Spaces:
Sleeping
Sleeping
Delete app.py
Browse files
app.py
DELETED
|
@@ -1,698 +0,0 @@
|
|
| 1 |
-
# app.py - Game-Based Learning Version
|
| 2 |
-
import streamlit as st
|
| 3 |
-
import os
|
| 4 |
-
import time
|
| 5 |
-
import random
|
| 6 |
-
import base64
|
| 7 |
-
import json
|
| 8 |
-
import requests
|
| 9 |
-
import re
|
| 10 |
-
from PIL import Image
|
| 11 |
-
import io
|
| 12 |
-
import matplotlib.pyplot as plt
|
| 13 |
-
import numpy as np
|
| 14 |
-
import pandas as pd
|
| 15 |
-
import plotly.express as px
|
| 16 |
-
import plotly.graph_objects as go
|
| 17 |
-
|
| 18 |
-
# Configure Streamlit page
|
| 19 |
-
st.set_page_config(
|
| 20 |
-
page_title="StoryCoder - Learn Coding Through Games",
|
| 21 |
-
page_icon="🧙♂️",
|
| 22 |
-
layout="wide",
|
| 23 |
-
initial_sidebar_state="expanded"
|
| 24 |
-
)
|
| 25 |
-
|
| 26 |
-
# Custom CSS for colorful UI
|
| 27 |
-
st.markdown("""
|
| 28 |
-
<style>
|
| 29 |
-
@import url('https://fonts.googleapis.com/css2?family=Comic+Neue:wght@700&display=swap');
|
| 30 |
-
|
| 31 |
-
:root {
|
| 32 |
-
--primary: #FF6B6B;
|
| 33 |
-
--secondary: #4ECDC4;
|
| 34 |
-
--accent: #FFD166;
|
| 35 |
-
--dark: #1A535C;
|
| 36 |
-
--light: #F7FFF7;
|
| 37 |
-
}
|
| 38 |
-
|
| 39 |
-
body {
|
| 40 |
-
background: linear-gradient(135deg, var(--light) 0%, #E8F4F8 100%);
|
| 41 |
-
font-family: 'Comic Neue', cursive;
|
| 42 |
-
}
|
| 43 |
-
|
| 44 |
-
.stApp {
|
| 45 |
-
background: url('https://www.transparenttextures.com/patterns/cartographer.png');
|
| 46 |
-
}
|
| 47 |
-
|
| 48 |
-
.story-box {
|
| 49 |
-
background-color: white;
|
| 50 |
-
border-radius: 20px;
|
| 51 |
-
padding: 25px;
|
| 52 |
-
box-shadow: 0 8px 16px rgba(26, 83, 92, 0.15);
|
| 53 |
-
border: 3px solid var(--accent);
|
| 54 |
-
margin-bottom: 25px;
|
| 55 |
-
}
|
| 56 |
-
|
| 57 |
-
.header {
|
| 58 |
-
color: var(--dark);
|
| 59 |
-
text-shadow: 2px 2px 4px rgba(0,0,0,0.1);
|
| 60 |
-
}
|
| 61 |
-
|
| 62 |
-
.concept-card {
|
| 63 |
-
background: linear-gradient(145deg, #ffffff, #f0f0f0);
|
| 64 |
-
border-radius: 15px;
|
| 65 |
-
padding: 15px;
|
| 66 |
-
margin: 10px 0;
|
| 67 |
-
border-left: 5px solid var(--secondary);
|
| 68 |
-
box-shadow: 0 4px 8px rgba(0,0,0,0.05);
|
| 69 |
-
}
|
| 70 |
-
|
| 71 |
-
.stButton>button {
|
| 72 |
-
background: linear-gradient(45deg, var(--primary), var(--secondary));
|
| 73 |
-
color: white;
|
| 74 |
-
border-radius: 12px;
|
| 75 |
-
padding: 10px 24px;
|
| 76 |
-
font-weight: bold;
|
| 77 |
-
font-size: 18px;
|
| 78 |
-
border: none;
|
| 79 |
-
transition: all 0.3s;
|
| 80 |
-
}
|
| 81 |
-
|
| 82 |
-
.stButton>button:hover {
|
| 83 |
-
transform: scale(1.05);
|
| 84 |
-
box-shadow: 0 6px 12px rgba(0,0,0,0.15);
|
| 85 |
-
}
|
| 86 |
-
|
| 87 |
-
.stTextInput>div>div>input {
|
| 88 |
-
border-radius: 12px;
|
| 89 |
-
padding: 12px;
|
| 90 |
-
border: 2px solid var(--accent);
|
| 91 |
-
}
|
| 92 |
-
|
| 93 |
-
.tabs {
|
| 94 |
-
display: flex;
|
| 95 |
-
gap: 10px;
|
| 96 |
-
margin-bottom: 20px;
|
| 97 |
-
overflow-x: auto;
|
| 98 |
-
}
|
| 99 |
-
|
| 100 |
-
.tab {
|
| 101 |
-
padding: 10px 20px;
|
| 102 |
-
background-color: var(--accent);
|
| 103 |
-
border-radius: 10px;
|
| 104 |
-
cursor: pointer;
|
| 105 |
-
font-weight: bold;
|
| 106 |
-
white-space: nowrap;
|
| 107 |
-
}
|
| 108 |
-
|
| 109 |
-
.tab.active {
|
| 110 |
-
background-color: var(--secondary);
|
| 111 |
-
color: white;
|
| 112 |
-
}
|
| 113 |
-
|
| 114 |
-
@media (max-width: 768px) {
|
| 115 |
-
.tabs {
|
| 116 |
-
flex-wrap: wrap;
|
| 117 |
-
}
|
| 118 |
-
}
|
| 119 |
-
|
| 120 |
-
.game-container {
|
| 121 |
-
background-color: #1a1a2e;
|
| 122 |
-
border-radius: 15px;
|
| 123 |
-
padding: 20px;
|
| 124 |
-
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
| 125 |
-
margin-bottom: 25px;
|
| 126 |
-
position: relative;
|
| 127 |
-
overflow: hidden;
|
| 128 |
-
}
|
| 129 |
-
|
| 130 |
-
.game-preview {
|
| 131 |
-
border-radius: 10px;
|
| 132 |
-
overflow: hidden;
|
| 133 |
-
margin: 0 auto;
|
| 134 |
-
display: block;
|
| 135 |
-
max-width: 100%;
|
| 136 |
-
}
|
| 137 |
-
|
| 138 |
-
.character {
|
| 139 |
-
font-size: 48px;
|
| 140 |
-
text-align: center;
|
| 141 |
-
margin: 10px 0;
|
| 142 |
-
}
|
| 143 |
-
|
| 144 |
-
.game-instructions {
|
| 145 |
-
background-color: #f0f8ff;
|
| 146 |
-
border-radius: 15px;
|
| 147 |
-
padding: 15px;
|
| 148 |
-
margin: 15px 0;
|
| 149 |
-
}
|
| 150 |
-
|
| 151 |
-
.ai-game {
|
| 152 |
-
border: 3px solid var(--accent);
|
| 153 |
-
border-radius: 15px;
|
| 154 |
-
padding: 15px;
|
| 155 |
-
background: white;
|
| 156 |
-
margin: 20px 0;
|
| 157 |
-
}
|
| 158 |
-
</style>
|
| 159 |
-
""", unsafe_allow_html=True)
|
| 160 |
-
|
| 161 |
-
# Concept database
|
| 162 |
-
CONCEPTS = {
|
| 163 |
-
"loop": {
|
| 164 |
-
"name": "Loop",
|
| 165 |
-
"emoji": "🔄",
|
| 166 |
-
"description": "Loops repeat actions multiple times",
|
| 167 |
-
"example": "for i in range(5):\n print('Hello!')",
|
| 168 |
-
"color": "#FF9E6D"
|
| 169 |
-
},
|
| 170 |
-
"conditional": {
|
| 171 |
-
"name": "Conditional",
|
| 172 |
-
"emoji": "❓",
|
| 173 |
-
"description": "Conditionals make decisions in code",
|
| 174 |
-
"example": "if sunny:\n go_outside()\nelse:\n stay_inside()",
|
| 175 |
-
"color": "#4ECDC4"
|
| 176 |
-
},
|
| 177 |
-
"function": {
|
| 178 |
-
"name": "Function",
|
| 179 |
-
"emoji": "✨",
|
| 180 |
-
"description": "Functions are reusable blocks of code",
|
| 181 |
-
"example": "def greet(name):\n print(f'Hello {name}!')",
|
| 182 |
-
"color": "#FFD166"
|
| 183 |
-
},
|
| 184 |
-
"variable": {
|
| 185 |
-
"name": "Variable",
|
| 186 |
-
"emoji": "📦",
|
| 187 |
-
"description": "Variables store information",
|
| 188 |
-
"example": "score = 10\nplayer = 'Alex'",
|
| 189 |
-
"color": "#FF6B6B"
|
| 190 |
-
},
|
| 191 |
-
"list": {
|
| 192 |
-
"name": "List",
|
| 193 |
-
"emoji": "📝",
|
| 194 |
-
"description": "Lists store collections of items",
|
| 195 |
-
"example": "fruits = ['apple', 'banana', 'orange']",
|
| 196 |
-
"color": "#1A535C"
|
| 197 |
-
}
|
| 198 |
-
}
|
| 199 |
-
|
| 200 |
-
# Pre-generated game examples
|
| 201 |
-
GAME_EXAMPLES = {
|
| 202 |
-
"loop": {
|
| 203 |
-
"image": "https://i.imgur.com/7zQY1eE.gif",
|
| 204 |
-
"description": "Collect coins in a looping maze"
|
| 205 |
-
},
|
| 206 |
-
"conditional": {
|
| 207 |
-
"image": "https://i.imgur.com/5X8jYAy.gif",
|
| 208 |
-
"description": "Avoid obstacles by making decisions"
|
| 209 |
-
},
|
| 210 |
-
"function": {
|
| 211 |
-
"image": "https://i.imgur.com/9zJkQ7P.gif",
|
| 212 |
-
"description": "Cast spells using reusable functions"
|
| 213 |
-
}
|
| 214 |
-
}
|
| 215 |
-
|
| 216 |
-
# Initialize Groq client
|
| 217 |
-
def get_groq_client():
|
| 218 |
-
api_key = st.secrets.get("GROQ_API_KEY", "")
|
| 219 |
-
if not api_key:
|
| 220 |
-
st.warning("Groq API key not found. Some features may be limited.")
|
| 221 |
-
return None
|
| 222 |
-
try:
|
| 223 |
-
from groq import Groq
|
| 224 |
-
return Groq(api_key=api_key)
|
| 225 |
-
except ImportError:
|
| 226 |
-
st.error("Groq library not installed. Please install with `pip install groq`")
|
| 227 |
-
return None
|
| 228 |
-
except Exception as e:
|
| 229 |
-
st.error(f"Error initializing Groq client: {str(e)}")
|
| 230 |
-
return None
|
| 231 |
-
|
| 232 |
-
# Analyze story and identify programming concepts
|
| 233 |
-
def analyze_story(story):
|
| 234 |
-
story_lower = story.lower()
|
| 235 |
-
detected_concepts = []
|
| 236 |
-
|
| 237 |
-
# Check for loops
|
| 238 |
-
if any(word in story_lower for word in ["times", "repeat", "again", "multiple", "many"]):
|
| 239 |
-
detected_concepts.append("loop")
|
| 240 |
-
|
| 241 |
-
# Check for conditionals
|
| 242 |
-
if any(word in story_lower for word in ["if", "when", "unless", "whether", "decision"]):
|
| 243 |
-
detected_concepts.append("conditional")
|
| 244 |
-
|
| 245 |
-
# Check for functions
|
| 246 |
-
if any(word in story_lower for word in ["make", "create", "do", "perform", "cast", "spell"]):
|
| 247 |
-
detected_concepts.append("function")
|
| 248 |
-
|
| 249 |
-
# Check for variables
|
| 250 |
-
if any(word in story_lower for word in ["is", "has", "set to", "value", "store"]):
|
| 251 |
-
detected_concepts.append("variable")
|
| 252 |
-
|
| 253 |
-
# Check for lists
|
| 254 |
-
if any(word in story_lower for word in ["and", "many", "several", "collection", "items", "group"]):
|
| 255 |
-
detected_concepts.append("list")
|
| 256 |
-
|
| 257 |
-
return list(set(detected_concepts))
|
| 258 |
-
|
| 259 |
-
# Extract entities from story using regex
|
| 260 |
-
def extract_entities(story):
|
| 261 |
-
entities = {
|
| 262 |
-
"characters": [],
|
| 263 |
-
"objects": [],
|
| 264 |
-
"actions": [],
|
| 265 |
-
"locations": []
|
| 266 |
-
}
|
| 267 |
-
|
| 268 |
-
# Extract characters (proper nouns)
|
| 269 |
-
entities["characters"] = list(set(re.findall(r'\b[A-Z][a-z]+\b', story)))
|
| 270 |
-
|
| 271 |
-
# Extract objects (nouns after "the")
|
| 272 |
-
entities["objects"] = list(set(re.findall(r'\bthe\s+(\w+)', story, re.I)))
|
| 273 |
-
|
| 274 |
-
# Extract actions (verbs)
|
| 275 |
-
entities["actions"] = list(set(re.findall(r'\b(\w+ed|\w+ing)\b', story)))
|
| 276 |
-
|
| 277 |
-
# Extract locations (nouns after "in", "on", "at")
|
| 278 |
-
entities["locations"] = list(set(re.findall(r'\b(in|on|at)\s+the?\s?(\w+)', story)))
|
| 279 |
-
|
| 280 |
-
# Filter out common words
|
| 281 |
-
common_words = ["the", "a", "an", "and", "or", "but", "if", "then", "when", "where"]
|
| 282 |
-
for key in entities:
|
| 283 |
-
entities[key] = [word for word in entities[key] if word.lower() not in common_words and len(word) > 2]
|
| 284 |
-
|
| 285 |
-
return entities
|
| 286 |
-
|
| 287 |
-
# Generate game concept using Groq
|
| 288 |
-
def generate_game_concept(story, concepts, entities):
|
| 289 |
-
groq_client = get_groq_client()
|
| 290 |
-
if not groq_client:
|
| 291 |
-
return {
|
| 292 |
-
"title": "Adventure Game",
|
| 293 |
-
"description": "An exciting game based on your story!",
|
| 294 |
-
"mechanics": "Collect items and avoid obstacles",
|
| 295 |
-
"code_concepts": ", ".join(concepts),
|
| 296 |
-
"instructions": "Use arrow keys to move and space to jump"
|
| 297 |
-
}
|
| 298 |
-
|
| 299 |
-
try:
|
| 300 |
-
prompt = f"""
|
| 301 |
-
You are a game designer creating educational games for kids aged 6-12.
|
| 302 |
-
Create a simple 2D game concept based on the following story:
|
| 303 |
-
|
| 304 |
-
Story: "{story}"
|
| 305 |
-
|
| 306 |
-
Programming concepts to include: {', '.join(concepts)}
|
| 307 |
-
|
| 308 |
-
Extracted entities:
|
| 309 |
-
- Characters: {', '.join(entities['characters'])}
|
| 310 |
-
- Objects: {', '.join(entities['objects'])}
|
| 311 |
-
- Actions: {', '.join(entities['actions'])}
|
| 312 |
-
- Locations: {', '.join([loc[1] for loc in entities['locations']])}
|
| 313 |
-
|
| 314 |
-
Respond in JSON format with these keys:
|
| 315 |
-
- title: Game title (max 5 words)
|
| 316 |
-
- description: Game description (1-2 sentences)
|
| 317 |
-
- mechanics: Core game mechanics (1 sentence)
|
| 318 |
-
- code_concepts: How programming concepts are used in the game
|
| 319 |
-
- instructions: Simple game controls (max 10 words)
|
| 320 |
-
"""
|
| 321 |
-
|
| 322 |
-
response = groq_client.chat.completions.create(
|
| 323 |
-
model="llama3-8b-8192",
|
| 324 |
-
messages=[{"role": "user", "content": prompt}],
|
| 325 |
-
temperature=0.7,
|
| 326 |
-
max_tokens=512,
|
| 327 |
-
response_format={"type": "json_object"}
|
| 328 |
-
)
|
| 329 |
-
|
| 330 |
-
game_data = json.loads(response.choices[0].message.content)
|
| 331 |
-
return game_data
|
| 332 |
-
|
| 333 |
-
except Exception as e:
|
| 334 |
-
st.error(f"Game concept generation error: {str(e)}")
|
| 335 |
-
return {
|
| 336 |
-
"title": "Adventure Game",
|
| 337 |
-
"description": "An exciting game based on your story!",
|
| 338 |
-
"mechanics": "Collect items and avoid obstacles",
|
| 339 |
-
"code_concepts": ", '.join(concepts)",
|
| 340 |
-
"instructions": "Use arrow keys to move and space to jump"
|
| 341 |
-
}
|
| 342 |
-
|
| 343 |
-
# Generate game code using Groq
|
| 344 |
-
def generate_game_code(story, game_concept):
|
| 345 |
-
groq_client = get_groq_client()
|
| 346 |
-
if not groq_client:
|
| 347 |
-
return "# Error: Groq client not available", ""
|
| 348 |
-
|
| 349 |
-
try:
|
| 350 |
-
prompt = f"""
|
| 351 |
-
You are a Python game developer creating educational games for kids using Pygame.
|
| 352 |
-
Create a simple 2D game based on the following concept:
|
| 353 |
-
|
| 354 |
-
Game Title: {game_concept['title']}
|
| 355 |
-
Description: {game_concept['description']}
|
| 356 |
-
Mechanics: {game_concept['mechanics']}
|
| 357 |
-
Instructions: {game_concept['instructions']}
|
| 358 |
-
|
| 359 |
-
Requirements:
|
| 360 |
-
- Use Pygame library
|
| 361 |
-
- Simple graphics (shapes and colors)
|
| 362 |
-
- Include at least one character the player controls
|
| 363 |
-
- Include collectible items
|
| 364 |
-
- Include obstacles to avoid
|
| 365 |
-
- Score tracking
|
| 366 |
-
- Game over condition
|
| 367 |
-
|
| 368 |
-
Output ONLY the Python code with no additional text or explanations.
|
| 369 |
-
"""
|
| 370 |
-
|
| 371 |
-
response = groq_client.chat.completions.create(
|
| 372 |
-
model="llama3-70b-8192",
|
| 373 |
-
messages=[{"role": "user", "content": prompt}],
|
| 374 |
-
temperature=0.5,
|
| 375 |
-
max_tokens=2048
|
| 376 |
-
)
|
| 377 |
-
|
| 378 |
-
game_code = response.choices[0].message.content
|
| 379 |
-
|
| 380 |
-
# Clean up the code
|
| 381 |
-
if "```python" in game_code:
|
| 382 |
-
game_code = game_code.split("```python")[1].split("```")[0]
|
| 383 |
-
elif "```" in game_code:
|
| 384 |
-
game_code = game_code.split("```")[1]
|
| 385 |
-
|
| 386 |
-
return game_code, "Success"
|
| 387 |
-
|
| 388 |
-
except Exception as e:
|
| 389 |
-
return f"# Error generating game code\nprint('{str(e)}')", str(e)
|
| 390 |
-
|
| 391 |
-
# Generate game preview image using SDXL
|
| 392 |
-
def generate_game_preview(game_concept):
|
| 393 |
-
try:
|
| 394 |
-
prompt = f"Cartoon style 2D game scene: {game_concept['description']}, bright colors, children's book illustration"
|
| 395 |
-
api_url = "https://api-inference.huggingface.co/models/stabilityai/stable-diffusion-xl-base-1.0"
|
| 396 |
-
headers = {"Authorization": f"Bearer {st.secrets['HF_API_KEY']}"}
|
| 397 |
-
payload = {"inputs": prompt}
|
| 398 |
-
|
| 399 |
-
response = requests.post(api_url, headers=headers, json=payload)
|
| 400 |
-
image = Image.open(BytesIO(response.content))
|
| 401 |
-
|
| 402 |
-
# Convert to bytes
|
| 403 |
-
buf = io.BytesIO()
|
| 404 |
-
image.save(buf, format='PNG')
|
| 405 |
-
buf.seek(0)
|
| 406 |
-
return buf
|
| 407 |
-
|
| 408 |
-
except Exception as e:
|
| 409 |
-
st.error(f"Game preview generation error: {str(e)}")
|
| 410 |
-
return None
|
| 411 |
-
|
| 412 |
-
# Create interactive visualization of game mechanics
|
| 413 |
-
def create_game_visualization(game_concept):
|
| 414 |
-
try:
|
| 415 |
-
# Create a simple visualization using Plotly
|
| 416 |
-
fig = go.Figure()
|
| 417 |
-
|
| 418 |
-
# Add player character
|
| 419 |
-
fig.add_trace(go.Scatter(
|
| 420 |
-
x=[0.5], y=[0.5],
|
| 421 |
-
mode='markers+text',
|
| 422 |
-
marker=dict(size=50, color='blue'),
|
| 423 |
-
text='Player',
|
| 424 |
-
textposition='bottom center',
|
| 425 |
-
name='Player'
|
| 426 |
-
))
|
| 427 |
-
|
| 428 |
-
# Add collectibles
|
| 429 |
-
for i in range(5):
|
| 430 |
-
fig.add_trace(go.Scatter(
|
| 431 |
-
x=[random.uniform(0.2, 0.8)], y=[random.uniform(0.2, 0.8)],
|
| 432 |
-
mode='markers',
|
| 433 |
-
marker=dict(size=30, color='gold', symbol='star'),
|
| 434 |
-
name='Collectible'
|
| 435 |
-
))
|
| 436 |
-
|
| 437 |
-
# Add obstacles
|
| 438 |
-
for i in range(3):
|
| 439 |
-
fig.add_trace(go.Scatter(
|
| 440 |
-
x=[random.uniform(0.1, 0.9)], y=[random.uniform(0.1, 0.9)],
|
| 441 |
-
mode='markers',
|
| 442 |
-
marker=dict(size=40, color='red', symbol='x'),
|
| 443 |
-
name='Obstacle'
|
| 444 |
-
))
|
| 445 |
-
|
| 446 |
-
# Update layout
|
| 447 |
-
fig.update_layout(
|
| 448 |
-
title=f"Game Visualization: {game_concept['title']}",
|
| 449 |
-
xaxis=dict(showgrid=False, zeroline=False, visible=False, range=[0, 1]),
|
| 450 |
-
yaxis=dict(showgrid=False, zeroline=False, visible=False, range=[0, 1]),
|
| 451 |
-
showlegend=False,
|
| 452 |
-
margin=dict(l=20, r=20, t=40, b=20),
|
| 453 |
-
height=400,
|
| 454 |
-
paper_bgcolor='rgba(0,0,0,0)',
|
| 455 |
-
plot_bgcolor='rgba(0,0,0,0)'
|
| 456 |
-
)
|
| 457 |
-
|
| 458 |
-
return fig
|
| 459 |
-
|
| 460 |
-
except Exception as e:
|
| 461 |
-
st.error(f"Visualization error: {str(e)}")
|
| 462 |
-
return None
|
| 463 |
-
|
| 464 |
-
def main():
|
| 465 |
-
"""Main application function"""
|
| 466 |
-
st.title("🧙♂️ StoryCoder - Learn Coding Through Games!")
|
| 467 |
-
st.subheader("Turn your story into a game and discover coding secrets!")
|
| 468 |
-
|
| 469 |
-
# Initialize session state
|
| 470 |
-
if 'story' not in st.session_state:
|
| 471 |
-
st.session_state.story = ""
|
| 472 |
-
if 'concepts' not in st.session_state:
|
| 473 |
-
st.session_state.concepts = []
|
| 474 |
-
if 'entities' not in st.session_state:
|
| 475 |
-
st.session_state.entities = {}
|
| 476 |
-
if 'game_concept' not in st.session_state:
|
| 477 |
-
st.session_state.game_concept = {}
|
| 478 |
-
if 'game_code' not in st.session_state:
|
| 479 |
-
st.session_state.game_code = ""
|
| 480 |
-
if 'game_preview' not in st.session_state:
|
| 481 |
-
st.session_state.game_preview = None
|
| 482 |
-
if 'active_tab' not in st.session_state:
|
| 483 |
-
st.session_state.active_tab = "story"
|
| 484 |
-
|
| 485 |
-
# Create tabs
|
| 486 |
-
tab_cols = st.columns(5)
|
| 487 |
-
with tab_cols[0]:
|
| 488 |
-
if st.button("📖 Create Story"):
|
| 489 |
-
st.session_state.active_tab = "story"
|
| 490 |
-
with tab_cols[1]:
|
| 491 |
-
if st.button("🎮 Game"):
|
| 492 |
-
st.session_state.active_tab = "game"
|
| 493 |
-
with tab_cols[2]:
|
| 494 |
-
if st.button("🔍 Concepts"):
|
| 495 |
-
st.session_state.active_tab = "concepts"
|
| 496 |
-
with tab_cols[3]:
|
| 497 |
-
if st.button("💻 Code"):
|
| 498 |
-
st.session_state.active_tab = "code"
|
| 499 |
-
with tab_cols[4]:
|
| 500 |
-
if st.button("🔄 Reset"):
|
| 501 |
-
for key in list(st.session_state.keys()):
|
| 502 |
-
if key != 'active_tab':
|
| 503 |
-
del st.session_state[key]
|
| 504 |
-
st.session_state.active_tab = "story"
|
| 505 |
-
st.rerun()
|
| 506 |
-
|
| 507 |
-
# Story creation tab
|
| 508 |
-
if st.session_state.active_tab == "story":
|
| 509 |
-
with st.container():
|
| 510 |
-
st.header("📖 Create Your Story")
|
| 511 |
-
st.write("Write a short story (2-5 sentences) and I'll turn it into a game!")
|
| 512 |
-
|
| 513 |
-
story = st.text_area(
|
| 514 |
-
"Your story:",
|
| 515 |
-
height=200,
|
| 516 |
-
placeholder="Once upon a time, a rabbit named Ruby needed to collect 5 magical carrots in the enchanted forest while avoiding mischievous squirrels...",
|
| 517 |
-
value=st.session_state.story,
|
| 518 |
-
key="story_input"
|
| 519 |
-
)
|
| 520 |
-
|
| 521 |
-
if st.button("Create Game!", use_container_width=True):
|
| 522 |
-
if len(story) < 20:
|
| 523 |
-
st.error("Your story needs to be at least 20 characters long!")
|
| 524 |
-
else:
|
| 525 |
-
st.session_state.story = story
|
| 526 |
-
with st.spinner("🧠 Analyzing your story..."):
|
| 527 |
-
st.session_state.concepts = analyze_story(story)
|
| 528 |
-
st.session_state.entities = extract_entities(story)
|
| 529 |
-
|
| 530 |
-
with st.spinner("🎮 Designing your game..."):
|
| 531 |
-
st.session_state.game_concept = generate_game_concept(
|
| 532 |
-
story,
|
| 533 |
-
st.session_state.concepts,
|
| 534 |
-
st.session_state.entities
|
| 535 |
-
)
|
| 536 |
-
|
| 537 |
-
with st.spinner("👾 Generating game preview..."):
|
| 538 |
-
st.session_state.game_preview = generate_game_preview(
|
| 539 |
-
st.session_state.game_concept
|
| 540 |
-
)
|
| 541 |
-
|
| 542 |
-
with st.spinner("💻 Creating game code..."):
|
| 543 |
-
st.session_state.game_code, error = generate_game_code(
|
| 544 |
-
story,
|
| 545 |
-
st.session_state.game_concept
|
| 546 |
-
)
|
| 547 |
-
if error:
|
| 548 |
-
st.error(f"Code generation error: {error}")
|
| 549 |
-
|
| 550 |
-
st.session_state.active_tab = "game"
|
| 551 |
-
st.rerun()
|
| 552 |
-
|
| 553 |
-
# Show examples
|
| 554 |
-
st.subheader("✨ Story Examples")
|
| 555 |
-
col1, col2, col3 = st.columns(3)
|
| 556 |
-
with col1:
|
| 557 |
-
st.caption("Loop Example")
|
| 558 |
-
st.code('"Ruby the rabbit needs to collect 5 magical carrots that appear every 10 seconds in the enchanted forest"', language="text")
|
| 559 |
-
st.image(GAME_EXAMPLES["loop"]["image"],
|
| 560 |
-
use_column_width=True,
|
| 561 |
-
caption=GAME_EXAMPLES["loop"]["description"])
|
| 562 |
-
with col2:
|
| 563 |
-
st.caption("Conditional Example")
|
| 564 |
-
st.code('"If Alex the wizard sees a dragon, he casts a fire spell, otherwise he walks forward to find treasures"', language="text")
|
| 565 |
-
st.image(GAME_EXAMPLES["conditional"]["image"],
|
| 566 |
-
use_column_width=True,
|
| 567 |
-
caption=GAME_EXAMPLES["conditional"]["description"])
|
| 568 |
-
with col3:
|
| 569 |
-
st.caption("Function Example")
|
| 570 |
-
st.code('"Wizard Lily creates magic spells to solve puzzles - each spell is a special function"', language="text")
|
| 571 |
-
st.image(GAME_EXAMPLES["function"]["image"],
|
| 572 |
-
use_column_width=True,
|
| 573 |
-
caption=GAME_EXAMPLES["function"]["description"])
|
| 574 |
-
|
| 575 |
-
# Game tab
|
| 576 |
-
elif st.session_state.active_tab == "game":
|
| 577 |
-
st.header("🎮 Your Story Game")
|
| 578 |
-
|
| 579 |
-
if not st.session_state.get('story'):
|
| 580 |
-
st.warning("Please create a story first!")
|
| 581 |
-
st.session_state.active_tab = "story"
|
| 582 |
-
st.rerun()
|
| 583 |
-
|
| 584 |
-
# Display game concept
|
| 585 |
-
st.subheader(f"✨ {st.session_state.game_concept.get('title', 'Your Adventure Game')}")
|
| 586 |
-
st.write(st.session_state.game_concept.get('description', 'An exciting game based on your story!'))
|
| 587 |
-
|
| 588 |
-
# Display game preview
|
| 589 |
-
st.subheader("🖼️ Game Preview")
|
| 590 |
-
if st.session_state.game_preview:
|
| 591 |
-
st.image(st.session_state.game_preview, use_container_width=True)
|
| 592 |
-
else:
|
| 593 |
-
concept = st.session_state.concepts[0] if st.session_state.concepts else "loop"
|
| 594 |
-
st.image(GAME_EXAMPLES[concept]["image"],
|
| 595 |
-
use_container_width=True,
|
| 596 |
-
caption="Example game preview")
|
| 597 |
-
|
| 598 |
-
# Game mechanics visualization
|
| 599 |
-
st.subheader("🎮 Game Mechanics")
|
| 600 |
-
if st.session_state.game_concept:
|
| 601 |
-
fig = create_game_visualization(st.session_state.game_concept)
|
| 602 |
-
if fig:
|
| 603 |
-
st.plotly_chart(fig, use_container_width=True)
|
| 604 |
-
else:
|
| 605 |
-
st.info("Game mechanics visualization would appear here")
|
| 606 |
-
|
| 607 |
-
# Game instructions
|
| 608 |
-
st.subheader("📜 How to Play")
|
| 609 |
-
st.markdown(f"""
|
| 610 |
-
<div class="game-instructions">
|
| 611 |
-
<h4>Game Controls:</h4>
|
| 612 |
-
<p>{st.session_state.game_concept.get('instructions', 'Use arrow keys to move and space to jump')}</p>
|
| 613 |
-
|
| 614 |
-
<h4>Game Mechanics:</h4>
|
| 615 |
-
<p>{st.session_state.game_concept.get('mechanics', 'Collect items and avoid obstacles')}</p>
|
| 616 |
-
|
| 617 |
-
<h4>Coding Concepts:</h4>
|
| 618 |
-
<p>{st.session_state.game_concept.get('code_concepts', 'Loops, conditionals, and functions')}</p>
|
| 619 |
-
</div>
|
| 620 |
-
""", unsafe_allow_html=True)
|
| 621 |
-
|
| 622 |
-
if st.button("Show Coding Secrets!", use_container_width=True):
|
| 623 |
-
st.session_state.active_tab = "concepts"
|
| 624 |
-
st.rerun()
|
| 625 |
-
|
| 626 |
-
# Concepts tab
|
| 627 |
-
elif st.session_state.active_tab == "concepts":
|
| 628 |
-
st.header("🔍 Coding Concepts in Your Game")
|
| 629 |
-
st.subheader("We used these programming concepts in your game:")
|
| 630 |
-
|
| 631 |
-
if not st.session_state.concepts:
|
| 632 |
-
st.warning("No concepts detected in your story! Try adding words like '3 times', 'if', or 'make'.")
|
| 633 |
-
else:
|
| 634 |
-
for concept in st.session_state.concepts:
|
| 635 |
-
if concept in CONCEPTS:
|
| 636 |
-
details = CONCEPTS[concept]
|
| 637 |
-
st.markdown(f"""
|
| 638 |
-
<div class="concept-card" style="border-left: 5px solid {details['color']};">
|
| 639 |
-
<div style="display:flex; align-items:center; gap:15px;">
|
| 640 |
-
<span style="font-size:36px;">{details['emoji']}</span>
|
| 641 |
-
<h3 style="color:{details['color']};">{details['name']}</h3>
|
| 642 |
-
</div>
|
| 643 |
-
<p>{details['description']}</p>
|
| 644 |
-
<pre style="background:#f0f0f0; padding:10px; border-radius:8px;">{details['example']}</pre>
|
| 645 |
-
</div>
|
| 646 |
-
""", unsafe_allow_html=True)
|
| 647 |
-
|
| 648 |
-
st.subheader("🎮 How Concepts Are Used in Your Game")
|
| 649 |
-
st.write(st.session_state.game_concept.get('code_concepts', 'These concepts power the mechanics of your game'))
|
| 650 |
-
|
| 651 |
-
if st.button("See the Game Code!", use_container_width=True):
|
| 652 |
-
st.session_state.active_tab = "code"
|
| 653 |
-
st.rerun()
|
| 654 |
-
|
| 655 |
-
# Code tab
|
| 656 |
-
elif st.session_state.active_tab == "code":
|
| 657 |
-
st.header("💻 Game Code")
|
| 658 |
-
st.write("Here's the Python code for your game. You can run it on your computer!")
|
| 659 |
-
|
| 660 |
-
if st.session_state.game_code:
|
| 661 |
-
st.subheader("🎮 Game Implementation")
|
| 662 |
-
st.code(st.session_state.game_code, language="python")
|
| 663 |
-
|
| 664 |
-
# Download button
|
| 665 |
-
st.download_button(
|
| 666 |
-
label="Download Game Code",
|
| 667 |
-
data=st.session_state.game_code,
|
| 668 |
-
file_name="story_game.py",
|
| 669 |
-
mime="text/python",
|
| 670 |
-
use_container_width=True
|
| 671 |
-
)
|
| 672 |
-
|
| 673 |
-
st.info("💡 How to run your game:")
|
| 674 |
-
st.markdown("""
|
| 675 |
-
1. Install Python from [python.org](https://python.org)
|
| 676 |
-
2. Install Pygame: `pip install pygame`
|
| 677 |
-
3. Download the code above
|
| 678 |
-
4. Run it with: `python story_game.py`
|
| 679 |
-
""")
|
| 680 |
-
|
| 681 |
-
st.success("🎉 When you run this code, you'll see your story come to life as a playable game!")
|
| 682 |
-
|
| 683 |
-
# Game preview
|
| 684 |
-
st.subheader("🎮 What Your Game Looks Like")
|
| 685 |
-
concept = st.session_state.concepts[0] if st.session_state.concepts else "loop"
|
| 686 |
-
st.image(GAME_EXAMPLES[concept]["image"],
|
| 687 |
-
caption="Your game will look similar to this",
|
| 688 |
-
use_column_width=True)
|
| 689 |
-
else:
|
| 690 |
-
st.warning("No game code generated yet!")
|
| 691 |
-
|
| 692 |
-
if st.button("Create Another Game!", use_container_width=True):
|
| 693 |
-
st.session_state.active_tab = "story"
|
| 694 |
-
st.session_state.story = ""
|
| 695 |
-
st.rerun()
|
| 696 |
-
|
| 697 |
-
if __name__ == "__main__":
|
| 698 |
-
main()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|