Spaces:
Running
feat: circle states + head wobble agent driven by AI speech
Browse files- Add a `processing` state (user stopped, reply not ready yet) alongside
listening / user-speaking / ai-speaking, with distinct colors and
animations (dashed spinning ring, warm thinking throb).
- Make the user-speaking state react to the robot mic in real time via a
smoothed RMS monitor that writes `--audio-level` into CSS.
- Ship a parallel "head wobble" agent ported from the Python
`speech_tapper` + `head_wobbler` modules: hooks a Web Audio analyser
to the assistant MediaStreamTrack, runs hysteretic VAD + sinusoidal
sway at 20Hz, and drives robot.setHeadPose with a ~200ms latency so
the motion feels slaved to the voice.
- Reset the wobbler when the user barges in so the head settles during
listening, matching the reference conversation app.
Made-with: Cursor
- src/head-wobbler.ts +240 -0
- src/main.ts +141 -1
- src/openai-realtime.ts +19 -3
- src/style.css +112 -2
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| 1 |
+
/**
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| 2 |
+
* Head wobble generator - JS port of the Python
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| 3 |
+
* `reachy_mini_conversation_app/audio/speech_tapper.py` + `head_wobbler.py`.
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| 4 |
+
*
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| 5 |
+
* Purpose: take the assistant's outgoing voice (the audio OpenAI plays back
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| 6 |
+
* through the robot) and drive small, organic head sways + nods in sync with
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| 7 |
+
* the speech, so Reachy "comes alive" while talking.
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| 8 |
+
*
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| 9 |
+
* The Python version sampled raw PCM base64 deltas over the OpenAI WebSocket
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| 10 |
+
* API; we instead hook a Web Audio `AnalyserNode` to the remote
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| 11 |
+
* `MediaStreamTrack` (which is how audio reaches us in WebRTC mode). Both
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| 12 |
+
* yield the same loudness envelope we need to modulate the sine oscillators.
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| 13 |
+
*
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| 14 |
+
* The SDK only exposes rotational `setHeadPose(roll, pitch, yaw)` in degrees,
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| 15 |
+
* so we drop the small (Β±mm-range) translations from the original Python
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| 16 |
+
* pipeline - they're a cherry-on-top that isn't reachable through the public
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| 17 |
+
* JS API anyway.
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| 18 |
+
*/
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| 19 |
+
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| 20 |
+
// βββ Constants ported from speech_tapper.py βββββββββββββββββββββββββββββ
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| 21 |
+
// Frame / hop timing. Hop drives how often we update offsets.
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| 22 |
+
const HOP_MS = 50; // produce one pose target every 50ms (20Hz)
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| 23 |
+
const FRAME_MS = 20; // RMS window in ms
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| 24 |
+
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| 25 |
+
// Loudness mapping: RMS in dBFS is remapped to [0..1] with a slight gamma.
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| 26 |
+
const SWAY_DB_LOW = -46;
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| 27 |
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const SWAY_DB_HIGH = -18;
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| 28 |
+
const SWAY_DB_GAMMA = 0.9;
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| 29 |
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const SWAY_MASTER = 1.5;
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| 30 |
+
const SENS_DB_OFFSET = 4;
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| 31 |
+
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| 32 |
+
// Hysteretic VAD thresholds on the sliding-frame dBFS envelope.
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| 33 |
+
const VAD_DB_ON = -35;
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| 34 |
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const VAD_DB_OFF = -45;
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| 35 |
+
// Attack / release for the 0β1 envelope follower that multiplies the sway.
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| 36 |
+
const ENV_FOLLOW_GAIN = 0.65;
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| 37 |
+
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| 38 |
+
// Sinusoid frequencies (Hz) + peak amplitudes (degrees).
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| 39 |
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// All three axes use independent initial phases so the motion doesn't feel
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| 40 |
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// mechanical when they align.
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| 41 |
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const SWAY_F_PITCH = 2.2;
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| 42 |
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const SWAY_A_PITCH_DEG = 4.5;
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| 43 |
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| 44 |
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const SWAY_F_YAW = 0.6;
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const SWAY_A_YAW_DEG = 7.5;
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| 46 |
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| 47 |
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const SWAY_F_ROLL = 1.3;
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| 48 |
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const SWAY_A_ROLL_DEG = 2.25;
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| 49 |
+
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| 50 |
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// Deliberate delay between the audio we analyse and the matching head
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| 51 |
+
// motion. A touch of latency makes the motion feel slaved to the voice
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| 52 |
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// (reactive, not predictive). Matches `MOVEMENT_LATENCY_S = 0.2` in Python.
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| 53 |
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const MOVEMENT_LATENCY_S = 0.2;
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| 54 |
+
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| 55 |
+
// βββ Types ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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| 56 |
+
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| 57 |
+
export interface HeadOffsetsDeg {
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| 58 |
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roll: number;
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| 59 |
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pitch: number;
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| 60 |
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yaw: number;
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| 61 |
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}
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| 62 |
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| 63 |
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export interface HeadWobblerOptions {
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| 64 |
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track: MediaStreamTrack;
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| 65 |
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onOffsets: (offsets: HeadOffsetsDeg) => void;
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| 66 |
+
/**
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| 67 |
+
* Master scalar applied on top of the per-axis amplitudes. Lets callers
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| 68 |
+
* tone the whole effect down without recompiling constants. Defaults to 1.
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| 69 |
+
*/
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| 70 |
+
gain?: number;
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| 71 |
+
}
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| 72 |
+
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| 73 |
+
// βββ Implementation βββββββββββββββββββββββββββββββββββββββββββββββββββββ
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| 74 |
+
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| 75 |
+
/**
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| 76 |
+
* Consumes a `MediaStreamTrack` (assistant voice) and emits head rotation
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| 77 |
+
* offsets in degrees every hop (~50 ms), smoothly ramping in and out with
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| 78 |
+
* the speech envelope.
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| 79 |
+
*
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| 80 |
+
* Call `start()` to begin, `stop()` to tear down, `reset()` to zero the
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| 81 |
+
* internal sway state (useful when the user barges in on the assistant).
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| 82 |
+
*/
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| 83 |
+
export class HeadWobbler {
|
| 84 |
+
private readonly track: MediaStreamTrack;
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| 85 |
+
private readonly onOffsets: (offsets: HeadOffsetsDeg) => void;
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| 86 |
+
private readonly gain: number;
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| 87 |
+
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| 88 |
+
private audioCtx: AudioContext | null = null;
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| 89 |
+
private analyser: AnalyserNode | null = null;
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| 90 |
+
private sourceNode: MediaStreamAudioSourceNode | null = null;
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| 91 |
+
private frameBuf: Float32Array<ArrayBuffer> | null = null;
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| 92 |
+
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| 93 |
+
private timer: number | null = null;
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| 94 |
+
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| 95 |
+
// Sway state
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| 96 |
+
private t = 0; // seconds since start() for the sine oscillators
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| 97 |
+
private swayEnv = 0; // 0..1 envelope follower on VAD-on/off
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| 98 |
+
private vadOn = false;
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| 99 |
+
private pendingOffsets: HeadOffsetsDeg[] = [];
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| 100 |
+
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| 101 |
+
// Per-axis phase offsets so the three sines don't line up on the downbeat.
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| 102 |
+
private readonly phasePitch = 0.13 * Math.PI;
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| 103 |
+
private readonly phaseYaw = 0.48 * Math.PI;
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| 104 |
+
private readonly phaseRoll = 1.21 * Math.PI;
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| 105 |
+
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| 106 |
+
constructor(options: HeadWobblerOptions) {
|
| 107 |
+
this.track = options.track;
|
| 108 |
+
this.onOffsets = options.onOffsets;
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| 109 |
+
this.gain = options.gain ?? 1.0;
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| 110 |
+
}
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| 111 |
+
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| 112 |
+
start(): void {
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| 113 |
+
if (this.audioCtx) return; // already running
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| 114 |
+
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| 115 |
+
// A dedicated AudioContext keeps the robot mic path untouched. We don't
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| 116 |
+
// need the browser to actually play this back (the audio is also piped
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| 117 |
+
// straight to the robot speaker via replaceTrack), we just want samples.
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| 118 |
+
const ctx = new AudioContext();
|
| 119 |
+
const sourceStream = new MediaStream([this.track]);
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| 120 |
+
const source = ctx.createMediaStreamSource(sourceStream);
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| 121 |
+
const analyser = ctx.createAnalyser();
|
| 122 |
+
analyser.fftSize = 1024;
|
| 123 |
+
analyser.smoothingTimeConstant = 0;
|
| 124 |
+
source.connect(analyser);
|
| 125 |
+
|
| 126 |
+
const frameSamples = Math.max(
|
| 127 |
+
128,
|
| 128 |
+
Math.round((ctx.sampleRate * FRAME_MS) / 1000),
|
| 129 |
+
);
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| 130 |
+
this.frameBuf = new Float32Array(new ArrayBuffer(frameSamples * 4));
|
| 131 |
+
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| 132 |
+
this.audioCtx = ctx;
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| 133 |
+
this.sourceNode = source;
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| 134 |
+
this.analyser = analyser;
|
| 135 |
+
|
| 136 |
+
// Kick the tick loop on setInterval so the rate stays aligned with
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| 137 |
+
// hop_ms regardless of requestAnimationFrame throttling when the tab
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| 138 |
+
// is backgrounded. 20 Hz is low enough not to spam the robot.
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| 139 |
+
this.timer = window.setInterval(() => this.tick(), HOP_MS);
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
stop(): void {
|
| 143 |
+
if (this.timer !== null) {
|
| 144 |
+
clearInterval(this.timer);
|
| 145 |
+
this.timer = null;
|
| 146 |
+
}
|
| 147 |
+
try {
|
| 148 |
+
this.sourceNode?.disconnect();
|
| 149 |
+
this.analyser?.disconnect();
|
| 150 |
+
this.audioCtx?.close();
|
| 151 |
+
} catch {
|
| 152 |
+
// ignored
|
| 153 |
+
}
|
| 154 |
+
this.sourceNode = null;
|
| 155 |
+
this.analyser = null;
|
| 156 |
+
this.audioCtx = null;
|
| 157 |
+
this.frameBuf = null;
|
| 158 |
+
this.pendingOffsets = [];
|
| 159 |
+
|
| 160 |
+
// Return to neutral head pose on teardown so the robot doesn't freeze
|
| 161 |
+
// mid-motion.
|
| 162 |
+
this.onOffsets({ roll: 0, pitch: 0, yaw: 0 });
|
| 163 |
+
}
|
| 164 |
+
|
| 165 |
+
/**
|
| 166 |
+
* Reset the sway envelope + latency queue. Call this when the user starts
|
| 167 |
+
* speaking while the assistant is still talking: we want motion to fade
|
| 168 |
+
* out smoothly instead of holding the last sine value.
|
| 169 |
+
*/
|
| 170 |
+
reset(): void {
|
| 171 |
+
this.swayEnv = 0;
|
| 172 |
+
this.vadOn = false;
|
| 173 |
+
this.pendingOffsets = [];
|
| 174 |
+
this.onOffsets({ roll: 0, pitch: 0, yaw: 0 });
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
// βββ Internals βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 178 |
+
|
| 179 |
+
private tick(): void {
|
| 180 |
+
if (!this.analyser || !this.frameBuf) return;
|
| 181 |
+
|
| 182 |
+
// 1. Measure current loudness in dBFS on the most recent ~20 ms.
|
| 183 |
+
this.analyser.getFloatTimeDomainData(this.frameBuf);
|
| 184 |
+
const db = rmsDbfs(this.frameBuf) + SENS_DB_OFFSET;
|
| 185 |
+
|
| 186 |
+
// 2. Hysteretic VAD on the dB envelope.
|
| 187 |
+
if (this.vadOn) {
|
| 188 |
+
if (db < VAD_DB_OFF) this.vadOn = false;
|
| 189 |
+
} else {
|
| 190 |
+
if (db > VAD_DB_ON) this.vadOn = true;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
// 3. Smooth 0..1 envelope the sines are modulated by.
|
| 194 |
+
const target = this.vadOn ? 1 : 0;
|
| 195 |
+
this.swayEnv += (target - this.swayEnv) * ENV_FOLLOW_GAIN;
|
| 196 |
+
|
| 197 |
+
// 4. Loudness gain - how much of the max amplitude we reach on this hop.
|
| 198 |
+
const loud = loudnessGain(db);
|
| 199 |
+
|
| 200 |
+
// 5. Time-evolve the oscillators.
|
| 201 |
+
this.t += HOP_MS / 1000;
|
| 202 |
+
const twoPiT = 2 * Math.PI * this.t;
|
| 203 |
+
const mod = loud * this.swayEnv * this.gain * SWAY_MASTER;
|
| 204 |
+
|
| 205 |
+
const pitchDeg =
|
| 206 |
+
SWAY_A_PITCH_DEG * mod * Math.sin(twoPiT * SWAY_F_PITCH + this.phasePitch);
|
| 207 |
+
const yawDeg =
|
| 208 |
+
SWAY_A_YAW_DEG * mod * Math.sin(twoPiT * SWAY_F_YAW + this.phaseYaw);
|
| 209 |
+
const rollDeg =
|
| 210 |
+
SWAY_A_ROLL_DEG * mod * Math.sin(twoPiT * SWAY_F_ROLL + this.phaseRoll);
|
| 211 |
+
|
| 212 |
+
// 6. Enqueue with latency, then emit the oldest ready sample.
|
| 213 |
+
this.pendingOffsets.push({ roll: rollDeg, pitch: pitchDeg, yaw: yawDeg });
|
| 214 |
+
const maxQueue = Math.ceil((MOVEMENT_LATENCY_S * 1000) / HOP_MS);
|
| 215 |
+
while (this.pendingOffsets.length > maxQueue) {
|
| 216 |
+
const next = this.pendingOffsets.shift();
|
| 217 |
+
if (next) this.onOffsets(next);
|
| 218 |
+
}
|
| 219 |
+
}
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
// βββ Pure helpers βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 223 |
+
|
| 224 |
+
function rmsDbfs(samples: Float32Array<ArrayBuffer>): number {
|
| 225 |
+
let sum = 0;
|
| 226 |
+
for (let i = 0; i < samples.length; i++) {
|
| 227 |
+
const s = samples[i];
|
| 228 |
+
sum += s * s;
|
| 229 |
+
}
|
| 230 |
+
const rms = Math.sqrt(sum / Math.max(1, samples.length));
|
| 231 |
+
if (rms <= 1e-8) return -120;
|
| 232 |
+
return 20 * Math.log10(rms);
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
function loudnessGain(db: number): number {
|
| 236 |
+
// Linear remap [SWAY_DB_LOW..SWAY_DB_HIGH] -> [0..1] with a gamma.
|
| 237 |
+
const norm = (db - SWAY_DB_LOW) / (SWAY_DB_HIGH - SWAY_DB_LOW);
|
| 238 |
+
const clamped = Math.max(0, Math.min(1, norm));
|
| 239 |
+
return Math.pow(clamped, SWAY_DB_GAMMA);
|
| 240 |
+
}
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|
@@ -21,6 +21,7 @@
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|
| 21 |
import "./style.css";
|
| 22 |
|
| 23 |
import { OpenaiRealtimeClient } from "./openai-realtime.ts";
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|
| 24 |
import type {
|
| 25 |
ReachyMiniInstance,
|
| 26 |
RobotInfo,
|
|
@@ -79,6 +80,7 @@ type AppState =
|
|
| 79 |
| "starting"
|
| 80 |
| "listening"
|
| 81 |
| "user-speaking"
|
|
|
|
| 82 |
| "ai-speaking"
|
| 83 |
| "error";
|
| 84 |
|
|
@@ -129,6 +131,11 @@ const STATE_VIEWS: Record<AppState, StateView> = {
|
|
| 129 |
sublabel: "Go on, I'm hearing you",
|
| 130 |
disabled: false,
|
| 131 |
},
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| 132 |
"ai-speaking": {
|
| 133 |
label: "Speakingβ¦",
|
| 134 |
sublabel: "Reachy is answering",
|
|
@@ -151,6 +158,7 @@ const STATE_CLASS: Record<AppState, string> = {
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| 151 |
starting: "state-starting",
|
| 152 |
listening: "state-listening",
|
| 153 |
"user-speaking": "state-user-speaking",
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|
| 154 |
"ai-speaking": "state-ai-speaking",
|
| 155 |
error: "state-error",
|
| 156 |
};
|
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@@ -194,6 +202,14 @@ let openai: OpenaiRealtimeClient | null = null;
|
|
| 194 |
// keeps the MediaStream alive and actually decodes the incoming track).
|
| 195 |
let openaiSink: HTMLAudioElement | null = null;
|
| 196 |
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|
| 197 |
// βββ UI rendering βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 198 |
|
| 199 |
function setState(next: AppState): void {
|
|
@@ -385,6 +401,8 @@ async function doStart(): Promise<void> {
|
|
| 385 |
return;
|
| 386 |
}
|
| 387 |
|
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|
|
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|
| 388 |
setStatus("Connecting to OpenAI Realtimeβ¦");
|
| 389 |
|
| 390 |
openai = new OpenaiRealtimeClient({
|
|
@@ -395,7 +413,10 @@ async function doStart(): Promise<void> {
|
|
| 395 |
inputTrack: robotMicTrack,
|
| 396 |
});
|
| 397 |
|
| 398 |
-
openai.on("outputTrack", ({ track }) =>
|
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|
|
| 399 |
|
| 400 |
openai.on("status", ({ status }) => {
|
| 401 |
switch (status) {
|
|
@@ -405,6 +426,13 @@ async function doStart(): Promise<void> {
|
|
| 405 |
break;
|
| 406 |
case "user-speaking":
|
| 407 |
setState("user-speaking");
|
|
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|
| 408 |
break;
|
| 409 |
case "ai-speaking":
|
| 410 |
setState("ai-speaking");
|
|
@@ -480,6 +508,115 @@ function routeOpenaiToRobot(track: MediaStreamTrack): void {
|
|
| 480 |
openaiSink.srcObject = new MediaStream([track]);
|
| 481 |
}
|
| 482 |
|
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|
|
| 483 |
async function teardown(): Promise<void> {
|
| 484 |
try {
|
| 485 |
await openai?.close();
|
|
@@ -488,6 +625,9 @@ async function teardown(): Promise<void> {
|
|
| 488 |
}
|
| 489 |
openai = null;
|
| 490 |
|
|
|
|
|
|
|
|
|
|
| 491 |
if (openaiSink) {
|
| 492 |
openaiSink.srcObject = null;
|
| 493 |
openaiSink.remove();
|
|
|
|
| 21 |
import "./style.css";
|
| 22 |
|
| 23 |
import { OpenaiRealtimeClient } from "./openai-realtime.ts";
|
| 24 |
+
import { HeadWobbler } from "./head-wobbler.ts";
|
| 25 |
import type {
|
| 26 |
ReachyMiniInstance,
|
| 27 |
RobotInfo,
|
|
|
|
| 80 |
| "starting"
|
| 81 |
| "listening"
|
| 82 |
| "user-speaking"
|
| 83 |
+
| "processing"
|
| 84 |
| "ai-speaking"
|
| 85 |
| "error";
|
| 86 |
|
|
|
|
| 131 |
sublabel: "Go on, I'm hearing you",
|
| 132 |
disabled: false,
|
| 133 |
},
|
| 134 |
+
processing: {
|
| 135 |
+
label: "Thinkingβ¦",
|
| 136 |
+
sublabel: "Reachy is coming up with a reply",
|
| 137 |
+
disabled: false,
|
| 138 |
+
},
|
| 139 |
"ai-speaking": {
|
| 140 |
label: "Speakingβ¦",
|
| 141 |
sublabel: "Reachy is answering",
|
|
|
|
| 158 |
starting: "state-starting",
|
| 159 |
listening: "state-listening",
|
| 160 |
"user-speaking": "state-user-speaking",
|
| 161 |
+
processing: "state-processing",
|
| 162 |
"ai-speaking": "state-ai-speaking",
|
| 163 |
error: "state-error",
|
| 164 |
};
|
|
|
|
| 202 |
// keeps the MediaStream alive and actually decodes the incoming track).
|
| 203 |
let openaiSink: HTMLAudioElement | null = null;
|
| 204 |
|
| 205 |
+
// Head-motion agent: samples the assistant's voice and drives small head
|
| 206 |
+
// sways via robot.setHeadPose. Lives for the duration of a session.
|
| 207 |
+
let wobbler: HeadWobbler | null = null;
|
| 208 |
+
|
| 209 |
+
// Mic level monitor: feeds a CSS custom property `--audio-level` in [0,1]
|
| 210 |
+
// so the circle breathes/glows in reaction to the user's voice in real time.
|
| 211 |
+
let micLevel: MicLevelMonitor | null = null;
|
| 212 |
+
|
| 213 |
// βββ UI rendering βββββββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 214 |
|
| 215 |
function setState(next: AppState): void {
|
|
|
|
| 401 |
return;
|
| 402 |
}
|
| 403 |
|
| 404 |
+
startMicLevelMonitor(robotMicTrack);
|
| 405 |
+
|
| 406 |
setStatus("Connecting to OpenAI Realtimeβ¦");
|
| 407 |
|
| 408 |
openai = new OpenaiRealtimeClient({
|
|
|
|
| 413 |
inputTrack: robotMicTrack,
|
| 414 |
});
|
| 415 |
|
| 416 |
+
openai.on("outputTrack", ({ track }) => {
|
| 417 |
+
routeOpenaiToRobot(track);
|
| 418 |
+
startWobbler(track);
|
| 419 |
+
});
|
| 420 |
|
| 421 |
openai.on("status", ({ status }) => {
|
| 422 |
switch (status) {
|
|
|
|
| 426 |
break;
|
| 427 |
case "user-speaking":
|
| 428 |
setState("user-speaking");
|
| 429 |
+
// User barges in β stop the assistant's sway immediately so the head
|
| 430 |
+
// settles while we listen, mirroring the reference app's
|
| 431 |
+
// head_wobbler.reset() on speech_started.
|
| 432 |
+
wobbler?.reset();
|
| 433 |
+
break;
|
| 434 |
+
case "processing":
|
| 435 |
+
setState("processing");
|
| 436 |
break;
|
| 437 |
case "ai-speaking":
|
| 438 |
setState("ai-speaking");
|
|
|
|
| 508 |
openaiSink.srcObject = new MediaStream([track]);
|
| 509 |
}
|
| 510 |
|
| 511 |
+
// βββ Head motion agent ββββββββββββββββββββββββββββββββββββββββββββββββββ
|
| 512 |
+
|
| 513 |
+
/**
|
| 514 |
+
* Spawn the head-motion agent from the assistant audio track. Each new
|
| 515 |
+
* session replaces the previous instance; no-op if the wobbler is already
|
| 516 |
+
* wired to this exact track.
|
| 517 |
+
*/
|
| 518 |
+
function startWobbler(assistantTrack: MediaStreamTrack): void {
|
| 519 |
+
if (!robot) return;
|
| 520 |
+
|
| 521 |
+
wobbler?.stop();
|
| 522 |
+
wobbler = new HeadWobbler({
|
| 523 |
+
track: assistantTrack,
|
| 524 |
+
onOffsets: ({ roll, pitch, yaw }) => {
|
| 525 |
+
// The SDK's setHeadPose expects degrees. Our offsets are already in
|
| 526 |
+
// degrees; we push them as absolute target poses around the neutral
|
| 527 |
+
// head position (no base pose is preserved, which keeps the motion
|
| 528 |
+
// unambiguously around "looking forward").
|
| 529 |
+
robot?.setHeadPose(roll, pitch, yaw);
|
| 530 |
+
},
|
| 531 |
+
});
|
| 532 |
+
wobbler.start();
|
| 533 |
+
}
|
| 534 |
+
|
| 535 |
+
function stopWobbler(): void {
|
| 536 |
+
wobbler?.stop();
|
| 537 |
+
wobbler = null;
|
| 538 |
+
// Ensure the head returns to neutral when the session ends.
|
| 539 |
+
robot?.setHeadPose(0, 0, 0);
|
| 540 |
+
}
|
| 541 |
+
|
| 542 |
+
// βββ Mic-level monitor (circle audio-reactivity) ββββββββββββββββββββββββ
|
| 543 |
+
|
| 544 |
+
/**
|
| 545 |
+
* Sample the robot's microphone to a CSS custom property `--audio-level` so
|
| 546 |
+
* the circle can breathe/glow in sync with the user's voice. The value is a
|
| 547 |
+
* smoothed normalized RMS in [0, 1].
|
| 548 |
+
*/
|
| 549 |
+
class MicLevelMonitor {
|
| 550 |
+
private ctx: AudioContext | null = null;
|
| 551 |
+
private analyser: AnalyserNode | null = null;
|
| 552 |
+
private source: MediaStreamAudioSourceNode | null = null;
|
| 553 |
+
private raf = 0;
|
| 554 |
+
private buf: Float32Array<ArrayBuffer> | null = null;
|
| 555 |
+
private level = 0;
|
| 556 |
+
|
| 557 |
+
start(track: MediaStreamTrack): void {
|
| 558 |
+
this.stop();
|
| 559 |
+
const ctx = new AudioContext();
|
| 560 |
+
const src = ctx.createMediaStreamSource(new MediaStream([track]));
|
| 561 |
+
const analyser = ctx.createAnalyser();
|
| 562 |
+
analyser.fftSize = 1024;
|
| 563 |
+
analyser.smoothingTimeConstant = 0.7;
|
| 564 |
+
src.connect(analyser);
|
| 565 |
+
|
| 566 |
+
this.ctx = ctx;
|
| 567 |
+
this.source = src;
|
| 568 |
+
this.analyser = analyser;
|
| 569 |
+
this.buf = new Float32Array(new ArrayBuffer(analyser.fftSize * 4));
|
| 570 |
+
|
| 571 |
+
const tick = () => {
|
| 572 |
+
if (!this.analyser || !this.buf) return;
|
| 573 |
+
this.analyser.getFloatTimeDomainData(this.buf);
|
| 574 |
+
let sum = 0;
|
| 575 |
+
for (let i = 0; i < this.buf.length; i++) sum += this.buf[i] * this.buf[i];
|
| 576 |
+
const rms = Math.sqrt(sum / this.buf.length);
|
| 577 |
+
|
| 578 |
+
// Map raw RMS (~0..0.2 for typical speech) to 0..1 with mild boost.
|
| 579 |
+
const boosted = Math.min(1, Math.pow(rms * 6, 0.7));
|
| 580 |
+
// Attack/release smoothing so the CSS animation stays fluid.
|
| 581 |
+
const attack = boosted > this.level ? 0.55 : 0.12;
|
| 582 |
+
this.level += (boosted - this.level) * attack;
|
| 583 |
+
|
| 584 |
+
document.documentElement.style.setProperty(
|
| 585 |
+
"--audio-level",
|
| 586 |
+
this.level.toFixed(3),
|
| 587 |
+
);
|
| 588 |
+
this.raf = requestAnimationFrame(tick);
|
| 589 |
+
};
|
| 590 |
+
this.raf = requestAnimationFrame(tick);
|
| 591 |
+
}
|
| 592 |
+
|
| 593 |
+
stop(): void {
|
| 594 |
+
cancelAnimationFrame(this.raf);
|
| 595 |
+
this.raf = 0;
|
| 596 |
+
try {
|
| 597 |
+
this.source?.disconnect();
|
| 598 |
+
this.analyser?.disconnect();
|
| 599 |
+
this.ctx?.close();
|
| 600 |
+
} catch {
|
| 601 |
+
// ignored
|
| 602 |
+
}
|
| 603 |
+
this.ctx = null;
|
| 604 |
+
this.source = null;
|
| 605 |
+
this.analyser = null;
|
| 606 |
+
this.buf = null;
|
| 607 |
+
document.documentElement.style.setProperty("--audio-level", "0");
|
| 608 |
+
}
|
| 609 |
+
}
|
| 610 |
+
|
| 611 |
+
function startMicLevelMonitor(track: MediaStreamTrack): void {
|
| 612 |
+
micLevel ??= new MicLevelMonitor();
|
| 613 |
+
micLevel.start(track);
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
function stopMicLevelMonitor(): void {
|
| 617 |
+
micLevel?.stop();
|
| 618 |
+
}
|
| 619 |
+
|
| 620 |
async function teardown(): Promise<void> {
|
| 621 |
try {
|
| 622 |
await openai?.close();
|
|
|
|
| 625 |
}
|
| 626 |
openai = null;
|
| 627 |
|
| 628 |
+
stopWobbler();
|
| 629 |
+
stopMicLevelMonitor();
|
| 630 |
+
|
| 631 |
if (openaiSink) {
|
| 632 |
openaiSink.srcObject = null;
|
| 633 |
openaiSink.remove();
|
|
@@ -25,6 +25,7 @@ export type RealtimeStatus =
|
|
| 25 |
| "connecting"
|
| 26 |
| "connected"
|
| 27 |
| "user-speaking"
|
|
|
|
| 28 |
| "ai-speaking"
|
| 29 |
| "closed"
|
| 30 |
| "error";
|
|
@@ -187,19 +188,34 @@ export class OpenaiRealtimeClient {
|
|
| 187 |
break;
|
| 188 |
|
| 189 |
case "input_audio_buffer.speech_stopped":
|
|
|
|
|
|
|
|
|
|
| 190 |
if (this.status === "user-speaking") {
|
| 191 |
-
this.setStatus("
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 192 |
}
|
| 193 |
break;
|
| 194 |
|
| 195 |
case "response.created":
|
| 196 |
case "response.output_item.added":
|
| 197 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 198 |
break;
|
| 199 |
|
| 200 |
case "response.done":
|
| 201 |
case "response.cancelled":
|
| 202 |
-
if (this.status === "ai-speaking") {
|
| 203 |
this.setStatus("connected");
|
| 204 |
}
|
| 205 |
break;
|
|
|
|
| 25 |
| "connecting"
|
| 26 |
| "connected"
|
| 27 |
| "user-speaking"
|
| 28 |
+
| "processing"
|
| 29 |
| "ai-speaking"
|
| 30 |
| "closed"
|
| 31 |
| "error";
|
|
|
|
| 188 |
break;
|
| 189 |
|
| 190 |
case "input_audio_buffer.speech_stopped":
|
| 191 |
+
// User stopped talking; the model is computing its reply and will
|
| 192 |
+
// start audio shortly. We surface this as `processing` so the UI
|
| 193 |
+
// can show a "thinking" visual until audio actually arrives.
|
| 194 |
if (this.status === "user-speaking") {
|
| 195 |
+
this.setStatus("processing");
|
| 196 |
+
}
|
| 197 |
+
break;
|
| 198 |
+
|
| 199 |
+
case "response.audio.delta":
|
| 200 |
+
case "response.output_audio.delta":
|
| 201 |
+
// First audio chunk from the assistant β switch out of processing.
|
| 202 |
+
if (this.status !== "ai-speaking") {
|
| 203 |
+
this.setStatus("ai-speaking");
|
| 204 |
}
|
| 205 |
break;
|
| 206 |
|
| 207 |
case "response.created":
|
| 208 |
case "response.output_item.added":
|
| 209 |
+
// No audio yet, just metadata; keep us in `processing` until the
|
| 210 |
+
// first audio delta lands.
|
| 211 |
+
if (this.status === "connected" || this.status === "user-speaking") {
|
| 212 |
+
this.setStatus("processing");
|
| 213 |
+
}
|
| 214 |
break;
|
| 215 |
|
| 216 |
case "response.done":
|
| 217 |
case "response.cancelled":
|
| 218 |
+
if (this.status === "ai-speaking" || this.status === "processing") {
|
| 219 |
this.setStatus("connected");
|
| 220 |
}
|
| 221 |
break;
|
|
@@ -12,9 +12,14 @@
|
|
| 12 |
--accent-2: #22d3ee;
|
| 13 |
--listening: #22d3ee;
|
| 14 |
--speaking: #8b7dff;
|
|
|
|
| 15 |
--error: #ff6a75;
|
| 16 |
--success: #34d399;
|
| 17 |
|
|
|
|
|
|
|
|
|
|
|
|
|
| 18 |
--radius-sm: 8px;
|
| 19 |
--radius-md: 14px;
|
| 20 |
--radius-lg: 22px;
|
|
@@ -217,7 +222,9 @@ a:hover {
|
|
| 217 |
text-align: center;
|
| 218 |
}
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| 219 |
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| 220 |
-
/*
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| 221 |
@keyframes pulse {
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| 222 |
0%, 100% {
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transform: scale(1);
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@@ -229,6 +236,7 @@ a:hover {
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| 229 |
}
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| 230 |
}
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@keyframes pulse-fast {
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0%, 100% {
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transform: scale(1);
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@@ -240,6 +248,7 @@ a:hover {
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| 240 |
}
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}
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@keyframes breathe {
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0%, 100% {
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transform: scale(1);
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@@ -249,6 +258,71 @@ a:hover {
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}
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}
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| 252 |
/* βββ State-specific colors ββββββββββββββββββββββββββββββββββββββββββββ */
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| 253 |
|
| 254 |
.circle.state-signed-out {
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@@ -300,13 +374,40 @@ a:hover {
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|
| 300 |
opacity: 0.7;
|
| 301 |
}
|
| 302 |
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|
| 303 |
.circle.state-user-speaking {
|
| 304 |
--glow: var(--listening);
|
| 305 |
--core-from: #0e2a36;
|
| 306 |
--core-to: #091a22;
|
| 307 |
}
|
| 308 |
.circle.state-user-speaking .circle-glow {
|
| 309 |
-
animation:
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|
| 310 |
}
|
| 311 |
|
| 312 |
.circle.state-ai-speaking {
|
|
@@ -317,6 +418,15 @@ a:hover {
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|
| 317 |
.circle.state-ai-speaking .circle-glow {
|
| 318 |
animation: pulse-fast 1.05s ease-in-out infinite;
|
| 319 |
}
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|
| 320 |
|
| 321 |
.circle.state-error {
|
| 322 |
--glow: var(--error);
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|
| 12 |
--accent-2: #22d3ee;
|
| 13 |
--listening: #22d3ee;
|
| 14 |
--speaking: #8b7dff;
|
| 15 |
+
--processing: #f59e0b;
|
| 16 |
--error: #ff6a75;
|
| 17 |
--success: #34d399;
|
| 18 |
|
| 19 |
+
/* Smoothed mic RMS in [0..1], updated every frame from JS while a session
|
| 20 |
+
* is active. Used by audio-reactive circle states. */
|
| 21 |
+
--audio-level: 0;
|
| 22 |
+
|
| 23 |
--radius-sm: 8px;
|
| 24 |
--radius-md: 14px;
|
| 25 |
--radius-lg: 22px;
|
|
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|
| 222 |
text-align: center;
|
| 223 |
}
|
| 224 |
|
| 225 |
+
/* βββ Circle animation keyframes ββββββββββββββββββββββββββββββββββββββββ */
|
| 226 |
+
|
| 227 |
+
/* Generic medium pulse on the outer glow. */
|
| 228 |
@keyframes pulse {
|
| 229 |
0%, 100% {
|
| 230 |
transform: scale(1);
|
|
|
|
| 236 |
}
|
| 237 |
}
|
| 238 |
|
| 239 |
+
/* Faster / stronger pulse used while speaking. */
|
| 240 |
@keyframes pulse-fast {
|
| 241 |
0%, 100% {
|
| 242 |
transform: scale(1);
|
|
|
|
| 248 |
}
|
| 249 |
}
|
| 250 |
|
| 251 |
+
/* Slow, subtle breathing for "warm idle" states. */
|
| 252 |
@keyframes breathe {
|
| 253 |
0%, 100% {
|
| 254 |
transform: scale(1);
|
|
|
|
| 258 |
}
|
| 259 |
}
|
| 260 |
|
| 261 |
+
/* Outer ring expanding and fading - conveys "I am producing audio". */
|
| 262 |
+
@keyframes ring-pulse-outer {
|
| 263 |
+
0% {
|
| 264 |
+
transform: scale(0.95);
|
| 265 |
+
opacity: 0.5;
|
| 266 |
+
}
|
| 267 |
+
100% {
|
| 268 |
+
transform: scale(1.25);
|
| 269 |
+
opacity: 0;
|
| 270 |
+
}
|
| 271 |
+
}
|
| 272 |
+
|
| 273 |
+
/* Soft inner scale for the core while talking. */
|
| 274 |
+
@keyframes core-breathe {
|
| 275 |
+
0%, 100% {
|
| 276 |
+
transform: scale(1);
|
| 277 |
+
}
|
| 278 |
+
50% {
|
| 279 |
+
transform: scale(1.03);
|
| 280 |
+
}
|
| 281 |
+
}
|
| 282 |
+
|
| 283 |
+
/* Opacity throb used for the "thinking" state - dimmer and more pensive
|
| 284 |
+
* than the speaking pulse. */
|
| 285 |
+
@keyframes thinking {
|
| 286 |
+
0%, 100% {
|
| 287 |
+
opacity: 0.45;
|
| 288 |
+
transform: scale(0.98);
|
| 289 |
+
}
|
| 290 |
+
50% {
|
| 291 |
+
opacity: 0.8;
|
| 292 |
+
transform: scale(1.02);
|
| 293 |
+
}
|
| 294 |
+
}
|
| 295 |
+
|
| 296 |
+
/* Slow spin for the processing ring accent. */
|
| 297 |
+
@keyframes ring-spin {
|
| 298 |
+
from { transform: rotate(0deg); }
|
| 299 |
+
to { transform: rotate(360deg); }
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
/* βββ Ring decorations (sit absolutely inside .circle) ββββββββββββββββββ */
|
| 303 |
+
|
| 304 |
+
.circle::before,
|
| 305 |
+
.circle::after {
|
| 306 |
+
content: "";
|
| 307 |
+
position: absolute;
|
| 308 |
+
inset: 0;
|
| 309 |
+
border-radius: 50%;
|
| 310 |
+
pointer-events: none;
|
| 311 |
+
}
|
| 312 |
+
|
| 313 |
+
/* Inner thin ring - shows up in speaking states, hidden by default. */
|
| 314 |
+
.circle::before {
|
| 315 |
+
border: 1px solid var(--glow, var(--accent));
|
| 316 |
+
opacity: 0;
|
| 317 |
+
transition: opacity 0.25s;
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
/* Outer expanding ring - hidden by default, animated in speaking. */
|
| 321 |
+
.circle::after {
|
| 322 |
+
border: 2px solid var(--glow, var(--accent));
|
| 323 |
+
opacity: 0;
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
/* βββ State-specific colors ββββββββββββββββββββββββββββββββββββββββββββ */
|
| 327 |
|
| 328 |
.circle.state-signed-out {
|
|
|
|
| 374 |
opacity: 0.7;
|
| 375 |
}
|
| 376 |
|
| 377 |
+
/* User is speaking β scale + opacity driven in real time by the mic RMS
|
| 378 |
+
* via `--audio-level`. The CSS doesn't need a keyframe: JS smoothly
|
| 379 |
+
* interpolates the value, and `transition` handles the visual smoothing. */
|
| 380 |
.circle.state-user-speaking {
|
| 381 |
--glow: var(--listening);
|
| 382 |
--core-from: #0e2a36;
|
| 383 |
--core-to: #091a22;
|
| 384 |
}
|
| 385 |
.circle.state-user-speaking .circle-glow {
|
| 386 |
+
animation: none;
|
| 387 |
+
opacity: calc(0.55 + 0.45 * var(--audio-level));
|
| 388 |
+
transform: scale(calc(1 + 0.18 * var(--audio-level)));
|
| 389 |
+
transition: transform 0.08s linear, opacity 0.08s linear;
|
| 390 |
+
}
|
| 391 |
+
.circle.state-user-speaking::before {
|
| 392 |
+
opacity: calc(0.25 + 0.5 * var(--audio-level));
|
| 393 |
+
transform: scale(calc(1.02 + 0.08 * var(--audio-level)));
|
| 394 |
+
transition: transform 0.08s linear, opacity 0.08s linear;
|
| 395 |
+
}
|
| 396 |
+
|
| 397 |
+
/* Assistant is computing its answer: warm dim pulse + slow spinning accent.
|
| 398 |
+
* No audio yet, so no reactive modulation. */
|
| 399 |
+
.circle.state-processing {
|
| 400 |
+
--glow: var(--processing);
|
| 401 |
+
--core-from: #3a2f12;
|
| 402 |
+
--core-to: #1e1a0c;
|
| 403 |
+
}
|
| 404 |
+
.circle.state-processing .circle-glow {
|
| 405 |
+
animation: thinking 1.6s ease-in-out infinite;
|
| 406 |
+
}
|
| 407 |
+
.circle.state-processing::before {
|
| 408 |
+
opacity: 0.4;
|
| 409 |
+
border-style: dashed;
|
| 410 |
+
animation: ring-spin 6s linear infinite;
|
| 411 |
}
|
| 412 |
|
| 413 |
.circle.state-ai-speaking {
|
|
|
|
| 418 |
.circle.state-ai-speaking .circle-glow {
|
| 419 |
animation: pulse-fast 1.05s ease-in-out infinite;
|
| 420 |
}
|
| 421 |
+
.circle.state-ai-speaking .circle-core {
|
| 422 |
+
animation: core-breathe 1.6s ease-in-out infinite;
|
| 423 |
+
}
|
| 424 |
+
.circle.state-ai-speaking::before {
|
| 425 |
+
opacity: 0.5;
|
| 426 |
+
}
|
| 427 |
+
.circle.state-ai-speaking::after {
|
| 428 |
+
animation: ring-pulse-outer 1.6s ease-out infinite;
|
| 429 |
+
}
|
| 430 |
|
| 431 |
.circle.state-error {
|
| 432 |
--glow: var(--error);
|