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Add Gradio Space: HuggingFace-ready chess demo with cascade-lattice
Browse files- README.md +60 -0
- app.py +938 -0
- packages.txt +1 -0
- requirements.txt +7 -0
README.md
ADDED
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---
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title: Cascade Lattice Chess
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emoji: ♟️
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colorFrom: cyan
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colorTo: purple
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sdk: gradio
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sdk_version: 4.44.0
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app_file: app.py
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pinned: false
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license: mit
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tags:
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- chess
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- ai
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- human-in-the-loop
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- cascade-lattice
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- provenance
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- merkle
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- explainable-ai
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---
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# ♟️ CASCADE LATTICE CHESS // SUPER SAIYAN MODE
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**Human-in-the-loop chess with cryptographic provenance via cascade-lattice**
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## What is this?
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This is a chess demo showcasing the [cascade-lattice](https://pypi.org/project/cascade-lattice/) package - a universal AI provenance layer that provides cryptographic receipts for every AI decision.
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### Features
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🧠 **Neural Chess Engine** - Powered by [Maxlegrec/ChessBot](https://huggingface.co/Maxlegrec/ChessBot), a Transformer-based model trained on 750M positions
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⏸️ **HOLD System** - The AI halts before every move, showing you its top candidates with confidence scores
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🔮 **Cascade Predictions** - "Minority Report" style forecasting of move consequences before they happen
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🔗 **Merkle Chain** - Every decision is cryptographically hashed into a provenance chain
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📊 **Real-time Analytics** - Track override rates, combos, and decision patterns
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### How to Play
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1. **Click** on a candidate move to drill down into its analysis
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2. **Review** the AI's reasoning, confidence, and cascade predictions
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3. **Execute** to accept the move, or select a different candidate to override
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4. **Track** your decisions through the Merkle chain tab
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### The CASCADE-LATTICE Package
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This demo uses cascade-lattice to:
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- Register every game event in a **CausationGraph**
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- Generate **Merkle roots** for cryptographic provenance
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- Track **session statistics** (holds, overrides, combos)
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- Predict **cascade effects** of each move
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Install it yourself: `pip install cascade-lattice`
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---
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*Built with ❤️ using Gradio, PyTorch, and cascade-lattice*
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app.py
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|
| 1 |
+
"""
|
| 2 |
+
CASCADE LATTICE CHESS // SUPER SAIYAN MODE
|
| 3 |
+
Gradio Space Demo - HuggingFace Spaces Compatible
|
| 4 |
+
|
| 5 |
+
Human-in-the-loop chess with cryptographic provenance via cascade-lattice
|
| 6 |
+
"""
|
| 7 |
+
|
| 8 |
+
import gradio as gr
|
| 9 |
+
import chess
|
| 10 |
+
import chess.engine
|
| 11 |
+
import os
|
| 12 |
+
import sys
|
| 13 |
+
import random
|
| 14 |
+
import time
|
| 15 |
+
import math
|
| 16 |
+
import hashlib
|
| 17 |
+
import numpy as np
|
| 18 |
+
from PIL import Image, ImageDraw, ImageFont
|
| 19 |
+
from collections import deque
|
| 20 |
+
from dataclasses import dataclass, field
|
| 21 |
+
from typing import List, Dict, Any, Optional, Tuple
|
| 22 |
+
import threading
|
| 23 |
+
|
| 24 |
+
# Conditional imports for HF Spaces
|
| 25 |
+
try:
|
| 26 |
+
import torch
|
| 27 |
+
from transformers import AutoModel
|
| 28 |
+
TORCH_AVAILABLE = True
|
| 29 |
+
except ImportError:
|
| 30 |
+
TORCH_AVAILABLE = False
|
| 31 |
+
print("[WARN] PyTorch not available - using random moves")
|
| 32 |
+
|
| 33 |
+
try:
|
| 34 |
+
import cascade
|
| 35 |
+
CASCADE_AVAILABLE = True
|
| 36 |
+
except ImportError:
|
| 37 |
+
CASCADE_AVAILABLE = False
|
| 38 |
+
print("[WARN] cascade-lattice not available - using mock")
|
| 39 |
+
|
| 40 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 41 |
+
# CONFIGURATION
|
| 42 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 43 |
+
|
| 44 |
+
MODEL_NAME = "Maxlegrec/ChessBot"
|
| 45 |
+
BOARD_SIZE = 480 # Smaller for web
|
| 46 |
+
PANEL_WIDTH = 520
|
| 47 |
+
TOTAL_WIDTH = BOARD_SIZE + PANEL_WIDTH
|
| 48 |
+
TOTAL_HEIGHT = 600
|
| 49 |
+
SQUARE_SIZE = BOARD_SIZE // 8
|
| 50 |
+
|
| 51 |
+
# Stockfish path - check multiple locations
|
| 52 |
+
STOCKFISH_PATHS = [
|
| 53 |
+
"/usr/games/stockfish", # Linux apt install
|
| 54 |
+
"/usr/bin/stockfish",
|
| 55 |
+
"stockfish", # PATH
|
| 56 |
+
os.path.join("stockfish", "stockfish-windows-x86-64-avx2.exe"), # Windows local
|
| 57 |
+
]
|
| 58 |
+
|
| 59 |
+
def find_stockfish():
|
| 60 |
+
for path in STOCKFISH_PATHS:
|
| 61 |
+
if os.path.exists(path):
|
| 62 |
+
return path
|
| 63 |
+
# Try as command
|
| 64 |
+
try:
|
| 65 |
+
result = os.popen(f"which {path} 2>/dev/null || where {path} 2>nul").read().strip()
|
| 66 |
+
if result:
|
| 67 |
+
return result
|
| 68 |
+
except:
|
| 69 |
+
pass
|
| 70 |
+
return None
|
| 71 |
+
|
| 72 |
+
STOCKFISH_PATH = find_stockfish()
|
| 73 |
+
print(f"[CONFIG] Stockfish: {STOCKFISH_PATH or 'NOT FOUND'}")
|
| 74 |
+
|
| 75 |
+
# Colors
|
| 76 |
+
COLORS = {
|
| 77 |
+
'bg_dark': (18, 18, 22),
|
| 78 |
+
'bg_panel': (25, 25, 30),
|
| 79 |
+
'bg_card': (35, 35, 45),
|
| 80 |
+
'bg_card_hover': (50, 55, 70),
|
| 81 |
+
'board_light': (235, 236, 208),
|
| 82 |
+
'board_dark': (119, 149, 86),
|
| 83 |
+
'accent_cyan': (0, 200, 255),
|
| 84 |
+
'accent_green': (0, 255, 150),
|
| 85 |
+
'accent_gold': (255, 215, 0),
|
| 86 |
+
'accent_red': (255, 70, 70),
|
| 87 |
+
'accent_purple': (180, 100, 255),
|
| 88 |
+
'accent_orange': (255, 150, 50),
|
| 89 |
+
'text_primary': (255, 255, 255),
|
| 90 |
+
'text_secondary': (180, 180, 180),
|
| 91 |
+
'text_muted': (120, 120, 120),
|
| 92 |
+
'merkle_glow': (100, 255, 218),
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
# Unicode chess pieces
|
| 96 |
+
PIECE_SYMBOLS = {
|
| 97 |
+
'P': '♙', 'N': '♘', 'B': '♗', 'R': '♖', 'Q': '♕', 'K': '♔',
|
| 98 |
+
'p': '♟', 'n': '♞', 'b': '♝', 'r': '♜', 'q': '♛', 'k': '♚',
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 102 |
+
# CASCADE MOCK (for when cascade-lattice isn't available)
|
| 103 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 104 |
+
|
| 105 |
+
class MockHold:
|
| 106 |
+
_instance = None
|
| 107 |
+
def __init__(self):
|
| 108 |
+
self.timeout = 3600
|
| 109 |
+
self.listeners = []
|
| 110 |
+
self.stats = {'total_holds': 0, 'overrides': 0}
|
| 111 |
+
|
| 112 |
+
@classmethod
|
| 113 |
+
def get(cls):
|
| 114 |
+
if cls._instance is None:
|
| 115 |
+
cls._instance = MockHold()
|
| 116 |
+
return cls._instance
|
| 117 |
+
|
| 118 |
+
def register_listener(self, fn):
|
| 119 |
+
self.listeners.append(fn)
|
| 120 |
+
|
| 121 |
+
def resolve(self, action=None):
|
| 122 |
+
pass
|
| 123 |
+
|
| 124 |
+
class MockCausationGraph:
|
| 125 |
+
def __init__(self):
|
| 126 |
+
self.events = []
|
| 127 |
+
self.links = []
|
| 128 |
+
def add_event(self, e): self.events.append(e)
|
| 129 |
+
def add_link(self, l): self.links.append(l)
|
| 130 |
+
def get_stats(self): return {'events': len(self.events), 'links': len(self.links)}
|
| 131 |
+
|
| 132 |
+
class MockMetricsEngine:
|
| 133 |
+
def __init__(self): self.metrics = {}
|
| 134 |
+
def ingest(self, e): pass
|
| 135 |
+
def summary(self): return {}
|
| 136 |
+
|
| 137 |
+
class MockEvent:
|
| 138 |
+
def __init__(self, **kwargs):
|
| 139 |
+
for k, v in kwargs.items():
|
| 140 |
+
setattr(self, k, v)
|
| 141 |
+
|
| 142 |
+
class MockCausationLink:
|
| 143 |
+
def __init__(self, **kwargs):
|
| 144 |
+
for k, v in kwargs.items():
|
| 145 |
+
setattr(self, k, v)
|
| 146 |
+
|
| 147 |
+
# Use real or mock
|
| 148 |
+
if CASCADE_AVAILABLE:
|
| 149 |
+
CascadeHold = cascade.Hold
|
| 150 |
+
CausationGraph = cascade.CausationGraph
|
| 151 |
+
MetricsEngine = cascade.MetricsEngine
|
| 152 |
+
CascadeEvent = cascade.Event
|
| 153 |
+
CausationLink = cascade.CausationLink
|
| 154 |
+
cascade.init()
|
| 155 |
+
else:
|
| 156 |
+
CascadeHold = MockHold
|
| 157 |
+
CausationGraph = MockCausationGraph
|
| 158 |
+
MetricsEngine = MockMetricsEngine
|
| 159 |
+
CascadeEvent = MockEvent
|
| 160 |
+
CausationLink = MockCausationLink
|
| 161 |
+
|
| 162 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 163 |
+
# DATA CLASSES
|
| 164 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 165 |
+
|
| 166 |
+
@dataclass
|
| 167 |
+
class CausalNode:
|
| 168 |
+
event_id: str
|
| 169 |
+
move: str
|
| 170 |
+
player: str
|
| 171 |
+
fen: str
|
| 172 |
+
timestamp: float
|
| 173 |
+
merkle: str
|
| 174 |
+
value: float
|
| 175 |
+
was_override: bool = False
|
| 176 |
+
depth: int = 0
|
| 177 |
+
|
| 178 |
+
@dataclass
|
| 179 |
+
class PredictionRisk:
|
| 180 |
+
move: str
|
| 181 |
+
risk_score: float
|
| 182 |
+
predicted_responses: List[str]
|
| 183 |
+
material_delta: int
|
| 184 |
+
positional_delta: float
|
| 185 |
+
tactical_threats: List[str]
|
| 186 |
+
|
| 187 |
+
@dataclass
|
| 188 |
+
class SessionStats:
|
| 189 |
+
total_holds: int = 0
|
| 190 |
+
human_overrides: int = 0
|
| 191 |
+
ai_accepted: int = 0
|
| 192 |
+
current_combo: int = 0
|
| 193 |
+
max_combo: int = 0
|
| 194 |
+
override_rate: float = 0.0
|
| 195 |
+
|
| 196 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 197 |
+
# GAME STATE CLASS
|
| 198 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 199 |
+
|
| 200 |
+
class ChessGameState:
|
| 201 |
+
"""Manages all game state for the Gradio interface"""
|
| 202 |
+
|
| 203 |
+
def __init__(self):
|
| 204 |
+
self.reset_game()
|
| 205 |
+
|
| 206 |
+
# Cascade systems
|
| 207 |
+
self.causation_graph = CausationGraph()
|
| 208 |
+
self.metrics_engine = MetricsEngine()
|
| 209 |
+
self.causal_chain: List[CausalNode] = []
|
| 210 |
+
self.merkle_chain: List[str] = []
|
| 211 |
+
self.last_event_id = None
|
| 212 |
+
|
| 213 |
+
# AI Model
|
| 214 |
+
self.model = None
|
| 215 |
+
self.device = "cpu"
|
| 216 |
+
self._load_model()
|
| 217 |
+
|
| 218 |
+
# Stockfish
|
| 219 |
+
self.engine = None
|
| 220 |
+
self._init_engine()
|
| 221 |
+
|
| 222 |
+
def reset_game(self):
|
| 223 |
+
"""Reset to new game"""
|
| 224 |
+
self.board = chess.Board()
|
| 225 |
+
self.move_history = []
|
| 226 |
+
self.session = SessionStats()
|
| 227 |
+
self.candidates = []
|
| 228 |
+
self.predictions = []
|
| 229 |
+
self.selected_idx = 0
|
| 230 |
+
self.hovered_idx = -1
|
| 231 |
+
self.ui_mode = "LIST" # LIST, DRILL
|
| 232 |
+
self.active_tab = "WEALTH"
|
| 233 |
+
self.game_over = False
|
| 234 |
+
self.game_result = ""
|
| 235 |
+
self.hold_active = False
|
| 236 |
+
self.current_merkle = ""
|
| 237 |
+
self.value_history = []
|
| 238 |
+
self.last_observation = {}
|
| 239 |
+
|
| 240 |
+
def _load_model(self):
|
| 241 |
+
"""Load the ChessBot model"""
|
| 242 |
+
if not TORCH_AVAILABLE:
|
| 243 |
+
print("[MODEL] PyTorch not available, using random moves")
|
| 244 |
+
return
|
| 245 |
+
|
| 246 |
+
try:
|
| 247 |
+
print(f"[MODEL] Loading {MODEL_NAME}...")
|
| 248 |
+
self.model = AutoModel.from_pretrained(MODEL_NAME, trust_remote_code=True)
|
| 249 |
+
self.device = "cuda" if torch.cuda.is_available() else "cpu"
|
| 250 |
+
self.model.to(self.device)
|
| 251 |
+
self.model.eval()
|
| 252 |
+
print(f"[MODEL] Loaded on {self.device}")
|
| 253 |
+
except Exception as e:
|
| 254 |
+
print(f"[MODEL] Failed to load: {e}")
|
| 255 |
+
self.model = None
|
| 256 |
+
|
| 257 |
+
def _init_engine(self):
|
| 258 |
+
"""Initialize Stockfish engine"""
|
| 259 |
+
if STOCKFISH_PATH:
|
| 260 |
+
try:
|
| 261 |
+
self.engine = chess.engine.SimpleEngine.popen_uci(STOCKFISH_PATH)
|
| 262 |
+
print("[ENGINE] Stockfish ready")
|
| 263 |
+
except Exception as e:
|
| 264 |
+
print(f"[ENGINE] Failed: {e}")
|
| 265 |
+
self.engine = None
|
| 266 |
+
else:
|
| 267 |
+
print("[ENGINE] Stockfish not found")
|
| 268 |
+
|
| 269 |
+
def _compute_merkle(self, data: Dict) -> str:
|
| 270 |
+
content = str(sorted(data.items())).encode()
|
| 271 |
+
return hashlib.sha256(content).hexdigest()[:16]
|
| 272 |
+
|
| 273 |
+
def register_event(self, event_data: Dict) -> str:
|
| 274 |
+
"""Register event in causation graph"""
|
| 275 |
+
event_id = f"evt_{len(self.causal_chain)}_{int(time.time()*1000)}"
|
| 276 |
+
|
| 277 |
+
if CASCADE_AVAILABLE:
|
| 278 |
+
event = CascadeEvent(
|
| 279 |
+
event_id=event_id,
|
| 280 |
+
timestamp=time.time(),
|
| 281 |
+
component=event_data.get('player', 'chess'),
|
| 282 |
+
event_type=event_data.get('type', 'move'),
|
| 283 |
+
data=event_data
|
| 284 |
+
)
|
| 285 |
+
self.causation_graph.add_event(event)
|
| 286 |
+
|
| 287 |
+
if self.last_event_id and self.causal_chain:
|
| 288 |
+
link = CausationLink(
|
| 289 |
+
from_event=self.last_event_id,
|
| 290 |
+
to_event=event_id,
|
| 291 |
+
causation_type="game_sequence",
|
| 292 |
+
strength=1.0,
|
| 293 |
+
explanation=f"Move sequence"
|
| 294 |
+
)
|
| 295 |
+
self.causation_graph.add_link(link)
|
| 296 |
+
|
| 297 |
+
# Create causal node
|
| 298 |
+
node = CausalNode(
|
| 299 |
+
event_id=event_id,
|
| 300 |
+
move=event_data.get('move', ''),
|
| 301 |
+
player=event_data.get('player', ''),
|
| 302 |
+
fen=event_data.get('fen', ''),
|
| 303 |
+
timestamp=time.time(),
|
| 304 |
+
merkle=self._compute_merkle(event_data),
|
| 305 |
+
value=event_data.get('value', 0.0),
|
| 306 |
+
was_override=event_data.get('was_override', False),
|
| 307 |
+
depth=len(self.causal_chain)
|
| 308 |
+
)
|
| 309 |
+
|
| 310 |
+
self.causal_chain.append(node)
|
| 311 |
+
self.merkle_chain.append(node.merkle)
|
| 312 |
+
self.last_event_id = event_id
|
| 313 |
+
|
| 314 |
+
return event_id
|
| 315 |
+
|
| 316 |
+
def get_ai_move(self) -> Tuple[str, List[Dict], float]:
|
| 317 |
+
"""Get AI's move recommendation with candidates"""
|
| 318 |
+
fen = self.board.fen()
|
| 319 |
+
legal_moves = [m.uci() for m in self.board.legal_moves]
|
| 320 |
+
|
| 321 |
+
if not legal_moves:
|
| 322 |
+
return None, [], 0.0
|
| 323 |
+
|
| 324 |
+
# Get model prediction
|
| 325 |
+
move_uci = None
|
| 326 |
+
pos_eval = [0.33, 0.34, 0.33] # Default
|
| 327 |
+
|
| 328 |
+
if self.model is not None:
|
| 329 |
+
try:
|
| 330 |
+
with torch.no_grad():
|
| 331 |
+
pos_eval = self.model.get_position_value(fen, device=self.device).tolist()
|
| 332 |
+
move_uci = self.model.get_move_from_fen_no_thinking(fen, T=0.1, device=self.device)
|
| 333 |
+
except Exception as e:
|
| 334 |
+
print(f"[AI] Error: {e}")
|
| 335 |
+
|
| 336 |
+
if move_uci is None or move_uci not in legal_moves:
|
| 337 |
+
move_uci = random.choice(legal_moves)
|
| 338 |
+
|
| 339 |
+
# Build candidates
|
| 340 |
+
candidates = []
|
| 341 |
+
candidates.append({
|
| 342 |
+
"move": move_uci,
|
| 343 |
+
"prob": 0.82,
|
| 344 |
+
"v_head": pos_eval,
|
| 345 |
+
"reason": "Primary engine recommendation"
|
| 346 |
+
})
|
| 347 |
+
|
| 348 |
+
others = [m for m in legal_moves if m != move_uci]
|
| 349 |
+
random.shuffle(others)
|
| 350 |
+
for i, m in enumerate(others[:4]):
|
| 351 |
+
v_noise = [v + random.uniform(-0.08, 0.08) for v in pos_eval]
|
| 352 |
+
candidates.append({
|
| 353 |
+
"move": m,
|
| 354 |
+
"prob": max(0.01, 0.15 - i * 0.03),
|
| 355 |
+
"v_head": v_noise,
|
| 356 |
+
"reason": "Alternative candidate"
|
| 357 |
+
})
|
| 358 |
+
|
| 359 |
+
value = pos_eval[2] - pos_eval[0]
|
| 360 |
+
return move_uci, candidates, value
|
| 361 |
+
|
| 362 |
+
def get_stockfish_move(self) -> str:
|
| 363 |
+
"""Get Stockfish's move"""
|
| 364 |
+
if self.engine:
|
| 365 |
+
try:
|
| 366 |
+
result = self.engine.play(self.board, chess.engine.Limit(time=0.5))
|
| 367 |
+
return result.move.uci()
|
| 368 |
+
except:
|
| 369 |
+
pass
|
| 370 |
+
return random.choice([m.uci() for m in self.board.legal_moves])
|
| 371 |
+
|
| 372 |
+
def predict_cascade(self, candidates: List[Dict]) -> List[PredictionRisk]:
|
| 373 |
+
"""Generate cascade predictions for candidates"""
|
| 374 |
+
predictions = []
|
| 375 |
+
for c in candidates:
|
| 376 |
+
try:
|
| 377 |
+
move = chess.Move.from_uci(c['move'])
|
| 378 |
+
temp = self.board.copy()
|
| 379 |
+
|
| 380 |
+
# Material before/after
|
| 381 |
+
mat_before = self._count_material(temp)
|
| 382 |
+
temp.push(move)
|
| 383 |
+
mat_after = self._count_material(temp)
|
| 384 |
+
|
| 385 |
+
# Opponent responses
|
| 386 |
+
responses = [m.uci() for m in list(temp.legal_moves)[:3]]
|
| 387 |
+
|
| 388 |
+
# Threats
|
| 389 |
+
threats = []
|
| 390 |
+
if temp.is_check():
|
| 391 |
+
threats.append("CHECK")
|
| 392 |
+
|
| 393 |
+
# Risk score
|
| 394 |
+
risk = (1 - c['prob']) * 0.5 + len(threats) * 0.1
|
| 395 |
+
|
| 396 |
+
predictions.append(PredictionRisk(
|
| 397 |
+
move=c['move'],
|
| 398 |
+
risk_score=min(1.0, risk),
|
| 399 |
+
predicted_responses=responses,
|
| 400 |
+
material_delta=mat_after - mat_before,
|
| 401 |
+
positional_delta=c['v_head'][2] - c['v_head'][0],
|
| 402 |
+
tactical_threats=threats
|
| 403 |
+
))
|
| 404 |
+
except:
|
| 405 |
+
pass
|
| 406 |
+
return predictions
|
| 407 |
+
|
| 408 |
+
def _count_material(self, board) -> int:
|
| 409 |
+
values = {chess.PAWN: 1, chess.KNIGHT: 3, chess.BISHOP: 3,
|
| 410 |
+
chess.ROOK: 5, chess.QUEEN: 9}
|
| 411 |
+
score = 0
|
| 412 |
+
for sq in chess.SQUARES:
|
| 413 |
+
piece = board.piece_at(sq)
|
| 414 |
+
if piece and piece.piece_type in values:
|
| 415 |
+
val = values[piece.piece_type]
|
| 416 |
+
score += val if piece.color == chess.WHITE else -val
|
| 417 |
+
return score
|
| 418 |
+
|
| 419 |
+
def make_move(self, move_uci: str, player: str, was_override: bool = False):
|
| 420 |
+
"""Execute a move on the board"""
|
| 421 |
+
try:
|
| 422 |
+
move = chess.Move.from_uci(move_uci)
|
| 423 |
+
if move in self.board.legal_moves:
|
| 424 |
+
self.board.push(move)
|
| 425 |
+
|
| 426 |
+
# Get evaluation
|
| 427 |
+
value = 0.0
|
| 428 |
+
if self.model:
|
| 429 |
+
try:
|
| 430 |
+
with torch.no_grad():
|
| 431 |
+
ev = self.model.get_position_value(self.board.fen(), device=self.device)
|
| 432 |
+
value = float(ev[2] - ev[0])
|
| 433 |
+
self.value_history.append(value)
|
| 434 |
+
except:
|
| 435 |
+
pass
|
| 436 |
+
|
| 437 |
+
self.move_history.append({
|
| 438 |
+
'move': move_uci,
|
| 439 |
+
'player': player,
|
| 440 |
+
'was_override': was_override
|
| 441 |
+
})
|
| 442 |
+
|
| 443 |
+
# Register in causation graph
|
| 444 |
+
self.register_event({
|
| 445 |
+
'type': 'move',
|
| 446 |
+
'move': move_uci,
|
| 447 |
+
'player': player,
|
| 448 |
+
'fen': self.board.fen(),
|
| 449 |
+
'value': value,
|
| 450 |
+
'was_override': was_override
|
| 451 |
+
})
|
| 452 |
+
|
| 453 |
+
# Update session stats
|
| 454 |
+
if was_override:
|
| 455 |
+
self.session.human_overrides += 1
|
| 456 |
+
self.session.current_combo = 0
|
| 457 |
+
else:
|
| 458 |
+
self.session.ai_accepted += 1
|
| 459 |
+
self.session.current_combo += 1
|
| 460 |
+
self.session.max_combo = max(self.session.max_combo, self.session.current_combo)
|
| 461 |
+
|
| 462 |
+
self.session.total_holds += 1
|
| 463 |
+
if self.session.total_holds > 0:
|
| 464 |
+
self.session.override_rate = self.session.human_overrides / self.session.total_holds
|
| 465 |
+
|
| 466 |
+
# Check game over
|
| 467 |
+
if self.board.is_game_over():
|
| 468 |
+
self.game_over = True
|
| 469 |
+
result = self.board.result()
|
| 470 |
+
if result == "1-0":
|
| 471 |
+
self.game_result = "WHITE WINS (ChessBot)"
|
| 472 |
+
elif result == "0-1":
|
| 473 |
+
self.game_result = "BLACK WINS (Stockfish)"
|
| 474 |
+
else:
|
| 475 |
+
self.game_result = f"DRAW ({result})"
|
| 476 |
+
|
| 477 |
+
return True
|
| 478 |
+
except Exception as e:
|
| 479 |
+
print(f"[MOVE] Error: {e}")
|
| 480 |
+
return False
|
| 481 |
+
|
| 482 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 483 |
+
# RENDERING
|
| 484 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 485 |
+
|
| 486 |
+
def render_game(state: ChessGameState) -> Image.Image:
|
| 487 |
+
"""Render the complete game view"""
|
| 488 |
+
img = Image.new('RGB', (TOTAL_WIDTH, TOTAL_HEIGHT), COLORS['bg_dark'])
|
| 489 |
+
draw = ImageDraw.Draw(img)
|
| 490 |
+
|
| 491 |
+
# Try to load fonts
|
| 492 |
+
try:
|
| 493 |
+
font = ImageFont.truetype("arial.ttf", 14)
|
| 494 |
+
font_small = ImageFont.truetype("arial.ttf", 11)
|
| 495 |
+
font_large = ImageFont.truetype("seguisym.ttf", 36)
|
| 496 |
+
font_title = ImageFont.truetype("arial.ttf", 18)
|
| 497 |
+
except:
|
| 498 |
+
font = ImageFont.load_default()
|
| 499 |
+
font_small = font
|
| 500 |
+
font_large = font
|
| 501 |
+
font_title = font
|
| 502 |
+
|
| 503 |
+
# Draw board
|
| 504 |
+
_draw_board(img, draw, state, font_large)
|
| 505 |
+
|
| 506 |
+
# Draw panel
|
| 507 |
+
_draw_panel(img, draw, state, font, font_small, font_title)
|
| 508 |
+
|
| 509 |
+
return img
|
| 510 |
+
|
| 511 |
+
def _draw_board(img: Image.Image, draw: ImageDraw.Draw, state: ChessGameState, font_large):
|
| 512 |
+
"""Draw the chess board"""
|
| 513 |
+
for r in range(8):
|
| 514 |
+
for c in range(8):
|
| 515 |
+
x = c * SQUARE_SIZE
|
| 516 |
+
y = r * SQUARE_SIZE
|
| 517 |
+
|
| 518 |
+
color = COLORS['board_light'] if (r + c) % 2 == 0 else COLORS['board_dark']
|
| 519 |
+
draw.rectangle([x, y, x + SQUARE_SIZE, y + SQUARE_SIZE], fill=color)
|
| 520 |
+
|
| 521 |
+
# Draw piece
|
| 522 |
+
sq = chess.square(c, 7 - r)
|
| 523 |
+
piece = state.board.piece_at(sq)
|
| 524 |
+
if piece:
|
| 525 |
+
symbol = piece.symbol()
|
| 526 |
+
if symbol in PIECE_SYMBOLS:
|
| 527 |
+
piece_char = PIECE_SYMBOLS[symbol]
|
| 528 |
+
# Center the piece
|
| 529 |
+
try:
|
| 530 |
+
bbox = font_large.getbbox(piece_char)
|
| 531 |
+
tw, th = bbox[2] - bbox[0], bbox[3] - bbox[1]
|
| 532 |
+
except:
|
| 533 |
+
tw, th = 30, 30
|
| 534 |
+
px = x + (SQUARE_SIZE - tw) // 2
|
| 535 |
+
py = y + (SQUARE_SIZE - th) // 2
|
| 536 |
+
|
| 537 |
+
# Draw with shadow
|
| 538 |
+
p_color = (255, 255, 255) if piece.color == chess.WHITE else (30, 30, 30)
|
| 539 |
+
shadow_color = (0, 0, 0) if piece.color == chess.WHITE else (200, 200, 200)
|
| 540 |
+
draw.text((px + 1, py + 1), piece_char, fill=shadow_color, font=font_large)
|
| 541 |
+
draw.text((px, py), piece_char, fill=p_color, font=font_large)
|
| 542 |
+
|
| 543 |
+
# Draw selected move arrow if in drill mode
|
| 544 |
+
if state.ui_mode == "DRILL" and state.candidates and state.selected_idx < len(state.candidates):
|
| 545 |
+
move_uci = state.candidates[state.selected_idx]['move']
|
| 546 |
+
try:
|
| 547 |
+
move = chess.Move.from_uci(move_uci)
|
| 548 |
+
_draw_arrow(draw, move.from_square, move.to_square, COLORS['accent_gold'], width=6)
|
| 549 |
+
except:
|
| 550 |
+
pass
|
| 551 |
+
|
| 552 |
+
def _draw_arrow(draw: ImageDraw.Draw, from_sq: int, to_sq: int, color: Tuple, width: int = 4):
|
| 553 |
+
"""Draw an arrow between squares"""
|
| 554 |
+
fc, fr = chess.square_file(from_sq), 7 - chess.square_rank(from_sq)
|
| 555 |
+
tc, tr = chess.square_file(to_sq), 7 - chess.square_rank(to_sq)
|
| 556 |
+
|
| 557 |
+
x1 = fc * SQUARE_SIZE + SQUARE_SIZE // 2
|
| 558 |
+
y1 = fr * SQUARE_SIZE + SQUARE_SIZE // 2
|
| 559 |
+
x2 = tc * SQUARE_SIZE + SQUARE_SIZE // 2
|
| 560 |
+
y2 = tr * SQUARE_SIZE + SQUARE_SIZE // 2
|
| 561 |
+
|
| 562 |
+
draw.line([(x1, y1), (x2, y2)], fill=color, width=width)
|
| 563 |
+
|
| 564 |
+
# Arrowhead
|
| 565 |
+
angle = math.atan2(y1 - y2, x1 - x2)
|
| 566 |
+
arr_len = 15
|
| 567 |
+
p1 = (x2 + arr_len * math.cos(angle + 0.5), y2 + arr_len * math.sin(angle + 0.5))
|
| 568 |
+
p2 = (x2 + arr_len * math.cos(angle - 0.5), y2 + arr_len * math.sin(angle - 0.5))
|
| 569 |
+
draw.polygon([(x2, y2), p1, p2], fill=color)
|
| 570 |
+
|
| 571 |
+
def _draw_panel(img: Image.Image, draw: ImageDraw.Draw, state: ChessGameState,
|
| 572 |
+
font, font_small, font_title):
|
| 573 |
+
"""Draw the side panel"""
|
| 574 |
+
px = BOARD_SIZE + 10
|
| 575 |
+
py = 10
|
| 576 |
+
pw = PANEL_WIDTH - 20
|
| 577 |
+
|
| 578 |
+
# Panel background
|
| 579 |
+
draw.rectangle([BOARD_SIZE, 0, TOTAL_WIDTH, TOTAL_HEIGHT], fill=COLORS['bg_panel'])
|
| 580 |
+
|
| 581 |
+
# Title
|
| 582 |
+
title = "CASCADE LATTICE CHESS"
|
| 583 |
+
draw.text((px, py), title, fill=COLORS['accent_cyan'], font=font_title)
|
| 584 |
+
py += 30
|
| 585 |
+
|
| 586 |
+
# Session stats
|
| 587 |
+
stats_text = f"Holds: {state.session.total_holds} | Combo: {state.session.current_combo} | OR: {state.session.override_rate*100:.0f}%"
|
| 588 |
+
draw.text((px, py), stats_text, fill=COLORS['text_secondary'], font=font_small)
|
| 589 |
+
py += 25
|
| 590 |
+
|
| 591 |
+
# Tab bar
|
| 592 |
+
tabs = ["WEALTH", "CASCADE", "CHAIN"]
|
| 593 |
+
tab_w = pw // len(tabs)
|
| 594 |
+
for i, tab in enumerate(tabs):
|
| 595 |
+
tx = px + i * tab_w
|
| 596 |
+
is_active = state.active_tab == tab
|
| 597 |
+
tab_color = COLORS['accent_cyan'] if is_active else COLORS['bg_card']
|
| 598 |
+
draw.rectangle([tx, py, tx + tab_w - 5, py + 22], fill=tab_color)
|
| 599 |
+
text_color = COLORS['text_primary'] if is_active else COLORS['text_muted']
|
| 600 |
+
draw.text((tx + 10, py + 4), tab, fill=text_color, font=font_small)
|
| 601 |
+
py += 30
|
| 602 |
+
|
| 603 |
+
# Game over banner
|
| 604 |
+
if state.game_over:
|
| 605 |
+
draw.rectangle([px, py, px + pw, py + 40], fill=(100, 30, 30))
|
| 606 |
+
draw.text((px + 10, py + 10), f"GAME OVER: {state.game_result}",
|
| 607 |
+
fill=COLORS['text_primary'], font=font)
|
| 608 |
+
py += 50
|
| 609 |
+
|
| 610 |
+
# Content based on tab
|
| 611 |
+
if state.active_tab == "WEALTH":
|
| 612 |
+
_draw_wealth_tab(draw, state, px, py, pw, font, font_small)
|
| 613 |
+
elif state.active_tab == "CASCADE":
|
| 614 |
+
_draw_cascade_tab(draw, state, px, py, pw, font, font_small)
|
| 615 |
+
elif state.active_tab == "CHAIN":
|
| 616 |
+
_draw_chain_tab(draw, state, px, py, pw, font, font_small)
|
| 617 |
+
|
| 618 |
+
def _draw_wealth_tab(draw, state, x, y, w, font, font_small):
|
| 619 |
+
"""Draw the wealth/decision tab"""
|
| 620 |
+
|
| 621 |
+
# Last move info
|
| 622 |
+
if state.last_observation:
|
| 623 |
+
ev = state.last_observation.get('evaluation', [0.33, 0.34, 0.33])
|
| 624 |
+
draw.text((x, y), f"NNUE: W:{ev[2]:.2f} D:{ev[1]:.2f} B:{ev[0]:.2f}",
|
| 625 |
+
fill=COLORS['accent_green'], font=font_small)
|
| 626 |
+
y += 20
|
| 627 |
+
|
| 628 |
+
if state.hold_active:
|
| 629 |
+
# Merkle root
|
| 630 |
+
draw.rectangle([x, y, x + w, y + 30], fill=COLORS['bg_card'])
|
| 631 |
+
draw.text((x + 5, y + 8), f"MERKLE: {state.current_merkle}",
|
| 632 |
+
fill=COLORS['merkle_glow'], font=font_small)
|
| 633 |
+
y += 40
|
| 634 |
+
|
| 635 |
+
if state.ui_mode == "LIST":
|
| 636 |
+
# Candidate list
|
| 637 |
+
draw.text((x, y), "SELECT MOVE TO ANALYZE:", fill=COLORS['accent_cyan'], font=font)
|
| 638 |
+
y += 25
|
| 639 |
+
|
| 640 |
+
for i, c in enumerate(state.candidates[:5]):
|
| 641 |
+
is_hover = i == state.hovered_idx
|
| 642 |
+
row_color = COLORS['bg_card_hover'] if is_hover else COLORS['bg_card']
|
| 643 |
+
draw.rectangle([x, y, x + w, y + 35], fill=row_color)
|
| 644 |
+
|
| 645 |
+
# Move and confidence
|
| 646 |
+
draw.text((x + 5, y + 5), f"#{i+1}", fill=COLORS['text_muted'], font=font_small)
|
| 647 |
+
draw.text((x + 30, y + 5), c['move'], fill=COLORS['text_primary'], font=font)
|
| 648 |
+
draw.text((x + 90, y + 5), f"{c['prob']*100:.1f}%", fill=COLORS['accent_green'], font=font)
|
| 649 |
+
|
| 650 |
+
# Value head
|
| 651 |
+
vh = c.get('v_head', [0.33, 0.34, 0.33])
|
| 652 |
+
draw.text((x + 150, y + 5), f"W:{vh[2]:.2f}", fill=COLORS['text_secondary'], font=font_small)
|
| 653 |
+
|
| 654 |
+
y += 40
|
| 655 |
+
|
| 656 |
+
elif state.ui_mode == "DRILL" and state.candidates:
|
| 657 |
+
c = state.candidates[state.selected_idx]
|
| 658 |
+
|
| 659 |
+
draw.text((x, y), f"ANALYZING: {c['move']}", fill=COLORS['accent_gold'], font=font)
|
| 660 |
+
y += 30
|
| 661 |
+
|
| 662 |
+
# Metrics
|
| 663 |
+
draw.rectangle([x, y, x + w, y + 80], fill=COLORS['bg_card'])
|
| 664 |
+
draw.text((x + 10, y + 10), f"Confidence: {c['prob']*100:.2f}%", fill=COLORS['text_primary'], font=font)
|
| 665 |
+
|
| 666 |
+
vh = c.get('v_head', [0.33, 0.34, 0.33])
|
| 667 |
+
draw.text((x + 10, y + 30), f"White: {vh[2]:.4f}", fill=COLORS['accent_green'], font=font_small)
|
| 668 |
+
draw.text((x + 100, y + 30), f"Draw: {vh[1]:.4f}", fill=COLORS['accent_orange'], font=font_small)
|
| 669 |
+
draw.text((x + 190, y + 30), f"Black: {vh[0]:.4f}", fill=COLORS['accent_red'], font=font_small)
|
| 670 |
+
|
| 671 |
+
draw.text((x + 10, y + 55), c.get('reason', ''), fill=COLORS['text_muted'], font=font_small)
|
| 672 |
+
y += 90
|
| 673 |
+
|
| 674 |
+
# Predictions
|
| 675 |
+
pred = next((p for p in state.predictions if p.move == c['move']), None)
|
| 676 |
+
if pred:
|
| 677 |
+
draw.text((x, y), "CASCADE PREDICTION:", fill=COLORS['accent_purple'], font=font)
|
| 678 |
+
y += 20
|
| 679 |
+
draw.text((x + 10, y), f"Risk: {pred.risk_score:.2f}",
|
| 680 |
+
fill=COLORS['accent_red'] if pred.risk_score > 0.5 else COLORS['accent_green'], font=font_small)
|
| 681 |
+
draw.text((x + 100, y), f"Material: {pred.material_delta:+d}", fill=COLORS['text_secondary'], font=font_small)
|
| 682 |
+
y += 20
|
| 683 |
+
if pred.predicted_responses:
|
| 684 |
+
draw.text((x + 10, y), f"Response: {pred.predicted_responses[0]}",
|
| 685 |
+
fill=COLORS['prediction_blue'] if 'prediction_blue' in COLORS else COLORS['accent_cyan'], font=font_small)
|
| 686 |
+
else:
|
| 687 |
+
draw.text((x, y + 50), "Waiting for AI decision...", fill=COLORS['text_muted'], font=font)
|
| 688 |
+
|
| 689 |
+
def _draw_cascade_tab(draw, state, x, y, w, font, font_small):
|
| 690 |
+
"""Draw cascade predictions tab"""
|
| 691 |
+
draw.text((x, y), "CASCADE PREDICTIONS", fill=COLORS['accent_purple'], font=font)
|
| 692 |
+
y += 25
|
| 693 |
+
|
| 694 |
+
if not state.predictions:
|
| 695 |
+
draw.text((x, y), "No predictions available", fill=COLORS['text_muted'], font=font_small)
|
| 696 |
+
return
|
| 697 |
+
|
| 698 |
+
for pred in state.predictions[:5]:
|
| 699 |
+
draw.rectangle([x, y, x + w, y + 50], fill=COLORS['bg_card'])
|
| 700 |
+
|
| 701 |
+
# Risk color
|
| 702 |
+
risk_color = COLORS['accent_green'] if pred.risk_score < 0.3 else \
|
| 703 |
+
COLORS['accent_orange'] if pred.risk_score < 0.6 else COLORS['accent_red']
|
| 704 |
+
|
| 705 |
+
draw.text((x + 5, y + 5), pred.move, fill=COLORS['text_primary'], font=font)
|
| 706 |
+
draw.text((x + 60, y + 5), f"Risk: {pred.risk_score:.2f}", fill=risk_color, font=font_small)
|
| 707 |
+
draw.text((x + 150, y + 5), f"Mat: {pred.material_delta:+d}", fill=COLORS['text_secondary'], font=font_small)
|
| 708 |
+
|
| 709 |
+
if pred.predicted_responses:
|
| 710 |
+
resp_str = " → ".join(pred.predicted_responses[:2])
|
| 711 |
+
draw.text((x + 5, y + 28), f"Chain: {resp_str}", fill=COLORS['accent_cyan'], font=font_small)
|
| 712 |
+
|
| 713 |
+
y += 55
|
| 714 |
+
|
| 715 |
+
def _draw_chain_tab(draw, state, x, y, w, font, font_small):
|
| 716 |
+
"""Draw merkle chain tab"""
|
| 717 |
+
draw.text((x, y), "MERKLE PROVENANCE CHAIN", fill=COLORS['merkle_glow'], font=font)
|
| 718 |
+
y += 25
|
| 719 |
+
|
| 720 |
+
if not state.causal_chain:
|
| 721 |
+
draw.text((x, y), "Chain empty...", fill=COLORS['text_muted'], font=font_small)
|
| 722 |
+
return
|
| 723 |
+
|
| 724 |
+
for node in state.causal_chain[-8:]:
|
| 725 |
+
bg_color = COLORS['bg_card_hover'] if node.was_override else COLORS['bg_card']
|
| 726 |
+
draw.rectangle([x, y, x + w, y + 35], fill=bg_color)
|
| 727 |
+
|
| 728 |
+
draw.text((x + 5, y + 5), f"#{node.depth}", fill=COLORS['text_muted'], font=font_small)
|
| 729 |
+
draw.text((x + 35, y + 5), node.move or "START",
|
| 730 |
+
fill=COLORS['accent_gold'] if node.was_override else COLORS['text_primary'], font=font)
|
| 731 |
+
draw.text((x + 90, y + 5), node.merkle[:12], fill=COLORS['merkle_glow'], font=font_small)
|
| 732 |
+
draw.text((x + 200, y + 5), node.player[:10], fill=COLORS['text_secondary'], font=font_small)
|
| 733 |
+
|
| 734 |
+
y += 40
|
| 735 |
+
|
| 736 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 737 |
+
# GRADIO INTERFACE
|
| 738 |
+
# ═══════════════════════════════════════════════════════════════════════════════
|
| 739 |
+
|
| 740 |
+
# Global game state
|
| 741 |
+
game_state = ChessGameState()
|
| 742 |
+
|
| 743 |
+
def process_click(evt: gr.SelectData, current_image):
|
| 744 |
+
"""Handle clicks on the game image"""
|
| 745 |
+
global game_state
|
| 746 |
+
|
| 747 |
+
if evt is None:
|
| 748 |
+
return render_game(game_state), get_status_text()
|
| 749 |
+
|
| 750 |
+
x, y = evt.index
|
| 751 |
+
|
| 752 |
+
# Check if click is in panel area (tabs or candidates)
|
| 753 |
+
if x > BOARD_SIZE:
|
| 754 |
+
px = x - BOARD_SIZE - 10
|
| 755 |
+
py = y
|
| 756 |
+
|
| 757 |
+
# Tab clicks (around y=65-87)
|
| 758 |
+
if 65 <= py <= 87:
|
| 759 |
+
tab_w = (PANEL_WIDTH - 20) // 3
|
| 760 |
+
tab_idx = px // tab_w
|
| 761 |
+
tabs = ["WEALTH", "CASCADE", "CHAIN"]
|
| 762 |
+
if 0 <= tab_idx < len(tabs):
|
| 763 |
+
game_state.active_tab = tabs[tab_idx]
|
| 764 |
+
|
| 765 |
+
# Candidate clicks in LIST mode
|
| 766 |
+
elif game_state.hold_active and game_state.ui_mode == "LIST" and py > 130:
|
| 767 |
+
# Each candidate row is ~40px starting around y=130
|
| 768 |
+
candidate_idx = (py - 130) // 40
|
| 769 |
+
if 0 <= candidate_idx < len(game_state.candidates):
|
| 770 |
+
game_state.selected_idx = candidate_idx
|
| 771 |
+
game_state.ui_mode = "DRILL"
|
| 772 |
+
|
| 773 |
+
return render_game(game_state), get_status_text()
|
| 774 |
+
|
| 775 |
+
def execute_move():
|
| 776 |
+
"""Execute the currently selected move"""
|
| 777 |
+
global game_state
|
| 778 |
+
|
| 779 |
+
if not game_state.hold_active or game_state.game_over:
|
| 780 |
+
return render_game(game_state), get_status_text()
|
| 781 |
+
|
| 782 |
+
if game_state.candidates and game_state.selected_idx < len(game_state.candidates):
|
| 783 |
+
selected = game_state.candidates[game_state.selected_idx]
|
| 784 |
+
ai_move = game_state.candidates[0]['move']
|
| 785 |
+
was_override = selected['move'] != ai_move
|
| 786 |
+
|
| 787 |
+
# Make white's move
|
| 788 |
+
game_state.make_move(selected['move'], "ChessBot", was_override)
|
| 789 |
+
game_state.hold_active = False
|
| 790 |
+
game_state.ui_mode = "LIST"
|
| 791 |
+
|
| 792 |
+
# Stockfish responds (if game not over)
|
| 793 |
+
if not game_state.game_over and game_state.board.turn == chess.BLACK:
|
| 794 |
+
sf_move = game_state.get_stockfish_move()
|
| 795 |
+
game_state.make_move(sf_move, "Stockfish", False)
|
| 796 |
+
|
| 797 |
+
# Get next AI move if it's white's turn again
|
| 798 |
+
if not game_state.game_over and game_state.board.turn == chess.WHITE:
|
| 799 |
+
trigger_ai_turn()
|
| 800 |
+
|
| 801 |
+
return render_game(game_state), get_status_text()
|
| 802 |
+
|
| 803 |
+
def trigger_ai_turn():
|
| 804 |
+
"""Trigger AI to generate move candidates"""
|
| 805 |
+
global game_state
|
| 806 |
+
|
| 807 |
+
if game_state.game_over:
|
| 808 |
+
return
|
| 809 |
+
|
| 810 |
+
ai_move, candidates, value = game_state.get_ai_move()
|
| 811 |
+
if candidates:
|
| 812 |
+
game_state.candidates = candidates
|
| 813 |
+
game_state.predictions = game_state.predict_cascade(candidates)
|
| 814 |
+
game_state.hold_active = True
|
| 815 |
+
game_state.current_merkle = game_state._compute_merkle({
|
| 816 |
+
'fen': game_state.board.fen(),
|
| 817 |
+
'candidates': [c['move'] for c in candidates]
|
| 818 |
+
})
|
| 819 |
+
game_state.selected_idx = 0
|
| 820 |
+
|
| 821 |
+
# Store observation
|
| 822 |
+
game_state.last_observation = {
|
| 823 |
+
'evaluation': candidates[0].get('v_head', [0.33, 0.34, 0.33])
|
| 824 |
+
}
|
| 825 |
+
|
| 826 |
+
def back_to_list():
|
| 827 |
+
"""Go back to list mode"""
|
| 828 |
+
global game_state
|
| 829 |
+
game_state.ui_mode = "LIST"
|
| 830 |
+
return render_game(game_state), get_status_text()
|
| 831 |
+
|
| 832 |
+
def new_game():
|
| 833 |
+
"""Start a new game"""
|
| 834 |
+
global game_state
|
| 835 |
+
game_state.reset_game()
|
| 836 |
+
game_state.causal_chain = []
|
| 837 |
+
game_state.merkle_chain = []
|
| 838 |
+
|
| 839 |
+
# Register game start
|
| 840 |
+
game_state.register_event({
|
| 841 |
+
'type': 'game_start',
|
| 842 |
+
'move': '',
|
| 843 |
+
'player': 'SYSTEM',
|
| 844 |
+
'fen': game_state.board.fen(),
|
| 845 |
+
'value': 0.0
|
| 846 |
+
})
|
| 847 |
+
|
| 848 |
+
# Trigger first AI move
|
| 849 |
+
trigger_ai_turn()
|
| 850 |
+
|
| 851 |
+
return render_game(game_state), get_status_text()
|
| 852 |
+
|
| 853 |
+
def get_status_text():
|
| 854 |
+
"""Get current status text"""
|
| 855 |
+
global game_state
|
| 856 |
+
|
| 857 |
+
if game_state.game_over:
|
| 858 |
+
return f"🏁 {game_state.game_result}"
|
| 859 |
+
elif game_state.hold_active:
|
| 860 |
+
mode = "DRILL" if game_state.ui_mode == "DRILL" else "SELECT"
|
| 861 |
+
return f"⏸️ HOLD ACTIVE ({mode}) - {len(game_state.candidates)} candidates | Merkle: {game_state.current_merkle[:12]}..."
|
| 862 |
+
else:
|
| 863 |
+
turn = "White (ChessBot)" if game_state.board.turn == chess.WHITE else "Black (Stockfish)"
|
| 864 |
+
return f"▶️ {turn} to move | Moves: {len(game_state.move_history)}"
|
| 865 |
+
|
| 866 |
+
def get_info_text():
|
| 867 |
+
"""Get info panel text"""
|
| 868 |
+
global game_state
|
| 869 |
+
|
| 870 |
+
lines = [
|
| 871 |
+
"═══ CASCADE LATTICE CHESS ═══",
|
| 872 |
+
"",
|
| 873 |
+
f"Chain Length: {len(game_state.causal_chain)}",
|
| 874 |
+
f"Total Holds: {game_state.session.total_holds}",
|
| 875 |
+
f"Override Rate: {game_state.session.override_rate*100:.1f}%",
|
| 876 |
+
f"Max Combo: {game_state.session.max_combo}",
|
| 877 |
+
"",
|
| 878 |
+
"Controls:",
|
| 879 |
+
"• Click candidates to drill down",
|
| 880 |
+
"• Execute to confirm move",
|
| 881 |
+
"• Back to return to list",
|
| 882 |
+
"• New Game to restart",
|
| 883 |
+
]
|
| 884 |
+
|
| 885 |
+
if game_state.hold_active and game_state.ui_mode == "DRILL" and game_state.candidates:
|
| 886 |
+
c = game_state.candidates[game_state.selected_idx]
|
| 887 |
+
lines.extend([
|
| 888 |
+
"",
|
| 889 |
+
f"═══ SELECTED: {c['move']} ═══",
|
| 890 |
+
f"Confidence: {c['prob']*100:.2f}%",
|
| 891 |
+
f"Reason: {c.get('reason', 'N/A')}",
|
| 892 |
+
])
|
| 893 |
+
|
| 894 |
+
return "\n".join(lines)
|
| 895 |
+
|
| 896 |
+
# Build Gradio interface
|
| 897 |
+
with gr.Blocks(title="Cascade Lattice Chess", theme=gr.themes.Base(primary_hue="cyan")) as demo:
|
| 898 |
+
gr.Markdown("""
|
| 899 |
+
# 🏁 CASCADE LATTICE CHESS // SUPER SAIYAN MODE
|
| 900 |
+
|
| 901 |
+
**Human-in-the-loop chess with cryptographic provenance via cascade-lattice**
|
| 902 |
+
|
| 903 |
+
Watch the AI think, override its decisions, and track every choice through a Merkle chain!
|
| 904 |
+
""")
|
| 905 |
+
|
| 906 |
+
with gr.Row():
|
| 907 |
+
with gr.Column(scale=3):
|
| 908 |
+
game_image = gr.Image(
|
| 909 |
+
value=render_game(game_state),
|
| 910 |
+
label="Game Board",
|
| 911 |
+
interactive=True,
|
| 912 |
+
height=TOTAL_HEIGHT
|
| 913 |
+
)
|
| 914 |
+
status = gr.Textbox(value=get_status_text(), label="Status", interactive=False)
|
| 915 |
+
|
| 916 |
+
with gr.Column(scale=1):
|
| 917 |
+
info = gr.Textbox(value=get_info_text(), label="Info", lines=20, interactive=False)
|
| 918 |
+
|
| 919 |
+
with gr.Row():
|
| 920 |
+
new_btn = gr.Button("🆕 New Game", variant="secondary")
|
| 921 |
+
back_btn = gr.Button("⬅️ Back", variant="secondary")
|
| 922 |
+
|
| 923 |
+
execute_btn = gr.Button("✅ Execute Move", variant="primary", size="lg")
|
| 924 |
+
|
| 925 |
+
# Event handlers
|
| 926 |
+
game_image.select(process_click, inputs=[game_image], outputs=[game_image, status])
|
| 927 |
+
execute_btn.click(execute_move, outputs=[game_image, status])
|
| 928 |
+
back_btn.click(back_to_list, outputs=[game_image, status])
|
| 929 |
+
new_btn.click(new_game, outputs=[game_image, status])
|
| 930 |
+
|
| 931 |
+
# Auto-refresh info
|
| 932 |
+
game_image.change(lambda: get_info_text(), outputs=[info])
|
| 933 |
+
|
| 934 |
+
# Initialize first game
|
| 935 |
+
trigger_ai_turn()
|
| 936 |
+
|
| 937 |
+
if __name__ == "__main__":
|
| 938 |
+
demo.launch()
|
packages.txt
ADDED
|
@@ -0,0 +1 @@
|
|
|
|
|
|
|
| 1 |
+
stockfish
|
requirements.txt
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gradio>=4.0.0
|
| 2 |
+
chess
|
| 3 |
+
torch
|
| 4 |
+
transformers
|
| 5 |
+
numpy
|
| 6 |
+
Pillow
|
| 7 |
+
cascade-lattice>=0.5.0
|