Spaces:
Sleeping
Sleeping
File size: 37,629 Bytes
5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 fa65b6c 5f69b60 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 | """
Cloud GPU+CPU Resource Management Environment Implementation.
A real-world OpenEnv environment simulating cloud GPU **and** CPU resource
management. Three progressively harder tasks:
1. gpu_cpu_allocation – combined GPU+CPU allocation with cost optimisation
2. thermal_management – threshold-based thermal monitoring & cooling
3. heuristic_fragmentation – GPU allocation via heuristic fragmentation strategies
MCP Tools:
- get_cluster_state() → current metrics for all nodes
- get_task_info() → task description & objectives
- take_action(decisions: str) → apply action, advance timestep, return reward
"""
from __future__ import annotations
import json
import math
import random
from typing import Any, Optional
from uuid import uuid4
try:
from openenv.core.env_server.mcp_environment import MCPEnvironment
from openenv.core.env_server.types import Action, Observation, State
except ImportError:
from openenv.core.env_server.mcp_environment import MCPEnvironment
from openenv.core.env_server.types import Action, Observation, State
from fastmcp import FastMCP
# ---------------------------------------------------------------------------
# GPU node templates (models commonly found in cloud)
# ---------------------------------------------------------------------------
GPU_NODE_TEMPLATES = [
{
"name": "T4-node",
"gpu_type": "T4",
"gpu_count": 1,
"gpu_vram_gb": 16.0,
"cpu_capacity": 4.0,
"memory_capacity_gb": 16.0,
"cost_per_step": 8.0,
"tdp_watts": 70.0,
"max_temp_c": 83.0,
},
{
"name": "A100-node",
"gpu_type": "A100",
"gpu_count": 1,
"gpu_vram_gb": 40.0,
"cpu_capacity": 8.0,
"memory_capacity_gb": 64.0,
"cost_per_step": 30.0,
"tdp_watts": 250.0,
"max_temp_c": 85.0,
},
{
"name": "H100-node",
"gpu_type": "H100",
"gpu_count": 1,
"gpu_vram_gb": 80.0,
"cpu_capacity": 16.0,
"memory_capacity_gb": 128.0,
"cost_per_step": 55.0,
"tdp_watts": 350.0,
"max_temp_c": 83.0,
},
{
"name": "V100-node",
"gpu_type": "V100",
"gpu_count": 1,
"gpu_vram_gb": 32.0,
"cpu_capacity": 8.0,
"memory_capacity_gb": 32.0,
"cost_per_step": 18.0,
"tdp_watts": 300.0,
"max_temp_c": 84.0,
},
{
"name": "L4-node",
"gpu_type": "L4",
"gpu_count": 1,
"gpu_vram_gb": 24.0,
"cpu_capacity": 4.0,
"memory_capacity_gb": 32.0,
"cost_per_step": 12.0,
"tdp_watts": 72.0,
"max_temp_c": 82.0,
},
]
# ---------------------------------------------------------------------------
# Task definitions
# ---------------------------------------------------------------------------
TASKS = {
"gpu_cpu_allocation": {
"description": (
"Manage a cluster of GPU+CPU nodes to maximise compute throughput "
"while minimising cost. Each node has GPU (VRAM, compute) and CPU "
"resources. Incoming workloads vary in demand. Choose how to "
"allocate resources across nodes and GPU types."
),
"difficulty": "easy",
"num_nodes": 3,
"max_steps": 8,
"target_gpu_util_pct": 0.70,
"target_cpu_util_pct": 0.70,
"budget_per_step": 120.0,
"valid_actions": ["allocate_high", "allocate_low", "maintain", "migrate"],
},
"thermal_management": {
"description": (
"Monitor GPU and ambient temperatures across the cluster. "
"If any GPU exceeds its thermal threshold, redistribute load "
"to cooler nodes or increase cooling. Balance thermal safety "
"with performance and energy cost."
),
"difficulty": "medium",
"num_nodes": 4,
"max_steps": 10,
"target_gpu_util_pct": 0.70,
"target_cpu_util_pct": 0.70,
"budget_per_step": None,
"temp_safe_low": 55.0,
"temp_safe_high": 75.0,
"valid_actions": ["increase_cooling", "decrease_cooling", "migrate_load", "maintain"],
},
"heuristic_fragmentation": {
"description": (
"Allocate GPU resources in a fragmented cluster using heuristic "
"strategies. Nodes have 8 GPU slots each; workloads need "
"contiguous blocks of varying sizes (1,2,4,8). Choose "
"placement and defragmentation strategies to minimise waste."
),
"difficulty": "hard",
"num_nodes": 5,
"max_steps": 12,
"target_gpu_util_pct": 0.80,
"target_cpu_util_pct": 0.70,
"budget_per_step": 200.0,
"slots_per_node": 8,
"valid_actions": ["best_fit", "first_fit", "compact", "split_workload"],
},
}
# ---------------------------------------------------------------------------
# Trace generators
# ---------------------------------------------------------------------------
def _generate_workload_trace(num_steps: int, base: float, rng: random.Random) -> list[float]:
"""Generate a realistic workload utilisation trace in [0.08, 0.95]."""
trend = rng.uniform(-0.03, 0.03)
trace: list[float] = []
for t in range(num_steps):
val = base + trend * t + rng.gauss(0, 0.06)
if rng.random() < 0.12:
val += rng.uniform(0.15, 0.35)
trace.append(max(0.08, min(0.95, val)))
return trace
def _generate_ambient_trace(num_steps: int, rng: random.Random) -> list[float]:
"""Simulate ambient temperature with day/night cycle + heat spikes."""
trace: list[float] = []
for t in range(num_steps):
# Day-night sinusoidal: 22-34 °C
day_night = 28.0 + 6.0 * math.sin(2.0 * math.pi * t / max(num_steps, 1))
noise = rng.gauss(0, 1.5)
spike = rng.uniform(5.0, 12.0) if rng.random() < 0.10 else 0.0
trace.append(round(max(18.0, min(45.0, day_night + noise + spike)), 1))
return trace
def _generate_pending_workloads(num_steps: int, rng: random.Random) -> list[list[int]]:
"""Generate pending workload queues (GPU slot requirements) per step."""
workloads_per_step: list[list[int]] = []
for _ in range(num_steps):
count = rng.randint(1, 4)
sizes = [rng.choice([1, 1, 2, 2, 4, 8]) for _ in range(count)]
workloads_per_step.append(sizes)
return workloads_per_step
# ---------------------------------------------------------------------------
# Main environment
# ---------------------------------------------------------------------------
class CloudResourceEnvironment(MCPEnvironment):
"""Cloud GPU+CPU resource management environment with MCP tools."""
def __init__(self):
mcp = FastMCP("cloud_resource_env")
# ---- MCP Tools ----
@mcp.tool
def get_cluster_state() -> dict:
"""
Get the current state of all GPU+CPU nodes in the cluster.
Returns GPU/CPU usage, capacity, temperature, fragmentation, and cost.
"""
return self._build_cluster_state()
@mcp.tool
def get_task_info() -> dict:
"""
Get information about the current task including objectives,
constraints, and valid actions.
"""
return self._build_task_info()
@mcp.tool
def take_action(decisions: str) -> dict:
"""
Apply resource management decisions and advance by one timestep.
Args:
decisions: JSON string mapping node_id to action.
Task 1 (gpu_cpu_allocation):
{"node_0": "allocate_high", "node_1": "maintain"}
Valid: allocate_high, allocate_low, maintain, migrate
Task 2 (thermal_management):
{"node_0": "increase_cooling", "node_1": "migrate_load"}
Valid: increase_cooling, decrease_cooling, migrate_load, maintain
Task 3 (heuristic_fragmentation):
{"node_0": "best_fit", "node_1": "compact"}
Valid: best_fit, first_fit, compact, split_workload
Returns:
Dictionary with reward, done, feedback, updated cluster_state, and score.
"""
return self._process_action(decisions)
super().__init__(mcp)
self._state = State(episode_id=str(uuid4()), step_count=0)
self._task_name: str = "gpu_cpu_allocation"
self._task_cfg: dict = TASKS[self._task_name]
self._nodes: list[dict] = []
# Workload traces
self._gpu_workloads: dict[str, list[float]] = {}
self._cpu_workloads: dict[str, list[float]] = {}
self._mem_workloads: dict[str, list[float]] = {}
# Thermal traces
self._ambient_trace: list[float] = []
self._cooling_levels: dict[str, int] = {} # 0-3
# Fragmentation state
self._slot_maps: dict[str, list[int]] = {} # 0=free, workload_id otherwise
self._pending_workloads: list[list[int]] = []
self._next_workload_id: int = 1
self._timestep: int = 0
self._step_rewards: list[float] = []
self._rng = random.Random(42)
self._episode_done = False
# ------------------------------------------------------------------
# OpenEnv lifecycle
# ------------------------------------------------------------------
def reset(
self,
seed: Optional[int] = None,
episode_id: Optional[str] = None,
**kwargs: Any,
) -> Observation:
task = kwargs.get("task", "gpu_cpu_allocation")
if task not in TASKS:
task = "gpu_cpu_allocation"
self._task_name = task
self._task_cfg = TASKS[task]
self._rng = random.Random(seed if seed is not None else 42)
self._timestep = 0
self._step_rewards = []
self._episode_done = False
self._next_workload_id = 1
self._state = State(
episode_id=episode_id or str(uuid4()),
step_count=0,
)
num = self._task_cfg["num_nodes"]
max_steps = self._task_cfg["max_steps"]
# --- Initialise nodes ---
self._nodes = []
for i in range(num):
tmpl = GPU_NODE_TEMPLATES[i % len(GPU_NODE_TEMPLATES)]
self._nodes.append({
"node_id": f"node_{i}",
"gpu_type": tmpl["gpu_type"],
"gpu_count": tmpl["gpu_count"],
"gpu_vram_gb": tmpl["gpu_vram_gb"],
"cpu_capacity": tmpl["cpu_capacity"],
"memory_capacity_gb": tmpl["memory_capacity_gb"],
"cost_per_step": tmpl["cost_per_step"],
"tdp_watts": tmpl["tdp_watts"],
"max_temp_c": tmpl["max_temp_c"],
"name": tmpl["name"],
})
# --- Workload traces ---
self._gpu_workloads = {}
self._cpu_workloads = {}
self._mem_workloads = {}
for node in self._nodes:
nid = node["node_id"]
self._gpu_workloads[nid] = _generate_workload_trace(
max_steps + 1, self._rng.uniform(0.35, 0.80), self._rng
)
self._cpu_workloads[nid] = _generate_workload_trace(
max_steps + 1, self._rng.uniform(0.30, 0.75), self._rng
)
self._mem_workloads[nid] = _generate_workload_trace(
max_steps + 1, self._rng.uniform(0.25, 0.70), self._rng
)
# --- Thermal traces ---
self._ambient_trace = _generate_ambient_trace(max_steps + 1, self._rng)
self._cooling_levels = {n["node_id"]: 1 for n in self._nodes}
# --- Fragmentation state ---
slots = self._task_cfg.get("slots_per_node", 8)
self._slot_maps = {n["node_id"]: [0] * slots for n in self._nodes}
self._pending_workloads = _generate_pending_workloads(max_steps + 1, self._rng)
return Observation(
done=False,
reward=0.0,
metadata={
"status": "ready",
"task": self._task_name,
"difficulty": self._task_cfg["difficulty"],
"message": f"Cloud GPU+CPU environment ready. Task: {self._task_name}",
"cluster_state": json.dumps(self._build_cluster_state()),
"task_info": json.dumps(self._build_task_info()),
},
)
def _step_impl(
self,
action: Action,
timeout_s: Optional[float] = None,
**kwargs: Any,
) -> Observation:
if hasattr(action, "decisions"):
result = self._process_action(action.decisions)
return Observation(
done=result["done"],
reward=result["reward"],
metadata=result,
)
return Observation(
done=False,
reward=0.0,
metadata={"error": f"Unknown action type: {type(action).__name__}. Use MCP tools or CloudAction."},
)
def step(self, action: Action, timeout_s: Optional[float] = None, **kwargs: Any) -> Observation:
self._state.step_count += 1
return super().step(action, timeout_s=timeout_s, **kwargs)
async def step_async(self, action: Action, timeout_s: Optional[float] = None, **kwargs: Any) -> Observation:
self._state.step_count += 1
return await super().step_async(action, timeout_s=timeout_s, **kwargs)
@property
def state(self) -> State:
return self._state
# ------------------------------------------------------------------
# Metrics helpers
# ------------------------------------------------------------------
def _gpu_temp_for_node(self, node: dict) -> float:
"""Compute GPU temperature from utilisation, ambient temp, and cooling."""
nid = node["node_id"]
t = min(self._timestep, len(self._gpu_workloads.get(nid, [0.5])) - 1)
util = self._gpu_workloads[nid][t]
ambient = self._ambient_trace[min(t, len(self._ambient_trace) - 1)]
cooling = self._cooling_levels.get(nid, 1)
# Base temp from utilisation: idle ~35°C, full load ~TDP-mapped
base_temp = 35.0 + util * 50.0 # 35-85°C range at full util
# Ambient contribution
ambient_factor = (ambient - 25.0) * 0.3 # deviation from 25°C baseline
# Cooling reduction: each level reduces ~5°C
cooling_reduction = cooling * 5.0
# Random jitter
jitter = self._rng.gauss(0, 1.0)
temp = base_temp + ambient_factor - cooling_reduction + jitter
return round(max(30.0, min(100.0, temp)), 1)
def _current_node_metrics(self, node: dict) -> dict:
nid = node["node_id"]
t = min(self._timestep, len(self._gpu_workloads.get(nid, [0.5])) - 1)
gpu_util = self._gpu_workloads[nid][t]
cpu_util = self._cpu_workloads[nid][t]
mem_util = self._mem_workloads[nid][t]
gpu_vram_used = round(gpu_util * node["gpu_vram_gb"], 2)
cpu_usage = round(cpu_util * node["cpu_capacity"], 2)
mem_usage = round(mem_util * node["memory_capacity_gb"], 2)
power_draw = round(node["tdp_watts"] * (0.3 + 0.7 * gpu_util), 1)
gpu_temp = self._gpu_temp_for_node(node)
ambient = self._ambient_trace[min(t, len(self._ambient_trace) - 1)]
cooling = self._cooling_levels.get(nid, 1)
thermal_throttle = gpu_temp > node["max_temp_c"]
# Fragmentation info
slots = self._slot_maps.get(nid, [])
total_slots = len(slots)
free_slots = slots.count(0)
frag_score = self._fragmentation_score(nid) if total_slots > 0 else 0.0
metrics = {
"node_id": nid,
"gpu_type": node["gpu_type"],
"node_name": node["name"],
# GPU
"gpu_count": node["gpu_count"],
"gpu_utilization_pct": round(gpu_util * 100, 1),
"gpu_vram_used_gb": gpu_vram_used,
"gpu_vram_capacity_gb": node["gpu_vram_gb"],
# CPU
"cpu_usage": cpu_usage,
"cpu_capacity": node["cpu_capacity"],
"cpu_utilization_pct": round(cpu_util * 100, 1),
# Memory
"memory_usage_gb": mem_usage,
"memory_capacity_gb": node["memory_capacity_gb"],
"memory_utilization_pct": round(mem_util * 100, 1),
# Thermal
"gpu_temp_celsius": gpu_temp,
"ambient_temp_celsius": ambient,
"cooling_level": cooling,
"max_temp_threshold": node["max_temp_c"],
"thermal_throttle": thermal_throttle,
# Power & cost
"power_draw_watts": power_draw,
"cost_per_step": round(node["cost_per_step"], 2),
# Fragmentation
"gpu_slots_total": total_slots,
"gpu_slots_free": free_slots,
"gpu_slots_used": total_slots - free_slots,
"fragmentation_score": round(frag_score, 3),
}
return metrics
def _fragmentation_score(self, nid: str) -> float:
"""
Compute fragmentation score for a node.
0.0 = all free slots are contiguous (ideal)
1.0 = maximally fragmented
"""
slots = self._slot_maps.get(nid, [])
if not slots:
return 0.0
free_count = slots.count(0)
if free_count == 0 or free_count == len(slots):
return 0.0
# Count number of contiguous free blocks
blocks = 0
in_block = False
for s in slots:
if s == 0 and not in_block:
blocks += 1
in_block = True
elif s != 0:
in_block = False
if blocks <= 1:
return 0.0
# Normalise: 1 block = 0, max blocks = free_count
return round(min(1.0, (blocks - 1) / max(1, free_count - 1)), 3)
def _build_cluster_state(self) -> dict:
nodes = [self._current_node_metrics(n) for n in self._nodes]
total_cost = sum(n["cost_per_step"] for n in nodes)
budget = self._task_cfg.get("budget_per_step")
state: dict[str, Any] = {
"timestep": self._timestep,
"max_timesteps": self._task_cfg["max_steps"],
"task": self._task_name,
"nodes": nodes,
"total_cost_per_step": round(total_cost, 2),
"budget_per_step": budget,
"budget_remaining": round(budget - total_cost, 2) if budget else None,
}
# Task-specific extras
if self._task_name == "thermal_management":
t = min(self._timestep, len(self._ambient_trace) - 1)
state["ambient_temp_celsius"] = self._ambient_trace[t]
state["any_throttling"] = any(
self._current_node_metrics(n)["thermal_throttle"] for n in self._nodes
)
if self._task_name == "heuristic_fragmentation":
pw_idx = min(self._timestep, len(self._pending_workloads) - 1)
state["pending_workloads"] = self._pending_workloads[pw_idx]
state["cluster_fragmentation"] = round(
sum(self._fragmentation_score(n["node_id"]) for n in self._nodes) / len(self._nodes), 3
)
return state
def _build_task_info(self) -> dict:
cfg = self._task_cfg
objectives = [
f"Keep GPU utilisation near {cfg['target_gpu_util_pct'] * 100:.0f}%",
f"Keep CPU utilisation near {cfg['target_cpu_util_pct'] * 100:.0f}%",
"Avoid GPU overloads (utilisation > 100%)",
]
if self._task_name == "gpu_cpu_allocation":
objectives.append("Minimise cost while meeting demand")
objectives.append("Migrate workloads to cheaper GPUs when possible")
elif self._task_name == "thermal_management":
objectives.append("Keep GPU temperatures below threshold")
objectives.append("Redistribute load when GPU overheats")
objectives.append("Minimise cooling energy cost")
elif self._task_name == "heuristic_fragmentation":
objectives.append("Place pending workloads efficiently")
objectives.append("Minimise fragmentation")
objectives.append("Use heuristic strategies (best-fit, first-fit)")
if cfg.get("budget_per_step"):
objectives.append("Stay within budget constraint")
return {
"task_name": self._task_name,
"difficulty": cfg["difficulty"],
"description": cfg["description"],
"num_nodes": cfg["num_nodes"],
"max_steps": cfg["max_steps"],
"target_gpu_utilization_pct": cfg["target_gpu_util_pct"] * 100,
"target_cpu_utilization_pct": cfg["target_cpu_util_pct"] * 100,
"budget_per_step": cfg.get("budget_per_step"),
"valid_actions": cfg["valid_actions"],
"objectives": objectives,
}
# ------------------------------------------------------------------
# Action processing (per-task)
# ------------------------------------------------------------------
def _process_action(self, decisions_str: str) -> dict:
if self._episode_done:
return {
"reward": 0.0,
"done": True,
"feedback": "Episode already finished.",
"cluster_state": self._build_cluster_state(),
"score": self._compute_score(),
}
try:
decisions = json.loads(decisions_str) if isinstance(decisions_str, str) else decisions_str
except (json.JSONDecodeError, TypeError):
decisions = {}
if self._task_name == "gpu_cpu_allocation":
result = self._process_gpu_cpu_allocation(decisions)
elif self._task_name == "thermal_management":
result = self._process_thermal_management(decisions)
elif self._task_name == "heuristic_fragmentation":
result = self._process_heuristic_fragmentation(decisions)
else:
result = {"feedback_lines": [], "step_reward": 0.0}
# Advance timestep
self._timestep += 1
# Recompute reward after timestep advance (observe new workload)
step_reward = result["step_reward"]
self._step_rewards.append(step_reward)
done = self._timestep >= self._task_cfg["max_steps"]
if done:
self._episode_done = True
score = self._compute_score()
return {
"reward": round(step_reward, 4),
"done": done,
"feedback": " | ".join(result["feedback_lines"]),
"cluster_state": self._build_cluster_state(),
"score": round(score, 4),
"timestep": self._timestep,
"max_timesteps": self._task_cfg["max_steps"],
}
# --- Task 1: GPU+CPU Allocation with Cost Optimisation ---
def _process_gpu_cpu_allocation(self, decisions: dict) -> dict:
feedback: list[str] = []
valid = self._task_cfg["valid_actions"]
for node in self._nodes:
nid = node["node_id"]
action = decisions.get(nid, "maintain")
if action not in valid:
action = "maintain"
if action == "allocate_high":
# Scale up GPU+CPU capacity by 50%
node["gpu_vram_gb"] = round(node["gpu_vram_gb"] * 1.5, 2)
node["cpu_capacity"] = round(node["cpu_capacity"] * 1.5, 2)
node["memory_capacity_gb"] = round(node["memory_capacity_gb"] * 1.5, 2)
node["cost_per_step"] = round(node["cost_per_step"] * 1.5, 2)
feedback.append(f"{nid}: allocate_high (+50% capacity, +50% cost)")
elif action == "allocate_low":
# Scale down by 33%
node["gpu_vram_gb"] = round(max(8.0, node["gpu_vram_gb"] / 1.5), 2)
node["cpu_capacity"] = round(max(1.0, node["cpu_capacity"] / 1.5), 2)
node["memory_capacity_gb"] = round(max(4.0, node["memory_capacity_gb"] / 1.5), 2)
node["cost_per_step"] = round(max(3.0, node["cost_per_step"] / 1.5), 2)
feedback.append(f"{nid}: allocate_low (-33% capacity, -33% cost)")
elif action == "migrate":
# Reduce this node's workload, slightly increase others
nid_idx = [n["node_id"] for n in self._nodes].index(nid)
t = min(self._timestep, len(self._gpu_workloads[nid]) - 1)
migrated = self._gpu_workloads[nid][t] * 0.3
self._gpu_workloads[nid][t] *= 0.7
self._cpu_workloads[nid][t] *= 0.7
# Spread to other nodes
others = [n for n in self._nodes if n["node_id"] != nid]
if others:
share = migrated / len(others)
for other in others:
oid = other["node_id"]
ot = min(self._timestep, len(self._gpu_workloads[oid]) - 1)
self._gpu_workloads[oid][ot] = min(0.95, self._gpu_workloads[oid][ot] + share)
self._cpu_workloads[oid][ot] = min(0.95, self._cpu_workloads[oid][ot] + share * 0.5)
feedback.append(f"{nid}: migrate (30% load moved to other nodes)")
else:
feedback.append(f"{nid}: maintained")
# Compute reward
target_gpu = self._task_cfg["target_gpu_util_pct"]
target_cpu = self._task_cfg["target_cpu_util_pct"]
reward = 0.0
for node in self._nodes:
m = self._current_node_metrics(node)
gpu_pct = m["gpu_utilization_pct"] / 100.0
cpu_pct = m["cpu_utilization_pct"] / 100.0
if gpu_pct > 1.0 or cpu_pct > 1.0:
reward -= 0.5
feedback.append(f"⚠️ {node['node_id']} OVERLOADED!")
else:
gpu_eff = max(0.0, 1.0 - 2.0 * abs(gpu_pct - target_gpu))
cpu_eff = max(0.0, 1.0 - 2.0 * abs(cpu_pct - target_cpu))
reward += (gpu_eff * 0.6 + cpu_eff * 0.4) # GPU weighted more
reward /= len(self._nodes)
# Budget penalty
budget = self._task_cfg.get("budget_per_step")
if budget:
total_cost = sum(n["cost_per_step"] for n in self._nodes)
if total_cost > budget:
reward *= 0.5
feedback.append(f"⚠️ Over budget! Cost {total_cost:.0f} > Budget {budget:.0f}")
reward = max(0.0, min(1.0, reward))
return {"feedback_lines": feedback, "step_reward": reward}
# --- Task 2: Thermal Management ---
def _process_thermal_management(self, decisions: dict) -> dict:
feedback: list[str] = []
valid = self._task_cfg["valid_actions"]
cooling_energy_cost = 0.0
for node in self._nodes:
nid = node["node_id"]
action = decisions.get(nid, "maintain")
if action not in valid:
action = "maintain"
current_cooling = self._cooling_levels.get(nid, 1)
if action == "increase_cooling":
new_cooling = min(3, current_cooling + 1)
self._cooling_levels[nid] = new_cooling
cooling_energy_cost += 5.0 * new_cooling
feedback.append(f"{nid}: cooling ↑ (level {current_cooling}→{new_cooling})")
elif action == "decrease_cooling":
new_cooling = max(0, current_cooling - 1)
self._cooling_levels[nid] = new_cooling
feedback.append(f"{nid}: cooling ↓ (level {current_cooling}→{new_cooling})")
elif action == "migrate_load":
# Move 40% of load to coolest node
t = min(self._timestep, len(self._gpu_workloads[nid]) - 1)
migrated = self._gpu_workloads[nid][t] * 0.4
self._gpu_workloads[nid][t] *= 0.6
self._cpu_workloads[nid][t] *= 0.6
# Find coolest other node
others = [n for n in self._nodes if n["node_id"] != nid]
if others:
coolest = min(others, key=lambda n: self._gpu_temp_for_node(n))
cid = coolest["node_id"]
ct = min(self._timestep, len(self._gpu_workloads[cid]) - 1)
self._gpu_workloads[cid][ct] = min(0.95, self._gpu_workloads[cid][ct] + migrated)
self._cpu_workloads[cid][ct] = min(0.95, self._cpu_workloads[cid][ct] + migrated * 0.5)
feedback.append(f"{nid}: migrated 40% load → {cid} (coolest)")
else:
feedback.append(f"{nid}: migrate_load (no other nodes)")
else:
feedback.append(f"{nid}: maintained")
# Compute reward
safe_low = self._task_cfg["temp_safe_low"]
safe_high = self._task_cfg["temp_safe_high"]
target_gpu = self._task_cfg["target_gpu_util_pct"]
reward = 0.0
any_throttle = False
for node in self._nodes:
m = self._current_node_metrics(node)
temp = m["gpu_temp_celsius"]
gpu_pct = m["gpu_utilization_pct"] / 100.0
# Temperature reward
if temp <= safe_high and temp >= safe_low:
temp_reward = 1.0 # In safe zone
elif temp > node["max_temp_c"]:
temp_reward = -1.0 # Critical — throttling
any_throttle = True
feedback.append(f"🔥 {node['node_id']} THERMAL THROTTLE! {temp:.1f}°C > {node['max_temp_c']}°C")
elif temp > safe_high:
# Warning zone
overshoot = (temp - safe_high) / (node["max_temp_c"] - safe_high)
temp_reward = max(-0.5, 0.5 - overshoot)
else:
# Below safe_low — overcooled, wasting energy
temp_reward = 0.5
# Utilisation efficiency
util_eff = max(0.0, 1.0 - 2.0 * abs(gpu_pct - target_gpu))
# Weighted: 50% thermal, 40% utilisation, 10% cooling cost penalty
node_reward = temp_reward * 0.5 + util_eff * 0.4
reward += node_reward
reward /= len(self._nodes)
# Cooling energy penalty
cooling_penalty = cooling_energy_cost / (len(self._nodes) * 15.0) # normalise
reward -= cooling_penalty * 0.1
reward = max(0.0, min(1.0, reward))
return {"feedback_lines": feedback, "step_reward": reward}
# --- Task 3: Heuristic Fragmentation GPU Allocation ---
def _process_heuristic_fragmentation(self, decisions: dict) -> dict:
feedback: list[str] = []
valid = self._task_cfg["valid_actions"]
slots_per = self._task_cfg["slots_per_node"]
# Get pending workloads for this step
pw_idx = min(self._timestep, len(self._pending_workloads) - 1)
pending = list(self._pending_workloads[pw_idx])
# Randomly free some old slots to create fragmentation
for node in self._nodes:
nid = node["node_id"]
for i in range(len(self._slot_maps[nid])):
if self._slot_maps[nid][i] != 0 and self._rng.random() < 0.15:
self._slot_maps[nid][i] = 0
# Determine global strategy from decisions (majority vote or per-node)
strategy_votes: dict[str, int] = {}
for node in self._nodes:
nid = node["node_id"]
action = decisions.get(nid, "best_fit")
if action not in valid:
action = "best_fit"
strategy_votes[action] = strategy_votes.get(action, 0) + 1
primary_strategy = max(strategy_votes, key=strategy_votes.get) # type: ignore
feedback.append(f"Strategy: {primary_strategy}")
placed = 0
failed = 0
for wl_size in pending:
wl_id = self._next_workload_id
self._next_workload_id += 1
if primary_strategy == "compact":
# First compact (defragment), then best-fit
self._compact_nodes()
success = self._place_best_fit(wl_size, wl_id)
elif primary_strategy == "best_fit":
success = self._place_best_fit(wl_size, wl_id)
elif primary_strategy == "first_fit":
success = self._place_first_fit(wl_size, wl_id)
elif primary_strategy == "split_workload":
success = self._place_split(wl_size, wl_id)
else:
success = self._place_best_fit(wl_size, wl_id)
if success:
placed += 1
else:
failed += 1
feedback.append(f"Placed {placed}/{placed + failed} workloads (sizes: {pending})")
if failed > 0:
feedback.append(f"⚠️ {failed} workloads could not be placed!")
# Compute reward
# Placement success
placement_ratio = placed / max(1, placed + failed)
# Fragmentation reduction
avg_frag = sum(self._fragmentation_score(n["node_id"]) for n in self._nodes) / len(self._nodes)
# Utilisation balance
target_gpu = self._task_cfg["target_gpu_util_pct"]
util_reward = 0.0
for node in self._nodes:
nid = node["node_id"]
slots = self._slot_maps[nid]
used = sum(1 for s in slots if s != 0)
util = used / max(1, len(slots))
util_reward += max(0.0, 1.0 - 2.0 * abs(util - target_gpu))
util_reward /= len(self._nodes)
# Weighted reward
reward = placement_ratio * 0.4 + (1.0 - avg_frag) * 0.3 + util_reward * 0.3
# Budget penalty
budget = self._task_cfg.get("budget_per_step")
if budget:
total_cost = sum(n["cost_per_step"] for n in self._nodes)
if total_cost > budget:
reward *= 0.5
feedback.append(f"⚠️ Over budget! Cost {total_cost:.0f} > Budget {budget:.0f}")
# Compaction overhead penalty
if primary_strategy == "compact":
reward *= 0.9 # 10% penalty for migration overhead
feedback.append("ℹ️ Compact: 10% overhead for defragmentation")
reward = max(0.0, min(1.0, reward))
return {"feedback_lines": feedback, "step_reward": reward}
# --- Fragmentation placement helpers ---
def _find_contiguous_free(self, nid: str, size: int) -> int:
"""Find start index of contiguous free block of given size. Returns -1 if none."""
slots = self._slot_maps[nid]
for i in range(len(slots) - size + 1):
if all(s == 0 for s in slots[i:i + size]):
return i
return -1
def _place_best_fit(self, size: int, wl_id: int) -> bool:
"""Best-fit: place in node with smallest sufficient contiguous block."""
best_node = None
best_start = -1
best_free = float("inf")
for node in self._nodes:
nid = node["node_id"]
start = self._find_contiguous_free(nid, size)
if start >= 0:
free = self._slot_maps[nid].count(0)
if free < best_free:
best_free = free
best_node = nid
best_start = start
if best_node is not None and best_start >= 0:
for i in range(size):
self._slot_maps[best_node][best_start + i] = wl_id
return True
return False
def _place_first_fit(self, size: int, wl_id: int) -> bool:
"""First-fit: place in first node with sufficient contiguous block."""
for node in self._nodes:
nid = node["node_id"]
start = self._find_contiguous_free(nid, size)
if start >= 0:
for i in range(size):
self._slot_maps[nid][start + i] = wl_id
return True
return False
def _place_split(self, size: int, wl_id: int) -> bool:
"""Split workload across multiple nodes if no single node has enough."""
# First try contiguous placement
if self._place_first_fit(size, wl_id):
return True
# Split across nodes
remaining = size
for node in self._nodes:
nid = node["node_id"]
slots = self._slot_maps[nid]
for i in range(len(slots)):
if slots[i] == 0 and remaining > 0:
slots[i] = wl_id
remaining -= 1
if remaining == 0:
return True
return remaining == 0
def _compact_nodes(self) -> None:
"""Defragment all nodes by moving allocated slots to front."""
for node in self._nodes:
nid = node["node_id"]
slots = self._slot_maps[nid]
# Gather non-zero (allocated) entries, push to front
allocated = [s for s in slots if s != 0]
free = [0] * (len(slots) - len(allocated))
self._slot_maps[nid] = allocated + free
def _compute_score(self) -> float:
if not self._step_rewards:
return 0.0
return max(0.0, min(1.0, sum(self._step_rewards) / len(self._step_rewards)))
|