# Hugging Face Spaces対応 - クリック操作版 # app.py として保存 import gradio as gr import matplotlib.pyplot as plt import matplotlib.patches as patches import numpy as np import json from datetime import datetime from io import BytesIO from PIL import Image class PennyPackerGame: def __init__(self): self.sector_center = (0, 0) self.sector_radius = 4.0 self.coin_radius = 0.5 self.num_coins = 16 self.coins = [] self.initialize_coins() self.selected_coin = 0 # デフォルトで最初のコインを選択 def initialize_coins(self): """4x4グリッドで初期配置""" self.coins = [] spacing = 0.8 start_x = 0.5 start_y = 0.5 for i in range(4): for j in range(4): x = start_x + j * spacing y = start_y + i * spacing self.coins.append({'x': x, 'y': y}) def is_inside_sector(self, x, y): """コインが完全に扇形内にあるかチェック""" max_distance = np.sqrt(x**2 + y**2) + self.coin_radius if max_distance > self.sector_radius: return False if x - self.coin_radius < 0 or y - self.coin_radius < 0: return False return True def check_overlap(self, coin_index): """指定したコインが他のコインと重なっているかチェック""" coin1 = self.coins[coin_index] for i, coin2 in enumerate(self.coins): if i == coin_index: continue dx = coin1['x'] - coin2['x'] dy = coin1['y'] - coin2['y'] distance = np.sqrt(dx**2 + dy**2) if distance < 2 * self.coin_radius - 0.001: return True return False def evaluate_layout(self): """現在のレイアウトを評価""" valid_coins = 0 for i in range(len(self.coins)): coin = self.coins[i] inside = self.is_inside_sector(coin['x'], coin['y']) overlap = self.check_overlap(i) if inside and not overlap: valid_coins += 1 return valid_coins def draw_figure(self): """Matplotlib図を生成""" fig, ax = plt.subplots(figsize=(10, 10)) ax.set_aspect('equal') margin = 0.5 ax.set_xlim(-margin, self.sector_radius + margin) ax.set_ylim(-margin, self.sector_radius + margin) # 扇形の描画 sector = patches.Wedge( center=self.sector_center, r=self.sector_radius, theta1=0, theta2=90, facecolor='lightblue', alpha=0.15, edgecolor='blue', linewidth=2 ) ax.add_patch(sector) ax.plot([0, self.sector_radius], [0, 0], 'b-', linewidth=2) ax.plot([0, 0], [0, self.sector_radius], 'b-', linewidth=2) theta = np.linspace(0, 90, 100) x_arc = self.sector_radius * np.cos(np.radians(theta)) y_arc = self.sector_radius * np.sin(np.radians(theta)) ax.plot(x_arc, y_arc, 'b-', linewidth=2) ax.plot(0, 0, 'ro', markersize=8) ax.grid(True, alpha=0.3, linestyle='--') # コインの描画 for i, coin in enumerate(self.coins): inside = self.is_inside_sector(coin['x'], coin['y']) overlap = self.check_overlap(i) if inside and not overlap: color = 'limegreen' alpha = 0.9 elif inside: color = 'orange' alpha = 0.7 else: color = 'lightcoral' alpha = 0.5 # 選択されているコインを強調 if self.selected_coin == i: edgecolor = 'red' linewidth = 4 else: edgecolor = 'darkgoldenrod' linewidth = 2 circle = patches.Circle( (coin['x'], coin['y']), self.coin_radius, facecolor=color, edgecolor=edgecolor, linewidth=linewidth, alpha=alpha ) ax.add_patch(circle) # コイン番号 ax.text(coin['x'], coin['y'], str(i+1), ha='center', va='center', fontsize=14, fontweight='bold', color='white', bbox=dict(boxstyle='circle', facecolor='black', alpha=0.5, pad=0.3)) # 評価 valid_count = self.evaluate_layout() if valid_count >= 16: title = '🎉 SOLUTION FOUND! 🎉' title_color = 'green' else: title = f'Penny Packer 16 - {valid_count}/16 valid' title_color = 'darkblue' ax.set_title(title, fontsize=18, color=title_color, weight='bold', pad=20) ax.set_xlabel('X', fontsize=14, fontweight='bold') ax.set_ylabel('Y', fontsize=14, fontweight='bold') plt.tight_layout() # 画像に変換 buf = BytesIO() plt.savefig(buf, format='png', dpi=120, bbox_inches='tight') buf.seek(0) img = Image.open(buf) plt.close(fig) return img def get_status_text(self): """ステータステキストを生成""" valid_count = self.evaluate_layout() text = f"## Status: {valid_count}/16 valid coins\n\n" if valid_count >= 16: text += "### 🎉 **SOLUTION FOUND!** 🎉\n\n" else: text += f"### Need {16 - valid_count} more valid coins\n\n" text += f"**Selected Coin:** #{self.selected_coin + 1} at ({self.coins[self.selected_coin]['x']:.2f}, {self.coins[self.selected_coin]['y']:.2f})\n\n" text += f"**Coin Radius:** {self.coin_radius:.2f}\n" text += f"**Sector Radius:** {self.sector_radius:.2f}\n\n" text += "**Legend:**\n" text += "- 🟢 Green: Valid\n" text += "- 🟠 Orange: Overlapping\n" text += "- 🔴 Red: Outside\n" text += "- **Red border**: Selected\n" return text # グローバルゲームインスタンス game = PennyPackerGame() # Gradioインターフェース関数 def update_display(coin_radius, sector_radius): """表示を更新""" game.coin_radius = coin_radius game.sector_radius = sector_radius img = game.draw_figure() status = game.get_status_text() return img, status def select_next_coin(): """次のコインを選択""" game.selected_coin = (game.selected_coin + 1) % 16 return game.draw_figure(), game.get_status_text(), f"Coin #{game.selected_coin + 1} selected" def select_prev_coin(): """前のコインを選択""" game.selected_coin = (game.selected_coin - 1) % 16 return game.draw_figure(), game.get_status_text(), f"Coin #{game.selected_coin + 1} selected" def select_coin_number(coin_num): """コイン番号で選択""" if 1 <= coin_num <= 16: game.selected_coin = coin_num - 1 return game.draw_figure(), game.get_status_text(), f"Coin #{game.selected_coin + 1} selected" return game.draw_figure(), game.get_status_text(), "Invalid coin number" def move_up(): """選択したコインを上に移動""" game.coins[game.selected_coin]['y'] += 0.1 return game.draw_figure(), game.get_status_text(), "Moved up" def move_down(): """選択したコインを下に移動""" game.coins[game.selected_coin]['y'] -= 0.1 return game.draw_figure(), game.get_status_text(), "Moved down" def move_left(): """選択したコインを左に移動""" game.coins[game.selected_coin]['x'] -= 0.1 return game.draw_figure(), game.get_status_text(), "Moved left" def move_right(): """選択したコインを右に移動""" game.coins[game.selected_coin]['x'] += 0.1 return game.draw_figure(), game.get_status_text(), "Moved right" def click_to_move(evt: gr.SelectData): """画像クリックでコインを移動""" # Gradioの画像クリックイベントからピクセル座標を取得 # 画像サイズとプロット範囲から論理座標に変換 img_width = 1000 # 推定画像幅(DPI 120 x 10インチ ≈ 1200) img_height = 1000 click_x = evt.index[0] # ピクセルX click_y = evt.index[1] # ピクセルY # おおよその座標変換(余白を考慮) margin = 0.5 plot_range = game.sector_radius + 2 * margin # 画像の有効範囲を推定(余白を除く) effective_margin_px = 100 # 推定余白ピクセル effective_width = img_width - 2 * effective_margin_px effective_height = img_height - 2 * effective_margin_px # ピクセル座標を論理座標に変換 logical_x = ((click_x - effective_margin_px) / effective_width) * plot_range - margin logical_y = plot_range - ((click_y - effective_margin_px) / effective_height) * plot_range - margin # 範囲チェック if logical_x < -margin or logical_x > game.sector_radius + margin: return game.draw_figure(), game.get_status_text(), "Click within the plot area" if logical_y < -margin or logical_y > game.sector_radius + margin: return game.draw_figure(), game.get_status_text(), "Click within the plot area" # コインを移動 game.coins[game.selected_coin]['x'] = max(0, min(game.sector_radius, logical_x)) game.coins[game.selected_coin]['y'] = max(0, min(game.sector_radius, logical_y)) return game.draw_figure(), game.get_status_text(), f"Coin #{game.selected_coin + 1} moved to ({logical_x:.2f}, {logical_y:.2f})" def reset_positions(): """位置をリセット""" game.initialize_coins() game.selected_coin = 0 return game.draw_figure(), game.get_status_text(), "Positions reset" def randomize_positions(): """ランダム配置""" for coin in game.coins: coin['x'] = np.random.uniform(0.5, game.sector_radius - 0.5) coin['y'] = np.random.uniform(0.5, game.sector_radius - 0.5) return game.draw_figure(), game.get_status_text(), "Coins randomized" def auto_arrange(): """自動配置(六方格子パターン)""" spacing = 2 * game.coin_radius * 1.02 dx = spacing dy = spacing * np.sqrt(3) / 2 positions = [] for row in range(5): for col in range(5): row_offset = (row % 2) * dx * 0.5 x = 0.5 + col * dx + row_offset y = 0.5 + row * dy if x + game.coin_radius <= game.sector_radius and y + game.coin_radius <= game.sector_radius: positions.append((x, y)) for i, (x, y) in enumerate(positions[:16]): game.coins[i]['x'] = x game.coins[i]['y'] = y return game.draw_figure(), game.get_status_text(), "Auto-arranged in hexagonal pattern" def check_solution(): """解答チェック""" valid_count = game.evaluate_layout() result = "="*50 + "\n" result += "SOLUTION CHECK\n" result += "="*50 + "\n" result += f"Valid coins: {valid_count}/16\n" result += f"Coin radius: {game.coin_radius:.2f}\n" result += f"Sector radius: {game.sector_radius:.2f}\n" result += "="*50 + "\n" if valid_count >= 16: result += "✓ VALID SOLUTION FOUND!\n" else: result += f"✗ Need {16 - valid_count} more valid coins\n" result += "="*50 return result def export_json(): """JSON出力""" config = { 'coin_radius': game.coin_radius, 'sector_radius': game.sector_radius, 'coins': game.coins, 'valid_count': game.evaluate_layout(), 'timestamp': datetime.now().isoformat() } return json.dumps(config, indent=2) def import_json(json_str): """JSON読み込み""" try: config = json.loads(json_str) game.coin_radius = config['coin_radius'] game.sector_radius = config['sector_radius'] game.coins = config['coins'] return game.draw_figure(), game.get_status_text(), f"Configuration loaded ({config['valid_count']}/16 valid)" except Exception as e: return game.draw_figure(), game.get_status_text(), f"Error: {str(e)}" # Gradio UIの構築 with gr.Blocks(title="Penny Packer 16", theme=gr.themes.Soft()) as demo: gr.Markdown("# 🪙 Penny Packer 16 - Interactive Puzzle") gr.Markdown("**Goal:** Fit all 16 coins into the quarter circle without overlaps!") with gr.Row(): with gr.Column(scale=2): image_output = gr.Image(label="🎮 Game Board (Click to move selected coin)", type="pil") gr.Markdown("### 🎛️ Adjust Radii") with gr.Row(): coin_radius_slider = gr.Slider(0.2, 1.0, value=0.5, step=0.01, label="Coin Radius") sector_radius_slider = gr.Slider(2.0, 8.0, value=4.0, step=0.1, label="Sector Radius") with gr.Column(scale=1): status_output = gr.Markdown(value="Loading...") gr.Markdown("### 🎯 Select Coin") with gr.Row(): prev_btn = gr.Button("◀ Prev", size="sm") coin_num_input = gr.Number(label="Coin #", value=1, minimum=1, maximum=16, precision=0) next_btn = gr.Button("Next ▶", size="sm") gr.Markdown("### ⬆️⬇️⬅️➡️ Move Selected Coin") with gr.Column(): with gr.Row(): gr.Button("", visible=False, scale=1) up_btn = gr.Button("⬆️ Up", scale=2) gr.Button("", visible=False, scale=1) with gr.Row(): left_btn = gr.Button("⬅️ Left") center_text = gr.Markdown("**Move**", elem_classes="center") right_btn = gr.Button("➡️ Right") with gr.Row(): gr.Button("", visible=False, scale=1) down_btn = gr.Button("⬇️ Down", scale=2) gr.Button("", visible=False, scale=1) gr.Markdown("### 🔧 Actions") with gr.Row(): reset_btn = gr.Button("🔄 Reset", variant="secondary") random_btn = gr.Button("🎲 Random", variant="secondary") auto_btn = gr.Button("🤖 Auto-Arrange", variant="primary") check_btn = gr.Button("✅ Check Solution", variant="primary") message_output = gr.Textbox(label="📢 Message", lines=2) with gr.Accordion("📊 Advanced", open=False): with gr.Row(): with gr.Column(): gr.Markdown("### Export Configuration") export_btn = gr.Button("📤 Export JSON") json_output = gr.Textbox(label="JSON Output", lines=8) with gr.Column(): gr.Markdown("### Import Configuration") json_input = gr.Textbox(label="Paste JSON", lines=8) import_btn = gr.Button("📥 Import JSON") check_output = gr.Textbox(label="Check Result", lines=6) # イベントハンドラ coin_radius_slider.change( update_display, inputs=[coin_radius_slider, sector_radius_slider], outputs=[image_output, status_output] ) sector_radius_slider.change( update_display, inputs=[coin_radius_slider, sector_radius_slider], outputs=[image_output, status_output] ) # 画像クリック image_output.select( click_to_move, outputs=[image_output, status_output, message_output] ) # コイン選択 next_btn.click(select_next_coin, outputs=[image_output, status_output, message_output]) prev_btn.click(select_prev_coin, outputs=[image_output, status_output, message_output]) coin_num_input.change(select_coin_number, inputs=[coin_num_input], outputs=[image_output, status_output, message_output]) # 方向キー up_btn.click(move_up, outputs=[image_output, status_output, message_output]) down_btn.click(move_down, outputs=[image_output, status_output, message_output]) left_btn.click(move_left, outputs=[image_output, status_output, message_output]) right_btn.click(move_right, outputs=[image_output, status_output, message_output]) # アクション reset_btn.click(reset_positions, outputs=[image_output, status_output, message_output]) random_btn.click(randomize_positions, outputs=[image_output, status_output, message_output]) auto_btn.click(auto_arrange, outputs=[image_output, status_output, message_output]) check_btn.click(check_solution, outputs=[check_output]) # JSON操作 export_btn.click(export_json, outputs=[json_output]) import_btn.click(import_json, inputs=[json_input], outputs=[image_output, status_output, message_output]) # 初期表示 demo.load(lambda: update_display(0.5, 4.0), outputs=[image_output, status_output]) if __name__ == "__main__": demo.launch()