# Multi-stage build for the shader environment. # Requires EGL for headless OpenGL rendering. ARG BASE_IMAGE=ghcr.io/meta-pytorch/openenv-base:latest FROM ${BASE_IMAGE} AS builder WORKDIR /app RUN apt-get update && \ apt-get install -y --no-install-recommends git && \ rm -rf /var/lib/apt/lists/* ARG BUILD_MODE=in-repo ARG ENV_NAME=shader COPY . /app/env WORKDIR /app/env RUN if ! command -v uv >/dev/null 2>&1; then \ curl -LsSf https://astral.sh/uv/install.sh | sh && \ mv /root/.local/bin/uv /usr/local/bin/uv && \ mv /root/.local/bin/uvx /usr/local/bin/uvx; \ fi RUN if [ -f uv.lock ]; then \ uv sync --frozen --no-install-project --no-editable; \ else \ uv sync --no-install-project --no-editable; \ fi RUN if [ -f uv.lock ]; then \ uv sync --frozen --no-editable; \ else \ uv sync --no-editable; \ fi # Final runtime stage FROM ${BASE_IMAGE} WORKDIR /app # EGL support for headless OpenGL rendering RUN apt-get update && \ apt-get install -y --no-install-recommends \ libegl1 libgl1 libgles2 libgl1-mesa-dri && \ rm -rf /var/lib/apt/lists/* COPY --from=builder /app/env/.venv /app/.venv COPY --from=builder /app/env /app/env ENV PATH="/app/.venv/bin:$PATH" ENV PYTHONPATH="/app/env:$PYTHONPATH" HEALTHCHECK --interval=30s --timeout=3s --start-period=5s --retries=3 \ CMD curl -f http://localhost:8000/health || exit 1 CMD ["sh", "-c", "cd /app/env && uvicorn server.app:app --host 0.0.0.0 --port 8000"]