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index.html
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| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
|
| 4 |
+
<head>
|
| 5 |
+
<meta charset="UTF-8">
|
| 6 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 7 |
+
<title>SIN CITY 3000 - RPG</title>
|
| 8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
| 9 |
+
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&family=Share+Tech+Mono&display=swap"
|
| 10 |
+
rel="stylesheet">
|
| 11 |
+
<style>
|
| 12 |
+
:root {
|
| 13 |
+
--neon-pink: #ff2a6d;
|
| 14 |
+
--neon-blue: #05d9e8;
|
| 15 |
+
--neon-green: #00ff9d;
|
| 16 |
+
--neon-yellow: #f9c80e;
|
| 17 |
+
--bg-dark: #01012b;
|
| 18 |
+
--bg-panel: #020238;
|
| 19 |
+
--text-main: #d1f7ff;
|
| 20 |
+
--glass: rgba(5, 217, 232, 0.1);
|
| 21 |
+
--border-glow: 0 0 10px var(--neon-blue);
|
| 22 |
+
}
|
| 23 |
+
|
| 24 |
+
* {
|
| 25 |
+
box-sizing: border-box;
|
| 26 |
+
margin: 0;
|
| 27 |
+
padding: 0;
|
| 28 |
+
scrollbar-width: thin;
|
| 29 |
+
scrollbar-color: var(--neon-blue) var(--bg-dark);
|
| 30 |
+
}
|
| 31 |
+
|
| 32 |
+
body {
|
| 33 |
+
background-color: #000;
|
| 34 |
+
background-image:
|
| 35 |
+
radial-gradient(circle at 50% 50%, #1a1a40 0%, #000 100%),
|
| 36 |
+
linear-gradient(0deg, rgba(0, 0, 0, 0.9) 0%, rgba(0, 0, 0, 0) 50%, rgba(0, 0, 0, 0.9) 100%);
|
| 37 |
+
color: var(--text-main);
|
| 38 |
+
font-family: 'Share Tech Mono', monospace;
|
| 39 |
+
height: 100vh;
|
| 40 |
+
overflow: hidden;
|
| 41 |
+
display: flex;
|
| 42 |
+
flex-direction: column;
|
| 43 |
+
position: relative;
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
/* CRT Overlay Effect */
|
| 47 |
+
body::after {
|
| 48 |
+
content: " ";
|
| 49 |
+
display: block;
|
| 50 |
+
position: absolute;
|
| 51 |
+
top: 0;
|
| 52 |
+
left: 0;
|
| 53 |
+
bottom: 0;
|
| 54 |
+
right: 0;
|
| 55 |
+
background: linear-gradient(rgba(18, 16, 16, 0) 50%, rgba(0, 0, 0, 0.25) 50%), linear-gradient(90deg, rgba(255, 0, 0, 0.06), rgba(0, 255, 0, 0.02), rgba(0, 0, 255, 0.06));
|
| 56 |
+
z-index: 100;
|
| 57 |
+
background-size: 100% 2px, 3px 100%;
|
| 58 |
+
pointer-events: none;
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
/* Header */
|
| 62 |
+
header {
|
| 63 |
+
display: flex;
|
| 64 |
+
justify-content: space-between;
|
| 65 |
+
align-items: center;
|
| 66 |
+
padding: 1rem 2rem;
|
| 67 |
+
border-bottom: 2px solid var(--neon-pink);
|
| 68 |
+
background: rgba(0, 0, 0, 0.8);
|
| 69 |
+
z-index: 10;
|
| 70 |
+
box-shadow: 0 0 20px rgba(255, 42, 109, 0.3);
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
.brand {
|
| 74 |
+
font-family: 'Orbitron', sans-serif;
|
| 75 |
+
font-size: 1.8rem;
|
| 76 |
+
font-weight: 900;
|
| 77 |
+
color: var(--neon-pink);
|
| 78 |
+
text-transform: uppercase;
|
| 79 |
+
letter-spacing: 3px;
|
| 80 |
+
text-shadow: 2px 2px 0px var(--neon-blue);
|
| 81 |
+
animation: glitch 3s infinite;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
.anycoder-link {
|
| 85 |
+
font-family: 'Orbitron', sans-serif;
|
| 86 |
+
color: var(--neon-green);
|
| 87 |
+
text-decoration: none;
|
| 88 |
+
font-size: 0.9rem;
|
| 89 |
+
border: 1px solid var(--neon-green);
|
| 90 |
+
padding: 0.5rem 1rem;
|
| 91 |
+
transition: all 0.3s ease;
|
| 92 |
+
text-transform: uppercase;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.anycoder-link:hover {
|
| 96 |
+
background: var(--neon-green);
|
| 97 |
+
color: #000;
|
| 98 |
+
box-shadow: 0 0 15px var(--neon-green);
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
/* Main Layout */
|
| 102 |
+
main {
|
| 103 |
+
flex: 1;
|
| 104 |
+
display: grid;
|
| 105 |
+
grid-template-columns: 300px 1fr 300px;
|
| 106 |
+
gap: 1rem;
|
| 107 |
+
padding: 1rem;
|
| 108 |
+
max-width: 1600px;
|
| 109 |
+
margin: 0 auto;
|
| 110 |
+
width: 100%;
|
| 111 |
+
position: relative;
|
| 112 |
+
z-index: 5;
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
/* Panels */
|
| 116 |
+
.panel {
|
| 117 |
+
background: var(--bg-panel);
|
| 118 |
+
border: 1px solid var(--neon-blue);
|
| 119 |
+
padding: 1rem;
|
| 120 |
+
position: relative;
|
| 121 |
+
box-shadow: inset 0 0 20px rgba(5, 217, 232, 0.1);
|
| 122 |
+
display: flex;
|
| 123 |
+
flex-direction: column;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
.panel::before {
|
| 127 |
+
content: '';
|
| 128 |
+
position: absolute;
|
| 129 |
+
top: -2px;
|
| 130 |
+
left: -2px;
|
| 131 |
+
right: -2px;
|
| 132 |
+
bottom: -2px;
|
| 133 |
+
background: linear-gradient(45deg, var(--neon-pink), transparent, var(--neon-blue));
|
| 134 |
+
z-index: -1;
|
| 135 |
+
opacity: 0.3;
|
| 136 |
+
}
|
| 137 |
+
|
| 138 |
+
.panel-header {
|
| 139 |
+
font-family: 'Orbitron', sans-serif;
|
| 140 |
+
color: var(--neon-blue);
|
| 141 |
+
border-bottom: 1px solid var(--neon-blue);
|
| 142 |
+
padding-bottom: 0.5rem;
|
| 143 |
+
margin-bottom: 1rem;
|
| 144 |
+
text-transform: uppercase;
|
| 145 |
+
font-size: 1.2rem;
|
| 146 |
+
display: flex;
|
| 147 |
+
justify-content: space-between;
|
| 148 |
+
align-items: center;
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
/* Left Panel: Stats */
|
| 152 |
+
.stat-row {
|
| 153 |
+
display: flex;
|
| 154 |
+
justify-content: space-between;
|
| 155 |
+
align-items: center;
|
| 156 |
+
margin-bottom: 1rem;
|
| 157 |
+
font-size: 1.1rem;
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
.stat-label {
|
| 161 |
+
color: var(--neon-green);
|
| 162 |
+
}
|
| 163 |
+
|
| 164 |
+
.stat-value {
|
| 165 |
+
color: #fff;
|
| 166 |
+
font-weight: bold;
|
| 167 |
+
}
|
| 168 |
+
|
| 169 |
+
.health-bar-container {
|
| 170 |
+
width: 100%;
|
| 171 |
+
height: 10px;
|
| 172 |
+
background: #333;
|
| 173 |
+
margin-top: 5px;
|
| 174 |
+
border: 1px solid #555;
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
.health-bar-fill {
|
| 178 |
+
height: 100%;
|
| 179 |
+
background: var(--neon-pink);
|
| 180 |
+
width: 100%;
|
| 181 |
+
transition: width 0.3s ease;
|
| 182 |
+
box-shadow: 0 0 10px var(--neon-pink);
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
.inventory-list {
|
| 186 |
+
list-style: none;
|
| 187 |
+
margin-top: 1rem;
|
| 188 |
+
flex: 1;
|
| 189 |
+
overflow-y: auto;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
.inventory-item {
|
| 193 |
+
padding: 0.5rem;
|
| 194 |
+
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
| 195 |
+
display: flex;
|
| 196 |
+
align-items: center;
|
| 197 |
+
gap: 10px;
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
.inventory-item i {
|
| 201 |
+
color: var(--neon-yellow);
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
/* Center Panel: Game Log / Scene */
|
| 205 |
+
.scene-display {
|
| 206 |
+
flex: 1;
|
| 207 |
+
overflow-y: auto;
|
| 208 |
+
margin-bottom: 1rem;
|
| 209 |
+
padding-right: 10px;
|
| 210 |
+
font-size: 1.1rem;
|
| 211 |
+
line-height: 1.6;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
.log-entry {
|
| 215 |
+
margin-bottom: 1.5rem;
|
| 216 |
+
animation: fadeIn 0.5s ease;
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
.log-entry.system {
|
| 220 |
+
color: var(--neon-green);
|
| 221 |
+
font-style: italic;
|
| 222 |
+
border-left: 3px solid var(--neon-green);
|
| 223 |
+
padding-left: 10px;
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
.log-entry.danger {
|
| 227 |
+
color: var(--neon-pink);
|
| 228 |
+
border-left: 3px solid var(--neon-pink);
|
| 229 |
+
padding-left: 10px;
|
| 230 |
+
}
|
| 231 |
+
|
| 232 |
+
.log-entry.narrative {
|
| 233 |
+
color: var(--text-main);
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
.typing-cursor::after {
|
| 237 |
+
content: '█';
|
| 238 |
+
animation: blink 1s infinite;
|
| 239 |
+
color: var(--neon-blue);
|
| 240 |
+
margin-left: 5px;
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
/* Action Area */
|
| 244 |
+
.actions-grid {
|
| 245 |
+
display: grid;
|
| 246 |
+
grid-template-columns: repeat(auto-fit, minmax(200px, 1fr));
|
| 247 |
+
gap: 1rem;
|
| 248 |
+
margin-top: auto;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
.action-btn {
|
| 252 |
+
background: transparent;
|
| 253 |
+
border: 1px solid var(--neon-blue);
|
| 254 |
+
color: var(--neon-blue);
|
| 255 |
+
padding: 1rem;
|
| 256 |
+
font-family: 'Orbitron', sans-serif;
|
| 257 |
+
font-size: 1rem;
|
| 258 |
+
cursor: pointer;
|
| 259 |
+
transition: all 0.2s;
|
| 260 |
+
text-transform: uppercase;
|
| 261 |
+
position: relative;
|
| 262 |
+
overflow: hidden;
|
| 263 |
+
}
|
| 264 |
+
|
| 265 |
+
.action-btn:hover {
|
| 266 |
+
background: var(--neon-blue);
|
| 267 |
+
color: #000;
|
| 268 |
+
box-shadow: 0 0 20px var(--neon-blue);
|
| 269 |
+
}
|
| 270 |
+
|
| 271 |
+
.action-btn:disabled {
|
| 272 |
+
border-color: #555;
|
| 273 |
+
color: #555;
|
| 274 |
+
cursor: not-allowed;
|
| 275 |
+
box-shadow: none;
|
| 276 |
+
}
|
| 277 |
+
|
| 278 |
+
/* Right Panel: Visuals/Data */
|
| 279 |
+
.visual-feed {
|
| 280 |
+
height: 200px;
|
| 281 |
+
border: 1px solid var(--neon-pink);
|
| 282 |
+
margin-bottom: 1rem;
|
| 283 |
+
background: #000;
|
| 284 |
+
display: flex;
|
| 285 |
+
align-items: center;
|
| 286 |
+
justify-content: center;
|
| 287 |
+
overflow: hidden;
|
| 288 |
+
position: relative;
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
.visual-icon {
|
| 292 |
+
font-size: 5rem;
|
| 293 |
+
color: var(--neon-pink);
|
| 294 |
+
animation: pulse 2s infinite;
|
| 295 |
+
z-index: 2;
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
.grid-bg {
|
| 299 |
+
position: absolute;
|
| 300 |
+
width: 200%;
|
| 301 |
+
height: 200%;
|
| 302 |
+
background-image:
|
| 303 |
+
linear-gradient(var(--glass) 1px, transparent 1px),
|
| 304 |
+
linear-gradient(90deg, var(--glass) 1px, transparent 1px);
|
| 305 |
+
background-size: 20px 20px;
|
| 306 |
+
transform: perspective(500px) rotateX(60deg) translateY(-100px) translateZ(-200px);
|
| 307 |
+
animation: gridMove 20s linear infinite;
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
.status-log {
|
| 311 |
+
font-size: 0.8rem;
|
| 312 |
+
color: #888;
|
| 313 |
+
font-family: monospace;
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
.status-line {
|
| 317 |
+
margin-bottom: 4px;
|
| 318 |
+
}
|
| 319 |
+
|
| 320 |
+
/* Animations */
|
| 321 |
+
@keyframes glitch {
|
| 322 |
+
0% {
|
| 323 |
+
text-shadow: 2px 2px 0px var(--neon-blue);
|
| 324 |
+
transform: translate(0);
|
| 325 |
+
}
|
| 326 |
+
|
| 327 |
+
20% {
|
| 328 |
+
text-shadow: -2px -2px 0px var(--neon-pink);
|
| 329 |
+
transform: translate(-2px, 2px);
|
| 330 |
+
}
|
| 331 |
+
|
| 332 |
+
40% {
|
| 333 |
+
text-shadow: 2px -2px 0px var(--neon-green);
|
| 334 |
+
transform: translate(2px, -2px);
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
60% {
|
| 338 |
+
text-shadow: -2px 2px 0px var(--neon-blue);
|
| 339 |
+
transform: translate(-2px, 2px);
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
80% {
|
| 343 |
+
text-shadow: 2px 2px 0px var(--neon-pink);
|
| 344 |
+
transform: translate(2px, -2px);
|
| 345 |
+
}
|
| 346 |
+
|
| 347 |
+
100% {
|
| 348 |
+
text-shadow: 2px 2px 0px var(--neon-blue);
|
| 349 |
+
transform: translate(0);
|
| 350 |
+
}
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
+
@keyframes blink {
|
| 354 |
+
|
| 355 |
+
0%,
|
| 356 |
+
100% {
|
| 357 |
+
opacity: 1;
|
| 358 |
+
}
|
| 359 |
+
|
| 360 |
+
50% {
|
| 361 |
+
opacity: 0;
|
| 362 |
+
}
|
| 363 |
+
}
|
| 364 |
+
|
| 365 |
+
@keyframes fadeIn {
|
| 366 |
+
from {
|
| 367 |
+
opacity: 0;
|
| 368 |
+
transform: translateY(10px);
|
| 369 |
+
}
|
| 370 |
+
|
| 371 |
+
to {
|
| 372 |
+
opacity: 1;
|
| 373 |
+
transform: translateY(0);
|
| 374 |
+
}
|
| 375 |
+
}
|
| 376 |
+
|
| 377 |
+
@keyframes pulse {
|
| 378 |
+
0% {
|
| 379 |
+
transform: scale(1);
|
| 380 |
+
text-shadow: 0 0 10px var(--neon-pink);
|
| 381 |
+
}
|
| 382 |
+
|
| 383 |
+
50% {
|
| 384 |
+
transform: scale(1.1);
|
| 385 |
+
text-shadow: 0 0 30px var(--neon-pink);
|
| 386 |
+
}
|
| 387 |
+
|
| 388 |
+
100% {
|
| 389 |
+
transform: scale(1);
|
| 390 |
+
text-shadow: 0 0 10px var(--neon-pink);
|
| 391 |
+
}
|
| 392 |
+
}
|
| 393 |
+
|
| 394 |
+
@keyframes gridMove {
|
| 395 |
+
0% {
|
| 396 |
+
transform: perspective(500px) rotateX(60deg) translateY(0) translateZ(-200px);
|
| 397 |
+
}
|
| 398 |
+
|
| 399 |
+
100% {
|
| 400 |
+
transform: perspective(500px) rotateX(60deg) translateY(100px) translateZ(-200px);
|
| 401 |
+
}
|
| 402 |
+
}
|
| 403 |
+
|
| 404 |
+
/* Responsive */
|
| 405 |
+
@media (max-width: 1024px) {
|
| 406 |
+
main {
|
| 407 |
+
grid-template-columns: 1fr;
|
| 408 |
+
grid-template-rows: auto 1fr auto;
|
| 409 |
+
height: auto;
|
| 410 |
+
overflow-y: auto;
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
body {
|
| 414 |
+
overflow: auto;
|
| 415 |
+
height: auto;
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
.visual-feed {
|
| 419 |
+
display: none;
|
| 420 |
+
}
|
| 421 |
+
|
| 422 |
+
/* Hide visual on mobile to save space */
|
| 423 |
+
.panel {
|
| 424 |
+
min-height: 300px;
|
| 425 |
+
}
|
| 426 |
+
|
| 427 |
+
.panel:first-child {
|
| 428 |
+
order: 2;
|
| 429 |
+
}
|
| 430 |
+
|
| 431 |
+
.panel:nth-child(2) {
|
| 432 |
+
order: 1;
|
| 433 |
+
min-height: 50vh;
|
| 434 |
+
}
|
| 435 |
+
|
| 436 |
+
.panel:last-child {
|
| 437 |
+
order: 3;
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
</style>
|
| 441 |
+
</head>
|
| 442 |
+
|
| 443 |
+
<body>
|
| 444 |
+
|
| 445 |
+
<header>
|
| 446 |
+
<div class="brand"><i class="fa-solid fa-city"></i> Sin City 3000</div>
|
| 447 |
+
<a href="https://huggingface.co/spaces/akhaliq/anycoder" target="_blank" class="anycoder-link">Built with
|
| 448 |
+
anycoder</a>
|
| 449 |
+
</header>
|
| 450 |
+
|
| 451 |
+
<main>
|
| 452 |
+
<!-- Left Panel: Character Stats -->
|
| 453 |
+
<aside class="panel">
|
| 454 |
+
<div class="panel-header">
|
| 455 |
+
<span><i class="fa-solid fa-user-astronaut"></i> Status</span>
|
| 456 |
+
<span id="player-class">Mercenary</span>
|
| 457 |
+
</div>
|
| 458 |
+
|
| 459 |
+
<div class="stat-row">
|
| 460 |
+
<span class="stat-label">HP</span>
|
| 461 |
+
<div style="flex:1; margin-left: 10px; text-align: right;">
|
| 462 |
+
<span id="hp-val" class="stat-value">100/100</span>
|
| 463 |
+
<div class="health-bar-container">
|
| 464 |
+
<div id="hp-bar" class="health-bar-fill"></div>
|
| 465 |
+
</div>
|
| 466 |
+
</div>
|
| 467 |
+
</div>
|
| 468 |
+
|
| 469 |
+
<div class="stat-row">
|
| 470 |
+
<span class="stat-label">Credits</span>
|
| 471 |
+
<span class="stat-value" style="color: var(--neon-yellow);">¥ <span id="credits-val">50</span></span>
|
| 472 |
+
</div>
|
| 473 |
+
|
| 474 |
+
<div class="stat-row">
|
| 475 |
+
<span class="stat-label">Street Cred</span>
|
| 476 |
+
<span class="stat-value" style="color: var(--neon-pink);"><span id="rep-val">0</span></span>
|
| 477 |
+
</div>
|
| 478 |
+
|
| 479 |
+
<div class="panel-header" style="margin-top: 1rem;">
|
| 480 |
+
<span><i class="fa-solid fa-microchip"></i> Inventory</span>
|
| 481 |
+
</div>
|
| 482 |
+
<ul class="inventory-list" id="inventory-list">
|
| 483 |
+
<!-- Items injected here -->
|
| 484 |
+
</ul>
|
| 485 |
+
</aside>
|
| 486 |
+
|
| 487 |
+
<!-- Center Panel: Narrative -->
|
| 488 |
+
<section class="panel">
|
| 489 |
+
<div class="panel-header">
|
| 490 |
+
<span><i class="fa-solid fa-terminal"></i> Neural Link</span>
|
| 491 |
+
<span style="font-size: 0.8rem; opacity: 0.7;">V.3.0.1 connected</span>
|
| 492 |
+
</div>
|
| 493 |
+
|
| 494 |
+
<div class="scene-display" id="game-log">
|
| 495 |
+
<!-- Game text goes here -->
|
| 496 |
+
</div>
|
| 497 |
+
|
| 498 |
+
<div class="actions-grid" id="actions-container">
|
| 499 |
+
<!-- Buttons injected here -->
|
| 500 |
+
</div>
|
| 501 |
+
</section>
|
| 502 |
+
|
| 503 |
+
<!-- Right Panel: World Data -->
|
| 504 |
+
<aside class="panel">
|
| 505 |
+
<div class="panel-header">
|
| 506 |
+
<span><i class="fa-solid fa-satellite-dish"></i> Environment</span>
|
| 507 |
+
</div>
|
| 508 |
+
|
| 509 |
+
<div class="visual-feed">
|
| 510 |
+
<div class="grid-bg"></div>
|
| 511 |
+
<i id="scene-icon" class="fa-solid fa-biohazard visual-icon"></i>
|
| 512 |
+
</div>
|
| 513 |
+
|
| 514 |
+
<div class="panel-header" style="font-size: 1rem;">System Log</div>
|
| 515 |
+
<div class="status-log" id="system-log">
|
| 516 |
+
<div class="status-line">> Initializing biosystems... OK</div>
|
| 517 |
+
<div class="status-line">> Connecting to CityNet... OK</div>
|
| 518 |
+
<div class="status-line">> Location detected: Sector 7 Slums</div>
|
| 519 |
+
<div class="status-line">> Weather: Acid Rain</div>
|
| 520 |
+
</div>
|
| 521 |
+
</aside>
|
| 522 |
+
</main>
|
| 523 |
+
|
| 524 |
+
<script>
|
| 525 |
+
// --- Game State ---
|
| 526 |
+
const gameState = {
|
| 527 |
+
hp: 100,
|
| 528 |
+
maxHp: 100,
|
| 529 |
+
credits: 100,
|
| 530 |
+
rep: 10,
|
| 531 |
+
inventory: ['Data Deck', 'Stimpak'],
|
| 532 |
+
flags: {}, // For story tracking
|
| 533 |
+
currentScene: 'start'
|
| 534 |
+
};
|
| 535 |
+
|
| 536 |
+
// --- Story Data ---
|
| 537 |
+
const scenes = {
|
| 538 |
+
'start': {
|
| 539 |
+
text: "You wake up face down in a puddle of neon-reflecting sludge. Your head is throbbing—a side effect of the cheap neural implant you installed last night. The alleyway smells of ozone and rotting synth-meat. Sirens wail in the distance, growing louder. You need to move.",
|
| 540 |
+
icon: "fa-skull",
|
| 541 |
+
choices: [
|
| 542 |
+
{ text: "Check pockets & run", action: 'flee_alley' },
|
| 543 |
+
{ text: "Hide in the dumpster", action: 'hide_dumpster' },
|
| 544 |
+
{ text: "Scan for network signals", action: 'scan_network', req: { item: 'Data Deck' } }
|
| 545 |
+
]
|
| 546 |
+
},
|
| 547 |
+
'flee_alley': {
|
| 548 |
+
text: "You scramble to your feet and sprint towards the main street. A flying patrol drone sweeps a red laser across the spot you just left. Close call. You emerge into the neon chaos of Sector 7 Market. Hawkers are selling everything from illegal memory chips to synthetic organs.",
|
| 549 |
+
icon: "fa-person-running",
|
| 550 |
+
choices: [
|
| 551 |
+
{ text: "Visit the Ripperdoc", action: 'ripperdoc' },
|
| 552 |
+
{ text: "Enter the 'Binary Bar'", action: 'bar' },
|
| 553 |
+
{ text: "Look for a job board", action: 'job_board' }
|
| 554 |
+
]
|
| 555 |
+
},
|
| 556 |
+
'hide_dumpster': {
|
| 557 |
+
text: "You dive into the trash. It's gross, but effective. Two NCPD officers run past, weapons drawn. Once they're gone, you climb out. You find a discarded energy cell in the trash.",
|
| 558 |
+
icon: "fa-trash-can",
|
| 559 |
+
effect: () => { addItem('Energy Cell'); },
|
| 560 |
+
choices: [
|
| 561 |
+
{ text: "Go to the Market", action: 'flee_alley' }
|
| 562 |
+
]
|
| 563 |
+
},
|
| 564 |
+
'scan_network': {
|
| 565 |
+
text: "You jack into a loose cable hanging from the wall. Your vision floods with green code. You intercept a police dispatch: 'Suspect heading to Sector 7'. You also manage to siphon a few credits from an unsecured vending machine nearby.",
|
| 566 |
+
icon: "fa-wifi",
|
| 567 |
+
effect: () => { addCredits(50); addRep(5); },
|
| 568 |
+
choices: [
|
| 569 |
+
{ text: "Disconnect & Run", action: 'flee_alley' }
|
| 570 |
+
]
|
| 571 |
+
},
|
| 572 |
+
'ripperdoc': {
|
| 573 |
+
text: "Dr. Chrome's clinic is a blood-stained basement. He looks at you with cybernetic eyes that zoom in and out. 'You look like slag, kid. Need a tune-up? Or maybe something... lethal?'",
|
| 574 |
+
icon: "fa-user-doctor",
|
| 575 |
+
choices: [
|
| 576 |
+
{ text: "Heal (50 Credits)", action: 'heal', cost: 50 },
|
| 577 |
+
{ text: "Buy Combat Chip (200 Credits)", action: 'buy_chip', cost: 200 },
|
| 578 |
+
{ text: "Leave", action: 'hub_return' }
|
| 579 |
+
]
|
| 580 |
+
},
|
| 581 |
+
'bar': {
|
| 582 |
+
text: "The Binary Bar is loud. Bass thumps in your chest. A holographic dancer flickers on the stage. A shady fixer in the corner signals you over.",
|
| 583 |
+
icon: "fa-martini-glass-citrus",
|
| 584 |
+
choices: [
|
| 585 |
+
{ text: "Talk to the Fixer", action: 'talk_fixer' },
|
| 586 |
+
{ text: "Buy a drink (10 Credits)", action: 'buy_drink', cost: 10 },
|
| 587 |
+
{ text: "Leave", action: 'hub_return' }
|
| 588 |
+
]
|
| 589 |
+
},
|
| 590 |
+
'talk_fixer': {
|
| 591 |
+
text: "'Name's Vex. I got a job. A corpo courier is passing through the lower levels. Intercept him, get the package. Pays 500. Interested?'",
|
| 592 |
+
icon: "fa-user-secret",
|
| 593 |
+
choices: [
|
| 594 |
+
{ text: "Accept Job", action: 'mission_courier' },
|
| 595 |
+
{ text: "Refuse", action: 'hub_return' }
|
| 596 |
+
]
|
| 597 |
+
},
|
| 598 |
+
'mission_courier': {
|
| 599 |
+
text: "You ambush the courier in a transit tunnel. He draws a pistol. Combat initiated!",
|
| 600 |
+
icon: "fa-gun",
|
| 601 |
+
type: 'combat',
|
| 602 |
+
enemy: { name: 'Corpo Courier', hp: 30, damage: 10 },
|
| 603 |
+
choices: [
|
| 604 |
+
{ text: "Attack with Fists", action: 'combat_attack' },
|
| 605 |
+
{ text: "Use Stimpak", action: 'combat_heal', req: { item: 'Stimpak' } },
|
| 606 |
+
{ text: "Hack his gun", action: 'combat_hack', req: { item: 'Data Deck' } }
|
| 607 |
+
]
|
| 608 |
+
},
|
| 609 |
+
'job_board': {
|
| 610 |
+
text: "The digital board flickers. Most jobs are trash collection or organ harvesting. One stands out: 'Beta Tester needed for experimental reflex booster. High risk.'",
|
| 611 |
+
icon: "fa-clipboard-list",
|
| 612 |
+
choices: [
|
| 613 |
+
{ text: "Take the risk", action: 'experiment' },
|
| 614 |
+
{ text: "Back to Market", action: 'hub_return' }
|
| 615 |
+
]
|
| 616 |
+
},
|
| 617 |
+
'experiment': {
|
| 618 |
+
text: "You plug into the test terminal. A surge of electricity fries your nerves but rewires your reflexes. You take 20 damage but gain Street Cred.",
|
| 619 |
+
icon: "fa-bolt",
|
| 620 |
+
effect: () => { takeDamage(20); addRep(20); },
|
| 621 |
+
choices: [
|
| 622 |
+
{ text: "Stumble away", action: 'hub_return' }
|
| 623 |
+
]
|
| 624 |
+
},
|
| 625 |
+
'hub_return': {
|
| 626 |
+
text: "You are back in the center of Sector 7 Market. The neon lights buzz overhead.",
|
| 627 |
+
icon: "fa-store",
|
| 628 |
+
choices: [
|
| 629 |
+
{ text: "Visit Ripperdoc", action: 'ripperdoc' },
|
| 630 |
+
{ text: "Visit Bar", action: 'bar' },
|
| 631 |
+
{ text: "Job Board", action: 'job_board' }
|
| 632 |
+
]
|
| 633 |
+
},
|
| 634 |
+
'game_over': {
|
| 635 |
+
text: "CRITICAL SYSTEM FAILURE. Your vitals have ceased. Your story ends here in the gutter of Sin City 3000.",
|
| 636 |
+
icon: "fa-skull-crossbones",
|
| 637 |
+
choices: [
|
| 638 |
+
{ text: "Reboot System", action: 'restart' }
|
| 639 |
+
]
|
| 640 |
+
},
|
| 641 |
+
'combat_win': {
|
| 642 |
+
text: "The courier drops. You grab the package. It's heavy. Inside is a prototype chip. You wire Vex, and the credits transfer instantly.",
|
| 643 |
+
icon: "fa-trophy",
|
| 644 |
+
effect: () => { addCredits(500); addRep(50); addItem('Proto-Chip'); },
|
| 645 |
+
choices: [
|
| 646 |
+
{ text: "Return to Market", action: 'hub_return' }
|
| 647 |
+
]
|
| 648 |
+
}
|
| 649 |
+
};
|
| 650 |
+
|
| 651 |
+
// --- Engine Functions ---
|
| 652 |
+
|
| 653 |
+
function initGame() {
|
| 654 |
+
updateHUD();
|
| 655 |
+
renderScene('start');
|
| 656 |
+
logSystem("System initialized. User: Guest.");
|
| 657 |
+
}
|
| 658 |
+
|
| 659 |
+
function updateHUD() {
|
| 660 |
+
// Stats
|
| 661 |
+
document.getElementById('hp-val').innerText = `${gameState.hp}/${gameState.maxHp}`;
|
| 662 |
+
document.getElementById('hp-bar').style.width = `${(gameState.hp / gameState.maxHp) * 100}%`;
|
| 663 |
+
document.getElementById('credits-val').innerText = gameState.credits;
|
| 664 |
+
document.getElementById('rep-val').innerText = gameState.rep;
|
| 665 |
+
|
| 666 |
+
// Inventory
|
| 667 |
+
const invList = document.getElementById('inventory-list');
|
| 668 |
+
invList.innerHTML = '';
|
| 669 |
+
if(gameState.inventory.length === 0) {
|
| 670 |
+
invList.innerHTML = '<li class="inventory-item" style="opacity:0.5">Empty</li>';
|
| 671 |
+
} else {
|
| 672 |
+
gameState.inventory.forEach(item => {
|
| 673 |
+
const li = document.createElement('li');
|
| 674 |
+
li.className = 'inventory-item';
|
| 675 |
+
let icon = 'fa-box';
|
| 676 |
+
if(item === 'Data Deck') icon = 'fa-laptop-code';
|
| 677 |
+
if(item === 'Stimpak') icon = 'fa-syringe';
|
| 678 |
+
if(item === 'Energy Cell') icon = 'fa-battery-full';
|
| 679 |
+
li.innerHTML = `<i class="fa-solid ${icon}"></i> ${item}`;
|
| 680 |
+
invList.appendChild(li);
|
| 681 |
+
});
|
| 682 |
+
}
|
| 683 |
+
}
|
| 684 |
+
|
| 685 |
+
function logSystem(msg) {
|
| 686 |
+
const log = document.getElementById('system-log');
|
| 687 |
+
const div = document.createElement('div');
|
| 688 |
+
div.className = 'status-line';
|
| 689 |
+
div.innerText = `> ${msg}`;
|
| 690 |
+
log.prepend(div);
|
| 691 |
+
if(log.children.length > 6) log.lastChild.remove();
|
| 692 |
+
}
|
| 693 |
+
|
| 694 |
+
function addItem(item) {
|
| 695 |
+
if(!gameState.inventory.includes(item)) {
|
| 696 |
+
gameState.inventory.push(item);
|
| 697 |
+
logText(`System: Acquired [${item}]`, 'system');
|
| 698 |
+
updateHUD();
|
| 699 |
+
}
|
| 700 |
+
}
|
| 701 |
+
|
| 702 |
+
function removeItem(item) {
|
| 703 |
+
const index = gameState.inventory.indexOf(item);
|
| 704 |
+
if (index > -1) {
|
| 705 |
+
gameState.inventory.splice(index, 1);
|
| 706 |
+
updateHUD();
|
| 707 |
+
}
|
| 708 |
+
}
|
| 709 |
+
|
| 710 |
+
function addCredits(amount) {
|
| 711 |
+
gameState.credits += amount;
|
| 712 |
+
logText(`System: Transfer received ¥${amount}`, 'system');
|
| 713 |
+
updateHUD();
|
| 714 |
+
}
|
| 715 |
+
|
| 716 |
+
function addRep(amount) {
|
| 717 |
+
gameState.rep += amount;
|
| 718 |
+
logText(`System: Street Cred increased +${amount}`, 'system');
|
| 719 |
+
updateHUD();
|
| 720 |
+
}
|
| 721 |
+
|
| 722 |
+
function takeDamage(amount) {
|
| 723 |
+
gameState.hp -= amount;
|
| 724 |
+
if(gameState.hp <= 0) {
|
| 725 |
+
gameState.hp = 0;
|
| 726 |
+
renderScene('game_over');
|
| 727 |
+
}
|
| 728 |
+
updateHUD();
|
| 729 |
+
// Flash red
|
| 730 |
+
document.body.style.boxShadow = "inset 0 0 50px red";
|
| 731 |
+
setTimeout(() => document.body.style.boxShadow = "none", 200);
|
| 732 |
+
}
|
| 733 |
+
|
| 734 |
+
function heal(amount) {
|
| 735 |
+
gameState.hp = Math.min(gameState.maxHp, gameState.hp + amount);
|
| 736 |
+
updateHUD();
|
| 737 |
+
}
|
| 738 |
+
|
| 739 |
+
// --- Rendering ---
|
| 740 |
+
|
| 741 |
+
function logText(text, type = 'narrative') {
|
| 742 |
+
const display = document.getElementById('game-log');
|
| 743 |
+
const div = document.createElement('div');
|
| 744 |
+
div.className = `log-entry ${type}`;
|
| 745 |
+
|
| 746 |
+
if(type === 'narrative') {
|
| 747 |
+
div.classList.add('typing-cursor');
|
| 748 |
+
// Typewriter effect
|
| 749 |
+
let i = 0;
|
| 750 |
+
const speed = 20;
|
| 751 |
+
function typeWriter() {
|
| 752 |
+
if (i < text.length) {
|
| 753 |
+
div.textContent += text.charAt(i);
|
| 754 |
+
i++;
|
| 755 |
+
display.scrollTop = display.scrollHeight; // Auto scroll
|
| 756 |
+
setTimeout(typeWriter, speed);
|
| 757 |
+
} else {
|
| 758 |
+
div.classList.remove('typing-cursor');
|
| 759 |
+
}
|
| 760 |
+
}
|
| 761 |
+
display.appendChild(div);
|
| 762 |
+
typeWriter();
|
| 763 |
+
} else {
|
| 764 |
+
div.textContent = text;
|
| 765 |
+
display.appendChild(div);
|
| 766 |
+
display.scrollTop = display.scrollHeight;
|
| 767 |
+
}
|
| 768 |
+
}
|
| 769 |
+
|
| 770 |
+
function renderScene(sceneKey) {
|
| 771 |
+
const scene = scenes[sceneKey];
|
| 772 |
+
gameState.currentScene = sceneKey;
|
| 773 |
+
|
| 774 |
+
// Update visual
|
| 775 |
+
const iconElement = document.getElementById('scene-icon');
|
| 776 |
+
iconElement.className = `fa-solid ${scene.icon || 'fa-circle-question'} visual-icon`;
|
| 777 |
+
|
| 778 |
+
// Execute effects if any
|
| 779 |
+
if(scene.effect) {
|
| 780 |
+
scene.effect();
|
| 781 |
+
// If effect killed player, stop here
|
| 782 |
+
if(gameState.hp <= 0) return;
|
| 783 |
+
}
|
| 784 |
+
|
| 785 |
+
// Log text
|
| 786 |
+
logText(scene.text);
|
| 787 |
+
|
| 788 |
+
// Render Buttons
|
| 789 |
+
const actionsContainer = document.getElementById('actions-container');
|
| 790 |
+
actionsContainer.innerHTML = '';
|
| 791 |
+
|
| 792 |
+
if (scene.type === 'combat') {
|
| 793 |
+
handleCombat(scene);
|
| 794 |
+
return;
|
| 795 |
+
}
|
| 796 |
+
|
| 797 |
+
scene.choices.forEach(choice => {
|
| 798 |
+
const btn = document.createElement('button');
|
| 799 |
+
btn.className = 'action-btn';
|
| 800 |
+
|
| 801 |
+
let label = choice.text;
|
| 802 |
+
let disabled = false;
|
| 803 |
+
|
| 804 |
+
// Check requirements
|
| 805 |
+
if(choice.req) {
|
| 806 |
+
if(choice.req.item && !gameState.inventory.includes(choice.req.item)) {
|
| 807 |
+
disabled = true;
|
| 808 |
+
label += ` [Req: ${choice.req.item}]`;
|
| 809 |
+
}
|
| 810 |
+
}
|
| 811 |
+
// Check costs
|
| 812 |
+
if(choice.cost) {
|
| 813 |
+
if(gameState.credits < choice.cost) {
|
| 814 |
+
disabled = true;
|
| 815 |
+
}
|
| 816 |
+
}
|
| 817 |
+
|
| 818 |
+
btn.innerText = label;
|
| 819 |
+
btn.disabled = disabled;
|
| 820 |
+
|
| 821 |
+
btn.onclick = () => {
|
| 822 |
+
if(choice.cost) addCredits(-choice.cost);
|
| 823 |
+
if(choice.action === 'restart') {
|
| 824 |
+
location.reload();
|
| 825 |
+
} else {
|
| 826 |
+
renderScene(choice.action);
|
| 827 |
+
}
|
| 828 |
+
};
|
| 829 |
+
actionsContainer.appendChild(btn);
|
| 830 |
+
});
|
| 831 |
+
}
|
| 832 |
+
|
| 833 |
+
// Simple Combat Logic
|
| 834 |
+
let currentEnemy = null;
|
| 835 |
+
|
| 836 |
+
function handleCombat(scene) {
|
| 837 |
+
currentEnemy = { ...scene.enemy }; // Clone enemy
|
| 838 |
+
const actionsContainer = document.getElementById('actions-container');
|
| 839 |
+
|
| 840 |
+
// Create attack buttons dynamically based on loop
|
| 841 |
+
renderCombatButtons(scene);
|
| 842 |
+
}
|
| 843 |
+
|
| 844 |
+
function renderCombatButtons(scene) {
|
| 845 |
+
const actionsContainer = document.getElementById('actions-container');
|
| 846 |
+
actionsContainer.innerHTML = '';
|
| 847 |
+
|
| 848 |
+
scene.choices.forEach(choice => {
|
| 849 |
+
const btn = document.createElement('button');
|
| 850 |
+
btn.className = 'action-btn';
|
| 851 |
+
|
| 852 |
+
let label = choice.text;
|
| 853 |
+
let disabled = false;
|
| 854 |
+
|
| 855 |
+
if(choice.req && choice.req.item && !gameState.inventory.includes(choice.req.item)) {
|
| 856 |
+
disabled = true;
|
| 857 |
+
label += ` [Missing: ${choice.req.item}]`;
|
| 858 |
+
}
|
| 859 |
+
|
| 860 |
+
btn.innerText = label;
|
| 861 |
+
btn.disabled = disabled;
|
| 862 |
+
|
| 863 |
+
btn.onclick = () => {
|
| 864 |
+
combatRound(choice.action, scene);
|
| 865 |
+
};
|
| 866 |
+
|
| 867 |
+
actionsContainer.appendChild(btn);
|
| 868 |
+
});
|
| 869 |
+
}
|
| 870 |
+
|
| 871 |
+
function combatRound(action, scene) {
|
| 872 |
+
// Player Turn
|
| 873 |
+
let playerDmg = 0;
|
| 874 |
+
let logMsg = "";
|
| 875 |
+
|
| 876 |
+
if(action === 'combat_attack') {
|
| 877 |
+
playerDmg = Math.floor(Math.random() * 10) + 5;
|
| 878 |
+
logMsg = `You punch the enemy for ${playerDmg} damage!`;
|
| 879 |
+
} else if (action === 'combat_heal') {
|
| 880 |
+
heal(30);
|
| 881 |
+
removeItem('Stimpak');
|
| 882 |
+
logMsg = "You injected a Stimpak. +30 HP.";
|
| 883 |
+
} else if (action === 'combat_hack') {
|
| 884 |
+
playerDmg = 20;
|
| 885 |
+
logMsg = "Hack successful! Weapon backfire caused 20 damage.";
|
| 886 |
+
}
|
| 887 |
+
|
| 888 |
+
if(playerDmg > 0) {
|
| 889 |
+
currentEnemy.hp -= playerDmg;
|
| 890 |
+
logText(logMsg, 'danger');
|
| 891 |
+
} else {
|
| 892 |
+
logText(logMsg, 'system');
|
| 893 |
+
}
|
| 894 |
+
|
| 895 |
+
// Check Enemy Death
|
| 896 |
+
if(currentEnemy.hp <= 0) {
|
| 897 |
+
logText("Enemy defeated!", 'system');
|
| 898 |
+
setTimeout(() => renderScene('combat_win'), 1000);
|
| 899 |
+
return;
|
| 900 |
+
}
|
| 901 |
+
|
| 902 |
+
// Enemy Turn
|
| 903 |
+
setTimeout(() => {
|
| 904 |
+
const enemyDmg = Math.floor(Math.random() * currentEnemy.damage);
|
| 905 |
+
takeDamage(enemyDmg);
|
| 906 |
+
logText(`${currentEnemy.name} hits you for ${enemyDmg} damage!`, 'danger');
|
| 907 |
+
|
| 908 |
+
if(gameState.hp > 0) {
|
| 909 |
+
renderCombatButtons(scene); // Refresh buttons
|
| 910 |
+
}
|
| 911 |
+
}, 800);
|
| 912 |
+
}
|
| 913 |
+
|
| 914 |
+
// Boot
|
| 915 |
+
window.onload = initGame;
|
| 916 |
+
|
| 917 |
+
</script>
|
| 918 |
+
</body>
|
| 919 |
+
|
| 920 |
+
</html>
|