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<!DOCTYPE html>
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<head>
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<title>Oregon Trailer Park - Post-Apocalyptic Deck Builder</title>
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</head>
<body class="toxic-bg text-green-200 font-mono min-h-screen">
<!-- Header -->
<header class="border-b border-green-700 py-4 px-6 flex justify-between items-center bg-black bg-opacity-70">
<div class="flex items-center">
<i class="fas fa-radiation-alt text-3xl text-green-500 mr-3"></i>
<h1 class="text-2xl md:text-3xl font-bold glitch-text" style="font-family: 'Special Elite', cursive;">OREGON TRAILER PARK</h1>
</div>
<div class="hidden md:flex space-x-4">
<button id="newGameBtn" class="px-4 py-2 bg-green-900 hover:bg-green-800 rounded-lg transition">NEW GAME</button>
<button id="loadBtn" class="px-4 py-2 bg-gray-800 hover:bg-gray-700 rounded-lg transition">LOAD</button>
<button id="settingsBtn" class="px-4 py-2 bg-gray-800 hover:bg-gray-700 rounded-lg transition">SETTINGS</button>
</div>
<button class="md:hidden text-2xl">
<i class="fas fa-bars"></i>
</button>
</header>
<!-- Main Content -->
<main class="container mx-auto px-4 py-8">
<!-- Hero Section -->
<section class="mb-12 text-center">
<div class="max-w-4xl mx-auto">
<h2 class="text-3xl md:text-5xl font-bold mb-6 text-green-400" style="font-family: 'Special Elite', cursive;">
SURVIVE THE WASTELAND. OUTSMART THE CORPORATIONS.
</h2>
<p class="text-lg md:text-xl mb-8 text-green-300">
A post-apocalyptic deck-building roguelike where survival hinges on scavenging, combat, and managing your crew's mutations and sanity.
</p>
<div class="flex justify-center space-x-4">
<button id="startJourneyBtn" class="px-6 py-3 bg-green-700 hover:bg-green-600 rounded-lg text-lg font-bold transition transform hover:scale-105">
<i class="fas fa-play mr-2"></i> START JOURNEY
</button>
<button id="howToPlayBtn" class="px-6 py-3 bg-gray-800 hover:bg-gray-700 rounded-lg text-lg transition transform hover:scale-105">
<i class="fas fa-book mr-2"></i> HOW TO PLAY
</button>
</div>
</div>
</section>
<!-- Features Grid -->
<section class="mb-16">
<h2 class="text-2xl md:text-3xl font-bold mb-8 text-center text-green-400 border-b border-green-800 pb-4">CORE MECHANICS</h2>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
<!-- Deck Building -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border border-green-800 hover:border-green-500 transition">
<div class="flex items-center mb-4">
<i class="fas fa-cards text-3xl text-green-500 mr-4"></i>
<h3 class="text-xl font-bold text-green-400">DECK-BUILDING</h3>
</div>
<ul class="space-y-2 text-green-200">
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Start with class-specific cards</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Acquire new cards via scavenging, trading, or defeating enemies</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Remove/add cards at trailer park safe zones</span>
</li>
</ul>
</div>
<!-- Combat -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border border-green-800 hover:border-green-500 transition">
<div class="flex items-center mb-4">
<i class="fas fa-fist-raised text-3xl text-green-500 mr-4"></i>
<h3 class="text-xl font-bold text-green-400">TURN-BASED COMBAT</h3>
</div>
<ul class="space-y-2 text-green-200">
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Battles against raiders, mutated creatures, and Corporate enforcers</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Use action points for attacks, defense, or abilities</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Environmental hazards like toxic pools</span>
</li>
</ul>
</div>
<!-- Resources -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border border-green-800 hover:border-green-500 transition">
<div class="flex items-center mb-4">
<i class="fas fa-boxes text-3xl text-green-500 mr-4"></i>
<h3 class="text-xl font-bold text-green-400">RESOURCE MANAGEMENT</h3>
</div>
<ul class="space-y-2 text-green-200">
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Track Food, Fuel, Scrap, and Chems</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Chems act as currency and moonshine-crafting ingredients</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Starvation or radiation sickness adds permanent debuff cards</span>
</li>
</ul>
</div>
<!-- Permadeath -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border border-green-800 hover:border-green-500 transition">
<div class="flex items-center mb-4">
<i class="fas fa-skull text-3xl text-green-500 mr-4"></i>
<h3 class="text-xl font-bold text-green-400">PARTY PERMADEATH</h3>
</div>
<ul class="space-y-2 text-green-200">
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Lose a party member? Their cards are removed</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Replace them by recruiting survivors at random events</span>
</li>
</ul>
</div>
<!-- Journey -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border border-green-800 hover:border-green-500 transition">
<div class="flex items-center mb-4">
<i class="fas fa-map-marked-alt text-3xl text-green-500 mr-4"></i>
<h3 class="text-xl font-bold text-green-400">JOURNEY STRUCTURE</h3>
</div>
<ul class="space-y-2 text-green-200">
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Node-based map with routes of varying risk/reward</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Random Oregon Trail-inspired events</span>
</li>
</ul>
</div>
<!-- Endgame -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border border-green-800 hover:border-green-500 transition">
<div class="flex items-center mb-4">
<i class="fas fa-trophy text-3xl text-green-500 mr-4"></i>
<h3 class="text-xl font-bold text-green-400">THEMATIC ENDGAME</h3>
</div>
<ul class="space-y-2 text-green-200">
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Multiple endings with different outcomes</span>
</li>
<li class="flex items-start">
<i class="fas fa-circle text-xs mt-1 mr-2 text-green-500"></i>
<span>Final boss: The CEO's Bio-Mecha</span>
</li>
</ul>
</div>
</div>
</section>
<!-- Classes Section -->
<section class="mb-16">
<h2 class="text-2xl md:text-3xl font-bold mb-8 text-center text-green-400 border-b border-green-800 pb-4">CHOOSE YOUR CLASS</h2>
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<!-- Tweaker -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border-2 border-purple-600 transform transition hover:scale-105">
<div class="flex items-center mb-4">
<i class="fas fa-pills text-3xl text-purple-400 mr-4"></i>
<h3 class="text-xl font-bold text-purple-300">TWEAKER</h3>
</div>
<div class="mb-4">
<h4 class="font-bold text-purple-200 mb-2">Starting Cards:</h4>
<div class="flex flex-wrap gap-2 mb-3">
<span class="px-3 py-1 bg-purple-900 rounded-full text-xs">Stimulant Rush</span>
<span class="px-3 py-1 bg-purple-900 rounded-full text-xs">Pipe Bomb</span>
<span class="px-3 py-1 bg-purple-900 rounded-full text-xs">Meth Sprint</span>
</div>
</div>
<div class="mb-4">
<h4 class="font-bold text-purple-200 mb-2">Bonus:</h4>
<p class="text-sm">Craft chems from toxic waste</p>
</div>
<button class="w-full py-2 bg-purple-800 hover:bg-purple-700 rounded-lg transition select-class" data-class="tweaker">
SELECT TWEAKER
</button>
</div>
<!-- Scout -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border-2 border-blue-600 transform transition hover:scale-105">
<div class="flex items-center mb-4">
<i class="fas fa-binoculars text-3xl text-blue-400 mr-4"></i>
<h3 class="text-xl font-bold text-blue-300">SCOUT</h3>
</div>
<div class="mb-4">
<h4 class="font-bold text-blue-200 mb-2">Starting Cards:</h4>
<div class="flex flex-wrap gap-2 mb-3">
<span class="px-3 py-1 bg-blue-900 rounded-full text-xs">Snipe</span>
<span class="px-3 py-1 bg-blue-900 rounded-full text-xs">Scavenger's Luck</span>
<span class="px-3 py-1 bg-blue-900 rounded-full text-xs">Silent Step</span>
</div>
</div>
<div class="mb-4">
<h4 class="font-bold text-blue-200 mb-2">Bonus:</h4>
<p class="text-sm">Reveal map hazards early</p>
</div>
<button class="w-full py-2 bg-blue-800 hover:bg-blue-700 rounded-lg transition select-class" data-class="scout">
SELECT SCOUT
</button>
</div>
<!-- Brawler -->
<div class="bg-gray-900 bg-opacity-70 p-6 rounded-lg border-2 border-red-600 transform transition hover:scale-105">
<div class="flex items-center mb-4">
<i class="fas fa-fist-raised text-3xl text-red-400 mr-4"></i>
<h3 class="text-xl font-bold text-red-300">BRAWLER</h3>
</div>
<div class="mb-4">
<h4 class="font-bold text-red-200 mb-2">Starting Cards:</h4>
<div class="flex flex-wrap gap-2 mb-3">
<span class="px-3 py-1 bg-red-900 rounded-full text-xs">Junk Armor</span>
<span class="px-3 py-1 bg-red-900 rounded-full text-xs">Crowbar Toss</span>
<span class="px-3 py-1 bg-red-900 rounded-full text-xs">Knuckle Dust</span>
</div>
</div>
<div class="mb-4">
<h4 class="font-bold text-red-200 mb-2">Bonus:</h4>
<p class="text-sm">Intimidate enemies to skip combat</p>
</div>
<button class="w-full py-2 bg-red-800 hover:bg-red-700 rounded-lg transition select-class" data-class="brawler">
SELECT BRAWLER
</button>
</div>
</div>
</section>
<!-- Sample Cards -->
<section class="mb-16">
<h2 class="text-2xl md:text-3xl font-bold mb-8 text-center text-green-400 border-b border-green-800 pb-4">SAMPLE CARDS</h2>
<div class="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-6">
<!-- Card 1 -->
<div class="bg-gray-800 rounded-lg overflow-hidden border-2 border-green-600 card-hover transition duration-300">
<div class="bg-green-900 p-3">
<h3 class="font-bold text-lg text-center text-green-100">Rusty Chainsaw</h3>
</div>
<div class="p-4">
<div class="flex justify-between items-center mb-3">
<span class="px-2 py-1 bg-gray-700 rounded text-xs">WEAPON</span>
<span class="px-2 py-1 bg-red-700 rounded text-xs">2 FUEL</span>
</div>
<p class="text-sm mb-4">Deal 8 damage to a single target. 50% chance to cause bleeding.</p>
<div class="flex justify-between text-xs">
<span><i class="fas fa-bolt text-yellow-400 mr-1"></i> 2 AP</span>
<span><i class="fas fa-heart text-red-400 mr-1"></i> 8 DMG</span>
</div>
</div>
</div>
<!-- Card 2 -->
<div class="bg-gray-800 rounded-lg overflow-hidden border-2 border-blue-600 card-hover transition duration-300">
<div class="bg-blue-900 p-3">
<h3 class="font-bold text-lg text-center text-blue-100">Radiation Suit</h3>
</div>
<div class="p-4">
<div class="flex justify-between items-center mb-3">
<span class="px-2 py-1 bg-gray-700 rounded text-xs">ARMOR</span>
<span class="px-2 py-1 bg-yellow-700 rounded text-xs">3 SCRAP</span>
</div>
<p class="text-sm mb-4">Block 5 damage and reduce radiation by 50% for 3 turns.</p>
<div class="flex justify-between text-xs">
<span><i class="fas fa-bolt text-yellow-400 mr-1"></i> 1 AP</span>
<span><i class="fas fa-shield-alt text-blue-400 mr-1"></i> 5 BLK</span>
</div>
</div>
</div>
<!-- Card 3 -->
<div class="bg-gray-800 rounded-lg overflow-hidden border-2 border-purple-600 card-hover transition duration-300">
<div class="bg-purple-900 p-3">
<h3 class="font-bold text-lg text-center text-purple-100">Nuke Moonshine</h3>
</div>
<div class="p-4">
<div class="flex justify-between items-center mb-3">
<span class="px-2 py-1 bg-gray-700 rounded text-xs">CHEM</span>
<span class="px-2 py-1 bg-purple-700 rounded text-xs">RARE</span>
</div>
<p class="text-sm mb-4">Gain +3 AP next turn but take 5 radiation damage. Remove after use.</p>
<div class="flex justify-between text-xs">
<span><i class="fas fa-bolt text-yellow-400 mr-1"></i> 0 AP</span>
<span><i class="fas fa-radiation text-green-400 mr-1"></i> 5 RAD</span>
</div>
</div>
</div>
<!-- Card 4 -->
<div class="bg-gray-800 rounded-lg overflow-hidden border-2 border-red-600 card-hover transition duration-300">
<div class="bg-red-900 p-3">
<h3 class="font-bold text-lg text-center text-red-100">Crowbar Toss</h3>
</div>
<div class="p-4">
<div class="flex justify-between items-center mb-3">
<span class="px-2 py-1 bg-gray-700 rounded text-xs">SKILL</span>
<span class="px-2 py-1 bg-gray-700 rounded text-xs">BRAWLER</span>
</div>
<p class="text-sm mb-4">Deal 4 damage to all enemies. 25% chance to stun.</p>
<div class="flex justify-between text-xs">
<span><i class="fas fa-bolt text-yellow-400 mr-1"></i> 2 AP</span>
<span><i class="fas fa-heart text-red-400 mr-1"></i> 4 DMG</span>
</div>
</div>
</div>
</div>
</section>
<!-- Call to Action -->
<section class="bg-black bg-opacity-50 rounded-lg p-8 mb-12 border border-green-700">
<div class="max-w-3xl mx-auto text-center">
<h2 class="text-2xl md:text-3xl font-bold mb-4 text-green-400">READY TO SURVIVE THE WASTELAND?</h2>
<p class="mb-6 text-lg">Outsmart the Corporations. Keep your crew sane—or die trying.</p>
<button id="beginJourneyBtn" class="px-8 py-3 bg-green-700 hover:bg-green-600 rounded-lg text-lg font-bold transition transform hover:scale-105 radioactive-pulse">
<i class="fas fa-radiation-alt mr-2"></i> BEGIN YOUR JOURNEY
</button>
</div>
</section>
</main>
<!-- Footer -->
<footer class="bg-black bg-opacity-70 py-6 px-4 border-t border-green-800">
<div class="container mx-auto">
<div class="flex flex-col md:flex-row justify-between items-center">
<div class="mb-4 md:mb-0">
<h3 class="text-lg font-bold text-green-400 mb-2">OREGON TRAILER PARK</h3>
<p class="text-sm text-gray-400">A post-apocalyptic deck-building roguelike</p>
</div>
<div class="flex space-x-6">
<a href="#" class="text-gray-400 hover:text-green-400 transition">
<i class="fab fa-twitter text-xl"></i>
</a>
<a href="#" class="text-gray-400 hover:text-green-400 transition">
<i class="fab fa-discord text-xl"></i>
</a>
<a href="#" class="text-gray-400 hover:text-green-400 transition">
<i class="fab fa-steam text-xl"></i>
</a>
</div>
</div>
<div class="mt-6 pt-6 border-t border-gray-800 text-center text-sm text-gray-500">
<p>© 2023 Oregon Trailer Park. All rights reserved. Not affiliated with Oregon Trail™.</p>
</div>
</div>
</footer>
<script>
document.addEventListener('DOMContentLoaded', function() {
// Card hover animations
const cards = document.querySelectorAll('.card-hover');
cards.forEach(card => {
card.addEventListener('mouseenter', function() {
this.style.transition = 'transform 0.3s ease, box-shadow 0.3s ease';
});
card.addEventListener('mouseleave', function() {
this.style.transition = 'transform 0.3s ease, box-shadow 0.3s ease';
});
});
// Navigation buttons
document.getElementById('newGameBtn').addEventListener('click', function() {
alert('Starting a new game...');
// Actual implementation would reset game state
});
document.getElementById('loadBtn').addEventListener('click', function() {
alert('Loading saved game...');
// Actual implementation would load from localStorage
});
document.getElementById('settingsBtn').addEventListener('click', function() {
alert('Opening settings...');
// Actual implementation would show settings modal
});
// Main action buttons
document.getElementById('startJourneyBtn').addEventListener('click', function() {
alert('Starting your journey through the wasteland!');
// Actual implementation would start the game
});
document.getElementById('howToPlayBtn').addEventListener('click', function() {
alert('Showing how to play instructions...');
// Actual implementation would show tutorial
});
// Class selection
const classButtons = document.querySelectorAll('.select-class');
let selectedClass = null;
classButtons.forEach(button => {
button.addEventListener('click', function() {
// Remove selection from all buttons
classButtons.forEach(btn => {
btn.classList.remove('bg-green-600');
const baseColor = btn.getAttribute('data-class') === 'tweaker' ? 'purple' :
btn.getAttribute('data-class') === 'scout' ? 'blue' : 'red';
btn.classList.add(`bg-${baseColor}-800`);
});
// Select this class
this.classList.remove('bg-purple-800', 'bg-blue-800', 'bg-red-800');
this.classList.add('bg-green-600');
selectedClass = this.getAttribute('data-class');
console.log(`Selected class: ${selectedClass}`);
});
});
// Begin journey button
document.getElementById('beginJourneyBtn').addEventListener('click', function() {
if (!selectedClass) {
alert('Please select a class first!');
return;
}
alert(`Beginning journey as ${selectedClass}!`);
// Actual implementation would start game with selected class
});
// Mobile menu toggle (if you add one later)
const mobileMenuBtn = document.querySelector('.md\\:hidden');
if (mobileMenuBtn) {
mobileMenuBtn.addEventListener('click', function() {
alert('Mobile menu would open here');
// Actual implementation would toggle mobile menu
});
}
});
</script>
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</html>