import streamlit as st import os import subprocess import tempfile import shutil from pathlib import Path import time from groq import Groq import logging from typing import Optional, Tuple from dotenv import load_dotenv from utils.code_validator import CodeValidator from utils.prompt_templates import PromptTemplates from utils.system_checker import SystemChecker from utils.performance_optimizer import PerformanceOptimizer from utils.error_handler import ErrorHandler from utils.config_manager import ConfigManager from utils.metrics_collector import MetricsCollector from utils.ui_components import ( initialize_app, render_header, render_sidebar, render_main_interface, render_footer ) import re import ast load_dotenv() # Configure logging logging.basicConfig(level=logging.INFO) logger = logging.getLogger(__name__) class ManimVideoGenerator: def __init__(self, groq_api_key: str): self.client = Groq(api_key=groq_api_key) self.available_models = { "llama-3.3-70b-versatile": "Llama 3.3 70B", "llama3-8b-8192": "Llama 3 8B" } self.temp_dir = None self.metrics = MetricsCollector() def enhance_prompt(self, user_prompt: str, model: str = "llama-3.3-70b-versatile") -> str: if model not in self.available_models: logger.warning(f"Model {model} not available, using default") model = "llama-3.3-70b-versatile" category_context = PromptTemplates.get_enhancement_context(user_prompt) enhancement_prompt = f""" You are an expert at creating detailed prompts for Manim (Mathematical Animation Engine) video generation. User's original prompt: "{user_prompt}" Context: {category_context} Please enhance this prompt by: 1. Adding specific mathematical or visual details 2. Suggesting appropriate Manim objects and animations 3. Specifying colors, positioning, and timing 4. Including educational context if applicable 5. Making it clear and comprehensive for code generation Enhanced prompt should be detailed but concise, focusing on visual elements that can be animated with Manim. Return only the enhanced prompt, nothing else. """ try: response = self.client.chat.completions.create( messages=[{"role": "user", "content": enhancement_prompt}], model=model, temperature=0.7, max_tokens=500 ) return response.choices[0].message.content.strip() except Exception as e: logger.error(f"Error enhancing prompt: {e}") return user_prompt def generate_manim_code(self, enhanced_prompt: str, model: str = "llama-3.3-70b-versatile") -> str: if model not in self.available_models: logger.warning(f"Model {model} not available, using default") model = "llama-3.3-70b-versatile" system_message = """You are a Manim expert. Generate clean, working Python code for mathematical animations. STRICT REQUIREMENTS: 1. Start with: from manim import * 2. Use: class GeneratedScene(Scene): 3. Use: def construct(self): 4. Include self.play() and self.wait() 5. Use simple objects: Circle, Square, Text, Line, Arrow, Dot 6. Use basic colors: BLUE, RED, GREEN, WHITE, YELLOW 7. Keep animations simple and working 8. NO complex loops or advanced features 9. Return ONLY the Python code 10. NO markdown formatting or code blocks 11. All strings must be properly quoted 12. No syntax errors allowed""" user_prompt = f"""Create a simple Manim animation for: {enhanced_prompt} Use this exact template structure: from manim import * class GeneratedScene(Scene): def construct(self): # Create simple objects obj = Circle(color=BLUE) # Simple animations self.play(Create(obj)) self.wait(1) # One more animation self.play(obj.animate.shift(RIGHT)) self.wait(1) Replace the Circle with appropriate objects for: {enhanced_prompt} Keep it simple and working. Available objects: Circle, Square, Rectangle, Text, MathTex, Line, Arrow, Dot Available animations: Create, Write, FadeIn, FadeOut, GrowFromCenter Available colors: BLUE, RED, GREEN, WHITE, YELLOW, BLACK, GRAY IMPORTANT: Make sure all Text objects use double quotes like Text("hello") Return only the complete working Python code.""" max_attempts = 3 for attempt in range(max_attempts): try: logger.info(f"Generating Manim code (attempt {attempt + 1}/{max_attempts})...") response = self.client.chat.completions.create( messages=[ {"role": "system", "content": system_message}, {"role": "user", "content": user_prompt} ], model=model, temperature=0.1, max_tokens=800, stop=["```", "Note:", "Example:"] ) generated_code = response.choices[0].message.content.strip() generated_code = self._clean_generated_code(generated_code) if self._validate_code_structure(generated_code): logger.info("Generated valid code") logger.info("-" * 40) logger.info(generated_code) logger.info("-" * 40) return generated_code else: logger.warning(f"Generated code failed validation on attempt {attempt + 1}") if attempt < max_attempts - 1: user_prompt = self._get_simpler_prompt(enhanced_prompt) except Exception as e: logger.error(f"Error generating Manim code on attempt {attempt + 1}: {e}") if attempt < max_attempts - 1: continue logger.warning("All generation attempts failed, using emergency fallback") return self._generate_emergency_fallback(enhanced_prompt) def _get_simpler_prompt(self, enhanced_prompt: str) -> str: return f"""Generate the simplest possible Manim code for: {enhanced_prompt} Use exactly this structure: from manim import * class GeneratedScene(Scene): def construct(self): shape = Circle(color=BLUE) self.play(Create(shape)) self.wait(2) Change only the shape and color to match the request. Available: Circle, Square, Rectangle, Text("hello") Colors: BLUE, RED, GREEN, WHITE, YELLOW Keep it extremely simple. Return only the code.""" def _clean_generated_code(self, code: str) -> str: code = re.sub(r'```python\n?', '', code) code = re.sub(r'```\n?', '', code) code = code.replace('```', '') code = code.replace('`', '') lines = code.split('\n') code_lines = [] found_start = False for line in lines: stripped = line.strip() if not found_start: if (stripped.startswith('from manim') or stripped.startswith('import manim') or stripped.startswith('class GeneratedScene')): found_start = True code_lines.append(line) continue else: continue if (stripped.startswith('Here') or stripped.startswith('This code') or stripped.startswith('The animation') or stripped.startswith('Note:')): continue code_lines.append(line) code = '\n'.join(code_lines) code = self._fix_string_literals(code) code = self._fix_syntax_issues(code) if not re.search(r'from manim import \*', code): code = 'from manim import *\n\n' + code return code.strip() def _fix_string_literals(self, code: str) -> str: lines = code.split('\n') fixed_lines = [] for line in lines: line = re.sub(r'Text\(([^"\'()\[\]]*?)\)', r'Text("\1")', line) line = re.sub(r'Text\(([^"\']*?), font_size', r'Text("\1", font_size', line) if line.count('"') % 2 != 0: if 'Text(' in line and not line.strip().endswith('"'): line = re.sub(r'([^"]*?)(,|\))', r'\1"\2', line) if line.count("'") % 2 != 0: if 'Text(' in line: line = line.replace("'", '"') fixed_lines.append(line) return '\n'.join(fixed_lines) def _fix_syntax_issues(self, code: str) -> str: lines = code.split('\n') fixed_lines = [] in_for_loop = False for i, line in enumerate(lines): stripped = line.strip() if stripped.startswith('for ') and stripped.endswith(':'): in_for_loop = True fixed_lines.append(line) continue if in_for_loop: if not stripped or not line.startswith(' '): fixed_lines.append(' pass') in_for_loop = False if re.search(r'for\s+\*', stripped): continue if re.search(r'\*\s*=', stripped): continue if re.search(r'^\s*\*', stripped): continue fixed_lines.append(line) if in_for_loop: fixed_lines.append(' pass') return '\n'.join(fixed_lines) def _validate_code_structure(self, code: str) -> bool: try: required_patterns = [ r'from manim import \*', r'class GeneratedScene\(Scene\)', r'def construct\(self\)', r'self\.play\(', r'self\.wait\(' ] for pattern in required_patterns: if not re.search(pattern, code): logger.warning(f"Missing required pattern: {pattern}") return False problematic_patterns = [ r'for\s+\*', r'\*\s*=', r'^\s*\*' ] for pattern in problematic_patterns: if re.search(pattern, code, re.MULTILINE): logger.warning(f"Found problematic pattern: {pattern}") return False try: ast.parse(code) return True except SyntaxError as e: logger.warning(f"Syntax error in generated code: {e}") return False except Exception as e: logger.error(f"Error validating code structure: {e}") return False def _generate_emergency_fallback(self, enhanced_prompt: str) -> str: prompt_lower = enhanced_prompt.lower() if any(word in prompt_lower for word in ['circle', 'round', 'ball', 'sphere']): shape = "Circle(color=BLUE, radius=1.5)" shape_name = "circle" elif any(word in prompt_lower for word in ['square', 'box', 'cube']): shape = "Square(color=RED, side_length=2)" shape_name = "square" elif any(word in prompt_lower for word in ['triangle']): shape = "Triangle(color=GREEN)" shape_name = "triangle" elif any(word in prompt_lower for word in ['text', 'word', 'letter']): shape = 'Text("Animation", color=WHITE)' shape_name = "text" else: shape = "Circle(color=BLUE, radius=1.5)" shape_name = "circle" safe_prompt = re.sub(r'[^\w\s]', '', enhanced_prompt)[:50] return f"""from manim import * class GeneratedScene(Scene): def construct(self): # Animation for: {safe_prompt} title = Text("Animation", color=WHITE, font_size=36) title.to_edge(UP) main_object = {shape} main_object.move_to(ORIGIN) # Create animations self.play(Write(title)) self.wait(0.5) self.play(Create(main_object)) self.wait(1) # Simple movement self.play(main_object.animate.shift(RIGHT * 2)) self.wait(0.5) self.play(main_object.animate.shift(LEFT * 4)) self.wait(0.5) self.play(main_object.animate.shift(RIGHT * 2)) self.wait(1) # Fade out self.play(FadeOut(main_object), FadeOut(title)) self.wait(0.5) """ def process_and_validate_code(self, raw_code: str) -> str: try: cleaned_code = CodeValidator.fix_common_issues(raw_code) if len(cleaned_code.strip()) < 100: raise ValueError("Generated code is too short. Please provide a complete scene with proper class and method definitions.") is_valid, error_msg = CodeValidator.validate_python_syntax(cleaned_code) if not is_valid: logger.error(f"Syntax validation failed: {error_msg}") cleaned_code = self._fix_syntax_issues(cleaned_code) is_valid, error_msg = CodeValidator.validate_python_syntax(cleaned_code) if not is_valid: raise ValueError(f"Generated code has syntax errors: {error_msg}") if not CodeValidator.has_scene_class(cleaned_code): raise ValueError("Generated code doesn't contain a proper Scene class") if not CodeValidator.has_construct_method(cleaned_code): raise ValueError("Generated code doesn't contain a construct method") return cleaned_code except Exception as e: logger.error(f"Code validation failed: {e}") return self._generate_emergency_fallback("simple animation") def create_temp_directory(self) -> str: if self.temp_dir and os.path.exists(self.temp_dir): shutil.rmtree(self.temp_dir) self.temp_dir = tempfile.mkdtemp(prefix="manim_") return self.temp_dir def save_code_to_file(self, code: str, temp_dir: str) -> str: code_file = os.path.join(temp_dir, "scene.py") with open(code_file, 'w', encoding='utf-8') as f: f.write(code) return code_file def render_video(self, code_file: str, temp_dir: str, quality: str = "medium_quality") -> Tuple[bool, str, str]: start_time = time.time() try: quality_settings = PerformanceOptimizer.QUALITY_SETTINGS quality_flag = quality_settings.get(quality, quality_settings["medium_quality"])["flag"] cmd = [ "manim", "render", quality_flag, code_file, "GeneratedScene", "--output_file", "output_video", "--media_dir", temp_dir ] logger.info(f"Running command: {' '.join(cmd)}") timeout = ConfigManager.get_config("max_render_time", 300) process = subprocess.run( cmd, cwd=temp_dir, capture_output=True, text=True, timeout=timeout ) render_time = time.time() - start_time if process.returncode == 0: video_files = list(Path(temp_dir).rglob("*.mp4")) if video_files: self.metrics.record_successful_render(render_time, "unknown", quality) return True, str(video_files[0]), process.stdout else: self.metrics.record_failed_render("NoVideoFile") return False, "No video file generated", process.stderr else: self.metrics.record_failed_render("RenderingFailed") return False, process.stderr, process.stdout except subprocess.TimeoutExpired: self.metrics.record_failed_render("TimeoutError") return False, "Rendering timeout exceeded", "" except Exception as e: logger.error(f"Error rendering video: {e}") self.metrics.record_failed_render("RenderingError") return False, f"Rendering error: {str(e)}", "" def cleanup(self): if self.temp_dir and os.path.exists(self.temp_dir): try: shutil.rmtree(self.temp_dir) logger.info(f"Cleaned up temporary directory: {self.temp_dir}") except Exception as e: logger.error(f"Error cleaning up: {e}") def process_video_generation(generator, user_prompt, selected_model, video_quality): try: generator.metrics.record_generation_attempt() progress_bar = st.progress(0) status_container = st.container() with status_container: st.markdown('
🔄 Step 1/4: Enhancing your prompt...
', unsafe_allow_html=True) progress_bar.progress(25) enhanced_prompt = generator.enhance_prompt(user_prompt, selected_model) with st.expander("📝 Enhanced Prompt", expanded=False): st.write(enhanced_prompt) st.markdown('
🔄 Step 2/4: Generating Manim code...
', unsafe_allow_html=True) progress_bar.progress(50) raw_code = generator.generate_manim_code(enhanced_prompt, selected_model) clean_code = generator.process_and_validate_code(raw_code) with st.expander("💻 Generated Code", expanded=False): st.code(clean_code, language="python") st.markdown('
🔄 Step 3/4: Setting up rendering environment...
', unsafe_allow_html=True) progress_bar.progress(75) temp_dir = generator.create_temp_directory() code_file = generator.save_code_to_file(clean_code, temp_dir) estimated_time = PerformanceOptimizer.estimate_render_time(video_quality) st.markdown(f'
🔄 Step 4/4: Rendering video (estimated: {estimated_time//60}min {estimated_time%60}s)...
', unsafe_allow_html=True) success, result, logs = generator.render_video(code_file, temp_dir, video_quality) progress_bar.progress(100) if success: st.markdown('
✅ Video generated successfully!
', unsafe_allow_html=True) if os.path.exists(result): st.video(result) with open(result, 'rb') as video_file: st.download_button( label="📥 Download Video", data=video_file.read(), file_name="manim_animation.mp4", mime="video/mp4" ) else: st.error("Video file not found after rendering") if logs and st.checkbox("Show rendering details"): st.text_area("Rendering Logs", logs, height=200) else: st.markdown('
❌ An error occurred during rendering.
', unsafe_allow_html=True) # Cleanup after everything is done if temp_dir and os.path.exists(temp_dir): try: shutil.rmtree(temp_dir) logger.info(f"Cleaned up temporary directory: {temp_dir}") except Exception as e: logger.error(f"Error cleaning up temporary directory: {e}") except Exception as e: st.markdown('
❌ An error occurred during rendering.
', unsafe_allow_html=True) if 'temp_dir' in locals() and temp_dir and os.path.exists(temp_dir): try: shutil.rmtree(temp_dir) logger.info(f"Cleaned up temporary directory after error: {temp_dir}") except Exception as cleanup_error: logger.error(f"Error cleaning up temporary directory after error: {cleanup_error}") def main(): initialize_app() render_header() groq_api_key = os.getenv("GROQ_API_KEY") if not groq_api_key: st.error(""" GROQ_API_KEY not found in environment. Please ensure: 1. You have a .env file in the project root with: GROQ_API_KEY=your_key_here 2. Or set it in your environment: - Windows: set GROQ_API_KEY=your_key_here - Linux/Mac: export GROQ_API_KEY=your_key_here 3. For Docker: - Pass it as an environment variable: docker run -e GROQ_API_KEY=your_key_here ... - Or use docker-compose with the environment variable set """) st.stop() # Render sidebar and get configuration config = render_sidebar() if config[0] is None: # No API key in environment st.error("Failed to get API key from environment. Please check your .env file.") st.stop() _, selected_model, video_quality = config # We already have the API key from environment # Initialize generator generator = ManimVideoGenerator(groq_api_key) # Render main interface user_prompt, generate_button = render_main_interface() # Process generation only if button is clicked and there's a prompt if generate_button and user_prompt and user_prompt.strip(): process_video_generation(generator, user_prompt, selected_model, video_quality) generator.cleanup() # Render footer render_footer(generator) if __name__ == "__main__": main()