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Wallpaper simulator — POC v7.
New in v7:
- Walls picked dynamically: after each wall, choose Refine / Add wall / Done.
- Auto-mask detects bright outliers (windows, lights) in addition to colour
differences (furniture, pipes...).
- Per-wall refinement window: brush (add/remove) + magic wand (flood-fill)
to fix anything the auto-mask missed.
- Density slider inverted (right = larger motif).
"""
import argparse
import subprocess
import sys
from pathlib import Path
import cv2
import numpy as np
from PIL import Image, ImageOps
CONFIG_WIN = "Configurez votre papier peint"
def _put_text(img, text, org, scale=0.5, color=(30, 30, 30), thickness=1):
cv2.putText(img, text, org, cv2.FONT_HERSHEY_SIMPLEX, scale, color,
thickness, cv2.LINE_AA)
def _filled_box(img, x1, y1, x2, y2, color, border=None):
cv2.rectangle(img, (x1, y1), (x2, y2), color, -1)
if border is not None:
cv2.rectangle(img, (x1, y1), (x2, y2), border, 1)
def config_dialog(default_width=300, default_height=250, default_density=40,
density_min=10, density_max=100, pattern_name=""):
"""OpenCV-based dialog mimicking the wellpapers.com configurator card.
Click ``-`` / ``+`` buttons or use keys w/W h/H to nudge the width and
height by 10 cm (Shift / capital = +50). Drag the density slider or
use the trackbar. Click 'CONFIGURER' / press Enter to confirm.
"""
W, H = 520, 440
state = {
"width": int(default_width),
"height": int(default_height),
"density": int(default_density),
"submitted": False,
"cancelled": False,
"dragging": False,
}
# Layout regions (x1, y1, x2, y2)
R = {
"w_minus": (30, 130, 60, 168),
"w_plus": (180, 130, 210, 168),
"h_minus": (260, 130, 290, 168),
"h_plus": (410, 130, 440, 168),
"slider": (30, 290, W - 30, 312),
"cancel": (30, 370, 140, 410),
"ok": (260, 370, W - 30, 410),
}
def hit(rect, x, y):
x1, y1, x2, y2 = rect
return x1 <= x <= x2 and y1 <= y <= y2
def slider_value_at(x):
x1, _, x2, _ = R["slider"]
x = max(x1, min(x2, x))
t = (x - x1) / max(1, x2 - x1)
return int(round(density_min + t * (density_max - density_min)))
def on_mouse(event, x, y, flags, param):
if event == cv2.EVENT_LBUTTONDOWN:
if hit(R["w_minus"], x, y):
state["width"] = max(50, state["width"] - 10)
elif hit(R["w_plus"], x, y):
state["width"] = min(2000, state["width"] + 10)
elif hit(R["h_minus"], x, y):
state["height"] = max(50, state["height"] - 10)
elif hit(R["h_plus"], x, y):
state["height"] = min(1000, state["height"] + 10)
elif hit(R["cancel"], x, y):
state["cancelled"] = True
elif hit(R["ok"], x, y):
state["submitted"] = True
elif hit(R["slider"], x, y) or (R["slider"][1] - 15 <= y <= R["slider"][3] + 15
and R["slider"][0] <= x <= R["slider"][2]):
state["dragging"] = True
state["density"] = slider_value_at(x)
elif event == cv2.EVENT_MOUSEMOVE and state["dragging"]:
state["density"] = slider_value_at(x)
elif event == cv2.EVENT_LBUTTONUP:
state["dragging"] = False
def render():
img = np.full((H, W, 3), 250, dtype=np.uint8)
_put_text(img, "CONFIGUREZ VOTRE PAPIER PEINT", (30, 30),
scale=0.6, color=(20, 20, 20), thickness=2)
if pattern_name:
_put_text(img, pattern_name, (30, 52), scale=0.45,
color=(120, 120, 120))
cv2.line(img, (30, 70), (W - 30, 70), (220, 220, 220), 1)
_put_text(img, "Mesures", (30, 95),
scale=0.55, color=(20, 20, 20), thickness=2)
# Width box
_filled_box(img, 20, 115, 220, 175, (255, 255, 255), (200, 200, 200))
_put_text(img, "LARGEUR (EN CM)", (28, 128),
scale=0.36, color=(140, 140, 140))
_filled_box(img, *R["w_minus"], color=(230, 230, 230),
border=(180, 180, 180))
_put_text(img, "-", (39, 158), scale=0.9, thickness=2)
_put_text(img, str(state["width"]), (75, 162),
scale=1.0, thickness=2, color=(20, 20, 20))
_filled_box(img, *R["w_plus"], color=(230, 230, 230),
border=(180, 180, 180))
_put_text(img, "+", (188, 158), scale=0.9, thickness=2)
# Height box
_filled_box(img, 250, 115, 450, 175, (255, 255, 255), (200, 200, 200))
_put_text(img, "HAUTEUR (EN CM)", (258, 128),
scale=0.36, color=(140, 140, 140))
_filled_box(img, *R["h_minus"], color=(230, 230, 230),
border=(180, 180, 180))
_put_text(img, "-", (269, 158), scale=0.9, thickness=2)
_put_text(img, str(state["height"]), (305, 162),
scale=1.0, thickness=2, color=(20, 20, 20))
_filled_box(img, *R["h_plus"], color=(230, 230, 230),
border=(180, 180, 180))
_put_text(img, "+", (418, 158), scale=0.9, thickness=2)
area = (state["width"] * state["height"]) / 10000.0
_put_text(img, f"~{area:.1f} m2 (largeur x hauteur)",
(30, 200), scale=0.43, color=(130, 130, 130))
cv2.line(img, (30, 220), (W - 30, 220), (220, 220, 220), 1)
# Density slider
_put_text(img, "Taille des motifs", (30, 248),
scale=0.55, color=(20, 20, 20), thickness=2)
_put_text(img, str(state["density"]), (30, 285),
scale=1.2, thickness=3, color=(20, 20, 20))
sx1, sy, sx2, _ = R["slider"]
cv2.line(img, (sx1, sy + 11), (sx2, sy + 11), (220, 220, 220), 5)
t = int(sx1 + (state["density"] - density_min) /
max(1, density_max - density_min) * (sx2 - sx1))
cv2.circle(img, (t, sy + 11), 11, (50, 210, 250), -1)
cv2.circle(img, (t, sy + 11), 11, (180, 180, 180), 1)
_put_text(img, f"min {density_min}", (sx1, sy + 38),
scale=0.35, color=(150, 150, 150))
_put_text(img, f"max {density_max}", (sx2 - 50, sy + 38),
scale=0.35, color=(150, 150, 150))
# Buttons
_filled_box(img, *R["cancel"], color=(230, 230, 230),
border=(180, 180, 180))
_put_text(img, "ANNULER", (50, 395), scale=0.5,
thickness=2, color=(80, 80, 80))
_filled_box(img, *R["ok"], color=(20, 200, 250))
_put_text(img, "CONFIGURER (Enter)", (272, 395),
scale=0.55, thickness=2, color=(20, 20, 20))
return img
cv2.namedWindow(CONFIG_WIN, cv2.WINDOW_AUTOSIZE)
cv2.setMouseCallback(CONFIG_WIN, on_mouse)
while True:
cv2.imshow(CONFIG_WIN, render())
key = cv2.waitKey(20) & 0xFF
if state["submitted"] or key in (13, 10):
cv2.destroyWindow(CONFIG_WIN)
return {"width": state["width"], "height": state["height"],
"density": state["density"], "submitted": True}
if state["cancelled"] or key in (ord('q'), 27):
cv2.destroyWindow(CONFIG_WIN)
return None
if key == ord('w'): state["width"] = max(50, state["width"] - 10)
elif key == ord('W'): state["width"] = min(2000, state["width"] + 10)
elif key == ord('h'): state["height"] = max(50, state["height"] - 10)
elif key == ord('H'): state["height"] = min(1000, state["height"] + 10)
elif key == ord('['): state["density"] = max(density_min, state["density"] - 1)
elif key == ord(']'): state["density"] = min(density_max, state["density"] + 1)
# ---------- I/O ----------
def load_image(path: Path) -> np.ndarray:
with Image.open(path) as im:
im = ImageOps.exif_transpose(im).convert("RGB")
arr = np.array(im)
return cv2.cvtColor(arr, cv2.COLOR_RGB2BGR)
# ---------- Geometry / texture ----------
def build_texture(pattern_bgr, target_w, target_h, repeats_x, mode):
if mode == "panoramic":
return cv2.resize(pattern_bgr, (target_w, target_h), interpolation=cv2.INTER_AREA)
ph, pw = pattern_bgr.shape[:2]
tile_w = max(1, int(round(target_w / max(repeats_x, 0.01))))
tile_h = max(1, int(round(tile_w * ph / pw)))
tile = cv2.resize(pattern_bgr, (tile_w, tile_h), interpolation=cv2.INTER_AREA)
cols = int(np.ceil(target_w / tile_w))
rows = int(np.ceil(target_h / tile_h))
return np.tile(tile, (rows, cols, 1))[:target_h, :target_w]
def quad_mask(shape_hw, quad):
h, w = shape_hw
m = np.zeros((h, w), np.uint8)
cv2.fillConvexPoly(m, quad.astype(np.int32), 255)
return m
_SEG_MODEL = None
_SEG_PROCESSOR = None
_SEG_PRED_CACHE: dict = {}
WALL_CLASSES = {0} # ADE20K class index for 'wall'
def get_seg_model():
global _SEG_MODEL, _SEG_PROCESSOR
if _SEG_MODEL is None:
import torch # noqa: F401
from transformers import (SegformerImageProcessor,
SegformerForSemanticSegmentation)
name = "nvidia/segformer-b2-finetuned-ade-512-512"
print(" Loading SegFormer ADE20K weights (~250 MB first time)...")
_SEG_PROCESSOR = SegformerImageProcessor.from_pretrained(name)
_SEG_MODEL = SegformerForSemanticSegmentation.from_pretrained(name)
_SEG_MODEL.eval()
return _SEG_MODEL, _SEG_PROCESSOR
def semantic_predict(photo_bgr):
"""Per-pixel ADE20K class labels for the photo. Cached by array id()."""
key = id(photo_bgr)
if key in _SEG_PRED_CACHE:
return _SEG_PRED_CACHE[key]
import torch
from PIL import Image
mdl, proc = get_seg_model()
rgb = cv2.cvtColor(photo_bgr, cv2.COLOR_BGR2RGB)
pil = Image.fromarray(rgb)
inputs = proc(images=pil, return_tensors="pt")
with torch.no_grad():
out = mdl(**inputs)
h, w = photo_bgr.shape[:2]
ups = torch.nn.functional.interpolate(out.logits, size=(h, w),
mode="bilinear", align_corners=False)
pred = ups.argmax(dim=1)[0].cpu().numpy().astype(np.int32)
_SEG_PRED_CACHE[key] = pred
return pred
def semantic_wall_mask(photo_bgr, q_mask):
"""Mask = pixels classified as 'wall' by SegFormer, clipped to the quad."""
try:
pred = semantic_predict(photo_bgr)
except Exception as e:
print(f" SegFormer error: {e}")
return None
wall = np.isin(pred, list(WALL_CLASSES)).astype(np.uint8) * 255
return cv2.bitwise_and(wall, q_mask)
_SAM_MODEL = None
def get_sam_model():
global _SAM_MODEL
if _SAM_MODEL is None:
from ultralytics import SAM
weights = Path(__file__).parent / "mobile_sam.pt"
weights_arg = str(weights) if weights.exists() else "mobile_sam.pt"
print(" Loading MobileSAM weights...")
_SAM_MODEL = SAM(weights_arg)
return _SAM_MODEL
def _heuristic_wall_mask(photo_bgr, q_mask, chroma_threshold=18.0,
brightness_factor=2.5, min_brightness_gap=30.0):
"""Quick rough wall mask: chroma + brightness rejection, no morphological
cleanup. Used to seed SAM prompt points."""
lab = cv2.cvtColor(photo_bgr, cv2.COLOR_BGR2LAB).astype(np.float32)
L = lab[..., 0]
ab = lab[..., 1:3]
eroded = cv2.erode(q_mask, np.ones((25, 25), np.uint8))
sample_region = eroded if (eroded > 0).any() else q_mask
samp_ab = ab[sample_region > 0].reshape(-1, 2)
samp_L = L[sample_region > 0]
if samp_ab.size == 0:
return q_mask.copy()
ref_ab = np.median(samp_ab, axis=0)
L_mean, L_std = float(samp_L.mean()), float(samp_L.std())
gap = max(min_brightness_gap, brightness_factor * L_std)
delta_ab = np.linalg.norm(ab - ref_ab, axis=-1)
reject = ((delta_ab >= chroma_threshold)
| (L > L_mean + gap) | (L < L_mean - gap)) & (q_mask > 0)
rough = cv2.bitwise_and(q_mask, np.where(reject, 0, 255).astype(np.uint8))
return rough
def _sample_points(mask, n):
"""Sample n approximately uniformly distributed points where mask>0."""
ys, xs = np.where(mask > 0)
if len(ys) == 0:
return []
if len(ys) < n:
n = len(ys)
idx = np.linspace(0, len(ys) - 1, n).astype(int)
return [[int(xs[i]), int(ys[i])] for i in idx]
STRICTNESS_MAP = {
0: (0, 0),
1: (12, 4),
2: (25, 10),
3: (45, 18),
4: (70, 30),
}
def sam_wall_mask(photo_bgr, q_mask, n_pos=5, n_neg=5, strictness=2):
"""Segment the wall inside the quadrilateral using MobileSAM.
Strategy:
1. Compute a rough wall mask via colour+brightness heuristics.
2. Sample POSITIVE points deep inside the rough wall.
3. Sample NEGATIVE points deep inside the rejected zone (windows,
furniture, etc.).
4. Send both as a SINGLE bundled prompt to SAM; SAM returns one mask
that respects both constraints. Intersect with the quad.
"""
if (q_mask > 0).sum() < 500:
return None
rough_wall = _heuristic_wall_mask(photo_bgr, q_mask)
not_wall = ((q_mask > 0) & (rough_wall == 0)).astype(np.uint8) * 255
pos_region = cv2.erode(rough_wall, np.ones((25, 25), np.uint8))
if (pos_region > 0).sum() < 200:
pos_region = rough_wall
pos = _sample_points(pos_region, n_pos)
if not pos:
return None
neg_region = cv2.erode(not_wall, np.ones((15, 15), np.uint8))
if (neg_region > 0).sum() > 200:
neg = _sample_points(neg_region, n_neg)
else:
neg = []
points = pos + neg
labels = [1] * len(pos) + [0] * len(neg)
try:
model = get_sam_model()
results = model.predict(photo_bgr, points=[points], labels=[labels],
verbose=False)
except Exception as e:
print(f" SAM error: {e}")
return None
if not results or results[0].masks is None:
return None
sam_mask = (results[0].masks.data[0].cpu().numpy() > 0.5).astype(np.uint8) * 255
h_q, w_q = q_mask.shape
if sam_mask.shape != (h_q, w_q):
sam_mask = cv2.resize(sam_mask, (w_q, h_q), interpolation=cv2.INTER_NEAREST)
out = cv2.bitwise_and(sam_mask, q_mask)
close_o, dilate_o = STRICTNESS_MAP.get(int(strictness), STRICTNESS_MAP[2])
return _post_process_mask(out, q_mask, close_obj=close_o, dilate_obj=dilate_o)
def _post_process_mask(wall_mask, q_mask, close_obj=25, dilate_obj=10,
min_wall_blob_ratio=0.003):
"""Make object/window rejection sturdier:
- close small holes in the rejected region (gaps between window bars,
store slats, etc.)
- dilate object contours to cover edge bleed
- drop tiny isolated wall islands stranded inside an object
"""
quad_area = int((q_mask > 0).sum())
if quad_area == 0:
return wall_mask
not_wall = ((q_mask > 0) & (wall_mask == 0)).astype(np.uint8) * 255
if (not_wall > 0).any():
if close_obj > 0:
k = np.ones((close_obj, close_obj), np.uint8)
not_wall = cv2.morphologyEx(not_wall, cv2.MORPH_CLOSE, k)
if dilate_obj > 0:
k = np.ones((dilate_obj, dilate_obj), np.uint8)
not_wall = cv2.dilate(not_wall, k)
not_wall = cv2.bitwise_and(not_wall, q_mask)
refined = cv2.bitwise_and(q_mask, cv2.bitwise_not(not_wall))
n_lbl, lbls, stats, _ = cv2.connectedComponentsWithStats(refined, connectivity=8)
min_blob = max(500, int(min_wall_blob_ratio * quad_area))
out = np.zeros_like(refined)
for i in range(1, n_lbl):
if stats[i, cv2.CC_STAT_AREA] >= min_blob:
out[lbls == i] = 255
return out
def grabcut_refine(photo_bgr, q_mask, current_mask, max_dim=700, iters=3):
"""Refine the mask via GrabCut.
GrabCut uses the photo's color GMM + smoothness term to snap the mask
to actual image edges. Pixels currently marked wall are 'probable
foreground', rejected pixels inside the quad are 'probable background',
outside the quad is sure background.
"""
if (q_mask > 0).sum() < 1000:
return current_mask
h, w = photo_bgr.shape[:2]
scale = min(1.0, max_dim / max(h, w))
if scale < 1:
photo_s = cv2.resize(photo_bgr, None, fx=scale, fy=scale)
q_s = cv2.resize(q_mask, (photo_s.shape[1], photo_s.shape[0]),
interpolation=cv2.INTER_NEAREST)
cur_s = cv2.resize(current_mask, (photo_s.shape[1], photo_s.shape[0]),
interpolation=cv2.INTER_NEAREST)
else:
photo_s, q_s, cur_s = photo_bgr, q_mask, current_mask
gc_mask = np.full(photo_s.shape[:2], cv2.GC_BGD, dtype=np.uint8)
inside = q_s > 0
gc_mask[inside] = cv2.GC_PR_BGD
gc_mask[inside & (cur_s > 0)] = cv2.GC_PR_FGD
n_fg = int((gc_mask == cv2.GC_PR_FGD).sum())
n_bg = int((gc_mask == cv2.GC_PR_BGD).sum())
if n_fg < 200 or n_bg < 200:
return current_mask
bgd = np.zeros((1, 65), np.float64)
fgd = np.zeros((1, 65), np.float64)
try:
cv2.grabCut(photo_s, gc_mask, None, bgd, fgd, iters, cv2.GC_INIT_WITH_MASK)
except cv2.error:
return current_mask
refined = np.where((gc_mask == cv2.GC_FGD) | (gc_mask == cv2.GC_PR_FGD),
255, 0).astype(np.uint8)
if scale < 1:
refined = cv2.resize(refined, (w, h), interpolation=cv2.INTER_NEAREST)
return cv2.bitwise_and(refined, q_mask)
def occlusion_mask(photo_bgr, q_mask, chroma_threshold, min_object_ratio=0.004,
brightness_factor=2.5, min_brightness_gap=35.0,
use_grabcut=False, use_sam=True, use_semantic=True,
strictness=2):
close_o, dilate_o = STRICTNESS_MAP.get(int(strictness), STRICTNESS_MAP[2])
if use_semantic:
m = semantic_wall_mask(photo_bgr, q_mask)
if m is not None and (m > 0).sum() > 500:
return _post_process_mask(m, q_mask, close_obj=close_o,
dilate_obj=dilate_o)
print(" SegFormer gave no valid mask, falling back to SAM.")
if use_sam:
m = sam_wall_mask(photo_bgr, q_mask, strictness=strictness)
if m is not None and (m > 0).sum() > 500:
return m
print(" SAM gave no valid mask, falling back to heuristics.")
"""Quadrilateral minus furniture/windows.
Rejection rules inside the quad:
1. Chromaticity (a, b) far from wall median -> furniture, pipes...
2. Luminance (L) far from wall mean -> windows, lights, dark holes.
Only LARGE connected rejection blobs are kept; small specks fold back in.
"""
lab = cv2.cvtColor(photo_bgr, cv2.COLOR_BGR2LAB).astype(np.float32)
L = lab[..., 0]
ab = lab[..., 1:3]
eroded = cv2.erode(q_mask, np.ones((25, 25), np.uint8))
sample_region = eroded if (eroded > 0).any() else q_mask
samples_ab = ab[sample_region > 0].reshape(-1, 2)
samples_L = L[sample_region > 0]
if samples_ab.size == 0:
return q_mask
ref_ab = np.median(samples_ab, axis=0)
delta_ab = np.linalg.norm(ab - ref_ab, axis=-1)
L_mean = float(samples_L.mean())
L_std = float(samples_L.std())
L_gap = max(min_brightness_gap, brightness_factor * L_std)
chroma_off = delta_ab >= chroma_threshold
bright_off = L > (L_mean + L_gap)
dark_off = L < (L_mean - L_gap)
reject = ((chroma_off | bright_off | dark_off) & (q_mask > 0)).astype(np.uint8) * 255
reject = cv2.morphologyEx(reject, cv2.MORPH_OPEN, np.ones((3, 3), np.uint8))
quad_area = int((q_mask > 0).sum())
min_area = max(200, int(min_object_ratio * quad_area))
n_lbl, labels, stats, _ = cv2.connectedComponentsWithStats(reject, connectivity=8)
big_reject = np.zeros_like(reject)
for i in range(1, n_lbl):
if stats[i, cv2.CC_STAT_AREA] >= min_area:
big_reject[labels == i] = 255
big_reject = cv2.dilate(big_reject, np.ones((3, 3), np.uint8), iterations=1)
mask = cv2.bitwise_and(q_mask, cv2.bitwise_not(big_reject))
mask = cv2.morphologyEx(mask, cv2.MORPH_CLOSE, np.ones((11, 11), np.uint8), iterations=2)
if use_grabcut:
mask = grabcut_refine(photo_bgr, q_mask, mask)
mask = cv2.morphologyEx(mask, cv2.MORPH_OPEN, np.ones((3, 3), np.uint8))
return mask
def transfer_shading(photo_bgr, warped_bgr, wall_mask, strength):
if strength <= 0:
return warped_bgr
lab = cv2.cvtColor(photo_bgr, cv2.COLOR_BGR2LAB).astype(np.float32)
L = lab[..., 0]
inside = wall_mask > 0
if not inside.any():
return warped_bgr
L_mean = max(float(L[inside].mean()), 1e-3)
shading = (L / L_mean).clip(0.3, 1.8)
shading = 1.0 + (shading - 1.0) * strength
warped_lab = cv2.cvtColor(warped_bgr, cv2.COLOR_BGR2LAB).astype(np.float32)
warped_lab[..., 0] = (warped_lab[..., 0] * shading).clip(0, 255)
return cv2.cvtColor(warped_lab.astype(np.uint8), cv2.COLOR_LAB2BGR)
def apply_wallpaper_on_quad(photo, canvas, quad, pattern, *, mode, repeats,
shading_strength, feather, chroma_threshold, auto_mask,
precomputed_mask=None):
tl, tr, br, bl = quad
rect_w = max(int(round(max(np.linalg.norm(tr - tl), np.linalg.norm(br - bl)))), 2)
rect_h = max(int(round(max(np.linalg.norm(bl - tl), np.linalg.norm(br - tr)))), 2)
texture = build_texture(pattern, rect_w, rect_h, repeats, mode)
src = np.array([[0, 0], [rect_w-1, 0], [rect_w-1, rect_h-1], [0, rect_h-1]],
dtype=np.float32)
H = cv2.getPerspectiveTransform(src, quad.astype(np.float32))
h_img, w_img = photo.shape[:2]
warped = cv2.warpPerspective(texture, H, (w_img, h_img), flags=cv2.INTER_LINEAR)
q = quad_mask((h_img, w_img), quad)
if precomputed_mask is not None:
mask = precomputed_mask
elif auto_mask:
mask = occlusion_mask(photo, q, chroma_threshold)
else:
mask = q
shaded = transfer_shading(photo, warped, mask, shading_strength)
if feather > 0:
k = feather * 2 + 1
mask_f = cv2.GaussianBlur(mask, (k, k), 0)
else:
mask_f = mask
alpha = (mask_f.astype(np.float32) / 255.0)[..., None]
out = shaded.astype(np.float32) * alpha + canvas.astype(np.float32) * (1 - alpha)
return out.clip(0, 255).astype(np.uint8), mask
def render_all(photo, walls, pattern, *, mode, repeats=None, density=None,
shading_strength=0.85, feather=2, chroma_threshold=14,
auto_mask=True):
"""Render wallpaper on each wall.
For tile mode: each wall has its own ``width_cm`` and we compute
``repeats_w = width_cm / density``. If ``density`` is None, fall back
to the global ``repeats``.
"""
canvas = photo.copy()
masks_dbg = np.zeros(photo.shape[:2], np.uint8)
for entry in walls:
quad = entry["quad"]
pre = entry.get("mask")
if mode == "tile" and density is not None and entry.get("width_cm"):
wall_repeats = max(0.1, entry["width_cm"] / density)
else:
wall_repeats = repeats if repeats is not None else 4.0
canvas, m = apply_wallpaper_on_quad(
photo, canvas, quad, pattern,
mode=mode, repeats=wall_repeats,
shading_strength=shading_strength,
feather=feather, chroma_threshold=chroma_threshold,
auto_mask=auto_mask, precomputed_mask=pre,
)
masks_dbg = np.maximum(masks_dbg, m)
return canvas, masks_dbg
# ---------- Picker helpers ----------
PICKER_WIN = "Wallpaper Sim"
def _btn(img, x1, y1, x2, y2, color, label, hot=True):
cv2.rectangle(img, (x1, y1), (x2, y2), color, -1)
if not hot:
overlay = img.copy()
cv2.rectangle(overlay, (x1, y1), (x2, y2), (50, 50, 50), -1)
img[y1:y2, x1:x2] = cv2.addWeighted(overlay[y1:y2, x1:x2], 0.5,
img[y1:y2, x1:x2], 0.5, 0)
(tw, th), _ = cv2.getTextSize(label, cv2.FONT_HERSHEY_SIMPLEX, 0.8, 2)
cv2.putText(img, label, (x1 + (x2 - x1 - tw) // 2, y1 + (y2 - y1 + th) // 2),
cv2.FONT_HERSHEY_SIMPLEX, 0.8, (255, 255, 255), 2)
def _draw_walls(img, walls_disp, current=None, current_idx=None, total_walls=None):
overlay = img.copy()
for j, w in enumerate(walls_disp):
poly = np.array(w, dtype=np.int32)
cv2.fillPoly(overlay, [poly], (50, 50, 220))
cv2.polylines(img, [poly], True, (0, 0, 255), 3)
c = poly.mean(axis=0).astype(int)
cv2.putText(img, f"#{j+1}", tuple(c), cv2.FONT_HERSHEY_SIMPLEX,
1.6, (0, 0, 255), 5)
if current:
pts = np.array(current, dtype=np.int32)
if len(current) >= 3:
cv2.fillPoly(overlay, [pts], (60, 200, 60))
cv2.polylines(img, [pts], True, (0, 255, 0), 3)
elif len(current) == 2:
cv2.polylines(img, [pts], False, (0, 255, 0), 2)
labels = ["TL", "TR", "BR", "BL"]
for k, p in enumerate(current):
cv2.circle(img, (int(p[0]), int(p[1])), 9, (0, 255, 0), -1)
cv2.circle(img, (int(p[0]), int(p[1])), 9, (0, 0, 0), 2)
cv2.putText(img, labels[k], (int(p[0]) + 12, int(p[1]) - 12),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (0, 0, 0), 3)
cv2.putText(img, labels[k], (int(p[0]) + 12, int(p[1]) - 12),
cv2.FONT_HERSHEY_SIMPLEX, 0.7, (255, 255, 255), 1)
return cv2.addWeighted(overlay, 0.25, img, 0.75, 0)
# ---------- Step 1: pick 4 corners of one wall ----------
def pick_corners(disp_base, walls_disp, wall_idx):
"""Return list of 4 (x, y) display-space tuples, or None if cancelled."""
current = []
validate = {"v": False}
disp_h, disp_w = disp_base.shape[:2]
BTN_H = 60
bx1, by1, bx2, by2 = 0, disp_h - BTN_H, disp_w, disp_h
def on_mouse(event, x, y, flags, param):
if event != cv2.EVENT_LBUTTONDOWN:
return
if bx1 <= x <= bx2 and by1 <= y <= by2:
if len(current) == 4:
validate["v"] = True
return
if len(current) < 4:
current.append((x, y))
cv2.setMouseCallback(PICKER_WIN, on_mouse)
while True:
img = _draw_walls(disp_base.copy(), walls_disp, current=current)
header = (f"Mur {wall_idx+1} - {len(current)}/4 points "
"(u=undo r=reset q=quit)")
cv2.rectangle(img, (0, 0), (img.shape[1], 50), (0, 0, 0), -1)
cv2.putText(img, header, (10, 35), cv2.FONT_HERSHEY_SIMPLEX, 0.9,
(255, 255, 255), 2)
ready = len(current) == 4
_btn(img, bx1, by1, bx2, by2,
(0, 170, 0) if ready else (90, 90, 90),
"VALIDER LES 4 POINTS (Enter)" if ready
else f"Place {4-len(current)} point(s) restant(s)",
hot=ready)
cv2.imshow(PICKER_WIN, img)
key = cv2.waitKey(20) & 0xFF
if validate["v"] and len(current) == 4:
return current
if key in (13, 10) and len(current) == 4:
return current
if key in (ord('u'), ord('U')) and current:
current.pop()
elif key in (ord('r'), ord('R')):
current.clear()
elif key in (ord('q'), 27):
cv2.destroyAllWindows()
sys.exit("Annule par l'utilisateur.")
# ---------- Step 2: review wall (refine / add / done) ----------
def review_wall(disp_base, walls_disp, current_disp, mask_disp, wall_idx,
state_widths):
"""Show mask overlay + dimensions input + buttons.
Returns ('refine'|'add'|'done'|'cancel', width_cm).
`state_widths` is the running list of widths chosen so far (used as default)."""
disp_h, disp_w = disp_base.shape[:2]
BTN_H = 70
bw = disp_w // 4
btns = {
"refine": (0, disp_h - BTN_H, bw, disp_h, (180, 100, 0), "RAFFINER (R)"),
"add": (bw, disp_h - BTN_H, 2 * bw, disp_h, (180, 100, 0), "+ MUR SUIVANT (A)"),
"cancel": (2 * bw, disp_h - BTN_H, 3 * bw, disp_h, (60, 60, 60), "ANNULER MUR (C)"),
"done": (3 * bw, disp_h - BTN_H, disp_w, disp_h, (0, 170, 0), "TERMINER (Enter)"),
}
# Width input controls on top-right
W_FIELD = (disp_w - 380, 60, disp_w - 20, 110)
W_MINUS = (disp_w - 380, 60, disp_w - 320, 110)
W_PLUS = (disp_w - 80, 60, disp_w - 20, 110)
default_w = int(state_widths[-1]) if state_widths else 300
state = {"action": None, "width": default_w}
def on_mouse(event, x, y, flags, param):
if event != cv2.EVENT_LBUTTONDOWN:
return
# Width adjust buttons
if W_MINUS[0] <= x <= W_MINUS[2] and W_MINUS[1] <= y <= W_MINUS[3]:
state["width"] = max(50, state["width"] - 10)
return
if W_PLUS[0] <= x <= W_PLUS[2] and W_PLUS[1] <= y <= W_PLUS[3]:
state["width"] = min(2000, state["width"] + 10)
return
# Action buttons
for k, (x1, y1, x2, y2, _, _) in btns.items():
if x1 <= x <= x2 and y1 <= y <= y2:
state["action"] = k
return
cv2.setMouseCallback(PICKER_WIN, on_mouse)
walls_for_draw = walls_disp + [current_disp]
while state["action"] is None:
base = _draw_walls(disp_base.copy(), walls_for_draw)
if mask_disp is not None:
ovr = base.copy()
ovr[mask_disp > 0] = ovr[mask_disp > 0] * 0.3 + np.array([0, 255, 0]) * 0.7
base = cv2.addWeighted(ovr.astype(np.uint8), 0.55, base, 0.45, 0)
quad_mask_disp = np.zeros_like(mask_disp)
cv2.fillConvexPoly(quad_mask_disp,
np.array(current_disp, dtype=np.int32), 255)
rejected = (quad_mask_disp > 0) & (mask_disp == 0)
r_ovr = base.copy()
r_ovr[rejected] = r_ovr[rejected] * 0.3 + np.array([0, 0, 255]) * 0.7
base = cv2.addWeighted(r_ovr.astype(np.uint8), 0.45, base, 0.55, 0)
header = (f"Mur {wall_idx+1} - vert = papier rouge = preserve "
"(objets, fenetres)")
cv2.rectangle(base, (0, 0), (base.shape[1], 50), (0, 0, 0), -1)
cv2.putText(base, header, (10, 35), cv2.FONT_HERSHEY_SIMPLEX, 0.85,
(255, 255, 255), 2)
# Width input
_filled_box(base, W_FIELD[0] - 6, W_FIELD[1] - 6,
W_FIELD[2] + 6, W_FIELD[3] + 6,
color=(255, 255, 255), border=(180, 180, 180))
_put_text(base, "LARGEUR DU MUR (CM)", (W_FIELD[0] + 4, W_FIELD[1] + 12),
scale=0.4, color=(120, 120, 120))
_filled_box(base, *W_MINUS, color=(230, 230, 230),
border=(180, 180, 180))
_put_text(base, "-", (W_MINUS[0] + 22, W_MINUS[3] - 12),
scale=1.1, thickness=3, color=(40, 40, 40))
_put_text(base, str(state["width"]),
(W_MINUS[2] + 20, W_FIELD[3] - 12),
scale=1.1, thickness=3, color=(20, 20, 20))
_filled_box(base, *W_PLUS, color=(230, 230, 230),
border=(180, 180, 180))
_put_text(base, "+", (W_PLUS[0] + 22, W_PLUS[3] - 12),
scale=1.1, thickness=3, color=(40, 40, 40))
_put_text(base, "w/W = -10/+10 (10/50 cm)",
(W_FIELD[0], W_FIELD[3] + 24),
scale=0.4, color=(120, 120, 120))
for x1, y1, x2, y2, col, label in btns.values():
_btn(base, x1, y1, x2, y2, col, label)
cv2.imshow(PICKER_WIN, base)
key = cv2.waitKey(20) & 0xFF
if key in (13, 10): state["action"] = "done"
elif key in (ord('r'), ord('R')): state["action"] = "refine"
elif key in (ord('a'), ord('A')): state["action"] = "add"
elif key in (ord('c'), ord('C')): state["action"] = "cancel"
elif key == ord('w'): state["width"] = max(50, state["width"] - 10)
elif key == ord('W'): state["width"] = min(2000, state["width"] + 50)
elif key == 27 or key == ord('q'):
cv2.destroyAllWindows()
sys.exit("Annule par l'utilisateur.")
return state["action"], state["width"]
# ---------- Step 3: brush + magic wand refinement ----------
def refine_mask(disp_photo, mask, quad_mask_disp):
"""Interactive refinement. Returns the updated mask (in disp resolution)."""
state = {
"mode": "add", # add | remove | wand_add | wand_remove
"brush": 30,
"wand_tol": 12,
"drawing": False,
"last": None,
"undo": [],
}
h, w = disp_photo.shape[:2]
BTN_H = 60
bw = w // 6
btns = {
"add": (0, h - BTN_H, bw, h, (0, 150, 0), "Brosse + (1)"),
"remove": (bw, h - BTN_H, 2 * bw, h, (0, 0, 150), "Brosse - (2)"),
"wand_add": (2 * bw, h - BTN_H, 3 * bw, h, (0, 150, 150),"Wand + (3)"),
"wand_rem": (3 * bw, h - BTN_H, 4 * bw, h, (150, 0, 150),"Wand - (4)"),
"reset": (4 * bw, h - BTN_H, 5 * bw, h, (60, 60, 60), "Reset (r)"),
"ok": (5 * bw, h - BTN_H, w, h, (0, 170, 0), "VALIDER (Enter)"),
}
mode_map = {"add": "add", "remove": "remove",
"wand_add": "wand_add", "wand_rem": "wand_remove"}
done = {"v": False}
def commit():
state["undo"].append(mask.copy())
if len(state["undo"]) > 20:
state["undo"].pop(0)
def apply_brush_point(x, y):
val = 255 if state["mode"] == "add" else 0
cv2.circle(mask, (x, y), state["brush"], val, -1)
if val == 255:
np.bitwise_and(mask, quad_mask_disp, out=mask)
def apply_brush_line(p1, p2):
val = 255 if state["mode"] == "add" else 0
cv2.line(mask, p1, p2, val, state["brush"] * 2)
if val == 255:
np.bitwise_and(mask, quad_mask_disp, out=mask)
def apply_wand(x, y):
flood = np.zeros((h + 2, w + 2), dtype=np.uint8)
tol = state["wand_tol"]
flags = 4 | (255 << 8) | cv2.FLOODFILL_MASK_ONLY | cv2.FLOODFILL_FIXED_RANGE
cv2.floodFill(disp_photo.copy(), flood, (x, y), 0,
loDiff=(tol, tol, tol), upDiff=(tol, tol, tol), flags=flags)
region = (flood[1:-1, 1:-1] > 0).astype(np.uint8) * 255
region = cv2.bitwise_and(region, quad_mask_disp)
if state["mode"] == "wand_add":
np.maximum(mask, region, out=mask)
else:
mask[region > 0] = 0
def on_mouse(event, x, y, flags, param):
if event == cv2.EVENT_LBUTTONDOWN:
for k, (x1, y1, x2, y2, *_) in btns.items():
if x1 <= x <= x2 and y1 <= y <= y2:
if k == "ok":
done["v"] = True
elif k == "reset":
commit()
mask[:] = state["undo"][0] if False else mask # noop placeholder
elif k in mode_map:
state["mode"] = mode_map[k]
return
commit()
if state["mode"].startswith("wand"):
apply_wand(x, y)
else:
state["drawing"] = True
state["last"] = (x, y)
apply_brush_point(x, y)
elif event == cv2.EVENT_MOUSEMOVE and state["drawing"]:
if state["mode"] in ("add", "remove") and state["last"]:
apply_brush_line(state["last"], (x, y))
state["last"] = (x, y)
elif event == cv2.EVENT_LBUTTONUP:
state["drawing"] = False
state["last"] = None
cv2.setMouseCallback(PICKER_WIN, on_mouse)
initial_mask = mask.copy()
while not done["v"]:
img = disp_photo.copy()
# green overlay where wall, red where excluded inside quad
wall_pix = mask > 127
ovr = img.copy().astype(np.float32)
ovr[wall_pix] = ovr[wall_pix] * 0.55 + np.array([0, 200, 0]) * 0.45
excl_pix = (quad_mask_disp > 0) & (~wall_pix)
ovr[excl_pix] = ovr[excl_pix] * 0.55 + np.array([0, 0, 200]) * 0.45
img = ovr.clip(0, 255).astype(np.uint8)
header = (f"Mode: {state['mode']} | Brosse: {state['brush']}px "
f"| Tol wand: {state['wand_tol']} | "
"[/]=brosse ,/.=tol u=undo r=reset")
cv2.rectangle(img, (0, 0), (img.shape[1], 38), (0, 0, 0), -1)
cv2.putText(img, header, (10, 26), cv2.FONT_HERSHEY_SIMPLEX, 0.55,
(255, 255, 255), 1)
for k, (x1, y1, x2, y2, col, label) in btns.items():
active = (k in mode_map and mode_map[k] == state["mode"])
actual_col = tuple(int(c * 1.4) if active else c for c in col)
_btn(img, x1, y1, x2, y2, actual_col, label)
cv2.imshow(PICKER_WIN, img)
key = cv2.waitKey(20) & 0xFF
if key == ord('1'): state["mode"] = "add"
elif key == ord('2'): state["mode"] = "remove"
elif key == ord('3'): state["mode"] = "wand_add"
elif key == ord('4'): state["mode"] = "wand_remove"
elif key == ord('['): state["brush"] = max(5, state["brush"] - 5)
elif key == ord(']'): state["brush"] = min(200, state["brush"] + 5)
elif key == ord(','): state["wand_tol"] = max(2, state["wand_tol"] - 2)
elif key == ord('.'): state["wand_tol"] = min(60, state["wand_tol"] + 2)
elif key == ord('u') and state["undo"]:
mask[:] = state["undo"].pop()
elif key == ord('r'):
commit()
mask[:] = initial_mask
elif key in (13, 10): done["v"] = True
elif key in (ord('q'), 27):
mask[:] = initial_mask
break
return mask
# ---------- Top-level picker ----------
def pick_walls_dynamic(photo_bgr, args, pad_ratio=0.25):
h, w = photo_bgr.shape[:2]
pad_w = int(w * pad_ratio)
pad_h = int(h * pad_ratio)
padded = cv2.copyMakeBorder(photo_bgr, pad_h, pad_h, pad_w, pad_w,
cv2.BORDER_CONSTANT, value=(40, 40, 40))
max_w = 1500
scale = min(1.0, max_w / padded.shape[1])
disp_base = cv2.resize(padded, None, fx=scale, fy=scale) if scale < 1 else padded.copy()
walls_disp: list[list[tuple[int, int]]] = []
wall_idx = 0
cv2.namedWindow(PICKER_WIN, cv2.WINDOW_AUTOSIZE)
# Helper: convert one disp wall to photo-coords quad
def disp_to_photo(pts):
arr = np.array(pts, dtype=np.float32) / scale
return arr - np.array([pad_w, pad_h], dtype=np.float32)
# For mask computation we need a downscaled photo of disp_base size
photo_for_disp = cv2.resize(photo_bgr, (disp_base.shape[1] - 0,
disp_base.shape[0] - 0))
# Actually we want a disp_base-sized version of the photo. disp_base contains padding.
# Build a padded version of photo at disp scale:
photo_padded = cv2.copyMakeBorder(photo_bgr, pad_h, pad_h, pad_w, pad_w,
cv2.BORDER_CONSTANT, value=(40, 40, 40))
photo_disp = (cv2.resize(photo_padded, (disp_base.shape[1], disp_base.shape[0]))
if scale < 1 else photo_padded.copy())
wall_masks_full: list[np.ndarray] = []
wall_widths_cm: list[float] = []
full_h, full_w = photo_bgr.shape[:2]
def _full_to_disp(mask_full):
padded = np.zeros((photo_padded.shape[0], photo_padded.shape[1]), np.uint8)
padded[pad_h:pad_h + full_h, pad_w:pad_w + full_w] = mask_full
return cv2.resize(padded, (disp_base.shape[1], disp_base.shape[0]),
interpolation=cv2.INTER_NEAREST)
def _disp_to_full(mask_disp):
padded = cv2.resize(mask_disp,
(photo_padded.shape[1], photo_padded.shape[0]),
interpolation=cv2.INTER_NEAREST)
return padded[pad_h:pad_h + full_h, pad_w:pad_w + full_w]
while True:
current = pick_corners(disp_base, walls_disp, wall_idx)
# Convert to full-res photo coords and compute mask there.
current_photo = disp_to_photo(current)
q_full = quad_mask(photo_bgr.shape[:2], current_photo)
print(f" Computing mask for wall {wall_idx + 1}...")
if args.auto_mask:
mask_full = occlusion_mask(photo_bgr, q_full, args.chroma_threshold,
use_semantic=args.semantic,
use_sam=args.sam,
strictness=args.strictness)
else:
mask_full = q_full.copy()
mask_disp = _full_to_disp(mask_full)
q_disp = np.zeros(disp_base.shape[:2], np.uint8)
cv2.fillConvexPoly(q_disp, np.array(current, dtype=np.int32), 255)
while True:
action, width_cm = review_wall(disp_base, walls_disp, current,
mask_disp, wall_idx, wall_widths_cm)
if action == "refine":
mask_disp = refine_mask(photo_disp.copy(), mask_disp.copy(), q_disp)
mask_full = _disp_to_full(mask_disp)
elif action == "cancel":
break
elif action in ("add", "done"):
walls_disp.append(current)
wall_masks_full.append(mask_full)
wall_widths_cm.append(float(width_cm))
wall_idx += 1
break
if action == "done":
break
if action == "cancel":
continue
cv2.destroyWindow(PICKER_WIN)
walls_entries = []
for w_disp, m_full, w_cm in zip(walls_disp, wall_masks_full, wall_widths_cm):
quad_photo = disp_to_photo(w_disp)
walls_entries.append({"quad": quad_photo, "mask": m_full,
"width_cm": w_cm})
return walls_entries
# ---------- Density preview ----------
def interactive_preview(photo, walls, pattern, args):
h, w = photo.shape[:2]
max_w = 1300
scale = min(1.0, max_w / w)
if scale < 1:
prev_photo = cv2.resize(photo, None, fx=scale, fy=scale)
prev_walls = []
for e in walls:
q = np.asarray(e["quad"], dtype=np.float32) * scale
m = cv2.resize(e["mask"], (prev_photo.shape[1], prev_photo.shape[0]),
interpolation=cv2.INTER_NEAREST)
entry = {"quad": q, "mask": m, "width_cm": e.get("width_cm")}
prev_walls.append(entry)
else:
prev_photo = photo.copy()
prev_walls = walls
is_tile = (args.mode == "tile")
d_min = int(args.density_min)
d_max = int(args.density_max)
initial_density = max(d_min, min(d_max, int(args.density))) if is_tile else None
BAR_H = 90
canvas_w = prev_photo.shape[1]
sx1, sx2 = 30, canvas_w - 30
sy_offset = 50
state = {"density": initial_density, "dirty": True, "img": None,
"dragging": False}
def density_at(x):
t = max(0.0, min(1.0, (x - sx1) / max(1, sx2 - sx1)))
return int(round(d_min + t * (d_max - d_min)))
def on_mouse(event, x, y, flags, param):
if not is_tile:
return
bar_top = prev_photo.shape[0]
if event == cv2.EVENT_LBUTTONDOWN:
sy_abs = bar_top + sy_offset
if abs(y - sy_abs) <= 25 and sx1 - 15 <= x <= sx2 + 15:
state["dragging"] = True
state["density"] = density_at(x)
state["dirty"] = True
elif event == cv2.EVENT_MOUSEMOVE and state["dragging"]:
state["density"] = density_at(x)
state["dirty"] = True
elif event == cv2.EVENT_LBUTTONUP:
state["dragging"] = False
win = ("Preview densite - drag slider - S/Enter export - Q annuler"
if is_tile else
"Preview panoramique - S/Enter export - Q annuler")
cv2.namedWindow(win, cv2.WINDOW_AUTOSIZE)
cv2.setMouseCallback(win, on_mouse)
while True:
if state["dirty"]:
density = state["density"]
canvas, _ = render_all(
prev_photo, prev_walls, pattern,
mode=args.mode,
density=density if is_tile else None,
shading_strength=args.shading_strength,
feather=args.feather,
chroma_threshold=args.chroma_threshold,
auto_mask=args.auto_mask,
)
full = np.full((canvas.shape[0] + BAR_H, canvas.shape[1], 3),
35, dtype=np.uint8)
full[:canvas.shape[0]] = canvas
if is_tile:
sy = canvas.shape[0] + sy_offset
_put_text(full, f"Densite = {density} cm",
(sx1, sy - 16), scale=0.7, thickness=2,
color=(255, 255, 255))
cv2.line(full, (sx1, sy), (sx2, sy), (110, 110, 110), 5)
t = (density - d_min) / max(1, d_max - d_min)
tx = int(sx1 + t * (sx2 - sx1))
cv2.circle(full, (tx, sy), 12, (50, 210, 250), -1)
cv2.circle(full, (tx, sy), 12, (200, 200, 200), 1)
_put_text(full, str(d_min), (sx1 - 4, sy + 26),
scale=0.45, color=(170, 170, 170))
_put_text(full, str(d_max), (sx2 - 28, sy + 26),
scale=0.45, color=(170, 170, 170))
info_y = canvas.shape[0] + BAR_H - 12
parts = []
for i, e in enumerate(prev_walls, 1):
wc = e.get("width_cm")
if wc:
parts.append(f"mur{i}={int(wc)}cm/~{wc/density:.1f}rep")
_put_text(full, " ".join(parts), (sx1, info_y),
scale=0.45, color=(190, 190, 190))
else:
cy = canvas.shape[0] + BAR_H // 2 + 6
_put_text(full,
"Mode panoramique : motif etire sur chaque mur. "
"S/Enter = exporter - Q = annuler",
(sx1, cy), scale=0.6, thickness=2,
color=(255, 255, 255))
state["img"] = full
state["dirty"] = False
cv2.imshow(win, state["img"])
key = cv2.waitKey(30) & 0xFF
if key in (ord('s'), ord('S'), 13, 10):
cv2.destroyWindow(win)
return state["density"]
if key in (ord('q'), 27):
cv2.destroyAllWindows()
sys.exit("Annule par l'utilisateur.")
if is_tile and key == ord('['):
state["density"] = max(d_min, state["density"] - 1); state["dirty"] = True
elif is_tile and key == ord(']'):
state["density"] = min(d_max, state["density"] + 1); state["dirty"] = True
# ---------- Main ----------
def main():
ap = argparse.ArgumentParser(description="Wallpaper simulator POC v7")
ap.add_argument("--photo", required=True, type=Path)
ap.add_argument("--pattern", required=True, type=Path)
ap.add_argument("--mode", choices=["tile", "panoramic"], default="tile")
ap.add_argument("--density", type=int, default=40,
help="Pattern repetition width in cm — same scale as on "
"wellpapers.com (e.g. Stripes & Swing: 10-100, default 40)")
ap.add_argument("--density-min", type=int, default=10)
ap.add_argument("--density-max", type=int, default=100)
ap.add_argument("--wall-width", type=float, default=300.0,
help="Real wall width in cm (used for all walls). Default 300.")
ap.add_argument("--shading-strength", type=float, default=0.85)
ap.add_argument("--feather", type=int, default=2)
ap.add_argument("--auto-mask", action=argparse.BooleanOptionalAction, default=True)
ap.add_argument("--chroma-threshold", type=float, default=14.0)
ap.add_argument("--min-object-ratio", type=float, default=0.004)
ap.add_argument("--semantic", action=argparse.BooleanOptionalAction, default=True,
help="Use SegFormer ADE20K for wall segmentation (default on)")
ap.add_argument("--sam", action=argparse.BooleanOptionalAction, default=True,
help="Fallback to MobileSAM if semantic fails (default on)")
ap.add_argument("--strictness", type=int, default=2,
help="Object rejection strictness 0-4. Higher = more "
"aggressive (closes window gaps, eats further into "
"object edges).")
ap.add_argument("--out", type=Path, default=Path("out.png"))
args = ap.parse_args()
photo = load_image(args.photo)
pattern = load_image(args.pattern)
print(f"Photo : {args.photo.name} {photo.shape[1]}x{photo.shape[0]}")
print(f"Motif : {args.pattern.name}")
print(f"Densite range : {args.density_min}-{args.density_max} cm (def {args.density})")
print(f"Largeur mur par defaut : {int(args.wall_width)} cm")
print("Workflow : Photo -> Pick corners -> Mesures -> Mur suivant -> Densite")
walls = pick_walls_dynamic(photo, args)
if not walls:
sys.exit("Aucun mur selectionne.")
print(f"Murs selectionnes : {len(walls)}")
final_density = interactive_preview(photo, walls, pattern, args)
if args.mode == "tile":
print(f"Densite finale : {final_density} cm (largeur d'une "
f"repetition du motif). Achetable sur wellpapers.com avec "
f"le slider 'Taille des motifs' = {final_density}.")
canvas, masks_dbg = render_all(
photo, walls, pattern,
mode=args.mode, density=final_density,
shading_strength=args.shading_strength,
feather=args.feather,
chroma_threshold=args.chroma_threshold,
auto_mask=args.auto_mask,
)
args.out.parent.mkdir(parents=True, exist_ok=True)
cv2.imwrite(str(args.out), canvas)
cmp_p = args.out.with_name(args.out.stem + "_compare" + args.out.suffix)
cv2.imwrite(str(cmp_p), np.concatenate([photo, canvas], axis=1))
mask_p = args.out.with_name(args.out.stem + "_mask" + args.out.suffix)
cv2.imwrite(str(mask_p), masks_dbg)
print(f"Sortie : {args.out}")
print(f"Avant / apres : {cmp_p}")
try:
subprocess.run(["open", str(cmp_p)], check=False)
except Exception:
pass
if __name__ == "__main__":
main()
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