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update app.py
Browse files
app.py
CHANGED
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@@ -56,10 +56,13 @@ def parse_board(board_text):
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return board
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def move_to_uci(move):
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fr, fc, tr, tc = move
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cols = "abcdefgh"
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return cols[fc] + str(
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def fen_to_board(fen):
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@@ -86,23 +89,25 @@ def fen_to_board(fen):
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raise ValueError(f"Row {r} has {c} columns, should be 8")
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return board
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def get_move(board_text, player=None):
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print(f"[DEBUG] get_move FEN board_text={repr(board_text)}, player={player}")
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game = Breakthrough()
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game.board = fen_to_board(board_text)
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if player == "1":
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game.move_count = 0
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elif player == "2":
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game.move_count = 1
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else:
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game.move_count = 0 if " w" in board_text.lower() else 1
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game._cached_matrix = None
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searcher = MCVSSearcher(None, None, zonedb, lambda_zone=1.0, k_zone=5)
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visits, _ = searcher.search_with_time_budget(game, 1.0)
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legal_moves = list(game.get_legal_moves())
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print(f"[DEBUG] legal moves count: {len(legal_moves)}")
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if legal_moves:
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print(f"[DEBUG] sample legal move: {legal_moves[0]}")
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@@ -110,26 +115,25 @@ def get_move(board_text, player=None):
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if visits:
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print(f"[DEBUG] sample visit key: {next(iter(visits))}")
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#
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if visits:
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print(f"[WARNING] no visited move is legal; using fallback move: {best_move}")
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else:
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if not legal_moves:
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print("[WARNING] No legal moves; returning dummy move d4d4.")
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best_move = (3, 3, 3, 3)
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else:
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best_move = legal_moves[0]
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print(f"[WARNING]
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move = move_to_uci(best_move)
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print(f"[DEBUG] get_move OK: FEN={board_text} -> {move}")
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return board
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# ALIGN: coordinate system with bot_runner
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# Rows are 0-indexed, row 0 = TOP (black side), row 7 = BOTTOM (white side).
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# UCI rank = row + 1 (so row 0 -> rank 1, row 7 -> rank 8).
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def move_to_uci(move):
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fr, fc, tr, tc = move
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cols = "abcdefgh"
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return cols[fc] + str(fr + 1) + cols[tc] + str(tr + 1)
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def fen_to_board(fen):
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raise ValueError(f"Row {r} has {c} columns, should be 8")
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return board
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# ALIGN: only return legal moves in get_move
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def get_move(board_text, player=None):
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print(f"[DEBUG] get_move FEN board_text={repr(board_text)}, player={player}")
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game = Breakthrough()
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game.board = fen_to_board(board_text)
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if player == "1":
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game.move_count = 0
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elif player == "2":
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game.move_count = 1
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else:
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# Default: infer from FEN suffix or assume white
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game.move_count = 0 if " w" in board_text.lower() else 1
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game._cached_matrix = None
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searcher = MCVSSearcher(None, None, zonedb, lambda_zone=1.0, k_zone=5)
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visits, _ = searcher.search_with_time_budget(game, 1.0)
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# Debug: show how many legal moves and visits
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legal_moves = list(game.get_legal_moves())
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legal_set = set(legal_moves)
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print(f"[DEBUG] legal moves count: {len(legal_moves)}")
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if legal_moves:
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print(f"[DEBUG] sample legal move: {legal_moves[0]}")
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if visits:
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print(f"[DEBUG] sample visit key: {next(iter(visits))}")
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# Pick the best visited move that is also legal
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best_move = None
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if visits:
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for candidate in sorted(visits, key=visits.get, reverse=True):
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if candidate in legal_set:
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best_move = candidate
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break
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if best_move is None:
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print(f"[WARNING] no visited move is legal; visited={list(visits.keys())[:5]}")
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# Fall back to first legal move if needed
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if best_move is None:
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if legal_moves:
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best_move = legal_moves[0]
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print(f"[WARNING] using first legal move as fallback: {best_move}")
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else:
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# No legal moves at all — return a safe dummy
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print("[WARNING] no legal moves in position; returning dummy move")
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return move_to_uci((3, 3, 3, 3))
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move = move_to_uci(best_move)
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print(f"[DEBUG] get_move OK: FEN={board_text} -> {move}")
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