeStyle = 'rgba(255, 193, 7, 0.3)';
|
| 534 |
ctx.lineWidth = 1;
|
| 535 |
for (let sensor of this.sensors) {
|
|
|
|
| 540 |
}
|
| 541 |
|
| 542 |
// Draw vehicle
|
| 543 |
+
ctx.save();
|
| 544 |
+
ctx.translate(this.x, this.y);
|
| 545 |
+
ctx.rotate(this.angle);
|
| 546 |
+
|
| 547 |
+
// Vehicle body
|
| 548 |
ctx.fillStyle = '#4CAF50';
|
| 549 |
+
ctx.fillRect(-this.size, -this.size/2, this.size * 2, this.size);
|
|
|
|
|
|
|
| 550 |
|
| 551 |
+
// Vehicle direction indicator
|
| 552 |
+
ctx.fillStyle = '#fff';
|
| 553 |
+
ctx.fillRect(this.size/2, -this.size/4, this.size/2, this.size/2);
|
| 554 |
+
|
| 555 |
+
ctx.restore();
|
| 556 |
+
|
| 557 |
+
// Draw path
|
| 558 |
+
if (this.path.length > 1) {
|
| 559 |
+
ctx.strokeStyle = 'rgba(76, 175, 80, 0.5)';
|
| 560 |
+
ctx.lineWidth = 2;
|
| 561 |
+
ctx.beginPath();
|
| 562 |
+
ctx.moveTo(this.path[0].x, this.path[0].y);
|
| 563 |
+
for (let i = 1; i < this.path.length; i++) {
|
| 564 |
+
ctx.lineTo(this.path[i].x, this.path[i].y);
|
| 565 |
+
}
|
| 566 |
+
ctx.stroke();
|
| 567 |
+
}
|
| 568 |
}
|
| 569 |
}
|
| 570 |
|
|
|
|
| 581 |
ctx.beginPath();
|
| 582 |
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
|
| 583 |
ctx.fill();
|
| 584 |
+
|
| 585 |
+
// Add warning stripes
|
| 586 |
+
ctx.strokeStyle = '#fff';
|
| 587 |
+
ctx.lineWidth = 2;
|
| 588 |
+
ctx.beginPath();
|
| 589 |
+
ctx.moveTo(this.x - this.size/2, this.y - this.size/2);
|
| 590 |
+
ctx.lineTo(this.x + this.size/2, this.y + this.size/2);
|
| 591 |
+
ctx.moveTo(this.x + this.size/2, this.y - this.size/2);
|
| 592 |
+
ctx.lineTo(this.x - this.size/2, this.y + this.size/2);
|
| 593 |
+
ctx.stroke();
|
| 594 |
}
|
| 595 |
}
|
| 596 |
|
| 597 |
// Target class
|
| 598 |
class Target {
|
| 599 |
+
constructor(x, y) {
|
| 600 |
this.x = x;
|
| 601 |
this.y = y;
|
| 602 |
+
this.size = 15;
|
| 603 |
+
this.pulsePhase = Math.random() * Math.PI * 2;
|
| 604 |
}
|
| 605 |
|
| 606 |
+
update(deltaTime) {
|
| 607 |
+
this.pulsePhase += deltaTime * 0.003;
|
| 608 |
}
|
| 609 |
|
| 610 |
draw() {
|
| 611 |
+
const pulse = Math.sin(this.pulsePhase) * 0.3 + 1;
|
| 612 |
+
const size = this.size * pulse;
|
| 613 |
+
|
| 614 |
+
ctx.fillStyle = '#2196F3';
|
| 615 |
ctx.beginPath();
|
| 616 |
+
ctx.arc(this.x, this.y, size, 0, Math.PI * 2);
|
| 617 |
ctx.fill();
|
| 618 |
+
|
| 619 |
+
// Target rings
|
| 620 |
+
ctx.strokeStyle = '#fff';
|
| 621 |
+
ctx.lineWidth = 2;
|
| 622 |
+
ctx.beginPath();
|
| 623 |
+
ctx.arc(this.x, this.y, size * 0.7, 0, Math.PI * 2);
|
| 624 |
+
ctx.stroke();
|
| 625 |
+
ctx.beginPath();
|
| 626 |
+
ctx.arc(this.x, this.y, size * 0.4, 0, Math.PI * 2);
|
| 627 |
+
ctx.stroke();
|
| 628 |
}
|
| 629 |
}
|
| 630 |
|
| 631 |
+
// Game objects
|
| 632 |
+
const vehicle = new AutonomousVehicle(100, 100);
|
| 633 |
+
const obstacles = [];
|
| 634 |
+
const targets = [];
|
| 635 |
+
|
| 636 |
+
// Stats
|
| 637 |
+
const stats = {
|
| 638 |
+
distanceTraveled: 0,
|
| 639 |
+
targetsReached: 0,
|
| 640 |
+
obstaclesAvoided: 0,
|
| 641 |
+
decisionsPerSec: 0
|
| 642 |
+
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 643 |
|
| 644 |
+
// Initialize with some default objects
|
| 645 |
+
function initializeEnvironment() {
|
| 646 |
+
obstacles.length = 0;
|
| 647 |
+
targets.length = 0;
|
| 648 |
|
| 649 |
+
// Add some initial obstacles
|
| 650 |
obstacles.push(new Obstacle(300, 200, 25));
|
| 651 |
+
obstacles.push(new Obstacle(500, 350, 30));
|
| 652 |
+
obstacles.push(new Obstacle(200, 400, 20));
|
| 653 |
+
obstacles.push(new Obstacle(600, 150, 35));
|
| 654 |
|
| 655 |
+
// Add some initial targets
|
| 656 |
+
targets.push(new Target(400, 100));
|
| 657 |
+
targets.push(new Target(600, 400));
|
| 658 |
+
targets.push(new Target(150, 300));
|
| 659 |
}
|
| 660 |
|
| 661 |
+
// Event handlers
|
| 662 |
+
document.getElementById('startBtn').addEventListener('click', () => {
|
|
|
|
| 663 |
isRunning = true;
|
|
|
|
|
|
|
| 664 |
animate();
|
| 665 |
+
});
|
| 666 |
|
| 667 |
+
document.getElementById('pauseBtn').addEventListener('click', () => {
|
| 668 |
isRunning = false;
|
|
|
|
|
|
|
| 669 |
if (animationId) {
|
| 670 |
cancelAnimationFrame(animationId);
|
| 671 |
}
|
| 672 |
+
});
|
| 673 |
|
| 674 |
+
document.getElementById('resetBtn').addEventListener('click', () => {
|
| 675 |
isRunning = false;
|
| 676 |
if (animationId) {
|
| 677 |
cancelAnimationFrame(animationId);
|
| 678 |
}
|
| 679 |
|
| 680 |
+
// Reset vehicle
|
| 681 |
+
vehicle.x = 100;
|
| 682 |
+
vehicle.y = 100;
|
| 683 |
+
vehicle.vx = 0;
|
| 684 |
+
vehicle.vy = 0;
|
| 685 |
+
vehicle.distanceTraveled = 0;
|
| 686 |
+
vehicle.path = [];
|
| 687 |
+
|
| 688 |
+
// Reset stats
|
| 689 |
+
stats.targetsReached = 0;
|
| 690 |
+
stats.obstaclesAvoided = 0;
|
| 691 |
decisionCount = 0;
|
| 692 |
|
| 693 |
+
// Reinitialize environment
|
| 694 |
+
initializeEnvironment();
|
| 695 |
|
| 696 |
+
// Update display
|
| 697 |
+
updateStatsDisplay();
|
| 698 |
+
});
|
| 699 |
+
|
| 700 |
+
document.getElementById('speedSlider').addEventListener('input', (e) => {
|
| 701 |
+
vehicle.speed = parseFloat(e.target.value);
|
| 702 |
+
document.getElementById('speedValue').textContent = vehicle.speed.toFixed(1);
|
| 703 |
+
});
|
| 704 |
|
| 705 |
+
document.getElementById('sensorRange').addEventListener('input', (e) => {
|
| 706 |
+
vehicle.sensorRange = parseInt(e.target.value);
|
| 707 |
+
document.getElementById('sensorValue').textContent = vehicle.sensorRange;
|
| 708 |
+
});
|
| 709 |
+
|
| 710 |
+
document.getElementById('behaviorSelect').addEventListener('change', (e) => {
|
| 711 |
+
vehicle.behavior = e.target.value;
|
| 712 |
+
});
|
| 713 |
|
| 714 |
document.getElementById('addObstacleBtn').addEventListener('click', () => {
|
| 715 |
const x = Math.random() * (canvas.width - 100) + 50;
|
| 716 |
const y = Math.random() * (canvas.height - 100) + 50;
|
| 717 |
+
const size = Math.random() * 20 + 15;
|
| 718 |
+
obstacles.push(new Obstacle(x, y, size));
|
| 719 |
});
|
| 720 |
|
| 721 |
document.getElementById('addTargetBtn').addEventListener('click', () => {
|
|
|
|
| 725 |
});
|
| 726 |
|
| 727 |
document.getElementById('clearBtn').addEventListener('click', () => {
|
| 728 |
+
obstacles.length = 0;
|
| 729 |
+
targets.length = 0;
|
| 730 |
});
|
| 731 |
|
| 732 |
+
// Canvas click handler for adding objects
|
| 733 |
canvas.addEventListener('click', (e) => {
|
| 734 |
const rect = canvas.getBoundingClientRect();
|
| 735 |
const x = e.clientX - rect.left;
|
| 736 |
const y = e.clientY - rect.top;
|
| 737 |
|
| 738 |
if (e.shiftKey) {
|
| 739 |
+
obstacles.push(new Obstacle(x, y, 20));
|
| 740 |
} else {
|
| 741 |
targets.push(new Target(x, y));
|
| 742 |
}
|
| 743 |
});
|
| 744 |
|
| 745 |
+
// Update stats display
|
| 746 |
+
function updateStatsDisplay() {
|
| 747 |
+
document.getElementById('distanceTraveled').textContent = Math.round(vehicle.distanceTraveled) + 'm';
|
| 748 |
+
document.getElementById('targetsReached').textContent = stats.targetsReached;
|
| 749 |
+
document.getElementById('obstaclesAvoided').textContent = stats.obstaclesAvoided;
|
| 750 |
+
document.getElementById('decisionsPerSec').textContent = stats.decisionsPerSec;
|
| 751 |
+
}
|
| 752 |
|
| 753 |
+
// Main animation loop
|
| 754 |
+
function animate(currentTime = 0) {
|
| 755 |
+
if (!isRunning) return;
|
| 756 |
+
|
| 757 |
+
const deltaTime = currentTime - lastTime;
|
| 758 |
+
lastTime = currentTime;
|
| 759 |
+
|
| 760 |
+
// Calculate decisions per second
|
| 761 |
+
if (currentTime - lastDecisionTime > 1000) {
|
| 762 |
+
stats.decisionsPerSec = Math.round((decisionCount / (currentTime - lastDecisionTime)) * 1000);
|
| 763 |
+
decisionCount = 0;
|
| 764 |
+
lastDecisionTime = currentTime;
|
| 765 |
+
}
|
| 766 |
+
|
| 767 |
+
// Clear canvas
|
| 768 |
+
ctx.fillStyle = '#1a1a2e';
|
| 769 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
| 770 |
+
|
| 771 |
+
// Update and draw targets
|
| 772 |
+
for (let target of targets) {
|
| 773 |
+
target.update(deltaTime);
|
| 774 |
+
target.draw();
|
| 775 |
+
}
|
| 776 |
+
|
| 777 |
+
// Draw obstacles
|
| 778 |
+
for (let obstacle of obstacles) {
|
| 779 |
+
obstacle.draw();
|
| 780 |
+
}
|
| 781 |
+
|
| 782 |
+
// Update and draw vehicle
|
| 783 |
+
vehicle.update(deltaTime);
|
| 784 |
+
vehicle.draw();
|
| 785 |
+
|
| 786 |
+
// Update stats display
|
| 787 |
+
updateStatsDisplay();
|
| 788 |
+
|
| 789 |
+
animationId = requestAnimationFrame(animate);
|
| 790 |
+
}
|
| 791 |
|
| 792 |
+
// Initialize
|
| 793 |
+
initializeEnvironment();
|
| 794 |
+
animate();
|
| 795 |
+
|
| 796 |
+
// Add instructions
|
| 797 |
+
const instructions = document.createElement('div');
|
| 798 |
+
instructions.style.cssText = `
|
| 799 |
+
position: fixed;
|
| 800 |
+
top: 20px;
|
| 801 |
+
right: 20px;
|
| 802 |
+
background: rgba(0, 0, 0, 0.8);
|
| 803 |
+
color: white;
|
| 804 |
+
padding: 15px;
|
| 805 |
+
border-radius: 10px;
|
| 806 |
+
font-size: 12px;
|
| 807 |
+
max-width: 200px;
|
| 808 |
+
z-index: 1000;
|
| 809 |
+
`;
|
| 810 |
+
instructions.innerHTML = `
|
| 811 |
+
<strong>Controls:</strong><br>
|
| 812 |
+
• Click to add targets<br>
|
| 813 |
+
• Shift+Click to add obstacles<br>
|
| 814 |
+
• Use panel controls for settings<br>
|
| 815 |
+
• Watch AI make real-time decisions!
|
| 816 |
+
`;
|
| 817 |
+
document.body.appendChild(instructions);
|
| 818 |
+
|
| 819 |
+
// Hide instructions after 5 seconds
|
| 820 |
+
setTimeout(() => {
|
| 821 |
+
instructions.style.opacity = '0';
|
| 822 |
+
instructions.style.transition = 'opacity 1s';
|
| 823 |
+
setTimeout(() => instructions.remove(), 1000);
|
| 824 |
+
}, 5000);
|
| 825 |
</script>
|
| 826 |
</body>
|
| 827 |
</html>
|