from src.sdlc.states.states import State from langgraph.graph import END from langgraph.types import interrupt from src.sdlc import logger class CodeFeedback: """ Node logic implementation matching your working UserStoriesFeedback pattern """ def process(self, state: State): """No-op node that gets interrupted""" logger.info("[DEBUG] Entering human_fb_code process") human_code_review = interrupt( { "generated_code_review": state.get("generated_code_review","") } ) # Update the state with the human's input or route the graph based on the input. logger.info(f"[DEBUG] Resuming human_fb_code process.Received code review : {human_code_review}") return { "generated_code_review": human_code_review } # def code_file_review(self, state: State): # """Return the next node to execute based on review status""" # code_review = state.get('generated_code_review', '') # print("IN CODE REVIEW of Code Feedback:", code_review) # # If we have review data, decide next step # if code_review: # # Assuming code_review is a dict with an 'approved' flag # # if code_review.get('approved', False): # # return END # Proceed to end if approved # print("Interrupting human feedback") # return "human_fb_code" # Return for revisions if not approved # # Default path when no review exists yet # return "security_review_node"