Spaces:
Sleeping
Sleeping
jiang buqing commited on
Commit ·
51fe0af
1
Parent(s): 8181255
多人共享状态
Browse files- app.py +44 -31
- static/js/app.js +352 -268
- templates/index.html +2 -2
app.py
CHANGED
|
@@ -49,28 +49,46 @@ model = SentenceTransformer('sentence-transformers/paraphrase-multilingual-MiniL
|
|
| 49 |
with open("words.txt", "r", encoding="utf-8") as f:
|
| 50 |
word_pool = [line.strip() for line in f if line.strip()]
|
| 51 |
|
| 52 |
-
#
|
| 53 |
-
|
| 54 |
-
|
| 55 |
-
|
| 56 |
-
"
|
| 57 |
-
|
| 58 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 59 |
|
| 60 |
@app.route('/')
|
| 61 |
def home():
|
| 62 |
return render_template('index.html')
|
| 63 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 64 |
@app.route('/new-game', methods=['POST'])
|
| 65 |
def new_game():
|
| 66 |
global game_state
|
| 67 |
-
#
|
| 68 |
-
game_state
|
| 69 |
-
|
| 70 |
-
game_state["guesses"] = []
|
| 71 |
-
game_state["latest_guess"] = None
|
| 72 |
-
|
| 73 |
-
return jsonify({"status": "success", "message": "New game started"})
|
| 74 |
|
| 75 |
@app.route('/guess', methods=['POST'])
|
| 76 |
def guess():
|
|
@@ -78,7 +96,7 @@ def guess():
|
|
| 78 |
guess_word = data.get('guess', '').strip()
|
| 79 |
|
| 80 |
if not guess_word:
|
| 81 |
-
return jsonify({"status": "error", "message": "
|
| 82 |
|
| 83 |
# Encode the guess
|
| 84 |
guess_vec = model.encode(guess_word, convert_to_tensor=True)
|
|
@@ -90,21 +108,17 @@ def guess():
|
|
| 90 |
# Check if correct
|
| 91 |
is_correct = (game_state["secret_word"] == guess_word)
|
| 92 |
|
| 93 |
-
#
|
| 94 |
-
|
| 95 |
-
|
| 96 |
-
# Store guess
|
| 97 |
-
game_state["guesses"].append({
|
| 98 |
-
"word": guess_word,
|
| 99 |
-
"similarity": percent,
|
| 100 |
-
"is_correct": is_correct,
|
| 101 |
-
"is_latest": True
|
| 102 |
-
})
|
| 103 |
|
| 104 |
-
#
|
| 105 |
-
|
| 106 |
-
|
| 107 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 108 |
|
| 109 |
# Sort guesses by similarity (descending)
|
| 110 |
sorted_guesses = sorted(game_state["guesses"], key=lambda x: x["similarity"], reverse=True)
|
|
@@ -113,8 +127,7 @@ def guess():
|
|
| 113 |
"status": "success",
|
| 114 |
"similarity": percent,
|
| 115 |
"is_correct": is_correct,
|
| 116 |
-
"guesses":
|
| 117 |
-
"latest_guess": guess_word
|
| 118 |
}
|
| 119 |
|
| 120 |
if is_correct:
|
|
|
|
| 49 |
with open("words.txt", "r", encoding="utf-8") as f:
|
| 50 |
word_pool = [line.strip() for line in f if line.strip()]
|
| 51 |
|
| 52 |
+
# 初始化游戏状态函数
|
| 53 |
+
def initialize_game_state():
|
| 54 |
+
secret_word = random.choice(word_pool)
|
| 55 |
+
secret_vec = model.encode(secret_word, convert_to_tensor=True)
|
| 56 |
+
print(f"新游戏已开始,秘密词语: {secret_word}")
|
| 57 |
+
return {
|
| 58 |
+
"secret_word": secret_word,
|
| 59 |
+
"secret_vec": secret_vec,
|
| 60 |
+
"guesses": []
|
| 61 |
+
}
|
| 62 |
+
|
| 63 |
+
# 服务启动时初始化游戏状态
|
| 64 |
+
game_state = initialize_game_state()
|
| 65 |
|
| 66 |
@app.route('/')
|
| 67 |
def home():
|
| 68 |
return render_template('index.html')
|
| 69 |
|
| 70 |
+
@app.route('/game-status', methods=['GET'])
|
| 71 |
+
def game_status():
|
| 72 |
+
"""获取当前游戏状态,包括猜测历史,但不包含秘密词语"""
|
| 73 |
+
# 对猜测列表按相似度降序排序
|
| 74 |
+
sorted_guesses = sorted(game_state["guesses"], key=lambda x: x["similarity"], reverse=True)
|
| 75 |
+
|
| 76 |
+
# 检查是否有人已经猜对了
|
| 77 |
+
has_correct_guess = any(guess["is_correct"] for guess in game_state["guesses"])
|
| 78 |
+
|
| 79 |
+
return jsonify({
|
| 80 |
+
"status": "success",
|
| 81 |
+
"guesses": sorted_guesses,
|
| 82 |
+
"has_correct_guess": has_correct_guess,
|
| 83 |
+
"is_game_active": True
|
| 84 |
+
})
|
| 85 |
+
|
| 86 |
@app.route('/new-game', methods=['POST'])
|
| 87 |
def new_game():
|
| 88 |
global game_state
|
| 89 |
+
# 重置游戏状态
|
| 90 |
+
game_state = initialize_game_state()
|
| 91 |
+
return jsonify({"status": "success", "message": "新游戏已开始"})
|
|
|
|
|
|
|
|
|
|
|
|
|
| 92 |
|
| 93 |
@app.route('/guess', methods=['POST'])
|
| 94 |
def guess():
|
|
|
|
| 96 |
guess_word = data.get('guess', '').strip()
|
| 97 |
|
| 98 |
if not guess_word:
|
| 99 |
+
return jsonify({"status": "error", "message": "请输入猜测词语"})
|
| 100 |
|
| 101 |
# Encode the guess
|
| 102 |
guess_vec = model.encode(guess_word, convert_to_tensor=True)
|
|
|
|
| 108 |
# Check if correct
|
| 109 |
is_correct = (game_state["secret_word"] == guess_word)
|
| 110 |
|
| 111 |
+
# 检查猜测的词是否已存在于历史记录中
|
| 112 |
+
word_exists = any(g["word"] == guess_word for g in game_state["guesses"])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 113 |
|
| 114 |
+
# 仅当词语不在历史记录中时,才添加到猜测历史
|
| 115 |
+
if not word_exists:
|
| 116 |
+
# Store guess
|
| 117 |
+
game_state["guesses"].append({
|
| 118 |
+
"word": guess_word,
|
| 119 |
+
"similarity": percent,
|
| 120 |
+
"is_correct": is_correct
|
| 121 |
+
})
|
| 122 |
|
| 123 |
# Sort guesses by similarity (descending)
|
| 124 |
sorted_guesses = sorted(game_state["guesses"], key=lambda x: x["similarity"], reverse=True)
|
|
|
|
| 127 |
"status": "success",
|
| 128 |
"similarity": percent,
|
| 129 |
"is_correct": is_correct,
|
| 130 |
+
"guesses": sorted_guesses
|
|
|
|
| 131 |
}
|
| 132 |
|
| 133 |
if is_correct:
|
static/js/app.js
CHANGED
|
@@ -1,227 +1,149 @@
|
|
| 1 |
// Semantic Hunter Game Frontend
|
| 2 |
|
| 3 |
-
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
| 13 |
-
|
| 14 |
-
|
| 15 |
-
|
| 16 |
-
|
| 17 |
-
const itemsPerPage = 7;
|
| 18 |
|
| 19 |
-
//
|
| 20 |
-
|
|
|
|
|
|
|
|
|
|
| 21 |
|
| 22 |
-
//
|
| 23 |
-
|
| 24 |
-
|
| 25 |
-
|
| 26 |
-
});
|
| 27 |
-
newGameBtn.addEventListener('click', initGame);
|
| 28 |
-
giveUpBtn.addEventListener('click', giveUp);
|
| 29 |
|
| 30 |
-
//
|
| 31 |
-
|
| 32 |
-
|
| 33 |
-
method: 'POST',
|
| 34 |
-
headers: {
|
| 35 |
-
'Content-Type': 'application/json'
|
| 36 |
-
}
|
| 37 |
-
})
|
| 38 |
-
.then(response => response.json())
|
| 39 |
-
.then(data => {
|
| 40 |
-
if (data.status === 'success') {
|
| 41 |
-
gameActive = true;
|
| 42 |
-
guessesList.innerHTML = '';
|
| 43 |
-
messageArea.innerHTML = '';
|
| 44 |
-
guessInput.value = '';
|
| 45 |
-
guessInput.focus();
|
| 46 |
-
allGuesses = [];
|
| 47 |
-
currentPage = 1;
|
| 48 |
-
latestGuessId = null;
|
| 49 |
-
messageArea.innerHTML = `<p class="message">游戏开始! 尝试猜测秘密词语!</p>`;
|
| 50 |
-
} else {
|
| 51 |
-
showError(data.message || '初始化游戏时出错');
|
| 52 |
-
}
|
| 53 |
-
})
|
| 54 |
-
.catch(err => {
|
| 55 |
-
showError('无法连接到服务器');
|
| 56 |
-
console.error(err);
|
| 57 |
-
});
|
| 58 |
}
|
| 59 |
|
| 60 |
-
|
| 61 |
-
|
| 62 |
-
|
| 63 |
-
|
| 64 |
-
showError('游戏未开始,请点击新游戏');
|
| 65 |
-
return;
|
| 66 |
-
}
|
| 67 |
|
| 68 |
-
|
| 69 |
-
|
| 70 |
-
|
|
|
|
| 71 |
|
| 72 |
-
|
| 73 |
-
|
| 74 |
-
|
| 75 |
-
|
| 76 |
-
'Content-Type': 'application/json'
|
| 77 |
-
},
|
| 78 |
-
body: JSON.stringify({ guess })
|
| 79 |
-
})
|
| 80 |
-
.then(response => response.json())
|
| 81 |
-
.then(data => {
|
| 82 |
-
if (data.status === 'success') {
|
| 83 |
-
// If the word was already guessed, just update the latest guess display
|
| 84 |
-
// without adding a duplicate to the history
|
| 85 |
-
if (alreadyGuessed) {
|
| 86 |
-
// Find this guess in our existing data to get its similarity
|
| 87 |
-
const existingGuess = allGuesses.find(g => g.word === guess);
|
| 88 |
-
if (existingGuess) {
|
| 89 |
-
// Show just the latest guess with this word
|
| 90 |
-
updateLatestGuess({
|
| 91 |
-
word: guess,
|
| 92 |
-
similarity: existingGuess.similarity,
|
| 93 |
-
is_correct: existingGuess.is_correct
|
| 94 |
-
});
|
| 95 |
-
|
| 96 |
-
// Show similarity message
|
| 97 |
-
showMessage(`相似度: ${existingGuess.similarity}%`);
|
| 98 |
-
}
|
| 99 |
-
} else {
|
| 100 |
-
// Normal flow for new guesses
|
| 101 |
-
updateGuessList(data.guesses, guess);
|
| 102 |
-
|
| 103 |
-
if (data.is_correct) {
|
| 104 |
-
gameActive = false;
|
| 105 |
-
showSuccess(`恭喜你猜对了! 秘密词语是: ${guess}`);
|
| 106 |
-
} else {
|
| 107 |
-
showMessage(`相似度: ${data.similarity}%`);
|
| 108 |
-
}
|
| 109 |
-
}
|
| 110 |
-
|
| 111 |
-
// Always update latest guess ID and clear input
|
| 112 |
-
latestGuessId = guess;
|
| 113 |
-
guessInput.value = '';
|
| 114 |
-
guessInput.focus();
|
| 115 |
-
} else {
|
| 116 |
-
showError(data.message || '提交猜测时出错');
|
| 117 |
-
}
|
| 118 |
-
})
|
| 119 |
-
.catch(err => {
|
| 120 |
-
showError('无法连接到服务器');
|
| 121 |
-
console.error(err);
|
| 122 |
-
});
|
| 123 |
}
|
| 124 |
|
| 125 |
-
|
| 126 |
-
|
| 127 |
-
|
| 128 |
-
return;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 129 |
}
|
| 130 |
-
|
| 131 |
-
fetch('/give-up', {
|
| 132 |
-
method: 'POST',
|
| 133 |
-
headers: {
|
| 134 |
-
'Content-Type': 'application/json'
|
| 135 |
-
}
|
| 136 |
-
})
|
| 137 |
-
.then(response => response.json())
|
| 138 |
-
.then(data => {
|
| 139 |
-
if (data.status === 'success') {
|
| 140 |
-
gameActive = false;
|
| 141 |
-
showError(`你放弃了! 秘密词语是: ${data.secret_word}`);
|
| 142 |
-
} else {
|
| 143 |
-
showError(data.message || '放弃游戏时出错');
|
| 144 |
-
}
|
| 145 |
-
})
|
| 146 |
-
.catch(err => {
|
| 147 |
-
showError('无法连接到服务器');
|
| 148 |
-
console.error(err);
|
| 149 |
-
});
|
| 150 |
}
|
| 151 |
|
| 152 |
-
|
| 153 |
-
|
| 154 |
-
|
| 155 |
-
// Create a copy of the guesses array to avoid modifying the original
|
| 156 |
-
const sortedGuesses = [...guesses];
|
| 157 |
|
| 158 |
-
//
|
| 159 |
-
|
| 160 |
-
|
| 161 |
-
if (latestGuessIndex !== -1) {
|
| 162 |
-
latestGuessItem = sortedGuesses.splice(latestGuessIndex, 1)[0];
|
| 163 |
}
|
| 164 |
|
| 165 |
-
//
|
| 166 |
-
|
| 167 |
|
| 168 |
-
|
| 169 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 170 |
|
| 171 |
-
//
|
| 172 |
-
|
| 173 |
-
|
| 174 |
-
|
| 175 |
-
|
| 176 |
-
|
| 177 |
-
|
| 178 |
-
|
| 179 |
-
|
| 180 |
-
|
| 181 |
-
|
| 182 |
-
if (latestGuessItem.similarity === 100) {
|
| 183 |
-
latestGuessElement.classList.add('perfect-match');
|
| 184 |
-
}
|
| 185 |
-
|
| 186 |
-
// Determine similarity color class
|
| 187 |
-
let similarityClass = getSimilarityClass(latestGuessItem.similarity);
|
| 188 |
-
|
| 189 |
-
latestGuessElement.innerHTML = `
|
| 190 |
-
<span class="guess-word">${latestGuessItem.word}</span>
|
| 191 |
-
<span class="guess-similarity ${similarityClass}">${latestGuessItem.similarity}%</span>
|
| 192 |
-
`;
|
| 193 |
-
|
| 194 |
-
latestGuessContainer.appendChild(latestGuessElement);
|
| 195 |
-
|
| 196 |
-
// Add separator line
|
| 197 |
-
const separator = document.createElement('div');
|
| 198 |
-
separator.className = 'guess-separator';
|
| 199 |
-
latestGuessContainer.appendChild(separator);
|
| 200 |
-
|
| 201 |
-
guessesList.appendChild(latestGuessContainer);
|
| 202 |
}
|
| 203 |
|
| 204 |
-
//
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 205 |
const historyContainer = document.createElement('div');
|
| 206 |
historyContainer.className = 'history-guesses-container';
|
| 207 |
|
| 208 |
-
//
|
| 209 |
-
const startIndex = (currentPage - 1) * itemsPerPage;
|
| 210 |
-
const endIndex = Math.min(startIndex + itemsPerPage,
|
| 211 |
-
const currentPageItems =
|
| 212 |
|
| 213 |
-
//
|
| 214 |
currentPageItems.forEach(guess => {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 215 |
const guessItem = document.createElement('div');
|
| 216 |
guessItem.className = 'guess-item';
|
| 217 |
|
| 218 |
-
//
|
| 219 |
if (guess.similarity === 100) {
|
| 220 |
guessItem.classList.add('perfect-match');
|
| 221 |
}
|
| 222 |
|
| 223 |
-
//
|
| 224 |
-
|
| 225 |
|
| 226 |
guessItem.innerHTML = `
|
| 227 |
<span class="guess-word">${guess.word}</span>
|
|
@@ -231,130 +153,292 @@ document.addEventListener('DOMContentLoaded', () => {
|
|
| 231 |
historyContainer.appendChild(guessItem);
|
| 232 |
});
|
| 233 |
|
| 234 |
-
guessesList.appendChild(historyContainer);
|
| 235 |
-
|
| 236 |
-
// Add pagination if we have more than one page
|
| 237 |
-
if (allGuesses.length > itemsPerPage) {
|
| 238 |
-
addPagination();
|
| 239 |
-
}
|
| 240 |
}
|
| 241 |
-
|
| 242 |
-
|
| 243 |
-
|
|
|
|
|
|
|
| 244 |
|
| 245 |
-
//
|
| 246 |
const paginationContainer = document.createElement('div');
|
| 247 |
paginationContainer.className = 'pagination-container';
|
| 248 |
|
| 249 |
-
//
|
| 250 |
const prevBtn = document.createElement('button');
|
| 251 |
prevBtn.className = 'pagination-btn prev-btn';
|
| 252 |
prevBtn.innerHTML = `<i class="fas fa-chevron-left"></i>`;
|
| 253 |
prevBtn.disabled = currentPage === 1;
|
| 254 |
prevBtn.addEventListener('click', () => {
|
| 255 |
if (currentPage > 1) {
|
| 256 |
-
currentPage-
|
| 257 |
-
updateGuessList(allGuesses.concat([]), ''); // Pass empty string for latestGuess to avoid highlighting
|
| 258 |
}
|
| 259 |
});
|
| 260 |
|
| 261 |
-
//
|
| 262 |
const pageIndicator = document.createElement('div');
|
| 263 |
pageIndicator.className = 'page-indicator';
|
| 264 |
pageIndicator.textContent = `${currentPage} / ${totalPages}`;
|
| 265 |
|
| 266 |
-
//
|
| 267 |
const nextBtn = document.createElement('button');
|
| 268 |
nextBtn.className = 'pagination-btn next-btn';
|
| 269 |
nextBtn.innerHTML = `<i class="fas fa-chevron-right"></i>`;
|
| 270 |
nextBtn.disabled = currentPage === totalPages;
|
| 271 |
nextBtn.addEventListener('click', () => {
|
| 272 |
if (currentPage < totalPages) {
|
| 273 |
-
currentPage+
|
| 274 |
-
updateGuessList(allGuesses.concat([]), ''); // Pass empty string for latestGuess to avoid highlighting
|
| 275 |
}
|
| 276 |
});
|
| 277 |
|
| 278 |
-
//
|
| 279 |
paginationContainer.appendChild(prevBtn);
|
| 280 |
paginationContainer.appendChild(pageIndicator);
|
| 281 |
paginationContainer.appendChild(nextBtn);
|
| 282 |
|
| 283 |
-
//
|
| 284 |
-
guessesList.appendChild(paginationContainer);
|
| 285 |
}
|
|
|
|
| 286 |
|
| 287 |
-
|
| 288 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 289 |
}
|
| 290 |
|
| 291 |
-
|
| 292 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 293 |
}
|
| 294 |
|
| 295 |
-
|
| 296 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 297 |
}
|
| 298 |
|
| 299 |
-
//
|
| 300 |
-
|
| 301 |
-
|
| 302 |
-
|
| 303 |
-
|
| 304 |
-
|
| 305 |
-
|
| 306 |
-
|
| 307 |
-
|
| 308 |
-
return
|
| 309 |
-
}
|
| 310 |
-
|
| 311 |
-
|
| 312 |
-
return 'similarity-low';
|
| 313 |
}
|
| 314 |
}
|
|
|
|
| 315 |
|
| 316 |
-
|
| 317 |
-
|
| 318 |
-
|
| 319 |
-
|
| 320 |
-
|
| 321 |
-
|
| 322 |
-
|
| 323 |
|
| 324 |
-
//
|
| 325 |
-
|
| 326 |
-
|
|
|
|
|
|
|
| 327 |
|
| 328 |
-
//
|
| 329 |
-
|
| 330 |
-
latestGuessElement.className = 'latest-guess';
|
| 331 |
|
| 332 |
-
//
|
| 333 |
-
|
| 334 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 335 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 336 |
|
| 337 |
-
//
|
| 338 |
-
|
| 339 |
-
|
| 340 |
-
|
| 341 |
-
|
| 342 |
-
|
| 343 |
-
`;
|
| 344 |
-
|
| 345 |
-
latestGuessContainer.appendChild(latestGuessElement);
|
| 346 |
-
|
| 347 |
-
// Add separator line
|
| 348 |
-
const separator = document.createElement('div');
|
| 349 |
-
separator.className = 'guess-separator';
|
| 350 |
-
latestGuessContainer.appendChild(separator);
|
| 351 |
-
|
| 352 |
-
// Add to DOM before the history container
|
| 353 |
-
const historyContainer = document.querySelector('.history-guesses-container');
|
| 354 |
-
if (historyContainer) {
|
| 355 |
-
guessesList.insertBefore(latestGuessContainer, historyContainer);
|
| 356 |
-
} else {
|
| 357 |
-
guessesList.appendChild(latestGuessContainer);
|
| 358 |
}
|
| 359 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 360 |
});
|
|
|
|
| 1 |
// Semantic Hunter Game Frontend
|
| 2 |
|
| 3 |
+
/**
|
| 4 |
+
* UI类 - 负责DOM操作和UI渲染
|
| 5 |
+
*/
|
| 6 |
+
class SemanticHunterUI {
|
| 7 |
+
constructor() {
|
| 8 |
+
// DOM元素
|
| 9 |
+
this.guessInput = document.getElementById('guess-input');
|
| 10 |
+
this.guessBtn = document.getElementById('guess-btn');
|
| 11 |
+
this.messageArea = document.getElementById('message-area');
|
| 12 |
+
this.guessesList = document.getElementById('guesses-list');
|
| 13 |
+
this.newGameBtn = document.getElementById('new-game-btn');
|
| 14 |
+
this.giveUpBtn = document.getElementById('give-up-btn');
|
| 15 |
+
this.itemsPerPage = 7;
|
| 16 |
+
}
|
|
|
|
| 17 |
|
| 18 |
+
// 清空输入框并聚焦
|
| 19 |
+
clearAndFocusInput() {
|
| 20 |
+
this.guessInput.value = '';
|
| 21 |
+
this.guessInput.focus();
|
| 22 |
+
}
|
| 23 |
|
| 24 |
+
// 获取输入值
|
| 25 |
+
getInputValue() {
|
| 26 |
+
return this.guessInput.value.trim();
|
| 27 |
+
}
|
|
|
|
|
|
|
|
|
|
| 28 |
|
| 29 |
+
// 显示消息
|
| 30 |
+
showMessage(msg) {
|
| 31 |
+
this.messageArea.innerHTML = `<p class="message">${msg}</p>`;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 32 |
}
|
| 33 |
|
| 34 |
+
// 显示错误消息
|
| 35 |
+
showError(msg) {
|
| 36 |
+
this.messageArea.innerHTML = `<p class="message error">${msg}</p>`;
|
| 37 |
+
}
|
|
|
|
|
|
|
|
|
|
| 38 |
|
| 39 |
+
// 显示成功消息
|
| 40 |
+
showSuccess(msg) {
|
| 41 |
+
this.messageArea.innerHTML = `<p class="message success">${msg}</p>`;
|
| 42 |
+
}
|
| 43 |
|
| 44 |
+
// 重置猜测列表
|
| 45 |
+
resetGuessList() {
|
| 46 |
+
this.guessesList.innerHTML = '';
|
| 47 |
+
this.messageArea.innerHTML = '';
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 48 |
}
|
| 49 |
|
| 50 |
+
// 获取相似度样式类
|
| 51 |
+
getSimilarityClass(similarity) {
|
| 52 |
+
if (similarity === 100) {
|
| 53 |
+
return 'similarity-perfect';
|
| 54 |
+
} else if (similarity >= 90) {
|
| 55 |
+
return 'similarity-super-high';
|
| 56 |
+
} else if (similarity >= 80) {
|
| 57 |
+
return 'similarity-very-high';
|
| 58 |
+
} else if (similarity >= 70) {
|
| 59 |
+
return 'similarity-high';
|
| 60 |
+
} else if (similarity >= 50) {
|
| 61 |
+
return 'similarity-medium';
|
| 62 |
+
} else {
|
| 63 |
+
return 'similarity-low';
|
| 64 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 65 |
}
|
| 66 |
|
| 67 |
+
// 渲染猜测列表,包括最新猜测和历史猜测
|
| 68 |
+
renderGuessList(guesses, latestGuess, currentPage) {
|
| 69 |
+
this.guessesList.innerHTML = '';
|
|
|
|
|
|
|
| 70 |
|
| 71 |
+
// 渲染最新猜测(如果有)
|
| 72 |
+
if (latestGuess) {
|
| 73 |
+
this.renderLatestGuess(latestGuess, guesses);
|
|
|
|
|
|
|
| 74 |
}
|
| 75 |
|
| 76 |
+
// 渲染历史猜测列表
|
| 77 |
+
this.renderHistoryGuesses(guesses, latestGuess, currentPage);
|
| 78 |
|
| 79 |
+
return guesses;
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
// 渲染最新猜测(置顶显示)
|
| 83 |
+
renderLatestGuess(latestGuess, guesses) {
|
| 84 |
+
// 寻找最新猜测的详细信息
|
| 85 |
+
const latestGuessData = guesses.find(g => g.word === latestGuess.word);
|
| 86 |
+
if (!latestGuessData) return;
|
| 87 |
|
| 88 |
+
// 创建最新猜测的容器
|
| 89 |
+
const latestGuessContainer = document.createElement('div');
|
| 90 |
+
latestGuessContainer.className = 'latest-guess-container';
|
| 91 |
+
|
| 92 |
+
// 添加最新猜测并使用不同样式
|
| 93 |
+
const latestGuessElement = document.createElement('div');
|
| 94 |
+
latestGuessElement.className = 'latest-guess';
|
| 95 |
+
|
| 96 |
+
// 如果100%匹配,添加perfect-match类
|
| 97 |
+
if (latestGuessData.similarity === 100) {
|
| 98 |
+
latestGuessElement.classList.add('perfect-match');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 99 |
}
|
| 100 |
|
| 101 |
+
// 确定相似度颜色类
|
| 102 |
+
const similarityClass = this.getSimilarityClass(latestGuessData.similarity);
|
| 103 |
+
|
| 104 |
+
latestGuessElement.innerHTML = `
|
| 105 |
+
<span class="guess-word">${latestGuessData.word}</span>
|
| 106 |
+
<span class="guess-similarity ${similarityClass}">${latestGuessData.similarity}%</span>
|
| 107 |
+
`;
|
| 108 |
+
|
| 109 |
+
latestGuessContainer.appendChild(latestGuessElement);
|
| 110 |
+
|
| 111 |
+
// 添加分隔线
|
| 112 |
+
const separator = document.createElement('div');
|
| 113 |
+
separator.className = 'guess-separator';
|
| 114 |
+
latestGuessContainer.appendChild(separator);
|
| 115 |
+
|
| 116 |
+
this.guessesList.appendChild(latestGuessContainer);
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
// 渲染历史猜测列表
|
| 120 |
+
renderHistoryGuesses(guesses, latestGuess, currentPage) {
|
| 121 |
+
// 创建历史猜测的容器
|
| 122 |
const historyContainer = document.createElement('div');
|
| 123 |
historyContainer.className = 'history-guesses-container';
|
| 124 |
|
| 125 |
+
// 获取当前页的项目
|
| 126 |
+
const startIndex = (currentPage - 1) * this.itemsPerPage;
|
| 127 |
+
const endIndex = Math.min(startIndex + this.itemsPerPage, guesses.length);
|
| 128 |
+
const currentPageItems = guesses.slice(startIndex, endIndex);
|
| 129 |
|
| 130 |
+
// 添加当前页的猜测
|
| 131 |
currentPageItems.forEach(guess => {
|
| 132 |
+
// 如果有最新猜测且与当前历史猜测相同,则跳过(避免重复显示)
|
| 133 |
+
if (latestGuess && guess.word === latestGuess.word) {
|
| 134 |
+
return;
|
| 135 |
+
}
|
| 136 |
+
|
| 137 |
const guessItem = document.createElement('div');
|
| 138 |
guessItem.className = 'guess-item';
|
| 139 |
|
| 140 |
+
// 如果100%匹配,添加perfect-match类
|
| 141 |
if (guess.similarity === 100) {
|
| 142 |
guessItem.classList.add('perfect-match');
|
| 143 |
}
|
| 144 |
|
| 145 |
+
// 确定相似度颜色类
|
| 146 |
+
const similarityClass = this.getSimilarityClass(guess.similarity);
|
| 147 |
|
| 148 |
guessItem.innerHTML = `
|
| 149 |
<span class="guess-word">${guess.word}</span>
|
|
|
|
| 153 |
historyContainer.appendChild(guessItem);
|
| 154 |
});
|
| 155 |
|
| 156 |
+
this.guessesList.appendChild(historyContainer);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 157 |
}
|
| 158 |
+
|
| 159 |
+
// 添加分页控件
|
| 160 |
+
addPagination(allGuesses, currentPage, onPageChange) {
|
| 161 |
+
const totalPages = Math.ceil(allGuesses.length / this.itemsPerPage);
|
| 162 |
+
if (totalPages <= 1) return; // 如果只有一页,不显示分页控件
|
| 163 |
|
| 164 |
+
// 创建分页容器
|
| 165 |
const paginationContainer = document.createElement('div');
|
| 166 |
paginationContainer.className = 'pagination-container';
|
| 167 |
|
| 168 |
+
// 上一页按钮
|
| 169 |
const prevBtn = document.createElement('button');
|
| 170 |
prevBtn.className = 'pagination-btn prev-btn';
|
| 171 |
prevBtn.innerHTML = `<i class="fas fa-chevron-left"></i>`;
|
| 172 |
prevBtn.disabled = currentPage === 1;
|
| 173 |
prevBtn.addEventListener('click', () => {
|
| 174 |
if (currentPage > 1) {
|
| 175 |
+
onPageChange(currentPage - 1);
|
|
|
|
| 176 |
}
|
| 177 |
});
|
| 178 |
|
| 179 |
+
// 页面指示器
|
| 180 |
const pageIndicator = document.createElement('div');
|
| 181 |
pageIndicator.className = 'page-indicator';
|
| 182 |
pageIndicator.textContent = `${currentPage} / ${totalPages}`;
|
| 183 |
|
| 184 |
+
// 下一页按钮
|
| 185 |
const nextBtn = document.createElement('button');
|
| 186 |
nextBtn.className = 'pagination-btn next-btn';
|
| 187 |
nextBtn.innerHTML = `<i class="fas fa-chevron-right"></i>`;
|
| 188 |
nextBtn.disabled = currentPage === totalPages;
|
| 189 |
nextBtn.addEventListener('click', () => {
|
| 190 |
if (currentPage < totalPages) {
|
| 191 |
+
onPageChange(currentPage + 1);
|
|
|
|
| 192 |
}
|
| 193 |
});
|
| 194 |
|
| 195 |
+
// 将按钮添加到容器
|
| 196 |
paginationContainer.appendChild(prevBtn);
|
| 197 |
paginationContainer.appendChild(pageIndicator);
|
| 198 |
paginationContainer.appendChild(nextBtn);
|
| 199 |
|
| 200 |
+
// 添加到DOM
|
| 201 |
+
this.guessesList.appendChild(paginationContainer);
|
| 202 |
}
|
| 203 |
+
}
|
| 204 |
|
| 205 |
+
/**
|
| 206 |
+
* API类 - 负责与后端通信
|
| 207 |
+
*/
|
| 208 |
+
class SemanticHunterAPI {
|
| 209 |
+
// 获取当前游戏状态
|
| 210 |
+
async getGameStatus() {
|
| 211 |
+
try {
|
| 212 |
+
const response = await fetch('/game-status', {
|
| 213 |
+
method: 'GET',
|
| 214 |
+
headers: {
|
| 215 |
+
'Content-Type': 'application/json'
|
| 216 |
+
}
|
| 217 |
+
});
|
| 218 |
+
return await response.json();
|
| 219 |
+
} catch (error) {
|
| 220 |
+
console.error('获取游戏状态时出错:', error);
|
| 221 |
+
throw new Error('无法连接到服务器');
|
| 222 |
+
}
|
| 223 |
}
|
| 224 |
|
| 225 |
+
// 初始化新游戏
|
| 226 |
+
async initGame() {
|
| 227 |
+
try {
|
| 228 |
+
const response = await fetch('/new-game', {
|
| 229 |
+
method: 'POST',
|
| 230 |
+
headers: {
|
| 231 |
+
'Content-Type': 'application/json'
|
| 232 |
+
}
|
| 233 |
+
});
|
| 234 |
+
return await response.json();
|
| 235 |
+
} catch (error) {
|
| 236 |
+
console.error('初始化游戏时出错:', error);
|
| 237 |
+
throw new Error('无法连接到服务器');
|
| 238 |
+
}
|
| 239 |
}
|
| 240 |
|
| 241 |
+
// 提交猜测
|
| 242 |
+
async submitGuess(guess) {
|
| 243 |
+
try {
|
| 244 |
+
const response = await fetch('/guess', {
|
| 245 |
+
method: 'POST',
|
| 246 |
+
headers: {
|
| 247 |
+
'Content-Type': 'application/json'
|
| 248 |
+
},
|
| 249 |
+
body: JSON.stringify({ guess })
|
| 250 |
+
});
|
| 251 |
+
return await response.json();
|
| 252 |
+
} catch (error) {
|
| 253 |
+
console.error('提交猜测时出错:', error);
|
| 254 |
+
throw new Error('无法连接到服务器');
|
| 255 |
+
}
|
| 256 |
}
|
| 257 |
|
| 258 |
+
// 放弃游戏
|
| 259 |
+
async giveUp() {
|
| 260 |
+
try {
|
| 261 |
+
const response = await fetch('/give-up', {
|
| 262 |
+
method: 'POST',
|
| 263 |
+
headers: {
|
| 264 |
+
'Content-Type': 'application/json'
|
| 265 |
+
}
|
| 266 |
+
});
|
| 267 |
+
return await response.json();
|
| 268 |
+
} catch (error) {
|
| 269 |
+
console.error('放弃游戏时出错:', error);
|
| 270 |
+
throw new Error('无法连接到服务器');
|
|
|
|
| 271 |
}
|
| 272 |
}
|
| 273 |
+
}
|
| 274 |
|
| 275 |
+
/**
|
| 276 |
+
* 游戏控制器 - 处理游戏逻辑
|
| 277 |
+
*/
|
| 278 |
+
class SemanticHunterGame {
|
| 279 |
+
constructor() {
|
| 280 |
+
this.ui = new SemanticHunterUI();
|
| 281 |
+
this.api = new SemanticHunterAPI();
|
| 282 |
|
| 283 |
+
// 游戏状态
|
| 284 |
+
this.gameActive = true; // 默认假设游戏是活跃的
|
| 285 |
+
this.latestGuess = null; // 只在前端存储最新猜测
|
| 286 |
+
this.allGuesses = []; // 所有猜测历史
|
| 287 |
+
this.currentPage = 1; // 当前分页
|
| 288 |
|
| 289 |
+
// 初始化事件监听器
|
| 290 |
+
this.initEventListeners();
|
|
|
|
| 291 |
|
| 292 |
+
// 加载游戏状态
|
| 293 |
+
this.loadGameStatus();
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
// 初始化事件监听器
|
| 297 |
+
initEventListeners() {
|
| 298 |
+
this.ui.guessBtn.addEventListener('click', () => this.submitGuess());
|
| 299 |
+
this.ui.guessInput.addEventListener('keypress', (e) => {
|
| 300 |
+
if (e.key === 'Enter') this.submitGuess();
|
| 301 |
+
});
|
| 302 |
+
this.ui.newGameBtn.addEventListener('click', () => this.initGame());
|
| 303 |
+
this.ui.giveUpBtn.addEventListener('click', () => this.giveUp());
|
| 304 |
+
}
|
| 305 |
+
|
| 306 |
+
// 加载游戏状态 - 从后端获取当前状态
|
| 307 |
+
async loadGameStatus() {
|
| 308 |
+
try {
|
| 309 |
+
const data = await this.api.getGameStatus();
|
| 310 |
+
if (data.status === 'success') {
|
| 311 |
+
// 更新游戏状态
|
| 312 |
+
this.allGuesses = data.guesses;
|
| 313 |
+
this.gameActive = !data.has_correct_guess;
|
| 314 |
+
|
| 315 |
+
// 如果有猜测历史,渲染它们
|
| 316 |
+
if (this.allGuesses.length > 0) {
|
| 317 |
+
// 不指定最新猜测,所有猜测都在历史列表中显示
|
| 318 |
+
this.updateGuessList(this.allGuesses, null);
|
| 319 |
+
|
| 320 |
+
// 如果已经猜对了
|
| 321 |
+
if (!this.gameActive) {
|
| 322 |
+
const correctGuess = this.allGuesses.find(g => g.is_correct);
|
| 323 |
+
if (correctGuess) {
|
| 324 |
+
this.ui.showSuccess(`有人已经猜对了! 秘密词语是: ${correctGuess.word}`);
|
| 325 |
+
}
|
| 326 |
+
} else {
|
| 327 |
+
this.ui.showMessage('游戏进行中! 尝试猜测秘密词语!');
|
| 328 |
+
}
|
| 329 |
+
} else {
|
| 330 |
+
this.ui.showMessage('游戏开始! 尝试猜测秘密词语!');
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
// 清空输入框并聚焦
|
| 334 |
+
this.ui.clearAndFocusInput();
|
| 335 |
+
} else {
|
| 336 |
+
this.ui.showError('获取游戏状态失败');
|
| 337 |
+
}
|
| 338 |
+
} catch (error) {
|
| 339 |
+
this.ui.showError(error.message);
|
| 340 |
}
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
// 初始化游戏 - 创建新游戏
|
| 344 |
+
async initGame() {
|
| 345 |
+
try {
|
| 346 |
+
const data = await this.api.initGame();
|
| 347 |
+
if (data.status === 'success') {
|
| 348 |
+
this.gameActive = true;
|
| 349 |
+
this.ui.resetGuessList();
|
| 350 |
+
this.ui.clearAndFocusInput();
|
| 351 |
+
this.allGuesses = [];
|
| 352 |
+
this.latestGuess = null;
|
| 353 |
+
this.currentPage = 1;
|
| 354 |
+
this.ui.showMessage('新游戏开始! 尝试猜测秘密词语!');
|
| 355 |
+
} else {
|
| 356 |
+
this.ui.showError(data.message || '初始化游戏时出错');
|
| 357 |
+
}
|
| 358 |
+
} catch (error) {
|
| 359 |
+
this.ui.showError(error.message);
|
| 360 |
+
}
|
| 361 |
+
}
|
| 362 |
+
|
| 363 |
+
// 提交猜测
|
| 364 |
+
async submitGuess() {
|
| 365 |
+
const guessWord = this.ui.getInputValue();
|
| 366 |
+
if (!guessWord) return;
|
| 367 |
+
if (!this.gameActive) {
|
| 368 |
+
this.ui.showError('游戏已结束,请点击新游戏');
|
| 369 |
+
return;
|
| 370 |
+
}
|
| 371 |
+
|
| 372 |
+
try {
|
| 373 |
+
const data = await this.api.submitGuess(guessWord);
|
| 374 |
+
if (data.status === 'success') {
|
| 375 |
+
// 更新猜测历史
|
| 376 |
+
this.allGuesses = data.guesses;
|
| 377 |
+
|
| 378 |
+
// 在前端存储最新的猜测
|
| 379 |
+
this.latestGuess = {
|
| 380 |
+
word: guessWord,
|
| 381 |
+
similarity: data.similarity,
|
| 382 |
+
is_correct: data.is_correct
|
| 383 |
+
};
|
| 384 |
+
|
| 385 |
+
// 渲染猜测列表,将最新猜测置顶
|
| 386 |
+
this.updateGuessList(this.allGuesses, this.latestGuess);
|
| 387 |
+
|
| 388 |
+
// 根据猜测结果更新游戏状态和显示消息
|
| 389 |
+
if (data.is_correct) {
|
| 390 |
+
this.gameActive = false;
|
| 391 |
+
this.ui.showSuccess(`恭喜你猜对了! 秘密词语是: ${guessWord}`);
|
| 392 |
+
} else {
|
| 393 |
+
this.ui.showMessage(`相似度: ${data.similarity}%`);
|
| 394 |
+
}
|
| 395 |
+
|
| 396 |
+
// 清空输入框并聚焦
|
| 397 |
+
this.ui.clearAndFocusInput();
|
| 398 |
+
} else {
|
| 399 |
+
this.ui.showError(data.message || '提交猜测时出错');
|
| 400 |
+
}
|
| 401 |
+
} catch (error) {
|
| 402 |
+
this.ui.showError(error.message);
|
| 403 |
+
}
|
| 404 |
+
}
|
| 405 |
+
|
| 406 |
+
// 放弃游戏
|
| 407 |
+
async giveUp() {
|
| 408 |
+
if (!this.gameActive) {
|
| 409 |
+
this.ui.showError('游戏已结束,请点击新游戏');
|
| 410 |
+
return;
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
try {
|
| 414 |
+
const data = await this.api.giveUp();
|
| 415 |
+
if (data.status === 'success') {
|
| 416 |
+
this.gameActive = false;
|
| 417 |
+
this.ui.showError(`你放弃了! 秘密词语是: ${data.secret_word}`);
|
| 418 |
+
} else {
|
| 419 |
+
this.ui.showError(data.message || '放弃游戏时出错');
|
| 420 |
+
}
|
| 421 |
+
} catch (error) {
|
| 422 |
+
this.ui.showError(error.message);
|
| 423 |
+
}
|
| 424 |
+
}
|
| 425 |
+
|
| 426 |
+
// 更新猜测列表 - 同时处理最新猜测和历史猜测
|
| 427 |
+
updateGuessList(guesses, latestGuess) {
|
| 428 |
+
// 渲染猜测列表
|
| 429 |
+
this.ui.renderGuessList(guesses, latestGuess, this.currentPage);
|
| 430 |
|
| 431 |
+
// 如果有多页,添加分页控件
|
| 432 |
+
if (guesses.length > this.ui.itemsPerPage) {
|
| 433 |
+
this.ui.addPagination(guesses, this.currentPage, (newPage) => {
|
| 434 |
+
this.currentPage = newPage;
|
| 435 |
+
this.updateGuessList(guesses, latestGuess);
|
| 436 |
+
});
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 437 |
}
|
| 438 |
}
|
| 439 |
+
}
|
| 440 |
+
|
| 441 |
+
// 当DOM内容加载完成时初始化游戏
|
| 442 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 443 |
+
new SemanticHunterGame();
|
| 444 |
});
|
templates/index.html
CHANGED
|
@@ -22,9 +22,9 @@
|
|
| 22 |
|
| 23 |
<main>
|
| 24 |
<div class="game-area">
|
| 25 |
-
<h2>
|
| 26 |
<div class="input-area">
|
| 27 |
-
<input type="text" id="guess-input" placeholder="
|
| 28 |
<button id="guess-btn" class="btn btn-primary">
|
| 29 |
<i class="fas fa-arrow-right"></i>
|
| 30 |
</button>
|
|
|
|
| 22 |
|
| 23 |
<main>
|
| 24 |
<div class="game-area">
|
| 25 |
+
<h2>你能猜出秘密词语吗?</h2>
|
| 26 |
<div class="input-area">
|
| 27 |
+
<input type="text" id="guess-input" placeholder="试试 洋葱" autofocus>
|
| 28 |
<button id="guess-btn" class="btn btn-primary">
|
| 29 |
<i class="fas fa-arrow-right"></i>
|
| 30 |
</button>
|