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Upload index.html

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  1. index.html +246 -17
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- <!doctype html>
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- <html>
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- <head>
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- <meta charset="utf-8" />
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- <meta name="viewport" content="width=device-width" />
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- <title>My static Space</title>
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- <link rel="stylesheet" href="style.css" />
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- </head>
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- <body>
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- <div class="card">
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- <h1>Welcome to your static Space!</h1>
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- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
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- <p>
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- Also don't forget to check the
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- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
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- </p>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  </div>
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- </body>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  </html>
 
 
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+ <!DOCTYPE html>
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+ <html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
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+ <head>
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+ <meta charset='utf-8' />
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+ <meta name='viewport' content='width=device-width, user-scalable=no' />
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+ <title>TowerBlocks</title>
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+ <style type='text/css'>
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+
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+ body {
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+ touch-action: none;
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+ margin: 0;
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+ border: 0 none;
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+ padding: 0;
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+ text-align: center;
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+ background-color: black;
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+ }
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+
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+ #canvas {
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+ display: block;
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+ margin: 0;
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+ color: white;
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+ }
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+
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+ #canvas:focus {
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+ outline: none;
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+ }
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+
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+ .godot {
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+ font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
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+ color: #e0e0e0;
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+ background-color: #3b3943;
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+ background-image: linear-gradient(to bottom, #403e48, #35333c);
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+ border: 1px solid #45434e;
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+ box-shadow: 0 0 1px 1px #2f2d35;
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+ }
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+
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+
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+ /* Status display
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+ * ============== */
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+
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+ #status {
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+ position: absolute;
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+ left: 0;
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+ top: 0;
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+ right: 0;
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+ bottom: 0;
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+ display: flex;
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+ justify-content: center;
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+ align-items: center;
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+ /* don't consume click events - make children visible explicitly */
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+ visibility: hidden;
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+ }
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+
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+ #status-progress {
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+ width: 366px;
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+ height: 7px;
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+ background-color: #38363A;
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+ border: 1px solid #444246;
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+ padding: 1px;
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+ box-shadow: 0 0 2px 1px #1B1C22;
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+ border-radius: 2px;
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+ visibility: visible;
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+ }
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+
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+ @media only screen and (orientation:portrait) {
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+ #status-progress {
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+ width: 61.8%;
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+ }
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+ }
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+
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+ #status-progress-inner {
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+ height: 100%;
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+ width: 0;
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+ box-sizing: border-box;
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+ transition: width 0.5s linear;
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+ background-color: #202020;
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+ border: 1px solid #222223;
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+ box-shadow: 0 0 1px 1px #27282E;
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+ border-radius: 3px;
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+ }
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+
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+ #status-indeterminate {
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+ height: 42px;
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+ visibility: visible;
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+ position: relative;
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+ }
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+
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+ #status-indeterminate > div {
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+ width: 4.5px;
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+ height: 0;
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+ border-style: solid;
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+ border-width: 9px 3px 0 3px;
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+ border-color: #2b2b2b transparent transparent transparent;
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+ transform-origin: center 21px;
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+ position: absolute;
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+ }
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+
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+ #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
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+ #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
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+ #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
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+ #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
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+ #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
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+ #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
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+ #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
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+ #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
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+
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+ #status-notice {
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+ margin: 0 100px;
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+ line-height: 1.3;
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+ visibility: visible;
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+ padding: 4px 6px;
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+ visibility: visible;
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+ }
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+ </style>
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+ <link id='-gd-engine-icon' rel='icon' type='image/png' href='TowerBlocksGame_0.2.icon.png' />
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+ <link rel='apple-touch-icon' href='TowerBlocksGame_0.2.apple-touch-icon.png'/>
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+
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+ </head>
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+ <body>
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+ <canvas id='canvas'>
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+ HTML5 canvas appears to be unsupported in the current browser.<br />
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+ Please try updating or use a different browser.
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+ </canvas>
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+ <div id='status'>
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+ <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
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+ <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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+ <div></div>
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  </div>
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+ <div id='status-notice' class='godot' style='display: none;'></div>
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+ </div>
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+
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+ <script type='text/javascript' src='TowerBlocksGame_0.2.js'></script>
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+ <script type='text/javascript'>//<![CDATA[
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+
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+ const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"executable":"TowerBlocksGame_0.2","experimentalVK":false,"fileSizes":{"TowerBlocksGame_0.2.pck":110166368,"TowerBlocksGame_0.2.wasm":13790961},"focusCanvas":true,"gdnativeLibs":[]};
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+ var engine = new Engine(GODOT_CONFIG);
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+
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+ (function() {
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+ const INDETERMINATE_STATUS_STEP_MS = 100;
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+ var statusProgress = document.getElementById('status-progress');
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+ var statusProgressInner = document.getElementById('status-progress-inner');
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+ var statusIndeterminate = document.getElementById('status-indeterminate');
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+ var statusNotice = document.getElementById('status-notice');
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+
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+ var initializing = true;
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+ var statusMode = 'hidden';
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+
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+ var animationCallbacks = [];
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+ function animate(time) {
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+ animationCallbacks.forEach(callback => callback(time));
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+ requestAnimationFrame(animate);
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+ }
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+ requestAnimationFrame(animate);
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+
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+ function setStatusMode(mode) {
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+
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+ if (statusMode === mode || !initializing)
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+ return;
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+ [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
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+ elem.style.display = 'none';
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+ });
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+ animationCallbacks = animationCallbacks.filter(function(value) {
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+ return (value != animateStatusIndeterminate);
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+ });
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+ switch (mode) {
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+ case 'progress':
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+ statusProgress.style.display = 'block';
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+ break;
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+ case 'indeterminate':
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+ statusIndeterminate.style.display = 'block';
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+ animationCallbacks.push(animateStatusIndeterminate);
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+ break;
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+ case 'notice':
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+ statusNotice.style.display = 'block';
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+ break;
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+ case 'hidden':
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+ break;
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+ default:
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+ throw new Error('Invalid status mode');
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+ }
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+ statusMode = mode;
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+ }
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+
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+ function animateStatusIndeterminate(ms) {
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+ var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
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+ if (statusIndeterminate.children[i].style.borderTopColor == '') {
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+ Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
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+ child.style.borderTopColor = '';
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+ });
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+ statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
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+ }
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+ }
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+
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+ function setStatusNotice(text) {
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+ while (statusNotice.lastChild) {
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+ statusNotice.removeChild(statusNotice.lastChild);
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+ }
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+ var lines = text.split('\n');
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+ lines.forEach((line) => {
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+ statusNotice.appendChild(document.createTextNode(line));
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+ statusNotice.appendChild(document.createElement('br'));
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+ });
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+ };
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+
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+ function displayFailureNotice(err) {
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+ var msg = err.message || err;
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+ console.error(msg);
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+ setStatusNotice(msg);
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+ setStatusMode('notice');
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+ initializing = false;
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+ };
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+
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+ if (!Engine.isWebGLAvailable()) {
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+ displayFailureNotice('WebGL not available');
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+ } else {
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+ setStatusMode('indeterminate');
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+ engine.startGame({
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+ 'onProgress': function (current, total) {
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+ if (total > 0) {
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+ statusProgressInner.style.width = current/total * 100 + '%';
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+ setStatusMode('progress');
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+ if (current === total) {
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+ // wait for progress bar animation
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+ setTimeout(() => {
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+ setStatusMode('indeterminate');
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+ }, 500);
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+ }
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+ } else {
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+ setStatusMode('indeterminate');
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+ }
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+ },
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+ }).then(() => {
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+ setStatusMode('hidden');
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+ initializing = false;
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+ }, displayFailureNotice);
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+ }
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+ })();
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+ //]]></script>
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+ </body>
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  </html>
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+