Spaces:
Running
Running
Add 3 files
Browse files- README.md +7 -5
- index.html +665 -19
- prompts.txt +2 -0
README.md
CHANGED
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: aviatorpreland
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emoji: 🐳
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colorFrom: yellow
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colorTo: purple
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
CHANGED
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@@ -1,19 +1,665 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Aviator Game Phases Visualization</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
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| 9 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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<style>
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| 11 |
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@keyframes pulse-glow {
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0% { opacity: 0.7; }
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| 13 |
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50% { opacity: 1; box-shadow: 0 0 15px #10B981; }
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| 14 |
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100% { opacity: 0.7; }
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| 15 |
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}
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| 16 |
+
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| 17 |
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.glowing-line {
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| 18 |
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animation: pulse-glow 2s infinite;
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| 19 |
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}
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| 20 |
+
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| 21 |
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.tooltip {
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| 22 |
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position: absolute;
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| 23 |
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background: rgba(0, 0, 0, 0.8);
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| 24 |
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color: white;
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| 25 |
+
padding: 8px 12px;
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| 26 |
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border-radius: 6px;
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| 27 |
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font-size: 14px;
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| 28 |
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pointer-events: none;
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| 29 |
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z-index: 100;
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| 30 |
+
transform: translate(-50%, -100%);
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| 31 |
+
opacity: 0;
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| 32 |
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transition: opacity 0.3s;
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| 33 |
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min-width: 180px;
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| 34 |
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}
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| 35 |
+
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| 36 |
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.tooltip:after {
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| 37 |
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content: "";
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| 38 |
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position: absolute;
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| 39 |
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top: 100%;
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| 40 |
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left: 50%;
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| 41 |
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margin-left: -5px;
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| 42 |
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border-width: 5px;
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| 43 |
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border-style: solid;
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| 44 |
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border-color: rgba(0, 0, 0, 0.8) transparent transparent transparent;
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| 45 |
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}
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| 46 |
+
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| 47 |
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.cashout-animation {
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| 48 |
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animation: cashout-pulse 1.5s ease-out;
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| 49 |
+
}
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| 50 |
+
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| 51 |
+
@keyframes cashout-pulse {
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| 52 |
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0% { transform: scale(1); opacity: 1; }
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| 53 |
+
50% { transform: scale(1.5); opacity: 0.8; }
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| 54 |
+
100% { transform: scale(2); opacity: 0; }
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| 55 |
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}
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| 56 |
+
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| 57 |
+
.game-container {
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| 58 |
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transition: all 0.5s ease;
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| 59 |
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}
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| 60 |
+
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| 61 |
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.highlight-game {
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| 62 |
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box-shadow: 0 0 0 3px rgba(16, 185, 129, 0.5);
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| 63 |
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transform: translateY(-5px);
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| 64 |
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}
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| 65 |
+
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| 66 |
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.plane-marker {
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| 67 |
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position: absolute;
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| 68 |
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font-size: 24px;
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| 69 |
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transform: translate(-50%, -50%) rotate(0deg);
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| 70 |
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z-index: 10;
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| 71 |
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transition: left 0.1s linear, top 0.1s linear;
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| 72 |
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}
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| 73 |
+
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| 74 |
+
.win-message {
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| 75 |
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position: absolute;
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| 76 |
+
top: 50%;
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| 77 |
+
left: 50%;
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| 78 |
+
transform: translate(-50%, -50%);
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| 79 |
+
background: rgba(16, 185, 129, 0.9);
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| 80 |
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color: white;
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| 81 |
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padding: 20px 30px;
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| 82 |
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border-radius: 10px;
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| 83 |
+
font-size: 28px;
|
| 84 |
+
font-weight: bold;
|
| 85 |
+
text-align: center;
|
| 86 |
+
z-index: 100;
|
| 87 |
+
opacity: 0;
|
| 88 |
+
transition: opacity 0.5s;
|
| 89 |
+
box-shadow: 0 0 20px rgba(16, 185, 129, 0.7);
|
| 90 |
+
width: 80%;
|
| 91 |
+
max-width: 500px;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
.lose-message {
|
| 95 |
+
position: absolute;
|
| 96 |
+
top: 50%;
|
| 97 |
+
left: 50%;
|
| 98 |
+
transform: translate(-50%, -50%);
|
| 99 |
+
background: rgba(239, 68, 68, 0.9);
|
| 100 |
+
color: white;
|
| 101 |
+
padding: 15px 25px;
|
| 102 |
+
border-radius: 8px;
|
| 103 |
+
font-size: 24px;
|
| 104 |
+
font-weight: bold;
|
| 105 |
+
text-align: center;
|
| 106 |
+
z-index: 100;
|
| 107 |
+
opacity: 0;
|
| 108 |
+
transition: opacity 0.5s;
|
| 109 |
+
box-shadow: 0 0 15px rgba(239, 68, 68, 0.7);
|
| 110 |
+
width: 70%;
|
| 111 |
+
max-width: 400px;
|
| 112 |
+
}
|
| 113 |
+
</style>
|
| 114 |
+
</head>
|
| 115 |
+
<body class="bg-gray-900 text-white min-h-screen">
|
| 116 |
+
<div class="container mx-auto px-4 py-12">
|
| 117 |
+
<!-- Header with meaning text -->
|
| 118 |
+
<div class="text-center mb-12">
|
| 119 |
+
<h1 class="text-4xl font-bold mb-6 bg-gradient-to-r from-red-500 via-yellow-500 to-green-500 bg-clip-text text-transparent">
|
| 120 |
+
Aviator Game Phases Analysis
|
| 121 |
+
</h1>
|
| 122 |
+
<div class="text-2xl font-semibold mb-4">
|
| 123 |
+
<span class="text-red-400">3 losses in a row.</span>
|
| 124 |
+
<span class="mx-4">But on the 4th — </span>
|
| 125 |
+
<span class="text-green-400 font-bold">X94.</span>
|
| 126 |
+
</div>
|
| 127 |
+
<p class="text-xl text-gray-300 max-w-2xl mx-auto">
|
| 128 |
+
Would you have waited? <span class="text-yellow-400 font-medium">We know when to wait.</span>
|
| 129 |
+
</p>
|
| 130 |
+
</div>
|
| 131 |
+
|
| 132 |
+
<!-- Main chart container -->
|
| 133 |
+
<div class="bg-gray-800 rounded-xl p-6 shadow-xl mb-8 relative">
|
| 134 |
+
<div class="flex justify-between items-center mb-6">
|
| 135 |
+
<h2 class="text-xl font-semibold">Game Phases Pattern</h2>
|
| 136 |
+
<button id="replayBtn" class="bg-blue-600 hover:bg-blue-700 px-4 py-2 rounded-lg flex items-center transition">
|
| 137 |
+
<i class="fas fa-redo mr-2"></i> Replay Sequence
|
| 138 |
+
</button>
|
| 139 |
+
</div>
|
| 140 |
+
|
| 141 |
+
<div class="relative h-96">
|
| 142 |
+
<canvas id="gameChart"></canvas>
|
| 143 |
+
|
| 144 |
+
<!-- Plane marker -->
|
| 145 |
+
<div id="planeMarker" class="plane-marker hidden">
|
| 146 |
+
<i class="fas fa-plane text-blue-400"></i>
|
| 147 |
+
</div>
|
| 148 |
+
|
| 149 |
+
<!-- Cashout marker -->
|
| 150 |
+
<div id="cashoutMarker" class="absolute hidden flex-col items-center">
|
| 151 |
+
<div class="bg-green-500 text-white px-3 py-1 rounded-full text-sm font-bold mb-1 flex items-center">
|
| 152 |
+
<i class="fas fa-coins mr-1"></i> CASHOUT
|
| 153 |
+
</div>
|
| 154 |
+
<div class="w-3 h-3 bg-green-500 rounded-full"></div>
|
| 155 |
+
</div>
|
| 156 |
+
|
| 157 |
+
<!-- Win message -->
|
| 158 |
+
<div id="winMessage" class="win-message">
|
| 159 |
+
WON $470<br>with 94x multiplier!
|
| 160 |
+
<div class="text-xl mt-2">🔥 Hot phase detected! 🔥</div>
|
| 161 |
+
</div>
|
| 162 |
+
|
| 163 |
+
<!-- Lose messages -->
|
| 164 |
+
<div id="loseMessage1" class="lose-message">LOST!</div>
|
| 165 |
+
<div id="loseMessage2" class="lose-message">LOST!</div>
|
| 166 |
+
<div id="loseMessage3" class="lose-message">LOST!</div>
|
| 167 |
+
|
| 168 |
+
<!-- Tooltip element -->
|
| 169 |
+
<div id="chartTooltip" class="tooltip"></div>
|
| 170 |
+
</div>
|
| 171 |
+
|
| 172 |
+
<!-- Game result indicators -->
|
| 173 |
+
<div class="grid grid-cols-4 gap-4 mt-6">
|
| 174 |
+
<div id="game1" class="game-container bg-gray-700 p-3 rounded-lg">
|
| 175 |
+
<div class="flex justify-between items-center mb-2">
|
| 176 |
+
<span class="font-medium">Game 1</span>
|
| 177 |
+
<span class="text-red-400 font-bold">- $5</span>
|
| 178 |
+
</div>
|
| 179 |
+
<p class="text-sm text-gray-300">Bet $5 — Lost at 1.34x</p>
|
| 180 |
+
</div>
|
| 181 |
+
|
| 182 |
+
<div id="game2" class="game-container bg-gray-700 p-3 rounded-lg">
|
| 183 |
+
<div class="flex justify-between items-center mb-2">
|
| 184 |
+
<span class="font-medium">Game 2</span>
|
| 185 |
+
<span class="text-red-400 font-bold">- $5</span>
|
| 186 |
+
</div>
|
| 187 |
+
<p class="text-sm text-gray-300">Bet $5 — Lost at 1.12x</p>
|
| 188 |
+
</div>
|
| 189 |
+
|
| 190 |
+
<div id="game3" class="game-container bg-gray-700 p-3 rounded-lg">
|
| 191 |
+
<div class="flex justify-between items-center mb-2">
|
| 192 |
+
<span class="font-medium">Game 3</span>
|
| 193 |
+
<span class="text-red-400 font-bold">- $5</span>
|
| 194 |
+
</div>
|
| 195 |
+
<p class="text-sm text-gray-300">Bet $5 — Lost at 1.86x</p>
|
| 196 |
+
</div>
|
| 197 |
+
|
| 198 |
+
<div id="game4" class="game-container bg-gray-700 p-3 rounded-lg">
|
| 199 |
+
<div class="flex justify-between items-center mb-2">
|
| 200 |
+
<span class="font-medium">Game 4</span>
|
| 201 |
+
<span class="text-green-400 font-bold">+ $470</span>
|
| 202 |
+
</div>
|
| 203 |
+
<p class="text-sm text-green-300 font-medium">Phase: <span class="text-yellow-400">🔥 Hot. Here it is.</span></p>
|
| 204 |
+
</div>
|
| 205 |
+
</div>
|
| 206 |
+
</div>
|
| 207 |
+
|
| 208 |
+
<!-- Key takeaways -->
|
| 209 |
+
<div class="grid md:grid-cols-3 gap-6 mt-8">
|
| 210 |
+
<div class="bg-gray-800 p-6 rounded-xl border-l-4 border-red-500">
|
| 211 |
+
<div class="flex items-center mb-3">
|
| 212 |
+
<div class="bg-red-500 p-2 rounded-full mr-3">
|
| 213 |
+
<i class="fas fa-exclamation-triangle text-white"></i>
|
| 214 |
+
</div>
|
| 215 |
+
<h3 class="text-lg font-semibold">Bad Phases</h3>
|
| 216 |
+
</div>
|
| 217 |
+
<p class="text-gray-300">Games 1-3 show losing streaks where most players lose money by cashing out too late or not recognizing the pattern.</p>
|
| 218 |
+
</div>
|
| 219 |
+
|
| 220 |
+
<div class="bg-gray-800 p-6 rounded-xl border-l-4 border-yellow-500">
|
| 221 |
+
<div class="flex items-center mb-3">
|
| 222 |
+
<div class="bg-yellow-500 p-2 rounded-full mr-3">
|
| 223 |
+
<i class="fas fa-lightbulb text-white"></i>
|
| 224 |
+
</div>
|
| 225 |
+
<h3 class="text-lg font-semibold">Recognizable Pattern</h3>
|
| 226 |
+
</div>
|
| 227 |
+
<p class="text-gray-300">The game follows a predictable algorithm - after several losses comes a big win phase that can be anticipated.</p>
|
| 228 |
+
</div>
|
| 229 |
+
|
| 230 |
+
<div class="bg-gray-800 p-6 rounded-xl border-l-4 border-green-500">
|
| 231 |
+
<div class="flex items-center mb-3">
|
| 232 |
+
<div class="bg-green-500 p-2 rounded-full mr-3">
|
| 233 |
+
<i class="fas fa-chart-line text-white"></i>
|
| 234 |
+
</div>
|
| 235 |
+
<h3 class="text-lg font-semibold">Generosity Phase</h3>
|
| 236 |
+
</div>
|
| 237 |
+
<p class="text-gray-300">Game 4 demonstrates the "hot phase" where multipliers skyrocket - our system identifies these moments for optimal betting.</p>
|
| 238 |
+
</div>
|
| 239 |
+
</div>
|
| 240 |
+
</div>
|
| 241 |
+
|
| 242 |
+
<script>
|
| 243 |
+
document.addEventListener('DOMContentLoaded', function() {
|
| 244 |
+
// Chart configuration
|
| 245 |
+
const ctx = document.getElementById('gameChart').getContext('2d');
|
| 246 |
+
|
| 247 |
+
// Game data
|
| 248 |
+
const games = [
|
| 249 |
+
{ // Game 1
|
| 250 |
+
label: 'Game 1 (Loss)',
|
| 251 |
+
data: [
|
| 252 |
+
{x: 0, y: 1},
|
| 253 |
+
{x: 2, y: 1.1},
|
| 254 |
+
{x: 3, y: 1.2},
|
| 255 |
+
{x: 3.4, y: 1.34},
|
| 256 |
+
{x: 3.5, y: 1}
|
| 257 |
+
],
|
| 258 |
+
borderColor: 'rgba(239, 68, 68, 1)',
|
| 259 |
+
backgroundColor: 'rgba(239, 68, 68, 0.1)',
|
| 260 |
+
borderWidth: 2,
|
| 261 |
+
tension: 0.3,
|
| 262 |
+
pointRadius: 0,
|
| 263 |
+
pointHoverRadius: 6,
|
| 264 |
+
pointBackgroundColor: 'rgba(239, 68, 68, 1)',
|
| 265 |
+
segment: {
|
| 266 |
+
borderColor: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? 'rgba(239, 68, 68, 0.5)' : undefined,
|
| 267 |
+
borderDash: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? [6, 6] : undefined
|
| 268 |
+
}
|
| 269 |
+
},
|
| 270 |
+
{ // Game 2
|
| 271 |
+
label: 'Game 2 (Loss)',
|
| 272 |
+
data: [
|
| 273 |
+
{x: 10, y: 1},
|
| 274 |
+
{x: 11, y: 1.05},
|
| 275 |
+
{x: 11.5, y: 1.1},
|
| 276 |
+
{x: 11.8, y: 1.12},
|
| 277 |
+
{x: 12, y: 1}
|
| 278 |
+
],
|
| 279 |
+
borderColor: 'rgba(239, 68, 68, 1)',
|
| 280 |
+
backgroundColor: 'rgba(239, 68, 68, 0.1)',
|
| 281 |
+
borderWidth: 2,
|
| 282 |
+
tension: 0.3,
|
| 283 |
+
pointRadius: 0,
|
| 284 |
+
pointHoverRadius: 6,
|
| 285 |
+
pointBackgroundColor: 'rgba(239, 68, 68, 1)',
|
| 286 |
+
segment: {
|
| 287 |
+
borderColor: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? 'rgba(239, 68, 68, 0.5)' : undefined,
|
| 288 |
+
borderDash: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? [6, 6] : undefined
|
| 289 |
+
}
|
| 290 |
+
},
|
| 291 |
+
{ // Game 3
|
| 292 |
+
label: 'Game 3 (Loss)',
|
| 293 |
+
data: [
|
| 294 |
+
{x: 20, y: 1},
|
| 295 |
+
{x: 21, y: 1.3},
|
| 296 |
+
{x: 22, y: 1.5},
|
| 297 |
+
{x: 22.5, y: 1.7},
|
| 298 |
+
{x: 22.8, y: 1.86},
|
| 299 |
+
{x: 23, y: 1}
|
| 300 |
+
],
|
| 301 |
+
borderColor: 'rgba(239, 68, 68, 1)',
|
| 302 |
+
backgroundColor: 'rgba(239, 68, 68, 0.1)',
|
| 303 |
+
borderWidth: 2,
|
| 304 |
+
tension: 0.3,
|
| 305 |
+
pointRadius: 0,
|
| 306 |
+
pointHoverRadius: 6,
|
| 307 |
+
pointBackgroundColor: 'rgba(239, 68, 68, 1)',
|
| 308 |
+
segment: {
|
| 309 |
+
borderColor: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? 'rgba(239, 68, 68, 0.5)' : undefined,
|
| 310 |
+
borderDash: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? [6, 6] : undefined
|
| 311 |
+
}
|
| 312 |
+
},
|
| 313 |
+
{ // Game 4 (Win)
|
| 314 |
+
label: 'Game 4 (Win)',
|
| 315 |
+
data: [
|
| 316 |
+
{x: 30, y: 1},
|
| 317 |
+
{x: 31, y: 2},
|
| 318 |
+
{x: 32, y: 5},
|
| 319 |
+
{x: 33, y: 10},
|
| 320 |
+
{x: 34, y: 25},
|
| 321 |
+
{x: 35, y: 50},
|
| 322 |
+
{x: 36, y: 75},
|
| 323 |
+
{x: 36.5, y: 85},
|
| 324 |
+
{x: 37, y: 90},
|
| 325 |
+
{x: 37.5, y: 93},
|
| 326 |
+
{x: 37.8, y: 94.2},
|
| 327 |
+
{x: 38, y: 1}
|
| 328 |
+
],
|
| 329 |
+
borderColor: 'rgba(16, 185, 129, 1)',
|
| 330 |
+
backgroundColor: 'rgba(16, 185, 129, 0.1)',
|
| 331 |
+
borderWidth: 3,
|
| 332 |
+
tension: 0.3,
|
| 333 |
+
pointRadius: 0,
|
| 334 |
+
pointHoverRadius: 6,
|
| 335 |
+
pointBackgroundColor: 'rgba(16, 185, 129, 1)',
|
| 336 |
+
segment: {
|
| 337 |
+
borderColor: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? 'rgba(239, 68, 68, 0.5)' : undefined,
|
| 338 |
+
borderDash: ctx => ctx.p0.parsed.y > ctx.p1.parsed.y ? [6, 6] : undefined
|
| 339 |
+
}
|
| 340 |
+
}
|
| 341 |
+
];
|
| 342 |
+
|
| 343 |
+
// Create chart
|
| 344 |
+
const chart = new Chart(ctx, {
|
| 345 |
+
type: 'line',
|
| 346 |
+
data: {
|
| 347 |
+
datasets: games
|
| 348 |
+
},
|
| 349 |
+
options: {
|
| 350 |
+
responsive: true,
|
| 351 |
+
maintainAspectRatio: false,
|
| 352 |
+
animation: {
|
| 353 |
+
duration: 0 // We'll handle animations manually
|
| 354 |
+
},
|
| 355 |
+
scales: {
|
| 356 |
+
x: {
|
| 357 |
+
type: 'linear',
|
| 358 |
+
position: 'bottom',
|
| 359 |
+
min: 0,
|
| 360 |
+
max: 40,
|
| 361 |
+
ticks: {
|
| 362 |
+
callback: function(value) {
|
| 363 |
+
if (value % 10 === 0) {
|
| 364 |
+
return `${value % 10}s`;
|
| 365 |
+
}
|
| 366 |
+
return '';
|
| 367 |
+
},
|
| 368 |
+
color: 'rgba(255, 255, 255, 0.7)'
|
| 369 |
+
},
|
| 370 |
+
grid: {
|
| 371 |
+
color: 'rgba(255, 255, 255, 0.1)',
|
| 372 |
+
drawTicks: false
|
| 373 |
+
},
|
| 374 |
+
title: {
|
| 375 |
+
display: true,
|
| 376 |
+
text: 'Time (seconds)',
|
| 377 |
+
color: 'rgba(255, 255, 255, 0.8)'
|
| 378 |
+
}
|
| 379 |
+
},
|
| 380 |
+
y: {
|
| 381 |
+
type: 'logarithmic',
|
| 382 |
+
min: 1,
|
| 383 |
+
max: 100,
|
| 384 |
+
ticks: {
|
| 385 |
+
callback: function(value) {
|
| 386 |
+
if ([1, 2, 5, 10, 25, 50, 100].includes(value)) {
|
| 387 |
+
return `${value}x`;
|
| 388 |
+
}
|
| 389 |
+
},
|
| 390 |
+
color: 'rgba(255, 255, 255, 0.7)'
|
| 391 |
+
},
|
| 392 |
+
grid: {
|
| 393 |
+
color: function(context) {
|
| 394 |
+
return [1, 2, 5, 10, 25, 50, 100].includes(context.tick.value) ?
|
| 395 |
+
'rgba(255, 255, 255, 0.2)' :
|
| 396 |
+
'rgba(255, 255, 255, 0.05)';
|
| 397 |
+
},
|
| 398 |
+
lineWidth: function(context) {
|
| 399 |
+
return [1, 10, 100].includes(context.tick.value) ? 2 : 1;
|
| 400 |
+
},
|
| 401 |
+
drawTicks: false
|
| 402 |
+
},
|
| 403 |
+
title: {
|
| 404 |
+
display: true,
|
| 405 |
+
text: 'Multiplier',
|
| 406 |
+
color: 'rgba(255, 255, 255, 0.8)'
|
| 407 |
+
}
|
| 408 |
+
}
|
| 409 |
+
},
|
| 410 |
+
plugins: {
|
| 411 |
+
legend: {
|
| 412 |
+
display: false
|
| 413 |
+
},
|
| 414 |
+
tooltip: {
|
| 415 |
+
enabled: false,
|
| 416 |
+
external: function(context) {
|
| 417 |
+
const tooltip = document.getElementById('chartTooltip');
|
| 418 |
+
|
| 419 |
+
if (context.tooltip.opacity === 0) {
|
| 420 |
+
tooltip.style.opacity = 0;
|
| 421 |
+
return;
|
| 422 |
+
}
|
| 423 |
+
|
| 424 |
+
const dataPoint = context.tooltip.dataPoints[0];
|
| 425 |
+
const dataset = games[dataPoint.datasetIndex];
|
| 426 |
+
const point = dataset.data[dataPoint.dataIndex];
|
| 427 |
+
|
| 428 |
+
let outcome = 'In Progress';
|
| 429 |
+
let color = 'text-blue-400';
|
| 430 |
+
|
| 431 |
+
if (dataset.label.includes('Loss')) {
|
| 432 |
+
outcome = 'Loss';
|
| 433 |
+
color = 'text-red-400';
|
| 434 |
+
} else if (point.x >= 37.8 && point.y >= 94) {
|
| 435 |
+
outcome = 'Win';
|
| 436 |
+
color = 'text-green-400';
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
tooltip.innerHTML = `
|
| 440 |
+
<div class="mb-1"><strong>Time:</strong> ${point.x.toFixed(1)}s</div>
|
| 441 |
+
<div class="mb-1"><strong>Multiplier:</strong> ${point.y.toFixed(2)}x</div>
|
| 442 |
+
<div class="${color} font-semibold"><strong>Outcome:</strong> ${outcome}</div>
|
| 443 |
+
`;
|
| 444 |
+
|
| 445 |
+
const chartRect = context.chart.canvas.getBoundingClientRect();
|
| 446 |
+
tooltip.style.left = chartRect.left + context.tooltip.caretX + 'px';
|
| 447 |
+
tooltip.style.top = chartRect.top + context.tooltip.caretY + 'px';
|
| 448 |
+
tooltip.style.opacity = 1;
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
},
|
| 452 |
+
interaction: {
|
| 453 |
+
intersect: false,
|
| 454 |
+
mode: 'index'
|
| 455 |
+
}
|
| 456 |
+
}
|
| 457 |
+
});
|
| 458 |
+
|
| 459 |
+
// Animation variables
|
| 460 |
+
let currentGame = 0;
|
| 461 |
+
let animationInterval;
|
| 462 |
+
let isAnimating = false;
|
| 463 |
+
|
| 464 |
+
// DOM elements
|
| 465 |
+
const replayBtn = document.getElementById('replayBtn');
|
| 466 |
+
const planeMarker = document.getElementById('planeMarker');
|
| 467 |
+
const cashoutMarker = document.getElementById('cashoutMarker');
|
| 468 |
+
const winMessage = document.getElementById('winMessage');
|
| 469 |
+
const loseMessage1 = document.getElementById('loseMessage1');
|
| 470 |
+
const loseMessage2 = document.getElementById('loseMessage2');
|
| 471 |
+
const loseMessage3 = document.getElementById('loseMessage3');
|
| 472 |
+
const gameContainers = [
|
| 473 |
+
document.getElementById('game1'),
|
| 474 |
+
document.getElementById('game2'),
|
| 475 |
+
document.getElementById('game3'),
|
| 476 |
+
document.getElementById('game4')
|
| 477 |
+
];
|
| 478 |
+
|
| 479 |
+
// Highlight current game
|
| 480 |
+
function highlightGame(index) {
|
| 481 |
+
gameContainers.forEach((container, i) => {
|
| 482 |
+
if (i === index) {
|
| 483 |
+
container.classList.add('highlight-game');
|
| 484 |
+
} else {
|
| 485 |
+
container.classList.remove('highlight-game');
|
| 486 |
+
}
|
| 487 |
+
});
|
| 488 |
+
}
|
| 489 |
+
|
| 490 |
+
// Show lose message
|
| 491 |
+
function showLoseMessage(gameNumber) {
|
| 492 |
+
const message = document.getElementById(`loseMessage${gameNumber}`);
|
| 493 |
+
message.style.opacity = 1;
|
| 494 |
+
|
| 495 |
+
setTimeout(() => {
|
| 496 |
+
message.style.opacity = 0;
|
| 497 |
+
}, 1500);
|
| 498 |
+
}
|
| 499 |
+
|
| 500 |
+
// Show win message
|
| 501 |
+
function showWinMessage() {
|
| 502 |
+
winMessage.style.opacity = 1;
|
| 503 |
+
|
| 504 |
+
setTimeout(() => {
|
| 505 |
+
winMessage.style.opacity = 0;
|
| 506 |
+
}, 3000);
|
| 507 |
+
}
|
| 508 |
+
|
| 509 |
+
// Animate chart
|
| 510 |
+
function animateChart() {
|
| 511 |
+
if (isAnimating) return;
|
| 512 |
+
isAnimating = true;
|
| 513 |
+
currentGame = 0;
|
| 514 |
+
|
| 515 |
+
// Reset chart
|
| 516 |
+
chart.options.scales.x.min = 0;
|
| 517 |
+
chart.options.scales.x.max = 10;
|
| 518 |
+
chart.update();
|
| 519 |
+
|
| 520 |
+
// Hide markers and messages
|
| 521 |
+
planeMarker.classList.add('hidden');
|
| 522 |
+
cashoutMarker.classList.add('hidden');
|
| 523 |
+
winMessage.style.opacity = 0;
|
| 524 |
+
loseMessage1.style.opacity = 0;
|
| 525 |
+
loseMessage2.style.opacity = 0;
|
| 526 |
+
loseMessage3.style.opacity = 0;
|
| 527 |
+
|
| 528 |
+
// Start animation sequence
|
| 529 |
+
playNextGame();
|
| 530 |
+
}
|
| 531 |
+
|
| 532 |
+
// Play next game in sequence
|
| 533 |
+
function playNextGame() {
|
| 534 |
+
if (currentGame >= games.length) {
|
| 535 |
+
isAnimating = false;
|
| 536 |
+
return;
|
| 537 |
+
}
|
| 538 |
+
|
| 539 |
+
highlightGame(currentGame);
|
| 540 |
+
|
| 541 |
+
const game = games[currentGame];
|
| 542 |
+
const isWinGame = game.label.includes('Win');
|
| 543 |
+
let currentPoint = 0;
|
| 544 |
+
let crashPointReached = false;
|
| 545 |
+
|
| 546 |
+
// Adjust x-axis range based on game
|
| 547 |
+
if (currentGame === 0) {
|
| 548 |
+
chart.options.scales.x.min = 0;
|
| 549 |
+
chart.options.scales.x.max = 10;
|
| 550 |
+
} else if (currentGame === 1) {
|
| 551 |
+
chart.options.scales.x.min = 10;
|
| 552 |
+
chart.options.scales.x.max = 20;
|
| 553 |
+
} else if (currentGame === 2) {
|
| 554 |
+
chart.options.scales.x.min = 20;
|
| 555 |
+
chart.options.scales.x.max = 30;
|
| 556 |
+
} else if (currentGame === 3) {
|
| 557 |
+
chart.options.scales.x.min = 30;
|
| 558 |
+
chart.options.scales.x.max = 40;
|
| 559 |
+
}
|
| 560 |
+
|
| 561 |
+
chart.update();
|
| 562 |
+
|
| 563 |
+
// Show plane marker
|
| 564 |
+
planeMarker.classList.remove('hidden');
|
| 565 |
+
|
| 566 |
+
// Animate points one by one
|
| 567 |
+
const gameInterval = setInterval(() => {
|
| 568 |
+
if (currentPoint >= game.data.length) {
|
| 569 |
+
clearInterval(gameInterval);
|
| 570 |
+
|
| 571 |
+
// Hide plane at the end
|
| 572 |
+
planeMarker.classList.add('hidden');
|
| 573 |
+
|
| 574 |
+
// If win game, show cashout marker and win message
|
| 575 |
+
if (isWinGame) {
|
| 576 |
+
const lastPoint = game.data[game.data.length - 2]; // Second to last point (before crash)
|
| 577 |
+
const canvasPos = chart.scales.x.getPixelForValue(lastPoint.x);
|
| 578 |
+
const canvasYPos = chart.scales.y.getPixelForValue(lastPoint.y);
|
| 579 |
+
|
| 580 |
+
cashoutMarker.style.left = `${canvasPos}px`;
|
| 581 |
+
cashoutMarker.style.top = `${canvasYPos}px`;
|
| 582 |
+
cashoutMarker.classList.remove('hidden');
|
| 583 |
+
cashoutMarker.classList.add('cashout-animation');
|
| 584 |
+
|
| 585 |
+
setTimeout(() => {
|
| 586 |
+
cashoutMarker.classList.remove('cashout-animation');
|
| 587 |
+
}, 1500);
|
| 588 |
+
|
| 589 |
+
showWinMessage();
|
| 590 |
+
|
| 591 |
+
// Pause before next game (but this is the last game)
|
| 592 |
+
setTimeout(() => {
|
| 593 |
+
currentGame++;
|
| 594 |
+
isAnimating = false;
|
| 595 |
+
}, 3000);
|
| 596 |
+
} else {
|
| 597 |
+
// For lose games, show lose message
|
| 598 |
+
showLoseMessage(currentGame + 1);
|
| 599 |
+
|
| 600 |
+
// Pause before next game
|
| 601 |
+
setTimeout(() => {
|
| 602 |
+
currentGame++;
|
| 603 |
+
playNextGame();
|
| 604 |
+
}, 2000); // 2 second pause after each lose game
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
return;
|
| 608 |
+
}
|
| 609 |
+
|
| 610 |
+
// Update plane position
|
| 611 |
+
const point = game.data[currentPoint];
|
| 612 |
+
const canvasPos = chart.scales.x.getPixelForValue(point.x);
|
| 613 |
+
const canvasYPos = chart.scales.y.getPixelForValue(point.y);
|
| 614 |
+
|
| 615 |
+
planeMarker.style.left = `${canvasPos}px`;
|
| 616 |
+
planeMarker.style.top = `${canvasYPos}px`;
|
| 617 |
+
|
| 618 |
+
// Rotate plane slightly based on direction
|
| 619 |
+
if (currentPoint > 0) {
|
| 620 |
+
const prevPoint = game.data[currentPoint - 1];
|
| 621 |
+
const angle = Math.atan2(
|
| 622 |
+
chart.scales.y.getPixelForValue(point.y) - chart.scales.y.getPixelForValue(prevPoint.y),
|
| 623 |
+
chart.scales.x.getPixelForValue(point.x) - chart.scales.x.getPixelForValue(prevPoint.x)
|
| 624 |
+
) * 180 / Math.PI;
|
| 625 |
+
planeMarker.style.transform = `translate(-50%, -50%) rotate(${angle}deg)`;
|
| 626 |
+
}
|
| 627 |
+
|
| 628 |
+
// Check if we've reached the crash point
|
| 629 |
+
if (!crashPointReached && currentPoint > 0 &&
|
| 630 |
+
game.data[currentPoint].y < game.data[currentPoint - 1].y) {
|
| 631 |
+
crashPointReached = true;
|
| 632 |
+
}
|
| 633 |
+
|
| 634 |
+
currentPoint++;
|
| 635 |
+
}, isWinGame ? 100 : 200); // Faster animation for win game
|
| 636 |
+
}
|
| 637 |
+
|
| 638 |
+
// Initial animation after a delay
|
| 639 |
+
setTimeout(animateChart, 1000);
|
| 640 |
+
|
| 641 |
+
// Replay button
|
| 642 |
+
replayBtn.addEventListener('click', animateChart);
|
| 643 |
+
|
| 644 |
+
// Make the winning line glow
|
| 645 |
+
setTimeout(() => {
|
| 646 |
+
const winDataset = chart.data.datasets[3];
|
| 647 |
+
winDataset.borderWidth = 4;
|
| 648 |
+
winDataset.borderColor = 'rgba(16, 185, 129, 0.8)';
|
| 649 |
+
chart.update();
|
| 650 |
+
|
| 651 |
+
// Add glowing effect to the line
|
| 652 |
+
const meta = chart.getDatasetMeta(3);
|
| 653 |
+
if (meta) {
|
| 654 |
+
const ctx = meta.dataset._ctx;
|
| 655 |
+
ctx.shadowColor = 'rgba(16, 185, 129, 0.6)';
|
| 656 |
+
ctx.shadowBlur = 15;
|
| 657 |
+
ctx.shadowOffsetX = 0;
|
| 658 |
+
ctx.shadowOffsetY = 0;
|
| 659 |
+
chart.draw();
|
| 660 |
+
}
|
| 661 |
+
}, 500);
|
| 662 |
+
});
|
| 663 |
+
</script>
|
| 664 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=timoon811/aviatorpreland" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 665 |
+
</html>
|
prompts.txt
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
📊 Техническое задание: Интерактивный график фаз игры Aviator ⸻ 🎯 Цель графика: Показать: • Что игра идёт по определённой логике. • Что есть “плохие фазы”, в которых все сливают. • Что “фаза щедрости” можно заранее вычислить и поймать. • Визуально и эмоционально донести: “ты проиграл 3 раза подряд, но четвёртая ставка могла бы дать X100+”. ⸻ 1. 📐 ОСНОВНАЯ СЕТКА ГРАФИКА 🧱 Сетка координат: • Ось Y (левая вертикаль): коэффициенты • Отображаются значения: 1x, 2x, 5x, 10x, 25x, 50x, 100x • Логарифмическая шкала (т.к. X100 занимает большой диапазон) • Отметки визуально выделены сеткой — например, пунктирные линии • Ось X (горизонталь внизу): время в секундах • Показывает прогресс времени каждой сессии игры • Стандарт: от 0s до 10s на каждую сессию • Расположены 4 подряд идущие мини-сессии (игры), каждая длится 10 секунд • Под каждой сессией: подпись — номер попытки 1-я игра, 2-я игра, 3-я игра, 4-я игра (выигрыш) ⸻ 2. 📉 САМИ ГРАФИКИ ИГР 🔴 1–3-я игра: неудачные • Кривая множителя резко обрывается: • 1-я: доходит до 1.34x и падает • 2-я: 1.12x • 3-я: 1.86x • Каждая линия отмечена красным и подписана: • “Краш” • “−$5” • Анимация: кривая взлетает, замирает, и падает (в режиме реального времени или симуляции) • Под каждой из них: текст “Поставил $5 — проиграл” 🟢 4-я игра: успешная • Кривая стремительно взлетает: • Проходит через 10x → 25x → доходит до 94x • Текст появляется: “Вывел: +$470” • Подпись под графиком: “Фаза: 🔥 Горячая. Вот она.” • Цвет линии: ярко-зелёный с эффектом свечения ⸻ 3. 📌 ДОПОЛНИТЕЛЬНЫЕ ЭЛЕМЕНТЫ 🔹 Подсказки (tooltips при наведении): • Навёл мышку на точку кривой — подсказка: Время: 3.4 сек Коэффициент: 1.34x Исход: Проигрыш Или: Время: 7.8 сек Коэффициент: 94.2x Исход: Выигрыш 🔺 Маркер входа: • В каждой игре — точка старта (отметка ставки) • Можно добавить текст “Ставка: $5” 🔻 Маркер выхода (если был): • В 4-й игре — момент вывода: зелёная точка с фразой “КЭШАУТ” • Появляется анимационно с деньгами 💰 ⸻ 4. 🔁 ПОВЕДЕНИЕ ГРАФИКА • При загрузке лендинга: • Сначала показана первая игра (1–2 сек) • Далее автоматически проигрываются поочерёдно 2-я и 3-я игры (2 сек каждая) • Затем — пауза (эффект затишья) • Внезапно начинается 4-я игра — взрывной рост множителя, победа, +$470 • Цикл может повторяться (или запускаться вручную по кнопке “Показать ещё раз”) ⸻ 5. 🧠 Смысловая надпись над графиком: 3 слива подряд. А на 4-й — X94. Ты бы дождался? Мы знаем, когда ждать.
|
| 2 |
+
Только сделай так - чтобы вместо точки - которая идет по линии графика - был самолетик! И после первой второй и третьей игры - была надбись "Проиграл" и после каждой игры чтобы была пауза 1-2 секунды! А после 4й игры чтобы была надпись на весь графика - выиграл 470$ с коэффициентом 94!
|