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env.py β SpectraQual OpenEnv-Compliant Environment
Implements the full OpenEnv interface: reset() / step() / state()
with seeding, anomaly detection, episode management, and rolling metrics.
"""
from __future__ import annotations
import random
import sys
import os
from typing import Dict, Any, Optional, List
# Allow running from src/ directory directly
sys.path.insert(0, os.path.dirname(__file__))
from config import (
DEFECT_TYPES,
VALID_ACTIONS,
N_SOLDERING_SLOTS,
SOLDERING_JOB_DURATION,
COMPONENT_COST_MIN,
COMPONENT_COST_MAX,
CRITICALITY_MIN,
CRITICALITY_MAX,
TASKS,
)
from models import PCBObservation, PCBAction, StepResult, RewardComponents
from reward import calculate_reward, detect_anomaly
# ---------------------------
# SPECTRAQUAL ENVIRONMENT
# ---------------------------
class SpectraQualEnv:
"""
PCB Smart Quality-Control Triage Environment.
An AI agent processes a stream of printed circuit boards, each with a
randomly (but reproducibly seeded) assigned defect. The agent must choose
the optimal triage action given economic constraints and factory slot availability.
Implements the OpenEnv interface:
reset() β StepResult (initial observation)
step() β StepResult
state() β dict (full internal state)
"""
def __init__(self, task_id: str = "task_easy", seed: Optional[int] = None):
if task_id not in TASKS:
raise ValueError(f"Unknown task_id '{task_id}'. Valid: {list(TASKS.keys())}")
self.task_cfg = TASKS[task_id]
self.task_id = task_id
self.seed = seed if seed is not None else self.task_cfg["seed"]
self._rng = random.Random(self.seed)
# Runtime state (initialized on reset)
self._slots: List[int] = []
self._step_num: int = 0
self._done: bool = True
self._current_pcb: Optional[Dict] = None
self._correct_count: int = 0
self._total_count: int = 0
self._bottleneck_cnt: int = 0
self._anomaly_total: int = 0
self._anomaly_flagged:int = 0
self._cumulative_reward: float = 0.0
self._reward_history: List[float] = []
self._all_rewards: List[float] = []
# ------------------------------------------------
# INTERNAL HELPERS
# ------------------------------------------------
def _reset_slots(self) -> None:
n = self.task_cfg["n_slots"]
# Fill remaining slots with 0 (free) up to N_SOLDERING_SLOTS
self._slots = [0] * N_SOLDERING_SLOTS
# Mark slots beyond the task limit as permanently busy (simulates fewer slots)
for i in range(n, N_SOLDERING_SLOTS):
self._slots[i] = 9999 # permanently locked
def _get_slot_view(self) -> List[int]:
"""Public view: replace 9999 sentinel with -1 for clarity."""
return [s if s != 9999 else -1 for s in self._slots]
def _count_free_slots(self) -> int:
return sum(1 for s in self._slots if s == 0)
def _tick_slots(self) -> None:
"""Advance factory time: reduce non-locked slot timers by 1."""
for i in range(len(self._slots)):
if 0 < self._slots[i] < 9999:
self._slots[i] -= 1
def _assign_slot(self) -> bool:
"""Try to assign a soldering job. Returns True if successful."""
for i in range(len(self._slots)):
if self._slots[i] == 0:
self._slots[i] = SOLDERING_JOB_DURATION
return True
return False
def _generate_pcb(self) -> Dict[str, Any]:
"""Generate a random PCB using internal seeded RNG."""
# Inject anomaly based on task config
anomaly_roll = self._rng.random()
anomaly_rate = self.task_cfg.get("anomaly_rate", 0.0)
if anomaly_rate > 0 and anomaly_roll < anomaly_rate:
# Force extreme values
cost = round(self._rng.uniform(185.0, 200.0), 2)
criticality = round(self._rng.uniform(0.93, 1.0), 2)
defect = self._rng.choice(["missing_component", "short_circuit"])
else:
defect = self._rng.choice(DEFECT_TYPES)
cost = round(self._rng.uniform(COMPONENT_COST_MIN, COMPONENT_COST_MAX), 2)
criticality = round(self._rng.uniform(CRITICALITY_MIN, CRITICALITY_MAX), 2)
board_id = f"SQ-{self._rng.randint(1000, 9999)}"
return {
"board_id": board_id,
"defect_type": defect,
"component_cost": cost,
"criticality": criticality,
}
def _is_correct(self, defect: str, action: str) -> bool:
"""Check if action is the single best action for this defect."""
best = {
"none": "PASS",
"missing_component": "ROUTE_COMPONENT_REPLACEMENT",
"solder_bridge": "ROUTE_SOLDERING",
"short_circuit": "SCRAP",
}
return best.get(defect) == action
def _build_observation(self, is_anomaly: bool, anomaly_score: float) -> PCBObservation:
pcb = self._current_pcb
defect = pcb["defect_type"]
free_slots = self._count_free_slots()
slot_view = self._get_slot_view()
total = self._total_count or 1
return PCBObservation(
board_id=pcb["board_id"],
defect_type=defect,
component_cost=pcb["component_cost"],
criticality=pcb["criticality"],
slots_free=free_slots,
slots_state=slot_view,
is_anomaly=is_anomaly,
anomaly_score=round(anomaly_score, 4),
step=self._step_num,
task_id=self.task_id,
valid_actions=VALID_ACTIONS.get(defect, ["SCRAP"]),
rolling_accuracy=round(self._correct_count / total, 4),
throughput=round(self._total_count / max(self._step_num, 1), 4),
cumulative_reward=round(self._cumulative_reward, 4),
)
# ------------------------------------------------
# PUBLIC OPENENV INTERFACE
# ------------------------------------------------
def reset(self) -> StepResult:
"""
Reset the environment to a clean initial state.
Returns the first observation without a reward.
"""
self._rng = random.Random(self.seed)
self._step_num = 0
self._done = False
self._correct_count = 0
self._total_count = 0
self._bottleneck_cnt = 0
self._anomaly_total = 0
self._anomaly_flagged = 0
self._cumulative_reward = 0.0
self._reward_history = []
self._all_rewards = []
self._reset_slots()
self._current_pcb = self._generate_pcb()
is_anomaly, anomaly_score = detect_anomaly(self._current_pcb)
if is_anomaly:
self._anomaly_total += 1
obs = self._build_observation(is_anomaly, anomaly_score)
return StepResult(
observation=obs,
reward=0.0,
reward_components=None,
done=False,
info={"message": "Environment reset. Episode started.", "seed": self.seed},
)
def step(self, action: PCBAction) -> StepResult:
"""
Apply an action to the current board.
Advances factory state, computes reward, generates next PCB.
"""
if self._done:
raise RuntimeError("Episode is done. Call reset() before stepping.")
self._step_num += 1
self._total_count += 1
action_str = action.action
pcb = self._current_pcb
defect = pcb["defect_type"]
# Check if action is valid (penalize but don't crash)
valid = VALID_ACTIONS.get(defect, ["SCRAP"])
if action_str not in valid:
# Remap invalid action to SCRAP (safe fallback)
action_str = "SCRAP"
# Factory tick
self._tick_slots()
# Handle soldering slot assignment
if action_str == "ROUTE_SOLDERING":
assigned = self._assign_slot()
if not assigned:
self._bottleneck_cnt += 1
# Anomaly detection
is_anomaly, anomaly_score = detect_anomaly(pcb)
if is_anomaly:
self._anomaly_total += 1
# Track if agent "handled" anomaly correctly (chose optimal action)
if self._is_correct(defect, action_str):
self._anomaly_flagged += 1
# Reward
rc = calculate_reward(
pcb=pcb,
action=action_str,
slots_state=self._slots,
is_anomaly=is_anomaly,
)
reward = rc.normalized
self._cumulative_reward += reward
self._all_rewards.append(reward)
self._reward_history.append(reward)
# Accuracy tracking
if self._is_correct(defect, action_str):
self._correct_count += 1
# Episode done?
max_boards = self.task_cfg["n_boards"]
done = (self._total_count >= max_boards)
self._done = done
# Prepare next PCB (for observation even if done)
if not done:
self._current_pcb = self._generate_pcb()
next_is_anomaly, next_anomaly_score = detect_anomaly(self._current_pcb)
else:
# Episode over β reuse last PCB for observation
next_is_anomaly, next_anomaly_score = is_anomaly, anomaly_score
obs = self._build_observation(next_is_anomaly, next_anomaly_score)
return StepResult(
observation=obs,
reward=reward,
reward_components=rc,
done=done,
info={
"action_taken": action_str,
"defect": defect,
"board_id": pcb["board_id"],
"is_anomaly": is_anomaly,
"anomaly_score": round(anomaly_score, 4),
"bottleneck_count": self._bottleneck_cnt,
"step": self._step_num,
"correct_count": self._correct_count,
"total_count": self._total_count,
},
)
def state(self) -> Dict[str, Any]:
"""Return the full internal environment state as a dict."""
return {
"task_id": self.task_id,
"seed": self.seed,
"step": self._step_num,
"done": self._done,
"slots": self._get_slot_view(),
"free_slots": self._count_free_slots(),
"current_pcb": self._current_pcb,
"correct_count": self._correct_count,
"total_count": self._total_count,
"bottleneck_count": self._bottleneck_cnt,
"anomaly_total": self._anomaly_total,
"anomaly_flagged": self._anomaly_flagged,
"cumulative_reward": round(self._cumulative_reward, 4),
"reward_history": self._all_rewards,
"rolling_accuracy": round(self._correct_count / max(self._total_count, 1), 4),
"throughput": round(self._total_count / max(self._step_num, 1), 4),
}
# ---------------------------
# LEGACY COMPAT (for main.py / train.py / app.py)
# ---------------------------
# The old code imported module-level factory dict + generate_pcb / decide_action etc.
# We keep those here as thin wrappers so existing imports don't break.
_default_env = SpectraQualEnv("task_easy")
factory = {"soldering_slots": _default_env._slots}
def generate_pcb():
return _default_env._generate_pcb()
def update_factory():
_default_env._tick_slots()
factory["soldering_slots"] = _default_env._get_slot_view()
def assign_soldering_job():
return _default_env._assign_slot()
def decide_action(pcb):
"""Legacy rule-based decision (used by main.py)."""
from config import VALID_ACTIONS
defect = pcb["defect_type"]
cost = pcb["component_cost"]
critical = pcb["criticality"]
if defect == "none":
return "PASS"
if defect == "missing_component":
return "ROUTE_COMPONENT_REPLACEMENT" if cost > 50 else "SCRAP"
if defect == "solder_bridge":
return "ROUTE_SOLDERING" if _default_env._count_free_slots() > 0 else "WAIT"
if defect == "short_circuit":
return "SCRAP" if critical > 0.7 else "ROUTE_DIAGNOSTICS"
return "SCRAP"
def calculate_reward_legacy(pcb, decision):
"""Legacy single-float reward (used by train.py)."""
rc = calculate_reward(
pcb=pcb,
action=decision,
slots_state=_default_env._slots,
is_anomaly=False,
)
# Scale normalized [0,1] back to a range train.py expects
return (rc.normalized - 0.5) * 200 |