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"""
Evaluation script for chess puzzle solving with Position2Move model.
This script evaluates how well a trained model can solve chess puzzles by:
1. Loading a trained model checkpoint
2. Testing it on puzzles from the Lichess puzzle database
3. Measuring accuracy for first move, full solution, and by rating/theme
4. Generating detailed reports
Usage:
python src/chesstransformer/utils/evaluate_puzzles.py --model data/models/puzzle_training/run_001/best_model.pth
Options:
--model: Path to model checkpoint (required)
--puzzle-data: Path to puzzle .csv.zst file (default: data/lichess_db_puzzle.csv.zst)
--num-puzzles: Number of puzzles to evaluate (default: 1000)
--min-rating: Minimum puzzle rating (default: None)
--max-rating: Maximum puzzle rating (default: None)
--themes: Comma-separated puzzle themes to filter by (default: None)
--output: Output JSON file for results (default: results/puzzle_eval_{timestamp}.json)
"""
from pathlib import Path
from datetime import datetime
import argparse
import json
import torch
import chess
from tqdm.auto import tqdm
from chesstransformer.datasets.puzzle_dataset import LichessPuzzleFullSolutionDataset
from chesstransformer.models.transformer.position2move import Position2MoveModel
from chesstransformer.models.tokenizer.position_tokenizer import PostionTokenizer
from chesstransformer.models.tokenizer.move_tokenizer import MoveTokenizer
class PuzzleEvaluator:
"""Evaluates a Position2Move model on chess puzzles."""
def __init__(self, model, device="cpu"):
self.model = model
self.device = device
self.model.to(device)
self.model.eval()
self.position_tokenizer = PostionTokenizer()
self.move_tokenizer = MoveTokenizer()
def predict_move(self, board: chess.Board, top_k=5):
"""
Predict the best move for a given board position.
Args:
board: chess.Board object
top_k: Return top-k predictions
Returns:
List of (move_uci, probability, is_legal) tuples
"""
# Encode position
position_tokens = self.position_tokenizer.encode(board)
position_tensor = torch.tensor(position_tokens, dtype=torch.long).unsqueeze(0).to(self.device)
is_white = torch.tensor([board.turn == chess.WHITE], dtype=torch.long).to(self.device)
# Get predictions
with torch.no_grad():
logits = self.model(position_tensor, is_white)
# Create legal moves mask
legal_moves = [m.uci() for m in board.legal_moves]
legal_move_indices = []
for move_uci in legal_moves:
try:
idx = self.move_tokenizer.encode(move_uci)
legal_move_indices.append(idx)
except ValueError:
continue
# Apply mask to logits (set illegal moves to -inf before softmax)
mask = torch.full_like(logits, float("-inf"))
if legal_move_indices:
mask[0, legal_move_indices] = 0
masked_logits = logits + mask
probs = torch.softmax(masked_logits, dim=-1)
# Get top-k predictions
top_probs, top_indices = torch.topk(probs[0], k=top_k)
predictions = []
for prob, idx in zip(top_probs.cpu().numpy(), top_indices.cpu().numpy()):
try:
move_uci = self.move_tokenizer.decode(int(idx))
is_legal = move_uci in legal_moves
predictions.append((move_uci, float(prob), is_legal))
except ValueError:
continue
return predictions
def evaluate_puzzle(self, puzzle_data, max_moves=10):
"""
Evaluate a single puzzle.
Args:
puzzle_data: Dictionary with puzzle information
max_moves: Maximum number of moves to try in the solution
Returns:
Dictionary with evaluation results
"""
board = chess.Board(puzzle_data["fen"])
solution_moves = puzzle_data["moves_uci"]
results = {
"puzzle_id": puzzle_data["puzzle_id"],
"rating": puzzle_data["rating"],
"themes": puzzle_data["themes"],
"solution_length": len(solution_moves),
"moves_tried": [],
"first_move_correct": False,
"fully_solved": False,
"moves_correct": 0,
"predictions": [],
}
# Try to solve the puzzle move by move
for move_idx in range(0, len(solution_moves), 2): # Only predict our moves (every other move)
if move_idx >= max_moves:
break
# Apply opponent's move first (if not the first move)
if move_idx > 0:
opponent_move = chess.Move.from_uci(solution_moves[move_idx - 1])
if opponent_move in board.legal_moves:
board.push(opponent_move)
else:
# Opponent move is illegal - puzzle data might be corrupted
results["error"] = "Illegal opponent move in solution"
break
# Predict our move
expected_move = solution_moves[move_idx]
predictions = self.predict_move(board, top_k=5)
if not predictions:
results["error"] = "Model produced no valid predictions"
break
predicted_move = predictions[0][0]
predicted_prob = predictions[0][1]
is_correct = predicted_move == expected_move
results["moves_tried"].append(
{
"move_number": move_idx // 2 + 1,
"expected": expected_move,
"predicted": predicted_move,
"probability": predicted_prob,
"correct": is_correct,
"top_5_predictions": [{"move": m, "prob": p, "legal": l} for m, p, l in predictions],
}
)
if is_correct:
results["moves_correct"] += 1
if move_idx == 0:
results["first_move_correct"] = True
# Apply our correct move
our_move = chess.Move.from_uci(predicted_move)
board.push(our_move)
else:
# Wrong move - puzzle failed
break
# Check if fully solved
if results["moves_correct"] == (len(solution_moves) + 1) // 2:
results["fully_solved"] = True
return results
def evaluate_dataset(self, dataset, num_puzzles=None):
"""
Evaluate the model on a puzzle dataset.
Args:
dataset: LichessPuzzleFullSolutionDataset
num_puzzles: Number of puzzles to evaluate (None = all)
Returns:
Dictionary with aggregate results
"""
num_puzzles = min(num_puzzles or len(dataset), len(dataset))
print(f"Evaluating {num_puzzles} puzzles...")
results = {
"num_puzzles": num_puzzles,
"first_move_accuracy": 0,
"full_solution_accuracy": 0,
"average_moves_correct": 0,
"by_rating": {},
"by_theme": {},
"puzzle_results": [],
}
first_move_correct = 0
fully_solved = 0
total_moves_correct = 0
total_moves = 0
# Track by rating buckets
rating_buckets = {
"0-1000": {"first": 0, "full": 0, "total": 0},
"1000-1500": {"first": 0, "full": 0, "total": 0},
"1500-2000": {"first": 0, "full": 0, "total": 0},
"2000-2500": {"first": 0, "full": 0, "total": 0},
"2500+": {"first": 0, "full": 0, "total": 0},
}
# Track by theme
theme_stats = {}
for i in tqdm(range(num_puzzles), desc="Evaluating puzzles"):
puzzle_data = dataset[i]
puzzle_result = self.evaluate_puzzle(puzzle_data)
# Aggregate statistics
if puzzle_result["first_move_correct"]:
first_move_correct += 1
if puzzle_result["fully_solved"]:
fully_solved += 1
total_moves_correct += puzzle_result["moves_correct"]
total_moves += puzzle_result["solution_length"] // 2 + 1
# Rating bucket
rating = puzzle_result["rating"]
if rating < 1000:
bucket = "0-1000"
elif rating < 1500:
bucket = "1000-1500"
elif rating < 2000:
bucket = "1500-2000"
elif rating < 2500:
bucket = "2000-2500"
else:
bucket = "2500+"
rating_buckets[bucket]["total"] += 1
if puzzle_result["first_move_correct"]:
rating_buckets[bucket]["first"] += 1
if puzzle_result["fully_solved"]:
rating_buckets[bucket]["full"] += 1
# Theme statistics
for theme in puzzle_result["themes"]:
if theme not in theme_stats:
theme_stats[theme] = {"first": 0, "full": 0, "total": 0}
theme_stats[theme]["total"] += 1
if puzzle_result["first_move_correct"]:
theme_stats[theme]["first"] += 1
if puzzle_result["fully_solved"]:
theme_stats[theme]["full"] += 1
results["puzzle_results"].append(puzzle_result)
# Calculate aggregate metrics
results["first_move_accuracy"] = 100.0 * first_move_correct / num_puzzles
results["full_solution_accuracy"] = 100.0 * fully_solved / num_puzzles
results["average_moves_correct"] = total_moves_correct / num_puzzles
results["move_accuracy"] = 100.0 * total_moves_correct / total_moves if total_moves > 0 else 0
# Rating bucket statistics
for bucket, stats in rating_buckets.items():
if stats["total"] > 0:
results["by_rating"][bucket] = {
"count": stats["total"],
"first_move_accuracy": 100.0 * stats["first"] / stats["total"],
"full_solution_accuracy": 100.0 * stats["full"] / stats["total"],
}
# Theme statistics (top 20 themes by frequency)
sorted_themes = sorted(theme_stats.items(), key=lambda x: x[1]["total"], reverse=True)[:20]
for theme, stats in sorted_themes:
results["by_theme"][theme] = {
"count": stats["total"],
"first_move_accuracy": 100.0 * stats["first"] / stats["total"],
"full_solution_accuracy": 100.0 * stats["full"] / stats["total"],
}
return results
def main():
parser = argparse.ArgumentParser(description="Evaluate Position2Move model on chess puzzles")
parser.add_argument("--model", type=str, required=True, help="Path to model checkpoint")
parser.add_argument(
"--puzzle-data", type=str, default="data/lichess_db_puzzle.csv.zst", help="Path to puzzle .csv.zst file"
)
parser.add_argument("--num-puzzles", type=int, default=1000, help="Number of puzzles to evaluate")
parser.add_argument("--min-rating", type=int, default=None, help="Minimum puzzle rating")
parser.add_argument("--max-rating", type=int, default=None, help="Maximum puzzle rating")
parser.add_argument("--themes", type=str, default=None, help="Comma-separated puzzle themes to filter by")
parser.add_argument("--output", type=str, default=None, help="Output JSON file for results")
args = parser.parse_args()
# Parse themes
themes = args.themes.split(",") if args.themes else None
# Setup device
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(f"Using device: {device}")
# Load model
print(f"\nLoading model from {args.model}...")
model_path = Path(args.model)
# Support both .pth and .safetensors formats
if model_path.suffix == ".safetensors":
# Load config from same directory
from safetensors import safe_open
import json
config_path = model_path.parent / "config.json"
with open(config_path, "r") as f:
config = json.load(f)
model = Position2MoveModel(**config)
# Load weights from safetensors
with safe_open(str(model_path), framework="pt", device=str(device)) as f:
state_dict = {k: f.get_tensor(k) for k in f.keys()}
# Handle compiled model prefix (_orig_mod.)
if any(k.startswith("_orig_mod.") for k in state_dict.keys()):
state_dict = {k.replace("_orig_mod.", ""): v for k, v in state_dict.items()}
model.load_state_dict(state_dict)
print(f"Model loaded from safetensors")
else:
# Load from .pth checkpoint
checkpoint = torch.load(args.model, map_location=device, weights_only=False)
config = checkpoint["config"]
model = Position2MoveModel(**config)
model.load_state_dict(checkpoint["model_state_dict"])
print(f"Model loaded (epoch {checkpoint.get('epoch', 'unknown')})")
# Load puzzle dataset
print(f"\nLoading puzzle dataset...")
dataset = LichessPuzzleFullSolutionDataset(
puzzle_path=args.puzzle_data,
min_rating=args.min_rating,
max_rating=args.max_rating,
themes=themes,
max_puzzles=args.num_puzzles,
)
# Evaluate
print("\n" + "=" * 70)
print("Starting evaluation")
print("=" * 70)
evaluator = PuzzleEvaluator(model, device=device)
results = evaluator.evaluate_dataset(dataset, num_puzzles=args.num_puzzles)
# Print summary
print("\n" + "=" * 70)
print("EVALUATION RESULTS")
print("=" * 70)
print(f"Total puzzles: {results['num_puzzles']}")
print(f"First move accuracy: {results['first_move_accuracy']:.2f}%")
print(f"Full solution accuracy: {results['full_solution_accuracy']:.2f}%")
print(f"Move accuracy: {results['move_accuracy']:.2f}%")
print(f"Average moves correct: {results['average_moves_correct']:.2f}")
print("\n" + "-" * 70)
print("By Rating:")
print("-" * 70)
for rating, stats in sorted(results["by_rating"].items()):
print(
f" {rating:>12}: {stats['count']:4} puzzles | "
f"First: {stats['first_move_accuracy']:5.2f}% | "
f"Full: {stats['full_solution_accuracy']:5.2f}%"
)
print("\n" + "-" * 70)
print("Top Themes:")
print("-" * 70)
for theme, stats in list(results["by_theme"].items())[:10]:
print(
f" {theme:>20}: {stats['count']:4} puzzles | "
f"First: {stats['first_move_accuracy']:5.2f}% | "
f"Full: {stats['full_solution_accuracy']:5.2f}%"
)
# Save results
if args.output:
output_path = args.output
else:
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
output_path = f"results/puzzle_eval_{timestamp}.json"
output_path = Path(output_path)
output_path.parent.mkdir(parents=True, exist_ok=True)
# Don't save individual puzzle results to keep file size manageable
results_summary = {k: v for k, v in results.items() if k != "puzzle_results"}
results_summary["num_puzzles_detailed"] = len(results["puzzle_results"])
with open(output_path, "w") as f:
json.dump(results_summary, f, indent=2)
print(f"\nResults saved to {output_path}")
print("=" * 70)
if __name__ == "__main__":
main()
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