import { useEffect, useRef, useState } from 'react'; export default function ParticleNetwork() { const canvasRef = useRef(null); const [isMobile, setIsMobile] = useState(false); useEffect(() => { const isMobileDevice = ('ontouchstart' in window) || (navigator.maxTouchPoints > 0) || window.innerWidth < 768; setIsMobile(isMobileDevice); if (isMobileDevice) return; const canvas = canvasRef.current; if (!canvas) return; const ctx = canvas.getContext('2d'); if (!ctx) return; let animationFrameId: number; let particles: Particle[] = []; const particleCount = 40; const connectionDistance = 180; const mouseRadius = 120; const mouse = { x: -1000, y: -1000, }; class Particle { x: number; y: number; vx: number; vy: number; size: number; constructor(width: number, height: number) { this.x = Math.random() * width; this.y = Math.random() * height; this.vx = (Math.random() - 0.5) * 0.3; this.vy = (Math.random() - 0.5) * 0.3; this.size = Math.random() * 2 + 1; } update(width: number, height: number) { this.x += this.vx; this.y += this.vy; if (this.x < 0 || this.x > width) this.vx *= -1; if (this.y < 0 || this.y > height) this.vy *= -1; // Interaction with mouse const dx = mouse.x - this.x; const dy = mouse.y - this.y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance < mouseRadius) { const force = (mouseRadius - distance) / mouseRadius; this.x -= dx * force * 0.02; this.y -= dy * force * 0.02; } } draw() { if (!ctx) return; ctx.beginPath(); ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); ctx.fillStyle = 'rgba(255, 255, 255, 0.15)'; ctx.fill(); } } const init = () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; particles = []; for (let i = 0; i < particleCount; i++) { particles.push(new Particle(canvas.width, canvas.height)); } }; const animate = () => { ctx.clearRect(0, 0, canvas.width, canvas.height); for (let i = 0; i < particles.length; i++) { particles[i].update(canvas.width, canvas.height); particles[i].draw(); for (let j = i + 1; j < particles.length; j++) { const dx = particles[i].x - particles[j].x; const dy = particles[i].y - particles[j].y; const distance = Math.sqrt(dx * dx + dy * dy); if (distance < connectionDistance) { ctx.beginPath(); ctx.moveTo(particles[i].x, particles[i].y); ctx.lineTo(particles[j].x, particles[j].y); ctx.strokeStyle = `rgba(255, 255, 255, ${0.1 * (1 - distance / connectionDistance)})`; ctx.lineWidth = 0.5; ctx.stroke(); } } } animationFrameId = requestAnimationFrame(animate); }; const handleMouseMove = (e: MouseEvent) => { mouse.x = e.clientX; mouse.y = e.clientY; }; let resizeTimeout: NodeJS.Timeout; const handleResize = () => { clearTimeout(resizeTimeout); resizeTimeout = setTimeout(() => { init(); }, 150); }; window.addEventListener('mousemove', handleMouseMove); window.addEventListener('resize', handleResize); init(); animate(); return () => { window.removeEventListener('mousemove', handleMouseMove); window.removeEventListener('resize', handleResize); clearTimeout(resizeTimeout); cancelAnimationFrame(animationFrameId); }; }, []); if (isMobile) return null; return ( ); }