Update app.py
Browse files
app.py
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@@ -5,57 +5,95 @@ import torch
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import os
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from pathlib import Path
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#
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def load_model(model_path, use_cpu=False):
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# This is a placeholder; adapt it based on the actual model loading in generate.py
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model = torch.load(model_path)
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if not use_cpu and torch.cuda.is_available():
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model = model.cuda()
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model.eval()
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return model
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img = cv2.
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# For example, apply the model to the image
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with torch.no_grad():
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rough_map =
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def generate_maps(input_image, tile_size, seamless, use_cpu):
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return input_image, normal_map, disp_map, rough_map
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interface = gr.Interface(
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fn=generate_maps,
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inputs=[
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@@ -71,7 +109,7 @@ interface = gr.Interface(
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gr.Image(type="numpy", label="Roughness Map"),
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],
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title="Material Map Generator",
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description="Upload a diffuse texture to generate
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)
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if __name__ == "__main__":
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import os
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from pathlib import Path
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# Ensure directories exist
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INPUT_DIR = Path("input")
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OUTPUT_DIR = Path("output")
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MODELS_DIR = Path("models")
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INPUT_DIR.mkdir(exist_ok=True)
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OUTPUT_DIR.mkdir(exist_ok=True)
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# Load pre-trained models
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def load_model(model_path, use_cpu=False):
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model = torch.load(model_path, map_location="cpu" if use_cpu else None)
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if not use_cpu and torch.cuda.is_available():
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model = model.cuda()
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model.eval()
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return model
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# Process image and save to output folder
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def process_image(input_path, tile_size=512, seamless=False, use_cpu=False):
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# Read input image
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img = cv2.imread(str(input_path))
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img = cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
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# Load models
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normal_model = load_model(MODELS_DIR / "NormalMapGenerator-CX-Lite_200000_G.pth", use_cpu)
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franken_model = load_model(MODELS_DIR / "frankenMapGenerator-CX-Lite_215000_G.pth", use_cpu)
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# Convert to tensor
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img_tensor = torch.from_numpy(img.transpose(2, 0, 1)).float() / 255.0
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if not use_cpu and torch.cuda.is_available():
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img_tensor = img_tensor.cuda()
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# Generate maps
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with torch.no_grad():
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# Normal map
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normal_map = normal_model(img_tensor.unsqueeze(0)).cpu().numpy().squeeze()
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# Franken map (contains Displacement and Roughness)
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franken_map = franken_model(img_tensor.unsqueeze(0)).cpu().numpy().squeeze()
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# Post-process maps
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# Normal map (RGB)
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if normal_map.ndim == 3:
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normal_map = normal_map.transpose(1, 2, 0)
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else:
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normal_map = np.stack([normal_map] * 3, axis=-1) # Convert grayscale to RGB if needed
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normal_map = (normal_map * 255).clip(0, 255).astype(np.uint8)
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# Franken map: Extract Displacement (red) and Roughness (green)
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if franken_map.ndim == 3:
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franken_map = franken_map.transpose(1, 2, 0)
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# Displacement map (red channel, grayscale)
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disp_map = franken_map[:, :, 0] # Red channel
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disp_map = (disp_map * 255).clip(0, 255).astype(np.uint8)
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disp_map = np.stack([disp_map] * 3, axis=-1) # Convert to RGB for Gradio display
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# Roughness map (green channel, grayscale)
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rough_map = franken_map[:, :, 1] # Green channel
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rough_map = (rough_map * 255).clip(0, 255).astype(np.uint8)
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rough_map = np.stack([rough_map] * 3, axis=-1) # Convert to RGB for Gradio display
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# Define output paths
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base_name = input_path.stem
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normal_path = OUTPUT_DIR / f"{base_name}_normal.png"
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disp_path = OUTPUT_DIR / f"{base_name}_displacement.png"
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rough_path = OUTPUT_DIR / f"{base_name}_roughness.png"
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# Save outputs
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cv2.imwrite(str(normal_path), cv2.cvtColor(normal_map, cv2.COLOR_RGB2BGR))
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cv2.imwrite(str(disp_path), cv2.cvtColor(disp_map, cv2.COLOR_RGB2BGR))
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cv2.imwrite(str(rough_path), cv2.cvtColor(rough_map, cv2.COLOR_RGB2BGR))
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return normal_path, disp_path, rough_path
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# Gradio function
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def generate_maps(input_image, tile_size, seamless, use_cpu):
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# Save uploaded image to input folder
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input_path = INPUT_DIR / "uploaded_texture.png"
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input_img = np.array(input_image)
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cv2.imwrite(str(input_path), cv2.cvtColor(input_img, cv2.COLOR_RGB2BGR))
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# Process image
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normal_path, disp_path, rough_path = process_image(input_path, tile_size, seamless, use_cpu)
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# Read outputs for display
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normal_map = cv2.cvtColor(cv2.imread(str(normal_path)), cv2.COLOR_BGR2RGB)
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disp_map = cv2.cvtColor(cv2.imread(str(disp_path)), cv2.COLOR_BGR2RGB)
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rough_map = cv2.cvtColor(cv2.imread(str(rough_path)), cv2.COLOR_BGR2RGB)
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return input_image, normal_map, disp_map, rough_map
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# Gradio interface
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interface = gr.Interface(
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fn=generate_maps,
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inputs=[
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gr.Image(type="numpy", label="Roughness Map"),
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],
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title="Material Map Generator",
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description="Upload a diffuse texture to generate Normal, Displacement, and Roughness maps."
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)
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if __name__ == "__main__":
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