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| import os | |
| from dotenv import load_dotenv | |
| # Load environment variables | |
| load_dotenv(override=True) | |
| # ComfyUI Settings | |
| COMFY_HOST = os.getenv("COMFY_HOST", "127.0.0.1") | |
| COMFY_PORT = os.getenv("COMFY_PORT", "8188") | |
| COMFY_URL = f"http://{COMFY_HOST}:{COMFY_PORT}" | |
| COMFY_WORKFLOW_FILE = "comfy/comfy_rpg_char_gen.json" | |
| # Ollama Settings | |
| OLLAMA_HOST = os.getenv("OLLAMA_HOST", "127.0.0.1") | |
| OLLAMA_PORT = os.getenv("OLLAMA_PORT", "11434") | |
| OLLAMA_MODEL = os.getenv("OLLAMA_MODEL", "llama3") | |
| HF_TOKEN = os.getenv("HF_TOKEN") | |
| HF_BASE_URL = "https://router.huggingface.co/v1" | |
| HF_TEXT_MODEL = "Qwen/Qwen2.5-72B-Instruct" | |
| HF_IMAGE_MODEL = "black-forest-labs/FLUX.1-dev" | |
| HF_TEXT_MODELS = [ | |
| "Qwen/Qwen2.5-72B-Instruct", | |
| "meta-llama/Llama-3.1-70B-Instruct", | |
| "google/gemma-4-31B-it", | |
| "microsoft/Phi-3-mini-4k-instruct" | |
| ] | |
| HF_IMAGE_MODELS = [ | |
| "black-forest-labs/FLUX.1-dev", | |
| "stabilityai/stable-diffusion-xl-base-1.0", | |
| "Tongyi-MAI/Z-Image-Turbo", | |
| "Qwen/Qwen-Image-2512" | |
| ] | |
| # Gemini Settings | |
| GEMINI_API_KEY = os.getenv("GEMINI_API_KEY") | |
| GEMINI_TEXT_MODEL = "gemini-3-pro-preview" | |
| GEMINI_IMAGE_MODEL = "imagen-4.0-generate-001" | |
| # Application Constants | |
| EXAMPLES_DIR = "examples" | |
| PROMPTS_FILE = "prompts.yaml" | |
| FEATURES_FILE = "features.yaml" | |
| # Define segments for prompt building | |
| # (Category, Subcategory, Template Key) | |
| FEATURE_SEQUENCE = [ | |
| ('identity', 'race', 'race'), | |
| ('identity', 'class', 'class'), | |
| ('identity', 'gender', 'gender'), | |
| ('identity', 'age', 'age'), | |
| ('expression_pose', 'expression', 'expression'), | |
| ('expression_pose', 'pose', 'pose'), | |
| ('appearance', 'hair_color', 'hair_color'), | |
| ('appearance', 'hair_style', 'hair_style'), | |
| ('appearance', 'eye_color', 'eye_color'), | |
| ('appearance', 'build', 'build'), | |
| ('appearance', 'skin_tone', 'skin_tone'), | |
| ('appearance', 'distinguishing_feature', 'distinguishing_feature'), | |
| ('equipment', 'armor', 'armor'), | |
| ('equipment', 'weapon', 'weapon'), | |
| ('equipment', 'accessory', 'accessory'), | |
| ('equipment', 'accessory', 'accessory2'), | |
| ('equipment', 'material', 'material'), | |
| ('environment', 'background', 'background'), | |
| ('environment', 'lighting', 'lighting'), | |
| ('environment', 'atmosphere', 'atmosphere'), | |
| ('vfx_style', 'vfx', 'vfx'), | |
| ('vfx_style', 'style', 'style'), | |
| ('vfx_style', 'mood', 'mood'), | |
| ('vfx_style', 'camera', 'camera'), | |
| ('technical', 'aspect_ratio', 'aspect_ratio') | |
| ] | |
| # Section names for extra info | |
| SECTIONS = ['Identity', 'Appearance', 'Equipment', 'Environment', 'Style'] | |