| // Copyright 2010 the V8 project authors. All rights reserved. | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are | |
| // met: | |
| // | |
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| // * Redistributions in binary form must reproduce the above | |
| // copyright notice, this list of conditions and the following | |
| // disclaimer in the documentation and/or other materials provided | |
| // with the distribution. | |
| // * Neither the name of Google Inc. nor the names of its | |
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| // from this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
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| namespace double_conversion { | |
| // This "Do It Yourself Floating Point" class implements a floating-point number | |
| // with a uint64 significand and an int exponent. Normalized DiyFp numbers will | |
| // have the most significant bit of the significand set. | |
| // Multiplication and Subtraction do not normalize their results. | |
| // DiyFp are not designed to contain special doubles (NaN and Infinity). | |
| class DiyFp { | |
| public: | |
| static const int kSignificandSize = 64; | |
| DiyFp() : f_(0), e_(0) {} | |
| DiyFp(uint64_t f, int e) : f_(f), e_(e) {} | |
| // this = this - other. | |
| // The exponents of both numbers must be the same and the significand of this | |
| // must be bigger than the significand of other. | |
| // The result will not be normalized. | |
| void Subtract(const DiyFp& other) { | |
| ASSERT(e_ == other.e_); | |
| ASSERT(f_ >= other.f_); | |
| f_ -= other.f_; | |
| } | |
| // Returns a - b. | |
| // The exponents of both numbers must be the same and this must be bigger | |
| // than other. The result will not be normalized. | |
| static DiyFp Minus(const DiyFp& a, const DiyFp& b) { | |
| DiyFp result = a; | |
| result.Subtract(b); | |
| return result; | |
| } | |
| // this = this * other. | |
| void Multiply(const DiyFp& other); | |
| // returns a * b; | |
| static DiyFp Times(const DiyFp& a, const DiyFp& b) { | |
| DiyFp result = a; | |
| result.Multiply(b); | |
| return result; | |
| } | |
| void Normalize() { | |
| ASSERT(f_ != 0); | |
| uint64_t f = f_; | |
| int e = e_; | |
| // This method is mainly called for normalizing boundaries. In general | |
| // boundaries need to be shifted by 10 bits. We thus optimize for this case. | |
| const uint64_t k10MSBits = UINT64_2PART_C(0xFFC00000, 00000000); | |
| while ((f & k10MSBits) == 0) { | |
| f <<= 10; | |
| e -= 10; | |
| } | |
| while ((f & kUint64MSB) == 0) { | |
| f <<= 1; | |
| e--; | |
| } | |
| f_ = f; | |
| e_ = e; | |
| } | |
| static DiyFp Normalize(const DiyFp& a) { | |
| DiyFp result = a; | |
| result.Normalize(); | |
| return result; | |
| } | |
| uint64_t f() const { return f_; } | |
| int e() const { return e_; } | |
| void set_f(uint64_t new_value) { f_ = new_value; } | |
| void set_e(int new_value) { e_ = new_value; } | |
| private: | |
| static const uint64_t kUint64MSB = UINT64_2PART_C(0x80000000, 00000000); | |
| uint64_t f_; | |
| int e_; | |
| }; | |
| } // namespace double_conversion | |