// FPS Limiter - читаем max_fps из query params const _fpsLimiter = (() => { try { if (maxFPS > 0 && maxFPS <= 240) { console.log(`[FPS Limiter] Enabled: ${maxFPS} FPS`); return { enabled: true, maxFPS: maxFPS, minFrameTime: 1000 / maxFPS, lastFrameTime: 0 }; } } catch (e) { console.warn('[FPS Limiter] Failed to parse max_fps:', e); } return { enabled: false }; })(); var EGL = { errorCode: 12288, defaultDisplayInitialized: false, currentContext: 0, currentReadSurface: 0, currentDrawSurface: 0, contextAttributes: { alpha: false, depth: false, stencil: false, antialias: false }, stringCache: {}, setErrorCode(code) { EGL.errorCode = code }, chooseConfig(display, attribList, config, config_size, numConfigs) { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (attribList) { for (;;) { var param = HEAP32[attribList >> 2]; if (param == 12321) { var alphaSize = HEAP32[attribList + 4 >> 2]; EGL.contextAttributes.alpha = alphaSize > 0 } else if (param == 12325) { var depthSize = HEAP32[attribList + 4 >> 2]; EGL.contextAttributes.depth = depthSize > 0 } else if (param == 12326) { var stencilSize = HEAP32[attribList + 4 >> 2]; EGL.contextAttributes.stencil = stencilSize > 0 } else if (param == 12337) { var samples = HEAP32[attribList + 4 >> 2]; EGL.contextAttributes.antialias = samples > 0 } else if (param == 12338) { var samples = HEAP32[attribList + 4 >> 2]; EGL.contextAttributes.antialias = samples == 1 } else if (param == 12544) { var requestedPriority = HEAP32[attribList + 4 >> 2]; EGL.contextAttributes.lowLatency = requestedPriority != 12547 } else if (param == 12344) { break } attribList += 8 } } if ((!config || !config_size) && !numConfigs) { EGL.setErrorCode(12300); return 0 } if (numConfigs) { HEAP32[numConfigs >> 2] = 1 } if (config && config_size > 0) { HEAPU32[config >> 2] = 62002 } EGL.setErrorCode(12288); return 1 } }; var _eglBindAPI = api => { if (api == 12448) { EGL.setErrorCode(12288); return 1 } EGL.setErrorCode(12300); return 0 }; var _eglChooseConfig = (display, attrib_list, configs, config_size, numConfigs) => EGL.chooseConfig(display, attrib_list, configs, config_size, numConfigs); var GLctx; var webgl_enable_ANGLE_instanced_arrays = ctx => { var ext = ctx.getExtension("ANGLE_instanced_arrays"); if (ext) { ctx["vertexAttribDivisor"] = (index, divisor) => ext["vertexAttribDivisorANGLE"](index, divisor); ctx["drawArraysInstanced"] = (mode, first, count, primcount) => ext["drawArraysInstancedANGLE"](mode, first, count, primcount); ctx["drawElementsInstanced"] = (mode, count, type, indices, primcount) => ext["drawElementsInstancedANGLE"](mode, count, type, indices, primcount); return 1 } }; var webgl_enable_OES_vertex_array_object = ctx => { var ext = ctx.getExtension("OES_vertex_array_object"); if (ext) { ctx["createVertexArray"] = () => ext["createVertexArrayOES"](); ctx["deleteVertexArray"] = vao => ext["deleteVertexArrayOES"](vao); ctx["bindVertexArray"] = vao => ext["bindVertexArrayOES"](vao); ctx["isVertexArray"] = vao => ext["isVertexArrayOES"](vao); return 1 } }; var webgl_enable_WEBGL_draw_buffers = ctx => { var ext = ctx.getExtension("WEBGL_draw_buffers"); if (ext) { ctx["drawBuffers"] = (n, bufs) => ext["drawBuffersWEBGL"](n, bufs); return 1 } }; var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = ctx => !!(ctx.dibvbi = ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance")); var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = ctx => !!(ctx.mdibvbi = ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance")); var webgl_enable_EXT_polygon_offset_clamp = ctx => !!(ctx.extPolygonOffsetClamp = ctx.getExtension("EXT_polygon_offset_clamp")); var webgl_enable_EXT_clip_control = ctx => !!(ctx.extClipControl = ctx.getExtension("EXT_clip_control")); var webgl_enable_WEBGL_polygon_mode = ctx => !!(ctx.webglPolygonMode = ctx.getExtension("WEBGL_polygon_mode")); var webgl_enable_WEBGL_multi_draw = ctx => !!(ctx.multiDrawWebgl = ctx.getExtension("WEBGL_multi_draw")); var getEmscriptenSupportedExtensions = ctx => { var supportedExtensions = ["ANGLE_instanced_arrays", "EXT_blend_minmax", "EXT_disjoint_timer_query", "EXT_frag_depth", "EXT_shader_texture_lod", "EXT_sRGB", "OES_element_index_uint", "OES_fbo_render_mipmap", "OES_standard_derivatives", "OES_texture_float", "OES_texture_half_float", "OES_texture_half_float_linear", "OES_vertex_array_object", "WEBGL_color_buffer_float", "WEBGL_depth_texture", "WEBGL_draw_buffers", "EXT_color_buffer_float", "EXT_conservative_depth", "EXT_disjoint_timer_query_webgl2", "EXT_texture_norm16", "NV_shader_noperspective_interpolation", "WEBGL_clip_cull_distance", "EXT_clip_control", "EXT_color_buffer_half_float", "EXT_depth_clamp", "EXT_float_blend", "EXT_polygon_offset_clamp", "EXT_texture_compression_bptc", "EXT_texture_compression_rgtc", "EXT_texture_filter_anisotropic", "KHR_parallel_shader_compile", "OES_texture_float_linear", "WEBGL_blend_func_extended", "WEBGL_compressed_texture_astc", "WEBGL_compressed_texture_etc", "WEBGL_compressed_texture_etc1", "WEBGL_compressed_texture_s3tc", "WEBGL_compressed_texture_s3tc_srgb", "WEBGL_debug_renderer_info", "WEBGL_debug_shaders", "WEBGL_lose_context", "WEBGL_multi_draw", "WEBGL_polygon_mode"]; return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)) }; var registerPreMainLoop = f => { typeof MainLoop != "undefined" && MainLoop.preMainLoop.push(f) }; var GL = { counter: 1, buffers: [], mappedBuffers: {}, programs: [], framebuffers: [], renderbuffers: [], textures: [], shaders: [], vaos: [], contexts: [], offscreenCanvases: {}, queries: [], samplers: [], transformFeedbacks: [], syncs: [], byteSizeByTypeRoot: 5120, byteSizeByType: [1, 1, 2, 2, 4, 4, 4, 2, 3, 4, 8], stringCache: {}, stringiCache: {}, unpackAlignment: 4, unpackRowLength: 0, recordError: errorCode => { if (!GL.lastError) { GL.lastError = errorCode } }, getNewId: table => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null } while (table[ret]) { ret = GL.counter++ } return ret }, genObject: (n, buffers, createFunction, objectTable) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer } else { GL.recordError(1282) } HEAP32[buffers + i * 4 >> 2] = id } }, MAX_TEMP_BUFFER_SIZE: 2097152, numTempVertexBuffersPerSize: 64, log2ceilLookup: i => 32 - Math.clz32(i === 0 ? 0 : i - 1), generateTempBuffers: (quads, context) => { var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE); context.tempVertexBufferCounters1 = []; context.tempVertexBufferCounters2 = []; context.tempVertexBufferCounters1.length = context.tempVertexBufferCounters2.length = largestIndex + 1; context.tempVertexBuffers1 = []; context.tempVertexBuffers2 = []; context.tempVertexBuffers1.length = context.tempVertexBuffers2.length = largestIndex + 1; context.tempIndexBuffers = []; context.tempIndexBuffers.length = largestIndex + 1; for (var i = 0; i <= largestIndex; ++i) { context.tempIndexBuffers[i] = null; context.tempVertexBufferCounters1[i] = context.tempVertexBufferCounters2[i] = 0; var ringbufferLength = GL.numTempVertexBuffersPerSize; context.tempVertexBuffers1[i] = []; context.tempVertexBuffers2[i] = []; var ringbuffer1 = context.tempVertexBuffers1[i]; var ringbuffer2 = context.tempVertexBuffers2[i]; ringbuffer1.length = ringbuffer2.length = ringbufferLength; for (var j = 0; j < ringbufferLength; ++j) { ringbuffer1[j] = ringbuffer2[j] = null } } if (quads) { context.tempQuadIndexBuffer = GLctx.createBuffer(); context.GLctx.bindBuffer(34963, context.tempQuadIndexBuffer); var numIndexes = GL.MAX_TEMP_BUFFER_SIZE >> 1; var quadIndexes = new Uint16Array(numIndexes); var i = 0, v = 0; while (1) { quadIndexes[i++] = v; if (i >= numIndexes) break; quadIndexes[i++] = v + 1; if (i >= numIndexes) break; quadIndexes[i++] = v + 2; if (i >= numIndexes) break; quadIndexes[i++] = v; if (i >= numIndexes) break; quadIndexes[i++] = v + 2; if (i >= numIndexes) break; quadIndexes[i++] = v + 3; if (i >= numIndexes) break; v += 4 } context.GLctx.bufferData(34963, quadIndexes, 35044); context.GLctx.bindBuffer(34963, null) } }, getTempVertexBuffer: sizeBytes => { var idx = GL.log2ceilLookup(sizeBytes); var ringbuffer = GL.currentContext.tempVertexBuffers1[idx]; var nextFreeBufferIndex = GL.currentContext.tempVertexBufferCounters1[idx]; GL.currentContext.tempVertexBufferCounters1[idx] = GL.currentContext.tempVertexBufferCounters1[idx] + 1 & GL.numTempVertexBuffersPerSize - 1; var vbo = ringbuffer[nextFreeBufferIndex]; if (vbo) { return vbo } var prevVBO = GLctx.getParameter(34964); ringbuffer[nextFreeBufferIndex] = GLctx.createBuffer(); GLctx.bindBuffer(34962, ringbuffer[nextFreeBufferIndex]); GLctx.bufferData(34962, 1 << idx, 35048); GLctx.bindBuffer(34962, prevVBO); return ringbuffer[nextFreeBufferIndex] }, getTempIndexBuffer: sizeBytes => { var idx = GL.log2ceilLookup(sizeBytes); var ibo = GL.currentContext.tempIndexBuffers[idx]; if (ibo) { return ibo } var prevIBO = GLctx.getParameter(34965); GL.currentContext.tempIndexBuffers[idx] = GLctx.createBuffer(); GLctx.bindBuffer(34963, GL.currentContext.tempIndexBuffers[idx]); GLctx.bufferData(34963, 1 << idx, 35048); GLctx.bindBuffer(34963, prevIBO); return GL.currentContext.tempIndexBuffers[idx] }, newRenderingFrameStarted: () => { if (!GL.currentContext) { return } var vb = GL.currentContext.tempVertexBuffers1; GL.currentContext.tempVertexBuffers1 = GL.currentContext.tempVertexBuffers2; GL.currentContext.tempVertexBuffers2 = vb; vb = GL.currentContext.tempVertexBufferCounters1; GL.currentContext.tempVertexBufferCounters1 = GL.currentContext.tempVertexBufferCounters2; GL.currentContext.tempVertexBufferCounters2 = vb; var largestIndex = GL.log2ceilLookup(GL.MAX_TEMP_BUFFER_SIZE); for (var i = 0; i <= largestIndex; ++i) { GL.currentContext.tempVertexBufferCounters1[i] = 0 } }, getSource: (shader, count, string, length) => { var source = ""; for (var i = 0; i < count; ++i) { var len = length ? HEAPU32[length + i * 4 >> 2] : undefined; source += UTF8ToString(HEAPU32[string + i * 4 >> 2], len) } return source }, calcBufLength: (size, type, stride, count) => { if (stride > 0) { return count * stride } var typeSize = GL.byteSizeByType[type - GL.byteSizeByTypeRoot]; return size * typeSize * count }, usedTempBuffers: [], preDrawHandleClientVertexAttribBindings: count => { GL.resetBufferBinding = false; for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) { var cb = GL.currentContext.clientBuffers[i]; if (!cb.clientside || !cb.enabled) continue; GL.resetBufferBinding = true; var size = GL.calcBufLength(cb.size, cb.type, cb.stride, count); var buf = GL.getTempVertexBuffer(size); GLctx.bindBuffer(34962, buf); GLctx.bufferSubData(34962, 0, HEAPU8.subarray(cb.ptr, cb.ptr + size)); cb.vertexAttribPointerAdaptor.call(GLctx, i, cb.size, cb.type, cb.normalized, cb.stride, 0) } }, postDrawHandleClientVertexAttribBindings: () => { if (GL.resetBufferBinding) { GLctx.bindBuffer(34962, GL.buffers[GLctx.currentArrayBufferBinding]) } }, createContext: (canvas, webGLContextAttributes) => { if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ver == "webgl" == gl instanceof WebGLRenderingContext ? gl : null } canvas.getContext = fixedGetContext } var ctx = webGLContextAttributes.majorVersion > 1 ? canvas.getContext("webgl2", webGLContextAttributes) : canvas.getContext("webgl", webGLContextAttributes); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle }, registerContext: (ctx, webGLContextAttributes) => { var handle = GL.getNewId(GL.contexts); var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == "undefined" || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context) } context.maxVertexAttribs = context.GLctx.getParameter(34921); context.clientBuffers = []; for (var i = 0; i < context.maxVertexAttribs; i++) { context.clientBuffers[i] = { enabled: false, clientside: false, size: 0, type: 0, normalized: 0, stride: 0, ptr: 0, vertexAttribPointerAdaptor: null } } GL.generateTempBuffers(false, context); return handle }, makeContextCurrent: contextHandle => { GL.currentContext = GL.contexts[contextHandle]; Module["ctx"] = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx) }, getContext: contextHandle => GL.contexts[contextHandle], deleteContext: contextHandle => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null } if (typeof JSEvents == "object") { JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas) } if (GL.contexts[contextHandle]?.GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined } GL.contexts[contextHandle] = null }, initExtensions: context => { context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; webgl_enable_WEBGL_multi_draw(GLctx); webgl_enable_EXT_polygon_offset_clamp(GLctx); webgl_enable_EXT_clip_control(GLctx); webgl_enable_WEBGL_polygon_mode(GLctx); webgl_enable_ANGLE_instanced_arrays(GLctx); webgl_enable_OES_vertex_array_object(GLctx); webgl_enable_WEBGL_draw_buffers(GLctx); webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); if (context.version >= 2) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2") } if (context.version < 2 || !GLctx.disjointTimerQueryExt) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query") } for (var ext of getEmscriptenSupportedExtensions(GLctx)) { if (!ext.includes("lose_context") && !ext.includes("debug")) { GLctx.getExtension(ext) } } } }; var _eglCreateContext = (display, config, hmm, contextAttribs) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } var glesContextVersion = 1; for (;;) { var param = HEAP32[contextAttribs >> 2]; if (param == 12440) { glesContextVersion = HEAP32[contextAttribs + 4 >> 2] } else if (param == 12344) { break } else { EGL.setErrorCode(12292); return 0 } contextAttribs += 8 } if (glesContextVersion < 2 || glesContextVersion > 3) { EGL.setErrorCode(12293); return 0 } EGL.contextAttributes.majorVersion = glesContextVersion - 1; EGL.contextAttributes.minorVersion = 0; EGL.context = GL.createContext(Browser.getCanvas(), EGL.contextAttributes); if (EGL.context != 0) { EGL.setErrorCode(12288); GL.makeContextCurrent(EGL.context); Browser.useWebGL = true; Browser.moduleContextCreatedCallbacks.forEach(callback => callback()); GL.makeContextCurrent(null); return 62004 } else { EGL.setErrorCode(12297); return 0 } }; var _eglCreateWindowSurface = (display, config, win, attrib_list) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (config != 62002) { EGL.setErrorCode(12293); return 0 } EGL.setErrorCode(12288); return 62006 }; var _eglDestroyContext = (display, context) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (context != 62004) { EGL.setErrorCode(12294); return 0 } GL.deleteContext(EGL.context); EGL.setErrorCode(12288); if (EGL.currentContext == context) { EGL.currentContext = 0 } return 1 }; var _eglDestroySurface = (display, surface) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (surface != 62006) { EGL.setErrorCode(12301); return 1 } if (EGL.currentReadSurface == surface) { EGL.currentReadSurface = 0 } if (EGL.currentDrawSurface == surface) { EGL.currentDrawSurface = 0 } EGL.setErrorCode(12288); return 1 }; var _eglGetConfigAttrib = (display, config, attribute, value) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (config != 62002) { EGL.setErrorCode(12293); return 0 } if (!value) { EGL.setErrorCode(12300); return 0 } EGL.setErrorCode(12288); switch (attribute) { case 12320: HEAP32[value >> 2] = EGL.contextAttributes.alpha ? 32 : 24; return 1; case 12321: HEAP32[value >> 2] = EGL.contextAttributes.alpha ? 8 : 0; return 1; case 12322: HEAP32[value >> 2] = 8; return 1; case 12323: HEAP32[value >> 2] = 8; return 1; case 12324: HEAP32[value >> 2] = 8; return 1; case 12325: HEAP32[value >> 2] = EGL.contextAttributes.depth ? 24 : 0; return 1; case 12326: HEAP32[value >> 2] = EGL.contextAttributes.stencil ? 8 : 0; return 1; case 12327: HEAP32[value >> 2] = 12344; return 1; case 12328: HEAP32[value >> 2] = 62002; return 1; case 12329: HEAP32[value >> 2] = 0; return 1; case 12330: HEAP32[value >> 2] = 4096; return 1; case 12331: HEAP32[value >> 2] = 16777216; return 1; case 12332: HEAP32[value >> 2] = 4096; return 1; case 12333: HEAP32[value >> 2] = 0; return 1; case 12334: HEAP32[value >> 2] = 0; return 1; case 12335: HEAP32[value >> 2] = 12344; return 1; case 12337: HEAP32[value >> 2] = EGL.contextAttributes.antialias ? 4 : 0; return 1; case 12338: HEAP32[value >> 2] = EGL.contextAttributes.antialias ? 1 : 0; return 1; case 12339: HEAP32[value >> 2] = 4; return 1; case 12340: HEAP32[value >> 2] = 12344; return 1; case 12341: case 12342: case 12343: HEAP32[value >> 2] = -1; return 1; case 12345: case 12346: HEAP32[value >> 2] = 0; return 1; case 12347: HEAP32[value >> 2] = 0; return 1; case 12348: HEAP32[value >> 2] = 1; return 1; case 12349: case 12350: HEAP32[value >> 2] = 0; return 1; case 12351: HEAP32[value >> 2] = 12430; return 1; case 12352: HEAP32[value >> 2] = 4; return 1; case 12354: HEAP32[value >> 2] = 0; return 1; default: EGL.setErrorCode(12292); return 0 } }; var _eglGetDisplay = nativeDisplayType => { EGL.setErrorCode(12288); if (nativeDisplayType != 0 && nativeDisplayType != 1) { return 0 } return 62e3 }; var _eglGetError = () => EGL.errorCode; var _eglInitialize = (display, majorVersion, minorVersion) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (majorVersion) { HEAP32[majorVersion >> 2] = 1 } if (minorVersion) { HEAP32[minorVersion >> 2] = 4 } EGL.defaultDisplayInitialized = true; EGL.setErrorCode(12288); return 1 }; var _eglMakeCurrent = (display, draw, read, context) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (context != 0 && context != 62004) { EGL.setErrorCode(12294); return 0 } if (read != 0 && read != 62006 || draw != 0 && draw != 62006) { EGL.setErrorCode(12301); return 0 } GL.makeContextCurrent(context ? EGL.context : null); EGL.currentContext = context; EGL.currentDrawSurface = draw; EGL.currentReadSurface = read; EGL.setErrorCode(12288); return 1 }; var _eglQueryString = (display, name) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } EGL.setErrorCode(12288); if (EGL.stringCache[name]) return EGL.stringCache[name]; var ret; switch (name) { case 12371: ret = stringToNewUTF8("Emscripten"); break; case 12372: ret = stringToNewUTF8("1.4 Emscripten EGL"); break; case 12373: ret = stringToNewUTF8(""); break; case 12429: ret = stringToNewUTF8("OpenGL_ES"); break; default: EGL.setErrorCode(12300); return 0 } EGL.stringCache[name] = ret; return ret }; var _eglSwapBuffers = (dpy, surface) => { // FPS Limiting logic if (_fpsLimiter.enabled) { const now = performance.now(); const elapsed = now - _fpsLimiter.lastFrameTime; if (elapsed < _fpsLimiter.minFrameTime) { const waitUntil = _fpsLimiter.lastFrameTime + _fpsLimiter.minFrameTime; while (performance.now() < waitUntil) { // Frame rate limiting busy-wait } } _fpsLimiter.lastFrameTime = performance.now(); } if (!EGL.defaultDisplayInitialized) { EGL.setErrorCode(12289) } else if (!GLctx) { EGL.setErrorCode(12290) } else if (GLctx.isContextLost()) { EGL.setErrorCode(12302) } else { EGL.setErrorCode(12288); return 1 } return 0 }; var _eglSwapInterval = (display, interval) => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } if (interval == 0) _emscripten_set_main_loop_timing(0, 0); else _emscripten_set_main_loop_timing(1, interval); EGL.setErrorCode(12288); return 1 }; var _eglTerminate = display => { if (display != 62e3) { EGL.setErrorCode(12296); return 0 } EGL.currentContext = 0; EGL.currentReadSurface = 0; EGL.currentDrawSurface = 0; EGL.defaultDisplayInitialized = false; EGL.setErrorCode(12288); return 1 }; var _eglWaitClient = () => { EGL.setErrorCode(12288); return 1 }; var _eglWaitGL = _eglWaitClient; var _eglWaitNative = nativeEngineId => { EGL.setErrorCode(12288); return 1 }; var _emscripten_glActiveTexture = x0 => GLctx.activeTexture(x0); var _emscripten_glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]) }; var _emscripten_glBeginQuery = (target, id) => { GLctx.beginQuery(target, GL.queries[id]) }; var _emscripten_glBeginQueryEXT = (target, id) => { GLctx.disjointTimerQueryExt["beginQueryEXT"](target, GL.queries[id]) }; var _emscripten_glBeginTransformFeedback = x0 => GLctx.beginTransformFeedback(x0); var _emscripten_glBindAttribLocation = (program, index, name) => { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)) }; var _emscripten_glBindBuffer = (target, buffer) => { if (buffer && !GL.buffers[buffer]) { var b = GLctx.createBuffer(); b.name = buffer; GL.buffers[buffer] = b } if (target == 34962) { GLctx.currentArrayBufferBinding = buffer } else if (target == 34963) { GLctx.currentElementArrayBufferBinding = buffer } if (target == 35051) { GLctx.currentPixelPackBufferBinding = buffer } else if (target == 35052) { GLctx.currentPixelUnpackBufferBinding = buffer } GLctx.bindBuffer(target, GL.buffers[buffer]) }; var _emscripten_glBindBufferBase = (target, index, buffer) => { GLctx.bindBufferBase(target, index, GL.buffers[buffer]) }; var _emscripten_glBindBufferRange = (target, index, buffer, offset, ptrsize) => { GLctx.bindBufferRange(target, index, GL.buffers[buffer], offset, ptrsize) }; var _emscripten_glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]) }; var _emscripten_glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]) }; var _emscripten_glBindSampler = (unit, sampler) => { GLctx.bindSampler(unit, GL.samplers[sampler]) }; var _emscripten_glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]) }; var _emscripten_glBindTransformFeedback = (target, id) => { GLctx.bindTransformFeedback(target, GL.transformFeedbacks[id]) }; var _emscripten_glBindVertexArray = vao => { GLctx.bindVertexArray(GL.vaos[vao]); var ibo = GLctx.getParameter(34965); GLctx.currentElementArrayBufferBinding = ibo ? ibo.name | 0 : 0 }; var _emscripten_glBindVertexArrayOES = _emscripten_glBindVertexArray; var _emscripten_glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _emscripten_glBlendEquation = x0 => GLctx.blendEquation(x0); var _emscripten_glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _emscripten_glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); var _emscripten_glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _emscripten_glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); var _emscripten_glBufferData = (target, size, data, usage) => { if (GL.currentContext.version >= 2) { if (data && size) { GLctx.bufferData(target, HEAPU8, usage, data, size) } else { GLctx.bufferData(target, size, usage) } return } GLctx.bufferData(target, data ? HEAPU8.subarray(data, data + size) : size, usage) }; var _emscripten_glBufferSubData = (target, offset, size, data) => { if (GL.currentContext.version >= 2) { size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); return } GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size)) }; var _emscripten_glCheckFramebufferStatus = x0 => GLctx.checkFramebufferStatus(x0); var _emscripten_glClear = x0 => GLctx.clear(x0); var _emscripten_glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3); var _emscripten_glClearBufferfv = (buffer, drawbuffer, value) => { GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, value >> 2) }; var _emscripten_glClearBufferiv = (buffer, drawbuffer, value) => { GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, value >> 2) }; var _emscripten_glClearBufferuiv = (buffer, drawbuffer, value) => { GLctx.clearBufferuiv(buffer, drawbuffer, HEAPU32, value >> 2) }; var _emscripten_glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); var _emscripten_glClearDepthf = x0 => GLctx.clearDepth(x0); var _emscripten_glClearStencil = x0 => GLctx.clearStencil(x0); var _emscripten_glClientWaitSync = (sync, flags, timeout) => { timeout = Number(timeout); return GLctx.clientWaitSync(GL.syncs[sync], flags, timeout) }; var _emscripten_glClipControlEXT = (origin, depth) => { GLctx.extClipControl["clipControlEXT"](origin, depth) }; var _emscripten_glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha) }; var _emscripten_glCompileShader = shader => { GLctx.compileShader(GL.shaders[shader]) }; var _emscripten_glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); return } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); return } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray(data, data + imageSize)) }; var _emscripten_glCompressedTexImage3D = (target, level, internalFormat, width, height, depth, border, imageSize, data) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) } else { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize) } }; var _emscripten_glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); return } GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8, data, imageSize); return } GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray(data, data + imageSize)) }; var _emscripten_glCompressedTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) } else { GLctx.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, HEAPU8, data, imageSize) } }; var _emscripten_glCopyBufferSubData = (x0, x1, x2, x3, x4) => GLctx.copyBufferSubData(x0, x1, x2, x3, x4); var _emscripten_glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage3D = (x0, x1, x2, x3, x4, x5, x6, x7, x8) => GLctx.copyTexSubImage3D(x0, x1, x2, x3, x4, x5, x6, x7, x8); var _emscripten_glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); program.name = id; program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id }; var _emscripten_glCreateShader = shaderType => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id }; var _emscripten_glCullFace = x0 => GLctx.cullFace(x0); var _emscripten_glDeleteBuffers = (n, buffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[buffers + i * 4 >> 2]; var buffer = GL.buffers[id]; if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GLctx.currentArrayBufferBinding) GLctx.currentArrayBufferBinding = 0; if (id == GLctx.currentElementArrayBufferBinding) GLctx.currentElementArrayBufferBinding = 0; if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0 } }; var _emscripten_glDeleteFramebuffers = (n, framebuffers) => { for (var i = 0; i < n; ++i) { var id = HEAP32[framebuffers + i * 4 >> 2]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null } }; var _emscripten_glDeleteProgram = id => { if (!id) return; var program = GL.programs[id]; if (!program) { GL.recordError(1281); return } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null }; var _emscripten_glDeleteQueries = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[ids + i * 4 >> 2]; var query = GL.queries[id]; if (!query) continue; GLctx.deleteQuery(query); GL.queries[id] = null } }; var _emscripten_glDeleteQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[ids + i * 4 >> 2]; var query = GL.queries[id]; if (!query) continue; GLctx.disjointTimerQueryExt["deleteQueryEXT"](query); GL.queries[id] = null } }; var _emscripten_glDeleteRenderbuffers = (n, renderbuffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[renderbuffers + i * 4 >> 2]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null } }; var _emscripten_glDeleteSamplers = (n, samplers) => { for (var i = 0; i < n; i++) { var id = HEAP32[samplers + i * 4 >> 2]; var sampler = GL.samplers[id]; if (!sampler) continue; GLctx.deleteSampler(sampler); sampler.name = 0; GL.samplers[id] = null } }; var _emscripten_glDeleteShader = id => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { GL.recordError(1281); return } GLctx.deleteShader(shader); GL.shaders[id] = null }; var _emscripten_glDeleteSync = id => { if (!id) return; var sync = GL.syncs[id]; if (!sync) { GL.recordError(1281); return } GLctx.deleteSync(sync); sync.name = 0; GL.syncs[id] = null }; var _emscripten_glDeleteTextures = (n, textures) => { for (var i = 0; i < n; i++) { var id = HEAP32[textures + i * 4 >> 2]; var texture = GL.textures[id]; if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null } }; var _emscripten_glDeleteTransformFeedbacks = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[ids + i * 4 >> 2]; var transformFeedback = GL.transformFeedbacks[id]; if (!transformFeedback) continue; GLctx.deleteTransformFeedback(transformFeedback); transformFeedback.name = 0; GL.transformFeedbacks[id] = null } }; var _emscripten_glDeleteVertexArrays = (n, vaos) => { for (var i = 0; i < n; i++) { var id = HEAP32[vaos + i * 4 >> 2]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null } }; var _emscripten_glDeleteVertexArraysOES = _emscripten_glDeleteVertexArrays; var _emscripten_glDepthFunc = x0 => GLctx.depthFunc(x0); var _emscripten_glDepthMask = flag => { GLctx.depthMask(!!flag) }; var _emscripten_glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); var _emscripten_glDetachShader = (program, shader) => { GLctx.detachShader(GL.programs[program], GL.shaders[shader]) }; var _emscripten_glDisable = x0 => GLctx.disable(x0); var _emscripten_glDisableVertexAttribArray = index => { var cb = GL.currentContext.clientBuffers[index]; cb.enabled = false; GLctx.disableVertexAttribArray(index) }; var _emscripten_glDrawArrays = (mode, first, count) => { GL.preDrawHandleClientVertexAttribBindings(first + count); GLctx.drawArrays(mode, first, count); GL.postDrawHandleClientVertexAttribBindings() }; var _emscripten_glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount) }; var _emscripten_glDrawArraysInstancedANGLE = _emscripten_glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedARB = _emscripten_glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedEXT = _emscripten_glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedNV = _emscripten_glDrawArraysInstanced; var tempFixedLengthArray = []; var _emscripten_glDrawBuffers = (n, bufs) => { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[bufs + i * 4 >> 2] } GLctx.drawBuffers(bufArray) }; var _emscripten_glDrawBuffersEXT = _emscripten_glDrawBuffers; var _emscripten_glDrawBuffersWEBGL = _emscripten_glDrawBuffers; var _emscripten_glDrawElements = (mode, count, type, indices) => { var buf; var vertexes = 0; if (!GLctx.currentElementArrayBufferBinding) { var size = GL.calcBufLength(1, type, 0, count); buf = GL.getTempIndexBuffer(size); GLctx.bindBuffer(34963, buf); GLctx.bufferSubData(34963, 0, HEAPU8.subarray(indices, indices + size)); if (count > 0) { for (var i = 0; i < GL.currentContext.maxVertexAttribs; ++i) { var cb = GL.currentContext.clientBuffers[i]; if (cb.clientside && cb.enabled) { let arrayClass; switch (type) { case 5121: arrayClass = Uint8Array; break; case 5123: arrayClass = Uint16Array; break; case 5125: arrayClass = Uint32Array; break; default: GL.recordError(1282); return } vertexes = new arrayClass(HEAPU8.buffer, indices, count).reduce((max, current) => Math.max(max, current)) + 1; break } } } indices = 0 } GL.preDrawHandleClientVertexAttribBindings(vertexes); GLctx.drawElements(mode, count, type, indices); GL.postDrawHandleClientVertexAttribBindings(count); if (!GLctx.currentElementArrayBufferBinding) { GLctx.bindBuffer(34963, null) } }; var _emscripten_glDrawElementsInstanced = (mode, count, type, indices, primcount) => { GLctx.drawElementsInstanced(mode, count, type, indices, primcount) }; var _emscripten_glDrawElementsInstancedANGLE = _emscripten_glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedARB = _emscripten_glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedEXT = _emscripten_glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedNV = _emscripten_glDrawElementsInstanced; var _glDrawElements = _emscripten_glDrawElements; var _emscripten_glDrawRangeElements = (mode, start, end, count, type, indices) => { _glDrawElements(mode, count, type, indices) }; var _emscripten_glEnable = x0 => GLctx.enable(x0); var _emscripten_glEnableVertexAttribArray = index => { var cb = GL.currentContext.clientBuffers[index]; cb.enabled = true; GLctx.enableVertexAttribArray(index) }; var _emscripten_glEndQuery = x0 => GLctx.endQuery(x0); var _emscripten_glEndQueryEXT = target => { GLctx.disjointTimerQueryExt["endQueryEXT"](target) }; var _emscripten_glEndTransformFeedback = () => GLctx.endTransformFeedback(); var _emscripten_glFenceSync = (condition, flags) => { var sync = GLctx.fenceSync(condition, flags); if (sync) { var id = GL.getNewId(GL.syncs); sync.name = id; GL.syncs[id] = sync; return id } return 0 }; var _emscripten_glFinish = () => GLctx.finish(); var _emscripten_glFlush = () => GLctx.flush(); var emscriptenWebGLGetBufferBinding = target => { switch (target) { case 34962: target = 34964; break; case 34963: target = 34965; break; case 35051: target = 35053; break; case 35052: target = 35055; break; case 35982: target = 35983; break; case 36662: target = 36662; break; case 36663: target = 36663; break; case 35345: target = 35368; break } var buffer = GLctx.getParameter(target); if (buffer) return buffer.name | 0; else return 0 }; var emscriptenWebGLValidateMapBufferTarget = target => { switch (target) { case 34962: case 34963: case 36662: case 36663: case 35051: case 35052: case 35882: case 35982: case 35345: return true; default: return false } }; var _emscripten_glFlushMappedBufferRange = (target, offset, length) => { if (!emscriptenWebGLValidateMapBufferTarget(target)) { GL.recordError(1280); err("GL_INVALID_ENUM in glFlushMappedBufferRange"); return } var mapping = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)]; if (!mapping) { GL.recordError(1282); err("buffer was never mapped in glFlushMappedBufferRange"); return } if (!(mapping.access & 16)) { GL.recordError(1282); err("buffer was not mapped with GL_MAP_FLUSH_EXPLICIT_BIT in glFlushMappedBufferRange"); return } if (offset < 0 || length < 0 || offset + length > mapping.length) { GL.recordError(1281); err("invalid range in glFlushMappedBufferRange"); return } GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem + offset, mapping.mem + offset + length)) }; var _emscripten_glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]) }; var _emscripten_glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level) }; var _emscripten_glFramebufferTextureLayer = (target, attachment, texture, level, layer) => { GLctx.framebufferTextureLayer(target, attachment, GL.textures[texture], level, layer) }; var _emscripten_glFrontFace = x0 => GLctx.frontFace(x0); var _emscripten_glGenBuffers = (n, buffers) => { GL.genObject(n, buffers, "createBuffer", GL.buffers) }; var _emscripten_glGenFramebuffers = (n, ids) => { GL.genObject(n, ids, "createFramebuffer", GL.framebuffers) }; var _emscripten_glGenQueries = (n, ids) => { GL.genObject(n, ids, "createQuery", GL.queries) }; var _emscripten_glGenQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt["createQueryEXT"](); if (!query) { GL.recordError(1282); while (i < n) HEAP32[ids + i++ * 4 >> 2] = 0; return } var id = GL.getNewId(GL.queries); query.name = id; GL.queries[id] = query; HEAP32[ids + i * 4 >> 2] = id } }; var _emscripten_glGenRenderbuffers = (n, renderbuffers) => { GL.genObject(n, renderbuffers, "createRenderbuffer", GL.renderbuffers) }; var _emscripten_glGenSamplers = (n, samplers) => { GL.genObject(n, samplers, "createSampler", GL.samplers) }; var _emscripten_glGenTextures = (n, textures) => { GL.genObject(n, textures, "createTexture", GL.textures) }; var _emscripten_glGenTransformFeedbacks = (n, ids) => { GL.genObject(n, ids, "createTransformFeedback", GL.transformFeedbacks) }; var _emscripten_glGenVertexArrays = (n, arrays) => { GL.genObject(n, arrays, "createVertexArray", GL.vaos) }; var _emscripten_glGenVertexArraysOES = _emscripten_glGenVertexArrays; var _emscripten_glGenerateMipmap = x0 => GLctx.generateMipmap(x0); var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) HEAP32[length >> 2] = numBytesWrittenExclNull; if (size) HEAP32[size >> 2] = info.size; if (type) HEAP32[type >> 2] = info.type } }; var _emscripten_glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveAttrib", program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveUniform = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform("getActiveUniform", program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveUniformBlockName = (program, uniformBlockIndex, bufSize, length, uniformBlockName) => { program = GL.programs[program]; var result = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); if (!result) return; if (uniformBlockName && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(result, uniformBlockName, bufSize); if (length) HEAP32[length >> 2] = numBytesWrittenExclNull } else { if (length) HEAP32[length >> 2] = 0 } }; var _emscripten_glGetActiveUniformBlockiv = (program, uniformBlockIndex, pname, params) => { if (!params) { GL.recordError(1281); return } program = GL.programs[program]; if (pname == 35393) { var name = GLctx.getActiveUniformBlockName(program, uniformBlockIndex); HEAP32[params >> 2] = name.length + 1; return } var result = GLctx.getActiveUniformBlockParameter(program, uniformBlockIndex, pname); if (result === null) return; if (pname == 35395) { for (var i = 0; i < result.length; i++) { HEAP32[params + i * 4 >> 2] = result[i] } } else { HEAP32[params >> 2] = result } }; var _emscripten_glGetActiveUniformsiv = (program, uniformCount, uniformIndices, pname, params) => { if (!params) { GL.recordError(1281); return } if (uniformCount > 0 && uniformIndices == 0) { GL.recordError(1281); return } program = GL.programs[program]; var ids = []; for (var i = 0; i < uniformCount; i++) { ids.push(HEAP32[uniformIndices + i * 4 >> 2]) } var result = GLctx.getActiveUniforms(program, ids, pname); if (!result) return; var len = result.length; for (var i = 0; i < len; i++) { HEAP32[params + i * 4 >> 2] = result[i] } }; var _emscripten_glGetAttachedShaders = (program, maxCount, count, shaders) => { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount } HEAP32[count >> 2] = len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[shaders + i * 4 >> 2] = id } }; var _emscripten_glGetAttribLocation = (program, name) => GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); var writeI53ToI64 = (ptr, num) => { HEAPU32[ptr >> 2] = num; var lower = HEAPU32[ptr >> 2]; HEAPU32[ptr + 4 >> 2] = (num - lower) / 4294967296 }; var webglGetExtensions = () => { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map(e => "GL_" + e)); return exts }; var emscriptenWebGLGet = (name_, p, type) => { if (!p) { GL.recordError(1281); return } var ret = undefined; switch (name_) { case 36346: ret = 1; break; case 36344: if (type != 0 && type != 1) { GL.recordError(1280) } return; case 34814: case 36345: ret = 0; break; case 34466: var formats = GLctx.getParameter(34467); ret = formats ? formats.length : 0; break; case 33309: if (GL.currentContext.version < 2) { GL.recordError(1282); return } ret = webglGetExtensions().length; break; case 33307: case 33308: if (GL.currentContext.version < 2) { GL.recordError(1280); return } ret = name_ == 33307 ? 3 : 0; break } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(1280); return; case "object": if (result === null) { switch (name_) { case 34964: case 35725: case 34965: case 36006: case 36007: case 32873: case 34229: case 36662: case 36663: case 35053: case 35055: case 36010: case 35097: case 35869: case 32874: case 36389: case 35983: case 35368: case 34068: { ret = 0; break } default: { GL.recordError(1280); return } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[p + i * 4 >> 2] = result[i]; break; case 2: HEAPF32[p + i * 4 >> 2] = result[i]; break; case 4: HEAP8[p + i] = result[i] ? 1 : 0; break } } return } else { try { ret = result.name | 0 } catch (e) { GL.recordError(1280); err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return } } break; default: GL.recordError(1280); err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof result}!`); return } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[p >> 2] = ret; break; case 2: HEAPF32[p >> 2] = ret; break; case 4: HEAP8[p] = ret ? 1 : 0; break } }; var _emscripten_glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4); var _emscripten_glGetBufferParameteri64v = (target, value, data) => { if (!data) { GL.recordError(1281); return } writeI53ToI64(data, GLctx.getBufferParameter(target, value)) }; var _emscripten_glGetBufferParameteriv = (target, value, data) => { if (!data) { GL.recordError(1281); return } HEAP32[data >> 2] = GLctx.getBufferParameter(target, value) }; var _emscripten_glGetBufferPointerv = (target, pname, params) => { if (pname == 35005) { var ptr = 0; var mappedBuffer = GL.mappedBuffers[emscriptenWebGLGetBufferBinding(target)]; if (mappedBuffer) { ptr = mappedBuffer.mem } HEAP32[params >> 2] = ptr } else { GL.recordError(1280); err("GL_INVALID_ENUM in glGetBufferPointerv") } }; var _emscripten_glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0; return error }; var _emscripten_glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2); var _emscripten_glGetFragDataLocation = (program, name) => GLctx.getFragDataLocation(GL.programs[program], UTF8ToString(name)); var _emscripten_glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0 } HEAP32[params >> 2] = result }; var emscriptenWebGLGetIndexed = (target, index, data, type) => { if (!data) { GL.recordError(1281); return } var result = GLctx.getIndexedParameter(target, index); var ret; switch (typeof result) { case "boolean": ret = result ? 1 : 0; break; case "number": ret = result; break; case "object": if (result === null) { switch (target) { case 35983: case 35368: ret = 0; break; default: { GL.recordError(1280); return } } } else if (result instanceof WebGLBuffer) { ret = result.name | 0 } else { GL.recordError(1280); return } break; default: GL.recordError(1280); return } switch (type) { case 1: writeI53ToI64(data, ret); break; case 0: HEAP32[data >> 2] = ret; break; case 2: HEAPF32[data >> 2] = ret; break; case 4: HEAP8[data] = ret ? 1 : 0; break; default: abort("internal emscriptenWebGLGetIndexed() error, bad type: " + type) } }; var _emscripten_glGetInteger64i_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 1); var _emscripten_glGetInteger64v = (name_, p) => { emscriptenWebGLGet(name_, p, 1) }; var _emscripten_glGetIntegeri_v = (target, index, data) => emscriptenWebGLGetIndexed(target, index, data, 0); var _emscripten_glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0); var _emscripten_glGetInternalformativ = (target, internalformat, pname, bufSize, params) => { if (bufSize < 0) { GL.recordError(1281); return } if (!params) { GL.recordError(1281); return } var ret = GLctx.getInternalformatParameter(target, internalformat, pname); if (ret === null) return; for (var i = 0; i < ret.length && i < bufSize; ++i) { HEAP32[params + i * 4 >> 2] = ret[i] } }; var _emscripten_glGetProgramBinary = (program, bufSize, length, binaryFormat, binary) => { GL.recordError(1282) }; var _emscripten_glGetProgramInfoLog = (program, maxLength, length, infoLog) => { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = "(unknown error)"; var numBytesWrittenExclNull = maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[length >> 2] = numBytesWrittenExclNull }; var _emscripten_glGetProgramiv = (program, pname, p) => { if (!p) { GL.recordError(1281); return } if (program >= GL.counter) { GL.recordError(1281); return } program = GL.programs[program]; if (pname == 35716) { var log = GLctx.getProgramInfoLog(program); if (log === null) log = "(unknown error)"; HEAP32[p >> 2] = log.length + 1 } else if (pname == 35719) { if (!program.maxUniformLength) { var numActiveUniforms = GLctx.getProgramParameter(program, 35718); for (var i = 0; i < numActiveUniforms; ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length + 1) } } HEAP32[p >> 2] = program.maxUniformLength } else if (pname == 35722) { if (!program.maxAttributeLength) { var numActiveAttributes = GLctx.getProgramParameter(program, 35721); for (var i = 0; i < numActiveAttributes; ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length + 1) } } HEAP32[p >> 2] = program.maxAttributeLength } else if (pname == 35381) { if (!program.maxUniformBlockNameLength) { var numActiveUniformBlocks = GLctx.getProgramParameter(program, 35382); for (var i = 0; i < numActiveUniformBlocks; ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length + 1) } } HEAP32[p >> 2] = program.maxUniformBlockNameLength } else { HEAP32[p >> 2] = GLctx.getProgramParameter(program, pname) } }; var _emscripten_glGetQueryObjecti64vEXT = (id, pname, params) => { if (!params) { GL.recordError(1281); return } var query = GL.queries[id]; var param; if (GL.currentContext.version < 2) { param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname) } else { param = GLctx.getQueryParameter(query, pname) } var ret; if (typeof param == "boolean") { ret = param ? 1 : 0 } else { ret = param } writeI53ToI64(params, ret) }; var _emscripten_glGetQueryObjectivEXT = (id, pname, params) => { if (!params) { GL.recordError(1281); return } var query = GL.queries[id]; var param = GLctx.disjointTimerQueryExt["getQueryObjectEXT"](query, pname); var ret; if (typeof param == "boolean") { ret = param ? 1 : 0 } else { ret = param } HEAP32[params >> 2] = ret }; var _emscripten_glGetQueryObjectui64vEXT = _emscripten_glGetQueryObjecti64vEXT; var _emscripten_glGetQueryObjectuiv = (id, pname, params) => { if (!params) { GL.recordError(1281); return } var query = GL.queries[id]; var param = GLctx.getQueryParameter(query, pname); var ret; if (typeof param == "boolean") { ret = param ? 1 : 0 } else { ret = param } HEAP32[params >> 2] = ret }; var _emscripten_glGetQueryObjectuivEXT = _emscripten_glGetQueryObjectivEXT; var _emscripten_glGetQueryiv = (target, pname, params) => { if (!params) { GL.recordError(1281); return } HEAP32[params >> 2] = GLctx.getQuery(target, pname) }; var _emscripten_glGetQueryivEXT = (target, pname, params) => { if (!params) { GL.recordError(1281); return } HEAP32[params >> 2] = GLctx.disjointTimerQueryExt["getQueryEXT"](target, pname) }; var _emscripten_glGetRenderbufferParameteriv = (target, pname, params) => { if (!params) { GL.recordError(1281); return } HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname) }; var _emscripten_glGetSamplerParameterfv = (sampler, pname, params) => { if (!params) { GL.recordError(1281); return } HEAPF32[params >> 2] = GLctx.getSamplerParameter(GL.samplers[sampler], pname) }; var _emscripten_glGetSamplerParameteriv = (sampler, pname, params) => { if (!params) { GL.recordError(1281); return } HEAP32[params >> 2] = GLctx.getSamplerParameter(GL.samplers[sampler], pname) }; var _emscripten_glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = "(unknown error)"; var numBytesWrittenExclNull = maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[length >> 2] = numBytesWrittenExclNull }; var _emscripten_glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[range >> 2] = result.rangeMin; HEAP32[range + 4 >> 2] = result.rangeMax; HEAP32[precision >> 2] = result.precision }; var _emscripten_glGetShaderSource = (shader, bufSize, length, source) => { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; var numBytesWrittenExclNull = bufSize > 0 && source ? stringToUTF8(result, source, bufSize) : 0; if (length) HEAP32[length >> 2] = numBytesWrittenExclNull }; var _emscripten_glGetShaderiv = (shader, pname, p) => { if (!p) { GL.recordError(1281); return } if (pname == 35716) { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = "(unknown error)"; var logLength = log ? log.length + 1 : 0; HEAP32[p >> 2] = logLength } else if (pname == 35720) { var source = GLctx.getShaderSource(GL.shaders[shader]); var sourceLength = source ? source.length + 1 : 0; HEAP32[p >> 2] = sourceLength } else { HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname) } }; var _emscripten_glGetString = name_ => { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 7939: ret = stringToNewUTF8(webglGetExtensions().join(" ")); break; case 7936: case 7937: case 37445: case 37446: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(1280) } ret = s ? stringToNewUTF8(s) : 0; break; case 7938: var webGLVersion = GLctx.getParameter(7938); var glVersion = `OpenGL ES 2.0 (${webGLVersion})`; if (GL.currentContext.version >= 2) glVersion = `OpenGL ES 3.0 (${webGLVersion})`; ret = stringToNewUTF8(glVersion); break; case 35724: var glslVersion = GLctx.getParameter(35724); var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + "0"; glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})` } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(1280) } GL.stringCache[name_] = ret } return ret }; var _emscripten_glGetStringi = (name, index) => { if (GL.currentContext.version < 2) { GL.recordError(1282); return 0 } var stringiCache = GL.stringiCache[name]; if (stringiCache) { if (index < 0 || index >= stringiCache.length) { GL.recordError(1281); return 0 } return stringiCache[index] } switch (name) { case 7939: var exts = webglGetExtensions().map(stringToNewUTF8); stringiCache = GL.stringiCache[name] = exts; if (index < 0 || index >= stringiCache.length) { GL.recordError(1281); return 0 } return stringiCache[index]; default: GL.recordError(1280); return 0 } }; var _emscripten_glGetSynciv = (sync, pname, bufSize, length, values) => { if (bufSize < 0) { GL.recordError(1281); return } if (!values) { GL.recordError(1281); return } var ret = GLctx.getSyncParameter(GL.syncs[sync], pname); if (ret !== null) { HEAP32[values >> 2] = ret; if (length) HEAP32[length >> 2] = 1 } }; var _emscripten_glGetTexParameterfv = (target, pname, params) => { if (!params) { GL.recordError(1281); return } HEAPF32[params >> 2] = GLctx.getTexParameter(target, pname) }; var _emscripten_glGetTexParameteriv = (target, pname, params) => { if (!params) { GL.recordError(1281); return } HEAP32[params >> 2] = GLctx.getTexParameter(target, pname) }; var _emscripten_glGetTransformFeedbackVarying = (program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx.getTransformFeedbackVarying(program, index); if (!info) return; if (name && bufSize > 0) { var numBytesWrittenExclNull = stringToUTF8(info.name, name, bufSize); if (length) HEAP32[length >> 2] = numBytesWrittenExclNull } else { if (length) HEAP32[length >> 2] = 0 } if (size) HEAP32[size >> 2] = info.size; if (type) HEAP32[type >> 2] = info.type }; var _emscripten_glGetUniformBlockIndex = (program, uniformBlockName) => GLctx.getUniformBlockIndex(GL.programs[program], UTF8ToString(uniformBlockName)); var _emscripten_glGetUniformIndices = (program, uniformCount, uniformNames, uniformIndices) => { if (!uniformIndices) { GL.recordError(1281); return } if (uniformCount > 0 && (uniformNames == 0 || uniformIndices == 0)) { GL.recordError(1281); return } program = GL.programs[program]; var names = []; for (var i = 0; i < uniformCount; i++) names.push(UTF8ToString(HEAPU32[uniformNames + i * 4 >> 2])); var result = GLctx.getUniformIndices(program, names); if (!result) return; var len = result.length; for (var i = 0; i < len; i++) { HEAP32[uniformIndices + i * 4 >> 2] = result[i] } }; var jstoi_q = str => parseInt(str); var webglGetLeftBracePos = name => name.slice(-1) == "]" && name.lastIndexOf("["); var webglPrepareUniformLocationsBeforeFirstUse = program => { var uniformLocsById = program.uniformLocsById, uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, i, j; if (!uniformLocsById) { program.uniformLocsById = uniformLocsById = {}; program.uniformArrayNamesById = {}; var numActiveUniforms = GLctx.getProgramParameter(program, 35718); for (i = 0; i < numActiveUniforms; ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; var id = program.uniformIdCounter; program.uniformIdCounter += sz; uniformSizeAndIdsByName[arrayName] = [sz, id]; for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName } } } }; var _emscripten_glGetUniformLocation = (program, name) => { name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; var arrayIndex = 0; var uniformBaseName = name; var leftBrace = webglGetLeftBracePos(name); if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; uniformBaseName = name.slice(0, leftBrace) } var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; if (uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name)) { return arrayIndex } } } else { GL.recordError(1281) } return -1 }; var webglGetUniformLocation = location => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; if (typeof webglLoc == "number") { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : "")) } return webglLoc } else { GL.recordError(1282) } }; var emscriptenWebGLGetUniform = (program, location, params, type) => { if (!params) { GL.recordError(1281); return } program = GL.programs[program]; webglPrepareUniformLocationsBeforeFirstUse(program); var data = GLctx.getUniform(program, webglGetUniformLocation(location)); if (typeof data == "number" || typeof data == "boolean") { switch (type) { case 0: HEAP32[params >> 2] = data; break; case 2: HEAPF32[params >> 2] = data; break } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[params + i * 4 >> 2] = data[i]; break; case 2: HEAPF32[params + i * 4 >> 2] = data[i]; break } } } }; var _emscripten_glGetUniformfv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 2) }; var _emscripten_glGetUniformiv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 0) }; var _emscripten_glGetUniformuiv = (program, location, params) => emscriptenWebGLGetUniform(program, location, params, 0); var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { if (!params) { GL.recordError(1281); return } if (GL.currentContext.clientBuffers[index].enabled) { err("glGetVertexAttrib*v on client-side array: not supported, bad data returned") } var data = GLctx.getVertexAttrib(index, pname); if (pname == 34975) { HEAP32[params >> 2] = data && data["name"] } else if (typeof data == "number" || typeof data == "boolean") { switch (type) { case 0: HEAP32[params >> 2] = data; break; case 2: HEAPF32[params >> 2] = data; break; case 5: HEAP32[params >> 2] = Math.fround(data); break } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[params + i * 4 >> 2] = data[i]; break; case 2: HEAPF32[params + i * 4 >> 2] = data[i]; break; case 5: HEAP32[params + i * 4 >> 2] = Math.fround(data[i]); break } } } }; var _emscripten_glGetVertexAttribIiv = (index, pname, params) => { emscriptenWebGLGetVertexAttrib(index, pname, params, 0) }; var _emscripten_glGetVertexAttribIuiv = _emscripten_glGetVertexAttribIiv; var _emscripten_glGetVertexAttribPointerv = (index, pname, pointer) => { if (!pointer) { GL.recordError(1281); return } if (GL.currentContext.clientBuffers[index].enabled) { err("glGetVertexAttribPointer on client-side array: not supported, bad data returned") } HEAP32[pointer >> 2] = GLctx.getVertexAttribOffset(index, pname) }; var _emscripten_glGetVertexAttribfv = (index, pname, params) => { emscriptenWebGLGetVertexAttrib(index, pname, params, 2) }; var _emscripten_glGetVertexAttribiv = (index, pname, params) => { emscriptenWebGLGetVertexAttrib(index, pname, params, 5) }; var _emscripten_glHint = (x0, x1) => GLctx.hint(x0, x1); var _emscripten_glInvalidateFramebuffer = (target, numAttachments, attachments) => { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[attachments + i * 4 >> 2] } GLctx.invalidateFramebuffer(target, list) }; var _emscripten_glInvalidateSubFramebuffer = (target, numAttachments, attachments, x, y, width, height) => { var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[attachments + i * 4 >> 2] } GLctx.invalidateSubFramebuffer(target, list, x, y, width, height) }; var _emscripten_glIsBuffer = buffer => { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b) }; var _emscripten_glIsEnabled = x0 => GLctx.isEnabled(x0); var _emscripten_glIsFramebuffer = framebuffer => { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb) }; var _emscripten_glIsProgram = program => { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program) }; var _emscripten_glIsQuery = id => { var query = GL.queries[id]; if (!query) return 0; return GLctx.isQuery(query) }; var _emscripten_glIsQueryEXT = id => { var query = GL.queries[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt["isQueryEXT"](query) }; var _emscripten_glIsRenderbuffer = renderbuffer => { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb) }; var _emscripten_glIsSampler = id => { var sampler = GL.samplers[id]; if (!sampler) return 0; return GLctx.isSampler(sampler) }; var _emscripten_glIsShader = shader => { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s) }; var _emscripten_glIsSync = sync => GLctx.isSync(GL.syncs[sync]); var _emscripten_glIsTexture = id => { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture) }; var _emscripten_glIsTransformFeedback = id => GLctx.isTransformFeedback(GL.transformFeedbacks[id]); var _emscripten_glIsVertexArray = array => { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx.isVertexArray(vao) }; var _emscripten_glIsVertexArrayOES = _emscripten_glIsVertexArray; var _emscripten_glLineWidth = x0 => GLctx.lineWidth(x0); var _emscripten_glLinkProgram = program => { program = GL.programs[program]; GLctx.linkProgram(program); program.uniformLocsById = 0; program.uniformSizeAndIdsByName = {} }; var _emscripten_glMapBufferRange = (target, offset, length, access) => { if ((access & (1 | 32)) != 0) { err("glMapBufferRange access does not support MAP_READ or MAP_UNSYNCHRONIZED"); return 0 } if ((access & 2) == 0) { err("glMapBufferRange access must include MAP_WRITE"); return 0 } if ((access & (4 | 8)) == 0) { err("glMapBufferRange access must include INVALIDATE_BUFFER or INVALIDATE_RANGE"); return 0 } if (!emscriptenWebGLValidateMapBufferTarget(target)) { GL.recordError(1280); err("GL_INVALID_ENUM in glMapBufferRange"); return 0 } var mem = _malloc(length), binding = emscriptenWebGLGetBufferBinding(target); if (!mem) return 0; binding = GL.mappedBuffers[binding] ??= {}; binding.offset = offset; binding.length = length; binding.mem = mem; binding.access = access; return mem }; var _emscripten_glPauseTransformFeedback = () => GLctx.pauseTransformFeedback(); var _emscripten_glPixelStorei = (pname, param) => { if (pname == 3317) { GL.unpackAlignment = param } else if (pname == 3314) { GL.unpackRowLength = param } GLctx.pixelStorei(pname, param) }; var _emscripten_glPolygonModeWEBGL = (face, mode) => { GLctx.webglPolygonMode["polygonModeWEBGL"](face, mode) }; var _emscripten_glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _emscripten_glPolygonOffsetClampEXT = (factor, units, clamp) => { GLctx.extPolygonOffsetClamp["polygonOffsetClampEXT"](factor, units, clamp) }; var _emscripten_glProgramBinary = (program, binaryFormat, binary, length) => { GL.recordError(1280) }; var _emscripten_glProgramParameteri = (program, pname, value) => { GL.recordError(1280) }; var _emscripten_glQueryCounterEXT = (id, target) => { GLctx.disjointTimerQueryExt["queryCounterEXT"](GL.queries[id], target) }; var _emscripten_glReadBuffer = x0 => GLctx.readBuffer(x0); var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { function roundedToNextMultipleOf(x, y) { return x + y - 1 & -y } var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); return height * alignedRowSize }; var colorChannelsInGlTextureFormat = format => { var colorChannels = { 5: 3, 6: 4, 8: 2, 29502: 3, 29504: 4, 26917: 2, 26918: 2, 29846: 3, 29847: 4 }; return colorChannels[format - 6402] || 1 }; var heapObjectForWebGLType = type => { type -= 5120; if (type == 0) return HEAP8; if (type == 1) return HEAPU8; if (type == 2) return HEAP16; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782) return HEAPU32; return HEAPU16 }; var toTypedArrayIndex = (pointer, heap) => pointer >>> 31 - Math.clz32(heap.BYTES_PER_ELEMENT); var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)) }; var _emscripten_glReadPixels = (x, y, width, height, format, type, pixels) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelPackBufferBinding) { GLctx.readPixels(x, y, width, height, format, type, pixels); return } var heap = heapObjectForWebGLType(type); var target = toTypedArrayIndex(pixels, heap); GLctx.readPixels(x, y, width, height, format, type, heap, target); return } var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(1280); return } GLctx.readPixels(x, y, width, height, format, type, pixelData) }; var _emscripten_glReleaseShaderCompiler = () => {}; var _emscripten_glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); var _emscripten_glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4); var _emscripten_glResumeTransformFeedback = () => GLctx.resumeTransformFeedback(); var _emscripten_glSampleCoverage = (value, invert) => { GLctx.sampleCoverage(value, !!invert) }; var _emscripten_glSamplerParameterf = (sampler, pname, param) => { GLctx.samplerParameterf(GL.samplers[sampler], pname, param) }; var _emscripten_glSamplerParameterfv = (sampler, pname, params) => { var param = HEAPF32[params >> 2]; GLctx.samplerParameterf(GL.samplers[sampler], pname, param) }; var _emscripten_glSamplerParameteri = (sampler, pname, param) => { GLctx.samplerParameteri(GL.samplers[sampler], pname, param) }; var _emscripten_glSamplerParameteriv = (sampler, pname, params) => { var param = HEAP32[params >> 2]; GLctx.samplerParameteri(GL.samplers[sampler], pname, param) }; var _emscripten_glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); var _emscripten_glShaderBinary = (count, shaders, binaryformat, binary, length) => { GL.recordError(1280) }; var _emscripten_glShaderSource = (shader, count, string, length) => { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source) }; var _emscripten_glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _emscripten_glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _emscripten_glStencilMask = x0 => GLctx.stencilMask(x0); var _emscripten_glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); var _emscripten_glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _emscripten_glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var _emscripten_glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); return } if (pixels) { var heap = heapObjectForWebGLType(type); var index = toTypedArrayIndex(pixels, heap); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index); return } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData) }; var _emscripten_glTexImage3D = (target, level, internalFormat, width, height, depth, border, format, type, pixels) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap)) } else { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null) } }; var _emscripten_glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); var _emscripten_glTexParameterfv = (target, pname, params) => { var param = HEAPF32[params >> 2]; GLctx.texParameterf(target, pname, param) }; var _emscripten_glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _emscripten_glTexParameteriv = (target, pname, params) => { var param = HEAP32[params >> 2]; GLctx.texParameteri(target, pname, param) }; var _emscripten_glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4); var _emscripten_glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5); var _emscripten_glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => { if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); return } if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap)); return } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData) }; var _emscripten_glTexSubImage3D = (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) => { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap)) } else { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null) } }; var _emscripten_glTransformFeedbackVaryings = (program, count, varyings, bufferMode) => { program = GL.programs[program]; var vars = []; for (var i = 0; i < count; i++) vars.push(UTF8ToString(HEAPU32[varyings + i * 4 >> 2])); GLctx.transformFeedbackVaryings(program, vars, bufferMode) }; var _emscripten_glUniform1f = (location, v0) => { GLctx.uniform1f(webglGetUniformLocation(location), v0) }; var miniTempWebGLFloatBuffers = []; var _emscripten_glUniform1fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count); return } if (count <= 288) { var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[value + 4 * i >> 2] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 4 >> 2) } GLctx.uniform1fv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0) }; var miniTempWebGLIntBuffers = []; var _emscripten_glUniform1iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, value >> 2, count); return } if (count <= 288) { var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[value + 4 * i >> 2] } } else { var view = HEAP32.subarray(value >> 2, value + count * 4 >> 2) } GLctx.uniform1iv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform1ui = (location, v0) => { GLctx.uniform1ui(webglGetUniformLocation(location), v0) }; var _emscripten_glUniform1uiv = (location, count, value) => { count && GLctx.uniform1uiv(webglGetUniformLocation(location), HEAPU32, value >> 2, count) }; var _emscripten_glUniform2f = (location, v0, v1) => { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1) }; var _emscripten_glUniform2fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 2); return } if (count <= 144) { count *= 2; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAPF32[value + 4 * i >> 2]; view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 8 >> 2) } GLctx.uniform2fv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform2i = (location, v0, v1) => { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1) }; var _emscripten_glUniform2iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 2); return } if (count <= 144) { count *= 2; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAP32[value + 4 * i >> 2]; view[i + 1] = HEAP32[value + (4 * i + 4) >> 2] } } else { var view = HEAP32.subarray(value >> 2, value + count * 8 >> 2) } GLctx.uniform2iv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform2ui = (location, v0, v1) => { GLctx.uniform2ui(webglGetUniformLocation(location), v0, v1) }; var _emscripten_glUniform2uiv = (location, count, value) => { count && GLctx.uniform2uiv(webglGetUniformLocation(location), HEAPU32, value >> 2, count * 2) }; var _emscripten_glUniform3f = (location, v0, v1, v2) => { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2) }; var _emscripten_glUniform3fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 3); return } if (count <= 96) { count *= 3; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAPF32[value + 4 * i >> 2]; view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 12 >> 2) } GLctx.uniform3fv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform3i = (location, v0, v1, v2) => { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2) }; var _emscripten_glUniform3iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 3); return } if (count <= 96) { count *= 3; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAP32[value + 4 * i >> 2]; view[i + 1] = HEAP32[value + (4 * i + 4) >> 2]; view[i + 2] = HEAP32[value + (4 * i + 8) >> 2] } } else { var view = HEAP32.subarray(value >> 2, value + count * 12 >> 2) } GLctx.uniform3iv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform3ui = (location, v0, v1, v2) => { GLctx.uniform3ui(webglGetUniformLocation(location), v0, v1, v2) }; var _emscripten_glUniform3uiv = (location, count, value) => { count && GLctx.uniform3uiv(webglGetUniformLocation(location), HEAPU32, value >> 2, count * 3) }; var _emscripten_glUniform4f = (location, v0, v1, v2, v3) => { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3) }; var _emscripten_glUniform4fv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, value >> 2, count * 4); return } if (count <= 72) { var view = miniTempWebGLFloatBuffers[4 * count]; var heap = HEAPF32; value = value >> 2; count *= 4; for (var i = 0; i < count; i += 4) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 16 >> 2) } GLctx.uniform4fv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform4i = (location, v0, v1, v2, v3) => { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3) }; var _emscripten_glUniform4iv = (location, count, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, value >> 2, count * 4); return } if (count <= 72) { count *= 4; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAP32[value + 4 * i >> 2]; view[i + 1] = HEAP32[value + (4 * i + 4) >> 2]; view[i + 2] = HEAP32[value + (4 * i + 8) >> 2]; view[i + 3] = HEAP32[value + (4 * i + 12) >> 2] } } else { var view = HEAP32.subarray(value >> 2, value + count * 16 >> 2) } GLctx.uniform4iv(webglGetUniformLocation(location), view) }; var _emscripten_glUniform4ui = (location, v0, v1, v2, v3) => { GLctx.uniform4ui(webglGetUniformLocation(location), v0, v1, v2, v3) }; var _emscripten_glUniform4uiv = (location, count, value) => { count && GLctx.uniform4uiv(webglGetUniformLocation(location), HEAPU32, value >> 2, count * 4) }; var _emscripten_glUniformBlockBinding = (program, uniformBlockIndex, uniformBlockBinding) => { program = GL.programs[program]; GLctx.uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) }; var _emscripten_glUniformMatrix2fv = (location, count, transpose, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 4); return } if (count <= 72) { count *= 4; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAPF32[value + 4 * i >> 2]; view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2]; view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 16 >> 2) } GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view) }; var _emscripten_glUniformMatrix2x3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 6) }; var _emscripten_glUniformMatrix2x4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix2x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 8) }; var _emscripten_glUniformMatrix3fv = (location, count, transpose, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 9); return } if (count <= 32) { count *= 9; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 9) { view[i] = HEAPF32[value + 4 * i >> 2]; view[i + 1] = HEAPF32[value + (4 * i + 4) >> 2]; view[i + 2] = HEAPF32[value + (4 * i + 8) >> 2]; view[i + 3] = HEAPF32[value + (4 * i + 12) >> 2]; view[i + 4] = HEAPF32[value + (4 * i + 16) >> 2]; view[i + 5] = HEAPF32[value + (4 * i + 20) >> 2]; view[i + 6] = HEAPF32[value + (4 * i + 24) >> 2]; view[i + 7] = HEAPF32[value + (4 * i + 28) >> 2]; view[i + 8] = HEAPF32[value + (4 * i + 32) >> 2] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 36 >> 2) } GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view) }; var _emscripten_glUniformMatrix3x2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 6) }; var _emscripten_glUniformMatrix3x4fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix3x4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 12) }; var _emscripten_glUniformMatrix4fv = (location, count, transpose, value) => { if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 16); return } if (count <= 18) { var view = miniTempWebGLFloatBuffers[16 * count]; var heap = HEAPF32; value = value >> 2; count *= 16; for (var i = 0; i < count; i += 16) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; view[i + 4] = heap[dst + 4]; view[i + 5] = heap[dst + 5]; view[i + 6] = heap[dst + 6]; view[i + 7] = heap[dst + 7]; view[i + 8] = heap[dst + 8]; view[i + 9] = heap[dst + 9]; view[i + 10] = heap[dst + 10]; view[i + 11] = heap[dst + 11]; view[i + 12] = heap[dst + 12]; view[i + 13] = heap[dst + 13]; view[i + 14] = heap[dst + 14]; view[i + 15] = heap[dst + 15] } } else { var view = HEAPF32.subarray(value >> 2, value + count * 64 >> 2) } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view) }; var _emscripten_glUniformMatrix4x2fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4x2fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 8) }; var _emscripten_glUniformMatrix4x3fv = (location, count, transpose, value) => { count && GLctx.uniformMatrix4x3fv(webglGetUniformLocation(location), !!transpose, HEAPF32, value >> 2, count * 12) }; var _emscripten_glUnmapBuffer = target => { if (!emscriptenWebGLValidateMapBufferTarget(target)) { GL.recordError(1280); err("GL_INVALID_ENUM in glUnmapBuffer"); return 0 } var buffer = emscriptenWebGLGetBufferBinding(target); var mapping = GL.mappedBuffers[buffer]; if (!mapping || !mapping.mem) { GL.recordError(1282); err("buffer was never mapped in glUnmapBuffer"); return 0 } if (!(mapping.access & 16)) { if (GL.currentContext.version >= 2) { GLctx.bufferSubData(target, mapping.offset, HEAPU8, mapping.mem, mapping.length) } else GLctx.bufferSubData(target, mapping.offset, HEAPU8.subarray(mapping.mem, mapping.mem + mapping.length)) } _free(mapping.mem); mapping.mem = 0; return 1 }; var _emscripten_glUseProgram = program => { program = GL.programs[program]; GLctx.useProgram(program); GLctx.currentProgram = program }; var _emscripten_glValidateProgram = program => { GLctx.validateProgram(GL.programs[program]) }; var _emscripten_glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); var _emscripten_glVertexAttrib1fv = (index, v) => { GLctx.vertexAttrib1f(index, HEAPF32[v >> 2]) }; var _emscripten_glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); var _emscripten_glVertexAttrib2fv = (index, v) => { GLctx.vertexAttrib2f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2]) }; var _emscripten_glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); var _emscripten_glVertexAttrib3fv = (index, v) => { GLctx.vertexAttrib3f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2]) }; var _emscripten_glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); var _emscripten_glVertexAttrib4fv = (index, v) => { GLctx.vertexAttrib4f(index, HEAPF32[v >> 2], HEAPF32[v + 4 >> 2], HEAPF32[v + 8 >> 2], HEAPF32[v + 12 >> 2]) }; var _emscripten_glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor) }; var _emscripten_glVertexAttribDivisorANGLE = _emscripten_glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorARB = _emscripten_glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorEXT = _emscripten_glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorNV = _emscripten_glVertexAttribDivisor; var _emscripten_glVertexAttribI4i = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4i(x0, x1, x2, x3, x4); var _emscripten_glVertexAttribI4iv = (index, v) => { GLctx.vertexAttribI4i(index, HEAP32[v >> 2], HEAP32[v + 4 >> 2], HEAP32[v + 8 >> 2], HEAP32[v + 12 >> 2]) }; var _emscripten_glVertexAttribI4ui = (x0, x1, x2, x3, x4) => GLctx.vertexAttribI4ui(x0, x1, x2, x3, x4); var _emscripten_glVertexAttribI4uiv = (index, v) => { GLctx.vertexAttribI4ui(index, HEAPU32[v >> 2], HEAPU32[v + 4 >> 2], HEAPU32[v + 8 >> 2], HEAPU32[v + 12 >> 2]) }; var _emscripten_glVertexAttribIPointer = (index, size, type, stride, ptr) => { var cb = GL.currentContext.clientBuffers[index]; if (!GLctx.currentArrayBufferBinding) { cb.size = size; cb.type = type; cb.normalized = false; cb.stride = stride; cb.ptr = ptr; cb.clientside = true; cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) { this.vertexAttribIPointer(index, size, type, stride, ptr) }; return } cb.clientside = false; GLctx.vertexAttribIPointer(index, size, type, stride, ptr) }; var _emscripten_glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { var cb = GL.currentContext.clientBuffers[index]; if (!GLctx.currentArrayBufferBinding) { cb.size = size; cb.type = type; cb.normalized = normalized; cb.stride = stride; cb.ptr = ptr; cb.clientside = true; cb.vertexAttribPointerAdaptor = function(index, size, type, normalized, stride, ptr) { this.vertexAttribPointer(index, size, type, normalized, stride, ptr) }; return } cb.clientside = false; GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr) }; var _emscripten_glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var _emscripten_glWaitSync = (sync, flags, timeout) => { timeout = Number(timeout); GLctx.waitSync(GL.syncs[sync], flags, timeout) };