Create app.py
Browse files
app.py
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| 1 |
+
import gradio as gr
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| 2 |
+
import torch
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| 3 |
+
from transformers import AutoModelForCausalLM, AutoTokenizer
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| 4 |
+
from scratch3 import Project
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| 5 |
+
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| 6 |
+
# Load the LLaMa model and tokenizer
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| 7 |
+
model_name = "TheBloke/LLaMa-7B-GGML"
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| 8 |
+
tokenizer = AutoTokenizer.from_pretrained(model_name)
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| 9 |
+
model = AutoModelForCausalLM.from_pretrained(model_name, device_map="auto")
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| 10 |
+
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| 11 |
+
# Define extended Scratch blocks
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| 12 |
+
scratch_blocks = {
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| 13 |
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"motion": [
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| 14 |
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{"name": "move", "parameters": {"steps": "number"}},
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| 15 |
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{"name": "turn", "parameters": {"angle": "number"}},
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| 16 |
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{"name": "go to", "parameters": {"x": "number", "y": "number"}},
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| 17 |
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{"name": "point in direction", "parameters": {"direction": "number"}}
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| 18 |
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],
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| 19 |
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"sound": [
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| 20 |
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{"name": "play sound", "parameters": {"sound": "string"}},
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| 21 |
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{"name": "stop all sounds", "parameters": {}}
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| 22 |
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],
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| 23 |
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"event": [
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| 24 |
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{"name": "when green flag clicked", "parameters": {}},
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| 25 |
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{"name": "when this sprite clicked", "parameters": {}}
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| 26 |
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],
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| 27 |
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"control": [
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| 28 |
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{"name": "wait", "parameters": {"seconds": "number"}},
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| 29 |
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{"name": "repeat", "parameters": {"times": "number"}},
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| 30 |
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{"name": "if then", "parameters": {"condition": "string"}},
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| 31 |
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],
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| 32 |
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"variables": [
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| 33 |
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{"name": "set variable", "parameters": {"variable": "string", "value": "number"}},
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| 34 |
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{"name": "change variable", "parameters": {"variable": "string", "value": "number"}},
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| 35 |
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],
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| 36 |
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"looks": [
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| 37 |
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{"name": "say", "parameters": {"message": "string"}},
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| 38 |
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{"name": "think", "parameters": {"message": "string"}},
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| 39 |
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{"name": "show", "parameters": {}},
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| 40 |
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{"name": "hide", "parameters": {}}
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| 41 |
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],
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| 42 |
+
"drawing": [
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| 43 |
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{"name": "draw line", "parameters": {"x1": "number", "y1": "number", "x2": "number", "y2": "number"}},
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| 44 |
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{"name": "draw circle", "parameters": {"x": "number", "y": "number", "radius": "number"}},
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| 45 |
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{"name": "draw rectangle", "parameters": {"x": "number", "y": "number", "width": "number", "height": "number"}},
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| 46 |
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]
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| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
def generate_script(prompt):
|
| 50 |
+
"""
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| 51 |
+
Generate a Scratch script based on the provided prompt using the AI model.
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| 52 |
+
"""
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| 53 |
+
inputs = tokenizer(prompt, return_tensors="pt").to(model.device)
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| 54 |
+
with torch.no_grad():
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| 55 |
+
outputs = model.generate(inputs["input_ids"], max_length=300, num_return_sequences=1)
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| 56 |
+
|
| 57 |
+
generated_script = tokenizer.decode(outputs[0], skip_special_tokens=True)
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| 58 |
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return generated_script
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| 59 |
+
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| 60 |
+
def parse_generated_script(generated_script):
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| 61 |
+
"""
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| 62 |
+
Parse the generated script into instructions.
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| 63 |
+
"""
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| 64 |
+
instructions = []
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| 65 |
+
for line in generated_script.split('.'):
|
| 66 |
+
line = line.strip()
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| 67 |
+
if line:
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| 68 |
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instructions.append(line)
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| 69 |
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return instructions
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| 70 |
+
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| 71 |
+
def create_scratch_project(title, sprites, sounds, custom_prompt):
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| 72 |
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"""
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| 73 |
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Create a Scratch project based on user input and generated script.
|
| 74 |
+
"""
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| 75 |
+
# Combine title and custom prompt for better context
|
| 76 |
+
prompt = f"Create a Scratch project titled '{title}' featuring sprites {sprites} with sounds {sounds}. " \
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| 77 |
+
f"Additional details: {custom_prompt}"
|
| 78 |
+
generated_script = generate_script(prompt)
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| 79 |
+
|
| 80 |
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# Parse the generated script into instructions
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| 81 |
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instructions = parse_generated_script(generated_script)
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| 82 |
+
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| 83 |
+
# Create a new Scratch project
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| 84 |
+
project = Project()
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| 85 |
+
|
| 86 |
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# Add sprites
|
| 87 |
+
sprite_list = [sprite.strip() for sprite in sprites.split(',')]
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| 88 |
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for sprite in sprite_list:
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| 89 |
+
sprite_block = {
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| 90 |
+
"objName": sprite,
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| 91 |
+
"skin": 1,
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| 92 |
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"x": 0,
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| 93 |
+
"y": 0,
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| 94 |
+
"direction": 90,
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| 95 |
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"visible": True,
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| 96 |
+
"size": 100
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| 97 |
+
}
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| 98 |
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project.sprites.append(sprite_block)
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| 99 |
+
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| 100 |
+
# Add sounds if provided
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| 101 |
+
for sound in sounds.split(','):
|
| 102 |
+
sound = sound.strip()
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| 103 |
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if sound:
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| 104 |
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sound_block = {
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| 105 |
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"name": sound,
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| 106 |
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"path": f"sounds/{sound}.wav"
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| 107 |
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}
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| 108 |
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project.sounds.append(sound_block)
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| 109 |
+
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| 110 |
+
# Map parsed instructions to Scratch blocks
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| 111 |
+
for instruction in instructions:
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| 112 |
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if "move" in instruction:
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| 113 |
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steps = extract_number(instruction)
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| 114 |
+
project.add_motion_block({"name": "move", "parameters": {"steps": steps}})
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| 115 |
+
elif "turn" in instruction:
|
| 116 |
+
angle = extract_number(instruction)
|
| 117 |
+
project.add_motion_block({"name": "turn", "parameters": {"angle": angle}})
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| 118 |
+
elif "play sound" in instruction:
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| 119 |
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project.add_sound_block({"name": "play sound", "parameters": {"sound": sounds.split(',')[0].strip()}})
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| 120 |
+
elif "when green flag clicked" in instruction:
|
| 121 |
+
project.add_event_block({"name": "when green flag clicked"})
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| 122 |
+
elif "repeat" in instruction:
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| 123 |
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times = extract_number(instruction)
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| 124 |
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project.add_control_block({"name": "repeat", "parameters": {"times": times}})
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| 125 |
+
elif "say" in instruction:
|
| 126 |
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message = extract_message(instruction)
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| 127 |
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project.add_looks_block({"name": "say", "parameters": {"message": message}})
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| 128 |
+
elif "draw line" in instruction:
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| 129 |
+
x1, y1, x2, y2 = extract_drawing_parameters(instruction)
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| 130 |
+
project.add_drawing_block({"name": "draw line", "parameters": {"x1": x1, "y1": y1, "x2": x2, "y2": y2}})
|
| 131 |
+
elif "draw circle" in instruction:
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| 132 |
+
x, y, radius = extract_circle_parameters(instruction)
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| 133 |
+
project.add_drawing_block({"name": "draw circle", "parameters": {"x": x, "y": y, "radius": radius}})
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| 134 |
+
elif "draw rectangle" in instruction:
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| 135 |
+
x, y, width, height = extract_rectangle_parameters(instruction)
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| 136 |
+
project.add_drawing_block({"name": "draw rectangle", "parameters": {"x": x, "y": y, "width": width, "height": height}})
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| 137 |
+
elif "remove sprite" in instruction:
|
| 138 |
+
sprite_name = extract_sprite_name(instruction)
|
| 139 |
+
project.remove_sprite(sprite_name)
|
| 140 |
+
elif "rename sprite" in instruction:
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| 141 |
+
old_name, new_name = extract_rename_sprite_parameters(instruction)
|
| 142 |
+
project.rename_sprite(old_name, new_name)
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| 143 |
+
|
| 144 |
+
# Save the project as an .sb3 file
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| 145 |
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sb3_file_path = f"{title}.sb3"
|
| 146 |
+
with open(sb3_file_path, "wb") as f:
|
| 147 |
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f.write(project.export())
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| 148 |
+
|
| 149 |
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return sb3_file_path
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| 150 |
+
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| 151 |
+
def extract_number(instruction):
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| 152 |
+
"""
|
| 153 |
+
Extract a number from the instruction string.
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| 154 |
+
"""
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| 155 |
+
import re
|
| 156 |
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match = re.search(r'\d+', instruction)
|
| 157 |
+
return int(match.group(0)) if match else 0
|
| 158 |
+
|
| 159 |
+
def extract_message(instruction):
|
| 160 |
+
"""
|
| 161 |
+
Extract a message from the instruction string.
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| 162 |
+
"""
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| 163 |
+
return instruction.split("say")[-1].strip().strip('"')
|
| 164 |
+
|
| 165 |
+
def extract_drawing_parameters(instruction):
|
| 166 |
+
"""
|
| 167 |
+
Extract parameters for drawing a line from the instruction string.
|
| 168 |
+
"""
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| 169 |
+
numbers = list(map(int, re.findall(r'\d+', instruction)))
|
| 170 |
+
return numbers
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| 171 |
+
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| 172 |
+
def extract_circle_parameters(instruction):
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| 173 |
+
"""
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| 174 |
+
Extract parameters for drawing a circle from the instruction string.
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| 175 |
+
"""
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| 176 |
+
numbers = list(map(int, re.findall(r'\d+', instruction)))
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| 177 |
+
return numbers
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| 178 |
+
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| 179 |
+
def extract_rectangle_parameters(instruction):
|
| 180 |
+
"""
|
| 181 |
+
Extract parameters for drawing a rectangle from the instruction string.
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| 182 |
+
"""
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| 183 |
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numbers = list(map(int, re.findall(r'\d+', instruction)))
|
| 184 |
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return numbers
|
| 185 |
+
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| 186 |
+
def extract_sprite_name(instruction):
|
| 187 |
+
"""
|
| 188 |
+
Extract the sprite name from the instruction string for removal.
|
| 189 |
+
"""
|
| 190 |
+
return instruction.split("remove sprite")[-1].strip()
|
| 191 |
+
|
| 192 |
+
def extract_rename_sprite_parameters(instruction):
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| 193 |
+
"""
|
| 194 |
+
Extract old and new names for renaming a sprite from the instruction string.
|
| 195 |
+
"""
|
| 196 |
+
parts = instruction.split("rename sprite")[-1].strip().split("to")
|
| 197 |
+
old_name = parts[0].strip()
|
| 198 |
+
new_name = parts[1].strip() if len(parts) > 1 else None
|
| 199 |
+
return old_name, new_name
|
| 200 |
+
|
| 201 |
+
# Create Gradio interface
|
| 202 |
+
iface = gr.Interface(
|
| 203 |
+
fn=create_scratch_project,
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| 204 |
+
inputs=[
|
| 205 |
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gr.Textbox(label="Project Title"),
|
| 206 |
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gr.Textbox(label="Sprite Names (comma separated)"),
|
| 207 |
+
gr.Textbox(label="Sound Names (comma separated)"),
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| 208 |
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gr.Textbox(label="Custom Prompt (optional)"),
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| 209 |
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],
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| 210 |
+
outputs=gr.File(label="Download Your Scratch Project (.sb3)"),
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| 211 |
+
title="Scratch Project Generator",
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| 212 |
+
description="Create a Scratch project using AI. Provide a title, sprites, sounds, and a custom prompt."
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| 213 |
+
)
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| 214 |
+
|
| 215 |
+
# Launch the Gradio app
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| 216 |
+
iface.launch()
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