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"""
Panda3D Visualization Renderer
==============================
3D visualization of the KAPS system using Panda3D.
Renders:
- Mother drone with buzzard-wing geometry
- TABs in cross-formation
- Tether cables with tension coloring
- Threat indicators
- Defensive bubble visualization
"""
import numpy as np
from typing import Dict, Optional, List
# Note: Panda3D imports will fail if not installed
# This module is optional for visualization
try:
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
Vec3, Vec4, Point3,
LineSegs, NodePath, GeomNode,
AmbientLight, DirectionalLight,
TextNode, CardMaker,
GeomVertexFormat, GeomVertexData, GeomVertexWriter,
Geom, GeomTriangles, ClockObject
)
from direct.task import Task
globalClock = ClockObject.getGlobalClock()
PANDA3D_AVAILABLE = True
except ImportError:
PANDA3D_AVAILABLE = False
print("Panda3D not installed. Visualization disabled.")
print("Install with: pip install panda3d")
def create_sphere_geom(radius: float = 1.0, color: tuple = (1, 1, 1, 1), segments: int = 12) -> GeomNode:
"""Create a sphere geometry procedurally"""
import numpy as np
format = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("sphere", format, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
col = GeomVertexWriter(vdata, "color")
# Generate sphere vertices
for i in range(segments + 1):
lat = np.pi * (-0.5 + float(i) / segments)
for j in range(segments + 1):
lon = 2 * np.pi * float(j) / segments
x = radius * np.cos(lat) * np.cos(lon)
y = radius * np.cos(lat) * np.sin(lon)
z = radius * np.sin(lat)
vertex.addData3f(x, y, z)
normal.addData3f(x/radius, y/radius, z/radius)
col.addData4f(*color)
prim = GeomTriangles(Geom.UHStatic)
for i in range(segments):
for j in range(segments):
v0 = i * (segments + 1) + j
v1 = v0 + 1
v2 = v0 + segments + 1
v3 = v2 + 1
prim.addVertices(v0, v2, v1)
prim.addVertices(v1, v2, v3)
geom = Geom(vdata)
geom.addPrimitive(prim)
node = GeomNode("sphere")
node.addGeom(geom)
return node
def create_box_geom(sx: float, sy: float, sz: float, color: tuple = (1, 1, 1, 1)) -> GeomNode:
"""Create a box geometry procedurally"""
format = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("box", format, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
col = GeomVertexWriter(vdata, "color")
# 8 corners
hx, hy, hz = sx/2, sy/2, sz/2
corners = [
(-hx, -hy, -hz), (hx, -hy, -hz), (hx, hy, -hz), (-hx, hy, -hz),
(-hx, -hy, hz), (hx, -hy, hz), (hx, hy, hz), (-hx, hy, hz)
]
# 6 faces (each with 4 verts)
faces = [
([0,1,2,3], (0,0,-1)), # bottom
([4,7,6,5], (0,0,1)), # top
([0,4,5,1], (0,-1,0)), # front
([2,6,7,3], (0,1,0)), # back
([0,3,7,4], (-1,0,0)), # left
([1,5,6,2], (1,0,0)), # right
]
for indices, n in faces:
for idx in indices:
vertex.addData3f(*corners[idx])
normal.addData3f(*n)
col.addData4f(*color)
prim = GeomTriangles(Geom.UHStatic)
for i in range(6):
base = i * 4
prim.addVertices(base, base+1, base+2)
prim.addVertices(base, base+2, base+3)
geom = Geom(vdata)
geom.addPrimitive(prim)
node = GeomNode("box")
node.addGeom(geom)
return node
if PANDA3D_AVAILABLE:
class KAPSVisualizer(ShowBase):
"""
Panda3D-based 3D visualizer for the KAPS simulation.
Provides real-time rendering of:
- Drone geometries
- Tether cables
- Formation patterns
- Threat trajectories
- Defensive intercepts
"""
def __init__(self, simulation=None):
ShowBase.__init__(self)
self.simulation = simulation
# Camera state for orbital controls
self.camera_distance = 150
self.camera_heading = 45 # degrees
self.camera_pitch = 25 # degrees
self.camera_target = np.array([0.0, 0.0, 1000.0]) # Follow target
self.camera_follow = True
# Mouse state
self.mouse_dragging = False
self.last_mouse_x = 0
self.last_mouse_y = 0
# Camera setup
self.disableMouse()
self._update_camera_position()
# Background color - sky blue
self.setBackgroundColor(0.4, 0.6, 0.85)
# Lighting
self._setup_lighting()
# Create visual nodes
self.mother_drone_node = None
self.tab_nodes: Dict[str, NodePath] = {}
self.cable_nodes: Dict[str, NodePath] = {}
self.threat_nodes: Dict[str, NodePath] = {}
self.velocity_arrow = None
self.grid_node = None
# UI elements
self.status_text = None
self.hud_texts = {}
# Initialize geometry
self._create_ground()
self._create_grid()
self._create_mother_drone()
self._create_tabs()
self._create_cables()
self._create_velocity_arrow()
self._create_ui()
# Add update task
self.taskMgr.add(self._update_task, "update_simulation")
self.taskMgr.add(self._camera_control_task, "camera_control")
# Keyboard controls
self.accept("escape", self.userExit)
self.accept("space", self._inject_threat)
self.accept("b", self._trigger_burst)
self.accept("r", self._reset_camera)
self.accept("f", self._toggle_follow)
self.accept("wheel_up", self._zoom_in)
self.accept("wheel_down", self._zoom_out)
# Mouse controls
self.accept("mouse1", self._start_drag)
self.accept("mouse1-up", self._stop_drag)
# WASD camera
self.key_map = {"w": False, "s": False, "a": False, "d": False, "q": False, "e": False}
for key in self.key_map:
self.accept(key, self._set_key, [key, True])
self.accept(f"{key}-up", self._set_key, [key, False])
print("=" * 50)
print("KAPS VISUALIZER - CONTROLS")
print("=" * 50)
print(" Mouse Drag - Orbit camera")
print(" Scroll - Zoom in/out")
print(" WASD - Pan camera")
print(" Q/E - Raise/lower view")
print(" F - Toggle follow mode")
print(" R - Reset camera")
print(" SPACE - Inject threat")
print(" B - Speed burst")
print(" ESC - Exit")
print("=" * 50)
def _set_key(self, key, value):
self.key_map[key] = value
def _update_camera_position(self):
"""Update camera based on orbital parameters"""
rad_h = np.radians(self.camera_heading)
rad_p = np.radians(self.camera_pitch)
# Spherical to cartesian offset from target
x = self.camera_distance * np.cos(rad_p) * np.sin(rad_h)
y = self.camera_distance * np.cos(rad_p) * np.cos(rad_h)
z = self.camera_distance * np.sin(rad_p)
cam_pos = self.camera_target + np.array([x, -y, z])
self.camera.setPos(cam_pos[0], cam_pos[1], cam_pos[2])
self.camera.lookAt(Point3(*self.camera_target))
def _camera_control_task(self, task):
"""Handle camera controls each frame"""
dt = globalClock.getDt()
# Mouse drag for orbit - NOT INVERTED
# Drag left = camera orbits left, drag up = look from above
if self.mouse_dragging and self.mouseWatcherNode.hasMouse():
mx = self.mouseWatcherNode.getMouseX()
my = self.mouseWatcherNode.getMouseY()
dx = (mx - self.last_mouse_x) * 200
dy = (my - self.last_mouse_y) * 200
# Drag left (dx<0) = heading decreases = camera moves left
# Drag up (dy>0) = pitch increases = camera goes higher
self.camera_heading += dx
self.camera_pitch = np.clip(self.camera_pitch + dy, -85, 85)
self.last_mouse_x = mx
self.last_mouse_y = my
# Scroll for zoom only - no WASD pan since we stay centered
self._update_camera_position()
return Task.cont
def _start_drag(self):
if self.mouseWatcherNode.hasMouse():
self.mouse_dragging = True
self.last_mouse_x = self.mouseWatcherNode.getMouseX()
self.last_mouse_y = self.mouseWatcherNode.getMouseY()
self.camera_follow = False # Disable follow when manually moving
def _stop_drag(self):
self.mouse_dragging = False
def _zoom_in(self):
self.camera_distance = max(20, self.camera_distance * 0.85)
self._update_camera_position()
def _zoom_out(self):
self.camera_distance = min(1000, self.camera_distance * 1.15)
self._update_camera_position()
def _toggle_follow(self):
self.camera_follow = not self.camera_follow
print(f"Follow mode: {'ON' if self.camera_follow else 'OFF'}")
def _create_grid(self):
"""Create reference grid at altitude"""
lines = LineSegs()
lines.setThickness(1.0)
lines.setColor(0.3, 0.4, 0.5, 0.5)
grid_size = 500
spacing = 50
z = 950 # Just below normal flight altitude
for i in range(-grid_size, grid_size + 1, spacing):
lines.moveTo(Point3(i, -grid_size, z))
lines.drawTo(Point3(i, grid_size, z))
lines.moveTo(Point3(-grid_size, i, z))
lines.drawTo(Point3(grid_size, i, z))
self.grid_node = self.render.attachNewNode(lines.create())
def _create_velocity_arrow(self):
"""Create velocity direction indicator"""
lines = LineSegs()
lines.setThickness(3.0)
lines.setColor(1.0, 0.5, 0.0, 1) # Orange
lines.moveTo(Point3(0, 0, 0))
lines.drawTo(Point3(20, 0, 0)) # Will be updated
self.velocity_arrow = self.render.attachNewNode(lines.create())
def _create_ground(self):
"""Create ocean/ground reference plane"""
import numpy as np
# Large ground plane at z=0
ground_geom = create_box_geom(5000, 5000, 1, color=(0.1, 0.3, 0.5, 1))
self.ground = self.render.attachNewNode(ground_geom)
self.ground.setPos(0, 0, -0.5) # Ocean at z=0
def _setup_lighting(self):
"""Setup scene lighting"""
# Ambient light
ambient = AmbientLight("ambient")
ambient.setColor(Vec4(0.3, 0.3, 0.4, 1))
ambient_np = self.render.attachNewNode(ambient)
self.render.setLight(ambient_np)
# Directional light (sun)
sun = DirectionalLight("sun")
sun.setColor(Vec4(0.9, 0.9, 0.8, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(45, -45, 0)
self.render.setLight(sun_np)
def _create_mother_drone(self):
"""Create mother drone geometry - The Buzzard"""
# Main body - sphere
body_geom = create_sphere_geom(radius=3, color=(0.2, 0.3, 0.8, 1))
self.mother_drone_node = self.render.attachNewNode(body_geom)
# Wing - flat box
wing_geom = create_box_geom(16, 1, 0.2, color=(0.3, 0.4, 0.9, 1))
wing = self.mother_drone_node.attachNewNode(wing_geom)
# Fuselage
fuse_geom = create_box_geom(2, 8, 2, color=(0.25, 0.35, 0.85, 1))
fuse = self.mother_drone_node.attachNewNode(fuse_geom)
def _create_tabs(self):
"""Create TAB geometry for all four positions"""
tab_colors = {
"UP": (0.2, 0.8, 0.2, 1), # Green
"DOWN": (0.8, 0.2, 0.2, 1), # Red
"LEFT": (0.8, 0.8, 0.2, 1), # Yellow
"RIGHT": (0.8, 0.2, 0.8, 1), # Purple
}
for tab_id, color in tab_colors.items():
# TAB body
body_geom = create_sphere_geom(radius=1.0, color=color)
node = self.render.attachNewNode(body_geom)
# TAB wing
wing_geom = create_box_geom(3, 0.4, 0.1, color=color)
wing = node.attachNewNode(wing_geom)
self.tab_nodes[tab_id] = node
def _create_cables(self):
"""Create cable line geometry"""
for tab_id in ["UP", "DOWN", "LEFT", "RIGHT"]:
# Will be updated each frame
self.cable_nodes[tab_id] = None
def _update_cables(self, mother_pos: np.ndarray, tab_positions: Dict):
"""Update cable line geometry"""
for tab_id, cable_node in self.cable_nodes.items():
# Remove old cable
if cable_node:
cable_node.removeNode()
if tab_id not in tab_positions:
continue
tab_pos = tab_positions[tab_id]
# Draw line from mother to TAB
lines = LineSegs()
lines.setThickness(2.0)
lines.setColor(0.5, 0.5, 0.5, 1) # Gray
lines.moveTo(Point3(*mother_pos))
lines.drawTo(Point3(*tab_pos))
self.cable_nodes[tab_id] = self.render.attachNewNode(lines.create())
def _create_ui(self):
"""Create comprehensive HUD"""
# Main status bar (top left)
self.status_text = TextNode("status")
self.status_text.setText("KAPS Simulation")
self.status_text.setAlign(TextNode.ALeft)
text_np = self.aspect2d.attachNewNode(self.status_text)
text_np.setScale(0.05)
text_np.setPos(-1.3, 0, 0.9)
# TAB status panel (right side)
tab_labels = ["UP", "DOWN", "LEFT", "RIGHT"]
colors = [(0.2, 0.8, 0.2, 1), (0.8, 0.2, 0.2, 1), (0.8, 0.8, 0.2, 1), (0.8, 0.2, 0.8, 1)]
for i, (label, col) in enumerate(zip(tab_labels, colors)):
txt = TextNode(f"tab_{label}")
txt.setText(f"{label}: --")
txt.setAlign(TextNode.ALeft)
txt_np = self.aspect2d.attachNewNode(txt)
txt_np.setScale(0.04)
txt_np.setPos(0.8, 0, 0.85 - i * 0.08)
txt_np.setColor(*col)
self.hud_texts[f"tab_{label}"] = txt
# Physics info (bottom left)
physics_labels = ["position", "velocity", "formation", "cables"]
for i, label in enumerate(physics_labels):
txt = TextNode(f"phys_{label}")
txt.setText(f"{label}: --")
txt.setAlign(TextNode.ALeft)
txt_np = self.aspect2d.attachNewNode(txt)
txt_np.setScale(0.035)
txt_np.setPos(-1.3, 0, -0.7 - i * 0.06)
txt_np.setColor(0.9, 0.9, 0.9, 1)
self.hud_texts[f"phys_{label}"] = txt
# Camera info (bottom right)
cam_txt = TextNode("camera_info")
cam_txt.setText("Camera: --")
cam_txt.setAlign(TextNode.ARight)
cam_np = self.aspect2d.attachNewNode(cam_txt)
cam_np.setScale(0.035)
cam_np.setPos(1.3, 0, -0.9)
cam_np.setColor(0.7, 0.7, 0.8, 1)
self.hud_texts["camera"] = cam_txt
# Controls hint
hint_txt = TextNode("hint")
hint_txt.setText("Mouse:Orbit | Scroll:Zoom | WASD:Pan | F:Follow | R:Reset | SPACE:Threat")
hint_txt.setAlign(TextNode.ACenter)
hint_np = self.aspect2d.attachNewNode(hint_txt)
hint_np.setScale(0.03)
hint_np.setPos(0, 0, -0.95)
hint_np.setColor(0.6, 0.6, 0.7, 1)
def _update_task(self, task):
"""Main update loop"""
if self.simulation is None:
return Task.cont
# Step simulation
telemetry = self.simulation.step()
# Update mother drone
md_pos = telemetry['mother_drone']['position']
md_vel = telemetry['mother_drone'].get('velocity', np.zeros(3))
self.mother_drone_node.setPos(md_pos[0], md_pos[1], md_pos[2])
# Orient mother drone in direction of travel
if np.linalg.norm(md_vel) > 0.1:
heading = np.degrees(np.arctan2(md_vel[1], md_vel[0]))
self.mother_drone_node.setH(heading)
# Update velocity arrow
if self.velocity_arrow:
self.velocity_arrow.removeNode()
arrow_lines = LineSegs()
arrow_lines.setThickness(4.0)
arrow_lines.setColor(1.0, 0.5, 0.0, 1)
vel_scale = 0.5
arrow_lines.moveTo(Point3(md_pos[0], md_pos[1], md_pos[2]))
arrow_lines.drawTo(Point3(
md_pos[0] + md_vel[0] * vel_scale,
md_pos[1] + md_vel[1] * vel_scale,
md_pos[2] + md_vel[2] * vel_scale
))
self.velocity_arrow = self.render.attachNewNode(arrow_lines.create())
# Update TABs
tab_positions = {}
for tab_id, tab_data in telemetry['tabs'].items():
if tab_id in self.tab_nodes:
pos = tab_data['position']
tab_positions[tab_id] = pos
self.tab_nodes[tab_id].setPos(pos[0], pos[1], pos[2])
# Update TAB HUD
if f"tab_{tab_id}" in self.hud_texts:
cable_info = telemetry['cables'].get(tab_id, {})
tension = cable_info.get('tension', 0)
attached = "●" if tab_data.get('attached', True) else "○"
self.hud_texts[f"tab_{tab_id}"].setText(
f"{attached} {tab_id}: T={tension:.0f}N"
)
# Update cables
self._update_cables(
np.array([md_pos[0], md_pos[1], md_pos[2]]),
tab_positions
)
# Camera follow mode
# ALWAYS center on Buzzard
self.camera_target = np.array([md_pos[0], md_pos[1], md_pos[2]])
self._update_camera_position()
# Update grid position to follow
if self.grid_node:
self.grid_node.setPos(md_pos[0], md_pos[1], 0)
# Update main status
status = (
f"T={self.simulation.time:.1f}s | "
f"Speed: {telemetry['mother_drone']['speed']:.1f} m/s | "
f"Alt: {telemetry['mother_drone']['altitude']:.0f}m | "
f"TABs: {self.simulation.tab_array.count_attached()}/4 | "
f"Alert: {telemetry['defense']['alert_level']}"
)
self.status_text.setText(status)
# Update physics HUD
if "phys_position" in self.hud_texts:
self.hud_texts["phys_position"].setText(
f"Pos: X={md_pos[0]:.0f} Y={md_pos[1]:.0f} Z={md_pos[2]:.0f}m"
)
if "phys_velocity" in self.hud_texts:
self.hud_texts["phys_velocity"].setText(
f"Vel: {telemetry['mother_drone']['speed']:.1f} m/s Heading: {np.degrees(np.arctan2(md_vel[1], md_vel[0])):.0f}°"
)
if "phys_formation" in self.hud_texts:
form_status = telemetry.get('formation', {})
self.hud_texts["phys_formation"].setText(
f"Formation: {form_status.get('mode', 'CROSS')} | Spread: {form_status.get('spread', 30):.0f}m"
)
if "phys_cables" in self.hud_texts:
total_tension = sum(
telemetry['cables'].get(tid, {}).get('tension', 0)
for tid in ["UP", "DOWN", "LEFT", "RIGHT"]
)
self.hud_texts["phys_cables"].setText(
f"Total Cable Tension: {total_tension:.0f}N"
)
# Camera info
if "camera" in self.hud_texts:
mode = "FOLLOW" if self.camera_follow else "FREE"
self.hud_texts["camera"].setText(
f"Cam: {mode} | Dist: {self.camera_distance:.0f}m | H:{self.camera_heading:.0f}° P:{self.camera_pitch:.0f}°"
)
return Task.cont
def _inject_threat(self):
"""Inject threat via keyboard"""
if self.simulation:
self.simulation.inject_threat()
print("[!] Threat injected!")
def _trigger_burst(self):
"""Trigger speed burst via keyboard"""
if self.simulation:
self.simulation.execute_speed_burst()
print("[!] SPEED BURST - All cables released!")
def _reset_camera(self):
"""Reset camera position"""
self.camera_distance = 150
self.camera_heading = 45
self.camera_pitch = 25
self.camera_follow = True
print("[i] Camera reset")
def run_visualization():
"""Run the Panda3D visualization"""
if not PANDA3D_AVAILABLE:
print("Cannot run visualization: Panda3D not installed")
return
# Import simulation
from ..main import KAPSSimulation
# Create simulation
sim = KAPSSimulation()
# Create and run visualizer
viz = KAPSVisualizer(sim)
viz.run()
if __name__ == "__main__":
run_visualization()
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