| /**************************************************************************** | |
| WeakPointer and CleanUp | |
| Copyright (c) 1991 by Xerox Corporation. All rights reserved. | |
| THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED | |
| OR IMPLIED. ANY USE IS AT YOUR OWN RISK. | |
| Permission is hereby granted to copy this code for any purpose, | |
| provided the above notices are retained on all copies. | |
| Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis | |
| ****************************************************************************/ | |
| /**************************************************************************** | |
| WeakPointer | |
| A weak pointer is a pointer to a heap-allocated object that doesn't | |
| prevent the object from being garbage collected. Weak pointers can be | |
| used to track which objects haven't yet been reclaimed by the | |
| collector. A weak pointer is deactivated when the collector discovers | |
| its referent object is unreachable by normal pointers (reachability | |
| and deactivation are defined more precisely below). A deactivated weak | |
| pointer remains deactivated forever. | |
| ****************************************************************************/ | |
| template< class T > class WeakPointer { | |
| public: | |
| WeakPointer( T* t = 0 ) | |
| /* Constructs a weak pointer for *t. t may be null. It is an error | |
| if t is non-null and *t is not a collected object. */ | |
| {impl = _WeakPointer_New( t );} | |
| T* Pointer() | |
| /* wp.Pointer() returns a pointer to the referent object of wp or | |
| null if wp has been deactivated (because its referent object | |
| has been discovered unreachable by the collector). */ | |
| {return (T*) _WeakPointer_Pointer( this->impl );} | |
| int operator==( WeakPointer< T > wp2 ) | |
| /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and | |
| wp2 refer to the same object. If wp1 != wp2, then either wp1 | |
| and wp2 don't refer to the same object, or if they do, one or | |
| both of them has been deactivated. (Note: If objects t1 and t2 | |
| are never made reachable by their clean-up functions, then | |
| WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */ | |
| {return _WeakPointer_Equal( this->impl, wp2.impl );} | |
| int Hash() | |
| /* Returns a hash code suitable for use by multiplicative- and | |
| division-based hash tables. If wp1 == wp2, then wp1.Hash() == | |
| wp2.Hash(). */ | |
| {return _WeakPointer_Hash( this->impl );} | |
| private: | |
| void* impl; | |
| }; | |
| /***************************************************************************** | |
| CleanUp | |
| A garbage-collected object can have an associated clean-up function | |
| that will be invoked some time after the collector discovers the | |
| object is unreachable via normal pointers. Clean-up functions can be | |
| used to release resources such as open-file handles or window handles | |
| when their containing objects become unreachable. If a C++ object has | |
| a non-empty explicit destructor (i.e. it contains programmer-written | |
| code), the destructor will be automatically registered as the object's | |
| initial clean-up function. | |
| There is no guarantee that the collector will detect every unreachable | |
| object (though it will find almost all of them). Clients should not | |
| rely on clean-up to cause some action to occur immediately -- clean-up | |
| is only a mechanism for improving resource usage. | |
| Every object with a clean-up function also has a clean-up queue. When | |
| the collector finds the object is unreachable, it enqueues it on its | |
| queue. The clean-up function is applied when the object is removed | |
| from the queue. By default, objects are enqueued on the garbage | |
| collector's queue, and the collector removes all objects from its | |
| queue after each collection. If a client supplies another queue for | |
| objects, it is his responsibility to remove objects (and cause their | |
| functions to be called) by polling it periodically. | |
| Clean-up queues allow clean-up functions accessing global data to | |
| synchronize with the main program. Garbage collection can occur at any | |
| time, and clean-ups invoked by the collector might access data in an | |
| inconsistent state. A client can control this by defining an explicit | |
| queue for objects and polling it at safe points. | |
| The following definitions are used by the specification below: | |
| Given a pointer t to a collected object, the base object BO(t) is the | |
| value returned by new when it created the object. (Because of multiple | |
| inheritance, t and BO(t) may not be the same address.) | |
| A weak pointer wp references an object *t if BO(wp.Pointer()) == | |
| BO(t). | |
| ***************************************************************************/ | |
| template< class T, class Data > class CleanUp { | |
| public: | |
| static void Set( T* t, void c( Data* d, T* t ), Data* d = 0 ) | |
| /* Sets the clean-up function of object BO(t) to be <c, d>, | |
| replacing any previously defined clean-up function for BO(t); c | |
| and d can be null, but t cannot. Sets the clean-up queue for | |
| BO(t) to be the collector's queue. When t is removed from its | |
| clean-up queue, its clean-up will be applied by calling c(d, | |
| t). It is an error if *t is not a collected object. */ | |
| {_CleanUp_Set( t, c, d );} | |
| static void Call( T* t ) | |
| /* Sets the new clean-up function for BO(t) to be null and, if the | |
| old one is non-null, calls it immediately, even if BO(t) is | |
| still reachable. Deactivates any weak pointers to BO(t). */ | |
| {_CleanUp_Call( t );} | |
| class Queue {public: | |
| Queue() | |
| /* Constructs a new queue. */ | |
| {this->head = _CleanUp_Queue_NewHead();} | |
| void Set( T* t ) | |
| /* q.Set(t) sets the clean-up queue of BO(t) to be q. */ | |
| {_CleanUp_Queue_Set( this->head, t );} | |
| int Call() | |
| /* If q is non-empty, q.Call() removes the first object and | |
| calls its clean-up function; does nothing if q is | |
| empty. Returns true if there are more objects in the | |
| queue. */ | |
| {return _CleanUp_Queue_Call( this->head );} | |
| private: | |
| void* head; | |
| }; | |
| }; | |
| /********************************************************************** | |
| Reachability and Clean-up | |
| An object O is reachable if it can be reached via a non-empty path of | |
| normal pointers from the registers, stacks, global variables, or an | |
| object with a non-null clean-up function (including O itself), | |
| ignoring pointers from an object to itself. | |
| This definition of reachability ensures that if object B is accessible | |
| from object A (and not vice versa) and if both A and B have clean-up | |
| functions, then A will always be cleaned up before B. Note that as | |
| long as an object with a clean-up function is contained in a cycle of | |
| pointers, it will always be reachable and will never be cleaned up or | |
| collected. | |
| When the collector finds an unreachable object with a null clean-up | |
| function, it atomically deactivates all weak pointers referencing the | |
| object and recycles its storage. If object B is accessible from object | |
| A via a path of normal pointers, A will be discovered unreachable no | |
| later than B, and a weak pointer to A will be deactivated no later | |
| than a weak pointer to B. | |
| When the collector finds an unreachable object with a non-null | |
| clean-up function, the collector atomically deactivates all weak | |
| pointers referencing the object, redefines its clean-up function to be | |
| null, and enqueues it on its clean-up queue. The object then becomes | |
| reachable again and remains reachable at least until its clean-up | |
| function executes. | |
| The clean-up function is assured that its argument is the only | |
| accessible pointer to the object. Nothing prevents the function from | |
| redefining the object's clean-up function or making the object | |
| reachable again (for example, by storing the pointer in a global | |
| variable). | |
| If the clean-up function does not make its object reachable again and | |
| does not redefine its clean-up function, then the object will be | |
| collected by a subsequent collection (because the object remains | |
| unreachable and now has a null clean-up function). If the clean-up | |
| function does make its object reachable again and a clean-up function | |
| is subsequently redefined for the object, then the new clean-up | |
| function will be invoked the next time the collector finds the object | |
| unreachable. | |
| Note that a destructor for a collected object cannot safely redefine a | |
| clean-up function for its object, since after the destructor executes, | |
| the object has been destroyed into "raw memory". (In most | |
| implementations, destroying an object mutates its vtbl.) | |
| Finally, note that calling delete t on a collected object first | |
| deactivates any weak pointers to t and then invokes its clean-up | |
| function (destructor). | |
| **********************************************************************/ | |
| extern "C" { | |
| void* _WeakPointer_New( void* t ); | |
| void* _WeakPointer_Pointer( void* wp ); | |
| int _WeakPointer_Equal( void* wp1, void* wp2 ); | |
| int _WeakPointer_Hash( void* wp ); | |
| void _CleanUp_Set( void* t, void (*c)( void* d, void* t ), void* d ); | |
| void _CleanUp_Call( void* t ); | |
| void* _CleanUp_Queue_NewHead (); | |
| void _CleanUp_Queue_Set( void* h, void* t ); | |
| int _CleanUp_Queue_Call( void* h ); | |
| } | |