openenv_hack / pres /trajectory.html
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Initial Freeciv OpenEnv Space
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<html><head><meta charset='utf-8'><title>Freeciv live trajectory</title>
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<h1>Freeciv live trajectory</h1>
<p>Real snapshots collected from the live Freeciv Web backend on the H100.</p>
<section><h2>Turn 1 snapshot 1</h2><pre>Turn 1
Score 0.0
Map: 0 known tiles, 0 visible tiles
Economy: 50 gold, science rate 60%
Cities: 0
Units: 5
- Unit 102: Settlers, hp 20, moves_left 3, build_city=true, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 110: Settlers, hp 20, moves_left 3, build_city=true, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 111: Workers, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 112: Workers, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 113: Explorer, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
Techs researched: 1
Legal actions exposed: 50</pre><h3>Legal actions (sample)</h3><pre>0. build_city — Build a city with unit 102
1. build_city — Build a city with unit 110
2. end_turn — End the current turn
3. move_unit — Move unit 102 in direction 0
4. move_unit — Move unit 102 in direction 1
5. move_unit — Move unit 102 in direction 2</pre></section><section><h2>Turn 1 snapshot 2</h2><pre>Turn 1
Score 0.0
Map: 0 known tiles, 0 visible tiles
Economy: 50 gold, science rate 60%
Cities: 0
Units: 5
- Unit 102: Settlers, hp 20, moves_left 3, build_city=true, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 110: Settlers, hp 20, moves_left 3, build_city=true, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 111: Workers, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 112: Workers, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 113: Explorer, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
Techs researched: 1
Legal actions exposed: 50</pre><h3>Legal actions (sample)</h3><pre>0. build_city — Build a city with unit 102
1. build_city — Build a city with unit 110
2. end_turn — End the current turn
3. move_unit — Move unit 102 in direction 0
4. move_unit — Move unit 102 in direction 1
5. move_unit — Move unit 102 in direction 2</pre></section><section><h2>Turn 2 snapshot 3</h2><pre>Turn 2
Score 0.0
Map: 0 known tiles, 0 visible tiles
Economy: 50 gold, science rate 60%
Cities: 0
Units: 5
- Unit 102: Settlers, hp 20, moves_left 3, build_city=true, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 110: Settlers, hp 20, moves_left 3, build_city=true, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 111: Workers, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 112: Workers, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
- Unit 113: Explorer, hp 10, moves_left 3, build_city=false, move_dirs=[0, 1, 2, 3, 4, 5, 6, 7]
Techs researched: 1
Legal actions exposed: 50</pre><h3>Legal actions (sample)</h3><pre>0. build_city — Build a city with unit 102
1. build_city — Build a city with unit 110
2. end_turn — End the current turn
3. move_unit — Move unit 102 in direction 0
4. move_unit — Move unit 102 in direction 1
5. move_unit — Move unit 102 in direction 2</pre></section>
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